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-rw-r--r--source/blender/blenkernel/BKE_boids.h66
-rw-r--r--source/blender/blenkernel/BKE_cloth.h3
-rw-r--r--source/blender/blenkernel/BKE_context.h1
-rw-r--r--source/blender/blenkernel/BKE_dynamicpaint.h1
-rw-r--r--source/blender/blenkernel/BKE_effect.h10
-rw-r--r--source/blender/blenkernel/BKE_library.h2
-rw-r--r--source/blender/blenkernel/BKE_main.h1
-rw-r--r--source/blender/blenkernel/BKE_modifier.h1
-rw-r--r--source/blender/blenkernel/BKE_object.h3
-rw-r--r--source/blender/blenkernel/BKE_particle.h481
-rw-r--r--source/blender/blenkernel/BKE_pointcache.h348
-rw-r--r--source/blender/blenkernel/BKE_rigidbody.h1
-rw-r--r--source/blender/blenkernel/BKE_sca.h2
-rw-r--r--source/blender/blenkernel/BKE_softbody.h2
-rw-r--r--source/blender/blenkernel/BKE_texture.h3
-rw-r--r--source/blender/blenkernel/CMakeLists.txt9
-rw-r--r--source/blender/blenkernel/intern/anim.c2
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c10
-rw-r--r--source/blender/blenkernel/intern/boids.c1618
-rw-r--r--source/blender/blenkernel/intern/bpath.c35
-rw-r--r--source/blender/blenkernel/intern/cloth.c89
-rw-r--r--source/blender/blenkernel/intern/context.c1
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c200
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c345
-rw-r--r--source/blender/blenkernel/intern/effect.c155
-rw-r--r--source/blender/blenkernel/intern/fluidsim.c1
-rw-r--r--source/blender/blenkernel/intern/group.c1
-rw-r--r--source/blender/blenkernel/intern/idcode.c4
-rw-r--r--source/blender/blenkernel/intern/ipo.c72
-rw-r--r--source/blender/blenkernel/intern/library.c16
-rw-r--r--source/blender/blenkernel/intern/library_query.c68
-rw-r--r--source/blender/blenkernel/intern/library_remap.c4
-rw-r--r--source/blender/blenkernel/intern/modifier.c7
-rw-r--r--source/blender/blenkernel/intern/object.c190
-rw-r--r--source/blender/blenkernel/intern/object_deform.c9
-rw-r--r--source/blender/blenkernel/intern/object_dupli.c332
-rw-r--r--source/blender/blenkernel/intern/object_update.c49
-rw-r--r--source/blender/blenkernel/intern/particle.c4304
-rw-r--r--source/blender/blenkernel/intern/particle_child.c739
-rw-r--r--source/blender/blenkernel/intern/particle_distribute.c1476
-rw-r--r--source/blender/blenkernel/intern/particle_system.c4362
-rw-r--r--source/blender/blenkernel/intern/pointcache.c4095
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c93
-rw-r--r--source/blender/blenkernel/intern/scene.c20
-rw-r--r--source/blender/blenkernel/intern/smoke.c308
-rw-r--r--source/blender/blenkernel/intern/softbody.c68
-rw-r--r--source/blender/blenkernel/intern/texture.c44
47 files changed, 19591 insertions, 60 deletions
diff --git a/source/blender/blenkernel/BKE_boids.h b/source/blender/blenkernel/BKE_boids.h
new file mode 100644
index 00000000000..582cd0cef8d
--- /dev/null
+++ b/source/blender/blenkernel/BKE_boids.h
@@ -0,0 +1,66 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2009 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_BOIDS_H__
+#define __BKE_BOIDS_H__
+
+/** \file BKE_boids.h
+ * \ingroup bke
+ * \since 2009
+ * \author Janne Karhu
+ */
+
+#include "DNA_boid_types.h"
+
+struct RNG;
+
+typedef struct BoidBrainData {
+ struct ParticleSimulationData *sim;
+ struct ParticleSettings *part;
+ float timestep, cfra, dfra;
+ float wanted_co[3], wanted_speed;
+
+ /* Goal stuff */
+ struct Object *goal_ob;
+ float goal_co[3];
+ float goal_nor[3];
+ float goal_priority;
+
+ struct RNG *rng;
+} BoidBrainData;
+
+void boids_precalc_rules(struct ParticleSettings *part, float cfra);
+void boid_brain(BoidBrainData *bbd, int p, struct ParticleData *pa);
+void boid_body(BoidBrainData *bbd, struct ParticleData *pa);
+void boid_default_settings(BoidSettings *boids);
+BoidRule *boid_new_rule(int type);
+BoidState *boid_new_state(BoidSettings *boids);
+BoidState *boid_duplicate_state(BoidSettings *boids, BoidState *state);
+void boid_free_settings(BoidSettings *boids);
+BoidSettings *boid_copy_settings(BoidSettings *boids);
+BoidState *boid_get_current_state(BoidSettings *boids);
+#endif
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 56d9b2439fb..36330242f18 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -237,6 +237,9 @@ int cloth_uses_vgroup(struct ClothModifierData *clmd);
void bvhtree_update_from_cloth(struct ClothModifierData *clmd, bool moving);
void bvhselftree_update_from_cloth(struct ClothModifierData *clmd, bool moving);
+// needed for button_object.c
+void cloth_clear_cache (struct Object *ob, struct ClothModifierData *clmd, float framenr );
+
// needed for cloth.c
int cloth_add_spring (struct ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type);
diff --git a/source/blender/blenkernel/BKE_context.h b/source/blender/blenkernel/BKE_context.h
index c6795f87eab..4da6a61cbfa 100644
--- a/source/blender/blenkernel/BKE_context.h
+++ b/source/blender/blenkernel/BKE_context.h
@@ -109,6 +109,7 @@ enum {
CTX_MODE_PAINT_WEIGHT,
CTX_MODE_PAINT_VERTEX,
CTX_MODE_PAINT_TEXTURE,
+ CTX_MODE_PARTICLE,
CTX_MODE_OBJECT
};
diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h b/source/blender/blenkernel/BKE_dynamicpaint.h
index c552a618cd8..5abb53d4c52 100644
--- a/source/blender/blenkernel/BKE_dynamicpaint.h
+++ b/source/blender/blenkernel/BKE_dynamicpaint.h
@@ -73,6 +73,7 @@ void dynamicPaint_freeCanvas(struct DynamicPaintModifierData *pmd);
void dynamicPaint_freeBrush(struct DynamicPaintModifierData *pmd);
void dynamicPaint_freeSurfaceData(struct DynamicPaintSurface *surface);
+void dynamicPaint_cacheUpdateFrames(struct DynamicPaintSurface *surface);
bool dynamicPaint_surfaceHasColorPreview(struct DynamicPaintSurface *surface);
bool dynamicPaint_outputLayerExists(struct DynamicPaintSurface *surface, struct Object *ob, int output);
void dynamicPaintSurface_updateType(struct DynamicPaintSurface *surface);
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index 0645bc1e00e..aa45132cbe9 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -41,7 +41,9 @@ struct Object;
struct Scene;
struct ListBase;
struct Group;
-struct PointCacheKey;
+struct ParticleSimulationData;
+struct ParticleData;
+struct ParticleKey;
struct EffectorWeights *BKE_add_effector_weights(struct Group *group);
struct PartDeflect *object_add_collision_fields(int type);
@@ -93,6 +95,7 @@ typedef struct EffectorCache {
struct Scene *scene;
struct Object *ob;
+ struct ParticleSystem *psys;
struct SurfaceModifierData *surmd;
struct PartDeflect *pd;
@@ -107,14 +110,17 @@ typedef struct EffectorCache {
} EffectorCache;
void free_partdeflect(struct PartDeflect *pd);
-struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct EffectorWeights *weights, bool for_simulation);
+struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src, struct EffectorWeights *weights, bool for_simulation);
void pdEndEffectors(struct ListBase **effectors);
void pdPrecalculateEffectors(struct ListBase *effectors);
void pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse);
+void pd_point_from_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, struct EffectedPoint *point);
void pd_point_from_loc(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
void pd_point_from_soft(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
+/* needed for boids */
+float effector_falloff(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, struct EffectorWeights *weights);
int closest_point_on_surface(SurfaceModifierData *surmd, const float co[3], float surface_co[3], float surface_nor[3], float surface_vel[3]);
int get_effector_data(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, int real_velocity);
diff --git a/source/blender/blenkernel/BKE_library.h b/source/blender/blenkernel/BKE_library.h
index d3f98f2989a..2d9c35f7fd0 100644
--- a/source/blender/blenkernel/BKE_library.h
+++ b/source/blender/blenkernel/BKE_library.h
@@ -95,7 +95,7 @@ void id_clear_lib_data_ex(struct Main *bmain, struct ID *id, const bool id_in_ma
struct ListBase *which_libbase(struct Main *mainlib, short type);
-#define MAX_LIBARRAY 34
+#define MAX_LIBARRAY 35
int set_listbasepointers(struct Main *main, struct ListBase *lb[MAX_LIBARRAY]);
/* Main API */
diff --git a/source/blender/blenkernel/BKE_main.h b/source/blender/blenkernel/BKE_main.h
index 7eba01e6d5a..a4f5c425282 100644
--- a/source/blender/blenkernel/BKE_main.h
+++ b/source/blender/blenkernel/BKE_main.h
@@ -96,6 +96,7 @@ typedef struct Main {
ListBase action;
ListBase nodetree;
ListBase brush;
+ ListBase particle;
ListBase palettes;
ListBase paintcurves;
ListBase wm;
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index ab0b120faf3..f6c08909d23 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -374,6 +374,7 @@ int modifiers_getCageIndex(struct Scene *scene, struct Object *ob,
bool modifiers_isModifierEnabled(struct Object *ob, int modifierType);
bool modifiers_isSoftbodyEnabled(struct Object *ob);
bool modifiers_isClothEnabled(struct Object *ob);
+bool modifiers_isParticleEnabled(struct Object *ob);
struct Object *modifiers_isDeformedByArmature(struct Object *ob);
struct Object *modifiers_isDeformedByLattice(struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 29e84336526..cf07a178fe8 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -55,7 +55,10 @@ void BKE_object_workob_calc_parent(struct Scene *scene, struct Object *ob, struc
void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
struct SoftBody *copy_softbody(const struct SoftBody *sb, bool copy_caches);
struct BulletSoftBody *copy_bulletsoftbody(struct BulletSoftBody *sb);
+struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys);
+void BKE_object_copy_particlesystems(struct Object *ob_dst, const struct Object *ob_src);
void BKE_object_copy_softbody(struct Object *ob_dst, const struct Object *ob_src);
+void BKE_object_free_particlesystems(struct Object *ob);
void BKE_object_free_softbody(struct Object *ob);
void BKE_object_free_bulletsoftbody(struct Object *ob);
void BKE_object_free_curve_cache(struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
new file mode 100644
index 00000000000..b3e3968ca9b
--- /dev/null
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -0,0 +1,481 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Adaptive time step
+ * Classical SPH
+ * Copyright 2011-2012 AutoCRC
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_PARTICLE_H__
+#define __BKE_PARTICLE_H__
+
+/** \file BKE_particle.h
+ * \ingroup bke
+ */
+
+#include "BLI_utildefines.h"
+
+#include "DNA_particle_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_customdata.h"
+
+struct ParticleSystemModifierData;
+struct ParticleSystem;
+struct ParticleKey;
+struct ParticleSettings;
+
+struct Main;
+struct Object;
+struct Scene;
+struct DerivedMesh;
+struct ModifierData;
+struct MTFace;
+struct MCol;
+struct MFace;
+struct MVert;
+struct LatticeDeformData;
+struct LinkNode;
+struct KDTree;
+struct RNG;
+struct BVHTreeRay;
+struct BVHTreeRayHit;
+struct EdgeHash;
+
+#define PARTICLE_COLLISION_MAX_COLLISIONS 10
+
+#define PARTICLE_P ParticleData * pa; int p
+#define LOOP_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++)
+#define LOOP_EXISTING_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) if (!(pa->flag & PARS_UNEXIST))
+#define LOOP_SHOWN_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) if (!(pa->flag & (PARS_UNEXIST | PARS_NO_DISP)))
+/* OpenMP: Can only advance one variable within loop definition. */
+#define LOOP_DYNAMIC_PARTICLES for (p = 0; p < psys->totpart; p++) if ((pa = psys->particles + p)->state.time > 0.0f)
+
+/* fast but sure way to get the modifier*/
+#define PARTICLE_PSMD ParticleSystemModifierData * psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
+
+/* common stuff that many particle functions need */
+typedef struct ParticleSimulationData {
+ struct Scene *scene;
+ struct Object *ob;
+ struct ParticleSystem *psys;
+ struct ParticleSystemModifierData *psmd;
+ struct ListBase *colliders;
+ /* Courant number. This is used to implement an adaptive time step. Only the
+ * maximum value per time step is important. Only sph_integrate makes use of
+ * this at the moment. Other solvers could, too. */
+ float courant_num;
+} ParticleSimulationData;
+
+typedef struct SPHData {
+ ParticleSystem *psys[10];
+ ParticleData *pa;
+ float mass;
+ struct EdgeHash *eh;
+ float *gravity;
+ float hfac;
+ /* Average distance to neighbours (other particles in the support domain),
+ * for calculating the Courant number (adaptive time step). */
+ int pass;
+ float element_size;
+ float flow[3];
+
+ /* Integrator callbacks. This allows different SPH implementations. */
+ void (*force_cb) (void *sphdata_v, ParticleKey *state, float *force, float *impulse);
+ void (*density_cb) (void *rangedata_v, int index, const float co[3], float squared_dist);
+} SPHData;
+
+typedef struct ParticleTexture {
+ float ivel; /* used in reset */
+ float time, life, exist, size; /* used in init */
+ float damp, gravity, field; /* used in physics */
+ float length, clump, kink_freq, kink_amp, effector; /* used in path caching */
+ float rough1, rough2, roughe; /* used in path caching */
+} ParticleTexture;
+
+typedef struct ParticleSeam {
+ float v0[3], v1[3];
+ float nor[3], dir[3], tan[3];
+ float length2;
+} ParticleSeam;
+
+typedef struct ParticleCacheKey {
+ float co[3];
+ float vel[3];
+ float rot[4];
+ float col[3];
+ float time;
+ int segments;
+} ParticleCacheKey;
+
+typedef struct ParticleThreadContext {
+ /* shared */
+ struct ParticleSimulationData sim;
+ struct DerivedMesh *dm;
+ struct Material *ma;
+
+ /* distribution */
+ struct KDTree *tree;
+
+ struct ParticleSeam *seams;
+ int totseam;
+
+ float *jit, *jitoff, *weight;
+ float maxweight;
+ int *index, *skip, jitlevel;
+
+ int cfrom, distr;
+
+ struct ParticleData *tpars;
+
+ /* path caching */
+ bool editupdate;
+ int between, segments, extra_segments;
+ int totchild, totparent, parent_pass;
+
+ float cfra;
+
+ float *vg_length, *vg_clump, *vg_kink;
+ float *vg_rough1, *vg_rough2, *vg_roughe;
+ float *vg_effector;
+
+ struct CurveMapping *clumpcurve;
+ struct CurveMapping *roughcurve;
+} ParticleThreadContext;
+
+typedef struct ParticleTask {
+ ParticleThreadContext *ctx;
+ struct RNG *rng, *rng_path;
+ int begin, end;
+} ParticleTask;
+
+typedef struct ParticleBillboardData {
+ struct Object *ob;
+ float vec[3], vel[3];
+ float offset[2];
+ float size[2];
+ float tilt, random, time;
+ int uv[3];
+ int lock, num;
+ int totnum;
+ int lifetime;
+ short align, uv_split, anim, split_offset;
+} ParticleBillboardData;
+
+typedef struct ParticleCollisionElement {
+ /* pointers to original data */
+ float *x[3], *v[3];
+
+ /* values interpolated from original data*/
+ float x0[3], x1[3], x2[3], p[3];
+
+ /* results for found intersection point */
+ float nor[3], vel[3], uv[2];
+
+ /* count of original data (1-4) */
+ int tot;
+
+ /* index of the collision face */
+ int index;
+
+ /* flags for inversed normal / particle already inside element at start */
+ short inv_nor, inside;
+} ParticleCollisionElement;
+
+/* container for moving data between deflet_particle and particle_intersect_face */
+typedef struct ParticleCollision {
+ struct Object *current;
+ struct Object *hit;
+ struct Object *skip[PARTICLE_COLLISION_MAX_COLLISIONS+1];
+ struct Object *emitter;
+
+ struct CollisionModifierData *md; // collision modifier for current object;
+
+ float f; // time factor of previous collision, needed for substracting face velocity
+ float fac1, fac2;
+
+ float cfra, old_cfra;
+
+ float original_ray_length; //original length of co2-co1, needed for collision time evaluation
+
+ int skip_count;
+
+ ParticleCollisionElement pce;
+
+ /* total_time is the amount of time in this subframe
+ * inv_total_time is the opposite
+ * inv_timestep is the inverse of the amount of time in this frame */
+ float total_time, inv_total_time, inv_timestep;
+
+ float radius;
+ float co1[3], co2[3];
+ float ve1[3], ve2[3];
+
+ float acc[3], boid_z;
+
+ int boid;
+} ParticleCollision;
+
+typedef struct ParticleDrawData {
+ float *vdata, *vd; /* vertice data */
+ float *ndata, *nd; /* normal data */
+ float *cdata, *cd; /* color data */
+ float *vedata, *ved; /* velocity data */
+ float *ma_col;
+ int tot_vec_size, flag;
+ int totpoint, totve;
+} ParticleDrawData;
+
+#define PARTICLE_DRAW_DATA_UPDATED 1
+
+#define PSYS_FRAND_COUNT 1024
+extern unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT];
+extern unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT];
+extern float PSYS_FRAND_BASE[PSYS_FRAND_COUNT];
+
+void psys_init_rng(void);
+
+BLI_INLINE float psys_frand(ParticleSystem *psys, unsigned int seed)
+{
+ /* XXX far from ideal, this simply scrambles particle random numbers a bit
+ * to avoid obvious correlations.
+ * Can't use previous psys->frand arrays because these require initialization
+ * inside psys_check_enabled, which wreaks havok in multithreaded depgraph updates.
+ */
+ unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
+ unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
+ return PSYS_FRAND_BASE[(offset + seed * multiplier) % PSYS_FRAND_COUNT];
+}
+
+BLI_INLINE void psys_frand_vec(ParticleSystem *psys, unsigned int seed, float vec[3])
+{
+ unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
+ unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
+ vec[0] = PSYS_FRAND_BASE[(offset + (seed + 0) * multiplier) % PSYS_FRAND_COUNT];
+ vec[1] = PSYS_FRAND_BASE[(offset + (seed + 1) * multiplier) % PSYS_FRAND_COUNT];
+ vec[2] = PSYS_FRAND_BASE[(offset + (seed + 2) * multiplier) % PSYS_FRAND_COUNT];
+}
+
+/* ----------- functions needed outside particlesystem ---------------- */
+/* particle.c */
+int count_particles(struct ParticleSystem *psys);
+int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur);
+
+int psys_get_child_number(struct Scene *scene, struct ParticleSystem *psys);
+int psys_get_tot_child(struct Scene *scene, struct ParticleSystem *psys);
+
+struct ParticleSystem *psys_get_current(struct Object *ob);
+/* for rna */
+short psys_get_current_num(struct Object *ob);
+void psys_set_current_num(Object *ob, int index);
+/* UNUSED */
+// struct Object *psys_find_object(struct Scene *scene, struct ParticleSystem *psys);
+
+struct LatticeDeformData *psys_create_lattice_deform_data(struct ParticleSimulationData *sim);
+
+bool psys_in_edit_mode(struct Scene *scene, struct ParticleSystem *psys);
+bool psys_check_enabled(struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
+bool psys_check_edited(struct ParticleSystem *psys);
+
+void psys_check_group_weights(struct ParticleSettings *part);
+int psys_uses_gravity(struct ParticleSimulationData *sim);
+
+/* free */
+void BKE_particlesettings_free(struct ParticleSettings *part);
+void psys_free_path_cache(struct ParticleSystem *psys, struct PTCacheEdit *edit);
+void psys_free(struct Object *ob, struct ParticleSystem *psys);
+
+void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[4][4], float winmat[4][4], int winx, int winy, int timeoffset);
+void psys_render_restore(struct Object *ob, struct ParticleSystem *psys);
+bool psys_render_simplify_params(struct ParticleSystem *psys, struct ChildParticle *cpa, float *params);
+
+void psys_interpolate_uvs(const struct MTFace *tface, int quad, const float w[4], float uvco[2]);
+void psys_interpolate_mcol(const struct MCol *mcol, int quad, const float w[4], struct MCol *mc);
+
+void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int time);
+
+CustomDataMask psys_emitter_customdata_mask(struct ParticleSystem *psys);
+void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache,
+ float fuv[4], float foffset, float vec[3], float nor[3],
+ float utan[3], float vtan[3], float orco[3], float ornor[3]);
+struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
+
+struct ModifierData *object_add_particle_system(struct Scene *scene, struct Object *ob, const char *name);
+void object_remove_particle_system(struct Scene *scene, struct Object *ob);
+struct ParticleSettings *psys_new_settings(const char *name, struct Main *main);
+struct ParticleSettings *BKE_particlesettings_copy(struct Main *bmain, struct ParticleSettings *part);
+void BKE_particlesettings_make_local(struct Main *bmain, struct ParticleSettings *part, const bool lib_local);
+
+void psys_reset(struct ParticleSystem *psys, int mode);
+
+void psys_find_parents(struct ParticleSimulationData *sim, const bool use_render_params);
+
+void psys_cache_paths(struct ParticleSimulationData *sim, float cfra, const bool use_render_params);
+void psys_cache_edit_paths(struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra, const bool use_render_params);
+void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, const bool editupdate, const bool use_render_params);
+int do_guides(struct ParticleSettings *part, struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
+void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
+float psys_get_timestep(struct ParticleSimulationData *sim);
+float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
+float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *pa_time);
+void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, struct ParticleKey *state, const bool vel);
+int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always);
+
+/* child paths */
+void BKE_particlesettings_clump_curve_init(struct ParticleSettings *part);
+void BKE_particlesettings_rough_curve_init(struct ParticleSettings *part);
+void psys_apply_child_modifiers(struct ParticleThreadContext *ctx, struct ListBase *modifiers,
+ struct ChildParticle *cpa, struct ParticleTexture *ptex, const float orco[3], const float ornor[3], float hairmat[4][4],
+ struct ParticleCacheKey *keys, struct ParticleCacheKey *parent_keys, const float parent_orco[3]);
+
+void psys_sph_init(struct ParticleSimulationData *sim, struct SPHData *sphdata);
+void psys_sph_finalise(struct SPHData *sphdata);
+void psys_sph_density(struct BVHTree *tree, struct SPHData *data, float co[3], float vars[2]);
+
+/* for anim.c */
+void psys_get_dupli_texture(struct ParticleSystem *psys, struct ParticleSettings *part,
+ struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa,
+ float uv[2], float orco[3]);
+void psys_get_dupli_path_transform(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ChildParticle *cpa,
+ struct ParticleCacheKey *cache, float mat[4][4], float *scale);
+
+void psys_thread_context_init(struct ParticleThreadContext *ctx, struct ParticleSimulationData *sim);
+void psys_thread_context_free(struct ParticleThreadContext *ctx);
+void psys_tasks_create(struct ParticleThreadContext *ctx, int startpart, int endpart, struct ParticleTask **r_tasks, int *r_numtasks);
+void psys_tasks_free(struct ParticleTask *tasks, int numtasks);
+
+void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
+void psys_apply_hair_lattice(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
+
+/* particle_system.c */
+struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
+void psys_count_keyed_targets(struct ParticleSimulationData *sim);
+void psys_update_particle_tree(struct ParticleSystem *psys, float cfra);
+void psys_changed_type(struct Object *ob, struct ParticleSystem *psys);
+
+void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys);
+void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, int *sfra, int *efra);
+
+void psys_check_boid_data(struct ParticleSystem *psys);
+
+void psys_get_birth_coords(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra);
+
+void particle_system_update(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
+
+/* Callback format for performing operations on ID-pointers for particle systems */
+typedef void (*ParticleSystemIDFunc)(struct ParticleSystem *psys, struct ID **idpoin, void *userdata, int cd_flag);
+
+void BKE_particlesystem_id_loop(struct ParticleSystem *psys, ParticleSystemIDFunc func, void *userdata);
+
+/* ----------- functions needed only inside particlesystem ------------ */
+/* particle.c */
+void psys_disable_all(struct Object *ob);
+void psys_enable_all(struct Object *ob);
+
+void free_hair(struct Object *ob, struct ParticleSystem *psys, int dynamics);
+void free_keyed_keys(struct ParticleSystem *psys);
+void psys_free_particles(struct ParticleSystem *psys);
+void psys_free_children(struct ParticleSystem *psys);
+
+void psys_interpolate_particle(short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, bool velocity);
+void psys_vec_rot_to_face(struct DerivedMesh *dm, struct ParticleData *pa, float vec[3]);
+void psys_mat_hair_to_object(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]);
+void psys_mat_hair_to_global(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]);
+void psys_mat_hair_to_orco(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]);
+
+float psys_get_dietime_from_cache(struct PointCache *cache, int index);
+
+void psys_free_pdd(struct ParticleSystem *psys);
+
+float *psys_cache_vgroup(struct DerivedMesh *dm, struct ParticleSystem *psys, int vgroup);
+void psys_get_texture(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleTexture *ptex, int event, float cfra);
+void psys_interpolate_face(struct MVert *mvert, struct MFace *mface, struct MTFace *tface,
+ float (*orcodata)[3], float w[4], float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3]);
+float psys_particle_value_from_verts(struct DerivedMesh *dm, short from, struct ParticleData *pa, float *values);
+void psys_get_from_key(struct ParticleKey *key, float loc[3], float vel[3], float rot[4], float *time);
+
+/* BLI_bvhtree_ray_cast callback */
+void BKE_psys_collision_neartest_cb(void *userdata, int index, const struct BVHTreeRay *ray, struct BVHTreeRayHit *hit);
+void psys_particle_on_dm(struct DerivedMesh *dm_final, int from, int index, int index_dmcache,
+ const float fw[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3]);
+
+/* particle_system.c */
+void distribute_particles(struct ParticleSimulationData *sim, int from);
+void initialize_particle(struct ParticleSimulationData *sim, struct ParticleData *pa);
+void psys_calc_dmcache(struct Object *ob, struct DerivedMesh *dm_final, struct DerivedMesh *dm_deformed, struct ParticleSystem *psys);
+int psys_particle_dm_face_lookup(struct DerivedMesh *dm_final, struct DerivedMesh *dm_deformed, int findex, const float fw[4], struct LinkNode **poly_nodes);
+
+void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra);
+
+float psys_get_current_display_percentage(struct ParticleSystem *psys);
+
+typedef struct ParticleRenderElem {
+ int curchild, totchild, reduce;
+ float lambda, t, scalemin, scalemax;
+} ParticleRenderElem;
+
+typedef struct ParticleRenderData {
+ ChildParticle *child;
+ ParticleCacheKey **pathcache;
+ ParticleCacheKey **childcache;
+ ListBase pathcachebufs, childcachebufs;
+ int totchild, totcached, totchildcache;
+ struct DerivedMesh *dm;
+ int totdmvert, totdmedge, totdmface;
+
+ float mat[4][4];
+ float viewmat[4][4], winmat[4][4];
+ int winx, winy;
+
+ int do_simplify;
+ int timeoffset;
+ ParticleRenderElem *elems;
+
+ /* ORIGINDEX */
+ const int *index_mf_to_mpoly;
+ const int *index_mp_to_orig;
+} ParticleRenderData;
+
+/* psys_reset */
+#define PSYS_RESET_ALL 1
+#define PSYS_RESET_DEPSGRAPH 2
+/* #define PSYS_RESET_CHILDREN 3 */ /*UNUSED*/
+#define PSYS_RESET_CACHE_MISS 4
+
+/* index_dmcache */
+#define DMCACHE_NOTFOUND -1
+#define DMCACHE_ISCHILD -2
+
+/* **** Depsgraph evaluation **** */
+
+struct EvaluationContext;
+
+void BKE_particle_system_eval(struct EvaluationContext *eval_ctx,
+ struct Scene *scene,
+ struct Object *ob,
+ struct ParticleSystem *psys);
+
+#endif
diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h
new file mode 100644
index 00000000000..02f6c435ee2
--- /dev/null
+++ b/source/blender/blenkernel/BKE_pointcache.h
@@ -0,0 +1,348 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Campbell Barton <ideasman42@gmail.com>
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_POINTCACHE_H__
+#define __BKE_POINTCACHE_H__
+
+/** \file BKE_pointcache.h
+ * \ingroup bke
+ */
+
+#include "DNA_ID.h"
+#include "DNA_dynamicpaint_types.h"
+#include "DNA_object_force.h"
+#include "DNA_boid_types.h"
+#include <stdio.h> /* for FILE */
+
+/* Point cache clearing option, for BKE_ptcache_id_clear, before
+ * and after are non inclusive (they wont remove the cfra) */
+#define PTCACHE_CLEAR_ALL 0
+#define PTCACHE_CLEAR_FRAME 1
+#define PTCACHE_CLEAR_BEFORE 2
+#define PTCACHE_CLEAR_AFTER 3
+
+/* Point cache reset options */
+#define PTCACHE_RESET_DEPSGRAPH 0
+#define PTCACHE_RESET_BAKED 1
+#define PTCACHE_RESET_OUTDATED 2
+/* #define PTCACHE_RESET_FREE 3 */ /*UNUSED*/
+
+/* Add the blendfile name after blendcache_ */
+#define PTCACHE_EXT ".bphys"
+#define PTCACHE_PATH "blendcache_"
+
+/* File open options, for BKE_ptcache_file_open */
+#define PTCACHE_FILE_READ 0
+#define PTCACHE_FILE_WRITE 1
+#define PTCACHE_FILE_UPDATE 2
+
+/* PTCacheID types */
+#define PTCACHE_TYPE_SOFTBODY 0
+#define PTCACHE_TYPE_PARTICLES 1
+#define PTCACHE_TYPE_CLOTH 2
+#define PTCACHE_TYPE_SMOKE_DOMAIN 3
+#define PTCACHE_TYPE_SMOKE_HIGHRES 4
+#define PTCACHE_TYPE_DYNAMICPAINT 5
+#define PTCACHE_TYPE_RIGIDBODY 6
+
+/* high bits reserved for flags that need to be stored in file */
+#define PTCACHE_TYPEFLAG_COMPRESS (1 << 16)
+#define PTCACHE_TYPEFLAG_EXTRADATA (1 << 17)
+
+#define PTCACHE_TYPEFLAG_TYPEMASK 0x0000FFFF
+#define PTCACHE_TYPEFLAG_FLAGMASK 0xFFFF0000
+
+/* PTCache read return code */
+#define PTCACHE_READ_EXACT 1
+#define PTCACHE_READ_INTERPOLATED 2
+#define PTCACHE_READ_OLD 3
+
+/* Structs */
+struct ClothModifierData;
+struct ListBase;
+struct Main;
+struct Object;
+struct ParticleKey;
+struct ParticleSystem;
+struct PointCache;
+struct Scene;
+struct SmokeModifierData;
+struct SoftBody;
+struct RigidBodyWorld;
+
+struct OpenVDBReader;
+struct OpenVDBWriter;
+
+/* temp structure for read/write */
+typedef struct PTCacheData {
+ unsigned int index;
+ float loc[3];
+ float vel[3];
+ float rot[4];
+ float ave[3];
+ float size;
+ float times[3];
+ struct BoidData boids;
+} PTCacheData;
+
+typedef struct PTCacheFile {
+ FILE *fp;
+
+ int frame, old_format;
+ unsigned int totpoint, type;
+ unsigned int data_types, flag;
+
+ struct PTCacheData data;
+ void *cur[BPHYS_TOT_DATA];
+} PTCacheFile;
+
+#define PTCACHE_VEL_PER_SEC 1
+
+enum {
+ PTCACHE_FILE_PTCACHE = 0,
+ PTCACHE_FILE_OPENVDB = 1,
+};
+
+typedef struct PTCacheID {
+ struct PTCacheID *next, *prev;
+
+ struct Scene *scene;
+ struct Object *ob;
+ void *calldata;
+ unsigned int type, file_type;
+ unsigned int stack_index;
+ unsigned int flag;
+
+ unsigned int default_step;
+ unsigned int max_step;
+
+ /* flags defined in DNA_object_force.h */
+ unsigned int data_types, info_types;
+
+ /* copies point data to cache data */
+ int (*write_point)(int index, void *calldata, void **data, int cfra);
+ /* copies cache cata to point data */
+ void (*read_point)(int index, void *calldata, void **data, float cfra, float *old_data);
+ /* interpolated between previously read point data and cache data */
+ void (*interpolate_point)(int index, void *calldata, void **data, float cfra, float cfra1, float cfra2, float *old_data);
+
+ /* copies point data to cache data */
+ int (*write_stream)(PTCacheFile *pf, void *calldata);
+ /* copies cache cata to point data */
+ int (*read_stream)(PTCacheFile *pf, void *calldata);
+
+ /* copies point data to cache data */
+ int (*write_openvdb_stream)(struct OpenVDBWriter *writer, void *calldata);
+ /* copies cache cata to point data */
+ int (*read_openvdb_stream)(struct OpenVDBReader *reader, void *calldata);
+
+ /* copies custom extradata to cache data */
+ void (*write_extra_data)(void *calldata, struct PTCacheMem *pm, int cfra);
+ /* copies custom extradata to cache data */
+ void (*read_extra_data)(void *calldata, struct PTCacheMem *pm, float cfra);
+ /* copies custom extradata to cache data */
+ void (*interpolate_extra_data)(void *calldata, struct PTCacheMem *pm, float cfra, float cfra1, float cfra2);
+
+ /* total number of simulated points (the cfra parameter is just for using same function pointer with totwrite) */
+ int (*totpoint)(void *calldata, int cfra);
+ /* report error if number of points does not match */
+ void (*error)(void *calldata, const char *message);
+ /* number of points written for current cache frame */
+ int (*totwrite)(void *calldata, int cfra);
+
+ int (*write_header)(PTCacheFile *pf);
+ int (*read_header)(PTCacheFile *pf);
+
+ struct PointCache *cache;
+ /* used for setting the current cache from ptcaches list */
+ struct PointCache **cache_ptr;
+ struct ListBase *ptcaches;
+} PTCacheID;
+
+typedef struct PTCacheBaker {
+ struct Main *main;
+ struct Scene *scene;
+ int bake;
+ int render;
+ int anim_init;
+ int quick_step;
+ struct PTCacheID pid;
+
+ void (*update_progress)(void *data, float progress, int *cancel);
+ void *bake_job;
+} PTCacheBaker;
+
+/* PTCacheEditKey->flag */
+#define PEK_SELECT 1
+#define PEK_TAG 2
+#define PEK_HIDE 4
+#define PEK_USE_WCO 8
+
+typedef struct PTCacheEditKey {
+ float *co;
+ float *vel;
+ float *rot;
+ float *time;
+
+ float world_co[3];
+ float ftime;
+ float length;
+ short flag;
+} PTCacheEditKey;
+
+/* PTCacheEditPoint->flag */
+#define PEP_TAG 1
+#define PEP_EDIT_RECALC 2
+#define PEP_TRANSFORM 4
+#define PEP_HIDE 8
+
+typedef struct PTCacheEditPoint {
+ struct PTCacheEditKey *keys;
+ int totkey;
+ short flag;
+} PTCacheEditPoint;
+
+typedef struct PTCacheUndo {
+ struct PTCacheUndo *next, *prev;
+ struct PTCacheEditPoint *points;
+
+ /* particles stuff */
+ struct ParticleData *particles;
+ struct KDTree *emitter_field;
+ float *emitter_cosnos;
+ int psys_flag;
+
+ /* cache stuff */
+ struct ListBase mem_cache;
+
+ int totpoint;
+ char name[64];
+} PTCacheUndo;
+
+typedef struct PTCacheEdit {
+ ListBase undo;
+ struct PTCacheUndo *curundo;
+ PTCacheEditPoint *points;
+
+ struct PTCacheID pid;
+
+ /* particles stuff */
+ struct ParticleSystem *psys;
+ struct KDTree *emitter_field;
+ float *emitter_cosnos; /* localspace face centers and normals (average of its verts), from the derived mesh */
+ int *mirror_cache;
+
+ struct ParticleCacheKey **pathcache; /* path cache (runtime) */
+ ListBase pathcachebufs;
+
+ int totpoint, totframes, totcached, edited;
+
+ unsigned char sel_col[3];
+ unsigned char nosel_col[3];
+} PTCacheEdit;
+
+/* Particle functions */
+void BKE_ptcache_make_particle_key(struct ParticleKey *key, int index, void **data, float time);
+
+/**************** Creating ID's ****************************/
+void BKE_ptcache_id_from_softbody(PTCacheID *pid, struct Object *ob, struct SoftBody *sb);
+void BKE_ptcache_id_from_particles(PTCacheID *pid, struct Object *ob, struct ParticleSystem *psys);
+void BKE_ptcache_id_from_cloth(PTCacheID *pid, struct Object *ob, struct ClothModifierData *clmd);
+void BKE_ptcache_id_from_smoke(PTCacheID *pid, struct Object *ob, struct SmokeModifierData *smd);
+void BKE_ptcache_id_from_dynamicpaint(PTCacheID *pid, struct Object *ob, struct DynamicPaintSurface *surface);
+void BKE_ptcache_id_from_rigidbody(PTCacheID *pid, struct Object *ob, struct RigidBodyWorld *rbw);
+
+void BKE_ptcache_ids_from_object(struct ListBase *lb, struct Object *ob, struct Scene *scene, int duplis);
+
+/***************** Global funcs ****************************/
+void BKE_ptcache_remove(void);
+
+/************ ID specific functions ************************/
+void BKE_ptcache_id_clear(PTCacheID *id, int mode, unsigned int cfra);
+int BKE_ptcache_id_exist(PTCacheID *id, int cfra);
+int BKE_ptcache_id_reset(struct Scene *scene, PTCacheID *id, int mode);
+void BKE_ptcache_id_time(PTCacheID *pid, struct Scene *scene, float cfra, int *startframe, int *endframe, float *timescale);
+int BKE_ptcache_object_reset(struct Scene *scene, struct Object *ob, int mode);
+
+void BKE_ptcache_update_info(PTCacheID *pid);
+
+/*********** General cache reading/writing ******************/
+
+/* Size of cache data type. */
+int BKE_ptcache_data_size(int data_type);
+
+/* Is point with indes in memory cache */
+int BKE_ptcache_mem_index_find(struct PTCacheMem *pm, unsigned int index);
+
+/* Memory cache read/write helpers. */
+void BKE_ptcache_mem_pointers_init(struct PTCacheMem *pm);
+void BKE_ptcache_mem_pointers_incr(struct PTCacheMem *pm);
+int BKE_ptcache_mem_pointers_seek(int point_index, struct PTCacheMem *pm);
+
+/* Main cache reading call. */
+int BKE_ptcache_read(PTCacheID *pid, float cfra, bool no_extrapolate_old);
+
+/* Main cache writing call. */
+int BKE_ptcache_write(PTCacheID *pid, unsigned int cfra);
+
+/******************* Allocate & free ***************/
+struct PointCache *BKE_ptcache_add(struct ListBase *ptcaches);
+void BKE_ptcache_free_mem(struct ListBase *mem_cache);
+void BKE_ptcache_free(struct PointCache *cache);
+void BKE_ptcache_free_list(struct ListBase *ptcaches);
+struct PointCache *BKE_ptcache_copy_list(struct ListBase *ptcaches_new, const struct ListBase *ptcaches_old, bool copy_data);
+
+/********************** Baking *********************/
+
+/* Bakes cache with cache_step sized jumps in time, not accurate but very fast. */
+void BKE_ptcache_quick_cache_all(struct Main *bmain, struct Scene *scene);
+
+/* Bake cache or simulate to current frame with settings defined in the baker. */
+void BKE_ptcache_bake(struct PTCacheBaker *baker);
+
+/* Convert disk cache to memory cache. */
+void BKE_ptcache_disk_to_mem(struct PTCacheID *pid);
+
+/* Convert memory cache to disk cache. */
+void BKE_ptcache_mem_to_disk(struct PTCacheID *pid);
+
+/* Convert disk cache to memory cache and vice versa. Clears the cache that was converted. */
+void BKE_ptcache_toggle_disk_cache(struct PTCacheID *pid);
+
+/* Rename all disk cache files with a new name. Doesn't touch the actual content of the files. */
+void BKE_ptcache_disk_cache_rename(struct PTCacheID *pid, const char *name_src, const char *name_dst);
+
+/* Loads simulation from external (disk) cache files. */
+void BKE_ptcache_load_external(struct PTCacheID *pid);
+
+/* Set correct flags after successful simulation step */
+void BKE_ptcache_validate(struct PointCache *cache, int framenr);
+
+/* Set correct flags after unsuccessful simulation step */
+void BKE_ptcache_invalidate(struct PointCache *cache);
+
+#endif
diff --git a/source/blender/blenkernel/BKE_rigidbody.h b/source/blender/blenkernel/BKE_rigidbody.h
index 20b16b6cc2d..965a97f08ba 100644
--- a/source/blender/blenkernel/BKE_rigidbody.h
+++ b/source/blender/blenkernel/BKE_rigidbody.h
@@ -98,6 +98,7 @@ void BKE_rigidbody_remove_constraint(struct Scene *scene, struct Object *ob);
void BKE_rigidbody_aftertrans_update(struct Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle);
void BKE_rigidbody_sync_transforms(struct RigidBodyWorld *rbw, struct Object *ob, float ctime);
bool BKE_rigidbody_check_sim_running(struct RigidBodyWorld *rbw, float ctime);
+void BKE_rigidbody_cache_reset(struct RigidBodyWorld *rbw);
void BKE_rigidbody_rebuild_world(struct Scene *scene, float ctime);
void BKE_rigidbody_do_simulation(struct Scene *scene, float ctime);
diff --git a/source/blender/blenkernel/BKE_sca.h b/source/blender/blenkernel/BKE_sca.h
index 2993540bb4f..a504f1bac3d 100644
--- a/source/blender/blenkernel/BKE_sca.h
+++ b/source/blender/blenkernel/BKE_sca.h
@@ -86,7 +86,7 @@ void BKE_sca_controllers_id_loop(struct ListBase *contlist, SCAControllerIDFunc
void BKE_sca_actuators_id_loop(struct ListBase *atclist, SCAActuatorIDFunc func, void *userdata);
-const char *sca_state_name_get(struct Object *ob, short bit);
+const char *sca_state_name_get(Object *ob, short bit);
#endif
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
index 4bce0cd609c..486fe8ed5a8 100644
--- a/source/blender/blenkernel/BKE_softbody.h
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -68,7 +68,7 @@ extern void sbObjectToSoftbody(struct Object *ob);
/* pass NULL to unlink again */
extern void sbSetInterruptCallBack(int (*f)(void));
-extern void SB_estimate_transform(struct Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]);
+extern void SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]);
#endif
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index df1fd945eb4..1c5ea946f59 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -47,6 +47,7 @@ struct Main;
struct Material;
struct MTex;
struct OceanTex;
+struct ParticleSettings;
struct PointDensity;
struct Tex;
struct TexMapping;
@@ -86,6 +87,7 @@ struct Tex *give_current_lamp_texture(struct Lamp *la);
struct Tex *give_current_linestyle_texture(struct FreestyleLineStyle *linestyle);
struct Tex *give_current_world_texture(struct World *world);
struct Tex *give_current_brush_texture(struct Brush *br);
+struct Tex *give_current_particle_texture(struct ParticleSettings *part);
struct bNode *give_current_material_texture_node(struct Material *ma);
@@ -97,6 +99,7 @@ void set_current_world_texture(struct World *wo, struct Tex *tex);
void set_current_material_texture(struct Material *ma, struct Tex *tex);
void set_current_lamp_texture(struct Lamp *la, struct Tex *tex);
void set_current_linestyle_texture(struct FreestyleLineStyle *linestyle, struct Tex *tex);
+void set_current_particle_texture(struct ParticleSettings *part, struct Tex *tex);
bool has_current_material_texture(struct Material *ma);
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index ca55ba0226a..157c4408d6a 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -76,6 +76,7 @@ set(SRC
intern/blender_undo.c
intern/blendfile.c
intern/bmfont.c
+ intern/boids.c
intern/bpath.c
intern/brush.c
intern/bullet.c
@@ -147,8 +148,13 @@ set(SRC
intern/outliner_treehash.c
intern/packedFile.c
intern/paint.c
+ intern/particle.c
+ intern/particle_child.c
+ intern/particle_distribute.c
+ intern/particle_system.c
intern/pbvh.c
intern/pbvh_bmesh.c
+ intern/pointcache.c
intern/property.c
intern/report.c
intern/rigidbody.c
@@ -197,6 +203,7 @@ set(SRC
BKE_blendfile.h
BKE_bmfont.h
BKE_bmfont_types.h
+ BKE_boids.h
BKE_bpath.h
BKE_brush.h
BKE_bullet.h
@@ -261,7 +268,9 @@ set(SRC
BKE_outliner_treehash.h
BKE_packedFile.h
BKE_paint.h
+ BKE_particle.h
BKE_pbvh.h
+ BKE_pointcache.h
BKE_property.h
BKE_report.h
BKE_rigidbody.h
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 17d76bb290a..7d3d12ac112 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -41,7 +41,6 @@
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_key_types.h"
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_curve.h"
@@ -50,6 +49,7 @@
#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_anim.h"
#include "BKE_report.h"
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 9bf4eba0f7a..21279392392 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -88,6 +88,7 @@ bool id_type_can_have_animdata(const short id_type)
case ID_OB:
case ID_ME: case ID_MB: case ID_CU: case ID_AR: case ID_LT:
case ID_KE:
+ case ID_PA:
case ID_MA: case ID_TE: case ID_NT:
case ID_LA: case ID_CA: case ID_WO:
case ID_LS:
@@ -1136,6 +1137,9 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
/* meshes */
ANIMDATA_IDS_CB(mainptr->mesh.first);
+ /* particles */
+ ANIMDATA_IDS_CB(mainptr->particle.first);
+
/* speakers */
ANIMDATA_IDS_CB(mainptr->speaker.first);
@@ -1229,6 +1233,9 @@ void BKE_animdata_fix_paths_rename_all(ID *ref_id, const char *prefix, const cha
/* meshes */
RENAMEFIX_ANIM_IDS(mainptr->mesh.first);
+ /* particles */
+ RENAMEFIX_ANIM_IDS(mainptr->particle.first);
+
/* speakers */
RENAMEFIX_ANIM_IDS(mainptr->speaker.first);
@@ -2861,6 +2868,9 @@ void BKE_animsys_evaluate_all_animation(Main *main, Scene *scene, float ctime)
/* meshes */
EVAL_ANIM_IDS(main->mesh.first, ADT_RECALC_ANIM);
+ /* particles */
+ EVAL_ANIM_IDS(main->particle.first, ADT_RECALC_ANIM);
+
/* speakers */
EVAL_ANIM_IDS(main->speaker.first, ADT_RECALC_ANIM);
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
new file mode 100644
index 00000000000..b4bc83bf94c
--- /dev/null
+++ b/source/blender/blenkernel/intern/boids.c
@@ -0,0 +1,1618 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2009 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/boids.c
+ * \ingroup bke
+ */
+
+
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_object_force.h"
+#include "DNA_scene_types.h"
+
+#include "BLI_rand.h"
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_kdtree.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_collision.h"
+#include "BKE_effect.h"
+#include "BKE_boids.h"
+#include "BKE_particle.h"
+
+#include "BKE_modifier.h"
+
+#include "RNA_enum_types.h"
+
+typedef struct BoidValues {
+ float max_speed, max_acc;
+ float max_ave, min_speed;
+ float personal_space, jump_speed;
+} BoidValues;
+
+static int apply_boid_rule(BoidBrainData *bbd, BoidRule *rule, BoidValues *val, ParticleData *pa, float fuzziness);
+
+static int rule_none(BoidRule *UNUSED(rule), BoidBrainData *UNUSED(data), BoidValues *UNUSED(val), ParticleData *UNUSED(pa))
+{
+ return 0;
+}
+
+static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, ParticleData *pa)
+{
+ BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid*) rule;
+ BoidSettings *boids = bbd->part->boids;
+ BoidParticle *bpa = pa->boid;
+ EffectedPoint epoint;
+ ListBase *effectors = bbd->sim->psys->effectors;
+ EffectorCache *cur, *eff = NULL;
+ EffectorCache temp_eff;
+ EffectorData efd, cur_efd;
+ float mul = (rule->type == eBoidRuleType_Avoid ? 1.0 : -1.0);
+ float priority = 0.0f, len = 0.0f;
+ int ret = 0;
+
+ int p = 0;
+ efd.index = cur_efd.index = &p;
+
+ pd_point_from_particle(bbd->sim, pa, &pa->state, &epoint);
+
+ /* first find out goal/predator with highest priority */
+ if (effectors) for (cur = effectors->first; cur; cur=cur->next) {
+ Object *eob = cur->ob;
+ PartDeflect *pd = cur->pd;
+
+ if (gabr->ob && (rule->type != eBoidRuleType_Goal || gabr->ob != bpa->ground)) {
+ if (gabr->ob == eob) {
+ /* TODO: effectors with multiple points */
+ if (get_effector_data(cur, &efd, &epoint, 0)) {
+ if (cur->pd && cur->pd->forcefield == PFIELD_BOID)
+ priority = mul * pd->f_strength * effector_falloff(cur, &efd, &epoint, bbd->part->effector_weights);
+ else
+ priority = 1.0;
+
+ eff = cur;
+ }
+ break;
+ }
+ }
+ else if (rule->type == eBoidRuleType_Goal && eob == bpa->ground) {
+ /* skip current object */
+ }
+ else if (pd->forcefield == PFIELD_BOID && mul * pd->f_strength > 0.0f && get_effector_data(cur, &cur_efd, &epoint, 0)) {
+ float temp = mul * pd->f_strength * effector_falloff(cur, &cur_efd, &epoint, bbd->part->effector_weights);
+
+ if (temp == 0.0f) {
+ /* do nothing */
+ }
+ else if (temp > priority) {
+ priority = temp;
+ eff = cur;
+ efd = cur_efd;
+ len = efd.distance;
+ }
+ /* choose closest object with same priority */
+ else if (temp == priority && efd.distance < len) {
+ eff = cur;
+ efd = cur_efd;
+ len = efd.distance;
+ }
+ }
+ }
+
+ /* if the object doesn't have effector data we have to fake it */
+ if (eff == NULL && gabr->ob) {
+ memset(&temp_eff, 0, sizeof(EffectorCache));
+ temp_eff.ob = gabr->ob;
+ temp_eff.scene = bbd->sim->scene;
+ eff = &temp_eff;
+ get_effector_data(eff, &efd, &epoint, 0);
+ priority = 1.0f;
+ }
+
+ /* then use that effector */
+ if (priority > (rule->type==eBoidRuleType_Avoid ? gabr->fear_factor : 0.0f)) { /* with avoid, factor is "fear factor" */
+ Object *eob = eff->ob;
+ PartDeflect *pd = eff->pd;
+ float surface = (pd && pd->shape == PFIELD_SHAPE_SURFACE) ? 1.0f : 0.0f;
+
+ if (gabr->options & BRULE_GOAL_AVOID_PREDICT) {
+ /* estimate future location of target */
+ get_effector_data(eff, &efd, &epoint, 1);
+
+ mul_v3_fl(efd.vel, efd.distance / (val->max_speed * bbd->timestep));
+ add_v3_v3(efd.loc, efd.vel);
+ sub_v3_v3v3(efd.vec_to_point, pa->prev_state.co, efd.loc);
+ efd.distance = len_v3(efd.vec_to_point);
+ }
+
+ if (rule->type == eBoidRuleType_Goal && boids->options & BOID_ALLOW_CLIMB && surface!=0.0f) {
+ if (!bbd->goal_ob || bbd->goal_priority < priority) {
+ bbd->goal_ob = eob;
+ copy_v3_v3(bbd->goal_co, efd.loc);
+ copy_v3_v3(bbd->goal_nor, efd.nor);
+ }
+ }
+ else if (rule->type == eBoidRuleType_Avoid && bpa->data.mode == eBoidMode_Climbing &&
+ priority > 2.0f * gabr->fear_factor) {
+ /* detach from surface and try to fly away from danger */
+ negate_v3_v3(efd.vec_to_point, bpa->gravity);
+ }
+
+ copy_v3_v3(bbd->wanted_co, efd.vec_to_point);
+ mul_v3_fl(bbd->wanted_co, mul);
+
+ bbd->wanted_speed = val->max_speed * priority;
+
+ /* with goals factor is approach velocity factor */
+ if (rule->type == eBoidRuleType_Goal && boids->landing_smoothness > 0.0f) {
+ float len2 = 2.0f*len_v3(pa->prev_state.vel);
+
+ surface *= pa->size * boids->height;
+
+ if (len2 > 0.0f && efd.distance - surface < len2) {
+ len2 = (efd.distance - surface)/len2;
+ bbd->wanted_speed *= powf(len2, boids->landing_smoothness);
+ }
+ }
+
+ ret = 1;
+ }
+
+ return ret;
+}
+
+static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, ParticleData *pa)
+{
+ const int raycast_flag = BVH_RAYCAST_DEFAULT & ~(BVH_RAYCAST_WATERTIGHT);
+ BoidRuleAvoidCollision *acbr = (BoidRuleAvoidCollision*) rule;
+ KDTreeNearest *ptn = NULL;
+ ParticleTarget *pt;
+ BoidParticle *bpa = pa->boid;
+ ColliderCache *coll;
+ float vec[3] = {0.0f, 0.0f, 0.0f}, loc[3] = {0.0f, 0.0f, 0.0f};
+ float co1[3], vel1[3], co2[3], vel2[3];
+ float len, t, inp, t_min = 2.0f;
+ int n, neighbors = 0, nearest = 0;
+ int ret = 0;
+
+ //check deflector objects first
+ if (acbr->options & BRULE_ACOLL_WITH_DEFLECTORS && bbd->sim->colliders) {
+ ParticleCollision col;
+ BVHTreeRayHit hit;
+ float radius = val->personal_space * pa->size, ray_dir[3];
+
+ memset(&col, 0, sizeof(ParticleCollision));
+
+ copy_v3_v3(col.co1, pa->prev_state.co);
+ add_v3_v3v3(col.co2, pa->prev_state.co, pa->prev_state.vel);
+ sub_v3_v3v3(ray_dir, col.co2, col.co1);
+ mul_v3_fl(ray_dir, acbr->look_ahead);
+ col.f = 0.0f;
+ hit.index = -1;
+ hit.dist = col.original_ray_length = normalize_v3(ray_dir);
+
+ /* find out closest deflector object */
+ for (coll = bbd->sim->colliders->first; coll; coll=coll->next) {
+ /* don't check with current ground object */
+ if (coll->ob == bpa->ground)
+ continue;
+
+ col.current = coll->ob;
+ col.md = coll->collmd;
+
+ if (col.md && col.md->bvhtree) {
+ BLI_bvhtree_ray_cast_ex(
+ col.md->bvhtree, col.co1, ray_dir, radius, &hit,
+ BKE_psys_collision_neartest_cb, &col, raycast_flag);
+ }
+ }
+ /* then avoid that object */
+ if (hit.index>=0) {
+ t = hit.dist/col.original_ray_length;
+
+ /* avoid head-on collision */
+ if (dot_v3v3(col.pce.nor, pa->prev_state.ave) < -0.99f) {
+ /* don't know why, but uneven range [0.0, 1.0] */
+ /* works much better than even [-1.0, 1.0] */
+ bbd->wanted_co[0] = BLI_rng_get_float(bbd->rng);
+ bbd->wanted_co[1] = BLI_rng_get_float(bbd->rng);
+ bbd->wanted_co[2] = BLI_rng_get_float(bbd->rng);
+ }
+ else {
+ copy_v3_v3(bbd->wanted_co, col.pce.nor);
+ }
+
+ mul_v3_fl(bbd->wanted_co, (1.0f - t) * val->personal_space * pa->size);
+
+ bbd->wanted_speed = sqrtf(t) * len_v3(pa->prev_state.vel);
+ bbd->wanted_speed = MAX2(bbd->wanted_speed, val->min_speed);
+
+ return 1;
+ }
+ }
+
+ //check boids in own system
+ if (acbr->options & BRULE_ACOLL_WITH_BOIDS) {
+ neighbors = BLI_kdtree_range_search__normal(
+ bbd->sim->psys->tree, pa->prev_state.co, pa->prev_state.ave,
+ &ptn, acbr->look_ahead * len_v3(pa->prev_state.vel));
+ if (neighbors > 1) for (n=1; n<neighbors; n++) {
+ copy_v3_v3(co1, pa->prev_state.co);
+ copy_v3_v3(vel1, pa->prev_state.vel);
+ copy_v3_v3(co2, (bbd->sim->psys->particles + ptn[n].index)->prev_state.co);
+ copy_v3_v3(vel2, (bbd->sim->psys->particles + ptn[n].index)->prev_state.vel);
+
+ sub_v3_v3v3(loc, co1, co2);
+
+ sub_v3_v3v3(vec, vel1, vel2);
+
+ inp = dot_v3v3(vec, vec);
+
+ /* velocities not parallel */
+ if (inp != 0.0f) {
+ t = -dot_v3v3(loc, vec)/inp;
+ /* cpa is not too far in the future so investigate further */
+ if (t > 0.0f && t < t_min) {
+ madd_v3_v3fl(co1, vel1, t);
+ madd_v3_v3fl(co2, vel2, t);
+
+ sub_v3_v3v3(vec, co2, co1);
+
+ len = normalize_v3(vec);
+
+ /* distance of cpa is close enough */
+ if (len < 2.0f * val->personal_space * pa->size) {
+ t_min = t;
+
+ mul_v3_fl(vec, len_v3(vel1));
+ mul_v3_fl(vec, (2.0f - t)/2.0f);
+ sub_v3_v3v3(bbd->wanted_co, vel1, vec);
+ bbd->wanted_speed = len_v3(bbd->wanted_co);
+ ret = 1;
+ }
+ }
+ }
+ }
+ }
+ if (ptn) { MEM_freeN(ptn); ptn=NULL; }
+
+ /* check boids in other systems */
+ for (pt=bbd->sim->psys->targets.first; pt; pt=pt->next) {
+ ParticleSystem *epsys = psys_get_target_system(bbd->sim->ob, pt);
+
+ if (epsys) {
+ BLI_assert(epsys->tree != NULL);
+ neighbors = BLI_kdtree_range_search__normal(
+ epsys->tree, pa->prev_state.co, pa->prev_state.ave,
+ &ptn, acbr->look_ahead * len_v3(pa->prev_state.vel));
+
+ if (neighbors > 0) for (n=0; n<neighbors; n++) {
+ copy_v3_v3(co1, pa->prev_state.co);
+ copy_v3_v3(vel1, pa->prev_state.vel);
+ copy_v3_v3(co2, (epsys->particles + ptn[n].index)->prev_state.co);
+ copy_v3_v3(vel2, (epsys->particles + ptn[n].index)->prev_state.vel);
+
+ sub_v3_v3v3(loc, co1, co2);
+
+ sub_v3_v3v3(vec, vel1, vel2);
+
+ inp = dot_v3v3(vec, vec);
+
+ /* velocities not parallel */
+ if (inp != 0.0f) {
+ t = -dot_v3v3(loc, vec)/inp;
+ /* cpa is not too far in the future so investigate further */
+ if (t > 0.0f && t < t_min) {
+ madd_v3_v3fl(co1, vel1, t);
+ madd_v3_v3fl(co2, vel2, t);
+
+ sub_v3_v3v3(vec, co2, co1);
+
+ len = normalize_v3(vec);
+
+ /* distance of cpa is close enough */
+ if (len < 2.0f * val->personal_space * pa->size) {
+ t_min = t;
+
+ mul_v3_fl(vec, len_v3(vel1));
+ mul_v3_fl(vec, (2.0f - t)/2.0f);
+ sub_v3_v3v3(bbd->wanted_co, vel1, vec);
+ bbd->wanted_speed = len_v3(bbd->wanted_co);
+ ret = 1;
+ }
+ }
+ }
+ }
+
+ if (ptn) { MEM_freeN(ptn); ptn=NULL; }
+ }
+ }
+
+
+ if (ptn && nearest==0)
+ MEM_freeN(ptn);
+
+ return ret;
+}
+static int rule_separate(BoidRule *UNUSED(rule), BoidBrainData *bbd, BoidValues *val, ParticleData *pa)
+{
+ KDTreeNearest *ptn = NULL;
+ ParticleTarget *pt;
+ float len = 2.0f * val->personal_space * pa->size + 1.0f;
+ float vec[3] = {0.0f, 0.0f, 0.0f};
+ int neighbors = BLI_kdtree_range_search(
+ bbd->sim->psys->tree, pa->prev_state.co,
+ &ptn, 2.0f * val->personal_space * pa->size);
+ int ret = 0;
+
+ if (neighbors > 1 && ptn[1].dist!=0.0f) {
+ sub_v3_v3v3(vec, pa->prev_state.co, bbd->sim->psys->particles[ptn[1].index].state.co);
+ mul_v3_fl(vec, (2.0f * val->personal_space * pa->size - ptn[1].dist) / ptn[1].dist);
+ add_v3_v3(bbd->wanted_co, vec);
+ bbd->wanted_speed = val->max_speed;
+ len = ptn[1].dist;
+ ret = 1;
+ }
+ if (ptn) { MEM_freeN(ptn); ptn=NULL; }
+
+ /* check other boid systems */
+ for (pt=bbd->sim->psys->targets.first; pt; pt=pt->next) {
+ ParticleSystem *epsys = psys_get_target_system(bbd->sim->ob, pt);
+
+ if (epsys) {
+ neighbors = BLI_kdtree_range_search(
+ epsys->tree, pa->prev_state.co,
+ &ptn, 2.0f * val->personal_space * pa->size);
+
+ if (neighbors > 0 && ptn[0].dist < len) {
+ sub_v3_v3v3(vec, pa->prev_state.co, ptn[0].co);
+ mul_v3_fl(vec, (2.0f * val->personal_space * pa->size - ptn[0].dist) / ptn[1].dist);
+ add_v3_v3(bbd->wanted_co, vec);
+ bbd->wanted_speed = val->max_speed;
+ len = ptn[0].dist;
+ ret = 1;
+ }
+
+ if (ptn) { MEM_freeN(ptn); ptn=NULL; }
+ }
+ }
+ return ret;
+}
+static int rule_flock(BoidRule *UNUSED(rule), BoidBrainData *bbd, BoidValues *UNUSED(val), ParticleData *pa)
+{
+ KDTreeNearest ptn[11];
+ float vec[3] = {0.0f, 0.0f, 0.0f}, loc[3] = {0.0f, 0.0f, 0.0f};
+ int neighbors = BLI_kdtree_find_nearest_n__normal(bbd->sim->psys->tree, pa->state.co, pa->prev_state.ave, ptn, 11);
+ int n;
+ int ret = 0;
+
+ if (neighbors > 1) {
+ for (n=1; n<neighbors; n++) {
+ add_v3_v3(loc, bbd->sim->psys->particles[ptn[n].index].prev_state.co);
+ add_v3_v3(vec, bbd->sim->psys->particles[ptn[n].index].prev_state.vel);
+ }
+
+ mul_v3_fl(loc, 1.0f/((float)neighbors - 1.0f));
+ mul_v3_fl(vec, 1.0f/((float)neighbors - 1.0f));
+
+ sub_v3_v3(loc, pa->prev_state.co);
+ sub_v3_v3(vec, pa->prev_state.vel);
+
+ add_v3_v3(bbd->wanted_co, vec);
+ add_v3_v3(bbd->wanted_co, loc);
+ bbd->wanted_speed = len_v3(bbd->wanted_co);
+
+ ret = 1;
+ }
+ return ret;
+}
+static int rule_follow_leader(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, ParticleData *pa)
+{
+ BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader*) rule;
+ float vec[3] = {0.0f, 0.0f, 0.0f}, loc[3] = {0.0f, 0.0f, 0.0f};
+ float mul, len;
+ int n = (flbr->queue_size <= 1) ? bbd->sim->psys->totpart : flbr->queue_size;
+ int i, ret = 0, p = pa - bbd->sim->psys->particles;
+
+ if (flbr->ob) {
+ float vec2[3], t;
+
+ /* first check we're not blocking the leader */
+ sub_v3_v3v3(vec, flbr->loc, flbr->oloc);
+ mul_v3_fl(vec, 1.0f/bbd->timestep);
+
+ sub_v3_v3v3(loc, pa->prev_state.co, flbr->oloc);
+
+ mul = dot_v3v3(vec, vec);
+
+ /* leader is not moving */
+ if (mul < 0.01f) {
+ len = len_v3(loc);
+ /* too close to leader */
+ if (len < 2.0f * val->personal_space * pa->size) {
+ copy_v3_v3(bbd->wanted_co, loc);
+ bbd->wanted_speed = val->max_speed;
+ return 1;
+ }
+ }
+ else {
+ t = dot_v3v3(loc, vec)/mul;
+
+ /* possible blocking of leader in near future */
+ if (t > 0.0f && t < 3.0f) {
+ copy_v3_v3(vec2, vec);
+ mul_v3_fl(vec2, t);
+
+ sub_v3_v3v3(vec2, loc, vec2);
+
+ len = len_v3(vec2);
+
+ if (len < 2.0f * val->personal_space * pa->size) {
+ copy_v3_v3(bbd->wanted_co, vec2);
+ bbd->wanted_speed = val->max_speed * (3.0f - t)/3.0f;
+ return 1;
+ }
+ }
+ }
+
+ /* not blocking so try to follow leader */
+ if (p && flbr->options & BRULE_LEADER_IN_LINE) {
+ copy_v3_v3(vec, bbd->sim->psys->particles[p-1].prev_state.vel);
+ copy_v3_v3(loc, bbd->sim->psys->particles[p-1].prev_state.co);
+ }
+ else {
+ copy_v3_v3(loc, flbr->oloc);
+ sub_v3_v3v3(vec, flbr->loc, flbr->oloc);
+ mul_v3_fl(vec, 1.0f/bbd->timestep);
+ }
+
+ /* fac is seconds behind leader */
+ madd_v3_v3fl(loc, vec, -flbr->distance);
+
+ sub_v3_v3v3(bbd->wanted_co, loc, pa->prev_state.co);
+ bbd->wanted_speed = len_v3(bbd->wanted_co);
+
+ ret = 1;
+ }
+ else if (p % n) {
+ float vec2[3], t, t_min = 3.0f;
+
+ /* first check we're not blocking any leaders */
+ for (i = 0; i< bbd->sim->psys->totpart; i+=n) {
+ copy_v3_v3(vec, bbd->sim->psys->particles[i].prev_state.vel);
+
+ sub_v3_v3v3(loc, pa->prev_state.co, bbd->sim->psys->particles[i].prev_state.co);
+
+ mul = dot_v3v3(vec, vec);
+
+ /* leader is not moving */
+ if (mul < 0.01f) {
+ len = len_v3(loc);
+ /* too close to leader */
+ if (len < 2.0f * val->personal_space * pa->size) {
+ copy_v3_v3(bbd->wanted_co, loc);
+ bbd->wanted_speed = val->max_speed;
+ return 1;
+ }
+ }
+ else {
+ t = dot_v3v3(loc, vec)/mul;
+
+ /* possible blocking of leader in near future */
+ if (t > 0.0f && t < t_min) {
+ copy_v3_v3(vec2, vec);
+ mul_v3_fl(vec2, t);
+
+ sub_v3_v3v3(vec2, loc, vec2);
+
+ len = len_v3(vec2);
+
+ if (len < 2.0f * val->personal_space * pa->size) {
+ t_min = t;
+ copy_v3_v3(bbd->wanted_co, loc);
+ bbd->wanted_speed = val->max_speed * (3.0f - t)/3.0f;
+ ret = 1;
+ }
+ }
+ }
+ }
+
+ if (ret) return 1;
+
+ /* not blocking so try to follow leader */
+ if (flbr->options & BRULE_LEADER_IN_LINE) {
+ copy_v3_v3(vec, bbd->sim->psys->particles[p-1].prev_state.vel);
+ copy_v3_v3(loc, bbd->sim->psys->particles[p-1].prev_state.co);
+ }
+ else {
+ copy_v3_v3(vec, bbd->sim->psys->particles[p - p%n].prev_state.vel);
+ copy_v3_v3(loc, bbd->sim->psys->particles[p - p%n].prev_state.co);
+ }
+
+ /* fac is seconds behind leader */
+ madd_v3_v3fl(loc, vec, -flbr->distance);
+
+ sub_v3_v3v3(bbd->wanted_co, loc, pa->prev_state.co);
+ bbd->wanted_speed = len_v3(bbd->wanted_co);
+
+ ret = 1;
+ }
+
+ return ret;
+}
+static int rule_average_speed(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, ParticleData *pa)
+{
+ BoidParticle *bpa = pa->boid;
+ BoidRuleAverageSpeed *asbr = (BoidRuleAverageSpeed*)rule;
+ float vec[3] = {0.0f, 0.0f, 0.0f};
+
+ if (asbr->wander > 0.0f) {
+ /* abuse pa->r_ave for wandering */
+ bpa->wander[0] += asbr->wander * (-1.0f + 2.0f * BLI_rng_get_float(bbd->rng));
+ bpa->wander[1] += asbr->wander * (-1.0f + 2.0f * BLI_rng_get_float(bbd->rng));
+ bpa->wander[2] += asbr->wander * (-1.0f + 2.0f * BLI_rng_get_float(bbd->rng));
+
+ normalize_v3(bpa->wander);
+
+ copy_v3_v3(vec, bpa->wander);
+
+ mul_qt_v3(pa->prev_state.rot, vec);
+
+ copy_v3_v3(bbd->wanted_co, pa->prev_state.ave);
+
+ mul_v3_fl(bbd->wanted_co, 1.1f);
+
+ add_v3_v3(bbd->wanted_co, vec);
+
+ /* leveling */
+ if (asbr->level > 0.0f && psys_uses_gravity(bbd->sim)) {
+ project_v3_v3v3(vec, bbd->wanted_co, bbd->sim->scene->physics_settings.gravity);
+ mul_v3_fl(vec, asbr->level);
+ sub_v3_v3(bbd->wanted_co, vec);
+ }
+ }
+ else {
+ copy_v3_v3(bbd->wanted_co, pa->prev_state.ave);
+
+ /* may happen at birth */
+ if (dot_v2v2(bbd->wanted_co, bbd->wanted_co)==0.0f) {
+ bbd->wanted_co[0] = 2.0f*(0.5f - BLI_rng_get_float(bbd->rng));
+ bbd->wanted_co[1] = 2.0f*(0.5f - BLI_rng_get_float(bbd->rng));
+ bbd->wanted_co[2] = 2.0f*(0.5f - BLI_rng_get_float(bbd->rng));
+ }
+
+ /* leveling */
+ if (asbr->level > 0.0f && psys_uses_gravity(bbd->sim)) {
+ project_v3_v3v3(vec, bbd->wanted_co, bbd->sim->scene->physics_settings.gravity);
+ mul_v3_fl(vec, asbr->level);
+ sub_v3_v3(bbd->wanted_co, vec);
+ }
+
+ }
+ bbd->wanted_speed = asbr->speed * val->max_speed;
+
+ return 1;
+}
+static int rule_fight(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, ParticleData *pa)
+{
+ BoidRuleFight *fbr = (BoidRuleFight*)rule;
+ KDTreeNearest *ptn = NULL;
+ ParticleTarget *pt;
+ ParticleData *epars;
+ ParticleData *enemy_pa = NULL;
+ BoidParticle *bpa;
+ /* friends & enemies */
+ float closest_enemy[3] = {0.0f, 0.0f, 0.0f};
+ float closest_dist = fbr->distance + 1.0f;
+ float f_strength = 0.0f, e_strength = 0.0f;
+ float health = 0.0f;
+ int n, ret = 0;
+
+ /* calculate own group strength */
+ int neighbors = BLI_kdtree_range_search(
+ bbd->sim->psys->tree, pa->prev_state.co,
+ &ptn, fbr->distance);
+ for (n=0; n<neighbors; n++) {
+ bpa = bbd->sim->psys->particles[ptn[n].index].boid;
+ health += bpa->data.health;
+ }
+
+ f_strength += bbd->part->boids->strength * health;
+
+ if (ptn) { MEM_freeN(ptn); ptn=NULL; }
+
+ /* add other friendlies and calculate enemy strength and find closest enemy */
+ for (pt=bbd->sim->psys->targets.first; pt; pt=pt->next) {
+ ParticleSystem *epsys = psys_get_target_system(bbd->sim->ob, pt);
+ if (epsys) {
+ epars = epsys->particles;
+
+ neighbors = BLI_kdtree_range_search(
+ epsys->tree, pa->prev_state.co,
+ &ptn, fbr->distance);
+
+ health = 0.0f;
+
+ for (n=0; n<neighbors; n++) {
+ bpa = epars[ptn[n].index].boid;
+ health += bpa->data.health;
+
+ if (n==0 && pt->mode==PTARGET_MODE_ENEMY && ptn[n].dist < closest_dist) {
+ copy_v3_v3(closest_enemy, ptn[n].co);
+ closest_dist = ptn[n].dist;
+ enemy_pa = epars + ptn[n].index;
+ }
+ }
+ if (pt->mode==PTARGET_MODE_ENEMY)
+ e_strength += epsys->part->boids->strength * health;
+ else if (pt->mode==PTARGET_MODE_FRIEND)
+ f_strength += epsys->part->boids->strength * health;
+
+ if (ptn) { MEM_freeN(ptn); ptn=NULL; }
+ }
+ }
+ /* decide action if enemy presence found */
+ if (e_strength > 0.0f) {
+ sub_v3_v3v3(bbd->wanted_co, closest_enemy, pa->prev_state.co);
+
+ /* attack if in range */
+ if (closest_dist <= bbd->part->boids->range + pa->size + enemy_pa->size) {
+ float damage = BLI_rng_get_float(bbd->rng);
+ float enemy_dir[3];
+
+ normalize_v3_v3(enemy_dir, bbd->wanted_co);
+
+ /* fight mode */
+ bbd->wanted_speed = 0.0f;
+
+ /* must face enemy to fight */
+ if (dot_v3v3(pa->prev_state.ave, enemy_dir)>0.5f) {
+ bpa = enemy_pa->boid;
+ bpa->data.health -= bbd->part->boids->strength * bbd->timestep * ((1.0f-bbd->part->boids->accuracy)*damage + bbd->part->boids->accuracy);
+ }
+ }
+ else {
+ /* approach mode */
+ bbd->wanted_speed = val->max_speed;
+ }
+
+ /* check if boid doesn't want to fight */
+ bpa = pa->boid;
+ if (bpa->data.health/bbd->part->boids->health * bbd->part->boids->aggression < e_strength / f_strength) {
+ /* decide to flee */
+ if (closest_dist < fbr->flee_distance * fbr->distance) {
+ negate_v3(bbd->wanted_co);
+ bbd->wanted_speed = val->max_speed;
+ }
+ else { /* wait for better odds */
+ bbd->wanted_speed = 0.0f;
+ }
+ }
+
+ ret = 1;
+ }
+
+ return ret;
+}
+
+typedef int (*boid_rule_cb)(BoidRule *rule, BoidBrainData *data, BoidValues *val, ParticleData *pa);
+
+static boid_rule_cb boid_rules[] = {
+ rule_none,
+ rule_goal_avoid,
+ rule_goal_avoid,
+ rule_avoid_collision,
+ rule_separate,
+ rule_flock,
+ rule_follow_leader,
+ rule_average_speed,
+ rule_fight,
+ //rule_help,
+ //rule_protect,
+ //rule_hide,
+ //rule_follow_path,
+ //rule_follow_wall
+};
+
+static void set_boid_values(BoidValues *val, BoidSettings *boids, ParticleData *pa)
+{
+ BoidParticle *bpa = pa->boid;
+
+ if (ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing)) {
+ val->max_speed = boids->land_max_speed * bpa->data.health/boids->health;
+ val->max_acc = boids->land_max_acc * val->max_speed;
+ val->max_ave = boids->land_max_ave * (float)M_PI * bpa->data.health/boids->health;
+ val->min_speed = 0.0f; /* no minimum speed on land */
+ val->personal_space = boids->land_personal_space;
+ val->jump_speed = boids->land_jump_speed * bpa->data.health/boids->health;
+ }
+ else {
+ val->max_speed = boids->air_max_speed * bpa->data.health/boids->health;
+ val->max_acc = boids->air_max_acc * val->max_speed;
+ val->max_ave = boids->air_max_ave * (float)M_PI * bpa->data.health/boids->health;
+ val->min_speed = boids->air_min_speed * boids->air_max_speed;
+ val->personal_space = boids->air_personal_space;
+ val->jump_speed = 0.0f; /* no jumping in air */
+ }
+}
+
+static Object *boid_find_ground(BoidBrainData *bbd, ParticleData *pa, float ground_co[3], float ground_nor[3])
+{
+ const int raycast_flag = BVH_RAYCAST_DEFAULT & ~(BVH_RAYCAST_WATERTIGHT);
+ BoidParticle *bpa = pa->boid;
+
+ if (bpa->data.mode == eBoidMode_Climbing) {
+ SurfaceModifierData *surmd = NULL;
+ float x[3], v[3];
+
+ surmd = (SurfaceModifierData *)modifiers_findByType(bpa->ground, eModifierType_Surface );
+
+ /* take surface velocity into account */
+ closest_point_on_surface(surmd, pa->state.co, x, NULL, v);
+ add_v3_v3(x, v);
+
+ /* get actual position on surface */
+ closest_point_on_surface(surmd, x, ground_co, ground_nor, NULL);
+
+ return bpa->ground;
+ }
+ else {
+ float zvec[3] = {0.0f, 0.0f, 2000.0f};
+ ParticleCollision col;
+ ColliderCache *coll;
+ BVHTreeRayHit hit;
+ float radius = 0.0f, t, ray_dir[3];
+
+ if (!bbd->sim->colliders)
+ return NULL;
+
+ memset(&col, 0, sizeof(ParticleCollision));
+
+ /* first try to find below boid */
+ copy_v3_v3(col.co1, pa->state.co);
+ sub_v3_v3v3(col.co2, pa->state.co, zvec);
+ sub_v3_v3v3(ray_dir, col.co2, col.co1);
+ col.f = 0.0f;
+ hit.index = -1;
+ hit.dist = col.original_ray_length = normalize_v3(ray_dir);
+ col.pce.inside = 0;
+
+ for (coll = bbd->sim->colliders->first; coll; coll = coll->next) {
+ col.current = coll->ob;
+ col.md = coll->collmd;
+ col.fac1 = col.fac2 = 0.f;
+
+ if (col.md && col.md->bvhtree) {
+ BLI_bvhtree_ray_cast_ex(
+ col.md->bvhtree, col.co1, ray_dir, radius, &hit,
+ BKE_psys_collision_neartest_cb, &col, raycast_flag);
+ }
+ }
+ /* then use that object */
+ if (hit.index>=0) {
+ t = hit.dist/col.original_ray_length;
+ interp_v3_v3v3(ground_co, col.co1, col.co2, t);
+ normalize_v3_v3(ground_nor, col.pce.nor);
+ return col.hit;
+ }
+
+ /* couldn't find below, so find upmost deflector object */
+ add_v3_v3v3(col.co1, pa->state.co, zvec);
+ sub_v3_v3v3(col.co2, pa->state.co, zvec);
+ sub_v3_v3(col.co2, zvec);
+ sub_v3_v3v3(ray_dir, col.co2, col.co1);
+ col.f = 0.0f;
+ hit.index = -1;
+ hit.dist = col.original_ray_length = normalize_v3(ray_dir);
+
+ for (coll = bbd->sim->colliders->first; coll; coll = coll->next) {
+ col.current = coll->ob;
+ col.md = coll->collmd;
+
+ if (col.md && col.md->bvhtree) {
+ BLI_bvhtree_ray_cast_ex(
+ col.md->bvhtree, col.co1, ray_dir, radius, &hit,
+ BKE_psys_collision_neartest_cb, &col, raycast_flag);
+ }
+ }
+ /* then use that object */
+ if (hit.index>=0) {
+ t = hit.dist/col.original_ray_length;
+ interp_v3_v3v3(ground_co, col.co1, col.co2, t);
+ normalize_v3_v3(ground_nor, col.pce.nor);
+ return col.hit;
+ }
+
+ /* default to z=0 */
+ copy_v3_v3(ground_co, pa->state.co);
+ ground_co[2] = 0;
+ ground_nor[0] = ground_nor[1] = 0.0f;
+ ground_nor[2] = 1.0f;
+ return NULL;
+ }
+}
+static int boid_rule_applies(ParticleData *pa, BoidSettings *UNUSED(boids), BoidRule *rule)
+{
+ BoidParticle *bpa = pa->boid;
+
+ if (rule==NULL)
+ return 0;
+
+ if (ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing) && rule->flag & BOIDRULE_ON_LAND)
+ return 1;
+
+ if (bpa->data.mode==eBoidMode_InAir && rule->flag & BOIDRULE_IN_AIR)
+ return 1;
+
+ return 0;
+}
+void boids_precalc_rules(ParticleSettings *part, float cfra)
+{
+ BoidState *state = part->boids->states.first;
+ BoidRule *rule;
+ for (; state; state=state->next) {
+ for (rule = state->rules.first; rule; rule=rule->next) {
+ if (rule->type==eBoidRuleType_FollowLeader) {
+ BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader*) rule;
+
+ if (flbr->ob && flbr->cfra != cfra) {
+ /* save object locations for velocity calculations */
+ copy_v3_v3(flbr->oloc, flbr->loc);
+ copy_v3_v3(flbr->loc, flbr->ob->obmat[3]);
+ flbr->cfra = cfra;
+ }
+ }
+ }
+ }
+}
+static void boid_climb(BoidSettings *boids, ParticleData *pa, float *surface_co, float *surface_nor)
+{
+ BoidParticle *bpa = pa->boid;
+ float nor[3], vel[3];
+ copy_v3_v3(nor, surface_nor);
+
+ /* gather apparent gravity */
+ madd_v3_v3fl(bpa->gravity, surface_nor, -1.0f);
+ normalize_v3(bpa->gravity);
+
+ /* raise boid it's size from surface */
+ mul_v3_fl(nor, pa->size * boids->height);
+ add_v3_v3v3(pa->state.co, surface_co, nor);
+
+ /* remove normal component from velocity */
+ project_v3_v3v3(vel, pa->state.vel, surface_nor);
+ sub_v3_v3v3(pa->state.vel, pa->state.vel, vel);
+}
+static float boid_goal_signed_dist(float *boid_co, float *goal_co, float *goal_nor)
+{
+ float vec[3];
+
+ sub_v3_v3v3(vec, boid_co, goal_co);
+
+ return dot_v3v3(vec, goal_nor);
+}
+/* wanted_co is relative to boid location */
+static int apply_boid_rule(BoidBrainData *bbd, BoidRule *rule, BoidValues *val, ParticleData *pa, float fuzziness)
+{
+ if (rule==NULL)
+ return 0;
+
+ if (boid_rule_applies(pa, bbd->part->boids, rule)==0)
+ return 0;
+
+ if (boid_rules[rule->type](rule, bbd, val, pa)==0)
+ return 0;
+
+ if (fuzziness < 0.0f || compare_len_v3v3(bbd->wanted_co, pa->prev_state.vel, fuzziness * len_v3(pa->prev_state.vel))==0)
+ return 1;
+ else
+ return 0;
+}
+static BoidState *get_boid_state(BoidSettings *boids, ParticleData *pa)
+{
+ BoidState *state = boids->states.first;
+ BoidParticle *bpa = pa->boid;
+
+ for (; state; state=state->next) {
+ if (state->id==bpa->data.state_id)
+ return state;
+ }
+
+ /* for some reason particle isn't at a valid state */
+ state = boids->states.first;
+ if (state)
+ bpa->data.state_id = state->id;
+
+ return state;
+}
+//static int boid_condition_is_true(BoidCondition *cond)
+//{
+// /* TODO */
+// return 0;
+//}
+
+/* determines the velocity the boid wants to have */
+void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
+{
+ BoidRule *rule;
+ BoidSettings *boids = bbd->part->boids;
+ BoidValues val;
+ BoidState *state = get_boid_state(boids, pa);
+ BoidParticle *bpa = pa->boid;
+ ParticleSystem *psys = bbd->sim->psys;
+ int rand;
+ //BoidCondition *cond;
+
+ if (bpa->data.health <= 0.0f) {
+ pa->alive = PARS_DYING;
+ pa->dietime = bbd->cfra;
+ return;
+ }
+
+ //planned for near future
+ //cond = state->conditions.first;
+ //for (; cond; cond=cond->next) {
+ // if (boid_condition_is_true(cond)) {
+ // pa->boid->state_id = cond->state_id;
+ // state = get_boid_state(boids, pa);
+ // break; /* only first true condition is used */
+ // }
+ //}
+
+ zero_v3(bbd->wanted_co);
+ bbd->wanted_speed = 0.0f;
+
+ /* create random seed for every particle & frame */
+ rand = (int)(psys_frand(psys, psys->seed + p) * 1000);
+ rand = (int)(psys_frand(psys, (int)bbd->cfra + rand) * 1000);
+
+ set_boid_values(&val, bbd->part->boids, pa);
+
+ /* go through rules */
+ switch (state->ruleset_type) {
+ case eBoidRulesetType_Fuzzy:
+ {
+ for (rule = state->rules.first; rule; rule = rule->next) {
+ if (apply_boid_rule(bbd, rule, &val, pa, state->rule_fuzziness))
+ break; /* only first nonzero rule that comes through fuzzy rule is applied */
+ }
+ break;
+ }
+ case eBoidRulesetType_Random:
+ {
+ /* use random rule for each particle (always same for same particle though) */
+ const int n = BLI_listbase_count(&state->rules);
+ if (n) {
+ rule = BLI_findlink(&state->rules, rand % n);
+ apply_boid_rule(bbd, rule, &val, pa, -1.0);
+ }
+ break;
+ }
+ case eBoidRulesetType_Average:
+ {
+ float wanted_co[3] = {0.0f, 0.0f, 0.0f}, wanted_speed = 0.0f;
+ int n = 0;
+ for (rule = state->rules.first; rule; rule=rule->next) {
+ if (apply_boid_rule(bbd, rule, &val, pa, -1.0f)) {
+ add_v3_v3(wanted_co, bbd->wanted_co);
+ wanted_speed += bbd->wanted_speed;
+ n++;
+ zero_v3(bbd->wanted_co);
+ bbd->wanted_speed = 0.0f;
+ }
+ }
+
+ if (n > 1) {
+ mul_v3_fl(wanted_co, 1.0f/(float)n);
+ wanted_speed /= (float)n;
+ }
+
+ copy_v3_v3(bbd->wanted_co, wanted_co);
+ bbd->wanted_speed = wanted_speed;
+ break;
+ }
+
+ }
+
+ /* decide on jumping & liftoff */
+ if (bpa->data.mode == eBoidMode_OnLand) {
+ /* fuzziness makes boids capable of misjudgement */
+ float mul = 1.0f + state->rule_fuzziness;
+
+ if (boids->options & BOID_ALLOW_FLIGHT && bbd->wanted_co[2] > 0.0f) {
+ float cvel[3], dir[3];
+
+ copy_v3_v3(dir, pa->prev_state.ave);
+ normalize_v2(dir);
+
+ copy_v3_v3(cvel, bbd->wanted_co);
+ normalize_v2(cvel);
+
+ if (dot_v2v2(cvel, dir) > 0.95f / mul)
+ bpa->data.mode = eBoidMode_Liftoff;
+ }
+ else if (val.jump_speed > 0.0f) {
+ float jump_v[3];
+ int jump = 0;
+
+ /* jump to get to a location */
+ if (bbd->wanted_co[2] > 0.0f) {
+ float cvel[3], dir[3];
+ float z_v, ground_v, cur_v;
+ float len;
+
+ copy_v3_v3(dir, pa->prev_state.ave);
+ normalize_v2(dir);
+
+ copy_v3_v3(cvel, bbd->wanted_co);
+ normalize_v2(cvel);
+
+ len = len_v2(pa->prev_state.vel);
+
+ /* first of all, are we going in a suitable direction? */
+ /* or at a suitably slow speed */
+ if (dot_v2v2(cvel, dir) > 0.95f / mul || len <= state->rule_fuzziness) {
+ /* try to reach goal at highest point of the parabolic path */
+ cur_v = len_v2(pa->prev_state.vel);
+ z_v = sasqrt(-2.0f * bbd->sim->scene->physics_settings.gravity[2] * bbd->wanted_co[2]);
+ ground_v = len_v2(bbd->wanted_co)*sasqrt(-0.5f * bbd->sim->scene->physics_settings.gravity[2] / bbd->wanted_co[2]);
+
+ len = sasqrt((ground_v-cur_v)*(ground_v-cur_v) + z_v*z_v);
+
+ if (len < val.jump_speed * mul || bbd->part->boids->options & BOID_ALLOW_FLIGHT) {
+ jump = 1;
+
+ len = MIN2(len, val.jump_speed);
+
+ copy_v3_v3(jump_v, dir);
+ jump_v[2] = z_v;
+ mul_v3_fl(jump_v, ground_v);
+
+ normalize_v3(jump_v);
+ mul_v3_fl(jump_v, len);
+ add_v2_v2v2(jump_v, jump_v, pa->prev_state.vel);
+ }
+ }
+ }
+
+ /* jump to go faster */
+ if (jump == 0 && val.jump_speed > val.max_speed && bbd->wanted_speed > val.max_speed) {
+
+ }
+
+ if (jump) {
+ copy_v3_v3(pa->prev_state.vel, jump_v);
+ bpa->data.mode = eBoidMode_Falling;
+ }
+ }
+ }
+}
+/* tries to realize the wanted velocity taking all constraints into account */
+void boid_body(BoidBrainData *bbd, ParticleData *pa)
+{
+ BoidSettings *boids = bbd->part->boids;
+ BoidParticle *bpa = pa->boid;
+ BoidValues val;
+ EffectedPoint epoint;
+ float acc[3] = {0.0f, 0.0f, 0.0f}, tan_acc[3], nor_acc[3];
+ float dvec[3], bvec[3];
+ float new_dir[3], new_speed;
+ float old_dir[3], old_speed;
+ float wanted_dir[3];
+ float q[4], mat[3][3]; /* rotation */
+ float ground_co[3] = {0.0f, 0.0f, 0.0f}, ground_nor[3] = {0.0f, 0.0f, 1.0f};
+ float force[3] = {0.0f, 0.0f, 0.0f};
+ float pa_mass=bbd->part->mass, dtime=bbd->dfra*bbd->timestep;
+
+ set_boid_values(&val, boids, pa);
+
+ /* make sure there's something in new velocity, location & rotation */
+ copy_particle_key(&pa->state, &pa->prev_state, 0);
+
+ if (bbd->part->flag & PART_SIZEMASS)
+ pa_mass*=pa->size;
+
+ /* if boids can't fly they fall to the ground */
+ if ((boids->options & BOID_ALLOW_FLIGHT)==0 && ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing)==0 && psys_uses_gravity(bbd->sim))
+ bpa->data.mode = eBoidMode_Falling;
+
+ if (bpa->data.mode == eBoidMode_Falling) {
+ /* Falling boids are only effected by gravity. */
+ acc[2] = bbd->sim->scene->physics_settings.gravity[2];
+ }
+ else {
+ /* figure out acceleration */
+ float landing_level = 2.0f;
+ float level = landing_level + 1.0f;
+ float new_vel[3];
+
+ if (bpa->data.mode == eBoidMode_Liftoff) {
+ bpa->data.mode = eBoidMode_InAir;
+ bpa->ground = boid_find_ground(bbd, pa, ground_co, ground_nor);
+ }
+ else if (bpa->data.mode == eBoidMode_InAir && boids->options & BOID_ALLOW_LAND) {
+ /* auto-leveling & landing if close to ground */
+
+ bpa->ground = boid_find_ground(bbd, pa, ground_co, ground_nor);
+
+ /* level = how many particle sizes above ground */
+ level = (pa->prev_state.co[2] - ground_co[2])/(2.0f * pa->size) - 0.5f;
+
+ landing_level = - boids->landing_smoothness * pa->prev_state.vel[2] * pa_mass;
+
+ if (pa->prev_state.vel[2] < 0.0f) {
+ if (level < 1.0f) {
+ bbd->wanted_co[0] = bbd->wanted_co[1] = bbd->wanted_co[2] = 0.0f;
+ bbd->wanted_speed = 0.0f;
+ bpa->data.mode = eBoidMode_Falling;
+ }
+ else if (level < landing_level) {
+ bbd->wanted_speed *= (level - 1.0f)/landing_level;
+ bbd->wanted_co[2] *= (level - 1.0f)/landing_level;
+ }
+ }
+ }
+
+ copy_v3_v3(old_dir, pa->prev_state.ave);
+ new_speed = normalize_v3_v3(wanted_dir, bbd->wanted_co);
+
+ /* first check if we have valid direction we want to go towards */
+ if (new_speed == 0.0f) {
+ copy_v3_v3(new_dir, old_dir);
+ }
+ else {
+ float old_dir2[2], wanted_dir2[2], nor[3], angle;
+ copy_v2_v2(old_dir2, old_dir);
+ normalize_v2(old_dir2);
+ copy_v2_v2(wanted_dir2, wanted_dir);
+ normalize_v2(wanted_dir2);
+
+ /* choose random direction to turn if wanted velocity */
+ /* is directly behind regardless of z-coordinate */
+ if (dot_v2v2(old_dir2, wanted_dir2) < -0.99f) {
+ wanted_dir[0] = 2.0f*(0.5f - BLI_rng_get_float(bbd->rng));
+ wanted_dir[1] = 2.0f*(0.5f - BLI_rng_get_float(bbd->rng));
+ wanted_dir[2] = 2.0f*(0.5f - BLI_rng_get_float(bbd->rng));
+ normalize_v3(wanted_dir);
+ }
+
+ /* constrain direction with maximum angular velocity */
+ angle = saacos(dot_v3v3(old_dir, wanted_dir));
+ angle = min_ff(angle, val.max_ave);
+
+ cross_v3_v3v3(nor, old_dir, wanted_dir);
+ axis_angle_to_quat(q, nor, angle);
+ copy_v3_v3(new_dir, old_dir);
+ mul_qt_v3(q, new_dir);
+ normalize_v3(new_dir);
+
+ /* save direction in case resulting velocity too small */
+ axis_angle_to_quat(q, nor, angle*dtime);
+ copy_v3_v3(pa->state.ave, old_dir);
+ mul_qt_v3(q, pa->state.ave);
+ normalize_v3(pa->state.ave);
+ }
+
+ /* constrain speed with maximum acceleration */
+ old_speed = len_v3(pa->prev_state.vel);
+
+ if (bbd->wanted_speed < old_speed)
+ new_speed = MAX2(bbd->wanted_speed, old_speed - val.max_acc);
+ else
+ new_speed = MIN2(bbd->wanted_speed, old_speed + val.max_acc);
+
+ /* combine direction and speed */
+ copy_v3_v3(new_vel, new_dir);
+ mul_v3_fl(new_vel, new_speed);
+
+ /* maintain minimum flying velocity if not landing */
+ if (level >= landing_level) {
+ float len2 = dot_v2v2(new_vel, new_vel);
+ float root;
+
+ len2 = MAX2(len2, val.min_speed*val.min_speed);
+ root = sasqrt(new_speed*new_speed - len2);
+
+ new_vel[2] = new_vel[2] < 0.0f ? -root : root;
+
+ normalize_v2(new_vel);
+ mul_v2_fl(new_vel, sasqrt(len2));
+ }
+
+ /* finally constrain speed to max speed */
+ new_speed = normalize_v3(new_vel);
+ mul_v3_fl(new_vel, MIN2(new_speed, val.max_speed));
+
+ /* get acceleration from difference of velocities */
+ sub_v3_v3v3(acc, new_vel, pa->prev_state.vel);
+
+ /* break acceleration to components */
+ project_v3_v3v3(tan_acc, acc, pa->prev_state.ave);
+ sub_v3_v3v3(nor_acc, acc, tan_acc);
+ }
+
+ /* account for effectors */
+ pd_point_from_particle(bbd->sim, pa, &pa->state, &epoint);
+ pdDoEffectors(bbd->sim->psys->effectors, bbd->sim->colliders, bbd->part->effector_weights, &epoint, force, NULL);
+
+ if (ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing)) {
+ float length = normalize_v3(force);
+
+ length = MAX2(0.0f, length - boids->land_stick_force);
+
+ mul_v3_fl(force, length);
+ }
+
+ add_v3_v3(acc, force);
+
+ /* store smoothed acceleration for nice banking etc. */
+ madd_v3_v3fl(bpa->data.acc, acc, dtime);
+ mul_v3_fl(bpa->data.acc, 1.0f / (1.0f + dtime));
+
+ /* integrate new location & velocity */
+
+ /* by regarding the acceleration as a force at this stage we*/
+ /* can get better control allthough it's a bit unphysical */
+ mul_v3_fl(acc, 1.0f/pa_mass);
+
+ copy_v3_v3(dvec, acc);
+ mul_v3_fl(dvec, dtime*dtime*0.5f);
+
+ copy_v3_v3(bvec, pa->prev_state.vel);
+ mul_v3_fl(bvec, dtime);
+ add_v3_v3(dvec, bvec);
+ add_v3_v3(pa->state.co, dvec);
+
+ madd_v3_v3fl(pa->state.vel, acc, dtime);
+
+ //if (bpa->data.mode != eBoidMode_InAir)
+ bpa->ground = boid_find_ground(bbd, pa, ground_co, ground_nor);
+
+ /* change modes, constrain movement & keep track of down vector */
+ switch (bpa->data.mode) {
+ case eBoidMode_InAir:
+ {
+ float grav[3];
+
+ grav[0] = 0.0f;
+ grav[1] = 0.0f;
+ grav[2] = bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f;
+
+ /* don't take forward acceleration into account (better banking) */
+ if (dot_v3v3(bpa->data.acc, pa->state.vel) > 0.0f) {
+ project_v3_v3v3(dvec, bpa->data.acc, pa->state.vel);
+ sub_v3_v3v3(dvec, bpa->data.acc, dvec);
+ }
+ else {
+ copy_v3_v3(dvec, bpa->data.acc);
+ }
+
+ /* gather apparent gravity */
+ madd_v3_v3v3fl(bpa->gravity, grav, dvec, -boids->banking);
+ normalize_v3(bpa->gravity);
+
+ /* stick boid on goal when close enough */
+ if (bbd->goal_ob && boid_goal_signed_dist(pa->state.co, bbd->goal_co, bbd->goal_nor) <= pa->size * boids->height) {
+ bpa->data.mode = eBoidMode_Climbing;
+ bpa->ground = bbd->goal_ob;
+ boid_find_ground(bbd, pa, ground_co, ground_nor);
+ boid_climb(boids, pa, ground_co, ground_nor);
+ }
+ else if (pa->state.co[2] <= ground_co[2] + pa->size * boids->height) {
+ /* land boid when below ground */
+ if (boids->options & BOID_ALLOW_LAND) {
+ pa->state.co[2] = ground_co[2] + pa->size * boids->height;
+ pa->state.vel[2] = 0.0f;
+ bpa->data.mode = eBoidMode_OnLand;
+ }
+ /* fly above ground */
+ else if (bpa->ground) {
+ pa->state.co[2] = ground_co[2] + pa->size * boids->height;
+ pa->state.vel[2] = 0.0f;
+ }
+ }
+ break;
+ }
+ case eBoidMode_Falling:
+ {
+ float grav[3];
+
+ grav[0] = 0.0f;
+ grav[1] = 0.0f;
+ grav[2] = bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f;
+
+
+ /* gather apparent gravity */
+ madd_v3_v3fl(bpa->gravity, grav, dtime);
+ normalize_v3(bpa->gravity);
+
+ if (boids->options & BOID_ALLOW_LAND) {
+ /* stick boid on goal when close enough */
+ if (bbd->goal_ob && boid_goal_signed_dist(pa->state.co, bbd->goal_co, bbd->goal_nor) <= pa->size * boids->height) {
+ bpa->data.mode = eBoidMode_Climbing;
+ bpa->ground = bbd->goal_ob;
+ boid_find_ground(bbd, pa, ground_co, ground_nor);
+ boid_climb(boids, pa, ground_co, ground_nor);
+ }
+ /* land boid when really near ground */
+ else if (pa->state.co[2] <= ground_co[2] + 1.01f * pa->size * boids->height) {
+ pa->state.co[2] = ground_co[2] + pa->size * boids->height;
+ pa->state.vel[2] = 0.0f;
+ bpa->data.mode = eBoidMode_OnLand;
+ }
+ /* if we're falling, can fly and want to go upwards lets fly */
+ else if (boids->options & BOID_ALLOW_FLIGHT && bbd->wanted_co[2] > 0.0f)
+ bpa->data.mode = eBoidMode_InAir;
+ }
+ else
+ bpa->data.mode = eBoidMode_InAir;
+ break;
+ }
+ case eBoidMode_Climbing:
+ {
+ boid_climb(boids, pa, ground_co, ground_nor);
+ //float nor[3];
+ //copy_v3_v3(nor, ground_nor);
+
+ ///* gather apparent gravity to r_ve */
+ //madd_v3_v3fl(pa->r_ve, ground_nor, -1.0);
+ //normalize_v3(pa->r_ve);
+
+ ///* raise boid it's size from surface */
+ //mul_v3_fl(nor, pa->size * boids->height);
+ //add_v3_v3v3(pa->state.co, ground_co, nor);
+
+ ///* remove normal component from velocity */
+ //project_v3_v3v3(v, pa->state.vel, ground_nor);
+ //sub_v3_v3v3(pa->state.vel, pa->state.vel, v);
+ break;
+ }
+ case eBoidMode_OnLand:
+ {
+ /* stick boid on goal when close enough */
+ if (bbd->goal_ob && boid_goal_signed_dist(pa->state.co, bbd->goal_co, bbd->goal_nor) <= pa->size * boids->height) {
+ bpa->data.mode = eBoidMode_Climbing;
+ bpa->ground = bbd->goal_ob;
+ boid_find_ground(bbd, pa, ground_co, ground_nor);
+ boid_climb(boids, pa, ground_co, ground_nor);
+ }
+ /* ground is too far away so boid falls */
+ else if (pa->state.co[2]-ground_co[2] > 1.1f * pa->size * boids->height)
+ bpa->data.mode = eBoidMode_Falling;
+ else {
+ /* constrain to surface */
+ pa->state.co[2] = ground_co[2] + pa->size * boids->height;
+ pa->state.vel[2] = 0.0f;
+ }
+
+ if (boids->banking > 0.0f) {
+ float grav[3];
+ /* Don't take gravity's strength in to account, */
+ /* otherwise amount of banking is hard to control. */
+ negate_v3_v3(grav, ground_nor);
+
+ project_v3_v3v3(dvec, bpa->data.acc, pa->state.vel);
+ sub_v3_v3v3(dvec, bpa->data.acc, dvec);
+
+ /* gather apparent gravity */
+ madd_v3_v3v3fl(bpa->gravity, grav, dvec, -boids->banking);
+ normalize_v3(bpa->gravity);
+ }
+ else {
+ /* gather negative surface normal */
+ madd_v3_v3fl(bpa->gravity, ground_nor, -1.0f);
+ normalize_v3(bpa->gravity);
+ }
+ break;
+ }
+ }
+
+ /* save direction to state.ave unless the boid is falling */
+ /* (boids can't effect their direction when falling) */
+ if (bpa->data.mode!=eBoidMode_Falling && len_v3(pa->state.vel) > 0.1f*pa->size) {
+ copy_v3_v3(pa->state.ave, pa->state.vel);
+ pa->state.ave[2] *= bbd->part->boids->pitch;
+ normalize_v3(pa->state.ave);
+ }
+
+ /* apply damping */
+ if (ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing))
+ mul_v3_fl(pa->state.vel, 1.0f - 0.2f*bbd->part->dampfac);
+
+ /* calculate rotation matrix based on forward & down vectors */
+ if (bpa->data.mode == eBoidMode_InAir) {
+ copy_v3_v3(mat[0], pa->state.ave);
+
+ project_v3_v3v3(dvec, bpa->gravity, pa->state.ave);
+ sub_v3_v3v3(mat[2], bpa->gravity, dvec);
+ normalize_v3(mat[2]);
+ }
+ else {
+ project_v3_v3v3(dvec, pa->state.ave, bpa->gravity);
+ sub_v3_v3v3(mat[0], pa->state.ave, dvec);
+ normalize_v3(mat[0]);
+
+ copy_v3_v3(mat[2], bpa->gravity);
+ }
+ negate_v3(mat[2]);
+ cross_v3_v3v3(mat[1], mat[2], mat[0]);
+
+ /* apply rotation */
+ mat3_to_quat_is_ok(q, mat);
+ copy_qt_qt(pa->state.rot, q);
+}
+
+BoidRule *boid_new_rule(int type)
+{
+ BoidRule *rule = NULL;
+ if (type <= 0)
+ return NULL;
+
+ switch (type) {
+ case eBoidRuleType_Goal:
+ case eBoidRuleType_Avoid:
+ rule = MEM_callocN(sizeof(BoidRuleGoalAvoid), "BoidRuleGoalAvoid");
+ break;
+ case eBoidRuleType_AvoidCollision:
+ rule = MEM_callocN(sizeof(BoidRuleAvoidCollision), "BoidRuleAvoidCollision");
+ ((BoidRuleAvoidCollision*)rule)->look_ahead = 2.0f;
+ break;
+ case eBoidRuleType_FollowLeader:
+ rule = MEM_callocN(sizeof(BoidRuleFollowLeader), "BoidRuleFollowLeader");
+ ((BoidRuleFollowLeader*)rule)->distance = 1.0f;
+ break;
+ case eBoidRuleType_AverageSpeed:
+ rule = MEM_callocN(sizeof(BoidRuleAverageSpeed), "BoidRuleAverageSpeed");
+ ((BoidRuleAverageSpeed*)rule)->speed = 0.5f;
+ break;
+ case eBoidRuleType_Fight:
+ rule = MEM_callocN(sizeof(BoidRuleFight), "BoidRuleFight");
+ ((BoidRuleFight*)rule)->distance = 100.0f;
+ ((BoidRuleFight*)rule)->flee_distance = 100.0f;
+ break;
+ default:
+ rule = MEM_callocN(sizeof(BoidRule), "BoidRule");
+ break;
+ }
+
+ rule->type = type;
+ rule->flag |= BOIDRULE_IN_AIR|BOIDRULE_ON_LAND;
+ BLI_strncpy(rule->name, rna_enum_boidrule_type_items[type-1].name, sizeof(rule->name));
+
+ return rule;
+}
+void boid_default_settings(BoidSettings *boids)
+{
+ boids->air_max_speed = 10.0f;
+ boids->air_max_acc = 0.5f;
+ boids->air_max_ave = 0.5f;
+ boids->air_personal_space = 1.0f;
+
+ boids->land_max_speed = 5.0f;
+ boids->land_max_acc = 0.5f;
+ boids->land_max_ave = 0.5f;
+ boids->land_personal_space = 1.0f;
+
+ boids->options = BOID_ALLOW_FLIGHT;
+
+ boids->landing_smoothness = 3.0f;
+ boids->banking = 1.0f;
+ boids->pitch = 1.0f;
+ boids->height = 1.0f;
+
+ boids->health = 1.0f;
+ boids->accuracy = 1.0f;
+ boids->aggression = 2.0f;
+ boids->range = 1.0f;
+ boids->strength = 0.1f;
+}
+
+BoidState *boid_new_state(BoidSettings *boids)
+{
+ BoidState *state = MEM_callocN(sizeof(BoidState), "BoidState");
+
+ state->id = boids->last_state_id++;
+ if (state->id)
+ BLI_snprintf(state->name, sizeof(state->name), "State %i", state->id);
+ else
+ strcpy(state->name, "State");
+
+ state->rule_fuzziness = 0.5;
+ state->volume = 1.0f;
+ state->channels |= ~0;
+
+ return state;
+}
+
+BoidState *boid_duplicate_state(BoidSettings *boids, BoidState *state)
+{
+ BoidState *staten = MEM_dupallocN(state);
+
+ BLI_duplicatelist(&staten->rules, &state->rules);
+ BLI_duplicatelist(&staten->conditions, &state->conditions);
+ BLI_duplicatelist(&staten->actions, &state->actions);
+
+ staten->id = boids->last_state_id++;
+
+ return staten;
+}
+void boid_free_settings(BoidSettings *boids)
+{
+ if (boids) {
+ BoidState *state = boids->states.first;
+
+ for (; state; state=state->next) {
+ BLI_freelistN(&state->rules);
+ BLI_freelistN(&state->conditions);
+ BLI_freelistN(&state->actions);
+ }
+
+ BLI_freelistN(&boids->states);
+
+ MEM_freeN(boids);
+ }
+}
+BoidSettings *boid_copy_settings(BoidSettings *boids)
+{
+ BoidSettings *nboids = NULL;
+
+ if (boids) {
+ BoidState *state;
+ BoidState *nstate;
+
+ nboids = MEM_dupallocN(boids);
+
+ BLI_duplicatelist(&nboids->states, &boids->states);
+
+ state = boids->states.first;
+ nstate = nboids->states.first;
+ for (; state; state=state->next, nstate=nstate->next) {
+ BLI_duplicatelist(&nstate->rules, &state->rules);
+ BLI_duplicatelist(&nstate->conditions, &state->conditions);
+ BLI_duplicatelist(&nstate->actions, &state->actions);
+ }
+ }
+
+ return nboids;
+}
+BoidState *boid_get_current_state(BoidSettings *boids)
+{
+ BoidState *state = boids->states.first;
+
+ for (; state; state=state->next) {
+ if (state->flag & BOIDSTATE_CURRENT)
+ break;
+ }
+
+ return state;
+}
+
diff --git a/source/blender/blenkernel/intern/bpath.c b/source/blender/blenkernel/intern/bpath.c
index 4121bde4d0b..487b8ffa2b5 100644
--- a/source/blender/blenkernel/intern/bpath.c
+++ b/source/blender/blenkernel/intern/bpath.c
@@ -56,6 +56,7 @@
#include "DNA_object_fluidsim.h"
#include "DNA_object_force.h"
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "DNA_text_types.h"
@@ -462,6 +463,20 @@ void BKE_bpath_traverse_id(Main *bmain, ID *id, BPathVisitor visit_cb, const int
{
Object *ob = (Object *)id;
ModifierData *md;
+ ParticleSystem *psys;
+
+#define BPATH_TRAVERSE_POINTCACHE(ptcaches) \
+ { \
+ PointCache *cache; \
+ for (cache = (ptcaches).first; cache; cache = cache->next) { \
+ if (cache->flag & PTCACHE_DISK_CACHE) { \
+ rewrite_path_fixed(cache->path, \
+ visit_cb, \
+ absbase, \
+ bpath_user_data); \
+ } \
+ } \
+ } (void)0
/* do via modifiers instead */
#if 0
@@ -477,6 +492,16 @@ void BKE_bpath_traverse_id(Main *bmain, ID *id, BPathVisitor visit_cb, const int
rewrite_path_fixed(fluidmd->fss->surfdataPath, visit_cb, absbase, bpath_user_data);
}
}
+ else if (md->type == eModifierType_Smoke) {
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+ if (smd->type & MOD_SMOKE_TYPE_DOMAIN) {
+ BPATH_TRAVERSE_POINTCACHE(smd->domain->ptcaches[0]);
+ }
+ }
+ else if (md->type == eModifierType_Cloth) {
+ ClothModifierData *clmd = (ClothModifierData *) md;
+ BPATH_TRAVERSE_POINTCACHE(clmd->ptcaches);
+ }
else if (md->type == eModifierType_Ocean) {
OceanModifierData *omd = (OceanModifierData *) md;
rewrite_path_fixed(omd->cachepath, visit_cb, absbase, bpath_user_data);
@@ -487,6 +512,16 @@ void BKE_bpath_traverse_id(Main *bmain, ID *id, BPathVisitor visit_cb, const int
}
}
+ if (ob->soft) {
+ BPATH_TRAVERSE_POINTCACHE(ob->soft->ptcaches);
+ }
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ BPATH_TRAVERSE_POINTCACHE(psys->ptcaches);
+ }
+
+#undef BPATH_TRAVERSE_POINTCACHE
+
break;
}
case ID_SO:
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 87733341cdd..162525c7cd5 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -45,6 +45,7 @@
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_modifier.h"
+#include "BKE_pointcache.h"
#include "BPH_mass_spring.h"
@@ -130,6 +131,9 @@ void cloth_init(ClothModifierData *clmd )
if (!clmd->sim_parms->effector_weights)
clmd->sim_parms->effector_weights = BKE_add_effector_weights(NULL);
+
+ if (clmd->point_cache)
+ clmd->point_cache->step = 1;
}
static BVHTree *bvhselftree_build_from_cloth (ClothModifierData *clmd, float epsilon)
@@ -300,16 +304,35 @@ void bvhselftree_update_from_cloth(ClothModifierData *clmd, bool moving)
}
}
+void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr)
+{
+ PTCacheID pid;
+
+ BKE_ptcache_id_from_cloth(&pid, ob, clmd);
+
+ // don't do anything as long as we're in editmode!
+ if (pid.cache->edit && ob->mode & OB_MODE_PARTICLE_EDIT)
+ return;
+
+ BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_AFTER, framenr);
+}
+
static int do_init_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr)
{
+ PointCache *cache;
+
+ cache= clmd->point_cache;
+
/* initialize simulation data if it didn't exist already */
if (clmd->clothObject == NULL) {
if (!cloth_from_object(ob, clmd, result, framenr, 1)) {
+ BKE_ptcache_invalidate(cache);
modifier_setError(&(clmd->modifier), "Can't initialize cloth");
return 0;
}
if (clmd->clothObject == NULL) {
+ BKE_ptcache_invalidate(cache);
modifier_setError(&(clmd->modifier), "Null cloth object");
return 0;
}
@@ -347,7 +370,7 @@ static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
mul_m4_v3(ob->obmat, verts->xconst);
}
- effectors = pdInitEffectors(clmd->scene, ob, clmd->sim_parms->effector_weights, true);
+ effectors = pdInitEffectors(clmd->scene, ob, NULL, clmd->sim_parms->effector_weights, true);
if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH )
cloth_update_verts ( ob, clmd, result );
@@ -379,14 +402,27 @@ static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
************************************************/
void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3])
{
- int framenr = scene->r.cfra, startframe = scene->r.sfra, endframe = scene->r.efra;
+ PointCache *cache;
+ PTCacheID pid;
+ float timescale;
+ int framenr, startframe, endframe;
+ int cache_result;
clmd->scene= scene; /* nice to pass on later :) */
+ framenr= (int)scene->r.cfra;
+ cache= clmd->point_cache;
- clmd->sim_parms->timescale = 1.0f;
+ BKE_ptcache_id_from_cloth(&pid, ob, clmd);
+ BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
+ clmd->sim_parms->timescale= timescale * clmd->sim_parms->time_scale;
if (clmd->sim_parms->reset || (clmd->clothObject && dm->getNumVerts(dm) != clmd->clothObject->mvert_num)) {
clmd->sim_parms->reset = 0;
+ cache->flag |= PTCACHE_OUTDATED;
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
+ BKE_ptcache_validate(cache, 0);
+ cache->last_exact= 0;
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
}
// unused in the moment, calculated separately in implicit.c
@@ -394,6 +430,7 @@ void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, Derived
/* simulation is only active during a specific period */
if (framenr < startframe) {
+ BKE_ptcache_invalidate(cache);
return;
}
else if (framenr > endframe) {
@@ -405,18 +442,58 @@ void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, Derived
return;
if (framenr == startframe) {
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
do_init_cloth(ob, clmd, dm, framenr);
+ BKE_ptcache_validate(cache, framenr);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
clmd->clothObject->last_frame= framenr;
return;
}
- if (framenr!=clmd->clothObject->last_frame+1)
+ /* try to read from cache */
+ bool can_simulate = (framenr == clmd->clothObject->last_frame+1) && !(cache->flag & PTCACHE_BAKED);
+
+ cache_result = BKE_ptcache_read(&pid, (float)framenr+scene->r.subframe, can_simulate);
+
+ if (cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED ||
+ (!can_simulate && cache_result == PTCACHE_READ_OLD)) {
+ BKE_cloth_solver_set_positions(clmd);
+ cloth_to_object (ob, clmd, vertexCos);
+
+ BKE_ptcache_validate(cache, framenr);
+
+ if (cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
+ BKE_ptcache_write(&pid, framenr);
+
+ clmd->clothObject->last_frame= framenr;
+
+ return;
+ }
+ else if (cache_result==PTCACHE_READ_OLD) {
+ BKE_cloth_solver_set_positions(clmd);
+ }
+ else if ( /*ob->id.lib ||*/ (cache->flag & PTCACHE_BAKED)) { /* 2.4x disabled lib, but this can be used in some cases, testing further - campbell */
+ /* if baked and nothing in cache, do nothing */
+ BKE_ptcache_invalidate(cache);
return;
+ }
+
+ return;
+
+ /* if on second frame, write cache for first frame */
+ if (cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
+ BKE_ptcache_write(&pid, startframe);
- clmd->sim_parms->timescale *= 1.0f;
+ clmd->sim_parms->timescale *= framenr - cache->simframe;
/* do simulation */
- do_step_cloth(ob, clmd, dm, framenr);
+ BKE_ptcache_validate(cache, framenr);
+
+ if (!do_step_cloth(ob, clmd, dm, framenr)) {
+ BKE_ptcache_invalidate(cache);
+ }
+ else
+ BKE_ptcache_write(&pid, framenr);
cloth_to_object (ob, clmd, vertexCos);
clmd->clothObject->last_frame= framenr;
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index b38f59a3723..9d927d04b2a 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -927,6 +927,7 @@ int CTX_data_mode_enum(const bContext *C)
else if (ob->mode & OB_MODE_WEIGHT_PAINT) return CTX_MODE_PAINT_WEIGHT;
else if (ob->mode & OB_MODE_VERTEX_PAINT) return CTX_MODE_PAINT_VERTEX;
else if (ob->mode & OB_MODE_TEXTURE_PAINT) return CTX_MODE_PAINT_TEXTURE;
+ else if (ob->mode & OB_MODE_PARTICLE_EDIT) return CTX_MODE_PARTICLE;
}
}
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 475afb9a571..a8341939692 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -54,8 +54,6 @@
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_node_types.h"
-#include "DNA_object_types.h"
-#include "DNA_object_force.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
@@ -83,6 +81,8 @@
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_tracking.h"
@@ -478,7 +478,7 @@ void dag_add_collision_relations(DagForest *dag, Scene *scene, Object *ob, DagNo
void dag_add_forcefield_relations(DagForest *dag, Scene *scene, Object *ob, DagNode *node, EffectorWeights *effector_weights, bool add_absorption, int skip_forcefield, const char *name)
{
- ListBase *effectors = pdInitEffectors(scene, ob, effector_weights, false);
+ ListBase *effectors = pdInitEffectors(scene, ob, NULL, effector_weights, false);
if (effectors) {
for (EffectorCache *eff = effectors->first; eff; eff = eff->next) {
@@ -507,6 +507,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Main *bmain, Sc
DagNode *node2;
DagNode *node3;
Key *key;
+ ParticleSystem *psys;
int addtoroot = 1;
node = dag_get_node(dag, ob);
@@ -748,6 +749,83 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Main *bmain, Sc
dag_add_lamp_driver_relations(dag, node, ob->data);
}
+ /* particles */
+ psys = ob->particlesystem.first;
+ if (psys) {
+ GroupObject *go;
+
+ for (; psys; psys = psys->next) {
+ BoidRule *rule = NULL;
+ BoidState *state = NULL;
+ ParticleSettings *part = psys->part;
+
+ if (part->adt) {
+ dag_add_driver_relation(part->adt, dag, node, 1);
+ }
+
+ dag_add_relation(dag, node, node, DAG_RL_OB_DATA, "Particle-Object Relation");
+
+ if (!psys_check_enabled(ob, psys, G.is_rendering))
+ continue;
+
+ if (ELEM(part->phystype, PART_PHYS_KEYED, PART_PHYS_BOIDS)) {
+ ParticleTarget *pt = psys->targets.first;
+
+ for (; pt; pt = pt->next) {
+ if (pt->ob && BLI_findlink(&pt->ob->particlesystem, pt->psys - 1)) {
+ node2 = dag_get_node(dag, pt->ob);
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Particle Targets");
+ }
+ }
+ }
+
+ if (part->ren_as == PART_DRAW_OB && part->dup_ob) {
+ node2 = dag_get_node(dag, part->dup_ob);
+ /* note that this relation actually runs in the wrong direction, the problem
+ * is that dupli system all have this (due to parenting), and the render
+ * engine instancing assumes particular ordering of objects in list */
+ dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Object Visualization");
+ if (part->dup_ob->type == OB_MBALL)
+ dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA, "Particle Object Visualization");
+ }
+
+ if (part->ren_as == PART_DRAW_GR && part->dup_group) {
+ for (go = part->dup_group->gobject.first; go; go = go->next) {
+ node2 = dag_get_node(dag, go->ob);
+ dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualization");
+ }
+ }
+
+ if (part->type != PART_HAIR) {
+ /* Actual code uses get_collider_cache */
+ dag_add_collision_relations(dag, scene, ob, node, part->collision_group, ob->lay, eModifierType_Collision, NULL, true, "Particle Collision");
+ }
+ else if ((psys->flag & PSYS_HAIR_DYNAMICS) && psys->clmd && psys->clmd->coll_parms) {
+ /* Hair uses cloth simulation, i.e. get_collision_objects */
+ dag_add_collision_relations(dag, scene, ob, node, psys->clmd->coll_parms->group, ob->lay | scene->lay, eModifierType_Collision, NULL, true, "Hair Collision");
+ }
+
+ dag_add_forcefield_relations(dag, scene, ob, node, part->effector_weights, part->type == PART_HAIR, 0, "Particle Force Field");
+
+ if (part->boids) {
+ for (state = part->boids->states.first; state; state = state->next) {
+ for (rule = state->rules.first; rule; rule = rule->next) {
+ Object *ruleob = NULL;
+ if (rule->type == eBoidRuleType_Avoid)
+ ruleob = ((BoidRuleGoalAvoid *)rule)->ob;
+ else if (rule->type == eBoidRuleType_FollowLeader)
+ ruleob = ((BoidRuleFollowLeader *)rule)->ob;
+
+ if (ruleob) {
+ node2 = dag_get_node(dag, ruleob);
+ dag_add_relation(dag, node2, node, DAG_RL_OB_DATA, "Boid Rule");
+ }
+ }
+ }
+ }
+ }
+ }
+
/* object constraints */
for (con = ob->constraints.first; con; con = con->next) {
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
@@ -1817,6 +1895,38 @@ static unsigned int flush_layer_node(Scene *sce, DagNode *node, int curtime)
return node->lay;
}
+/* node was checked to have lasttime != curtime, and is of type ID_OB */
+static void flush_pointcache_reset(Main *bmain, Scene *scene, DagNode *node,
+ int curtime, unsigned int lay, bool reset)
+{
+ DagAdjList *itA;
+ Object *ob;
+
+ node->lasttime = curtime;
+
+ for (itA = node->child; itA; itA = itA->next) {
+ if (itA->node->type == ID_OB) {
+ if (itA->node->lasttime != curtime) {
+ ob = (Object *)(itA->node->ob);
+
+ if (reset || (ob->recalc & OB_RECALC_ALL)) {
+ if (BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH)) {
+ /* Don't tag nodes which are on invisible layer. */
+ if (itA->node->lay & lay) {
+ ob->recalc |= OB_RECALC_DATA;
+ lib_id_recalc_data_tag(bmain, &ob->id);
+ }
+ }
+
+ flush_pointcache_reset(bmain, scene, itA->node, curtime, lay, true);
+ }
+ else
+ flush_pointcache_reset(bmain, scene, itA->node, curtime, lay, false);
+ }
+ }
+ }
+}
+
/* flush layer flags to dependencies */
static void dag_scene_flush_layers(Scene *sce, int lay)
{
@@ -1894,6 +2004,7 @@ void DAG_scene_flush_update(Main *bmain, Scene *sce, unsigned int lay, const sho
{
DagNode *firstnode;
DagAdjList *itA;
+ Object *ob;
int lasttime;
if (!DEG_depsgraph_use_legacy()) {
@@ -1921,6 +2032,24 @@ void DAG_scene_flush_update(Main *bmain, Scene *sce, unsigned int lay, const sho
if (!time) {
sce->theDag->time++; /* so we know which nodes were accessed */
lasttime = sce->theDag->time;
+ for (itA = firstnode->child; itA; itA = itA->next) {
+ if (itA->node->lasttime != lasttime && itA->node->type == ID_OB) {
+ ob = (Object *)(itA->node->ob);
+
+ if (ob->recalc & OB_RECALC_ALL) {
+ if (BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH)) {
+ ob->recalc |= OB_RECALC_DATA;
+ lib_id_recalc_data_tag(bmain, &ob->id);
+ }
+
+ flush_pointcache_reset(bmain, sce, itA->node, lasttime,
+ lay, true);
+ }
+ else
+ flush_pointcache_reset(bmain, sce, itA->node, lasttime,
+ lay, false);
+ }
+ }
}
dag_tag_renderlayers(sce, lay);
@@ -2113,6 +2242,8 @@ static void dag_object_time_update_flags(Main *bmain, Scene *scene, Object *ob)
ob->recalc |= OB_RECALC_DATA;
}
}
+ if (ob->particlesystem.first)
+ ob->recalc |= OB_RECALC_DATA;
break;
case OB_CURVE:
case OB_SURF:
@@ -2151,6 +2282,17 @@ static void dag_object_time_update_flags(Main *bmain, Scene *scene, Object *ob)
ob->recalc |= OB_RECALC_DATA;
adt->recalc |= ADT_RECALC_ANIM;
}
+
+ if (ob->particlesystem.first) {
+ ParticleSystem *psys = ob->particlesystem.first;
+
+ for (; psys; psys = psys->next) {
+ if (psys_check_enabled(ob, psys, G.is_rendering)) {
+ ob->recalc |= OB_RECALC_DATA;
+ break;
+ }
+ }
+ }
}
if (ob->recalc & OB_RECALC_OB)
@@ -2442,6 +2584,7 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
/* set flags & pointcache for object */
if (GS(id->name) == ID_OB) {
ob = (Object *)id;
+ BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH);
/* So if someone tagged object recalc directly,
* id_tag_update bit-field stays relevant
@@ -2472,6 +2615,7 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
if (!(ob && obt == ob) && obt->data == id) {
obt->recalc |= OB_RECALC_DATA;
lib_id_recalc_data_tag(bmain, &obt->id);
+ BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
}
}
}
@@ -2499,6 +2643,30 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
obt->recalc |= OB_RECALC_DATA;
lib_id_recalc_data_tag(bmain, &obt->id);
}
+
+ /* particle settings can use the texture as well */
+ if (obt->particlesystem.first) {
+ ParticleSystem *psys = obt->particlesystem.first;
+ MTex **mtexp, *mtex;
+ int a;
+ for (; psys; psys = psys->next) {
+ mtexp = psys->part->mtex;
+ for (a = 0; a < MAX_MTEX; a++, mtexp++) {
+ mtex = *mtexp;
+ if (mtex && mtex->tex == (Tex *)id) {
+ obt->recalc |= OB_RECALC_DATA;
+ lib_id_recalc_data_tag(bmain, &obt->id);
+
+ if (mtex->mapto & PAMAP_INIT)
+ psys->recalc |= PSYS_RECALC_RESET;
+ if (mtex->mapto & PAMAP_CHILD)
+ psys->recalc |= PSYS_RECALC_CHILD;
+
+ BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
+ }
+ }
+ }
+ }
}
}
@@ -2510,10 +2678,20 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
obt->flag |= (OB_RECALC_OB | OB_RECALC_DATA);
lib_id_recalc_tag(bmain, &obt->id);
lib_id_recalc_data_tag(bmain, &obt->id);
+ BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
}
}
}
+ /* set flags based on particle settings */
+ if (idtype == ID_PA) {
+ ParticleSystem *psys;
+ for (obt = bmain->object.first; obt; obt = obt->id.next)
+ for (psys = obt->particlesystem.first; psys; psys = psys->next)
+ if (&psys->part->id == id)
+ BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
+ }
+
if (ELEM(idtype, ID_MA, ID_TE)) {
obt = sce->basact ? sce->basact->object : NULL;
if (obt && obt->mode & OB_MODE_TEXTURE_PAINT) {
@@ -2783,7 +2961,7 @@ void DAG_id_tag_update_ex(Main *bmain, ID *id, short flag)
if (flag) {
if (flag & OB_RECALC_OB)
lib_id_recalc_tag(bmain, id);
- if (flag & OB_RECALC_DATA)
+ if (flag & (OB_RECALC_DATA | PSYS_RECALC))
lib_id_recalc_data_tag(bmain, id);
}
else
@@ -2799,6 +2977,20 @@ void DAG_id_tag_update_ex(Main *bmain, ID *id, short flag)
ob = (Object *)id;
ob->recalc |= (flag & OB_RECALC_ALL);
}
+ else if (idtype == ID_PA) {
+ ParticleSystem *psys;
+ /* this is weak still, should be done delayed as well */
+ for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ if (&psys->part->id == id) {
+ ob->recalc |= (flag & OB_RECALC_ALL);
+ psys->recalc |= (flag & PSYS_RECALC);
+ lib_id_recalc_tag(bmain, &ob->id);
+ lib_id_recalc_data_tag(bmain, &ob->id);
+ }
+ }
+ }
+ }
else {
/* disable because this is called on various ID types automatically.
* where printing warning is not useful. for now just ignore */
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 3f5c5cd7bf4..1daf999e4a9 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -48,7 +48,6 @@
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
-#include "DNA_object_force.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
@@ -69,6 +68,8 @@
#include "BKE_mesh_mapping.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_texture.h"
@@ -562,7 +563,7 @@ static bool boundsIntersectDist(Bounds3D *b1, Bounds3D *b2, const float dist)
}
/* check whether bounds intersects a point with given radius */
-static bool UNUSED_FUNCTION(boundIntersectPoint)(Bounds3D *b, float point[3], const float radius)
+static bool boundIntersectPoint(Bounds3D *b, float point[3], const float radius)
{
if (!b->valid)
return false;
@@ -861,7 +862,7 @@ static void surface_freeUnusedData(DynamicPaintSurface *surface)
return;
/* free bakedata if not active or surface is baked */
- if (!(surface->flags & MOD_DPAINT_ACTIVE)) {
+ if (!(surface->flags & MOD_DPAINT_ACTIVE) || (surface->pointcache && surface->pointcache->flag & PTCACHE_BAKED)) {
free_bakeData(surface->data);
}
}
@@ -896,6 +897,10 @@ void dynamicPaint_freeSurfaceData(DynamicPaintSurface *surface)
void dynamicPaint_freeSurface(DynamicPaintSurface *surface)
{
+ /* point cache */
+ BKE_ptcache_free_list(&(surface->ptcaches));
+ surface->pointcache = NULL;
+
if (surface->effector_weights)
MEM_freeN(surface->effector_weights);
surface->effector_weights = NULL;
@@ -956,6 +961,11 @@ DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSettings *c
surface->format = MOD_DPAINT_SURFACE_F_VERTEX;
surface->type = MOD_DPAINT_SURFACE_T_PAINT;
+ /* cache */
+ surface->pointcache = BKE_ptcache_add(&(surface->ptcaches));
+ surface->pointcache->flag |= PTCACHE_DISK_CACHE;
+ surface->pointcache->step = 1;
+
/* Set initial values */
surface->flags = MOD_DPAINT_ANTIALIAS | MOD_DPAINT_MULALPHA | MOD_DPAINT_DRY_LOG | MOD_DPAINT_DISSOLVE_LOG |
MOD_DPAINT_ACTIVE | MOD_DPAINT_PREVIEW | MOD_DPAINT_OUT1 | MOD_DPAINT_USE_DRYING;
@@ -1046,6 +1056,8 @@ bool dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, str
return false;
brush->pmd = pmd;
+ brush->psys = NULL;
+
brush->flags = MOD_DPAINT_ABS_ALPHA | MOD_DPAINT_RAMP_ALPHA;
brush->collision = MOD_DPAINT_COL_VOLUME;
@@ -1199,6 +1211,7 @@ void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct Dyn
t_brush->particle_radius = brush->particle_radius;
t_brush->particle_smooth = brush->particle_smooth;
t_brush->paint_distance = brush->paint_distance;
+ t_brush->psys = brush->psys;
if (brush->paint_ramp)
memcpy(t_brush->paint_ramp, brush->paint_ramp, sizeof(ColorBand));
@@ -1931,6 +1944,15 @@ static DerivedMesh *dynamicPaint_Modifier_apply(
return result;
}
+/* update cache frame range */
+void dynamicPaint_cacheUpdateFrames(DynamicPaintSurface *surface)
+{
+ if (surface->pointcache) {
+ surface->pointcache->startframe = surface->start_frame;
+ surface->pointcache->endframe = surface->end_frame;
+ }
+}
+
static void canvas_copyDerivedMesh(DynamicPaintCanvasSettings *canvas, DerivedMesh *dm)
{
if (canvas->dm) {
@@ -1979,10 +2001,31 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
if (no_surface_data || current_frame != surface->current_frame ||
(int)scene->r.cfra == surface->start_frame)
{
+ PointCache *cache = surface->pointcache;
+ PTCacheID pid;
surface->current_frame = current_frame;
- /* if we're on surface range do recalculate */
- if ((int)scene->r.cfra == current_frame) {
+ /* read point cache */
+ BKE_ptcache_id_from_dynamicpaint(&pid, ob, surface);
+ pid.cache->startframe = surface->start_frame;
+ pid.cache->endframe = surface->end_frame;
+ BKE_ptcache_id_time(&pid, scene, (float)scene->r.cfra, NULL, NULL, NULL);
+
+ /* reset non-baked cache at first frame */
+ if ((int)scene->r.cfra == surface->start_frame && !(cache->flag & PTCACHE_BAKED)) {
+ cache->flag |= PTCACHE_REDO_NEEDED;
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+ }
+
+ /* try to read from cache */
+ bool can_simulate = ((int)scene->r.cfra == current_frame) && !(cache->flag & PTCACHE_BAKED);
+
+ if (BKE_ptcache_read(&pid, (float)scene->r.cfra, can_simulate)) {
+ BKE_ptcache_validate(cache, (int)scene->r.cfra);
+ }
+ /* if read failed and we're on surface range do recalculate */
+ else if (can_simulate) {
/* calculate surface frame */
canvas->flags |= MOD_DPAINT_BAKING;
dynamicPaint_calculateFrame(surface, scene, ob, current_frame);
@@ -1994,6 +2037,9 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
{
canvas_copyDerivedMesh(canvas, dm);
}
+
+ BKE_ptcache_validate(cache, surface->current_frame);
+ BKE_ptcache_write(&pid, surface->current_frame);
}
}
}
@@ -3453,6 +3499,7 @@ typedef struct DynamicPaintPaintData {
const float *avg_brushNor;
const Vec3f *brushVelocity;
+ const ParticleSystem *psys;
const float solidradius;
void *treeData;
@@ -3901,6 +3948,283 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
return 1;
}
+/*
+ * Paint a particle system to the surface
+ */
+static void dynamic_paint_paint_particle_cell_point_cb_ex(
+ void *userdata, void *UNUSED(userdata_chunk), const int id, const int UNUSED(threadid))
+{
+ const DynamicPaintPaintData *data = userdata;
+
+ const DynamicPaintSurface *surface = data->surface;
+ const PaintSurfaceData *sData = surface->data;
+ const PaintBakeData *bData = sData->bData;
+ VolumeGrid *grid = bData->grid;
+
+ const DynamicPaintBrushSettings *brush = data->brush;
+
+ const ParticleSystem *psys = data->psys;
+
+ const float timescale = data->timescale;
+ const int c_index = data->c_index;
+
+ KDTree *tree = data->treeData;
+
+ const float solidradius = data->solidradius;
+ const float smooth = brush->particle_smooth * surface->radius_scale;
+ const float range = solidradius + smooth;
+ const float particle_timestep = 0.04f * psys->part->timetweak;
+
+ const int index = grid->t_index[grid->s_pos[c_index] + id];
+ float disp_intersect = 0.0f;
+ float radius = 0.0f;
+ float strength = 0.0f;
+ int part_index = -1;
+
+ /*
+ * With predefined radius, there is no variation between particles.
+ * It's enough to just find the nearest one.
+ */
+ {
+ KDTreeNearest nearest;
+ float smooth_range, part_solidradius;
+
+ /* Find nearest particle and get distance to it */
+ BLI_kdtree_find_nearest(tree, bData->realCoord[bData->s_pos[index]].v, &nearest);
+ /* if outside maximum range, no other particle can influence either */
+ if (nearest.dist > range)
+ return;
+
+ if (brush->flags & MOD_DPAINT_PART_RAD) {
+ /* use particles individual size */
+ ParticleData *pa = psys->particles + nearest.index;
+ part_solidradius = pa->size;
+ }
+ else {
+ part_solidradius = solidradius;
+ }
+ radius = part_solidradius + smooth;
+ if (nearest.dist < radius) {
+ /* distances inside solid radius has maximum influence -> dist = 0 */
+ smooth_range = max_ff(0.0f, (nearest.dist - part_solidradius));
+ /* do smoothness if enabled */
+ if (smooth)
+ smooth_range /= smooth;
+
+ strength = 1.0f - smooth_range;
+ disp_intersect = radius - nearest.dist;
+ part_index = nearest.index;
+ }
+ }
+ /* If using random per particle radius and closest particle didn't give max influence */
+ if (brush->flags & MOD_DPAINT_PART_RAD && strength < 1.0f && psys->part->randsize > 0.0f) {
+ /*
+ * If we use per particle radius, we have to sample all particles
+ * within max radius range
+ */
+ KDTreeNearest *nearest;
+
+ float smooth_range = smooth * (1.0f - strength), dist;
+ /* calculate max range that can have particles with higher influence than the nearest one */
+ const float max_range = smooth - strength * smooth + solidradius;
+ /* Make gcc happy! */
+ dist = max_range;
+
+ const int particles = BLI_kdtree_range_search(
+ tree, bData->realCoord[bData->s_pos[index]].v, &nearest, max_range);
+
+ /* Find particle that produces highest influence */
+ for (int n = 0; n < particles; n++) {
+ ParticleData *pa = &psys->particles[nearest[n].index];
+
+ /* skip if out of range */
+ if (nearest[n].dist > (pa->size + smooth))
+ continue;
+
+ /* update hit data */
+ const float s_range = nearest[n].dist - pa->size;
+ /* skip if higher influence is already found */
+ if (smooth_range < s_range)
+ continue;
+
+ /* update hit data */
+ smooth_range = s_range;
+ dist = nearest[n].dist;
+ part_index = nearest[n].index;
+
+ /* If inside solid range and no disp depth required, no need to seek further */
+ if ((s_range < 0.0f) && !ELEM(surface->type, MOD_DPAINT_SURFACE_T_DISPLACE, MOD_DPAINT_SURFACE_T_WAVE)) {
+ break;
+ }
+ }
+
+ if (nearest)
+ MEM_freeN(nearest);
+
+ /* now calculate influence for this particle */
+ const float rad = radius + smooth;
+ if ((rad - dist) > disp_intersect) {
+ disp_intersect = radius - dist;
+ radius = rad;
+ }
+
+ /* do smoothness if enabled */
+ CLAMP_MIN(smooth_range, 0.0f);
+ if (smooth)
+ smooth_range /= smooth;
+
+ const float str = 1.0f - smooth_range;
+ /* if influence is greater, use this one */
+ if (str > strength)
+ strength = str;
+ }
+
+ if (strength > 0.001f) {
+ float paintColor[4] = {0.0f};
+ float depth = 0.0f;
+ float velocity_val = 0.0f;
+
+ /* apply velocity */
+ if ((brush->flags & MOD_DPAINT_USES_VELOCITY) && (part_index != -1)) {
+ float velocity[3];
+ ParticleData *pa = psys->particles + part_index;
+ mul_v3_v3fl(velocity, pa->state.vel, particle_timestep);
+
+ /* substract canvas point velocity */
+ if (bData->velocity) {
+ sub_v3_v3(velocity, bData->velocity[index].v);
+ }
+ velocity_val = normalize_v3(velocity);
+
+ /* store brush velocity for smudge */
+ if ((surface->type == MOD_DPAINT_SURFACE_T_PAINT) &&
+ (brush->flags & MOD_DPAINT_DO_SMUDGE && bData->brush_velocity))
+ {
+ copy_v3_v3(&bData->brush_velocity[index * 4], velocity);
+ bData->brush_velocity[index * 4 + 3] = velocity_val;
+ }
+ }
+
+ if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
+ copy_v3_v3(paintColor, &brush->r);
+ }
+ else if (ELEM(surface->type, MOD_DPAINT_SURFACE_T_DISPLACE, MOD_DPAINT_SURFACE_T_WAVE)) {
+ /* get displace depth */
+ disp_intersect = (1.0f - sqrtf(disp_intersect / radius)) * radius;
+ depth = max_ff(0.0f, (radius - disp_intersect) / bData->bNormal[index].normal_scale);
+ }
+
+ dynamicPaint_updatePointData(surface, index, brush, paintColor, strength, depth, velocity_val, timescale);
+ }
+}
+
+static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
+ ParticleSystem *psys,
+ DynamicPaintBrushSettings *brush,
+ float timescale)
+{
+ ParticleSettings *part = psys->part;
+ PaintSurfaceData *sData = surface->data;
+ PaintBakeData *bData = sData->bData;
+ VolumeGrid *grid = bData->grid;
+
+ KDTree *tree;
+ int particlesAdded = 0;
+ int invalidParticles = 0;
+ int p = 0;
+
+ const float solidradius = surface->radius_scale *
+ ((brush->flags & MOD_DPAINT_PART_RAD) ? part->size : brush->particle_radius);
+ const float smooth = brush->particle_smooth * surface->radius_scale;
+
+ const float range = solidradius + smooth;
+
+ Bounds3D part_bb = {{0}};
+
+ if (psys->totpart < 1)
+ return 1;
+
+ /*
+ * Build a kd-tree to optimize distance search
+ */
+ tree = BLI_kdtree_new(psys->totpart);
+
+ /* loop through particles and insert valid ones to the tree */
+ p = 0;
+ for (ParticleData *pa = psys->particles; p < psys->totpart; p++, pa++) {
+ /* Proceed only if particle is active */
+ if ((pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN) == 0) ||
+ (pa->alive == PARS_DEAD && (part->flag & PART_DIED) == 0) ||
+ (pa->flag & PARS_UNEXIST))
+ {
+ continue;
+ }
+
+ /* for debug purposes check if any NAN particle proceeds
+ * For some reason they get past activity check, this should rule most of them out */
+ if (isnan(pa->state.co[0]) || isnan(pa->state.co[1]) || isnan(pa->state.co[2])) {
+ invalidParticles++;
+ continue;
+ }
+
+ /* make sure particle is close enough to canvas */
+ if (!boundIntersectPoint(&grid->grid_bounds, pa->state.co, range))
+ continue;
+
+ BLI_kdtree_insert(tree, p, pa->state.co);
+
+ /* calc particle system bounds */
+ boundInsert(&part_bb, pa->state.co);
+
+ particlesAdded++;
+ }
+ if (invalidParticles)
+ printf("Warning: Invalid particle(s) found!\n");
+
+ /* If no suitable particles were found, exit */
+ if (particlesAdded < 1) {
+ BLI_kdtree_free(tree);
+ return 1;
+ }
+
+ /* begin thread safe malloc */
+ BLI_begin_threaded_malloc();
+
+ /* only continue if particle bb is close enough to canvas bb */
+ if (boundsIntersectDist(&grid->grid_bounds, &part_bb, range)) {
+ int c_index;
+ int total_cells = grid->dim[0] * grid->dim[1] * grid->dim[2];
+
+ /* balance tree */
+ BLI_kdtree_balance(tree);
+
+ /* loop through space partitioning grid */
+ for (c_index = 0; c_index < total_cells; c_index++) {
+ /* check cell bounding box */
+ if (!grid->s_num[c_index] ||
+ !boundsIntersectDist(&grid->bounds[c_index], &part_bb, range))
+ {
+ continue;
+ }
+
+ /* loop through cell points */
+ DynamicPaintPaintData data = {
+ .surface = surface,
+ .brush = brush, .psys = psys,
+ .solidradius = solidradius, .timescale = timescale, .c_index = c_index,
+ .treeData = tree,
+ };
+ BLI_task_parallel_range_ex(0, grid->s_num[c_index], &data, NULL, 0,
+ dynamic_paint_paint_particle_cell_point_cb_ex,
+ grid->s_num[c_index] > 250, true);
+ }
+ }
+ BLI_end_threaded_malloc();
+ BLI_kdtree_free(tree);
+
+ return 1;
+}
+
/* paint a single point of defined proximity radius to the surface */
static void dynamic_paint_paint_single_point_cb_ex(
void *userdata, void *UNUSED(userdata_chunk), const int index, const int UNUSED(threadid))
@@ -4334,7 +4658,7 @@ static int dynamicPaint_prepareEffectStep(
/* Init force data if required */
if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) {
- ListBase *effectors = pdInitEffectors(scene, ob, surface->effector_weights, true);
+ ListBase *effectors = pdInitEffectors(scene, ob, NULL, surface->effector_weights, true);
/* allocate memory for force data (dir vector + strength) */
*force = MEM_mallocN(sData->total_points * 4 * sizeof(float), "PaintEffectForces");
@@ -5238,6 +5562,15 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
dynamicPaint_updateBrushMaterials(brushObj, brush->mat, scene, &bMats);
/* Apply brush on the surface depending on it's collision type */
+ if (brush->psys && brush->psys->part &&
+ ELEM(brush->psys->part->type, PART_EMITTER, PART_FLUID) &&
+ psys_check_enabled(brushObj, brush->psys, G.is_rendering))
+ {
+ /* Paint a particle system */
+ BKE_animsys_evaluate_animdata(scene, &brush->psys->part->id, brush->psys->part->adt,
+ BKE_scene_frame_get(scene), ADT_RECALC_ANIM);
+ dynamicPaint_paintParticles(surface, brush->psys, brush, timescale);
+ }
/* Object center distance: */
if (brush->collision == MOD_DPAINT_COL_POINT && brushObj != ob) {
dynamicPaint_paintSinglePoint(surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale);
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 33125ceeb02..fe8f5ebdca6 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -43,6 +43,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
#include "DNA_texture_types.h"
#include "DNA_scene_types.h"
@@ -66,6 +67,7 @@
#include "BKE_library.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_smoke.h"
@@ -143,11 +145,12 @@ void free_partdeflect(PartDeflect *pd)
MEM_freeN(pd);
}
-static EffectorCache *new_effector_cache(Scene *scene, Object *ob, PartDeflect *pd)
+static EffectorCache *new_effector_cache(Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
{
EffectorCache *eff = MEM_callocN(sizeof(EffectorCache), "EffectorCache");
eff->scene = scene;
eff->ob = ob;
+ eff->psys = psys;
eff->pd = pd;
eff->frame = -1;
return eff;
@@ -170,16 +173,40 @@ static void add_object_to_effectors(ListBase **effectors, Scene *scene, Effector
if (*effectors == NULL)
*effectors = MEM_callocN(sizeof(ListBase), "effectors list");
- eff = new_effector_cache(scene, ob, ob->pd);
+ eff = new_effector_cache(scene, ob, NULL, ob->pd);
/* make sure imat is up to date */
invert_m4_m4(ob->imat, ob->obmat);
BLI_addtail(*effectors, eff);
}
+static void add_particles_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src, bool for_simulation)
+{
+ ParticleSettings *part= psys->part;
+
+ if ( !psys_check_enabled(ob, psys, G.is_rendering) )
+ return;
+
+ if ( psys == psys_src && (part->flag & PART_SELF_EFFECT) == 0)
+ return;
+
+ if ( part->pd && part->pd->forcefield && (!for_simulation || weights->weight[part->pd->forcefield] != 0.0f)) {
+ if (*effectors == NULL)
+ *effectors = MEM_callocN(sizeof(ListBase), "effectors list");
+
+ BLI_addtail(*effectors, new_effector_cache(scene, ob, psys, part->pd));
+ }
+
+ if (part->pd2 && part->pd2->forcefield && (!for_simulation || weights->weight[part->pd2->forcefield] != 0.0f)) {
+ if (*effectors == NULL)
+ *effectors = MEM_callocN(sizeof(ListBase), "effectors list");
+
+ BLI_addtail(*effectors, new_effector_cache(scene, ob, psys, part->pd2));
+ }
+}
/* returns ListBase handle with objects taking part in the effecting */
-ListBase *pdInitEffectors(Scene *scene, Object *ob_src,
+ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src,
EffectorWeights *weights, bool for_simulation)
{
Base *base;
@@ -193,6 +220,13 @@ ListBase *pdInitEffectors(Scene *scene, Object *ob_src,
if ( (go->ob->lay & layer) ) {
if ( go->ob->pd && go->ob->pd->forcefield )
add_object_to_effectors(&effectors, scene, weights, go->ob, ob_src, for_simulation);
+
+ if ( go->ob->particlesystem.first ) {
+ ParticleSystem *psys= go->ob->particlesystem.first;
+
+ for ( ; psys; psys=psys->next )
+ add_particles_to_effectors(&effectors, scene, weights, go->ob, psys, psys_src, for_simulation);
+ }
}
}
}
@@ -201,6 +235,13 @@ ListBase *pdInitEffectors(Scene *scene, Object *ob_src,
if ( (base->lay & layer) ) {
if ( base->object->pd && base->object->pd->forcefield )
add_object_to_effectors(&effectors, scene, weights, base->object, ob_src, for_simulation);
+
+ if ( base->object->particlesystem.first ) {
+ ParticleSystem *psys= base->object->particlesystem.first;
+
+ for ( ; psys; psys=psys->next )
+ add_particles_to_effectors(&effectors, scene, weights, base->object, psys, psys_src, for_simulation);
+ }
}
}
}
@@ -253,6 +294,8 @@ static void precalculate_effector(EffectorCache *eff)
if (eff->ob->type == OB_CURVE)
eff->flag |= PE_USE_NORMAL_DATA;
}
+ else if (eff->psys)
+ psys_update_particle_tree(eff->psys, eff->scene->r.cfra);
/* Store object velocity */
if (eff->ob) {
@@ -275,6 +318,36 @@ void pdPrecalculateEffectors(ListBase *effectors)
}
+void pd_point_from_particle(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, EffectedPoint *point)
+{
+ ParticleSettings *part = sim->psys->part;
+ point->loc = state->co;
+ point->vel = state->vel;
+ point->index = pa - sim->psys->particles;
+ point->size = pa->size;
+ point->charge = 0.0f;
+
+ if (part->pd && part->pd->forcefield == PFIELD_CHARGE)
+ point->charge += part->pd->f_strength;
+
+ if (part->pd2 && part->pd2->forcefield == PFIELD_CHARGE)
+ point->charge += part->pd2->f_strength;
+
+ point->vel_to_sec = 1.0f;
+ point->vel_to_frame = psys_get_timestep(sim);
+
+ point->flag = 0;
+
+ if (sim->psys->part->flag & PART_ROT_DYN) {
+ point->ave = state->ave;
+ point->rot = state->rot;
+ }
+ else
+ point->ave = point->rot = NULL;
+
+ point->psys = sim->psys;
+}
+
void pd_point_from_loc(Scene *scene, float *loc, float *vel, int index, EffectedPoint *point)
{
point->loc = loc;
@@ -288,6 +361,7 @@ void pd_point_from_loc(Scene *scene, float *loc, float *vel, int index, Effected
point->flag = 0;
point->ave = point->rot = NULL;
+ point->psys = NULL;
}
void pd_point_from_soft(Scene *scene, float *loc, float *vel, int index, EffectedPoint *point)
{
@@ -302,6 +376,8 @@ void pd_point_from_soft(Scene *scene, float *loc, float *vel, int index, Effecte
point->flag = PE_WIND_AS_SPEED;
point->ave = point->rot = NULL;
+
+ point->psys = NULL;
}
/************************************************/
/* Effectors */
@@ -414,7 +490,7 @@ static float falloff_func_rad(PartDeflect *pd, float fac)
return falloff_func(fac, pd->flag&PFIELD_USEMINR, pd->minrad, pd->flag&PFIELD_USEMAXR, pd->maxrad, pd->f_power_r);
}
-static float effector_falloff(EffectorCache *eff, EffectorData *efd, EffectedPoint *UNUSED(point), EffectorWeights *weights)
+float effector_falloff(EffectorCache *eff, EffectorData *efd, EffectedPoint *UNUSED(point), EffectorWeights *weights)
{
float temp[3];
float falloff = weights ? weights->weight[0] * weights->weight[eff->pd->forcefield] : 1.0f;
@@ -489,6 +565,7 @@ int closest_point_on_surface(SurfaceModifierData *surmd, const float co[3], floa
}
int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, int real_velocity)
{
+ float cfra = eff->scene->r.cfra;
int ret = 0;
/* In case surface object is in Edit mode when loading the .blend, surface modifier is never executed
@@ -525,6 +602,43 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
ret = 1;
}
}
+ else if (eff->psys) {
+ ParticleData *pa = eff->psys->particles + *efd->index;
+ ParticleKey state;
+
+ /* exclude the particle itself for self effecting particles */
+ if (eff->psys == point->psys && *efd->index == point->index) {
+ /* pass */
+ }
+ else {
+ ParticleSimulationData sim= {NULL};
+ sim.scene= eff->scene;
+ sim.ob= eff->ob;
+ sim.psys= eff->psys;
+
+ /* TODO: time from actual previous calculated frame (step might not be 1) */
+ state.time = cfra - 1.0f;
+ ret = psys_get_particle_state(&sim, *efd->index, &state, 0);
+
+ /* TODO */
+ //if (eff->pd->forcefiled == PFIELD_HARMONIC && ret==0) {
+ // if (pa->dietime < eff->psys->cfra)
+ // eff->flag |= PE_VELOCITY_TO_IMPULSE;
+ //}
+
+ copy_v3_v3(efd->loc, state.co);
+
+ /* rather than use the velocity use rotated x-axis (defaults to velocity) */
+ efd->nor[0] = 1.f;
+ efd->nor[1] = efd->nor[2] = 0.f;
+ mul_qt_v3(state.rot, efd->nor);
+
+ if (real_velocity)
+ copy_v3_v3(efd->vel, state.vel);
+
+ efd->size = pa->size;
+ }
+ }
else {
/* use center of object for distance calculus */
const Object *ob = eff->ob;
@@ -576,7 +690,7 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
return ret;
}
-static void get_effector_tot(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, int *tot, int *p)
+static void get_effector_tot(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, int *tot, int *p, int *step)
{
*p = 0;
efd->index = p;
@@ -589,6 +703,31 @@ static void get_effector_tot(EffectorCache *eff, EffectorData *efd, EffectedPoin
*tot = *p+1;
}
}
+ else if (eff->psys) {
+ *tot = eff->psys->totpart;
+
+ if (eff->pd->forcefield == PFIELD_CHARGE) {
+ /* Only the charge of the effected particle is used for
+ * interaction, not fall-offs. If the fall-offs aren't the
+ * same this will be unphysical, but for animation this
+ * could be the wanted behavior. If you want physical
+ * correctness the fall-off should be spherical 2.0 anyways.
+ */
+ efd->charge = eff->pd->f_strength;
+ }
+ else if (eff->pd->forcefield == PFIELD_HARMONIC && (eff->pd->flag & PFIELD_MULTIPLE_SPRINGS)==0) {
+ /* every particle is mapped to only one harmonic effector particle */
+ *p= point->index % eff->psys->totpart;
+ *tot= *p + 1;
+ }
+
+ if (eff->psys->part->effector_amount) {
+ int totpart = eff->psys->totpart;
+ int amount = eff->psys->part->effector_amount;
+
+ *step = (totpart > amount) ? totpart/amount : 1;
+ }
+ }
else {
*tot = 1;
}
@@ -854,7 +993,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
*/
EffectorCache *eff;
EffectorData efd;
- int p=0, tot = 1;
+ int p=0, tot = 1, step = 1;
/* Cycle through collected objects, get total of (1/(gravity_strength * dist^gravity_power)) */
/* Check for min distance here? (yes would be cool to add that, ton) */
@@ -862,9 +1001,9 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
if (effectors) for (eff = effectors->first; eff; eff=eff->next) {
/* object effectors were fully checked to be OK to evaluate! */
- get_effector_tot(eff, &efd, point, &tot, &p);
+ get_effector_tot(eff, &efd, point, &tot, &p, &step);
- for (; p<tot; p++) {
+ for (; p<tot; p+=step) {
if (get_effector_data(eff, &efd, point, 0)) {
efd.falloff= effector_falloff(eff, &efd, point, weights);
diff --git a/source/blender/blenkernel/intern/fluidsim.c b/source/blender/blenkernel/intern/fluidsim.c
index 8874e059d6c..8247336d915 100644
--- a/source/blender/blenkernel/intern/fluidsim.c
+++ b/source/blender/blenkernel/intern/fluidsim.c
@@ -43,6 +43,7 @@
#include "DNA_object_fluidsim.h"
#include "DNA_object_force.h" // for pointcache
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "BLI_math.h"
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c
index 708472fa4a5..9b011dbb003 100644
--- a/source/blender/blenkernel/intern/group.c
+++ b/source/blender/blenkernel/intern/group.c
@@ -40,6 +40,7 @@
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_particle_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
diff --git a/source/blender/blenkernel/intern/idcode.c b/source/blender/blenkernel/intern/idcode.c
index c76d072cb64..70d037d85f3 100644
--- a/source/blender/blenkernel/intern/idcode.c
+++ b/source/blender/blenkernel/intern/idcode.c
@@ -78,6 +78,7 @@ static IDType idtypes[] = {
{ ID_MSK, "Mask", "masks", BLT_I18NCONTEXT_ID_MASK, IDTYPE_FLAGS_ISLINKABLE },
{ ID_NT, "NodeTree", "node_groups", BLT_I18NCONTEXT_ID_NODETREE, IDTYPE_FLAGS_ISLINKABLE },
{ ID_OB, "Object", "objects", BLT_I18NCONTEXT_ID_OBJECT, IDTYPE_FLAGS_ISLINKABLE },
+ { ID_PA, "ParticleSettings", "particles", BLT_I18NCONTEXT_ID_PARTICLESETTINGS, IDTYPE_FLAGS_ISLINKABLE },
{ ID_PAL, "Palettes", "palettes", BLT_I18NCONTEXT_ID_PALETTE, IDTYPE_FLAGS_ISLINKABLE },
{ ID_PC, "PaintCurve", "paint_curves", BLT_I18NCONTEXT_ID_PAINTCURVE, IDTYPE_FLAGS_ISLINKABLE },
{ ID_SCE, "Scene", "scenes", BLT_I18NCONTEXT_ID_SCENE, IDTYPE_FLAGS_ISLINKABLE },
@@ -199,6 +200,7 @@ int BKE_idcode_to_idfilter(const short idcode)
CASE_IDFILTER(MSK);
CASE_IDFILTER(NT);
CASE_IDFILTER(OB);
+ CASE_IDFILTER(PA);
CASE_IDFILTER(PAL);
CASE_IDFILTER(PC);
CASE_IDFILTER(SCE);
@@ -242,6 +244,7 @@ short BKE_idcode_from_idfilter(const int idfilter)
CASE_IDFILTER(MSK);
CASE_IDFILTER(NT);
CASE_IDFILTER(OB);
+ CASE_IDFILTER(PA);
CASE_IDFILTER(PAL);
CASE_IDFILTER(PC);
CASE_IDFILTER(SCE);
@@ -288,6 +291,7 @@ int BKE_idcode_to_index(const short idcode)
CASE_IDINDEX(MSK);
CASE_IDINDEX(NT);
CASE_IDINDEX(OB);
+ CASE_IDINDEX(PA);
CASE_IDINDEX(PAL);
CASE_IDINDEX(PC);
CASE_IDINDEX(SCE);
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index b7eb80cbe2a..730d5a93758 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -739,6 +739,74 @@ static const char *world_adrcodes_to_paths(int adrcode, int *array_index)
return NULL;
}
+/* Particle Types */
+static const char *particle_adrcodes_to_paths(int adrcode, int *array_index)
+{
+ /* set array index like this in-case nothing sets it correctly */
+ *array_index = 0;
+
+ /* result depends on adrcode */
+ switch (adrcode) {
+ case PART_CLUMP:
+ return "settings.clump_factor";
+ case PART_AVE:
+ return "settings.angular_velocity_factor";
+ case PART_SIZE:
+ return "settings.particle_size";
+ case PART_DRAG:
+ return "settings.drag_factor";
+ case PART_BROWN:
+ return "settings.brownian_factor";
+ case PART_DAMP:
+ return "settings.damp_factor";
+ case PART_LENGTH:
+ return "settings.length";
+ case PART_GRAV_X:
+ *array_index = 0; return "settings.acceleration";
+ case PART_GRAV_Y:
+ *array_index = 1; return "settings.acceleration";
+ case PART_GRAV_Z:
+ *array_index = 2; return "settings.acceleration";
+ case PART_KINK_AMP:
+ return "settings.kink_amplitude";
+ case PART_KINK_FREQ:
+ return "settings.kink_frequency";
+ case PART_KINK_SHAPE:
+ return "settings.kink_shape";
+ case PART_BB_TILT:
+ return "settings.billboard_tilt";
+
+ /* PartDeflect needs to be sorted out properly in rna_object_force;
+ * If anyone else works on this, but is unfamiliar, these particular
+ * settings reference the particles of the system themselves
+ * being used as forces -- it will use the same rna structure
+ * as the similar object forces */
+#if 0
+ case PART_PD_FSTR:
+ if (part->pd) poin = &(part->pd->f_strength);
+ break;
+ case PART_PD_FFALL:
+ if (part->pd) poin = &(part->pd->f_power);
+ break;
+ case PART_PD_FMAXD:
+ if (part->pd) poin = &(part->pd->maxdist);
+ break;
+ case PART_PD2_FSTR:
+ if (part->pd2) poin = &(part->pd2->f_strength);
+ break;
+ case PART_PD2_FFALL:
+ if (part->pd2) poin = &(part->pd2->f_power);
+ break;
+ case PART_PD2_FMAXD:
+ if (part->pd2) poin = &(part->pd2->maxdist);
+ break;
+#endif
+
+ }
+
+ return NULL;
+}
+
/* ------- */
/* Allocate memory for RNA-path for some property given a blocktype, adrcode, and 'root' parts of path
@@ -804,6 +872,10 @@ static char *get_rna_access(ID *id, int blocktype, int adrcode, char actname[],
propname = world_adrcodes_to_paths(adrcode, &dummy_index);
break;
+ case ID_PA: /* particle */
+ propname = particle_adrcodes_to_paths(adrcode, &dummy_index);
+ break;
+
case ID_CU: /* curve */
/* this used to be a 'dummy' curve which got evaluated on the fly...
* now we've got real var for this!
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 4b854289814..038504040d7 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -113,6 +113,7 @@
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
#include "BKE_packedFile.h"
#include "BKE_sound.h"
#include "BKE_speaker.h"
@@ -435,6 +436,9 @@ bool id_make_local(Main *bmain, ID *id, const bool test, const bool lib_local)
case ID_BR:
if (!test) BKE_brush_make_local(bmain, (Brush *)id, lib_local);
return true;
+ case ID_PA:
+ if (!test) BKE_particlesettings_make_local(bmain, (ParticleSettings *)id, lib_local);
+ return true;
case ID_GD:
if (!test) BKE_gpencil_make_local(bmain, (bGPdata *)id, lib_local);
return true;
@@ -539,6 +543,9 @@ bool id_copy(Main *bmain, ID *id, ID **newid, bool test)
case ID_BR:
if (!test) *newid = (ID *)BKE_brush_copy(bmain, (Brush *)id);
return true;
+ case ID_PA:
+ if (!test) *newid = (ID *)BKE_particlesettings_copy(bmain, (ParticleSettings *)id);
+ return true;
case ID_GD:
if (!test) *newid = (ID *)BKE_gpencil_data_duplicate(bmain, (bGPdata *)id, false);
return true;
@@ -657,6 +664,8 @@ ListBase *which_libbase(Main *mainlib, short type)
return &(mainlib->nodetree);
case ID_BR:
return &(mainlib->brush);
+ case ID_PA:
+ return &(mainlib->particle);
case ID_WM:
return &(mainlib->wm);
case ID_GD:
@@ -809,6 +818,7 @@ int set_listbasepointers(Main *main, ListBase **lb)
lb[INDEX_ID_PAL] = &(main->palettes);
lb[INDEX_ID_PC] = &(main->paintcurves);
lb[INDEX_ID_BR] = &(main->brush);
+ lb[INDEX_ID_PA] = &(main->particle);
lb[INDEX_ID_SPK] = &(main->speaker);
lb[INDEX_ID_WO] = &(main->world);
@@ -919,6 +929,9 @@ void *BKE_libblock_alloc_notest(short type)
case ID_BR:
id = MEM_callocN(sizeof(Brush), "brush");
break;
+ case ID_PA:
+ id = MEM_callocN(sizeof(ParticleSettings), "ParticleSettings");
+ break;
case ID_WM:
id = MEM_callocN(sizeof(wmWindowManager), "Window manager");
break;
@@ -1054,6 +1067,9 @@ void BKE_libblock_init_empty(ID *id)
case ID_BR:
BKE_brush_init((Brush *)id);
break;
+ case ID_PA:
+ /* Nothing to do. */
+ break;
case ID_PC:
/* Nothing to do. */
break;
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index a161d9c0879..bfc26fcac0f 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -51,7 +51,6 @@
#include "DNA_mask_types.h"
#include "DNA_node_types.h"
#include "DNA_object_force.h"
-#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_sensor_types.h"
@@ -74,6 +73,7 @@
#include "BKE_library_query.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
+#include "BKE_particle.h"
#include "BKE_rigidbody.h"
#include "BKE_sca.h"
#include "BKE_sequencer.h"
@@ -166,6 +166,15 @@ static void library_foreach_constraintObjectLooper(bConstraint *UNUSED(con), ID
FOREACH_FINALIZE_VOID;
}
+static void library_foreach_particlesystemsObjectLooper(
+ ParticleSystem *UNUSED(psys), ID **id_pointer, void *user_data, int cd_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
static void library_foreach_sensorsObjectLooper(
bSensor *UNUSED(sensor), ID **id_pointer, void *user_data, int cd_flag)
{
@@ -392,6 +401,9 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
if (toolsett) {
CALLBACK_INVOKE(toolsett->skgen_template, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->particle.scene, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->particle.object, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->particle.shape_object, IDWALK_NOP);
library_foreach_paint(&data, &toolsett->imapaint.paint);
CALLBACK_INVOKE(toolsett->imapaint.stencil, IDWALK_USER);
CALLBACK_INVOKE(toolsett->imapaint.clone, IDWALK_USER);
@@ -424,6 +436,7 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
case ID_OB:
{
Object *object = (Object *) id;
+ ParticleSystem *psys;
/* Object is special, proxies make things hard... */
const int data_cd_flag = data.cd_flag;
@@ -501,6 +514,10 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
modifiers_foreachIDLink(object, library_foreach_modifiersForeachIDLink, &data);
BKE_constraints_id_loop(&object->constraints, library_foreach_constraintObjectLooper, &data);
+ for (psys = object->particlesystem.first; psys; psys = psys->next) {
+ BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, &data);
+ }
+
if (object->soft) {
CALLBACK_INVOKE(object->soft->collision_group, IDWALK_NOP);
@@ -715,6 +732,53 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
break;
}
+ case ID_PA:
+ {
+ ParticleSettings *psett = (ParticleSettings *) id;
+ CALLBACK_INVOKE(psett->dup_group, IDWALK_NOP);
+ CALLBACK_INVOKE(psett->dup_ob, IDWALK_NOP);
+ CALLBACK_INVOKE(psett->bb_ob, IDWALK_NOP);
+ CALLBACK_INVOKE(psett->collision_group, IDWALK_NOP);
+
+ for (i = 0; i < MAX_MTEX; i++) {
+ if (psett->mtex[i]) {
+ library_foreach_mtex(&data, psett->mtex[i]);
+ }
+ }
+
+ if (psett->effector_weights) {
+ CALLBACK_INVOKE(psett->effector_weights->group, IDWALK_NOP);
+ }
+
+ if (psett->pd) {
+ CALLBACK_INVOKE(psett->pd->tex, IDWALK_USER);
+ CALLBACK_INVOKE(psett->pd->f_source, IDWALK_NOP);
+ }
+ if (psett->pd2) {
+ CALLBACK_INVOKE(psett->pd2->tex, IDWALK_USER);
+ CALLBACK_INVOKE(psett->pd2->f_source, IDWALK_NOP);
+ }
+
+ if (psett->boids) {
+ BoidState *state;
+ BoidRule *rule;
+
+ for (state = psett->boids->states.first; state; state = state->next) {
+ for (rule = state->rules.first; rule; rule = rule->next) {
+ if (rule->type == eBoidRuleType_Avoid) {
+ BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid *)rule;
+ CALLBACK_INVOKE(gabr->ob, IDWALK_NOP);
+ }
+ else if (rule->type == eBoidRuleType_FollowLeader) {
+ BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader *)rule;
+ CALLBACK_INVOKE(flbr->ob, IDWALK_NOP);
+ }
+ }
+ }
+ }
+ break;
+ }
+
case ID_MC:
{
MovieClip *clip = (MovieClip *) id;
@@ -919,6 +983,8 @@ bool BKE_library_idtype_can_use_idtype(const short id_type_owner, const short id
#endif
case ID_BR:
return ELEM(id_type_used, ID_BR, ID_IM, ID_PC, ID_TE);
+ case ID_PA:
+ return ELEM(id_type_used, ID_OB, ID_GR, ID_TE);
case ID_MC:
return ELEM(id_type_used, ID_GD, ID_IM);
case ID_MSK:
diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c
index a257621dc2d..4f1f6d963ed 100644
--- a/source/blender/blenkernel/intern/library_remap.c
+++ b/source/blender/blenkernel/intern/library_remap.c
@@ -98,6 +98,7 @@
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
#include "BKE_sca.h"
#include "BKE_speaker.h"
#include "BKE_sound.h"
@@ -816,6 +817,9 @@ void BKE_libblock_free_ex(Main *bmain, void *idv, const bool do_id_user, const b
case ID_BR:
BKE_brush_free((Brush *)id);
break;
+ case ID_PA:
+ BKE_particlesettings_free((ParticleSettings *)id);
+ break;
case ID_WM:
if (free_windowmanager_cb)
free_windowmanager_cb(NULL, (wmWindowManager *)id);
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 936b014cca3..41e4c21d814 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -401,6 +401,13 @@ bool modifiers_isModifierEnabled(Object *ob, int modifierType)
return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
}
+bool modifiers_isParticleEnabled(Object *ob)
+{
+ ModifierData *md = modifiers_findByType(ob, eModifierType_ParticleSystem);
+
+ return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
+}
+
bool modifier_isEnabled(struct Scene *scene, ModifierData *md, int required_mode)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 432adfaef53..c6666ec5ced 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -50,8 +50,6 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_movieclip_types.h"
-#include "DNA_object_force.h"
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
@@ -106,6 +104,8 @@
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_property.h"
#include "BKE_rigidbody.h"
#include "BKE_sca.h"
@@ -161,6 +161,15 @@ void BKE_object_update_base_layer(struct Scene *scene, Object *ob)
}
}
+void BKE_object_free_particlesystems(Object *ob)
+{
+ ParticleSystem *psys;
+
+ while ((psys = BLI_pophead(&ob->particlesystem))) {
+ psys_free(ob, psys);
+ }
+}
+
void BKE_object_free_softbody(Object *ob)
{
if (ob->soft) {
@@ -199,6 +208,9 @@ void BKE_object_free_modifiers(Object *ob)
modifier_free(md);
}
+ /* particle modifiers were freed, so free the particlesystems as well */
+ BKE_object_free_particlesystems(ob);
+
/* same for softbody */
BKE_object_free_softbody(ob);
@@ -295,6 +307,8 @@ void BKE_object_link_modifiers(struct Object *ob_dst, const struct Object *ob_sr
modifier_unique_name(&ob_dst->modifiers, nmd);
}
+ BKE_object_copy_particlesystems(ob_dst, ob_src);
+
/* TODO: smoke?, cloth? */
}
@@ -338,8 +352,40 @@ void BKE_object_free_derived_caches(Object *ob)
void BKE_object_free_caches(Object *object)
{
+ ModifierData *md;
short update_flag = 0;
+ /* Free particle system caches holding paths. */
+ if (object->particlesystem.first) {
+ ParticleSystem *psys;
+ for (psys = object->particlesystem.first;
+ psys != NULL;
+ psys = psys->next)
+ {
+ psys_free_path_cache(psys, psys->edit);
+ update_flag |= PSYS_RECALC_REDO;
+ }
+ }
+
+ /* Free memory used by cached derived meshes in the particle system modifiers. */
+ for (md = object->modifiers.first; md != NULL; md = md->next) {
+ if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *) md;
+ if (psmd->dm_final != NULL) {
+ psmd->dm_final->needsFree = 1;
+ psmd->dm_final->release(psmd->dm_final);
+ psmd->dm_final = NULL;
+ if (psmd->dm_deformed != NULL) {
+ psmd->dm_deformed->needsFree = 1;
+ psmd->dm_deformed->release(psmd->dm_deformed);
+ psmd->dm_deformed = NULL;
+ }
+ psmd->flag |= eParticleSystemFlag_file_loaded;
+ update_flag |= OB_RECALC_DATA;
+ }
+ }
+ }
+
/* Tag object for update, so once memory critical operation is over and
* scene update routines are back to it's business the object will be
* guaranteed to be in a known state.
@@ -818,6 +864,8 @@ SoftBody *copy_softbody(const SoftBody *sb, bool copy_caches)
sbn->scratch = NULL;
+ sbn->pointcache = BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches, copy_caches);
+
if (sb->effector_weights)
sbn->effector_weights = MEM_dupallocN(sb->effector_weights);
@@ -835,6 +883,119 @@ BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb)
return bsbn;
}
+ParticleSystem *BKE_object_copy_particlesystem(ParticleSystem *psys)
+{
+ ParticleSystem *psysn;
+ ParticleData *pa;
+ int p;
+
+ psysn = MEM_dupallocN(psys);
+ psysn->particles = MEM_dupallocN(psys->particles);
+ psysn->child = MEM_dupallocN(psys->child);
+
+ if (psys->part->type == PART_HAIR) {
+ for (p = 0, pa = psysn->particles; p < psysn->totpart; p++, pa++)
+ pa->hair = MEM_dupallocN(pa->hair);
+ }
+
+ if (psysn->particles && (psysn->particles->keys || psysn->particles->boid)) {
+ ParticleKey *key = psysn->particles->keys;
+ BoidParticle *boid = psysn->particles->boid;
+
+ if (key)
+ key = MEM_dupallocN(key);
+
+ if (boid)
+ boid = MEM_dupallocN(boid);
+
+ for (p = 0, pa = psysn->particles; p < psysn->totpart; p++, pa++) {
+ if (boid)
+ pa->boid = boid++;
+ if (key) {
+ pa->keys = key;
+ key += pa->totkey;
+ }
+ }
+ }
+
+ if (psys->clmd) {
+ psysn->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth);
+ modifier_copyData((ModifierData *)psys->clmd, (ModifierData *)psysn->clmd);
+ psys->hair_in_dm = psys->hair_out_dm = NULL;
+ }
+
+ BLI_duplicatelist(&psysn->targets, &psys->targets);
+
+ psysn->pathcache = NULL;
+ psysn->childcache = NULL;
+ psysn->edit = NULL;
+ psysn->pdd = NULL;
+ psysn->effectors = NULL;
+ psysn->tree = NULL;
+ psysn->bvhtree = NULL;
+
+ BLI_listbase_clear(&psysn->pathcachebufs);
+ BLI_listbase_clear(&psysn->childcachebufs);
+ psysn->renderdata = NULL;
+
+ psysn->pointcache = BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches, false);
+
+ /* XXX - from reading existing code this seems correct but intended usage of
+ * pointcache should /w cloth should be added in 'ParticleSystem' - campbell */
+ if (psysn->clmd) {
+ psysn->clmd->point_cache = psysn->pointcache;
+ }
+
+ id_us_plus((ID *)psysn->part);
+
+ return psysn;
+}
+
+void BKE_object_copy_particlesystems(Object *ob_dst, const Object *ob_src)
+{
+ ParticleSystem *psys, *npsys;
+ ModifierData *md;
+
+ if (ob_dst->type != OB_MESH) {
+ /* currently only mesh objects can have soft body */
+ return;
+ }
+
+ BLI_listbase_clear(&ob_dst->particlesystem);
+ for (psys = ob_src->particlesystem.first; psys; psys = psys->next) {
+ npsys = BKE_object_copy_particlesystem(psys);
+
+ BLI_addtail(&ob_dst->particlesystem, npsys);
+
+ /* need to update particle modifiers too */
+ for (md = ob_dst->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
+ if (psmd->psys == psys)
+ psmd->psys = npsys;
+ }
+ else if (md->type == eModifierType_DynamicPaint) {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
+ if (pmd->brush) {
+ if (pmd->brush->psys == psys) {
+ pmd->brush->psys = npsys;
+ }
+ }
+ }
+ else if (md->type == eModifierType_Smoke) {
+ SmokeModifierData *smd = (SmokeModifierData *) md;
+
+ if (smd->type == MOD_SMOKE_TYPE_FLOW) {
+ if (smd->flow) {
+ if (smd->flow->psys == psys)
+ smd->flow->psys = npsys;
+ }
+ }
+ }
+ }
+ }
+}
+
void BKE_object_copy_softbody(Object *ob_dst, const Object *ob_src)
{
if (ob_src->soft) {
@@ -991,6 +1152,8 @@ Object *BKE_object_copy_ex(Main *bmain, Object *ob, bool copy_caches)
obn->rigidbody_object = BKE_rigidbody_copy_object(ob);
obn->rigidbody_constraint = BKE_rigidbody_copy_constraint(ob);
+ BKE_object_copy_particlesystems(obn, ob);
+
obn->derivedDeform = NULL;
obn->derivedFinal = NULL;
@@ -3515,6 +3678,25 @@ bool BKE_object_modifier_use_time(Object *ob, ModifierData *md)
return false;
}
+/* set "ignore cache" flag for all caches on this object */
+static void object_cacheIgnoreClear(Object *ob, int state)
+{
+ ListBase pidlist;
+ PTCacheID *pid;
+ BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
+
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->cache) {
+ if (state)
+ pid->cache->flag |= PTCACHE_IGNORE_CLEAR;
+ else
+ pid->cache->flag &= ~PTCACHE_IGNORE_CLEAR;
+ }
+ }
+
+ BLI_freelistN(&pidlist);
+}
+
/* Note: this function should eventually be replaced by depsgraph functionality.
* Avoid calling this in new code unless there is a very good reason for it!
*/
@@ -3574,7 +3756,11 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m
ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, frame, ADT_RECALC_ANIM);
if (update_mesh) {
+ /* ignore cache clear during subframe updates
+ * to not mess up cache validity */
+ object_cacheIgnoreClear(ob, 1);
BKE_object_handle_update(G.main->eval_ctx, scene, ob);
+ object_cacheIgnoreClear(ob, 0);
}
else
BKE_object_where_is_calc_time(scene, ob, frame);
diff --git a/source/blender/blenkernel/intern/object_deform.c b/source/blender/blenkernel/intern/object_deform.c
index 91c67899dfb..b5e1ded35bb 100644
--- a/source/blender/blenkernel/intern/object_deform.c
+++ b/source/blender/blenkernel/intern/object_deform.c
@@ -42,6 +42,7 @@
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "BKE_action.h"
@@ -71,6 +72,8 @@ static Lattice *object_defgroup_lattice_get(ID *id)
void BKE_object_defgroup_remap_update_users(Object *ob, int *map)
{
ModifierData *md;
+ ParticleSystem *psys;
+ int a;
/* these cases don't use names to refer to vertex groups, so when
* they get removed the numbers get out of sync, this corrects that */
@@ -95,6 +98,12 @@ void BKE_object_defgroup_remap_update_users(Object *ob, int *map)
}
}
}
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ for (a = 0; a < PSYS_TOT_VG; a++) {
+ psys->vgroup[a] = map[psys->vgroup[a]];
+ }
+ }
}
/** \} */
diff --git a/source/blender/blenkernel/intern/object_dupli.c b/source/blender/blenkernel/intern/object_dupli.c
index ef3b1559d5d..e3b801b3193 100644
--- a/source/blender/blenkernel/intern/object_dupli.c
+++ b/source/blender/blenkernel/intern/object_dupli.c
@@ -44,7 +44,6 @@
#include "DNA_anim_types.h"
#include "DNA_group_types.h"
#include "DNA_mesh_types.h"
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
@@ -58,6 +57,7 @@
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_editmesh.h"
#include "BKE_anim.h"
@@ -824,6 +824,327 @@ const DupliGenerator gen_dupli_faces = {
make_duplis_faces /* make_duplis */
};
+/* OB_DUPLIPARTS */
+static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem *psys)
+{
+ Scene *scene = ctx->scene;
+ Object *par = ctx->object;
+ bool for_render = ctx->eval_ctx->mode == DAG_EVAL_RENDER;
+ bool use_texcoords = ELEM(ctx->eval_ctx->mode, DAG_EVAL_RENDER, DAG_EVAL_PREVIEW);
+
+ GroupObject *go;
+ Object *ob = NULL, **oblist = NULL, obcopy, *obcopylist = NULL;
+ DupliObject *dob;
+ ParticleDupliWeight *dw;
+ ParticleSettings *part;
+ ParticleData *pa;
+ ChildParticle *cpa = NULL;
+ ParticleKey state;
+ ParticleCacheKey *cache;
+ float ctime, pa_time, scale = 1.0f;
+ float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size = 0.0;
+ float (*obmat)[4];
+ int a, b, hair = 0;
+ int totpart, totchild, totgroup = 0 /*, pa_num */;
+ const bool dupli_type_hack = !BKE_scene_use_new_shading_nodes(scene);
+
+ int no_draw_flag = PARS_UNEXIST;
+
+ if (psys == NULL) return;
+
+ part = psys->part;
+
+ if (part == NULL)
+ return;
+
+ if (!psys_check_enabled(par, psys, (ctx->eval_ctx->mode == DAG_EVAL_RENDER)))
+ return;
+
+ if (!for_render)
+ no_draw_flag |= PARS_NO_DISP;
+
+ ctime = BKE_scene_frame_get(scene); /* NOTE: in old animsys, used parent object's timeoffset... */
+
+ totpart = psys->totpart;
+ totchild = psys->totchild;
+
+ BLI_srandom((unsigned int)(31415926 + psys->seed));
+
+ if ((psys->renderdata || part->draw_as == PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
+ ParticleSimulationData sim = {NULL};
+ sim.scene = scene;
+ sim.ob = par;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(par, psys);
+ /* make sure emitter imat is in global coordinates instead of render view coordinates */
+ invert_m4_m4(par->imat, par->obmat);
+
+ /* first check for loops (particle system object used as dupli object) */
+ if (part->ren_as == PART_DRAW_OB) {
+ if (ELEM(part->dup_ob, NULL, par))
+ return;
+ }
+ else { /*PART_DRAW_GR */
+ if (part->dup_group == NULL || BLI_listbase_is_empty(&part->dup_group->gobject))
+ return;
+
+ if (BLI_findptr(&part->dup_group->gobject, par, offsetof(GroupObject, ob))) {
+ return;
+ }
+ }
+
+ /* if we have a hair particle system, use the path cache */
+ if (part->type == PART_HAIR) {
+ if (psys->flag & PSYS_HAIR_DONE)
+ hair = (totchild == 0 || psys->childcache) && psys->pathcache;
+ if (!hair)
+ return;
+
+ /* we use cache, update totchild according to cached data */
+ totchild = psys->totchildcache;
+ totpart = psys->totcached;
+ }
+
+ psys_check_group_weights(part);
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
+
+ /* gather list of objects or single object */
+ if (part->ren_as == PART_DRAW_GR) {
+ if (ctx->do_update) {
+ BKE_group_handle_recalc_and_update(ctx->eval_ctx, scene, par, part->dup_group);
+ }
+
+ if (part->draw & PART_DRAW_COUNT_GR) {
+ for (dw = part->dupliweights.first; dw; dw = dw->next)
+ totgroup += dw->count;
+ }
+ else {
+ for (go = part->dup_group->gobject.first; go; go = go->next)
+ totgroup++;
+ }
+
+ /* we also copy the actual objects to restore afterwards, since
+ * BKE_object_where_is_calc_time will change the object which breaks transform */
+ oblist = MEM_callocN((size_t)totgroup * sizeof(Object *), "dupgroup object list");
+ obcopylist = MEM_callocN((size_t)totgroup * sizeof(Object), "dupgroup copy list");
+
+ if (part->draw & PART_DRAW_COUNT_GR && totgroup) {
+ dw = part->dupliweights.first;
+
+ for (a = 0; a < totgroup; dw = dw->next) {
+ for (b = 0; b < dw->count; b++, a++) {
+ oblist[a] = dw->ob;
+ obcopylist[a] = *dw->ob;
+ }
+ }
+ }
+ else {
+ go = part->dup_group->gobject.first;
+ for (a = 0; a < totgroup; a++, go = go->next) {
+ oblist[a] = go->ob;
+ obcopylist[a] = *go->ob;
+ }
+ }
+ }
+ else {
+ ob = part->dup_ob;
+ obcopy = *ob;
+ }
+
+ if (totchild == 0 || part->draw & PART_DRAW_PARENT)
+ a = 0;
+ else
+ a = totpart;
+
+ for (pa = psys->particles; a < totpart + totchild; a++, pa++) {
+ if (a < totpart) {
+ /* handle parent particle */
+ if (pa->flag & no_draw_flag)
+ continue;
+
+ /* pa_num = pa->num; */ /* UNUSED */
+ pa_time = pa->time;
+ size = pa->size;
+ }
+ else {
+ /* handle child particle */
+ cpa = &psys->child[a - totpart];
+
+ /* pa_num = a; */ /* UNUSED */
+ pa_time = psys->particles[cpa->parent].time;
+ size = psys_get_child_size(psys, cpa, ctime, NULL);
+ }
+
+ /* some hair paths might be non-existent so they can't be used for duplication */
+ if (hair && psys->pathcache &&
+ ((a < totpart && psys->pathcache[a]->segments < 0) ||
+ (a >= totpart && psys->childcache[a - totpart]->segments < 0)))
+ {
+ continue;
+ }
+
+ if (part->ren_as == PART_DRAW_GR) {
+ /* prevent divide by zero below [#28336] */
+ if (totgroup == 0)
+ continue;
+
+ /* for groups, pick the object based on settings */
+ if (part->draw & PART_DRAW_RAND_GR)
+ b = BLI_rand() % totgroup;
+ else
+ b = a % totgroup;
+
+ ob = oblist[b];
+ obmat = oblist[b]->obmat;
+ }
+ else {
+ obmat = ob->obmat;
+ }
+
+ if (hair) {
+ /* hair we handle separate and compute transform based on hair keys */
+ if (a < totpart) {
+ cache = psys->pathcache[a];
+ psys_get_dupli_path_transform(&sim, pa, NULL, cache, pamat, &scale);
+ }
+ else {
+ cache = psys->childcache[a - totpart];
+ psys_get_dupli_path_transform(&sim, NULL, cpa, cache, pamat, &scale);
+ }
+
+ copy_v3_v3(pamat[3], cache->co);
+ pamat[3][3] = 1.0f;
+
+ }
+ else {
+ /* first key */
+ state.time = ctime;
+ if (psys_get_particle_state(&sim, a, &state, 0) == 0) {
+ continue;
+ }
+ else {
+ float tquat[4];
+ normalize_qt_qt(tquat, state.rot);
+ quat_to_mat4(pamat, tquat);
+ copy_v3_v3(pamat[3], state.co);
+ pamat[3][3] = 1.0f;
+ }
+ }
+
+ if (part->ren_as == PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
+ for (go = part->dup_group->gobject.first, b = 0; go; go = go->next, b++) {
+
+ copy_m4_m4(tmat, oblist[b]->obmat);
+ /* apply particle scale */
+ mul_mat3_m4_fl(tmat, size * scale);
+ mul_v3_fl(tmat[3], size * scale);
+ /* group dupli offset, should apply after everything else */
+ if (!is_zero_v3(part->dup_group->dupli_ofs))
+ sub_v3_v3(tmat[3], part->dup_group->dupli_ofs);
+ /* individual particle transform */
+ mul_m4_m4m4(mat, pamat, tmat);
+
+ dob = make_dupli(ctx, go->ob, mat, a, false, false);
+ dob->particle_system = psys;
+ if (use_texcoords)
+ psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
+ }
+ }
+ else {
+ /* to give ipos in object correct offset */
+ BKE_object_where_is_calc_time(scene, ob, ctime - pa_time);
+
+ copy_v3_v3(vec, obmat[3]);
+ obmat[3][0] = obmat[3][1] = obmat[3][2] = 0.0f;
+
+ /* particle rotation uses x-axis as the aligned axis, so pre-rotate the object accordingly */
+ if ((part->draw & PART_DRAW_ROTATE_OB) == 0) {
+ float xvec[3], q[4], size_mat[4][4], original_size[3];
+
+ mat4_to_size(original_size, obmat);
+ size_to_mat4(size_mat, original_size);
+
+ xvec[0] = -1.f;
+ xvec[1] = xvec[2] = 0;
+ vec_to_quat(q, xvec, ob->trackflag, ob->upflag);
+ quat_to_mat4(obmat, q);
+ obmat[3][3] = 1.0f;
+
+ /* add scaling if requested */
+ if ((part->draw & PART_DRAW_NO_SCALE_OB) == 0)
+ mul_m4_m4m4(obmat, obmat, size_mat);
+ }
+ else if (part->draw & PART_DRAW_NO_SCALE_OB) {
+ /* remove scaling */
+ float size_mat[4][4], original_size[3];
+
+ mat4_to_size(original_size, obmat);
+ size_to_mat4(size_mat, original_size);
+ invert_m4(size_mat);
+
+ mul_m4_m4m4(obmat, obmat, size_mat);
+ }
+
+ mul_m4_m4m4(tmat, pamat, obmat);
+ mul_mat3_m4_fl(tmat, size * scale);
+
+ copy_m4_m4(mat, tmat);
+
+ if (part->draw & PART_DRAW_GLOBAL_OB)
+ add_v3_v3v3(mat[3], mat[3], vec);
+
+ dob = make_dupli(ctx, ob, mat, a, false, false);
+ dob->particle_system = psys;
+ if (use_texcoords)
+ psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
+ /* XXX blender internal needs this to be set to dupligroup to render
+ * groups correctly, but we don't want this hack for cycles */
+ if (dupli_type_hack && ctx->group)
+ dob->type = OB_DUPLIGROUP;
+ }
+ }
+
+ /* restore objects since they were changed in BKE_object_where_is_calc_time */
+ if (part->ren_as == PART_DRAW_GR) {
+ for (a = 0; a < totgroup; a++)
+ *(oblist[a]) = obcopylist[a];
+ }
+ else
+ *ob = obcopy;
+ }
+
+ /* clean up */
+ if (oblist)
+ MEM_freeN(oblist);
+ if (obcopylist)
+ MEM_freeN(obcopylist);
+
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+}
+
+static void make_duplis_particles(const DupliContext *ctx)
+{
+ ParticleSystem *psys;
+ int psysid;
+
+ /* particle system take up one level in id, the particles another */
+ for (psys = ctx->object->particlesystem.first, psysid = 0; psys; psys = psys->next, psysid++) {
+ /* particles create one more level for persistent psys index */
+ DupliContext pctx;
+ copy_dupli_context(&pctx, ctx, ctx->object, NULL, psysid, false);
+ make_duplis_particle_system(&pctx, psys);
+ }
+}
+
+const DupliGenerator gen_dupli_particles = {
+ OB_DUPLIPARTS, /* type */
+ make_duplis_particles /* make_duplis */
+};
+
/* ------------- */
/* select dupli generator from given context */
@@ -839,7 +1160,10 @@ static const DupliGenerator *get_dupli_generator(const DupliContext *ctx)
if (ctx->eval_ctx->mode == DAG_EVAL_RENDER ? (restrictflag & OB_RESTRICT_RENDER) : (restrictflag & OB_RESTRICT_VIEW))
return NULL;
- if (transflag & OB_DUPLIVERTS) {
+ if (transflag & OB_DUPLIPARTS) {
+ return &gen_dupli_particles;
+ }
+ else if (transflag & OB_DUPLIVERTS) {
if (ctx->object->type == OB_MESH) {
return &gen_dupli_verts;
}
@@ -897,8 +1221,12 @@ int count_duplilist(Object *ob)
if (ob->transflag & OB_DUPLIVERTS) {
if (ob->type == OB_MESH) {
if (ob->transflag & OB_DUPLIVERTS) {
+ ParticleSystem *psys = ob->particlesystem.first;
int pdup = 0;
+ for (; psys; psys = psys->next)
+ pdup += psys->totpart;
+
if (pdup == 0) {
Mesh *me = ob->data;
return me->totvert;
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index b8cb8955672..5cb704e4737 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -32,7 +32,6 @@
#include "DNA_group_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
@@ -54,6 +53,7 @@
#include "BKE_lattice.h"
#include "BKE_editmesh.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_material.h"
#include "BKE_image.h"
@@ -257,6 +257,53 @@ void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
else if (ob->type == OB_LAMP)
lamp_drivers_update(scene, ob->data, ctime);
+ /* particles */
+ if (ob != scene->obedit && ob->particlesystem.first) {
+ ParticleSystem *tpsys, *psys;
+ DerivedMesh *dm;
+ ob->transflag &= ~OB_DUPLIPARTS;
+ psys = ob->particlesystem.first;
+ while (psys) {
+ /* ensure this update always happens even if psys is disabled */
+ if (psys->recalc & PSYS_RECALC_TYPE) {
+ psys_changed_type(ob, psys);
+ }
+
+ if (psys_check_enabled(ob, psys, eval_ctx->mode == DAG_EVAL_RENDER)) {
+ /* check use of dupli objects here */
+ if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->mode == DAG_EVAL_RENDER) &&
+ ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
+ (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
+ {
+ ob->transflag |= OB_DUPLIPARTS;
+ }
+
+ particle_system_update(scene, ob, psys, (eval_ctx->mode == DAG_EVAL_RENDER));
+ psys = psys->next;
+ }
+ else if (psys->flag & PSYS_DELETE) {
+ tpsys = psys->next;
+ BLI_remlink(&ob->particlesystem, psys);
+ psys_free(ob, psys);
+ psys = tpsys;
+ }
+ else
+ psys = psys->next;
+ }
+
+ if (eval_ctx->mode == DAG_EVAL_RENDER && ob->transflag & OB_DUPLIPARTS) {
+ /* this is to make sure we get render level duplis in groups:
+ * the derivedmesh must be created before init_render_mesh,
+ * since object_duplilist does dupliparticles before that */
+ CustomDataMask data_mask = CD_MASK_BAREMESH | CD_MASK_MFACE | CD_MASK_MTFACE | CD_MASK_MCOL;
+ dm = mesh_create_derived_render(scene, ob, data_mask);
+ dm->release(dm);
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next)
+ psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
+ }
+ }
+
/* quick cache removed */
}
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
new file mode 100644
index 00000000000..1ea27558545
--- /dev/null
+++ b/source/blender/blenkernel/intern/particle.c
@@ -0,0 +1,4304 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/particle.c
+ * \ingroup bke
+ */
+
+
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_curve_types.h"
+#include "DNA_group_types.h"
+#include "DNA_key_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_smoke_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_dynamicpaint_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_noise.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+#include "BLI_kdtree.h"
+#include "BLI_rand.h"
+#include "BLI_task.h"
+#include "BLI_threads.h"
+#include "BLI_linklist.h"
+
+#include "BLT_translation.h"
+
+#include "BKE_anim.h"
+#include "BKE_animsys.h"
+
+#include "BKE_boids.h"
+#include "BKE_cloth.h"
+#include "BKE_colortools.h"
+#include "BKE_effect.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+#include "BKE_main.h"
+#include "BKE_lattice.h"
+
+#include "BKE_displist.h"
+#include "BKE_particle.h"
+#include "BKE_material.h"
+#include "BKE_key.h"
+#include "BKE_library.h"
+#include "BKE_library_query.h"
+#include "BKE_library_remap.h"
+#include "BKE_depsgraph.h"
+#include "BKE_modifier.h"
+#include "BKE_mesh.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_pointcache.h"
+#include "BKE_scene.h"
+#include "BKE_deform.h"
+
+#include "RE_render_ext.h"
+
+unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT];
+unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT];
+float PSYS_FRAND_BASE[PSYS_FRAND_COUNT];
+
+void psys_init_rng(void)
+{
+ int i;
+ BLI_srandom(5831); /* arbitrary */
+ for (i = 0; i < PSYS_FRAND_COUNT; ++i) {
+ PSYS_FRAND_BASE[i] = BLI_frand();
+ PSYS_FRAND_SEED_OFFSET[i] = (unsigned int)BLI_rand();
+ PSYS_FRAND_SEED_MULTIPLIER[i] = (unsigned int)BLI_rand();
+ }
+}
+
+static void get_child_modifier_parameters(ParticleSettings *part, ParticleThreadContext *ctx,
+ ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex);
+static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSettings *part, ParticleData *par,
+ int child_index, int face_index, const float fw[4], float *orco, ParticleTexture *ptex, int event, float cfra);
+extern void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim,
+ ParticleTexture *ptex, const float par_co[3], const float par_vel[3], const float par_rot[4], const float par_orco[3],
+ ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t);
+
+/* few helpers for countall etc. */
+int count_particles(ParticleSystem *psys)
+{
+ ParticleSettings *part = psys->part;
+ PARTICLE_P;
+ int tot = 0;
+
+ LOOP_SHOWN_PARTICLES {
+ if (pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN) == 0) {}
+ else if (pa->alive == PARS_DEAD && (part->flag & PART_DIED) == 0) {}
+ else tot++;
+ }
+ return tot;
+}
+int count_particles_mod(ParticleSystem *psys, int totgr, int cur)
+{
+ ParticleSettings *part = psys->part;
+ PARTICLE_P;
+ int tot = 0;
+
+ LOOP_SHOWN_PARTICLES {
+ if (pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN) == 0) {}
+ else if (pa->alive == PARS_DEAD && (part->flag & PART_DIED) == 0) {}
+ else if (p % totgr == cur) tot++;
+ }
+ return tot;
+}
+/* we allocate path cache memory in chunks instead of a big contiguous
+ * chunk, windows' memory allocater fails to find big blocks of memory often */
+
+#define PATH_CACHE_BUF_SIZE 1024
+
+static ParticleCacheKey *pcache_key_segment_endpoint_safe(ParticleCacheKey *key)
+{
+ return (key->segments > 0) ? (key + (key->segments - 1)) : key;
+}
+
+static ParticleCacheKey **psys_alloc_path_cache_buffers(ListBase *bufs, int tot, int totkeys)
+{
+ LinkData *buf;
+ ParticleCacheKey **cache;
+ int i, totkey, totbufkey;
+
+ tot = MAX2(tot, 1);
+ totkey = 0;
+ cache = MEM_callocN(tot * sizeof(void *), "PathCacheArray");
+
+ while (totkey < tot) {
+ totbufkey = MIN2(tot - totkey, PATH_CACHE_BUF_SIZE);
+ buf = MEM_callocN(sizeof(LinkData), "PathCacheLinkData");
+ buf->data = MEM_callocN(sizeof(ParticleCacheKey) * totbufkey * totkeys, "ParticleCacheKey");
+
+ for (i = 0; i < totbufkey; i++)
+ cache[totkey + i] = ((ParticleCacheKey *)buf->data) + i * totkeys;
+
+ totkey += totbufkey;
+ BLI_addtail(bufs, buf);
+ }
+
+ return cache;
+}
+
+static void psys_free_path_cache_buffers(ParticleCacheKey **cache, ListBase *bufs)
+{
+ LinkData *buf;
+
+ if (cache)
+ MEM_freeN(cache);
+
+ for (buf = bufs->first; buf; buf = buf->next)
+ MEM_freeN(buf->data);
+ BLI_freelistN(bufs);
+}
+
+/************************************************/
+/* Getting stuff */
+/************************************************/
+/* get object's active particle system safely */
+ParticleSystem *psys_get_current(Object *ob)
+{
+ ParticleSystem *psys;
+ if (ob == NULL) return NULL;
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ if (psys->flag & PSYS_CURRENT)
+ return psys;
+ }
+
+ return NULL;
+}
+short psys_get_current_num(Object *ob)
+{
+ ParticleSystem *psys;
+ short i;
+
+ if (ob == NULL) return 0;
+
+ for (psys = ob->particlesystem.first, i = 0; psys; psys = psys->next, i++)
+ if (psys->flag & PSYS_CURRENT)
+ return i;
+
+ return i;
+}
+void psys_set_current_num(Object *ob, int index)
+{
+ ParticleSystem *psys;
+ short i;
+
+ if (ob == NULL) return;
+
+ for (psys = ob->particlesystem.first, i = 0; psys; psys = psys->next, i++) {
+ if (i == index)
+ psys->flag |= PSYS_CURRENT;
+ else
+ psys->flag &= ~PSYS_CURRENT;
+ }
+}
+
+#if 0 /* UNUSED */
+Object *psys_find_object(Scene *scene, ParticleSystem *psys)
+{
+ Base *base;
+ ParticleSystem *tpsys;
+
+ for (base = scene->base.first; base; base = base->next) {
+ for (tpsys = base->object->particlesystem.first; psys; psys = psys->next) {
+ if (tpsys == psys)
+ return base->object;
+ }
+ }
+
+ return NULL;
+}
+#endif
+
+struct LatticeDeformData *psys_create_lattice_deform_data(ParticleSimulationData *sim)
+{
+ struct LatticeDeformData *lattice_deform_data = NULL;
+
+ if (psys_in_edit_mode(sim->scene, sim->psys) == 0) {
+ Object *lattice = NULL;
+ ModifierData *md = (ModifierData *)psys_get_modifier(sim->ob, sim->psys);
+
+ for (; md; md = md->next) {
+ if (md->type == eModifierType_Lattice) {
+ LatticeModifierData *lmd = (LatticeModifierData *)md;
+ lattice = lmd->object;
+ break;
+ }
+ }
+ if (lattice)
+ lattice_deform_data = init_latt_deform(lattice, NULL);
+ }
+
+ return lattice_deform_data;
+}
+void psys_disable_all(Object *ob)
+{
+ ParticleSystem *psys = ob->particlesystem.first;
+
+ for (; psys; psys = psys->next)
+ psys->flag |= PSYS_DISABLED;
+}
+void psys_enable_all(Object *ob)
+{
+ ParticleSystem *psys = ob->particlesystem.first;
+
+ for (; psys; psys = psys->next)
+ psys->flag &= ~PSYS_DISABLED;
+}
+bool psys_in_edit_mode(Scene *scene, ParticleSystem *psys)
+{
+ return (scene->basact && (scene->basact->object->mode & OB_MODE_PARTICLE_EDIT) && psys == psys_get_current((scene->basact)->object) && (psys->edit || psys->pointcache->edit) && !psys->renderdata);
+}
+bool psys_check_enabled(Object *ob, ParticleSystem *psys, const bool use_render_params)
+{
+ ParticleSystemModifierData *psmd;
+
+ if (psys->flag & PSYS_DISABLED || psys->flag & PSYS_DELETE || !psys->part)
+ return 0;
+
+ psmd = psys_get_modifier(ob, psys);
+ if (psys->renderdata || use_render_params) {
+ if (!(psmd->modifier.mode & eModifierMode_Render))
+ return 0;
+ }
+ else if (!(psmd->modifier.mode & eModifierMode_Realtime))
+ return 0;
+
+ return 1;
+}
+
+bool psys_check_edited(ParticleSystem *psys)
+{
+ if (psys->part && psys->part->type == PART_HAIR)
+ return (psys->flag & PSYS_EDITED || (psys->edit && psys->edit->edited));
+ else
+ return (psys->pointcache->edit && psys->pointcache->edit->edited);
+}
+
+void psys_check_group_weights(ParticleSettings *part)
+{
+ ParticleDupliWeight *dw, *tdw;
+ GroupObject *go;
+ int current = 0;
+
+ if (part->ren_as == PART_DRAW_GR && part->dup_group && part->dup_group->gobject.first) {
+ /* First try to find NULL objects from their index,
+ * and remove all weights that don't have an object in the group. */
+ dw = part->dupliweights.first;
+ while (dw) {
+ if (dw->ob == NULL || !BKE_group_object_exists(part->dup_group, dw->ob)) {
+ go = (GroupObject *)BLI_findlink(&part->dup_group->gobject, dw->index);
+ if (go) {
+ dw->ob = go->ob;
+ }
+ else {
+ tdw = dw->next;
+ BLI_freelinkN(&part->dupliweights, dw);
+ dw = tdw;
+ }
+ }
+ else {
+ dw = dw->next;
+ }
+ }
+
+ /* then add objects in the group to new list */
+ go = part->dup_group->gobject.first;
+ while (go) {
+ dw = part->dupliweights.first;
+ while (dw && dw->ob != go->ob)
+ dw = dw->next;
+
+ if (!dw) {
+ dw = MEM_callocN(sizeof(ParticleDupliWeight), "ParticleDupliWeight");
+ dw->ob = go->ob;
+ dw->count = 1;
+ BLI_addtail(&part->dupliweights, dw);
+ }
+
+ go = go->next;
+ }
+
+ dw = part->dupliweights.first;
+ for (; dw; dw = dw->next) {
+ if (dw->flag & PART_DUPLIW_CURRENT) {
+ current = 1;
+ break;
+ }
+ }
+
+ if (!current) {
+ dw = part->dupliweights.first;
+ if (dw)
+ dw->flag |= PART_DUPLIW_CURRENT;
+ }
+ }
+ else {
+ BLI_freelistN(&part->dupliweights);
+ }
+}
+int psys_uses_gravity(ParticleSimulationData *sim)
+{
+ return sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY && sim->psys->part && sim->psys->part->effector_weights->global_gravity != 0.0f;
+}
+/************************************************/
+/* Freeing stuff */
+/************************************************/
+static void fluid_free_settings(SPHFluidSettings *fluid)
+{
+ if (fluid)
+ MEM_freeN(fluid);
+}
+
+/** Free (or release) any data used by this particle settings (does not free the partsett itself). */
+void BKE_particlesettings_free(ParticleSettings *part)
+{
+ int a;
+
+ BKE_animdata_free((ID *)part, false);
+
+ for (a = 0; a < MAX_MTEX; a++) {
+ MEM_SAFE_FREE(part->mtex[a]);
+ }
+
+ if (part->clumpcurve)
+ curvemapping_free(part->clumpcurve);
+ if (part->roughcurve)
+ curvemapping_free(part->roughcurve);
+
+ free_partdeflect(part->pd);
+ free_partdeflect(part->pd2);
+
+ MEM_SAFE_FREE(part->effector_weights);
+
+ BLI_freelistN(&part->dupliweights);
+
+ boid_free_settings(part->boids);
+ fluid_free_settings(part->fluid);
+}
+
+void free_hair(Object *UNUSED(ob), ParticleSystem *psys, int dynamics)
+{
+ PARTICLE_P;
+
+ LOOP_PARTICLES {
+ if (pa->hair)
+ MEM_freeN(pa->hair);
+ pa->hair = NULL;
+ pa->totkey = 0;
+ }
+
+ psys->flag &= ~PSYS_HAIR_DONE;
+
+ if (psys->clmd) {
+ if (dynamics) {
+ BKE_ptcache_free_list(&psys->ptcaches);
+ psys->pointcache = NULL;
+
+ modifier_free((ModifierData *)psys->clmd);
+
+ psys->clmd = NULL;
+ psys->pointcache = BKE_ptcache_add(&psys->ptcaches);
+ }
+ else {
+ cloth_free_modifier(psys->clmd);
+ }
+ }
+
+ if (psys->hair_in_dm)
+ psys->hair_in_dm->release(psys->hair_in_dm);
+ psys->hair_in_dm = NULL;
+
+ if (psys->hair_out_dm)
+ psys->hair_out_dm->release(psys->hair_out_dm);
+ psys->hair_out_dm = NULL;
+}
+void free_keyed_keys(ParticleSystem *psys)
+{
+ PARTICLE_P;
+
+ if (psys->part->type == PART_HAIR)
+ return;
+
+ if (psys->particles && psys->particles->keys) {
+ MEM_freeN(psys->particles->keys);
+
+ LOOP_PARTICLES {
+ if (pa->keys) {
+ pa->keys = NULL;
+ pa->totkey = 0;
+ }
+ }
+ }
+}
+static void free_child_path_cache(ParticleSystem *psys)
+{
+ psys_free_path_cache_buffers(psys->childcache, &psys->childcachebufs);
+ psys->childcache = NULL;
+ psys->totchildcache = 0;
+}
+void psys_free_path_cache(ParticleSystem *psys, PTCacheEdit *edit)
+{
+ if (edit) {
+ psys_free_path_cache_buffers(edit->pathcache, &edit->pathcachebufs);
+ edit->pathcache = NULL;
+ edit->totcached = 0;
+ }
+ if (psys) {
+ psys_free_path_cache_buffers(psys->pathcache, &psys->pathcachebufs);
+ psys->pathcache = NULL;
+ psys->totcached = 0;
+
+ free_child_path_cache(psys);
+ }
+}
+void psys_free_children(ParticleSystem *psys)
+{
+ if (psys->child) {
+ MEM_freeN(psys->child);
+ psys->child = NULL;
+ psys->totchild = 0;
+ }
+
+ free_child_path_cache(psys);
+}
+void psys_free_particles(ParticleSystem *psys)
+{
+ PARTICLE_P;
+
+ if (psys->particles) {
+ /* Even though psys->part should never be NULL, this can happen as an exception during deletion.
+ * See ID_REMAP_SKIP/FORCE/FLAG_NEVER_NULL_USAGE in BKE_library_remap. */
+ if (psys->part && psys->part->type == PART_HAIR) {
+ LOOP_PARTICLES {
+ if (pa->hair)
+ MEM_freeN(pa->hair);
+ }
+ }
+
+ if (psys->particles->keys)
+ MEM_freeN(psys->particles->keys);
+
+ if (psys->particles->boid)
+ MEM_freeN(psys->particles->boid);
+
+ MEM_freeN(psys->particles);
+ psys->particles = NULL;
+ psys->totpart = 0;
+ }
+}
+void psys_free_pdd(ParticleSystem *psys)
+{
+ if (psys->pdd) {
+ if (psys->pdd->cdata)
+ MEM_freeN(psys->pdd->cdata);
+ psys->pdd->cdata = NULL;
+
+ if (psys->pdd->vdata)
+ MEM_freeN(psys->pdd->vdata);
+ psys->pdd->vdata = NULL;
+
+ if (psys->pdd->ndata)
+ MEM_freeN(psys->pdd->ndata);
+ psys->pdd->ndata = NULL;
+
+ if (psys->pdd->vedata)
+ MEM_freeN(psys->pdd->vedata);
+ psys->pdd->vedata = NULL;
+
+ psys->pdd->totpoint = 0;
+ psys->pdd->tot_vec_size = 0;
+ }
+}
+/* free everything */
+void psys_free(Object *ob, ParticleSystem *psys)
+{
+ if (psys) {
+ int nr = 0;
+ ParticleSystem *tpsys;
+
+ psys_free_path_cache(psys, NULL);
+
+ free_hair(ob, psys, 1);
+
+ psys_free_particles(psys);
+
+ if (psys->edit && psys->free_edit)
+ psys->free_edit(psys->edit);
+
+ if (psys->child) {
+ MEM_freeN(psys->child);
+ psys->child = NULL;
+ psys->totchild = 0;
+ }
+
+ /* check if we are last non-visible particle system */
+ for (tpsys = ob->particlesystem.first; tpsys; tpsys = tpsys->next) {
+ if (tpsys->part) {
+ if (ELEM(tpsys->part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
+ nr++;
+ break;
+ }
+ }
+ }
+ /* clear do-not-draw-flag */
+ if (!nr)
+ ob->transflag &= ~OB_DUPLIPARTS;
+
+ psys->part = NULL;
+
+ BKE_ptcache_free_list(&psys->ptcaches);
+ psys->pointcache = NULL;
+
+ BLI_freelistN(&psys->targets);
+
+ BLI_bvhtree_free(psys->bvhtree);
+ BLI_kdtree_free(psys->tree);
+
+ if (psys->fluid_springs)
+ MEM_freeN(psys->fluid_springs);
+
+ pdEndEffectors(&psys->effectors);
+
+ if (psys->pdd) {
+ psys_free_pdd(psys);
+ MEM_freeN(psys->pdd);
+ }
+
+ MEM_freeN(psys);
+ }
+}
+
+/************************************************/
+/* Rendering */
+/************************************************/
+/* these functions move away particle data and bring it back after
+ * rendering, to make different render settings possible without
+ * removing the previous data. this should be solved properly once */
+
+void psys_render_set(Object *ob, ParticleSystem *psys, float viewmat[4][4], float winmat[4][4], int winx, int winy, int timeoffset)
+{
+ ParticleRenderData *data;
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+
+ if (psys->renderdata)
+ return;
+
+ data = MEM_callocN(sizeof(ParticleRenderData), "ParticleRenderData");
+
+ data->child = psys->child;
+ data->totchild = psys->totchild;
+ data->pathcache = psys->pathcache;
+ data->pathcachebufs.first = psys->pathcachebufs.first;
+ data->pathcachebufs.last = psys->pathcachebufs.last;
+ data->totcached = psys->totcached;
+ data->childcache = psys->childcache;
+ data->childcachebufs.first = psys->childcachebufs.first;
+ data->childcachebufs.last = psys->childcachebufs.last;
+ data->totchildcache = psys->totchildcache;
+
+ if (psmd->dm_final)
+ data->dm = CDDM_copy(psmd->dm_final);
+ data->totdmvert = psmd->totdmvert;
+ data->totdmedge = psmd->totdmedge;
+ data->totdmface = psmd->totdmface;
+
+ psys->child = NULL;
+ psys->pathcache = NULL;
+ psys->childcache = NULL;
+ psys->totchild = psys->totcached = psys->totchildcache = 0;
+ BLI_listbase_clear(&psys->pathcachebufs);
+ BLI_listbase_clear(&psys->childcachebufs);
+
+ copy_m4_m4(data->winmat, winmat);
+ mul_m4_m4m4(data->viewmat, viewmat, ob->obmat);
+ mul_m4_m4m4(data->mat, winmat, data->viewmat);
+ data->winx = winx;
+ data->winy = winy;
+
+ data->timeoffset = timeoffset;
+
+ psys->renderdata = data;
+
+ /* Hair can and has to be recalculated if everything isn't displayed. */
+ if (psys->part->disp != 100 && psys->part->type == PART_HAIR)
+ psys->recalc |= PSYS_RECALC_RESET;
+}
+
+void psys_render_restore(Object *ob, ParticleSystem *psys)
+{
+ ParticleRenderData *data;
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+ float render_disp = psys_get_current_display_percentage(psys);
+ float disp;
+
+ data = psys->renderdata;
+ if (!data)
+ return;
+
+ if (data->elems)
+ MEM_freeN(data->elems);
+
+ if (psmd->dm_final) {
+ psmd->dm_final->needsFree = 1;
+ psmd->dm_final->release(psmd->dm_final);
+ }
+ if (psmd->dm_deformed) {
+ psmd->dm_deformed->needsFree = 1;
+ psmd->dm_deformed->release(psmd->dm_deformed);
+ psmd->dm_deformed = NULL;
+ }
+
+ psys_free_path_cache(psys, NULL);
+
+ if (psys->child) {
+ MEM_freeN(psys->child);
+ psys->child = 0;
+ psys->totchild = 0;
+ }
+
+ psys->child = data->child;
+ psys->totchild = data->totchild;
+ psys->pathcache = data->pathcache;
+ psys->pathcachebufs.first = data->pathcachebufs.first;
+ psys->pathcachebufs.last = data->pathcachebufs.last;
+ psys->totcached = data->totcached;
+ psys->childcache = data->childcache;
+ psys->childcachebufs.first = data->childcachebufs.first;
+ psys->childcachebufs.last = data->childcachebufs.last;
+ psys->totchildcache = data->totchildcache;
+
+ psmd->dm_final = data->dm;
+ psmd->totdmvert = data->totdmvert;
+ psmd->totdmedge = data->totdmedge;
+ psmd->totdmface = data->totdmface;
+ psmd->flag &= ~eParticleSystemFlag_psys_updated;
+
+ if (psmd->dm_final) {
+ if (!psmd->dm_final->deformedOnly) {
+ if (ob->derivedDeform) {
+ psmd->dm_deformed = CDDM_copy(ob->derivedDeform);
+ }
+ else {
+ psmd->dm_deformed = CDDM_from_mesh((Mesh *)ob->data);
+ }
+ DM_ensure_tessface(psmd->dm_deformed);
+ }
+ psys_calc_dmcache(ob, psmd->dm_final, psmd->dm_deformed, psys);
+ }
+
+ MEM_freeN(data);
+ psys->renderdata = NULL;
+
+ /* restore particle display percentage */
+ disp = psys_get_current_display_percentage(psys);
+
+ if (disp != render_disp) {
+ /* Hair can and has to be recalculated if everything isn't displayed. */
+ if (psys->part->type == PART_HAIR) {
+ psys->recalc |= PSYS_RECALC_RESET;
+ }
+ else {
+ PARTICLE_P;
+
+ LOOP_PARTICLES {
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+ }
+ }
+}
+
+bool psys_render_simplify_params(ParticleSystem *psys, ChildParticle *cpa, float *params)
+{
+ ParticleRenderData *data;
+ ParticleRenderElem *elem;
+ float x, w, scale, alpha, lambda, t, scalemin, scalemax;
+ int b;
+
+ if (!(psys->renderdata && (psys->part->simplify_flag & PART_SIMPLIFY_ENABLE)))
+ return false;
+
+ data = psys->renderdata;
+ if (!data->do_simplify)
+ return false;
+ b = (data->index_mf_to_mpoly) ? DM_origindex_mface_mpoly(data->index_mf_to_mpoly, data->index_mp_to_orig, cpa->num) : cpa->num;
+ if (b == ORIGINDEX_NONE) {
+ return false;
+ }
+
+ elem = &data->elems[b];
+
+ lambda = elem->lambda;
+ t = elem->t;
+ scalemin = elem->scalemin;
+ scalemax = elem->scalemax;
+
+ if (!elem->reduce) {
+ scale = scalemin;
+ alpha = 1.0f;
+ }
+ else {
+ x = (elem->curchild + 0.5f) / elem->totchild;
+ if (x < lambda - t) {
+ scale = scalemax;
+ alpha = 1.0f;
+ }
+ else if (x >= lambda + t) {
+ scale = scalemin;
+ alpha = 0.0f;
+ }
+ else {
+ w = (lambda + t - x) / (2.0f * t);
+ scale = scalemin + (scalemax - scalemin) * w;
+ alpha = w;
+ }
+ }
+
+ params[0] = scale;
+ params[1] = alpha;
+
+ elem->curchild++;
+
+ return 1;
+}
+
+/************************************************/
+/* Interpolation */
+/************************************************/
+static float interpolate_particle_value(float v1, float v2, float v3, float v4, const float w[4], int four)
+{
+ float value;
+
+ value = w[0] * v1 + w[1] * v2 + w[2] * v3;
+ if (four)
+ value += w[3] * v4;
+
+ CLAMP(value, 0.f, 1.f);
+
+ return value;
+}
+
+void psys_interpolate_particle(short type, ParticleKey keys[4], float dt, ParticleKey *result, bool velocity)
+{
+ float t[4];
+
+ if (type < 0) {
+ interp_cubic_v3(result->co, result->vel, keys[1].co, keys[1].vel, keys[2].co, keys[2].vel, dt);
+ }
+ else {
+ key_curve_position_weights(dt, t, type);
+
+ interp_v3_v3v3v3v3(result->co, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
+
+ if (velocity) {
+ float temp[3];
+
+ if (dt > 0.999f) {
+ key_curve_position_weights(dt - 0.001f, t, type);
+ interp_v3_v3v3v3v3(temp, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
+ sub_v3_v3v3(result->vel, result->co, temp);
+ }
+ else {
+ key_curve_position_weights(dt + 0.001f, t, type);
+ interp_v3_v3v3v3v3(temp, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
+ sub_v3_v3v3(result->vel, temp, result->co);
+ }
+ }
+ }
+}
+
+
+typedef struct ParticleInterpolationData {
+ HairKey *hkey[2];
+
+ DerivedMesh *dm;
+ MVert *mvert[2];
+
+ int keyed;
+ ParticleKey *kkey[2];
+
+ PointCache *cache;
+ PTCacheMem *pm;
+
+ PTCacheEditPoint *epoint;
+ PTCacheEditKey *ekey[2];
+
+ float birthtime, dietime;
+ int bspline;
+} ParticleInterpolationData;
+/* Assumes pointcache->mem_cache exists, so for disk cached particles call psys_make_temp_pointcache() before use */
+/* It uses ParticleInterpolationData->pm to store the current memory cache frame so it's thread safe. */
+static void get_pointcache_keys_for_time(Object *UNUSED(ob), PointCache *cache, PTCacheMem **cur, int index, float t, ParticleKey *key1, ParticleKey *key2)
+{
+ static PTCacheMem *pm = NULL;
+ int index1, index2;
+
+ if (index < 0) { /* initialize */
+ *cur = cache->mem_cache.first;
+
+ if (*cur)
+ *cur = (*cur)->next;
+ }
+ else {
+ if (*cur) {
+ while (*cur && (*cur)->next && (float)(*cur)->frame < t)
+ *cur = (*cur)->next;
+
+ pm = *cur;
+
+ index2 = BKE_ptcache_mem_index_find(pm, index);
+ index1 = BKE_ptcache_mem_index_find(pm->prev, index);
+ if (index2 < 0) {
+ return;
+ }
+
+ BKE_ptcache_make_particle_key(key2, index2, pm->data, (float)pm->frame);
+ if (index1 < 0)
+ copy_particle_key(key1, key2, 1);
+ else
+ BKE_ptcache_make_particle_key(key1, index1, pm->prev->data, (float)pm->prev->frame);
+ }
+ else if (cache->mem_cache.first) {
+ pm = cache->mem_cache.first;
+ index2 = BKE_ptcache_mem_index_find(pm, index);
+ if (index2 < 0) {
+ return;
+ }
+ BKE_ptcache_make_particle_key(key2, index2, pm->data, (float)pm->frame);
+ copy_particle_key(key1, key2, 1);
+ }
+ }
+}
+static int get_pointcache_times_for_particle(PointCache *cache, int index, float *start, float *end)
+{
+ PTCacheMem *pm;
+ int ret = 0;
+
+ for (pm = cache->mem_cache.first; pm; pm = pm->next) {
+ if (BKE_ptcache_mem_index_find(pm, index) >= 0) {
+ *start = pm->frame;
+ ret++;
+ break;
+ }
+ }
+
+ for (pm = cache->mem_cache.last; pm; pm = pm->prev) {
+ if (BKE_ptcache_mem_index_find(pm, index) >= 0) {
+ *end = pm->frame;
+ ret++;
+ break;
+ }
+ }
+
+ return ret == 2;
+}
+
+float psys_get_dietime_from_cache(PointCache *cache, int index)
+{
+ PTCacheMem *pm;
+ int dietime = 10000000; /* some max value so that we can default to pa->time+lifetime */
+
+ for (pm = cache->mem_cache.last; pm; pm = pm->prev) {
+ if (BKE_ptcache_mem_index_find(pm, index) >= 0)
+ return (float)pm->frame;
+ }
+
+ return (float)dietime;
+}
+
+static void init_particle_interpolation(Object *ob, ParticleSystem *psys, ParticleData *pa, ParticleInterpolationData *pind)
+{
+
+ if (pind->epoint) {
+ PTCacheEditPoint *point = pind->epoint;
+
+ pind->ekey[0] = point->keys;
+ pind->ekey[1] = point->totkey > 1 ? point->keys + 1 : NULL;
+
+ pind->birthtime = *(point->keys->time);
+ pind->dietime = *((point->keys + point->totkey - 1)->time);
+ }
+ else if (pind->keyed) {
+ ParticleKey *key = pa->keys;
+ pind->kkey[0] = key;
+ pind->kkey[1] = pa->totkey > 1 ? key + 1 : NULL;
+
+ pind->birthtime = key->time;
+ pind->dietime = (key + pa->totkey - 1)->time;
+ }
+ else if (pind->cache) {
+ float start = 0.0f, end = 0.0f;
+ get_pointcache_keys_for_time(ob, pind->cache, &pind->pm, -1, 0.0f, NULL, NULL);
+ pind->birthtime = pa ? pa->time : pind->cache->startframe;
+ pind->dietime = pa ? pa->dietime : pind->cache->endframe;
+
+ if (get_pointcache_times_for_particle(pind->cache, pa - psys->particles, &start, &end)) {
+ pind->birthtime = MAX2(pind->birthtime, start);
+ pind->dietime = MIN2(pind->dietime, end);
+ }
+ }
+ else {
+ HairKey *key = pa->hair;
+ pind->hkey[0] = key;
+ pind->hkey[1] = key + 1;
+
+ pind->birthtime = key->time;
+ pind->dietime = (key + pa->totkey - 1)->time;
+
+ if (pind->dm) {
+ pind->mvert[0] = CDDM_get_vert(pind->dm, pa->hair_index);
+ pind->mvert[1] = pind->mvert[0] + 1;
+ }
+ }
+}
+static void edit_to_particle(ParticleKey *key, PTCacheEditKey *ekey)
+{
+ copy_v3_v3(key->co, ekey->co);
+ if (ekey->vel) {
+ copy_v3_v3(key->vel, ekey->vel);
+ }
+ key->time = *(ekey->time);
+}
+static void hair_to_particle(ParticleKey *key, HairKey *hkey)
+{
+ copy_v3_v3(key->co, hkey->co);
+ key->time = hkey->time;
+}
+
+static void mvert_to_particle(ParticleKey *key, MVert *mvert, HairKey *hkey)
+{
+ copy_v3_v3(key->co, mvert->co);
+ key->time = hkey->time;
+}
+
+static void do_particle_interpolation(ParticleSystem *psys, int p, ParticleData *pa, float t, ParticleInterpolationData *pind, ParticleKey *result)
+{
+ PTCacheEditPoint *point = pind->epoint;
+ ParticleKey keys[4];
+ int point_vel = (point && point->keys->vel);
+ float real_t, dfra, keytime, invdt = 1.f;
+
+ /* billboards wont fill in all of these, so start cleared */
+ memset(keys, 0, sizeof(keys));
+
+ /* interpret timing and find keys */
+ if (point) {
+ if (result->time < 0.0f)
+ real_t = -result->time;
+ else
+ real_t = *(pind->ekey[0]->time) + t * (*(pind->ekey[0][point->totkey - 1].time) - *(pind->ekey[0]->time));
+
+ while (*(pind->ekey[1]->time) < real_t)
+ pind->ekey[1]++;
+
+ pind->ekey[0] = pind->ekey[1] - 1;
+ }
+ else if (pind->keyed) {
+ /* we have only one key, so let's use that */
+ if (pind->kkey[1] == NULL) {
+ copy_particle_key(result, pind->kkey[0], 1);
+ return;
+ }
+
+ if (result->time < 0.0f)
+ real_t = -result->time;
+ else
+ real_t = pind->kkey[0]->time + t * (pind->kkey[0][pa->totkey - 1].time - pind->kkey[0]->time);
+
+ if (psys->part->phystype == PART_PHYS_KEYED && psys->flag & PSYS_KEYED_TIMING) {
+ ParticleTarget *pt = psys->targets.first;
+
+ pt = pt->next;
+
+ while (pt && pa->time + pt->time < real_t)
+ pt = pt->next;
+
+ if (pt) {
+ pt = pt->prev;
+
+ if (pa->time + pt->time + pt->duration > real_t)
+ real_t = pa->time + pt->time;
+ }
+ else
+ real_t = pa->time + ((ParticleTarget *)psys->targets.last)->time;
+ }
+
+ CLAMP(real_t, pa->time, pa->dietime);
+
+ while (pind->kkey[1]->time < real_t)
+ pind->kkey[1]++;
+
+ pind->kkey[0] = pind->kkey[1] - 1;
+ }
+ else if (pind->cache) {
+ if (result->time < 0.0f) /* flag for time in frames */
+ real_t = -result->time;
+ else
+ real_t = pa->time + t * (pa->dietime - pa->time);
+ }
+ else {
+ if (result->time < 0.0f)
+ real_t = -result->time;
+ else
+ real_t = pind->hkey[0]->time + t * (pind->hkey[0][pa->totkey - 1].time - pind->hkey[0]->time);
+
+ while (pind->hkey[1]->time < real_t) {
+ pind->hkey[1]++;
+ pind->mvert[1]++;
+ }
+
+ pind->hkey[0] = pind->hkey[1] - 1;
+ }
+
+ /* set actual interpolation keys */
+ if (point) {
+ edit_to_particle(keys + 1, pind->ekey[0]);
+ edit_to_particle(keys + 2, pind->ekey[1]);
+ }
+ else if (pind->dm) {
+ pind->mvert[0] = pind->mvert[1] - 1;
+ mvert_to_particle(keys + 1, pind->mvert[0], pind->hkey[0]);
+ mvert_to_particle(keys + 2, pind->mvert[1], pind->hkey[1]);
+ }
+ else if (pind->keyed) {
+ memcpy(keys + 1, pind->kkey[0], sizeof(ParticleKey));
+ memcpy(keys + 2, pind->kkey[1], sizeof(ParticleKey));
+ }
+ else if (pind->cache) {
+ get_pointcache_keys_for_time(NULL, pind->cache, &pind->pm, p, real_t, keys + 1, keys + 2);
+ }
+ else {
+ hair_to_particle(keys + 1, pind->hkey[0]);
+ hair_to_particle(keys + 2, pind->hkey[1]);
+ }
+
+ /* set secondary interpolation keys for hair */
+ if (!pind->keyed && !pind->cache && !point_vel) {
+ if (point) {
+ if (pind->ekey[0] != point->keys)
+ edit_to_particle(keys, pind->ekey[0] - 1);
+ else
+ edit_to_particle(keys, pind->ekey[0]);
+ }
+ else if (pind->dm) {
+ if (pind->hkey[0] != pa->hair)
+ mvert_to_particle(keys, pind->mvert[0] - 1, pind->hkey[0] - 1);
+ else
+ mvert_to_particle(keys, pind->mvert[0], pind->hkey[0]);
+ }
+ else {
+ if (pind->hkey[0] != pa->hair)
+ hair_to_particle(keys, pind->hkey[0] - 1);
+ else
+ hair_to_particle(keys, pind->hkey[0]);
+ }
+
+ if (point) {
+ if (pind->ekey[1] != point->keys + point->totkey - 1)
+ edit_to_particle(keys + 3, pind->ekey[1] + 1);
+ else
+ edit_to_particle(keys + 3, pind->ekey[1]);
+ }
+ else if (pind->dm) {
+ if (pind->hkey[1] != pa->hair + pa->totkey - 1)
+ mvert_to_particle(keys + 3, pind->mvert[1] + 1, pind->hkey[1] + 1);
+ else
+ mvert_to_particle(keys + 3, pind->mvert[1], pind->hkey[1]);
+ }
+ else {
+ if (pind->hkey[1] != pa->hair + pa->totkey - 1)
+ hair_to_particle(keys + 3, pind->hkey[1] + 1);
+ else
+ hair_to_particle(keys + 3, pind->hkey[1]);
+ }
+ }
+
+ dfra = keys[2].time - keys[1].time;
+ keytime = (real_t - keys[1].time) / dfra;
+
+ /* convert velocity to timestep size */
+ if (pind->keyed || pind->cache || point_vel) {
+ invdt = dfra * 0.04f * (psys ? psys->part->timetweak : 1.f);
+ mul_v3_fl(keys[1].vel, invdt);
+ mul_v3_fl(keys[2].vel, invdt);
+ interp_qt_qtqt(result->rot, keys[1].rot, keys[2].rot, keytime);
+ }
+
+ /* now we should have in chronologiacl order k1<=k2<=t<=k3<=k4 with keytime between [0, 1]->[k2, k3] (k1 & k4 used for cardinal & bspline interpolation)*/
+ psys_interpolate_particle((pind->keyed || pind->cache || point_vel) ? -1 /* signal for cubic interpolation */
+ : (pind->bspline ? KEY_BSPLINE : KEY_CARDINAL),
+ keys, keytime, result, 1);
+
+ /* the velocity needs to be converted back from cubic interpolation */
+ if (pind->keyed || pind->cache || point_vel)
+ mul_v3_fl(result->vel, 1.f / invdt);
+}
+
+static void interpolate_pathcache(ParticleCacheKey *first, float t, ParticleCacheKey *result)
+{
+ int i = 0;
+ ParticleCacheKey *cur = first;
+
+ /* scale the requested time to fit the entire path even if the path is cut early */
+ t *= (first + first->segments)->time;
+
+ while (i < first->segments && cur->time < t)
+ cur++;
+
+ if (cur->time == t)
+ *result = *cur;
+ else {
+ float dt = (t - (cur - 1)->time) / (cur->time - (cur - 1)->time);
+ interp_v3_v3v3(result->co, (cur - 1)->co, cur->co, dt);
+ interp_v3_v3v3(result->vel, (cur - 1)->vel, cur->vel, dt);
+ interp_qt_qtqt(result->rot, (cur - 1)->rot, cur->rot, dt);
+ result->time = t;
+ }
+
+ /* first is actual base rotation, others are incremental from first */
+ if (cur == first || cur - 1 == first)
+ copy_qt_qt(result->rot, first->rot);
+ else
+ mul_qt_qtqt(result->rot, first->rot, result->rot);
+}
+
+/************************************************/
+/* Particles on a dm */
+/************************************************/
+/* interpolate a location on a face based on face coordinates */
+void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*orcodata)[3],
+ float w[4], float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3])
+{
+ float *v1 = 0, *v2 = 0, *v3 = 0, *v4 = 0;
+ float e1[3], e2[3], s1, s2, t1, t2;
+ float *uv1, *uv2, *uv3, *uv4;
+ float n1[3], n2[3], n3[3], n4[3];
+ float tuv[4][2];
+ float *o1, *o2, *o3, *o4;
+
+ v1 = mvert[mface->v1].co;
+ v2 = mvert[mface->v2].co;
+ v3 = mvert[mface->v3].co;
+
+ normal_short_to_float_v3(n1, mvert[mface->v1].no);
+ normal_short_to_float_v3(n2, mvert[mface->v2].no);
+ normal_short_to_float_v3(n3, mvert[mface->v3].no);
+
+ if (mface->v4) {
+ v4 = mvert[mface->v4].co;
+ normal_short_to_float_v3(n4, mvert[mface->v4].no);
+
+ interp_v3_v3v3v3v3(vec, v1, v2, v3, v4, w);
+
+ if (nor) {
+ if (mface->flag & ME_SMOOTH)
+ interp_v3_v3v3v3v3(nor, n1, n2, n3, n4, w);
+ else
+ normal_quad_v3(nor, v1, v2, v3, v4);
+ }
+ }
+ else {
+ interp_v3_v3v3v3(vec, v1, v2, v3, w);
+
+ if (nor) {
+ if (mface->flag & ME_SMOOTH)
+ interp_v3_v3v3v3(nor, n1, n2, n3, w);
+ else
+ normal_tri_v3(nor, v1, v2, v3);
+ }
+ }
+
+ /* calculate tangent vectors */
+ if (utan && vtan) {
+ if (tface) {
+ uv1 = tface->uv[0];
+ uv2 = tface->uv[1];
+ uv3 = tface->uv[2];
+ uv4 = tface->uv[3];
+ }
+ else {
+ uv1 = tuv[0]; uv2 = tuv[1]; uv3 = tuv[2]; uv4 = tuv[3];
+ map_to_sphere(uv1, uv1 + 1, v1[0], v1[1], v1[2]);
+ map_to_sphere(uv2, uv2 + 1, v2[0], v2[1], v2[2]);
+ map_to_sphere(uv3, uv3 + 1, v3[0], v3[1], v3[2]);
+ if (v4)
+ map_to_sphere(uv4, uv4 + 1, v4[0], v4[1], v4[2]);
+ }
+
+ if (v4) {
+ s1 = uv3[0] - uv1[0];
+ s2 = uv4[0] - uv1[0];
+
+ t1 = uv3[1] - uv1[1];
+ t2 = uv4[1] - uv1[1];
+
+ sub_v3_v3v3(e1, v3, v1);
+ sub_v3_v3v3(e2, v4, v1);
+ }
+ else {
+ s1 = uv2[0] - uv1[0];
+ s2 = uv3[0] - uv1[0];
+
+ t1 = uv2[1] - uv1[1];
+ t2 = uv3[1] - uv1[1];
+
+ sub_v3_v3v3(e1, v2, v1);
+ sub_v3_v3v3(e2, v3, v1);
+ }
+
+ vtan[0] = (s1 * e2[0] - s2 * e1[0]);
+ vtan[1] = (s1 * e2[1] - s2 * e1[1]);
+ vtan[2] = (s1 * e2[2] - s2 * e1[2]);
+
+ utan[0] = (t1 * e2[0] - t2 * e1[0]);
+ utan[1] = (t1 * e2[1] - t2 * e1[1]);
+ utan[2] = (t1 * e2[2] - t2 * e1[2]);
+ }
+
+ if (orco) {
+ if (orcodata) {
+ o1 = orcodata[mface->v1];
+ o2 = orcodata[mface->v2];
+ o3 = orcodata[mface->v3];
+
+ if (mface->v4) {
+ o4 = orcodata[mface->v4];
+
+ interp_v3_v3v3v3v3(orco, o1, o2, o3, o4, w);
+
+ if (ornor)
+ normal_quad_v3(ornor, o1, o2, o3, o4);
+ }
+ else {
+ interp_v3_v3v3v3(orco, o1, o2, o3, w);
+
+ if (ornor)
+ normal_tri_v3(ornor, o1, o2, o3);
+ }
+ }
+ else {
+ copy_v3_v3(orco, vec);
+ if (ornor && nor)
+ copy_v3_v3(ornor, nor);
+ }
+ }
+}
+void psys_interpolate_uvs(const MTFace *tface, int quad, const float w[4], float uvco[2])
+{
+ float v10 = tface->uv[0][0];
+ float v11 = tface->uv[0][1];
+ float v20 = tface->uv[1][0];
+ float v21 = tface->uv[1][1];
+ float v30 = tface->uv[2][0];
+ float v31 = tface->uv[2][1];
+ float v40, v41;
+
+ if (quad) {
+ v40 = tface->uv[3][0];
+ v41 = tface->uv[3][1];
+
+ uvco[0] = w[0] * v10 + w[1] * v20 + w[2] * v30 + w[3] * v40;
+ uvco[1] = w[0] * v11 + w[1] * v21 + w[2] * v31 + w[3] * v41;
+ }
+ else {
+ uvco[0] = w[0] * v10 + w[1] * v20 + w[2] * v30;
+ uvco[1] = w[0] * v11 + w[1] * v21 + w[2] * v31;
+ }
+}
+
+void psys_interpolate_mcol(const MCol *mcol, int quad, const float w[4], MCol *mc)
+{
+ const char *cp1, *cp2, *cp3, *cp4;
+ char *cp;
+
+ cp = (char *)mc;
+ cp1 = (const char *)&mcol[0];
+ cp2 = (const char *)&mcol[1];
+ cp3 = (const char *)&mcol[2];
+
+ if (quad) {
+ cp4 = (char *)&mcol[3];
+
+ cp[0] = (int)(w[0] * cp1[0] + w[1] * cp2[0] + w[2] * cp3[0] + w[3] * cp4[0]);
+ cp[1] = (int)(w[0] * cp1[1] + w[1] * cp2[1] + w[2] * cp3[1] + w[3] * cp4[1]);
+ cp[2] = (int)(w[0] * cp1[2] + w[1] * cp2[2] + w[2] * cp3[2] + w[3] * cp4[2]);
+ cp[3] = (int)(w[0] * cp1[3] + w[1] * cp2[3] + w[2] * cp3[3] + w[3] * cp4[3]);
+ }
+ else {
+ cp[0] = (int)(w[0] * cp1[0] + w[1] * cp2[0] + w[2] * cp3[0]);
+ cp[1] = (int)(w[0] * cp1[1] + w[1] * cp2[1] + w[2] * cp3[1]);
+ cp[2] = (int)(w[0] * cp1[2] + w[1] * cp2[2] + w[2] * cp3[2]);
+ cp[3] = (int)(w[0] * cp1[3] + w[1] * cp2[3] + w[2] * cp3[3]);
+ }
+}
+
+static float psys_interpolate_value_from_verts(DerivedMesh *dm, short from, int index, const float fw[4], const float *values)
+{
+ if (values == 0 || index == -1)
+ return 0.0;
+
+ switch (from) {
+ case PART_FROM_VERT:
+ return values[index];
+ case PART_FROM_FACE:
+ case PART_FROM_VOLUME:
+ {
+ MFace *mf = dm->getTessFaceData(dm, index, CD_MFACE);
+ return interpolate_particle_value(values[mf->v1], values[mf->v2], values[mf->v3], values[mf->v4], fw, mf->v4);
+ }
+
+ }
+ return 0.0f;
+}
+
+/* conversion of pa->fw to origspace layer coordinates */
+static void psys_w_to_origspace(const float w[4], float uv[2])
+{
+ uv[0] = w[1] + w[2];
+ uv[1] = w[2] + w[3];
+}
+
+/* conversion of pa->fw to weights in face from origspace */
+static void psys_origspace_to_w(OrigSpaceFace *osface, int quad, const float w[4], float neww[4])
+{
+ float v[4][3], co[3];
+
+ v[0][0] = osface->uv[0][0]; v[0][1] = osface->uv[0][1]; v[0][2] = 0.0f;
+ v[1][0] = osface->uv[1][0]; v[1][1] = osface->uv[1][1]; v[1][2] = 0.0f;
+ v[2][0] = osface->uv[2][0]; v[2][1] = osface->uv[2][1]; v[2][2] = 0.0f;
+
+ psys_w_to_origspace(w, co);
+ co[2] = 0.0f;
+
+ if (quad) {
+ v[3][0] = osface->uv[3][0]; v[3][1] = osface->uv[3][1]; v[3][2] = 0.0f;
+ interp_weights_poly_v3(neww, v, 4, co);
+ }
+ else {
+ interp_weights_poly_v3(neww, v, 3, co);
+ neww[3] = 0.0f;
+ }
+}
+
+/**
+ * Find the final derived mesh tessface for a particle, from its original tessface index.
+ * This is slow and can be optimized but only for many lookups.
+ *
+ * \param dm_final final DM, it may not have the same topology as original mesh.
+ * \param dm_deformed deformed-only DM, it has the exact same topology as original mesh.
+ * \param findex_orig the input tessface index.
+ * \param fw face weights (position of the particle inside the \a findex_orig tessface).
+ * \param poly_nodes may be NULL, otherwise an array of linked list, one for each final DM polygon, containing all
+ * its tessfaces indices.
+ * \return the DM tessface index.
+ */
+int psys_particle_dm_face_lookup(
+ DerivedMesh *dm_final, DerivedMesh *dm_deformed,
+ int findex_orig, const float fw[4], struct LinkNode **poly_nodes)
+{
+ MFace *mtessface_final;
+ OrigSpaceFace *osface_final;
+ int pindex_orig;
+ float uv[2], (*faceuv)[2];
+
+ const int *index_mf_to_mpoly_deformed = NULL;
+ const int *index_mf_to_mpoly = NULL;
+ const int *index_mp_to_orig = NULL;
+
+ const int totface_final = dm_final->getNumTessFaces(dm_final);
+ const int totface_deformed = dm_deformed ? dm_deformed->getNumTessFaces(dm_deformed) : totface_final;
+
+ if (ELEM(0, totface_final, totface_deformed)) {
+ return DMCACHE_NOTFOUND;
+ }
+
+ index_mf_to_mpoly = dm_final->getTessFaceDataArray(dm_final, CD_ORIGINDEX);
+ index_mp_to_orig = dm_final->getPolyDataArray(dm_final, CD_ORIGINDEX);
+ BLI_assert(index_mf_to_mpoly);
+
+ if (dm_deformed) {
+ index_mf_to_mpoly_deformed = dm_deformed->getTessFaceDataArray(dm_deformed, CD_ORIGINDEX);
+ }
+ else {
+ BLI_assert(dm_final->deformedOnly);
+ index_mf_to_mpoly_deformed = index_mf_to_mpoly;
+ }
+ BLI_assert(index_mf_to_mpoly_deformed);
+
+ pindex_orig = index_mf_to_mpoly_deformed[findex_orig];
+
+ if (dm_deformed == NULL) {
+ dm_deformed = dm_final;
+ }
+
+ index_mf_to_mpoly_deformed = NULL;
+
+ mtessface_final = dm_final->getTessFaceArray(dm_final);
+ osface_final = dm_final->getTessFaceDataArray(dm_final, CD_ORIGSPACE);
+
+ if (osface_final == NULL) {
+ /* Assume we don't need osface_final data, and we get a direct 1-1 mapping... */
+ if (findex_orig < totface_final) {
+ //printf("\tNO CD_ORIGSPACE, assuming not needed\n");
+ return findex_orig;
+ }
+ else {
+ printf("\tNO CD_ORIGSPACE, error out of range\n");
+ return DMCACHE_NOTFOUND;
+ }
+ }
+ else if (findex_orig >= dm_deformed->getNumTessFaces(dm_deformed)) {
+ return DMCACHE_NOTFOUND; /* index not in the original mesh */
+ }
+
+ psys_w_to_origspace(fw, uv);
+
+ if (poly_nodes) {
+ /* we can have a restricted linked list of faces to check, faster! */
+ LinkNode *tessface_node = poly_nodes[pindex_orig];
+
+ for (; tessface_node; tessface_node = tessface_node->next) {
+ int findex_dst = GET_INT_FROM_POINTER(tessface_node->link);
+ faceuv = osface_final[findex_dst].uv;
+
+ /* check that this intersects - Its possible this misses :/ -
+ * could also check its not between */
+ if (mtessface_final[findex_dst].v4) {
+ if (isect_point_quad_v2(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3])) {
+ return findex_dst;
+ }
+ }
+ else if (isect_point_tri_v2(uv, faceuv[0], faceuv[1], faceuv[2])) {
+ return findex_dst;
+ }
+ }
+ }
+ else { /* if we have no node, try every face */
+ for (int findex_dst = 0; findex_dst < totface_final; findex_dst++) {
+ /* If current tessface from 'final' DM and orig tessface (given by index) map to the same orig poly... */
+ if (DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, findex_dst) == pindex_orig) {
+ faceuv = osface_final[findex_dst].uv;
+
+ /* check that this intersects - Its possible this misses :/ -
+ * could also check its not between */
+ if (mtessface_final[findex_dst].v4) {
+ if (isect_point_quad_v2(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3])) {
+ return findex_dst;
+ }
+ }
+ else if (isect_point_tri_v2(uv, faceuv[0], faceuv[1], faceuv[2])) {
+ return findex_dst;
+ }
+ }
+ }
+ }
+
+ return DMCACHE_NOTFOUND;
+}
+
+static int psys_map_index_on_dm(DerivedMesh *dm, int from, int index, int index_dmcache, const float fw[4], float UNUSED(foffset), int *mapindex, float mapfw[4])
+{
+ if (index < 0)
+ return 0;
+
+ if (dm->deformedOnly || index_dmcache == DMCACHE_ISCHILD) {
+ /* for meshes that are either only deformed or for child particles, the
+ * index and fw do not require any mapping, so we can directly use it */
+ if (from == PART_FROM_VERT) {
+ if (index >= dm->getNumVerts(dm))
+ return 0;
+
+ *mapindex = index;
+ }
+ else { /* FROM_FACE/FROM_VOLUME */
+ if (index >= dm->getNumTessFaces(dm))
+ return 0;
+
+ *mapindex = index;
+ copy_v4_v4(mapfw, fw);
+ }
+ }
+ else {
+ /* for other meshes that have been modified, we try to map the particle
+ * to their new location, which means a different index, and for faces
+ * also a new face interpolation weights */
+ if (from == PART_FROM_VERT) {
+ if (index_dmcache == DMCACHE_NOTFOUND || index_dmcache > dm->getNumVerts(dm))
+ return 0;
+
+ *mapindex = index_dmcache;
+ }
+ else { /* FROM_FACE/FROM_VOLUME */
+ /* find a face on the derived mesh that uses this face */
+ MFace *mface;
+ OrigSpaceFace *osface;
+ int i;
+
+ i = index_dmcache;
+
+ if (i == DMCACHE_NOTFOUND || i >= dm->getNumTessFaces(dm))
+ return 0;
+
+ *mapindex = i;
+
+ /* modify the original weights to become
+ * weights for the derived mesh face */
+ osface = dm->getTessFaceDataArray(dm, CD_ORIGSPACE);
+ mface = dm->getTessFaceData(dm, i, CD_MFACE);
+
+ if (osface == NULL)
+ mapfw[0] = mapfw[1] = mapfw[2] = mapfw[3] = 0.0f;
+ else
+ psys_origspace_to_w(&osface[i], mface->v4, fw, mapfw);
+ }
+ }
+
+ return 1;
+}
+
+/* interprets particle data to get a point on a mesh in object space */
+void psys_particle_on_dm(DerivedMesh *dm_final, int from, int index, int index_dmcache,
+ const float fw[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3])
+{
+ float tmpnor[3], mapfw[4];
+ float (*orcodata)[3];
+ int mapindex;
+
+ if (!psys_map_index_on_dm(dm_final, from, index, index_dmcache, fw, foffset, &mapindex, mapfw)) {
+ if (vec) { vec[0] = vec[1] = vec[2] = 0.0; }
+ if (nor) { nor[0] = nor[1] = 0.0; nor[2] = 1.0; }
+ if (orco) { orco[0] = orco[1] = orco[2] = 0.0; }
+ if (ornor) { ornor[0] = ornor[1] = 0.0; ornor[2] = 1.0; }
+ if (utan) { utan[0] = utan[1] = utan[2] = 0.0; }
+ if (vtan) { vtan[0] = vtan[1] = vtan[2] = 0.0; }
+
+ return;
+ }
+
+ orcodata = dm_final->getVertDataArray(dm_final, CD_ORCO);
+
+ if (from == PART_FROM_VERT) {
+ dm_final->getVertCo(dm_final, mapindex, vec);
+
+ if (nor) {
+ dm_final->getVertNo(dm_final, mapindex, nor);
+ normalize_v3(nor);
+ }
+
+ if (orco) {
+ if (orcodata) {
+ copy_v3_v3(orco, orcodata[mapindex]);
+ }
+ else {
+ copy_v3_v3(orco, vec);
+ }
+ }
+
+ if (ornor) {
+ dm_final->getVertNo(dm_final, mapindex, ornor);
+ normalize_v3(ornor);
+ }
+
+ if (utan && vtan) {
+ utan[0] = utan[1] = utan[2] = 0.0f;
+ vtan[0] = vtan[1] = vtan[2] = 0.0f;
+ }
+ }
+ else { /* PART_FROM_FACE / PART_FROM_VOLUME */
+ MFace *mface;
+ MTFace *mtface;
+ MVert *mvert;
+
+ mface = dm_final->getTessFaceData(dm_final, mapindex, CD_MFACE);
+ mvert = dm_final->getVertDataArray(dm_final, CD_MVERT);
+ mtface = CustomData_get_layer(&dm_final->faceData, CD_MTFACE);
+
+ if (mtface)
+ mtface += mapindex;
+
+ if (from == PART_FROM_VOLUME) {
+ psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, tmpnor, utan, vtan, orco, ornor);
+ if (nor)
+ copy_v3_v3(nor, tmpnor);
+
+ normalize_v3(tmpnor); /* XXX Why not normalize tmpnor before copying it into nor??? -- mont29 */
+ mul_v3_fl(tmpnor, -foffset);
+ add_v3_v3(vec, tmpnor);
+ }
+ else
+ psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, nor, utan, vtan, orco, ornor);
+ }
+}
+
+float psys_particle_value_from_verts(DerivedMesh *dm, short from, ParticleData *pa, float *values)
+{
+ float mapfw[4];
+ int mapindex;
+
+ if (!psys_map_index_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, &mapindex, mapfw))
+ return 0.0f;
+
+ return psys_interpolate_value_from_verts(dm, from, mapindex, mapfw, values);
+}
+
+ParticleSystemModifierData *psys_get_modifier(Object *ob, ParticleSystem *psys)
+{
+ ModifierData *md;
+ ParticleSystemModifierData *psmd;
+
+ for (md = ob->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_ParticleSystem) {
+ psmd = (ParticleSystemModifierData *) md;
+ if (psmd->psys == psys) {
+ return psmd;
+ }
+ }
+ }
+ return NULL;
+}
+/************************************************/
+/* Particles on a shape */
+/************************************************/
+/* ready for future use */
+static void psys_particle_on_shape(int UNUSED(distr), int UNUSED(index),
+ float *UNUSED(fuv), float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3])
+{
+ /* TODO */
+ float zerovec[3] = {0.0f, 0.0f, 0.0f};
+ if (vec) {
+ copy_v3_v3(vec, zerovec);
+ }
+ if (nor) {
+ copy_v3_v3(nor, zerovec);
+ }
+ if (utan) {
+ copy_v3_v3(utan, zerovec);
+ }
+ if (vtan) {
+ copy_v3_v3(vtan, zerovec);
+ }
+ if (orco) {
+ copy_v3_v3(orco, zerovec);
+ }
+ if (ornor) {
+ copy_v3_v3(ornor, zerovec);
+ }
+}
+/************************************************/
+/* Particles on emitter */
+/************************************************/
+
+CustomDataMask psys_emitter_customdata_mask(ParticleSystem *psys)
+{
+ CustomDataMask dataMask = 0;
+ MTex *mtex;
+ int i;
+
+ if (!psys->part)
+ return 0;
+
+ for (i = 0; i < MAX_MTEX; i++) {
+ mtex = psys->part->mtex[i];
+ if (mtex && mtex->mapto && (mtex->texco & TEXCO_UV))
+ dataMask |= CD_MASK_MTFACE;
+ }
+
+ if (psys->part->tanfac != 0.0f)
+ dataMask |= CD_MASK_MTFACE;
+
+ /* ask for vertexgroups if we need them */
+ for (i = 0; i < PSYS_TOT_VG; i++) {
+ if (psys->vgroup[i]) {
+ dataMask |= CD_MASK_MDEFORMVERT;
+ break;
+ }
+ }
+
+ /* particles only need this if they are after a non deform modifier, and
+ * the modifier stack will only create them in that case. */
+ dataMask |= CD_MASK_ORIGSPACE_MLOOP | CD_MASK_ORIGINDEX;
+
+ dataMask |= CD_MASK_ORCO;
+
+ return dataMask;
+}
+
+void psys_particle_on_emitter(ParticleSystemModifierData *psmd, int from, int index, int index_dmcache,
+ float fuv[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3])
+{
+ if (psmd && psmd->dm_final) {
+ if (psmd->psys->part->distr == PART_DISTR_GRID && psmd->psys->part->from != PART_FROM_VERT) {
+ if (vec)
+ copy_v3_v3(vec, fuv);
+
+ if (orco)
+ copy_v3_v3(orco, fuv);
+ return;
+ }
+ /* we cant use the num_dmcache */
+ psys_particle_on_dm(psmd->dm_final, from, index, index_dmcache, fuv, foffset, vec, nor, utan, vtan, orco, ornor);
+ }
+ else
+ psys_particle_on_shape(from, index, fuv, vec, nor, utan, vtan, orco, ornor);
+
+}
+/************************************************/
+/* Path Cache */
+/************************************************/
+
+extern void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape, float amplitude, float flat,
+ short type, short axis, float obmat[4][4], int smooth_start);
+extern float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump,
+ bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve);
+
+void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
+{
+ EffectedPoint point;
+ ParticleKey state;
+ EffectorData efd;
+ EffectorCache *eff;
+ ParticleSystem *psys = sim->psys;
+ EffectorWeights *weights = sim->psys->part->effector_weights;
+ GuideEffectorData *data;
+ PARTICLE_P;
+
+ if (!effectors)
+ return;
+
+ LOOP_PARTICLES {
+ psys_particle_on_emitter(sim->psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, state.co, 0, 0, 0, 0, 0);
+
+ mul_m4_v3(sim->ob->obmat, state.co);
+ mul_mat3_m4_v3(sim->ob->obmat, state.vel);
+
+ pd_point_from_particle(sim, pa, &state, &point);
+
+ for (eff = effectors->first; eff; eff = eff->next) {
+ if (eff->pd->forcefield != PFIELD_GUIDE)
+ continue;
+
+ if (!eff->guide_data)
+ eff->guide_data = MEM_callocN(sizeof(GuideEffectorData) * psys->totpart, "GuideEffectorData");
+
+ data = eff->guide_data + p;
+
+ sub_v3_v3v3(efd.vec_to_point, state.co, eff->guide_loc);
+ copy_v3_v3(efd.nor, eff->guide_dir);
+ efd.distance = len_v3(efd.vec_to_point);
+
+ copy_v3_v3(data->vec_to_point, efd.vec_to_point);
+ data->strength = effector_falloff(eff, &efd, &point, weights);
+ }
+ }
+}
+
+int do_guides(ParticleSettings *part, ListBase *effectors, ParticleKey *state, int index, float time)
+{
+ CurveMapping *clumpcurve = (part->child_flag & PART_CHILD_USE_CLUMP_CURVE) ? part->clumpcurve : NULL;
+ CurveMapping *roughcurve = (part->child_flag & PART_CHILD_USE_ROUGH_CURVE) ? part->roughcurve : NULL;
+ EffectorCache *eff;
+ PartDeflect *pd;
+ Curve *cu;
+ GuideEffectorData *data;
+
+ float effect[3] = {0.0f, 0.0f, 0.0f}, veffect[3] = {0.0f, 0.0f, 0.0f};
+ float guidevec[4], guidedir[3], rot2[4], temp[3];
+ float guidetime, radius, weight, angle, totstrength = 0.0f;
+ float vec_to_point[3];
+
+ if (effectors) for (eff = effectors->first; eff; eff = eff->next) {
+ pd = eff->pd;
+
+ if (pd->forcefield != PFIELD_GUIDE)
+ continue;
+
+ data = eff->guide_data + index;
+
+ if (data->strength <= 0.0f)
+ continue;
+
+ guidetime = time / (1.0f - pd->free_end);
+
+ if (guidetime > 1.0f)
+ continue;
+
+ cu = (Curve *)eff->ob->data;
+
+ if (pd->flag & PFIELD_GUIDE_PATH_ADD) {
+ if (where_on_path(eff->ob, data->strength * guidetime, guidevec, guidedir, NULL, &radius, &weight) == 0)
+ return 0;
+ }
+ else {
+ if (where_on_path(eff->ob, guidetime, guidevec, guidedir, NULL, &radius, &weight) == 0)
+ return 0;
+ }
+
+ mul_m4_v3(eff->ob->obmat, guidevec);
+ mul_mat3_m4_v3(eff->ob->obmat, guidedir);
+
+ normalize_v3(guidedir);
+
+ copy_v3_v3(vec_to_point, data->vec_to_point);
+
+ if (guidetime != 0.0f) {
+ /* curve direction */
+ cross_v3_v3v3(temp, eff->guide_dir, guidedir);
+ angle = dot_v3v3(eff->guide_dir, guidedir) / (len_v3(eff->guide_dir));
+ angle = saacos(angle);
+ axis_angle_to_quat(rot2, temp, angle);
+ mul_qt_v3(rot2, vec_to_point);
+
+ /* curve tilt */
+ axis_angle_to_quat(rot2, guidedir, guidevec[3] - eff->guide_loc[3]);
+ mul_qt_v3(rot2, vec_to_point);
+ }
+
+ /* curve taper */
+ if (cu->taperobj)
+ mul_v3_fl(vec_to_point, BKE_displist_calc_taper(eff->scene, cu->taperobj, (int)(data->strength * guidetime * 100.0f), 100));
+
+ else { /* curve size*/
+ if (cu->flag & CU_PATH_RADIUS) {
+ mul_v3_fl(vec_to_point, radius);
+ }
+ }
+
+ if (clumpcurve)
+ curvemapping_changed_all(clumpcurve);
+ if (roughcurve)
+ curvemapping_changed_all(roughcurve);
+
+ {
+ ParticleKey key;
+ float par_co[3] = {0.0f, 0.0f, 0.0f};
+ float par_vel[3] = {0.0f, 0.0f, 0.0f};
+ float par_rot[4] = {1.0f, 0.0f, 0.0f, 0.0f};
+ float orco_offset[3] = {0.0f, 0.0f, 0.0f};
+
+ copy_v3_v3(key.co, vec_to_point);
+ do_kink(&key, par_co, par_vel, par_rot, guidetime, pd->kink_freq, pd->kink_shape, pd->kink_amp, 0.f, pd->kink, pd->kink_axis, 0, 0);
+ do_clump(&key, par_co, guidetime, orco_offset, pd->clump_fac, pd->clump_pow, 1.0f,
+ part->child_flag & PART_CHILD_USE_CLUMP_NOISE, part->clump_noise_size, clumpcurve);
+ copy_v3_v3(vec_to_point, key.co);
+ }
+
+ add_v3_v3(vec_to_point, guidevec);
+
+ //sub_v3_v3v3(pa_loc, pa_loc, pa_zero);
+ madd_v3_v3fl(effect, vec_to_point, data->strength);
+ madd_v3_v3fl(veffect, guidedir, data->strength);
+ totstrength += data->strength;
+
+ if (pd->flag & PFIELD_GUIDE_PATH_WEIGHT)
+ totstrength *= weight;
+ }
+
+ if (totstrength != 0.0f) {
+ if (totstrength > 1.0f)
+ mul_v3_fl(effect, 1.0f / totstrength);
+ CLAMP(totstrength, 0.0f, 1.0f);
+ //add_v3_v3(effect, pa_zero);
+ interp_v3_v3v3(state->co, state->co, effect, totstrength);
+
+ normalize_v3(veffect);
+ mul_v3_fl(veffect, len_v3(state->vel));
+ copy_v3_v3(state->vel, veffect);
+ return 1;
+ }
+ return 0;
+}
+
+static void do_path_effectors(ParticleSimulationData *sim, int i, ParticleCacheKey *ca, int k, int steps, float *UNUSED(rootco), float effector, float UNUSED(dfra), float UNUSED(cfra), float *length, float *vec)
+{
+ float force[3] = {0.0f, 0.0f, 0.0f};
+ ParticleKey eff_key;
+ EffectedPoint epoint;
+
+ /* Don't apply effectors for dynamic hair, otherwise the effectors don't get applied twice. */
+ if (sim->psys->flag & PSYS_HAIR_DYNAMICS)
+ return;
+
+ copy_v3_v3(eff_key.co, (ca - 1)->co);
+ copy_v3_v3(eff_key.vel, (ca - 1)->vel);
+ copy_qt_qt(eff_key.rot, (ca - 1)->rot);
+
+ pd_point_from_particle(sim, sim->psys->particles + i, &eff_key, &epoint);
+ pdDoEffectors(sim->psys->effectors, sim->colliders, sim->psys->part->effector_weights, &epoint, force, NULL);
+
+ mul_v3_fl(force, effector * powf((float)k / (float)steps, 100.0f * sim->psys->part->eff_hair) / (float)steps);
+
+ add_v3_v3(force, vec);
+
+ normalize_v3(force);
+
+ if (k < steps)
+ sub_v3_v3v3(vec, (ca + 1)->co, ca->co);
+
+ madd_v3_v3v3fl(ca->co, (ca - 1)->co, force, *length);
+
+ if (k < steps)
+ *length = len_v3(vec);
+}
+static void offset_child(ChildParticle *cpa, ParticleKey *par, float *par_rot, ParticleKey *child, float flat, float radius)
+{
+ copy_v3_v3(child->co, cpa->fuv);
+ mul_v3_fl(child->co, radius);
+
+ child->co[0] *= flat;
+
+ copy_v3_v3(child->vel, par->vel);
+
+ if (par_rot) {
+ mul_qt_v3(par_rot, child->co);
+ copy_qt_qt(child->rot, par_rot);
+ }
+ else
+ unit_qt(child->rot);
+
+ add_v3_v3(child->co, par->co);
+}
+float *psys_cache_vgroup(DerivedMesh *dm, ParticleSystem *psys, int vgroup)
+{
+ float *vg = 0;
+
+ if (vgroup < 0) {
+ /* hair dynamics pinning vgroup */
+
+ }
+ else if (psys->vgroup[vgroup]) {
+ MDeformVert *dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ if (dvert) {
+ int totvert = dm->getNumVerts(dm), i;
+ vg = MEM_callocN(sizeof(float) * totvert, "vg_cache");
+ if (psys->vg_neg & (1 << vgroup)) {
+ for (i = 0; i < totvert; i++)
+ vg[i] = 1.0f - defvert_find_weight(&dvert[i], psys->vgroup[vgroup] - 1);
+ }
+ else {
+ for (i = 0; i < totvert; i++)
+ vg[i] = defvert_find_weight(&dvert[i], psys->vgroup[vgroup] - 1);
+ }
+ }
+ }
+ return vg;
+}
+void psys_find_parents(ParticleSimulationData *sim, const bool use_render_params)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = sim->psys->part;
+ KDTree *tree;
+ ChildParticle *cpa;
+ ParticleTexture ptex;
+ int p, totparent, totchild = sim->psys->totchild;
+ float co[3], orco[3];
+ int from = PART_FROM_FACE;
+ totparent = (int)(totchild * part->parents * 0.3f);
+
+ if ((sim->psys->renderdata || use_render_params) && part->child_nbr && part->ren_child_nbr)
+ totparent *= (float)part->child_nbr / (float)part->ren_child_nbr;
+
+ /* hard limit, workaround for it being ignored above */
+ if (sim->psys->totpart < totparent) {
+ totparent = sim->psys->totpart;
+ }
+
+ tree = BLI_kdtree_new(totparent);
+
+ for (p = 0, cpa = sim->psys->child; p < totparent; p++, cpa++) {
+ psys_particle_on_emitter(sim->psmd, from, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, co, 0, 0, 0, orco, 0);
+
+ /* Check if particle doesn't exist because of texture influence. Insert only existing particles into kdtree. */
+ get_cpa_texture(sim->psmd->dm_final, psys, part, psys->particles + cpa->pa[0], p, cpa->num, cpa->fuv, orco, &ptex, PAMAP_DENS | PAMAP_CHILD, psys->cfra);
+
+ if (ptex.exist >= psys_frand(psys, p + 24)) {
+ BLI_kdtree_insert(tree, p, orco);
+ }
+ }
+
+ BLI_kdtree_balance(tree);
+
+ for (; p < totchild; p++, cpa++) {
+ psys_particle_on_emitter(sim->psmd, from, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, co, 0, 0, 0, orco, 0);
+ cpa->parent = BLI_kdtree_find_nearest(tree, orco, NULL);
+ }
+
+ BLI_kdtree_free(tree);
+}
+
+static bool psys_thread_context_init_path(
+ ParticleThreadContext *ctx, ParticleSimulationData *sim, Scene *scene,
+ float cfra, const bool editupdate, const bool use_render_params)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ int totparent = 0, between = 0;
+ int segments = 1 << part->draw_step;
+ int totchild = psys->totchild;
+
+ psys_thread_context_init(ctx, sim);
+
+ /*---start figuring out what is actually wanted---*/
+ if (psys_in_edit_mode(scene, psys)) {
+ ParticleEditSettings *pset = &scene->toolsettings->particle;
+
+ if ((psys->renderdata == 0 && use_render_params == 0) && (psys->edit == NULL || pset->flag & PE_DRAW_PART) == 0)
+ totchild = 0;
+
+ segments = 1 << pset->draw_step;
+ }
+
+ if (totchild && part->childtype == PART_CHILD_FACES) {
+ totparent = (int)(totchild * part->parents * 0.3f);
+
+ if ((psys->renderdata || use_render_params) && part->child_nbr && part->ren_child_nbr)
+ totparent *= (float)part->child_nbr / (float)part->ren_child_nbr;
+
+ /* part->parents could still be 0 so we can't test with totparent */
+ between = 1;
+ }
+
+ if (psys->renderdata || use_render_params)
+ segments = 1 << part->ren_step;
+ else {
+ totchild = (int)((float)totchild * (float)part->disp / 100.0f);
+ totparent = MIN2(totparent, totchild);
+ }
+
+ if (totchild == 0)
+ return false;
+
+ /* fill context values */
+ ctx->between = between;
+ ctx->segments = segments;
+ if (ELEM(part->kink, PART_KINK_SPIRAL))
+ ctx->extra_segments = max_ii(part->kink_extra_steps, 1);
+ else
+ ctx->extra_segments = 0;
+ ctx->totchild = totchild;
+ ctx->totparent = totparent;
+ ctx->parent_pass = 0;
+ ctx->cfra = cfra;
+ ctx->editupdate = editupdate;
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(&ctx->sim);
+
+ /* cache all relevant vertex groups if they exist */
+ ctx->vg_length = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_LENGTH);
+ ctx->vg_clump = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_CLUMP);
+ ctx->vg_kink = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_KINK);
+ ctx->vg_rough1 = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_ROUGH1);
+ ctx->vg_rough2 = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_ROUGH2);
+ ctx->vg_roughe = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_ROUGHE);
+ if (psys->part->flag & PART_CHILD_EFFECT)
+ ctx->vg_effector = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_EFFECTOR);
+
+ /* prepare curvemapping tables */
+ if ((part->child_flag & PART_CHILD_USE_CLUMP_CURVE) && part->clumpcurve) {
+ ctx->clumpcurve = curvemapping_copy(part->clumpcurve);
+ curvemapping_changed_all(ctx->clumpcurve);
+ }
+ else {
+ ctx->clumpcurve = NULL;
+ }
+ if ((part->child_flag & PART_CHILD_USE_ROUGH_CURVE) && part->roughcurve) {
+ ctx->roughcurve = curvemapping_copy(part->roughcurve);
+ curvemapping_changed_all(ctx->roughcurve);
+ }
+ else {
+ ctx->roughcurve = NULL;
+ }
+
+ return true;
+}
+
+static void psys_task_init_path(ParticleTask *task, ParticleSimulationData *sim)
+{
+ /* init random number generator */
+ int seed = 31415926 + sim->psys->seed;
+
+ task->rng_path = BLI_rng_new(seed);
+}
+
+/* note: this function must be thread safe, except for branching! */
+static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cpa, ParticleCacheKey *child_keys, int i)
+{
+ ParticleThreadContext *ctx = task->ctx;
+ Object *ob = ctx->sim.ob;
+ ParticleSystem *psys = ctx->sim.psys;
+ ParticleSettings *part = psys->part;
+ ParticleCacheKey **cache = psys->childcache;
+ ParticleCacheKey **pcache = psys_in_edit_mode(ctx->sim.scene, psys) && psys->edit ? psys->edit->pathcache : psys->pathcache;
+ ParticleCacheKey *child, *key[4];
+ ParticleTexture ptex;
+ float *cpa_fuv = 0, *par_rot = 0, rot[4];
+ float orco[3], ornor[3], hairmat[4][4], dvec[3], off1[4][3], off2[4][3];
+ float eff_length, eff_vec[3], weight[4];
+ int k, cpa_num;
+ short cpa_from;
+
+ if (!pcache)
+ return;
+
+ if (ctx->between) {
+ ParticleData *pa = psys->particles + cpa->pa[0];
+ int w, needupdate;
+ float foffset, wsum = 0.f;
+ float co[3];
+ float p_min = part->parting_min;
+ float p_max = part->parting_max;
+ /* Virtual parents don't work nicely with parting. */
+ float p_fac = part->parents > 0.f ? 0.f : part->parting_fac;
+
+ if (ctx->editupdate) {
+ needupdate = 0;
+ w = 0;
+ while (w < 4 && cpa->pa[w] >= 0) {
+ if (psys->edit->points[cpa->pa[w]].flag & PEP_EDIT_RECALC) {
+ needupdate = 1;
+ break;
+ }
+ w++;
+ }
+
+ if (!needupdate)
+ return;
+ else
+ memset(child_keys, 0, sizeof(*child_keys) * (ctx->segments + 1));
+ }
+
+ /* get parent paths */
+ for (w = 0; w < 4; w++) {
+ if (cpa->pa[w] >= 0) {
+ key[w] = pcache[cpa->pa[w]];
+ weight[w] = cpa->w[w];
+ }
+ else {
+ key[w] = pcache[0];
+ weight[w] = 0.f;
+ }
+ }
+
+ /* modify weights to create parting */
+ if (p_fac > 0.f) {
+ const ParticleCacheKey *key_0_last = pcache_key_segment_endpoint_safe(key[0]);
+ for (w = 0; w < 4; w++) {
+ if (w && (weight[w] > 0.f)) {
+ const ParticleCacheKey *key_w_last = pcache_key_segment_endpoint_safe(key[w]);
+ float d;
+ if (part->flag & PART_CHILD_LONG_HAIR) {
+ /* For long hair use tip distance/root distance as parting factor instead of root to tip angle. */
+ float d1 = len_v3v3(key[0]->co, key[w]->co);
+ float d2 = len_v3v3(key_0_last->co, key_w_last->co);
+
+ d = d1 > 0.f ? d2 / d1 - 1.f : 10000.f;
+ }
+ else {
+ float v1[3], v2[3];
+ sub_v3_v3v3(v1, key_0_last->co, key[0]->co);
+ sub_v3_v3v3(v2, key_w_last->co, key[w]->co);
+ normalize_v3(v1);
+ normalize_v3(v2);
+
+ d = RAD2DEGF(saacos(dot_v3v3(v1, v2)));
+ }
+
+ if (p_max > p_min)
+ d = (d - p_min) / (p_max - p_min);
+ else
+ d = (d - p_min) <= 0.f ? 0.f : 1.f;
+
+ CLAMP(d, 0.f, 1.f);
+
+ if (d > 0.f)
+ weight[w] *= (1.f - d);
+ }
+ wsum += weight[w];
+ }
+ for (w = 0; w < 4; w++)
+ weight[w] /= wsum;
+
+ interp_v4_v4v4(weight, cpa->w, weight, p_fac);
+ }
+
+ /* get the original coordinates (orco) for texture usage */
+ cpa_num = cpa->num;
+
+ foffset = cpa->foffset;
+ cpa_fuv = cpa->fuv;
+ cpa_from = PART_FROM_FACE;
+
+ psys_particle_on_emitter(ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, ornor, 0, 0, orco, 0);
+
+ mul_m4_v3(ob->obmat, co);
+
+ for (w = 0; w < 4; w++)
+ sub_v3_v3v3(off1[w], co, key[w]->co);
+
+ psys_mat_hair_to_global(ob, ctx->sim.psmd->dm_final, psys->part->from, pa, hairmat);
+ }
+ else {
+ ParticleData *pa = psys->particles + cpa->parent;
+ float co[3];
+ if (ctx->editupdate) {
+ if (!(psys->edit->points[cpa->parent].flag & PEP_EDIT_RECALC))
+ return;
+
+ memset(child_keys, 0, sizeof(*child_keys) * (ctx->segments + 1));
+ }
+
+ /* get the parent path */
+ key[0] = pcache[cpa->parent];
+
+ /* get the original coordinates (orco) for texture usage */
+ cpa_from = part->from;
+ cpa_num = pa->num;
+ /* XXX hack to avoid messed up particle num and subsequent crash (#40733) */
+ if (cpa_num > ctx->sim.psmd->dm_final->getNumTessFaces(ctx->sim.psmd->dm_final))
+ cpa_num = 0;
+ cpa_fuv = pa->fuv;
+
+ psys_particle_on_emitter(ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa_fuv, pa->foffset, co, ornor, 0, 0, orco, 0);
+
+ psys_mat_hair_to_global(ob, ctx->sim.psmd->dm_final, psys->part->from, pa, hairmat);
+ }
+
+ child_keys->segments = ctx->segments;
+
+ /* get different child parameters from textures & vgroups */
+ get_child_modifier_parameters(part, ctx, cpa, cpa_from, cpa_num, cpa_fuv, orco, &ptex);
+
+ if (ptex.exist < psys_frand(psys, i + 24)) {
+ child_keys->segments = -1;
+ return;
+ }
+
+ /* create the child path */
+ for (k = 0, child = child_keys; k <= ctx->segments; k++, child++) {
+ if (ctx->between) {
+ int w = 0;
+
+ zero_v3(child->co);
+ zero_v3(child->vel);
+ unit_qt(child->rot);
+
+ for (w = 0; w < 4; w++) {
+ copy_v3_v3(off2[w], off1[w]);
+
+ if (part->flag & PART_CHILD_LONG_HAIR) {
+ /* Use parent rotation (in addition to emission location) to determine child offset. */
+ if (k)
+ mul_qt_v3((key[w] + k)->rot, off2[w]);
+
+ /* Fade the effect of rotation for even lengths in the end */
+ project_v3_v3v3(dvec, off2[w], (key[w] + k)->vel);
+ madd_v3_v3fl(off2[w], dvec, -(float)k / (float)ctx->segments);
+ }
+
+ add_v3_v3(off2[w], (key[w] + k)->co);
+ }
+
+ /* child position is the weighted sum of parent positions */
+ interp_v3_v3v3v3v3(child->co, off2[0], off2[1], off2[2], off2[3], weight);
+ interp_v3_v3v3v3v3(child->vel, (key[0] + k)->vel, (key[1] + k)->vel, (key[2] + k)->vel, (key[3] + k)->vel, weight);
+
+ copy_qt_qt(child->rot, (key[0] + k)->rot);
+ }
+ else {
+ if (k) {
+ mul_qt_qtqt(rot, (key[0] + k)->rot, key[0]->rot);
+ par_rot = rot;
+ }
+ else {
+ par_rot = key[0]->rot;
+ }
+ /* offset the child from the parent position */
+ offset_child(cpa, (ParticleKey *)(key[0] + k), par_rot, (ParticleKey *)child, part->childflat, part->childrad);
+ }
+
+ child->time = (float)k / (float)ctx->segments;
+ }
+
+ /* apply effectors */
+ if (part->flag & PART_CHILD_EFFECT) {
+ for (k = 0, child = child_keys; k <= ctx->segments; k++, child++) {
+ if (k) {
+ do_path_effectors(&ctx->sim, cpa->pa[0], child, k, ctx->segments, child_keys->co, ptex.effector, 0.0f, ctx->cfra, &eff_length, eff_vec);
+ }
+ else {
+ sub_v3_v3v3(eff_vec, (child + 1)->co, child->co);
+ eff_length = len_v3(eff_vec);
+ }
+ }
+ }
+
+ {
+ ParticleData *pa = NULL;
+ ParticleCacheKey *par = NULL;
+ float par_co[3];
+ float par_orco[3];
+
+ if (ctx->totparent) {
+ if (i >= ctx->totparent) {
+ pa = &psys->particles[cpa->parent];
+ /* this is now threadsafe, virtual parents are calculated before rest of children */
+ BLI_assert(cpa->parent < psys->totchildcache);
+ par = cache[cpa->parent];
+ }
+ }
+ else if (cpa->parent >= 0) {
+ pa = &psys->particles[cpa->parent];
+ par = pcache[cpa->parent];
+
+ /* If particle is unexisting, try to pick a viable parent from particles used for interpolation. */
+ for (k = 0; k < 4 && pa && (pa->flag & PARS_UNEXIST); k++) {
+ if (cpa->pa[k] >= 0) {
+ pa = &psys->particles[cpa->pa[k]];
+ par = pcache[cpa->pa[k]];
+ }
+ }
+
+ if (pa->flag & PARS_UNEXIST) pa = NULL;
+ }
+
+ if (pa) {
+ ListBase modifiers;
+ BLI_listbase_clear(&modifiers);
+
+ psys_particle_on_emitter(ctx->sim.psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset,
+ par_co, NULL, NULL, NULL, par_orco, NULL);
+
+ psys_apply_child_modifiers(ctx, &modifiers, cpa, &ptex, orco, ornor, hairmat, child_keys, par, par_orco);
+ }
+ else
+ zero_v3(par_orco);
+ }
+
+ /* Hide virtual parents */
+ if (i < ctx->totparent)
+ child_keys->segments = -1;
+}
+
+static void exec_child_path_cache(TaskPool * __restrict UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ ParticleTask *task = taskdata;
+ ParticleThreadContext *ctx = task->ctx;
+ ParticleSystem *psys = ctx->sim.psys;
+ ParticleCacheKey **cache = psys->childcache;
+ ChildParticle *cpa;
+ int i;
+
+ cpa = psys->child + task->begin;
+ for (i = task->begin; i < task->end; ++i, ++cpa) {
+ BLI_assert(i < psys->totchildcache);
+ psys_thread_create_path(task, cpa, cache[i], i);
+ }
+}
+
+void psys_cache_child_paths(
+ ParticleSimulationData *sim, float cfra,
+ const bool editupdate, const bool use_render_params)
+{
+ TaskScheduler *task_scheduler;
+ TaskPool *task_pool;
+ ParticleThreadContext ctx;
+ ParticleTask *tasks_parent, *tasks_child;
+ int numtasks_parent, numtasks_child;
+ int i, totchild, totparent;
+
+ if (sim->psys->flag & PSYS_GLOBAL_HAIR)
+ return;
+
+ /* create a task pool for child path tasks */
+ if (!psys_thread_context_init_path(&ctx, sim, sim->scene, cfra, editupdate, use_render_params))
+ return;
+
+ task_scheduler = BLI_task_scheduler_get();
+ task_pool = BLI_task_pool_create(task_scheduler, &ctx);
+ totchild = ctx.totchild;
+ totparent = ctx.totparent;
+
+ if (editupdate && sim->psys->childcache && totchild == sim->psys->totchildcache) {
+ ; /* just overwrite the existing cache */
+ }
+ else {
+ /* clear out old and create new empty path cache */
+ free_child_path_cache(sim->psys);
+
+ sim->psys->childcache = psys_alloc_path_cache_buffers(&sim->psys->childcachebufs, totchild, ctx.segments + ctx.extra_segments + 1);
+ sim->psys->totchildcache = totchild;
+ }
+
+ /* cache parent paths */
+ ctx.parent_pass = 1;
+ psys_tasks_create(&ctx, 0, totparent, &tasks_parent, &numtasks_parent);
+ for (i = 0; i < numtasks_parent; ++i) {
+ ParticleTask *task = &tasks_parent[i];
+
+ psys_task_init_path(task, sim);
+ BLI_task_pool_push(task_pool, exec_child_path_cache, task, false, TASK_PRIORITY_LOW);
+ }
+ BLI_task_pool_work_and_wait(task_pool);
+
+ /* cache child paths */
+ ctx.parent_pass = 0;
+ psys_tasks_create(&ctx, totparent, totchild, &tasks_child, &numtasks_child);
+ for (i = 0; i < numtasks_child; ++i) {
+ ParticleTask *task = &tasks_child[i];
+
+ psys_task_init_path(task, sim);
+ BLI_task_pool_push(task_pool, exec_child_path_cache, task, false, TASK_PRIORITY_LOW);
+ }
+ BLI_task_pool_work_and_wait(task_pool);
+
+ BLI_task_pool_free(task_pool);
+
+ psys_tasks_free(tasks_parent, numtasks_parent);
+ psys_tasks_free(tasks_child, numtasks_child);
+
+ psys_thread_context_free(&ctx);
+}
+
+/* figure out incremental rotations along path starting from unit quat */
+static void cache_key_incremental_rotation(ParticleCacheKey *key0, ParticleCacheKey *key1, ParticleCacheKey *key2, float *prev_tangent, int i)
+{
+ float cosangle, angle, tangent[3], normal[3], q[4];
+
+ switch (i) {
+ case 0:
+ /* start from second key */
+ break;
+ case 1:
+ /* calculate initial tangent for incremental rotations */
+ sub_v3_v3v3(prev_tangent, key0->co, key1->co);
+ normalize_v3(prev_tangent);
+ unit_qt(key1->rot);
+ break;
+ default:
+ sub_v3_v3v3(tangent, key0->co, key1->co);
+ normalize_v3(tangent);
+
+ cosangle = dot_v3v3(tangent, prev_tangent);
+
+ /* note we do the comparison on cosangle instead of
+ * angle, since floating point accuracy makes it give
+ * different results across platforms */
+ if (cosangle > 0.999999f) {
+ copy_v4_v4(key1->rot, key2->rot);
+ }
+ else {
+ angle = saacos(cosangle);
+ cross_v3_v3v3(normal, prev_tangent, tangent);
+ axis_angle_to_quat(q, normal, angle);
+ mul_qt_qtqt(key1->rot, q, key2->rot);
+ }
+
+ copy_v3_v3(prev_tangent, tangent);
+ }
+}
+
+/**
+ * Calculates paths ready for drawing/rendering
+ * - Useful for making use of opengl vertex arrays for super fast strand drawing.
+ * - Makes child strands possible and creates them too into the cache.
+ * - Cached path data is also used to determine cut position for the editmode tool. */
+void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_render_params)
+{
+ PARTICLE_PSMD;
+ ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleCacheKey *ca, **cache;
+
+ DerivedMesh *hair_dm = (psys->part->type == PART_HAIR && psys->flag & PSYS_HAIR_DYNAMICS) ? psys->hair_out_dm : NULL;
+
+ ParticleKey result;
+
+ Material *ma;
+ ParticleInterpolationData pind;
+ ParticleTexture ptex;
+
+ PARTICLE_P;
+
+ float birthtime = 0.0, dietime = 0.0;
+ float t, time = 0.0, dfra = 1.0 /* , frs_sec = sim->scene->r.frs_sec*/ /*UNUSED*/;
+ float col[4] = {0.5f, 0.5f, 0.5f, 1.0f};
+ float prev_tangent[3] = {0.0f, 0.0f, 0.0f}, hairmat[4][4];
+ float rotmat[3][3];
+ int k;
+ int segments = (int)pow(2.0, (double)((psys->renderdata || use_render_params) ? part->ren_step : part->draw_step));
+ int totpart = psys->totpart;
+ float length, vec[3];
+ float *vg_effector = NULL;
+ float *vg_length = NULL, pa_length = 1.0f;
+ int keyed, baked;
+
+ /* we don't have anything valid to create paths from so let's quit here */
+ if ((psys->flag & PSYS_HAIR_DONE || psys->flag & PSYS_KEYED || psys->pointcache) == 0)
+ return;
+
+ if (psys_in_edit_mode(sim->scene, psys))
+ if (psys->renderdata == 0 && (psys->edit == NULL || pset->flag & PE_DRAW_PART) == 0)
+ return;
+
+ keyed = psys->flag & PSYS_KEYED;
+ baked = psys->pointcache->mem_cache.first && psys->part->type != PART_HAIR;
+
+ /* clear out old and create new empty path cache */
+ psys_free_path_cache(psys, psys->edit);
+ cache = psys->pathcache = psys_alloc_path_cache_buffers(&psys->pathcachebufs, totpart, segments + 1);
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
+ ma = give_current_material(sim->ob, psys->part->omat);
+ if (ma && (psys->part->draw_col == PART_DRAW_COL_MAT))
+ copy_v3_v3(col, &ma->r);
+
+ if ((psys->flag & PSYS_GLOBAL_HAIR) == 0) {
+ if ((psys->part->flag & PART_CHILD_EFFECT) == 0)
+ vg_effector = psys_cache_vgroup(psmd->dm_final, psys, PSYS_VG_EFFECTOR);
+
+ if (!psys->totchild)
+ vg_length = psys_cache_vgroup(psmd->dm_final, psys, PSYS_VG_LENGTH);
+ }
+
+ /* ensure we have tessfaces to be used for mapping */
+ if (part->from != PART_FROM_VERT) {
+ DM_ensure_tessface(psmd->dm_final);
+ }
+
+ /*---first main loop: create all actual particles' paths---*/
+ LOOP_PARTICLES {
+ if (!psys->totchild) {
+ psys_get_texture(sim, pa, &ptex, PAMAP_LENGTH, 0.f);
+ pa_length = ptex.length * (1.0f - part->randlength * psys_frand(psys, psys->seed + p));
+ if (vg_length)
+ pa_length *= psys_particle_value_from_verts(psmd->dm_final, part->from, pa, vg_length);
+ }
+
+ pind.keyed = keyed;
+ pind.cache = baked ? psys->pointcache : NULL;
+ pind.epoint = NULL;
+ pind.bspline = (psys->part->flag & PART_HAIR_BSPLINE);
+ pind.dm = hair_dm;
+
+ memset(cache[p], 0, sizeof(*cache[p]) * (segments + 1));
+
+ cache[p]->segments = segments;
+
+ /*--get the first data points--*/
+ init_particle_interpolation(sim->ob, sim->psys, pa, &pind);
+
+ /* hairmat is needed for for non-hair particle too so we get proper rotations */
+ psys_mat_hair_to_global(sim->ob, psmd->dm_final, psys->part->from, pa, hairmat);
+ copy_v3_v3(rotmat[0], hairmat[2]);
+ copy_v3_v3(rotmat[1], hairmat[1]);
+ copy_v3_v3(rotmat[2], hairmat[0]);
+
+ if (part->draw & PART_ABS_PATH_TIME) {
+ birthtime = MAX2(pind.birthtime, part->path_start);
+ dietime = MIN2(pind.dietime, part->path_end);
+ }
+ else {
+ float tb = pind.birthtime;
+ birthtime = tb + part->path_start * (pind.dietime - tb);
+ dietime = tb + part->path_end * (pind.dietime - tb);
+ }
+
+ if (birthtime >= dietime) {
+ cache[p]->segments = -1;
+ continue;
+ }
+
+ dietime = birthtime + pa_length * (dietime - birthtime);
+
+ /*--interpolate actual path from data points--*/
+ for (k = 0, ca = cache[p]; k <= segments; k++, ca++) {
+ time = (float)k / (float)segments;
+ t = birthtime + time * (dietime - birthtime);
+ result.time = -t;
+ do_particle_interpolation(psys, p, pa, t, &pind, &result);
+ copy_v3_v3(ca->co, result.co);
+
+ /* dynamic hair is in object space */
+ /* keyed and baked are already in global space */
+ if (hair_dm)
+ mul_m4_v3(sim->ob->obmat, ca->co);
+ else if (!keyed && !baked && !(psys->flag & PSYS_GLOBAL_HAIR))
+ mul_m4_v3(hairmat, ca->co);
+
+ copy_v3_v3(ca->col, col);
+ }
+
+ if (part->type == PART_HAIR) {
+ HairKey *hkey;
+
+ for (k = 0, hkey = pa->hair; k < pa->totkey; ++k, ++hkey) {
+ mul_v3_m4v3(hkey->world_co, hairmat, hkey->co);
+ }
+ }
+
+ /*--modify paths and calculate rotation & velocity--*/
+
+ if (!(psys->flag & PSYS_GLOBAL_HAIR)) {
+ /* apply effectors */
+ if ((psys->part->flag & PART_CHILD_EFFECT) == 0) {
+ float effector = 1.0f;
+ if (vg_effector)
+ effector *= psys_particle_value_from_verts(psmd->dm_final, psys->part->from, pa, vg_effector);
+
+ sub_v3_v3v3(vec, (cache[p] + 1)->co, cache[p]->co);
+ length = len_v3(vec);
+
+ for (k = 1, ca = cache[p] + 1; k <= segments; k++, ca++)
+ do_path_effectors(sim, p, ca, k, segments, cache[p]->co, effector, dfra, cfra, &length, vec);
+ }
+
+ /* apply guide curves to path data */
+ if (sim->psys->effectors && (psys->part->flag & PART_CHILD_EFFECT) == 0) {
+ for (k = 0, ca = cache[p]; k <= segments; k++, ca++)
+ /* ca is safe to cast, since only co and vel are used */
+ do_guides(sim->psys->part, sim->psys->effectors, (ParticleKey *)ca, p, (float)k / (float)segments);
+ }
+
+ /* lattices have to be calculated separately to avoid mixups between effector calculations */
+ if (psys->lattice_deform_data) {
+ for (k = 0, ca = cache[p]; k <= segments; k++, ca++)
+ calc_latt_deform(psys->lattice_deform_data, ca->co, 1.0f);
+ }
+ }
+
+ /* finally do rotation & velocity */
+ for (k = 1, ca = cache[p] + 1; k <= segments; k++, ca++) {
+ cache_key_incremental_rotation(ca, ca - 1, ca - 2, prev_tangent, k);
+
+ if (k == segments)
+ copy_qt_qt(ca->rot, (ca - 1)->rot);
+
+ /* set velocity */
+ sub_v3_v3v3(ca->vel, ca->co, (ca - 1)->co);
+
+ if (k == 1)
+ copy_v3_v3((ca - 1)->vel, ca->vel);
+
+ ca->time = (float)k / (float)segments;
+ }
+ /* First rotation is based on emitting face orientation.
+ * This is way better than having flipping rotations resulting
+ * from using a global axis as a rotation pole (vec_to_quat()).
+ * It's not an ideal solution though since it disregards the
+ * initial tangent, but taking that in to account will allow
+ * the possibility of flipping again. -jahka
+ */
+ mat3_to_quat_is_ok(cache[p]->rot, rotmat);
+ }
+
+ psys->totcached = totpart;
+
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+
+ if (vg_effector)
+ MEM_freeN(vg_effector);
+
+ if (vg_length)
+ MEM_freeN(vg_length);
+}
+void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cfra, const bool use_render_params)
+{
+ ParticleCacheKey *ca, **cache = edit->pathcache;
+ ParticleEditSettings *pset = &scene->toolsettings->particle;
+
+ PTCacheEditPoint *point = NULL;
+ PTCacheEditKey *ekey = NULL;
+
+ ParticleSystem *psys = edit->psys;
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+ ParticleData *pa = psys ? psys->particles : NULL;
+
+ ParticleInterpolationData pind;
+ ParticleKey result;
+
+ float birthtime = 0.0f, dietime = 0.0f;
+ float t, time = 0.0f, keytime = 0.0f /*, frs_sec */;
+ float hairmat[4][4], rotmat[3][3], prev_tangent[3] = {0.0f, 0.0f, 0.0f};
+ int k, i;
+ int segments = 1 << pset->draw_step;
+ int totpart = edit->totpoint, recalc_set = 0;
+ float sel_col[3];
+ float nosel_col[3];
+
+ segments = MAX2(segments, 4);
+
+ if (!cache || edit->totpoint != edit->totcached) {
+ /* clear out old and create new empty path cache */
+ psys_free_path_cache(edit->psys, edit);
+ cache = edit->pathcache = psys_alloc_path_cache_buffers(&edit->pathcachebufs, totpart, segments + 1);
+
+ /* set flag for update (child particles check this too) */
+ for (i = 0, point = edit->points; i < totpart; i++, point++)
+ point->flag |= PEP_EDIT_RECALC;
+ recalc_set = 1;
+ }
+
+ /* frs_sec = (psys || edit->pid.flag & PTCACHE_VEL_PER_SEC) ? 25.0f : 1.0f; */ /* UNUSED */
+
+ if (pset->brushtype == PE_BRUSH_WEIGHT) {
+ ; /* use weight painting colors now... */
+ }
+ else {
+ sel_col[0] = (float)edit->sel_col[0] / 255.0f;
+ sel_col[1] = (float)edit->sel_col[1] / 255.0f;
+ sel_col[2] = (float)edit->sel_col[2] / 255.0f;
+ nosel_col[0] = (float)edit->nosel_col[0] / 255.0f;
+ nosel_col[1] = (float)edit->nosel_col[1] / 255.0f;
+ nosel_col[2] = (float)edit->nosel_col[2] / 255.0f;
+ }
+
+ /*---first main loop: create all actual particles' paths---*/
+ for (i = 0, point = edit->points; i < totpart; i++, pa += pa ? 1 : 0, point++) {
+ if (edit->totcached && !(point->flag & PEP_EDIT_RECALC))
+ continue;
+
+ if (point->totkey == 0)
+ continue;
+
+ ekey = point->keys;
+
+ pind.keyed = 0;
+ pind.cache = NULL;
+ pind.epoint = point;
+ pind.bspline = psys ? (psys->part->flag & PART_HAIR_BSPLINE) : 0;
+ pind.dm = NULL;
+
+
+ /* should init_particle_interpolation set this ? */
+ if (pset->brushtype == PE_BRUSH_WEIGHT) {
+ pind.hkey[0] = NULL;
+ /* pa != NULL since the weight brush is only available for hair */
+ pind.hkey[1] = pa->hair;
+ }
+
+
+ memset(cache[i], 0, sizeof(*cache[i]) * (segments + 1));
+
+ cache[i]->segments = segments;
+
+ /*--get the first data points--*/
+ init_particle_interpolation(ob, psys, pa, &pind);
+
+ if (psys) {
+ psys_mat_hair_to_global(ob, psmd->dm_final, psys->part->from, pa, hairmat);
+ copy_v3_v3(rotmat[0], hairmat[2]);
+ copy_v3_v3(rotmat[1], hairmat[1]);
+ copy_v3_v3(rotmat[2], hairmat[0]);
+ }
+
+ birthtime = pind.birthtime;
+ dietime = pind.dietime;
+
+ if (birthtime >= dietime) {
+ cache[i]->segments = -1;
+ continue;
+ }
+
+ /*--interpolate actual path from data points--*/
+ for (k = 0, ca = cache[i]; k <= segments; k++, ca++) {
+ time = (float)k / (float)segments;
+ t = birthtime + time * (dietime - birthtime);
+ result.time = -t;
+ do_particle_interpolation(psys, i, pa, t, &pind, &result);
+ copy_v3_v3(ca->co, result.co);
+
+ /* non-hair points are already in global space */
+ if (psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
+ mul_m4_v3(hairmat, ca->co);
+
+ if (k) {
+ cache_key_incremental_rotation(ca, ca - 1, ca - 2, prev_tangent, k);
+
+ if (k == segments)
+ copy_qt_qt(ca->rot, (ca - 1)->rot);
+
+ /* set velocity */
+ sub_v3_v3v3(ca->vel, ca->co, (ca - 1)->co);
+
+ if (k == 1)
+ copy_v3_v3((ca - 1)->vel, ca->vel);
+ }
+ }
+ else {
+ ca->vel[0] = ca->vel[1] = 0.0f;
+ ca->vel[2] = 1.0f;
+ }
+
+ /* selection coloring in edit mode */
+ if (pset->brushtype == PE_BRUSH_WEIGHT) {
+ float t2;
+
+ if (k == 0) {
+ weight_to_rgb(ca->col, pind.hkey[1]->weight);
+ }
+ else {
+ float w1[3], w2[3];
+ keytime = (t - (*pind.ekey[0]->time)) / ((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
+
+ weight_to_rgb(w1, pind.hkey[0]->weight);
+ weight_to_rgb(w2, pind.hkey[1]->weight);
+
+ interp_v3_v3v3(ca->col, w1, w2, keytime);
+ }
+
+ /* at the moment this is only used for weight painting.
+ * will need to move out of this check if its used elsewhere. */
+ t2 = birthtime + ((float)k / (float)segments) * (dietime - birthtime);
+
+ while (pind.hkey[1]->time < t2) pind.hkey[1]++;
+ pind.hkey[0] = pind.hkey[1] - 1;
+ }
+ else {
+ if ((ekey + (pind.ekey[0] - point->keys))->flag & PEK_SELECT) {
+ if ((ekey + (pind.ekey[1] - point->keys))->flag & PEK_SELECT) {
+ copy_v3_v3(ca->col, sel_col);
+ }
+ else {
+ keytime = (t - (*pind.ekey[0]->time)) / ((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
+ interp_v3_v3v3(ca->col, sel_col, nosel_col, keytime);
+ }
+ }
+ else {
+ if ((ekey + (pind.ekey[1] - point->keys))->flag & PEK_SELECT) {
+ keytime = (t - (*pind.ekey[0]->time)) / ((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
+ interp_v3_v3v3(ca->col, nosel_col, sel_col, keytime);
+ }
+ else {
+ copy_v3_v3(ca->col, nosel_col);
+ }
+ }
+ }
+
+ ca->time = t;
+ }
+ if (psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
+ /* First rotation is based on emitting face orientation.
+ * This is way better than having flipping rotations resulting
+ * from using a global axis as a rotation pole (vec_to_quat()).
+ * It's not an ideal solution though since it disregards the
+ * initial tangent, but taking that in to account will allow
+ * the possibility of flipping again. -jahka
+ */
+ mat3_to_quat_is_ok(cache[i]->rot, rotmat);
+ }
+ }
+
+ edit->totcached = totpart;
+
+ if (psys) {
+ ParticleSimulationData sim = {0};
+ sim.scene = scene;
+ sim.ob = ob;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(ob, psys);
+
+ psys_cache_child_paths(&sim, cfra, true, use_render_params);
+ }
+
+ /* clear recalc flag if set here */
+ if (recalc_set) {
+ for (i = 0, point = edit->points; i < totpart; i++, point++)
+ point->flag &= ~PEP_EDIT_RECALC;
+ }
+}
+/************************************************/
+/* Particle Key handling */
+/************************************************/
+void copy_particle_key(ParticleKey *to, ParticleKey *from, int time)
+{
+ if (time) {
+ memcpy(to, from, sizeof(ParticleKey));
+ }
+ else {
+ float to_time = to->time;
+ memcpy(to, from, sizeof(ParticleKey));
+ to->time = to_time;
+ }
+}
+void psys_get_from_key(ParticleKey *key, float loc[3], float vel[3], float rot[4], float *time)
+{
+ if (loc) copy_v3_v3(loc, key->co);
+ if (vel) copy_v3_v3(vel, key->vel);
+ if (rot) copy_qt_qt(rot, key->rot);
+ if (time) *time = key->time;
+}
+/*-------changing particle keys from space to another-------*/
+#if 0
+static void key_from_object(Object *ob, ParticleKey *key)
+{
+ float q[4];
+
+ add_v3_v3(key->vel, key->co);
+
+ mul_m4_v3(ob->obmat, key->co);
+ mul_m4_v3(ob->obmat, key->vel);
+ mat4_to_quat(q, ob->obmat);
+
+ sub_v3_v3v3(key->vel, key->vel, key->co);
+ mul_qt_qtqt(key->rot, q, key->rot);
+}
+#endif
+
+static void triatomat(float *v1, float *v2, float *v3, float (*uv)[2], float mat[4][4])
+{
+ float det, w1, w2, d1[2], d2[2];
+
+ memset(mat, 0, sizeof(float) * 4 * 4);
+ mat[3][3] = 1.0f;
+
+ /* first axis is the normal */
+ normal_tri_v3(mat[2], v1, v2, v3);
+
+ /* second axis along (1, 0) in uv space */
+ if (uv) {
+ d1[0] = uv[1][0] - uv[0][0];
+ d1[1] = uv[1][1] - uv[0][1];
+ d2[0] = uv[2][0] - uv[0][0];
+ d2[1] = uv[2][1] - uv[0][1];
+
+ det = d2[0] * d1[1] - d2[1] * d1[0];
+
+ if (det != 0.0f) {
+ det = 1.0f / det;
+ w1 = -d2[1] * det;
+ w2 = d1[1] * det;
+
+ mat[1][0] = w1 * (v2[0] - v1[0]) + w2 * (v3[0] - v1[0]);
+ mat[1][1] = w1 * (v2[1] - v1[1]) + w2 * (v3[1] - v1[1]);
+ mat[1][2] = w1 * (v2[2] - v1[2]) + w2 * (v3[2] - v1[2]);
+ normalize_v3(mat[1]);
+ }
+ else
+ mat[1][0] = mat[1][1] = mat[1][2] = 0.0f;
+ }
+ else {
+ sub_v3_v3v3(mat[1], v2, v1);
+ normalize_v3(mat[1]);
+ }
+
+ /* third as a cross product */
+ cross_v3_v3v3(mat[0], mat[1], mat[2]);
+}
+
+static void psys_face_mat(Object *ob, DerivedMesh *dm, ParticleData *pa, float mat[4][4], int orco)
+{
+ float v[3][3];
+ MFace *mface;
+ OrigSpaceFace *osface;
+ float (*orcodata)[3];
+
+ int i = (ELEM(pa->num_dmcache, DMCACHE_ISCHILD, DMCACHE_NOTFOUND)) ? pa->num : pa->num_dmcache;
+ if (i == -1 || i >= dm->getNumTessFaces(dm)) { unit_m4(mat); return; }
+
+ mface = dm->getTessFaceData(dm, i, CD_MFACE);
+ osface = dm->getTessFaceData(dm, i, CD_ORIGSPACE);
+
+ if (orco && (orcodata = dm->getVertDataArray(dm, CD_ORCO))) {
+ copy_v3_v3(v[0], orcodata[mface->v1]);
+ copy_v3_v3(v[1], orcodata[mface->v2]);
+ copy_v3_v3(v[2], orcodata[mface->v3]);
+
+ /* ugly hack to use non-transformed orcos, since only those
+ * give symmetric results for mirroring in particle mode */
+ if (DM_get_vert_data_layer(dm, CD_ORIGINDEX))
+ BKE_mesh_orco_verts_transform(ob->data, v, 3, 1);
+ }
+ else {
+ dm->getVertCo(dm, mface->v1, v[0]);
+ dm->getVertCo(dm, mface->v2, v[1]);
+ dm->getVertCo(dm, mface->v3, v[2]);
+ }
+
+ triatomat(v[0], v[1], v[2], (osface) ? osface->uv : NULL, mat);
+}
+
+void psys_mat_hair_to_object(Object *UNUSED(ob), DerivedMesh *dm, short from, ParticleData *pa, float hairmat[4][4])
+{
+ float vec[3];
+
+ /* can happen when called from a different object's modifier */
+ if (!dm) {
+ unit_m4(hairmat);
+ return;
+ }
+
+ psys_face_mat(0, dm, pa, hairmat, 0);
+ psys_particle_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, 0, 0);
+ copy_v3_v3(hairmat[3], vec);
+}
+
+void psys_mat_hair_to_orco(Object *ob, DerivedMesh *dm, short from, ParticleData *pa, float hairmat[4][4])
+{
+ float vec[3], orco[3];
+
+ psys_face_mat(ob, dm, pa, hairmat, 1);
+ psys_particle_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, orco, 0);
+
+ /* see psys_face_mat for why this function is called */
+ if (DM_get_vert_data_layer(dm, CD_ORIGINDEX))
+ BKE_mesh_orco_verts_transform(ob->data, &orco, 1, 1);
+ copy_v3_v3(hairmat[3], orco);
+}
+
+void psys_vec_rot_to_face(DerivedMesh *dm, ParticleData *pa, float vec[3])
+{
+ float mat[4][4];
+
+ psys_face_mat(0, dm, pa, mat, 0);
+ transpose_m4(mat); /* cheap inverse for rotation matrix */
+ mul_mat3_m4_v3(mat, vec);
+}
+
+void psys_mat_hair_to_global(Object *ob, DerivedMesh *dm, short from, ParticleData *pa, float hairmat[4][4])
+{
+ float facemat[4][4];
+
+ psys_mat_hair_to_object(ob, dm, from, pa, facemat);
+
+ mul_m4_m4m4(hairmat, ob->obmat, facemat);
+}
+
+/************************************************/
+/* ParticleSettings handling */
+/************************************************/
+ModifierData *object_add_particle_system(Scene *scene, Object *ob, const char *name)
+{
+ ParticleSystem *psys;
+ ModifierData *md;
+ ParticleSystemModifierData *psmd;
+
+ if (!ob || ob->type != OB_MESH)
+ return NULL;
+
+ psys = ob->particlesystem.first;
+ for (; psys; psys = psys->next)
+ psys->flag &= ~PSYS_CURRENT;
+
+ psys = MEM_callocN(sizeof(ParticleSystem), "particle_system");
+ psys->pointcache = BKE_ptcache_add(&psys->ptcaches);
+ BLI_addtail(&ob->particlesystem, psys);
+
+ psys->part = psys_new_settings(DATA_("ParticleSettings"), NULL);
+
+ if (BLI_listbase_count_ex(&ob->particlesystem, 2) > 1)
+ BLI_snprintf(psys->name, sizeof(psys->name), DATA_("ParticleSystem %i"), BLI_listbase_count(&ob->particlesystem));
+ else
+ BLI_strncpy(psys->name, DATA_("ParticleSystem"), sizeof(psys->name));
+
+ md = modifier_new(eModifierType_ParticleSystem);
+
+ if (name)
+ BLI_strncpy_utf8(md->name, name, sizeof(md->name));
+ else
+ BLI_snprintf(md->name, sizeof(md->name), DATA_("ParticleSystem %i"), BLI_listbase_count(&ob->particlesystem));
+ modifier_unique_name(&ob->modifiers, md);
+
+ psmd = (ParticleSystemModifierData *) md;
+ psmd->psys = psys;
+ BLI_addtail(&ob->modifiers, md);
+
+ psys->totpart = 0;
+ psys->flag = PSYS_CURRENT;
+ psys->cfra = BKE_scene_frame_get_from_ctime(scene, CFRA + 1);
+
+ DAG_relations_tag_update(G.main);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
+ return md;
+}
+void object_remove_particle_system(Scene *UNUSED(scene), Object *ob)
+{
+ ParticleSystem *psys = psys_get_current(ob);
+ ParticleSystemModifierData *psmd;
+ ModifierData *md;
+
+ if (!psys)
+ return;
+
+ /* clear all other appearances of this pointer (like on smoke flow modifier) */
+ if ((md = modifiers_findByType(ob, eModifierType_Smoke))) {
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+ if ((smd->type == MOD_SMOKE_TYPE_FLOW) && smd->flow && smd->flow->psys)
+ if (smd->flow->psys == psys)
+ smd->flow->psys = NULL;
+ }
+
+ if ((md = modifiers_findByType(ob, eModifierType_DynamicPaint))) {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
+ if (pmd->brush && pmd->brush->psys)
+ if (pmd->brush->psys == psys)
+ pmd->brush->psys = NULL;
+ }
+
+ /* clear modifier */
+ psmd = psys_get_modifier(ob, psys);
+ BLI_remlink(&ob->modifiers, psmd);
+ modifier_free((ModifierData *)psmd);
+
+ /* clear particle system */
+ BLI_remlink(&ob->particlesystem, psys);
+ if (psys->part) {
+ id_us_min(&psys->part->id);
+ }
+ psys_free(ob, psys);
+
+ if (ob->particlesystem.first)
+ ((ParticleSystem *) ob->particlesystem.first)->flag |= PSYS_CURRENT;
+ else
+ ob->mode &= ~OB_MODE_PARTICLE_EDIT;
+
+ DAG_relations_tag_update(G.main);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+}
+
+static void default_particle_settings(ParticleSettings *part)
+{
+ part->type = PART_EMITTER;
+ part->distr = PART_DISTR_JIT;
+ part->draw_as = PART_DRAW_REND;
+ part->ren_as = PART_DRAW_HALO;
+ part->bb_uv_split = 1;
+ part->bb_align = PART_BB_VIEW;
+ part->bb_split_offset = PART_BB_OFF_LINEAR;
+ part->flag = PART_EDISTR | PART_TRAND | PART_HIDE_ADVANCED_HAIR;
+
+ part->sta = 1.0;
+ part->end = 200.0;
+ part->lifetime = 50.0;
+ part->jitfac = 1.0;
+ part->totpart = 1000;
+ part->grid_res = 10;
+ part->timetweak = 1.0;
+ part->courant_target = 0.2;
+
+ part->integrator = PART_INT_MIDPOINT;
+ part->phystype = PART_PHYS_NEWTON;
+ part->hair_step = 5;
+ part->keys_step = 5;
+ part->draw_step = 2;
+ part->ren_step = 3;
+ part->adapt_angle = 5;
+ part->adapt_pix = 3;
+ part->kink_axis = 2;
+ part->kink_amp_clump = 1.f;
+ part->kink_extra_steps = 4;
+ part->clump_noise_size = 1.0f;
+ part->reactevent = PART_EVENT_DEATH;
+ part->disp = 100;
+ part->from = PART_FROM_FACE;
+
+ part->normfac = 1.0f;
+
+ part->mass = 1.0;
+ part->size = 0.05;
+ part->childsize = 1.0;
+
+ part->rotmode = PART_ROT_VEL;
+ part->avemode = PART_AVE_VELOCITY;
+
+ part->child_nbr = 10;
+ part->ren_child_nbr = 100;
+ part->childrad = 0.2f;
+ part->childflat = 0.0f;
+ part->clumppow = 0.0f;
+ part->kink_amp = 0.2f;
+ part->kink_freq = 2.0;
+
+ part->rough1_size = 1.0;
+ part->rough2_size = 1.0;
+ part->rough_end_shape = 1.0;
+
+ part->clength = 1.0f;
+ part->clength_thres = 0.0f;
+
+ part->draw = PART_DRAW_EMITTER;
+ part->draw_line[0] = 0.5;
+ part->path_start = 0.0f;
+ part->path_end = 1.0f;
+
+ part->bb_size[0] = part->bb_size[1] = 1.0f;
+
+ part->keyed_loops = 1;
+
+ part->color_vec_max = 1.f;
+ part->draw_col = PART_DRAW_COL_MAT;
+
+ part->simplify_refsize = 1920;
+ part->simplify_rate = 1.0f;
+ part->simplify_transition = 0.1f;
+ part->simplify_viewport = 0.8;
+
+ if (!part->effector_weights)
+ part->effector_weights = BKE_add_effector_weights(NULL);
+
+ part->omat = 1;
+ part->use_modifier_stack = false;
+}
+
+
+ParticleSettings *psys_new_settings(const char *name, Main *main)
+{
+ ParticleSettings *part;
+
+ if (main == NULL)
+ main = G.main;
+
+ part = BKE_libblock_alloc(main, ID_PA, name);
+
+ default_particle_settings(part);
+
+ return part;
+}
+
+void BKE_particlesettings_clump_curve_init(ParticleSettings *part)
+{
+ CurveMapping *cumap = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
+
+ cumap->cm[0].curve[0].x = 0.0f;
+ cumap->cm[0].curve[0].y = 1.0f;
+ cumap->cm[0].curve[1].x = 1.0f;
+ cumap->cm[0].curve[1].y = 1.0f;
+
+ part->clumpcurve = cumap;
+}
+
+void BKE_particlesettings_rough_curve_init(ParticleSettings *part)
+{
+ CurveMapping *cumap = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
+
+ cumap->cm[0].curve[0].x = 0.0f;
+ cumap->cm[0].curve[0].y = 1.0f;
+ cumap->cm[0].curve[1].x = 1.0f;
+ cumap->cm[0].curve[1].y = 1.0f;
+
+ part->roughcurve = cumap;
+}
+
+ParticleSettings *BKE_particlesettings_copy(Main *bmain, ParticleSettings *part)
+{
+ ParticleSettings *partn;
+ int a;
+
+ partn = BKE_libblock_copy(bmain, &part->id);
+
+ partn->pd = MEM_dupallocN(part->pd);
+ partn->pd2 = MEM_dupallocN(part->pd2);
+ partn->effector_weights = MEM_dupallocN(part->effector_weights);
+ partn->fluid = MEM_dupallocN(part->fluid);
+
+ if (part->clumpcurve)
+ partn->clumpcurve = curvemapping_copy(part->clumpcurve);
+ if (part->roughcurve)
+ partn->roughcurve = curvemapping_copy(part->roughcurve);
+
+ partn->boids = boid_copy_settings(part->boids);
+
+ for (a = 0; a < MAX_MTEX; a++) {
+ if (part->mtex[a]) {
+ partn->mtex[a] = MEM_mallocN(sizeof(MTex), "psys_copy_tex");
+ memcpy(partn->mtex[a], part->mtex[a], sizeof(MTex));
+ id_us_plus((ID *)partn->mtex[a]->tex);
+ }
+ }
+
+ BLI_duplicatelist(&partn->dupliweights, &part->dupliweights);
+
+ BKE_id_copy_ensure_local(bmain, &part->id, &partn->id);
+
+ return partn;
+}
+
+void BKE_particlesettings_make_local(Main *bmain, ParticleSettings *part, const bool lib_local)
+{
+ BKE_id_make_local_generic(bmain, &part->id, true, lib_local);
+}
+
+/************************************************/
+/* Textures */
+/************************************************/
+
+static int get_particle_uv(DerivedMesh *dm, ParticleData *pa, int face_index, const float fuv[4], char *name, float *texco)
+{
+ MFace *mf;
+ MTFace *tf;
+ int i;
+
+ tf = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, name);
+
+ if (tf == NULL)
+ tf = CustomData_get_layer(&dm->faceData, CD_MTFACE);
+
+ if (tf == NULL)
+ return 0;
+
+ if (pa) {
+ i = ELEM(pa->num_dmcache, DMCACHE_NOTFOUND, DMCACHE_ISCHILD) ? pa->num : pa->num_dmcache;
+ if (i >= dm->getNumTessFaces(dm))
+ i = -1;
+ }
+ else
+ i = face_index;
+
+ if (i == -1) {
+ texco[0] = 0.0f;
+ texco[1] = 0.0f;
+ texco[2] = 0.0f;
+ }
+ else {
+ mf = dm->getTessFaceData(dm, i, CD_MFACE);
+
+ psys_interpolate_uvs(&tf[i], mf->v4, fuv, texco);
+
+ texco[0] = texco[0] * 2.0f - 1.0f;
+ texco[1] = texco[1] * 2.0f - 1.0f;
+ texco[2] = 0.0f;
+ }
+
+ return 1;
+}
+
+#define SET_PARTICLE_TEXTURE(type, pvalue, texfac) \
+ if ((event & mtex->mapto) & type) { \
+ pvalue = texture_value_blend(def, pvalue, value, texfac, blend); \
+ } (void)0
+
+#define CLAMP_PARTICLE_TEXTURE_POS(type, pvalue) \
+ if (event & type) { \
+ CLAMP(pvalue, 0.0f, 1.0f); \
+ } (void)0
+
+#define CLAMP_WARP_PARTICLE_TEXTURE_POS(type, pvalue) \
+ if (event & type) { \
+ if (pvalue < 0.0f) \
+ pvalue = 1.0f + pvalue; \
+ CLAMP(pvalue, 0.0f, 1.0f); \
+ } (void)0
+
+#define CLAMP_PARTICLE_TEXTURE_POSNEG(type, pvalue) \
+ if (event & type) { \
+ CLAMP(pvalue, -1.0f, 1.0f); \
+ } (void)0
+
+static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSettings *part, ParticleData *par, int child_index, int face_index, const float fw[4], float *orco, ParticleTexture *ptex, int event, float cfra)
+{
+ MTex *mtex, **mtexp = part->mtex;
+ int m;
+ float value, rgba[4], texvec[3];
+
+ ptex->ivel = ptex->life = ptex->exist = ptex->size = ptex->damp =
+ ptex->gravity = ptex->field = ptex->time = ptex->clump = ptex->kink_freq = ptex->kink_amp =
+ ptex->effector = ptex->rough1 = ptex->rough2 = ptex->roughe = 1.0f;
+
+ ptex->length = 1.0f - part->randlength * psys_frand(psys, child_index + 26);
+ ptex->length *= part->clength_thres < psys_frand(psys, child_index + 27) ? part->clength : 1.0f;
+
+ for (m = 0; m < MAX_MTEX; m++, mtexp++) {
+ mtex = *mtexp;
+ if (mtex && mtex->tex && mtex->mapto) {
+ float def = mtex->def_var;
+ short blend = mtex->blendtype;
+ short texco = mtex->texco;
+
+ if (ELEM(texco, TEXCO_UV, TEXCO_ORCO) && (ELEM(part->from, PART_FROM_FACE, PART_FROM_VOLUME) == 0 || part->distr == PART_DISTR_GRID))
+ texco = TEXCO_GLOB;
+
+ switch (texco) {
+ case TEXCO_GLOB:
+ copy_v3_v3(texvec, par->state.co);
+ break;
+ case TEXCO_OBJECT:
+ copy_v3_v3(texvec, par->state.co);
+ if (mtex->object)
+ mul_m4_v3(mtex->object->imat, texvec);
+ break;
+ case TEXCO_UV:
+ if (fw && get_particle_uv(dm, NULL, face_index, fw, mtex->uvname, texvec))
+ break;
+ /* no break, failed to get uv's, so let's try orco's */
+ case TEXCO_ORCO:
+ copy_v3_v3(texvec, orco);
+ break;
+ case TEXCO_PARTICLE:
+ /* texture coordinates in range [-1, 1] */
+ texvec[0] = 2.f * (cfra - par->time) / (par->dietime - par->time) - 1.f;
+ texvec[1] = 0.f;
+ texvec[2] = 0.f;
+ break;
+ }
+
+ externtex(mtex, texvec, &value, rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false, false);
+
+ if ((event & mtex->mapto) & PAMAP_ROUGH)
+ ptex->rough1 = ptex->rough2 = ptex->roughe = texture_value_blend(def, ptex->rough1, value, mtex->roughfac, blend);
+
+ SET_PARTICLE_TEXTURE(PAMAP_LENGTH, ptex->length, mtex->lengthfac);
+ SET_PARTICLE_TEXTURE(PAMAP_CLUMP, ptex->clump, mtex->clumpfac);
+ SET_PARTICLE_TEXTURE(PAMAP_KINK_AMP, ptex->kink_amp, mtex->kinkampfac);
+ SET_PARTICLE_TEXTURE(PAMAP_KINK_FREQ, ptex->kink_freq, mtex->kinkfac);
+ SET_PARTICLE_TEXTURE(PAMAP_DENS, ptex->exist, mtex->padensfac);
+ }
+ }
+
+ CLAMP_PARTICLE_TEXTURE_POS(PAMAP_LENGTH, ptex->length);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_CLUMP, ptex->clump);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_KINK_AMP, ptex->kink_amp);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_KINK_FREQ, ptex->kink_freq);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_ROUGH, ptex->rough1);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_DENS, ptex->exist);
+}
+void psys_get_texture(ParticleSimulationData *sim, ParticleData *pa, ParticleTexture *ptex, int event, float cfra)
+{
+ Object *ob = sim->ob;
+ Mesh *me = (Mesh *)ob->data;
+ ParticleSettings *part = sim->psys->part;
+ MTex **mtexp = part->mtex;
+ MTex *mtex;
+ int m;
+ float value, rgba[4], co[3], texvec[3];
+ int setvars = 0;
+
+ /* initialize ptex */
+ ptex->ivel = ptex->life = ptex->exist = ptex->size = ptex->damp =
+ ptex->gravity = ptex->field = ptex->length = ptex->clump = ptex->kink_freq = ptex->kink_amp =
+ ptex->effector = ptex->rough1 = ptex->rough2 = ptex->roughe = 1.0f;
+
+ ptex->time = (float)(pa - sim->psys->particles) / (float)sim->psys->totpart;
+
+ for (m = 0; m < MAX_MTEX; m++, mtexp++) {
+ mtex = *mtexp;
+ if (mtex && mtex->tex && mtex->mapto) {
+ float def = mtex->def_var;
+ short blend = mtex->blendtype;
+ short texco = mtex->texco;
+
+ if (texco == TEXCO_UV && (ELEM(part->from, PART_FROM_FACE, PART_FROM_VOLUME) == 0 || part->distr == PART_DISTR_GRID))
+ texco = TEXCO_GLOB;
+
+ switch (texco) {
+ case TEXCO_GLOB:
+ copy_v3_v3(texvec, pa->state.co);
+ break;
+ case TEXCO_OBJECT:
+ copy_v3_v3(texvec, pa->state.co);
+ if (mtex->object)
+ mul_m4_v3(mtex->object->imat, texvec);
+ break;
+ case TEXCO_UV:
+ if (get_particle_uv(sim->psmd->dm_final, pa, 0, pa->fuv, mtex->uvname, texvec))
+ break;
+ /* no break, failed to get uv's, so let's try orco's */
+ case TEXCO_ORCO:
+ psys_particle_on_emitter(sim->psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, co, 0, 0, 0, texvec, 0);
+
+ if (me->bb == NULL || (me->bb->flag & BOUNDBOX_DIRTY)) {
+ BKE_mesh_texspace_calc(me);
+ }
+ sub_v3_v3(texvec, me->loc);
+ if (me->size[0] != 0.0f) texvec[0] /= me->size[0];
+ if (me->size[1] != 0.0f) texvec[1] /= me->size[1];
+ if (me->size[2] != 0.0f) texvec[2] /= me->size[2];
+ break;
+ case TEXCO_PARTICLE:
+ /* texture coordinates in range [-1, 1] */
+ texvec[0] = 2.f * (cfra - pa->time) / (pa->dietime - pa->time) - 1.f;
+ if (sim->psys->totpart > 0)
+ texvec[1] = 2.f * (float)(pa - sim->psys->particles) / (float)sim->psys->totpart - 1.f;
+ else
+ texvec[1] = 0.0f;
+ texvec[2] = 0.f;
+ break;
+ }
+
+ externtex(mtex, texvec, &value, rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false, false);
+
+ if ((event & mtex->mapto) & PAMAP_TIME) {
+ /* the first time has to set the base value for time regardless of blend mode */
+ if ((setvars & MAP_PA_TIME) == 0) {
+ int flip = (mtex->timefac < 0.0f);
+ float timefac = fabsf(mtex->timefac);
+ ptex->time *= 1.0f - timefac;
+ ptex->time += timefac * ((flip) ? 1.0f - value : value);
+ setvars |= MAP_PA_TIME;
+ }
+ else
+ ptex->time = texture_value_blend(def, ptex->time, value, mtex->timefac, blend);
+ }
+ SET_PARTICLE_TEXTURE(PAMAP_LIFE, ptex->life, mtex->lifefac);
+ SET_PARTICLE_TEXTURE(PAMAP_DENS, ptex->exist, mtex->padensfac);
+ SET_PARTICLE_TEXTURE(PAMAP_SIZE, ptex->size, mtex->sizefac);
+ SET_PARTICLE_TEXTURE(PAMAP_IVEL, ptex->ivel, mtex->ivelfac);
+ SET_PARTICLE_TEXTURE(PAMAP_FIELD, ptex->field, mtex->fieldfac);
+ SET_PARTICLE_TEXTURE(PAMAP_GRAVITY, ptex->gravity, mtex->gravityfac);
+ SET_PARTICLE_TEXTURE(PAMAP_DAMP, ptex->damp, mtex->dampfac);
+ SET_PARTICLE_TEXTURE(PAMAP_LENGTH, ptex->length, mtex->lengthfac);
+ }
+ }
+
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_TIME, ptex->time);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_LIFE, ptex->life);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_DENS, ptex->exist);
+ CLAMP_PARTICLE_TEXTURE_POS(PAMAP_SIZE, ptex->size);
+ CLAMP_PARTICLE_TEXTURE_POSNEG(PAMAP_IVEL, ptex->ivel);
+ CLAMP_PARTICLE_TEXTURE_POSNEG(PAMAP_FIELD, ptex->field);
+ CLAMP_PARTICLE_TEXTURE_POSNEG(PAMAP_GRAVITY, ptex->gravity);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_DAMP, ptex->damp);
+ CLAMP_PARTICLE_TEXTURE_POS(PAMAP_LENGTH, ptex->length);
+}
+/************************************************/
+/* Particle State */
+/************************************************/
+float psys_get_timestep(ParticleSimulationData *sim)
+{
+ return 0.04f * sim->psys->part->timetweak;
+}
+float psys_get_child_time(ParticleSystem *psys, ChildParticle *cpa, float cfra, float *birthtime, float *dietime)
+{
+ ParticleSettings *part = psys->part;
+ float time, life;
+
+ if (part->childtype == PART_CHILD_FACES) {
+ int w = 0;
+ time = 0.0;
+ while (w < 4 && cpa->pa[w] >= 0) {
+ time += cpa->w[w] * (psys->particles + cpa->pa[w])->time;
+ w++;
+ }
+
+ life = part->lifetime * (1.0f - part->randlife * psys_frand(psys, cpa - psys->child + 25));
+ }
+ else {
+ ParticleData *pa = psys->particles + cpa->parent;
+
+ time = pa->time;
+ life = pa->lifetime;
+ }
+
+ if (birthtime)
+ *birthtime = time;
+ if (dietime)
+ *dietime = time + life;
+
+ return (cfra - time) / life;
+}
+float psys_get_child_size(ParticleSystem *psys, ChildParticle *cpa, float UNUSED(cfra), float *UNUSED(pa_time))
+{
+ ParticleSettings *part = psys->part;
+ float size; // time XXX
+
+ if (part->childtype == PART_CHILD_FACES)
+ size = part->size;
+ else
+ size = psys->particles[cpa->parent].size;
+
+ size *= part->childsize;
+
+ if (part->childrandsize != 0.0f)
+ size *= 1.0f - part->childrandsize * psys_frand(psys, cpa - psys->child + 26);
+
+ return size;
+}
+static void get_child_modifier_parameters(ParticleSettings *part, ParticleThreadContext *ctx, ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex)
+{
+ ParticleSystem *psys = ctx->sim.psys;
+ int i = cpa - psys->child;
+
+ get_cpa_texture(ctx->dm, psys, part, psys->particles + cpa->pa[0], i, cpa_num, cpa_fuv, orco, ptex, PAMAP_DENS | PAMAP_CHILD, psys->cfra);
+
+
+ if (ptex->exist < psys_frand(psys, i + 24))
+ return;
+
+ if (ctx->vg_length)
+ ptex->length *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_length);
+ if (ctx->vg_clump)
+ ptex->clump *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_clump);
+ if (ctx->vg_kink)
+ ptex->kink_freq *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_kink);
+ if (ctx->vg_rough1)
+ ptex->rough1 *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_rough1);
+ if (ctx->vg_rough2)
+ ptex->rough2 *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_rough2);
+ if (ctx->vg_roughe)
+ ptex->roughe *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_roughe);
+ if (ctx->vg_effector)
+ ptex->effector *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_effector);
+}
+/* get's hair (or keyed) particles state at the "path time" specified in state->time */
+void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *state, const bool vel)
+{
+ PARTICLE_PSMD;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = sim->psys->part;
+ Material *ma = give_current_material(sim->ob, part->omat);
+ ParticleData *pa;
+ ChildParticle *cpa;
+ ParticleTexture ptex;
+ ParticleKey *par = 0, keys[4], tstate;
+ ParticleThreadContext ctx; /* fake thread context for child modifiers */
+ ParticleInterpolationData pind;
+
+ float t;
+ float co[3], orco[3];
+ float hairmat[4][4];
+ int totpart = psys->totpart;
+ int totchild = psys->totchild;
+ short between = 0, edit = 0;
+
+ int keyed = part->phystype & PART_PHYS_KEYED && psys->flag & PSYS_KEYED;
+ int cached = !keyed && part->type != PART_HAIR;
+
+ float *cpa_fuv; int cpa_num; short cpa_from;
+
+ /* initialize keys to zero */
+ memset(keys, 0, 4 * sizeof(ParticleKey));
+
+ t = state->time;
+ CLAMP(t, 0.0f, 1.0f);
+
+ if (p < totpart) {
+ /* interpolate pathcache directly if it exist */
+ if (psys->pathcache) {
+ ParticleCacheKey result;
+ interpolate_pathcache(psys->pathcache[p], t, &result);
+ copy_v3_v3(state->co, result.co);
+ copy_v3_v3(state->vel, result.vel);
+ copy_qt_qt(state->rot, result.rot);
+ }
+ /* otherwise interpolate with other means */
+ else {
+ pa = psys->particles + p;
+
+ pind.keyed = keyed;
+ pind.cache = cached ? psys->pointcache : NULL;
+ pind.epoint = NULL;
+ pind.bspline = (psys->part->flag & PART_HAIR_BSPLINE);
+ /* pind.dm disabled in editmode means we don't get effectors taken into
+ * account when subdividing for instance */
+ pind.dm = psys_in_edit_mode(sim->scene, psys) ? NULL : psys->hair_out_dm;
+ init_particle_interpolation(sim->ob, psys, pa, &pind);
+ do_particle_interpolation(psys, p, pa, t, &pind, state);
+
+ if (pind.dm) {
+ mul_m4_v3(sim->ob->obmat, state->co);
+ mul_mat3_m4_v3(sim->ob->obmat, state->vel);
+ }
+ else if (!keyed && !cached && !(psys->flag & PSYS_GLOBAL_HAIR)) {
+ if ((pa->flag & PARS_REKEY) == 0) {
+ psys_mat_hair_to_global(sim->ob, sim->psmd->dm_final, part->from, pa, hairmat);
+ mul_m4_v3(hairmat, state->co);
+ mul_mat3_m4_v3(hairmat, state->vel);
+
+ if (sim->psys->effectors && (part->flag & PART_CHILD_GUIDE) == 0) {
+ do_guides(sim->psys->part, sim->psys->effectors, state, p, state->time);
+ /* TODO: proper velocity handling */
+ }
+
+ if (psys->lattice_deform_data && edit == 0)
+ calc_latt_deform(psys->lattice_deform_data, state->co, 1.0f);
+ }
+ }
+ }
+ }
+ else if (totchild) {
+ //invert_m4_m4(imat, ob->obmat);
+
+ /* interpolate childcache directly if it exists */
+ if (psys->childcache) {
+ ParticleCacheKey result;
+ interpolate_pathcache(psys->childcache[p - totpart], t, &result);
+ copy_v3_v3(state->co, result.co);
+ copy_v3_v3(state->vel, result.vel);
+ copy_qt_qt(state->rot, result.rot);
+ }
+ else {
+ float par_co[3], par_orco[3];
+
+ cpa = psys->child + p - totpart;
+
+ if (state->time < 0.0f)
+ t = psys_get_child_time(psys, cpa, -state->time, NULL, NULL);
+
+ if (totchild && part->childtype == PART_CHILD_FACES) {
+ /* part->parents could still be 0 so we can't test with totparent */
+ between = 1;
+ }
+ if (between) {
+ int w = 0;
+ float foffset;
+
+ /* get parent states */
+ while (w < 4 && cpa->pa[w] >= 0) {
+ keys[w].time = state->time;
+ psys_get_particle_on_path(sim, cpa->pa[w], keys + w, 1);
+ w++;
+ }
+
+ /* get the original coordinates (orco) for texture usage */
+ cpa_num = cpa->num;
+
+ foffset = cpa->foffset;
+ cpa_fuv = cpa->fuv;
+ cpa_from = PART_FROM_FACE;
+
+ psys_particle_on_emitter(psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, 0, orco, 0);
+
+ /* we need to save the actual root position of the child for positioning it accurately to the surface of the emitter */
+ //copy_v3_v3(cpa_1st, co);
+
+ //mul_m4_v3(ob->obmat, cpa_1st);
+
+ pa = psys->particles + cpa->parent;
+
+ psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, par_co, 0, 0, 0, par_orco, 0);
+ if (part->type == PART_HAIR)
+ psys_mat_hair_to_global(sim->ob, sim->psmd->dm_final, psys->part->from, pa, hairmat);
+ else
+ unit_m4(hairmat);
+
+ pa = 0;
+ }
+ else {
+ /* get the parent state */
+ keys->time = state->time;
+ psys_get_particle_on_path(sim, cpa->parent, keys, 1);
+
+ /* get the original coordinates (orco) for texture usage */
+ pa = psys->particles + cpa->parent;
+
+ cpa_from = part->from;
+ cpa_num = pa->num;
+ cpa_fuv = pa->fuv;
+
+ psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, par_co, 0, 0, 0, par_orco, 0);
+ if (part->type == PART_HAIR) {
+ psys_particle_on_emitter(psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa_fuv, pa->foffset, co, 0, 0, 0, orco, 0);
+ psys_mat_hair_to_global(sim->ob, sim->psmd->dm_final, psys->part->from, pa, hairmat);
+ }
+ else {
+ copy_v3_v3(orco, cpa->fuv);
+ unit_m4(hairmat);
+ }
+ }
+
+ /* correct child ipo timing */
+#if 0 // XXX old animation system
+ if ((part->flag & PART_ABS_TIME) == 0 && part->ipo) {
+ calc_ipo(part->ipo, 100.0f * t);
+ execute_ipo((ID *)part, part->ipo);
+ }
+#endif // XXX old animation system
+
+ /* get different child parameters from textures & vgroups */
+ memset(&ctx, 0, sizeof(ParticleThreadContext));
+ ctx.sim = *sim;
+ ctx.dm = psmd->dm_final;
+ ctx.ma = ma;
+ /* TODO: assign vertex groups */
+ get_child_modifier_parameters(part, &ctx, cpa, cpa_from, cpa_num, cpa_fuv, orco, &ptex);
+
+ if (between) {
+ int w = 0;
+
+ state->co[0] = state->co[1] = state->co[2] = 0.0f;
+ state->vel[0] = state->vel[1] = state->vel[2] = 0.0f;
+
+ /* child position is the weighted sum of parent positions */
+ while (w < 4 && cpa->pa[w] >= 0) {
+ state->co[0] += cpa->w[w] * keys[w].co[0];
+ state->co[1] += cpa->w[w] * keys[w].co[1];
+ state->co[2] += cpa->w[w] * keys[w].co[2];
+
+ state->vel[0] += cpa->w[w] * keys[w].vel[0];
+ state->vel[1] += cpa->w[w] * keys[w].vel[1];
+ state->vel[2] += cpa->w[w] * keys[w].vel[2];
+ w++;
+ }
+ /* apply offset for correct positioning */
+ //add_v3_v3(state->co, cpa_1st);
+ }
+ else {
+ /* offset the child from the parent position */
+ offset_child(cpa, keys, keys->rot, state, part->childflat, part->childrad);
+ }
+
+ par = keys;
+
+ if (vel)
+ copy_particle_key(&tstate, state, 1);
+
+ /* apply different deformations to the child path */
+ do_child_modifiers(NULL, sim, &ptex, par->co, par->vel, par->rot, par_orco, cpa, orco, hairmat, state, t);
+
+ /* try to estimate correct velocity */
+ if (vel) {
+ ParticleKey tstate_tmp;
+ float length = len_v3(state->vel);
+
+ if (t >= 0.001f) {
+ tstate_tmp.time = t - 0.001f;
+ psys_get_particle_on_path(sim, p, &tstate_tmp, 0);
+ sub_v3_v3v3(state->vel, state->co, tstate_tmp.co);
+ normalize_v3(state->vel);
+ }
+ else {
+ tstate_tmp.time = t + 0.001f;
+ psys_get_particle_on_path(sim, p, &tstate_tmp, 0);
+ sub_v3_v3v3(state->vel, tstate_tmp.co, state->co);
+ normalize_v3(state->vel);
+ }
+
+ mul_v3_fl(state->vel, length);
+ }
+ }
+ }
+}
+/* gets particle's state at a time, returns 1 if particle exists and can be seen and 0 if not */
+int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *state, int always)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleData *pa = NULL;
+ ChildParticle *cpa = NULL;
+ float cfra;
+ int totpart = psys->totpart;
+ float timestep = psys_get_timestep(sim);
+
+ /* negative time means "use current time" */
+ cfra = state->time > 0 ? state->time : BKE_scene_frame_get(sim->scene);
+
+ if (p >= totpart) {
+ if (!psys->totchild)
+ return 0;
+
+ if (part->childtype == PART_CHILD_FACES) {
+ if (!(psys->flag & PSYS_KEYED))
+ return 0;
+
+ cpa = psys->child + p - totpart;
+
+ state->time = psys_get_child_time(psys, cpa, cfra, NULL, NULL);
+
+ if (!always) {
+ if ((state->time < 0.0f && !(part->flag & PART_UNBORN)) ||
+ (state->time > 1.0f && !(part->flag & PART_DIED)))
+ {
+ return 0;
+ }
+ }
+
+ state->time = (cfra - (part->sta + (part->end - part->sta) * psys_frand(psys, p + 23))) / (part->lifetime * psys_frand(psys, p + 24));
+
+ psys_get_particle_on_path(sim, p, state, 1);
+ return 1;
+ }
+ else {
+ cpa = sim->psys->child + p - totpart;
+ pa = sim->psys->particles + cpa->parent;
+ }
+ }
+ else {
+ pa = sim->psys->particles + p;
+ }
+
+ if (pa) {
+ if (!always) {
+ if ((cfra < pa->time && (part->flag & PART_UNBORN) == 0) ||
+ (cfra >= pa->dietime && (part->flag & PART_DIED) == 0))
+ {
+ return 0;
+ }
+ }
+
+ cfra = MIN2(cfra, pa->dietime);
+ }
+
+ if (sim->psys->flag & PSYS_KEYED) {
+ state->time = -cfra;
+ psys_get_particle_on_path(sim, p, state, 1);
+ return 1;
+ }
+ else {
+ if (cpa) {
+ float mat[4][4];
+ ParticleKey *key1;
+ float t = (cfra - pa->time) / pa->lifetime;
+ float par_orco[3] = {0.0f, 0.0f, 0.0f};
+
+ key1 = &pa->state;
+ offset_child(cpa, key1, key1->rot, state, part->childflat, part->childrad);
+
+ CLAMP(t, 0.0f, 1.0f);
+
+ unit_m4(mat);
+ do_child_modifiers(NULL, sim, NULL, key1->co, key1->vel, key1->rot, par_orco, cpa, cpa->fuv, mat, state, t);
+
+ if (psys->lattice_deform_data)
+ calc_latt_deform(psys->lattice_deform_data, state->co, 1.0f);
+ }
+ else {
+ if (pa->state.time == cfra || ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED))
+ copy_particle_key(state, &pa->state, 1);
+ else if (pa->prev_state.time == cfra)
+ copy_particle_key(state, &pa->prev_state, 1);
+ else {
+ float dfra, frs_sec = sim->scene->r.frs_sec;
+ /* let's interpolate to try to be as accurate as possible */
+ if (pa->state.time + 2.f >= state->time && pa->prev_state.time - 2.f <= state->time) {
+ if (pa->prev_state.time >= pa->state.time || pa->prev_state.time < 0.f) {
+ /* prev_state is wrong so let's not use it, this can happen at frames 1, 0 or particle birth */
+ dfra = state->time - pa->state.time;
+
+ copy_particle_key(state, &pa->state, 1);
+
+ madd_v3_v3v3fl(state->co, state->co, state->vel, dfra / frs_sec);
+ }
+ else {
+ ParticleKey keys[4];
+ float keytime;
+
+ copy_particle_key(keys + 1, &pa->prev_state, 1);
+ copy_particle_key(keys + 2, &pa->state, 1);
+
+ dfra = keys[2].time - keys[1].time;
+
+ keytime = (state->time - keys[1].time) / dfra;
+
+ /* convert velocity to timestep size */
+ mul_v3_fl(keys[1].vel, dfra * timestep);
+ mul_v3_fl(keys[2].vel, dfra * timestep);
+
+ psys_interpolate_particle(-1, keys, keytime, state, 1);
+
+ /* convert back to real velocity */
+ mul_v3_fl(state->vel, 1.f / (dfra * timestep));
+
+ interp_v3_v3v3(state->ave, keys[1].ave, keys[2].ave, keytime);
+ interp_qt_qtqt(state->rot, keys[1].rot, keys[2].rot, keytime);
+ }
+ }
+ else if (pa->state.time + 1.f >= state->time && pa->state.time - 1.f <= state->time) {
+ /* linear interpolation using only pa->state */
+
+ dfra = state->time - pa->state.time;
+
+ copy_particle_key(state, &pa->state, 1);
+
+ madd_v3_v3v3fl(state->co, state->co, state->vel, dfra / frs_sec);
+ }
+ else {
+ /* extrapolating over big ranges is not accurate so let's just give something close to reasonable back */
+ copy_particle_key(state, &pa->state, 0);
+ }
+ }
+
+ if (sim->psys->lattice_deform_data)
+ calc_latt_deform(sim->psys->lattice_deform_data, state->co, 1.0f);
+ }
+
+ return 1;
+ }
+}
+
+void psys_get_dupli_texture(ParticleSystem *psys, ParticleSettings *part,
+ ParticleSystemModifierData *psmd, ParticleData *pa, ChildParticle *cpa,
+ float uv[2], float orco[3])
+{
+ MFace *mface;
+ MTFace *mtface;
+ float loc[3];
+ int num;
+
+ /* XXX: on checking '(psmd->dm != NULL)'
+ * This is incorrect but needed for metaball evaluation.
+ * Ideally this would be calculated via the depsgraph, however with metaballs,
+ * the entire scenes dupli's are scanned, which also looks into uncalculated data.
+ *
+ * For now just include this workaround as an alternative to crashing,
+ * but longer term metaballs should behave in a more manageable way, see: T46622. */
+
+ uv[0] = uv[1] = 0.f;
+
+ /* Grid distribution doesn't support UV or emit from vertex mode */
+ bool is_grid = (part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT);
+
+ if (cpa) {
+ if ((part->childtype == PART_CHILD_FACES) && (psmd->dm_final != NULL)) {
+ CustomData *mtf_data = psmd->dm_final->getTessFaceDataLayout(psmd->dm_final);
+ const int uv_idx = CustomData_get_render_layer(mtf_data, CD_MTFACE);
+ mtface = CustomData_get_layer_n(mtf_data, CD_MTFACE, uv_idx);
+
+ if (mtface && !is_grid) {
+ mface = psmd->dm_final->getTessFaceData(psmd->dm_final, cpa->num, CD_MFACE);
+ mtface += cpa->num;
+ psys_interpolate_uvs(mtface, mface->v4, cpa->fuv, uv);
+ }
+
+ psys_particle_on_emitter(psmd, PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, loc, 0, 0, 0, orco, 0);
+ return;
+ }
+ else {
+ pa = psys->particles + cpa->pa[0];
+ }
+ }
+
+ if ((part->from == PART_FROM_FACE) && (psmd->dm_final != NULL) && !is_grid) {
+ CustomData *mtf_data = psmd->dm_final->getTessFaceDataLayout(psmd->dm_final);
+ const int uv_idx = CustomData_get_render_layer(mtf_data, CD_MTFACE);
+ mtface = CustomData_get_layer_n(mtf_data, CD_MTFACE, uv_idx);
+
+ num = pa->num_dmcache;
+
+ if (num == DMCACHE_NOTFOUND)
+ num = pa->num;
+
+ if (num >= psmd->dm_final->getNumTessFaces(psmd->dm_final)) {
+ /* happens when simplify is enabled
+ * gives invalid coords but would crash otherwise */
+ num = DMCACHE_NOTFOUND;
+ }
+
+ if (mtface && !ELEM(num, DMCACHE_NOTFOUND, DMCACHE_ISCHILD)) {
+ mface = psmd->dm_final->getTessFaceData(psmd->dm_final, num, CD_MFACE);
+ mtface += num;
+ psys_interpolate_uvs(mtface, mface->v4, pa->fuv, uv);
+ }
+ }
+
+ psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, 0, 0, 0, orco, 0);
+}
+
+void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa, ChildParticle *cpa, ParticleCacheKey *cache, float mat[4][4], float *scale)
+{
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
+ ParticleSystemModifierData *psmd = sim->psmd;
+ float loc[3], nor[3], vec[3], side[3], len;
+ float xvec[3] = {-1.0, 0.0, 0.0}, nmat[3][3];
+
+ sub_v3_v3v3(vec, (cache + cache->segments)->co, cache->co);
+ len = normalize_v3(vec);
+
+ if (pa == NULL && psys->part->childflat != PART_CHILD_FACES)
+ pa = psys->particles + cpa->pa[0];
+
+ if (pa)
+ psys_particle_on_emitter(psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, nor, 0, 0, 0, 0);
+ else
+ psys_particle_on_emitter(psmd, PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, loc, nor, 0, 0, 0, 0);
+
+ if (psys->part->rotmode == PART_ROT_VEL) {
+ transpose_m3_m4(nmat, ob->imat);
+ mul_m3_v3(nmat, nor);
+ normalize_v3(nor);
+
+ /* make sure that we get a proper side vector */
+ if (fabsf(dot_v3v3(nor, vec)) > 0.999999f) {
+ if (fabsf(dot_v3v3(nor, xvec)) > 0.999999f) {
+ nor[0] = 0.0f;
+ nor[1] = 1.0f;
+ nor[2] = 0.0f;
+ }
+ else {
+ nor[0] = 1.0f;
+ nor[1] = 0.0f;
+ nor[2] = 0.0f;
+ }
+ }
+ cross_v3_v3v3(side, nor, vec);
+ normalize_v3(side);
+
+ /* rotate side vector around vec */
+ if (psys->part->phasefac != 0) {
+ float q_phase[4];
+ float phasefac = psys->part->phasefac;
+ if (psys->part->randphasefac != 0.0f)
+ phasefac += psys->part->randphasefac * psys_frand(psys, (pa - psys->particles) + 20);
+ axis_angle_to_quat(q_phase, vec, phasefac * (float)M_PI);
+
+ mul_qt_v3(q_phase, side);
+ }
+
+ cross_v3_v3v3(nor, vec, side);
+
+ unit_m4(mat);
+ copy_v3_v3(mat[0], vec);
+ copy_v3_v3(mat[1], side);
+ copy_v3_v3(mat[2], nor);
+ }
+ else {
+ quat_to_mat4(mat, pa->state.rot);
+ }
+
+ *scale = len;
+}
+
+void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3])
+{
+ float onevec[3] = {0.0f, 0.0f, 0.0f}, tvec[3], tvec2[3];
+
+ xvec[0] = 1.0f; xvec[1] = 0.0f; xvec[2] = 0.0f;
+ yvec[0] = 0.0f; yvec[1] = 1.0f; yvec[2] = 0.0f;
+
+ /* can happen with bad pointcache or physics calculation
+ * since this becomes geometry, nan's and inf's crash raytrace code.
+ * better not allow this. */
+ if ((!isfinite(bb->vec[0])) || (!isfinite(bb->vec[1])) || (!isfinite(bb->vec[2])) ||
+ (!isfinite(bb->vel[0])) || (!isfinite(bb->vel[1])) || (!isfinite(bb->vel[2])) )
+ {
+ zero_v3(bb->vec);
+ zero_v3(bb->vel);
+
+ zero_v3(xvec);
+ zero_v3(yvec);
+ zero_v3(zvec);
+ zero_v3(center);
+
+ return;
+ }
+
+ if (bb->align < PART_BB_VIEW)
+ onevec[bb->align] = 1.0f;
+
+ if (bb->lock && (bb->align == PART_BB_VIEW)) {
+ normalize_v3_v3(xvec, bb->ob->obmat[0]);
+ normalize_v3_v3(yvec, bb->ob->obmat[1]);
+ normalize_v3_v3(zvec, bb->ob->obmat[2]);
+ }
+ else if (bb->align == PART_BB_VEL) {
+ float temp[3];
+
+ normalize_v3_v3(temp, bb->vel);
+
+ sub_v3_v3v3(zvec, bb->ob->obmat[3], bb->vec);
+
+ if (bb->lock) {
+ float fac = -dot_v3v3(zvec, temp);
+
+ madd_v3_v3fl(zvec, temp, fac);
+ }
+ normalize_v3(zvec);
+
+ cross_v3_v3v3(xvec, temp, zvec);
+ normalize_v3(xvec);
+
+ cross_v3_v3v3(yvec, zvec, xvec);
+ }
+ else {
+ sub_v3_v3v3(zvec, bb->ob->obmat[3], bb->vec);
+ if (bb->lock)
+ zvec[bb->align] = 0.0f;
+ normalize_v3(zvec);
+
+ if (bb->align < PART_BB_VIEW)
+ cross_v3_v3v3(xvec, onevec, zvec);
+ else
+ cross_v3_v3v3(xvec, bb->ob->obmat[1], zvec);
+ normalize_v3(xvec);
+
+ cross_v3_v3v3(yvec, zvec, xvec);
+ }
+
+ copy_v3_v3(tvec, xvec);
+ copy_v3_v3(tvec2, yvec);
+
+ mul_v3_fl(xvec, cosf(bb->tilt * (float)M_PI));
+ mul_v3_fl(tvec2, sinf(bb->tilt * (float)M_PI));
+ add_v3_v3(xvec, tvec2);
+
+ mul_v3_fl(yvec, cosf(bb->tilt * (float)M_PI));
+ mul_v3_fl(tvec, -sinf(bb->tilt * (float)M_PI));
+ add_v3_v3(yvec, tvec);
+
+ mul_v3_fl(xvec, bb->size[0]);
+ mul_v3_fl(yvec, bb->size[1]);
+
+ madd_v3_v3v3fl(center, bb->vec, xvec, bb->offset[0]);
+ madd_v3_v3fl(center, yvec, bb->offset[1]);
+}
+
+void psys_apply_hair_lattice(Scene *scene, Object *ob, ParticleSystem *psys)
+{
+ ParticleSimulationData sim = {0};
+ sim.scene = scene;
+ sim.ob = ob;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(ob, psys);
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
+
+ if (psys->lattice_deform_data) {
+ ParticleData *pa = psys->particles;
+ HairKey *hkey;
+ int p, h;
+ float hairmat[4][4], imat[4][4];
+
+ for (p = 0; p < psys->totpart; p++, pa++) {
+ psys_mat_hair_to_global(sim.ob, sim.psmd->dm_final, psys->part->from, pa, hairmat);
+ invert_m4_m4(imat, hairmat);
+
+ hkey = pa->hair;
+ for (h = 0; h < pa->totkey; h++, hkey++) {
+ mul_m4_v3(hairmat, hkey->co);
+ calc_latt_deform(psys->lattice_deform_data, hkey->co, 1.0f);
+ mul_m4_v3(imat, hkey->co);
+ }
+ }
+
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+
+ /* protect the applied shape */
+ psys->flag |= PSYS_EDITED;
+ }
+}
diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c
new file mode 100644
index 00000000000..842de869291
--- /dev/null
+++ b/source/blender/blenkernel/intern/particle_child.c
@@ -0,0 +1,739 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Lukas Toenne
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/particle_child.c
+ * \ingroup bke
+ */
+
+#include "BLI_math.h"
+#include "BLI_noise.h"
+
+#include "DNA_material_types.h"
+
+#include "BKE_colortools.h"
+#include "BKE_particle.h"
+
+struct Material;
+
+void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape, float amplitude, float flat,
+ short type, short axis, float obmat[4][4], int smooth_start);
+float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump,
+ bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve);
+void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim,
+ ParticleTexture *ptex, const float par_co[3], const float par_vel[3], const float par_rot[4], const float par_orco[3],
+ ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t);
+
+static void get_strand_normal(Material *ma, const float surfnor[3], float surfdist, float nor[3])
+{
+ float cross[3], nstrand[3], vnor[3], blend;
+
+ if (!((ma->mode & MA_STR_SURFDIFF) || (ma->strand_surfnor > 0.0f)))
+ return;
+
+ if (ma->mode & MA_STR_SURFDIFF) {
+ cross_v3_v3v3(cross, surfnor, nor);
+ cross_v3_v3v3(nstrand, nor, cross);
+
+ blend = dot_v3v3(nstrand, surfnor);
+ CLAMP(blend, 0.0f, 1.0f);
+
+ interp_v3_v3v3(vnor, nstrand, surfnor, blend);
+ normalize_v3(vnor);
+ }
+ else {
+ copy_v3_v3(vnor, nor);
+ }
+
+ if (ma->strand_surfnor > 0.0f) {
+ if (ma->strand_surfnor > surfdist) {
+ blend = (ma->strand_surfnor - surfdist) / ma->strand_surfnor;
+ interp_v3_v3v3(vnor, vnor, surfnor, blend);
+ normalize_v3(vnor);
+ }
+ }
+
+ copy_v3_v3(nor, vnor);
+}
+
+/* ------------------------------------------------------------------------- */
+
+typedef struct ParticlePathIterator {
+ ParticleCacheKey *key;
+ int index;
+ float time;
+
+ ParticleCacheKey *parent_key;
+ float parent_rotation[4];
+} ParticlePathIterator;
+
+static void psys_path_iter_get(ParticlePathIterator *iter, ParticleCacheKey *keys, int totkeys,
+ ParticleCacheKey *parent, int index)
+{
+ BLI_assert(index >= 0 && index < totkeys);
+
+ iter->key = keys + index;
+ iter->index = index;
+ iter->time = (float)index / (float)(totkeys - 1);
+
+ if (parent) {
+ iter->parent_key = parent + index;
+ if (index > 0)
+ mul_qt_qtqt(iter->parent_rotation, iter->parent_key->rot, parent->rot);
+ else
+ copy_qt_qt(iter->parent_rotation, parent->rot);
+ }
+ else {
+ iter->parent_key = NULL;
+ unit_qt(iter->parent_rotation);
+ }
+}
+
+typedef struct ParticlePathModifier {
+ struct ParticlePathModifier *next, *prev;
+
+ void (*apply)(ParticleCacheKey *keys, int totkeys, ParticleCacheKey *parent_keys);
+} ParticlePathModifier;
+
+/* ------------------------------------------------------------------------- */
+
+static void do_kink_spiral_deform(ParticleKey *state, const float dir[3], const float kink[3],
+ float time, float freq, float shape, float amplitude,
+ const float spiral_start[3])
+{
+ float result[3];
+
+ CLAMP(time, 0.f, 1.f);
+
+ copy_v3_v3(result, state->co);
+
+ {
+ /* Creates a logarithmic spiral:
+ * r(theta) = a * exp(b * theta)
+ *
+ * The "density" parameter b is defined by the shape parameter
+ * and goes up to the Golden Spiral for 1.0
+ * https://en.wikipedia.org/wiki/Golden_spiral
+ */
+ const float b = shape * (1.0f + sqrtf(5.0f)) / (float)M_PI * 0.25f;
+ /* angle of the spiral against the curve (rotated opposite to make a smooth transition) */
+ const float start_angle = ((b != 0.0f) ? atanf(1.0f / b) :
+ (float)-M_PI_2) + (b > 0.0f ? -(float)M_PI_2 : (float)M_PI_2);
+
+ float spiral_axis[3], rot[3][3];
+ float vec[3];
+
+ float theta = freq * time * 2.0f * (float)M_PI;
+ float radius = amplitude * expf(b * theta);
+
+ /* a bit more intuitive than using negative frequency for this */
+ if (amplitude < 0.0f)
+ theta = -theta;
+
+ cross_v3_v3v3(spiral_axis, dir, kink);
+ normalize_v3(spiral_axis);
+
+ mul_v3_v3fl(vec, kink, -radius);
+
+ axis_angle_normalized_to_mat3(rot, spiral_axis, theta);
+ mul_m3_v3(rot, vec);
+
+ madd_v3_v3fl(vec, kink, amplitude);
+
+ axis_angle_normalized_to_mat3(rot, spiral_axis, -start_angle);
+ mul_m3_v3(rot, vec);
+
+ add_v3_v3v3(result, spiral_start, vec);
+ }
+
+ copy_v3_v3(state->co, result);
+}
+
+static void do_kink_spiral(ParticleThreadContext *ctx, ParticleTexture *ptex, const float parent_orco[3],
+ ChildParticle *cpa, const float orco[3], float hairmat[4][4],
+ ParticleCacheKey *keys, ParticleCacheKey *parent_keys, int *r_totkeys, float *r_max_length)
+{
+ struct ParticleSettings *part = ctx->sim.psys->part;
+ const int seed = ctx->sim.psys->child_seed + (int)(cpa - ctx->sim.psys->child);
+ const int totkeys = ctx->segments + 1;
+ const int extrakeys = ctx->extra_segments;
+
+ float kink_amp_random = part->kink_amp_random;
+ float kink_amp = part->kink_amp * (1.0f - kink_amp_random * psys_frand(ctx->sim.psys, 93541 + seed));
+ float kink_freq = part->kink_freq;
+ float kink_shape = part->kink_shape;
+ float kink_axis_random = part->kink_axis_random;
+ float rough1 = part->rough1;
+ float rough2 = part->rough2;
+ float rough_end = part->rough_end;
+
+ ParticlePathIterator iter;
+ ParticleCacheKey *key;
+ int k;
+
+ float dir[3];
+ float spiral_start[3] = {0.0f, 0.0f, 0.0f};
+ float spiral_start_time = 0.0f;
+ float spiral_par_co[3] = {0.0f, 0.0f, 0.0f};
+ float spiral_par_vel[3] = {0.0f, 0.0f, 0.0f};
+ float spiral_par_rot[4] = {1.0f, 0.0f, 0.0f, 0.0f};
+ float totlen;
+ float cut_time;
+ int start_index = 0, end_index = 0;
+ float kink_base[3];
+
+ if (ptex) {
+ kink_amp *= ptex->kink_amp;
+ kink_freq *= ptex->kink_freq;
+ rough1 *= ptex->rough1;
+ rough2 *= ptex->rough2;
+ rough_end *= ptex->roughe;
+ }
+
+ cut_time = (totkeys - 1) * ptex->length;
+ zero_v3(spiral_start);
+
+ for (k = 0, key = keys; k < totkeys-1; k++, key++) {
+ if ((float)(k + 1) >= cut_time) {
+ float fac = cut_time - (float)k;
+ ParticleCacheKey *par = parent_keys + k;
+
+ start_index = k + 1;
+ end_index = start_index + extrakeys;
+
+ spiral_start_time = ((float)k + fac) / (float)(totkeys - 1);
+ interp_v3_v3v3(spiral_start, key->co, (key+1)->co, fac);
+
+ interp_v3_v3v3(spiral_par_co, par->co, (par+1)->co, fac);
+ interp_v3_v3v3(spiral_par_vel, par->vel, (par+1)->vel, fac);
+ interp_qt_qtqt(spiral_par_rot, par->rot, (par+1)->rot, fac);
+
+ break;
+ }
+ }
+
+ zero_v3(dir);
+
+ zero_v3(kink_base);
+ kink_base[part->kink_axis] = 1.0f;
+ mul_mat3_m4_v3(ctx->sim.ob->obmat, kink_base);
+
+ for (k = 0, key = keys; k < end_index; k++, key++) {
+ float par_time;
+ float *par_co, *par_vel, *par_rot;
+
+ psys_path_iter_get(&iter, keys, end_index, NULL, k);
+ if (k < start_index) {
+ sub_v3_v3v3(dir, (key+1)->co, key->co);
+ normalize_v3(dir);
+
+ par_time = (float)k / (float)(totkeys - 1);
+ par_co = parent_keys[k].co;
+ par_vel = parent_keys[k].vel;
+ par_rot = parent_keys[k].rot;
+ }
+ else {
+ float spiral_time = (float)(k - start_index) / (float)(extrakeys-1);
+ float kink[3], tmp[3];
+
+ /* use same time value for every point on the spiral */
+ par_time = spiral_start_time;
+ par_co = spiral_par_co;
+ par_vel = spiral_par_vel;
+ par_rot = spiral_par_rot;
+
+ project_v3_v3v3(tmp, kink_base, dir);
+ sub_v3_v3v3(kink, kink_base, tmp);
+ normalize_v3(kink);
+
+ if (kink_axis_random > 0.0f) {
+ float a = kink_axis_random * (psys_frand(ctx->sim.psys, 7112 + seed) * 2.0f - 1.0f) * (float)M_PI;
+ float rot[3][3];
+
+ axis_angle_normalized_to_mat3(rot, dir, a);
+ mul_m3_v3(rot, kink);
+ }
+
+ do_kink_spiral_deform((ParticleKey *)key, dir, kink, spiral_time, kink_freq, kink_shape, kink_amp, spiral_start);
+ }
+
+ /* apply different deformations to the child path */
+ do_child_modifiers(ctx, &ctx->sim, ptex, par_co, par_vel, par_rot, parent_orco, cpa, orco, hairmat, (ParticleKey *)key, par_time);
+ }
+
+ totlen = 0.0f;
+ for (k = 0, key = keys; k < end_index-1; k++, key++)
+ totlen += len_v3v3((key+1)->co, key->co);
+
+ *r_totkeys = end_index;
+ *r_max_length = totlen;
+}
+
+/* ------------------------------------------------------------------------- */
+
+static bool check_path_length(int k, ParticleCacheKey *keys, ParticleCacheKey *key, float max_length, float step_length, float *cur_length, float dvec[3])
+{
+ if (*cur_length + step_length > max_length) {
+ sub_v3_v3v3(dvec, key->co, (key-1)->co);
+ mul_v3_fl(dvec, (max_length - *cur_length) / step_length);
+ add_v3_v3v3(key->co, (key-1)->co, dvec);
+ keys->segments = k;
+ /* something over the maximum step value */
+ return false;
+ }
+ else {
+ *cur_length += step_length;
+ return true;
+ }
+}
+
+void psys_apply_child_modifiers(ParticleThreadContext *ctx, struct ListBase *modifiers,
+ ChildParticle *cpa, ParticleTexture *ptex, const float orco[3], const float ornor[3], float hairmat[4][4],
+ ParticleCacheKey *keys, ParticleCacheKey *parent_keys, const float parent_orco[3])
+{
+ struct ParticleSettings *part = ctx->sim.psys->part;
+ struct Material *ma = ctx->ma;
+ const bool draw_col_ma = (part->draw_col == PART_DRAW_COL_MAT);
+ const bool use_length_check = !ELEM(part->kink, PART_KINK_SPIRAL);
+
+ ParticlePathModifier *mod;
+ ParticleCacheKey *key;
+ int totkeys, k;
+ float max_length;
+
+#if 0 /* TODO for the future: use true particle modifiers that work on the whole curve */
+ for (mod = modifiers->first; mod; mod = mod->next) {
+ mod->apply(keys, totkeys, parent_keys);
+ }
+#else
+ (void)modifiers;
+ (void)mod;
+
+ if (part->kink == PART_KINK_SPIRAL) {
+ do_kink_spiral(ctx, ptex, parent_orco, cpa, orco, hairmat, keys, parent_keys, &totkeys, &max_length);
+ keys->segments = totkeys - 1;
+ }
+ else {
+ ParticlePathIterator iter;
+
+ totkeys = ctx->segments + 1;
+ max_length = ptex->length;
+
+ for (k = 0, key = keys; k < totkeys; k++, key++) {
+ ParticleKey *par;
+
+ psys_path_iter_get(&iter, keys, totkeys, parent_keys, k);
+ par = (ParticleKey *)iter.parent_key;
+
+ /* apply different deformations to the child path */
+ do_child_modifiers(ctx, &ctx->sim, ptex, par->co, par->vel, iter.parent_rotation, parent_orco, cpa, orco, hairmat, (ParticleKey *)key, iter.time);
+ }
+ }
+
+ {
+ const float step_length = 1.0f / (float)(totkeys - 1);
+
+ float cur_length = 0.0f;
+
+ /* we have to correct velocity because of kink & clump */
+ for (k = 0, key = keys; k < totkeys; ++k, ++key) {
+ if (k >= 2) {
+ sub_v3_v3v3((key-1)->vel, key->co, (key-2)->co);
+ mul_v3_fl((key-1)->vel, 0.5);
+
+ if (ma && draw_col_ma)
+ get_strand_normal(ma, ornor, cur_length, (key-1)->vel);
+ }
+
+ if (use_length_check && k > 1) {
+ float dvec[3];
+ /* check if path needs to be cut before actual end of data points */
+ if (!check_path_length(k, keys, key, max_length, step_length, &cur_length, dvec)) {
+ /* last key */
+ sub_v3_v3v3(key->vel, key->co, (key-1)->co);
+ if (ma && draw_col_ma) {
+ copy_v3_v3(key->col, &ma->r);
+ }
+ break;
+ }
+ }
+ if (k == totkeys-1) {
+ /* last key */
+ sub_v3_v3v3(key->vel, key->co, (key-1)->co);
+ }
+
+ if (ma && draw_col_ma) {
+ copy_v3_v3(key->col, &ma->r);
+ get_strand_normal(ma, ornor, cur_length, key->vel);
+ }
+ }
+ }
+#endif
+}
+
+/* ------------------------------------------------------------------------- */
+
+void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape,
+ float amplitude, float flat, short type, short axis, float obmat[4][4], int smooth_start)
+{
+ float kink[3] = {1.f, 0.f, 0.f}, par_vec[3], q1[4] = {1.f, 0.f, 0.f, 0.f};
+ float t, dt = 1.f, result[3];
+
+ if (ELEM(type, PART_KINK_NO, PART_KINK_SPIRAL))
+ return;
+
+ CLAMP(time, 0.f, 1.f);
+
+ if (shape != 0.0f && !ELEM(type, PART_KINK_BRAID)) {
+ if (shape < 0.0f)
+ time = (float)pow(time, 1.f + shape);
+ else
+ time = (float)pow(time, 1.f / (1.f - shape));
+ }
+
+ t = time * freq * (float)M_PI;
+
+ if (smooth_start) {
+ dt = fabsf(t);
+ /* smooth the beginning of kink */
+ CLAMP(dt, 0.f, (float)M_PI);
+ dt = sinf(dt / 2.f);
+ }
+
+ if (!ELEM(type, PART_KINK_RADIAL)) {
+ float temp[3];
+
+ kink[axis] = 1.f;
+
+ if (obmat)
+ mul_mat3_m4_v3(obmat, kink);
+
+ mul_qt_v3(par_rot, kink);
+
+ /* make sure kink is normal to strand */
+ project_v3_v3v3(temp, kink, par_vel);
+ sub_v3_v3(kink, temp);
+ normalize_v3(kink);
+ }
+
+ copy_v3_v3(result, state->co);
+ sub_v3_v3v3(par_vec, par_co, state->co);
+
+ switch (type) {
+ case PART_KINK_CURL:
+ {
+ float curl_offset[3];
+
+ /* rotate kink vector around strand tangent */
+ mul_v3_v3fl(curl_offset, kink, amplitude);
+ axis_angle_to_quat(q1, par_vel, t);
+ mul_qt_v3(q1, curl_offset);
+
+ interp_v3_v3v3(par_vec, state->co, par_co, flat);
+ add_v3_v3v3(result, par_vec, curl_offset);
+ break;
+ }
+ case PART_KINK_RADIAL:
+ {
+ if (flat > 0.f) {
+ float proj[3];
+ /* flatten along strand */
+ project_v3_v3v3(proj, par_vec, par_vel);
+ madd_v3_v3fl(result, proj, flat);
+ }
+
+ madd_v3_v3fl(result, par_vec, -amplitude * sinf(t));
+ break;
+ }
+ case PART_KINK_WAVE:
+ {
+ madd_v3_v3fl(result, kink, amplitude * sinf(t));
+
+ if (flat > 0.f) {
+ float proj[3];
+ /* flatten along wave */
+ project_v3_v3v3(proj, par_vec, kink);
+ madd_v3_v3fl(result, proj, flat);
+
+ /* flatten along strand */
+ project_v3_v3v3(proj, par_vec, par_vel);
+ madd_v3_v3fl(result, proj, flat);
+ }
+ break;
+ }
+ case PART_KINK_BRAID:
+ {
+ float y_vec[3] = {0.f, 1.f, 0.f};
+ float z_vec[3] = {0.f, 0.f, 1.f};
+ float vec_one[3], state_co[3];
+ float inp_y, inp_z, length;
+
+ if (par_rot) {
+ mul_qt_v3(par_rot, y_vec);
+ mul_qt_v3(par_rot, z_vec);
+ }
+
+ negate_v3(par_vec);
+ normalize_v3_v3(vec_one, par_vec);
+
+ inp_y = dot_v3v3(y_vec, vec_one);
+ inp_z = dot_v3v3(z_vec, vec_one);
+
+ if (inp_y > 0.5f) {
+ copy_v3_v3(state_co, y_vec);
+
+ mul_v3_fl(y_vec, amplitude * cosf(t));
+ mul_v3_fl(z_vec, amplitude / 2.f * sinf(2.f * t));
+ }
+ else if (inp_z > 0.0f) {
+ mul_v3_v3fl(state_co, z_vec, sinf((float)M_PI / 3.f));
+ madd_v3_v3fl(state_co, y_vec, -0.5f);
+
+ mul_v3_fl(y_vec, -amplitude * cosf(t + (float)M_PI / 3.f));
+ mul_v3_fl(z_vec, amplitude / 2.f * cosf(2.f * t + (float)M_PI / 6.f));
+ }
+ else {
+ mul_v3_v3fl(state_co, z_vec, -sinf((float)M_PI / 3.f));
+ madd_v3_v3fl(state_co, y_vec, -0.5f);
+
+ mul_v3_fl(y_vec, amplitude * -sinf(t + (float)M_PI / 6.f));
+ mul_v3_fl(z_vec, amplitude / 2.f * -sinf(2.f * t + (float)M_PI / 3.f));
+ }
+
+ mul_v3_fl(state_co, amplitude);
+ add_v3_v3(state_co, par_co);
+ sub_v3_v3v3(par_vec, state->co, state_co);
+
+ length = normalize_v3(par_vec);
+ mul_v3_fl(par_vec, MIN2(length, amplitude / 2.f));
+
+ add_v3_v3v3(state_co, par_co, y_vec);
+ add_v3_v3(state_co, z_vec);
+ add_v3_v3(state_co, par_vec);
+
+ shape = 2.f * (float)M_PI * (1.f + shape);
+
+ if (t < shape) {
+ shape = t / shape;
+ shape = (float)sqrt((double)shape);
+ interp_v3_v3v3(result, result, state_co, shape);
+ }
+ else {
+ copy_v3_v3(result, state_co);
+ }
+ break;
+ }
+ }
+
+ /* blend the start of the kink */
+ if (dt < 1.f)
+ interp_v3_v3v3(state->co, state->co, result, dt);
+ else
+ copy_v3_v3(state->co, result);
+}
+
+static float do_clump_level(float result[3], const float co[3], const float par_co[3], float time,
+ float clumpfac, float clumppow, float pa_clump, CurveMapping *clumpcurve)
+{
+ float clump = 0.0f;
+
+ if (clumpcurve) {
+ clump = pa_clump * (1.0f - CLAMPIS(curvemapping_evaluateF(clumpcurve, 0, time), 0.0f, 1.0f));
+
+ interp_v3_v3v3(result, co, par_co, clump);
+ }
+ else if (clumpfac != 0.0f) {
+ float cpow;
+
+ if (clumppow < 0.0f)
+ cpow = 1.0f + clumppow;
+ else
+ cpow = 1.0f + 9.0f * clumppow;
+
+ if (clumpfac < 0.0f) /* clump roots instead of tips */
+ clump = -clumpfac * pa_clump * (float)pow(1.0 - (double)time, (double)cpow);
+ else
+ clump = clumpfac * pa_clump * (float)pow((double)time, (double)cpow);
+
+ interp_v3_v3v3(result, co, par_co, clump);
+ }
+
+ return clump;
+}
+
+float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump,
+ bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve)
+{
+ float clump;
+
+ if (use_clump_noise && clump_noise_size != 0.0f) {
+ float center[3], noisevec[3];
+ float da[4], pa[12];
+
+ mul_v3_v3fl(noisevec, orco_offset, 1.0f / clump_noise_size);
+ voronoi(noisevec[0], noisevec[1], noisevec[2], da, pa, 1.0f, 0);
+ mul_v3_fl(&pa[0], clump_noise_size);
+ add_v3_v3v3(center, par_co, &pa[0]);
+
+ do_clump_level(state->co, state->co, center, time, clumpfac, clumppow, pa_clump, clumpcurve);
+ }
+
+ clump = do_clump_level(state->co, state->co, par_co, time, clumpfac, clumppow, pa_clump, clumpcurve);
+
+ return clump;
+}
+
+static void do_rough(const float loc[3], float mat[4][4], float t, float fac, float size, float thres, ParticleKey *state)
+{
+ float rough[3];
+ float rco[3];
+
+ if (thres != 0.0f) {
+ if (fabsf((float)(-1.5f + loc[0] + loc[1] + loc[2])) < 1.5f * thres) {
+ return;
+ }
+ }
+
+ copy_v3_v3(rco, loc);
+ mul_v3_fl(rco, t);
+ rough[0] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[0], rco[1], rco[2], 2, 0, 2);
+ rough[1] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[1], rco[2], rco[0], 2, 0, 2);
+ rough[2] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[2], rco[0], rco[1], 2, 0, 2);
+
+ madd_v3_v3fl(state->co, mat[0], fac * rough[0]);
+ madd_v3_v3fl(state->co, mat[1], fac * rough[1]);
+ madd_v3_v3fl(state->co, mat[2], fac * rough[2]);
+}
+
+static void do_rough_end(const float loc[3], float mat[4][4], float t, float fac, float shape, ParticleKey *state)
+{
+ float rough[2];
+ float roughfac;
+
+ roughfac = fac * (float)pow((double)t, shape);
+ copy_v2_v2(rough, loc);
+ rough[0] = -1.0f + 2.0f * rough[0];
+ rough[1] = -1.0f + 2.0f * rough[1];
+ mul_v2_fl(rough, roughfac);
+
+ madd_v3_v3fl(state->co, mat[0], rough[0]);
+ madd_v3_v3fl(state->co, mat[1], rough[1]);
+}
+
+static void do_rough_curve(const float loc[3], float mat[4][4], float time, float fac, float size, CurveMapping *roughcurve, ParticleKey *state)
+{
+ float rough[3];
+ float rco[3];
+
+ if (!roughcurve)
+ return;
+
+ fac *= CLAMPIS(curvemapping_evaluateF(roughcurve, 0, time), 0.0f, 1.0f);
+
+ copy_v3_v3(rco, loc);
+ mul_v3_fl(rco, time);
+ rough[0] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[0], rco[1], rco[2], 2, 0, 2);
+ rough[1] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[1], rco[2], rco[0], 2, 0, 2);
+ rough[2] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[2], rco[0], rco[1], 2, 0, 2);
+
+ madd_v3_v3fl(state->co, mat[0], fac * rough[0]);
+ madd_v3_v3fl(state->co, mat[1], fac * rough[1]);
+ madd_v3_v3fl(state->co, mat[2], fac * rough[2]);
+}
+
+void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim, ParticleTexture *ptex,
+ const float par_co[3], const float par_vel[3], const float par_rot[4], const float par_orco[3],
+ ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t)
+{
+ ParticleSettings *part = sim->psys->part;
+ CurveMapping *clumpcurve = NULL, *roughcurve = NULL;
+ int i = cpa - sim->psys->child;
+ int guided = 0;
+
+ if (part->child_flag & PART_CHILD_USE_CLUMP_CURVE) {
+ clumpcurve = (ctx != NULL) ? ctx->clumpcurve : part->clumpcurve;
+ }
+ if (part->child_flag & PART_CHILD_USE_ROUGH_CURVE) {
+ roughcurve = (ctx != NULL) ? ctx->roughcurve : part->roughcurve;
+ }
+
+ float kink_amp = part->kink_amp;
+ float kink_amp_clump = part->kink_amp_clump;
+ float kink_freq = part->kink_freq;
+ float rough1 = part->rough1;
+ float rough2 = part->rough2;
+ float rough_end = part->rough_end;
+ const bool smooth_start = (sim->psys->part->childtype == PART_CHILD_FACES);
+
+ if (ptex) {
+ kink_amp *= ptex->kink_amp;
+ kink_freq *= ptex->kink_freq;
+ rough1 *= ptex->rough1;
+ rough2 *= ptex->rough2;
+ rough_end *= ptex->roughe;
+ }
+
+ if (part->flag & PART_CHILD_EFFECT)
+ /* state is safe to cast, since only co and vel are used */
+ guided = do_guides(sim->psys->part, sim->psys->effectors, (ParticleKey *)state, cpa->parent, t);
+
+ if (guided == 0) {
+ float orco_offset[3];
+ float clump;
+
+ sub_v3_v3v3(orco_offset, orco, par_orco);
+ clump = do_clump(state, par_co, t, orco_offset, part->clumpfac, part->clumppow, ptex ? ptex->clump : 1.f,
+ part->child_flag & PART_CHILD_USE_CLUMP_NOISE, part->clump_noise_size, clumpcurve);
+
+ if (kink_freq != 0.f) {
+ kink_amp *= (1.f - kink_amp_clump * clump);
+
+ do_kink(state, par_co, par_vel, par_rot, t, kink_freq, part->kink_shape,
+ kink_amp, part->kink_flat, part->kink, part->kink_axis,
+ sim->ob->obmat, smooth_start);
+ }
+ }
+
+ if (roughcurve) {
+ do_rough_curve(orco, mat, t, rough1, part->rough1_size, roughcurve, state);
+ }
+ else {
+ if (rough1 > 0.f)
+ do_rough(orco, mat, t, rough1, part->rough1_size, 0.0, state);
+
+ if (rough2 > 0.f) {
+ float vec[3];
+ psys_frand_vec(sim->psys, i + 27, vec);
+ do_rough(vec, mat, t, rough2, part->rough2_size, part->rough2_thres, state);
+ }
+
+ if (rough_end > 0.f) {
+ float vec[3];
+ psys_frand_vec(sim->psys, i + 27, vec);
+ do_rough_end(vec, mat, t, rough_end, part->rough_end_shape, state);
+ }
+ }
+}
diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c
new file mode 100644
index 00000000000..44cf5b119c1
--- /dev/null
+++ b/source/blender/blenkernel/intern/particle_distribute.c
@@ -0,0 +1,1476 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Raul Fernandez Hernandez (Farsthary),
+ * Stephen Swhitehorn,
+ * Lukas Toenne
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/particle_distribute.c
+ * \ingroup bke
+ */
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_jitter.h"
+#include "BLI_kdtree.h"
+#include "BLI_math.h"
+#include "BLI_rand.h"
+#include "BLI_sort.h"
+#include "BLI_task.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+
+static int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot);
+
+static void alloc_child_particles(ParticleSystem *psys, int tot)
+{
+ if (psys->child) {
+ /* only re-allocate if we have to */
+ if (psys->part->childtype && psys->totchild == tot) {
+ memset(psys->child, 0, tot*sizeof(ChildParticle));
+ return;
+ }
+
+ MEM_freeN(psys->child);
+ psys->child=NULL;
+ psys->totchild=0;
+ }
+
+ if (psys->part->childtype) {
+ psys->totchild= tot;
+ if (psys->totchild)
+ psys->child= MEM_callocN(psys->totchild*sizeof(ChildParticle), "child_particles");
+ }
+}
+
+static void distribute_simple_children(Scene *scene, Object *ob, DerivedMesh *finaldm, DerivedMesh *deformdm, ParticleSystem *psys)
+{
+ ChildParticle *cpa = NULL;
+ int i, p;
+ int child_nbr= psys_get_child_number(scene, psys);
+ int totpart= psys_get_tot_child(scene, psys);
+
+ alloc_child_particles(psys, totpart);
+
+ cpa = psys->child;
+ for (i=0; i<child_nbr; i++) {
+ for (p=0; p<psys->totpart; p++,cpa++) {
+ float length=2.0;
+ cpa->parent=p;
+
+ /* create even spherical distribution inside unit sphere */
+ while (length>=1.0f) {
+ cpa->fuv[0]=2.0f*BLI_frand()-1.0f;
+ cpa->fuv[1]=2.0f*BLI_frand()-1.0f;
+ cpa->fuv[2]=2.0f*BLI_frand()-1.0f;
+ length=len_v3(cpa->fuv);
+ }
+
+ cpa->num=-1;
+ }
+ }
+ /* dmcache must be updated for parent particles if children from faces is used */
+ psys_calc_dmcache(ob, finaldm, deformdm, psys);
+}
+static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
+{
+ ParticleData *pa=NULL;
+ float min[3], max[3], delta[3], d;
+ MVert *mv, *mvert = dm->getVertDataArray(dm,0);
+ int totvert=dm->getNumVerts(dm), from=psys->part->from;
+ int i, j, k, p, res=psys->part->grid_res, size[3], axis;
+
+ /* find bounding box of dm */
+ if (totvert > 0) {
+ mv=mvert;
+ copy_v3_v3(min, mv->co);
+ copy_v3_v3(max, mv->co);
+ mv++;
+ for (i = 1; i < totvert; i++, mv++) {
+ minmax_v3v3_v3(min, max, mv->co);
+ }
+ }
+ else {
+ zero_v3(min);
+ zero_v3(max);
+ }
+
+ sub_v3_v3v3(delta, max, min);
+
+ /* determine major axis */
+ axis = axis_dominant_v3_single(delta);
+
+ d = delta[axis]/(float)res;
+
+ size[axis] = res;
+ size[(axis+1)%3] = (int)ceil(delta[(axis+1)%3]/d);
+ size[(axis+2)%3] = (int)ceil(delta[(axis+2)%3]/d);
+
+ /* float errors grrr.. */
+ size[(axis+1)%3] = MIN2(size[(axis+1)%3],res);
+ size[(axis+2)%3] = MIN2(size[(axis+2)%3],res);
+
+ size[0] = MAX2(size[0], 1);
+ size[1] = MAX2(size[1], 1);
+ size[2] = MAX2(size[2], 1);
+
+ /* no full offset for flat/thin objects */
+ min[0]+= d < delta[0] ? d/2.f : delta[0]/2.f;
+ min[1]+= d < delta[1] ? d/2.f : delta[1]/2.f;
+ min[2]+= d < delta[2] ? d/2.f : delta[2]/2.f;
+
+ for (i=0,p=0,pa=psys->particles; i<res; i++) {
+ for (j=0; j<res; j++) {
+ for (k=0; k<res; k++,p++,pa++) {
+ pa->fuv[0] = min[0] + (float)i*d;
+ pa->fuv[1] = min[1] + (float)j*d;
+ pa->fuv[2] = min[2] + (float)k*d;
+ pa->flag |= PARS_UNEXIST;
+ pa->hair_index = 0; /* abused in volume calculation */
+ }
+ }
+ }
+
+ /* enable particles near verts/edges/faces/inside surface */
+ if (from==PART_FROM_VERT) {
+ float vec[3];
+
+ pa=psys->particles;
+
+ min[0] -= d/2.0f;
+ min[1] -= d/2.0f;
+ min[2] -= d/2.0f;
+
+ for (i=0,mv=mvert; i<totvert; i++,mv++) {
+ sub_v3_v3v3(vec,mv->co,min);
+ vec[0]/=delta[0];
+ vec[1]/=delta[1];
+ vec[2]/=delta[2];
+ pa[((int)(vec[0] * (size[0] - 1)) * res +
+ (int)(vec[1] * (size[1] - 1))) * res +
+ (int)(vec[2] * (size[2] - 1))].flag &= ~PARS_UNEXIST;
+ }
+ }
+ else if (ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
+ float co1[3], co2[3];
+
+ MFace *mface= NULL, *mface_array;
+ float v1[3], v2[3], v3[3], v4[4], lambda;
+ int a, a1, a2, a0mul, a1mul, a2mul, totface;
+ int amax= from==PART_FROM_FACE ? 3 : 1;
+
+ totface=dm->getNumTessFaces(dm);
+ mface=mface_array=dm->getTessFaceDataArray(dm,CD_MFACE);
+
+ for (a=0; a<amax; a++) {
+ if (a==0) { a0mul=res*res; a1mul=res; a2mul=1; }
+ else if (a==1) { a0mul=res; a1mul=1; a2mul=res*res; }
+ else { a0mul=1; a1mul=res*res; a2mul=res; }
+
+ for (a1=0; a1<size[(a+1)%3]; a1++) {
+ for (a2=0; a2<size[(a+2)%3]; a2++) {
+ mface= mface_array;
+
+ pa = psys->particles + a1*a1mul + a2*a2mul;
+ copy_v3_v3(co1, pa->fuv);
+ co1[a] -= d < delta[a] ? d/2.f : delta[a]/2.f;
+ copy_v3_v3(co2, co1);
+ co2[a] += delta[a] + 0.001f*d;
+ co1[a] -= 0.001f*d;
+
+ /* lets intersect the faces */
+ for (i=0; i<totface; i++,mface++) {
+ copy_v3_v3(v1, mvert[mface->v1].co);
+ copy_v3_v3(v2, mvert[mface->v2].co);
+ copy_v3_v3(v3, mvert[mface->v3].co);
+
+ bool intersects_tri = isect_axial_line_segment_tri_v3(a, co1, co2, v2, v3, v1, &lambda);
+ if (intersects_tri) {
+ if (from==PART_FROM_FACE)
+ (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
+ else /* store number of intersections */
+ (pa+(int)(lambda*size[a])*a0mul)->hair_index++;
+ }
+
+ if (mface->v4 && (!intersects_tri || from==PART_FROM_VOLUME)) {
+ copy_v3_v3(v4, mvert[mface->v4].co);
+
+ if (isect_axial_line_segment_tri_v3(a, co1, co2, v4, v1, v3, &lambda)) {
+ if (from==PART_FROM_FACE)
+ (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
+ else
+ (pa+(int)(lambda*size[a])*a0mul)->hair_index++;
+ }
+ }
+ }
+
+ if (from==PART_FROM_VOLUME) {
+ int in=pa->hair_index%2;
+ if (in) pa->hair_index++;
+ for (i=0; i<size[0]; i++) {
+ if (in || (pa+i*a0mul)->hair_index%2)
+ (pa+i*a0mul)->flag &= ~PARS_UNEXIST;
+ /* odd intersections == in->out / out->in */
+ /* even intersections -> in stays same */
+ in=(in + (pa+i*a0mul)->hair_index) % 2;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (psys->part->flag & PART_GRID_HEXAGONAL) {
+ for (i=0,p=0,pa=psys->particles; i<res; i++) {
+ for (j=0; j<res; j++) {
+ for (k=0; k<res; k++,p++,pa++) {
+ if (j%2)
+ pa->fuv[0] += d/2.f;
+
+ if (k%2) {
+ pa->fuv[0] += d/2.f;
+ pa->fuv[1] += d/2.f;
+ }
+ }
+ }
+ }
+ }
+
+ if (psys->part->flag & PART_GRID_INVERT) {
+ for (i=0; i<size[0]; i++) {
+ for (j=0; j<size[1]; j++) {
+ pa=psys->particles + res*(i*res + j);
+ for (k=0; k<size[2]; k++, pa++) {
+ pa->flag ^= PARS_UNEXIST;
+ }
+ }
+ }
+ }
+
+ if (psys->part->grid_rand > 0.f) {
+ float rfac = d * psys->part->grid_rand;
+ for (p=0,pa=psys->particles; p<psys->totpart; p++,pa++) {
+ if (pa->flag & PARS_UNEXIST)
+ continue;
+
+ pa->fuv[0] += rfac * (psys_frand(psys, p + 31) - 0.5f);
+ pa->fuv[1] += rfac * (psys_frand(psys, p + 32) - 0.5f);
+ pa->fuv[2] += rfac * (psys_frand(psys, p + 33) - 0.5f);
+ }
+ }
+}
+
+/* modified copy from rayshade.c */
+static void hammersley_create(float *out, int n, int seed, float amount)
+{
+ RNG *rng;
+ double p, t, offs[2];
+ int k, kk;
+
+ rng = BLI_rng_new(31415926 + n + seed);
+ offs[0] = BLI_rng_get_double(rng) + (double)amount;
+ offs[1] = BLI_rng_get_double(rng) + (double)amount;
+ BLI_rng_free(rng);
+
+ for (k = 0; k < n; k++) {
+ t = 0;
+ for (p = 0.5, kk = k; kk; p *= 0.5, kk >>= 1)
+ if (kk & 1) /* kk mod 2 = 1 */
+ t += p;
+
+ out[2*k + 0] = fmod((double)k/(double)n + offs[0], 1.0);
+ out[2*k + 1] = fmod(t + offs[1], 1.0);
+ }
+}
+
+/* almost exact copy of BLI_jitter_init */
+static void init_mv_jit(float *jit, int num, int seed2, float amount)
+{
+ RNG *rng;
+ float *jit2, x, rad1, rad2, rad3;
+ int i, num2;
+
+ if (num==0) return;
+
+ rad1= (float)(1.0f/sqrtf((float)num));
+ rad2= (float)(1.0f/((float)num));
+ rad3= (float)sqrtf((float)num)/((float)num);
+
+ rng = BLI_rng_new(31415926 + num + seed2);
+ x= 0;
+ num2 = 2 * num;
+ for (i=0; i<num2; i+=2) {
+
+ jit[i] = x + amount*rad1*(0.5f - BLI_rng_get_float(rng));
+ jit[i+1] = i/(2.0f*num) + amount*rad1*(0.5f - BLI_rng_get_float(rng));
+
+ jit[i]-= (float)floor(jit[i]);
+ jit[i+1]-= (float)floor(jit[i+1]);
+
+ x+= rad3;
+ x -= (float)floor(x);
+ }
+
+ jit2= MEM_mallocN(12 + 2*sizeof(float)*num, "initjit");
+
+ for (i=0 ; i<4 ; i++) {
+ BLI_jitterate1((float (*)[2])jit, (float (*)[2])jit2, num, rad1);
+ BLI_jitterate1((float (*)[2])jit, (float (*)[2])jit2, num, rad1);
+ BLI_jitterate2((float (*)[2])jit, (float (*)[2])jit2, num, rad2);
+ }
+ MEM_freeN(jit2);
+ BLI_rng_free(rng);
+}
+
+static void psys_uv_to_w(float u, float v, int quad, float *w)
+{
+ float vert[4][3], co[3];
+
+ if (!quad) {
+ if (u+v > 1.0f)
+ v= 1.0f-v;
+ else
+ u= 1.0f-u;
+ }
+
+ vert[0][0] = 0.0f; vert[0][1] = 0.0f; vert[0][2] = 0.0f;
+ vert[1][0] = 1.0f; vert[1][1] = 0.0f; vert[1][2] = 0.0f;
+ vert[2][0] = 1.0f; vert[2][1] = 1.0f; vert[2][2] = 0.0f;
+
+ co[0] = u;
+ co[1] = v;
+ co[2] = 0.0f;
+
+ if (quad) {
+ vert[3][0] = 0.0f; vert[3][1] = 1.0f; vert[3][2] = 0.0f;
+ interp_weights_poly_v3( w,vert, 4, co);
+ }
+ else {
+ interp_weights_poly_v3( w,vert, 3, co);
+ w[3] = 0.0f;
+ }
+}
+
+/* Find the index in "sum" array before "value" is crossed. */
+static int distribute_binary_search(float *sum, int n, float value)
+{
+ int mid, low = 0, high = n - 1;
+
+ if (high == low)
+ return low;
+
+ if (sum[low] >= value)
+ return low;
+
+ if (sum[high - 1] < value)
+ return high;
+
+ while (low < high) {
+ mid = (low + high) / 2;
+
+ if ((sum[mid] >= value) && (sum[mid - 1] < value))
+ return mid;
+
+ if (sum[mid] > value) {
+ high = mid - 1;
+ }
+ else {
+ low = mid + 1;
+ }
+ }
+
+ return low;
+}
+
+/* the max number if calls to rng_* funcs within psys_thread_distribute_particle
+ * be sure to keep up to date if this changes */
+#define PSYS_RND_DIST_SKIP 2
+
+/* note: this function must be thread safe, for from == PART_FROM_CHILD */
+#define ONLY_WORKING_WITH_PA_VERTS 0
+static void distribute_from_verts_exec(ParticleTask *thread, ParticleData *pa, int p)
+{
+ ParticleThreadContext *ctx= thread->ctx;
+ int rng_skip_tot= PSYS_RND_DIST_SKIP; /* count how many rng_* calls wont need skipping */
+
+ /* TODO_PARTICLE - use original index */
+ pa->num= ctx->index[p];
+ pa->fuv[0] = 1.0f;
+ pa->fuv[1] = pa->fuv[2] = pa->fuv[3] = 0.0;
+
+#if ONLY_WORKING_WITH_PA_VERTS
+ if (ctx->tree) {
+ KDTreeNearest ptn[3];
+ int w, maxw;
+
+ psys_particle_on_dm(ctx->dm,from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co1,0,0,0,orco1,0);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &orco1, 1, 1);
+ maxw = BLI_kdtree_find_nearest_n(ctx->tree,orco1,ptn,3);
+
+ for (w=0; w<maxw; w++) {
+ pa->verts[w]=ptn->num;
+ }
+ }
+#endif
+
+ if (rng_skip_tot > 0) /* should never be below zero */
+ BLI_rng_skip(thread->rng, rng_skip_tot);
+}
+
+static void distribute_from_faces_exec(ParticleTask *thread, ParticleData *pa, int p) {
+ ParticleThreadContext *ctx= thread->ctx;
+ DerivedMesh *dm= ctx->dm;
+ float randu, randv;
+ int distr= ctx->distr;
+ int i;
+ int rng_skip_tot= PSYS_RND_DIST_SKIP; /* count how many rng_* calls wont need skipping */
+
+ MFace *mface;
+
+ pa->num = i = ctx->index[p];
+ mface = dm->getTessFaceData(dm,i,CD_MFACE);
+
+ switch (distr) {
+ case PART_DISTR_JIT:
+ if (ctx->jitlevel == 1) {
+ if (mface->v4)
+ psys_uv_to_w(0.5f, 0.5f, mface->v4, pa->fuv);
+ else
+ psys_uv_to_w(1.0f / 3.0f, 1.0f / 3.0f, mface->v4, pa->fuv);
+ }
+ else {
+ float offset = fmod(ctx->jitoff[i] + (float)p, (float)ctx->jitlevel);
+ if (!isnan(offset)) {
+ psys_uv_to_w(ctx->jit[2*(int)offset], ctx->jit[2*(int)offset+1], mface->v4, pa->fuv);
+ }
+ }
+ break;
+ case PART_DISTR_RAND:
+ randu= BLI_rng_get_float(thread->rng);
+ randv= BLI_rng_get_float(thread->rng);
+ rng_skip_tot -= 2;
+
+ psys_uv_to_w(randu, randv, mface->v4, pa->fuv);
+ break;
+ }
+ pa->foffset= 0.0f;
+
+ if (rng_skip_tot > 0) /* should never be below zero */
+ BLI_rng_skip(thread->rng, rng_skip_tot);
+}
+
+static void distribute_from_volume_exec(ParticleTask *thread, ParticleData *pa, int p) {
+ ParticleThreadContext *ctx= thread->ctx;
+ DerivedMesh *dm= ctx->dm;
+ float *v1, *v2, *v3, *v4, nor[3], co[3];
+ float cur_d, min_d, randu, randv;
+ int distr= ctx->distr;
+ int i, intersect, tot;
+ int rng_skip_tot= PSYS_RND_DIST_SKIP; /* count how many rng_* calls wont need skipping */
+
+ MFace *mface;
+ MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
+
+ pa->num = i = ctx->index[p];
+ mface = dm->getTessFaceData(dm,i,CD_MFACE);
+
+ switch (distr) {
+ case PART_DISTR_JIT:
+ if (ctx->jitlevel == 1) {
+ if (mface->v4)
+ psys_uv_to_w(0.5f, 0.5f, mface->v4, pa->fuv);
+ else
+ psys_uv_to_w(1.0f / 3.0f, 1.0f / 3.0f, mface->v4, pa->fuv);
+ }
+ else {
+ float offset = fmod(ctx->jitoff[i] + (float)p, (float)ctx->jitlevel);
+ if (!isnan(offset)) {
+ psys_uv_to_w(ctx->jit[2*(int)offset], ctx->jit[2*(int)offset+1], mface->v4, pa->fuv);
+ }
+ }
+ break;
+ case PART_DISTR_RAND:
+ randu= BLI_rng_get_float(thread->rng);
+ randv= BLI_rng_get_float(thread->rng);
+ rng_skip_tot -= 2;
+
+ psys_uv_to_w(randu, randv, mface->v4, pa->fuv);
+ break;
+ }
+ pa->foffset= 0.0f;
+
+ /* experimental */
+ tot=dm->getNumTessFaces(dm);
+
+ psys_interpolate_face(mvert,mface,0,0,pa->fuv,co,nor,0,0,0,0);
+
+ normalize_v3(nor);
+ negate_v3(nor);
+
+ min_d=FLT_MAX;
+ intersect=0;
+
+ for (i=0,mface=dm->getTessFaceDataArray(dm,CD_MFACE); i<tot; i++,mface++) {
+ if (i==pa->num) continue;
+
+ v1=mvert[mface->v1].co;
+ v2=mvert[mface->v2].co;
+ v3=mvert[mface->v3].co;
+
+ if (isect_ray_tri_v3(co, nor, v2, v3, v1, &cur_d, NULL)) {
+ if (cur_d<min_d) {
+ min_d=cur_d;
+ pa->foffset=cur_d*0.5f; /* to the middle of volume */
+ intersect=1;
+ }
+ }
+ if (mface->v4) {
+ v4=mvert[mface->v4].co;
+
+ if (isect_ray_tri_v3(co, nor, v4, v1, v3, &cur_d, NULL)) {
+ if (cur_d<min_d) {
+ min_d=cur_d;
+ pa->foffset=cur_d*0.5f; /* to the middle of volume */
+ intersect=1;
+ }
+ }
+ }
+ }
+ if (intersect==0)
+ pa->foffset=0.0;
+ else {
+ switch (distr) {
+ case PART_DISTR_JIT:
+ pa->foffset *= ctx->jit[p % (2 * ctx->jitlevel)];
+ break;
+ case PART_DISTR_RAND:
+ pa->foffset *= BLI_frand();
+ break;
+ }
+ }
+
+ if (rng_skip_tot > 0) /* should never be below zero */
+ BLI_rng_skip(thread->rng, rng_skip_tot);
+}
+
+static void distribute_children_exec(ParticleTask *thread, ChildParticle *cpa, int p) {
+ ParticleThreadContext *ctx= thread->ctx;
+ Object *ob= ctx->sim.ob;
+ DerivedMesh *dm= ctx->dm;
+ float orco1[3], co1[3], nor1[3];
+ float randu, randv;
+ int cfrom= ctx->cfrom;
+ int i;
+ int rng_skip_tot= PSYS_RND_DIST_SKIP; /* count how many rng_* calls wont need skipping */
+
+ MFace *mf;
+
+ if (ctx->index[p] < 0) {
+ cpa->num=0;
+ cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]=0.0f;
+ cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
+ return;
+ }
+
+ mf= dm->getTessFaceData(dm, ctx->index[p], CD_MFACE);
+
+ randu= BLI_rng_get_float(thread->rng);
+ randv= BLI_rng_get_float(thread->rng);
+ rng_skip_tot -= 2;
+
+ psys_uv_to_w(randu, randv, mf->v4, cpa->fuv);
+
+ cpa->num = ctx->index[p];
+
+ if (ctx->tree) {
+ KDTreeNearest ptn[10];
+ int w,maxw;//, do_seams;
+ float maxd /*, mind,dd */, totw= 0.0f;
+ int parent[10];
+ float pweight[10];
+
+ psys_particle_on_dm(dm,cfrom,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co1,nor1,NULL,NULL,orco1,NULL);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &orco1, 1, 1);
+ maxw = BLI_kdtree_find_nearest_n(ctx->tree,orco1,ptn,3);
+
+ maxd=ptn[maxw-1].dist;
+ /* mind=ptn[0].dist; */ /* UNUSED */
+
+ /* the weights here could be done better */
+ for (w=0; w<maxw; w++) {
+ parent[w]=ptn[w].index;
+ pweight[w]=(float)pow(2.0,(double)(-6.0f*ptn[w].dist/maxd));
+ }
+ for (;w<10; w++) {
+ parent[w]=-1;
+ pweight[w]=0.0f;
+ }
+
+ for (w=0,i=0; w<maxw && i<4; w++) {
+ if (parent[w]>=0) {
+ cpa->pa[i]=parent[w];
+ cpa->w[i]=pweight[w];
+ totw+=pweight[w];
+ i++;
+ }
+ }
+ for (;i<4; i++) {
+ cpa->pa[i]=-1;
+ cpa->w[i]=0.0f;
+ }
+
+ if (totw > 0.0f) {
+ for (w = 0; w < 4; w++) {
+ cpa->w[w] /= totw;
+ }
+ }
+
+ cpa->parent=cpa->pa[0];
+ }
+
+ if (rng_skip_tot > 0) /* should never be below zero */
+ BLI_rng_skip(thread->rng, rng_skip_tot);
+}
+
+static void exec_distribute_parent(TaskPool * __restrict UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ ParticleTask *task = taskdata;
+ ParticleSystem *psys= task->ctx->sim.psys;
+ ParticleData *pa;
+ int p;
+
+ BLI_rng_skip(task->rng, PSYS_RND_DIST_SKIP * task->begin);
+
+ pa= psys->particles + task->begin;
+ switch (psys->part->from) {
+ case PART_FROM_FACE:
+ for (p = task->begin; p < task->end; ++p, ++pa)
+ distribute_from_faces_exec(task, pa, p);
+ break;
+ case PART_FROM_VOLUME:
+ for (p = task->begin; p < task->end; ++p, ++pa)
+ distribute_from_volume_exec(task, pa, p);
+ break;
+ case PART_FROM_VERT:
+ for (p = task->begin; p < task->end; ++p, ++pa)
+ distribute_from_verts_exec(task, pa, p);
+ break;
+ }
+}
+
+static void exec_distribute_child(TaskPool * __restrict UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ ParticleTask *task = taskdata;
+ ParticleSystem *psys = task->ctx->sim.psys;
+ ChildParticle *cpa;
+ int p;
+
+ /* RNG skipping at the beginning */
+ cpa = psys->child;
+ for (p = 0; p < task->begin; ++p, ++cpa) {
+ if (task->ctx->skip) /* simplification skip */
+ BLI_rng_skip(task->rng, PSYS_RND_DIST_SKIP * task->ctx->skip[p]);
+
+ BLI_rng_skip(task->rng, PSYS_RND_DIST_SKIP);
+ }
+
+ for (; p < task->end; ++p, ++cpa) {
+ if (task->ctx->skip) /* simplification skip */
+ BLI_rng_skip(task->rng, PSYS_RND_DIST_SKIP * task->ctx->skip[p]);
+
+ distribute_children_exec(task, cpa, p);
+ }
+}
+
+static int distribute_compare_orig_index(const void *p1, const void *p2, void *user_data)
+{
+ int *orig_index = (int *) user_data;
+ int index1 = orig_index[*(const int *)p1];
+ int index2 = orig_index[*(const int *)p2];
+
+ if (index1 < index2)
+ return -1;
+ else if (index1 == index2) {
+ /* this pointer comparison appears to make qsort stable for glibc,
+ * and apparently on solaris too, makes the renders reproducible */
+ if (p1 < p2)
+ return -1;
+ else if (p1 == p2)
+ return 0;
+ else
+ return 1;
+ }
+ else
+ return 1;
+}
+
+static void distribute_invalid(Scene *scene, ParticleSystem *psys, int from)
+{
+ if (from == PART_FROM_CHILD) {
+ ChildParticle *cpa;
+ int p, totchild = psys_get_tot_child(scene, psys);
+
+ if (psys->child && totchild) {
+ for (p=0,cpa=psys->child; p<totchild; p++,cpa++) {
+ cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3] = 0.0;
+ cpa->foffset= 0.0f;
+ cpa->parent=0;
+ cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
+ cpa->num= -1;
+ }
+ }
+ }
+ else {
+ PARTICLE_P;
+ LOOP_PARTICLES {
+ pa->fuv[0] = pa->fuv[1] = pa->fuv[2] = pa->fuv[3] = 0.0;
+ pa->foffset= 0.0f;
+ pa->num= -1;
+ }
+ }
+}
+
+/* Creates a distribution of coordinates on a DerivedMesh */
+/* This is to denote functionality that does not yet work with mesh - only derived mesh */
+static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, ParticleSimulationData *sim, int from)
+{
+ Scene *scene = sim->scene;
+ DerivedMesh *finaldm = sim->psmd->dm_final;
+ Object *ob = sim->ob;
+ ParticleSystem *psys= sim->psys;
+ ParticleData *pa=0, *tpars= 0;
+ ParticleSettings *part;
+ ParticleSeam *seams= 0;
+ KDTree *tree=0;
+ DerivedMesh *dm= NULL;
+ float *jit= NULL;
+ int i, p=0;
+ int cfrom=0;
+ int totelem=0, totpart, *particle_element=0, children=0, totseam=0;
+ int jitlevel= 1, distr;
+ float *element_weight=NULL,*jitter_offset=NULL, *vweight=NULL;
+ float cur, maxweight=0.0, tweight, totweight, inv_totweight, co[3], nor[3], orco[3];
+
+ if (ELEM(NULL, ob, psys, psys->part))
+ return 0;
+
+ part=psys->part;
+ totpart=psys->totpart;
+ if (totpart==0)
+ return 0;
+
+ if (!finaldm->deformedOnly && !finaldm->getTessFaceDataArray(finaldm, CD_ORIGINDEX)) {
+ printf("Can't create particles with the current modifier stack, disable destructive modifiers\n");
+// XXX error("Can't paint with the current modifier stack, disable destructive modifiers");
+ return 0;
+ }
+
+ /* XXX This distribution code is totally broken in case from == PART_FROM_CHILD, it's always using finaldm
+ * even if use_modifier_stack is unset... But making things consistent here break all existing edited
+ * hair systems, so better wait for complete rewrite.
+ */
+
+ psys_thread_context_init(ctx, sim);
+
+ /* First handle special cases */
+ if (from == PART_FROM_CHILD) {
+ /* Simple children */
+ if (part->childtype != PART_CHILD_FACES) {
+ BLI_srandom(31415926 + psys->seed + psys->child_seed);
+ distribute_simple_children(scene, ob, finaldm, sim->psmd->dm_deformed, psys);
+ return 0;
+ }
+ }
+ else {
+ /* Grid distribution */
+ if (part->distr==PART_DISTR_GRID && from != PART_FROM_VERT) {
+ BLI_srandom(31415926 + psys->seed);
+
+ if (psys->part->use_modifier_stack) {
+ dm = finaldm;
+ }
+ else {
+ dm = CDDM_from_mesh((Mesh*)ob->data);
+ }
+ DM_ensure_tessface(dm);
+
+ distribute_grid(dm,psys);
+
+ if (dm != finaldm) {
+ dm->release(dm);
+ }
+
+ return 0;
+ }
+ }
+
+ /* Create trees and original coordinates if needed */
+ if (from == PART_FROM_CHILD) {
+ distr=PART_DISTR_RAND;
+ BLI_srandom(31415926 + psys->seed + psys->child_seed);
+ dm= finaldm;
+
+ /* BMESH ONLY */
+ DM_ensure_tessface(dm);
+
+ children=1;
+
+ tree=BLI_kdtree_new(totpart);
+
+ for (p=0,pa=psys->particles; p<totpart; p++,pa++) {
+ psys_particle_on_dm(dm,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,orco,NULL);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &orco, 1, 1);
+ BLI_kdtree_insert(tree, p, orco);
+ }
+
+ BLI_kdtree_balance(tree);
+
+ totpart = psys_get_tot_child(scene, psys);
+ cfrom = from = PART_FROM_FACE;
+ }
+ else {
+ distr = part->distr;
+ BLI_srandom(31415926 + psys->seed);
+
+ if (psys->part->use_modifier_stack)
+ dm = finaldm;
+ else
+ dm= CDDM_from_mesh((Mesh*)ob->data);
+
+ /* BMESH ONLY, for verts we don't care about tessfaces */
+ if (from != PART_FROM_VERT) {
+ DM_ensure_tessface(dm);
+ }
+
+ /* we need orco for consistent distributions */
+ if (!CustomData_has_layer(&dm->vertData, CD_ORCO))
+ DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, BKE_mesh_orco_verts_get(ob));
+
+ if (from == PART_FROM_VERT) {
+ MVert *mv= dm->getVertDataArray(dm, CD_MVERT);
+ float (*orcodata)[3] = dm->getVertDataArray(dm, CD_ORCO);
+ int totvert = dm->getNumVerts(dm);
+
+ tree=BLI_kdtree_new(totvert);
+
+ for (p=0; p<totvert; p++) {
+ if (orcodata) {
+ copy_v3_v3(co,orcodata[p]);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &co, 1, 1);
+ }
+ else
+ copy_v3_v3(co,mv[p].co);
+ BLI_kdtree_insert(tree, p, co);
+ }
+
+ BLI_kdtree_balance(tree);
+ }
+ }
+
+ /* Get total number of emission elements and allocate needed arrays */
+ totelem = (from == PART_FROM_VERT) ? dm->getNumVerts(dm) : dm->getNumTessFaces(dm);
+
+ if (totelem == 0) {
+ distribute_invalid(scene, psys, children ? PART_FROM_CHILD : 0);
+
+ if (G.debug & G_DEBUG)
+ fprintf(stderr,"Particle distribution error: Nothing to emit from!\n");
+
+ if (dm != finaldm) dm->release(dm);
+
+ BLI_kdtree_free(tree);
+
+ return 0;
+ }
+
+ element_weight = MEM_callocN(sizeof(float)*totelem, "particle_distribution_weights");
+ particle_element= MEM_callocN(sizeof(int)*totpart, "particle_distribution_indexes");
+ jitter_offset = MEM_callocN(sizeof(float)*totelem, "particle_distribution_jitoff");
+
+ /* Calculate weights from face areas */
+ if ((part->flag&PART_EDISTR || children) && from != PART_FROM_VERT) {
+ MVert *v1, *v2, *v3, *v4;
+ float totarea=0.f, co1[3], co2[3], co3[3], co4[3];
+ float (*orcodata)[3];
+
+ orcodata= dm->getVertDataArray(dm, CD_ORCO);
+
+ for (i=0; i<totelem; i++) {
+ MFace *mf=dm->getTessFaceData(dm,i,CD_MFACE);
+
+ if (orcodata) {
+ copy_v3_v3(co1, orcodata[mf->v1]);
+ copy_v3_v3(co2, orcodata[mf->v2]);
+ copy_v3_v3(co3, orcodata[mf->v3]);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &co1, 1, 1);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &co2, 1, 1);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &co3, 1, 1);
+ if (mf->v4) {
+ copy_v3_v3(co4, orcodata[mf->v4]);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &co4, 1, 1);
+ }
+ }
+ else {
+ v1= (MVert*)dm->getVertData(dm,mf->v1,CD_MVERT);
+ v2= (MVert*)dm->getVertData(dm,mf->v2,CD_MVERT);
+ v3= (MVert*)dm->getVertData(dm,mf->v3,CD_MVERT);
+ copy_v3_v3(co1, v1->co);
+ copy_v3_v3(co2, v2->co);
+ copy_v3_v3(co3, v3->co);
+ if (mf->v4) {
+ v4= (MVert*)dm->getVertData(dm,mf->v4,CD_MVERT);
+ copy_v3_v3(co4, v4->co);
+ }
+ }
+
+ cur = mf->v4 ? area_quad_v3(co1, co2, co3, co4) : area_tri_v3(co1, co2, co3);
+
+ if (cur > maxweight)
+ maxweight = cur;
+
+ element_weight[i] = cur;
+ totarea += cur;
+ }
+
+ for (i=0; i<totelem; i++)
+ element_weight[i] /= totarea;
+
+ maxweight /= totarea;
+ }
+ else {
+ float min=1.0f/(float)(MIN2(totelem,totpart));
+ for (i=0; i<totelem; i++)
+ element_weight[i]=min;
+ maxweight=min;
+ }
+
+ /* Calculate weights from vgroup */
+ vweight = psys_cache_vgroup(dm,psys,PSYS_VG_DENSITY);
+
+ if (vweight) {
+ if (from==PART_FROM_VERT) {
+ for (i=0;i<totelem; i++)
+ element_weight[i]*=vweight[i];
+ }
+ else { /* PART_FROM_FACE / PART_FROM_VOLUME */
+ for (i=0;i<totelem; i++) {
+ MFace *mf=dm->getTessFaceData(dm,i,CD_MFACE);
+ tweight = vweight[mf->v1] + vweight[mf->v2] + vweight[mf->v3];
+
+ if (mf->v4) {
+ tweight += vweight[mf->v4];
+ tweight /= 4.0f;
+ }
+ else {
+ tweight /= 3.0f;
+ }
+
+ element_weight[i]*=tweight;
+ }
+ }
+ MEM_freeN(vweight);
+ }
+
+ /* Calculate total weight of all elements */
+ int totmapped = 0;
+ totweight = 0.0f;
+ for (i = 0; i < totelem; i++) {
+ if (element_weight[i] > 0.0f) {
+ totmapped++;
+ totweight += element_weight[i];
+ }
+ }
+
+ if (totmapped == 0) {
+ /* We are not allowed to distribute particles anywhere... */
+ return 0;
+ }
+
+ inv_totweight = 1.0f / totweight;
+
+ /* Calculate cumulative weights.
+ * We remove all null-weighted elements from element_sum, and create a new mapping
+ * 'activ'_elem_index -> orig_elem_index.
+ * This simplifies greatly the filtering of zero-weighted items - and can be much more efficient
+ * especially in random case (reducing a lot the size of binary-searched array)...
+ */
+ float *element_sum = MEM_mallocN(sizeof(*element_sum) * totmapped, __func__);
+ int *element_map = MEM_mallocN(sizeof(*element_map) * totmapped, __func__);
+ int i_mapped = 0;
+
+ for (i = 0; i < totelem && element_weight[i] == 0.0f; i++);
+ element_sum[i_mapped] = element_weight[i] * inv_totweight;
+ element_map[i_mapped] = i;
+ i_mapped++;
+ for (i++; i < totelem; i++) {
+ if (element_weight[i] > 0.0f) {
+ element_sum[i_mapped] = element_sum[i_mapped - 1] + element_weight[i] * inv_totweight;
+ /* Skip elements which weight is so small that it does not affect the sum. */
+ if (element_sum[i_mapped] > element_sum[i_mapped - 1]) {
+ element_map[i_mapped] = i;
+ i_mapped++;
+ }
+ }
+ }
+ totmapped = i_mapped;
+
+ /* Finally assign elements to particles */
+ if ((part->flag & PART_TRAND) || (part->simplify_flag & PART_SIMPLIFY_ENABLE)) {
+ for (p = 0; p < totpart; p++) {
+ /* In theory element_sum[totmapped - 1] should be 1.0,
+ * but due to float errors this is not necessarily always true, so scale pos accordingly. */
+ const float pos = BLI_frand() * element_sum[totmapped - 1];
+ const int eidx = distribute_binary_search(element_sum, totmapped, pos);
+ particle_element[p] = element_map[eidx];
+ BLI_assert(pos <= element_sum[eidx]);
+ BLI_assert(eidx ? (pos > element_sum[eidx - 1]) : (pos >= 0.0f));
+ jitter_offset[particle_element[p]] = pos;
+ }
+ }
+ else {
+ double step, pos;
+
+ step = (totpart < 2) ? 0.5 : 1.0 / (double)totpart;
+ /* This is to address tricky issues with vertex-emitting when user tries (and expects) exact 1-1 vert/part
+ * distribution (see T47983 and its two example files). It allows us to consider pos as
+ * 'midpoint between v and v+1' (or 'p and p+1', depending whether we have more vertices than particles or not),
+ * and avoid stumbling over float imprecisions in element_sum. */
+ if (from == PART_FROM_VERT) {
+ pos = (totpart < totmapped) ? 0.5 / (double)totmapped : step * 0.5; /* We choose the smaller step. */
+ }
+ else {
+ pos = 0.0;
+ }
+
+ for (i = 0, p = 0; p < totpart; p++, pos += step) {
+ for ( ; (i < totmapped - 1) && (pos > (double)element_sum[i]); i++);
+
+ particle_element[p] = element_map[i];
+
+ jitter_offset[particle_element[p]] = pos;
+ }
+ }
+
+ MEM_freeN(element_sum);
+ MEM_freeN(element_map);
+
+ /* For hair, sort by origindex (allows optimization's in rendering), */
+ /* however with virtual parents the children need to be in random order. */
+ if (part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents!=0.0f)) {
+ int *orig_index = NULL;
+
+ if (from == PART_FROM_VERT) {
+ if (dm->numVertData)
+ orig_index = dm->getVertDataArray(dm, CD_ORIGINDEX);
+ }
+ else {
+ if (dm->numTessFaceData)
+ orig_index = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ }
+
+ if (orig_index) {
+ BLI_qsort_r(particle_element, totpart, sizeof(int), distribute_compare_orig_index, orig_index);
+ }
+ }
+
+ /* Create jittering if needed */
+ if (distr==PART_DISTR_JIT && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
+ jitlevel= part->userjit;
+
+ if (jitlevel == 0) {
+ jitlevel= totpart/totelem;
+ if (part->flag & PART_EDISTR) jitlevel*= 2; /* looks better in general, not very scietific */
+ if (jitlevel<3) jitlevel= 3;
+ }
+
+ jit= MEM_callocN((2+ jitlevel*2)*sizeof(float), "jit");
+
+ /* for small amounts of particles we use regular jitter since it looks
+ * a bit better, for larger amounts we switch to hammersley sequence
+ * because it is much faster */
+ if (jitlevel < 25)
+ init_mv_jit(jit, jitlevel, psys->seed, part->jitfac);
+ else
+ hammersley_create(jit, jitlevel+1, psys->seed, part->jitfac);
+ BLI_array_randomize(jit, 2*sizeof(float), jitlevel, psys->seed); /* for custom jit or even distribution */
+ }
+
+ /* Setup things for threaded distribution */
+ ctx->tree= tree;
+ ctx->seams= seams;
+ ctx->totseam= totseam;
+ ctx->sim.psys= psys;
+ ctx->index= particle_element;
+ ctx->jit= jit;
+ ctx->jitlevel= jitlevel;
+ ctx->jitoff= jitter_offset;
+ ctx->weight= element_weight;
+ ctx->maxweight= maxweight;
+ ctx->cfrom= cfrom;
+ ctx->distr= distr;
+ ctx->dm= dm;
+ ctx->tpars= tpars;
+
+ if (children) {
+ totpart= psys_render_simplify_distribution(ctx, totpart);
+ alloc_child_particles(psys, totpart);
+ }
+
+ return 1;
+}
+
+static void psys_task_init_distribute(ParticleTask *task, ParticleSimulationData *sim)
+{
+ /* init random number generator */
+ int seed = 31415926 + sim->psys->seed;
+
+ task->rng = BLI_rng_new(seed);
+}
+
+static void distribute_particles_on_dm(ParticleSimulationData *sim, int from)
+{
+ TaskScheduler *task_scheduler;
+ TaskPool *task_pool;
+ ParticleThreadContext ctx;
+ ParticleTask *tasks;
+ DerivedMesh *finaldm = sim->psmd->dm_final;
+ int i, totpart, numtasks;
+
+ /* create a task pool for distribution tasks */
+ if (!psys_thread_context_init_distribute(&ctx, sim, from))
+ return;
+
+ task_scheduler = BLI_task_scheduler_get();
+ task_pool = BLI_task_pool_create(task_scheduler, &ctx);
+
+ totpart = (from == PART_FROM_CHILD ? sim->psys->totchild : sim->psys->totpart);
+ psys_tasks_create(&ctx, 0, totpart, &tasks, &numtasks);
+ for (i = 0; i < numtasks; ++i) {
+ ParticleTask *task = &tasks[i];
+
+ psys_task_init_distribute(task, sim);
+ if (from == PART_FROM_CHILD)
+ BLI_task_pool_push(task_pool, exec_distribute_child, task, false, TASK_PRIORITY_LOW);
+ else
+ BLI_task_pool_push(task_pool, exec_distribute_parent, task, false, TASK_PRIORITY_LOW);
+ }
+ BLI_task_pool_work_and_wait(task_pool);
+
+ BLI_task_pool_free(task_pool);
+
+ psys_calc_dmcache(sim->ob, finaldm, sim->psmd->dm_deformed, sim->psys);
+
+ if (ctx.dm != finaldm)
+ ctx.dm->release(ctx.dm);
+
+ psys_tasks_free(tasks, numtasks);
+
+ psys_thread_context_free(&ctx);
+}
+
+/* ready for future use, to emit particles without geometry */
+static void distribute_particles_on_shape(ParticleSimulationData *sim, int UNUSED(from))
+{
+ distribute_invalid(sim->scene, sim->psys, 0);
+
+ fprintf(stderr,"Shape emission not yet possible!\n");
+}
+
+void distribute_particles(ParticleSimulationData *sim, int from)
+{
+ PARTICLE_PSMD;
+ int distr_error=0;
+
+ if (psmd) {
+ if (psmd->dm_final)
+ distribute_particles_on_dm(sim, from);
+ else
+ distr_error=1;
+ }
+ else
+ distribute_particles_on_shape(sim, from);
+
+ if (distr_error) {
+ distribute_invalid(sim->scene, sim->psys, from);
+
+ fprintf(stderr,"Particle distribution error!\n");
+ }
+}
+
+/* ======== Simplify ======== */
+
+static float psys_render_viewport_falloff(double rate, float dist, float width)
+{
+ return pow(rate, dist / width);
+}
+
+static float psys_render_projected_area(ParticleSystem *psys, const float center[3], float area, double vprate, float *viewport)
+{
+ ParticleRenderData *data = psys->renderdata;
+ float co[4], view[3], ortho1[3], ortho2[3], w, dx, dy, radius;
+
+ /* transform to view space */
+ copy_v3_v3(co, center);
+ co[3] = 1.0f;
+ mul_m4_v4(data->viewmat, co);
+
+ /* compute two vectors orthogonal to view vector */
+ normalize_v3_v3(view, co);
+ ortho_basis_v3v3_v3(ortho1, ortho2, view);
+
+ /* compute on screen minification */
+ w = co[2] * data->winmat[2][3] + data->winmat[3][3];
+ dx = data->winx * ortho2[0] * data->winmat[0][0];
+ dy = data->winy * ortho2[1] * data->winmat[1][1];
+ w = sqrtf(dx * dx + dy * dy) / w;
+
+ /* w squared because we are working with area */
+ area = area * w * w;
+
+ /* viewport of the screen test */
+
+ /* project point on screen */
+ mul_m4_v4(data->winmat, co);
+ if (co[3] != 0.0f) {
+ co[0] = 0.5f * data->winx * (1.0f + co[0] / co[3]);
+ co[1] = 0.5f * data->winy * (1.0f + co[1] / co[3]);
+ }
+
+ /* screen space radius */
+ radius = sqrtf(area / (float)M_PI);
+
+ /* make smaller using fallof once over screen edge */
+ *viewport = 1.0f;
+
+ if (co[0] + radius < 0.0f)
+ *viewport *= psys_render_viewport_falloff(vprate, -(co[0] + radius), data->winx);
+ else if (co[0] - radius > data->winx)
+ *viewport *= psys_render_viewport_falloff(vprate, (co[0] - radius) - data->winx, data->winx);
+
+ if (co[1] + radius < 0.0f)
+ *viewport *= psys_render_viewport_falloff(vprate, -(co[1] + radius), data->winy);
+ else if (co[1] - radius > data->winy)
+ *viewport *= psys_render_viewport_falloff(vprate, (co[1] - radius) - data->winy, data->winy);
+
+ return area;
+}
+
+/* BMESH_TODO, for orig face data, we need to use MPoly */
+static int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot)
+{
+ DerivedMesh *dm = ctx->dm;
+ Mesh *me = (Mesh *)(ctx->sim.ob->data);
+ MFace *mf, *mface;
+ MVert *mvert;
+ ParticleRenderData *data;
+ ParticleRenderElem *elems, *elem;
+ ParticleSettings *part = ctx->sim.psys->part;
+ float *facearea, (*facecenter)[3], size[3], fac, powrate, scaleclamp;
+ float co1[3], co2[3], co3[3], co4[3], lambda, arearatio, t, area, viewport;
+ double vprate;
+ int *facetotvert;
+ int a, b, totorigface, totface, newtot, skipped;
+
+ /* double lookup */
+ const int *index_mf_to_mpoly;
+ const int *index_mp_to_orig;
+
+ if (part->ren_as != PART_DRAW_PATH || !(part->draw & PART_DRAW_REN_STRAND))
+ return tot;
+ if (!ctx->sim.psys->renderdata)
+ return tot;
+
+ data = ctx->sim.psys->renderdata;
+ if (data->timeoffset)
+ return 0;
+ if (!(part->simplify_flag & PART_SIMPLIFY_ENABLE))
+ return tot;
+
+ mvert = dm->getVertArray(dm);
+ mface = dm->getTessFaceArray(dm);
+ totface = dm->getNumTessFaces(dm);
+ totorigface = me->totpoly;
+
+ if (totface == 0 || totorigface == 0)
+ return tot;
+
+ index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
+ if (index_mf_to_mpoly == NULL) {
+ index_mp_to_orig = NULL;
+ }
+
+ facearea = MEM_callocN(sizeof(float) * totorigface, "SimplifyFaceArea");
+ facecenter = MEM_callocN(sizeof(float[3]) * totorigface, "SimplifyFaceCenter");
+ facetotvert = MEM_callocN(sizeof(int) * totorigface, "SimplifyFaceArea");
+ elems = MEM_callocN(sizeof(ParticleRenderElem) * totorigface, "SimplifyFaceElem");
+
+ if (data->elems)
+ MEM_freeN(data->elems);
+
+ data->do_simplify = true;
+ data->elems = elems;
+ data->index_mf_to_mpoly = index_mf_to_mpoly;
+ data->index_mp_to_orig = index_mp_to_orig;
+
+ /* compute number of children per original face */
+ for (a = 0; a < tot; a++) {
+ b = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, ctx->index[a]) : ctx->index[a];
+ if (b != ORIGINDEX_NONE) {
+ elems[b].totchild++;
+ }
+ }
+
+ /* compute areas and centers of original faces */
+ for (mf = mface, a = 0; a < totface; a++, mf++) {
+ b = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, a) : a;
+
+ if (b != ORIGINDEX_NONE) {
+ copy_v3_v3(co1, mvert[mf->v1].co);
+ copy_v3_v3(co2, mvert[mf->v2].co);
+ copy_v3_v3(co3, mvert[mf->v3].co);
+
+ add_v3_v3(facecenter[b], co1);
+ add_v3_v3(facecenter[b], co2);
+ add_v3_v3(facecenter[b], co3);
+
+ if (mf->v4) {
+ copy_v3_v3(co4, mvert[mf->v4].co);
+ add_v3_v3(facecenter[b], co4);
+ facearea[b] += area_quad_v3(co1, co2, co3, co4);
+ facetotvert[b] += 4;
+ }
+ else {
+ facearea[b] += area_tri_v3(co1, co2, co3);
+ facetotvert[b] += 3;
+ }
+ }
+ }
+
+ for (a = 0; a < totorigface; a++)
+ if (facetotvert[a] > 0)
+ mul_v3_fl(facecenter[a], 1.0f / facetotvert[a]);
+
+ /* for conversion from BU area / pixel area to reference screen size */
+ BKE_mesh_texspace_get(me, 0, 0, size);
+ fac = ((size[0] + size[1] + size[2]) / 3.0f) / part->simplify_refsize;
+ fac = fac * fac;
+
+ powrate = log(0.5f) / log(part->simplify_rate * 0.5f);
+ if (part->simplify_flag & PART_SIMPLIFY_VIEWPORT)
+ vprate = pow(1.0f - part->simplify_viewport, 5.0);
+ else
+ vprate = 1.0;
+
+ /* set simplification parameters per original face */
+ for (a = 0, elem = elems; a < totorigface; a++, elem++) {
+ area = psys_render_projected_area(ctx->sim.psys, facecenter[a], facearea[a], vprate, &viewport);
+ arearatio = fac * area / facearea[a];
+
+ if ((arearatio < 1.0f || viewport < 1.0f) && elem->totchild) {
+ /* lambda is percentage of elements to keep */
+ lambda = (arearatio < 1.0f) ? powf(arearatio, powrate) : 1.0f;
+ lambda *= viewport;
+
+ lambda = MAX2(lambda, 1.0f / elem->totchild);
+
+ /* compute transition region */
+ t = part->simplify_transition;
+ elem->t = (lambda - t < 0.0f) ? lambda : (lambda + t > 1.0f) ? 1.0f - lambda : t;
+ elem->reduce = 1;
+
+ /* scale at end and beginning of the transition region */
+ elem->scalemax = (lambda + t < 1.0f) ? 1.0f / lambda : 1.0f / (1.0f - elem->t * elem->t / t);
+ elem->scalemin = (lambda + t < 1.0f) ? 0.0f : elem->scalemax * (1.0f - elem->t / t);
+
+ elem->scalemin = sqrtf(elem->scalemin);
+ elem->scalemax = sqrtf(elem->scalemax);
+
+ /* clamp scaling */
+ scaleclamp = (float)min_ii(elem->totchild, 10);
+ elem->scalemin = MIN2(scaleclamp, elem->scalemin);
+ elem->scalemax = MIN2(scaleclamp, elem->scalemax);
+
+ /* extend lambda to include transition */
+ lambda = lambda + elem->t;
+ if (lambda > 1.0f)
+ lambda = 1.0f;
+ }
+ else {
+ lambda = arearatio;
+
+ elem->scalemax = 1.0f; //sqrt(lambda);
+ elem->scalemin = 1.0f; //sqrt(lambda);
+ elem->reduce = 0;
+ }
+
+ elem->lambda = lambda;
+ elem->scalemin = sqrtf(elem->scalemin);
+ elem->scalemax = sqrtf(elem->scalemax);
+ elem->curchild = 0;
+ }
+
+ MEM_freeN(facearea);
+ MEM_freeN(facecenter);
+ MEM_freeN(facetotvert);
+
+ /* move indices and set random number skipping */
+ ctx->skip = MEM_callocN(sizeof(int) * tot, "SimplificationSkip");
+
+ skipped = 0;
+ for (a = 0, newtot = 0; a < tot; a++) {
+ b = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, ctx->index[a]) : ctx->index[a];
+
+ if (b != ORIGINDEX_NONE) {
+ if (elems[b].curchild++ < ceil(elems[b].lambda * elems[b].totchild)) {
+ ctx->index[newtot] = ctx->index[a];
+ ctx->skip[newtot] = skipped;
+ skipped = 0;
+ newtot++;
+ }
+ else skipped++;
+ }
+ else skipped++;
+ }
+
+ for (a = 0, elem = elems; a < totorigface; a++, elem++)
+ elem->curchild = 0;
+
+ return newtot;
+}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
new file mode 100644
index 00000000000..ee435051151
--- /dev/null
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -0,0 +1,4362 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Raul Fernandez Hernandez (Farsthary), Stephen Swhitehorn.
+ *
+ * Adaptive time step
+ * Classical SPH
+ * Copyright 2011-2012 AutoCRC
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/particle_system.c
+ * \ingroup bke
+ */
+
+
+#include <stddef.h>
+
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_boid_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_force.h"
+#include "DNA_object_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_listBase.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_edgehash.h"
+#include "BLI_rand.h"
+#include "BLI_jitter.h"
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_kdtree.h"
+#include "BLI_kdopbvh.h"
+#include "BLI_sort.h"
+#include "BLI_task.h"
+#include "BLI_threads.h"
+#include "BLI_linklist.h"
+
+#include "BKE_animsys.h"
+#include "BKE_boids.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_collision.h"
+#include "BKE_colortools.h"
+#include "BKE_effect.h"
+#include "BKE_library_query.h"
+#include "BKE_particle.h"
+#include "BKE_global.h"
+
+#include "BKE_DerivedMesh.h"
+#include "BKE_object.h"
+#include "BKE_material.h"
+#include "BKE_cloth.h"
+#include "BKE_lattice.h"
+#include "BKE_pointcache.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_scene.h"
+#include "BKE_bvhutils.h"
+#include "BKE_depsgraph.h"
+
+#include "PIL_time.h"
+
+#include "RE_shader_ext.h"
+
+/* fluid sim particle import */
+#ifdef WITH_MOD_FLUID
+#include "DNA_object_fluidsim.h"
+#include "LBM_fluidsim.h"
+#include <zlib.h>
+#include <string.h>
+
+#endif // WITH_MOD_FLUID
+
+static ThreadRWMutex psys_bvhtree_rwlock = BLI_RWLOCK_INITIALIZER;
+
+/************************************************/
+/* Reacting to system events */
+/************************************************/
+
+static int particles_are_dynamic(ParticleSystem *psys)
+{
+ if (psys->pointcache->flag & PTCACHE_BAKED)
+ return 0;
+
+ if (psys->part->type == PART_HAIR)
+ return psys->flag & PSYS_HAIR_DYNAMICS;
+ else
+ return ELEM(psys->part->phystype, PART_PHYS_NEWTON, PART_PHYS_BOIDS, PART_PHYS_FLUID);
+}
+
+float psys_get_current_display_percentage(ParticleSystem *psys)
+{
+ ParticleSettings *part=psys->part;
+
+ if ((psys->renderdata && !particles_are_dynamic(psys)) || /* non-dynamic particles can be rendered fully */
+ (part->child_nbr && part->childtype) || /* display percentage applies to children */
+ (psys->pointcache->flag & PTCACHE_BAKING)) /* baking is always done with full amount */
+ {
+ return 1.0f;
+ }
+
+ return psys->part->disp/100.0f;
+}
+
+static int tot_particles(ParticleSystem *psys, PTCacheID *pid)
+{
+ if (pid && psys->pointcache->flag & PTCACHE_EXTERNAL)
+ return pid->cache->totpoint;
+ else if (psys->part->distr == PART_DISTR_GRID && psys->part->from != PART_FROM_VERT)
+ return psys->part->grid_res * psys->part->grid_res * psys->part->grid_res - psys->totunexist;
+ else
+ return psys->part->totpart - psys->totunexist;
+}
+
+void psys_reset(ParticleSystem *psys, int mode)
+{
+ PARTICLE_P;
+
+ if (ELEM(mode, PSYS_RESET_ALL, PSYS_RESET_DEPSGRAPH)) {
+ if (mode == PSYS_RESET_ALL || !(psys->flag & PSYS_EDITED)) {
+ /* don't free if not absolutely necessary */
+ if (psys->totpart != tot_particles(psys, NULL)) {
+ psys_free_particles(psys);
+ psys->totpart= 0;
+ }
+
+ psys->totkeyed= 0;
+ psys->flag &= ~(PSYS_HAIR_DONE|PSYS_KEYED);
+
+ if (psys->edit && psys->free_edit) {
+ psys->free_edit(psys->edit);
+ psys->edit = NULL;
+ psys->free_edit = NULL;
+ }
+ }
+ }
+ else if (mode == PSYS_RESET_CACHE_MISS) {
+ /* set all particles to be skipped */
+ LOOP_PARTICLES
+ pa->flag |= PARS_NO_DISP;
+ }
+
+ /* reset children */
+ if (psys->child) {
+ MEM_freeN(psys->child);
+ psys->child= NULL;
+ }
+
+ psys->totchild= 0;
+
+ /* reset path cache */
+ psys_free_path_cache(psys, psys->edit);
+
+ /* reset point cache */
+ BKE_ptcache_invalidate(psys->pointcache);
+
+ if (psys->fluid_springs) {
+ MEM_freeN(psys->fluid_springs);
+ psys->fluid_springs = NULL;
+ }
+
+ psys->tot_fluidsprings = psys->alloc_fluidsprings = 0;
+}
+
+static void realloc_particles(ParticleSimulationData *sim, int new_totpart)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleData *newpars = NULL;
+ BoidParticle *newboids = NULL;
+ PARTICLE_P;
+ int totpart, totsaved = 0;
+
+ if (new_totpart<0) {
+ if ((part->distr == PART_DISTR_GRID) && (part->from != PART_FROM_VERT)) {
+ totpart= part->grid_res;
+ totpart*=totpart*totpart;
+ }
+ else
+ totpart=part->totpart;
+ }
+ else
+ totpart=new_totpart;
+
+ if (totpart != psys->totpart) {
+ if (psys->edit && psys->free_edit) {
+ psys->free_edit(psys->edit);
+ psys->edit = NULL;
+ psys->free_edit = NULL;
+ }
+
+ if (totpart) {
+ newpars= MEM_callocN(totpart*sizeof(ParticleData), "particles");
+ if (newpars == NULL)
+ return;
+
+ if (psys->part->phystype == PART_PHYS_BOIDS) {
+ newboids= MEM_callocN(totpart*sizeof(BoidParticle), "boid particles");
+
+ if (newboids == NULL) {
+ /* allocation error! */
+ if (newpars)
+ MEM_freeN(newpars);
+ return;
+ }
+ }
+ }
+
+ if (psys->particles) {
+ totsaved=MIN2(psys->totpart,totpart);
+ /*save old pars*/
+ if (totsaved) {
+ memcpy(newpars,psys->particles,totsaved*sizeof(ParticleData));
+
+ if (psys->particles->boid)
+ memcpy(newboids, psys->particles->boid, totsaved*sizeof(BoidParticle));
+ }
+
+ if (psys->particles->keys)
+ MEM_freeN(psys->particles->keys);
+
+ if (psys->particles->boid)
+ MEM_freeN(psys->particles->boid);
+
+ for (p=0, pa=newpars; p<totsaved; p++, pa++) {
+ if (pa->keys) {
+ pa->keys= NULL;
+ pa->totkey= 0;
+ }
+ }
+
+ for (p=totsaved, pa=psys->particles+totsaved; p<psys->totpart; p++, pa++)
+ if (pa->hair) MEM_freeN(pa->hair);
+
+ MEM_freeN(psys->particles);
+ psys_free_pdd(psys);
+ }
+
+ psys->particles=newpars;
+ psys->totpart=totpart;
+
+ if (newboids) {
+ LOOP_PARTICLES
+ pa->boid = newboids++;
+ }
+ }
+
+ if (psys->child) {
+ MEM_freeN(psys->child);
+ psys->child=NULL;
+ psys->totchild=0;
+ }
+}
+
+int psys_get_child_number(Scene *scene, ParticleSystem *psys)
+{
+ int nbr;
+
+ if (!psys->part->childtype)
+ return 0;
+
+ if (psys->renderdata)
+ nbr= psys->part->ren_child_nbr;
+ else
+ nbr= psys->part->child_nbr;
+
+ return get_render_child_particle_number(&scene->r, nbr, psys->renderdata != NULL);
+}
+
+int psys_get_tot_child(Scene *scene, ParticleSystem *psys)
+{
+ return psys->totpart*psys_get_child_number(scene, psys);
+}
+
+/************************************************/
+/* Distribution */
+/************************************************/
+
+void psys_calc_dmcache(Object *ob, DerivedMesh *dm_final, DerivedMesh *dm_deformed, ParticleSystem *psys)
+{
+ /* use for building derived mesh mapping info:
+ *
+ * node: the allocated links - total derived mesh element count
+ * nodearray: the array of nodes aligned with the base mesh's elements, so
+ * each original elements can reference its derived elements
+ */
+ Mesh *me= (Mesh*)ob->data;
+ bool use_modifier_stack= psys->part->use_modifier_stack;
+ PARTICLE_P;
+
+ /* CACHE LOCATIONS */
+ if (!dm_final->deformedOnly) {
+ /* Will use later to speed up subsurf/derivedmesh */
+ LinkNode *node, *nodedmelem, **nodearray;
+ int totdmelem, totelem, i, *origindex, *origindex_poly = NULL;
+
+ if (psys->part->from == PART_FROM_VERT) {
+ totdmelem= dm_final->getNumVerts(dm_final);
+
+ if (use_modifier_stack) {
+ totelem= totdmelem;
+ origindex= NULL;
+ }
+ else {
+ totelem= me->totvert;
+ origindex= dm_final->getVertDataArray(dm_final, CD_ORIGINDEX);
+ }
+ }
+ else { /* FROM_FACE/FROM_VOLUME */
+ totdmelem= dm_final->getNumTessFaces(dm_final);
+
+ if (use_modifier_stack) {
+ totelem= totdmelem;
+ origindex= NULL;
+ origindex_poly= NULL;
+ }
+ else {
+ totelem = dm_deformed->getNumTessFaces(dm_deformed);
+ origindex = dm_final->getTessFaceDataArray(dm_final, CD_ORIGINDEX);
+
+ /* for face lookups we need the poly origindex too */
+ origindex_poly= dm_final->getPolyDataArray(dm_final, CD_ORIGINDEX);
+ if (origindex_poly == NULL) {
+ origindex= NULL;
+ }
+ }
+ }
+
+ nodedmelem= MEM_callocN(sizeof(LinkNode)*totdmelem, "psys node elems");
+ nodearray= MEM_callocN(sizeof(LinkNode *)*totelem, "psys node array");
+
+ for (i=0, node=nodedmelem; i<totdmelem; i++, node++) {
+ int origindex_final;
+ node->link = SET_INT_IN_POINTER(i);
+
+ /* may be vertex or face origindex */
+ if (use_modifier_stack) {
+ origindex_final = i;
+ }
+ else {
+ origindex_final = origindex ? origindex[i] : ORIGINDEX_NONE;
+
+ /* if we have a poly source, do an index lookup */
+ if (origindex_poly && origindex_final != ORIGINDEX_NONE) {
+ origindex_final = origindex_poly[origindex_final];
+ }
+ }
+
+ if (origindex_final != ORIGINDEX_NONE && origindex_final < totelem) {
+ if (nodearray[origindex_final]) {
+ /* prepend */
+ node->next = nodearray[origindex_final];
+ nodearray[origindex_final] = node;
+ }
+ else {
+ nodearray[origindex_final] = node;
+ }
+ }
+ }
+
+ /* cache the verts/faces! */
+ LOOP_PARTICLES {
+ if (pa->num < 0) {
+ pa->num_dmcache = DMCACHE_NOTFOUND;
+ continue;
+ }
+
+ if (use_modifier_stack) {
+ if (pa->num < totelem)
+ pa->num_dmcache = DMCACHE_ISCHILD;
+ else
+ pa->num_dmcache = DMCACHE_NOTFOUND;
+ }
+ else {
+ if (psys->part->from == PART_FROM_VERT) {
+ if (pa->num < totelem && nodearray[pa->num])
+ pa->num_dmcache= GET_INT_FROM_POINTER(nodearray[pa->num]->link);
+ else
+ pa->num_dmcache = DMCACHE_NOTFOUND;
+ }
+ else { /* FROM_FACE/FROM_VOLUME */
+ pa->num_dmcache = psys_particle_dm_face_lookup(dm_final, dm_deformed, pa->num, pa->fuv, nodearray);
+ }
+ }
+ }
+
+ MEM_freeN(nodearray);
+ MEM_freeN(nodedmelem);
+ }
+ else {
+ /* TODO PARTICLE, make the following line unnecessary, each function
+ * should know to use the num or num_dmcache, set the num_dmcache to
+ * an invalid value, just in case */
+
+ LOOP_PARTICLES {
+ pa->num_dmcache = DMCACHE_NOTFOUND;
+ }
+ }
+}
+
+/* threaded child particle distribution and path caching */
+void psys_thread_context_init(ParticleThreadContext *ctx, ParticleSimulationData *sim)
+{
+ memset(ctx, 0, sizeof(ParticleThreadContext));
+ ctx->sim = *sim;
+ ctx->dm = ctx->sim.psmd->dm_final;
+ ctx->ma = give_current_material(sim->ob, sim->psys->part->omat);
+}
+
+#define MAX_PARTICLES_PER_TASK 256 /* XXX arbitrary - maybe use at least number of points instead for better balancing? */
+
+BLI_INLINE int ceil_ii(int a, int b)
+{
+ return (a + b - 1) / b;
+}
+
+void psys_tasks_create(ParticleThreadContext *ctx, int startpart, int endpart, ParticleTask **r_tasks, int *r_numtasks)
+{
+ ParticleTask *tasks;
+ int numtasks = ceil_ii((endpart - startpart), MAX_PARTICLES_PER_TASK);
+ float particles_per_task = (float)(endpart - startpart) / (float)numtasks, p, pnext;
+ int i;
+
+ tasks = MEM_callocN(sizeof(ParticleTask) * numtasks, "ParticleThread");
+ *r_numtasks = numtasks;
+ *r_tasks = tasks;
+
+ p = (float)startpart;
+ for (i = 0; i < numtasks; i++, p = pnext) {
+ pnext = p + particles_per_task;
+
+ tasks[i].ctx = ctx;
+ tasks[i].begin = (int)p;
+ tasks[i].end = min_ii((int)pnext, endpart);
+ }
+}
+
+void psys_tasks_free(ParticleTask *tasks, int numtasks)
+{
+ int i;
+
+ /* threads */
+ for (i = 0; i < numtasks; ++i) {
+ if (tasks[i].rng)
+ BLI_rng_free(tasks[i].rng);
+ if (tasks[i].rng_path)
+ BLI_rng_free(tasks[i].rng_path);
+ }
+
+ MEM_freeN(tasks);
+}
+
+void psys_thread_context_free(ParticleThreadContext *ctx)
+{
+ /* path caching */
+ if (ctx->vg_length)
+ MEM_freeN(ctx->vg_length);
+ if (ctx->vg_clump)
+ MEM_freeN(ctx->vg_clump);
+ if (ctx->vg_kink)
+ MEM_freeN(ctx->vg_kink);
+ if (ctx->vg_rough1)
+ MEM_freeN(ctx->vg_rough1);
+ if (ctx->vg_rough2)
+ MEM_freeN(ctx->vg_rough2);
+ if (ctx->vg_roughe)
+ MEM_freeN(ctx->vg_roughe);
+
+ if (ctx->sim.psys->lattice_deform_data) {
+ end_latt_deform(ctx->sim.psys->lattice_deform_data);
+ ctx->sim.psys->lattice_deform_data = NULL;
+ }
+
+ /* distribution */
+ if (ctx->jit) MEM_freeN(ctx->jit);
+ if (ctx->jitoff) MEM_freeN(ctx->jitoff);
+ if (ctx->weight) MEM_freeN(ctx->weight);
+ if (ctx->index) MEM_freeN(ctx->index);
+ if (ctx->skip) MEM_freeN(ctx->skip);
+ if (ctx->seams) MEM_freeN(ctx->seams);
+ //if (ctx->vertpart) MEM_freeN(ctx->vertpart);
+ BLI_kdtree_free(ctx->tree);
+
+ if (ctx->clumpcurve != NULL) {
+ curvemapping_free(ctx->clumpcurve);
+ }
+ if (ctx->roughcurve != NULL) {
+ curvemapping_free(ctx->roughcurve);
+ }
+}
+
+static void initialize_particle_texture(ParticleSimulationData *sim, ParticleData *pa, int p)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleTexture ptex;
+
+ psys_get_texture(sim, pa, &ptex, PAMAP_INIT, 0.f);
+
+ switch (part->type) {
+ case PART_EMITTER:
+ if (ptex.exist < psys_frand(psys, p+125))
+ pa->flag |= PARS_UNEXIST;
+ pa->time = part->sta + (part->end - part->sta)*ptex.time;
+ break;
+ case PART_HAIR:
+ if (ptex.exist < psys_frand(psys, p+125))
+ pa->flag |= PARS_UNEXIST;
+ pa->time = 0.f;
+ break;
+ case PART_FLUID:
+ break;
+ }
+}
+
+/* set particle parameters that don't change during particle's life */
+void initialize_particle(ParticleSimulationData *sim, ParticleData *pa)
+{
+ ParticleSettings *part = sim->psys->part;
+ float birth_time = (float)(pa - sim->psys->particles) / (float)sim->psys->totpart;
+
+ pa->flag &= ~PARS_UNEXIST;
+ pa->time = part->sta + (part->end - part->sta) * birth_time;
+
+ pa->hair_index = 0;
+ /* we can't reset to -1 anymore since we've figured out correct index in distribute_particles */
+ /* usage other than straight after distribute has to handle this index by itself - jahka*/
+ //pa->num_dmcache = DMCACHE_NOTFOUND; /* assume we don't have a derived mesh face */
+}
+
+static void initialize_all_particles(ParticleSimulationData *sim)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ /* Grid distributionsets UNEXIST flag, need to take care of
+ * it here because later this flag is being reset.
+ *
+ * We can't do it for any distribution, because it'll then
+ * conflict with texture influence, which does not free
+ * unexisting particles and only sets flag.
+ *
+ * It's not so bad, because only grid distribution sets
+ * UNEXIST flag.
+ */
+ const bool emit_from_volume_grid = (part->distr == PART_DISTR_GRID) &&
+ (!ELEM(part->from, PART_FROM_VERT, PART_FROM_CHILD));
+ PARTICLE_P;
+ LOOP_PARTICLES {
+ if (!(emit_from_volume_grid && (pa->flag & PARS_UNEXIST) != 0)) {
+ initialize_particle(sim, pa);
+ }
+ }
+}
+
+static void free_unexisting_particles(ParticleSimulationData *sim)
+{
+ ParticleSystem *psys = sim->psys;
+ PARTICLE_P;
+
+ psys->totunexist = 0;
+
+ LOOP_PARTICLES {
+ if (pa->flag & PARS_UNEXIST) {
+ psys->totunexist++;
+ }
+ }
+
+ if (psys->totpart && psys->totunexist == psys->totpart) {
+ if (psys->particles->boid)
+ MEM_freeN(psys->particles->boid);
+
+ MEM_freeN(psys->particles);
+ psys->particles = NULL;
+ psys->totpart = psys->totunexist = 0;
+ }
+
+ if (psys->totunexist) {
+ int newtotpart = psys->totpart - psys->totunexist;
+ ParticleData *npa, *newpars;
+
+ npa = newpars = MEM_callocN(newtotpart * sizeof(ParticleData), "particles");
+
+ for (p=0, pa=psys->particles; p<newtotpart; p++, pa++, npa++) {
+ while (pa->flag & PARS_UNEXIST)
+ pa++;
+
+ memcpy(npa, pa, sizeof(ParticleData));
+ }
+
+ if (psys->particles->boid)
+ MEM_freeN(psys->particles->boid);
+ MEM_freeN(psys->particles);
+ psys->particles = newpars;
+ psys->totpart -= psys->totunexist;
+
+ if (psys->particles->boid) {
+ BoidParticle *newboids = MEM_callocN(psys->totpart * sizeof(BoidParticle), "boid particles");
+
+ LOOP_PARTICLES {
+ pa->boid = newboids++;
+ }
+
+ }
+ }
+}
+
+static void get_angular_velocity_vector(short avemode, ParticleKey *state, float vec[3])
+{
+ switch (avemode) {
+ case PART_AVE_VELOCITY:
+ copy_v3_v3(vec, state->vel);
+ break;
+ case PART_AVE_HORIZONTAL:
+ {
+ float zvec[3];
+ zvec[0] = zvec[1] = 0;
+ zvec[2] = 1.f;
+ cross_v3_v3v3(vec, state->vel, zvec);
+ break;
+ }
+ case PART_AVE_VERTICAL:
+ {
+ float zvec[3], temp[3];
+ zvec[0] = zvec[1] = 0;
+ zvec[2] = 1.f;
+ cross_v3_v3v3(temp, state->vel, zvec);
+ cross_v3_v3v3(vec, temp, state->vel);
+ break;
+ }
+ case PART_AVE_GLOBAL_X:
+ vec[0] = 1.f;
+ vec[1] = vec[2] = 0;
+ break;
+ case PART_AVE_GLOBAL_Y:
+ vec[1] = 1.f;
+ vec[0] = vec[2] = 0;
+ break;
+ case PART_AVE_GLOBAL_Z:
+ vec[2] = 1.f;
+ vec[0] = vec[1] = 0;
+ break;
+ }
+}
+
+void psys_get_birth_coords(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, float dtime, float cfra)
+{
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleTexture ptex;
+ float fac, phasefac, nor[3] = {0,0,0},loc[3],vel[3] = {0.0,0.0,0.0},rot[4],q2[4];
+ float r_vel[3],r_ave[3],r_rot[4],vec[3],p_vel[3] = {0.0,0.0,0.0};
+ float x_vec[3] = {1.0,0.0,0.0}, utan[3] = {0.0,1.0,0.0}, vtan[3] = {0.0,0.0,1.0}, rot_vec[3] = {0.0,0.0,0.0};
+ float q_phase[4];
+
+ const bool use_boids = ((part->phystype == PART_PHYS_BOIDS) &&
+ (pa->boid != NULL));
+ const bool use_tangents = ((use_boids == false) &&
+ ((part->tanfac != 0.0f) || (part->rotmode == PART_ROT_NOR_TAN)));
+
+ int p = pa - psys->particles;
+
+ /* get birth location from object */
+ if (use_tangents)
+ psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,utan,vtan,0,0);
+ else
+ psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,0,0,0,0);
+
+ /* get possible textural influence */
+ psys_get_texture(sim, pa, &ptex, PAMAP_IVEL, cfra);
+
+ /* particles live in global space so */
+ /* let's convert: */
+ /* -location */
+ mul_m4_v3(ob->obmat, loc);
+
+ /* -normal */
+ mul_mat3_m4_v3(ob->obmat, nor);
+ normalize_v3(nor);
+
+ /* -tangent */
+ if (use_tangents) {
+ //float phase=vg_rot?2.0f*(psys_particle_value_from_verts(sim->psmd->dm,part->from,pa,vg_rot)-0.5f):0.0f;
+ float phase=0.0f;
+ mul_v3_fl(vtan,-cosf((float)M_PI*(part->tanphase+phase)));
+ fac= -sinf((float)M_PI*(part->tanphase+phase));
+ madd_v3_v3fl(vtan, utan, fac);
+
+ mul_mat3_m4_v3(ob->obmat,vtan);
+
+ copy_v3_v3(utan, nor);
+ mul_v3_fl(utan,dot_v3v3(vtan,nor));
+ sub_v3_v3(vtan, utan);
+
+ normalize_v3(vtan);
+ }
+
+
+ /* -velocity (boids need this even if there's no random velocity) */
+ if (part->randfac != 0.0f || (part->phystype==PART_PHYS_BOIDS && pa->boid)) {
+ r_vel[0] = 2.0f * (psys_frand(psys, p + 10) - 0.5f);
+ r_vel[1] = 2.0f * (psys_frand(psys, p + 11) - 0.5f);
+ r_vel[2] = 2.0f * (psys_frand(psys, p + 12) - 0.5f);
+
+ mul_mat3_m4_v3(ob->obmat, r_vel);
+ normalize_v3(r_vel);
+ }
+
+ /* -angular velocity */
+ if (part->avemode==PART_AVE_RAND) {
+ r_ave[0] = 2.0f * (psys_frand(psys, p + 13) - 0.5f);
+ r_ave[1] = 2.0f * (psys_frand(psys, p + 14) - 0.5f);
+ r_ave[2] = 2.0f * (psys_frand(psys, p + 15) - 0.5f);
+
+ mul_mat3_m4_v3(ob->obmat,r_ave);
+ normalize_v3(r_ave);
+ }
+
+ /* -rotation */
+ if (part->randrotfac != 0.0f) {
+ r_rot[0] = 2.0f * (psys_frand(psys, p + 16) - 0.5f);
+ r_rot[1] = 2.0f * (psys_frand(psys, p + 17) - 0.5f);
+ r_rot[2] = 2.0f * (psys_frand(psys, p + 18) - 0.5f);
+ r_rot[3] = 2.0f * (psys_frand(psys, p + 19) - 0.5f);
+ normalize_qt(r_rot);
+
+ mat4_to_quat(rot,ob->obmat);
+ mul_qt_qtqt(r_rot,r_rot,rot);
+ }
+
+ if (use_boids) {
+ float dvec[3], q[4], mat[3][3];
+
+ copy_v3_v3(state->co,loc);
+
+ /* boids don't get any initial velocity */
+ zero_v3(state->vel);
+
+ /* boids store direction in ave */
+ if (fabsf(nor[2])==1.0f) {
+ sub_v3_v3v3(state->ave, loc, ob->obmat[3]);
+ normalize_v3(state->ave);
+ }
+ else {
+ copy_v3_v3(state->ave, nor);
+ }
+
+ /* calculate rotation matrix */
+ project_v3_v3v3(dvec, r_vel, state->ave);
+ sub_v3_v3v3(mat[0], state->ave, dvec);
+ normalize_v3(mat[0]);
+ negate_v3_v3(mat[2], r_vel);
+ normalize_v3(mat[2]);
+ cross_v3_v3v3(mat[1], mat[2], mat[0]);
+
+ /* apply rotation */
+ mat3_to_quat_is_ok( q,mat);
+ copy_qt_qt(state->rot, q);
+ }
+ else {
+ /* conversion done so now we apply new: */
+ /* -velocity from: */
+
+ /* *reactions */
+ if (dtime > 0.f) {
+ sub_v3_v3v3(vel, pa->state.vel, pa->prev_state.vel);
+ }
+
+ /* *emitter velocity */
+ if (dtime != 0.f && part->obfac != 0.f) {
+ sub_v3_v3v3(vel, loc, state->co);
+ mul_v3_fl(vel, part->obfac/dtime);
+ }
+
+ /* *emitter normal */
+ if (part->normfac != 0.f)
+ madd_v3_v3fl(vel, nor, part->normfac);
+
+ /* *emitter tangent */
+ if (sim->psmd && part->tanfac != 0.f)
+ madd_v3_v3fl(vel, vtan, part->tanfac);
+
+ /* *emitter object orientation */
+ if (part->ob_vel[0] != 0.f) {
+ normalize_v3_v3(vec, ob->obmat[0]);
+ madd_v3_v3fl(vel, vec, part->ob_vel[0]);
+ }
+ if (part->ob_vel[1] != 0.f) {
+ normalize_v3_v3(vec, ob->obmat[1]);
+ madd_v3_v3fl(vel, vec, part->ob_vel[1]);
+ }
+ if (part->ob_vel[2] != 0.f) {
+ normalize_v3_v3(vec, ob->obmat[2]);
+ madd_v3_v3fl(vel, vec, part->ob_vel[2]);
+ }
+
+ /* *texture */
+ /* TODO */
+
+ /* *random */
+ if (part->randfac != 0.f)
+ madd_v3_v3fl(vel, r_vel, part->randfac);
+
+ /* *particle */
+ if (part->partfac != 0.f)
+ madd_v3_v3fl(vel, p_vel, part->partfac);
+
+ mul_v3_v3fl(state->vel, vel, ptex.ivel);
+
+ /* -location from emitter */
+ copy_v3_v3(state->co,loc);
+
+ /* -rotation */
+ unit_qt(state->rot);
+
+ if (part->rotmode) {
+ bool use_global_space;
+
+ /* create vector into which rotation is aligned */
+ switch (part->rotmode) {
+ case PART_ROT_NOR:
+ case PART_ROT_NOR_TAN:
+ copy_v3_v3(rot_vec, nor);
+ use_global_space = false;
+ break;
+ case PART_ROT_VEL:
+ copy_v3_v3(rot_vec, vel);
+ use_global_space = true;
+ break;
+ case PART_ROT_GLOB_X:
+ case PART_ROT_GLOB_Y:
+ case PART_ROT_GLOB_Z:
+ rot_vec[part->rotmode - PART_ROT_GLOB_X] = 1.0f;
+ use_global_space = true;
+ break;
+ case PART_ROT_OB_X:
+ case PART_ROT_OB_Y:
+ case PART_ROT_OB_Z:
+ copy_v3_v3(rot_vec, ob->obmat[part->rotmode - PART_ROT_OB_X]);
+ use_global_space = false;
+ break;
+ default:
+ use_global_space = true;
+ break;
+ }
+
+ /* create rotation quat */
+
+
+ if (use_global_space) {
+ negate_v3(rot_vec);
+ vec_to_quat(q2, rot_vec, OB_POSX, OB_POSZ);
+
+ /* randomize rotation quat */
+ if (part->randrotfac != 0.0f) {
+ interp_qt_qtqt(rot, q2, r_rot, part->randrotfac);
+ }
+ else {
+ copy_qt_qt(rot, q2);
+ }
+ }
+ else {
+ /* calculate rotation in local-space */
+ float q_obmat[4];
+ float q_imat[4];
+
+ mat4_to_quat(q_obmat, ob->obmat);
+ invert_qt_qt_normalized(q_imat, q_obmat);
+
+
+ if (part->rotmode != PART_ROT_NOR_TAN) {
+ float rot_vec_local[3];
+
+ /* rot_vec */
+ negate_v3(rot_vec);
+ copy_v3_v3(rot_vec_local, rot_vec);
+ mul_qt_v3(q_imat, rot_vec_local);
+ normalize_v3(rot_vec_local);
+
+ vec_to_quat(q2, rot_vec_local, OB_POSX, OB_POSZ);
+ }
+ else {
+ /* (part->rotmode == PART_ROT_NOR_TAN) */
+ float tmat[3][3];
+
+ /* note: utan_local is not taken from 'utan', we calculate from rot_vec/vtan */
+ /* note: it looks like rotation phase may be applied twice (once with vtan, again below)
+ * however this isn't the case - campbell */
+ float *rot_vec_local = tmat[0];
+ float *vtan_local = tmat[1];
+ float *utan_local = tmat[2];
+
+ /* use tangents */
+ BLI_assert(use_tangents == true);
+
+ /* rot_vec */
+ copy_v3_v3(rot_vec_local, rot_vec);
+ mul_qt_v3(q_imat, rot_vec_local);
+
+ /* vtan_local */
+ copy_v3_v3(vtan_local, vtan); /* flips, cant use */
+ mul_qt_v3(q_imat, vtan_local);
+
+ /* ensure orthogonal matrix (rot_vec aligned) */
+ cross_v3_v3v3(utan_local, vtan_local, rot_vec_local);
+ cross_v3_v3v3(vtan_local, utan_local, rot_vec_local);
+
+ /* note: no need to normalize */
+ mat3_to_quat(q2, tmat);
+ }
+
+ /* randomize rotation quat */
+ if (part->randrotfac != 0.0f) {
+ mul_qt_qtqt(r_rot, r_rot, q_imat);
+ interp_qt_qtqt(rot, q2, r_rot, part->randrotfac);
+ }
+ else {
+ copy_qt_qt(rot, q2);
+ }
+
+ mul_qt_qtqt(rot, q_obmat, rot);
+ }
+
+ /* rotation phase */
+ phasefac = part->phasefac;
+ if (part->randphasefac != 0.0f)
+ phasefac += part->randphasefac * psys_frand(psys, p + 20);
+ axis_angle_to_quat( q_phase,x_vec, phasefac*(float)M_PI);
+
+ /* combine base rotation & phase */
+ mul_qt_qtqt(state->rot, rot, q_phase);
+ }
+
+ /* -angular velocity */
+
+ zero_v3(state->ave);
+
+ if (part->avemode) {
+ if (part->avemode == PART_AVE_RAND)
+ copy_v3_v3(state->ave, r_ave);
+ else
+ get_angular_velocity_vector(part->avemode, state, state->ave);
+
+ normalize_v3(state->ave);
+ mul_v3_fl(state->ave, part->avefac);
+ }
+ }
+}
+
+/* recursively evaluate emitter parent anim at cfra */
+static void evaluate_emitter_anim(Scene *scene, Object *ob, float cfra)
+{
+ if (ob->parent)
+ evaluate_emitter_anim(scene, ob->parent, cfra);
+
+ /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
+ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, cfra, ADT_RECALC_ANIM);
+ BKE_object_where_is_calc_time(scene, ob, cfra);
+}
+
+/* sets particle to the emitter surface with initial velocity & rotation */
+void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part;
+ ParticleTexture ptex;
+ int p = pa - psys->particles;
+ part=psys->part;
+
+ /* get precise emitter matrix if particle is born */
+ if (part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
+ evaluate_emitter_anim(sim->scene, sim->ob, pa->time);
+
+ psys->flag |= PSYS_OB_ANIM_RESTORE;
+ }
+
+ psys_get_birth_coords(sim, pa, &pa->state, dtime, cfra);
+
+ /* Initialize particle settings which depends on texture.
+ *
+ * We could only do it now because we'll need to know coordinate
+ * before sampling the texture.
+ */
+ initialize_particle_texture(sim, pa, p);
+
+ if (part->phystype==PART_PHYS_BOIDS && pa->boid) {
+ BoidParticle *bpa = pa->boid;
+
+ /* and gravity in r_ve */
+ bpa->gravity[0] = bpa->gravity[1] = 0.0f;
+ bpa->gravity[2] = -1.0f;
+ if ((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) &&
+ (sim->scene->physics_settings.gravity[2] != 0.0f))
+ {
+ bpa->gravity[2] = sim->scene->physics_settings.gravity[2];
+ }
+
+ bpa->data.health = part->boids->health;
+ bpa->data.mode = eBoidMode_InAir;
+ bpa->data.state_id = ((BoidState*)part->boids->states.first)->id;
+ bpa->data.acc[0]=bpa->data.acc[1]=bpa->data.acc[2]=0.0f;
+ }
+
+ if (part->type == PART_HAIR) {
+ pa->lifetime = 100.0f;
+ }
+ else {
+ /* initialize the lifetime, in case the texture coordinates
+ * are from Particles/Strands, which would cause undefined values
+ */
+ pa->lifetime = part->lifetime * (1.0f - part->randlife * psys_frand(psys, p + 21));
+ pa->dietime = pa->time + pa->lifetime;
+
+ /* get possible textural influence */
+ psys_get_texture(sim, pa, &ptex, PAMAP_LIFE, cfra);
+
+ pa->lifetime = part->lifetime * ptex.life;
+
+ if (part->randlife != 0.0f)
+ pa->lifetime *= 1.0f - part->randlife * psys_frand(psys, p + 21);
+ }
+
+ pa->dietime = pa->time + pa->lifetime;
+
+ if (sim->psys->pointcache && sim->psys->pointcache->flag & PTCACHE_BAKED &&
+ sim->psys->pointcache->mem_cache.first) {
+ float dietime = psys_get_dietime_from_cache(sim->psys->pointcache, p);
+ pa->dietime = MIN2(pa->dietime, dietime);
+ }
+
+ if (pa->time > cfra)
+ pa->alive = PARS_UNBORN;
+ else if (pa->dietime <= cfra)
+ pa->alive = PARS_DEAD;
+ else
+ pa->alive = PARS_ALIVE;
+
+ pa->state.time = cfra;
+}
+static void reset_all_particles(ParticleSimulationData *sim, float dtime, float cfra, int from)
+{
+ ParticleData *pa;
+ int p, totpart=sim->psys->totpart;
+
+ for (p=from, pa=sim->psys->particles+from; p<totpart; p++, pa++)
+ reset_particle(sim, pa, dtime, cfra);
+}
+/************************************************/
+/* Particle targets */
+/************************************************/
+ParticleSystem *psys_get_target_system(Object *ob, ParticleTarget *pt)
+{
+ ParticleSystem *psys = NULL;
+
+ if (pt->ob == NULL || pt->ob == ob)
+ psys = BLI_findlink(&ob->particlesystem, pt->psys-1);
+ else
+ psys = BLI_findlink(&pt->ob->particlesystem, pt->psys-1);
+
+ if (psys)
+ pt->flag |= PTARGET_VALID;
+ else
+ pt->flag &= ~PTARGET_VALID;
+
+ return psys;
+}
+/************************************************/
+/* Keyed particles */
+/************************************************/
+/* Counts valid keyed targets */
+void psys_count_keyed_targets(ParticleSimulationData *sim)
+{
+ ParticleSystem *psys = sim->psys, *kpsys;
+ ParticleTarget *pt = psys->targets.first;
+ int keys_valid = 1;
+ psys->totkeyed = 0;
+
+ for (; pt; pt=pt->next) {
+ kpsys = psys_get_target_system(sim->ob, pt);
+
+ if (kpsys && kpsys->totpart) {
+ psys->totkeyed += keys_valid;
+ if (psys->flag & PSYS_KEYED_TIMING && pt->duration != 0.0f)
+ psys->totkeyed += 1;
+ }
+ else {
+ keys_valid = 0;
+ }
+ }
+
+ psys->totkeyed *= psys->flag & PSYS_KEYED_TIMING ? 1 : psys->part->keyed_loops;
+}
+
+static void set_keyed_keys(ParticleSimulationData *sim)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSimulationData ksim= {0};
+ ParticleTarget *pt;
+ PARTICLE_P;
+ ParticleKey *key;
+ int totpart = psys->totpart, k, totkeys = psys->totkeyed;
+ int keyed_flag = 0;
+
+ ksim.scene= sim->scene;
+
+ /* no proper targets so let's clear and bail out */
+ if (psys->totkeyed==0) {
+ free_keyed_keys(psys);
+ psys->flag &= ~PSYS_KEYED;
+ return;
+ }
+
+ if (totpart && psys->particles->totkey != totkeys) {
+ free_keyed_keys(psys);
+
+ key = MEM_callocN(totpart*totkeys*sizeof(ParticleKey), "Keyed keys");
+
+ LOOP_PARTICLES {
+ pa->keys = key;
+ pa->totkey = totkeys;
+ key += totkeys;
+ }
+ }
+
+ psys->flag &= ~PSYS_KEYED;
+
+
+ pt = psys->targets.first;
+ for (k=0; k<totkeys; k++) {
+ ksim.ob = pt->ob ? pt->ob : sim->ob;
+ ksim.psys = BLI_findlink(&ksim.ob->particlesystem, pt->psys - 1);
+ keyed_flag = (ksim.psys->flag & PSYS_KEYED);
+ ksim.psys->flag &= ~PSYS_KEYED;
+
+ LOOP_PARTICLES {
+ key = pa->keys + k;
+ key->time = -1.0; /* use current time */
+
+ psys_get_particle_state(&ksim, p%ksim.psys->totpart, key, 1);
+
+ if (psys->flag & PSYS_KEYED_TIMING) {
+ key->time = pa->time + pt->time;
+ if (pt->duration != 0.0f && k+1 < totkeys) {
+ copy_particle_key(key+1, key, 1);
+ (key+1)->time = pa->time + pt->time + pt->duration;
+ }
+ }
+ else if (totkeys > 1)
+ key->time = pa->time + (float)k / (float)(totkeys - 1) * pa->lifetime;
+ else
+ key->time = pa->time;
+ }
+
+ if (psys->flag & PSYS_KEYED_TIMING && pt->duration!=0.0f)
+ k++;
+
+ ksim.psys->flag |= keyed_flag;
+
+ pt = (pt->next && pt->next->flag & PTARGET_VALID) ? pt->next : psys->targets.first;
+ }
+
+ psys->flag |= PSYS_KEYED;
+}
+
+/************************************************/
+/* Point Cache */
+/************************************************/
+void psys_make_temp_pointcache(Object *ob, ParticleSystem *psys)
+{
+ PointCache *cache = psys->pointcache;
+
+ if (cache->flag & PTCACHE_DISK_CACHE && BLI_listbase_is_empty(&cache->mem_cache)) {
+ PTCacheID pid;
+ BKE_ptcache_id_from_particles(&pid, ob, psys);
+ cache->flag &= ~PTCACHE_DISK_CACHE;
+ BKE_ptcache_disk_to_mem(&pid);
+ cache->flag |= PTCACHE_DISK_CACHE;
+ }
+}
+static void psys_clear_temp_pointcache(ParticleSystem *psys)
+{
+ if (psys->pointcache->flag & PTCACHE_DISK_CACHE)
+ BKE_ptcache_free_mem(&psys->pointcache->mem_cache);
+}
+void psys_get_pointcache_start_end(Scene *scene, ParticleSystem *psys, int *sfra, int *efra)
+{
+ ParticleSettings *part = psys->part;
+
+ *sfra = max_ii(1, (int)part->sta);
+ *efra = min_ii((int)(part->end + part->lifetime + 1.0f), max_ii(scene->r.pefra, scene->r.efra));
+}
+
+/************************************************/
+/* Effectors */
+/************************************************/
+static void psys_update_particle_bvhtree(ParticleSystem *psys, float cfra)
+{
+ if (psys) {
+ PARTICLE_P;
+ int totpart = 0;
+ bool need_rebuild;
+
+ BLI_rw_mutex_lock(&psys_bvhtree_rwlock, THREAD_LOCK_READ);
+ need_rebuild = !psys->bvhtree || psys->bvhtree_frame != cfra;
+ BLI_rw_mutex_unlock(&psys_bvhtree_rwlock);
+
+ if (need_rebuild) {
+ LOOP_SHOWN_PARTICLES {
+ totpart++;
+ }
+
+ BLI_rw_mutex_lock(&psys_bvhtree_rwlock, THREAD_LOCK_WRITE);
+
+ BLI_bvhtree_free(psys->bvhtree);
+ psys->bvhtree = BLI_bvhtree_new(totpart, 0.0, 4, 6);
+
+ LOOP_SHOWN_PARTICLES {
+ if (pa->alive == PARS_ALIVE) {
+ if (pa->state.time == cfra)
+ BLI_bvhtree_insert(psys->bvhtree, p, pa->prev_state.co, 1);
+ else
+ BLI_bvhtree_insert(psys->bvhtree, p, pa->state.co, 1);
+ }
+ }
+ BLI_bvhtree_balance(psys->bvhtree);
+
+ psys->bvhtree_frame = cfra;
+
+ BLI_rw_mutex_unlock(&psys_bvhtree_rwlock);
+ }
+ }
+}
+void psys_update_particle_tree(ParticleSystem *psys, float cfra)
+{
+ if (psys) {
+ PARTICLE_P;
+ int totpart = 0;
+
+ if (!psys->tree || psys->tree_frame != cfra) {
+ LOOP_SHOWN_PARTICLES {
+ totpart++;
+ }
+
+ BLI_kdtree_free(psys->tree);
+ psys->tree = BLI_kdtree_new(psys->totpart);
+
+ LOOP_SHOWN_PARTICLES {
+ if (pa->alive == PARS_ALIVE) {
+ if (pa->state.time == cfra)
+ BLI_kdtree_insert(psys->tree, p, pa->prev_state.co);
+ else
+ BLI_kdtree_insert(psys->tree, p, pa->state.co);
+ }
+ }
+ BLI_kdtree_balance(psys->tree);
+
+ psys->tree_frame = cfra;
+ }
+ }
+}
+
+static void psys_update_effectors(ParticleSimulationData *sim)
+{
+ pdEndEffectors(&sim->psys->effectors);
+ sim->psys->effectors = pdInitEffectors(sim->scene, sim->ob, sim->psys,
+ sim->psys->part->effector_weights, true);
+ precalc_guides(sim, sim->psys->effectors);
+}
+
+static void integrate_particle(ParticleSettings *part, ParticleData *pa, float dtime, float *external_acceleration,
+ void (*force_func)(void *forcedata, ParticleKey *state, float *force, float *impulse),
+ void *forcedata)
+{
+#define ZERO_F43 {{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}
+
+ ParticleKey states[5];
+ float force[3], acceleration[3], impulse[3], dx[4][3] = ZERO_F43, dv[4][3] = ZERO_F43, oldpos[3];
+ float pa_mass= (part->flag & PART_SIZEMASS ? part->mass * pa->size : part->mass);
+ int i, steps=1;
+ int integrator = part->integrator;
+
+#undef ZERO_F43
+
+ copy_v3_v3(oldpos, pa->state.co);
+
+ /* Verlet integration behaves strangely with moving emitters, so do first step with euler. */
+ if (pa->prev_state.time < 0.f && integrator == PART_INT_VERLET)
+ integrator = PART_INT_EULER;
+
+ switch (integrator) {
+ case PART_INT_EULER:
+ steps=1;
+ break;
+ case PART_INT_MIDPOINT:
+ steps=2;
+ break;
+ case PART_INT_RK4:
+ steps=4;
+ break;
+ case PART_INT_VERLET:
+ steps=1;
+ break;
+ }
+
+ for (i=0; i<steps; i++) {
+ copy_particle_key(states + i, &pa->state, 1);
+ }
+
+ states->time = 0.f;
+
+ for (i=0; i<steps; i++) {
+ zero_v3(force);
+ zero_v3(impulse);
+
+ force_func(forcedata, states+i, force, impulse);
+
+ /* force to acceleration*/
+ mul_v3_v3fl(acceleration, force, 1.0f/pa_mass);
+
+ if (external_acceleration)
+ add_v3_v3(acceleration, external_acceleration);
+
+ /* calculate next state */
+ add_v3_v3(states[i].vel, impulse);
+
+ switch (integrator) {
+ case PART_INT_EULER:
+ madd_v3_v3v3fl(pa->state.co, states->co, states->vel, dtime);
+ madd_v3_v3v3fl(pa->state.vel, states->vel, acceleration, dtime);
+ break;
+ case PART_INT_MIDPOINT:
+ if (i==0) {
+ madd_v3_v3v3fl(states[1].co, states->co, states->vel, dtime*0.5f);
+ madd_v3_v3v3fl(states[1].vel, states->vel, acceleration, dtime*0.5f);
+ states[1].time = dtime*0.5f;
+ /*fra=sim->psys->cfra+0.5f*dfra;*/
+ }
+ else {
+ madd_v3_v3v3fl(pa->state.co, states->co, states[1].vel, dtime);
+ madd_v3_v3v3fl(pa->state.vel, states->vel, acceleration, dtime);
+ }
+ break;
+ case PART_INT_RK4:
+ switch (i) {
+ case 0:
+ copy_v3_v3(dx[0], states->vel);
+ mul_v3_fl(dx[0], dtime);
+ copy_v3_v3(dv[0], acceleration);
+ mul_v3_fl(dv[0], dtime);
+
+ madd_v3_v3v3fl(states[1].co, states->co, dx[0], 0.5f);
+ madd_v3_v3v3fl(states[1].vel, states->vel, dv[0], 0.5f);
+ states[1].time = dtime*0.5f;
+ /*fra=sim->psys->cfra+0.5f*dfra;*/
+ break;
+ case 1:
+ madd_v3_v3v3fl(dx[1], states->vel, dv[0], 0.5f);
+ mul_v3_fl(dx[1], dtime);
+ copy_v3_v3(dv[1], acceleration);
+ mul_v3_fl(dv[1], dtime);
+
+ madd_v3_v3v3fl(states[2].co, states->co, dx[1], 0.5f);
+ madd_v3_v3v3fl(states[2].vel, states->vel, dv[1], 0.5f);
+ states[2].time = dtime*0.5f;
+ break;
+ case 2:
+ madd_v3_v3v3fl(dx[2], states->vel, dv[1], 0.5f);
+ mul_v3_fl(dx[2], dtime);
+ copy_v3_v3(dv[2], acceleration);
+ mul_v3_fl(dv[2], dtime);
+
+ add_v3_v3v3(states[3].co, states->co, dx[2]);
+ add_v3_v3v3(states[3].vel, states->vel, dv[2]);
+ states[3].time = dtime;
+ /*fra=cfra;*/
+ break;
+ case 3:
+ add_v3_v3v3(dx[3], states->vel, dv[2]);
+ mul_v3_fl(dx[3], dtime);
+ copy_v3_v3(dv[3], acceleration);
+ mul_v3_fl(dv[3], dtime);
+
+ madd_v3_v3v3fl(pa->state.co, states->co, dx[0], 1.0f/6.0f);
+ madd_v3_v3fl(pa->state.co, dx[1], 1.0f/3.0f);
+ madd_v3_v3fl(pa->state.co, dx[2], 1.0f/3.0f);
+ madd_v3_v3fl(pa->state.co, dx[3], 1.0f/6.0f);
+
+ madd_v3_v3v3fl(pa->state.vel, states->vel, dv[0], 1.0f/6.0f);
+ madd_v3_v3fl(pa->state.vel, dv[1], 1.0f/3.0f);
+ madd_v3_v3fl(pa->state.vel, dv[2], 1.0f/3.0f);
+ madd_v3_v3fl(pa->state.vel, dv[3], 1.0f/6.0f);
+ }
+ break;
+ case PART_INT_VERLET: /* Verlet integration */
+ madd_v3_v3v3fl(pa->state.vel, pa->prev_state.vel, acceleration, dtime);
+ madd_v3_v3v3fl(pa->state.co, pa->prev_state.co, pa->state.vel, dtime);
+
+ sub_v3_v3v3(pa->state.vel, pa->state.co, oldpos);
+ mul_v3_fl(pa->state.vel, 1.0f/dtime);
+ break;
+ }
+ }
+}
+
+/*********************************************************************************************************
+ * SPH fluid physics
+ *
+ * In theory, there could be unlimited implementation of SPH simulators
+ *
+ * This code uses in some parts adapted algorithms from the pseudo code as outlined in the Research paper:
+ *
+ * Titled: Particle-based Viscoelastic Fluid Simulation.
+ * Authors: Simon Clavet, Philippe Beaudoin and Pierre Poulin
+ * Website: http://www.iro.umontreal.ca/labs/infographie/papers/Clavet-2005-PVFS/
+ *
+ * Presented at Siggraph, (2005)
+ *
+ * ********************************************************************************************************/
+#define PSYS_FLUID_SPRINGS_INITIAL_SIZE 256
+static ParticleSpring *sph_spring_add(ParticleSystem *psys, ParticleSpring *spring)
+{
+ /* Are more refs required? */
+ if (psys->alloc_fluidsprings == 0 || psys->fluid_springs == NULL) {
+ psys->alloc_fluidsprings = PSYS_FLUID_SPRINGS_INITIAL_SIZE;
+ psys->fluid_springs = (ParticleSpring*)MEM_callocN(psys->alloc_fluidsprings * sizeof(ParticleSpring), "Particle Fluid Springs");
+ }
+ else if (psys->tot_fluidsprings == psys->alloc_fluidsprings) {
+ /* Double the number of refs allocated */
+ psys->alloc_fluidsprings *= 2;
+ psys->fluid_springs = (ParticleSpring*)MEM_reallocN(psys->fluid_springs, psys->alloc_fluidsprings * sizeof(ParticleSpring));
+ }
+
+ memcpy(psys->fluid_springs + psys->tot_fluidsprings, spring, sizeof(ParticleSpring));
+ psys->tot_fluidsprings++;
+
+ return psys->fluid_springs + psys->tot_fluidsprings - 1;
+}
+static void sph_spring_delete(ParticleSystem *psys, int j)
+{
+ if (j != psys->tot_fluidsprings - 1)
+ psys->fluid_springs[j] = psys->fluid_springs[psys->tot_fluidsprings - 1];
+
+ psys->tot_fluidsprings--;
+
+ if (psys->tot_fluidsprings < psys->alloc_fluidsprings/2 && psys->alloc_fluidsprings > PSYS_FLUID_SPRINGS_INITIAL_SIZE) {
+ psys->alloc_fluidsprings /= 2;
+ psys->fluid_springs = (ParticleSpring*)MEM_reallocN(psys->fluid_springs, psys->alloc_fluidsprings * sizeof(ParticleSpring));
+ }
+}
+static void sph_springs_modify(ParticleSystem *psys, float dtime)
+{
+ SPHFluidSettings *fluid = psys->part->fluid;
+ ParticleData *pa1, *pa2;
+ ParticleSpring *spring = psys->fluid_springs;
+
+ float h, d, Rij[3], rij, Lij;
+ int i;
+
+ float yield_ratio = fluid->yield_ratio;
+ float plasticity = fluid->plasticity_constant;
+ /* scale things according to dtime */
+ float timefix = 25.f * dtime;
+
+ if ((fluid->flag & SPH_VISCOELASTIC_SPRINGS)==0 || fluid->spring_k == 0.f)
+ return;
+
+ /* Loop through the springs */
+ for (i=0; i<psys->tot_fluidsprings; i++, spring++) {
+ pa1 = psys->particles + spring->particle_index[0];
+ pa2 = psys->particles + spring->particle_index[1];
+
+ sub_v3_v3v3(Rij, pa2->prev_state.co, pa1->prev_state.co);
+ rij = normalize_v3(Rij);
+
+ /* adjust rest length */
+ Lij = spring->rest_length;
+ d = yield_ratio * timefix * Lij;
+
+ if (rij > Lij + d) // Stretch
+ spring->rest_length += plasticity * (rij - Lij - d) * timefix;
+ else if (rij < Lij - d) // Compress
+ spring->rest_length -= plasticity * (Lij - d - rij) * timefix;
+
+ h = 4.f*pa1->size;
+
+ if (spring->rest_length > h)
+ spring->delete_flag = 1;
+ }
+
+ /* Loop through springs backwaqrds - for efficient delete function */
+ for (i=psys->tot_fluidsprings-1; i >= 0; i--) {
+ if (psys->fluid_springs[i].delete_flag)
+ sph_spring_delete(psys, i);
+ }
+}
+static EdgeHash *sph_springhash_build(ParticleSystem *psys)
+{
+ EdgeHash *springhash = NULL;
+ ParticleSpring *spring;
+ int i = 0;
+
+ springhash = BLI_edgehash_new_ex(__func__, psys->tot_fluidsprings);
+
+ for (i=0, spring=psys->fluid_springs; i<psys->tot_fluidsprings; i++, spring++)
+ BLI_edgehash_insert(springhash, spring->particle_index[0], spring->particle_index[1], SET_INT_IN_POINTER(i+1));
+
+ return springhash;
+}
+
+#define SPH_NEIGHBORS 512
+typedef struct SPHNeighbor {
+ ParticleSystem *psys;
+ int index;
+} SPHNeighbor;
+
+typedef struct SPHRangeData {
+ SPHNeighbor neighbors[SPH_NEIGHBORS];
+ int tot_neighbors;
+
+ float* data;
+
+ ParticleSystem *npsys;
+ ParticleData *pa;
+
+ float h;
+ float mass;
+ float massfac;
+ int use_size;
+} SPHRangeData;
+
+static void sph_evaluate_func(BVHTree *tree, ParticleSystem **psys, float co[3], SPHRangeData *pfr, float interaction_radius, BVHTree_RangeQuery callback)
+{
+ int i;
+
+ pfr->tot_neighbors = 0;
+
+ for (i=0; i < 10 && psys[i]; i++) {
+ pfr->npsys = psys[i];
+ pfr->massfac = psys[i]->part->mass / pfr->mass;
+ pfr->use_size = psys[i]->part->flag & PART_SIZEMASS;
+
+ if (tree) {
+ BLI_bvhtree_range_query(tree, co, interaction_radius, callback, pfr);
+ break;
+ }
+ else {
+ BLI_rw_mutex_lock(&psys_bvhtree_rwlock, THREAD_LOCK_READ);
+
+ BLI_bvhtree_range_query(psys[i]->bvhtree, co, interaction_radius, callback, pfr);
+
+ BLI_rw_mutex_unlock(&psys_bvhtree_rwlock);
+ }
+ }
+}
+static void sph_density_accum_cb(void *userdata, int index, const float co[3], float squared_dist)
+{
+ SPHRangeData *pfr = (SPHRangeData *)userdata;
+ ParticleData *npa = pfr->npsys->particles + index;
+ float q;
+ float dist;
+
+ UNUSED_VARS(co);
+
+ if (npa == pfr->pa || squared_dist < FLT_EPSILON)
+ return;
+
+ /* Ugh! One particle has too many neighbors! If some aren't taken into
+ * account, the forces will be biased by the tree search order. This
+ * effectively adds enery to the system, and results in a churning motion.
+ * But, we have to stop somewhere, and it's not the end of the world.
+ * - jahka and z0r
+ */
+ if (pfr->tot_neighbors >= SPH_NEIGHBORS)
+ return;
+
+ pfr->neighbors[pfr->tot_neighbors].index = index;
+ pfr->neighbors[pfr->tot_neighbors].psys = pfr->npsys;
+ pfr->tot_neighbors++;
+
+ dist = sqrtf(squared_dist);
+ q = (1.f - dist/pfr->h) * pfr->massfac;
+
+ if (pfr->use_size)
+ q *= npa->size;
+
+ pfr->data[0] += q*q;
+ pfr->data[1] += q*q*q;
+}
+
+/*
+ * Find the Courant number for an SPH particle (used for adaptive time step).
+ */
+static void sph_particle_courant(SPHData *sphdata, SPHRangeData *pfr)
+{
+ ParticleData *pa, *npa;
+ int i;
+ float flow[3], offset[3], dist;
+
+ zero_v3(flow);
+
+ dist = 0.0f;
+ if (pfr->tot_neighbors > 0) {
+ pa = pfr->pa;
+ for (i=0; i < pfr->tot_neighbors; i++) {
+ npa = pfr->neighbors[i].psys->particles + pfr->neighbors[i].index;
+ sub_v3_v3v3(offset, pa->prev_state.co, npa->prev_state.co);
+ dist += len_v3(offset);
+ add_v3_v3(flow, npa->prev_state.vel);
+ }
+ dist += sphdata->psys[0]->part->fluid->radius; // TODO: remove this? - z0r
+ sphdata->element_size = dist / pfr->tot_neighbors;
+ mul_v3_v3fl(sphdata->flow, flow, 1.0f / pfr->tot_neighbors);
+ }
+ else {
+ sphdata->element_size = FLT_MAX;
+ copy_v3_v3(sphdata->flow, flow);
+ }
+}
+static void sph_force_cb(void *sphdata_v, ParticleKey *state, float *force, float *UNUSED(impulse))
+{
+ SPHData *sphdata = (SPHData *)sphdata_v;
+ ParticleSystem **psys = sphdata->psys;
+ ParticleData *pa = sphdata->pa;
+ SPHFluidSettings *fluid = psys[0]->part->fluid;
+ ParticleSpring *spring = NULL;
+ SPHRangeData pfr;
+ SPHNeighbor *pfn;
+ float *gravity = sphdata->gravity;
+ EdgeHash *springhash = sphdata->eh;
+
+ float q, u, rij, dv[3];
+ float pressure, near_pressure;
+
+ float visc = fluid->viscosity_omega;
+ float stiff_visc = fluid->viscosity_beta * (fluid->flag & SPH_FAC_VISCOSITY ? fluid->viscosity_omega : 1.f);
+
+ float inv_mass = 1.0f / sphdata->mass;
+ float spring_constant = fluid->spring_k;
+
+ /* 4.0 seems to be a pretty good value */
+ float interaction_radius = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.0f * pa->size : 1.0f);
+ float h = interaction_radius * sphdata->hfac;
+ float rest_density = fluid->rest_density * (fluid->flag & SPH_FAC_DENSITY ? 4.77f : 1.f); /* 4.77 is an experimentally determined density factor */
+ float rest_length = fluid->rest_length * (fluid->flag & SPH_FAC_REST_LENGTH ? 2.588f * pa->size : 1.f);
+
+ float stiffness = fluid->stiffness_k;
+ float stiffness_near_fac = fluid->stiffness_knear * (fluid->flag & SPH_FAC_REPULSION ? fluid->stiffness_k : 1.f);
+
+ ParticleData *npa;
+ float vec[3];
+ float vel[3];
+ float co[3];
+ float data[2];
+ float density, near_density;
+
+ int i, spring_index, index = pa - psys[0]->particles;
+
+ data[0] = data[1] = 0;
+ pfr.data = data;
+ pfr.h = h;
+ pfr.pa = pa;
+ pfr.mass = sphdata->mass;
+
+ sph_evaluate_func( NULL, psys, state->co, &pfr, interaction_radius, sph_density_accum_cb);
+
+ density = data[0];
+ near_density = data[1];
+
+ pressure = stiffness * (density - rest_density);
+ near_pressure = stiffness_near_fac * near_density;
+
+ pfn = pfr.neighbors;
+ for (i=0; i<pfr.tot_neighbors; i++, pfn++) {
+ npa = pfn->psys->particles + pfn->index;
+
+ madd_v3_v3v3fl(co, npa->prev_state.co, npa->prev_state.vel, state->time);
+
+ sub_v3_v3v3(vec, co, state->co);
+ rij = normalize_v3(vec);
+
+ q = (1.f - rij/h) * pfn->psys->part->mass * inv_mass;
+
+ if (pfn->psys->part->flag & PART_SIZEMASS)
+ q *= npa->size;
+
+ copy_v3_v3(vel, npa->prev_state.vel);
+
+ /* Double Density Relaxation */
+ madd_v3_v3fl(force, vec, -(pressure + near_pressure*q)*q);
+
+ /* Viscosity */
+ if (visc > 0.f || stiff_visc > 0.f) {
+ sub_v3_v3v3(dv, vel, state->vel);
+ u = dot_v3v3(vec, dv);
+
+ if (u < 0.f && visc > 0.f)
+ madd_v3_v3fl(force, vec, 0.5f * q * visc * u );
+
+ if (u > 0.f && stiff_visc > 0.f)
+ madd_v3_v3fl(force, vec, 0.5f * q * stiff_visc * u );
+ }
+
+ if (spring_constant > 0.f) {
+ /* Viscoelastic spring force */
+ if (pfn->psys == psys[0] && fluid->flag & SPH_VISCOELASTIC_SPRINGS && springhash) {
+ /* BLI_edgehash_lookup appears to be thread-safe. - z0r */
+ spring_index = GET_INT_FROM_POINTER(BLI_edgehash_lookup(springhash, index, pfn->index));
+
+ if (spring_index) {
+ spring = psys[0]->fluid_springs + spring_index - 1;
+
+ madd_v3_v3fl(force, vec, -10.f * spring_constant * (1.f - rij/h) * (spring->rest_length - rij));
+ }
+ else if (fluid->spring_frames == 0 || (pa->prev_state.time-pa->time) <= fluid->spring_frames) {
+ ParticleSpring temp_spring;
+ temp_spring.particle_index[0] = index;
+ temp_spring.particle_index[1] = pfn->index;
+ temp_spring.rest_length = (fluid->flag & SPH_CURRENT_REST_LENGTH) ? rij : rest_length;
+ temp_spring.delete_flag = 0;
+
+ /* sph_spring_add is not thread-safe. - z0r */
+ sph_spring_add(psys[0], &temp_spring);
+ }
+ }
+ else {/* PART_SPRING_HOOKES - Hooke's spring force */
+ madd_v3_v3fl(force, vec, -10.f * spring_constant * (1.f - rij/h) * (rest_length - rij));
+ }
+ }
+ }
+
+ /* Artificial buoyancy force in negative gravity direction */
+ if (fluid->buoyancy > 0.f && gravity)
+ madd_v3_v3fl(force, gravity, fluid->buoyancy * (density-rest_density));
+
+ if (sphdata->pass == 0 && psys[0]->part->time_flag & PART_TIME_AUTOSF)
+ sph_particle_courant(sphdata, &pfr);
+ sphdata->pass++;
+}
+
+static void sphclassical_density_accum_cb(void *userdata, int index, const float co[3], float UNUSED(squared_dist))
+{
+ SPHRangeData *pfr = (SPHRangeData *)userdata;
+ ParticleData *npa = pfr->npsys->particles + index;
+ float q;
+ float qfac = 21.0f / (256.f * (float)M_PI);
+ float rij, rij_h;
+ float vec[3];
+
+ /* Exclude particles that are more than 2h away. Can't use squared_dist here
+ * because it is not accurate enough. Use current state, i.e. the output of
+ * basic_integrate() - z0r */
+ sub_v3_v3v3(vec, npa->state.co, co);
+ rij = len_v3(vec);
+ rij_h = rij / pfr->h;
+ if (rij_h > 2.0f)
+ return;
+
+ /* Smoothing factor. Utilise the Wendland kernel. gnuplot:
+ * q1(x) = (2.0 - x)**4 * ( 1.0 + 2.0 * x)
+ * plot [0:2] q1(x) */
+ q = qfac / pow3f(pfr->h) * pow4f(2.0f - rij_h) * ( 1.0f + 2.0f * rij_h);
+ q *= pfr->npsys->part->mass;
+
+ if (pfr->use_size)
+ q *= pfr->pa->size;
+
+ pfr->data[0] += q;
+ pfr->data[1] += q / npa->sphdensity;
+}
+
+static void sphclassical_neighbour_accum_cb(void *userdata, int index, const float co[3], float UNUSED(squared_dist))
+{
+ SPHRangeData *pfr = (SPHRangeData *)userdata;
+ ParticleData *npa = pfr->npsys->particles + index;
+ float rij, rij_h;
+ float vec[3];
+
+ if (pfr->tot_neighbors >= SPH_NEIGHBORS)
+ return;
+
+ /* Exclude particles that are more than 2h away. Can't use squared_dist here
+ * because it is not accurate enough. Use current state, i.e. the output of
+ * basic_integrate() - z0r */
+ sub_v3_v3v3(vec, npa->state.co, co);
+ rij = len_v3(vec);
+ rij_h = rij / pfr->h;
+ if (rij_h > 2.0f)
+ return;
+
+ pfr->neighbors[pfr->tot_neighbors].index = index;
+ pfr->neighbors[pfr->tot_neighbors].psys = pfr->npsys;
+ pfr->tot_neighbors++;
+}
+static void sphclassical_force_cb(void *sphdata_v, ParticleKey *state, float *force, float *UNUSED(impulse))
+{
+ SPHData *sphdata = (SPHData *)sphdata_v;
+ ParticleSystem **psys = sphdata->psys;
+ ParticleData *pa = sphdata->pa;
+ SPHFluidSettings *fluid = psys[0]->part->fluid;
+ SPHRangeData pfr;
+ SPHNeighbor *pfn;
+ float *gravity = sphdata->gravity;
+
+ float dq, u, rij, dv[3];
+ float pressure, npressure;
+
+ float visc = fluid->viscosity_omega;
+
+ float interaction_radius;
+ float h, hinv;
+ /* 4.77 is an experimentally determined density factor */
+ float rest_density = fluid->rest_density * (fluid->flag & SPH_FAC_DENSITY ? 4.77f : 1.0f);
+
+ // Use speed of sound squared
+ float stiffness = pow2f(fluid->stiffness_k);
+
+ ParticleData *npa;
+ float vec[3];
+ float co[3];
+ float pressureTerm;
+
+ int i;
+
+ float qfac2 = 42.0f / (256.0f * (float)M_PI);
+ float rij_h;
+
+ /* 4.0 here is to be consistent with previous formulation/interface */
+ interaction_radius = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.0f * pa->size : 1.0f);
+ h = interaction_radius * sphdata->hfac;
+ hinv = 1.0f / h;
+
+ pfr.h = h;
+ pfr.pa = pa;
+
+ sph_evaluate_func(NULL, psys, state->co, &pfr, interaction_radius, sphclassical_neighbour_accum_cb);
+ pressure = stiffness * (pow7f(pa->sphdensity / rest_density) - 1.0f);
+
+ /* multiply by mass so that we return a force, not accel */
+ qfac2 *= sphdata->mass / pow3f(pfr.h);
+
+ pfn = pfr.neighbors;
+ for (i = 0; i < pfr.tot_neighbors; i++, pfn++) {
+ npa = pfn->psys->particles + pfn->index;
+ if (npa == pa) {
+ /* we do not contribute to ourselves */
+ continue;
+ }
+
+ /* Find vector to neighbor. Exclude particles that are more than 2h
+ * away. Can't use current state here because it may have changed on
+ * another thread - so do own mini integration. Unlike basic_integrate,
+ * SPH integration depends on neighboring particles. - z0r */
+ madd_v3_v3v3fl(co, npa->prev_state.co, npa->prev_state.vel, state->time);
+ sub_v3_v3v3(vec, co, state->co);
+ rij = normalize_v3(vec);
+ rij_h = rij / pfr.h;
+ if (rij_h > 2.0f)
+ continue;
+
+ npressure = stiffness * (pow7f(npa->sphdensity / rest_density) - 1.0f);
+
+ /* First derivative of smoothing factor. Utilise the Wendland kernel.
+ * gnuplot:
+ * q2(x) = 2.0 * (2.0 - x)**4 - 4.0 * (2.0 - x)**3 * (1.0 + 2.0 * x)
+ * plot [0:2] q2(x)
+ * Particles > 2h away are excluded above. */
+ dq = qfac2 * (2.0f * pow4f(2.0f - rij_h) - 4.0f * pow3f(2.0f - rij_h) * (1.0f + 2.0f * rij_h) );
+
+ if (pfn->psys->part->flag & PART_SIZEMASS)
+ dq *= npa->size;
+
+ pressureTerm = pressure / pow2f(pa->sphdensity) + npressure / pow2f(npa->sphdensity);
+
+ /* Note that 'minus' is removed, because vec = vecBA, not vecAB.
+ * This applies to the viscosity calculation below, too. */
+ madd_v3_v3fl(force, vec, pressureTerm * dq);
+
+ /* Viscosity */
+ if (visc > 0.0f) {
+ sub_v3_v3v3(dv, npa->prev_state.vel, pa->prev_state.vel);
+ u = dot_v3v3(vec, dv);
+ /* Apply parameters */
+ u *= -dq * hinv * visc / (0.5f * npa->sphdensity + 0.5f * pa->sphdensity);
+ madd_v3_v3fl(force, vec, u);
+ }
+ }
+
+ /* Artificial buoyancy force in negative gravity direction */
+ if (fluid->buoyancy > 0.f && gravity)
+ madd_v3_v3fl(force, gravity, fluid->buoyancy * (pa->sphdensity - rest_density));
+
+ if (sphdata->pass == 0 && psys[0]->part->time_flag & PART_TIME_AUTOSF)
+ sph_particle_courant(sphdata, &pfr);
+ sphdata->pass++;
+}
+
+static void sphclassical_calc_dens(ParticleData *pa, float UNUSED(dfra), SPHData *sphdata)
+{
+ ParticleSystem **psys = sphdata->psys;
+ SPHFluidSettings *fluid = psys[0]->part->fluid;
+ /* 4.0 seems to be a pretty good value */
+ float interaction_radius = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.0f * psys[0]->part->size : 1.0f);
+ SPHRangeData pfr;
+ float data[2];
+
+ data[0] = 0;
+ data[1] = 0;
+ pfr.data = data;
+ pfr.h = interaction_radius * sphdata->hfac;
+ pfr.pa = pa;
+ pfr.mass = sphdata->mass;
+
+ sph_evaluate_func( NULL, psys, pa->state.co, &pfr, interaction_radius, sphclassical_density_accum_cb);
+ pa->sphdensity = min_ff(max_ff(data[0], fluid->rest_density * 0.9f), fluid->rest_density * 1.1f);
+}
+
+void psys_sph_init(ParticleSimulationData *sim, SPHData *sphdata)
+{
+ ParticleTarget *pt;
+ int i;
+
+ // Add other coupled particle systems.
+ sphdata->psys[0] = sim->psys;
+ for (i=1, pt=sim->psys->targets.first; i<10; i++, pt=(pt?pt->next:NULL))
+ sphdata->psys[i] = pt ? psys_get_target_system(sim->ob, pt) : NULL;
+
+ if (psys_uses_gravity(sim))
+ sphdata->gravity = sim->scene->physics_settings.gravity;
+ else
+ sphdata->gravity = NULL;
+ sphdata->eh = sph_springhash_build(sim->psys);
+
+ // These per-particle values should be overridden later, but just for
+ // completeness we give them default values now.
+ sphdata->pa = NULL;
+ sphdata->mass = 1.0f;
+
+ if (sim->psys->part->fluid->solver == SPH_SOLVER_DDR) {
+ sphdata->force_cb = sph_force_cb;
+ sphdata->density_cb = sph_density_accum_cb;
+ sphdata->hfac = 1.0f;
+ }
+ else {
+ /* SPH_SOLVER_CLASSICAL */
+ sphdata->force_cb = sphclassical_force_cb;
+ sphdata->density_cb = sphclassical_density_accum_cb;
+ sphdata->hfac = 0.5f;
+ }
+
+}
+
+void psys_sph_finalise(SPHData *sphdata)
+{
+ if (sphdata->eh) {
+ BLI_edgehash_free(sphdata->eh, NULL);
+ sphdata->eh = NULL;
+ }
+}
+/* Sample the density field at a point in space. */
+void psys_sph_density(BVHTree *tree, SPHData *sphdata, float co[3], float vars[2])
+{
+ ParticleSystem **psys = sphdata->psys;
+ SPHFluidSettings *fluid = psys[0]->part->fluid;
+ /* 4.0 seems to be a pretty good value */
+ float interaction_radius = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.0f * psys[0]->part->size : 1.0f);
+ SPHRangeData pfr;
+ float density[2];
+
+ density[0] = density[1] = 0.0f;
+ pfr.data = density;
+ pfr.h = interaction_radius * sphdata->hfac;
+ pfr.mass = sphdata->mass;
+
+ sph_evaluate_func(tree, psys, co, &pfr, interaction_radius, sphdata->density_cb);
+
+ vars[0] = pfr.data[0];
+ vars[1] = pfr.data[1];
+}
+
+static void sph_integrate(ParticleSimulationData *sim, ParticleData *pa, float dfra, SPHData *sphdata)
+{
+ ParticleSettings *part = sim->psys->part;
+ // float timestep = psys_get_timestep(sim); // UNUSED
+ float pa_mass = part->mass * (part->flag & PART_SIZEMASS ? pa->size : 1.f);
+ float dtime = dfra*psys_get_timestep(sim);
+ // int steps = 1; // UNUSED
+ float effector_acceleration[3];
+
+ sphdata->pa = pa;
+ sphdata->mass = pa_mass;
+ sphdata->pass = 0;
+ //sphdata.element_size and sphdata.flow are set in the callback.
+
+ /* restore previous state and treat gravity & effectors as external acceleration*/
+ sub_v3_v3v3(effector_acceleration, pa->state.vel, pa->prev_state.vel);
+ mul_v3_fl(effector_acceleration, 1.f/dtime);
+
+ copy_particle_key(&pa->state, &pa->prev_state, 0);
+
+ integrate_particle(part, pa, dtime, effector_acceleration, sphdata->force_cb, sphdata);
+}
+
+/************************************************/
+/* Basic physics */
+/************************************************/
+typedef struct EfData {
+ ParticleTexture ptex;
+ ParticleSimulationData *sim;
+ ParticleData *pa;
+} EfData;
+static void basic_force_cb(void *efdata_v, ParticleKey *state, float *force, float *impulse)
+{
+ EfData *efdata = (EfData *)efdata_v;
+ ParticleSimulationData *sim = efdata->sim;
+ ParticleSettings *part = sim->psys->part;
+ ParticleData *pa = efdata->pa;
+ EffectedPoint epoint;
+
+ /* add effectors */
+ pd_point_from_particle(efdata->sim, efdata->pa, state, &epoint);
+ if (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR)
+ pdDoEffectors(sim->psys->effectors, sim->colliders, part->effector_weights, &epoint, force, impulse);
+
+ mul_v3_fl(force, efdata->ptex.field);
+ mul_v3_fl(impulse, efdata->ptex.field);
+
+ /* calculate air-particle interaction */
+ if (part->dragfac != 0.0f)
+ madd_v3_v3fl(force, state->vel, -part->dragfac * pa->size * pa->size * len_v3(state->vel));
+
+ /* brownian force */
+ if (part->brownfac != 0.0f) {
+ force[0] += (BLI_frand()-0.5f) * part->brownfac;
+ force[1] += (BLI_frand()-0.5f) * part->brownfac;
+ force[2] += (BLI_frand()-0.5f) * part->brownfac;
+ }
+
+ if (part->flag & PART_ROT_DYN && epoint.ave)
+ copy_v3_v3(pa->state.ave, epoint.ave);
+}
+/* gathers all forces that effect particles and calculates a new state for the particle */
+static void basic_integrate(ParticleSimulationData *sim, int p, float dfra, float cfra)
+{
+ ParticleSettings *part = sim->psys->part;
+ ParticleData *pa = sim->psys->particles + p;
+ ParticleKey tkey;
+ float dtime=dfra*psys_get_timestep(sim), time;
+ float *gravity = NULL, gr[3];
+ EfData efdata;
+
+ psys_get_texture(sim, pa, &efdata.ptex, PAMAP_PHYSICS, cfra);
+
+ efdata.pa = pa;
+ efdata.sim = sim;
+
+ /* add global acceleration (gravitation) */
+ if (psys_uses_gravity(sim) &&
+ /* normal gravity is too strong for hair so it's disabled by default */
+ (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR))
+ {
+ zero_v3(gr);
+ madd_v3_v3fl(gr, sim->scene->physics_settings.gravity, part->effector_weights->global_gravity * efdata.ptex.gravity);
+ gravity = gr;
+ }
+
+ /* maintain angular velocity */
+ copy_v3_v3(pa->state.ave, pa->prev_state.ave);
+
+ integrate_particle(part, pa, dtime, gravity, basic_force_cb, &efdata);
+
+ /* damp affects final velocity */
+ if (part->dampfac != 0.f)
+ mul_v3_fl(pa->state.vel, 1.f - part->dampfac * efdata.ptex.damp * 25.f * dtime);
+
+ //copy_v3_v3(pa->state.ave, states->ave);
+
+ /* finally we do guides */
+ time=(cfra-pa->time)/pa->lifetime;
+ CLAMP(time, 0.0f, 1.0f);
+
+ copy_v3_v3(tkey.co,pa->state.co);
+ copy_v3_v3(tkey.vel,pa->state.vel);
+ tkey.time=pa->state.time;
+
+ if (part->type != PART_HAIR) {
+ if (do_guides(sim->psys->part, sim->psys->effectors, &tkey, p, time)) {
+ copy_v3_v3(pa->state.co,tkey.co);
+ /* guides don't produce valid velocity */
+ sub_v3_v3v3(pa->state.vel, tkey.co, pa->prev_state.co);
+ mul_v3_fl(pa->state.vel,1.0f/dtime);
+ pa->state.time=tkey.time;
+ }
+ }
+}
+static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, float timestep)
+{
+ float rotfac, rot1[4], rot2[4] = {1.0,0.0,0.0,0.0}, dtime=dfra*timestep, extrotfac;
+
+ if ((part->flag & PART_ROTATIONS) == 0) {
+ unit_qt(pa->state.rot);
+ return;
+ }
+
+ if (part->flag & PART_ROT_DYN) {
+ extrotfac = len_v3(pa->state.ave);
+ }
+ else {
+ extrotfac = 0.0f;
+ }
+
+ if ((part->flag & PART_ROT_DYN) && ELEM(part->avemode, PART_AVE_VELOCITY, PART_AVE_HORIZONTAL, PART_AVE_VERTICAL)) {
+ float angle;
+ float len1 = len_v3(pa->prev_state.vel);
+ float len2 = len_v3(pa->state.vel);
+ float vec[3];
+
+ if (len1 == 0.0f || len2 == 0.0f) {
+ zero_v3(pa->state.ave);
+ }
+ else {
+ cross_v3_v3v3(pa->state.ave, pa->prev_state.vel, pa->state.vel);
+ normalize_v3(pa->state.ave);
+ angle = dot_v3v3(pa->prev_state.vel, pa->state.vel) / (len1 * len2);
+ mul_v3_fl(pa->state.ave, saacos(angle) / dtime);
+ }
+
+ get_angular_velocity_vector(part->avemode, &pa->state, vec);
+ axis_angle_to_quat(rot2, vec, dtime*part->avefac);
+ }
+
+ rotfac = len_v3(pa->state.ave);
+ if (rotfac == 0.0f || (part->flag & PART_ROT_DYN)==0 || extrotfac == 0.0f) {
+ unit_qt(rot1);
+ }
+ else {
+ axis_angle_to_quat(rot1,pa->state.ave,rotfac*dtime);
+ }
+ mul_qt_qtqt(pa->state.rot,rot1,pa->prev_state.rot);
+ mul_qt_qtqt(pa->state.rot,rot2,pa->state.rot);
+
+ /* keep rotation quat in good health */
+ normalize_qt(pa->state.rot);
+}
+
+/************************************************
+ * Collisions
+ *
+ * The algorithm is roughly:
+ * 1. Use a BVH tree to search for faces that a particle may collide with.
+ * 2. Use Newton's method to find the exact time at which the collision occurs.
+ * https://en.wikipedia.org/wiki/Newton's_method
+ *
+ ************************************************/
+#define COLLISION_MIN_RADIUS 0.001f
+#define COLLISION_MIN_DISTANCE 0.0001f
+#define COLLISION_ZERO 0.00001f
+#define COLLISION_INIT_STEP 0.00008f
+typedef float (*NRDistanceFunc)(float *p, float radius, ParticleCollisionElement *pce, float *nor);
+static float nr_signed_distance_to_plane(float *p, float radius, ParticleCollisionElement *pce, float *nor)
+{
+ float p0[3], e1[3], e2[3], d;
+
+ sub_v3_v3v3(e1, pce->x1, pce->x0);
+ sub_v3_v3v3(e2, pce->x2, pce->x0);
+ sub_v3_v3v3(p0, p, pce->x0);
+
+ cross_v3_v3v3(nor, e1, e2);
+ normalize_v3(nor);
+
+ d = dot_v3v3(p0, nor);
+
+ if (pce->inv_nor == -1) {
+ if (d < 0.f)
+ pce->inv_nor = 1;
+ else
+ pce->inv_nor = 0;
+ }
+
+ if (pce->inv_nor == 1) {
+ negate_v3(nor);
+ d = -d;
+ }
+
+ return d - radius;
+}
+static float nr_distance_to_edge(float *p, float radius, ParticleCollisionElement *pce, float *UNUSED(nor))
+{
+ float v0[3], v1[3], v2[3], c[3];
+
+ sub_v3_v3v3(v0, pce->x1, pce->x0);
+ sub_v3_v3v3(v1, p, pce->x0);
+ sub_v3_v3v3(v2, p, pce->x1);
+
+ cross_v3_v3v3(c, v1, v2);
+
+ return fabsf(len_v3(c)/len_v3(v0)) - radius;
+}
+static float nr_distance_to_vert(float *p, float radius, ParticleCollisionElement *pce, float *UNUSED(nor))
+{
+ return len_v3v3(p, pce->x0) - radius;
+}
+static void collision_interpolate_element(ParticleCollisionElement *pce, float t, float fac, ParticleCollision *col)
+{
+ /* t is the current time for newton rhapson */
+ /* fac is the starting factor for current collision iteration */
+ /* the col->fac's are factors for the particle subframe step start and end during collision modifier step */
+ float f = fac + t*(1.f-fac);
+ float mul = col->fac1 + f * (col->fac2-col->fac1);
+ if (pce->tot > 0) {
+ madd_v3_v3v3fl(pce->x0, pce->x[0], pce->v[0], mul);
+
+ if (pce->tot > 1) {
+ madd_v3_v3v3fl(pce->x1, pce->x[1], pce->v[1], mul);
+
+ if (pce->tot > 2)
+ madd_v3_v3v3fl(pce->x2, pce->x[2], pce->v[2], mul);
+ }
+ }
+}
+static void collision_point_velocity(ParticleCollisionElement *pce)
+{
+ float v[3];
+
+ copy_v3_v3(pce->vel, pce->v[0]);
+
+ if (pce->tot > 1) {
+ sub_v3_v3v3(v, pce->v[1], pce->v[0]);
+ madd_v3_v3fl(pce->vel, v, pce->uv[0]);
+
+ if (pce->tot > 2) {
+ sub_v3_v3v3(v, pce->v[2], pce->v[0]);
+ madd_v3_v3fl(pce->vel, v, pce->uv[1]);
+ }
+ }
+}
+static float collision_point_distance_with_normal(float p[3], ParticleCollisionElement *pce, float fac, ParticleCollision *col, float *nor)
+{
+ if (fac >= 0.f)
+ collision_interpolate_element(pce, 0.f, fac, col);
+
+ switch (pce->tot) {
+ case 1:
+ {
+ sub_v3_v3v3(nor, p, pce->x0);
+ return normalize_v3(nor);
+ }
+ case 2:
+ {
+ float u, e[3], vec[3];
+ sub_v3_v3v3(e, pce->x1, pce->x0);
+ sub_v3_v3v3(vec, p, pce->x0);
+ u = dot_v3v3(vec, e) / dot_v3v3(e, e);
+
+ madd_v3_v3v3fl(nor, vec, e, -u);
+ return normalize_v3(nor);
+ }
+ case 3:
+ return nr_signed_distance_to_plane(p, 0.f, pce, nor);
+ }
+ return 0;
+}
+static void collision_point_on_surface(float p[3], ParticleCollisionElement *pce, float fac, ParticleCollision *col, float *co)
+{
+ collision_interpolate_element(pce, 0.f, fac, col);
+
+ switch (pce->tot) {
+ case 1:
+ {
+ sub_v3_v3v3(co, p, pce->x0);
+ normalize_v3(co);
+ madd_v3_v3v3fl(co, pce->x0, co, col->radius);
+ break;
+ }
+ case 2:
+ {
+ float u, e[3], vec[3], nor[3];
+ sub_v3_v3v3(e, pce->x1, pce->x0);
+ sub_v3_v3v3(vec, p, pce->x0);
+ u = dot_v3v3(vec, e) / dot_v3v3(e, e);
+
+ madd_v3_v3v3fl(nor, vec, e, -u);
+ normalize_v3(nor);
+
+ madd_v3_v3v3fl(co, pce->x0, e, pce->uv[0]);
+ madd_v3_v3fl(co, nor, col->radius);
+ break;
+ }
+ case 3:
+ {
+ float p0[3], e1[3], e2[3], nor[3];
+
+ sub_v3_v3v3(e1, pce->x1, pce->x0);
+ sub_v3_v3v3(e2, pce->x2, pce->x0);
+ sub_v3_v3v3(p0, p, pce->x0);
+
+ cross_v3_v3v3(nor, e1, e2);
+ normalize_v3(nor);
+
+ if (pce->inv_nor == 1)
+ negate_v3(nor);
+
+ madd_v3_v3v3fl(co, pce->x0, nor, col->radius);
+ madd_v3_v3fl(co, e1, pce->uv[0]);
+ madd_v3_v3fl(co, e2, pce->uv[1]);
+ break;
+ }
+ }
+}
+/* find first root in range [0-1] starting from 0 */
+static float collision_newton_rhapson(ParticleCollision *col, float radius, ParticleCollisionElement *pce, NRDistanceFunc distance_func)
+{
+ float t0, t1, dt_init, d0, d1, dd, n[3];
+ int iter;
+
+ pce->inv_nor = -1;
+
+ if (col->inv_total_time > 0.0f) {
+ /* Initial step size should be small, but not too small or floating point
+ * precision errors will appear. - z0r */
+ dt_init = COLLISION_INIT_STEP * col->inv_total_time;
+ }
+ else {
+ dt_init = 0.001f;
+ }
+
+ /* start from the beginning */
+ t0 = 0.f;
+ collision_interpolate_element(pce, t0, col->f, col);
+ d0 = distance_func(col->co1, radius, pce, n);
+ t1 = dt_init;
+ d1 = 0.f;
+
+ for (iter=0; iter<10; iter++) {//, itersum++) {
+ /* get current location */
+ collision_interpolate_element(pce, t1, col->f, col);
+ interp_v3_v3v3(pce->p, col->co1, col->co2, t1);
+
+ d1 = distance_func(pce->p, radius, pce, n);
+
+ /* particle already inside face, so report collision */
+ if (iter == 0 && d0 < 0.f && d0 > -radius) {
+ copy_v3_v3(pce->p, col->co1);
+ copy_v3_v3(pce->nor, n);
+ pce->inside = 1;
+ return 0.f;
+ }
+
+ /* Zero gradient (no movement relative to element). Can't step from
+ * here. */
+ if (d1 == d0) {
+ /* If first iteration, try from other end where the gradient may be
+ * greater. Note: code duplicated below. */
+ if (iter == 0) {
+ t0 = 1.f;
+ collision_interpolate_element(pce, t0, col->f, col);
+ d0 = distance_func(col->co2, radius, pce, n);
+ t1 = 1.0f - dt_init;
+ d1 = 0.f;
+ continue;
+ }
+ else
+ return -1.f;
+ }
+
+ dd = (t1-t0)/(d1-d0);
+
+ t0 = t1;
+ d0 = d1;
+
+ t1 -= d1*dd;
+
+ /* Particle moving away from plane could also mean a strangely rotating
+ * face, so check from end. Note: code duplicated above. */
+ if (iter == 0 && t1 < 0.f) {
+ t0 = 1.f;
+ collision_interpolate_element(pce, t0, col->f, col);
+ d0 = distance_func(col->co2, radius, pce, n);
+ t1 = 1.0f - dt_init;
+ d1 = 0.f;
+ continue;
+ }
+ else if (iter == 1 && (t1 < -COLLISION_ZERO || t1 > 1.f))
+ return -1.f;
+
+ if (d1 <= COLLISION_ZERO && d1 >= -COLLISION_ZERO) {
+ if (t1 >= -COLLISION_ZERO && t1 <= 1.f) {
+ if (distance_func == nr_signed_distance_to_plane)
+ copy_v3_v3(pce->nor, n);
+
+ CLAMP(t1, 0.f, 1.f);
+
+ return t1;
+ }
+ else
+ return -1.f;
+ }
+ }
+ return -1.0;
+}
+static int collision_sphere_to_tri(ParticleCollision *col, float radius, ParticleCollisionElement *pce, float *t)
+{
+ ParticleCollisionElement *result = &col->pce;
+ float ct, u, v;
+
+ pce->inv_nor = -1;
+ pce->inside = 0;
+
+ ct = collision_newton_rhapson(col, radius, pce, nr_signed_distance_to_plane);
+
+ if (ct >= 0.f && ct < *t && (result->inside==0 || pce->inside==1) ) {
+ float e1[3], e2[3], p0[3];
+ float e1e1, e1e2, e1p0, e2e2, e2p0, inv;
+
+ sub_v3_v3v3(e1, pce->x1, pce->x0);
+ sub_v3_v3v3(e2, pce->x2, pce->x0);
+ /* XXX: add radius correction here? */
+ sub_v3_v3v3(p0, pce->p, pce->x0);
+
+ e1e1 = dot_v3v3(e1, e1);
+ e1e2 = dot_v3v3(e1, e2);
+ e1p0 = dot_v3v3(e1, p0);
+ e2e2 = dot_v3v3(e2, e2);
+ e2p0 = dot_v3v3(e2, p0);
+
+ inv = 1.f/(e1e1 * e2e2 - e1e2 * e1e2);
+ u = (e2e2 * e1p0 - e1e2 * e2p0) * inv;
+ v = (e1e1 * e2p0 - e1e2 * e1p0) * inv;
+
+ if (u>=0.f && u<=1.f && v>=0.f && u+v<=1.f) {
+ *result = *pce;
+
+ /* normal already calculated in pce */
+
+ result->uv[0] = u;
+ result->uv[1] = v;
+
+ *t = ct;
+ return 1;
+ }
+ }
+ return 0;
+}
+static int collision_sphere_to_edges(ParticleCollision *col, float radius, ParticleCollisionElement *pce, float *t)
+{
+ ParticleCollisionElement edge[3], *cur = NULL, *hit = NULL;
+ ParticleCollisionElement *result = &col->pce;
+
+ float ct;
+ int i;
+
+ for (i=0; i<3; i++) {
+ cur = edge+i;
+ cur->x[0] = pce->x[i]; cur->x[1] = pce->x[(i+1)%3];
+ cur->v[0] = pce->v[i]; cur->v[1] = pce->v[(i+1)%3];
+ cur->tot = 2;
+ cur->inside = 0;
+
+ ct = collision_newton_rhapson(col, radius, cur, nr_distance_to_edge);
+
+ if (ct >= 0.f && ct < *t) {
+ float u, e[3], vec[3];
+
+ sub_v3_v3v3(e, cur->x1, cur->x0);
+ sub_v3_v3v3(vec, cur->p, cur->x0);
+ u = dot_v3v3(vec, e) / dot_v3v3(e, e);
+
+ if (u < 0.f || u > 1.f)
+ break;
+
+ *result = *cur;
+
+ madd_v3_v3v3fl(result->nor, vec, e, -u);
+ normalize_v3(result->nor);
+
+ result->uv[0] = u;
+
+
+ hit = cur;
+ *t = ct;
+ }
+
+ }
+
+ return hit != NULL;
+}
+static int collision_sphere_to_verts(ParticleCollision *col, float radius, ParticleCollisionElement *pce, float *t)
+{
+ ParticleCollisionElement vert[3], *cur = NULL, *hit = NULL;
+ ParticleCollisionElement *result = &col->pce;
+
+ float ct;
+ int i;
+
+ for (i=0; i<3; i++) {
+ cur = vert+i;
+ cur->x[0] = pce->x[i];
+ cur->v[0] = pce->v[i];
+ cur->tot = 1;
+ cur->inside = 0;
+
+ ct = collision_newton_rhapson(col, radius, cur, nr_distance_to_vert);
+
+ if (ct >= 0.f && ct < *t) {
+ *result = *cur;
+
+ sub_v3_v3v3(result->nor, cur->p, cur->x0);
+ normalize_v3(result->nor);
+
+ hit = cur;
+ *t = ct;
+ }
+
+ }
+
+ return hit != NULL;
+}
+/* Callback for BVHTree near test */
+void BKE_psys_collision_neartest_cb(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+ ParticleCollision *col = (ParticleCollision *) userdata;
+ ParticleCollisionElement pce;
+ const MVertTri *vt = &col->md->tri[index];
+ MVert *x = col->md->x;
+ MVert *v = col->md->current_v;
+ float t = hit->dist/col->original_ray_length;
+ int collision = 0;
+
+ pce.x[0] = x[vt->tri[0]].co;
+ pce.x[1] = x[vt->tri[1]].co;
+ pce.x[2] = x[vt->tri[2]].co;
+
+ pce.v[0] = v[vt->tri[0]].co;
+ pce.v[1] = v[vt->tri[1]].co;
+ pce.v[2] = v[vt->tri[2]].co;
+
+ pce.tot = 3;
+ pce.inside = 0;
+ pce.index = index;
+
+ collision = collision_sphere_to_tri(col, ray->radius, &pce, &t);
+ if (col->pce.inside == 0) {
+ collision += collision_sphere_to_edges(col, ray->radius, &pce, &t);
+ collision += collision_sphere_to_verts(col, ray->radius, &pce, &t);
+ }
+
+ if (collision) {
+ hit->dist = col->original_ray_length * t;
+ hit->index = index;
+
+ collision_point_velocity(&col->pce);
+
+ col->hit = col->current;
+ }
+}
+static int collision_detect(ParticleData *pa, ParticleCollision *col, BVHTreeRayHit *hit, ListBase *colliders)
+{
+ const int raycast_flag = BVH_RAYCAST_DEFAULT & ~(BVH_RAYCAST_WATERTIGHT);
+ ColliderCache *coll;
+ float ray_dir[3];
+
+ if (BLI_listbase_is_empty(colliders))
+ return 0;
+
+ sub_v3_v3v3(ray_dir, col->co2, col->co1);
+ hit->index = -1;
+ hit->dist = col->original_ray_length = normalize_v3(ray_dir);
+ col->pce.inside = 0;
+
+ /* even if particle is stationary we want to check for moving colliders */
+ /* if hit.dist is zero the bvhtree_ray_cast will just ignore everything */
+ if (hit->dist == 0.0f)
+ hit->dist = col->original_ray_length = 0.000001f;
+
+ for (coll = colliders->first; coll; coll=coll->next) {
+ /* for boids: don't check with current ground object; also skip if permeated */
+ bool skip = false;
+
+ for (int i = 0; i < col->skip_count; i++) {
+ if (coll->ob == col->skip[i]) {
+ skip = true;
+ break;
+ }
+ }
+
+ if (skip)
+ continue;
+
+ /* particles should not collide with emitter at birth */
+ if (coll->ob == col->emitter && pa->time < col->cfra && pa->time >= col->old_cfra)
+ continue;
+
+ col->current = coll->ob;
+ col->md = coll->collmd;
+ col->fac1 = (col->old_cfra - coll->collmd->time_x) / (coll->collmd->time_xnew - coll->collmd->time_x);
+ col->fac2 = (col->cfra - coll->collmd->time_x) / (coll->collmd->time_xnew - coll->collmd->time_x);
+
+ if (col->md && col->md->bvhtree) {
+ BLI_bvhtree_ray_cast_ex(
+ col->md->bvhtree, col->co1, ray_dir, col->radius, hit,
+ BKE_psys_collision_neartest_cb, col, raycast_flag);
+ }
+ }
+
+ return hit->index >= 0;
+}
+static int collision_response(ParticleData *pa, ParticleCollision *col, BVHTreeRayHit *hit, int kill, int dynamic_rotation)
+{
+ ParticleCollisionElement *pce = &col->pce;
+ PartDeflect *pd = col->hit->pd;
+ float co[3]; /* point of collision */
+ float x = hit->dist/col->original_ray_length; /* location factor of collision between this iteration */
+ float f = col->f + x * (1.0f - col->f); /* time factor of collision between timestep */
+ float dt1 = (f - col->f) * col->total_time; /* time since previous collision (in seconds) */
+ float dt2 = (1.0f - f) * col->total_time; /* time left after collision (in seconds) */
+ int through = (BLI_frand() < pd->pdef_perm) ? 1 : 0; /* did particle pass through the collision surface? */
+
+ /* calculate exact collision location */
+ interp_v3_v3v3(co, col->co1, col->co2, x);
+
+ /* particle dies in collision */
+ if (through == 0 && (kill || pd->flag & PDEFLE_KILL_PART)) {
+ pa->alive = PARS_DYING;
+ pa->dietime = col->old_cfra + (col->cfra - col->old_cfra) * f;
+
+ copy_v3_v3(pa->state.co, co);
+ interp_v3_v3v3(pa->state.vel, pa->prev_state.vel, pa->state.vel, f);
+ interp_qt_qtqt(pa->state.rot, pa->prev_state.rot, pa->state.rot, f);
+ interp_v3_v3v3(pa->state.ave, pa->prev_state.ave, pa->state.ave, f);
+
+ /* particle is dead so we don't need to calculate further */
+ return 0;
+ }
+ /* figure out velocity and other data after collision */
+ else {
+ float v0[3]; /* velocity directly before collision to be modified into velocity directly after collision */
+ float v0_nor[3];/* normal component of v0 */
+ float v0_tan[3];/* tangential component of v0 */
+ float vc_tan[3];/* tangential component of collision surface velocity */
+ float v0_dot, vc_dot;
+ float damp = pd->pdef_damp + pd->pdef_rdamp * 2 * (BLI_frand() - 0.5f);
+ float frict = pd->pdef_frict + pd->pdef_rfrict * 2 * (BLI_frand() - 0.5f);
+ float distance, nor[3], dot;
+
+ CLAMP(damp,0.0f, 1.0f);
+ CLAMP(frict,0.0f, 1.0f);
+
+ /* get exact velocity right before collision */
+ madd_v3_v3v3fl(v0, col->ve1, col->acc, dt1);
+
+ /* convert collider velocity from 1/framestep to 1/s TODO: here we assume 1 frame step for collision modifier */
+ mul_v3_fl(pce->vel, col->inv_timestep);
+
+ /* calculate tangential particle velocity */
+ v0_dot = dot_v3v3(pce->nor, v0);
+ madd_v3_v3v3fl(v0_tan, v0, pce->nor, -v0_dot);
+
+ /* calculate tangential collider velocity */
+ vc_dot = dot_v3v3(pce->nor, pce->vel);
+ madd_v3_v3v3fl(vc_tan, pce->vel, pce->nor, -vc_dot);
+
+ /* handle friction effects (tangential and angular velocity) */
+ if (frict > 0.0f) {
+ /* angular <-> linear velocity */
+ if (dynamic_rotation) {
+ float vr_tan[3], v1_tan[3], ave[3];
+
+ /* linear velocity of particle surface */
+ cross_v3_v3v3(vr_tan, pce->nor, pa->state.ave);
+ mul_v3_fl(vr_tan, pa->size);
+
+ /* change to coordinates that move with the collision plane */
+ sub_v3_v3v3(v1_tan, v0_tan, vc_tan);
+
+ /* The resulting velocity is a weighted average of particle cm & surface
+ * velocity. This weight (related to particle's moment of inertia) could
+ * be made a parameter for angular <-> linear conversion.
+ */
+ madd_v3_v3fl(v1_tan, vr_tan, -0.4);
+ mul_v3_fl(v1_tan, 1.0f/1.4f); /* 1/(1+0.4) */
+
+ /* rolling friction is around 0.01 of sliding friction (could be made a parameter) */
+ mul_v3_fl(v1_tan, 1.0f - 0.01f * frict);
+
+ /* surface_velocity is opposite to cm velocity */
+ negate_v3_v3(vr_tan, v1_tan);
+
+ /* get back to global coordinates */
+ add_v3_v3(v1_tan, vc_tan);
+
+ /* convert to angular velocity*/
+ cross_v3_v3v3(ave, vr_tan, pce->nor);
+ mul_v3_fl(ave, 1.0f/MAX2(pa->size, 0.001f));
+
+ /* only friction will cause change in linear & angular velocity */
+ interp_v3_v3v3(pa->state.ave, pa->state.ave, ave, frict);
+ interp_v3_v3v3(v0_tan, v0_tan, v1_tan, frict);
+ }
+ else {
+ /* just basic friction (unphysical due to the friction model used in Blender) */
+ interp_v3_v3v3(v0_tan, v0_tan, vc_tan, frict);
+ }
+ }
+
+ /* stickiness was possibly added before, so cancel that before calculating new normal velocity */
+ /* otherwise particles go flying out of the surface because of high reversed sticky velocity */
+ if (v0_dot < 0.0f) {
+ v0_dot += pd->pdef_stickness;
+ if (v0_dot > 0.0f)
+ v0_dot = 0.0f;
+ }
+
+ /* damping and flipping of velocity around normal */
+ v0_dot *= 1.0f - damp;
+ vc_dot *= through ? damp : 1.0f;
+
+ /* calculate normal particle velocity */
+ /* special case for object hitting the particle from behind */
+ if (through==0 && ((vc_dot>0.0f && v0_dot>0.0f && vc_dot>v0_dot) || (vc_dot<0.0f && v0_dot<0.0f && vc_dot<v0_dot)))
+ mul_v3_v3fl(v0_nor, pce->nor, vc_dot);
+ else if (v0_dot > 0.f)
+ mul_v3_v3fl(v0_nor, pce->nor, vc_dot + v0_dot);
+ else
+ mul_v3_v3fl(v0_nor, pce->nor, vc_dot + (through ? 1.0f : -1.0f) * v0_dot);
+
+ /* combine components together again */
+ add_v3_v3v3(v0, v0_nor, v0_tan);
+
+ if (col->boid) {
+ /* keep boids above ground */
+ BoidParticle *bpa = pa->boid;
+ if (bpa->data.mode == eBoidMode_OnLand || co[2] <= col->boid_z) {
+ co[2] = col->boid_z;
+ v0[2] = 0.0f;
+ }
+ }
+
+ /* re-apply acceleration to final location and velocity */
+ madd_v3_v3v3fl(pa->state.co, co, v0, dt2);
+ madd_v3_v3fl(pa->state.co, col->acc, 0.5f*dt2*dt2);
+ madd_v3_v3v3fl(pa->state.vel, v0, col->acc, dt2);
+
+ /* make sure particle stays on the right side of the surface */
+ if (!through) {
+ distance = collision_point_distance_with_normal(co, pce, -1.f, col, nor);
+
+ if (distance < col->radius + COLLISION_MIN_DISTANCE)
+ madd_v3_v3fl(co, nor, col->radius + COLLISION_MIN_DISTANCE - distance);
+
+ dot = dot_v3v3(nor, v0);
+ if (dot < 0.f)
+ madd_v3_v3fl(v0, nor, -dot);
+
+ distance = collision_point_distance_with_normal(pa->state.co, pce, 1.f, col, nor);
+
+ if (distance < col->radius + COLLISION_MIN_DISTANCE)
+ madd_v3_v3fl(pa->state.co, nor, col->radius + COLLISION_MIN_DISTANCE - distance);
+
+ dot = dot_v3v3(nor, pa->state.vel);
+ if (dot < 0.f)
+ madd_v3_v3fl(pa->state.vel, nor, -dot);
+ }
+
+ /* add stickiness to surface */
+ madd_v3_v3fl(pa->state.vel, pce->nor, -pd->pdef_stickness);
+
+ /* set coordinates for next iteration */
+ copy_v3_v3(col->co1, co);
+ copy_v3_v3(col->co2, pa->state.co);
+
+ copy_v3_v3(col->ve1, v0);
+ copy_v3_v3(col->ve2, pa->state.vel);
+
+ col->f = f;
+ }
+
+ /* if permeability random roll succeeded, disable collider for this sim step */
+ if (through) {
+ col->skip[col->skip_count++] = col->hit;
+ }
+
+ return 1;
+}
+static void collision_fail(ParticleData *pa, ParticleCollision *col)
+{
+ /* final chance to prevent total failure, so stick to the surface and hope for the best */
+ collision_point_on_surface(col->co1, &col->pce, 1.f, col, pa->state.co);
+
+ copy_v3_v3(pa->state.vel, col->pce.vel);
+ mul_v3_fl(pa->state.vel, col->inv_timestep);
+
+
+ /* printf("max iterations\n"); */
+}
+
+/* Particle - Mesh collision detection and response
+ * Features:
+ * -friction and damping
+ * -angular momentum <-> linear momentum
+ * -high accuracy by re-applying particle acceleration after collision
+ * -handles moving, rotating and deforming meshes
+ * -uses Newton-Rhapson iteration to find the collisions
+ * -handles spherical particles and (nearly) point like particles
+ */
+static void collision_check(ParticleSimulationData *sim, int p, float dfra, float cfra)
+{
+ ParticleSettings *part = sim->psys->part;
+ ParticleData *pa = sim->psys->particles + p;
+ ParticleCollision col;
+ BVHTreeRayHit hit;
+ int collision_count=0;
+
+ float timestep = psys_get_timestep(sim);
+
+ memset(&col, 0, sizeof(ParticleCollision));
+
+ col.total_time = timestep * dfra;
+ col.inv_total_time = 1.0f/col.total_time;
+ col.inv_timestep = 1.0f/timestep;
+
+ col.cfra = cfra;
+ col.old_cfra = sim->psys->cfra;
+
+ /* get acceleration (from gravity, forcefields etc. to be re-applied in collision response) */
+ sub_v3_v3v3(col.acc, pa->state.vel, pa->prev_state.vel);
+ mul_v3_fl(col.acc, 1.f/col.total_time);
+
+ /* set values for first iteration */
+ copy_v3_v3(col.co1, pa->prev_state.co);
+ copy_v3_v3(col.co2, pa->state.co);
+ copy_v3_v3(col.ve1, pa->prev_state.vel);
+ copy_v3_v3(col.ve2, pa->state.vel);
+ col.f = 0.0f;
+
+ col.radius = ((part->flag & PART_SIZE_DEFL) || (part->phystype == PART_PHYS_BOIDS)) ? pa->size : COLLISION_MIN_RADIUS;
+
+ /* override for boids */
+ if (part->phystype == PART_PHYS_BOIDS && part->boids->options & BOID_ALLOW_LAND) {
+ col.boid = 1;
+ col.boid_z = pa->state.co[2];
+ col.skip[col.skip_count++] = pa->boid->ground;
+ }
+
+ /* 10 iterations to catch multiple collisions */
+ while (collision_count < PARTICLE_COLLISION_MAX_COLLISIONS) {
+ if (collision_detect(pa, &col, &hit, sim->colliders)) {
+
+ collision_count++;
+
+ if (collision_count == PARTICLE_COLLISION_MAX_COLLISIONS)
+ collision_fail(pa, &col);
+ else if (collision_response(pa, &col, &hit, part->flag & PART_DIE_ON_COL, part->flag & PART_ROT_DYN)==0)
+ return;
+ }
+ else
+ return;
+ }
+}
+/************************************************/
+/* Hair */
+/************************************************/
+/* check if path cache or children need updating and do it if needed */
+static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, const bool use_render_params)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
+ Base *base;
+ int distr=0, alloc=0, skip=0;
+
+ if ((psys->part->childtype && psys->totchild != psys_get_tot_child(sim->scene, psys)) || psys->recalc&PSYS_RECALC_RESET)
+ alloc=1;
+
+ if (alloc || psys->recalc&PSYS_RECALC_CHILD || (psys->vgroup[PSYS_VG_DENSITY] && (sim->ob && sim->ob->mode & OB_MODE_WEIGHT_PAINT)))
+ distr=1;
+
+ if (distr) {
+ if (alloc)
+ realloc_particles(sim, sim->psys->totpart);
+
+ if (psys_get_tot_child(sim->scene, psys)) {
+ /* don't generate children while computing the hair keys */
+ if (!(psys->part->type == PART_HAIR) || (psys->flag & PSYS_HAIR_DONE)) {
+ distribute_particles(sim, PART_FROM_CHILD);
+
+ if (part->childtype==PART_CHILD_FACES && part->parents != 0.0f)
+ psys_find_parents(sim, use_render_params);
+ }
+ }
+ else
+ psys_free_children(psys);
+ }
+
+ if ((part->type==PART_HAIR || psys->flag&PSYS_KEYED || psys->pointcache->flag & PTCACHE_BAKED)==0)
+ skip = 1; /* only hair, keyed and baked stuff can have paths */
+ else if (part->ren_as != PART_DRAW_PATH && !(part->type==PART_HAIR && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)))
+ skip = 1; /* particle visualization must be set as path */
+ else if (!psys->renderdata) {
+ if (part->draw_as != PART_DRAW_REND)
+ skip = 1; /* draw visualization */
+ else if (psys->pointcache->flag & PTCACHE_BAKING)
+ skip = 1; /* no need to cache paths while baking dynamics */
+ else if (psys_in_edit_mode(sim->scene, psys)) {
+ if ((pset->flag & PE_DRAW_PART)==0)
+ skip = 1;
+ else if (part->childtype==0 && (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED)==0)
+ skip = 1; /* in edit mode paths are needed for child particles and dynamic hair */
+ }
+ }
+
+
+ /* particle instance modifier with "path" option need cached paths even if particle system doesn't */
+ for (base = sim->scene->base.first; base; base= base->next) {
+ ModifierData *md = modifiers_findByType(base->object, eModifierType_ParticleInstance);
+ if (md) {
+ ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *)md;
+ if (pimd->flag & eParticleInstanceFlag_Path && pimd->ob == sim->ob && pimd->psys == (psys - (ParticleSystem*)sim->ob->particlesystem.first)) {
+ skip = 0;
+ break;
+ }
+ }
+ }
+
+ if (!skip) {
+ psys_cache_paths(sim, cfra, use_render_params);
+
+ /* for render, child particle paths are computed on the fly */
+ if (part->childtype) {
+ if (!psys->totchild)
+ skip = 1;
+ else if (psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DONE)==0)
+ skip = 1;
+
+ if (!skip)
+ psys_cache_child_paths(sim, cfra, 0, use_render_params);
+ }
+ }
+ else if (psys->pathcache)
+ psys_free_path_cache(psys, NULL);
+}
+
+static bool psys_hair_use_simulation(ParticleData *pa, float max_length)
+{
+ /* Minimum segment length relative to average length.
+ * Hairs with segments below this length will be excluded from the simulation,
+ * because otherwise the solver will become unstable.
+ * The hair system should always make sure the hair segments have reasonable length ratios,
+ * but this can happen in old files when e.g. cutting hair.
+ */
+ const float min_length = 0.1f * max_length;
+
+ HairKey *key;
+ int k;
+
+ if (pa->totkey < 2)
+ return false;
+
+ for (k=1, key=pa->hair+1; k<pa->totkey; k++,key++) {
+ float length = len_v3v3(key->co, (key-1)->co);
+ if (length < min_length)
+ return false;
+ }
+
+ return true;
+}
+
+static MDeformVert *hair_set_pinning(MDeformVert *dvert, float weight)
+{
+ if (dvert) {
+ if (!dvert->totweight) {
+ dvert->dw = MEM_callocN(sizeof(MDeformWeight), "deformWeight");
+ dvert->totweight = 1;
+ }
+
+ dvert->dw->weight = weight;
+ dvert++;
+ }
+ return dvert;
+}
+
+static void hair_create_input_dm(ParticleSimulationData *sim, int totpoint, int totedge, DerivedMesh **r_dm, ClothHairData **r_hairdata)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ DerivedMesh *dm;
+ ClothHairData *hairdata;
+ MVert *mvert;
+ MEdge *medge;
+ MDeformVert *dvert;
+ HairKey *key;
+ PARTICLE_P;
+ int k, hair_index;
+ float hairmat[4][4];
+ float max_length;
+ float hair_radius;
+
+ dm = *r_dm;
+ if (!dm) {
+ *r_dm = dm = CDDM_new(totpoint, totedge, 0, 0, 0);
+ DM_add_vert_layer(dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
+ }
+ mvert = CDDM_get_verts(dm);
+ medge = CDDM_get_edges(dm);
+ dvert = DM_get_vert_data_layer(dm, CD_MDEFORMVERT);
+
+ hairdata = *r_hairdata;
+ if (!hairdata) {
+ *r_hairdata = hairdata = MEM_mallocN(sizeof(ClothHairData) * totpoint, "hair data");
+ }
+
+ /* calculate maximum segment length */
+ max_length = 0.0f;
+ LOOP_PARTICLES {
+ for (k=1, key=pa->hair+1; k<pa->totkey; k++,key++) {
+ float length = len_v3v3(key->co, (key-1)->co);
+ if (max_length < length)
+ max_length = length;
+ }
+ }
+
+ psys->clmd->sim_parms->vgroup_mass = 1;
+
+ /* XXX placeholder for more flexible future hair settings */
+ hair_radius = part->size;
+
+ /* make vgroup for pin roots etc.. */
+ hair_index = 1;
+ LOOP_PARTICLES {
+ float root_mat[4][4];
+ float bending_stiffness;
+ bool use_hair;
+
+ pa->hair_index = hair_index;
+ use_hair = psys_hair_use_simulation(pa, max_length);
+
+ psys_mat_hair_to_object(sim->ob, sim->psmd->dm_final, psys->part->from, pa, hairmat);
+ mul_m4_m4m4(root_mat, sim->ob->obmat, hairmat);
+ normalize_m4(root_mat);
+
+ bending_stiffness = CLAMPIS(1.0f - part->bending_random * psys_frand(psys, p + 666), 0.0f, 1.0f);
+
+ for (k=0, key=pa->hair; k<pa->totkey; k++,key++) {
+ ClothHairData *hair;
+ float *co, *co_next;
+
+ co = key->co;
+ co_next = (key+1)->co;
+
+ /* create fake root before actual root to resist bending */
+ if (k==0) {
+ hair = &psys->clmd->hairdata[pa->hair_index - 1];
+ copy_v3_v3(hair->loc, root_mat[3]);
+ copy_m3_m4(hair->rot, root_mat);
+
+ hair->radius = hair_radius;
+ hair->bending_stiffness = bending_stiffness;
+
+ add_v3_v3v3(mvert->co, co, co);
+ sub_v3_v3(mvert->co, co_next);
+ mul_m4_v3(hairmat, mvert->co);
+
+ medge->v1 = pa->hair_index - 1;
+ medge->v2 = pa->hair_index;
+
+ dvert = hair_set_pinning(dvert, 1.0f);
+
+ mvert++;
+ medge++;
+ }
+
+ /* store root transform in cloth data */
+ hair = &psys->clmd->hairdata[pa->hair_index + k];
+ copy_v3_v3(hair->loc, root_mat[3]);
+ copy_m3_m4(hair->rot, root_mat);
+
+ hair->radius = hair_radius;
+ hair->bending_stiffness = bending_stiffness;
+
+ copy_v3_v3(mvert->co, co);
+ mul_m4_v3(hairmat, mvert->co);
+
+ if (k) {
+ medge->v1 = pa->hair_index + k - 1;
+ medge->v2 = pa->hair_index + k;
+ }
+
+ /* roots and disabled hairs should be 1.0, the rest can be anything from 0.0 to 1.0 */
+ if (use_hair)
+ dvert = hair_set_pinning(dvert, key->weight);
+ else
+ dvert = hair_set_pinning(dvert, 1.0f);
+
+ mvert++;
+ if (k)
+ medge++;
+ }
+
+ hair_index += pa->totkey + 1;
+ }
+}
+
+static void do_hair_dynamics(ParticleSimulationData *sim)
+{
+ ParticleSystem *psys = sim->psys;
+ PARTICLE_P;
+ EffectorWeights *clmd_effweights;
+ int totpoint;
+ int totedge;
+ float (*deformedVerts)[3];
+ bool realloc_roots;
+
+ if (!psys->clmd) {
+ psys->clmd = (ClothModifierData*)modifier_new(eModifierType_Cloth);
+ psys->clmd->sim_parms->goalspring = 0.0f;
+ psys->clmd->sim_parms->vel_damping = 1.0f;
+ psys->clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_GOAL|CLOTH_SIMSETTINGS_FLAG_NO_SPRING_COMPRESS;
+ psys->clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF;
+ }
+
+ /* count simulated points */
+ totpoint = 0;
+ totedge = 0;
+ LOOP_PARTICLES {
+ /* "out" dm contains all hairs */
+ totedge += pa->totkey;
+ totpoint += pa->totkey + 1; /* +1 for virtual root point */
+ }
+
+ realloc_roots = false; /* whether hair root info array has to be reallocated */
+ if (psys->hair_in_dm) {
+ DerivedMesh *dm = psys->hair_in_dm;
+ if (totpoint != dm->getNumVerts(dm) || totedge != dm->getNumEdges(dm)) {
+ dm->release(dm);
+ psys->hair_in_dm = NULL;
+ realloc_roots = true;
+ }
+ }
+
+ if (!psys->hair_in_dm || !psys->clmd->hairdata || realloc_roots) {
+ if (psys->clmd->hairdata) {
+ MEM_freeN(psys->clmd->hairdata);
+ psys->clmd->hairdata = NULL;
+ }
+ }
+
+ hair_create_input_dm(sim, totpoint, totedge, &psys->hair_in_dm, &psys->clmd->hairdata);
+
+ if (psys->hair_out_dm)
+ psys->hair_out_dm->release(psys->hair_out_dm);
+
+ psys->clmd->point_cache = psys->pointcache;
+ /* for hair sim we replace the internal cloth effector weights temporarily
+ * to use the particle settings
+ */
+ clmd_effweights = psys->clmd->sim_parms->effector_weights;
+ psys->clmd->sim_parms->effector_weights = psys->part->effector_weights;
+
+ deformedVerts = MEM_mallocN(sizeof(*deformedVerts) * psys->hair_in_dm->getNumVerts(psys->hair_in_dm), "do_hair_dynamics vertexCos");
+ psys->hair_out_dm = CDDM_copy(psys->hair_in_dm);
+ psys->hair_out_dm->getVertCos(psys->hair_out_dm, deformedVerts);
+
+ clothModifier_do(psys->clmd, sim->scene, sim->ob, psys->hair_in_dm, deformedVerts);
+
+ CDDM_apply_vert_coords(psys->hair_out_dm, deformedVerts);
+
+ MEM_freeN(deformedVerts);
+
+ /* restore cloth effector weights */
+ psys->clmd->sim_parms->effector_weights = clmd_effweights;
+}
+static void hair_step(ParticleSimulationData *sim, float cfra, const bool use_render_params)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ PARTICLE_P;
+ float disp = psys_get_current_display_percentage(psys);
+
+ LOOP_PARTICLES {
+ pa->size = part->size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+
+ if (psys->recalc & PSYS_RECALC_RESET) {
+ /* need this for changing subsurf levels */
+ psys_calc_dmcache(sim->ob, sim->psmd->dm_final, sim->psmd->dm_deformed, psys);
+
+ if (psys->clmd)
+ cloth_free_modifier(psys->clmd);
+ }
+
+ /* dynamics with cloth simulation, psys->particles can be NULL with 0 particles [#25519] */
+ if (psys->part->type==PART_HAIR && psys->flag & PSYS_HAIR_DYNAMICS && psys->particles)
+ do_hair_dynamics(sim);
+
+ /* following lines were removed r29079 but cause bug [#22811], see report for details */
+ psys_update_effectors(sim);
+ psys_update_path_cache(sim, cfra, use_render_params);
+
+ psys->flag |= PSYS_HAIR_UPDATED;
+}
+
+static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
+{
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
+ HairKey *key, *root;
+ PARTICLE_P;
+
+ invert_m4_m4(ob->imat, ob->obmat);
+
+ psys->lattice_deform_data= psys_create_lattice_deform_data(sim);
+
+ if (psys->totpart==0) return;
+
+ /* save new keys for elements if needed */
+ LOOP_PARTICLES {
+ /* first time alloc */
+ if (pa->totkey==0 || pa->hair==NULL) {
+ pa->hair = MEM_callocN((psys->part->hair_step + 1) * sizeof(HairKey), "HairKeys");
+ pa->totkey = 0;
+ }
+
+ key = root = pa->hair;
+ key += pa->totkey;
+
+ /* convert from global to geometry space */
+ copy_v3_v3(key->co, pa->state.co);
+ mul_m4_v3(ob->imat, key->co);
+
+ if (pa->totkey) {
+ sub_v3_v3(key->co, root->co);
+ psys_vec_rot_to_face(sim->psmd->dm_final, pa, key->co);
+ }
+
+ key->time = pa->state.time;
+
+ key->weight = 1.0f - key->time / 100.0f;
+
+ pa->totkey++;
+
+ /* root is always in the origin of hair space so we set it to be so after the last key is saved*/
+ if (pa->totkey == psys->part->hair_step + 1) {
+ zero_v3(root->co);
+ }
+
+ }
+}
+
+/* Code for an adaptive time step based on the Courant-Friedrichs-Lewy
+ * condition. */
+static const float MIN_TIMESTEP = 1.0f / 101.0f;
+/* Tolerance of 1.5 means the last subframe neither favors growing nor
+ * shrinking (e.g if it were 1.3, the last subframe would tend to be too
+ * small). */
+static const float TIMESTEP_EXPANSION_FACTOR = 0.1f;
+static const float TIMESTEP_EXPANSION_TOLERANCE = 1.5f;
+
+/* Calculate the speed of the particle relative to the local scale of the
+ * simulation. This should be called once per particle during a simulation
+ * step, after the velocity has been updated. element_size defines the scale of
+ * the simulation, and is typically the distance to neighboring particles. */
+static void update_courant_num(ParticleSimulationData *sim, ParticleData *pa,
+ float dtime, SPHData *sphdata, SpinLock *spin)
+{
+ float relative_vel[3];
+
+ sub_v3_v3v3(relative_vel, pa->prev_state.vel, sphdata->flow);
+
+ const float courant_num = len_v3(relative_vel) * dtime / sphdata->element_size;
+ if (sim->courant_num < courant_num) {
+ BLI_spin_lock(spin);
+ if (sim->courant_num < courant_num) {
+ sim->courant_num = courant_num;
+ }
+ BLI_spin_unlock(spin);
+ }
+}
+static float get_base_time_step(ParticleSettings *part)
+{
+ return 1.0f / (float) (part->subframes + 1);
+}
+/* Update time step size to suit current conditions. */
+static void update_timestep(ParticleSystem *psys, ParticleSimulationData *sim)
+{
+ float dt_target;
+ if (sim->courant_num == 0.0f)
+ dt_target = 1.0f;
+ else
+ dt_target = psys->dt_frac * (psys->part->courant_target / sim->courant_num);
+
+ /* Make sure the time step is reasonable. For some reason, the CLAMP macro
+ * doesn't work here. The time step becomes too large. - z0r */
+ if (dt_target < MIN_TIMESTEP)
+ dt_target = MIN_TIMESTEP;
+ else if (dt_target > get_base_time_step(psys->part))
+ dt_target = get_base_time_step(psys->part);
+
+ /* Decrease time step instantly, but increase slowly. */
+ if (dt_target > psys->dt_frac)
+ psys->dt_frac = interpf(dt_target, psys->dt_frac, TIMESTEP_EXPANSION_FACTOR);
+ else
+ psys->dt_frac = dt_target;
+}
+
+static float sync_timestep(ParticleSystem *psys, float t_frac)
+{
+ /* Sync with frame end if it's close. */
+ if (t_frac == 1.0f)
+ return psys->dt_frac;
+ else if (t_frac + (psys->dt_frac * TIMESTEP_EXPANSION_TOLERANCE) >= 1.0f)
+ return 1.0f - t_frac;
+ else
+ return psys->dt_frac;
+}
+
+/************************************************/
+/* System Core */
+/************************************************/
+
+typedef struct DynamicStepSolverTaskData {
+ ParticleSimulationData *sim;
+
+ float cfra;
+ float timestep;
+ float dtime;
+
+ SpinLock spin;
+} DynamicStepSolverTaskData;
+
+static void dynamics_step_sph_ddr_task_cb_ex(
+ void *userdata, void *userdata_chunk, const int p, const int UNUSED(thread_id))
+{
+ DynamicStepSolverTaskData *data = userdata;
+ ParticleSimulationData *sim = data->sim;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+
+ SPHData *sphdata = userdata_chunk;
+
+ ParticleData *pa;
+
+ if ((pa = psys->particles + p)->state.time <= 0.0f) {
+ return;
+ }
+
+ /* do global forces & effectors */
+ basic_integrate(sim, p, pa->state.time, data->cfra);
+
+ /* actual fluids calculations */
+ sph_integrate(sim, pa, pa->state.time, sphdata);
+
+ if (sim->colliders)
+ collision_check(sim, p, pa->state.time, data->cfra);
+
+ /* SPH particles are not physical particles, just interpolation
+ * particles, thus rotation has not a direct sense for them */
+ basic_rotate(part, pa, pa->state.time, data->timestep);
+
+ if (part->time_flag & PART_TIME_AUTOSF) {
+ update_courant_num(sim, pa, data->dtime, sphdata, &data->spin);
+ }
+}
+
+static void dynamics_step_sph_classical_basic_integrate_task_cb_ex(
+ void *userdata, void *UNUSED(userdata_chunk), const int p, const int UNUSED(thread_id))
+{
+ DynamicStepSolverTaskData *data = userdata;
+ ParticleSimulationData *sim = data->sim;
+ ParticleSystem *psys = sim->psys;
+
+ ParticleData *pa;
+
+ if ((pa = psys->particles + p)->state.time <= 0.0f) {
+ return;
+ }
+
+ basic_integrate(sim, p, pa->state.time, data->cfra);
+}
+
+static void dynamics_step_sph_classical_calc_density_task_cb_ex(
+ void *userdata, void *userdata_chunk, const int p, const int UNUSED(thread_id))
+{
+ DynamicStepSolverTaskData *data = userdata;
+ ParticleSimulationData *sim = data->sim;
+ ParticleSystem *psys = sim->psys;
+
+ SPHData *sphdata = userdata_chunk;
+
+ ParticleData *pa;
+
+ if ((pa = psys->particles + p)->state.time <= 0.0f) {
+ return;
+ }
+
+ sphclassical_calc_dens(pa, pa->state.time, sphdata);
+}
+
+static void dynamics_step_sph_classical_integrate_task_cb_ex(
+ void *userdata, void *userdata_chunk, const int p, const int UNUSED(thread_id))
+{
+ DynamicStepSolverTaskData *data = userdata;
+ ParticleSimulationData *sim = data->sim;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+
+ SPHData *sphdata = userdata_chunk;
+
+ ParticleData *pa;
+
+ if ((pa = psys->particles + p)->state.time <= 0.0f) {
+ return;
+ }
+
+ /* actual fluids calculations */
+ sph_integrate(sim, pa, pa->state.time, sphdata);
+
+ if (sim->colliders)
+ collision_check(sim, p, pa->state.time, data->cfra);
+
+ /* SPH particles are not physical particles, just interpolation
+ * particles, thus rotation has not a direct sense for them */
+ basic_rotate(part, pa, pa->state.time, data->timestep);
+
+ if (part->time_flag & PART_TIME_AUTOSF) {
+ update_courant_num(sim, pa, data->dtime, sphdata, &data->spin);
+ }
+}
+
+/* unbaked particles are calculated dynamically */
+static void dynamics_step(ParticleSimulationData *sim, float cfra)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part=psys->part;
+ RNG *rng;
+ BoidBrainData bbd;
+ ParticleTexture ptex;
+ PARTICLE_P;
+ float timestep;
+ /* frame & time changes */
+ float dfra, dtime;
+ float birthtime, dietime;
+
+ /* where have we gone in time since last time */
+ dfra= cfra - psys->cfra;
+
+ timestep = psys_get_timestep(sim);
+ dtime= dfra*timestep;
+
+ if (dfra < 0.0f) {
+ LOOP_EXISTING_PARTICLES {
+ psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
+ pa->size = part->size*ptex.size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ reset_particle(sim, pa, dtime, cfra);
+ }
+ return;
+ }
+
+ BLI_srandom(31415926 + (int)cfra + psys->seed);
+ /* for now do both, boids us 'rng' */
+ rng = BLI_rng_new_srandom(31415926 + (int)cfra + psys->seed);
+
+ psys_update_effectors(sim);
+
+ if (part->type != PART_HAIR)
+ sim->colliders = get_collider_cache(sim->scene, sim->ob, part->collision_group);
+
+ /* initialize physics type specific stuff */
+ switch (part->phystype) {
+ case PART_PHYS_BOIDS:
+ {
+ ParticleTarget *pt = psys->targets.first;
+ bbd.sim = sim;
+ bbd.part = part;
+ bbd.cfra = cfra;
+ bbd.dfra = dfra;
+ bbd.timestep = timestep;
+ bbd.rng = rng;
+
+ psys_update_particle_tree(psys, cfra);
+
+ boids_precalc_rules(part, cfra);
+
+ for (; pt; pt=pt->next) {
+ ParticleSystem *psys_target = psys_get_target_system(sim->ob, pt);
+ if (psys_target && psys_target != psys) {
+ psys_update_particle_tree(psys_target, cfra);
+ }
+ }
+ break;
+ }
+ case PART_PHYS_FLUID:
+ {
+ ParticleTarget *pt = psys->targets.first;
+ psys_update_particle_bvhtree(psys, cfra);
+
+ for (; pt; pt=pt->next) { /* Updating others systems particle tree for fluid-fluid interaction */
+ if (pt->ob)
+ psys_update_particle_bvhtree(BLI_findlink(&pt->ob->particlesystem, pt->psys-1), cfra);
+ }
+ break;
+ }
+ }
+ /* initialize all particles for dynamics */
+ LOOP_SHOWN_PARTICLES {
+ copy_particle_key(&pa->prev_state,&pa->state,1);
+
+ psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
+
+ pa->size = part->size*ptex.size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ birthtime = pa->time;
+ dietime = pa->dietime;
+
+ /* store this, so we can do multiple loops over particles */
+ pa->state.time = dfra;
+
+ if (dietime <= cfra && psys->cfra < dietime) {
+ /* particle dies some time between this and last step */
+ pa->state.time = dietime - ((birthtime > psys->cfra) ? birthtime : psys->cfra);
+ pa->alive = PARS_DYING;
+ }
+ else if (birthtime <= cfra && birthtime >= psys->cfra) {
+ /* particle is born some time between this and last step*/
+ reset_particle(sim, pa, dfra*timestep, cfra);
+ pa->alive = PARS_ALIVE;
+ pa->state.time = cfra - birthtime;
+ }
+ else if (dietime < cfra) {
+ /* nothing to be done when particle is dead */
+ }
+
+ /* only reset unborn particles if they're shown or if the particle is born soon*/
+ if (pa->alive==PARS_UNBORN && (part->flag & PART_UNBORN || (cfra + psys->pointcache->step > pa->time))) {
+ reset_particle(sim, pa, dtime, cfra);
+ }
+ else if (part->phystype == PART_PHYS_NO) {
+ reset_particle(sim, pa, dtime, cfra);
+ }
+
+ if (ELEM(pa->alive, PARS_ALIVE, PARS_DYING)==0 || (pa->flag & (PARS_UNEXIST|PARS_NO_DISP)))
+ pa->state.time = -1.f;
+ }
+
+ switch (part->phystype) {
+ case PART_PHYS_NEWTON:
+ {
+ LOOP_DYNAMIC_PARTICLES {
+ /* do global forces & effectors */
+ basic_integrate(sim, p, pa->state.time, cfra);
+
+ /* deflection */
+ if (sim->colliders)
+ collision_check(sim, p, pa->state.time, cfra);
+
+ /* rotations */
+ basic_rotate(part, pa, pa->state.time, timestep);
+ }
+ break;
+ }
+ case PART_PHYS_BOIDS:
+ {
+ LOOP_DYNAMIC_PARTICLES {
+ bbd.goal_ob = NULL;
+
+ boid_brain(&bbd, p, pa);
+
+ if (pa->alive != PARS_DYING) {
+ boid_body(&bbd, pa);
+
+ /* deflection */
+ if (sim->colliders)
+ collision_check(sim, p, pa->state.time, cfra);
+ }
+ }
+ break;
+ }
+ case PART_PHYS_FLUID:
+ {
+ SPHData sphdata;
+ psys_sph_init(sim, &sphdata);
+
+ DynamicStepSolverTaskData task_data = {
+ .sim = sim, .cfra = cfra, .timestep = timestep, .dtime = dtime,
+ };
+
+ BLI_spin_init(&task_data.spin);
+
+ if (part->fluid->solver == SPH_SOLVER_DDR) {
+ /* Apply SPH forces using double-density relaxation algorithm
+ * (Clavat et. al.) */
+
+ BLI_task_parallel_range_ex(
+ 0, psys->totpart, &task_data, &sphdata, sizeof(sphdata),
+ dynamics_step_sph_ddr_task_cb_ex, psys->totpart > 100, true);
+
+ sph_springs_modify(psys, timestep);
+ }
+ else {
+ /* SPH_SOLVER_CLASSICAL */
+ /* Apply SPH forces using classical algorithm (due to Gingold
+ * and Monaghan). Note that, unlike double-density relaxation,
+ * this algorithm is separated into distinct loops. */
+
+ BLI_task_parallel_range_ex(
+ 0, psys->totpart, &task_data, NULL, 0,
+ dynamics_step_sph_classical_basic_integrate_task_cb_ex, psys->totpart > 100, true);
+
+ /* calculate summation density */
+ /* Note that we could avoid copying sphdata for each thread here (it's only read here),
+ * but doubt this would gain us anything except confusion... */
+ BLI_task_parallel_range_ex(
+ 0, psys->totpart, &task_data, &sphdata, sizeof(sphdata),
+ dynamics_step_sph_classical_calc_density_task_cb_ex, psys->totpart > 100, true);
+
+ /* do global forces & effectors */
+ BLI_task_parallel_range_ex(
+ 0, psys->totpart, &task_data, &sphdata, sizeof(sphdata),
+ dynamics_step_sph_classical_integrate_task_cb_ex, psys->totpart > 100, true);
+ }
+
+ BLI_spin_end(&task_data.spin);
+
+ psys_sph_finalise(&sphdata);
+ break;
+ }
+ }
+
+ /* finalize particle state and time after dynamics */
+ LOOP_DYNAMIC_PARTICLES {
+ if (pa->alive == PARS_DYING) {
+ pa->alive=PARS_DEAD;
+ pa->state.time=pa->dietime;
+ }
+ else
+ pa->state.time=cfra;
+ }
+
+ free_collider_cache(&sim->colliders);
+ BLI_rng_free(rng);
+}
+static void update_children(ParticleSimulationData *sim)
+{
+ if ((sim->psys->part->type == PART_HAIR) && (sim->psys->flag & PSYS_HAIR_DONE)==0)
+ /* don't generate children while growing hair - waste of time */
+ psys_free_children(sim->psys);
+ else if (sim->psys->part->childtype) {
+ if (sim->psys->totchild != psys_get_tot_child(sim->scene, sim->psys))
+ distribute_particles(sim, PART_FROM_CHILD);
+ else {
+ /* Children are up to date, nothing to do. */
+ }
+ }
+ else
+ psys_free_children(sim->psys);
+}
+/* updates cached particles' alive & other flags etc..*/
+static void cached_step(ParticleSimulationData *sim, float cfra)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleTexture ptex;
+ PARTICLE_P;
+ float disp, dietime;
+
+ psys_update_effectors(sim);
+
+ disp= psys_get_current_display_percentage(psys);
+
+ LOOP_PARTICLES {
+ psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
+ pa->size = part->size*ptex.size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
+
+ dietime = pa->dietime;
+
+ /* update alive status and push events */
+ if (pa->time > cfra) {
+ pa->alive = PARS_UNBORN;
+ if (part->flag & PART_UNBORN && (psys->pointcache->flag & PTCACHE_EXTERNAL) == 0)
+ reset_particle(sim, pa, 0.0f, cfra);
+ }
+ else if (dietime <= cfra)
+ pa->alive = PARS_DEAD;
+ else
+ pa->alive = PARS_ALIVE;
+
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+}
+
+static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra), const bool use_render_params)
+{
+ ParticleSystem *psys = sim->psys;
+ if (psys->particles) {
+ MEM_freeN(psys->particles);
+ psys->particles = 0;
+ psys->totpart = 0;
+ }
+
+ /* fluid sim particle import handling, actual loading of particles from file */
+#ifdef WITH_MOD_FLUID
+ {
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(sim->ob, eModifierType_Fluidsim);
+
+ if ( fluidmd && fluidmd->fss) {
+ FluidsimSettings *fss= fluidmd->fss;
+ ParticleSettings *part = psys->part;
+ ParticleData *pa=NULL;
+ char filename[256];
+ char debugStrBuffer[256];
+ int curFrame = sim->scene->r.cfra -1; // warning - sync with derived mesh fsmesh loading
+ int p, j, totpart;
+ int readMask, activeParts = 0, fileParts = 0;
+ gzFile gzf;
+
+// XXX if (ob==G.obedit) // off...
+// return;
+
+ // ok, start loading
+ BLI_join_dirfile(filename, sizeof(filename), fss->surfdataPath, OB_FLUIDSIM_SURF_PARTICLES_FNAME);
+
+ BLI_path_abs(filename, modifier_path_relbase(sim->ob));
+
+ BLI_path_frame(filename, curFrame, 0); // fixed #frame-no
+
+ gzf = BLI_gzopen(filename, "rb");
+ if (!gzf) {
+ BLI_snprintf(debugStrBuffer, sizeof(debugStrBuffer),"readFsPartData::error - Unable to open file for reading '%s'\n", filename);
+ // XXX bad level call elbeemDebugOut(debugStrBuffer);
+ return;
+ }
+
+ gzread(gzf, &totpart, sizeof(totpart));
+ totpart = (use_render_params) ? totpart:(part->disp*totpart) / 100;
+
+ part->totpart= totpart;
+ part->sta=part->end = 1.0f;
+ part->lifetime = sim->scene->r.efra + 1;
+
+ /* allocate particles */
+ realloc_particles(sim, part->totpart);
+
+ // set up reading mask
+ readMask = fss->typeFlags;
+
+ for (p=0, pa=psys->particles; p<totpart; p++, pa++) {
+ int ptype=0;
+
+ gzread(gzf, &ptype, sizeof( ptype ));
+ if (ptype & readMask) {
+ activeParts++;
+
+ gzread(gzf, &(pa->size), sizeof(float));
+
+ pa->size /= 10.0f;
+
+ for (j=0; j<3; j++) {
+ float wrf;
+ gzread(gzf, &wrf, sizeof( wrf ));
+ pa->state.co[j] = wrf;
+ //fprintf(stderr,"Rj%d ",j);
+ }
+ for (j=0; j<3; j++) {
+ float wrf;
+ gzread(gzf, &wrf, sizeof( wrf ));
+ pa->state.vel[j] = wrf;
+ }
+
+ zero_v3(pa->state.ave);
+ unit_qt(pa->state.rot);
+
+ pa->time = 1.f;
+ pa->dietime = sim->scene->r.efra + 1;
+ pa->lifetime = sim->scene->r.efra;
+ pa->alive = PARS_ALIVE;
+ //if (a < 25) fprintf(stderr,"FSPARTICLE debug set %s, a%d = %f,%f,%f, life=%f\n", filename, a, pa->co[0],pa->co[1],pa->co[2], pa->lifetime );
+ }
+ else {
+ // skip...
+ for (j=0; j<2*3+1; j++) {
+ float wrf; gzread(gzf, &wrf, sizeof( wrf ));
+ }
+ }
+ fileParts++;
+ }
+ gzclose(gzf);
+
+ totpart = psys->totpart = activeParts;
+ BLI_snprintf(debugStrBuffer,sizeof(debugStrBuffer),"readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d\n", psys->totpart,activeParts,fileParts,readMask);
+ // bad level call
+ // XXX elbeemDebugOut(debugStrBuffer);
+
+ } // fluid sim particles done
+ }
+#else
+ UNUSED_VARS(use_render_params);
+#endif // WITH_MOD_FLUID
+}
+
+static int emit_particles(ParticleSimulationData *sim, PTCacheID *pid, float UNUSED(cfra))
+{
+ ParticleSystem *psys = sim->psys;
+ int oldtotpart = psys->totpart;
+ int totpart = tot_particles(psys, pid);
+
+ if (totpart != oldtotpart)
+ realloc_particles(sim, totpart);
+
+ return totpart - oldtotpart;
+}
+
+/* Calculates the next state for all particles of the system
+ * In particles code most fra-ending are frames, time-ending are fra*timestep (seconds)
+ * 1. Emit particles
+ * 2. Check cache (if used) and return if frame is cached
+ * 3. Do dynamics
+ * 4. Save to cache */
+static void system_step(ParticleSimulationData *sim, float cfra, const bool use_render_params)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ PointCache *cache = psys->pointcache;
+ PTCacheID ptcacheid, *pid = NULL;
+ PARTICLE_P;
+ float disp, cache_cfra = cfra; /*, *vg_vel= 0, *vg_tan= 0, *vg_rot= 0, *vg_size= 0; */
+ int startframe = 0, endframe = 100, oldtotpart = 0;
+
+ /* cache shouldn't be used for hair or "continue physics" */
+ if (part->type != PART_HAIR) {
+ psys_clear_temp_pointcache(psys);
+
+ /* set suitable cache range automatically */
+ if ((cache->flag & (PTCACHE_BAKING|PTCACHE_BAKED))==0)
+ psys_get_pointcache_start_end(sim->scene, psys, &cache->startframe, &cache->endframe);
+
+ pid = &ptcacheid;
+ BKE_ptcache_id_from_particles(pid, sim->ob, psys);
+
+ BKE_ptcache_id_time(pid, sim->scene, 0.0f, &startframe, &endframe, NULL);
+
+ /* clear everything on start frame, or when psys needs full reset! */
+ if ((cfra == startframe) || (psys->recalc & PSYS_RECALC_RESET)) {
+ BKE_ptcache_id_reset(sim->scene, pid, PTCACHE_RESET_OUTDATED);
+ BKE_ptcache_validate(cache, startframe);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+ }
+
+ CLAMP(cache_cfra, startframe, endframe);
+ }
+
+/* 1. emit particles and redo particles if needed */
+ oldtotpart = psys->totpart;
+ if (emit_particles(sim, pid, cfra) || psys->recalc & PSYS_RECALC_RESET) {
+ distribute_particles(sim, part->from);
+ initialize_all_particles(sim);
+ /* reset only just created particles (on startframe all particles are recreated) */
+ reset_all_particles(sim, 0.0, cfra, oldtotpart);
+ free_unexisting_particles(sim);
+
+ if (psys->fluid_springs) {
+ MEM_freeN(psys->fluid_springs);
+ psys->fluid_springs = NULL;
+ }
+
+ psys->tot_fluidsprings = psys->alloc_fluidsprings = 0;
+
+ /* flag for possible explode modifiers after this system */
+ sim->psmd->flag |= eParticleSystemFlag_Pars;
+
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_AFTER, cfra);
+ }
+
+/* 2. try to read from the cache */
+ if (pid) {
+ int cache_result = BKE_ptcache_read(pid, cache_cfra, true);
+
+ if (ELEM(cache_result, PTCACHE_READ_EXACT, PTCACHE_READ_INTERPOLATED)) {
+ cached_step(sim, cfra);
+ update_children(sim);
+ psys_update_path_cache(sim, cfra, use_render_params);
+
+ BKE_ptcache_validate(cache, (int)cache_cfra);
+
+ if (cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
+ BKE_ptcache_write(pid, (int)cache_cfra);
+
+ return;
+ }
+ /* Cache is supposed to be baked, but no data was found so bail out */
+ else if (cache->flag & PTCACHE_BAKED) {
+ psys_reset(psys, PSYS_RESET_CACHE_MISS);
+ return;
+ }
+ else if (cache_result == PTCACHE_READ_OLD) {
+ psys->cfra = (float)cache->simframe;
+ cached_step(sim, psys->cfra);
+ }
+
+ /* if on second frame, write cache for first frame */
+ if (psys->cfra == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
+ BKE_ptcache_write(pid, startframe);
+ }
+ else
+ BKE_ptcache_invalidate(cache);
+
+/* 3. do dynamics */
+ /* set particles to be not calculated TODO: can't work with pointcache */
+ disp= psys_get_current_display_percentage(psys);
+
+ LOOP_PARTICLES {
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+
+ if (psys->totpart) {
+ int dframe, totframesback = 0;
+ float t_frac, dt_frac;
+
+ /* handle negative frame start at the first frame by doing
+ * all the steps before the first frame */
+ if ((int)cfra == startframe && part->sta < startframe)
+ totframesback = (startframe - (int)part->sta);
+
+ if (!(part->time_flag & PART_TIME_AUTOSF)) {
+ /* Constant time step */
+ psys->dt_frac = get_base_time_step(part);
+ }
+ else if ((int)cfra == startframe) {
+ /* Variable time step; initialise to subframes */
+ psys->dt_frac = get_base_time_step(part);
+ }
+ else if (psys->dt_frac < MIN_TIMESTEP) {
+ /* Variable time step; subsequent frames */
+ psys->dt_frac = MIN_TIMESTEP;
+ }
+
+ for (dframe=-totframesback; dframe<=0; dframe++) {
+ /* simulate each subframe */
+ dt_frac = psys->dt_frac;
+ for (t_frac = dt_frac; t_frac <= 1.0f; t_frac += dt_frac) {
+ sim->courant_num = 0.0f;
+ dynamics_step(sim, cfra+dframe+t_frac - 1.f);
+ psys->cfra = cfra+dframe+t_frac - 1.f;
+#if 0
+ printf("%f,%f,%f,%f\n", cfra+dframe+t_frac - 1.f, t_frac, dt_frac, sim->courant_num);
+#endif
+ if (part->time_flag & PART_TIME_AUTOSF)
+ update_timestep(psys, sim);
+ /* Even without AUTOSF dt_frac may not add up to 1.0 due to float precision. */
+ dt_frac = sync_timestep(psys, t_frac);
+ }
+ }
+ }
+
+/* 4. only write cache starting from second frame */
+ if (pid) {
+ BKE_ptcache_validate(cache, (int)cache_cfra);
+ if ((int)cache_cfra != startframe)
+ BKE_ptcache_write(pid, (int)cache_cfra);
+ }
+
+ update_children(sim);
+
+/* cleanup */
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+}
+
+/* system type has changed so set sensible defaults and clear non applicable flags */
+void psys_changed_type(Object *ob, ParticleSystem *psys)
+{
+ ParticleSettings *part = psys->part;
+ PTCacheID pid;
+
+ BKE_ptcache_id_from_particles(&pid, ob, psys);
+
+ if (part->phystype != PART_PHYS_KEYED)
+ psys->flag &= ~PSYS_KEYED;
+
+ if (part->type == PART_HAIR) {
+ if (ELEM(part->ren_as, PART_DRAW_NOT, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR)==0)
+ part->ren_as = PART_DRAW_PATH;
+
+ if (part->distr == PART_DISTR_GRID)
+ part->distr = PART_DISTR_JIT;
+
+ if (ELEM(part->draw_as, PART_DRAW_NOT, PART_DRAW_REND, PART_DRAW_PATH)==0)
+ part->draw_as = PART_DRAW_REND;
+
+ CLAMP(part->path_start, 0.0f, 100.0f);
+ CLAMP(part->path_end, 0.0f, 100.0f);
+
+ BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
+ }
+ else {
+ free_hair(ob, psys, 1);
+
+ CLAMP(part->path_start, 0.0f, MAX2(100.0f, part->end + part->lifetime));
+ CLAMP(part->path_end, 0.0f, MAX2(100.0f, part->end + part->lifetime));
+ }
+
+ psys_reset(psys, PSYS_RESET_ALL);
+}
+void psys_check_boid_data(ParticleSystem *psys)
+{
+ BoidParticle *bpa;
+ PARTICLE_P;
+
+ pa = psys->particles;
+
+ if (!pa)
+ return;
+
+ if (psys->part && psys->part->phystype==PART_PHYS_BOIDS) {
+ if (!pa->boid) {
+ bpa = MEM_callocN(psys->totpart * sizeof(BoidParticle), "Boid Data");
+
+ LOOP_PARTICLES
+ pa->boid = bpa++;
+ }
+ }
+ else if (pa->boid) {
+ MEM_freeN(pa->boid);
+ LOOP_PARTICLES
+ pa->boid = NULL;
+ }
+}
+
+static void fluid_default_settings(ParticleSettings *part)
+{
+ SPHFluidSettings *fluid = part->fluid;
+
+ fluid->spring_k = 0.f;
+ fluid->plasticity_constant = 0.1f;
+ fluid->yield_ratio = 0.1f;
+ fluid->rest_length = 1.f;
+ fluid->viscosity_omega = 2.f;
+ fluid->viscosity_beta = 0.1f;
+ fluid->stiffness_k = 1.f;
+ fluid->stiffness_knear = 1.f;
+ fluid->rest_density = 1.f;
+ fluid->buoyancy = 0.f;
+ fluid->radius = 1.f;
+ fluid->flag |= SPH_FAC_REPULSION|SPH_FAC_DENSITY|SPH_FAC_RADIUS|SPH_FAC_VISCOSITY|SPH_FAC_REST_LENGTH;
+}
+
+static void psys_prepare_physics(ParticleSimulationData *sim)
+{
+ ParticleSettings *part = sim->psys->part;
+
+ if (ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED)) {
+ PTCacheID pid;
+ BKE_ptcache_id_from_particles(&pid, sim->ob, sim->psys);
+ BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
+ }
+ else {
+ free_keyed_keys(sim->psys);
+ sim->psys->flag &= ~PSYS_KEYED;
+ }
+
+ if (part->phystype == PART_PHYS_BOIDS && part->boids == NULL) {
+ BoidState *state;
+
+ part->boids = MEM_callocN(sizeof(BoidSettings), "Boid Settings");
+ boid_default_settings(part->boids);
+
+ state = boid_new_state(part->boids);
+ BLI_addtail(&state->rules, boid_new_rule(eBoidRuleType_Separate));
+ BLI_addtail(&state->rules, boid_new_rule(eBoidRuleType_Flock));
+
+ ((BoidRule*)state->rules.first)->flag |= BOIDRULE_CURRENT;
+
+ state->flag |= BOIDSTATE_CURRENT;
+ BLI_addtail(&part->boids->states, state);
+ }
+ else if (part->phystype == PART_PHYS_FLUID && part->fluid == NULL) {
+ part->fluid = MEM_callocN(sizeof(SPHFluidSettings), "SPH Fluid Settings");
+ fluid_default_settings(part);
+ }
+
+ psys_check_boid_data(sim->psys);
+}
+static int hair_needs_recalc(ParticleSystem *psys)
+{
+ if (!(psys->flag & PSYS_EDITED) && (!psys->edit || !psys->edit->edited) &&
+ ((psys->flag & PSYS_HAIR_DONE)==0 || psys->recalc & PSYS_RECALC_RESET || (psys->part->flag & PART_HAIR_REGROW && !psys->edit)))
+ {
+ return 1;
+ }
+
+ return 0;
+}
+
+/* main particle update call, checks that things are ok on the large scale and
+ * then advances in to actual particle calculations depending on particle type */
+void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params)
+{
+ ParticleSimulationData sim= {0};
+ ParticleSettings *part = psys->part;
+ float cfra;
+
+ /* drawdata is outdated after ANY change */
+ if (psys->pdd) psys->pdd->flag &= ~PARTICLE_DRAW_DATA_UPDATED;
+
+ if (!psys_check_enabled(ob, psys, use_render_params))
+ return;
+
+ cfra= BKE_scene_frame_get(scene);
+
+ sim.scene= scene;
+ sim.ob= ob;
+ sim.psys= psys;
+ sim.psmd= psys_get_modifier(ob, psys);
+
+ /* system was already updated from modifier stack */
+ if (sim.psmd->flag & eParticleSystemFlag_psys_updated) {
+ sim.psmd->flag &= ~eParticleSystemFlag_psys_updated;
+ /* make sure it really was updated to cfra */
+ if (psys->cfra == cfra)
+ return;
+ }
+
+ if (!sim.psmd->dm_final)
+ return;
+
+ if (part->from != PART_FROM_VERT) {
+ DM_ensure_tessface(sim.psmd->dm_final);
+ }
+
+ /* execute drivers only, as animation has already been done */
+ BKE_animsys_evaluate_animdata(scene, &part->id, part->adt, cfra, ADT_RECALC_DRIVERS);
+
+ /* to verify if we need to restore object afterwards */
+ psys->flag &= ~PSYS_OB_ANIM_RESTORE;
+
+ if (psys->recalc & PSYS_RECALC_TYPE)
+ psys_changed_type(sim.ob, sim.psys);
+
+ if (psys->recalc & PSYS_RECALC_RESET)
+ psys->totunexist = 0;
+
+ /* setup necessary physics type dependent additional data if it doesn't yet exist */
+ psys_prepare_physics(&sim);
+
+ switch (part->type) {
+ case PART_HAIR:
+ {
+ /* nothing to do so bail out early */
+ if (psys->totpart == 0 && part->totpart == 0) {
+ psys_free_path_cache(psys, NULL);
+ free_hair(ob, psys, 0);
+ psys->flag |= PSYS_HAIR_DONE;
+ }
+ /* (re-)create hair */
+ else if (hair_needs_recalc(psys)) {
+ float hcfra=0.0f;
+ int i, recalc = psys->recalc;
+
+ free_hair(ob, psys, 0);
+
+ if (psys->edit && psys->free_edit) {
+ psys->free_edit(psys->edit);
+ psys->edit = NULL;
+ psys->free_edit = NULL;
+ }
+
+ /* first step is negative so particles get killed and reset */
+ psys->cfra= 1.0f;
+
+ for (i=0; i<=part->hair_step; i++) {
+ hcfra=100.0f*(float)i/(float)psys->part->hair_step;
+ if ((part->flag & PART_HAIR_REGROW)==0)
+ BKE_animsys_evaluate_animdata(scene, &part->id, part->adt, hcfra, ADT_RECALC_ANIM);
+ system_step(&sim, hcfra, use_render_params);
+ psys->cfra = hcfra;
+ psys->recalc = 0;
+ save_hair(&sim, hcfra);
+ }
+
+ psys->flag |= PSYS_HAIR_DONE;
+ psys->recalc = recalc;
+ }
+ else if (psys->flag & PSYS_EDITED)
+ psys->flag |= PSYS_HAIR_DONE;
+
+ if (psys->flag & PSYS_HAIR_DONE)
+ hair_step(&sim, cfra, use_render_params);
+ break;
+ }
+ case PART_FLUID:
+ {
+ particles_fluid_step(&sim, (int)cfra, use_render_params);
+ break;
+ }
+ default:
+ {
+ switch (part->phystype) {
+ case PART_PHYS_NO:
+ case PART_PHYS_KEYED:
+ {
+ PARTICLE_P;
+ float disp = psys_get_current_display_percentage(psys);
+ bool free_unexisting = false;
+
+ /* Particles without dynamics haven't been reset yet because they don't use pointcache */
+ if (psys->recalc & PSYS_RECALC_RESET)
+ psys_reset(psys, PSYS_RESET_ALL);
+
+ if (emit_particles(&sim, NULL, cfra) || (psys->recalc & PSYS_RECALC_RESET)) {
+ free_keyed_keys(psys);
+ distribute_particles(&sim, part->from);
+ initialize_all_particles(&sim);
+ free_unexisting = true;
+
+ /* flag for possible explode modifiers after this system */
+ sim.psmd->flag |= eParticleSystemFlag_Pars;
+ }
+
+ LOOP_EXISTING_PARTICLES {
+ pa->size = part->size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ reset_particle(&sim, pa, 0.0, cfra);
+
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+
+ /* free unexisting after reseting particles */
+ if (free_unexisting)
+ free_unexisting_particles(&sim);
+
+ if (part->phystype == PART_PHYS_KEYED) {
+ psys_count_keyed_targets(&sim);
+ set_keyed_keys(&sim);
+ psys_update_path_cache(&sim, (int)cfra, use_render_params);
+ }
+ break;
+ }
+ default:
+ {
+ /* the main dynamic particle system step */
+ system_step(&sim, cfra, use_render_params);
+ break;
+ }
+ }
+ break;
+ }
+ }
+
+ /* make sure emitter is left at correct time (particle emission can change this) */
+ if (psys->flag & PSYS_OB_ANIM_RESTORE) {
+ evaluate_emitter_anim(scene, ob, cfra);
+ psys->flag &= ~PSYS_OB_ANIM_RESTORE;
+ }
+
+ psys->cfra = cfra;
+ psys->recalc = 0;
+
+ /* save matrix for duplicators, at rendertime the actual dupliobject's matrix is used so don't update! */
+ if (psys->renderdata==0)
+ invert_m4_m4(psys->imat, ob->obmat);
+}
+
+/* ID looper */
+
+void BKE_particlesystem_id_loop(ParticleSystem *psys, ParticleSystemIDFunc func, void *userdata)
+{
+ ParticleTarget *pt;
+
+ func(psys, (ID **)&psys->part, userdata, IDWALK_USER | IDWALK_NEVER_NULL);
+ func(psys, (ID **)&psys->target_ob, userdata, IDWALK_NOP);
+ func(psys, (ID **)&psys->parent, userdata, IDWALK_NOP);
+
+ for (pt = psys->targets.first; pt; pt = pt->next) {
+ func(psys, (ID **)&pt->ob, userdata, IDWALK_NOP);
+ }
+
+ /* Even though psys->part should never be NULL, this can happen as an exception during deletion.
+ * See ID_REMAP_SKIP/FORCE/FLAG_NEVER_NULL_USAGE in BKE_library_remap. */
+ if (psys->part && psys->part->phystype == PART_PHYS_BOIDS) {
+ ParticleData *pa;
+ int p;
+
+ for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) {
+ func(psys, (ID **)&pa->boid->ground, userdata, IDWALK_NOP);
+ }
+ }
+}
+
+/* **** Depsgraph evaluation **** */
+
+void BKE_particle_system_eval(EvaluationContext *UNUSED(eval_ctx),
+ Scene *scene,
+ Object *ob,
+ ParticleSystem *psys)
+{
+ if (G.debug & G_DEBUG_DEPSGRAPH) {
+ printf("%s on %s:%s\n", __func__, ob->id.name, psys->name);
+ }
+ BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH);
+}
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
new file mode 100644
index 00000000000..30eb8dcb287
--- /dev/null
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -0,0 +1,4095 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): Campbell Barton <ideasman42@gmail.com>
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/pointcache.c
+ * \ingroup bke
+ */
+
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_ID.h"
+#include "DNA_dynamicpaint_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
+#include "DNA_rigidbody_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_smoke_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_threads.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "BLT_translation.h"
+
+#include "PIL_time.h"
+
+#include "BKE_appdir.h"
+#include "BKE_anim.h"
+#include "BKE_cloth.h"
+#include "BKE_dynamicpaint.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+#include "BKE_scene.h"
+#include "BKE_smoke.h"
+#include "BKE_softbody.h"
+
+#include "BIK_api.h"
+
+#ifdef WITH_BULLET
+# include "RBI_api.h"
+#endif
+
+/* both in intern */
+#ifdef WITH_SMOKE
+#include "smoke_API.h"
+#endif
+
+#ifdef WITH_OPENVDB
+#include "openvdb_capi.h"
+#endif
+
+#ifdef WITH_LZO
+# ifdef WITH_SYSTEM_LZO
+# include <lzo/lzo1x.h>
+# else
+# include "minilzo.h"
+# endif
+# define LZO_HEAP_ALLOC(var,size) \
+ lzo_align_t __LZO_MMODEL var [ ((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t) ]
+#endif
+
+#define LZO_OUT_LEN(size) ((size) + (size) / 16 + 64 + 3)
+
+#ifdef WITH_LZMA
+#include "LzmaLib.h"
+#endif
+
+/* needed for directory lookup */
+#ifndef WIN32
+# include <dirent.h>
+#else
+# include "BLI_winstuff.h"
+#endif
+
+#define PTCACHE_DATA_FROM(data, type, from) \
+ if (data[type]) { \
+ memcpy(data[type], from, ptcache_data_size[type]); \
+ } (void)0
+
+#define PTCACHE_DATA_TO(data, type, index, to) \
+ if (data[type]) { \
+ memcpy(to, (char *)(data)[type] + ((index) ? (index) * ptcache_data_size[type] : 0), ptcache_data_size[type]); \
+ } (void)0
+
+/* could be made into a pointcache option */
+#define DURIAN_POINTCACHE_LIB_OK 1
+
+static int ptcache_data_size[] = {
+ sizeof(unsigned int), // BPHYS_DATA_INDEX
+ 3 * sizeof(float), // BPHYS_DATA_LOCATION
+ 3 * sizeof(float), // BPHYS_DATA_VELOCITY
+ 4 * sizeof(float), // BPHYS_DATA_ROTATION
+ 3 * sizeof(float), // BPHYS_DATA_AVELOCITY / BPHYS_DATA_XCONST
+ sizeof(float), // BPHYS_DATA_SIZE
+ 3 * sizeof(float), // BPHYS_DATA_TIMES
+ sizeof(BoidData) // case BPHYS_DATA_BOIDS
+};
+
+static int ptcache_extra_datasize[] = {
+ 0,
+ sizeof(ParticleSpring)
+};
+
+/* forward declerations */
+static int ptcache_file_compressed_read(PTCacheFile *pf, unsigned char *result, unsigned int len);
+static int ptcache_file_compressed_write(PTCacheFile *pf, unsigned char *in, unsigned int in_len, unsigned char *out, int mode);
+static int ptcache_file_write(PTCacheFile *pf, const void *f, unsigned int tot, unsigned int size);
+static int ptcache_file_read(PTCacheFile *pf, void *f, unsigned int tot, unsigned int size);
+
+/* Common functions */
+static int ptcache_basic_header_read(PTCacheFile *pf)
+{
+ int error=0;
+
+ /* Custom functions should read these basic elements too! */
+ if (!error && !fread(&pf->totpoint, sizeof(unsigned int), 1, pf->fp))
+ error = 1;
+
+ if (!error && !fread(&pf->data_types, sizeof(unsigned int), 1, pf->fp))
+ error = 1;
+
+ return !error;
+}
+static int ptcache_basic_header_write(PTCacheFile *pf)
+{
+ /* Custom functions should write these basic elements too! */
+ if (!fwrite(&pf->totpoint, sizeof(unsigned int), 1, pf->fp))
+ return 0;
+
+ if (!fwrite(&pf->data_types, sizeof(unsigned int), 1, pf->fp))
+ return 0;
+
+ return 1;
+}
+/* Softbody functions */
+static int ptcache_softbody_write(int index, void *soft_v, void **data, int UNUSED(cfra))
+{
+ SoftBody *soft= soft_v;
+ BodyPoint *bp = soft->bpoint + index;
+
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_LOCATION, bp->pos);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_VELOCITY, bp->vec);
+
+ return 1;
+}
+static void ptcache_softbody_read(int index, void *soft_v, void **data, float UNUSED(cfra), float *old_data)
+{
+ SoftBody *soft= soft_v;
+ BodyPoint *bp = soft->bpoint + index;
+
+ if (old_data) {
+ memcpy(bp->pos, data, 3 * sizeof(float));
+ memcpy(bp->vec, data + 3, 3 * sizeof(float));
+ }
+ else {
+ PTCACHE_DATA_TO(data, BPHYS_DATA_LOCATION, 0, bp->pos);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_VELOCITY, 0, bp->vec);
+ }
+}
+static void ptcache_softbody_interpolate(int index, void *soft_v, void **data, float cfra, float cfra1, float cfra2, float *old_data)
+{
+ SoftBody *soft= soft_v;
+ BodyPoint *bp = soft->bpoint + index;
+ ParticleKey keys[4];
+ float dfra;
+
+ if (cfra1 == cfra2)
+ return;
+
+ copy_v3_v3(keys[1].co, bp->pos);
+ copy_v3_v3(keys[1].vel, bp->vec);
+
+ if (old_data) {
+ memcpy(keys[2].co, old_data, 3 * sizeof(float));
+ memcpy(keys[2].vel, old_data + 3, 3 * sizeof(float));
+ }
+ else
+ BKE_ptcache_make_particle_key(keys+2, 0, data, cfra2);
+
+ dfra = cfra2 - cfra1;
+
+ mul_v3_fl(keys[1].vel, dfra);
+ mul_v3_fl(keys[2].vel, dfra);
+
+ psys_interpolate_particle(-1, keys, (cfra - cfra1) / dfra, keys, 1);
+
+ mul_v3_fl(keys->vel, 1.0f / dfra);
+
+ copy_v3_v3(bp->pos, keys->co);
+ copy_v3_v3(bp->vec, keys->vel);
+}
+static int ptcache_softbody_totpoint(void *soft_v, int UNUSED(cfra))
+{
+ SoftBody *soft= soft_v;
+ return soft->totpoint;
+}
+static void ptcache_softbody_error(void *UNUSED(soft_v), const char *UNUSED(message))
+{
+ /* ignored for now */
+}
+
+/* Particle functions */
+void BKE_ptcache_make_particle_key(ParticleKey *key, int index, void **data, float time)
+{
+ PTCACHE_DATA_TO(data, BPHYS_DATA_LOCATION, index, key->co);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_VELOCITY, index, key->vel);
+
+ /* no rotation info, so make something nice up */
+ if (data[BPHYS_DATA_ROTATION]==NULL) {
+ vec_to_quat(key->rot, key->vel, OB_NEGX, OB_POSZ);
+ }
+ else {
+ PTCACHE_DATA_TO(data, BPHYS_DATA_ROTATION, index, key->rot);
+ }
+
+ PTCACHE_DATA_TO(data, BPHYS_DATA_AVELOCITY, index, key->ave);
+ key->time = time;
+}
+static int ptcache_particle_write(int index, void *psys_v, void **data, int cfra)
+{
+ ParticleSystem *psys= psys_v;
+ ParticleData *pa = psys->particles + index;
+ BoidParticle *boid = (psys->part->phystype == PART_PHYS_BOIDS) ? pa->boid : NULL;
+ float times[3];
+ int step = psys->pointcache->step;
+
+ /* No need to store unborn or died particles outside cache step bounds */
+ if (data[BPHYS_DATA_INDEX] && (cfra < pa->time - step || cfra > pa->dietime + step))
+ return 0;
+
+ times[0] = pa->time;
+ times[1] = pa->dietime;
+ times[2] = pa->lifetime;
+
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_INDEX, &index);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_LOCATION, pa->state.co);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_VELOCITY, pa->state.vel);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_ROTATION, pa->state.rot);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_AVELOCITY, pa->state.ave);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_SIZE, &pa->size);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_TIMES, times);
+
+ if (boid) {
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_BOIDS, &boid->data);
+ }
+
+ /* return flag 1+1=2 for newly born particles to copy exact birth location to previously cached frame */
+ return 1 + (pa->state.time >= pa->time && pa->prev_state.time <= pa->time);
+}
+static void ptcache_particle_read(int index, void *psys_v, void **data, float cfra, float *old_data)
+{
+ ParticleSystem *psys= psys_v;
+ ParticleData *pa;
+ BoidParticle *boid;
+ float timestep = 0.04f * psys->part->timetweak;
+
+ if (index >= psys->totpart)
+ return;
+
+ pa = psys->particles + index;
+ boid = (psys->part->phystype == PART_PHYS_BOIDS) ? pa->boid : NULL;
+
+ if (cfra > pa->state.time)
+ memcpy(&pa->prev_state, &pa->state, sizeof(ParticleKey));
+
+ if (old_data) {
+ /* old format cache */
+ memcpy(&pa->state, old_data, sizeof(ParticleKey));
+ return;
+ }
+
+ BKE_ptcache_make_particle_key(&pa->state, 0, data, cfra);
+
+ /* set frames cached before birth to birth time */
+ if (cfra < pa->time)
+ pa->state.time = pa->time;
+ else if (cfra > pa->dietime)
+ pa->state.time = pa->dietime;
+
+ if (data[BPHYS_DATA_SIZE]) {
+ PTCACHE_DATA_TO(data, BPHYS_DATA_SIZE, 0, &pa->size);
+ }
+
+ if (data[BPHYS_DATA_TIMES]) {
+ float times[3];
+ PTCACHE_DATA_TO(data, BPHYS_DATA_TIMES, 0, &times);
+ pa->time = times[0];
+ pa->dietime = times[1];
+ pa->lifetime = times[2];
+ }
+
+ if (boid) {
+ PTCACHE_DATA_TO(data, BPHYS_DATA_BOIDS, 0, &boid->data);
+ }
+
+ /* determine velocity from previous location */
+ if (data[BPHYS_DATA_LOCATION] && !data[BPHYS_DATA_VELOCITY]) {
+ if (cfra > pa->prev_state.time) {
+ sub_v3_v3v3(pa->state.vel, pa->state.co, pa->prev_state.co);
+ mul_v3_fl(pa->state.vel, (cfra - pa->prev_state.time) * timestep);
+ }
+ else {
+ sub_v3_v3v3(pa->state.vel, pa->prev_state.co, pa->state.co);
+ mul_v3_fl(pa->state.vel, (pa->prev_state.time - cfra) * timestep);
+ }
+ }
+
+ /* default to no rotation */
+ if (data[BPHYS_DATA_LOCATION] && !data[BPHYS_DATA_ROTATION]) {
+ unit_qt(pa->state.rot);
+ }
+}
+static void ptcache_particle_interpolate(int index, void *psys_v, void **data, float cfra, float cfra1, float cfra2, float *old_data)
+{
+ ParticleSystem *psys= psys_v;
+ ParticleData *pa;
+ ParticleKey keys[4];
+ float dfra, timestep = 0.04f * psys->part->timetweak;
+
+ if (index >= psys->totpart)
+ return;
+
+ pa = psys->particles + index;
+
+ /* particle wasn't read from first cache so can't interpolate */
+ if ((int)cfra1 < pa->time - psys->pointcache->step || (int)cfra1 > pa->dietime + psys->pointcache->step)
+ return;
+
+ cfra = MIN2(cfra, pa->dietime);
+ cfra1 = MIN2(cfra1, pa->dietime);
+ cfra2 = MIN2(cfra2, pa->dietime);
+
+ if (cfra1 == cfra2)
+ return;
+
+ memcpy(keys+1, &pa->state, sizeof(ParticleKey));
+ if (old_data)
+ memcpy(keys+2, old_data, sizeof(ParticleKey));
+ else
+ BKE_ptcache_make_particle_key(keys+2, 0, data, cfra2);
+
+ /* determine velocity from previous location */
+ if (data[BPHYS_DATA_LOCATION] && !data[BPHYS_DATA_VELOCITY]) {
+ if (keys[1].time > keys[2].time) {
+ sub_v3_v3v3(keys[2].vel, keys[1].co, keys[2].co);
+ mul_v3_fl(keys[2].vel, (keys[1].time - keys[2].time) * timestep);
+ }
+ else {
+ sub_v3_v3v3(keys[2].vel, keys[2].co, keys[1].co);
+ mul_v3_fl(keys[2].vel, (keys[2].time - keys[1].time) * timestep);
+ }
+ }
+
+ /* default to no rotation */
+ if (data[BPHYS_DATA_LOCATION] && !data[BPHYS_DATA_ROTATION]) {
+ unit_qt(keys[2].rot);
+ }
+
+ if (cfra > pa->time)
+ cfra1 = MAX2(cfra1, pa->time);
+
+ dfra = cfra2 - cfra1;
+
+ mul_v3_fl(keys[1].vel, dfra * timestep);
+ mul_v3_fl(keys[2].vel, dfra * timestep);
+
+ psys_interpolate_particle(-1, keys, (cfra - cfra1) / dfra, &pa->state, 1);
+ interp_qt_qtqt(pa->state.rot, keys[1].rot, keys[2].rot, (cfra - cfra1) / dfra);
+
+ mul_v3_fl(pa->state.vel, 1.f / (dfra * timestep));
+
+ pa->state.time = cfra;
+}
+
+static int ptcache_particle_totpoint(void *psys_v, int UNUSED(cfra))
+{
+ ParticleSystem *psys = psys_v;
+ return psys->totpart;
+}
+
+static void ptcache_particle_error(void *UNUSED(psys_v), const char *UNUSED(message))
+{
+ /* ignored for now */
+}
+
+static int ptcache_particle_totwrite(void *psys_v, int cfra)
+{
+ ParticleSystem *psys = psys_v;
+ ParticleData *pa= psys->particles;
+ int p, step = psys->pointcache->step;
+ int totwrite = 0;
+
+ if (cfra == 0)
+ return psys->totpart;
+
+ for (p=0; p<psys->totpart; p++, pa++)
+ totwrite += (cfra >= pa->time - step && cfra <= pa->dietime + step);
+
+ return totwrite;
+}
+
+static void ptcache_particle_extra_write(void *psys_v, PTCacheMem *pm, int UNUSED(cfra))
+{
+ ParticleSystem *psys = psys_v;
+ PTCacheExtra *extra = NULL;
+
+ if (psys->part->phystype == PART_PHYS_FLUID &&
+ psys->part->fluid && psys->part->fluid->flag & SPH_VISCOELASTIC_SPRINGS &&
+ psys->tot_fluidsprings && psys->fluid_springs) {
+
+ extra = MEM_callocN(sizeof(PTCacheExtra), "Point cache: fluid extra data");
+
+ extra->type = BPHYS_EXTRA_FLUID_SPRINGS;
+ extra->totdata = psys->tot_fluidsprings;
+
+ extra->data = MEM_callocN(extra->totdata * ptcache_extra_datasize[extra->type], "Point cache: extra data");
+ memcpy(extra->data, psys->fluid_springs, extra->totdata * ptcache_extra_datasize[extra->type]);
+
+ BLI_addtail(&pm->extradata, extra);
+ }
+}
+
+static void ptcache_particle_extra_read(void *psys_v, PTCacheMem *pm, float UNUSED(cfra))
+{
+ ParticleSystem *psys = psys_v;
+ PTCacheExtra *extra = pm->extradata.first;
+
+ for (; extra; extra=extra->next) {
+ switch (extra->type) {
+ case BPHYS_EXTRA_FLUID_SPRINGS:
+ {
+ if (psys->fluid_springs)
+ MEM_freeN(psys->fluid_springs);
+
+ psys->fluid_springs = MEM_dupallocN(extra->data);
+ psys->tot_fluidsprings = psys->alloc_fluidsprings = extra->totdata;
+ break;
+ }
+ }
+ }
+}
+
+/* Cloth functions */
+static int ptcache_cloth_write(int index, void *cloth_v, void **data, int UNUSED(cfra))
+{
+ ClothModifierData *clmd= cloth_v;
+ Cloth *cloth= clmd->clothObject;
+ ClothVertex *vert = cloth->verts + index;
+
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_LOCATION, vert->x);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_VELOCITY, vert->v);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_XCONST, vert->xconst);
+
+ return 1;
+}
+static void ptcache_cloth_read(int index, void *cloth_v, void **data, float UNUSED(cfra), float *old_data)
+{
+ ClothModifierData *clmd= cloth_v;
+ Cloth *cloth= clmd->clothObject;
+ ClothVertex *vert = cloth->verts + index;
+
+ if (old_data) {
+ memcpy(vert->x, data, 3 * sizeof(float));
+ memcpy(vert->xconst, data + 3, 3 * sizeof(float));
+ memcpy(vert->v, data + 6, 3 * sizeof(float));
+ }
+ else {
+ PTCACHE_DATA_TO(data, BPHYS_DATA_LOCATION, 0, vert->x);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_VELOCITY, 0, vert->v);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_XCONST, 0, vert->xconst);
+ }
+}
+static void ptcache_cloth_interpolate(int index, void *cloth_v, void **data, float cfra, float cfra1, float cfra2, float *old_data)
+{
+ ClothModifierData *clmd= cloth_v;
+ Cloth *cloth= clmd->clothObject;
+ ClothVertex *vert = cloth->verts + index;
+ ParticleKey keys[4];
+ float dfra;
+
+ if (cfra1 == cfra2)
+ return;
+
+ copy_v3_v3(keys[1].co, vert->x);
+ copy_v3_v3(keys[1].vel, vert->v);
+
+ if (old_data) {
+ memcpy(keys[2].co, old_data, 3 * sizeof(float));
+ memcpy(keys[2].vel, old_data + 6, 3 * sizeof(float));
+ }
+ else
+ BKE_ptcache_make_particle_key(keys+2, 0, data, cfra2);
+
+ dfra = cfra2 - cfra1;
+
+ mul_v3_fl(keys[1].vel, dfra);
+ mul_v3_fl(keys[2].vel, dfra);
+
+ psys_interpolate_particle(-1, keys, (cfra - cfra1) / dfra, keys, 1);
+
+ mul_v3_fl(keys->vel, 1.0f / dfra);
+
+ copy_v3_v3(vert->x, keys->co);
+ copy_v3_v3(vert->v, keys->vel);
+
+ /* should vert->xconst be interpolated somehow too? - jahka */
+}
+
+static int ptcache_cloth_totpoint(void *cloth_v, int UNUSED(cfra))
+{
+ ClothModifierData *clmd= cloth_v;
+ return clmd->clothObject ? clmd->clothObject->mvert_num : 0;
+}
+
+static void ptcache_cloth_error(void *cloth_v, const char *message)
+{
+ ClothModifierData *clmd= cloth_v;
+ modifier_setError(&clmd->modifier, "%s", message);
+}
+
+#ifdef WITH_SMOKE
+/* Smoke functions */
+static int ptcache_smoke_totpoint(void *smoke_v, int UNUSED(cfra))
+{
+ SmokeModifierData *smd= (SmokeModifierData *)smoke_v;
+ SmokeDomainSettings *sds = smd->domain;
+
+ if (sds->fluid) {
+ return sds->base_res[0]*sds->base_res[1]*sds->base_res[2];
+ }
+ else
+ return 0;
+}
+
+static void ptcache_smoke_error(void *smoke_v, const char *message)
+{
+ SmokeModifierData *smd= (SmokeModifierData *)smoke_v;
+ modifier_setError(&smd->modifier, "%s", message);
+}
+
+#define SMOKE_CACHE_VERSION "1.04"
+
+static int ptcache_smoke_write(PTCacheFile *pf, void *smoke_v)
+{
+ SmokeModifierData *smd= (SmokeModifierData *)smoke_v;
+ SmokeDomainSettings *sds = smd->domain;
+ int ret = 0;
+ int fluid_fields = smoke_get_data_flags(sds);
+
+ /* version header */
+ ptcache_file_write(pf, SMOKE_CACHE_VERSION, 4, sizeof(char));
+ ptcache_file_write(pf, &fluid_fields, 1, sizeof(int));
+ ptcache_file_write(pf, &sds->active_fields, 1, sizeof(int));
+ ptcache_file_write(pf, &sds->res, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->dx, 1, sizeof(float));
+
+ if (sds->fluid) {
+ size_t res = sds->res[0]*sds->res[1]*sds->res[2];
+ float dt, dx, *dens, *react, *fuel, *flame, *heat, *heatold, *vx, *vy, *vz, *r, *g, *b;
+ unsigned char *obstacles;
+ unsigned int in_len = sizeof(float)*(unsigned int)res;
+ unsigned char *out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len) * 4, "pointcache_lzo_buffer");
+ //int mode = res >= 1000000 ? 2 : 1;
+ int mode=1; // light
+ if (sds->cache_comp == SM_CACHE_HEAVY) mode=2; // heavy
+
+ smoke_export(sds->fluid, &dt, &dx, &dens, &react, &flame, &fuel, &heat, &heatold, &vx, &vy, &vz, &r, &g, &b, &obstacles);
+
+ ptcache_file_compressed_write(pf, (unsigned char *)sds->shadow, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)dens, in_len, out, mode);
+ if (fluid_fields & SM_ACTIVE_HEAT) {
+ ptcache_file_compressed_write(pf, (unsigned char *)heat, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)heatold, in_len, out, mode);
+ }
+ if (fluid_fields & SM_ACTIVE_FIRE) {
+ ptcache_file_compressed_write(pf, (unsigned char *)flame, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)fuel, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)react, in_len, out, mode);
+ }
+ if (fluid_fields & SM_ACTIVE_COLORS) {
+ ptcache_file_compressed_write(pf, (unsigned char *)r, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)g, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)b, in_len, out, mode);
+ }
+ ptcache_file_compressed_write(pf, (unsigned char *)vx, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)vy, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)vz, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)obstacles, (unsigned int)res, out, mode);
+ ptcache_file_write(pf, &dt, 1, sizeof(float));
+ ptcache_file_write(pf, &dx, 1, sizeof(float));
+ ptcache_file_write(pf, &sds->p0, 3, sizeof(float));
+ ptcache_file_write(pf, &sds->p1, 3, sizeof(float));
+ ptcache_file_write(pf, &sds->dp0, 3, sizeof(float));
+ ptcache_file_write(pf, &sds->shift, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->obj_shift_f, 3, sizeof(float));
+ ptcache_file_write(pf, &sds->obmat, 16, sizeof(float));
+ ptcache_file_write(pf, &sds->base_res, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->res_min, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->res_max, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->active_color, 3, sizeof(float));
+
+ MEM_freeN(out);
+
+ ret = 1;
+ }
+
+ if (sds->wt) {
+ int res_big_array[3];
+ int res_big;
+ int res = sds->res[0]*sds->res[1]*sds->res[2];
+ float *dens, *react, *fuel, *flame, *tcu, *tcv, *tcw, *r, *g, *b;
+ unsigned int in_len = sizeof(float)*(unsigned int)res;
+ unsigned int in_len_big;
+ unsigned char *out;
+ int mode;
+
+ smoke_turbulence_get_res(sds->wt, res_big_array);
+ res_big = res_big_array[0]*res_big_array[1]*res_big_array[2];
+ //mode = res_big >= 1000000 ? 2 : 1;
+ mode = 1; // light
+ if (sds->cache_high_comp == SM_CACHE_HEAVY) mode=2; // heavy
+
+ in_len_big = sizeof(float) * (unsigned int)res_big;
+
+ smoke_turbulence_export(sds->wt, &dens, &react, &flame, &fuel, &r, &g, &b, &tcu, &tcv, &tcw);
+
+ out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len_big), "pointcache_lzo_buffer");
+ ptcache_file_compressed_write(pf, (unsigned char *)dens, in_len_big, out, mode);
+ if (fluid_fields & SM_ACTIVE_FIRE) {
+ ptcache_file_compressed_write(pf, (unsigned char *)flame, in_len_big, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)fuel, in_len_big, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)react, in_len_big, out, mode);
+ }
+ if (fluid_fields & SM_ACTIVE_COLORS) {
+ ptcache_file_compressed_write(pf, (unsigned char *)r, in_len_big, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)g, in_len_big, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)b, in_len_big, out, mode);
+ }
+ MEM_freeN(out);
+
+ out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len), "pointcache_lzo_buffer");
+ ptcache_file_compressed_write(pf, (unsigned char *)tcu, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)tcv, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)tcw, in_len, out, mode);
+ MEM_freeN(out);
+
+ ret = 1;
+ }
+
+ return ret;
+}
+
+/* read old smoke cache from 2.64 */
+static int ptcache_smoke_read_old(PTCacheFile *pf, void *smoke_v)
+{
+ SmokeModifierData *smd= (SmokeModifierData *)smoke_v;
+ SmokeDomainSettings *sds = smd->domain;
+
+ if (sds->fluid) {
+ const size_t res = sds->res[0] * sds->res[1] * sds->res[2];
+ const unsigned int out_len = (unsigned int)res * sizeof(float);
+ float dt, dx, *dens, *heat, *heatold, *vx, *vy, *vz;
+ unsigned char *obstacles;
+ float *tmp_array = MEM_callocN(out_len, "Smoke old cache tmp");
+
+ int fluid_fields = smoke_get_data_flags(sds);
+
+ /* Part part of the new cache header */
+ sds->active_color[0] = 0.7f;
+ sds->active_color[1] = 0.7f;
+ sds->active_color[2] = 0.7f;
+
+ smoke_export(sds->fluid, &dt, &dx, &dens, NULL, NULL, NULL, &heat, &heatold, &vx, &vy, &vz, NULL, NULL, NULL, &obstacles);
+
+ ptcache_file_compressed_read(pf, (unsigned char *)sds->shadow, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)dens, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array, out_len);
+
+ if (fluid_fields & SM_ACTIVE_HEAT)
+ {
+ ptcache_file_compressed_read(pf, (unsigned char*)heat, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)heatold, out_len);
+ }
+ else
+ {
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array, out_len);
+ }
+ ptcache_file_compressed_read(pf, (unsigned char*)vx, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)vy, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)vz, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)obstacles, (unsigned int)res);
+ ptcache_file_read(pf, &dt, 1, sizeof(float));
+ ptcache_file_read(pf, &dx, 1, sizeof(float));
+
+ MEM_freeN(tmp_array);
+
+ if (pf->data_types & (1<<BPHYS_DATA_SMOKE_HIGH) && sds->wt) {
+ int res_big, res_big_array[3];
+ float *tcu, *tcv, *tcw;
+ unsigned int out_len_big;
+ unsigned char *tmp_array_big;
+ smoke_turbulence_get_res(sds->wt, res_big_array);
+ res_big = res_big_array[0]*res_big_array[1]*res_big_array[2];
+ out_len_big = sizeof(float) * (unsigned int)res_big;
+
+ tmp_array_big = MEM_callocN(out_len_big, "Smoke old cache tmp");
+
+ smoke_turbulence_export(sds->wt, &dens, NULL, NULL, NULL, NULL, NULL, NULL, &tcu, &tcv, &tcw);
+
+ ptcache_file_compressed_read(pf, (unsigned char*)dens, out_len_big);
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array_big, out_len_big);
+
+ ptcache_file_compressed_read(pf, (unsigned char*)tcu, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tcv, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tcw, out_len);
+
+ MEM_freeN(tmp_array_big);
+ }
+ }
+
+ return 1;
+}
+
+static int ptcache_smoke_read(PTCacheFile *pf, void *smoke_v)
+{
+ SmokeModifierData *smd= (SmokeModifierData *)smoke_v;
+ SmokeDomainSettings *sds = smd->domain;
+ char version[4];
+ int ch_res[3];
+ float ch_dx;
+ int fluid_fields = smoke_get_data_flags(sds);
+ int cache_fields = 0;
+ int active_fields = 0;
+ int reallocate = 0;
+
+ /* version header */
+ ptcache_file_read(pf, version, 4, sizeof(char));
+ if (!STREQLEN(version, SMOKE_CACHE_VERSION, 4))
+ {
+ /* reset file pointer */
+ fseek(pf->fp, -4, SEEK_CUR);
+ return ptcache_smoke_read_old(pf, smoke_v);
+ }
+
+ /* fluid info */
+ ptcache_file_read(pf, &cache_fields, 1, sizeof(int));
+ ptcache_file_read(pf, &active_fields, 1, sizeof(int));
+ ptcache_file_read(pf, &ch_res, 3, sizeof(int));
+ ptcache_file_read(pf, &ch_dx, 1, sizeof(float));
+
+ /* check if resolution has changed */
+ if (sds->res[0] != ch_res[0] ||
+ sds->res[1] != ch_res[1] ||
+ sds->res[2] != ch_res[2]) {
+ if (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN)
+ reallocate = 1;
+ else
+ return 0;
+ }
+ /* check if active fields have changed */
+ if (fluid_fields != cache_fields ||
+ active_fields != sds->active_fields)
+ reallocate = 1;
+
+ /* reallocate fluid if needed*/
+ if (reallocate) {
+ sds->active_fields = active_fields | cache_fields;
+ smoke_reallocate_fluid(sds, ch_dx, ch_res, 1);
+ sds->dx = ch_dx;
+ VECCOPY(sds->res, ch_res);
+ sds->total_cells = ch_res[0]*ch_res[1]*ch_res[2];
+ if (sds->flags & MOD_SMOKE_HIGHRES) {
+ smoke_reallocate_highres_fluid(sds, ch_dx, ch_res, 1);
+ }
+ }
+
+ if (sds->fluid) {
+ size_t res = sds->res[0]*sds->res[1]*sds->res[2];
+ float dt, dx, *dens, *react, *fuel, *flame, *heat, *heatold, *vx, *vy, *vz, *r, *g, *b;
+ unsigned char *obstacles;
+ unsigned int out_len = (unsigned int)res * sizeof(float);
+
+ smoke_export(sds->fluid, &dt, &dx, &dens, &react, &flame, &fuel, &heat, &heatold, &vx, &vy, &vz, &r, &g, &b, &obstacles);
+
+ ptcache_file_compressed_read(pf, (unsigned char *)sds->shadow, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)dens, out_len);
+ if (cache_fields & SM_ACTIVE_HEAT) {
+ ptcache_file_compressed_read(pf, (unsigned char *)heat, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)heatold, out_len);
+ }
+ if (cache_fields & SM_ACTIVE_FIRE) {
+ ptcache_file_compressed_read(pf, (unsigned char *)flame, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)fuel, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)react, out_len);
+ }
+ if (cache_fields & SM_ACTIVE_COLORS) {
+ ptcache_file_compressed_read(pf, (unsigned char *)r, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)g, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)b, out_len);
+ }
+ ptcache_file_compressed_read(pf, (unsigned char *)vx, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)vy, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)vz, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)obstacles, (unsigned int)res);
+ ptcache_file_read(pf, &dt, 1, sizeof(float));
+ ptcache_file_read(pf, &dx, 1, sizeof(float));
+ ptcache_file_read(pf, &sds->p0, 3, sizeof(float));
+ ptcache_file_read(pf, &sds->p1, 3, sizeof(float));
+ ptcache_file_read(pf, &sds->dp0, 3, sizeof(float));
+ ptcache_file_read(pf, &sds->shift, 3, sizeof(int));
+ ptcache_file_read(pf, &sds->obj_shift_f, 3, sizeof(float));
+ ptcache_file_read(pf, &sds->obmat, 16, sizeof(float));
+ ptcache_file_read(pf, &sds->base_res, 3, sizeof(int));
+ ptcache_file_read(pf, &sds->res_min, 3, sizeof(int));
+ ptcache_file_read(pf, &sds->res_max, 3, sizeof(int));
+ ptcache_file_read(pf, &sds->active_color, 3, sizeof(float));
+ }
+
+ if (pf->data_types & (1<<BPHYS_DATA_SMOKE_HIGH) && sds->wt) {
+ int res = sds->res[0]*sds->res[1]*sds->res[2];
+ int res_big, res_big_array[3];
+ float *dens, *react, *fuel, *flame, *tcu, *tcv, *tcw, *r, *g, *b;
+ unsigned int out_len = sizeof(float)*(unsigned int)res;
+ unsigned int out_len_big;
+
+ smoke_turbulence_get_res(sds->wt, res_big_array);
+ res_big = res_big_array[0]*res_big_array[1]*res_big_array[2];
+ out_len_big = sizeof(float) * (unsigned int)res_big;
+
+ smoke_turbulence_export(sds->wt, &dens, &react, &flame, &fuel, &r, &g, &b, &tcu, &tcv, &tcw);
+
+ ptcache_file_compressed_read(pf, (unsigned char *)dens, out_len_big);
+ if (cache_fields & SM_ACTIVE_FIRE) {
+ ptcache_file_compressed_read(pf, (unsigned char *)flame, out_len_big);
+ ptcache_file_compressed_read(pf, (unsigned char *)fuel, out_len_big);
+ ptcache_file_compressed_read(pf, (unsigned char *)react, out_len_big);
+ }
+ if (cache_fields & SM_ACTIVE_COLORS) {
+ ptcache_file_compressed_read(pf, (unsigned char *)r, out_len_big);
+ ptcache_file_compressed_read(pf, (unsigned char *)g, out_len_big);
+ ptcache_file_compressed_read(pf, (unsigned char *)b, out_len_big);
+ }
+
+ ptcache_file_compressed_read(pf, (unsigned char *)tcu, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)tcv, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)tcw, out_len);
+ }
+
+ return 1;
+}
+
+#ifdef WITH_OPENVDB
+/**
+ * Construct matrices which represent the fluid object, for low and high res:
+ * <pre>
+ * vs 0 0 0
+ * 0 vs 0 0
+ * 0 0 vs 0
+ * px py pz 1
+ * </pre>
+ *
+ * with `vs` = voxel size, and `px, py, pz`,
+ * the min position of the domain's bounding box.
+ */
+static void compute_fluid_matrices(SmokeDomainSettings *sds)
+{
+ float bbox_min[3];
+
+ copy_v3_v3(bbox_min, sds->p0);
+
+ if (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
+ bbox_min[0] += (sds->cell_size[0] * (float)sds->res_min[0]);
+ bbox_min[1] += (sds->cell_size[1] * (float)sds->res_min[1]);
+ bbox_min[2] += (sds->cell_size[2] * (float)sds->res_min[2]);
+ add_v3_v3(bbox_min, sds->obj_shift_f);
+ }
+
+ /* construct low res matrix */
+ size_to_mat4(sds->fluidmat, sds->cell_size);
+ copy_v3_v3(sds->fluidmat[3], bbox_min);
+
+ /* The smoke simulator stores voxels cell-centered, whilst VDB is node
+ * centered, so we offset the matrix by half a voxel to compensate. */
+ madd_v3_v3fl(sds->fluidmat[3], sds->cell_size, 0.5f);
+
+ mul_m4_m4m4(sds->fluidmat, sds->obmat, sds->fluidmat);
+
+ if (sds->wt) {
+ float voxel_size_high[3];
+ /* construct high res matrix */
+ mul_v3_v3fl(voxel_size_high, sds->cell_size, 1.0f / (float)(sds->amplify + 1));
+ size_to_mat4(sds->fluidmat_wt, voxel_size_high);
+ copy_v3_v3(sds->fluidmat_wt[3], bbox_min);
+
+ /* Same here, add half a voxel to adjust the position of the fluid. */
+ madd_v3_v3fl(sds->fluidmat_wt[3], voxel_size_high, 0.5f);
+
+ mul_m4_m4m4(sds->fluidmat_wt, sds->obmat, sds->fluidmat_wt);
+ }
+}
+
+static int ptcache_smoke_openvdb_write(struct OpenVDBWriter *writer, void *smoke_v)
+{
+ SmokeModifierData *smd = (SmokeModifierData *)smoke_v;
+ SmokeDomainSettings *sds = smd->domain;
+
+ OpenVDBWriter_set_flags(writer, sds->openvdb_comp, (sds->data_depth == 16));
+
+ OpenVDBWriter_add_meta_int(writer, "blender/smoke/active_fields", sds->active_fields);
+ OpenVDBWriter_add_meta_v3_int(writer, "blender/smoke/resolution", sds->res);
+ OpenVDBWriter_add_meta_v3_int(writer, "blender/smoke/min_resolution", sds->res_min);
+ OpenVDBWriter_add_meta_v3_int(writer, "blender/smoke/max_resolution", sds->res_max);
+ OpenVDBWriter_add_meta_v3_int(writer, "blender/smoke/base_resolution", sds->base_res);
+ OpenVDBWriter_add_meta_v3(writer, "blender/smoke/min_bbox", sds->p0);
+ OpenVDBWriter_add_meta_v3(writer, "blender/smoke/max_bbox", sds->p1);
+ OpenVDBWriter_add_meta_v3(writer, "blender/smoke/dp0", sds->dp0);
+ OpenVDBWriter_add_meta_v3_int(writer, "blender/smoke/shift", sds->shift);
+ OpenVDBWriter_add_meta_v3(writer, "blender/smoke/obj_shift_f", sds->obj_shift_f);
+ OpenVDBWriter_add_meta_v3(writer, "blender/smoke/active_color", sds->active_color);
+ OpenVDBWriter_add_meta_mat4(writer, "blender/smoke/obmat", sds->obmat);
+
+ int fluid_fields = smoke_get_data_flags(sds);
+
+ struct OpenVDBFloatGrid *clip_grid = NULL;
+
+ compute_fluid_matrices(sds);
+
+ OpenVDBWriter_add_meta_int(writer, "blender/smoke/fluid_fields", fluid_fields);
+
+ if (sds->wt) {
+ struct OpenVDBFloatGrid *wt_density_grid;
+ float *dens, *react, *fuel, *flame, *tcu, *tcv, *tcw, *r, *g, *b;
+
+ smoke_turbulence_export(sds->wt, &dens, &react, &flame, &fuel, &r, &g, &b, &tcu, &tcv, &tcw);
+
+ wt_density_grid = OpenVDB_export_grid_fl(writer, "density", dens, sds->res_wt, sds->fluidmat_wt, NULL);
+ clip_grid = wt_density_grid;
+
+ if (fluid_fields & SM_ACTIVE_FIRE) {
+ OpenVDB_export_grid_fl(writer, "flame", flame, sds->res_wt, sds->fluidmat_wt, wt_density_grid);
+ OpenVDB_export_grid_fl(writer, "fuel", fuel, sds->res_wt, sds->fluidmat_wt, wt_density_grid);
+ OpenVDB_export_grid_fl(writer, "react", react, sds->res_wt, sds->fluidmat_wt, wt_density_grid);
+ }
+
+ if (fluid_fields & SM_ACTIVE_COLORS) {
+ OpenVDB_export_grid_vec(writer, "color", r, g, b, sds->res_wt, sds->fluidmat_wt, VEC_INVARIANT, true, wt_density_grid);
+ }
+
+ OpenVDB_export_grid_vec(writer, "texture coordinates", tcu, tcv, tcw, sds->res, sds->fluidmat, VEC_INVARIANT, false, wt_density_grid);
+ }
+
+ if (sds->fluid) {
+ struct OpenVDBFloatGrid *density_grid;
+ float dt, dx, *dens, *react, *fuel, *flame, *heat, *heatold, *vx, *vy, *vz, *r, *g, *b;
+ unsigned char *obstacles;
+
+ smoke_export(sds->fluid, &dt, &dx, &dens, &react, &flame, &fuel, &heat,
+ &heatold, &vx, &vy, &vz, &r, &g, &b, &obstacles);
+
+ OpenVDBWriter_add_meta_fl(writer, "blender/smoke/dx", dx);
+ OpenVDBWriter_add_meta_fl(writer, "blender/smoke/dt", dt);
+
+ const char *name = (!sds->wt) ? "density" : "density low";
+ density_grid = OpenVDB_export_grid_fl(writer, name, dens, sds->res, sds->fluidmat, NULL);
+ clip_grid = sds->wt ? clip_grid : density_grid;
+
+ OpenVDB_export_grid_fl(writer, "shadow", sds->shadow, sds->res, sds->fluidmat, NULL);
+
+ if (fluid_fields & SM_ACTIVE_HEAT) {
+ OpenVDB_export_grid_fl(writer, "heat", heat, sds->res, sds->fluidmat, clip_grid);
+ OpenVDB_export_grid_fl(writer, "heat old", heatold, sds->res, sds->fluidmat, clip_grid);
+ }
+
+ if (fluid_fields & SM_ACTIVE_FIRE) {
+ name = (!sds->wt) ? "flame" : "flame low";
+ OpenVDB_export_grid_fl(writer, name, flame, sds->res, sds->fluidmat, density_grid);
+ name = (!sds->wt) ? "fuel" : "fuel low";
+ OpenVDB_export_grid_fl(writer, name, fuel, sds->res, sds->fluidmat, density_grid);
+ name = (!sds->wt) ? "react" : "react low";
+ OpenVDB_export_grid_fl(writer, name, react, sds->res, sds->fluidmat, density_grid);
+ }
+
+ if (fluid_fields & SM_ACTIVE_COLORS) {
+ name = (!sds->wt) ? "color" : "color low";
+ OpenVDB_export_grid_vec(writer, name, r, g, b, sds->res, sds->fluidmat, VEC_INVARIANT, true, density_grid);
+ }
+
+ OpenVDB_export_grid_vec(writer, "velocity", vx, vy, vz, sds->res, sds->fluidmat, VEC_CONTRAVARIANT_RELATIVE, false, clip_grid);
+ OpenVDB_export_grid_ch(writer, "obstacles", obstacles, sds->res, sds->fluidmat, NULL);
+ }
+
+ return 1;
+}
+
+static int ptcache_smoke_openvdb_read(struct OpenVDBReader *reader, void *smoke_v)
+{
+ SmokeModifierData *smd = (SmokeModifierData *)smoke_v;
+
+ if (!smd) {
+ return 0;
+ }
+
+ SmokeDomainSettings *sds = smd->domain;
+
+ int fluid_fields = smoke_get_data_flags(sds);
+ int active_fields, cache_fields = 0;
+ int cache_res[3];
+ float cache_dx;
+ bool reallocate = false;
+
+ OpenVDBReader_get_meta_v3_int(reader, "blender/smoke/min_resolution", sds->res_min);
+ OpenVDBReader_get_meta_v3_int(reader, "blender/smoke/max_resolution", sds->res_max);
+ OpenVDBReader_get_meta_v3_int(reader, "blender/smoke/base_resolution", sds->base_res);
+ OpenVDBReader_get_meta_v3(reader, "blender/smoke/min_bbox", sds->p0);
+ OpenVDBReader_get_meta_v3(reader, "blender/smoke/max_bbox", sds->p1);
+ OpenVDBReader_get_meta_v3(reader, "blender/smoke/dp0", sds->dp0);
+ OpenVDBReader_get_meta_v3_int(reader, "blender/smoke/shift", sds->shift);
+ OpenVDBReader_get_meta_v3(reader, "blender/smoke/obj_shift_f", sds->obj_shift_f);
+ OpenVDBReader_get_meta_v3(reader, "blender/smoke/active_color", sds->active_color);
+ OpenVDBReader_get_meta_mat4(reader, "blender/smoke/obmat", sds->obmat);
+ OpenVDBReader_get_meta_int(reader, "blender/smoke/fluid_fields", &cache_fields);
+ OpenVDBReader_get_meta_int(reader, "blender/smoke/active_fields", &active_fields);
+ OpenVDBReader_get_meta_fl(reader, "blender/smoke/dx", &cache_dx);
+ OpenVDBReader_get_meta_v3_int(reader, "blender/smoke/resolution", cache_res);
+
+ /* check if resolution has changed */
+ if (sds->res[0] != cache_res[0] ||
+ sds->res[1] != cache_res[1] ||
+ sds->res[2] != cache_res[2])
+ {
+ if (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
+ reallocate = true;
+ }
+ else {
+ return 0;
+ }
+ }
+
+ /* check if active fields have changed */
+ if ((fluid_fields != cache_fields) || (active_fields != sds->active_fields)) {
+ reallocate = true;
+ }
+
+ /* reallocate fluid if needed*/
+ if (reallocate) {
+ sds->active_fields = active_fields | cache_fields;
+ smoke_reallocate_fluid(sds, cache_dx, cache_res, 1);
+ sds->dx = cache_dx;
+ copy_v3_v3_int(sds->res, cache_res);
+ sds->total_cells = cache_res[0] * cache_res[1] * cache_res[2];
+
+ if (sds->flags & MOD_SMOKE_HIGHRES) {
+ smoke_reallocate_highres_fluid(sds, cache_dx, cache_res, 1);
+ }
+ }
+
+ if (sds->fluid) {
+ float dt, dx, *dens, *react, *fuel, *flame, *heat, *heatold, *vx, *vy, *vz, *r, *g, *b;
+ unsigned char *obstacles;
+
+ smoke_export(sds->fluid, &dt, &dx, &dens, &react, &flame, &fuel, &heat,
+ &heatold, &vx, &vy, &vz, &r, &g, &b, &obstacles);
+
+ OpenVDBReader_get_meta_fl(reader, "blender/smoke/dt", &dt);
+
+ OpenVDB_import_grid_fl(reader, "shadow", &sds->shadow, sds->res);
+
+ const char *name = (!sds->wt) ? "density" : "density low";
+ OpenVDB_import_grid_fl(reader, name, &dens, sds->res);
+
+ if (cache_fields & SM_ACTIVE_HEAT) {
+ OpenVDB_import_grid_fl(reader, "heat", &heat, sds->res);
+ OpenVDB_import_grid_fl(reader, "heat old", &heatold, sds->res);
+ }
+
+ if (cache_fields & SM_ACTIVE_FIRE) {
+ name = (!sds->wt) ? "flame" : "flame low";
+ OpenVDB_import_grid_fl(reader, name, &flame, sds->res);
+ name = (!sds->wt) ? "fuel" : "fuel low";
+ OpenVDB_import_grid_fl(reader, name, &fuel, sds->res);
+ name = (!sds->wt) ? "react" : "react low";
+ OpenVDB_import_grid_fl(reader, name, &react, sds->res);
+ }
+
+ if (cache_fields & SM_ACTIVE_COLORS) {
+ name = (!sds->wt) ? "color" : "color low";
+ OpenVDB_import_grid_vec(reader, name, &r, &g, &b, sds->res);
+ }
+
+ OpenVDB_import_grid_vec(reader, "velocity", &vx, &vy, &vz, sds->res);
+ OpenVDB_import_grid_ch(reader, "obstacles", &obstacles, sds->res);
+ }
+
+ if (sds->wt) {
+ float *dens, *react, *fuel, *flame, *tcu, *tcv, *tcw, *r, *g, *b;
+
+ smoke_turbulence_export(sds->wt, &dens, &react, &flame, &fuel, &r, &g, &b, &tcu, &tcv, &tcw);
+
+ OpenVDB_import_grid_fl(reader, "density", &dens, sds->res_wt);
+
+ if (cache_fields & SM_ACTIVE_FIRE) {
+ OpenVDB_import_grid_fl(reader, "flame", &flame, sds->res_wt);
+ OpenVDB_import_grid_fl(reader, "fuel", &fuel, sds->res_wt);
+ OpenVDB_import_grid_fl(reader, "react", &react, sds->res_wt);
+ }
+
+ if (cache_fields & SM_ACTIVE_COLORS) {
+ OpenVDB_import_grid_vec(reader, "color", &r, &g, &b, sds->res_wt);
+ }
+
+ OpenVDB_import_grid_vec(reader, "texture coordinates", &tcu, &tcv, &tcw, sds->res);
+ }
+
+ OpenVDBReader_free(reader);
+
+ return 1;
+}
+#endif
+
+#else // WITH_SMOKE
+static int ptcache_smoke_totpoint(void *UNUSED(smoke_v), int UNUSED(cfra)) { return 0; }
+static void ptcache_smoke_error(void *UNUSED(smoke_v), const char *UNUSED(message)) { }
+static int ptcache_smoke_read(PTCacheFile *UNUSED(pf), void *UNUSED(smoke_v)) { return 0; }
+static int ptcache_smoke_write(PTCacheFile *UNUSED(pf), void *UNUSED(smoke_v)) { return 0; }
+#endif // WITH_SMOKE
+
+#if !defined(WITH_SMOKE) || !defined(WITH_OPENVDB)
+static int ptcache_smoke_openvdb_write(struct OpenVDBWriter *writer, void *smoke_v)
+{
+ UNUSED_VARS(writer, smoke_v);
+ return 0;
+}
+
+static int ptcache_smoke_openvdb_read(struct OpenVDBReader *reader, void *smoke_v)
+{
+ UNUSED_VARS(reader, smoke_v);
+ return 0;
+}
+#endif
+
+static int ptcache_dynamicpaint_totpoint(void *sd, int UNUSED(cfra))
+{
+ DynamicPaintSurface *surface = (DynamicPaintSurface*)sd;
+
+ if (!surface->data) return 0;
+ else return surface->data->total_points;
+}
+
+static void ptcache_dynamicpaint_error(void *UNUSED(sd), const char *UNUSED(message))
+{
+ /* ignored for now */
+}
+
+#define DPAINT_CACHE_VERSION "1.01"
+
+static int ptcache_dynamicpaint_write(PTCacheFile *pf, void *dp_v)
+{
+ DynamicPaintSurface *surface = (DynamicPaintSurface*)dp_v;
+ int cache_compress = 1;
+
+ /* version header */
+ ptcache_file_write(pf, DPAINT_CACHE_VERSION, 1, sizeof(char) * 4);
+
+ if (surface->format != MOD_DPAINT_SURFACE_F_IMAGESEQ && surface->data) {
+ int total_points=surface->data->total_points;
+ unsigned int in_len;
+ unsigned char *out;
+
+ /* cache type */
+ ptcache_file_write(pf, &surface->type, 1, sizeof(int));
+
+ if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
+ in_len = sizeof(PaintPoint) * total_points;
+ }
+ else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
+ surface->type == MOD_DPAINT_SURFACE_T_WEIGHT)
+ {
+ in_len = sizeof(float) * total_points;
+ }
+ else if (surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
+ in_len = sizeof(PaintWavePoint) * total_points;
+ }
+ else {
+ return 0;
+ }
+
+ out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len), "pointcache_lzo_buffer");
+
+ ptcache_file_compressed_write(pf, (unsigned char *)surface->data->type_data, in_len, out, cache_compress);
+ MEM_freeN(out);
+
+ }
+ return 1;
+}
+static int ptcache_dynamicpaint_read(PTCacheFile *pf, void *dp_v)
+{
+ DynamicPaintSurface *surface = (DynamicPaintSurface*)dp_v;
+ char version[4];
+
+ /* version header */
+ ptcache_file_read(pf, version, 1, sizeof(char) * 4);
+ if (!STREQLEN(version, DPAINT_CACHE_VERSION, 4)) {
+ printf("Dynamic Paint: Invalid cache version: '%c%c%c%c'!\n", UNPACK4(version));
+ return 0;
+ }
+
+ if (surface->format != MOD_DPAINT_SURFACE_F_IMAGESEQ && surface->data) {
+ unsigned int data_len;
+ int surface_type;
+
+ /* cache type */
+ ptcache_file_read(pf, &surface_type, 1, sizeof(int));
+
+ if (surface_type != surface->type)
+ return 0;
+
+ /* read surface data */
+ if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
+ data_len = sizeof(PaintPoint);
+ }
+ else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
+ surface->type == MOD_DPAINT_SURFACE_T_WEIGHT)
+ {
+ data_len = sizeof(float);
+ }
+ else if (surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
+ data_len = sizeof(PaintWavePoint);
+ }
+ else {
+ return 0;
+ }
+
+ ptcache_file_compressed_read(pf, (unsigned char *)surface->data->type_data, data_len*surface->data->total_points);
+
+ }
+ return 1;
+}
+
+/* Rigid Body functions */
+static int ptcache_rigidbody_write(int index, void *rb_v, void **data, int UNUSED(cfra))
+{
+ RigidBodyWorld *rbw = rb_v;
+ Object *ob = NULL;
+
+ if (rbw->objects)
+ ob = rbw->objects[index];
+
+ if (ob && ob->rigidbody_object) {
+ RigidBodyOb *rbo = ob->rigidbody_object;
+
+ if (rbo->type == RBO_TYPE_ACTIVE) {
+#ifdef WITH_BULLET
+ RB_body_get_position(rbo->physics_object, rbo->pos);
+ RB_body_get_orientation(rbo->physics_object, rbo->orn);
+#endif
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_LOCATION, rbo->pos);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_ROTATION, rbo->orn);
+ }
+ }
+
+ return 1;
+}
+static void ptcache_rigidbody_read(int index, void *rb_v, void **data, float UNUSED(cfra), float *old_data)
+{
+ RigidBodyWorld *rbw = rb_v;
+ Object *ob = NULL;
+
+ if (rbw->objects)
+ ob = rbw->objects[index];
+
+ if (ob && ob->rigidbody_object) {
+ RigidBodyOb *rbo = ob->rigidbody_object;
+
+ if (rbo->type == RBO_TYPE_ACTIVE) {
+
+ if (old_data) {
+ memcpy(rbo->pos, data, 3 * sizeof(float));
+ memcpy(rbo->orn, data + 3, 4 * sizeof(float));
+ }
+ else {
+ PTCACHE_DATA_TO(data, BPHYS_DATA_LOCATION, 0, rbo->pos);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_ROTATION, 0, rbo->orn);
+ }
+ }
+ }
+}
+static void ptcache_rigidbody_interpolate(int index, void *rb_v, void **data, float cfra, float cfra1, float cfra2, float *old_data)
+{
+ RigidBodyWorld *rbw = rb_v;
+ Object *ob = NULL;
+
+ if (rbw->objects)
+ ob = rbw->objects[index];
+
+ if (ob && ob->rigidbody_object) {
+ RigidBodyOb *rbo = ob->rigidbody_object;
+
+ if (rbo->type == RBO_TYPE_ACTIVE) {
+ ParticleKey keys[4];
+ ParticleKey result;
+ float dfra;
+
+ memset(keys, 0, sizeof(keys));
+
+ copy_v3_v3(keys[1].co, rbo->pos);
+ copy_qt_qt(keys[1].rot, rbo->orn);
+
+ if (old_data) {
+ memcpy(keys[2].co, data, 3 * sizeof(float));
+ memcpy(keys[2].rot, data + 3, 4 * sizeof(float));
+ }
+ else {
+ BKE_ptcache_make_particle_key(&keys[2], 0, data, cfra2);
+ }
+
+ dfra = cfra2 - cfra1;
+
+ /* note: keys[0] and keys[3] unused for type < 1 (crappy) */
+ psys_interpolate_particle(-1, keys, (cfra - cfra1) / dfra, &result, true);
+ interp_qt_qtqt(result.rot, keys[1].rot, keys[2].rot, (cfra - cfra1) / dfra);
+
+ copy_v3_v3(rbo->pos, result.co);
+ copy_qt_qt(rbo->orn, result.rot);
+ }
+ }
+}
+static int ptcache_rigidbody_totpoint(void *rb_v, int UNUSED(cfra))
+{
+ RigidBodyWorld *rbw = rb_v;
+
+ return rbw->numbodies;
+}
+
+static void ptcache_rigidbody_error(void *UNUSED(rb_v), const char *UNUSED(message))
+{
+ /* ignored for now */
+}
+
+/* Creating ID's */
+void BKE_ptcache_id_from_softbody(PTCacheID *pid, Object *ob, SoftBody *sb)
+{
+ memset(pid, 0, sizeof(PTCacheID));
+
+ pid->ob= ob;
+ pid->calldata= sb;
+ pid->type= PTCACHE_TYPE_SOFTBODY;
+ pid->cache= sb->pointcache;
+ pid->cache_ptr= &sb->pointcache;
+ pid->ptcaches= &sb->ptcaches;
+ pid->totpoint= pid->totwrite= ptcache_softbody_totpoint;
+ pid->error = ptcache_softbody_error;
+
+ pid->write_point = ptcache_softbody_write;
+ pid->read_point = ptcache_softbody_read;
+ pid->interpolate_point = ptcache_softbody_interpolate;
+
+ pid->write_stream = NULL;
+ pid->read_stream = NULL;
+
+ pid->write_openvdb_stream = NULL;
+ pid->read_openvdb_stream = NULL;
+
+ pid->write_extra_data = NULL;
+ pid->read_extra_data = NULL;
+ pid->interpolate_extra_data = NULL;
+
+ pid->write_header = ptcache_basic_header_write;
+ pid->read_header = ptcache_basic_header_read;
+
+ pid->data_types= (1<<BPHYS_DATA_LOCATION) | (1<<BPHYS_DATA_VELOCITY);
+ pid->info_types= 0;
+
+ pid->stack_index = pid->cache->index;
+
+ pid->default_step = 10;
+ pid->max_step = 20;
+ pid->file_type = PTCACHE_FILE_PTCACHE;
+}
+void BKE_ptcache_id_from_particles(PTCacheID *pid, Object *ob, ParticleSystem *psys)
+{
+ memset(pid, 0, sizeof(PTCacheID));
+
+ pid->ob= ob;
+ pid->calldata= psys;
+ pid->type= PTCACHE_TYPE_PARTICLES;
+ pid->stack_index= psys->pointcache->index;
+ pid->cache= psys->pointcache;
+ pid->cache_ptr= &psys->pointcache;
+ pid->ptcaches= &psys->ptcaches;
+
+ if (psys->part->type != PART_HAIR)
+ pid->flag |= PTCACHE_VEL_PER_SEC;
+
+ pid->totpoint = ptcache_particle_totpoint;
+ pid->totwrite = ptcache_particle_totwrite;
+ pid->error = ptcache_particle_error;
+
+ pid->write_point = ptcache_particle_write;
+ pid->read_point = ptcache_particle_read;
+ pid->interpolate_point = ptcache_particle_interpolate;
+
+ pid->write_stream = NULL;
+ pid->read_stream = NULL;
+
+ pid->write_openvdb_stream = NULL;
+ pid->read_openvdb_stream = NULL;
+
+ pid->write_extra_data = NULL;
+ pid->read_extra_data = NULL;
+ pid->interpolate_extra_data = NULL;
+
+ pid->write_header = ptcache_basic_header_write;
+ pid->read_header = ptcache_basic_header_read;
+
+ pid->data_types = (1<<BPHYS_DATA_LOCATION) | (1<<BPHYS_DATA_VELOCITY) | (1<<BPHYS_DATA_INDEX);
+
+ if (psys->part->phystype == PART_PHYS_BOIDS)
+ pid->data_types|= (1<<BPHYS_DATA_AVELOCITY) | (1<<BPHYS_DATA_ROTATION) | (1<<BPHYS_DATA_BOIDS);
+ else if (psys->part->phystype == PART_PHYS_FLUID && psys->part->fluid && psys->part->fluid->flag & SPH_VISCOELASTIC_SPRINGS) {
+ pid->write_extra_data = ptcache_particle_extra_write;
+ pid->read_extra_data = ptcache_particle_extra_read;
+ }
+
+ if (psys->part->flag & PART_ROTATIONS) {
+ pid->data_types|= (1<<BPHYS_DATA_ROTATION);
+
+ if (psys->part->rotmode != PART_ROT_VEL ||
+ psys->part->avemode == PART_AVE_RAND ||
+ psys->part->avefac != 0.0f)
+ {
+ pid->data_types |= (1 << BPHYS_DATA_AVELOCITY);
+ }
+ }
+
+ pid->info_types= (1<<BPHYS_DATA_TIMES);
+
+ pid->default_step = 10;
+ pid->max_step = 20;
+ pid->file_type = PTCACHE_FILE_PTCACHE;
+}
+void BKE_ptcache_id_from_cloth(PTCacheID *pid, Object *ob, ClothModifierData *clmd)
+{
+ memset(pid, 0, sizeof(PTCacheID));
+
+ pid->ob= ob;
+ pid->calldata= clmd;
+ pid->type= PTCACHE_TYPE_CLOTH;
+ pid->stack_index= clmd->point_cache->index;
+ pid->cache= clmd->point_cache;
+ pid->cache_ptr= &clmd->point_cache;
+ pid->ptcaches= &clmd->ptcaches;
+ pid->totpoint= pid->totwrite= ptcache_cloth_totpoint;
+ pid->error = ptcache_cloth_error;
+
+ pid->write_point = ptcache_cloth_write;
+ pid->read_point = ptcache_cloth_read;
+ pid->interpolate_point = ptcache_cloth_interpolate;
+
+ pid->write_openvdb_stream = NULL;
+ pid->read_openvdb_stream = NULL;
+
+ pid->write_stream = NULL;
+ pid->read_stream = NULL;
+
+ pid->write_extra_data = NULL;
+ pid->read_extra_data = NULL;
+ pid->interpolate_extra_data = NULL;
+
+ pid->write_header = ptcache_basic_header_write;
+ pid->read_header = ptcache_basic_header_read;
+
+ pid->data_types= (1<<BPHYS_DATA_LOCATION) | (1<<BPHYS_DATA_VELOCITY) | (1<<BPHYS_DATA_XCONST);
+ pid->info_types= 0;
+
+ pid->default_step = 1;
+ pid->max_step = 1;
+ pid->file_type = PTCACHE_FILE_PTCACHE;
+}
+void BKE_ptcache_id_from_smoke(PTCacheID *pid, struct Object *ob, struct SmokeModifierData *smd)
+{
+ SmokeDomainSettings *sds = smd->domain;
+
+ memset(pid, 0, sizeof(PTCacheID));
+
+ pid->ob= ob;
+ pid->calldata= smd;
+
+ pid->type= PTCACHE_TYPE_SMOKE_DOMAIN;
+ pid->stack_index= sds->point_cache[0]->index;
+
+ pid->cache= sds->point_cache[0];
+ pid->cache_ptr= &(sds->point_cache[0]);
+ pid->ptcaches= &(sds->ptcaches[0]);
+
+ pid->totpoint= pid->totwrite= ptcache_smoke_totpoint;
+ pid->error = ptcache_smoke_error;
+
+ pid->write_point = NULL;
+ pid->read_point = NULL;
+ pid->interpolate_point = NULL;
+
+ pid->read_stream = ptcache_smoke_read;
+ pid->write_stream = ptcache_smoke_write;
+
+ pid->write_openvdb_stream = ptcache_smoke_openvdb_write;
+ pid->read_openvdb_stream = ptcache_smoke_openvdb_read;
+
+ pid->write_extra_data = NULL;
+ pid->read_extra_data = NULL;
+ pid->interpolate_extra_data = NULL;
+
+ pid->write_header = ptcache_basic_header_write;
+ pid->read_header = ptcache_basic_header_read;
+
+ pid->data_types= 0;
+ pid->info_types= 0;
+
+ if (sds->fluid)
+ pid->data_types |= (1<<BPHYS_DATA_SMOKE_LOW);
+ if (sds->wt)
+ pid->data_types |= (1<<BPHYS_DATA_SMOKE_HIGH);
+
+ pid->default_step = 1;
+ pid->max_step = 1;
+ pid->file_type = smd->domain->cache_file_format;
+}
+
+void BKE_ptcache_id_from_dynamicpaint(PTCacheID *pid, Object *ob, DynamicPaintSurface *surface)
+{
+
+ memset(pid, 0, sizeof(PTCacheID));
+
+ pid->ob= ob;
+ pid->calldata= surface;
+ pid->type= PTCACHE_TYPE_DYNAMICPAINT;
+ pid->cache= surface->pointcache;
+ pid->cache_ptr= &surface->pointcache;
+ pid->ptcaches= &surface->ptcaches;
+ pid->totpoint= pid->totwrite= ptcache_dynamicpaint_totpoint;
+ pid->error = ptcache_dynamicpaint_error;
+
+ pid->write_point = NULL;
+ pid->read_point = NULL;
+ pid->interpolate_point = NULL;
+
+ pid->write_stream = ptcache_dynamicpaint_write;
+ pid->read_stream = ptcache_dynamicpaint_read;
+
+ pid->write_openvdb_stream = NULL;
+ pid->read_openvdb_stream = NULL;
+
+ pid->write_extra_data = NULL;
+ pid->read_extra_data = NULL;
+ pid->interpolate_extra_data = NULL;
+
+ pid->write_header = ptcache_basic_header_write;
+ pid->read_header = ptcache_basic_header_read;
+
+ pid->data_types= BPHYS_DATA_DYNAMICPAINT;
+ pid->info_types= 0;
+
+ pid->stack_index = pid->cache->index;
+
+ pid->default_step = 1;
+ pid->max_step = 1;
+ pid->file_type = PTCACHE_FILE_PTCACHE;
+}
+
+void BKE_ptcache_id_from_rigidbody(PTCacheID *pid, Object *ob, RigidBodyWorld *rbw)
+{
+
+ memset(pid, 0, sizeof(PTCacheID));
+
+ pid->ob= ob;
+ pid->calldata= rbw;
+ pid->type= PTCACHE_TYPE_RIGIDBODY;
+ pid->cache= rbw->pointcache;
+ pid->cache_ptr= &rbw->pointcache;
+ pid->ptcaches= &rbw->ptcaches;
+ pid->totpoint= pid->totwrite= ptcache_rigidbody_totpoint;
+ pid->error = ptcache_rigidbody_error;
+
+ pid->write_point = ptcache_rigidbody_write;
+ pid->read_point = ptcache_rigidbody_read;
+ pid->interpolate_point = ptcache_rigidbody_interpolate;
+
+ pid->write_stream = NULL;
+ pid->read_stream = NULL;
+
+ pid->write_openvdb_stream = NULL;
+ pid->read_openvdb_stream = NULL;
+
+ pid->write_extra_data = NULL;
+ pid->read_extra_data = NULL;
+ pid->interpolate_extra_data = NULL;
+
+ pid->write_header = ptcache_basic_header_write;
+ pid->read_header = ptcache_basic_header_read;
+
+ pid->data_types= (1<<BPHYS_DATA_LOCATION) | (1<<BPHYS_DATA_ROTATION);
+ pid->info_types= 0;
+
+ pid->stack_index = pid->cache->index;
+
+ pid->default_step = 1;
+ pid->max_step = 1;
+ pid->file_type = PTCACHE_FILE_PTCACHE;
+}
+
+void BKE_ptcache_ids_from_object(ListBase *lb, Object *ob, Scene *scene, int duplis)
+{
+ PTCacheID *pid;
+ ParticleSystem *psys;
+ ModifierData *md;
+
+ lb->first= lb->last= NULL;
+
+ if (ob->soft) {
+ pid= MEM_callocN(sizeof(PTCacheID), "PTCacheID");
+ BKE_ptcache_id_from_softbody(pid, ob, ob->soft);
+ BLI_addtail(lb, pid);
+ }
+
+ for (psys=ob->particlesystem.first; psys; psys=psys->next) {
+ if (psys->part==NULL)
+ continue;
+
+ /* check to make sure point cache is actually used by the particles */
+ if (ELEM(psys->part->phystype, PART_PHYS_NO, PART_PHYS_KEYED))
+ continue;
+
+ /* hair needs to be included in id-list for cache edit mode to work */
+ /* if (psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DYNAMICS)==0) */
+ /* continue; */
+
+ if (psys->part->type == PART_FLUID)
+ continue;
+
+ pid= MEM_callocN(sizeof(PTCacheID), "PTCacheID");
+ BKE_ptcache_id_from_particles(pid, ob, psys);
+ BLI_addtail(lb, pid);
+ }
+
+ for (md=ob->modifiers.first; md; md=md->next) {
+ if (md->type == eModifierType_Cloth) {
+ pid= MEM_callocN(sizeof(PTCacheID), "PTCacheID");
+ BKE_ptcache_id_from_cloth(pid, ob, (ClothModifierData*)md);
+ BLI_addtail(lb, pid);
+ }
+ else if (md->type == eModifierType_Smoke) {
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+ if (smd->type & MOD_SMOKE_TYPE_DOMAIN) {
+ pid= MEM_callocN(sizeof(PTCacheID), "PTCacheID");
+ BKE_ptcache_id_from_smoke(pid, ob, (SmokeModifierData*)md);
+ BLI_addtail(lb, pid);
+ }
+ }
+ else if (md->type == eModifierType_DynamicPaint) {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
+ if (pmd->canvas) {
+ DynamicPaintSurface *surface = pmd->canvas->surfaces.first;
+
+ for (; surface; surface=surface->next) {
+ pid= MEM_callocN(sizeof(PTCacheID), "PTCacheID");
+ BKE_ptcache_id_from_dynamicpaint(pid, ob, surface);
+ BLI_addtail(lb, pid);
+ }
+ }
+ }
+ }
+
+ if (scene && ob->rigidbody_object && scene->rigidbody_world) {
+ pid = MEM_callocN(sizeof(PTCacheID), "PTCacheID");
+ BKE_ptcache_id_from_rigidbody(pid, ob, scene->rigidbody_world);
+ BLI_addtail(lb, pid);
+ }
+
+ if (scene && (duplis-- > 0) && (ob->transflag & OB_DUPLI)) {
+ ListBase *lb_dupli_ob;
+ /* don't update the dupli groups, we only want their pid's */
+ if ((lb_dupli_ob = object_duplilist_ex(G.main->eval_ctx, scene, ob, false))) {
+ DupliObject *dob;
+ for (dob= lb_dupli_ob->first; dob; dob= dob->next) {
+ if (dob->ob != ob) { /* avoids recursive loops with dupliframes: bug 22988 */
+ ListBase lb_dupli_pid;
+ BKE_ptcache_ids_from_object(&lb_dupli_pid, dob->ob, scene, duplis);
+ BLI_movelisttolist(lb, &lb_dupli_pid);
+ if (lb_dupli_pid.first)
+ printf("Adding Dupli\n");
+ }
+ }
+
+ free_object_duplilist(lb_dupli_ob); /* does restore */
+ }
+ }
+}
+
+/* File handling */
+
+static const char *ptcache_file_extension(const PTCacheID *pid)
+{
+ switch (pid->file_type) {
+ default:
+ case PTCACHE_FILE_PTCACHE:
+ return PTCACHE_EXT;
+ case PTCACHE_FILE_OPENVDB:
+ return ".vdb";
+ }
+}
+
+/**
+ * Similar to #BLI_path_frame_get, but takes into account the stack-index which is after the frame.
+ */
+static int ptcache_frame_from_filename(const char *filename, const char *ext)
+{
+ const int frame_len = 6;
+ const int ext_len = frame_len + strlen(ext);
+ const int len = strlen(filename);
+
+ /* could crash if trying to copy a string out of this range */
+ if (len > ext_len) {
+ /* using frame_len here gives compile error (vla) */
+ char num[/* frame_len */6 + 1];
+ BLI_strncpy(num, filename + len - ext_len, sizeof(num));
+
+ return atoi(num);
+ }
+
+ return -1;
+}
+
+/* Takes an Object ID and returns a unique name
+ * - id: object id
+ * - cfra: frame for the cache, can be negative
+ * - stack_index: index in the modifier stack. we can have cache for more than one stack_index
+ */
+
+#define MAX_PTCACHE_PATH FILE_MAX
+#define MAX_PTCACHE_FILE (FILE_MAX * 2)
+
+static int ptcache_path(PTCacheID *pid, char *filename)
+{
+ Library *lib = (pid->ob) ? pid->ob->id.lib : NULL;
+ const char *blendfilename= (lib && (pid->cache->flag & PTCACHE_IGNORE_LIBPATH)==0) ? lib->filepath: G.main->name;
+ size_t i;
+
+ if (pid->cache->flag & PTCACHE_EXTERNAL) {
+ strcpy(filename, pid->cache->path);
+
+ if (BLI_path_is_rel(filename)) {
+ BLI_path_abs(filename, blendfilename);
+ }
+
+ return BLI_add_slash(filename); /* new strlen() */
+ }
+ else if (G.relbase_valid || lib) {
+ char file[MAX_PTCACHE_PATH]; /* we don't want the dir, only the file */
+
+ BLI_split_file_part(blendfilename, file, sizeof(file));
+ i = strlen(file);
+
+ /* remove .blend */
+ if (i > 6)
+ file[i-6] = '\0';
+
+ BLI_snprintf(filename, MAX_PTCACHE_PATH, "//"PTCACHE_PATH"%s", file); /* add blend file name to pointcache dir */
+ BLI_path_abs(filename, blendfilename);
+ return BLI_add_slash(filename); /* new strlen() */
+ }
+
+ /* use the temp path. this is weak but better then not using point cache at all */
+ /* temporary directory is assumed to exist and ALWAYS has a trailing slash */
+ BLI_snprintf(filename, MAX_PTCACHE_PATH, "%s"PTCACHE_PATH, BKE_tempdir_session());
+
+ return BLI_add_slash(filename); /* new strlen() */
+}
+
+static int ptcache_filename(PTCacheID *pid, char *filename, int cfra, short do_path, short do_ext)
+{
+ int len=0;
+ char *idname;
+ char *newname;
+ filename[0] = '\0';
+ newname = filename;
+
+ if (!G.relbase_valid && (pid->cache->flag & PTCACHE_EXTERNAL)==0) return 0; /* save blend file before using disk pointcache */
+
+ /* start with temp dir */
+ if (do_path) {
+ len = ptcache_path(pid, filename);
+ newname += len;
+ }
+ if (pid->cache->name[0] == '\0' && (pid->cache->flag & PTCACHE_EXTERNAL)==0) {
+ idname = (pid->ob->id.name + 2);
+ /* convert chars to hex so they are always a valid filename */
+ while ('\0' != *idname) {
+ BLI_snprintf(newname, MAX_PTCACHE_FILE, "%02X", (unsigned int)(*idname++));
+ newname+=2;
+ len += 2;
+ }
+ }
+ else {
+ int temp = (int)strlen(pid->cache->name);
+ strcpy(newname, pid->cache->name);
+ newname+=temp;
+ len += temp;
+ }
+
+ if (do_ext) {
+ if (pid->cache->index < 0)
+ pid->cache->index = pid->stack_index = BKE_object_insert_ptcache(pid->ob);
+
+ const char *ext = ptcache_file_extension(pid);
+
+ if (pid->cache->flag & PTCACHE_EXTERNAL) {
+ if (pid->cache->index >= 0)
+ BLI_snprintf(newname, MAX_PTCACHE_FILE, "_%06d_%02u%s", cfra, pid->stack_index, ext); /* always 6 chars */
+ else
+ BLI_snprintf(newname, MAX_PTCACHE_FILE, "_%06d%s", cfra, ext); /* always 6 chars */
+ }
+ else {
+ BLI_snprintf(newname, MAX_PTCACHE_FILE, "_%06d_%02u%s", cfra, pid->stack_index, ext); /* always 6 chars */
+ }
+ len += 16;
+ }
+
+ return len; /* make sure the above string is always 16 chars */
+}
+
+/* youll need to close yourself after! */
+static PTCacheFile *ptcache_file_open(PTCacheID *pid, int mode, int cfra)
+{
+ PTCacheFile *pf;
+ FILE *fp = NULL;
+ char filename[FILE_MAX * 2];
+
+#ifndef DURIAN_POINTCACHE_LIB_OK
+ /* don't allow writing for linked objects */
+ if (pid->ob->id.lib && mode == PTCACHE_FILE_WRITE)
+ return NULL;
+#endif
+ if (!G.relbase_valid && (pid->cache->flag & PTCACHE_EXTERNAL)==0) return NULL; /* save blend file before using disk pointcache */
+
+ ptcache_filename(pid, filename, cfra, 1, 1);
+
+ if (mode==PTCACHE_FILE_READ) {
+ fp = BLI_fopen(filename, "rb");
+ }
+ else if (mode==PTCACHE_FILE_WRITE) {
+ BLI_make_existing_file(filename); /* will create the dir if needs be, same as //textures is created */
+ fp = BLI_fopen(filename, "wb");
+ }
+ else if (mode==PTCACHE_FILE_UPDATE) {
+ BLI_make_existing_file(filename);
+ fp = BLI_fopen(filename, "rb+");
+ }
+
+ if (!fp)
+ return NULL;
+
+ pf= MEM_mallocN(sizeof(PTCacheFile), "PTCacheFile");
+ pf->fp= fp;
+ pf->old_format = 0;
+ pf->frame = cfra;
+
+ return pf;
+}
+static void ptcache_file_close(PTCacheFile *pf)
+{
+ if (pf) {
+ fclose(pf->fp);
+ MEM_freeN(pf);
+ }
+}
+
+static int ptcache_file_compressed_read(PTCacheFile *pf, unsigned char *result, unsigned int len)
+{
+ int r = 0;
+ unsigned char compressed = 0;
+ size_t in_len;
+#ifdef WITH_LZO
+ size_t out_len = len;
+#endif
+ unsigned char *in;
+ unsigned char *props = MEM_callocN(16 * sizeof(char), "tmp");
+
+ ptcache_file_read(pf, &compressed, 1, sizeof(unsigned char));
+ if (compressed) {
+ unsigned int size;
+ ptcache_file_read(pf, &size, 1, sizeof(unsigned int));
+ in_len = (size_t)size;
+ if (in_len==0) {
+ /* do nothing */
+ }
+ else {
+ in = (unsigned char *)MEM_callocN(sizeof(unsigned char)*in_len, "pointcache_compressed_buffer");
+ ptcache_file_read(pf, in, in_len, sizeof(unsigned char));
+#ifdef WITH_LZO
+ if (compressed == 1)
+ r = lzo1x_decompress_safe(in, (lzo_uint)in_len, result, (lzo_uint *)&out_len, NULL);
+#endif
+#ifdef WITH_LZMA
+ if (compressed == 2) {
+ size_t sizeOfIt;
+ size_t leni = in_len, leno = len;
+ ptcache_file_read(pf, &size, 1, sizeof(unsigned int));
+ sizeOfIt = (size_t)size;
+ ptcache_file_read(pf, props, sizeOfIt, sizeof(unsigned char));
+ r = LzmaUncompress(result, &leno, in, &leni, props, sizeOfIt);
+ }
+#endif
+ MEM_freeN(in);
+ }
+ }
+ else {
+ ptcache_file_read(pf, result, len, sizeof(unsigned char));
+ }
+
+ MEM_freeN(props);
+
+ return r;
+}
+static int ptcache_file_compressed_write(PTCacheFile *pf, unsigned char *in, unsigned int in_len, unsigned char *out, int mode)
+{
+ int r = 0;
+ unsigned char compressed = 0;
+ size_t out_len= 0;
+ unsigned char *props = MEM_callocN(16 * sizeof(char), "tmp");
+ size_t sizeOfIt = 5;
+
+ (void)mode; /* unused when building w/o compression */
+
+#ifdef WITH_LZO
+ out_len= LZO_OUT_LEN(in_len);
+ if (mode == 1) {
+ LZO_HEAP_ALLOC(wrkmem, LZO1X_MEM_COMPRESS);
+
+ r = lzo1x_1_compress(in, (lzo_uint)in_len, out, (lzo_uint *)&out_len, wrkmem);
+ if (!(r == LZO_E_OK) || (out_len >= in_len))
+ compressed = 0;
+ else
+ compressed = 1;
+ }
+#endif
+#ifdef WITH_LZMA
+ if (mode == 2) {
+
+ r = LzmaCompress(out, &out_len, in, in_len, //assume sizeof(char)==1....
+ props, &sizeOfIt, 5, 1 << 24, 3, 0, 2, 32, 2);
+
+ if (!(r == SZ_OK) || (out_len >= in_len))
+ compressed = 0;
+ else
+ compressed = 2;
+ }
+#endif
+
+ ptcache_file_write(pf, &compressed, 1, sizeof(unsigned char));
+ if (compressed) {
+ unsigned int size = out_len;
+ ptcache_file_write(pf, &size, 1, sizeof(unsigned int));
+ ptcache_file_write(pf, out, out_len, sizeof(unsigned char));
+ }
+ else
+ ptcache_file_write(pf, in, in_len, sizeof(unsigned char));
+
+ if (compressed == 2) {
+ unsigned int size = sizeOfIt;
+ ptcache_file_write(pf, &sizeOfIt, 1, sizeof(unsigned int));
+ ptcache_file_write(pf, props, size, sizeof(unsigned char));
+ }
+
+ MEM_freeN(props);
+
+ return r;
+}
+static int ptcache_file_read(PTCacheFile *pf, void *f, unsigned int tot, unsigned int size)
+{
+ return (fread(f, size, tot, pf->fp) == tot);
+}
+static int ptcache_file_write(PTCacheFile *pf, const void *f, unsigned int tot, unsigned int size)
+{
+ return (fwrite(f, size, tot, pf->fp) == tot);
+}
+static int ptcache_file_data_read(PTCacheFile *pf)
+{
+ int i;
+
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ if ((pf->data_types & (1<<i)) && !ptcache_file_read(pf, pf->cur[i], 1, ptcache_data_size[i]))
+ return 0;
+ }
+
+ return 1;
+}
+static int ptcache_file_data_write(PTCacheFile *pf)
+{
+ int i;
+
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ if ((pf->data_types & (1<<i)) && !ptcache_file_write(pf, pf->cur[i], 1, ptcache_data_size[i]))
+ return 0;
+ }
+
+ return 1;
+}
+static int ptcache_file_header_begin_read(PTCacheFile *pf)
+{
+ unsigned int typeflag=0;
+ int error=0;
+ char bphysics[8];
+
+ pf->data_types = 0;
+
+ if (fread(bphysics, sizeof(char), 8, pf->fp) != 8)
+ error = 1;
+
+ if (!error && !STREQLEN(bphysics, "BPHYSICS", 8))
+ error = 1;
+
+ if (!error && !fread(&typeflag, sizeof(unsigned int), 1, pf->fp))
+ error = 1;
+
+ pf->type = (typeflag & PTCACHE_TYPEFLAG_TYPEMASK);
+ pf->flag = (typeflag & PTCACHE_TYPEFLAG_FLAGMASK);
+
+ /* if there was an error set file as it was */
+ if (error)
+ fseek(pf->fp, 0, SEEK_SET);
+
+ return !error;
+}
+static int ptcache_file_header_begin_write(PTCacheFile *pf)
+{
+ const char *bphysics = "BPHYSICS";
+ unsigned int typeflag = pf->type + pf->flag;
+
+ if (fwrite(bphysics, sizeof(char), 8, pf->fp) != 8)
+ return 0;
+
+ if (!fwrite(&typeflag, sizeof(unsigned int), 1, pf->fp))
+ return 0;
+
+ return 1;
+}
+
+/* Data pointer handling */
+int BKE_ptcache_data_size(int data_type)
+{
+ return ptcache_data_size[data_type];
+}
+
+static void ptcache_file_pointers_init(PTCacheFile *pf)
+{
+ int data_types = pf->data_types;
+
+ pf->cur[BPHYS_DATA_INDEX] = (data_types & (1<<BPHYS_DATA_INDEX)) ? &pf->data.index : NULL;
+ pf->cur[BPHYS_DATA_LOCATION] = (data_types & (1<<BPHYS_DATA_LOCATION)) ? &pf->data.loc : NULL;
+ pf->cur[BPHYS_DATA_VELOCITY] = (data_types & (1<<BPHYS_DATA_VELOCITY)) ? &pf->data.vel : NULL;
+ pf->cur[BPHYS_DATA_ROTATION] = (data_types & (1<<BPHYS_DATA_ROTATION)) ? &pf->data.rot : NULL;
+ pf->cur[BPHYS_DATA_AVELOCITY] = (data_types & (1<<BPHYS_DATA_AVELOCITY))? &pf->data.ave : NULL;
+ pf->cur[BPHYS_DATA_SIZE] = (data_types & (1<<BPHYS_DATA_SIZE)) ? &pf->data.size : NULL;
+ pf->cur[BPHYS_DATA_TIMES] = (data_types & (1<<BPHYS_DATA_TIMES)) ? &pf->data.times : NULL;
+ pf->cur[BPHYS_DATA_BOIDS] = (data_types & (1<<BPHYS_DATA_BOIDS)) ? &pf->data.boids : NULL;
+}
+
+/* Check to see if point number "index" is in pm, uses binary search for index data. */
+int BKE_ptcache_mem_index_find(PTCacheMem *pm, unsigned int index)
+{
+ if (pm->totpoint > 0 && pm->data[BPHYS_DATA_INDEX]) {
+ unsigned int *data = pm->data[BPHYS_DATA_INDEX];
+ unsigned int mid, low = 0, high = pm->totpoint - 1;
+
+ if (index < *data || index > *(data+high))
+ return -1;
+
+ /* check simple case for continuous indexes first */
+ if (index-*data < high && data[index-*data] == index)
+ return index-*data;
+
+ while (low <= high) {
+ mid= (low + high)/2;
+
+ if (data[mid] > index)
+ high = mid - 1;
+ else if (data[mid] < index)
+ low = mid + 1;
+ else
+ return mid;
+ }
+
+ return -1;
+ }
+ else {
+ return (index < pm->totpoint ? index : -1);
+ }
+}
+
+void BKE_ptcache_mem_pointers_init(PTCacheMem *pm)
+{
+ int data_types = pm->data_types;
+ int i;
+
+ for (i=0; i<BPHYS_TOT_DATA; i++)
+ pm->cur[i] = ((data_types & (1<<i)) ? pm->data[i] : NULL);
+}
+
+void BKE_ptcache_mem_pointers_incr(PTCacheMem *pm)
+{
+ int i;
+
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ if (pm->cur[i])
+ pm->cur[i] = (char *)pm->cur[i] + ptcache_data_size[i];
+ }
+}
+int BKE_ptcache_mem_pointers_seek(int point_index, PTCacheMem *pm)
+{
+ int data_types = pm->data_types;
+ int i, index = BKE_ptcache_mem_index_find(pm, point_index);
+
+ if (index < 0) {
+ /* Can't give proper location without reallocation, so don't give any location.
+ * Some points will be cached improperly, but this only happens with simulation
+ * steps bigger than cache->step, so the cache has to be recalculated anyways
+ * at some point.
+ */
+ return 0;
+ }
+
+ for (i=0; i<BPHYS_TOT_DATA; i++)
+ pm->cur[i] = data_types & (1<<i) ? (char *)pm->data[i] + index * ptcache_data_size[i] : NULL;
+
+ return 1;
+}
+static void ptcache_data_alloc(PTCacheMem *pm)
+{
+ int data_types = pm->data_types;
+ int totpoint = pm->totpoint;
+ int i;
+
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ if (data_types & (1<<i))
+ pm->data[i] = MEM_callocN(totpoint * ptcache_data_size[i], "PTCache Data");
+ }
+}
+static void ptcache_data_free(PTCacheMem *pm)
+{
+ void **data = pm->data;
+ int i;
+
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ if (data[i])
+ MEM_freeN(data[i]);
+ }
+}
+static void ptcache_data_copy(void *from[], void *to[])
+{
+ int i;
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ /* note, durian file 03.4b_comp crashes if to[i] is not tested
+ * its NULL, not sure if this should be fixed elsewhere but for now its needed */
+ if (from[i] && to[i])
+ memcpy(to[i], from[i], ptcache_data_size[i]);
+ }
+}
+
+static void ptcache_extra_free(PTCacheMem *pm)
+{
+ PTCacheExtra *extra = pm->extradata.first;
+
+ if (extra) {
+ for (; extra; extra=extra->next) {
+ if (extra->data)
+ MEM_freeN(extra->data);
+ }
+
+ BLI_freelistN(&pm->extradata);
+ }
+}
+static int ptcache_old_elemsize(PTCacheID *pid)
+{
+ if (pid->type==PTCACHE_TYPE_SOFTBODY)
+ return 6 * sizeof(float);
+ else if (pid->type==PTCACHE_TYPE_PARTICLES)
+ return sizeof(ParticleKey);
+ else if (pid->type==PTCACHE_TYPE_CLOTH)
+ return 9 * sizeof(float);
+
+ return 0;
+}
+
+static void ptcache_find_frames_around(PTCacheID *pid, unsigned int frame, int *fra1, int *fra2)
+{
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ int cfra1=frame, cfra2=frame+1;
+
+ while (cfra1 >= pid->cache->startframe && !BKE_ptcache_id_exist(pid, cfra1))
+ cfra1--;
+
+ if (cfra1 < pid->cache->startframe)
+ cfra1 = 0;
+
+ while (cfra2 <= pid->cache->endframe && !BKE_ptcache_id_exist(pid, cfra2))
+ cfra2++;
+
+ if (cfra2 > pid->cache->endframe)
+ cfra2 = 0;
+
+ if (cfra1 && !cfra2) {
+ *fra1 = 0;
+ *fra2 = cfra1;
+ }
+ else {
+ *fra1 = cfra1;
+ *fra2 = cfra2;
+ }
+ }
+ else if (pid->cache->mem_cache.first) {
+ PTCacheMem *pm = pid->cache->mem_cache.first;
+ PTCacheMem *pm2 = pid->cache->mem_cache.last;
+
+ while (pm->next && pm->next->frame <= frame)
+ pm= pm->next;
+
+ if (pm2->frame < frame) {
+ pm2 = NULL;
+ }
+ else {
+ while (pm2->prev && pm2->prev->frame > frame) {
+ pm2= pm2->prev;
+ }
+ }
+
+ if (!pm2) {
+ *fra1 = 0;
+ *fra2 = pm->frame;
+ }
+ else {
+ *fra1 = pm->frame;
+ *fra2 = pm2->frame;
+ }
+ }
+}
+
+static PTCacheMem *ptcache_disk_frame_to_mem(PTCacheID *pid, int cfra)
+{
+ PTCacheFile *pf = ptcache_file_open(pid, PTCACHE_FILE_READ, cfra);
+ PTCacheMem *pm = NULL;
+ unsigned int i, error = 0;
+
+ if (pf == NULL)
+ return NULL;
+
+ if (!ptcache_file_header_begin_read(pf))
+ error = 1;
+
+ if (!error && (pf->type != pid->type || !pid->read_header(pf)))
+ error = 1;
+
+ if (!error) {
+ pm = MEM_callocN(sizeof(PTCacheMem), "Pointcache mem");
+
+ pm->totpoint = pf->totpoint;
+ pm->data_types = pf->data_types;
+ pm->frame = pf->frame;
+
+ ptcache_data_alloc(pm);
+
+ if (pf->flag & PTCACHE_TYPEFLAG_COMPRESS) {
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ unsigned int out_len = pm->totpoint*ptcache_data_size[i];
+ if (pf->data_types & (1<<i))
+ ptcache_file_compressed_read(pf, (unsigned char *)(pm->data[i]), out_len);
+ }
+ }
+ else {
+ BKE_ptcache_mem_pointers_init(pm);
+ ptcache_file_pointers_init(pf);
+
+ for (i=0; i<pm->totpoint; i++) {
+ if (!ptcache_file_data_read(pf)) {
+ error = 1;
+ break;
+ }
+ ptcache_data_copy(pf->cur, pm->cur);
+ BKE_ptcache_mem_pointers_incr(pm);
+ }
+ }
+ }
+
+ if (!error && pf->flag & PTCACHE_TYPEFLAG_EXTRADATA) {
+ unsigned int extratype = 0;
+
+ while (ptcache_file_read(pf, &extratype, 1, sizeof(unsigned int))) {
+ PTCacheExtra *extra = MEM_callocN(sizeof(PTCacheExtra), "Pointcache extradata");
+
+ extra->type = extratype;
+
+ ptcache_file_read(pf, &extra->totdata, 1, sizeof(unsigned int));
+
+ extra->data = MEM_callocN(extra->totdata * ptcache_extra_datasize[extra->type], "Pointcache extradata->data");
+
+ if (pf->flag & PTCACHE_TYPEFLAG_COMPRESS)
+ ptcache_file_compressed_read(pf, (unsigned char *)(extra->data), extra->totdata*ptcache_extra_datasize[extra->type]);
+ else
+ ptcache_file_read(pf, extra->data, extra->totdata, ptcache_extra_datasize[extra->type]);
+
+ BLI_addtail(&pm->extradata, extra);
+ }
+ }
+
+ if (error && pm) {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ MEM_freeN(pm);
+ pm = NULL;
+ }
+
+ ptcache_file_close(pf);
+
+ if (error && G.debug & G_DEBUG)
+ printf("Error reading from disk cache\n");
+
+ return pm;
+}
+static int ptcache_mem_frame_to_disk(PTCacheID *pid, PTCacheMem *pm)
+{
+ PTCacheFile *pf = NULL;
+ unsigned int i, error = 0;
+
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_FRAME, pm->frame);
+
+ pf = ptcache_file_open(pid, PTCACHE_FILE_WRITE, pm->frame);
+
+ if (pf==NULL) {
+ if (G.debug & G_DEBUG)
+ printf("Error opening disk cache file for writing\n");
+ return 0;
+ }
+
+ pf->data_types = pm->data_types;
+ pf->totpoint = pm->totpoint;
+ pf->type = pid->type;
+ pf->flag = 0;
+
+ if (pm->extradata.first)
+ pf->flag |= PTCACHE_TYPEFLAG_EXTRADATA;
+
+ if (pid->cache->compression)
+ pf->flag |= PTCACHE_TYPEFLAG_COMPRESS;
+
+ if (!ptcache_file_header_begin_write(pf) || !pid->write_header(pf))
+ error = 1;
+
+ if (!error) {
+ if (pid->cache->compression) {
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ if (pm->data[i]) {
+ unsigned int in_len = pm->totpoint*ptcache_data_size[i];
+ unsigned char *out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len) * 4, "pointcache_lzo_buffer");
+ ptcache_file_compressed_write(pf, (unsigned char *)(pm->data[i]), in_len, out, pid->cache->compression);
+ MEM_freeN(out);
+ }
+ }
+ }
+ else {
+ BKE_ptcache_mem_pointers_init(pm);
+ ptcache_file_pointers_init(pf);
+
+ for (i=0; i<pm->totpoint; i++) {
+ ptcache_data_copy(pm->cur, pf->cur);
+ if (!ptcache_file_data_write(pf)) {
+ error = 1;
+ break;
+ }
+ BKE_ptcache_mem_pointers_incr(pm);
+ }
+ }
+ }
+
+ if (!error && pm->extradata.first) {
+ PTCacheExtra *extra = pm->extradata.first;
+
+ for (; extra; extra=extra->next) {
+ if (extra->data == NULL || extra->totdata == 0)
+ continue;
+
+ ptcache_file_write(pf, &extra->type, 1, sizeof(unsigned int));
+ ptcache_file_write(pf, &extra->totdata, 1, sizeof(unsigned int));
+
+ if (pid->cache->compression) {
+ unsigned int in_len = extra->totdata * ptcache_extra_datasize[extra->type];
+ unsigned char *out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len) * 4, "pointcache_lzo_buffer");
+ ptcache_file_compressed_write(pf, (unsigned char *)(extra->data), in_len, out, pid->cache->compression);
+ MEM_freeN(out);
+ }
+ else {
+ ptcache_file_write(pf, extra->data, extra->totdata, ptcache_extra_datasize[extra->type]);
+ }
+ }
+ }
+
+ ptcache_file_close(pf);
+
+ if (error && G.debug & G_DEBUG)
+ printf("Error writing to disk cache\n");
+
+ return error==0;
+}
+
+static int ptcache_read_stream(PTCacheID *pid, int cfra)
+{
+ PTCacheFile *pf = ptcache_file_open(pid, PTCACHE_FILE_READ, cfra);
+ int error = 0;
+
+ if (pid->read_stream == NULL)
+ return 0;
+
+ if (pf == NULL) {
+ if (G.debug & G_DEBUG)
+ printf("Error opening disk cache file for reading\n");
+ return 0;
+ }
+
+ if (!ptcache_file_header_begin_read(pf)) {
+ pid->error(pid->calldata, "Failed to read point cache file");
+ error = 1;
+ }
+ else if (pf->type != pid->type) {
+ pid->error(pid->calldata, "Point cache file has wrong type");
+ error = 1;
+ }
+ else if (!pid->read_header(pf)) {
+ pid->error(pid->calldata, "Failed to read point cache file header");
+ error = 1;
+ }
+ else if (pf->totpoint != pid->totpoint(pid->calldata, cfra)) {
+ pid->error(pid->calldata, "Number of points in cache does not match mesh");
+ error = 1;
+ }
+
+ if (!error) {
+ ptcache_file_pointers_init(pf);
+
+ // we have stream reading here
+ if (!pid->read_stream(pf, pid->calldata)) {
+ pid->error(pid->calldata, "Failed to read point cache file data");
+ error = 1;
+ }
+ }
+
+ ptcache_file_close(pf);
+
+ return error == 0;
+}
+
+static int ptcache_read_openvdb_stream(PTCacheID *pid, int cfra)
+{
+#ifdef WITH_OPENVDB
+ char filename[FILE_MAX * 2];
+
+ /* save blend file before using disk pointcache */
+ if (!G.relbase_valid && (pid->cache->flag & PTCACHE_EXTERNAL) == 0)
+ return 0;
+
+ ptcache_filename(pid, filename, cfra, 1, 1);
+
+ if (!BLI_exists(filename)) {
+ return 0;
+ }
+
+ struct OpenVDBReader *reader = OpenVDBReader_create();
+ OpenVDBReader_open(reader, filename);
+
+ if (!pid->read_openvdb_stream(reader, pid->calldata)) {
+ return 0;
+ }
+
+ return 1;
+#else
+ UNUSED_VARS(pid, cfra);
+ return 0;
+#endif
+}
+
+static int ptcache_read(PTCacheID *pid, int cfra)
+{
+ PTCacheMem *pm = NULL;
+ int i;
+ int *index = &i;
+
+ /* get a memory cache to read from */
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ pm = ptcache_disk_frame_to_mem(pid, cfra);
+ }
+ else {
+ pm = pid->cache->mem_cache.first;
+
+ while (pm && pm->frame != cfra)
+ pm = pm->next;
+ }
+
+ /* read the cache */
+ if (pm) {
+ int totpoint = pm->totpoint;
+
+ if ((pid->data_types & (1<<BPHYS_DATA_INDEX)) == 0) {
+ int pid_totpoint = pid->totpoint(pid->calldata, cfra);
+
+ if (totpoint != pid_totpoint) {
+ pid->error(pid->calldata, "Number of points in cache does not match mesh");
+ totpoint = MIN2(totpoint, pid_totpoint);
+ }
+ }
+
+ BKE_ptcache_mem_pointers_init(pm);
+
+ for (i=0; i<totpoint; i++) {
+ if (pm->data_types & (1<<BPHYS_DATA_INDEX))
+ index = pm->cur[BPHYS_DATA_INDEX];
+
+ pid->read_point(*index, pid->calldata, pm->cur, (float)pm->frame, NULL);
+
+ BKE_ptcache_mem_pointers_incr(pm);
+ }
+
+ if (pid->read_extra_data && pm->extradata.first)
+ pid->read_extra_data(pid->calldata, pm, (float)pm->frame);
+
+ /* clean up temporary memory cache */
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ MEM_freeN(pm);
+ }
+ }
+
+ return 1;
+}
+static int ptcache_interpolate(PTCacheID *pid, float cfra, int cfra1, int cfra2)
+{
+ PTCacheMem *pm = NULL;
+ int i;
+ int *index = &i;
+
+ /* get a memory cache to read from */
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ pm = ptcache_disk_frame_to_mem(pid, cfra2);
+ }
+ else {
+ pm = pid->cache->mem_cache.first;
+
+ while (pm && pm->frame != cfra2)
+ pm = pm->next;
+ }
+
+ /* read the cache */
+ if (pm) {
+ int totpoint = pm->totpoint;
+
+ if ((pid->data_types & (1<<BPHYS_DATA_INDEX)) == 0) {
+ int pid_totpoint = pid->totpoint(pid->calldata, (int)cfra);
+
+ if (totpoint != pid_totpoint) {
+ pid->error(pid->calldata, "Number of points in cache does not match mesh");
+ totpoint = MIN2(totpoint, pid_totpoint);
+ }
+ }
+
+ BKE_ptcache_mem_pointers_init(pm);
+
+ for (i=0; i<totpoint; i++) {
+ if (pm->data_types & (1<<BPHYS_DATA_INDEX))
+ index = pm->cur[BPHYS_DATA_INDEX];
+
+ pid->interpolate_point(*index, pid->calldata, pm->cur, cfra, (float)cfra1, (float)cfra2, NULL);
+ BKE_ptcache_mem_pointers_incr(pm);
+ }
+
+ if (pid->interpolate_extra_data && pm->extradata.first)
+ pid->interpolate_extra_data(pid->calldata, pm, cfra, (float)cfra1, (float)cfra2);
+
+ /* clean up temporary memory cache */
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ MEM_freeN(pm);
+ }
+ }
+
+ return 1;
+}
+/* reads cache from disk or memory */
+/* possible to get old or interpolated result */
+int BKE_ptcache_read(PTCacheID *pid, float cfra, bool no_extrapolate_old)
+{
+ int cfrai = (int)floor(cfra), cfra1=0, cfra2=0;
+ int ret = 0;
+
+ /* nothing to read to */
+ if (pid->totpoint(pid->calldata, cfrai) == 0)
+ return 0;
+
+ if (pid->cache->flag & PTCACHE_READ_INFO) {
+ pid->cache->flag &= ~PTCACHE_READ_INFO;
+ ptcache_read(pid, 0);
+ }
+
+ /* first check if we have the actual frame cached */
+ if (cfra == (float)cfrai && BKE_ptcache_id_exist(pid, cfrai))
+ cfra1 = cfrai;
+
+ /* no exact cache frame found so try to find cached frames around cfra */
+ if (cfra1 == 0)
+ ptcache_find_frames_around(pid, cfrai, &cfra1, &cfra2);
+
+ if (cfra1 == 0 && cfra2 == 0)
+ return 0;
+
+ /* don't read old cache if already simulated past cached frame */
+ if (no_extrapolate_old) {
+ if (cfra1 == 0 && cfra2 && cfra2 <= pid->cache->simframe)
+ return 0;
+ if (cfra1 && cfra1 == cfra2)
+ return 0;
+ }
+ else {
+ /* avoid calling interpolate between the same frame values */
+ if (cfra1 && cfra1 == cfra2)
+ cfra1 = 0;
+ }
+
+ if (cfra1) {
+ if (pid->file_type == PTCACHE_FILE_OPENVDB && pid->read_openvdb_stream) {
+ if (!ptcache_read_openvdb_stream(pid, cfra1)) {
+ return 0;
+ }
+ }
+ else if (pid->read_stream) {
+ if (!ptcache_read_stream(pid, cfra1))
+ return 0;
+ }
+ else if (pid->read_point)
+ ptcache_read(pid, cfra1);
+ }
+
+ if (cfra2) {
+ if (pid->file_type == PTCACHE_FILE_OPENVDB && pid->read_openvdb_stream) {
+ if (!ptcache_read_openvdb_stream(pid, cfra2)) {
+ return 0;
+ }
+ }
+ else if (pid->read_stream) {
+ if (!ptcache_read_stream(pid, cfra2))
+ return 0;
+ }
+ else if (pid->read_point) {
+ if (cfra1 && cfra2 && pid->interpolate_point)
+ ptcache_interpolate(pid, cfra, cfra1, cfra2);
+ else
+ ptcache_read(pid, cfra2);
+ }
+ }
+
+ if (cfra1)
+ ret = (cfra2 ? PTCACHE_READ_INTERPOLATED : PTCACHE_READ_EXACT);
+ else if (cfra2) {
+ ret = PTCACHE_READ_OLD;
+ pid->cache->simframe = cfra2;
+ }
+
+ cfrai = (int)cfra;
+ /* clear invalid cache frames so that better stuff can be simulated */
+ if (pid->cache->flag & PTCACHE_OUTDATED) {
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_AFTER, cfrai);
+ }
+ else if (pid->cache->flag & PTCACHE_FRAMES_SKIPPED) {
+ if (cfra <= pid->cache->last_exact)
+ pid->cache->flag &= ~PTCACHE_FRAMES_SKIPPED;
+
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_AFTER, MAX2(cfrai, pid->cache->last_exact));
+ }
+
+ return ret;
+}
+static int ptcache_write_stream(PTCacheID *pid, int cfra, int totpoint)
+{
+ PTCacheFile *pf = NULL;
+ int error = 0;
+
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_FRAME, cfra);
+
+ pf = ptcache_file_open(pid, PTCACHE_FILE_WRITE, cfra);
+
+ if (pf==NULL) {
+ if (G.debug & G_DEBUG)
+ printf("Error opening disk cache file for writing\n");
+ return 0;
+ }
+
+ pf->data_types = pid->data_types;
+ pf->totpoint = totpoint;
+ pf->type = pid->type;
+ pf->flag = 0;
+
+ if (!error && (!ptcache_file_header_begin_write(pf) || !pid->write_header(pf)))
+ error = 1;
+
+ if (!error && pid->write_stream)
+ pid->write_stream(pf, pid->calldata);
+
+ ptcache_file_close(pf);
+
+ if (error && G.debug & G_DEBUG)
+ printf("Error writing to disk cache\n");
+
+ return error == 0;
+}
+static int ptcache_write_openvdb_stream(PTCacheID *pid, int cfra)
+{
+#ifdef WITH_OPENVDB
+ struct OpenVDBWriter *writer = OpenVDBWriter_create();
+ char filename[FILE_MAX * 2];
+
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_FRAME, cfra);
+
+ ptcache_filename(pid, filename, cfra, 1, 1);
+ BLI_make_existing_file(filename);
+
+ int error = pid->write_openvdb_stream(writer, pid->calldata);
+
+ OpenVDBWriter_write(writer, filename);
+ OpenVDBWriter_free(writer);
+
+ return error == 0;
+#else
+ UNUSED_VARS(pid, cfra);
+ return 0;
+#endif
+}
+static int ptcache_write(PTCacheID *pid, int cfra, int overwrite)
+{
+ PointCache *cache = pid->cache;
+ PTCacheMem *pm=NULL, *pm2=NULL;
+ int totpoint = pid->totpoint(pid->calldata, cfra);
+ int i, error = 0;
+
+ pm = MEM_callocN(sizeof(PTCacheMem), "Pointcache mem");
+
+ pm->totpoint = pid->totwrite(pid->calldata, cfra);
+ pm->data_types = cfra ? pid->data_types : pid->info_types;
+
+ ptcache_data_alloc(pm);
+ BKE_ptcache_mem_pointers_init(pm);
+
+ if (overwrite) {
+ if (cache->flag & PTCACHE_DISK_CACHE) {
+ int fra = cfra-1;
+
+ while (fra >= cache->startframe && !BKE_ptcache_id_exist(pid, fra))
+ fra--;
+
+ pm2 = ptcache_disk_frame_to_mem(pid, fra);
+ }
+ else
+ pm2 = cache->mem_cache.last;
+ }
+
+ if (pid->write_point) {
+ for (i=0; i<totpoint; i++) {
+ int write = pid->write_point(i, pid->calldata, pm->cur, cfra);
+ if (write) {
+ BKE_ptcache_mem_pointers_incr(pm);
+
+ /* newly born particles have to be copied to previous cached frame */
+ if (overwrite && write == 2 && pm2 && BKE_ptcache_mem_pointers_seek(i, pm2))
+ pid->write_point(i, pid->calldata, pm2->cur, cfra);
+ }
+ }
+ }
+
+ if (pid->write_extra_data)
+ pid->write_extra_data(pid->calldata, pm, cfra);
+
+ pm->frame = cfra;
+
+ if (cache->flag & PTCACHE_DISK_CACHE) {
+ error += !ptcache_mem_frame_to_disk(pid, pm);
+
+ // if (pm) /* pm is always set */
+ {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ MEM_freeN(pm);
+ }
+
+ if (pm2) {
+ error += !ptcache_mem_frame_to_disk(pid, pm2);
+ ptcache_data_free(pm2);
+ ptcache_extra_free(pm2);
+ MEM_freeN(pm2);
+ }
+ }
+ else {
+ BLI_addtail(&cache->mem_cache, pm);
+ }
+
+ return error;
+}
+static int ptcache_write_needed(PTCacheID *pid, int cfra, int *overwrite)
+{
+ PointCache *cache = pid->cache;
+ int ofra = 0, efra = cache->endframe;
+
+ /* always start from scratch on the first frame */
+ if (cfra && cfra == cache->startframe) {
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, cfra);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+ return 1;
+ }
+
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ if (cfra==0 && cache->startframe > 0)
+ return 1;
+
+ /* find last cached frame */
+ while (efra > cache->startframe && !BKE_ptcache_id_exist(pid, efra))
+ efra--;
+
+ /* find second last cached frame */
+ ofra = efra-1;
+ while (ofra > cache->startframe && !BKE_ptcache_id_exist(pid, ofra))
+ ofra--;
+ }
+ else {
+ PTCacheMem *pm = cache->mem_cache.last;
+ /* don't write info file in memory */
+ if (cfra == 0)
+ return 0;
+
+ if (pm == NULL)
+ return 1;
+
+ efra = pm->frame;
+ ofra = (pm->prev ? pm->prev->frame : efra - cache->step);
+ }
+
+ if (efra >= cache->startframe && cfra > efra) {
+ if (ofra >= cache->startframe && efra - ofra < cache->step) {
+ /* overwrite previous frame */
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_FRAME, efra);
+ *overwrite = 1;
+ }
+ return 1;
+ }
+
+ return 0;
+}
+/* writes cache to disk or memory */
+int BKE_ptcache_write(PTCacheID *pid, unsigned int cfra)
+{
+ PointCache *cache = pid->cache;
+ int totpoint = pid->totpoint(pid->calldata, cfra);
+ int overwrite = 0, error = 0;
+
+ if (totpoint == 0 || (cfra ? pid->data_types == 0 : pid->info_types == 0))
+ return 0;
+
+ if (ptcache_write_needed(pid, cfra, &overwrite)==0)
+ return 0;
+
+ if (pid->file_type == PTCACHE_FILE_OPENVDB && pid->write_openvdb_stream) {
+ ptcache_write_openvdb_stream(pid, cfra);
+ }
+ else if (pid->write_stream) {
+ ptcache_write_stream(pid, cfra, totpoint);
+ }
+ else if (pid->write_point) {
+ error += ptcache_write(pid, cfra, overwrite);
+ }
+
+ /* Mark frames skipped if more than 1 frame forwards since last non-skipped frame. */
+ if (cfra - cache->last_exact == 1 || cfra == cache->startframe) {
+ cache->last_exact = cfra;
+ cache->flag &= ~PTCACHE_FRAMES_SKIPPED;
+ }
+ /* Don't mark skipped when writing info file (frame 0) */
+ else if (cfra)
+ cache->flag |= PTCACHE_FRAMES_SKIPPED;
+
+ /* Update timeline cache display */
+ if (cfra && cache->cached_frames)
+ cache->cached_frames[cfra-cache->startframe] = 1;
+
+ BKE_ptcache_update_info(pid);
+
+ return !error;
+}
+/* youll need to close yourself after!
+ * mode - PTCACHE_CLEAR_ALL,
+ */
+
+/* Clears & resets */
+void BKE_ptcache_id_clear(PTCacheID *pid, int mode, unsigned int cfra)
+{
+ unsigned int len; /* store the length of the string */
+ unsigned int sta, end;
+
+ /* mode is same as fopen's modes */
+ DIR *dir;
+ struct dirent *de;
+ char path[MAX_PTCACHE_PATH];
+ char filename[MAX_PTCACHE_FILE];
+ char path_full[MAX_PTCACHE_FILE];
+ char ext[MAX_PTCACHE_PATH];
+
+ if (!pid || !pid->cache || pid->cache->flag & PTCACHE_BAKED)
+ return;
+
+ if (pid->cache->flag & PTCACHE_IGNORE_CLEAR)
+ return;
+
+ sta = pid->cache->startframe;
+ end = pid->cache->endframe;
+
+#ifndef DURIAN_POINTCACHE_LIB_OK
+ /* don't allow clearing for linked objects */
+ if (pid->ob->id.lib)
+ return;
+#endif
+
+ /*if (!G.relbase_valid) return; *//* save blend file before using pointcache */
+
+ const char *fext = ptcache_file_extension(pid);
+
+ /* clear all files in the temp dir with the prefix of the ID and the ".bphys" suffix */
+ switch (mode) {
+ case PTCACHE_CLEAR_ALL:
+ case PTCACHE_CLEAR_BEFORE:
+ case PTCACHE_CLEAR_AFTER:
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ ptcache_path(pid, path);
+
+ dir = opendir(path);
+ if (dir==NULL)
+ return;
+
+ len = ptcache_filename(pid, filename, cfra, 0, 0); /* no path */
+ /* append underscore terminator to ensure we don't match similar names
+ * from objects whose names start with the same prefix
+ */
+ if (len < sizeof(filename) - 2) {
+ BLI_strncpy(filename + len, "_", sizeof(filename) - 2 - len);
+ len += 1;
+ }
+
+ BLI_snprintf(ext, sizeof(ext), "_%02u%s", pid->stack_index, fext);
+
+ while ((de = readdir(dir)) != NULL) {
+ if (strstr(de->d_name, ext)) { /* do we have the right extension?*/
+ if (STREQLEN(filename, de->d_name, len)) { /* do we have the right prefix */
+ if (mode == PTCACHE_CLEAR_ALL) {
+ pid->cache->last_exact = MIN2(pid->cache->startframe, 0);
+ BLI_join_dirfile(path_full, sizeof(path_full), path, de->d_name);
+ BLI_delete(path_full, false, false);
+ }
+ else {
+ /* read the number of the file */
+ const int frame = ptcache_frame_from_filename(de->d_name, ext);
+
+ if (frame != -1) {
+ if ((mode == PTCACHE_CLEAR_BEFORE && frame < cfra) ||
+ (mode == PTCACHE_CLEAR_AFTER && frame > cfra))
+ {
+
+ BLI_join_dirfile(path_full, sizeof(path_full), path, de->d_name);
+ BLI_delete(path_full, false, false);
+ if (pid->cache->cached_frames && frame >=sta && frame <= end)
+ pid->cache->cached_frames[frame-sta] = 0;
+ }
+ }
+ }
+ }
+ }
+ }
+ closedir(dir);
+
+ if (mode == PTCACHE_CLEAR_ALL && pid->cache->cached_frames)
+ memset(pid->cache->cached_frames, 0, MEM_allocN_len(pid->cache->cached_frames));
+ }
+ else {
+ PTCacheMem *pm= pid->cache->mem_cache.first;
+ PTCacheMem *link= NULL;
+
+ if (mode == PTCACHE_CLEAR_ALL) {
+ /*we want startframe if the cache starts before zero*/
+ pid->cache->last_exact = MIN2(pid->cache->startframe, 0);
+ for (; pm; pm=pm->next) {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ }
+ BLI_freelistN(&pid->cache->mem_cache);
+
+ if (pid->cache->cached_frames)
+ memset(pid->cache->cached_frames, 0, MEM_allocN_len(pid->cache->cached_frames));
+ }
+ else {
+ while (pm) {
+ if ((mode == PTCACHE_CLEAR_BEFORE && pm->frame < cfra) ||
+ (mode == PTCACHE_CLEAR_AFTER && pm->frame > cfra))
+ {
+ link = pm;
+ if (pid->cache->cached_frames && pm->frame >=sta && pm->frame <= end)
+ pid->cache->cached_frames[pm->frame-sta] = 0;
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ pm = pm->next;
+ BLI_freelinkN(&pid->cache->mem_cache, link);
+ }
+ else
+ pm = pm->next;
+ }
+ }
+ }
+ break;
+
+ case PTCACHE_CLEAR_FRAME:
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ if (BKE_ptcache_id_exist(pid, cfra)) {
+ ptcache_filename(pid, filename, cfra, 1, 1); /* no path */
+ BLI_delete(filename, false, false);
+ }
+ }
+ else {
+ PTCacheMem *pm = pid->cache->mem_cache.first;
+
+ for (; pm; pm=pm->next) {
+ if (pm->frame == cfra) {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ BLI_freelinkN(&pid->cache->mem_cache, pm);
+ break;
+ }
+ }
+ }
+ if (pid->cache->cached_frames && cfra >= sta && cfra <= end)
+ pid->cache->cached_frames[cfra-sta] = 0;
+ break;
+ }
+
+ BKE_ptcache_update_info(pid);
+}
+int BKE_ptcache_id_exist(PTCacheID *pid, int cfra)
+{
+ if (!pid->cache)
+ return 0;
+
+ if (cfra<pid->cache->startframe || cfra > pid->cache->endframe)
+ return 0;
+
+ if (pid->cache->cached_frames && pid->cache->cached_frames[cfra-pid->cache->startframe]==0)
+ return 0;
+
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ char filename[MAX_PTCACHE_FILE];
+
+ ptcache_filename(pid, filename, cfra, 1, 1);
+
+ return BLI_exists(filename);
+ }
+ else {
+ PTCacheMem *pm = pid->cache->mem_cache.first;
+
+ for (; pm; pm=pm->next) {
+ if (pm->frame==cfra)
+ return 1;
+ }
+ return 0;
+ }
+}
+void BKE_ptcache_id_time(PTCacheID *pid, Scene *scene, float cfra, int *startframe, int *endframe, float *timescale)
+{
+ /* Object *ob; */ /* UNUSED */
+ PointCache *cache;
+ /* float offset; unused for now */
+ float time, nexttime;
+
+ /* TODO: this has to be sorted out once bsystem_time gets redone, */
+ /* now caches can handle interpolating etc. too - jahka */
+
+ /* time handling for point cache:
+ * - simulation time is scaled by result of bsystem_time
+ * - for offsetting time only time offset is taken into account, since
+ * that's always the same and can't be animated. a timeoffset which
+ * varies over time is not simple to support.
+ * - field and motion blur offsets are currently ignored, proper solution
+ * is probably to interpolate results from two frames for that ..
+ */
+
+ /* ob= pid->ob; */ /* UNUSED */
+ cache= pid->cache;
+
+ if (timescale) {
+ time= BKE_scene_frame_get(scene);
+ nexttime = BKE_scene_frame_get_from_ctime(scene, CFRA + 1.0f);
+
+ *timescale= MAX2(nexttime - time, 0.0f);
+ }
+
+ if (startframe && endframe) {
+ *startframe= cache->startframe;
+ *endframe= cache->endframe;
+
+ /* TODO: time handling with object offsets and simulated vs. cached
+ * particles isn't particularly easy, so for now what you see is what
+ * you get. In the future point cache could handle the whole particle
+ * system timing. */
+#if 0
+ if ((ob->partype & PARSLOW)==0) {
+ offset= ob->sf;
+
+ *startframe += (int)(offset+0.5f);
+ *endframe += (int)(offset+0.5f);
+ }
+#endif
+ }
+
+ /* verify cached_frames array is up to date */
+ if (cache->cached_frames) {
+ if (MEM_allocN_len(cache->cached_frames) != sizeof(char) * (cache->endframe-cache->startframe+1)) {
+ MEM_freeN(cache->cached_frames);
+ cache->cached_frames = NULL;
+ }
+ }
+
+ if (cache->cached_frames==NULL && cache->endframe > cache->startframe) {
+ unsigned int sta=cache->startframe;
+ unsigned int end=cache->endframe;
+
+ cache->cached_frames = MEM_callocN(sizeof(char) * (cache->endframe-cache->startframe+1), "cached frames array");
+
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ /* mode is same as fopen's modes */
+ DIR *dir;
+ struct dirent *de;
+ char path[MAX_PTCACHE_PATH];
+ char filename[MAX_PTCACHE_FILE];
+ char ext[MAX_PTCACHE_PATH];
+ unsigned int len; /* store the length of the string */
+
+ ptcache_path(pid, path);
+
+ len = ptcache_filename(pid, filename, (int)cfra, 0, 0); /* no path */
+
+ dir = opendir(path);
+ if (dir==NULL)
+ return;
+
+ const char *fext = ptcache_file_extension(pid);
+
+ BLI_snprintf(ext, sizeof(ext), "_%02u%s", pid->stack_index, fext);
+
+ while ((de = readdir(dir)) != NULL) {
+ if (strstr(de->d_name, ext)) { /* do we have the right extension?*/
+ if (STREQLEN(filename, de->d_name, len)) { /* do we have the right prefix */
+ /* read the number of the file */
+ const int frame = ptcache_frame_from_filename(de->d_name, ext);
+
+ if ((frame != -1) && (frame >= sta && frame <= end)) {
+ cache->cached_frames[frame-sta] = 1;
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+ else {
+ PTCacheMem *pm= pid->cache->mem_cache.first;
+
+ while (pm) {
+ if (pm->frame >= sta && pm->frame <= end)
+ cache->cached_frames[pm->frame-sta] = 1;
+ pm = pm->next;
+ }
+ }
+ }
+}
+int BKE_ptcache_id_reset(Scene *scene, PTCacheID *pid, int mode)
+{
+ PointCache *cache;
+ int reset, clear, after;
+
+ if (!pid->cache)
+ return 0;
+
+ cache= pid->cache;
+ reset= 0;
+ clear= 0;
+ after= 0;
+
+ if (mode == PTCACHE_RESET_DEPSGRAPH) {
+ if (!(cache->flag & PTCACHE_BAKED)) {
+
+ after= 1;
+ }
+
+ cache->flag |= PTCACHE_OUTDATED;
+ }
+ else if (mode == PTCACHE_RESET_BAKED) {
+ cache->flag |= PTCACHE_OUTDATED;
+ }
+ else if (mode == PTCACHE_RESET_OUTDATED) {
+ reset = 1;
+
+ if (cache->flag & PTCACHE_OUTDATED && !(cache->flag & PTCACHE_BAKED)) {
+ clear= 1;
+ cache->flag &= ~PTCACHE_OUTDATED;
+ }
+ }
+
+ if (reset) {
+ BKE_ptcache_invalidate(cache);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+
+ if (pid->type == PTCACHE_TYPE_CLOTH)
+ cloth_free_modifier(pid->calldata);
+ else if (pid->type == PTCACHE_TYPE_SOFTBODY)
+ sbFreeSimulation(pid->calldata);
+ else if (pid->type == PTCACHE_TYPE_PARTICLES)
+ psys_reset(pid->calldata, PSYS_RESET_DEPSGRAPH);
+#if 0
+ else if (pid->type == PTCACHE_TYPE_SMOKE_DOMAIN)
+ smokeModifier_reset(pid->calldata);
+ else if (pid->type == PTCACHE_TYPE_SMOKE_HIGHRES)
+ smokeModifier_reset_turbulence(pid->calldata);
+#endif
+ else if (pid->type == PTCACHE_TYPE_DYNAMICPAINT)
+ dynamicPaint_clearSurface(scene, (DynamicPaintSurface*)pid->calldata);
+ }
+ if (clear)
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, 0);
+ else if (after)
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_AFTER, CFRA);
+
+ return (reset || clear || after);
+}
+int BKE_ptcache_object_reset(Scene *scene, Object *ob, int mode)
+{
+ PTCacheID pid;
+ ParticleSystem *psys;
+ ModifierData *md;
+ int reset, skip;
+
+ reset= 0;
+ skip= 0;
+
+ if (ob->soft) {
+ BKE_ptcache_id_from_softbody(&pid, ob, ob->soft);
+ reset |= BKE_ptcache_id_reset(scene, &pid, mode);
+ }
+
+ for (psys=ob->particlesystem.first; psys; psys=psys->next) {
+ /* children or just redo can be calculated without resetting anything */
+ if (psys->recalc & PSYS_RECALC_REDO || psys->recalc & PSYS_RECALC_CHILD)
+ skip = 1;
+ /* Baked cloth hair has to be checked too, because we don't want to reset */
+ /* particles or cloth in that case -jahka */
+ else if (psys->clmd) {
+ BKE_ptcache_id_from_cloth(&pid, ob, psys->clmd);
+ if (mode == PSYS_RESET_ALL || !(psys->part->type == PART_HAIR && (pid.cache->flag & PTCACHE_BAKED)))
+ reset |= BKE_ptcache_id_reset(scene, &pid, mode);
+ else
+ skip = 1;
+ }
+
+ if (skip == 0 && psys->part) {
+ BKE_ptcache_id_from_particles(&pid, ob, psys);
+ reset |= BKE_ptcache_id_reset(scene, &pid, mode);
+ }
+ }
+
+ for (md=ob->modifiers.first; md; md=md->next) {
+ if (md->type == eModifierType_Cloth) {
+ BKE_ptcache_id_from_cloth(&pid, ob, (ClothModifierData*)md);
+ reset |= BKE_ptcache_id_reset(scene, &pid, mode);
+ }
+ if (md->type == eModifierType_Smoke) {
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+ if (smd->type & MOD_SMOKE_TYPE_DOMAIN) {
+ BKE_ptcache_id_from_smoke(&pid, ob, (SmokeModifierData*)md);
+ reset |= BKE_ptcache_id_reset(scene, &pid, mode);
+ }
+ }
+ if (md->type == eModifierType_DynamicPaint) {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
+ if (pmd->canvas) {
+ DynamicPaintSurface *surface = pmd->canvas->surfaces.first;
+
+ for (; surface; surface=surface->next) {
+ BKE_ptcache_id_from_dynamicpaint(&pid, ob, surface);
+ reset |= BKE_ptcache_id_reset(scene, &pid, mode);
+ }
+ }
+ }
+ }
+
+ if (scene->rigidbody_world && (ob->rigidbody_object || ob->rigidbody_constraint)) {
+ if (ob->rigidbody_object)
+ ob->rigidbody_object->flag |= RBO_FLAG_NEEDS_RESHAPE;
+ BKE_ptcache_id_from_rigidbody(&pid, ob, scene->rigidbody_world);
+ /* only flag as outdated, resetting should happen on start frame */
+ pid.cache->flag |= PTCACHE_OUTDATED;
+ }
+
+ if (ob->type == OB_ARMATURE)
+ BIK_clear_cache(ob->pose);
+
+ return reset;
+}
+
+/* Use this when quitting blender, with unsaved files */
+void BKE_ptcache_remove(void)
+{
+ char path[MAX_PTCACHE_PATH];
+ char path_full[MAX_PTCACHE_PATH];
+ int rmdir = 1;
+
+ ptcache_path(NULL, path);
+
+ if (BLI_exists(path)) {
+ /* The pointcache dir exists? - remove all pointcache */
+
+ DIR *dir;
+ struct dirent *de;
+
+ dir = opendir(path);
+ if (dir==NULL)
+ return;
+
+ while ((de = readdir(dir)) != NULL) {
+ if (FILENAME_IS_CURRPAR(de->d_name)) {
+ /* do nothing */
+ }
+ else if (strstr(de->d_name, PTCACHE_EXT)) { /* do we have the right extension?*/
+ BLI_join_dirfile(path_full, sizeof(path_full), path, de->d_name);
+ BLI_delete(path_full, false, false);
+ }
+ else {
+ rmdir = 0; /* unknown file, don't remove the dir */
+ }
+ }
+
+ closedir(dir);
+ }
+ else {
+ rmdir = 0; /* path dosnt exist */
+ }
+
+ if (rmdir) {
+ BLI_delete(path, true, false);
+ }
+}
+
+/* Point Cache handling */
+
+PointCache *BKE_ptcache_add(ListBase *ptcaches)
+{
+ PointCache *cache;
+
+ cache= MEM_callocN(sizeof(PointCache), "PointCache");
+ cache->startframe= 1;
+ cache->endframe= 250;
+ cache->step = 1;
+ cache->index = -1;
+
+ BLI_addtail(ptcaches, cache);
+
+ return cache;
+}
+
+void BKE_ptcache_free_mem(ListBase *mem_cache)
+{
+ PTCacheMem *pm = mem_cache->first;
+
+ if (pm) {
+ for (; pm; pm=pm->next) {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ }
+
+ BLI_freelistN(mem_cache);
+ }
+}
+void BKE_ptcache_free(PointCache *cache)
+{
+ BKE_ptcache_free_mem(&cache->mem_cache);
+ if (cache->edit && cache->free_edit)
+ cache->free_edit(cache->edit);
+ if (cache->cached_frames)
+ MEM_freeN(cache->cached_frames);
+ MEM_freeN(cache);
+}
+void BKE_ptcache_free_list(ListBase *ptcaches)
+{
+ PointCache *cache;
+
+ while ((cache = BLI_pophead(ptcaches))) {
+ BKE_ptcache_free(cache);
+ }
+}
+
+static PointCache *ptcache_copy(PointCache *cache, bool copy_data)
+{
+ PointCache *ncache;
+
+ ncache= MEM_dupallocN(cache);
+
+ BLI_listbase_clear(&ncache->mem_cache);
+
+ if (copy_data == false) {
+ ncache->cached_frames = NULL;
+
+ /* flag is a mix of user settings and simulator/baking state */
+ ncache->flag= ncache->flag & (PTCACHE_DISK_CACHE|PTCACHE_EXTERNAL|PTCACHE_IGNORE_LIBPATH);
+ ncache->simframe= 0;
+ }
+ else {
+ PTCacheMem *pm;
+
+ for (pm = cache->mem_cache.first; pm; pm = pm->next) {
+ PTCacheMem *pmn = MEM_dupallocN(pm);
+ int i;
+
+ for (i = 0; i < BPHYS_TOT_DATA; i++) {
+ if (pmn->data[i])
+ pmn->data[i] = MEM_dupallocN(pm->data[i]);
+ }
+
+ BKE_ptcache_mem_pointers_init(pm);
+
+ BLI_addtail(&ncache->mem_cache, pmn);
+ }
+
+ if (ncache->cached_frames)
+ ncache->cached_frames = MEM_dupallocN(cache->cached_frames);
+ }
+
+ /* hmm, should these be copied over instead? */
+ ncache->edit = NULL;
+
+ return ncache;
+}
+
+/* returns first point cache */
+PointCache *BKE_ptcache_copy_list(ListBase *ptcaches_new, const ListBase *ptcaches_old, bool copy_data)
+{
+ PointCache *cache = ptcaches_old->first;
+
+ BLI_listbase_clear(ptcaches_new);
+
+ for (; cache; cache=cache->next)
+ BLI_addtail(ptcaches_new, ptcache_copy(cache, copy_data));
+
+ return ptcaches_new->first;
+}
+
+/* Disabled this code; this is being called on scene_update_tagged, and that in turn gets called on
+ * every user action changing stuff, and then it runs a complete bake??? (ton) */
+
+/* Baking */
+void BKE_ptcache_quick_cache_all(Main *bmain, Scene *scene)
+{
+ PTCacheBaker baker;
+
+ memset(&baker, 0, sizeof(baker));
+ baker.main = bmain;
+ baker.scene = scene;
+ baker.bake = 0;
+ baker.render = 0;
+ baker.anim_init = 0;
+ baker.quick_step = scene->physics_settings.quick_cache_step;
+
+ BKE_ptcache_bake(&baker);
+}
+
+static void ptcache_dt_to_str(char *str, double dtime)
+{
+ if (dtime > 60.0) {
+ if (dtime > 3600.0)
+ sprintf(str, "%ih %im %is", (int)(dtime/3600), ((int)(dtime/60))%60, ((int)dtime) % 60);
+ else
+ sprintf(str, "%im %is", ((int)(dtime/60))%60, ((int)dtime) % 60);
+ }
+ else
+ sprintf(str, "%is", ((int)dtime) % 60);
+}
+
+/* if bake is not given run simulations to current frame */
+void BKE_ptcache_bake(PTCacheBaker *baker)
+{
+ Main *bmain = baker->main;
+ Scene *scene = baker->scene;
+ Scene *sce_iter; /* SETLOOPER macro only */
+ Base *base;
+ ListBase pidlist;
+ PTCacheID *pid = &baker->pid;
+ PointCache *cache = NULL;
+ float frameleno = scene->r.framelen;
+ int cfrao = CFRA;
+ int startframe = MAXFRAME, endframe = baker->anim_init ? scene->r.sfra : CFRA;
+ int bake = baker->bake;
+ int render = baker->render;
+
+ G.is_break = false;
+
+ /* set caches to baking mode and figure out start frame */
+ if (pid->ob) {
+ /* cache/bake a single object */
+ cache = pid->cache;
+ if ((cache->flag & PTCACHE_BAKED)==0) {
+ if (pid->type==PTCACHE_TYPE_PARTICLES) {
+ ParticleSystem *psys= pid->calldata;
+
+ /* a bit confusing, could make this work better in the UI */
+ if (psys->part->type == PART_EMITTER)
+ psys_get_pointcache_start_end(scene, pid->calldata, &cache->startframe, &cache->endframe);
+ }
+ else if (pid->type == PTCACHE_TYPE_SMOKE_HIGHRES) {
+ /* get all pids from the object and search for smoke low res */
+ ListBase pidlist2;
+ PTCacheID *pid2;
+ BKE_ptcache_ids_from_object(&pidlist2, pid->ob, scene, MAX_DUPLI_RECUR);
+ for (pid2=pidlist2.first; pid2; pid2=pid2->next) {
+ if (pid2->type == PTCACHE_TYPE_SMOKE_DOMAIN) {
+ if (pid2->cache && !(pid2->cache->flag & PTCACHE_BAKED)) {
+ if (bake || pid2->cache->flag & PTCACHE_REDO_NEEDED)
+ BKE_ptcache_id_clear(pid2, PTCACHE_CLEAR_ALL, 0);
+ if (bake) {
+ pid2->cache->flag |= PTCACHE_BAKING;
+ pid2->cache->flag &= ~PTCACHE_BAKED;
+ }
+ }
+ }
+ }
+ BLI_freelistN(&pidlist2);
+ }
+
+ if (bake || cache->flag & PTCACHE_REDO_NEEDED)
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, 0);
+
+ startframe = MAX2(cache->last_exact, cache->startframe);
+
+ if (bake) {
+ endframe = cache->endframe;
+ cache->flag |= PTCACHE_BAKING;
+ }
+ else {
+ endframe = MIN2(endframe, cache->endframe);
+ }
+
+ cache->flag &= ~PTCACHE_BAKED;
+ }
+ }
+ else {
+ for (SETLOOPER(scene, sce_iter, base)) {
+ /* cache/bake everything in the scene */
+ BKE_ptcache_ids_from_object(&pidlist, base->object, scene, MAX_DUPLI_RECUR);
+
+ for (pid=pidlist.first; pid; pid=pid->next) {
+ cache = pid->cache;
+ if ((cache->flag & PTCACHE_BAKED)==0) {
+ if (pid->type==PTCACHE_TYPE_PARTICLES) {
+ ParticleSystem *psys = (ParticleSystem*)pid->calldata;
+ /* skip hair & keyed particles */
+ if (psys->part->type == PART_HAIR || psys->part->phystype == PART_PHYS_KEYED)
+ continue;
+
+ psys_get_pointcache_start_end(scene, pid->calldata, &cache->startframe, &cache->endframe);
+ }
+
+ if ((cache->flag & PTCACHE_REDO_NEEDED || (cache->flag & PTCACHE_SIMULATION_VALID)==0) &&
+ (render || bake))
+ {
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, 0);
+ }
+
+ startframe = MIN2(startframe, cache->startframe);
+
+ if (bake || render) {
+ cache->flag |= PTCACHE_BAKING;
+
+ if (bake)
+ endframe = MAX2(endframe, cache->endframe);
+ }
+
+ cache->flag &= ~PTCACHE_BAKED;
+
+ }
+ }
+ BLI_freelistN(&pidlist);
+ }
+ }
+
+ CFRA = startframe;
+ scene->r.framelen = 1.0;
+
+ /* bake */
+
+ bool use_timer = false;
+ double stime, ptime, ctime, fetd;
+ char run[32], cur[32], etd[32];
+ int cancel = 0;
+
+ stime = ptime = PIL_check_seconds_timer();
+
+ for (int fr = CFRA; fr <= endframe; fr += baker->quick_step, CFRA = fr) {
+ BKE_scene_update_for_newframe(G.main->eval_ctx, bmain, scene, scene->lay);
+
+ if (baker->update_progress) {
+ float progress = ((float)(CFRA - startframe)/(float)(endframe - startframe));
+ baker->update_progress(baker->bake_job, progress, &cancel);
+ }
+
+ if (G.background) {
+ printf("bake: frame %d :: %d\n", CFRA, endframe);
+ }
+ else {
+ ctime = PIL_check_seconds_timer();
+
+ fetd = (ctime - ptime) * (endframe - CFRA) / baker->quick_step;
+
+ if (use_timer || fetd > 60.0) {
+ use_timer = true;
+
+ ptcache_dt_to_str(cur, ctime - ptime);
+ ptcache_dt_to_str(run, ctime - stime);
+ ptcache_dt_to_str(etd, fetd);
+
+ printf("Baked for %s, current frame: %i/%i (%.3fs), ETC: %s\r",
+ run, CFRA - startframe + 1, endframe - startframe + 1, ctime - ptime, etd);
+ }
+
+ ptime = ctime;
+ }
+
+ /* NOTE: breaking baking should leave calculated frames in cache, not clear it */
+ if ((cancel || G.is_break)) {
+ break;
+ }
+
+ CFRA += 1;
+ }
+
+ if (use_timer) {
+ /* start with newline because of \r above */
+ ptcache_dt_to_str(run, PIL_check_seconds_timer()-stime);
+ printf("\nBake %s %s (%i frames simulated).\n", (cancel ? "canceled after" : "finished in"), run, CFRA - startframe);
+ }
+
+ /* clear baking flag */
+ if (pid) {
+ cache->flag &= ~(PTCACHE_BAKING|PTCACHE_REDO_NEEDED);
+ cache->flag |= PTCACHE_SIMULATION_VALID;
+ if (bake) {
+ cache->flag |= PTCACHE_BAKED;
+ /* write info file */
+ if (cache->flag & PTCACHE_DISK_CACHE)
+ BKE_ptcache_write(pid, 0);
+ }
+ }
+ else {
+ for (SETLOOPER(scene, sce_iter, base)) {
+ BKE_ptcache_ids_from_object(&pidlist, base->object, scene, MAX_DUPLI_RECUR);
+
+ for (pid=pidlist.first; pid; pid=pid->next) {
+ /* skip hair particles */
+ if (pid->type==PTCACHE_TYPE_PARTICLES && ((ParticleSystem*)pid->calldata)->part->type == PART_HAIR)
+ continue;
+
+ cache = pid->cache;
+
+ if (baker->quick_step > 1)
+ cache->flag &= ~(PTCACHE_BAKING|PTCACHE_OUTDATED);
+ else
+ cache->flag &= ~(PTCACHE_BAKING|PTCACHE_REDO_NEEDED);
+
+ cache->flag |= PTCACHE_SIMULATION_VALID;
+
+ if (bake) {
+ cache->flag |= PTCACHE_BAKED;
+ if (cache->flag & PTCACHE_DISK_CACHE)
+ BKE_ptcache_write(pid, 0);
+ }
+ }
+ BLI_freelistN(&pidlist);
+ }
+ }
+
+ scene->r.framelen = frameleno;
+ CFRA = cfrao;
+
+ if (bake) { /* already on cfra unless baking */
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
+ }
+
+ /* TODO: call redraw all windows somehow */
+}
+/* Helpers */
+void BKE_ptcache_disk_to_mem(PTCacheID *pid)
+{
+ PointCache *cache = pid->cache;
+ PTCacheMem *pm = NULL;
+ int baked = cache->flag & PTCACHE_BAKED;
+ int cfra, sfra = cache->startframe, efra = cache->endframe;
+
+ /* Remove possible bake flag to allow clear */
+ cache->flag &= ~PTCACHE_BAKED;
+
+ /* PTCACHE_DISK_CACHE flag was cleared already */
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, 0);
+
+ /* restore possible bake flag */
+ cache->flag |= baked;
+
+ for (cfra=sfra; cfra <= efra; cfra++) {
+ pm = ptcache_disk_frame_to_mem(pid, cfra);
+
+ if (pm)
+ BLI_addtail(&pid->cache->mem_cache, pm);
+ }
+}
+void BKE_ptcache_mem_to_disk(PTCacheID *pid)
+{
+ PointCache *cache = pid->cache;
+ PTCacheMem *pm = cache->mem_cache.first;
+ int baked = cache->flag & PTCACHE_BAKED;
+
+ /* Remove possible bake flag to allow clear */
+ cache->flag &= ~PTCACHE_BAKED;
+
+ /* PTCACHE_DISK_CACHE flag was set already */
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, 0);
+
+ /* restore possible bake flag */
+ cache->flag |= baked;
+
+ for (; pm; pm=pm->next) {
+ if (ptcache_mem_frame_to_disk(pid, pm)==0) {
+ cache->flag &= ~PTCACHE_DISK_CACHE;
+ break;
+ }
+ }
+
+ /* write info file */
+ if (cache->flag & PTCACHE_BAKED)
+ BKE_ptcache_write(pid, 0);
+}
+void BKE_ptcache_toggle_disk_cache(PTCacheID *pid)
+{
+ PointCache *cache = pid->cache;
+ int last_exact = cache->last_exact;
+
+ if (!G.relbase_valid) {
+ cache->flag &= ~PTCACHE_DISK_CACHE;
+ if (G.debug & G_DEBUG)
+ printf("File must be saved before using disk cache!\n");
+ return;
+ }
+
+ if (cache->cached_frames) {
+ MEM_freeN(cache->cached_frames);
+ cache->cached_frames=NULL;
+ }
+
+ if (cache->flag & PTCACHE_DISK_CACHE)
+ BKE_ptcache_mem_to_disk(pid);
+ else
+ BKE_ptcache_disk_to_mem(pid);
+
+ cache->flag ^= PTCACHE_DISK_CACHE;
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, 0);
+ cache->flag ^= PTCACHE_DISK_CACHE;
+
+ cache->last_exact = last_exact;
+
+ BKE_ptcache_id_time(pid, NULL, 0.0f, NULL, NULL, NULL);
+
+ BKE_ptcache_update_info(pid);
+
+ if ((cache->flag & PTCACHE_DISK_CACHE) == 0) {
+ if (cache->index) {
+ BKE_object_delete_ptcache(pid->ob, cache->index);
+ cache->index = -1;
+ }
+ }
+}
+
+void BKE_ptcache_disk_cache_rename(PTCacheID *pid, const char *name_src, const char *name_dst)
+{
+ char old_name[80];
+ int len; /* store the length of the string */
+ /* mode is same as fopen's modes */
+ DIR *dir;
+ struct dirent *de;
+ char path[MAX_PTCACHE_PATH];
+ char old_filename[MAX_PTCACHE_FILE];
+ char new_path_full[MAX_PTCACHE_FILE];
+ char old_path_full[MAX_PTCACHE_FILE];
+ char ext[MAX_PTCACHE_PATH];
+
+ /* save old name */
+ BLI_strncpy(old_name, pid->cache->name, sizeof(old_name));
+
+ /* get "from" filename */
+ BLI_strncpy(pid->cache->name, name_src, sizeof(pid->cache->name));
+
+ len = ptcache_filename(pid, old_filename, 0, 0, 0); /* no path */
+
+ ptcache_path(pid, path);
+ dir = opendir(path);
+ if (dir==NULL) {
+ BLI_strncpy(pid->cache->name, old_name, sizeof(pid->cache->name));
+ return;
+ }
+
+ const char *fext = ptcache_file_extension(pid);
+
+ BLI_snprintf(ext, sizeof(ext), "_%02u%s", pid->stack_index, fext);
+
+ /* put new name into cache */
+ BLI_strncpy(pid->cache->name, name_dst, sizeof(pid->cache->name));
+
+ while ((de = readdir(dir)) != NULL) {
+ if (strstr(de->d_name, ext)) { /* do we have the right extension?*/
+ if (STREQLEN(old_filename, de->d_name, len)) { /* do we have the right prefix */
+ /* read the number of the file */
+ const int frame = ptcache_frame_from_filename(de->d_name, ext);
+
+ if (frame != -1) {
+ BLI_join_dirfile(old_path_full, sizeof(old_path_full), path, de->d_name);
+ ptcache_filename(pid, new_path_full, frame, 1, 1);
+ BLI_rename(old_path_full, new_path_full);
+ }
+ }
+ }
+ }
+ closedir(dir);
+
+ BLI_strncpy(pid->cache->name, old_name, sizeof(pid->cache->name));
+}
+
+void BKE_ptcache_load_external(PTCacheID *pid)
+{
+ /*todo*/
+ PointCache *cache = pid->cache;
+ int len; /* store the length of the string */
+ int info = 0;
+ int start = MAXFRAME;
+ int end = -1;
+
+ /* mode is same as fopen's modes */
+ DIR *dir;
+ struct dirent *de;
+ char path[MAX_PTCACHE_PATH];
+ char filename[MAX_PTCACHE_FILE];
+ char ext[MAX_PTCACHE_PATH];
+
+ if (!cache)
+ return;
+
+ ptcache_path(pid, path);
+
+ len = ptcache_filename(pid, filename, 1, 0, 0); /* no path */
+
+ dir = opendir(path);
+ if (dir==NULL)
+ return;
+
+ const char *fext = ptcache_file_extension(pid);
+
+ if (cache->index >= 0)
+ BLI_snprintf(ext, sizeof(ext), "_%02d%s", cache->index, fext);
+ else
+ BLI_strncpy(ext, fext, sizeof(ext));
+
+ while ((de = readdir(dir)) != NULL) {
+ if (strstr(de->d_name, ext)) { /* do we have the right extension?*/
+ if (STREQLEN(filename, de->d_name, len)) { /* do we have the right prefix */
+ /* read the number of the file */
+ const int frame = ptcache_frame_from_filename(de->d_name, ext);
+
+ if (frame != -1) {
+ if (frame) {
+ start = MIN2(start, frame);
+ end = MAX2(end, frame);
+ }
+ else
+ info = 1;
+ }
+ }
+ }
+ }
+ closedir(dir);
+
+ if (start != MAXFRAME) {
+ PTCacheFile *pf;
+
+ cache->startframe = start;
+ cache->endframe = end;
+ cache->totpoint = 0;
+
+ if (pid->type == PTCACHE_TYPE_SMOKE_DOMAIN) {
+ /* necessary info in every file */
+ }
+ /* read totpoint from info file (frame 0) */
+ else if (info) {
+ pf= ptcache_file_open(pid, PTCACHE_FILE_READ, 0);
+
+ if (pf) {
+ if (ptcache_file_header_begin_read(pf)) {
+ if (pf->type == pid->type && pid->read_header(pf)) {
+ cache->totpoint = pf->totpoint;
+ cache->flag |= PTCACHE_READ_INFO;
+ }
+ else {
+ cache->totpoint = 0;
+ }
+ }
+ ptcache_file_close(pf);
+ }
+ }
+ /* or from any old format cache file */
+ else {
+ float old_data[14];
+ int elemsize = ptcache_old_elemsize(pid);
+ pf= ptcache_file_open(pid, PTCACHE_FILE_READ, cache->startframe);
+
+ if (pf) {
+ while (ptcache_file_read(pf, old_data, 1, elemsize))
+ cache->totpoint++;
+
+ ptcache_file_close(pf);
+ }
+ }
+ cache->flag |= (PTCACHE_BAKED|PTCACHE_DISK_CACHE|PTCACHE_SIMULATION_VALID);
+ cache->flag &= ~(PTCACHE_OUTDATED|PTCACHE_FRAMES_SKIPPED);
+ }
+
+ /* make sure all new frames are loaded */
+ if (cache->cached_frames) {
+ MEM_freeN(cache->cached_frames);
+ cache->cached_frames=NULL;
+ }
+ BKE_ptcache_update_info(pid);
+}
+
+void BKE_ptcache_update_info(PTCacheID *pid)
+{
+ PointCache *cache = pid->cache;
+ PTCacheExtra *extra = NULL;
+ int totframes = 0;
+ char mem_info[64];
+
+ if (cache->flag & PTCACHE_EXTERNAL) {
+ int cfra = cache->startframe;
+
+ for (; cfra <= cache->endframe; cfra++) {
+ if (BKE_ptcache_id_exist(pid, cfra))
+ totframes++;
+ }
+
+ /* smoke doesn't use frame 0 as info frame so can't check based on totpoint */
+ if (pid->type == PTCACHE_TYPE_SMOKE_DOMAIN && totframes)
+ BLI_snprintf(cache->info, sizeof(cache->info), IFACE_("%i frames found!"), totframes);
+ else if (totframes && cache->totpoint)
+ BLI_snprintf(cache->info, sizeof(cache->info), IFACE_("%i points found!"), cache->totpoint);
+ else
+ BLI_strncpy(cache->info, IFACE_("No valid data to read!"), sizeof(cache->info));
+ return;
+ }
+
+ if (cache->flag & PTCACHE_DISK_CACHE) {
+ if (pid->type == PTCACHE_TYPE_SMOKE_DOMAIN) {
+ int totpoint = pid->totpoint(pid->calldata, 0);
+
+ if (cache->totpoint > totpoint)
+ BLI_snprintf(mem_info, sizeof(mem_info), IFACE_("%i cells + High Resolution cached"), totpoint);
+ else
+ BLI_snprintf(mem_info, sizeof(mem_info), IFACE_("%i cells cached"), totpoint);
+ }
+ else {
+ int cfra = cache->startframe;
+
+ for (; cfra <= cache->endframe; cfra++) {
+ if (BKE_ptcache_id_exist(pid, cfra))
+ totframes++;
+ }
+
+ BLI_snprintf(mem_info, sizeof(mem_info), IFACE_("%i frames on disk"), totframes);
+ }
+ }
+ else {
+ PTCacheMem *pm = cache->mem_cache.first;
+ float bytes = 0.0f;
+ int i, mb;
+
+ for (; pm; pm=pm->next) {
+ for (i=0; i<BPHYS_TOT_DATA; i++)
+ bytes += MEM_allocN_len(pm->data[i]);
+
+ for (extra=pm->extradata.first; extra; extra=extra->next) {
+ bytes += MEM_allocN_len(extra->data);
+ bytes += sizeof(PTCacheExtra);
+ }
+
+ bytes += sizeof(PTCacheMem);
+
+ totframes++;
+ }
+
+ mb = (bytes > 1024.0f * 1024.0f);
+
+ BLI_snprintf(mem_info, sizeof(mem_info), IFACE_("%i frames in memory (%.1f %s)"),
+ totframes,
+ bytes / (mb ? 1024.0f * 1024.0f : 1024.0f),
+ mb ? IFACE_("Mb") : IFACE_("kb"));
+ }
+
+ if (cache->flag & PTCACHE_OUTDATED) {
+ BLI_snprintf(cache->info, sizeof(cache->info), IFACE_("%s, cache is outdated!"), mem_info);
+ }
+ else if (cache->flag & PTCACHE_FRAMES_SKIPPED) {
+ BLI_snprintf(cache->info, sizeof(cache->info), IFACE_("%s, not exact since frame %i"),
+ mem_info, cache->last_exact);
+ }
+ else {
+ BLI_snprintf(cache->info, sizeof(cache->info), "%s.", mem_info);
+ }
+}
+
+void BKE_ptcache_validate(PointCache *cache, int framenr)
+{
+ if (cache) {
+ cache->flag |= PTCACHE_SIMULATION_VALID;
+ cache->simframe = framenr;
+ }
+}
+void BKE_ptcache_invalidate(PointCache *cache)
+{
+ if (cache) {
+ cache->flag &= ~PTCACHE_SIMULATION_VALID;
+ cache->simframe = 0;
+ cache->last_exact = MIN2(cache->startframe, 0);
+ }
+}
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 7c6dceeb821..6f86c68dc07 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -62,6 +62,7 @@
#include "BKE_library_query.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
+#include "BKE_pointcache.h"
#include "BKE_rigidbody.h"
#include "BKE_scene.h"
@@ -117,6 +118,10 @@ void BKE_rigidbody_free_world(RigidBodyWorld *rbw)
if (rbw->objects)
free(rbw->objects);
+ /* free cache */
+ BKE_ptcache_free_list(&(rbw->ptcaches));
+ rbw->pointcache = NULL;
+
/* free effector weights */
if (rbw->effector_weights)
MEM_freeN(rbw->effector_weights);
@@ -933,6 +938,9 @@ RigidBodyWorld *BKE_rigidbody_create_world(Scene *scene)
rbw->steps_per_second = 60; /* Bullet default (60 Hz) */
rbw->num_solver_iterations = 10; /* 10 is bullet default */
+ rbw->pointcache = BKE_ptcache_add(&(rbw->ptcaches));
+ rbw->pointcache->step = 1;
+
/* return this sim world */
return rbw;
}
@@ -948,6 +956,8 @@ RigidBodyWorld *BKE_rigidbody_world_copy(RigidBodyWorld *rbw)
if (rbwn->constraints)
id_us_plus(&rbwn->constraints->id);
+ rbwn->pointcache = BKE_ptcache_copy_list(&rbwn->ptcaches, &rbw->ptcaches, false);
+
rbwn->objects = NULL;
rbwn->physics_world = NULL;
rbwn->numbodies = 0;
@@ -977,9 +987,10 @@ void BKE_rigidbody_world_id_loop(RigidBodyWorld *rbw, RigidbodyWorldIDFunc func,
}
/* Add rigid body settings to the specified object */
-RigidBodyOb *BKE_rigidbody_create_object(Scene *UNUSED(scene), Object *ob, short type)
+RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type)
{
RigidBodyOb *rbo;
+ RigidBodyWorld *rbw = scene->rigidbody_world;
/* sanity checks
* - rigidbody world must exist
@@ -1023,14 +1034,18 @@ RigidBodyOb *BKE_rigidbody_create_object(Scene *UNUSED(scene), Object *ob, short
/* set initial transform */
mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat);
+ /* flag cache as outdated */
+ BKE_rigidbody_cache_reset(rbw);
+
/* return this object */
return rbo;
}
/* Add rigid body constraint to the specified object */
-RigidBodyCon *BKE_rigidbody_create_constraint(Scene *UNUSED(scene), Object *ob, short type)
+RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short type)
{
RigidBodyCon *rbc;
+ RigidBodyWorld *rbw = scene->rigidbody_world;
/* sanity checks
* - rigidbody world must exist
@@ -1086,6 +1101,9 @@ RigidBodyCon *BKE_rigidbody_create_constraint(Scene *UNUSED(scene), Object *ob,
rbc->motor_ang_max_impulse = 1.0f;
rbc->motor_ang_target_velocity = 1.0f;
+ /* flag cache as outdated */
+ BKE_rigidbody_cache_reset(rbw);
+
/* return this object */
return rbc;
}
@@ -1145,6 +1163,9 @@ void BKE_rigidbody_remove_object(Scene *scene, Object *ob)
/* remove object's settings */
BKE_rigidbody_free_object(ob);
+
+ /* flag cache as outdated */
+ BKE_rigidbody_cache_reset(rbw);
}
void BKE_rigidbody_remove_constraint(Scene *scene, Object *ob)
@@ -1158,6 +1179,9 @@ void BKE_rigidbody_remove_constraint(Scene *scene, Object *ob)
}
/* remove object's settings */
BKE_rigidbody_free_constraint(ob);
+
+ /* flag cache as outdated */
+ BKE_rigidbody_cache_reset(rbw);
}
@@ -1251,7 +1275,7 @@ static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *o
ListBase *effectors;
/* get effectors present in the group specified by effector_weights */
- effectors = pdInitEffectors(scene, ob, effector_weights, true);
+ effectors = pdInitEffectors(scene, ob, NULL, effector_weights, true);
if (effectors) {
float eff_force[3] = {0.0f, 0.0f, 0.0f};
float eff_loc[3], eff_vel[3];
@@ -1424,9 +1448,9 @@ static void rigidbody_update_simulation_post_step(RigidBodyWorld *rbw)
}
}
-bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float UNUSED(ctime))
+bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime)
{
- return (rbw && (rbw->flag & RBW_FLAG_MUTED) == 0);
+ return (rbw && (rbw->flag & RBW_FLAG_MUTED) == 0 && ctime > rbw->pointcache->startframe);
}
/* Sync rigid body and object transformations */
@@ -1489,6 +1513,12 @@ void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], flo
// RB_TODO update rigid body physics object's loc/rot for dynamic objects here as well (needs to be done outside bullet's update loop)
}
+void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw)
+{
+ if (rbw)
+ rbw->pointcache->flag |= PTCACHE_OUTDATED;
+}
+
/* ------------------ */
/* Rebuild rigid body world */
@@ -1496,10 +1526,27 @@ void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], flo
void BKE_rigidbody_rebuild_world(Scene *scene, float ctime)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
- int startframe = scene->r.sfra;
+ PointCache *cache;
+ PTCacheID pid;
+ int startframe, endframe;
+
+ BKE_ptcache_id_from_rigidbody(&pid, NULL, rbw);
+ BKE_ptcache_id_time(&pid, scene, ctime, &startframe, &endframe, NULL);
+ cache = rbw->pointcache;
+
+ /* flag cache as outdated if we don't have a world or number of objects in the simulation has changed */
+ if (rbw->physics_world == NULL || rbw->numbodies != BLI_listbase_count(&rbw->group->gobject)) {
+ cache->flag |= PTCACHE_OUTDATED;
+ }
if (ctime == startframe + 1 && rbw->ltime == startframe) {
- rigidbody_update_simulation(scene, rbw, true);
+ if (cache->flag & PTCACHE_OUTDATED) {
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
+ rigidbody_update_simulation(scene, rbw, true);
+ BKE_ptcache_validate(cache, (int)ctime);
+ cache->last_exact = 0;
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+ }
}
}
@@ -1508,7 +1555,13 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
{
float timestep;
RigidBodyWorld *rbw = scene->rigidbody_world;
- int startframe = scene->r.sfra, endframe = scene->r.efra;
+ PointCache *cache;
+ PTCacheID pid;
+ int startframe, endframe;
+
+ BKE_ptcache_id_from_rigidbody(&pid, NULL, rbw);
+ BKE_ptcache_id_time(&pid, scene, ctime, &startframe, &endframe, NULL);
+ cache = rbw->pointcache;
if (ctime <= startframe) {
rbw->ltime = startframe;
@@ -1519,14 +1572,29 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
ctime = endframe;
}
- /* don't try to run the simulation if we don't have a world yet */
- if (rbw->physics_world == NULL)
+ /* don't try to run the simulation if we don't have a world yet but allow reading baked cache */
+ if (rbw->physics_world == NULL && !(cache->flag & PTCACHE_BAKED))
return;
else if (rbw->objects == NULL)
rigidbody_update_ob_array(rbw);
+ /* try to read from cache */
+ // RB_TODO deal with interpolated, old and baked results
+ bool can_simulate = (ctime == rbw->ltime + 1) && !(cache->flag & PTCACHE_BAKED);
+
+ if (BKE_ptcache_read(&pid, ctime, can_simulate)) {
+ BKE_ptcache_validate(cache, (int)ctime);
+ rbw->ltime = ctime;
+ return;
+ }
+
/* advance simulation, we can only step one frame forward */
if (ctime == rbw->ltime + 1) {
+ /* write cache for first frame when on second frame */
+ if (rbw->ltime == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact == 0)) {
+ BKE_ptcache_write(&pid, startframe);
+ }
+
/* update and validate simulation */
rigidbody_update_simulation(scene, rbw, false);
@@ -1537,6 +1605,10 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
rigidbody_update_simulation_post_step(rbw);
+ /* write cache for current frame */
+ BKE_ptcache_validate(cache, (int)ctime);
+ BKE_ptcache_write(&pid, (unsigned int)ctime);
+
rbw->ltime = ctime;
}
}
@@ -1567,6 +1639,7 @@ void BKE_rigidbody_remove_constraint(Scene *scene, Object *ob) {}
void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime) {}
void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle) {}
bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime) { return false; }
+void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw) {}
void BKE_rigidbody_rebuild_world(Scene *scene, float ctime) {}
void BKE_rigidbody_do_simulation(Scene *scene, float ctime) {}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index cab0a876292..091b8100d27 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -285,6 +285,7 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
BKE_paint_copy(&ts->imapaint.paint, &ts->imapaint.paint);
ts->imapaint.paintcursor = NULL;
id_us_plus((ID *)ts->imapaint.stencil);
+ ts->particle.paintcursor = NULL;
/* duplicate Grease Pencil Drawing Brushes */
BLI_listbase_clear(&ts->gp_brushes);
for (bGPDbrush *brush = sce->toolsettings->gp_brushes.first; brush; brush = brush->next) {
@@ -465,6 +466,8 @@ void BKE_scene_free(Scene *sce)
void BKE_scene_init(Scene *sce)
{
+ ParticleEditSettings *pset;
+ int a;
const char *colorspace_name;
SceneRenderView *srv;
CurveMapping *mblur_shutter_curve;
@@ -640,6 +643,23 @@ void BKE_scene_init(Scene *sce)
sce->unit.scale_length = 1.0f;
+ pset = &sce->toolsettings->particle;
+ pset->flag = PE_KEEP_LENGTHS | PE_LOCK_FIRST | PE_DEFLECT_EMITTER | PE_AUTO_VELOCITY;
+ pset->emitterdist = 0.25f;
+ pset->totrekey = 5;
+ pset->totaddkey = 5;
+ pset->brushtype = PE_BRUSH_NONE;
+ pset->draw_step = 2;
+ pset->fade_frames = 2;
+ pset->selectmode = SCE_SELECT_PATH;
+ for (a = 0; a < PE_TOT_BRUSH; a++) {
+ pset->brush[a].strength = 0.5f;
+ pset->brush[a].size = 50;
+ pset->brush[a].step = 10;
+ pset->brush[a].count = 10;
+ }
+ pset->brush[PE_BRUSH_CUT].strength = 1.0f;
+
sce->r.ffcodecdata.audio_mixrate = 48000;
sce->r.ffcodecdata.audio_volume = 1.0f;
sce->r.ffcodecdata.audio_bitrate = 192;
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 1da263797f6..e8970d416e9 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -56,8 +56,8 @@
#include "DNA_lamp_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
-#include "DNA_object_force.h"
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_smoke_types.h"
@@ -77,6 +77,8 @@
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_smoke.h"
#include "BKE_texture.h"
@@ -355,6 +357,9 @@ static void smokeModifier_freeDomain(SmokeModifierData *smd)
MEM_freeN(smd->domain->effector_weights);
smd->domain->effector_weights = NULL;
+ BKE_ptcache_free_list(&(smd->domain->ptcaches[0]));
+ smd->domain->point_cache[0] = NULL;
+
if (smd->domain->coba) {
MEM_freeN(smd->domain->coba);
}
@@ -483,6 +488,13 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->domain->smd = smd;
+ smd->domain->point_cache[0] = BKE_ptcache_add(&(smd->domain->ptcaches[0]));
+ smd->domain->point_cache[0]->flag |= PTCACHE_DISK_CACHE;
+ smd->domain->point_cache[0]->step = 1;
+
+ /* Deprecated */
+ smd->domain->point_cache[1] = NULL;
+ BLI_listbase_clear(&smd->domain->ptcaches[1]);
/* set some standard values */
smd->domain->fluid = NULL;
smd->domain->fluid_mutex = BLI_rw_mutex_alloc();
@@ -527,6 +539,7 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->domain->openvdb_comp = VDB_COMPRESSION_ZIP;
#endif
smd->domain->data_depth = 0;
+ smd->domain->cache_file_format = PTCACHE_FILE_PTCACHE;
smd->domain->display_thickness = 1.0f;
smd->domain->slice_method = MOD_SMOKE_SLICE_VIEW_ALIGNED;
@@ -566,6 +579,8 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->flow->color[2] = 0.7f;
smd->flow->dm = NULL;
+ smd->flow->psys = NULL;
+
}
else if (smd->type & MOD_SMOKE_TYPE_COLL)
{
@@ -644,6 +659,7 @@ void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData
}
}
else if (tsmd->flow) {
+ tsmd->flow->psys = smd->flow->psys;
tsmd->flow->noise_texture = smd->flow->noise_texture;
tsmd->flow->vel_multi = smd->flow->vel_multi;
@@ -1153,6 +1169,248 @@ static void em_combineMaps(EmissionMap *output, EmissionMap *em2, int hires_mult
em_freeData(&em1);
}
+typedef struct EmitFromParticlesData {
+ SmokeFlowSettings *sfs;
+ KDTree *tree;
+ int hires_multiplier;
+
+ EmissionMap *em;
+ float *particle_vel;
+ float hr;
+
+ int *min, *max, *res;
+
+ float solid;
+ float smooth;
+ float hr_smooth;
+} EmitFromParticlesData;
+
+static void emit_from_particles_task_cb(void *userdata, const int z)
+{
+ EmitFromParticlesData *data = userdata;
+ SmokeFlowSettings *sfs = data->sfs;
+ EmissionMap *em = data->em;
+ const int hires_multiplier = data->hires_multiplier;
+
+ for (int x = data->min[0]; x < data->max[0]; x++) {
+ for (int y = data->min[1]; y < data->max[1]; y++) {
+ /* take low res samples where possible */
+ if (hires_multiplier <= 1 || !(x % hires_multiplier || y % hires_multiplier || z % hires_multiplier)) {
+ /* get low res space coordinates */
+ const int lx = x / hires_multiplier;
+ const int ly = y / hires_multiplier;
+ const int lz = z / hires_multiplier;
+
+ const int index = smoke_get_index(lx - em->min[0], em->res[0], ly - em->min[1], em->res[1], lz - em->min[2]);
+ const float ray_start[3] = {((float)lx) + 0.5f, ((float)ly) + 0.5f, ((float)lz) + 0.5f};
+
+ /* find particle distance from the kdtree */
+ KDTreeNearest nearest;
+ const float range = data->solid + data->smooth;
+ BLI_kdtree_find_nearest(data->tree, ray_start, &nearest);
+
+ if (nearest.dist < range) {
+ em->influence[index] = (nearest.dist < data->solid) ?
+ 1.0f : (1.0f - (nearest.dist - data->solid) / data->smooth);
+ /* Uses particle velocity as initial velocity for smoke */
+ if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY && (sfs->psys->part->phystype != PART_PHYS_NO)) {
+ VECADDFAC(&em->velocity[index * 3], &em->velocity[index * 3],
+ &data->particle_vel[nearest.index * 3], sfs->vel_multi);
+ }
+ }
+ }
+
+ /* take high res samples if required */
+ if (hires_multiplier > 1) {
+ /* get low res space coordinates */
+ const float lx = ((float)x) * data->hr;
+ const float ly = ((float)y) * data->hr;
+ const float lz = ((float)z) * data->hr;
+
+ const int index = smoke_get_index(
+ x - data->min[0], data->res[0], y - data->min[1], data->res[1], z - data->min[2]);
+ const float ray_start[3] = {lx + 0.5f * data->hr, ly + 0.5f * data->hr, lz + 0.5f * data->hr};
+
+ /* find particle distance from the kdtree */
+ KDTreeNearest nearest;
+ const float range = data->solid + data->hr_smooth;
+ BLI_kdtree_find_nearest(data->tree, ray_start, &nearest);
+
+ if (nearest.dist < range) {
+ em->influence_high[index] = (nearest.dist < data->solid) ?
+ 1.0f : (1.0f - (nearest.dist - data->solid) / data->smooth);
+ }
+ }
+
+ }
+ }
+}
+
+static void emit_from_particles(
+ Object *flow_ob, SmokeDomainSettings *sds, SmokeFlowSettings *sfs, EmissionMap *em, Scene *scene, float dt)
+{
+ if (sfs && sfs->psys && sfs->psys->part && ELEM(sfs->psys->part->type, PART_EMITTER, PART_FLUID)) // is particle system selected
+ {
+ ParticleSimulationData sim;
+ ParticleSystem *psys = sfs->psys;
+ float *particle_pos;
+ float *particle_vel;
+ int totpart = psys->totpart, totchild;
+ int p = 0;
+ int valid_particles = 0;
+ int bounds_margin = 1;
+
+ /* radius based flow */
+ const float solid = sfs->particle_size * 0.5f;
+ const float smooth = 0.5f; /* add 0.5 cells of linear falloff to reduce aliasing */
+ int hires_multiplier = 1;
+ KDTree *tree = NULL;
+
+ sim.scene = scene;
+ sim.ob = flow_ob;
+ sim.psys = psys;
+
+ /* prepare curvemapping tables */
+ if ((psys->part->child_flag & PART_CHILD_USE_CLUMP_CURVE) && psys->part->clumpcurve)
+ curvemapping_changed_all(psys->part->clumpcurve);
+ if ((psys->part->child_flag & PART_CHILD_USE_ROUGH_CURVE) && psys->part->roughcurve)
+ curvemapping_changed_all(psys->part->roughcurve);
+
+ /* initialize particle cache */
+ if (psys->part->type == PART_HAIR) {
+ // TODO: PART_HAIR not supported whatsoever
+ totchild = 0;
+ }
+ else {
+ totchild = psys->totchild * psys->part->disp / 100;
+ }
+
+ particle_pos = MEM_callocN(sizeof(float) * (totpart + totchild) * 3, "smoke_flow_particles");
+ particle_vel = MEM_callocN(sizeof(float) * (totpart + totchild) * 3, "smoke_flow_particles");
+
+ /* setup particle radius emission if enabled */
+ if (sfs->flags & MOD_SMOKE_FLOW_USE_PART_SIZE) {
+ tree = BLI_kdtree_new(psys->totpart + psys->totchild);
+
+ /* check need for high resolution map */
+ if ((sds->flags & MOD_SMOKE_HIGHRES) && (sds->highres_sampling == SM_HRES_FULLSAMPLE)) {
+ hires_multiplier = sds->amplify + 1;
+ }
+
+ bounds_margin = (int)ceil(solid + smooth);
+ }
+
+ /* calculate local position for each particle */
+ for (p = 0; p < totpart + totchild; p++)
+ {
+ ParticleKey state;
+ float *pos;
+ if (p < totpart) {
+ if (psys->particles[p].flag & (PARS_NO_DISP | PARS_UNEXIST))
+ continue;
+ }
+ else {
+ /* handle child particle */
+ ChildParticle *cpa = &psys->child[p - totpart];
+ if (psys->particles[cpa->parent].flag & (PARS_NO_DISP | PARS_UNEXIST))
+ continue;
+ }
+
+ state.time = BKE_scene_frame_get(scene); /* use scene time */
+ if (psys_get_particle_state(&sim, p, &state, 0) == 0)
+ continue;
+
+ /* location */
+ pos = &particle_pos[valid_particles * 3];
+ copy_v3_v3(pos, state.co);
+ smoke_pos_to_cell(sds, pos);
+
+ /* velocity */
+ copy_v3_v3(&particle_vel[valid_particles * 3], state.vel);
+ mul_mat3_m4_v3(sds->imat, &particle_vel[valid_particles * 3]);
+
+ if (sfs->flags & MOD_SMOKE_FLOW_USE_PART_SIZE) {
+ BLI_kdtree_insert(tree, valid_particles, pos);
+ }
+
+ /* calculate emission map bounds */
+ em_boundInsert(em, pos);
+ valid_particles++;
+ }
+
+ /* set emission map */
+ clampBoundsInDomain(sds, em->min, em->max, NULL, NULL, bounds_margin, dt);
+ em_allocateData(em, sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY, hires_multiplier);
+
+ if (!(sfs->flags & MOD_SMOKE_FLOW_USE_PART_SIZE)) {
+ for (p = 0; p < valid_particles; p++)
+ {
+ int cell[3];
+ size_t i = 0;
+ size_t index = 0;
+ int badcell = 0;
+
+ /* 1. get corresponding cell */
+ cell[0] = floor(particle_pos[p * 3]) - em->min[0];
+ cell[1] = floor(particle_pos[p * 3 + 1]) - em->min[1];
+ cell[2] = floor(particle_pos[p * 3 + 2]) - em->min[2];
+ /* check if cell is valid (in the domain boundary) */
+ for (i = 0; i < 3; i++) {
+ if ((cell[i] > em->res[i] - 1) || (cell[i] < 0)) {
+ badcell = 1;
+ break;
+ }
+ }
+ if (badcell)
+ continue;
+ /* get cell index */
+ index = smoke_get_index(cell[0], em->res[0], cell[1], em->res[1], cell[2]);
+ /* Add influence to emission map */
+ em->influence[index] = 1.0f;
+ /* Uses particle velocity as initial velocity for smoke */
+ if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY && (psys->part->phystype != PART_PHYS_NO))
+ {
+ VECADDFAC(&em->velocity[index * 3], &em->velocity[index * 3], &particle_vel[p * 3], sfs->vel_multi);
+ }
+ } // particles loop
+ }
+ else if (valid_particles > 0) { // MOD_SMOKE_FLOW_USE_PART_SIZE
+ int min[3], max[3], res[3];
+ const float hr = 1.0f / ((float)hires_multiplier);
+ /* slightly adjust high res antialias smoothness based on number of divisions
+ * to allow smaller details but yet not differing too much from the low res size */
+ const float hr_smooth = smooth * powf(hr, 1.0f / 3.0f);
+
+ /* setup loop bounds */
+ for (int i = 0; i < 3; i++) {
+ min[i] = em->min[i] * hires_multiplier;
+ max[i] = em->max[i] * hires_multiplier;
+ res[i] = em->res[i] * hires_multiplier;
+ }
+
+ BLI_kdtree_balance(tree);
+
+ EmitFromParticlesData data = {
+ .sfs = sfs, .tree = tree, .hires_multiplier = hires_multiplier, .hr = hr,
+ .em = em, .particle_vel = particle_vel, .min = min, .max = max, .res = res,
+ .solid = solid, .smooth = smooth, .hr_smooth = hr_smooth,
+ };
+
+ BLI_task_parallel_range(min[2], max[2], &data, emit_from_particles_task_cb, true);
+ }
+
+ if (sfs->flags & MOD_SMOKE_FLOW_USE_PART_SIZE) {
+ BLI_kdtree_free(tree);
+ }
+
+ /* free data */
+ if (particle_pos)
+ MEM_freeN(particle_pos);
+ if (particle_vel)
+ MEM_freeN(particle_vel);
+ }
+}
+
static void sample_derivedmesh(
SmokeFlowSettings *sfs,
const MVert *mvert, const MLoop *mloop, const MLoopTri *mlooptri, const MLoopUV *mloopuv,
@@ -1877,7 +2135,10 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
/* just sample flow directly to emission map if no subframes */
if (!subframes) {
- if (sfs->source == MOD_SMOKE_FLOW_SOURCE_MESH) {
+ if (sfs->source == MOD_SMOKE_FLOW_SOURCE_PARTICLES) {
+ emit_from_particles(collob, sds, sfs, em, scene, dt);
+ }
+ else {
emit_from_derivedmesh(collob, sds, sfs, em, dt);
}
}
@@ -1908,7 +2169,14 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
scene->r.subframe = 0.0f;
}
- if (sfs->source == MOD_SMOKE_FLOW_SOURCE_MESH) {
+ if (sfs->source == MOD_SMOKE_FLOW_SOURCE_PARTICLES) {
+ /* emit_from_particles() updates timestep internally */
+ emit_from_particles(collob, sds, sfs, &em_temp, scene, sdt);
+ if (!(sfs->flags & MOD_SMOKE_FLOW_USE_PART_SIZE)) {
+ hires_multiplier = 1;
+ }
+ }
+ else { /* MOD_SMOKE_FLOW_SOURCE_MESH */
/* update flow object frame */
BLI_mutex_lock(&object_update_lock);
BKE_object_modifier_update_subframe(scene, collob, true, 5, BKE_scene_frame_get(scene), eModifierType_Smoke);
@@ -2225,7 +2493,7 @@ static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds,
ListBase *effectors;
/* make sure smoke flow influence is 0.0f */
sds->effector_weights->weight[PFIELD_SMOKEFLOW] = 0.0f;
- effectors = pdInitEffectors(scene, ob, sds->effector_weights, true);
+ effectors = pdInitEffectors(scene, ob, NULL, sds->effector_weights, true);
if (effectors) {
// precalculate wind forces
@@ -2460,16 +2728,28 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
else if (smd->type & MOD_SMOKE_TYPE_DOMAIN)
{
SmokeDomainSettings *sds = smd->domain;
- int startframe = scene->r.sfra, endframe = scene->r.efra, framenr = scene->r.cfra;
+ PointCache *cache = NULL;
+ PTCacheID pid;
+ int startframe, endframe, framenr;
+ float timescale;
+
+ framenr = scene->r.cfra;
//printf("time: %d\n", scene->r.cfra);
+ cache = sds->point_cache[0];
+ BKE_ptcache_id_from_smoke(&pid, ob, smd);
+ BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
+
if (!smd->domain->fluid || framenr == startframe)
{
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
smokeModifier_reset_ex(smd, false);
+ BKE_ptcache_validate(cache, framenr);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
}
- if (!smd->domain->fluid && (framenr != startframe) && (smd->domain->flags & MOD_SMOKE_FILE_LOAD) == 0)
+ if (!smd->domain->fluid && (framenr != startframe) && (smd->domain->flags & MOD_SMOKE_FILE_LOAD) == 0 && (cache->flag & PTCACHE_BAKED) == 0)
return;
smd->domain->flags &= ~MOD_SMOKE_FILE_LOAD;
@@ -2489,6 +2769,13 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
/* don't simulate if viewing start frame, but scene frame is not real start frame */
bool can_simulate = (framenr == (int)smd->time + 1) && (framenr == scene->r.cfra);
+ /* try to read from cache */
+ if (BKE_ptcache_read(&pid, (float)framenr, can_simulate) == PTCACHE_READ_EXACT) {
+ BKE_ptcache_validate(cache, framenr);
+ smd->time = framenr;
+ return;
+ }
+
if (!can_simulate)
return;
@@ -2496,6 +2783,11 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
double start = PIL_check_seconds_timer();
#endif
+ /* if on second frame, write cache for first frame */
+ if ((int)smd->time == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact == 0)) {
+ BKE_ptcache_write(&pid, startframe);
+ }
+
// set new time
smd->time = scene->r.cfra;
@@ -2525,6 +2817,10 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
smoke_turbulence_step(sds->wt, sds->fluid);
}
+ BKE_ptcache_validate(cache, framenr);
+ if (framenr != startframe)
+ BKE_ptcache_write(&pid, framenr);
+
#ifdef DEBUG_TIME
double end = PIL_check_seconds_timer();
printf("Frame: %d, Time: %f\n\n", (int)smd->time, (float)(end - start));
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index f0e2cbd657e..660107eb2e6 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -63,7 +63,6 @@ variables on the UI for now
#include "DNA_curve_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
-#include "DNA_object_force.h"
#include "DNA_group_types.h"
#include "BLI_math.h"
@@ -77,6 +76,7 @@ variables on the UI for now
#include "BKE_global.h"
#include "BKE_modifier.h"
#include "BKE_softbody.h"
+#include "BKE_pointcache.h"
#include "BKE_deform.h"
#include "BKE_mesh.h"
#include "BKE_scene.h"
@@ -1549,7 +1549,7 @@ static void scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow)
SoftBody *sb = ob->soft;
ListBase *do_effector = NULL;
- do_effector = pdInitEffectors(scene, ob, sb->effector_weights, true);
+ do_effector = pdInitEffectors(scene, ob, NULL, sb->effector_weights, true);
_scan_for_ext_spring_forces(scene, ob, timenow, 0, sb->totspring, do_effector);
pdEndEffectors(&do_effector);
}
@@ -1569,7 +1569,7 @@ static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,
int i, totthread, left, dec;
int lowsprings =100; /* wild guess .. may increase with better thread management 'above' or even be UI option sb->spawn_cf_threads_nopts */
- do_effector= pdInitEffectors(scene, ob, ob->soft->effector_weights, true);
+ do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights, true);
/* figure the number of threads while preventing pretty pointless threading overhead */
totthread= BKE_scene_num_threads(scene);
@@ -2259,7 +2259,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
sb_sfesf_threads_run(scene, ob, timenow, sb->totspring, NULL);
/* after spring scan because it uses Effoctors too */
- do_effector= pdInitEffectors(scene, ob, sb->effector_weights, true);
+ do_effector= pdInitEffectors(scene, ob, NULL, sb->effector_weights, true);
if (do_deflector) {
float defforce[3];
@@ -2321,7 +2321,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
if (do_springcollision || do_aero) scan_for_ext_spring_forces(scene, ob, timenow);
/* after spring scan because it uses Effoctors too */
- do_effector= pdInitEffectors(scene, ob, ob->soft->effector_weights, true);
+ do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights, true);
if (do_deflector) {
float defforce[3];
@@ -3323,6 +3323,8 @@ SoftBody *sbNew(Scene *scene)
sb->shearstiff = 1.0f;
sb->solverflags |= SBSO_OLDERR;
+ sb->pointcache = BKE_ptcache_add(&sb->ptcaches);
+
if (!sb->effector_weights)
sb->effector_weights = BKE_add_effector_weights(NULL);
@@ -3335,6 +3337,8 @@ SoftBody *sbNew(Scene *scene)
void sbFree(SoftBody *sb)
{
free_softbody_intern(sb);
+ BKE_ptcache_free_list(&sb->ptcaches);
+ sb->pointcache = NULL;
if (sb->effector_weights)
MEM_freeN(sb->effector_weights);
MEM_freeN(sb);
@@ -3641,17 +3645,29 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], int numVerts)
{
SoftBody *sb= ob->soft;
- float dtime, timescale = 1.0f;
- int framedelta = 1, framenr = (int)cfra, startframe = scene->r.sfra, endframe = scene->r.efra;
+ PointCache *cache;
+ PTCacheID pid;
+ float dtime, timescale;
+ int framedelta, framenr, startframe, endframe;
+ int cache_result;
+ cache= sb->pointcache;
+
+ framenr= (int)cfra;
+ framedelta= framenr - cache->simframe;
+
+ BKE_ptcache_id_from_softbody(&pid, ob, sb);
+ BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
/* check for changes in mesh, should only happen in case the mesh
* structure changes during an animation */
if (sb->bpoint && numVerts != sb->totpoint) {
+ BKE_ptcache_invalidate(cache);
return;
}
/* clamp frame ranges */
if (framenr < startframe) {
+ BKE_ptcache_invalidate(cache);
return;
}
else if (framenr > endframe) {
@@ -3688,20 +3704,53 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
return;
}
if (framenr == startframe) {
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
+
/* first frame, no simulation to do, just set the positions */
softbody_update_positions(ob, sb, vertexCos, numVerts);
+ BKE_ptcache_validate(cache, framenr);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+
sb->last_frame = framenr;
return;
}
/* try to read from cache */
- bool can_simulate = (framenr == sb->last_frame + 1);
+ bool can_simulate = (framenr == sb->last_frame + 1) && !(cache->flag & PTCACHE_BAKED);
+
+ cache_result = BKE_ptcache_read(&pid, (float)framenr+scene->r.subframe, can_simulate);
+
+ if (cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED ||
+ (!can_simulate && cache_result == PTCACHE_READ_OLD)) {
+ softbody_to_object(ob, vertexCos, numVerts, sb->local);
+
+ BKE_ptcache_validate(cache, framenr);
+
+ if (cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
+ BKE_ptcache_write(&pid, framenr);
+
+ sb->last_frame = framenr;
+
+ return;
+ }
+ else if (cache_result==PTCACHE_READ_OLD) {
+ ; /* do nothing */
+ }
+ else if (/*ob->id.lib || */(cache->flag & PTCACHE_BAKED)) { /* "library linking & pointcaches" has to be solved properly at some point */
+ /* if baked and nothing in cache, do nothing */
+ BKE_ptcache_invalidate(cache);
+ return;
+ }
if (!can_simulate)
return;
+ /* if on second frame, write cache for first frame */
+ if (cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
+ BKE_ptcache_write(&pid, startframe);
+
softbody_update_positions(ob, sb, vertexCos, numVerts);
/* checking time: */
@@ -3712,6 +3761,9 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
softbody_to_object(ob, vertexCos, numVerts, 0);
+ BKE_ptcache_validate(cache, framenr);
+ BKE_ptcache_write(&pid, framenr);
+
sb->last_frame = framenr;
}
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index e98b6b60331..2d3ecad19ad 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -50,6 +50,7 @@
#include "DNA_brush_types.h"
#include "DNA_node_types.h"
#include "DNA_color_types.h"
+#include "DNA_particle_types.h"
#include "DNA_linestyle_types.h"
#include "IMB_imbuf.h"
@@ -1064,6 +1065,10 @@ bool give_active_mtex(ID *id, MTex ***mtex_ar, short *act)
*mtex_ar = ((FreestyleLineStyle *)id)->mtex;
if (act) *act = (((FreestyleLineStyle *)id)->texact);
break;
+ case ID_PA:
+ *mtex_ar = ((ParticleSettings *)id)->mtex;
+ if (act) *act = (((ParticleSettings *)id)->texact);
+ break;
default:
*mtex_ar = NULL;
if (act) *act = 0;
@@ -1091,6 +1096,9 @@ void set_active_mtex(ID *id, short act)
case ID_LS:
((FreestyleLineStyle *)id)->texact = act;
break;
+ case ID_PA:
+ ((ParticleSettings *)id)->texact = act;
+ break;
}
}
@@ -1200,6 +1208,42 @@ void set_current_brush_texture(Brush *br, Tex *newtex)
}
}
+Tex *give_current_particle_texture(ParticleSettings *part)
+{
+ MTex *mtex = NULL;
+ Tex *tex = NULL;
+
+ if (!part) return NULL;
+
+ mtex = part->mtex[(int)(part->texact)];
+ if (mtex) tex = mtex->tex;
+
+ return tex;
+}
+
+void set_current_particle_texture(ParticleSettings *part, Tex *newtex)
+{
+ int act = part->texact;
+
+ if (part->mtex[act] && part->mtex[act]->tex)
+ id_us_min(&part->mtex[act]->tex->id);
+
+ if (newtex) {
+ if (!part->mtex[act]) {
+ part->mtex[act] = BKE_texture_mtex_add();
+ part->mtex[act]->texco = TEXCO_ORCO;
+ part->mtex[act]->blendtype = MTEX_MUL;
+ }
+
+ part->mtex[act]->tex = newtex;
+ id_us_plus(&newtex->id);
+ }
+ else if (part->mtex[act]) {
+ MEM_freeN(part->mtex[act]);
+ part->mtex[act] = NULL;
+ }
+}
+
/* ------------------------------------------------------------------------- */
EnvMap *BKE_texture_envmap_add(void)