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-rw-r--r--source/blender/blenkernel/BKE_collision.h9
-rw-r--r--source/blender/blenkernel/BKE_effect.h109
-rw-r--r--source/blender/blenkernel/BKE_particle.h65
-rw-r--r--source/blender/blenkernel/intern/boids.c187
-rw-r--r--source/blender/blenkernel/intern/cloth.c7
-rw-r--r--source/blender/blenkernel/intern/collision.c91
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c54
-rw-r--r--source/blender/blenkernel/intern/effect.c855
-rw-r--r--source/blender/blenkernel/intern/implicit.c22
-rw-r--r--source/blender/blenkernel/intern/modifier.c7
-rw-r--r--source/blender/blenkernel/intern/object.c15
-rw-r--r--source/blender/blenkernel/intern/particle.c307
-rw-r--r--source/blender/blenkernel/intern/particle_system.c686
-rw-r--r--source/blender/blenkernel/intern/pointcache.c4
-rw-r--r--source/blender/blenkernel/intern/scene.c4
-rw-r--r--source/blender/blenkernel/intern/smoke.c3
-rw-r--r--source/blender/blenkernel/intern/softbody.c67
17 files changed, 1267 insertions, 1225 deletions
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h
index e0df75f41b9..5ca8ad892ac 100644
--- a/source/blender/blenkernel/BKE_collision.h
+++ b/source/blender/blenkernel/BKE_collision.h
@@ -141,6 +141,15 @@ void interpolateOnTriangle ( float to[3], float v1[3], float v2[3], float v3[3],
/////////////////////////////////////////////////
Object **get_collisionobjects(struct Scene *scene, Object *self, int *numcollobj);
+typedef struct ColliderCache {
+ struct ColliderCache *next, *prev;
+ struct Object *ob;
+ struct CollisionModifierData *collmd;
+} ColliderCache;
+
+struct ListBase *get_collider_cache(struct Scene *scene, Object *self);
+void free_collider_cache(struct ListBase **colliders);
+
/////////////////////////////////////////////////
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index e21e83bf5cf..83ec7c13946 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -32,6 +32,7 @@
#define BKE_EFFECT_H
#include "DNA_object_types.h"
+#include "DNA_modifier_types.h"
struct Object;
struct Scene;
@@ -40,20 +41,72 @@ struct ListBase;
struct Particle;
struct Group;
struct RNG;
+struct ParticleSimulationData;
+struct ParticleData;
+struct ParticleKey;
-struct PartDeflect *object_add_collision_fields(void);
+struct EffectorWeights *BKE_add_effector_weights(struct Group *group);
+struct PartDeflect *object_add_collision_fields(int type);
-typedef struct pEffectorCache {
- struct pEffectorCache *next, *prev;
- Object *ob;
-
- /* precalculated variables */
- float oldloc[3], oldspeed[3];
- float scale, time_scale;
- float guide_dist;
+/* Input to effector code */
+typedef struct EffectedPoint {
+ float *loc;
+ float *vel;
+ float *ave; /* angular velocity for particles with dynamic rotation */
+ float *rot; /* rotation quaternion for particles with dynamic rotation */
+ float vel_to_frame;
+ float vel_to_sec;
+
+ /* only for particles */
+ float size, charge;
+
+ unsigned int flag;
+ int index;
+
+ struct ParticleSystem *psys; /* particle system the point belongs to */
+} EffectedPoint;
+
+typedef struct GuideEffectorData {
+ float vec_to_point[3];
+ float strength;
+} GuideEffectorData;
+
+typedef struct EffectorData {
+ /* Effector point */
+ float loc[3];
+ float nor[3];
+ float vel[3];
+
+ float vec_to_point[3];
+ float distance, falloff;
+
+ /* only for effector particles */
+ float size, charge;
+
+ /* only for vortex effector with surface falloff */
+ float nor2[3], vec_to_point2[3];
+
+ int *index; /* point index */
+} EffectorData;
+
+/* used for calculating the effector force */
+typedef struct EffectorCache {
+ struct EffectorCache *next, *prev;
+
+ struct Scene *scene;
+ struct Object *ob;
+ struct ParticleSystem *psys;
+ struct SurfaceModifierData *surmd;
- Object obcopy; /* for restoring transformation data */
-} pEffectorCache;
+ struct PartDeflect *pd;
+
+ /* precalculated for guides */
+ struct GuideEffectorData *guide_data;
+ float guide_loc[4], guide_dir[3], guide_radius;
+
+ float frame;
+ int flag;
+} EffectorCache;
void free_effect(struct Effect *eff);
void free_effects(struct ListBase *lb);
@@ -61,23 +114,33 @@ struct Effect *copy_effect(struct Effect *eff);
void copy_effects(struct ListBase *lbn, struct ListBase *lb);
void deselectall_eff(struct Object *ob);
-/* particle deflector */
-#define PE_WIND_AS_SPEED 0x00000001
-
struct PartEff *give_parteff(struct Object *ob);
-struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *obsrc, struct Group *group);
-void pdEndEffectors(struct ListBase *lb);
-void pdDoEffectors(struct Scene *scene, struct ListBase *lb, float *opco, float *force,
- float *speed, float cur_time, float loc_time, unsigned int flags);
+
+
+void free_partdeflect(struct PartDeflect *pd);
+struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src, struct EffectorWeights *weights);
+void pdEndEffectors(struct ListBase **effectors);
+void pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse);
+
+void pd_point_from_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, struct EffectedPoint *point);
+void pd_point_from_loc(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
+void pd_point_from_soft(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
+
+/* needed for boids */
+float effector_falloff(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, struct EffectorWeights *weights);
+int closest_point_on_surface(struct SurfaceModifierData *surmd, float *co, float *surface_co, float *surface_nor, float *surface_vel);
+int get_effector_data(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, int real_velocity);
/* required for particle_system.c */
-void do_physical_effector(struct Scene *scene, struct Object *ob, float *opco, short type, float force_val, float distance,
- float falloff, float size, float damp, float *eff_velocity, float *vec_to_part,
- float *velocity, float *field, int planar, struct RNG *rng, float noise_factor,
- float charge, float pa_size);
-float effector_falloff(struct PartDeflect *pd, float *eff_velocity, float *vec_to_part);
+//void do_physical_effector(struct EffectorData *eff, struct EffectorPoint *point, float *total_force);
+//float effector_falloff(struct EffectorData *eff, struct EffectorPoint *point, struct EffectorWeights *weights);
+/* EffectedPoint->flag */
+#define PE_WIND_AS_SPEED 1
+#define PE_DYNAMIC_ROTATION 2
+/* EffectorData->flag */
+#define PE_VELOCITY_TO_IMPULSE 1
#endif
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 5850ddaca08..e0259ff10dd 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -76,39 +76,18 @@ typedef struct ParticleSimulationData {
struct Object *ob;
struct ParticleSystem *psys;
struct ParticleSystemModifierData *psmd;
- float timestep;
+ struct ListBase *colliders;
} ParticleSimulationData;
-typedef struct ParticleEffectorCache {
- struct ParticleEffectorCache *next, *prev;
- struct Object *ob;
-
- /* precalculated variables for guides */
- float firstloc[4], firstdir[3];
- float *distances;
- float *locations;
- /* precalculated variables for deflection */
- float ob_minmax[6];
- float *face_minmax;
- float *vert_cos;
- /* precalculated variables for boids */
- struct KDTree *tree;
-
- short type, psys_nbr;
-
- struct Object obcopy; /* for restoring transformation data */
- struct RNG *rng; /* random noise generator for e.g. wind */
-} ParticleEffectorCache;
-
-typedef struct ParticleReactEvent {
- struct ParticleReactEvent *next, *prev;
- int event, pa_num;
- Object *ob;
- struct ParticleSystem *psys;
- struct ParticleKey state;
-
- float time, size;
-}ParticleReactEvent;
+//typedef struct ParticleReactEvent {
+// struct ParticleReactEvent *next, *prev;
+// int event, pa_num;
+// Object *ob;
+// struct ParticleSystem *psys;
+// struct ParticleKey state;
+//
+// float time, size;
+//}ParticleReactEvent;
typedef struct ParticleTexture{
float ivel; /* used in reset */
@@ -185,8 +164,8 @@ typedef struct ParticleBillboardData
/* container for moving data between deflet_particle and particle_intersect_face */
typedef struct ParticleCollision
{
- struct Object *ob, *ob_t; // collided and current objects
- struct CollisionModifierData *md; // collision modifier for ob_t;
+ struct Object *ob, *hit_ob; // collided and current objects
+ struct CollisionModifierData *md, *hit_md; // collision modifiers for current and hit object;
float nor[3]; // normal at collision point
float vel[3]; // velocity of collision point
float co1[3], co2[3]; // ray start and end points
@@ -244,7 +223,6 @@ void object_add_particle_system(struct Scene *scene, struct Object *ob);
void object_remove_particle_system(struct Scene *scene, struct Object *ob);
struct ParticleSettings *psys_new_settings(char *name, struct Main *main);
struct ParticleSettings *psys_copy_settings(struct ParticleSettings *part);
-void psys_flush_particle_settings(struct Scene *scene, struct ParticleSettings *part, int recalc);
void make_local_particlesettings(struct ParticleSettings *part);
void psys_reset(struct ParticleSystem *psys, int mode);
@@ -254,7 +232,8 @@ void psys_find_parents(struct ParticleSimulationData *sim);
void psys_cache_paths(struct ParticleSimulationData *sim, float cfra);
void psys_cache_edit_paths(struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra);
void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, int editupdate);
-int do_guide(struct Scene *scene, struct ParticleKey *state, int pa_num, float time, struct ListBase *lb);
+int do_guides(struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
+void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
float psys_get_timestep(struct ParticleSimulationData *sim);
float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *pa_time);
@@ -273,9 +252,7 @@ void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3]
/* particle_system.c */
struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
void psys_count_keyed_targets(struct ParticleSimulationData *sim);
-//void psys_get_reactor_target(struct ParticleSimulationData *sim, struct Object **target_ob, struct ParticleSystem **target_psys);
-
-int psys_update_effectors(ParticleSimulationData *sim, float cfra, int precalc);
+void psys_update_particle_tree(struct ParticleSystem *psys, float cfra);
void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys);
void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, int *sfra, int *efra);
@@ -316,29 +293,17 @@ void psys_particle_on_dm(struct DerivedMesh *dm, int from, int index, int index_
/* particle_system.c */
void initialize_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, int p);
-
-int effector_find_co(struct Scene *scene, float *pco, struct SurfaceModifierData *sur, struct Object *ob, struct PartDeflect *pd, float *co, float *nor, float *vel, int *index);
-void do_effectors(struct ParticleSimulationData *sim, int pa_no, struct ParticleData *pa, struct ParticleKey *state, float *texco, float *force_field, float *vel,float framestep, float cfra);
-void psys_end_effectors(struct ParticleSystem *psys);
-
void psys_calc_dmcache(struct Object *ob, struct DerivedMesh *dm, struct ParticleSystem *psys);
int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int index, float *fw, struct LinkNode *node);
void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra);
-
/* psys_reset */
#define PSYS_RESET_ALL 1
#define PSYS_RESET_DEPSGRAPH 2
#define PSYS_RESET_CHILDREN 3
#define PSYS_RESET_CACHE_MISS 4
-/* ParticleEffectorCache->type */
-#define PSYS_EC_EFFECTOR 1
-#define PSYS_EC_DEFLECT 2
-#define PSYS_EC_PARTICLE 4
-#define PSYS_EC_REACTOR 8
-
/* index_dmcache */
#define DMCACHE_NOTFOUND -1
#define DMCACHE_ISCHILD -2
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index 7c3f3a7876f..76824d3a34a 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -47,6 +47,7 @@
#include "BLI_blenlib.h"
#include "BLI_kdtree.h"
#include "BLI_kdopbvh.h"
+#include "BKE_collision.h"
#include "BKE_effect.h"
#include "BKE_boids.h"
#include "BKE_particle.h"
@@ -72,112 +73,91 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val,
{
BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid*) rule;
BoidSettings *boids = bbd->part->boids;
- ParticleEffectorCache *ec;
Object *priority_ob = NULL;
BoidParticle *bpa = pa->boid;
+ EffectedPoint epoint;
+ ListBase *effectors = bbd->sim->psys->effectors;
+ EffectorCache *cur, *eff = NULL;
+ EffectorData efd, cur_efd;
float vec[3] = {0.0f, 0.0f, 0.0f}, loc[3] = {0.0f, 0.0f, 0.0f};
float mul = (rule->type == eBoidRuleType_Avoid ? 1.0 : -1.0);
float priority = 0.0f, len = 0.0f;
int ret = 0;
- /* first find out goal/predator with highest priority */
- /* if rule->ob specified use it */
- if(gabr->ob && (rule->type != eBoidRuleType_Goal || gabr->ob != bpa->ground)) {
- PartDeflect *pd = gabr->ob->pd;
- float vec_to_part[3];
-
- if(pd && pd->forcefield == PFIELD_BOID) {
- effector_find_co(bbd->sim->scene, pa->prev_state.co, NULL, gabr->ob, pd, loc, vec, NULL, NULL);
-
- VecSubf(vec_to_part, pa->prev_state.co, loc);
+ pd_point_from_particle(bbd->sim, pa, &pa->state, &epoint);
- priority = mul * pd->f_strength * effector_falloff(pd, vec, vec_to_part);
- }
- else
- priority = 1.0;
-
- priority = 1.0;
- priority_ob = gabr->ob;
- }
- else for(ec=bbd->sim->psys->effectors.first; ec; ec=ec->next) {
- if(ec->type & PSYS_EC_EFFECTOR) {
- Object *eob = ec->ob;
- PartDeflect *pd = eob->pd;
-
- /* skip current object */
- if(rule->type == eBoidRuleType_Goal && eob == bpa->ground)
- continue;
-
- if(pd->forcefield == PFIELD_BOID && mul * pd->f_strength > 0.0f) {
- float vec_to_part[3], temp;
-
- effector_find_co(bbd->sim->scene, pa->prev_state.co, NULL, eob, pd, loc, vec, NULL, NULL);
-
- VecSubf(vec_to_part, pa->prev_state.co, loc);
-
- temp = mul * pd->f_strength * effector_falloff(pd, vec, vec_to_part);
-
- if(temp == 0.0f)
- ; /* do nothing */
- else if(temp > priority) {
- priority = temp;
- priority_ob = eob;
- len = VecLength(vec_to_part);
- }
- /* choose closest object with same priority */
- else if(temp == priority) {
- float len2 = VecLength(vec_to_part);
-
- if(len2 < len) {
- priority_ob = eob;
- len = len2;
- }
+ /* first find out goal/predator with highest priority */
+ if(effectors) for(cur = effectors->first; cur; cur=cur->next) {
+ Object *eob = cur->ob;
+ PartDeflect *pd = cur->pd;
+
+ if(gabr->ob && (rule->type != eBoidRuleType_Goal || gabr->ob != bpa->ground)) {
+ if(gabr->ob == eob) {
+ /* TODO: objects without any effector and effectors with multiple points */
+ if(get_effector_data(cur, &efd, &epoint, 0)) {
+ if(cur->pd && cur->pd->forcefield == PFIELD_BOID)
+ priority = mul * pd->f_strength * effector_falloff(cur, &efd, &epoint, bbd->part->effector_weights);
+ else
+ priority = 1.0;
+
+ eff = cur;
}
+ break;
+ }
+ }
+ else if(rule->type == eBoidRuleType_Goal && eob == bpa->ground)
+ ; /* skip current object */
+ else if(pd->forcefield == PFIELD_BOID && mul * pd->f_strength > 0.0f && get_effector_data(eff, &efd, &epoint, 0)) {
+ float temp = mul * pd->f_strength * effector_falloff(cur, &cur_efd, &epoint, bbd->part->effector_weights);
+
+ if(temp == 0.0f)
+ ; /* do nothing */
+ else if(temp > priority) {
+ priority = temp;
+ eff = cur;
+ efd = cur_efd;
+ len = efd.distance;
+ }
+ /* choose closest object with same priority */
+ else if(temp == priority && efd.distance < len) {
+ eff = cur;
+ efd = cur_efd;
+ len = efd.distance;
}
}
}
/* then use that effector */
if(priority > (rule->type==eBoidRuleType_Avoid ? gabr->fear_factor : 0.0f)) { /* with avoid, factor is "fear factor" */
- Object *eob = priority_ob;
+ Object *eob = eff->ob;
PartDeflect *pd = eob->pd;
- float vec_to_part[3];
- float surface = 0.0f;
- float nor[3];
+ float surface = pd->shape == PFIELD_SHAPE_SURFACE ? 1.0f : 0.0f;
if(gabr->options & BRULE_GOAL_AVOID_PREDICT) {
/* estimate future location of target */
- surface = (float)effector_find_co(bbd->sim->scene, pa->prev_state.co, NULL, eob, pd, loc, nor, vec, NULL);
-
- VecSubf(vec_to_part, pa->prev_state.co, loc);
- len = Normalize(vec_to_part);
+ get_effector_data(eff, &efd, &epoint, 1);
- VecMulf(vec, len / (val->max_speed * bbd->timestep));
- VecAddf(loc, loc, vec);
- VecSubf(vec_to_part, pa->prev_state.co, loc);
- }
- else {
- surface = (float)effector_find_co(bbd->sim->scene, pa->prev_state.co, NULL, eob, pd, loc, nor, NULL, NULL);
-
- VecSubf(vec_to_part, pa->prev_state.co, loc);
- len = VecLength(vec_to_part);
+ VecMulf(efd.vel, efd.distance / (val->max_speed * bbd->timestep));
+ VecAddf(efd.loc, efd.loc, efd.vel);
+ VecSubf(efd.vec_to_point, pa->prev_state.co, efd.loc);
+ efd.distance = VecLength(efd.vec_to_point);
}
if(rule->type == eBoidRuleType_Goal && boids->options & BOID_ALLOW_CLIMB && surface!=0.0f) {
if(!bbd->goal_ob || bbd->goal_priority < priority) {
bbd->goal_ob = eob;
- VECCOPY(bbd->goal_co, loc);
- VECCOPY(bbd->goal_nor, nor);
+ VECCOPY(bbd->goal_co, efd.loc);
+ VECCOPY(bbd->goal_nor, efd.nor);
}
}
else if(rule->type == eBoidRuleType_Avoid && bpa->data.mode == eBoidMode_Climbing &&
priority > 2.0f * gabr->fear_factor) {
/* detach from surface and try to fly away from danger */
- VECCOPY(vec_to_part, bpa->gravity);
- VecMulf(vec_to_part, -1.0f);
+ VECCOPY(efd.vec_to_point, bpa->gravity);
+ VecMulf(efd.vec_to_point, -1.0f);
}
- VECCOPY(bbd->wanted_co, vec_to_part);
+ VECCOPY(bbd->wanted_co, efd.vec_to_point);
VecMulf(bbd->wanted_co, mul);
bbd->wanted_speed = val->max_speed * priority;
@@ -188,8 +168,8 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val,
surface *= pa->size * boids->height;
- if(len2 > 0.0f && len - surface < len2) {
- len2 = (len - surface)/len2;
+ if(len2 > 0.0f && efd.distance - surface < len2) {
+ len2 = (efd.distance - surface)/len2;
bbd->wanted_speed *= pow(len2, boids->landing_smoothness);
}
}
@@ -204,9 +184,9 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
{
BoidRuleAvoidCollision *acbr = (BoidRuleAvoidCollision*) rule;
KDTreeNearest *ptn = NULL;
- ParticleEffectorCache *ec;
ParticleTarget *pt;
BoidParticle *bpa = pa->boid;
+ ColliderCache *coll;
float vec[3] = {0.0f, 0.0f, 0.0f}, loc[3] = {0.0f, 0.0f, 0.0f};
float co1[3], vel1[3], co2[3], vel2[3];
float len, t, inp, t_min = 2.0f;
@@ -214,7 +194,7 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
int ret = 0;
//check deflector objects first
- if(acbr->options & BRULE_ACOLL_WITH_DEFLECTORS) {
+ if(acbr->options & BRULE_ACOLL_WITH_DEFLECTORS && bbd->sim->colliders) {
ParticleCollision col;
BVHTreeRayHit hit;
float radius = val->personal_space * pa->size, ray_dir[3];
@@ -228,20 +208,16 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
hit.dist = col.ray_len = VecLength(ray_dir);
/* find out closest deflector object */
- for(ec=bbd->sim->psys->effectors.first; ec; ec=ec->next) {
- if(ec->type & PSYS_EC_DEFLECT) {
- Object *eob = ec->ob;
-
- /* don't check with current ground object */
- if(eob == bpa->ground)
- continue;
+ for(coll = bbd->sim->colliders->first; coll; coll=coll->next) {
+ /* don't check with current ground object */
+ if(coll->ob == bpa->ground)
+ continue;
- col.md = ( CollisionModifierData * ) ( modifiers_findByType ( eob, eModifierType_Collision ) );
- col.ob_t = eob;
+ col.ob = coll->ob;
+ col.md = coll->collmd;
- if(col.md && col.md->bvhtree)
- BLI_bvhtree_ray_cast(col.md->bvhtree, col.co1, ray_dir, radius, &hit, particle_intersect_face, &col);
- }
+ if(col.md && col.md->bvhtree)
+ BLI_bvhtree_ray_cast(col.md->bvhtree, col.co1, ray_dir, radius, &hit, particle_intersect_face, &col);
}
/* then avoid that object */
if(hit.index>=0) {
@@ -756,25 +732,28 @@ static Object *boid_find_ground(BoidBrainData *bbd, ParticleData *pa, float *gro
if(bpa->data.mode == eBoidMode_Climbing) {
SurfaceModifierData *surmd = NULL;
float x[3], v[3];
-
+
surmd = (SurfaceModifierData *)modifiers_findByType ( bpa->ground, eModifierType_Surface );
/* take surface velocity into account */
- effector_find_co(bbd->sim->scene, pa->state.co, surmd, NULL, NULL, x, NULL, v, NULL);
+ closest_point_on_surface(surmd, pa->state.co, x, NULL, v);
VecAddf(x, x, v);
/* get actual position on surface */
- effector_find_co(bbd->sim->scene, x, surmd, NULL, NULL, ground_co, ground_nor, NULL, NULL);
+ closest_point_on_surface(surmd, x, ground_co, ground_nor, NULL);
return bpa->ground;
}
else {
float zvec[3] = {0.0f, 0.0f, 2000.0f};
ParticleCollision col;
+ ColliderCache *coll;
BVHTreeRayHit hit;
- ParticleEffectorCache *ec;
float radius = 0.0f, t, ray_dir[3];
+ if(!bbd->sim->colliders)
+ return NULL;
+
VECCOPY(col.co1, pa->state.co);
VECCOPY(col.co2, pa->state.co);
VecAddf(col.co1, col.co1, zvec);
@@ -785,16 +764,12 @@ static Object *boid_find_ground(BoidBrainData *bbd, ParticleData *pa, float *gro
hit.dist = col.ray_len = VecLength(ray_dir);
/* find out upmost deflector object */
- for(ec=bbd->sim->psys->effectors.first; ec; ec=ec->next) {
- if(ec->type & PSYS_EC_DEFLECT) {
- Object *eob = ec->ob;
+ for(coll = bbd->sim->colliders->first; coll; coll = coll->next){
+ col.ob = coll->ob;
+ col.md = coll->collmd;
- col.md = ( CollisionModifierData * ) ( modifiers_findByType ( eob, eModifierType_Collision ) );
- col.ob_t = eob;
-
- if(col.md && col.md->bvhtree)
- BLI_bvhtree_ray_cast(col.md->bvhtree, col.co1, ray_dir, radius, &hit, particle_intersect_face, &col);
- }
+ if(col.md && col.md->bvhtree)
+ BLI_bvhtree_ray_cast(col.md->bvhtree, col.co1, ray_dir, radius, &hit, particle_intersect_face, &col);
}
/* then use that object */
if(hit.index>=0) {
@@ -802,7 +777,7 @@ static Object *boid_find_ground(BoidBrainData *bbd, ParticleData *pa, float *gro
VecLerpf(ground_co, col.co1, col.co2, t);
VECCOPY(ground_nor, col.nor);
Normalize(ground_nor);
- return col.ob;
+ return col.hit_ob;
}
else {
/* default to z=0 */
@@ -1068,6 +1043,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
BoidSettings *boids = bbd->part->boids;
BoidParticle *bpa = pa->boid;
BoidValues val;
+ EffectedPoint epoint;
float acc[3] = {0.0f, 0.0f, 0.0f}, tan_acc[3], nor_acc[3];
float dvec[3], bvec[3];
float new_dir[3], new_speed;
@@ -1208,7 +1184,8 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
}
/* account for effectors */
- do_effectors(bbd->sim, p, pa, &pa->state, pa->state.co, force, tvel, bbd->dfra, bbd->cfra);
+ pd_point_from_particle(bbd->sim, pa, &pa->state, &epoint);
+ pdDoEffectors(bbd->sim->psys->effectors, bbd->sim->colliders, bbd->part->effector_weights, &epoint, force, NULL);
if(ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing)) {
float length = Normalize(force);
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 5cfbd5c18dc..74f88a77e63 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -153,6 +153,9 @@ void cloth_init ( ClothModifierData *clmd )
clmd->sim_parms->defgoal = 0.0f;
clmd->sim_parms->goalspring = 1.0f;
clmd->sim_parms->goalfrict = 0.0f;
+
+ if(!clmd->sim_parms->effector_weights)
+ clmd->sim_parms->effector_weights = BKE_add_effector_weights(NULL);
}
static BVHTree *bvhselftree_build_from_cloth (ClothModifierData *clmd, float epsilon)
@@ -402,6 +405,8 @@ static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
VECCOPY(verts->xconst, mvert[i].co);
Mat4MulVecfl(ob->obmat, verts->xconst);
}
+
+ effectors = pdInitEffectors(clmd->scene, ob, NULL, clmd->sim_parms->effector_weights);
tstart();
@@ -411,6 +416,8 @@ static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
tend();
+ pdEndEffectors(&effectors);
+
// printf ( "%f\n", ( float ) tval() );
return ret;
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 20fc1708454..8c664bc1a57 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -1392,6 +1392,97 @@ Object **get_collisionobjects(Scene *scene, Object *self, int *numcollobj)
return objs;
}
+ListBase *get_collider_cache(Scene *scene, Object *self)
+{
+ Base *base=NULL;
+ ListBase *objs = NULL;
+ Object *coll_ob = NULL;
+ CollisionModifierData *collmd = NULL;
+ ColliderCache *col;
+
+ // check all collision objects
+ for ( base = scene->base.first; base; base = base->next )
+ {
+ /*Only proceed for mesh object in same layer */
+ if(base->object->type!=OB_MESH)
+ continue;
+
+ if(self && (base->lay & self->lay)==0)
+ continue;
+
+
+ coll_ob = base->object;
+
+ if(coll_ob == self)
+ continue;
+
+ if(coll_ob->pd && coll_ob->pd->deflect)
+ {
+ collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
+ }
+ else
+ collmd = NULL;
+
+ if ( collmd )
+ {
+ if(objs == NULL)
+ objs = MEM_callocN(sizeof(ListBase), "ColliderCache array");
+
+ col = MEM_callocN(sizeof(ColliderCache), "ColliderCache");
+ col->ob = coll_ob;
+ col->collmd = collmd;
+ /* make sure collider is properly set up */
+ collision_move_object(collmd, 1.0, 0.0);
+ BLI_addtail(objs, col);
+ }
+ else if ( coll_ob->dup_group )
+ {
+ GroupObject *go;
+ Group *group = coll_ob->dup_group;
+
+ for ( go= group->gobject.first; go; go= go->next )
+ {
+ coll_ob = go->ob;
+ collmd = NULL;
+
+ if(coll_ob == self)
+ continue;
+
+ if(coll_ob->pd && coll_ob->pd->deflect)
+ {
+ collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
+ }
+ else
+ collmd = NULL;
+
+ if ( !collmd )
+ continue;
+
+ if( !collmd->bvhtree)
+ continue;
+
+ if(objs == NULL)
+ objs = MEM_callocN(sizeof(ListBase), "ColliderCache array");
+
+ col = MEM_callocN(sizeof(ColliderCache), "ColliderCache");
+ col->ob = coll_ob;
+ col->collmd = collmd;
+ /* make sure collider is properly set up */
+ collision_move_object(collmd, 1.0, 0.0);
+ BLI_addtail(objs, col);
+ }
+ }
+ }
+ return objs;
+}
+void free_collider_cache(ListBase **colliders)
+{
+ if(*colliders) {
+ BLI_freelistN(*colliders);
+ MEM_freeN(*colliders);
+ *colliders = NULL;
+ }
+}
static void cloth_bvh_objcollisions_nearcheck ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair **collisions, CollPair **collisions_index, int numresult, BVHTreeOverlap *overlap)
{
int i;
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 608cfe03b72..a8cec6070a0 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -521,8 +521,8 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
/* softbody collision */
if((ob->type==OB_MESH) || (ob->type==OB_CURVE) || (ob->type==OB_LATTICE))
- if(modifiers_isSoftbodyEnabled(ob) || modifiers_isClothEnabled(ob))
- dag_add_collision_field_relation(dag, scene, ob, node);
+ if(modifiers_isSoftbodyEnabled(ob) || modifiers_isClothEnabled(ob) || ob->particlesystem.first)
+ dag_add_collision_field_relation(dag, scene, ob, node); /* TODO: use effectorweight->group */
if (ob->type==OB_MBALL) {
Object *mom= find_basis_mball(scene, ob);
@@ -554,14 +554,14 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
psys= ob->particlesystem.first;
if(psys) {
- ParticleEffectorCache *nec;
GroupObject *go;
for(; psys; psys=psys->next) {
BoidRule *rule = NULL;
BoidState *state = NULL;
- ParticleSimulationData sim = {scene, ob, psys, NULL};
ParticleSettings *part= psys->part;
+ ListBase *effectors = NULL;
+ EffectorCache *eff;
dag_add_relation(dag, node, node, DAG_RL_OB_DATA, "Particle-Object Relation");
@@ -593,33 +593,17 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
}
}
- psys_update_effectors(&sim, 0.0, 0);
+ effectors = pdInitEffectors(scene, ob, psys, part->effector_weights);
- for(nec= psys->effectors.first; nec; nec= nec->next) {
- Object *ob1= nec->ob;
-
- if(nec->type & PSYS_EC_EFFECTOR) {
- node2 = dag_get_node(dag, ob1);
- if(ob1->pd->forcefield==PFIELD_GUIDE)
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Particle Field");
- else
- dag_add_relation(dag, node2, node, DAG_RL_OB_DATA, "Particle Field");
- }
- else if(nec->type & PSYS_EC_DEFLECT) {
- node2 = dag_get_node(dag, ob1);
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Particle Collision");
- }
- else if(nec->type & PSYS_EC_PARTICLE) {
- node2 = dag_get_node(dag, ob1);
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA, "Particle Field");
- }
-
- if(nec->type & PSYS_EC_REACTOR) {
- node2 = dag_get_node(dag, ob1);
- dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA, "Particle Reactor");
+ if(effectors) for(eff = effectors->first; eff; eff=eff->next) {
+ if(eff->psys) {
+ node2 = dag_get_node(dag, eff->ob);
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Particle Field");
}
}
+ pdEndEffectors(&effectors);
+
if(part->boids) {
for(state = part->boids->states.first; state; state=state->next) {
for(rule = state->rules.first; rule; rule=rule->next) {
@@ -2217,7 +2201,7 @@ void DAG_id_flush_update(ID *id, short flag)
/* set flags & pointcache for object */
if(GS(id->name) == ID_OB) {
ob= (Object*)id;
- ob->recalc |= flag;
+ ob->recalc |= (flag & OB_RECALC);
BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH);
if(flag & OB_RECALC_DATA) {
@@ -2255,6 +2239,20 @@ void DAG_id_flush_update(ID *id, short flag)
}
}
+ /* set flags based on particle settings */
+ if(idtype == ID_PA) {
+ ParticleSystem *psys;
+ for(obt=bmain->object.first; obt; obt= obt->id.next) {
+ for(psys=obt->particlesystem.first; psys; psys=psys->next) {
+ if(&psys->part->id == id) {
+ BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
+ obt->recalc |= (flag & OB_RECALC);
+ psys->recalc |= (flag & PSYS_RECALC);
+ }
+ }
+ }
+ }
+
/* update editors */
dag_editors_update(bmain, id);
}
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index acf906e3163..7cc65de827a 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -48,12 +48,15 @@
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
#include "DNA_texture_types.h"
#include "DNA_scene_types.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_jitter.h"
+#include "BLI_listbase.h"
+#include "BLI_noise.h"
#include "BLI_rand.h"
#include "PIL_time.h"
@@ -68,6 +71,7 @@
#include "BKE_depsgraph.h"
#include "BKE_displist.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_group.h"
@@ -79,11 +83,13 @@
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "RE_render_ext.h"
+#include "RE_shader_ext.h"
/* fluid sim particle import */
#ifndef DISABLE_ELBEEM
@@ -95,17 +101,46 @@
//XXX #include "BIF_screen.h"
-PartDeflect *object_add_collision_fields(void)
+EffectorWeights *BKE_add_effector_weights(Group *group)
+{
+ EffectorWeights *weights = MEM_callocN(sizeof(EffectorWeights), "EffectorWeights");
+ int i;
+
+ for(i=0; i<NUM_PFIELD_TYPES; i++)
+ weights->weight[i] = 1.0f;
+
+ weights->global_gravity = 1.0f;
+
+ weights->group = group;
+
+ return weights;
+}
+PartDeflect *object_add_collision_fields(int type)
{
PartDeflect *pd;
pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
+ pd->forcefield = type;
pd->pdef_sbdamp = 0.1f;
pd->pdef_sbift = 0.2f;
pd->pdef_sboft = 0.02f;
pd->seed = ((unsigned int)(ceil(PIL_check_seconds_timer()))+1) % 128;
pd->f_strength = 1.0f;
+ pd->f_damp = 1.0f;
+ pd->f_size = 1.0f;
+
+ /* set sensible defaults based on type */
+ switch(type) {
+ case PFIELD_VORTEX:
+ pd->shape = PFIELD_SHAPE_PLANE;
+ break;
+ case PFIELD_WIND:
+ pd->shape = PFIELD_SHAPE_PLANE;
+ pd->f_flow = 1.0f; /* realistic wind behavior */
+ break;
+ }
+ pd->flag = PFIELD_DO_LOCATION|PFIELD_DO_ROTATION;
return pd;
}
@@ -156,93 +191,216 @@ void free_effects(ListBase *lb)
}
/* -------------------------- Effectors ------------------ */
+void free_partdeflect(PartDeflect *pd)
+{
+ if(!pd)
+ return;
+
+ if(pd->tex)
+ pd->tex->id.us--;
-static void add_to_effectorcache(ListBase *lb, Scene *scene, Object *ob, Object *obsrc)
+ if(pd->rng)
+ rng_free(pd->rng);
+
+ MEM_freeN(pd);
+}
+
+static void precalculate_effector(EffectorCache *eff)
{
- pEffectorCache *ec;
- PartDeflect *pd= ob->pd;
-
- if(pd->forcefield == PFIELD_GUIDE) {
- if(ob->type==OB_CURVE && obsrc->type==OB_MESH) { /* guides only do mesh particles */
- Curve *cu= ob->data;
- if(cu->flag & CU_PATH) {
- if(cu->path==NULL || cu->path->data==NULL)
- makeDispListCurveTypes(scene, ob, 0);
- if(cu->path && cu->path->data) {
- ec= MEM_callocN(sizeof(pEffectorCache), "effector cache");
- ec->ob= ob;
- BLI_addtail(lb, ec);
- }
+ unsigned int cfra = (unsigned int)(eff->scene->r.cfra >= 0 ? eff->scene->r.cfra : -eff->scene->r.cfra);
+ if(!eff->pd->rng)
+ eff->pd->rng = rng_new(eff->pd->seed + cfra);
+ else
+ rng_srandom(eff->pd->rng, eff->pd->seed + cfra);
+
+ if(eff->pd->forcefield == PFIELD_GUIDE && eff->ob->type==OB_CURVE) {
+ Curve *cu= eff->ob->data;
+ if(cu->flag & CU_PATH) {
+ if(cu->path==NULL || cu->path->data==NULL)
+ makeDispListCurveTypes(eff->scene, eff->ob, 0);
+
+ if(cu->path && cu->path->data) {
+ where_on_path(eff->ob, 0.0, eff->guide_loc, eff->guide_dir, NULL, &eff->guide_radius);
+ Mat4MulVecfl(eff->ob->obmat, eff->guide_loc);
+ Mat4Mul3Vecfl(eff->ob->obmat, eff->guide_dir);
}
}
}
- else if(pd->forcefield) {
-
- if(pd->forcefield == PFIELD_WIND)
- {
- pd->rng = rng_new(pd->seed);
- }
-
- ec= MEM_callocN(sizeof(pEffectorCache), "effector cache");
- ec->ob= ob;
- BLI_addtail(lb, ec);
+ else if(eff->pd->shape == PFIELD_SHAPE_SURFACE) {
+ eff->surmd = (SurfaceModifierData *)modifiers_findByType ( eff->ob, eModifierType_Surface );
+ }
+ else if(eff->psys)
+ psys_update_particle_tree(eff->psys, eff->scene->r.cfra);
+}
+static EffectorCache *new_effector_cache(Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
+{
+ EffectorCache *eff = MEM_callocN(sizeof(EffectorCache), "EffectorCache");
+ eff->scene = scene;
+ eff->ob = ob;
+ eff->psys = psys;
+ eff->pd = pd;
+ eff->frame = -1;
+
+ precalculate_effector(eff);
+
+ return eff;
+}
+static void add_object_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, Object *ob_src)
+{
+ EffectorCache *eff = NULL;
+
+ if( ob == ob_src || weights->weight[ob->pd->forcefield] == 0.0f )
+ return;
+
+ if (ob->pd->shape == PFIELD_SHAPE_POINTS && !ob->derivedFinal )
+ return;
+
+ if(*effectors == NULL)
+ *effectors = MEM_callocN(sizeof(ListBase), "effectors list");
+
+ eff = new_effector_cache(scene, ob, NULL, ob->pd);
+
+ BLI_addtail(*effectors, eff);
+}
+static void add_particles_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src)
+{
+ ParticleSettings *part= psys->part;
+
+ if( !psys_check_enabled(ob, psys) )
+ return;
+
+ if( psys == psys_src && (part->flag & PART_SELF_EFFECT) == 0)
+ return;
+
+ if( part->pd && part->pd->forcefield && weights->weight[part->pd->forcefield] != 0.0f) {
+ if(*effectors == NULL)
+ *effectors = MEM_callocN(sizeof(ListBase), "effectors list");
+
+ BLI_addtail(*effectors, new_effector_cache(scene, ob, psys, part->pd));
+ }
+
+ if (part->pd2 && part->pd2->forcefield && weights->weight[part->pd2->forcefield] != 0.0f) {
+ if(*effectors == NULL)
+ *effectors = MEM_callocN(sizeof(ListBase), "effectors list");
+
+ BLI_addtail(*effectors, new_effector_cache(scene, ob, psys, part->pd2));
}
}
/* returns ListBase handle with objects taking part in the effecting */
-ListBase *pdInitEffectors(Scene *scene, Object *obsrc, Group *group)
+ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src, EffectorWeights *weights)
{
- static ListBase listb={NULL, NULL};
- pEffectorCache *ec;
Base *base;
- unsigned int layer= obsrc->lay;
+ unsigned int layer= ob_src->lay;
+ ListBase *effectors = NULL;
- if(group) {
+ if(weights->group) {
GroupObject *go;
- for(go= group->gobject.first; go; go= go->next) {
- if( (go->ob->lay & layer) && go->ob->pd && go->ob!=obsrc) {
- add_to_effectorcache(&listb, scene, go->ob, obsrc);
+ for(go= weights->group->gobject.first; go; go= go->next) {
+ if( (go->ob->lay & layer) ) {
+ if( go->ob->pd && go->ob->pd->forcefield )
+ add_object_to_effectors(&effectors, scene, weights, go->ob, ob_src);
+
+ if( go->ob->particlesystem.first ) {
+ ParticleSystem *psys= go->ob->particlesystem.first;
+
+ for( ; psys; psys=psys->next )
+ add_particles_to_effectors(&effectors, scene, weights, go->ob, psys, psys_src);
+ }
}
}
}
else {
for(base = scene->base.first; base; base= base->next) {
- if( (base->lay & layer) && base->object->pd && base->object!=obsrc) {
- add_to_effectorcache(&listb, scene, base->object, obsrc);
+ if( (base->lay & layer) ) {
+ if( base->object->pd && base->object->pd->forcefield )
+ add_object_to_effectors(&effectors, scene, weights, base->object, ob_src);
+
+ if( base->object->particlesystem.first ) {
+ ParticleSystem *psys= base->object->particlesystem.first;
+
+ for( ; psys; psys=psys->next )
+ add_particles_to_effectors(&effectors, scene, weights, base->object, psys, psys_src);
+ }
}
}
}
-
- /* make a full copy */
- for(ec= listb.first; ec; ec= ec->next) {
- ec->obcopy= *(ec->ob);
- }
-
- if(listb.first)
- return &listb;
-
- return NULL;
+ return effectors;
}
-void pdEndEffectors(ListBase *lb)
+void pdEndEffectors(ListBase **effectors)
{
- if(lb) {
- pEffectorCache *ec;
- /* restore full copy */
- for(ec= lb->first; ec; ec= ec->next)
- {
- if(ec->ob->pd && (ec->ob->pd->forcefield == PFIELD_WIND))
- rng_free(ec->ob->pd->rng);
-
- *(ec->ob)= ec->obcopy;
+ if(*effectors) {
+ EffectorCache *eff = (*effectors)->first;
+
+ for(; eff; eff=eff->next) {
+ if(eff->guide_data)
+ MEM_freeN(eff->guide_data);
}
- BLI_freelistN(lb);
+ BLI_freelistN(*effectors);
+ MEM_freeN(*effectors);
+ *effectors = NULL;
}
}
+void pd_point_from_particle(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, EffectedPoint *point)
+{
+ point->loc = state->co;
+ point->vel = state->vel;
+ point->index = pa - sim->psys->particles;
+ point->size = pa->size;
+ /* TODO: point->charge */
+ point->charge = 1.0f;
+
+ point->vel_to_sec = 1.0f;
+ point->vel_to_frame = psys_get_timestep(sim);
+
+ point->flag = 0;
+
+ if(sim->psys->part->flag & PART_ROT_DYN) {
+ point->ave = state->ave;
+ point->rot = state->rot;
+ }
+ else
+ point->ave = point->rot = NULL;
+
+ point->psys = sim->psys;
+}
+
+void pd_point_from_loc(Scene *scene, float *loc, float *vel, int index, EffectedPoint *point)
+{
+ point->loc = loc;
+ point->vel = vel;
+ point->index = index;
+ point->size = 0.0f;
+
+ point->vel_to_sec = (float)scene->r.frs_sec;
+ point->vel_to_frame = 1.0f;
+
+ point->flag = 0;
+
+ point->ave = point->rot = NULL;
+ point->psys = NULL;
+}
+void pd_point_from_soft(Scene *scene, float *loc, float *vel, int index, EffectedPoint *point)
+{
+ point->loc = loc;
+ point->vel = vel;
+ point->index = index;
+ point->size = 0.0f;
+
+ point->vel_to_sec = (float)scene->r.frs_sec;
+ point->vel_to_frame = 1.0f;
+
+ point->flag = PE_WIND_AS_SPEED;
+
+ point->ave = point->rot = NULL;
+
+ point->psys = NULL;
+}
/************************************************/
/* Effectors */
/************************************************/
@@ -256,27 +414,33 @@ static void eff_tri_ray_hit(void *userdata, int index, const BVHTreeRay *ray, BV
}
// get visibility of a wind ray
-static float eff_calc_visibility(Scene *scene, Object *ob, float *co, float *dir)
+static float eff_calc_visibility(ListBase *colliders, EffectorCache *eff, EffectorData *efd, EffectedPoint *point)
{
- Object **collobjs = NULL;
- int numcollobj = 0, i;
+ ListBase *colls = colliders;
+ ColliderCache *col;
float norm[3], len = 0.0;
float visibility = 1.0, absorption = 0.0;
- collobjs = get_collisionobjects(scene, ob, &numcollobj);
-
- if(!collobjs)
- return 0;
+ if(!(eff->pd->flag & PFIELD_VISIBILITY))
+ return visibility;
+
+ if(!colls)
+ colls = get_collider_cache(eff->scene, NULL);
+
+ if(!colls)
+ return visibility;
- VECCOPY(norm, dir);
+ VECCOPY(norm, efd->vec_to_point);
VecNegf(norm);
len = Normalize(norm);
// check all collision objects
- for(i = 0; i < numcollobj; i++)
+ for(col = colls->first; col; col = col->next)
{
- Object *collob= collobjs[i];
- CollisionModifierData *collmd = (CollisionModifierData*)modifiers_findByType(collob, eModifierType_Collision);
+ CollisionModifierData *collmd = col->collmd;
+
+ if(col->ob == eff->ob)
+ continue;
if(collmd->bvhtree)
{
@@ -286,9 +450,9 @@ static float eff_calc_visibility(Scene *scene, Object *ob, float *co, float *dir
hit.dist = len + FLT_EPSILON;
// check if the way is blocked
- if(BLI_bvhtree_ray_cast(collmd->bvhtree, co, norm, 0.0f, &hit, eff_tri_ray_hit, NULL)>=0)
+ if(BLI_bvhtree_ray_cast(collmd->bvhtree, point->loc, norm, 0.0f, &hit, eff_tri_ray_hit, NULL)>=0)
{
- absorption= (collob->pd)? collob->pd->absorption: 0.0f;
+ absorption= col->ob->pd->absorption;
// visibility is only between 0 and 1, calculated from 1-absorption
visibility *= CLAMPIS(1.0f-absorption, 0.0f, 1.0f);
@@ -298,8 +462,9 @@ static float eff_calc_visibility(Scene *scene, Object *ob, float *co, float *dir
}
}
}
-
- MEM_freeN(collobjs);
+
+ if(!colliders)
+ free_collider_cache(&colls);
return visibility;
}
@@ -347,43 +512,39 @@ static float falloff_func_rad(PartDeflect *pd, float fac)
return falloff_func(fac, pd->flag&PFIELD_USEMINR, pd->minrad, pd->flag&PFIELD_USEMAXR, pd->maxrad, pd->f_power_r);
}
-float effector_falloff(PartDeflect *pd, float *eff_velocity, float *vec_to_part)
+float effector_falloff(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, EffectorWeights *weights)
{
- float eff_dir[3], temp[3];
- float falloff=1.0, fac, r_fac;
-
- if(pd->forcefield==PFIELD_LENNARDJ)
- return falloff; /* Lennard-Jones field has it's own falloff built in */
+ float temp[3];
+ float falloff = weights ? weights->weight[0] * weights->weight[eff->pd->forcefield] : 1.0f;
+ float fac, r_fac;
- VecCopyf(eff_dir,eff_velocity);
- Normalize(eff_dir);
+ fac = Inpf(efd->nor, efd->vec_to_point);
- if(pd->flag & PFIELD_POSZ && Inpf(eff_dir,vec_to_part)<0.0f)
+ if(eff->pd->zdir == PFIELD_Z_POS && fac < 0.0f)
falloff=0.0f;
- else switch(pd->falloff){
+ else if(eff->pd->zdir == PFIELD_Z_NEG && fac > 0.0f)
+ falloff=0.0f;
+ else switch(eff->pd->falloff){
case PFIELD_FALL_SPHERE:
- fac=VecLength(vec_to_part);
- falloff= falloff_func_dist(pd, fac);
+ falloff*= falloff_func_dist(eff->pd, efd->distance);
break;
case PFIELD_FALL_TUBE:
- fac=Inpf(vec_to_part,eff_dir);
- falloff= falloff_func_dist(pd, ABS(fac));
+ falloff*= falloff_func_dist(eff->pd, ABS(fac));
if(falloff == 0.0f)
break;
- VECADDFAC(temp,vec_to_part,eff_dir,-fac);
- r_fac=VecLength(temp);
- falloff*= falloff_func_rad(pd, r_fac);
+ VECADDFAC(temp, efd->vec_to_point, efd->nor, -fac);
+ r_fac= VecLength(temp);
+ falloff*= falloff_func_rad(eff->pd, r_fac);
break;
case PFIELD_FALL_CONE:
- fac=Inpf(vec_to_part,eff_dir);
- falloff= falloff_func_dist(pd, ABS(fac));
+ falloff*= falloff_func_dist(eff->pd, ABS(fac));
if(falloff == 0.0f)
break;
- r_fac=saacos(fac/VecLength(vec_to_part))*180.0f/(float)M_PI;
- falloff*= falloff_func_rad(pd, r_fac);
+ r_fac=saacos(fac/VecLength(efd->vec_to_point))*180.0f/(float)M_PI;
+ falloff*= falloff_func_rad(eff->pd, r_fac);
break;
}
@@ -391,127 +552,391 @@ float effector_falloff(PartDeflect *pd, float *eff_velocity, float *vec_to_part)
return falloff;
}
-void do_physical_effector(Scene *scene, Object *ob, float *opco, short type, float force_val, float distance, float falloff, float size, float damp, float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar, struct RNG *rng, float noise_factor, float charge, float pa_size)
+int closest_point_on_surface(SurfaceModifierData *surmd, float *co, float *surface_co, float *surface_nor, float *surface_vel)
{
- float mag_vec[3]={0,0,0};
- float temp[3], temp2[3];
- float eff_vel[3];
- float noise = 0, visibility;
-
- // calculate visibility
- visibility = eff_calc_visibility(scene, ob, opco, vec_to_part);
- if(visibility <= 0.0)
- return;
- falloff *= visibility;
+ BVHTreeNearest nearest;
- VecCopyf(eff_vel,eff_velocity);
- Normalize(eff_vel);
+ nearest.index = -1;
+ nearest.dist = FLT_MAX;
- switch(type){
- case PFIELD_WIND:
- VECCOPY(mag_vec,eff_vel);
-
- // add wind noise here, only if we have wind
- if((noise_factor > 0.0f) && (force_val > FLT_EPSILON))
- noise = wind_func(rng, noise_factor);
+ BLI_bvhtree_find_nearest(surmd->bvhtree->tree, co, &nearest, surmd->bvhtree->nearest_callback, surmd->bvhtree);
+
+ if(nearest.index != -1) {
+ VECCOPY(surface_co, nearest.co);
+
+ if(surface_nor) {
+ VECCOPY(surface_nor, nearest.no);
+ }
+
+ if(surface_vel) {
+ MFace *mface = CDDM_get_face(surmd->dm, nearest.index);
- VecMulf(mag_vec,(force_val+noise)*falloff);
- VecAddf(field,field,mag_vec);
- break;
+ VECCOPY(surface_vel, surmd->v[mface->v1].co);
+ VecAddf(surface_vel, surface_vel, surmd->v[mface->v2].co);
+ VecAddf(surface_vel, surface_vel, surmd->v[mface->v3].co);
+ if(mface->v4)
+ VecAddf(surface_vel, surface_vel, surmd->v[mface->v4].co);
- case PFIELD_FORCE:
- if(planar)
- Projf(mag_vec,vec_to_part,eff_vel);
- else
- VecCopyf(mag_vec,vec_to_part);
+ VecMulf(surface_vel, mface->v4 ? 0.25f : 0.333f);
+ }
+ return 1;
+ }
- Normalize(mag_vec);
+ return 0;
+}
+int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, int real_velocity)
+{
+ float cfra = eff->scene->r.cfra;
+ int ret = 0;
- VecMulf(mag_vec,force_val*falloff);
- VecAddf(field,field,mag_vec);
- break;
+ if(eff->pd->shape==PFIELD_SHAPE_SURFACE && eff->surmd) {
+ /* closest point in the object surface is an effector */
+ float vec[3];
- case PFIELD_VORTEX:
- Crossf(mag_vec,eff_vel,vec_to_part);
+ /* using velocity corrected location allows for easier sliding over effector surface */
+ VecCopyf(vec, point->vel);
+ VecMulf(vec, point->vel_to_frame);
+ VecAddf(vec, vec, point->loc);
- Normalize(mag_vec);
+ ret = closest_point_on_surface(eff->surmd, vec, efd->loc, efd->nor, real_velocity ? efd->vel : NULL);
- VecMulf(mag_vec,force_val*distance*falloff);
- VecAddf(field,field,mag_vec);
+ efd->size = 0.0f;
+ }
+ else if(eff->pd->shape==PFIELD_SHAPE_POINTS) {
- break;
- case PFIELD_MAGNET:
- if(planar)
- VecCopyf(temp,eff_vel);
- else
- /* magnetic field of a moving charge */
- Crossf(temp,eff_vel,vec_to_part);
+ if(eff->ob->derivedFinal) {
+ DerivedMesh *dm = eff->ob->derivedFinal;
- Normalize(temp);
+ dm->getVertCo(dm, *efd->index, efd->loc);
+ dm->getVertNo(dm, *efd->index, efd->nor);
- Crossf(temp2,velocity,temp);
- VecAddf(mag_vec,mag_vec,temp2);
+ Mat4MulVecfl(eff->ob->obmat, efd->loc);
+ Mat4Mul3Vecfl(eff->ob->obmat, efd->nor);
- VecMulf(mag_vec,force_val*falloff);
- VecAddf(field,field,mag_vec);
- break;
- case PFIELD_HARMONIC:
- if(planar)
- Projf(mag_vec,vec_to_part,eff_vel);
- else
- VecCopyf(mag_vec,vec_to_part);
+ Normalize(efd->nor);
- VecMulf(mag_vec,force_val*falloff);
- VecSubf(field,field,mag_vec);
+ efd->size = 0.0f;
- VecCopyf(mag_vec,velocity);
- VecMulf(mag_vec,damp*2.0f*(float)sqrt(force_val));
- VecSubf(field,field,mag_vec);
- break;
- case PFIELD_CHARGE:
- if(planar)
- Projf(mag_vec,vec_to_part,eff_vel);
- else
- VecCopyf(mag_vec,vec_to_part);
+ /**/
+ ret = 1;
+ }
+ }
+ else if(eff->psys) {
+ ParticleSimulationData sim = {eff->scene, eff->ob, eff->psys, NULL, NULL};
+ ParticleData *pa = eff->psys->particles + *efd->index;
+ ParticleKey state;
+
+ /* exclude the particle itself for self effecting particles */
+ if(eff->psys == point->psys && *efd->index == point->index)
+ ;
+ else {
+ /* TODO: time from actual previous calculated frame (step might not be 1) */
+ state.time = cfra - 1.0;
+ ret = psys_get_particle_state(&sim, *efd->index, &state, 0);
+
+ /* TODO */
+ //if(eff->pd->forcefiled == PFIELD_HARMONIC && ret==0) {
+ // if(pa->dietime < eff->psys->cfra)
+ // eff->flag |= PE_VELOCITY_TO_IMPULSE;
+ //}
+
+ VECCOPY(efd->loc, state.co);
+ VECCOPY(efd->nor, state.vel);
+ if(real_velocity) {
+ VECCOPY(efd->vel, state.vel);
+ }
- Normalize(mag_vec);
+ efd->size = pa->size;
+ }
+ }
+ else {
+ /* use center of object for distance calculus */
+ Object *ob = eff->ob;
+ Object obcopy = *ob;
+
+ where_is_object_time(eff->scene, ob, cfra);
+
+ /* use z-axis as normal*/
+ VECCOPY(efd->nor, ob->obmat[2]);
+ Normalize(efd->nor);
+
+ /* for vortex the shape chooses between old / new force */
+ if(eff->pd->shape == PFIELD_SHAPE_PLANE) {
+ /* efd->loc is closes point on effector xy-plane */
+ float temp[3];
+ VecSubf(temp, point->loc, ob->obmat[3]);
+ Projf(efd->loc, temp, efd->nor);
+ VecSubf(efd->loc, point->loc, efd->loc);
+ }
+ else {
+ VECCOPY(efd->loc, ob->obmat[3]);
+ }
- VecMulf(mag_vec,charge*force_val*falloff);
- VecAddf(field,field,mag_vec);
- break;
- case PFIELD_LENNARDJ:
- {
- float fac;
+ if(real_velocity) {
+ VECCOPY(efd->vel, ob->obmat[3]);
+
+ where_is_object_time(eff->scene, ob, cfra - 1.0);
+
+ VecSubf(efd->vel, efd->vel, ob->obmat[3]);
+ }
+
+ *eff->ob = obcopy;
+
+ efd->size = 0.0f;
+
+ ret = 1;
+ }
+
+ if(ret) {
+ VecSubf(efd->vec_to_point, point->loc, efd->loc);
+ efd->distance = VecLength(efd->vec_to_point);
+
+ /* for some effectors we need the object center every time */
+ VecSubf(efd->vec_to_point2, point->loc, eff->ob->obmat[3]);
+ VECCOPY(efd->nor2, eff->ob->obmat[2]);
+ Normalize(efd->nor2);
+ }
+
+ return ret;
+}
+static void get_effector_tot(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, int *tot, int *p)
+{
+ if(eff->pd->shape == PFIELD_SHAPE_POINTS) {
+ efd->index = p;
+
+ *p = 0;
+ *tot = eff->ob->derivedFinal ? eff->ob->derivedFinal->numVertData : 1;
+
+ if(*tot && eff->pd->forcefield == PFIELD_HARMONIC && point->index >= 0) {
+ *p = point->index % *tot;
+ *tot = *p+1;
+ }
+ }
+ else if(eff->psys) {
+ efd->index = p;
+
+ *p = 0;
+ *tot = eff->psys->totpart;
+
+ if(eff->pd->forcefield == PFIELD_CHARGE) {
+ /* Only the charge of the effected particle is used for
+ interaction, not fall-offs. If the fall-offs aren't the
+ same this will be unphysical, but for animation this
+ could be the wanted behavior. If you want physical
+ correctness the fall-off should be spherical 2.0 anyways.
+ */
+ efd->charge = eff->pd->f_strength;
+ }
+ else if(eff->pd->forcefield == PFIELD_HARMONIC) {
+ /* every particle is mapped to only one harmonic effector particle */
+ *p= point->index % eff->psys->totpart;
+ *tot= *p + 1;
+ }
+ }
+ else {
+ *p = 0;
+ *tot = 1;
+ }
+}
+static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, float *total_force)
+{
+ TexResult result[4];
+ float tex_co[3], strength, force[3];
+ float nabla = eff->pd->tex_nabla;
+ int hasrgb;
+ short mode = eff->pd->tex_mode;
+
+ if(!eff->pd->tex)
+ return;
+
+ result[0].nor = result[1].nor = result[2].nor = result[3].nor = 0;
+
+ strength= eff->pd->f_strength * efd->falloff;
+
+ VECCOPY(tex_co,point->loc);
+
+ if(eff->pd->flag & PFIELD_TEX_2D) {
+ float fac=-Inpf(tex_co, efd->nor);
+ VECADDFAC(tex_co, tex_co, efd->nor, fac);
+ }
+
+ if(eff->pd->flag & PFIELD_TEX_OBJECT) {
+ Mat4Mul3Vecfl(eff->ob->obmat, tex_co);
+ }
+
+ hasrgb = multitex_ext(eff->pd->tex, tex_co, NULL,NULL, 1, result);
+
+ if(hasrgb && mode==PFIELD_TEX_RGB) {
+ force[0] = (0.5f - result->tr) * strength;
+ force[1] = (0.5f - result->tg) * strength;
+ force[2] = (0.5f - result->tb) * strength;
+ }
+ else {
+ strength/=nabla;
+
+ tex_co[0] += nabla;
+ multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 1, result+1);
+
+ tex_co[0] -= nabla;
+ tex_co[1] += nabla;
+ multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 1, result+2);
- if(planar) {
- Projf(mag_vec,vec_to_part,eff_vel);
- distance = VecLength(mag_vec);
+ tex_co[1] -= nabla;
+ tex_co[2] += nabla;
+ multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 1, result+3);
+
+ if(mode == PFIELD_TEX_GRAD || !hasrgb) { /* if we dont have rgb fall back to grad */
+ force[0] = (result[0].tin - result[1].tin) * strength;
+ force[1] = (result[0].tin - result[2].tin) * strength;
+ force[2] = (result[0].tin - result[3].tin) * strength;
+ }
+ else { /*PFIELD_TEX_CURL*/
+ float dbdy, dgdz, drdz, dbdx, dgdx, drdy;
+
+ dbdy = result[2].tb - result[0].tb;
+ dgdz = result[3].tg - result[0].tg;
+ drdz = result[3].tr - result[0].tr;
+ dbdx = result[1].tb - result[0].tb;
+ dgdx = result[1].tg - result[0].tg;
+ drdy = result[2].tr - result[0].tr;
+
+ force[0] = (dbdy - dgdz) * strength;
+ force[1] = (drdz - dbdx) * strength;
+ force[2] = (dgdx - drdy) * strength;
+ }
+ }
+
+ if(eff->pd->flag & PFIELD_TEX_2D){
+ float fac = -Inpf(force, efd->nor);
+ VECADDFAC(force, force, efd->nor, fac);
+ }
+
+ VecAddf(total_force, total_force, force);
+}
+void do_physical_effector(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, float *total_force)
+{
+ PartDeflect *pd = eff->pd;
+ RNG *rng = pd->rng;
+ float force[3]={0,0,0};
+ float temp[3];
+ float fac;
+ float strength = pd->f_strength;
+ float damp = pd->f_damp;
+ float noise_factor = pd->f_noise;
+
+ if(noise_factor > 0.0f) {
+ strength += wind_func(rng, noise_factor);
+
+ if(ELEM(pd->forcefield, PFIELD_HARMONIC, PFIELD_DRAG))
+ damp += wind_func(rng, noise_factor);
+ }
+
+ VECCOPY(force, efd->vec_to_point);
+
+ switch(pd->forcefield){
+ case PFIELD_WIND:
+ Normalize(force);
+ strength *= (Inpf(force, efd->nor) >= 0.0f ? 1.0f : -1.0f);
+ VecMulf(force, strength * efd->falloff);
+ break;
+ case PFIELD_FORCE:
+ Normalize(force);
+ VecMulf(force, strength * efd->falloff);
+ break;
+ case PFIELD_VORTEX:
+ /* old vortex force */
+ if(pd->shape == PFIELD_SHAPE_POINT) {
+ Crossf(force, efd->nor, efd->vec_to_point);
+ Normalize(force);
+ VecMulf(force, strength * efd->distance * efd->falloff);
}
+ else {
+ /* new vortex force */
+ Crossf(temp, efd->nor2, efd->vec_to_point2);
+ VecMulf(temp, strength * efd->falloff);
+
+ Crossf(force, efd->nor2, temp);
+ VecMulf(force, strength * efd->falloff);
+
+ VECADDFAC(temp, temp, point->vel, -point->vel_to_sec);
+ VecAddf(force, force, temp);
+ }
+ break;
+ case PFIELD_MAGNET:
+ if(eff->pd->shape == PFIELD_SHAPE_POINT)
+ /* magnetic field of a moving charge */
+ Crossf(temp, efd->nor, efd->vec_to_point);
else
- VecCopyf(mag_vec,vec_to_part);
-
- /* at this distance the field is 60 times weaker than maximum */
- if(distance > 2.22 * (size+pa_size))
- break;
+ VecCopyf(temp, efd->nor);
- fac = pow((size+pa_size)/distance,6.0);
+ Normalize(temp);
+ VecMulf(temp, strength * efd->falloff);
+ Crossf(force, point->vel, temp);
+ VecMulf(force, point->vel_to_sec);
+ break;
+ case PFIELD_HARMONIC:
+ VecMulf(force, -strength * efd->falloff);
+ VecCopyf(temp, point->vel);
+ VecMulf(temp, -damp * 2.0f * (float)sqrt(fabs(strength)) * point->vel_to_sec);
+ VecAddf(force, force, temp);
+ break;
+ case PFIELD_CHARGE:
+ VecMulf(force, point->charge * strength * efd->falloff);
+ break;
+ case PFIELD_LENNARDJ:
+ fac = pow((efd->size + point->size) / efd->distance, 6.0);
- fac = - fac * (1.0 - fac) / distance;
+ fac = - fac * (1.0 - fac) / efd->distance;
/* limit the repulsive term drastically to avoid huge forces */
fac = ((fac>2.0) ? 2.0 : fac);
- /* 0.003715 is the fac value at 2.22 times (size+pa_size),
- substracted to avoid discontinuity at the border
- */
- VecMulf(mag_vec, force_val * (fac-0.0037315));
- VecAddf(field,field,mag_vec);
+ VecMulf(force, strength * fac);
break;
- }
case PFIELD_BOID:
/* Boid field is handled completely in boids code. */
+ return;
+ case PFIELD_TURBULENCE:
+ if(pd->flag & PFIELD_GLOBAL_CO) {
+ VECCOPY(temp, point->loc);
+ }
+ else {
+ VECADD(temp, efd->vec_to_point2, efd->nor2);
+ }
+ force[0] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[0], temp[1], temp[2], 2,0,2);
+ force[1] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[1], temp[2], temp[0], 2,0,2);
+ force[2] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[2], temp[0], temp[1], 2,0,2);
+ VecMulf(force, strength * efd->falloff);
+ break;
+ case PFIELD_DRAG:
+ VECCOPY(force, point->vel);
+ fac = Normalize(force) * point->vel_to_sec;
+
+ strength = MIN2(strength, 2.0f);
+ damp = MIN2(damp, 2.0f);
+
+ VecMulf(force, -efd->falloff * fac * (strength * fac + damp));
break;
}
+
+ if(pd->flag & PFIELD_DO_LOCATION) {
+ VECADDFAC(total_force, total_force, force, 1.0f/point->vel_to_sec);
+
+ if(ELEM(pd->forcefield, PFIELD_HARMONIC, PFIELD_DRAG)==0 && pd->f_flow != 0.0f) {
+ VECADDFAC(total_force, total_force, point->vel, -pd->f_flow * efd->falloff);
+ }
+ }
+
+ if(pd->flag & PFIELD_DO_ROTATION && point->ave && point->rot) {
+ float xvec[3] = {1.0f, 0.0f, 0.0f};
+ float dave[3];
+ QuatMulVecf(point->rot, xvec);
+ Crossf(dave, xvec, force);
+ if(pd->f_flow != 0.0f) {
+ VECADDFAC(dave, dave, point->ave, -pd->f_flow * efd->falloff);
+ }
+ VecAddf(point->ave, point->ave, dave);
+ }
}
/* -------- pdDoEffectors() --------
@@ -528,7 +953,7 @@ void do_physical_effector(Scene *scene, Object *ob, float *opco, short type, flo
guide = old speed of particle
*/
-void pdDoEffectors(Scene *scene, ListBase *lb, float *opco, float *force, float *speed, float cur_time, float loc_time, unsigned int flags)
+void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *weights, EffectedPoint *point, float *force, float *impulse)
{
/*
Modifies the force on a particle according to its
@@ -543,43 +968,45 @@ void pdDoEffectors(Scene *scene, ListBase *lb, float *opco, float *force, float
(particles are guided along a curve bezier or old nurbs)
(is independent of other effectors)
*/
- Object *ob;
- pEffectorCache *ec;
- PartDeflect *pd;
-
- float distance, vec_to_part[3];
- float falloff;
+ EffectorCache *eff;
+ EffectorData efd;
+ int p=0, tot = 1;
/* Cycle through collected objects, get total of (1/(gravity_strength * dist^gravity_power)) */
/* Check for min distance here? (yes would be cool to add that, ton) */
- for(ec = lb->first; ec; ec= ec->next) {
+ if(effectors) for(eff = effectors->first; eff; eff=eff->next) {
/* object effectors were fully checked to be OK to evaluate! */
- ob= ec->ob;
- pd= ob->pd;
-
- /* Get IPO force strength and fall off values here */
- where_is_object_time(scene, ob, cur_time);
-
- /* use center of object for distance calculus */
- VecSubf(vec_to_part, opco, ob->obmat[3]);
- distance = VecLength(vec_to_part);
- falloff=effector_falloff(pd,ob->obmat[2],vec_to_part);
-
- if(falloff<=0.0f)
- ; /* don't do anything */
- else {
- float field[3]={0,0,0}, tmp[3];
- VECCOPY(field, force);
- do_physical_effector(scene, ob, opco, pd->forcefield,pd->f_strength,distance,
- falloff, pd->f_dist, pd->f_damp, ob->obmat[2], vec_to_part,
- speed,force, pd->flag&PFIELD_PLANAR, pd->rng, pd->f_noise, 0.0f, 0.0f);
-
- // for softbody backward compatibility
- if(flags & PE_WIND_AS_SPEED){
- VECSUB(tmp, force, field);
- VECSUB(speed, speed, tmp);
+ get_effector_tot(eff, &efd, point, &tot, &p);
+
+ for(; p<tot; p++) {
+ if(get_effector_data(eff, &efd, point, 0)) {
+ efd.falloff= effector_falloff(eff, &efd, point, weights);
+
+ if(efd.falloff > 0.0f)
+ efd.falloff *= eff_calc_visibility(colliders, eff, &efd, point);
+
+ if(efd.falloff <= 0.0f)
+ ; /* don't do anything */
+ else if(eff->pd->forcefield == PFIELD_TEXTURE)
+ do_texture_effector(eff, &efd, point, force);
+ else {
+ float temp1[3]={0,0,0}, temp2[3];
+ VECCOPY(temp1, force);
+
+ do_physical_effector(eff, &efd, point, force);
+
+ // for softbody backward compatibility
+ if(point->flag & PE_WIND_AS_SPEED && impulse){
+ VECSUB(temp2, force, temp1);
+ VECSUB(impulse, impulse, temp2);
+ }
+ }
+ }
+ else if(eff->flag & PE_VELOCITY_TO_IMPULSE && impulse) {
+ /* special case for harmonic effector */
+ VECADD(impulse, impulse, efd.vel);
}
}
}
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index ae2acd6aef7..de215ae4af9 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -33,6 +33,7 @@
#include "DNA_cloth_types.h"
#include "DNA_scene_types.h"
+#include "DNA_object_force.h"
#include "BKE_effect.h"
#include "BKE_global.h"
@@ -1482,15 +1483,19 @@ static void cloth_calc_force(ClothModifierData *clmd, float frame, lfVector *lF,
Cloth *cloth = clmd->clothObject;
int i = 0;
float spring_air = clmd->sim_parms->Cvi * 0.01f; /* viscosity of air scaled in percent */
- float gravity[3];
+ float gravity[3] = {0.0f, 0.0f, 0.0f};
float tm2[3][3] = {{-spring_air,0,0}, {0,-spring_air,0},{0,0,-spring_air}};
MFace *mfaces = cloth->mfaces;
unsigned int numverts = cloth->numverts;
LinkNode *search = cloth->springs;
lfVector *winvec;
+ EffectedPoint epoint;
- VECCOPY(gravity, clmd->sim_parms->gravity);
- mul_fvector_S(gravity, gravity, 0.001f); /* scale gravity force */
+ /* global acceleration (gravitation) */
+ if(clmd->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
+ VECCOPY(gravity, clmd->scene->physics_settings.gravity);
+ mul_fvector_S(gravity, gravity, 0.001f * clmd->sim_parms->effector_weights->global_gravity); /* scale gravity force */
+ }
/* set dFdX jacobi matrix to zero */
init_bfmatrix(dFdX, ZERO);
@@ -1525,10 +1530,9 @@ static void cloth_calc_force(ClothModifierData *clmd, float frame, lfVector *lF,
// precalculate wind forces
for(i = 0; i < cloth->numverts; i++)
- {
- float speed[3] = {0.0f, 0.0f,0.0f};
-
- pdDoEffectors(clmd->scene, effectors, lX[i], winvec[i], speed, frame, 0.0f, 0);
+ {
+ pd_point_from_loc(clmd->scene, (float*)lX[i], (float*)lV[i], i, &epoint);
+ pdDoEffectors(effectors, NULL, clmd->sim_parms->effector_weights, &epoint, winvec[i], NULL);
}
for(i = 0; i < cloth->numfaces; i++)
@@ -1656,9 +1660,7 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
while(step < tf)
{
// calculate forces
- effectors= pdInitEffectors(clmd->scene, ob, NULL);
cloth_calc_force(clmd, frame, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step, id->M);
- if(effectors) pdEndEffectors(effectors);
// calculate new velocity
simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv, id->M, id->bigI);
@@ -1741,9 +1743,7 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
cp_lfvector(id->V, id->Vnew, numverts);
// calculate
- effectors= pdInitEffectors(clmd->scene, ob, NULL);
cloth_calc_force(clmd, frame, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step+dt, id->M);
- if(effectors) pdEndEffectors(effectors);
simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt / 2.0f, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv, id->M, id->bigI);
}
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index b9b9ea6b4f3..3b47c2f1830 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -5971,6 +5971,8 @@ static void clothModifier_copyData(ModifierData *md, ModifierData *target)
tclmd->point_cache = NULL;
tclmd->sim_parms = MEM_dupallocN(clmd->sim_parms);
+ if(clmd->sim_parms->effector_weights)
+ tclmd->sim_parms->effector_weights = MEM_dupallocN(clmd->sim_parms->effector_weights);
tclmd->coll_parms = MEM_dupallocN(clmd->coll_parms);
tclmd->point_cache = BKE_ptcache_copy_list(&tclmd->ptcaches, &clmd->ptcaches);
tclmd->clothObject = NULL;
@@ -5992,8 +5994,11 @@ static void clothModifier_freeData(ModifierData *md)
cloth_free_modifier_extern (clmd);
- if(clmd->sim_parms)
+ if(clmd->sim_parms) {
+ if(clmd->sim_parms->effector_weights)
+ MEM_freeN(clmd->sim_parms->effector_weights);
MEM_freeN(clmd->sim_parms);
+ }
if(clmd->coll_parms)
MEM_freeN(clmd->coll_parms);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 4c729845745..579466ea626 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -91,6 +91,7 @@
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
+#include "BKE_effect.h"
#include "BKE_fcurve.h"
#include "BKE_group.h"
#include "BKE_icons.h"
@@ -298,11 +299,8 @@ void free_object(Object *ob)
free_constraints(&ob->constraints);
- if(ob->pd){
- if(ob->pd->tex)
- ob->pd->tex->id.us--;
- MEM_freeN(ob->pd);
- }
+ free_partdeflect(ob->pd);
+
if(ob->soft) sbFree(ob->soft);
if(ob->bsoft) bsbFree(ob->bsoft);
if(ob->gpulamp.first) GPU_lamp_free(ob);
@@ -1069,6 +1067,9 @@ SoftBody *copy_softbody(SoftBody *sb)
sbn->pointcache= BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches);
+ if(sb->effector_weights)
+ sbn->effector_weights = MEM_dupallocN(sb->effector_weights);
+
return sbn;
}
@@ -1129,11 +1130,9 @@ ParticleSystem *copy_particlesystem(ParticleSystem *psys)
psysn->pathcache= NULL;
psysn->childcache= NULL;
psysn->edit= NULL;
- psysn->effectors.first= psysn->effectors.last= 0;
psysn->pathcachebufs.first = psysn->pathcachebufs.last = NULL;
psysn->childcachebufs.first = psysn->childcachebufs.last = NULL;
- psysn->reactevents.first = psysn->reactevents.last = NULL;
psysn->renderdata = NULL;
psysn->pointcache= BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches);
@@ -1278,6 +1277,8 @@ Object *copy_object(Object *ob)
obn->pd= MEM_dupallocN(ob->pd);
if(obn->pd->tex)
id_us_plus(&(obn->pd->tex->id));
+ if(obn->pd->rng)
+ obn->pd->rng = MEM_dupallocN(ob->pd->rng);
}
obn->soft= copy_softbody(ob->soft);
obn->bsoft = copy_bulletsoftbody(ob->bsoft);
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index e18e7f54e49..e63b77a134e 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -53,7 +53,7 @@
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BLI_kdtree.h"
-#include "BLI_linklist.h"
+#include "BLI_listbase.h"
#include "BLI_rand.h"
#include "BLI_threads.h"
@@ -61,6 +61,7 @@
#include "BKE_boids.h"
#include "BKE_cloth.h"
+#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_lattice.h"
@@ -96,8 +97,7 @@ int count_particles(ParticleSystem *psys){
int tot=0;
LOOP_SHOWN_PARTICLES {
- if(pa->alive == PARS_KILLED);
- else if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0);
+ if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0);
else if(pa->alive == PARS_DEAD && (part->flag & PART_DIED)==0);
else tot++;
}
@@ -109,8 +109,7 @@ int count_particles_mod(ParticleSystem *psys, int totgr, int cur){
int tot=0;
LOOP_SHOWN_PARTICLES {
- if(pa->alive == PARS_KILLED);
- else if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0);
+ if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0);
else if(pa->alive == PARS_DEAD && (part->flag & PART_DIED)==0);
else if(p%totgr==cur) tot++;
}
@@ -302,15 +301,11 @@ int psys_check_enabled(Object *ob, ParticleSystem *psys)
/************************************************/
void psys_free_settings(ParticleSettings *part)
{
- if(part->pd) {
- MEM_freeN(part->pd);
- part->pd = NULL;
- }
-
- if(part->pd2) {
- MEM_freeN(part->pd2);
- part->pd2 = NULL;
- }
+ free_partdeflect(part->pd);
+ free_partdeflect(part->pd2);
+
+ if(part->effector_weights)
+ MEM_freeN(part->effector_weights);
boid_free_settings(part->boids);
}
@@ -428,21 +423,23 @@ void psys_free_particles(ParticleSystem *psys)
}
void psys_free_pdd(ParticleSystem *psys)
{
- if(psys->pdd->cdata)
- MEM_freeN(psys->pdd->cdata);
- psys->pdd->cdata = NULL;
+ if(psys->pdd) {
+ if(psys->pdd->cdata)
+ MEM_freeN(psys->pdd->cdata);
+ psys->pdd->cdata = NULL;
- if(psys->pdd->vdata)
- MEM_freeN(psys->pdd->vdata);
- psys->pdd->vdata = NULL;
+ if(psys->pdd->vdata)
+ MEM_freeN(psys->pdd->vdata);
+ psys->pdd->vdata = NULL;
- if(psys->pdd->ndata)
- MEM_freeN(psys->pdd->ndata);
- psys->pdd->ndata = NULL;
+ if(psys->pdd->ndata)
+ MEM_freeN(psys->pdd->ndata);
+ psys->pdd->ndata = NULL;
- if(psys->pdd->vedata)
- MEM_freeN(psys->pdd->vedata);
- psys->pdd->vedata = NULL;
+ if(psys->pdd->vedata)
+ MEM_freeN(psys->pdd->vedata);
+ psys->pdd->vedata = NULL;
+ }
}
/* free everything */
void psys_free(Object *ob, ParticleSystem * psys)
@@ -465,9 +462,6 @@ void psys_free(Object *ob, ParticleSystem * psys)
psys->child = 0;
psys->totchild = 0;
}
-
- if(psys->effectors.first)
- psys_end_effectors(psys);
// check if we are last non-visible particle system
for(tpsys=ob->particlesystem.first; tpsys; tpsys=tpsys->next){
@@ -493,10 +487,11 @@ void psys_free(Object *ob, ParticleSystem * psys)
psys->pointcache = NULL;
BLI_freelistN(&psys->targets);
- BLI_freelistN(&psys->reactevents);
BLI_kdtree_free(psys->tree);
+ pdEndEffectors(&psys->effectors);
+
if(psys->frand)
MEM_freeN(psys->frand);
@@ -1896,124 +1891,135 @@ static void do_clump(ParticleKey *state, ParticleKey *par, float time, float clu
VecLerpf(state->co,state->co,par->co,clump);
}
}
+void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
+{
+ EffectedPoint point;
+ ParticleKey state;
+ EffectorData efd;
+ EffectorCache *eff;
+ ParticleSystem *psys = sim->psys;
+ EffectorWeights *weights = sim->psys->part->effector_weights;
+ GuideEffectorData *data;
+ PARTICLE_P;
+
+ if(!effectors)
+ return;
+
+ LOOP_PARTICLES {
+ psys_particle_on_emitter(sim->psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,state.co,0,0,0,0,0);
+ pd_point_from_particle(sim, pa, &state, &point);
+
+ for(eff = effectors->first; eff; eff=eff->next) {
+ if(eff->pd->forcefield != PFIELD_GUIDE)
+ continue;
-int do_guide(Scene *scene, ParticleKey *state, int pa_num, float time, ListBase *lb)
+ if(!eff->guide_data)
+ eff->guide_data = MEM_callocN(sizeof(GuideEffectorData)*psys->totpart, "GuideEffectorData");
+
+ data = eff->guide_data + p;
+
+ VECSUB(efd.vec_to_point, state.co, eff->guide_loc);
+ VECCOPY(efd.nor, eff->guide_dir);
+ efd.distance = VecLength(efd.vec_to_point);
+
+ VECCOPY(data->vec_to_point, efd.vec_to_point);
+ data->strength = effector_falloff(eff, &efd, &point, weights);
+ }
+ }
+}
+int do_guides(ListBase *effectors, ParticleKey *state, int index, float time)
{
+ EffectorCache *eff;
PartDeflect *pd;
- ParticleEffectorCache *ec;
- Object *eob;
Curve *cu;
ParticleKey key, par;
+ GuideEffectorData *data;
- float effect[3]={0.0,0.0,0.0}, distance, f_force, mindist, totforce=0.0;
- float guidevec[4], guidedir[3], rot2[4], radius, temp[3], angle, pa_loc[3], pa_zero[3]={0.0f,0.0f,0.0f};
- float veffect[3]={0.0,0.0,0.0}, guidetime;
+ float effect[3] = {0.0f, 0.0f, 0.0f}, veffect[3] = {0.0f, 0.0f, 0.0f};
+ float guidevec[4], guidedir[3], rot2[4], temp[3];
+ float guidetime, radius, angle, totstrength = 0.0f;
+ float vec_to_point[3];
- effect[0]=effect[1]=effect[2]=0.0;
+ if(effectors) for(eff = effectors->first; eff; eff=eff->next) {
+ pd = eff->pd;
- if(lb->first){
- for(ec = lb->first; ec; ec= ec->next){
- eob= ec->ob;
- if(ec->type & PSYS_EC_EFFECTOR){
- pd=eob->pd;
- if(pd->forcefield==PFIELD_GUIDE){
- cu = (Curve*)eob->data;
-
- distance=ec->distances[pa_num];
- mindist=pd->f_strength;
+ if(pd->forcefield != PFIELD_GUIDE)
+ continue;
- VECCOPY(pa_loc, ec->locations+3*pa_num);
- VECCOPY(pa_zero,pa_loc);
- VECADD(pa_zero,pa_zero,ec->firstloc);
+ data = eff->guide_data + index;
- guidetime=time/(1.0-pd->free_end);
+ if(data->strength <= 0.0f)
+ continue;
- /* WARNING: bails out with continue here */
- if(((pd->flag & PFIELD_USEMAX) && distance>pd->maxdist) || guidetime>1.0f) continue;
+ guidetime = time / (1.0 - pd->free_end);
- if(guidetime>1.0f) continue;
+ if(guidetime>1.0f)
+ continue;
- /* calculate contribution factor for this guide */
- f_force=1.0f;
- if(distance<=mindist);
- else if(pd->flag & PFIELD_USEMAX) {
- if(mindist>=pd->maxdist) f_force= 0.0f;
- else if(pd->f_power!=0.0f){
- f_force= 1.0f - (distance-mindist)/(pd->maxdist - mindist);
- f_force = (float)pow(f_force, pd->f_power);
- }
- }
- else if(pd->f_power!=0.0f){
- f_force= 1.0f/(1.0f + distance-mindist);
- f_force = (float)pow(f_force, pd->f_power);
- }
+ cu = (Curve*)eff->ob->data;
- if(pd->flag & PFIELD_GUIDE_PATH_ADD)
- where_on_path(eob, f_force*guidetime, guidevec, guidedir, NULL, &radius);
- else
- where_on_path(eob, guidetime, guidevec, guidedir, NULL, &radius);
+ if(pd->flag & PFIELD_GUIDE_PATH_ADD) {
+ if(where_on_path(eff->ob, data->strength * guidetime, guidevec, guidedir, NULL, &radius)==0)
+ return 0;
+ }
+ else {
+ if(where_on_path(eff->ob, guidetime, guidevec, guidedir, NULL, &radius)==0)
+ return 0;
+ }
- Mat4MulVecfl(ec->ob->obmat,guidevec);
- Mat4Mul3Vecfl(ec->ob->obmat,guidedir);
+ Mat4MulVecfl(eff->ob->obmat, guidevec);
+ Mat4Mul3Vecfl(eff->ob->obmat, guidedir);
- Normalize(guidedir);
+ Normalize(guidedir);
- if(guidetime!=0.0){
- /* curve direction */
- Crossf(temp, ec->firstdir, guidedir);
- angle=Inpf(ec->firstdir,guidedir)/(VecLength(ec->firstdir));
- angle=saacos(angle);
- VecRotToQuat(temp,angle,rot2);
- QuatMulVecf(rot2,pa_loc);
+ VECCOPY(vec_to_point, data->vec_to_point);
- /* curve tilt */
- VecRotToQuat(guidedir,guidevec[3]-ec->firstloc[3],rot2);
- QuatMulVecf(rot2,pa_loc);
+ if(guidetime != 0.0){
+ /* curve direction */
+ Crossf(temp, eff->guide_dir, guidedir);
+ angle = Inpf(eff->guide_dir, guidedir)/(VecLength(eff->guide_dir));
+ angle = saacos(angle);
+ VecRotToQuat(temp, angle, rot2);
+ QuatMulVecf(rot2, vec_to_point);
- //vectoquat(guidedir, pd->kink_axis, (pd->kink_axis+1)%3, q);
- //QuatMul(par.rot,rot2,q);
- }
- //else{
- // par.rot[0]=1.0f;
- // par.rot[1]=par.rot[2]=par.rot[3]=0.0f;
- //}
-
- /* curve taper */
- if(cu->taperobj)
- VecMulf(pa_loc, calc_taper(scene, cu->taperobj, (int)(f_force*guidetime*100.0), 100));
-
- else{ /* curve size*/
- if(cu->flag & CU_PATH_RADIUS) {
- VecMulf(pa_loc, radius);
- }
- }
- par.co[0]=par.co[1]=par.co[2]=0.0f;
- VECCOPY(key.co,pa_loc);
- do_prekink(&key, &par, 0, guidetime, pd->kink_freq, pd->kink_shape, pd->kink_amp, pd->kink, pd->kink_axis, 0);
- do_clump(&key, &par, guidetime, pd->clump_fac, pd->clump_pow, 1.0f);
- VECCOPY(pa_loc,key.co);
-
- VECADD(pa_loc,pa_loc,guidevec);
- VECSUB(pa_loc,pa_loc,pa_zero);
- VECADDFAC(effect,effect,pa_loc,f_force);
- VECADDFAC(veffect,veffect,guidedir,f_force);
- totforce+=f_force;
- }
- }
+ /* curve tilt */
+ VecRotToQuat(guidedir, guidevec[3] - eff->guide_loc[3], rot2);
+ QuatMulVecf(rot2, vec_to_point);
}
- if(totforce!=0.0){
- if(totforce>1.0)
- VecMulf(effect,1.0f/totforce);
- CLAMP(totforce,0.0,1.0);
- VECADD(effect,effect,pa_zero);
- VecLerpf(state->co,state->co,effect,totforce);
+ /* curve taper */
+ if(cu->taperobj)
+ VecMulf(vec_to_point, calc_taper(eff->scene, cu->taperobj, (int)(data->strength*guidetime*100.0), 100));
- Normalize(veffect);
- VecMulf(veffect,VecLength(state->vel));
- VECCOPY(state->vel,veffect);
- return 1;
+ else{ /* curve size*/
+ if(cu->flag & CU_PATH_RADIUS) {
+ VecMulf(vec_to_point, radius);
+ }
}
+ par.co[0] = par.co[1] = par.co[2] = 0.0f;
+ VECCOPY(key.co, vec_to_point);
+ do_prekink(&key, &par, 0, guidetime, pd->kink_freq, pd->kink_shape, pd->kink_amp, pd->kink, pd->kink_axis, 0);
+ do_clump(&key, &par, guidetime, pd->clump_fac, pd->clump_pow, 1.0f);
+ VECCOPY(vec_to_point, key.co);
+
+ VECADD(vec_to_point, vec_to_point, guidevec);
+ //VECSUB(pa_loc,pa_loc,pa_zero);
+ VECADDFAC(effect, effect, vec_to_point, data->strength);
+ VECADDFAC(veffect, veffect, guidedir, data->strength);
+ totstrength += data->strength;
+ }
+
+ if(totstrength != 0.0){
+ if(totstrength > 1.0)
+ VecMulf(effect, 1.0f / totstrength);
+ CLAMP(totstrength, 0.0, 1.0);
+ //VECADD(effect,effect,pa_zero);
+ VecLerpf(state->co, state->co, effect, totstrength);
+
+ Normalize(veffect);
+ VecMulf(veffect, VecLength(state->vel));
+ VECCOPY(state->vel, veffect);
+ return 1;
}
return 0;
}
@@ -2053,14 +2059,18 @@ static void do_path_effectors(ParticleSimulationData *sim, int i, ParticleCacheK
{
float force[3] = {0.0f,0.0f,0.0f}, vel[3] = {0.0f,0.0f,0.0f};
ParticleKey eff_key;
- ParticleData *pa;
+ EffectedPoint epoint;
+
+ /* Don't apply effectors for dynamic hair, otherwise the effectors don't get applied twice. */
+ if(sim->psys->flag & PSYS_HAIR_DYNAMICS)
+ return;
VECCOPY(eff_key.co,(ca-1)->co);
VECCOPY(eff_key.vel,(ca-1)->vel);
QUATCOPY(eff_key.rot,(ca-1)->rot);
- pa= sim->psys->particles+i;
- do_effectors(sim, i, pa, &eff_key, rootco, force, vel, dfra, cfra);
+ pd_point_from_particle(sim, sim->psys->particles+i, &eff_key, &epoint);
+ pdDoEffectors(sim->psys->effectors, sim->colliders, sim->psys->part->effector_weights, &epoint, force, NULL);
VecMulf(force, effector*pow((float)k / (float)steps, 100.0f * sim->psys->part->eff_hair) / (float)steps);
@@ -2777,9 +2787,9 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra)
do_path_effectors(sim, p, ca, k, steps, cache[p]->co, effector, dfra, cfra, &length, vec);
/* apply guide curves to path data */
- if(psys->effectors.first && (psys->part->flag & PART_CHILD_EFFECT)==0)
+ if(sim->psys->effectors && (psys->part->flag & PART_CHILD_EFFECT)==0)
/* ca is safe to cast, since only co and vel are used */
- do_guide(sim->scene, (ParticleKey*)ca, p, (float)k/(float)steps, &psys->effectors);
+ do_guides(sim->psys->effectors, (ParticleKey*)ca, p, (float)k/(float)steps);
/* apply lattice */
if(psys->lattice)
@@ -3187,8 +3197,6 @@ void object_remove_particle_system(Scene *scene, Object *ob)
}
static void default_particle_settings(ParticleSettings *part)
{
- int i;
-
part->type= PART_EMITTER;
part->distr= PART_DISTR_JIT;
part->draw_as = PART_DRAW_REND;
@@ -3199,7 +3207,7 @@ static void default_particle_settings(ParticleSettings *part)
part->flag=PART_REACT_MULTIPLE|PART_HAIR_GEOMETRY|PART_EDISTR|PART_TRAND;
part->sta= 1.0;
- part->end= 100.0;
+ part->end= 200.0;
part->lifetime= 50.0;
part->jitfac= 1.0;
part->totpart= 1000;
@@ -3249,10 +3257,6 @@ static void default_particle_settings(ParticleSettings *part)
part->keyed_loops = 1;
- for(i=0; i<10; i++)
- part->effector_weight[i]=1.0f;
-
-
#if 0 // XXX old animation system
part->ipo = NULL;
#endif // XXX old animation system
@@ -3261,6 +3265,9 @@ static void default_particle_settings(ParticleSettings *part)
part->simplify_rate= 1.0f;
part->simplify_transition= 0.1f;
part->simplify_viewport= 0.8;
+
+ if(!part->effector_weights)
+ part->effector_weights = BKE_add_effector_weights(NULL);
}
@@ -3348,24 +3355,6 @@ void make_local_particlesettings(ParticleSettings *part)
}
}
}
-void psys_flush_particle_settings(Scene *scene, ParticleSettings *part, int recalc)
-{
- Base *base = scene->base.first;
- ParticleSystem *psys;
- int flush;
-
- for(base = scene->base.first; base; base = base->next) {
- flush = 0;
- for(psys = base->object->particlesystem.first; psys; psys=psys->next) {
- if(psys->part == part) {
- psys->recalc |= recalc;
- flush++;
- }
- }
- if(flush)
- DAG_id_flush_update(&base->object->id, OB_RECALC_DATA);
- }
-}
/************************************************/
/* Textures */
@@ -3646,7 +3635,7 @@ static void do_child_modifiers(ParticleSimulationData *sim, ParticleTexture *pte
if(part->flag & PART_CHILD_EFFECT)
/* state is safe to cast, since only co and vel are used */
- guided = do_guide(sim->scene, (ParticleKey*)state, cpa->parent, t, &(sim->psys->effectors));
+ guided = do_guides(sim->psys->effectors, (ParticleKey*)state, cpa->parent, t);
if(guided==0){
if(part->kink)
@@ -3716,8 +3705,8 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
Mat4MulVecfl(hairmat, state->co);
Mat4Mul3Vecfl(hairmat, state->vel);
- if(psys->effectors.first && (part->flag & PART_CHILD_GUIDE)==0) {
- do_guide(sim->scene, state, p, state->time, &psys->effectors);
+ if(sim->psys->effectors && (part->flag & PART_CHILD_GUIDE)==0) {
+ do_guides(sim->psys->effectors, state, p, state->time);
/* TODO: proper velocity handling */
}
@@ -3905,8 +3894,6 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta
}
if(pa) {
- if(pa->alive == PARS_KILLED) return 0;
-
if(!always)
if((pa->alive==PARS_UNBORN && (part->flag & PART_UNBORN)==0)
|| (pa->alive==PARS_DEAD && (part->flag & PART_DIED)==0))
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 1b6d56e6459..77cef689d09 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -58,7 +58,7 @@
#include "BLI_blenlib.h"
#include "BLI_kdtree.h"
#include "BLI_kdopbvh.h"
-#include "BLI_linklist.h"
+#include "BLI_listbase.h"
#include "BLI_threads.h"
#include "BKE_anim.h"
@@ -132,9 +132,6 @@ void psys_reset(ParticleSystem *psys, int mode)
psys->totkeyed= 0;
psys->flag &= ~(PSYS_HAIR_DONE|PSYS_KEYED);
- if(psys->reactevents.first)
- BLI_freelistN(&psys->reactevents);
-
if(psys->edit && psys->free_edit) {
psys->free_edit(psys->edit);
psys->edit = NULL;
@@ -1796,8 +1793,9 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
/* and gravity in r_ve */
bpa->gravity[0] = bpa->gravity[1] = 0.0f;
bpa->gravity[2] = -1.0f;
- if(part->acc[2]!=0.0f)
- bpa->gravity[2] = part->acc[2];
+ if((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY)
+ && sim->scene->physics_settings.gravity[2]!=0.0f)
+ bpa->gravity[2] = sim->scene->physics_settings.gravity[2];
/* calculate rotation matrix */
Projf(dvec, r_vel, pa->state.ave);
@@ -1936,8 +1934,12 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
pa->dietime = pa->time + pa->lifetime;
- if(pa->time >= cfra)
+ if(pa->time > cfra)
pa->alive = PARS_UNBORN;
+ else if(pa->dietime <= cfra)
+ pa->alive = PARS_DEAD;
+ else
+ pa->alive = PARS_ALIVE;
pa->state.time = cfra;
}
@@ -2203,12 +2205,12 @@ void psys_get_pointcache_start_end(Scene *scene, ParticleSystem *psys, int *sfra
/************************************************/
/* Effectors */
/************************************************/
-static void update_particle_tree(ParticleSystem *psys)
+void psys_update_particle_tree(ParticleSystem *psys, float cfra)
{
if(psys) {
PARTICLE_P;
- if(!psys->tree || psys->tree_frame != psys->cfra) {
+ if(!psys->tree || psys->tree_frame != cfra) {
BLI_kdtree_free(psys->tree);
@@ -2216,7 +2218,10 @@ static void update_particle_tree(ParticleSystem *psys)
LOOP_SHOWN_PARTICLES {
if(pa->alive == PARS_ALIVE)
- BLI_kdtree_insert(psys->tree, p, pa->state.co, NULL);
+ if(pa->state.time == cfra)
+ BLI_kdtree_insert(psys->tree, p, pa->prev_state.co, NULL);
+ else
+ BLI_kdtree_insert(psys->tree, p, pa->state.co, NULL);
}
BLI_kdtree_balance(psys->tree);
@@ -2224,535 +2229,12 @@ static void update_particle_tree(ParticleSystem *psys)
}
}
}
-static void do_texture_effector(Tex *tex, short mode, short is_2d, float nabla, short object, float *pa_co, float obmat[4][4], float force_val, float falloff, float *field)
-{
- TexResult result[4];
- float tex_co[3], strength, mag_vec[3];
- int hasrgb;
- if(tex==NULL) return;
-
- result[0].nor = result[1].nor = result[2].nor = result[3].nor = 0;
-
- strength= force_val*falloff;
-
- VECCOPY(tex_co,pa_co);
-
- if(is_2d){
- float fac=-Inpf(tex_co,obmat[2]);
- VECADDFAC(tex_co,tex_co,obmat[2],fac);
- }
-
- if(object){
- VecSubf(tex_co,tex_co,obmat[3]);
- Mat4Mul3Vecfl(obmat,tex_co);
- }
-
- hasrgb = multitex_ext(tex, tex_co, NULL,NULL, 1, result);
-
- if(hasrgb && mode==PFIELD_TEX_RGB){
- mag_vec[0]= (0.5f-result->tr)*strength;
- mag_vec[1]= (0.5f-result->tg)*strength;
- mag_vec[2]= (0.5f-result->tb)*strength;
- }
- else{
- strength/=nabla;
-
- tex_co[0]+= nabla;
- multitex_ext(tex, tex_co, NULL,NULL, 1, result+1);
-
- tex_co[0]-= nabla;
- tex_co[1]+= nabla;
- multitex_ext(tex, tex_co, NULL,NULL, 1, result+2);
-
- tex_co[1]-= nabla;
- tex_co[2]+= nabla;
- multitex_ext(tex, tex_co, NULL,NULL, 1, result+3);
-
- if(mode==PFIELD_TEX_GRAD || !hasrgb){ /* if we dont have rgb fall back to grad */
- mag_vec[0]= (result[0].tin-result[1].tin)*strength;
- mag_vec[1]= (result[0].tin-result[2].tin)*strength;
- mag_vec[2]= (result[0].tin-result[3].tin)*strength;
- }
- else{ /*PFIELD_TEX_CURL*/
- float dbdy,dgdz,drdz,dbdx,dgdx,drdy;
-
- dbdy= result[2].tb-result[0].tb;
- dgdz= result[3].tg-result[0].tg;
- drdz= result[3].tr-result[0].tr;
- dbdx= result[1].tb-result[0].tb;
- dgdx= result[1].tg-result[0].tg;
- drdy= result[2].tr-result[0].tr;
-
- mag_vec[0]=(dbdy-dgdz)*strength;
- mag_vec[1]=(drdz-dbdx)*strength;
- mag_vec[2]=(dgdx-drdy)*strength;
- }
- }
-
- if(is_2d){
- float fac=-Inpf(mag_vec,obmat[2]);
- VECADDFAC(mag_vec,mag_vec,obmat[2],fac);
- }
-
- VecAddf(field,field,mag_vec);
-}
-static void add_to_effectors(ParticleSimulationData *sim, ListBase *lb, Object *ob)
-{
- ParticleEffectorCache *ec;
- PartDeflect *pd= ob->pd;
- short type=0,i;
-
- if(pd && ob != sim->ob){
- if(pd->forcefield == PFIELD_GUIDE) {
- if(ob->type==OB_CURVE) {
- Curve *cu= ob->data;
- if(cu->flag & CU_PATH) {
- if(cu->path==NULL || cu->path->data==NULL)
- makeDispListCurveTypes(sim->scene, ob, 0);
- if(cu->path && cu->path->data) {
- type |= PSYS_EC_EFFECTOR;
- }
- }
- }
- }
- else if(pd->forcefield)
- {
- type |= PSYS_EC_EFFECTOR;
- }
- }
-
- if(pd && pd->deflect)
- type |= PSYS_EC_DEFLECT;
-
- if(type){
- ec= MEM_callocN(sizeof(ParticleEffectorCache), "effector cache");
- ec->ob= ob;
- ec->type=type;
- ec->distances=0;
- ec->locations=0;
- ec->rng = rng_new(1);
- rng_srandom(ec->rng, (unsigned int)(ceil(PIL_check_seconds_timer()))); // use better seed
-
- BLI_addtail(lb, ec);
- }
-
- type=0;
-
- /* add particles as different effectors */
- if(ob->particlesystem.first){
- ParticleSystem *epsys=ob->particlesystem.first;
- ParticleSettings *epart=0;
- //Object *tob;
-
- for(i=0; epsys; epsys=epsys->next,i++){
- if(!psys_check_enabled(ob, epsys))
- continue;
- type=0;
- if(epsys!=sim->psys || (sim->psys->part->flag & PART_SELF_EFFECT)){
- epart=epsys->part;
-
- if((epsys->part->pd && epsys->part->pd->forcefield)
- || (epsys->part->pd2 && epsys->part->pd2->forcefield))
- {
- type=PSYS_EC_PARTICLE;
- }
-
- //if(epart->type==PART_REACTOR) {
- // tob=epsys->target_ob;
- // if(tob==0)
- // tob=ob;
- // if(BLI_findlink(&tob->particlesystem,epsys->target_psys-1)==sim->psys)
- // type|=PSYS_EC_REACTOR;
- //}
-
- if(type){
- ec= MEM_callocN(sizeof(ParticleEffectorCache), "effector cache");
- ec->ob= ob;
- ec->type=type;
- ec->psys_nbr=i;
- ec->rng = rng_new(1);
- rng_srandom(ec->rng, (unsigned int)(ceil(PIL_check_seconds_timer())));
-
- BLI_addtail(lb, ec);
- }
- }
- }
-
- }
-}
-
-static void psys_init_effectors_recurs(ParticleSimulationData *sim, Object *ob, ListBase *listb, int level)
-{
- Group *group;
- GroupObject *go;
- unsigned int layer= sim->ob->lay;
-
- if(level>MAX_DUPLI_RECUR) return;
-
- if(ob->lay & layer) {
- if(ob->pd || ob->particlesystem.first)
- add_to_effectors(sim, listb, ob);
-
- if(ob->dup_group) {
- group= ob->dup_group;
- for(go= group->gobject.first; go; go= go->next)
- psys_init_effectors_recurs(sim, go->ob, listb, level+1);
- }
- }
-}
-
-static void psys_init_effectors(ParticleSimulationData *sim, Group *group)
-{
- ListBase *listb= &sim->psys->effectors;
- Base *base;
-
- listb->first=listb->last=0;
-
- if(group) {
- GroupObject *go;
-
- for(go= group->gobject.first; go; go= go->next)
- psys_init_effectors_recurs(sim, go->ob, listb, 0);
- }
- else {
- for(base = sim->scene->base.first; base; base= base->next)
- psys_init_effectors_recurs(sim, base->object, listb, 0);
- }
-}
-
-void psys_end_effectors(ParticleSystem *psys)
-{
- /* NOTE:
- ec->ob is not valid in here anymore! - dg
- */
- ParticleEffectorCache *ec = psys->effectors.first;
-
- for(; ec; ec= ec->next){
- if(ec->distances)
- MEM_freeN(ec->distances);
-
- if(ec->locations)
- MEM_freeN(ec->locations);
-
- if(ec->face_minmax)
- MEM_freeN(ec->face_minmax);
-
- if(ec->vert_cos)
- MEM_freeN(ec->vert_cos);
-
- if(ec->tree)
- BLI_kdtree_free(ec->tree);
-
- if(ec->rng)
- rng_free(ec->rng);
- }
-
- BLI_freelistN(&psys->effectors);
-}
-
-/* precalcs effectors and returns 1 if there were any collision object
- * so collision checks can be avoided as quickly as possible */
-static int precalc_effectors(ParticleSimulationData *sim, float cfra)
-{
- ParticleSystem *psys = sim->psys;
- ListBase *lb=&psys->effectors;
- ParticleEffectorCache *ec;
- ParticleSettings *part=psys->part;
- PARTICLE_P;
- int totpart, collision = 0;
- float vec2[3],loc[3],radius,*co=0;
-
- for(ec= lb->first; ec; ec= ec->next) {
- PartDeflect *pd= ec->ob->pd;
- co = NULL;
-
- if(ec->type==PSYS_EC_EFFECTOR && pd->forcefield==PFIELD_GUIDE && ec->ob->type==OB_CURVE
- && part->phystype!=PART_PHYS_BOIDS) {
- float vec[4];
-
- where_on_path(ec->ob, 0.0, vec, vec2, NULL, &radius);
-
- Mat4MulVecfl(ec->ob->obmat,vec);
- Mat4Mul3Vecfl(ec->ob->obmat,vec2);
-
- QUATCOPY(ec->firstloc,vec);
- VECCOPY(ec->firstdir,vec2);
-
- /* TODO - use 'radius' to adjust the effector */
-
- totpart=psys->totpart;
-
- if(totpart){
- ec->distances=MEM_callocN(totpart*sizeof(float),"particle distances");
- ec->locations=MEM_callocN(totpart*3*sizeof(float),"particle locations");
-
- LOOP_PARTICLES {
- if(part->from == PART_FROM_PARTICLE) {
- VECCOPY(loc, pa->fuv);
- }
- else
- psys_particle_on_emitter(sim->psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,0,0,0,0,0);
-
- Mat4MulVecfl(sim->ob->obmat,loc);
- ec->distances[p]=VecLenf(loc,vec);
- VECSUB(loc,loc,vec);
- VECCOPY(ec->locations+3*p,loc);
- }
- }
- }
- else if(ec->type==PSYS_EC_PARTICLE){
- ParticleSimulationData esim = {sim->scene, ec->ob, BLI_findlink(&ec->ob->particlesystem, ec->psys_nbr), NULL};
- ParticleSettings *epart = esim.psys->part;
- ParticleData *epa;
- int p, totepart = esim.psys->totpart;
-
- if(psys->part->phystype==PART_PHYS_BOIDS){
- ParticleKey state;
- PartDeflect *pd;
-
- pd= epart->pd;
- if(pd->forcefield==PFIELD_FORCE && totepart){
- KDTree *tree;
-
- tree=BLI_kdtree_new(totepart);
- ec->tree=tree;
-
- for(p=0, epa=esim.psys->particles; p<totepart; p++,epa++)
- if(epa->alive==PARS_ALIVE && psys_get_particle_state(&esim,p,&state,0))
- BLI_kdtree_insert(tree, p, state.co, NULL);
-
- BLI_kdtree_balance(tree);
- }
- }
-
- }
- else if(ec->type==PSYS_EC_DEFLECT) {
- CollisionModifierData *collmd = ( CollisionModifierData * ) ( modifiers_findByType ( ec->ob, eModifierType_Collision ) );
- if(collmd) {
- collision_move_object(collmd, 1.0, 0.0);
- collision = 1;
- }
- }
- }
-
- return collision;
-}
-/* updates particle effectors and returns if any collision objects were found */
-int psys_update_effectors(ParticleSimulationData *sim, float cfra, int precalc)
-{
- psys_end_effectors(sim->psys);
- psys_init_effectors(sim, sim->psys->part->eff_group);
- return (precalc ? precalc_effectors(sim, cfra) : 0);
-}
-int effector_find_co(Scene *scene, float *pco, SurfaceModifierData *sur, Object *ob, PartDeflect *pd, float *co, float *nor, float *vel, int *index)
+static void psys_update_effectors(ParticleSimulationData *sim)
{
- SurfaceModifierData *surmd = NULL;
- int ret = 0;
-
- if(sur)
- surmd = sur;
- else if(pd && pd->flag&PFIELD_SURFACE)
- {
- surmd = (SurfaceModifierData *)modifiers_findByType ( ob, eModifierType_Surface );
- }
-
- if(surmd) {
- /* closest point in the object surface is an effector */
- BVHTreeNearest nearest;
-
- nearest.index = -1;
- nearest.dist = FLT_MAX;
-
- BLI_bvhtree_find_nearest(surmd->bvhtree->tree, pco, &nearest, surmd->bvhtree->nearest_callback, surmd->bvhtree);
-
- if(nearest.index != -1) {
- VECCOPY(co, nearest.co);
-
- if(nor) {
- VECCOPY(nor, nearest.no);
- }
-
- if(vel) {
- MFace *mface = CDDM_get_face(surmd->dm, nearest.index);
-
- VECCOPY(vel, surmd->v[mface->v1].co);
- VecAddf(vel, vel, surmd->v[mface->v2].co);
- VecAddf(vel, vel, surmd->v[mface->v3].co);
- if(mface->v4)
- VecAddf(vel, vel, surmd->v[mface->v4].co);
-
- VecMulf(vel, mface->v4 ? 0.25f : 0.333f);
- }
-
- if(index)
- *index = nearest.index;
-
- ret = 1;
- }
- else {
- co[0] = co[1] = co[2] = 0.0f;
-
- if(nor)
- nor[0] = nor[1] = nor[2] = 0.0f;
-
- if(vel)
- vel[0] = vel[1] = vel[2] = 0.0f;
- }
- }
- else {
- /* use center of object for distance calculus */
- VECCOPY(co, ob->obmat[3]);
-
- if(nor) {
- VECCOPY(nor, ob->obmat[2]);
- }
-
- if(vel) {
- Object obcopy = *ob;
-
- VECCOPY(vel, ob->obmat[3]);
-
- where_is_object_time(scene, ob, scene->r.cfra - 1.0);
-
- VecSubf(vel, vel, ob->obmat[3]);
-
- *ob = obcopy;
- }
- }
-
- return ret;
-}
-/* calculate forces that all effectors apply to a particle*/
-void do_effectors(ParticleSimulationData *sim, int pa_no, ParticleData *pa, ParticleKey *state, float *rootco, float *force_field, float *vel,float framestep, float cfra)
-{
- Object *eob;
- ParticleSystem *psys = sim->psys;
- ParticleSettings *epart;
- ParticleData *epa;
- ParticleKey estate;
- PartDeflect *pd;
- ListBase *lb=&psys->effectors;
- ParticleEffectorCache *ec;
- float distance, vec_to_part[3], pco[3], co[3];
- float falloff, charge = 0.0f, strength;
- int p, face_index=-1;
-
- /* check all effector objects for interaction */
- if(lb->first){
- if(psys->part->pd && psys->part->pd->forcefield==PFIELD_CHARGE){
- /* Only the charge of the effected particle is used for
- interaction, not fall-offs. If the fall-offs aren't the
- same this will be unphysical, but for animation this
- could be the wanted behavior. If you want physical
- correctness the fall-off should be spherical 2.0 anyways.
- */
- charge = psys->part->pd->f_strength;
- }
- if(psys->part->pd2 && psys->part->pd2->forcefield==PFIELD_CHARGE){
- charge += psys->part->pd2->f_strength;
- }
- for(ec = lb->first; ec; ec= ec->next){
- eob= ec->ob;
- if(ec->type & PSYS_EC_EFFECTOR){
- pd=eob->pd;
- if(psys->part->type!=PART_HAIR && psys->part->integrator)
- where_is_object_time(sim->scene, eob, cfra);
-
- if(pd && pd->flag&PFIELD_SURFACE) {
- float velocity[3];
- /* using velocity corrected location allows for easier sliding over effector surface */
- VecCopyf(velocity, state->vel);
- VecMulf(velocity, psys_get_timestep(sim));
- VecAddf(pco, state->co, velocity);
- }
- else
- VECCOPY(pco, state->co);
-
- effector_find_co(sim->scene, pco, NULL, eob, pd, co, NULL, NULL, &face_index);
-
- VecSubf(vec_to_part, state->co, co);
-
- distance = VecLength(vec_to_part);
-
- falloff=effector_falloff(pd,eob->obmat[2],vec_to_part);
-
- strength = pd->f_strength * psys->part->effector_weight[0] * psys->part->effector_weight[pd->forcefield];
-
- if(falloff<=0.0f)
- ; /* don't do anything */
- else if(pd->forcefield==PFIELD_TEXTURE) {
- do_texture_effector(pd->tex, pd->tex_mode, pd->flag&PFIELD_TEX_2D, pd->tex_nabla,
- pd->flag & PFIELD_TEX_OBJECT, (pd->flag & PFIELD_TEX_ROOTCO) ? rootco : state->co, eob->obmat,
- strength, falloff, force_field);
- } else {
- do_physical_effector(sim->scene, eob, state->co, pd->forcefield,strength,distance,
- falloff,0.0,pd->f_damp,eob->obmat[2],vec_to_part,
- state->vel,force_field,pd->flag&PFIELD_PLANAR,ec->rng,pd->f_noise,charge,pa->size);
- }
- }
- if(ec->type & PSYS_EC_PARTICLE){
- ParticleSimulationData esim = {sim->scene, eob, BLI_findlink(&eob->particlesystem,ec->psys_nbr), NULL};
- int totepart, i;
-
- epart = esim.psys->part;
- pd = epart->pd;
- totepart = esim.psys->totpart;
-
- if(totepart <= 0)
- continue;
-
- if(pd && pd->forcefield==PFIELD_HARMONIC){
- /* every particle is mapped to only one harmonic effector particle */
- p= pa_no%esim.psys->totpart;
- totepart= p+1;
- }
- else{
- p=0;
- }
-
- esim.psys->lattice= psys_get_lattice(sim);
-
- for(; p<totepart; p++){
- /* particle skips itself as effector */
- if(esim.psys == psys && p == pa_no) continue;
-
- epa = esim.psys->particles + p;
- estate.time = cfra;
- if(psys_get_particle_state(&esim, p, &estate, 0)){
- VECSUB(vec_to_part, state->co, estate.co);
- distance = VecLength(vec_to_part);
-
- for(i=0, pd = epart->pd; i<2; i++,pd = epart->pd2) {
- if(pd==NULL || pd->forcefield==0) continue;
-
- falloff = effector_falloff(pd, estate.vel, vec_to_part);
-
- strength = pd->f_strength * psys->part->effector_weight[0] * psys->part->effector_weight[pd->forcefield];
-
- if(falloff<=0.0f)
- ; /* don't do anything */
- else
- do_physical_effector(sim->scene, eob, state->co, pd->forcefield,strength,distance,
- falloff,epart->size,pd->f_damp,estate.vel,vec_to_part,
- state->vel,force_field,0, ec->rng, pd->f_noise,charge,pa->size);
- }
- }
- else if(pd && pd->forcefield==PFIELD_HARMONIC && cfra-framestep <= epa->dietime && cfra>epa->dietime){
- /* first step after key release */
- psys_get_particle_state(&esim, p, &estate, 1);
- VECADD(vel, vel, estate.vel);
- /* TODO: add rotation handling here too */
- }
- }
-
- if(esim.psys->lattice){
- end_latt_deform(esim.psys->lattice);
- esim.psys->lattice= NULL;
- }
- }
- }
- }
+ pdEndEffectors(&sim->psys->effectors);
+ sim->psys->effectors = pdInitEffectors(sim->scene, sim->ob, sim->psys, sim->psys->part->effector_weights);
+ precalc_guides(sim, sim->psys->effectors);
}
/************************************************/
@@ -2763,9 +2245,10 @@ static void apply_particle_forces(ParticleSimulationData *sim, int p, float dfra
{
ParticleSettings *part = sim->psys->part;
ParticleData *pa = sim->psys->particles + p;
+ EffectedPoint epoint;
ParticleKey states[5], tkey;
float timestep = psys_get_timestep(sim);
- float force[3],tvel[3],dx[4][3],dv[4][3];
+ float force[3],impulse[3],dx[4][3],dv[4][3];
float dtime=dfra*timestep, time, pa_mass=part->mass, fac, fra=sim->psys->cfra;
int i, steps=1;
@@ -2791,10 +2274,11 @@ static void apply_particle_forces(ParticleSimulationData *sim, int p, float dfra
for(i=0; i<steps; i++){
force[0]=force[1]=force[2]=0.0;
- tvel[0]=tvel[1]=tvel[2]=0.0;
+ impulse[0]=impulse[1]=impulse[2]=0.0;
/* add effectors */
- if(part->type != PART_HAIR)
- do_effectors(sim, p, pa, states+i, states->co, force, tvel, dfra, fra);
+ pd_point_from_particle(sim, pa, states+i, &epoint);
+ if(part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR)
+ pdDoEffectors(sim->psys->effectors, sim->colliders, part->effector_weights, &epoint, force, impulse);
/* calculate air-particle interaction */
if(part->dragfac!=0.0f){
@@ -2813,10 +2297,17 @@ static void apply_particle_forces(ParticleSimulationData *sim, int p, float dfra
VecMulf(force,1.0f/pa_mass);
/* add global acceleration (gravitation) */
- VECADD(force,force,part->acc);
+ if(sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY
+ /* normal gravity is too strong for hair so it's disabled by default */
+ && (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR)) {
+ float gravity[3];
+ VECCOPY(gravity, sim->scene->physics_settings.gravity);
+ VecMulf(gravity, part->effector_weights->global_gravity);
+ VECADD(force,force,gravity);
+ }
/* calculate next state */
- VECADD(states[i].vel,states[i].vel,tvel);
+ VECADD(states[i].vel,states[i].vel,impulse);
switch(part->integrator){
case PART_INT_EULER:
@@ -2889,6 +2380,8 @@ static void apply_particle_forces(ParticleSimulationData *sim, int p, float dfra
if(part->dampfac!=0.0)
VecMulf(pa->state.vel,1.0f-part->dampfac);
+ VECCOPY(pa->state.ave, states->ave);
+
/* finally we do guides */
time=(cfra-pa->time)/pa->lifetime;
CLAMP(time,0.0,1.0);
@@ -2898,7 +2391,7 @@ static void apply_particle_forces(ParticleSimulationData *sim, int p, float dfra
tkey.time=pa->state.time;
if(part->type != PART_HAIR) {
- if(do_guide(sim->scene, &tkey, p, time, &sim->psys->effectors)) {
+ if(do_guides(sim->psys->effectors, &tkey, p, time)) {
VECCOPY(pa->state.co,tkey.co);
/* guides don't produce valid velocity */
VECSUB(pa->state.vel,tkey.co,pa->prev_state.co);
@@ -3129,7 +2622,8 @@ void particle_intersect_face(void *userdata, int index, const BVHTreeRay *ray, B
VECCOPY(col->vel,vel);
- col->ob = col->ob_t;
+ col->hit_ob = col->ob;
+ col->hit_md = col->md;
}
}
}
@@ -3146,7 +2640,8 @@ void particle_intersect_face(void *userdata, int index, const BVHTreeRay *ray, B
VECCOPY(col->vel,vel);
- col->ob = col->ob_t;
+ col->hit_ob = col->ob;
+ col->hit_md = col->md;
}
}
}
@@ -3163,13 +2658,11 @@ void particle_intersect_face(void *userdata, int index, const BVHTreeRay *ray, B
/* 1. check for all possible deflectors for closest intersection on particle path */
/* 2. if deflection was found kill the particle or calculate new coordinates */
static void deflect_particle(ParticleSimulationData *sim, int p, float dfra, float cfra){
- Object *ob = NULL, *skip_ob = NULL;
+ Object *ground_ob = NULL;
ParticleSettings *part = sim->psys->part;
- ListBase *lb=&sim->psys->effectors;
- ParticleEffectorCache *ec;
- ParticleKey reaction_state;
- ParticleCollision col;
ParticleData *pa = sim->psys->particles + p;
+ ParticleCollision col;
+ ColliderCache *coll;
BVHTreeRayHit hit;
float ray_dir[3], zerovec[3]={0.0,0.0,0.0};
float radius = ((part->flag & PART_SIZE_DEFL)?pa->size:0.0f), boid_z = 0.0f;
@@ -3185,11 +2678,11 @@ static void deflect_particle(ParticleSimulationData *sim, int p, float dfra, flo
BoidParticle *bpa = pa->boid;
radius = pa->size;
boid_z = pa->state.co[2];
- skip_ob = bpa->ground;
+ ground_ob = bpa->ground;
}
/* 10 iterations to catch multiple deflections */
- if(lb->first) while(deflections < max_deflections){
+ if(sim->colliders) while(deflections < max_deflections){
/* 1. */
VECSUB(ray_dir, col.co2, col.co1);
@@ -3201,32 +2694,25 @@ static void deflect_particle(ParticleSimulationData *sim, int p, float dfra, flo
if(hit.dist == 0.0f)
hit.dist = col.ray_len = 0.000001f;
- for(ec=lb->first; ec; ec=ec->next){
- if(ec->type & PSYS_EC_DEFLECT){
- ob= ec->ob;
-
- /* for boids: don't check with current ground object */
- if(ob==skip_ob)
- continue;
-
- /* particles should not collide with emitter at birth */
- if(ob==sim->ob && pa->time < cfra && pa->time >= sim->psys->cfra)
- continue;
+ for(coll = sim->colliders->first; coll; coll=coll->next){
+ /* for boids: don't check with current ground object */
+ if(coll->ob == ground_ob)
+ continue;
- if(part->type!=PART_HAIR)
- where_is_object_time(sim->scene, sim->ob, cfra);
+ /* particles should not collide with emitter at birth */
+ if(coll->ob == sim->ob && pa->time < cfra && pa->time >= sim->psys->cfra)
+ continue;
- col.md = ( CollisionModifierData * ) ( modifiers_findByType ( ec->ob, eModifierType_Collision ) );
- col.ob_t = ob;
+ col.ob = coll->ob;
+ col.md = coll->collmd;
- if(col.md && col.md->bvhtree)
- BLI_bvhtree_ray_cast(col.md->bvhtree, col.co1, ray_dir, radius, &hit, particle_intersect_face, &col);
- }
+ if(col.md && col.md->bvhtree)
+ BLI_bvhtree_ray_cast(col.md->bvhtree, col.co1, ray_dir, radius, &hit, particle_intersect_face, &col);
}
/* 2. */
if(hit.index>=0) {
- PartDeflect *pd = col.ob->pd;
+ PartDeflect *pd = col.hit_ob->pd;
int through = (BLI_frand() < pd->pdef_perm) ? 1 : 0;
float co[3]; /* point of collision */
float vec[3]; /* movement through collision */
@@ -3253,9 +2739,6 @@ static void deflect_particle(ParticleSimulationData *sim, int p, float dfra, flo
/* particle is dead so we don't need to calculate further */
deflections=max_deflections;
-
- /* store for reactors */
- copy_particle_key(&reaction_state, &pa->state, 0);
}
else {
float nor_vec[3], tan_vec[3], tan_vel[3], vel[3];
@@ -3416,7 +2899,7 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra)
if((part->type==PART_HAIR || psys->flag&PSYS_KEYED || psys->pointcache->flag & PTCACHE_BAKED)==0)
skip = 1; /* only hair, keyed and baked stuff can have paths */
- else if(part->ren_as != PART_DRAW_PATH)
+ else if(part->ren_as != PART_DRAW_PATH && !(part->type==PART_HAIR && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)))
skip = 1; /* particle visualization must be set as path */
else if(!psys->renderdata) {
if(part->draw_as != PART_DRAW_REND)
@@ -3555,8 +3038,11 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
psys->hair_out_dm->release(psys->hair_out_dm);
psys->clmd->point_cache = psys->pointcache;
+ psys->clmd->sim_parms->effector_weights = psys->part->effector_weights;
psys->hair_out_dm = clothModifier_do(psys->clmd, sim->scene, sim->ob, dm, 0, 0);
+
+ psys->clmd->sim_parms->effector_weights = NULL;
}
static void hair_step(ParticleSimulationData *sim, float cfra)
{
@@ -3586,7 +3072,7 @@ static void hair_step(ParticleSimulationData *sim, float cfra)
if(psys->part->type==PART_HAIR && psys->flag & PSYS_HAIR_DYNAMICS)
do_hair_dynamics(sim);
- psys_update_effectors(sim, cfra, 1);
+ psys_update_effectors(sim);
psys_update_path_cache(sim, cfra);
@@ -3653,7 +3139,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
BoidBrainData bbd;
PARTICLE_P;
float timestep;
- int totpart, check_collisions = 0;
+ int totpart;
/* current time */
float ctime, ipotime; // XXX old animation system
/* frame & time changes */
@@ -3665,7 +3151,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
totpart=psys->totpart;
- timestep=psys_get_timestep(sim);
+ timestep = psys_get_timestep(sim);
dtime= dfra*timestep;
ctime= cfra*timestep;
ipotime= cfra; // XXX old animation system
@@ -3703,15 +3189,6 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
}
else{
pa->loop = 0;
- if(cfra <= pa->time)
- pa->alive = PARS_UNBORN;
- /* without dynamics the state is allways known so no need to kill */
- else if(ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED)){
- if(cfra < pa->dietime)
- pa->alive = PARS_ALIVE;
- }
- else
- pa->alive = PARS_KILLED;
}
}
@@ -3721,7 +3198,10 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
else{
BLI_srandom(31415926 + (int)cfra + psys->seed);
- psys_update_effectors(sim, cfra, 1);
+ psys_update_effectors(sim);
+
+ if(part->type != PART_HAIR)
+ sim->colliders = get_collider_cache(sim->scene, NULL);
if(part->phystype==PART_PHYS_BOIDS){
ParticleTarget *pt = psys->targets.first;
@@ -3731,13 +3211,13 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
bbd.dfra = dfra;
bbd.timestep = timestep;
- update_particle_tree(psys);
+ psys_update_particle_tree(psys, cfra);
boids_precalc_rules(part, cfra);
for(; pt; pt=pt->next) {
if(pt->ob)
- update_particle_tree(BLI_findlink(&pt->ob->particlesystem, pt->psys-1));
+ psys_update_particle_tree(BLI_findlink(&pt->ob->particlesystem, pt->psys-1), cfra);
}
}
@@ -3798,7 +3278,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
apply_particle_forces(sim, p, pa_dfra, cfra);
/* deflection */
- if(check_collisions)
+ if(sim->colliders)
deflect_particle(sim, p, pa_dfra, cfra);
/* rotations */
@@ -3812,7 +3292,8 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
boid_body(&bbd, pa);
/* deflection */
- deflect_particle(sim, p, pa_dfra, cfra);
+ if(sim->colliders)
+ deflect_particle(sim, p, pa_dfra, cfra);
}
break;
}
@@ -3837,9 +3318,9 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
//push_reaction(ob,psys,p,PART_EVENT_NEAR,&pa->state);
}
}
+
+ free_collider_cache(&sim->colliders);
}
- if(psys->reactevents.first)
- BLI_freelistN(&psys->reactevents);
if(tree)
BLI_kdtree_free(tree);
@@ -3860,7 +3341,7 @@ static void cached_step(ParticleSimulationData *sim, float cfra)
if(part->from!=PART_FROM_PARTICLE)
vg_size= psys_cache_vgroup(sim->psmd->dm,psys,PSYS_VG_SIZE);
- psys_update_effectors(sim, cfra, 1);
+ psys_update_effectors(sim);
disp= (float)get_current_display_percentage(psys)/100.0f;
@@ -4195,6 +3676,13 @@ static void system_step(ParticleSimulationData *sim, float cfra)
else if(framenr > endframe) {
framenr= endframe;
}
+
+ if(framenr == startframe) {
+ BKE_ptcache_id_reset(sim->scene, &pid, PTCACHE_RESET_OUTDATED);
+ cache->simframe= framenr;
+ cache->flag |= PTCACHE_SIMULATION_VALID;
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+ }
}
/* verify if we need to reallocate */
@@ -4226,7 +3714,7 @@ static void system_step(ParticleSimulationData *sim, float cfra)
if(alloc) {
realloc_particles(sim, totpart);
- if(usecache && !only_children_changed) {
+ if(oldtotpart && usecache && !only_children_changed) {
BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
BKE_ptcache_id_from_particles(&pid, sim->ob, psys);
}
@@ -4286,7 +3774,7 @@ static void system_step(ParticleSimulationData *sim, float cfra)
pa->alive = PARS_ALIVE;
}
}
- else if(sim->ob->id.lib || (cache->flag & PTCACHE_BAKED)) {
+ else if(cfra != startframe && (sim->ob->id.lib || (cache->flag & PTCACHE_BAKED))) {
psys_reset(psys, PSYS_RESET_CACHE_MISS);
psys->cfra=cfra;
psys->recalc = 0;
@@ -4383,7 +3871,7 @@ static int hair_needs_recalc(ParticleSystem *psys)
/* main particle update call, checks that things are ok on the large scale before actual particle calculations */
void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
{
- ParticleSimulationData sim = {scene, ob, psys, NULL};
+ ParticleSimulationData sim = {scene, ob, psys, NULL, NULL};
float cfra;
/* drawdata is outdated after ANY change */
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 3915a6901a0..bffe4566f74 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -292,6 +292,9 @@ static void ptcache_interpolate_particle(int index, void *psys_v, void **data, f
else
BKE_ptcache_make_particle_key(keys+2, 0, data, cfra2);
+ if(cfra > pa->time)
+ cfra1 = MAX2(cfra1, pa->time);
+
dfra = cfra2 - cfra1;
VecMulf(keys[1].vel, dfra / frs_sec);
@@ -2266,6 +2269,7 @@ void BKE_ptcache_make_cache(PTCacheBaker* baker)
}
}
}
+ BLI_freelistN(&pidlist2);
}
if(bake || cache->flag & PTCACHE_REDO_NEEDED)
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index b3f00f884bc..4f72ca96f5f 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -400,6 +400,10 @@ Scene *add_scene(char *name)
sce->toolsettings->proportional_size = 1.0f;
+ sce->physics_settings.gravity[0] = 0.0f;
+ sce->physics_settings.gravity[1] = 0.0f;
+ sce->physics_settings.gravity[2] = -9.81f;
+ sce->physics_settings.flag = PHYS_GLOBAL_GRAVITY;
sce->unit.scale_length = 1.0f;
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 62463b3d555..4f7a8cda81b 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -832,8 +832,7 @@ static void smoke_calc_domain(Scene *scene, Object *ob, SmokeModifierData *smd)
size_t i = 0;
size_t index = 0;
int badcell = 0;
- if(pa->alive == PARS_KILLED) continue;
- else if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0) continue;
+ if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0) continue;
else if(pa->alive == PARS_DEAD && (part->flag & PART_DIED)==0) continue;
else if(pa->flag & (PARS_UNEXIST+PARS_NO_DISP)) continue;
// VECCOPY(pos, pa->state.co);
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 450a64d72eb..089f2a5ebfb 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1550,11 +1550,14 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
float f,windfactor = 0.25f;
/*see if we have wind*/
if(do_effector) {
+ EffectedPoint epoint;
float speed[3]={0.0f,0.0f,0.0f};
float pos[3];
VecMidf(pos, sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos);
VecMidf(vel, sb->bpoint[bs->v1].vec , sb->bpoint[bs->v2].vec);
- pdDoEffectors(scene, do_effector, pos, force, speed, (float)scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);
+ pd_point_from_soft(scene, pos, vel, -1, &epoint);
+ pdDoEffectors(do_effector, NULL, sb->effector_weights, &epoint, force, speed);
+
VecMulf(speed,windfactor);
VecAddf(vel,vel,speed);
}
@@ -1589,14 +1592,13 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
static void scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow)
{
SoftBody *sb = ob->soft;
- ListBase *do_effector= NULL;
+ ListBase *do_effector = NULL;
- do_effector= pdInitEffectors(scene, ob,NULL);
+ do_effector = pdInitEffectors(scene, ob, NULL, sb->effector_weights);
if (sb){
_scan_for_ext_spring_forces(scene, ob, timenow, 0, sb->totspring, do_effector);
}
- if(do_effector)
- pdEndEffectors(do_effector);
+ pdEndEffectors(&do_effector);
}
static void *exec_scan_for_ext_spring_forces(void *data)
@@ -1614,7 +1616,7 @@ static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,
int i, totthread,left,dec;
int lowsprings =100; /* wild guess .. may increase with better thread management 'above' or even be UI option sb->spawn_cf_threads_nopts */
- do_effector= pdInitEffectors(scene, ob,NULL);
+ do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights);
/* figure the number of threads while preventing pretty pointless threading overhead */
if(scene->r.mode & R_FIXED_THREADS)
@@ -1661,9 +1663,8 @@ static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,
exec_scan_for_ext_spring_forces(&sb_threads[0]);
/* clean up */
MEM_freeN(sb_threads);
-
- if(do_effector)
- pdEndEffectors(do_effector);
+
+ pdEndEffectors(&do_effector);
}
@@ -2226,19 +2227,22 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
/* done goal stuff */
/* gravitation */
- if (sb){
- float gravity = sb->grav * sb_grav_force_scale(ob);
- bp->force[2]-= gravity*bp->mass; /* individual mass of node here */
+ if (sb && scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY){
+ float gravity[3];
+ VECCOPY(gravity, scene->physics_settings.gravity);
+ VecMulf(gravity, sb_grav_force_scale(ob)*bp->mass*sb->effector_weights->global_gravity); /* individual mass of node here */
+ VecAddf(bp->force, bp->force, gravity);
}
/* particle field & vortex */
if(do_effector) {
+ EffectedPoint epoint;
float kd;
float force[3]= {0.0f, 0.0f, 0.0f};
float speed[3]= {0.0f, 0.0f, 0.0f};
float eval_sb_fric_force_scale = sb_fric_force_scale(ob); /* just for calling function once */
-
- pdDoEffectors(scene, do_effector, bp->pos, force, speed, (float)scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);
+ pd_point_from_soft(scene, bp->pos, bp->vec, sb->bpoint-bp, &epoint);
+ pdDoEffectors(do_effector, NULL, sb->effector_weights, &epoint, force, speed);
/* apply forcefield*/
VecMulf(force,fieldfactor* eval_sb_fric_force_scale);
@@ -2341,6 +2345,7 @@ static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float t
left = totpoint;
dec = totpoint/totthread +1;
for(i=0; i<totthread; i++) {
+ sb_threads[i].scene = scene;
sb_threads[i].ob = ob;
sb_threads[i].forcetime = forcetime;
sb_threads[i].timenow = timenow;
@@ -2381,7 +2386,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
*/
SoftBody *sb= ob->soft; /* is supposed to be there */
BodyPoint *bproot;
- ListBase *do_effector;
+ ListBase *do_effector = NULL;
float iks, gravity;
float fieldfactor = -1.0f, windfactor = 0.25;
int do_deflector,do_selfcollision,do_springcollision,do_aero;
@@ -2401,7 +2406,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
sb_sfesf_threads_run(scene, ob, timenow,sb->totspring,NULL);
/* after spring scan because it uses Effoctors too */
- do_effector= pdInitEffectors(scene, ob,NULL);
+ do_effector= pdInitEffectors(scene, ob, NULL, sb->effector_weights);
if (do_deflector) {
float defforce[3];
@@ -2414,7 +2419,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
if (ob->softflag & OB_SB_FACECOLL) scan_for_ext_face_forces(ob,timenow);
/* finish matrix and solve */
- if(do_effector) pdEndEffectors(do_effector);
+ pdEndEffectors(&do_effector);
}
@@ -2443,8 +2448,8 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
BodyPoint *bp;
BodyPoint *bproot;
BodySpring *bs;
- ListBase *do_effector;
- float iks, ks, kd, gravity;
+ ListBase *do_effector = NULL;
+ float iks, ks, kd, gravity[3] = {0.0f,0.0f,0.0f};
float fieldfactor = -1.0f, windfactor = 0.25f;
float tune = sb->ballstiff;
int a, b, do_deflector,do_selfcollision,do_springcollision,do_aero;
@@ -2460,7 +2465,10 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
*/
- gravity = sb->grav * sb_grav_force_scale(ob);
+ if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY){
+ VECCOPY(gravity, scene->physics_settings.gravity);
+ VecMulf(gravity, sb_grav_force_scale(ob)*sb->effector_weights->global_gravity);
+ }
/* check conditions for various options */
do_deflector= query_external_colliders(scene, ob);
@@ -2473,7 +2481,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
if (do_springcollision || do_aero) scan_for_ext_spring_forces(scene, ob, timenow);
/* after spring scan because it uses Effoctors too */
- do_effector= pdInitEffectors(scene, ob,NULL);
+ do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights);
if (do_deflector) {
float defforce[3];
@@ -2631,16 +2639,17 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/* gravitation */
- bp->force[2]-= gravity*bp->mass; /* individual mass of node here */
+ VECADDFAC(bp->force, bp->force, gravity, bp->mass); /* individual mass of node here */
/* particle field & vortex */
if(do_effector) {
+ EffectedPoint epoint;
float force[3]= {0.0f, 0.0f, 0.0f};
float speed[3]= {0.0f, 0.0f, 0.0f};
float eval_sb_fric_force_scale = sb_fric_force_scale(ob); /* just for calling function once */
-
- pdDoEffectors(scene, do_effector, bp->pos, force, speed, (float)scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);
+ pd_point_from_soft(scene, bp->pos, bp->vec, sb->bpoint-bp, &epoint);
+ pdDoEffectors(do_effector, NULL, sb->effector_weights, &epoint, force, speed);
/* apply forcefield*/
VecMulf(force,fieldfactor* eval_sb_fric_force_scale);
@@ -2819,7 +2828,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
}
/* cleanup */
#endif
- if(do_effector) pdEndEffectors(do_effector);
+ pdEndEffectors(&do_effector);
}
}
@@ -3635,6 +3644,9 @@ SoftBody *sbNew(Scene *scene)
sb->pointcache = BKE_ptcache_add(&sb->ptcaches);
+ if(!sb->effector_weights)
+ sb->effector_weights = BKE_add_effector_weights(NULL);
+
return sb;
}
@@ -3644,6 +3656,8 @@ void sbFree(SoftBody *sb)
free_softbody_intern(sb);
BKE_ptcache_free_list(&sb->ptcaches);
sb->pointcache = NULL;
+ if(sb->effector_weights)
+ MEM_freeN(sb->effector_weights);
MEM_freeN(sb);
}
@@ -3684,6 +3698,9 @@ static void softbody_update_positions(Object *ob, SoftBody *sb, float (*vertexCo
BodyPoint *bp;
int a;
+ if(!sb || !sb->bpoint)
+ return;
+
for(a=0,bp=sb->bpoint; a<numVerts; a++, bp++) {
/* store where goals are now */
VECCOPY(bp->origS, bp->origE);