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-rw-r--r--source/blender/blenkernel/BKE_appdir.h2
-rw-r--r--source/blender/blenkernel/BKE_attribute.h2
-rw-r--r--source/blender/blenkernel/BKE_attribute_access.hh3
-rw-r--r--source/blender/blenkernel/BKE_attribute_math.hh7
-rw-r--r--source/blender/blenkernel/BKE_bvhutils.h18
-rw-r--r--source/blender/blenkernel/BKE_customdata.h4
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh2
-rw-r--r--source/blender/blenkernel/BKE_image.h2
-rw-r--r--source/blender/blenkernel/BKE_mesh_sample.hh2
-rw-r--r--source/blender/blenkernel/BKE_node.h8
-rw-r--r--source/blender/blenkernel/BKE_scene.h7
-rw-r--r--source/blender/blenkernel/BKE_spline.hh2
-rw-r--r--source/blender/blenkernel/BKE_vfont.h2
-rw-r--r--source/blender/blenkernel/BKE_volume.h2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.cc2
-rw-r--r--source/blender/blenkernel/intern/attribute_access.cc2
-rw-r--r--source/blender/blenkernel/intern/data_transfer_intern.h6
-rw-r--r--source/blender/blenkernel/intern/geometry_component_mesh.cc5
-rw-r--r--source/blender/blenkernel/intern/gpencil_geom.cc2
-rw-r--r--source/blender/blenkernel/intern/hair.cc2
-rw-r--r--source/blender/blenkernel/intern/image.c26
-rw-r--r--source/blender/blenkernel/intern/mesh.cc10
-rw-r--r--source/blender/blenkernel/intern/mesh_boolean_convert.cc2
-rw-r--r--source/blender/blenkernel/intern/mesh_remesh_voxel.cc2
-rw-r--r--source/blender/blenkernel/intern/object_dupli.cc8
-rw-r--r--source/blender/blenkernel/intern/pointcloud.cc24
-rw-r--r--source/blender/blenkernel/intern/simulation.cc2
-rw-r--r--source/blender/blenkernel/intern/spline_base.cc41
-rw-r--r--source/blender/blenkernel/intern/spline_bezier.cc37
-rw-r--r--source/blender/blenkernel/intern/tracking_test.cc2
-rw-r--r--source/blender/blenkernel/intern/type_conversions.cc3
-rw-r--r--source/blender/blenkernel/intern/volume.cc2
-rw-r--r--source/blender/blenkernel/intern/volume_render.cc2
-rw-r--r--source/blender/blenkernel/intern/volume_to_mesh.cc2
34 files changed, 138 insertions, 107 deletions
diff --git a/source/blender/blenkernel/BKE_appdir.h b/source/blender/blenkernel/BKE_appdir.h
index a7baaed141f..e92909fb3ca 100644
--- a/source/blender/blenkernel/BKE_appdir.h
+++ b/source/blender/blenkernel/BKE_appdir.h
@@ -140,7 +140,7 @@ bool BKE_appdir_font_folder_default(char *dir);
* Find Python executable.
*/
bool BKE_appdir_program_python_search(char *fullpath,
- size_t fullpath_len,
+ const size_t fullpath_len,
int version_major,
int version_minor);
diff --git a/source/blender/blenkernel/BKE_attribute.h b/source/blender/blenkernel/BKE_attribute.h
index 6020da08f51..db8f3759bf8 100644
--- a/source/blender/blenkernel/BKE_attribute.h
+++ b/source/blender/blenkernel/BKE_attribute.h
@@ -73,7 +73,7 @@ bool BKE_id_attribute_rename(struct ID *id,
const char *new_name,
struct ReportList *reports);
-int BKE_id_attributes_length(struct ID *id, CustomDataMask mask);
+int BKE_id_attributes_length(struct ID *id, const CustomDataMask mask);
struct CustomDataLayer *BKE_id_attributes_active_get(struct ID *id);
void BKE_id_attributes_active_set(struct ID *id, struct CustomDataLayer *layer);
diff --git a/source/blender/blenkernel/BKE_attribute_access.hh b/source/blender/blenkernel/BKE_attribute_access.hh
index f69ba79e23f..3ffdcee05eb 100644
--- a/source/blender/blenkernel/BKE_attribute_access.hh
+++ b/source/blender/blenkernel/BKE_attribute_access.hh
@@ -26,9 +26,8 @@
#include "BKE_attribute.h"
#include "BLI_color.hh"
-#include "BLI_float2.hh"
-#include "BLI_float3.hh"
#include "BLI_function_ref.hh"
+#include "BLI_math_vec_types.hh"
/**
* This file defines classes that help to provide access to attribute data on a #GeometryComponent.
diff --git a/source/blender/blenkernel/BKE_attribute_math.hh b/source/blender/blenkernel/BKE_attribute_math.hh
index 802c744972c..a7bdca06790 100644
--- a/source/blender/blenkernel/BKE_attribute_math.hh
+++ b/source/blender/blenkernel/BKE_attribute_math.hh
@@ -18,8 +18,7 @@
#include "BLI_array.hh"
#include "BLI_color.hh"
-#include "BLI_float2.hh"
-#include "BLI_float3.hh"
+#include "BLI_math_vec_types.hh"
#include "DNA_customdata_types.h"
@@ -160,12 +159,12 @@ template<> inline float mix2(const float factor, const float &a, const float &b)
template<> inline float2 mix2(const float factor, const float2 &a, const float2 &b)
{
- return float2::interpolate(a, b, factor);
+ return math::interpolate(a, b, factor);
}
template<> inline float3 mix2(const float factor, const float3 &a, const float3 &b)
{
- return float3::interpolate(a, b, factor);
+ return math::interpolate(a, b, factor);
}
template<>
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h
index 146e6394fd6..42c8a5dae5d 100644
--- a/source/blender/blenkernel/BKE_bvhutils.h
+++ b/source/blender/blenkernel/BKE_bvhutils.h
@@ -128,7 +128,7 @@ BVHTree *bvhtree_from_editmesh_verts_ex(BVHTreeFromEditMesh *data,
float epsilon,
int tree_type,
int axis,
- BVHCacheType bvh_cache_type,
+ const BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@@ -148,7 +148,7 @@ BVHTree *bvhtree_from_mesh_verts_ex(struct BVHTreeFromMesh *data,
float epsilon,
int tree_type,
int axis,
- BVHCacheType bvh_cache_type,
+ const BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@@ -165,7 +165,7 @@ BVHTree *bvhtree_from_editmesh_edges_ex(BVHTreeFromEditMesh *data,
float epsilon,
int tree_type,
int axis,
- BVHCacheType bvh_cache_type,
+ const BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@@ -188,7 +188,7 @@ BVHTree *bvhtree_from_mesh_edges_ex(struct BVHTreeFromMesh *data,
float epsilon,
int tree_type,
int axis,
- BVHCacheType bvh_cache_type,
+ const BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@@ -212,7 +212,7 @@ BVHTree *bvhtree_from_mesh_faces_ex(struct BVHTreeFromMesh *data,
float epsilon,
int tree_type,
int axis,
- BVHCacheType bvh_cache_type,
+ const BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@@ -229,7 +229,7 @@ BVHTree *bvhtree_from_editmesh_looptri_ex(BVHTreeFromEditMesh *data,
float epsilon,
int tree_type,
int axis,
- BVHCacheType bvh_cache_type,
+ const BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@@ -251,7 +251,7 @@ BVHTree *bvhtree_from_mesh_looptri_ex(struct BVHTreeFromMesh *data,
float epsilon,
int tree_type,
int axis,
- BVHCacheType bvh_cache_type,
+ const BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@@ -263,7 +263,7 @@ BVHTree *bvhtree_from_mesh_looptri_ex(struct BVHTreeFromMesh *data,
*/
BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
const struct Mesh *mesh,
- BVHCacheType bvh_cache_type,
+ const BVHCacheType bvh_cache_type,
int tree_type);
/**
@@ -272,7 +272,7 @@ BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
BVHTree *BKE_bvhtree_from_editmesh_get(BVHTreeFromEditMesh *data,
struct BMEditMesh *em,
int tree_type,
- BVHCacheType bvh_cache_type,
+ const BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index 17a44274712..b5b6296a0fa 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -323,7 +323,7 @@ void CustomData_bmesh_copy_data_exclude_by_type(const struct CustomData *source,
struct CustomData *dest,
void *src_block,
void **dest_block,
- CustomDataMask mask_exclude);
+ const CustomDataMask mask_exclude);
/**
* Copies data of a single layer of a given type.
@@ -496,7 +496,7 @@ void CustomData_bmesh_free_block_data(struct CustomData *data, void *block);
*/
void CustomData_bmesh_free_block_data_exclude_by_type(struct CustomData *data,
void *block,
- CustomDataMask mask_exclude);
+ const CustomDataMask mask_exclude);
/**
* Copy custom data to/from layers as in mesh/derived-mesh, to edit-mesh
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index acb89637f20..f92f33b2776 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -23,11 +23,11 @@
#include <atomic>
#include <iostream>
-#include "BLI_float3.hh"
#include "BLI_float4x4.hh"
#include "BLI_function_ref.hh"
#include "BLI_hash.hh"
#include "BLI_map.hh"
+#include "BLI_math_vec_types.hh"
#include "BLI_set.hh"
#include "BLI_user_counter.hh"
#include "BLI_vector_set.hh"
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index 80c6b155be0..7b87189a13f 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -367,7 +367,7 @@ void BKE_image_packfiles(struct ReportList *reports, struct Image *ima, const ch
void BKE_image_packfiles_from_mem(struct ReportList *reports,
struct Image *ima,
char *data,
- size_t data_len);
+ const size_t data_len);
/**
* Prints memory statistics for images.
diff --git a/source/blender/blenkernel/BKE_mesh_sample.hh b/source/blender/blenkernel/BKE_mesh_sample.hh
index 238b6f4dcae..738b768d906 100644
--- a/source/blender/blenkernel/BKE_mesh_sample.hh
+++ b/source/blender/blenkernel/BKE_mesh_sample.hh
@@ -22,7 +22,7 @@
#include "FN_generic_virtual_array.hh"
-#include "BLI_float3.hh"
+#include "BLI_math_vec_types.hh"
#include "BKE_attribute.h"
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index ef86804cc3b..71d1728a870 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1373,12 +1373,18 @@ void ntreeCompositTagRender(struct Scene *scene);
* - Each render layer node calls the update function of the
* render engine that's used for its scene.
* - The render engine calls RE_engine_register_pass for each pass.
- * - #RE_engine_register_pass calls #node_cmp_rlayers_register_pass.
+ * - #RE_engine_register_pass calls #ntreeCompositRegisterPass,
+ * which calls #node_cmp_rlayers_register_pass for every render layer node.
*
* TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/".
* This declaration should be moved out of BKE.
*/
void ntreeCompositUpdateRLayers(struct bNodeTree *ntree);
+void ntreeCompositRegisterPass(struct bNodeTree *ntree,
+ struct Scene *scene,
+ struct ViewLayer *view_layer,
+ const char *name,
+ eNodeSocketDatatype type);
void ntreeCompositClearTags(struct bNodeTree *ntree);
struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree,
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index a40359e8650..8610bc09a92 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -317,8 +317,11 @@ void BKE_scene_multiview_view_prefix_get(struct Scene *scene,
const char *name,
char *r_prefix,
const char **r_ext);
-void BKE_scene_multiview_videos_dimensions_get(
- const struct RenderData *rd, size_t width, size_t height, size_t *r_width, size_t *r_height);
+void BKE_scene_multiview_videos_dimensions_get(const struct RenderData *rd,
+ const size_t width,
+ const size_t height,
+ size_t *r_width,
+ size_t *r_height);
int BKE_scene_multiview_num_videos_get(const struct RenderData *rd);
/* depsgraph */
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh
index 2c14880978f..a87f76da8da 100644
--- a/source/blender/blenkernel/BKE_spline.hh
+++ b/source/blender/blenkernel/BKE_spline.hh
@@ -24,8 +24,8 @@
#include "FN_generic_virtual_array.hh"
-#include "BLI_float3.hh"
#include "BLI_float4x4.hh"
+#include "BLI_math_vec_types.hh"
#include "BLI_vector.hh"
#include "BKE_attribute_access.hh"
diff --git a/source/blender/blenkernel/BKE_vfont.h b/source/blender/blenkernel/BKE_vfont.h
index 3397f2ef82a..d0a44ce4e47 100644
--- a/source/blender/blenkernel/BKE_vfont.h
+++ b/source/blender/blenkernel/BKE_vfont.h
@@ -104,7 +104,7 @@ void BKE_vfont_select_clamp(struct Object *ob);
void BKE_vfont_clipboard_free(void);
void BKE_vfont_clipboard_set(const char32_t *text_buf,
const struct CharInfo *info_buf,
- size_t len);
+ const size_t len);
void BKE_vfont_clipboard_get(char32_t **r_text_buf,
struct CharInfo **r_info_buf,
size_t *r_len_utf8,
diff --git a/source/blender/blenkernel/BKE_volume.h b/source/blender/blenkernel/BKE_volume.h
index 2b551a76d73..b40facc3572 100644
--- a/source/blender/blenkernel/BKE_volume.h
+++ b/source/blender/blenkernel/BKE_volume.h
@@ -163,8 +163,8 @@ bool BKE_volume_save(const struct Volume *volume,
* file or copy shared grids to make them writeable. */
#ifdef __cplusplus
-# include "BLI_float3.hh"
# include "BLI_float4x4.hh"
+# include "BLI_math_vec_types.hh"
# include "BLI_string_ref.hh"
bool BKE_volume_min_max(const Volume *volume, blender::float3 &r_min, blender::float3 &r_max);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc
index 4bfd71ba932..73785e2ee2b 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.cc
+++ b/source/blender/blenkernel/intern/DerivedMesh.cc
@@ -38,9 +38,9 @@
#include "BLI_array.h"
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
-#include "BLI_float2.hh"
#include "BLI_linklist.h"
#include "BLI_math.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_task.h"
#include "BLI_task.hh"
#include "BLI_utildefines.h"
diff --git a/source/blender/blenkernel/intern/attribute_access.cc b/source/blender/blenkernel/intern/attribute_access.cc
index 1a4265d936b..cc43a3e26a8 100644
--- a/source/blender/blenkernel/intern/attribute_access.cc
+++ b/source/blender/blenkernel/intern/attribute_access.cc
@@ -30,7 +30,7 @@
#include "DNA_pointcloud_types.h"
#include "BLI_color.hh"
-#include "BLI_float2.hh"
+#include "BLI_math_vec_types.hh"
#include "BLI_span.hh"
#include "BLT_translation.h"
diff --git a/source/blender/blenkernel/intern/data_transfer_intern.h b/source/blender/blenkernel/intern/data_transfer_intern.h
index b5b3db31fbf..e5218415df9 100644
--- a/source/blender/blenkernel/intern/data_transfer_intern.h
+++ b/source/blender/blenkernel/intern/data_transfer_intern.h
@@ -44,9 +44,9 @@ void data_transfer_layersmapping_add_item(struct ListBase *r_map,
void *data_dst,
int data_src_n,
int data_dst_n,
- size_t elem_size,
- size_t data_size,
- size_t data_offset,
+ const size_t elem_size,
+ const size_t data_size,
+ const size_t data_offset,
uint64_t data_flag,
cd_datatransfer_interp interp,
void *interp_data);
diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc
index 2b4238d26bb..88a58220b23 100644
--- a/source/blender/blenkernel/intern/geometry_component_mesh.cc
+++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc
@@ -217,9 +217,8 @@ VArray<float3> mesh_normals_varray(const MeshComponent &mesh_component,
* calculating unnecessary values and to allow normalizing the result much more simply. */
for (const int i : mask) {
const MEdge &edge = edges[i];
- edge_normals[i] = float3::interpolate(
- vert_normals_span[edge.v1], vert_normals_span[edge.v2], 0.5f)
- .normalized();
+ edge_normals[i] = math::normalize(
+ math::interpolate(vert_normals_span[edge.v1], vert_normals_span[edge.v2], 0.5f));
}
return VArray<float3>::ForContainer(std::move(edge_normals));
diff --git a/source/blender/blenkernel/intern/gpencil_geom.cc b/source/blender/blenkernel/intern/gpencil_geom.cc
index f8681647a77..116d77f1a2a 100644
--- a/source/blender/blenkernel/intern/gpencil_geom.cc
+++ b/source/blender/blenkernel/intern/gpencil_geom.cc
@@ -33,10 +33,10 @@
#include "BLI_array_utils.h"
#include "BLI_blenlib.h"
-#include "BLI_float3.hh"
#include "BLI_ghash.h"
#include "BLI_hash.h"
#include "BLI_heap.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_math_vector.h"
#include "BLI_polyfill_2d.h"
#include "BLI_span.hh"
diff --git a/source/blender/blenkernel/intern/hair.cc b/source/blender/blenkernel/intern/hair.cc
index c5b154c9a4b..b7ba159f631 100644
--- a/source/blender/blenkernel/intern/hair.cc
+++ b/source/blender/blenkernel/intern/hair.cc
@@ -28,9 +28,9 @@
#include "DNA_material_types.h"
#include "DNA_object_types.h"
-#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_math_base.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_rand.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 23b1054f814..4899c3671aa 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -2446,7 +2446,7 @@ void BKE_image_stamp_buf(Scene *scene,
/* and draw the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
- BLF_draw_buffer(mono, stamp_data.file, sizeof(stamp_data.file));
+ BLF_draw_buffer(mono, stamp_data.file, BLF_DRAW_STR_DUMMY_MAX);
/* the extra pixel for background. */
y -= BUFF_MARGIN_Y * 2;
@@ -2469,7 +2469,7 @@ void BKE_image_stamp_buf(Scene *scene,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
- BLF_draw_buffer(mono, stamp_data.date, sizeof(stamp_data.date));
+ BLF_draw_buffer(mono, stamp_data.date, BLF_DRAW_STR_DUMMY_MAX);
/* the extra pixel for background. */
y -= BUFF_MARGIN_Y * 2;
@@ -2492,7 +2492,7 @@ void BKE_image_stamp_buf(Scene *scene,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
- BLF_draw_buffer(mono, stamp_data.rendertime, sizeof(stamp_data.rendertime));
+ BLF_draw_buffer(mono, stamp_data.rendertime, BLF_DRAW_STR_DUMMY_MAX);
/* the extra pixel for background. */
y -= BUFF_MARGIN_Y * 2;
@@ -2515,7 +2515,7 @@ void BKE_image_stamp_buf(Scene *scene,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
- BLF_draw_buffer(mono, stamp_data.memory, sizeof(stamp_data.memory));
+ BLF_draw_buffer(mono, stamp_data.memory, BLF_DRAW_STR_DUMMY_MAX);
/* the extra pixel for background. */
y -= BUFF_MARGIN_Y * 2;
@@ -2538,7 +2538,7 @@ void BKE_image_stamp_buf(Scene *scene,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
- BLF_draw_buffer(mono, stamp_data.hostname, sizeof(stamp_data.hostname));
+ BLF_draw_buffer(mono, stamp_data.hostname, BLF_DRAW_STR_DUMMY_MAX);
/* the extra pixel for background. */
y -= BUFF_MARGIN_Y * 2;
@@ -2562,7 +2562,7 @@ void BKE_image_stamp_buf(Scene *scene,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs + (h - h_fixed), 0.0);
- BLF_draw_buffer(mono, stamp_data.note, sizeof(stamp_data.note));
+ BLF_draw_buffer(mono, stamp_data.note, BLF_DRAW_STR_DUMMY_MAX);
}
BLF_disable(mono, BLF_WORD_WRAP);
@@ -2586,7 +2586,7 @@ void BKE_image_stamp_buf(Scene *scene,
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
- BLF_draw_buffer(mono, stamp_data.marker, sizeof(stamp_data.marker));
+ BLF_draw_buffer(mono, stamp_data.marker, BLF_DRAW_STR_DUMMY_MAX);
/* space width. */
x += w + pad;
@@ -2609,7 +2609,7 @@ void BKE_image_stamp_buf(Scene *scene,
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
- BLF_draw_buffer(mono, stamp_data.time, sizeof(stamp_data.time));
+ BLF_draw_buffer(mono, stamp_data.time, BLF_DRAW_STR_DUMMY_MAX);
/* space width. */
x += w + pad;
@@ -2631,7 +2631,7 @@ void BKE_image_stamp_buf(Scene *scene,
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
- BLF_draw_buffer(mono, stamp_data.frame, sizeof(stamp_data.frame));
+ BLF_draw_buffer(mono, stamp_data.frame, BLF_DRAW_STR_DUMMY_MAX);
/* space width. */
x += w + pad;
@@ -2651,7 +2651,7 @@ void BKE_image_stamp_buf(Scene *scene,
x + w + BUFF_MARGIN_X,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
- BLF_draw_buffer(mono, stamp_data.camera, sizeof(stamp_data.camera));
+ BLF_draw_buffer(mono, stamp_data.camera, BLF_DRAW_STR_DUMMY_MAX);
/* space width. */
x += w + pad;
@@ -2671,7 +2671,7 @@ void BKE_image_stamp_buf(Scene *scene,
x + w + BUFF_MARGIN_X,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
- BLF_draw_buffer(mono, stamp_data.cameralens, sizeof(stamp_data.cameralens));
+ BLF_draw_buffer(mono, stamp_data.cameralens, BLF_DRAW_STR_DUMMY_MAX);
}
if (TEXT_SIZE_CHECK(stamp_data.scene, w, h)) {
@@ -2693,7 +2693,7 @@ void BKE_image_stamp_buf(Scene *scene,
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
- BLF_draw_buffer(mono, stamp_data.scene, sizeof(stamp_data.scene));
+ BLF_draw_buffer(mono, stamp_data.scene, BLF_DRAW_STR_DUMMY_MAX);
}
if (TEXT_SIZE_CHECK(stamp_data.strip, w, h)) {
@@ -2715,7 +2715,7 @@ void BKE_image_stamp_buf(Scene *scene,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
- BLF_draw_buffer(mono, stamp_data.strip, sizeof(stamp_data.strip));
+ BLF_draw_buffer(mono, stamp_data.strip, BLF_DRAW_STR_DUMMY_MAX);
}
/* cleanup the buffer. */
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 12c63ab0523..8ceaced1972 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -36,13 +36,13 @@
#include "BLI_bitmap.h"
#include "BLI_edgehash.h"
#include "BLI_endian_switch.h"
-#include "BLI_float3.hh"
#include "BLI_ghash.h"
#include "BLI_hash.h"
#include "BLI_index_range.hh"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_memarena.h"
#include "BLI_string.h"
#include "BLI_task.hh"
@@ -1597,16 +1597,16 @@ bool BKE_mesh_minmax(const Mesh *me, float r_min[3], float r_max[3])
[&](IndexRange range, const Result &init) {
Result result = init;
for (const int i : range) {
- float3::min_max(me->mvert[i].co, result.min, result.max);
+ math::min_max(float3(me->mvert[i].co), result.min, result.max);
}
return result;
},
[](const Result &a, const Result &b) {
- return Result{float3::min(a.min, b.min), float3::max(a.max, b.max)};
+ return Result{math::min(a.min, b.min), math::max(a.max, b.max)};
});
- copy_v3_v3(r_min, float3::min(minmax.min, r_min));
- copy_v3_v3(r_max, float3::max(minmax.max, r_max));
+ copy_v3_v3(r_min, math::min(minmax.min, float3(r_min)));
+ copy_v3_v3(r_max, math::max(minmax.max, float3(r_max)));
return true;
}
diff --git a/source/blender/blenkernel/intern/mesh_boolean_convert.cc b/source/blender/blenkernel/intern/mesh_boolean_convert.cc
index 771d79a0445..a4a5fe2be2e 100644
--- a/source/blender/blenkernel/intern/mesh_boolean_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_boolean_convert.cc
@@ -32,9 +32,9 @@
#include "BLI_alloca.h"
#include "BLI_array.hh"
-#include "BLI_float2.hh"
#include "BLI_float4x4.hh"
#include "BLI_math.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_mesh_boolean.hh"
#include "BLI_mesh_intersect.hh"
#include "BLI_span.hh"
diff --git a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
index 3447185089d..50464da86e9 100644
--- a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
+++ b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
@@ -31,8 +31,8 @@
#include "MEM_guardedalloc.h"
#include "BLI_array.hh"
-#include "BLI_float3.hh"
#include "BLI_index_range.hh"
+#include "BLI_math_vec_types.hh"
#include "BLI_span.hh"
#include "DNA_mesh_types.h"
diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc
index e682486390c..20fdda8bdc7 100644
--- a/source/blender/blenkernel/intern/object_dupli.cc
+++ b/source/blender/blenkernel/intern/object_dupli.cc
@@ -31,9 +31,9 @@
#include "BLI_string_utf8.h"
#include "BLI_array.hh"
-#include "BLI_float3.hh"
#include "BLI_float4x4.hh"
#include "BLI_math.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_rand.h"
#include "BLI_span.hh"
#include "BLI_vector.hh"
@@ -1026,6 +1026,8 @@ static void get_dupliface_transform_from_coords(Span<float3> coords,
const float scale_fac,
float r_mat[4][4])
{
+ using namespace blender::math;
+
/* Location. */
float3 location(0);
for (const float3 &coord : coords) {
@@ -1036,9 +1038,7 @@ static void get_dupliface_transform_from_coords(Span<float3> coords,
/* Rotation. */
float quat[4];
- float3 f_no;
- cross_poly_v3(f_no, (const float(*)[3])coords.data(), (uint)coords.size());
- f_no.normalize();
+ float3 f_no = normalize(cross_poly(coords));
tri_to_quat_ex(quat, coords[0], coords[1], coords[2], f_no);
/* Scale. */
diff --git a/source/blender/blenkernel/intern/pointcloud.cc b/source/blender/blenkernel/intern/pointcloud.cc
index a041e04bf71..b5f016e4d76 100644
--- a/source/blender/blenkernel/intern/pointcloud.cc
+++ b/source/blender/blenkernel/intern/pointcloud.cc
@@ -25,9 +25,9 @@
#include "DNA_object_types.h"
#include "DNA_pointcloud_types.h"
-#include "BLI_float3.hh"
#include "BLI_index_range.hh"
#include "BLI_listbase.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_rand.h"
#include "BLI_span.hh"
#include "BLI_string.h"
@@ -275,6 +275,8 @@ struct MinMaxResult {
static MinMaxResult min_max_no_radii(Span<float3> positions)
{
+ using namespace blender::math;
+
return blender::threading::parallel_reduce(
positions.index_range(),
1024,
@@ -282,17 +284,19 @@ static MinMaxResult min_max_no_radii(Span<float3> positions)
[&](IndexRange range, const MinMaxResult &init) {
MinMaxResult result = init;
for (const int i : range) {
- float3::min_max(positions[i], result.min, result.max);
+ min_max(positions[i], result.min, result.max);
}
return result;
},
[](const MinMaxResult &a, const MinMaxResult &b) {
- return MinMaxResult{float3::min(a.min, b.min), float3::max(a.max, b.max)};
+ return MinMaxResult{min(a.min, b.min), max(a.max, b.max)};
});
}
static MinMaxResult min_max_with_radii(Span<float3> positions, Span<float> radii)
{
+ using namespace blender::math;
+
return blender::threading::parallel_reduce(
positions.index_range(),
1024,
@@ -300,18 +304,20 @@ static MinMaxResult min_max_with_radii(Span<float3> positions, Span<float> radii
[&](IndexRange range, const MinMaxResult &init) {
MinMaxResult result = init;
for (const int i : range) {
- result.min = float3::min(positions[i] - radii[i], result.min);
- result.max = float3::max(positions[i] + radii[i], result.max);
+ result.min = min(positions[i] - radii[i], result.min);
+ result.max = max(positions[i] + radii[i], result.max);
}
return result;
},
[](const MinMaxResult &a, const MinMaxResult &b) {
- return MinMaxResult{float3::min(a.min, b.min), float3::max(a.max, b.max)};
+ return MinMaxResult{min(a.min, b.min), max(a.max, b.max)};
});
}
bool BKE_pointcloud_minmax(const PointCloud *pointcloud, float r_min[3], float r_max[3])
{
+ using namespace blender::math;
+
if (!pointcloud->totpoint) {
return false;
}
@@ -322,8 +328,8 @@ bool BKE_pointcloud_minmax(const PointCloud *pointcloud, float r_min[3], float r
{pointcloud->radius, pointcloud->totpoint}) :
min_max_no_radii(positions);
- copy_v3_v3(r_min, float3::min(min_max.min, r_min));
- copy_v3_v3(r_max, float3::max(min_max.max, r_max));
+ copy_v3_v3(r_min, min(min_max.min, float3(r_min)));
+ copy_v3_v3(r_max, max(min_max.max, float3(r_max)));
return true;
}
@@ -340,7 +346,7 @@ BoundBox *BKE_pointcloud_boundbox_get(Object *ob)
ob->runtime.bb = static_cast<BoundBox *>(MEM_callocN(sizeof(BoundBox), "pointcloud boundbox"));
}
- blender::float3 min, max;
+ float3 min, max;
INIT_MINMAX(min, max);
if (ob->runtime.geometry_set_eval != nullptr) {
ob->runtime.geometry_set_eval->compute_boundbox_without_instances(&min, &max);
diff --git a/source/blender/blenkernel/intern/simulation.cc b/source/blender/blenkernel/intern/simulation.cc
index b0f9de5963a..ec4b0e8d51d 100644
--- a/source/blender/blenkernel/intern/simulation.cc
+++ b/source/blender/blenkernel/intern/simulation.cc
@@ -28,9 +28,9 @@
#include "DNA_simulation_types.h"
#include "BLI_compiler_compat.h"
-#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_rand.h"
#include "BLI_span.hh"
#include "BLI_string.h"
diff --git a/source/blender/blenkernel/intern/spline_base.cc b/source/blender/blenkernel/intern/spline_base.cc
index 857022345f3..3262d768b6c 100644
--- a/source/blender/blenkernel/intern/spline_base.cc
+++ b/source/blender/blenkernel/intern/spline_base.cc
@@ -166,13 +166,15 @@ static void accumulate_lengths(Span<float3> positions,
const bool is_cyclic,
MutableSpan<float> lengths)
{
+ using namespace blender::math;
+
float length = 0.0f;
for (const int i : IndexRange(positions.size() - 1)) {
- length += float3::distance(positions[i], positions[i + 1]);
+ length += distance(positions[i], positions[i + 1]);
lengths[i] = length;
}
if (is_cyclic) {
- lengths.last() = length + float3::distance(positions.last(), positions.first());
+ lengths.last() = length + distance(positions.last(), positions.first());
}
}
@@ -200,11 +202,13 @@ Span<float> Spline::evaluated_lengths() const
static float3 direction_bisect(const float3 &prev, const float3 &middle, const float3 &next)
{
- const float3 dir_prev = (middle - prev).normalized();
- const float3 dir_next = (next - middle).normalized();
+ using namespace blender::math;
+
+ const float3 dir_prev = normalize(middle - prev);
+ const float3 dir_next = normalize(next - middle);
- const float3 result = (dir_prev + dir_next).normalized();
- if (UNLIKELY(result.is_zero())) {
+ const float3 result = normalize(dir_prev + dir_next);
+ if (UNLIKELY(is_zero(result))) {
return float3(0.0f, 0.0f, 1.0f);
}
return result;
@@ -214,6 +218,8 @@ static void calculate_tangents(Span<float3> positions,
const bool is_cyclic,
MutableSpan<float3> tangents)
{
+ using namespace blender::math;
+
if (positions.size() == 1) {
tangents.first() = float3(0.0f, 0.0f, 1.0f);
return;
@@ -232,8 +238,8 @@ static void calculate_tangents(Span<float3> positions,
tangents.last() = direction_bisect(second_to_last, last, first);
}
else {
- tangents.first() = (positions[1] - positions[0]).normalized();
- tangents.last() = (positions.last() - positions[positions.size() - 2]).normalized();
+ tangents.first() = normalize(positions[1] - positions[0]);
+ tangents.last() = normalize(positions.last() - positions[positions.size() - 2]);
}
}
@@ -264,18 +270,22 @@ static float3 rotate_direction_around_axis(const float3 &direction,
const float3 &axis,
const float angle)
{
+ using namespace blender::math;
+
BLI_ASSERT_UNIT_V3(direction);
BLI_ASSERT_UNIT_V3(axis);
- const float3 axis_scaled = axis * float3::dot(direction, axis);
+ const float3 axis_scaled = axis * dot(direction, axis);
const float3 diff = direction - axis_scaled;
- const float3 cross = float3::cross(axis, diff);
+ const float3 cross = blender::math::cross(axis, diff);
return axis_scaled + diff * std::cos(angle) + cross * std::sin(angle);
}
static void calculate_normals_z_up(Span<float3> tangents, MutableSpan<float3> r_normals)
{
+ using namespace blender::math;
+
BLI_assert(r_normals.size() == tangents.size());
/* Same as in `vec_to_quat`. */
@@ -286,7 +296,7 @@ static void calculate_normals_z_up(Span<float3> tangents, MutableSpan<float3> r_
r_normals[i] = {1.0f, 0.0f, 0.0f};
}
else {
- r_normals[i] = float3(tangent.y, -tangent.x, 0.0f).normalized();
+ r_normals[i] = normalize(float3(tangent.y, -tangent.x, 0.0f));
}
}
}
@@ -298,12 +308,14 @@ static float3 calculate_next_normal(const float3 &last_normal,
const float3 &last_tangent,
const float3 &current_tangent)
{
- if (last_tangent.is_zero() || current_tangent.is_zero()) {
+ using namespace blender::math;
+
+ if (is_zero(last_tangent) || is_zero(current_tangent)) {
return last_normal;
}
const float angle = angle_normalized_v3v3(last_tangent, current_tangent);
if (angle != 0.0) {
- const float3 axis = float3::cross(last_tangent, current_tangent).normalized();
+ const float3 axis = normalize(cross(last_tangent, current_tangent));
return rotate_direction_around_axis(last_normal, axis, angle);
}
return last_normal;
@@ -313,6 +325,7 @@ static void calculate_normals_minimum(Span<float3> tangents,
const bool cyclic,
MutableSpan<float3> r_normals)
{
+ using namespace blender::math;
BLI_assert(r_normals.size() == tangents.size());
if (r_normals.is_empty()) {
@@ -327,7 +340,7 @@ static void calculate_normals_minimum(Span<float3> tangents,
r_normals[0] = {1.0f, 0.0f, 0.0f};
}
else {
- r_normals[0] = float3(first_tangent.y, -first_tangent.x, 0.0f).normalized();
+ r_normals[0] = normalize(float3(first_tangent.y, -first_tangent.x, 0.0f));
}
/* Forward normal with minimum twist along the entire spline. */
diff --git a/source/blender/blenkernel/intern/spline_bezier.cc b/source/blender/blenkernel/intern/spline_bezier.cc
index b24c8960857..980437014b1 100644
--- a/source/blender/blenkernel/intern/spline_bezier.cc
+++ b/source/blender/blenkernel/intern/spline_bezier.cc
@@ -199,11 +199,13 @@ void BezierSpline::ensure_auto_handles() const
}
for (const int i : IndexRange(this->size())) {
+ using namespace blender;
+
if (ELEM(HandleType::Auto, handle_types_left_[i], handle_types_right_[i])) {
const float3 prev_diff = positions_[i] - previous_position(positions_, is_cyclic_, i);
const float3 next_diff = next_position(positions_, is_cyclic_, i) - positions_[i];
- float prev_len = prev_diff.length();
- float next_len = next_diff.length();
+ float prev_len = math::length(prev_diff);
+ float next_len = math::length(next_diff);
if (prev_len == 0.0f) {
prev_len = 1.0f;
}
@@ -213,7 +215,7 @@ void BezierSpline::ensure_auto_handles() const
const float3 dir = next_diff / next_len + prev_diff / prev_len;
/* This magic number is unfortunate, but comes from elsewhere in Blender. */
- const float len = dir.length() * 2.5614f;
+ const float len = math::length(dir) * 2.5614f;
if (len != 0.0f) {
if (handle_types_left_[i] == HandleType::Auto) {
const float prev_len_clamped = std::min(prev_len, next_len * 5.0f);
@@ -228,12 +230,12 @@ void BezierSpline::ensure_auto_handles() const
if (handle_types_left_[i] == HandleType::Vector) {
const float3 prev = previous_position(positions_, is_cyclic_, i);
- handle_positions_left_[i] = float3::interpolate(positions_[i], prev, 1.0f / 3.0f);
+ handle_positions_left_[i] = math::interpolate(positions_[i], prev, 1.0f / 3.0f);
}
if (handle_types_right_[i] == HandleType::Vector) {
const float3 next = next_position(positions_, is_cyclic_, i);
- handle_positions_right_[i] = float3::interpolate(positions_[i], next, 1.0f / 3.0f);
+ handle_positions_right_[i] = math::interpolate(positions_[i], next, 1.0f / 3.0f);
}
}
@@ -275,6 +277,8 @@ static void set_handle_position(const float3 &position,
float3 &handle,
float3 &handle_other)
{
+ using namespace blender::math;
+
/* Don't bother when the handle positions are calculated automatically anyway. */
if (ELEM(type, BezierSpline::HandleType::Auto, BezierSpline::HandleType::Vector)) {
return;
@@ -283,9 +287,9 @@ static void set_handle_position(const float3 &position,
handle = new_value;
if (type_other == BezierSpline::HandleType::Align) {
/* Keep track of the old length of the opposite handle. */
- const float length = float3::distance(handle_other, position);
+ const float length = distance(handle_other, position);
/* Set the other handle to directly opposite from the current handle. */
- const float3 dir = (handle - position).normalized();
+ const float3 dir = normalize(handle - position);
handle_other = position - dir * length;
}
}
@@ -353,6 +357,7 @@ int BezierSpline::evaluated_points_size() const
void BezierSpline::correct_end_tangents() const
{
+ using namespace blender::math;
if (is_cyclic_) {
return;
}
@@ -360,10 +365,10 @@ void BezierSpline::correct_end_tangents() const
MutableSpan<float3> tangents(evaluated_tangents_cache_);
if (handle_positions_right_.first() != positions_.first()) {
- tangents.first() = (handle_positions_right_.first() - positions_.first()).normalized();
+ tangents.first() = normalize(handle_positions_right_.first() - positions_.first());
}
if (handle_positions_left_.last() != positions_.last()) {
- tangents.last() = (positions_.last() - handle_positions_left_.last()).normalized();
+ tangents.last() = normalize(positions_.last() - handle_positions_left_.last());
}
}
@@ -371,20 +376,22 @@ BezierSpline::InsertResult BezierSpline::calculate_segment_insertion(const int i
const int next_index,
const float parameter)
{
+ using namespace blender::math;
+
BLI_assert(parameter <= 1.0f && parameter >= 0.0f);
BLI_assert(next_index == 0 || next_index == index + 1);
const float3 &point_prev = positions_[index];
const float3 &handle_prev = handle_positions_right_[index];
const float3 &handle_next = handle_positions_left_[next_index];
const float3 &point_next = positions_[next_index];
- const float3 center_point = float3::interpolate(handle_prev, handle_next, parameter);
+ const float3 center_point = interpolate(handle_prev, handle_next, parameter);
BezierSpline::InsertResult result;
- result.handle_prev = float3::interpolate(point_prev, handle_prev, parameter);
- result.handle_next = float3::interpolate(handle_next, point_next, parameter);
- result.left_handle = float3::interpolate(result.handle_prev, center_point, parameter);
- result.right_handle = float3::interpolate(center_point, result.handle_next, parameter);
- result.position = float3::interpolate(result.left_handle, result.right_handle, parameter);
+ result.handle_prev = interpolate(point_prev, handle_prev, parameter);
+ result.handle_next = interpolate(handle_next, point_next, parameter);
+ result.left_handle = interpolate(result.handle_prev, center_point, parameter);
+ result.right_handle = interpolate(center_point, result.handle_next, parameter);
+ result.position = interpolate(result.left_handle, result.right_handle, parameter);
return result;
}
diff --git a/source/blender/blenkernel/intern/tracking_test.cc b/source/blender/blenkernel/intern/tracking_test.cc
index a3845dcad8f..d85d71b7c86 100644
--- a/source/blender/blenkernel/intern/tracking_test.cc
+++ b/source/blender/blenkernel/intern/tracking_test.cc
@@ -5,7 +5,7 @@
#include "DNA_tracking_types.h"
#include "BKE_tracking.h"
-#include "BLI_float2.hh"
+#include "BLI_math_vec_types.hh"
namespace blender {
diff --git a/source/blender/blenkernel/intern/type_conversions.cc b/source/blender/blenkernel/intern/type_conversions.cc
index b23220286e6..cb05337ef2a 100644
--- a/source/blender/blenkernel/intern/type_conversions.cc
+++ b/source/blender/blenkernel/intern/type_conversions.cc
@@ -19,8 +19,7 @@
#include "FN_multi_function_builder.hh"
#include "BLI_color.hh"
-#include "BLI_float2.hh"
-#include "BLI_float3.hh"
+#include "BLI_math_vec_types.hh"
namespace blender::bke {
diff --git a/source/blender/blenkernel/intern/volume.cc b/source/blender/blenkernel/intern/volume.cc
index 4b71c98339b..c17706dc216 100644
--- a/source/blender/blenkernel/intern/volume.cc
+++ b/source/blender/blenkernel/intern/volume.cc
@@ -28,12 +28,12 @@
#include "BLI_compiler_compat.h"
#include "BLI_fileops.h"
-#include "BLI_float3.hh"
#include "BLI_float4x4.hh"
#include "BLI_ghash.h"
#include "BLI_index_range.hh"
#include "BLI_map.hh"
#include "BLI_math.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_string_ref.hh"
diff --git a/source/blender/blenkernel/intern/volume_render.cc b/source/blender/blenkernel/intern/volume_render.cc
index 6dc497bb616..c0a205b5673 100644
--- a/source/blender/blenkernel/intern/volume_render.cc
+++ b/source/blender/blenkernel/intern/volume_render.cc
@@ -21,8 +21,8 @@
#include "MEM_guardedalloc.h"
#include "BLI_array.hh"
-#include "BLI_float3.hh"
#include "BLI_math_matrix.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_math_vector.h"
#include "BLI_vector.hh"
diff --git a/source/blender/blenkernel/intern/volume_to_mesh.cc b/source/blender/blenkernel/intern/volume_to_mesh.cc
index 6e465b2fdf0..733549c0022 100644
--- a/source/blender/blenkernel/intern/volume_to_mesh.cc
+++ b/source/blender/blenkernel/intern/volume_to_mesh.cc
@@ -16,7 +16,7 @@
#include <vector>
-#include "BLI_float3.hh"
+#include "BLI_math_vec_types.hh"
#include "BLI_span.hh"
#include "BLI_utildefines.h"