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-rw-r--r--source/blender/blenkernel/BKE_smoke.h6
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c17
-rw-r--r--source/blender/blenkernel/intern/effect.c21
-rw-r--r--source/blender/blenkernel/intern/pointcache.c162
-rw-r--r--source/blender/blenkernel/intern/smoke.c2818
-rw-r--r--source/blender/blenkernel/intern/texture.c2
6 files changed, 1811 insertions, 1215 deletions
diff --git a/source/blender/blenkernel/BKE_smoke.h b/source/blender/blenkernel/BKE_smoke.h
index 1f824ccbafc..3a9d2b86b41 100644
--- a/source/blender/blenkernel/BKE_smoke.h
+++ b/source/blender/blenkernel/BKE_smoke.h
@@ -35,8 +35,10 @@
typedef float (*bresenham_callback)(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
-void smokeModifier_do(struct SmokeModifierData *smd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm);
+struct DerivedMesh *smokeModifier_do(struct SmokeModifierData *smd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm);
+void smoke_reallocate_fluid(struct SmokeDomainSettings *sds, float dx, int res[3], int free_old);
+void smoke_reallocate_highres_fluid(struct SmokeDomainSettings *sds, float dx, int res[3], int free_old);
void smokeModifier_free(struct SmokeModifierData *smd);
void smokeModifier_reset(struct SmokeModifierData *smd);
void smokeModifier_reset_turbulence(struct SmokeModifierData *smd);
@@ -44,5 +46,7 @@ void smokeModifier_createType(struct SmokeModifierData *smd);
void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData *tsmd);
long long smoke_get_mem_req(int xres, int yres, int zres, int amplify);
+float smoke_get_velocity_at(struct Object *ob, float position[3], float velocity[3]);
+int smoke_get_data_flags(struct SmokeDomainSettings *sds);
#endif /* __BKE_SMOKE_H__ */
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 31a6f768f89..9b52fbae626 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -400,8 +400,7 @@ static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Mat
}
}
-static void dag_add_collision_field_relation(DagForest *dag, Scene *scene, Object *ob, DagNode *node)
-{
+static void dag_add_collision_field_relation(DagForest *dag, Scene *scene, Object *ob, DagNode *node, int skip_forcefield){
Base *base;
DagNode *node2;
@@ -411,6 +410,8 @@ static void dag_add_collision_field_relation(DagForest *dag, Scene *scene, Objec
if ((base->lay & ob->lay) && base->object->pd) {
Object *ob1 = base->object;
if ((ob1->pd->deflect || ob1->pd->forcefield) && (ob1 != ob)) {
+ if (skip_forcefield && ob1->pd->forcefield == skip_forcefield)
+ continue;
node2 = dag_get_node(dag, ob1);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Field Collision");
}
@@ -570,12 +571,14 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
/* softbody collision */
if ((ob->type == OB_MESH) || (ob->type == OB_CURVE) || (ob->type == OB_LATTICE)) {
if (ob->particlesystem.first ||
- modifiers_isModifierEnabled(ob, eModifierType_Softbody) ||
- modifiers_isModifierEnabled(ob, eModifierType_Cloth) ||
- modifiers_isModifierEnabled(ob, eModifierType_Smoke) ||
- modifiers_isModifierEnabled(ob, eModifierType_DynamicPaint))
+ modifiers_isModifierEnabled(ob, eModifierType_Softbody) ||
+ modifiers_isModifierEnabled(ob, eModifierType_Cloth) ||
+ modifiers_isModifierEnabled(ob, eModifierType_DynamicPaint))
{
- dag_add_collision_field_relation(dag, scene, ob, node); /* TODO: use effectorweight->group */
+ dag_add_collision_field_relation(dag, scene, ob, node, 0); /* TODO: use effectorweight->group */
+ }
+ else if (modifiers_isModifierEnabled(ob, eModifierType_Smoke)) {
+ dag_add_collision_field_relation(dag, scene, ob, node, PFIELD_SMOKEFLOW);
}
}
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 4f4bafd00b4..495814acbee 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -84,6 +84,7 @@
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_scene.h"
+#include "BKE_smoke.h"
#include "RE_render_ext.h"
@@ -137,6 +138,9 @@ PartDeflect *object_add_collision_fields(int type)
case PFIELD_TEXTURE:
pd->f_size = 1.0f;
break;
+ case PFIELD_SMOKEFLOW:
+ pd->f_flow = 1.0f;
+ break;
}
pd->flag = PFIELD_DO_LOCATION|PFIELD_DO_ROTATION;
@@ -922,12 +926,27 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
mul_v3_fl(force, -efd->falloff * fac * (strength * fac + damp));
break;
+ case PFIELD_SMOKEFLOW:
+ zero_v3(force);
+ if (pd->f_source) {
+ float density;
+ if ((density = smoke_get_velocity_at(pd->f_source, point->loc, force)) >= 0.0f) {
+ float influence = strength * efd->falloff;
+ if (pd->flag & PFIELD_SMOKE_DENSITY)
+ influence *= density;
+ mul_v3_fl(force, influence);
+ /* apply flow */
+ madd_v3_v3fl(total_force, point->vel, -pd->f_flow * influence);
+ }
+ }
+ break;
+
}
if (pd->flag & PFIELD_DO_LOCATION) {
madd_v3_v3fl(total_force, force, 1.0f/point->vel_to_sec);
- if (ELEM(pd->forcefield, PFIELD_HARMONIC, PFIELD_DRAG)==0 && pd->f_flow != 0.0f) {
+ if (ELEM3(pd->forcefield, PFIELD_HARMONIC, PFIELD_DRAG, PFIELD_SMOKEFLOW)==0 && pd->f_flow != 0.0f) {
madd_v3_v3fl(total_force, point->vel, -pd->f_flow * efd->falloff);
}
}
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 8c0d19ba1fd..6b90ec88362 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -532,20 +532,31 @@ static int ptcache_smoke_totpoint(void *smoke_v, int UNUSED(cfra))
SmokeDomainSettings *sds = smd->domain;
if (sds->fluid) {
- return sds->res[0]*sds->res[1]*sds->res[2];
+ return sds->base_res[0]*sds->base_res[1]*sds->base_res[2];
}
else
return 0;
}
+
+#define SMOKE_CACHE_VERSION "1.04"
+
static int ptcache_smoke_write(PTCacheFile *pf, void *smoke_v)
{
SmokeModifierData *smd= (SmokeModifierData *)smoke_v;
SmokeDomainSettings *sds = smd->domain;
int ret = 0;
+ int fluid_fields = smoke_get_data_flags(sds);
+
+ /* version header */
+ ptcache_file_write(pf, SMOKE_CACHE_VERSION, 4, sizeof(char));
+ ptcache_file_write(pf, &fluid_fields, 1, sizeof(int));
+ ptcache_file_write(pf, &sds->active_fields, 1, sizeof(int));
+ ptcache_file_write(pf, &sds->res, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->dx, 1, sizeof(float));
if (sds->fluid) {
size_t res = sds->res[0]*sds->res[1]*sds->res[2];
- float dt, dx, *dens, *densold, *heat, *heatold, *vx, *vy, *vz, *vxold, *vyold, *vzold;
+ float dt, dx, *dens, *react, *fuel, *flame, *heat, *heatold, *vx, *vy, *vz, *r, *g, *b;
unsigned char *obstacles;
unsigned int in_len = sizeof(float)*(unsigned int)res;
unsigned char *out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len)*4, "pointcache_lzo_buffer");
@@ -553,22 +564,40 @@ static int ptcache_smoke_write(PTCacheFile *pf, void *smoke_v)
int mode=1; // light
if (sds->cache_comp == SM_CACHE_HEAVY) mode=2; // heavy
- smoke_export(sds->fluid, &dt, &dx, &dens, &densold, &heat, &heatold, &vx, &vy, &vz, &vxold, &vyold, &vzold, &obstacles);
+ smoke_export(sds->fluid, &dt, &dx, &dens, &react, &flame, &fuel, &heat, &heatold, &vx, &vy, &vz, &r, &g, &b, &obstacles);
ptcache_file_compressed_write(pf, (unsigned char *)sds->shadow, in_len, out, mode);
ptcache_file_compressed_write(pf, (unsigned char *)dens, in_len, out, mode);
- ptcache_file_compressed_write(pf, (unsigned char *)densold, in_len, out, mode);
- ptcache_file_compressed_write(pf, (unsigned char *)heat, in_len, out, mode);
- ptcache_file_compressed_write(pf, (unsigned char *)heatold, in_len, out, mode);
+ if (fluid_fields & SM_ACTIVE_HEAT) {
+ ptcache_file_compressed_write(pf, (unsigned char *)heat, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)heatold, in_len, out, mode);
+ }
+ if (fluid_fields & SM_ACTIVE_FIRE) {
+ ptcache_file_compressed_write(pf, (unsigned char *)flame, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)fuel, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)react, in_len, out, mode);
+ }
+ if (fluid_fields & SM_ACTIVE_COLORS) {
+ ptcache_file_compressed_write(pf, (unsigned char *)r, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)g, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)b, in_len, out, mode);
+ }
ptcache_file_compressed_write(pf, (unsigned char *)vx, in_len, out, mode);
ptcache_file_compressed_write(pf, (unsigned char *)vy, in_len, out, mode);
ptcache_file_compressed_write(pf, (unsigned char *)vz, in_len, out, mode);
- ptcache_file_compressed_write(pf, (unsigned char *)vxold, in_len, out, mode);
- ptcache_file_compressed_write(pf, (unsigned char *)vyold, in_len, out, mode);
- ptcache_file_compressed_write(pf, (unsigned char *)vzold, in_len, out, mode);
ptcache_file_compressed_write(pf, (unsigned char *)obstacles, (unsigned int)res, out, mode);
ptcache_file_write(pf, &dt, 1, sizeof(float));
ptcache_file_write(pf, &dx, 1, sizeof(float));
+ ptcache_file_write(pf, &sds->p0, 3, sizeof(float));
+ ptcache_file_write(pf, &sds->p1, 3, sizeof(float));
+ ptcache_file_write(pf, &sds->dp0, 3, sizeof(float));
+ ptcache_file_write(pf, &sds->shift, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->obj_shift_f, 3, sizeof(float));
+ ptcache_file_write(pf, &sds->obmat, 16, sizeof(float));
+ ptcache_file_write(pf, &sds->base_res, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->res_min, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->res_max, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->active_color, 3, sizeof(float));
MEM_freeN(out);
@@ -579,7 +608,7 @@ static int ptcache_smoke_write(PTCacheFile *pf, void *smoke_v)
int res_big_array[3];
int res_big;
int res = sds->res[0]*sds->res[1]*sds->res[2];
- float *dens, *densold, *tcu, *tcv, *tcw;
+ float *dens, *react, *fuel, *flame, *tcu, *tcv, *tcw, *r, *g, *b;
unsigned int in_len = sizeof(float)*(unsigned int)res;
unsigned int in_len_big;
unsigned char *out;
@@ -593,11 +622,20 @@ static int ptcache_smoke_write(PTCacheFile *pf, void *smoke_v)
in_len_big = sizeof(float) * (unsigned int)res_big;
- smoke_turbulence_export(sds->wt, &dens, &densold, &tcu, &tcv, &tcw);
+ smoke_turbulence_export(sds->wt, &dens, &react, &flame, &fuel, &r, &g, &b, &tcu, &tcv, &tcw);
out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len_big), "pointcache_lzo_buffer");
ptcache_file_compressed_write(pf, (unsigned char *)dens, in_len_big, out, mode);
- ptcache_file_compressed_write(pf, (unsigned char *)densold, in_len_big, out, mode);
+ if (fluid_fields & SM_ACTIVE_FIRE) {
+ ptcache_file_compressed_write(pf, (unsigned char *)flame, in_len_big, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)fuel, in_len_big, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)react, in_len_big, out, mode);
+ }
+ if (fluid_fields & SM_ACTIVE_COLORS) {
+ ptcache_file_compressed_write(pf, (unsigned char *)r, in_len_big, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)g, in_len_big, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)b, in_len_big, out, mode);
+ }
MEM_freeN(out);
out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len), "pointcache_lzo_buffer");
@@ -615,34 +653,95 @@ static int ptcache_smoke_read(PTCacheFile *pf, void *smoke_v)
{
SmokeModifierData *smd= (SmokeModifierData *)smoke_v;
SmokeDomainSettings *sds = smd->domain;
+ char version[4];
+ int ch_res[3];
+ float ch_dx;
+ int fluid_fields = smoke_get_data_flags(sds);
+ int cache_fields = 0;
+ int active_fields = 0;
+ int reallocate = 0;
+
+ /* version header */
+ ptcache_file_read(pf, version, 4, sizeof(char));
+ if (strncmp(version, SMOKE_CACHE_VERSION, 4)) return 0;
+ /* fluid info */
+ ptcache_file_read(pf, &cache_fields, 1, sizeof(int));
+ ptcache_file_read(pf, &active_fields, 1, sizeof(int));
+ ptcache_file_read(pf, &ch_res, 3, sizeof(int));
+ ptcache_file_read(pf, &ch_dx, 1, sizeof(float));
+
+ /* check if resolution has changed */
+ if (sds->res[0] != ch_res[0] ||
+ sds->res[1] != ch_res[1] ||
+ sds->res[2] != ch_res[2]) {
+ if (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN)
+ reallocate = 1;
+ else
+ return 0;
+ }
+ /* check if active fields have changed */
+ if (fluid_fields != cache_fields ||
+ active_fields != sds->active_fields)
+ reallocate = 1;
+
+ /* reallocate fluid if needed*/
+ if (reallocate) {
+ sds->active_fields = active_fields;
+ smoke_reallocate_fluid(sds, ch_dx, ch_res, 1);
+ sds->dx = ch_dx;
+ VECCOPY(sds->res, ch_res);
+ sds->total_cells = ch_res[0]*ch_res[1]*ch_res[2];
+ if(sds->flags & MOD_SMOKE_HIGHRES) {
+ smoke_reallocate_highres_fluid(sds, ch_dx, ch_res, 1);
+ }
+ }
if (sds->fluid) {
size_t res = sds->res[0]*sds->res[1]*sds->res[2];
- float dt, dx, *dens, *densold, *heat, *heatold, *vx, *vy, *vz, *vxold, *vyold, *vzold;
+ float dt, dx, *dens, *react, *fuel, *flame, *heat, *heatold, *vx, *vy, *vz, *r, *g, *b;
unsigned char *obstacles;
unsigned int out_len = (unsigned int)res * sizeof(float);
- smoke_export(sds->fluid, &dt, &dx, &dens, &densold, &heat, &heatold, &vx, &vy, &vz, &vxold, &vyold, &vzold, &obstacles);
+ smoke_export(sds->fluid, &dt, &dx, &dens, &react, &flame, &fuel, &heat, &heatold, &vx, &vy, &vz, &r, &g, &b, &obstacles);
ptcache_file_compressed_read(pf, (unsigned char *)sds->shadow, out_len);
ptcache_file_compressed_read(pf, (unsigned char*)dens, out_len);
- ptcache_file_compressed_read(pf, (unsigned char*)densold, out_len);
- ptcache_file_compressed_read(pf, (unsigned char*)heat, out_len);
- ptcache_file_compressed_read(pf, (unsigned char*)heatold, out_len);
+ if (cache_fields & SM_ACTIVE_HEAT) {
+ ptcache_file_compressed_read(pf, (unsigned char*)heat, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)heatold, out_len);
+ }
+ if (cache_fields & SM_ACTIVE_FIRE) {
+ ptcache_file_compressed_read(pf, (unsigned char*)flame, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)fuel, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)react, out_len);
+ }
+ if (cache_fields & SM_ACTIVE_COLORS) {
+ ptcache_file_compressed_read(pf, (unsigned char*)r, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)g, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)b, out_len);
+ }
ptcache_file_compressed_read(pf, (unsigned char*)vx, out_len);
ptcache_file_compressed_read(pf, (unsigned char*)vy, out_len);
ptcache_file_compressed_read(pf, (unsigned char*)vz, out_len);
- ptcache_file_compressed_read(pf, (unsigned char*)vxold, out_len);
- ptcache_file_compressed_read(pf, (unsigned char*)vyold, out_len);
- ptcache_file_compressed_read(pf, (unsigned char*)vzold, out_len);
ptcache_file_compressed_read(pf, (unsigned char*)obstacles, (unsigned int)res);
ptcache_file_read(pf, &dt, 1, sizeof(float));
ptcache_file_read(pf, &dx, 1, sizeof(float));
-
- if (pf->data_types & (1<<BPHYS_DATA_SMOKE_HIGH) && sds->wt) {
+ ptcache_file_read(pf, &sds->p0, 3, sizeof(float));
+ ptcache_file_read(pf, &sds->p1, 3, sizeof(float));
+ ptcache_file_read(pf, &sds->dp0, 3, sizeof(float));
+ ptcache_file_read(pf, &sds->shift, 3, sizeof(int));
+ ptcache_file_read(pf, &sds->obj_shift_f, 3, sizeof(float));
+ ptcache_file_read(pf, &sds->obmat, 16, sizeof(float));
+ ptcache_file_read(pf, &sds->base_res, 3, sizeof(int));
+ ptcache_file_read(pf, &sds->res_min, 3, sizeof(int));
+ ptcache_file_read(pf, &sds->res_max, 3, sizeof(int));
+ ptcache_file_read(pf, &sds->active_color, 3, sizeof(float));
+ }
+
+ if (pf->data_types & (1<<BPHYS_DATA_SMOKE_HIGH) && sds->wt) {
int res = sds->res[0]*sds->res[1]*sds->res[2];
int res_big, res_big_array[3];
- float *dens, *densold, *tcu, *tcv, *tcw;
+ float *dens, *react, *fuel, *flame, *tcu, *tcv, *tcw, *r, *g, *b;
unsigned int out_len = sizeof(float)*(unsigned int)res;
unsigned int out_len_big;
@@ -650,16 +749,23 @@ static int ptcache_smoke_read(PTCacheFile *pf, void *smoke_v)
res_big = res_big_array[0]*res_big_array[1]*res_big_array[2];
out_len_big = sizeof(float) * (unsigned int)res_big;
- smoke_turbulence_export(sds->wt, &dens, &densold, &tcu, &tcv, &tcw);
+ smoke_turbulence_export(sds->wt, &dens, &react, &flame, &fuel, &r, &g, &b, &tcu, &tcv, &tcw);
ptcache_file_compressed_read(pf, (unsigned char*)dens, out_len_big);
- ptcache_file_compressed_read(pf, (unsigned char*)densold, out_len_big);
+ if (cache_fields & SM_ACTIVE_FIRE) {
+ ptcache_file_compressed_read(pf, (unsigned char*)flame, out_len_big);
+ ptcache_file_compressed_read(pf, (unsigned char*)fuel, out_len_big);
+ }
+ if (cache_fields & SM_ACTIVE_COLORS) {
+ ptcache_file_compressed_read(pf, (unsigned char*)r, out_len_big);
+ ptcache_file_compressed_read(pf, (unsigned char*)g, out_len_big);
+ ptcache_file_compressed_read(pf, (unsigned char*)b, out_len_big);
+ }
ptcache_file_compressed_read(pf, (unsigned char*)tcu, out_len);
ptcache_file_compressed_read(pf, (unsigned char*)tcv, out_len);
ptcache_file_compressed_read(pf, (unsigned char*)tcw, out_len);
}
- }
return 1;
}
@@ -2466,10 +2572,10 @@ int BKE_ptcache_id_reset(Scene *scene, PTCacheID *pid, int mode)
sbFreeSimulation(pid->calldata);
else if (pid->type == PTCACHE_TYPE_PARTICLES)
psys_reset(pid->calldata, PSYS_RESET_DEPSGRAPH);
- else if (pid->type == PTCACHE_TYPE_SMOKE_DOMAIN)
+ /*else if (pid->type == PTCACHE_TYPE_SMOKE_DOMAIN)
smokeModifier_reset(pid->calldata);
else if (pid->type == PTCACHE_TYPE_SMOKE_HIGHRES)
- smokeModifier_reset_turbulence(pid->calldata);
+ smokeModifier_reset_turbulence(pid->calldata);*/
else if (pid->type == PTCACHE_TYPE_DYNAMICPAINT)
dynamicPaint_clearSurface((DynamicPaintSurface*)pid->calldata);
}
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 5e67e094e43..a07c58746df 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -51,18 +51,7 @@
#include "BLI_kdtree.h"
#include "BLI_kdopbvh.h"
#include "BLI_utildefines.h"
-
-#include "BKE_bvhutils.h"
-#include "BKE_cdderivedmesh.h"
-#include "BKE_collision.h"
-#include "BKE_customdata.h"
-#include "BKE_DerivedMesh.h"
-#include "BKE_effect.h"
-#include "BKE_modifier.h"
-#include "BKE_particle.h"
-#include "BKE_pointcache.h"
-#include "BKE_smoke.h"
-
+#include "BLI_voxel.h"
#include "DNA_customdata_types.h"
#include "DNA_group_types.h"
@@ -75,8 +64,20 @@
#include "DNA_scene_types.h"
#include "DNA_smoke_types.h"
+#include "BKE_bvhutils.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_collision.h"
+#include "BKE_customdata.h"
+#include "BKE_deform.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_effect.h"
+#include "BKE_modifier.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_smoke.h"
+#include "RE_shader_ext.h"
+
/* UNUSED so far, may be enabled later */
/* #define USE_SMOKE_COLLISION_DM */
@@ -103,7 +104,7 @@ static void tend ( void )
{
QueryPerformanceCounter ( &liCurrentTime );
}
-static double UNUSED_FUNCTION(tval)( void )
+static double tval( void )
{
return ((double)( (liCurrentTime.QuadPart - liStartTime.QuadPart)* (double)1000.0/(double)liFrequency.QuadPart ));
}
@@ -134,590 +135,220 @@ struct Scene;
struct DerivedMesh;
struct SmokeModifierData;
-#define TRI_UVOFFSET (1./4.)
-
// timestep default value for nice appearance 0.1f
#define DT_DEFAULT 0.1f
-/* forward declerations */
-static void calcTriangleDivs(Object *ob, MVert *verts, int numverts, MFace *tris, int numfaces, int numtris, int **tridivs, float cell_len);
-static void get_cell(const float p0[3], const int res[3], float dx, const float pos[3], int cell[3], int correct);
-static void fill_scs_points(Object *ob, DerivedMesh *dm, SmokeCollSettings *scs);
+#define ADD_IF_LOWER_POS(a,b) (MIN2((a)+(b), MAX2((a),(b))))
+#define ADD_IF_LOWER_NEG(a,b) (MAX2((a)+(b), MIN2((a),(b))))
+#define ADD_IF_LOWER(a,b) (((b)>0)?ADD_IF_LOWER_POS((a),(b)):ADD_IF_LOWER_NEG((a),(b)))
#else /* WITH_SMOKE */
/* Stubs to use when smoke is disabled */
-struct WTURBULENCE *smoke_turbulence_init(int *UNUSED(res), int UNUSED(amplify), int UNUSED(noisetype)) { return NULL; }
-// struct FLUID_3D *smoke_init(int *UNUSED(res), float *UNUSED(p0)) { return NULL; }
+struct WTURBULENCE *smoke_turbulence_init(int *UNUSED(res), int UNUSED(amplify), int UNUSED(noisetype), int UNUSED(use_fire), int UNUSED(use_colors)) { return NULL; }
+//struct FLUID_3D *smoke_init(int *UNUSED(res), float *UNUSED(dx), float *UNUSED(dtdef), int UNUSED(use_heat), int UNUSED(use_fire), int UNUSED(use_colors)) { return NULL; }
void smoke_free(struct FLUID_3D *UNUSED(fluid)) {}
float *smoke_get_density(struct FLUID_3D *UNUSED(fluid)) { return NULL; }
void smoke_turbulence_free(struct WTURBULENCE *UNUSED(wt)) {}
void smoke_initWaveletBlenderRNA(struct WTURBULENCE *UNUSED(wt), float *UNUSED(strength)) {}
-void smoke_initBlenderRNA(struct FLUID_3D *UNUSED(fluid), float *UNUSED(alpha), float *UNUSED(beta), float *UNUSED(dt_factor), float *UNUSED(vorticity), int *UNUSED(border_colli)) {}
-long long smoke_get_mem_req(int UNUSED(xres), int UNUSED(yres), int UNUSED(zres), int UNUSED(amplify)) { return 0; }
-void smokeModifier_do(SmokeModifierData *UNUSED(smd), Scene *UNUSED(scene), Object *UNUSED(ob), DerivedMesh *UNUSED(dm)) {}
+void smoke_initBlenderRNA(struct FLUID_3D *UNUSED(fluid), float *UNUSED(alpha), float *UNUSED(beta), float *UNUSED(dt_factor), float *UNUSED(vorticity),
+ int *UNUSED(border_colli), float *UNUSED(burning_rate), float *UNUSED(flame_smoke), float *UNUSED(flame_smoke_color),
+ float *UNUSED(flame_vorticity), float *UNUSED(flame_ignition_temp), float *UNUSED(flame_max_temp)) {}
+struct DerivedMesh *smokeModifier_do(SmokeModifierData *UNUSED(smd), Scene *UNUSED(scene), Object *UNUSED(ob), DerivedMesh *UNUSED(dm)) { return NULL; }
+float smoke_get_velocity_at(struct Object *UNUSED(ob), float UNUSED(position[3]), float UNUSED(velocity[3])) { return 0.0f; }
+void flame_get_spectrum(unsigned char *UNUSED(spec), int UNUSED(width), float UNUSED(t1), float UNUSED(t2)) {}
#endif /* WITH_SMOKE */
#ifdef WITH_SMOKE
-static int smokeModifier_init (SmokeModifierData *smd, Object *ob, Scene *scene, DerivedMesh *dm)
+void smoke_reallocate_fluid(SmokeDomainSettings *sds, float dx, int res[3], int free_old)
{
- if((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain && !smd->domain->fluid)
- {
- size_t i;
- float min[3] = {FLT_MAX, FLT_MAX, FLT_MAX}, max[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
- float size[3];
- MVert *verts = dm->getVertArray(dm);
- float scale = 0.0;
- int res;
+ int use_heat = (sds->active_fields & SM_ACTIVE_HEAT);
+ int use_fire = (sds->active_fields & (SM_ACTIVE_HEAT|SM_ACTIVE_FIRE));
+ int use_colors = (sds->active_fields & SM_ACTIVE_COLORS);
+
+ if (free_old && sds->fluid)
+ smoke_free(sds->fluid);
+ if (!MIN3(res[0],res[1],res[2])) {
+ sds->fluid = NULL;
+ return;
+ }
+ sds->fluid = smoke_init(res, dx, DT_DEFAULT, use_heat, use_fire, use_colors);
+ smoke_initBlenderRNA(sds->fluid, &(sds->alpha), &(sds->beta), &(sds->time_scale), &(sds->vorticity), &(sds->border_collisions),
+ &(sds->burning_rate), &(sds->flame_smoke), sds->flame_smoke_color, &(sds->flame_vorticity), &(sds->flame_ignition), &(sds->flame_max_temp));
+
+ /* reallocate shadow buffer */
+ if (sds->shadow)
+ MEM_freeN(sds->shadow);
+ sds->shadow = MEM_callocN(sizeof(float) * res[0] * res[1] * res[2], "SmokeDomainShadow");
+}
- res = smd->domain->maxres;
+void smoke_reallocate_highres_fluid(SmokeDomainSettings *sds, float dx, int res[3], int free_old)
+{
+ int use_fire = (sds->active_fields & (SM_ACTIVE_HEAT|SM_ACTIVE_FIRE));
+ int use_colors = (sds->active_fields & SM_ACTIVE_COLORS);
- // get BB of domain
- for(i = 0; i < dm->getNumVerts(dm); i++)
- {
- float tmp[3];
+ if (free_old && sds->wt)
+ smoke_turbulence_free(sds->wt);
+ if (!MIN3(res[0],res[1],res[2])) {
+ sds->wt = NULL;
+ return;
+ }
+ sds->wt = smoke_turbulence_init(res, sds->amplify + 1, sds->noise, use_fire, use_colors);
+ sds->res_wt[0] = res[0] * (sds->amplify + 1);
+ sds->res_wt[1] = res[1] * (sds->amplify + 1);
+ sds->res_wt[2] = res[2] * (sds->amplify + 1);
+ sds->dx_wt = dx / (sds->amplify + 1);
+ smoke_initWaveletBlenderRNA(sds->wt, &(sds->strength));
+}
- copy_v3_v3(tmp, verts[i].co);
- mul_m4_v3(ob->obmat, tmp);
+/* convert global position to domain cell space */
+static void smoke_pos_to_cell(SmokeDomainSettings *sds, float pos[3])
+{
+ mul_m4_v3(sds->imat, pos);
+ sub_v3_v3(pos, sds->p0);
+ pos[0] *= 1.0f/sds->cell_size[0];
+ pos[1] *= 1.0f/sds->cell_size[1];
+ pos[2] *= 1.0f/sds->cell_size[2];
+}
- // min BB
- min[0] = MIN2(min[0], tmp[0]);
- min[1] = MIN2(min[1], tmp[1]);
- min[2] = MIN2(min[2], tmp[2]);
+/* set domain resolution and dimensions from object derivedmesh */
+static void smoke_set_domain_from_derivedmesh(SmokeDomainSettings *sds, Object *ob, DerivedMesh *dm)
+{
+ size_t i;
+ float min[3] = {FLT_MAX, FLT_MAX, FLT_MAX}, max[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
+ float size[3];
+ MVert *verts = dm->getVertArray(dm);
+ float scale = 0.0;
+ int res;
- // max BB
- max[0] = MAX2(max[0], tmp[0]);
- max[1] = MAX2(max[1], tmp[1]);
- max[2] = MAX2(max[2], tmp[2]);
- }
+ res = sds->maxres;
- copy_v3_v3(smd->domain->p0, min);
- copy_v3_v3(smd->domain->p1, max);
+ // get BB of domain
+ for(i = 0; i < dm->getNumVerts(dm); i++)
+ {
+ // min BB
+ min[0] = MIN2(min[0], verts[i].co[0]);
+ min[1] = MIN2(min[1], verts[i].co[1]);
+ min[2] = MIN2(min[2], verts[i].co[2]);
+
+ // max BB
+ max[0] = MAX2(max[0], verts[i].co[0]);
+ max[1] = MAX2(max[1], verts[i].co[1]);
+ max[2] = MAX2(max[2], verts[i].co[2]);
+ }
- // calc other res with max_res provided
- sub_v3_v3v3(size, max, min);
+ /* set domain bounds */
+ copy_v3_v3(sds->p0, min);
+ copy_v3_v3(sds->p1, max);
+ sds->dx = 1.0f / res;
- // prevent crash when initializing a plane as domain
- if((size[0] < FLT_EPSILON) || (size[1] < FLT_EPSILON) || (size[2] < FLT_EPSILON))
- return 0;
+ /* calculate domain dimensions */
+ sub_v3_v3v3(size, max, min);
+ copy_v3_v3(sds->cell_size, size);
+ mul_v3_v3(size, ob->size);
+ copy_v3_v3(sds->global_size, size);
+ copy_v3_v3(sds->dp0, min);
- if(size[0] > size[1])
- {
- if(size[0] > size[2])
- {
- scale = res / size[0];
- smd->domain->scale = size[0];
- smd->domain->dx = 1.0f / res;
- smd->domain->res[0] = res;
- smd->domain->res[1] = (int)(size[1] * scale + 0.5);
- smd->domain->res[2] = (int)(size[2] * scale + 0.5);
- }
- else {
- scale = res / size[2];
- smd->domain->scale = size[2];
- smd->domain->dx = 1.0f / res;
- smd->domain->res[2] = res;
- smd->domain->res[0] = (int)(size[0] * scale + 0.5);
- smd->domain->res[1] = (int)(size[1] * scale + 0.5);
- }
+ invert_m4_m4(sds->imat, ob->obmat);
+
+ // prevent crash when initializing a plane as domain
+ if((size[0] < FLT_EPSILON) || (size[1] < FLT_EPSILON) || (size[2] < FLT_EPSILON))
+ return;
+
+ /* define grid resolutions from longest domain side */
+ if (size[0] > MAX2(size[1], size[2])) {
+ scale = res / size[0];
+ sds->scale = size[0] / ob->size[0];
+ sds->base_res[0] = res;
+ sds->base_res[1] = (int)(size[1] * scale + 0.5);
+ sds->base_res[2] = (int)(size[2] * scale + 0.5);
+ }
+ else if (size[1] > MAX2(size[0], size[2])) {
+ scale = res / size[1];
+ sds->scale = size[1] / ob->size[1];
+ sds->base_res[0] = (int)(size[0] * scale + 0.5);
+ sds->base_res[1] = res;
+ sds->base_res[2] = (int)(size[2] * scale + 0.5);
+ }
+ else {
+ scale = res / size[2];
+ sds->scale = size[2] / ob->size[2];
+ sds->base_res[0] = (int)(size[0] * scale + 0.5);
+ sds->base_res[1] = (int)(size[1] * scale + 0.5);
+ sds->base_res[2] = res;
+ }
+
+ /* set cell size */
+ sds->cell_size[0] /= (float)sds->base_res[0];
+ sds->cell_size[1] /= (float)sds->base_res[1];
+ sds->cell_size[2] /= (float)sds->base_res[2];
+}
+
+static int smokeModifier_init(SmokeModifierData *smd, Object *ob, Scene *scene, DerivedMesh *dm)
+{
+ if((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain && !smd->domain->fluid)
+ {
+ SmokeDomainSettings *sds = smd->domain;
+ int res[3];
+ /* set domain dimensions from derivedmesh */
+ smoke_set_domain_from_derivedmesh(sds, ob, dm);
+ /* reset domain values */
+ zero_v3_int(sds->shift);
+ zero_v3(sds->shift_f);
+ add_v3_fl(sds->shift_f, 0.5f);
+ zero_v3(sds->prev_loc);
+ mul_m4_v3(ob->obmat, sds->prev_loc);
+
+ /* set resolutions */
+ if (smd->domain->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
+ res[0] = res[1] = res[2] = 1; /* use minimum res for adaptive init */
}
else {
- if(size[1] > size[2])
- {
- scale = res / size[1];
- smd->domain->scale = size[1];
- smd->domain->dx = 1.0f / res;
- smd->domain->res[1] = res;
- smd->domain->res[0] = (int)(size[0] * scale + 0.5);
- smd->domain->res[2] = (int)(size[2] * scale + 0.5);
- }
- else {
- scale = res / size[2];
- smd->domain->scale = size[2];
- smd->domain->dx = 1.0f / res;
- smd->domain->res[2] = res;
- smd->domain->res[0] = (int)(size[0] * scale + 0.5);
- smd->domain->res[1] = (int)(size[1] * scale + 0.5);
- }
+ VECCOPY(res, sds->base_res);
}
+ VECCOPY(sds->res, res);
+ sds->total_cells = sds->res[0]*sds->res[1]*sds->res[2];
+ sds->res_min[0] = sds->res_min[1] = sds->res_min[2] = 0;
+ VECCOPY(sds->res_max, res);
- // TODO: put in failsafe if res<=0 - dg
+ /* allocate fluid */
+ smoke_reallocate_fluid(sds, sds->dx, sds->res, 0);
- // dt max is 0.1
- smd->domain->fluid = smoke_init(smd->domain->res, smd->domain->p0, DT_DEFAULT);
smd->time = scene->r.cfra;
- if(smd->domain->flags & MOD_SMOKE_HIGHRES)
- {
- smd->domain->wt = smoke_turbulence_init(smd->domain->res, smd->domain->amplify + 1, smd->domain->noise);
- smd->domain->res_wt[0] = smd->domain->res[0] * (smd->domain->amplify + 1);
- smd->domain->res_wt[1] = smd->domain->res[1] * (smd->domain->amplify + 1);
- smd->domain->res_wt[2] = smd->domain->res[2] * (smd->domain->amplify + 1);
- smd->domain->dx_wt = smd->domain->dx / (smd->domain->amplify + 1);
+ /* allocate highres fluid */
+ if(sds->flags & MOD_SMOKE_HIGHRES) {
+ smoke_reallocate_highres_fluid(sds, sds->dx, sds->res, 0);
}
+ /* allocate shadow buffer */
+ if(!sds->shadow)
+ sds->shadow = MEM_callocN(sizeof(float) * sds->res[0] * sds->res[1] * sds->res[2], "SmokeDomainShadow");
- if(!smd->domain->shadow)
- smd->domain->shadow = MEM_callocN(sizeof(float) * smd->domain->res[0] * smd->domain->res[1] * smd->domain->res[2], "SmokeDomainShadow");
-
- smoke_initBlenderRNA(smd->domain->fluid, &(smd->domain->alpha), &(smd->domain->beta), &(smd->domain->time_scale), &(smd->domain->vorticity), &(smd->domain->border_collisions));
-
- if(smd->domain->wt)
- {
- smoke_initWaveletBlenderRNA(smd->domain->wt, &(smd->domain->strength));
- }
return 1;
}
else if((smd->type & MOD_SMOKE_TYPE_FLOW) && smd->flow)
{
- // handle flow object here
- // XXX TODO
-
smd->time = scene->r.cfra;
return 1;
}
else if((smd->type & MOD_SMOKE_TYPE_COLL))
{
- // todo: delete this when loading colls work -dg
-
if(!smd->coll)
{
smokeModifier_createType(smd);
}
- if(!smd->coll->points)
- {
- // init collision points
- SmokeCollSettings *scs = smd->coll;
-
- smd->time = scene->r.cfra;
-
- // copy obmat
- copy_m4_m4(scs->mat, ob->obmat);
- copy_m4_m4(scs->mat_old, ob->obmat);
-
- DM_ensure_tessface(dm);
- fill_scs_points(ob, dm, scs);
- }
+ smd->time = scene->r.cfra;
- if(!smd->coll->bvhtree)
- {
- smd->coll->bvhtree = NULL; // bvhtree_build_from_smoke ( ob->obmat, dm->getTessFaceArray(dm), dm->getNumTessFaces(dm), dm->getVertArray(dm), dm->getNumVerts(dm), 0.0 );
- }
return 1;
}
return 2;
}
-static void fill_scs_points(Object *ob, DerivedMesh *dm, SmokeCollSettings *scs)
-{
- MVert *mvert = dm->getVertArray(dm);
- MFace *mface = dm->getTessFaceArray(dm);
- int i = 0, divs = 0;
-
- // DG TODO: need to do this dynamically according to the domain object!
- float cell_len = scs->dx;
- int newdivs = 0;
- int quads = 0, facecounter = 0;
-
- // count quads
- for(i = 0; i < dm->getNumTessFaces(dm); i++)
- {
- if(mface[i].v4)
- quads++;
- }
-
- scs->numtris = dm->getNumTessFaces(dm) + quads;
- scs->tridivs = NULL;
- calcTriangleDivs(ob, mvert, dm->getNumVerts(dm), mface, dm->getNumTessFaces(dm), scs->numtris, &(scs->tridivs), cell_len);
-
- // count triangle divisions
- for(i = 0; i < dm->getNumTessFaces(dm) + quads; i++)
- {
- divs += (scs->tridivs[3 * i] + 1) * (scs->tridivs[3 * i + 1] + 1) * (scs->tridivs[3 * i + 2] + 1);
- }
-
- scs->points = MEM_callocN(sizeof(float) * (dm->getNumVerts(dm) + divs) * 3, "SmokeCollPoints");
- scs->points_old = MEM_callocN(sizeof(float) * (dm->getNumVerts(dm) + divs) * 3, "SmokeCollPointsOld");
-
- for(i = 0; i < dm->getNumVerts(dm); i++)
- {
- float tmpvec[3];
- copy_v3_v3(tmpvec, mvert[i].co);
- // mul_m4_v3(ob->obmat, tmpvec); // DG: use local coordinates, we save MAT anyway
- copy_v3_v3(&scs->points[i * 3], tmpvec);
- }
-
- for(i = 0, facecounter = 0; i < dm->getNumTessFaces(dm); i++)
- {
- int again = 0;
- do
- {
- int j, k;
- int divs1 = scs->tridivs[3 * facecounter + 0];
- int divs2 = scs->tridivs[3 * facecounter + 1];
- //int divs3 = scs->tridivs[3 * facecounter + 2];
- float side1[3], side2[3], trinormorg[3], trinorm[3];
-
- if(again == 1 && mface[i].v4)
- {
- sub_v3_v3v3(side1, mvert[ mface[i].v3 ].co, mvert[ mface[i].v1 ].co);
- sub_v3_v3v3(side2, mvert[ mface[i].v4 ].co, mvert[ mface[i].v1 ].co);
- }
- else {
- sub_v3_v3v3(side1, mvert[ mface[i].v2 ].co, mvert[ mface[i].v1 ].co);
- sub_v3_v3v3(side2, mvert[ mface[i].v3 ].co, mvert[ mface[i].v1 ].co);
- }
-
- cross_v3_v3v3(trinormorg, side1, side2);
- normalize_v3(trinormorg);
- copy_v3_v3(trinorm, trinormorg);
- mul_v3_fl(trinorm, 0.25 * cell_len);
-
- for(j = 0; j <= divs1; j++)
- {
- for(k = 0; k <= divs2; k++)
- {
- float p1[3], p2[3], p3[3], p[3]={0,0,0};
- const float uf = (float)(j + TRI_UVOFFSET) / (float)(divs1 + 0.0);
- const float vf = (float)(k + TRI_UVOFFSET) / (float)(divs2 + 0.0);
- float tmpvec[3];
-
- if(uf+vf > 1.0)
- {
- // printf("bigger - divs1: %d, divs2: %d\n", divs1, divs2);
- continue;
- }
-
- copy_v3_v3(p1, mvert[ mface[i].v1 ].co);
- if(again == 1 && mface[i].v4)
- {
- copy_v3_v3(p2, mvert[ mface[i].v3 ].co);
- copy_v3_v3(p3, mvert[ mface[i].v4 ].co);
- }
- else {
- copy_v3_v3(p2, mvert[ mface[i].v2 ].co);
- copy_v3_v3(p3, mvert[ mface[i].v3 ].co);
- }
-
- mul_v3_fl(p1, (1.0-uf-vf));
- mul_v3_fl(p2, uf);
- mul_v3_fl(p3, vf);
-
- add_v3_v3v3(p, p1, p2);
- add_v3_v3(p, p3);
-
- if(newdivs > divs)
- printf("mem problem\n");
-
- // mMovPoints.push_back(p + trinorm);
- add_v3_v3v3(tmpvec, p, trinorm);
- // mul_m4_v3(ob->obmat, tmpvec); // DG: use local coordinates, we save MAT anyway
- copy_v3_v3(&scs->points[3 * (dm->getNumVerts(dm) + newdivs)], tmpvec);
- newdivs++;
-
- if(newdivs > divs)
- printf("mem problem\n");
-
- // mMovPoints.push_back(p - trinorm);
- copy_v3_v3(tmpvec, p);
- sub_v3_v3(tmpvec, trinorm);
- // mul_m4_v3(ob->obmat, tmpvec); // DG: use local coordinates, we save MAT anyway
- copy_v3_v3(&scs->points[3 * (dm->getNumVerts(dm) + newdivs)], tmpvec);
- newdivs++;
- }
- }
-
- if(again == 0 && mface[i].v4)
- again++;
- else
- again = 0;
-
- facecounter++;
-
- } while(again!=0);
- }
-
- scs->numverts = dm->getNumVerts(dm);
- // DG TODO: also save triangle count?
-
- scs->numpoints = dm->getNumVerts(dm) + newdivs;
-
- for(i = 0; i < scs->numpoints * 3; i++)
- {
- scs->points_old[i] = scs->points[i];
- }
-}
-
-
-static void fill_scs_points_anim(Object *UNUSED(ob), DerivedMesh *dm, SmokeCollSettings *scs)
-{
- MVert *mvert = dm->getVertArray(dm);
- MFace *mface = dm->getTessFaceArray(dm);
- int quads = 0, numtris = 0, facecounter = 0;
- unsigned int i = 0;
- int divs = 0, newdivs = 0;
-
- // DG TODO: need to do this dynamically according to the domain object!
- float cell_len = scs->dx;
-
- // count quads
- for(i = 0; i < dm->getNumTessFaces(dm); i++)
- {
- if(mface[i].v4)
- quads++;
- }
-
- numtris = dm->getNumTessFaces(dm) + quads;
-
- // check if mesh changed topology
- if(scs->numtris != numtris)
- return;
- if(scs->numverts != dm->getNumVerts(dm))
- return;
-
- // update new positions
- for(i = 0; i < dm->getNumVerts(dm); i++)
- {
- float tmpvec[3];
- copy_v3_v3(tmpvec, mvert[i].co);
- copy_v3_v3(&scs->points[i * 3], tmpvec);
- }
-
- // for every triangle // update div points
- for(i = 0, facecounter = 0; i < dm->getNumTessFaces(dm); i++)
- {
- int again = 0;
- do
- {
- int j, k;
- int divs1 = scs->tridivs[3 * facecounter + 0];
- int divs2 = scs->tridivs[3 * facecounter + 1];
- float srcside1[3], srcside2[3], destside1[3], destside2[3], src_trinormorg[3], dest_trinormorg[3], src_trinorm[3], dest_trinorm[3];
-
- if(again == 1 && mface[i].v4)
- {
- sub_v3_v3v3(srcside1, &scs->points_old[mface[i].v3 * 3], &scs->points_old[mface[i].v1 * 3]);
- sub_v3_v3v3(destside1, &scs->points[mface[i].v3 * 3], &scs->points[mface[i].v1 * 3]);
-
- sub_v3_v3v3(srcside2, &scs->points_old[mface[i].v4 * 3], &scs->points_old[mface[i].v1 * 3]);
- sub_v3_v3v3(destside2, &scs->points[mface[i].v4 * 3], &scs->points[mface[i].v1 * 3]);
- }
- else {
- sub_v3_v3v3(srcside1, &scs->points_old[mface[i].v2 * 3], &scs->points_old[mface[i].v1 * 3]);
- sub_v3_v3v3(destside1, &scs->points[mface[i].v2 * 3], &scs->points[mface[i].v1 * 3]);
-
- sub_v3_v3v3(srcside2, &scs->points_old[mface[i].v3 * 3], &scs->points_old[mface[i].v1 * 3]);
- sub_v3_v3v3(destside2, &scs->points[mface[i].v3 * 3], &scs->points[mface[i].v1 * 3]);
- }
-
- cross_v3_v3v3(src_trinormorg, srcside1, srcside2);
- cross_v3_v3v3(dest_trinormorg, destside1, destside2);
-
- normalize_v3(src_trinormorg);
- normalize_v3(dest_trinormorg);
-
- copy_v3_v3(src_trinorm, src_trinormorg);
- copy_v3_v3(dest_trinorm, dest_trinormorg);
-
- mul_v3_fl(src_trinorm, 0.25 * cell_len);
- mul_v3_fl(dest_trinorm, 0.25 * cell_len);
-
- for(j = 0; j <= divs1; j++)
- {
- for(k = 0; k <= divs2; k++)
- {
- float src_p1[3], src_p2[3], src_p3[3], src_p[3]={0,0,0};
- float dest_p1[3], dest_p2[3], dest_p3[3], dest_p[3]={0,0,0};
- const float uf = (float)(j + TRI_UVOFFSET) / (float)(divs1 + 0.0);
- const float vf = (float)(k + TRI_UVOFFSET) / (float)(divs2 + 0.0);
- float src_tmpvec[3], dest_tmpvec[3];
-
- if(uf+vf > 1.0)
- {
- // printf("bigger - divs1: %d, divs2: %d\n", divs1, divs2);
- continue;
- }
-
- copy_v3_v3(src_p1, &scs->points_old[mface[i].v1 * 3]);
- copy_v3_v3(dest_p1, &scs->points[mface[i].v1 * 3]);
- if(again == 1 && mface[i].v4)
- {
- copy_v3_v3(src_p2, &scs->points_old[mface[i].v3 * 3]);
- copy_v3_v3(dest_p2, &scs->points[mface[i].v3 * 3]);
-
- copy_v3_v3(src_p3,&scs->points_old[mface[i].v4 * 3]);
- copy_v3_v3(dest_p3, &scs->points[mface[i].v4 * 3]);
- }
- else {
- copy_v3_v3(src_p2, &scs->points_old[mface[i].v2 * 3]);
- copy_v3_v3(dest_p2, &scs->points[mface[i].v2 * 3]);
- copy_v3_v3(src_p3, &scs->points_old[mface[i].v3 * 3]);
- copy_v3_v3(dest_p3, &scs->points[mface[i].v3 * 3]);
- }
-
- mul_v3_fl(src_p1, (1.0-uf-vf));
- mul_v3_fl(dest_p1, (1.0-uf-vf));
-
- mul_v3_fl(src_p2, uf);
- mul_v3_fl(dest_p2, uf);
-
- mul_v3_fl(src_p3, vf);
- mul_v3_fl(dest_p3, vf);
-
- add_v3_v3v3(src_p, src_p1, src_p2);
- add_v3_v3v3(dest_p, dest_p1, dest_p2);
-
- add_v3_v3(src_p, src_p3);
- add_v3_v3(dest_p, dest_p3);
-
- if(newdivs > divs)
- printf("mem problem\n");
-
- // mMovPoints.push_back(p + trinorm);
- add_v3_v3v3(src_tmpvec, src_p, src_trinorm);
- add_v3_v3v3(dest_tmpvec, dest_p, dest_trinorm);
-
- // mul_m4_v3(ob->obmat, tmpvec); // DG: use local coordinates, we save MAT anyway
- copy_v3_v3(&scs->points_old[3 * (dm->getNumVerts(dm) + newdivs)], src_tmpvec);
- copy_v3_v3(&scs->points[3 * (dm->getNumVerts(dm) + newdivs)], dest_tmpvec);
- newdivs++;
-
- if(newdivs > divs)
- printf("mem problem\n");
-
- // mMovPoints.push_back(p - trinorm);
- copy_v3_v3(src_tmpvec, src_p);
- copy_v3_v3(dest_tmpvec, dest_p);
-
- sub_v3_v3(src_tmpvec, src_trinorm);
- sub_v3_v3(dest_tmpvec, dest_trinorm);
-
- // mul_m4_v3(ob->obmat, tmpvec); // DG: use local coordinates, we save MAT anyway
- copy_v3_v3(&scs->points_old[3 * (dm->getNumVerts(dm) + newdivs)], src_tmpvec);
- copy_v3_v3(&scs->points[3 * (dm->getNumVerts(dm) + newdivs)], dest_tmpvec);
- newdivs++;
- }
- }
-
- if(again == 0 && mface[i].v4)
- again++;
- else
- again = 0;
-
- facecounter++;
-
- } while(again!=0);
- }
-
- // scs->numpoints = dm->getNumVerts(dm) + newdivs;
-
-}
-
-/*! init triangle divisions */
-static void calcTriangleDivs(Object *ob, MVert *verts, int UNUSED(numverts), MFace *faces, int numfaces, int numtris, int **tridivs, float cell_len)
-{
- // mTriangleDivs1.resize( faces.size() );
- // mTriangleDivs2.resize( faces.size() );
- // mTriangleDivs3.resize( faces.size() );
-
- size_t i = 0, facecounter = 0;
- float maxscale[3] = {1,1,1}; // = channelFindMaxVf(mcScale); get max scale value
- float maxpart = ABS(maxscale[0]);
- float scaleFac = 0;
- float fsTri = 0;
- if(ABS(maxscale[1])>maxpart) maxpart = ABS(maxscale[1]);
- if(ABS(maxscale[2])>maxpart) maxpart = ABS(maxscale[2]);
- scaleFac = 1.0 / maxpart;
- // featureSize = mLevel[mMaxRefine].nodeSize
- fsTri = cell_len * 0.75 * scaleFac; // fsTri = cell_len * 0.9;
-
- if(*tridivs)
- MEM_freeN(*tridivs);
-
- *tridivs = MEM_callocN(sizeof(int) * numtris * 3, "Smoke_Tridivs");
-
- for(i = 0, facecounter = 0; i < numfaces; i++)
- {
- float p0[3], p1[3], p2[3];
- float side1[3];
- float side2[3];
- float side3[3];
- int divs1=0, divs2=0, divs3=0;
-
- copy_v3_v3(p0, verts[faces[i].v1].co);
- mul_m4_v3(ob->obmat, p0);
- copy_v3_v3(p1, verts[faces[i].v2].co);
- mul_m4_v3(ob->obmat, p1);
- copy_v3_v3(p2, verts[faces[i].v3].co);
- mul_m4_v3(ob->obmat, p2);
-
- sub_v3_v3v3(side1, p1, p0);
- sub_v3_v3v3(side2, p2, p0);
- sub_v3_v3v3(side3, p1, p2);
-
- if(dot_v3v3(side1, side1) > fsTri*fsTri)
- {
- float tmp = normalize_v3(side1);
- divs1 = (int)ceil(tmp/fsTri);
- }
- if(dot_v3v3(side2, side2) > fsTri*fsTri)
- {
- float tmp = normalize_v3(side2);
- divs2 = (int)ceil(tmp/fsTri);
-
- /*
- // debug
- if(i==0)
- printf("b tmp: %f, fsTri: %f, divs2: %d\n", tmp, fsTri, divs2);
- */
-
- }
-
- (*tridivs)[3 * facecounter + 0] = divs1;
- (*tridivs)[3 * facecounter + 1] = divs2;
- (*tridivs)[3 * facecounter + 2] = divs3;
-
- // TODO quad case
- if(faces[i].v4)
- {
- divs1=0, divs2=0, divs3=0;
-
- facecounter++;
-
- copy_v3_v3(p0, verts[faces[i].v3].co);
- mul_m4_v3(ob->obmat, p0);
- copy_v3_v3(p1, verts[faces[i].v4].co);
- mul_m4_v3(ob->obmat, p1);
- copy_v3_v3(p2, verts[faces[i].v1].co);
- mul_m4_v3(ob->obmat, p2);
-
- sub_v3_v3v3(side1, p1, p0);
- sub_v3_v3v3(side2, p2, p0);
- sub_v3_v3v3(side3, p1, p2);
-
- if(dot_v3v3(side1, side1) > fsTri*fsTri)
- {
- float tmp = normalize_v3(side1);
- divs1 = (int)ceil(tmp/fsTri);
- }
- if(dot_v3v3(side2, side2) > fsTri*fsTri)
- {
- float tmp = normalize_v3(side2);
- divs2 = (int)ceil(tmp/fsTri);
- }
-
- (*tridivs)[3 * facecounter + 0] = divs1;
- (*tridivs)[3 * facecounter + 1] = divs2;
- (*tridivs)[3 * facecounter + 2] = divs3;
- }
- facecounter++;
- }
-}
-
#endif /* WITH_SMOKE */
static void smokeModifier_freeDomain(SmokeModifierData *smd)
@@ -750,14 +381,8 @@ static void smokeModifier_freeFlow(SmokeModifierData *smd)
{
if(smd->flow)
{
-/*
- if(smd->flow->bvh)
- {
- free_bvhtree_from_mesh(smd->flow->bvh);
- MEM_freeN(smd->flow->bvh);
- }
- smd->flow->bvh = NULL;
-*/
+ if (smd->flow->dm) smd->flow->dm->release(smd->flow->dm);
+ if (smd->flow->verts_old) MEM_freeN(smd->flow->verts_old);
MEM_freeN(smd->flow);
smd->flow = NULL;
}
@@ -769,36 +394,18 @@ static void smokeModifier_freeCollision(SmokeModifierData *smd)
{
SmokeCollSettings *scs = smd->coll;
- if(scs->numpoints)
+ if(scs->numverts)
{
- if(scs->points)
- {
- MEM_freeN(scs->points);
- scs->points = NULL;
- }
- if(scs->points_old)
- {
- MEM_freeN(scs->points_old);
- scs->points_old = NULL;
- }
- if(scs->tridivs)
+ if(scs->verts_old)
{
- MEM_freeN(scs->tridivs);
- scs->tridivs = NULL;
+ MEM_freeN(scs->verts_old);
+ scs->verts_old = NULL;
}
}
- if(scs->bvhtree)
- {
- BLI_bvhtree_free(scs->bvhtree);
- scs->bvhtree = NULL;
- }
-
-#ifdef USE_SMOKE_COLLISION_DM
if(smd->coll->dm)
smd->coll->dm->release(smd->coll->dm);
smd->coll->dm = NULL;
-#endif
MEM_freeN(smd->coll);
smd->coll = NULL;
@@ -833,39 +440,23 @@ void smokeModifier_reset(struct SmokeModifierData *smd)
smokeModifier_reset_turbulence(smd);
smd->time = -1;
-
- // printf("reset domain end\n");
+ smd->domain->total_cells = 0;
+ smd->domain->active_fields = 0;
}
else if(smd->flow)
{
- /*
- if(smd->flow->bvh)
- {
- free_bvhtree_from_mesh(smd->flow->bvh);
- MEM_freeN(smd->flow->bvh);
- }
- smd->flow->bvh = NULL;
- */
+ if (smd->flow->verts_old) MEM_freeN(smd->flow->verts_old);
+ smd->flow->verts_old = NULL;
+ smd->flow->numverts = 0;
}
else if(smd->coll)
{
SmokeCollSettings *scs = smd->coll;
- if(scs->numpoints && scs->points)
+ if(scs->numverts && scs->verts_old)
{
- MEM_freeN(scs->points);
- scs->points = NULL;
-
- if(scs->points_old)
- {
- MEM_freeN(scs->points_old);
- scs->points_old = NULL;
- }
- if(scs->tridivs)
- {
- MEM_freeN(scs->tridivs);
- scs->tridivs = NULL;
- }
+ MEM_freeN(scs->verts_old);
+ scs->verts_old = NULL;
}
}
}
@@ -908,8 +499,7 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->domain->fluid_group = NULL;
smd->domain->coll_group = NULL;
smd->domain->maxres = 32;
- smd->domain->amplify = 1;
- smd->domain->omega = 1.0;
+ smd->domain->amplify = 1;
smd->domain->alpha = -0.001;
smd->domain->beta = 0.1;
smd->domain->time_scale = 1.0;
@@ -919,7 +509,21 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->domain->strength = 2.0;
smd->domain->noise = MOD_SMOKE_NOISEWAVE;
smd->domain->diss_speed = 5;
- // init 3dview buffer
+ smd->domain->active_fields = 0;
+
+ smd->domain->adapt_margin = 4;
+ smd->domain->adapt_res = 0;
+ smd->domain->adapt_threshold = 0.02f;
+
+ smd->domain->burning_rate = 0.75f;
+ smd->domain->flame_smoke = 1.0f;
+ smd->domain->flame_vorticity = 0.5f;
+ smd->domain->flame_ignition = 1.25f;
+ smd->domain->flame_max_temp = 1.75f;
+ /* color */
+ smd->domain->flame_smoke_color[0] = 0.7f;
+ smd->domain->flame_smoke_color[1] = 0.7f;
+ smd->domain->flame_smoke_color[2] = 0.7f;
smd->domain->viewsettings = MOD_SMOKE_VIEW_SHOWBIG;
smd->domain->effector_weights = BKE_add_effector_weights(NULL);
@@ -934,11 +538,20 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->flow->smd = smd;
/* set some standard values */
- smd->flow->density = 1.0;
- smd->flow->temp = 1.0;
+ smd->flow->density = 1.0f;
+ smd->flow->fuel_amount = 1.0f;
+ smd->flow->temp = 1.0f;
smd->flow->flags = MOD_SMOKE_FLOW_ABSOLUTE;
- smd->flow->vel_multi = 1.0;
+ smd->flow->vel_multi = 1.0f;
+ smd->flow->surface_distance = 1.5f;
+ smd->flow->source = MOD_SMOKE_FLOW_SOURCE_MESH;
+ smd->flow->texture_size = 1.0f;
+
+ smd->flow->color[0] = 0.7f;
+ smd->flow->color[1] = 0.7f;
+ smd->flow->color[2] = 0.7f;
+ smd->flow->dm = NULL;
smd->flow->psys = NULL;
}
@@ -950,15 +563,10 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->coll = MEM_callocN(sizeof(SmokeCollSettings), "SmokeColl");
smd->coll->smd = smd;
- smd->coll->points = NULL;
- smd->coll->points_old = NULL;
- smd->coll->tridivs = NULL;
- smd->coll->vel = NULL;
- smd->coll->numpoints = 0;
- smd->coll->numtris = 0;
- smd->coll->bvhtree = NULL;
+ smd->coll->verts_old = NULL;
+ smd->coll->numverts = 0;
smd->coll->type = 0; // static obstacle
- smd->coll->dx = 1.0f / 50.0f;
+ smd->coll->dm = NULL;
#ifdef USE_SMOKE_COLLISION_DM
smd->coll->dm = NULL;
@@ -975,32 +583,61 @@ void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData
smokeModifier_createType(tsmd);
if (tsmd->domain) {
- tsmd->domain->maxres = smd->domain->maxres;
- tsmd->domain->amplify = smd->domain->amplify;
- tsmd->domain->omega = smd->domain->omega;
+ tsmd->domain->fluid_group = smd->domain->fluid_group;
+ tsmd->domain->coll_group = smd->domain->coll_group;
+
+ tsmd->domain->adapt_margin = smd->domain->adapt_margin;
+ tsmd->domain->adapt_res = smd->domain->adapt_res;
+ tsmd->domain->adapt_threshold = smd->domain->adapt_threshold;
+
tsmd->domain->alpha = smd->domain->alpha;
tsmd->domain->beta = smd->domain->beta;
+ tsmd->domain->amplify = smd->domain->amplify;
+ tsmd->domain->maxres = smd->domain->maxres;
tsmd->domain->flags = smd->domain->flags;
- tsmd->domain->strength = smd->domain->strength;
+ tsmd->domain->viewsettings = smd->domain->viewsettings;
tsmd->domain->noise = smd->domain->noise;
tsmd->domain->diss_speed = smd->domain->diss_speed;
- tsmd->domain->viewsettings = smd->domain->viewsettings;
- tsmd->domain->fluid_group = smd->domain->fluid_group;
- tsmd->domain->coll_group = smd->domain->coll_group;
+ tsmd->domain->strength = smd->domain->strength;
+
+ tsmd->domain->border_collisions = smd->domain->border_collisions;
tsmd->domain->vorticity = smd->domain->vorticity;
tsmd->domain->time_scale = smd->domain->time_scale;
- tsmd->domain->border_collisions = smd->domain->border_collisions;
+
+ tsmd->domain->burning_rate = smd->domain->burning_rate;
+ tsmd->domain->flame_smoke = smd->domain->flame_smoke;
+ tsmd->domain->flame_vorticity = smd->domain->flame_vorticity;
+ tsmd->domain->flame_ignition = smd->domain->flame_ignition;
+ tsmd->domain->flame_max_temp = smd->domain->flame_max_temp;
+ copy_v3_v3(tsmd->domain->flame_smoke_color, smd->domain->flame_smoke_color);
MEM_freeN(tsmd->domain->effector_weights);
tsmd->domain->effector_weights = MEM_dupallocN(smd->domain->effector_weights);
}
else if (tsmd->flow) {
+ tsmd->flow->psys = smd->flow->psys;
+ tsmd->flow->noise_texture = smd->flow->noise_texture;
+
+ tsmd->flow->vel_multi = smd->flow->vel_multi;
+ tsmd->flow->vel_normal = smd->flow->vel_normal;
+ tsmd->flow->vel_random = smd->flow->vel_random;
+
tsmd->flow->density = smd->flow->density;
+ copy_v3_v3(tsmd->flow->color, smd->flow->color);
+ tsmd->flow->fuel_amount = smd->flow->fuel_amount;
tsmd->flow->temp = smd->flow->temp;
- tsmd->flow->psys = smd->flow->psys;
+ tsmd->flow->volume_density = smd->flow->volume_density;
+ tsmd->flow->surface_distance = smd->flow->surface_distance;
+
+ tsmd->flow->texture_size = smd->flow->texture_size;
+ tsmd->flow->texture_offset = smd->flow->texture_offset;
+ BLI_strncpy(tsmd->flow->uvlayer_name, tsmd->flow->uvlayer_name, sizeof(tsmd->flow->uvlayer_name));
+ tsmd->flow->vgroup_density = smd->flow->vgroup_density;
+
tsmd->flow->type = smd->flow->type;
+ tsmd->flow->source = smd->flow->source;
+ tsmd->flow->texture_type = smd->flow->texture_type;
tsmd->flow->flags = smd->flow->flags;
- tsmd->flow->vel_multi = smd->flow->vel_multi;
}
else if (tsmd->coll) {
;
@@ -1011,7 +648,7 @@ void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData
#ifdef WITH_SMOKE
// forward decleration
-static void smoke_calc_transparency(float *result, float *input, float *p0, float *p1, int res[3], float dx, float *light, bresenham_callback cb, float correct);
+static void smoke_calc_transparency(SmokeDomainSettings *sds, Scene *scene);
static float calc_voxel_transp(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
static int get_lamp(Scene *scene, float *light)
@@ -1038,44 +675,127 @@ static int get_lamp(Scene *scene, float *light)
return found_lamp;
}
-static void smoke_calc_domain(Scene *UNUSED(scene), Object *UNUSED(ob), SmokeModifierData *UNUSED(smd))
+static void obstacles_from_derivedmesh(Object *coll_ob, SmokeDomainSettings *sds, SmokeCollSettings *scs, unsigned char *obstacle_map, float *velocityX, float *velocityY, float *velocityZ, float dt)
{
-#if 0
- SmokeDomainSettings *sds = smd->domain;
- GroupObject *go = NULL;
- Base *base = NULL;
-
- /* do collisions, needs to be done before emission, so that smoke isn't emitted inside collision cells */
- if(1)
+ if (!scs->dm) return;
{
- unsigned int i;
- Object **collobjs = NULL;
- unsigned int numcollobj = 0;
- collobjs = get_collisionobjects(scene, ob, sds->coll_group, &numcollobj);
+ DerivedMesh *dm = NULL;
+ MVert *mvert = NULL;
+ MFace *mface = NULL;
+ BVHTreeFromMesh treeData = {0};
+ int numverts, i, z;
+ int *res = sds->res;
+
+ float surface_distance = 0.6;
+
+ float *vert_vel = NULL;
+ int has_velocity = 0;
+
+ tstart();
+
+ dm = CDDM_copy(scs->dm);
+ CDDM_calc_normals(dm);
+ mvert = dm->getVertArray(dm);
+ mface = dm->getTessFaceArray(dm);
+ numverts = dm->getNumVerts(dm);
+
+ // DG TODO
+ // if(scs->type > SM_COLL_STATIC)
+ // if line above is used, the code is in trouble if the object moves but is declared as "does not move"
- for(i = 0; i < numcollobj; i++)
{
- Object *collob= collobjs[i];
- SmokeModifierData *smd2 = (SmokeModifierData*)modifiers_findByType(collob, eModifierType_Smoke);
-
- // check for active smoke modifier
- // if(md && md->mode & (eModifierMode_Realtime | eModifierMode_Render))
- // SmokeModifierData *smd2 = (SmokeModifierData *)md;
+ vert_vel = MEM_callocN(sizeof(float) * numverts * 3, "smoke_obs_velocity");
+
+ if (scs->numverts != numverts || !scs->verts_old) {
+ if (scs->verts_old) MEM_freeN(scs->verts_old);
+
+ scs->verts_old = MEM_callocN(sizeof(float) * numverts * 3, "smoke_obs_verts_old");
+ scs->numverts = numverts;
+ }
+ else {
+ has_velocity = 1;
+ }
+ }
- if((smd2->type & MOD_SMOKE_TYPE_COLL) && smd2->coll && smd2->coll->points && smd2->coll->points_old)
+ /* Transform collider vertices to
+ * domain grid space for fast lookups */
+ for (i = 0; i < numverts; i++) {
+ float n[3];
+ float co[3];
+
+ /* vert pos */
+ mul_m4_v3(coll_ob->obmat, mvert[i].co);
+ smoke_pos_to_cell(sds, mvert[i].co);
+
+ /* vert normal */
+ normal_short_to_float_v3(n, mvert[i].no);
+ mul_mat3_m4_v3(coll_ob->obmat, n);
+ mul_mat3_m4_v3(sds->imat, n);
+ normalize_v3(n);
+ normal_float_to_short_v3(mvert[i].no, n);
+
+ /* vert velocity */
+ VECADD(co, mvert[i].co, sds->shift);
+ if (has_velocity)
{
- // ??? anything to do here?
+ sub_v3_v3v3(&vert_vel[i*3], co, &scs->verts_old[i*3]);
+ mul_v3_fl(&vert_vel[i*3], sds->dx/dt);
+ }
+ copy_v3_v3(&scs->verts_old[i*3], co);
+ }
+
+ if (bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6)) {
+ #pragma omp parallel for schedule(static)
+ for (z = sds->res_min[2]; z < sds->res_max[2]; z++) {
+ int x,y;
+ for (x = sds->res_min[0]; x < sds->res_max[0]; x++)
+ for (y = sds->res_min[1]; y < sds->res_max[1]; y++) {
+ int index = smoke_get_index(x-sds->res_min[0], sds->res[0], y-sds->res_min[1], sds->res[1], z-sds->res_min[2]);
+
+ float ray_start[3] = {(float)x + 0.5f, (float)y + 0.5f, (float)z + 0.5f};
+ BVHTreeNearest nearest = {0};
+ nearest.index = -1;
+ nearest.dist = surface_distance * surface_distance; /* find_nearest uses squared distance */
+
+ /* find the nearest point on the mesh */
+ if (BLI_bvhtree_find_nearest(treeData.tree, ray_start, &nearest, treeData.nearest_callback, &treeData) != -1) {
+ float weights[4];
+ int v1, v2, v3, f_index = nearest.index;
+
+ /* calculate barycentric weights for nearest point */
+ v1 = mface[f_index].v1;
+ v2 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v3 : mface[f_index].v2;
+ v3 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v4 : mface[f_index].v3;
+ interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, nearest.co);
+
+ // DG TODO
+ if(has_velocity)
+ {
+ /* apply object velocity */
+ {
+ float hit_vel[3];
+ interp_v3_v3v3v3(hit_vel, &vert_vel[v1*3], &vert_vel[v2*3], &vert_vel[v3*3], weights);
+ velocityX[index] += hit_vel[0];
+ velocityY[index] += hit_vel[1];
+ velocityZ[index] += hit_vel[2];
+ }
+ }
- // TODO: only something to do for ANIMATED obstacles: need to update positions
+ /* tag obstacle cells */
+ obstacle_map[index] = 1;
+ if(has_velocity)
+ obstacle_map[index] |= 8;
+ }
+ }
}
}
+ /* free bvh tree */
+ free_bvhtree_from_mesh(&treeData);
+ dm->release(dm);
- if(collobjs)
- MEM_freeN(collobjs);
+ if (vert_vel) MEM_freeN(vert_vel);
}
-
-#endif
}
/* Animated obstacles: dx_step = ((x_new - x_old) / totalsteps) * substep */
@@ -1092,7 +812,12 @@ static void update_obstacles(Scene *scene, Object *ob, SmokeDomainSettings *sds,
float *velxOrig = smoke_get_velocity_x(sds->fluid);
float *velyOrig = smoke_get_velocity_y(sds->fluid);
float *velzOrig = smoke_get_velocity_z(sds->fluid);
- // float *density = smoke_get_density(sds->fluid);
+ float *density = smoke_get_density(sds->fluid);
+ float *fuel = smoke_get_fuel(sds->fluid);
+ float *flame = smoke_get_flame(sds->fluid);
+ float *r = smoke_get_color_r(sds->fluid);
+ float *g = smoke_get_color_g(sds->fluid);
+ float *b = smoke_get_color_b(sds->fluid);
unsigned int z;
smoke_get_ob_velocity(sds->fluid, &velx, &vely, &velz);
@@ -1100,15 +825,6 @@ static void update_obstacles(Scene *scene, Object *ob, SmokeDomainSettings *sds,
// TODO: delete old obstacle flags
for(z = 0; z < sds->res[0] * sds->res[1] * sds->res[2]; z++)
{
- if(obstacles[z])
- {
- // density[z] = 0;
-
- velxOrig[z] = 0;
- velyOrig[z] = 0;
- velzOrig[z] = 0;
- }
-
if(obstacles[z] & 8) // Do not delete static obstacles
{
obstacles[z] = 0;
@@ -1119,6 +835,7 @@ static void update_obstacles(Scene *scene, Object *ob, SmokeDomainSettings *sds,
velz[z] = 0;
}
+
collobjs = get_collisionobjects(scene, ob, sds->coll_group, &numcollobj, eModifierType_Smoke);
// update obstacle tags in cells
@@ -1129,105 +846,799 @@ static void update_obstacles(Scene *scene, Object *ob, SmokeDomainSettings *sds,
// DG TODO: check if modifier is active?
- if((smd2->type & MOD_SMOKE_TYPE_COLL) && smd2->coll && smd2->coll->points && smd2->coll->points_old)
+ if((smd2->type & MOD_SMOKE_TYPE_COLL) && smd2->coll)
{
SmokeCollSettings *scs = smd2->coll;
- unsigned int i;
+ obstacles_from_derivedmesh(collob, sds, scs, obstacles, velx, vely, velz, dt);
+ }
+ }
+
+ if(collobjs)
+ MEM_freeN(collobjs);
+
+ /* obstacle cells should not contain any velocity from the smoke simulation */
+ for(z = 0; z < sds->res[0] * sds->res[1] * sds->res[2]; z++)
+ {
+ if(obstacles[z])
+ {
+ velxOrig[z] = 0;
+ velyOrig[z] = 0;
+ velzOrig[z] = 0;
+ density[z] = 0;
+ if (fuel) {
+ fuel[z] = 0;
+ flame[z] = 0;
+ }
+ if (r) {
+ r[z] = 0;
+ g[z] = 0;
+ b[z] = 0;
+ }
+ }
+ }
+}
+
- /*
- // DG TODO: support static cobstacles, but basicly we could even support static + rigid with one set of code
- if(scs->type > SM_COLL_STATIC)
- */
+typedef struct EmissionMap {
+ float *influence;
+ float *velocity;
+ int min[3], max[3], res[3];
+ int total_cells, valid;
+} EmissionMap;
- /* Handle collisions */
- for(i = 0; i < scs->numpoints; i++)
+static void em_boundInsert(EmissionMap *em, float point[3])
+{
+ int i = 0;
+ if (!em->valid) {
+ VECCOPY(em->min, point);
+ VECCOPY(em->max, point);
+ em->valid = 1;
+ }
+ else {
+ for (; i < 3; i++) {
+ if (point[i] < em->min[i]) em->min[i] = (int)floor(point[i]);
+ if (point[i] > em->max[i]) em->max[i] = (int)ceil(point[i]);
+ }
+ }
+}
+
+static void clampBoundsInDomain(SmokeDomainSettings *sds, int min[3], int max[3], float *min_vel, float *max_vel, int margin, float dt)
+{
+ int i;
+ for (i=0; i<3; i++) {
+ int adapt = (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) ? sds->adapt_res : 0;
+ /* add margin */
+ min[i] -= margin;
+ max[i] += margin;
+
+ /* adapt to velocity */
+ if (min_vel && min_vel[i]<0.0f) {
+ min[i] += (int)ceil(min_vel[i] * dt);
+ }
+ if (max_vel && max_vel[i]>0.0f) {
+ max[i] += (int)ceil(max_vel[i] * dt);
+ }
+
+ /* clamp within domain max size */
+ CLAMP(min[i], -adapt, sds->base_res[i]+adapt);
+ CLAMP(max[i], -adapt, sds->base_res[i]+adapt);
+ }
+}
+
+static void em_allocateData(EmissionMap *em, int use_velocity) {
+ int i, res[3];
+
+ for (i=0; i<3; i++) {
+ res[i] = em->max[i] - em->min[i];
+ if (res[i] <= 0)
+ return;
+ }
+ em->total_cells = res[0]*res[1]*res[2];
+ copy_v3_v3_int(em->res, res);
+
+
+ em->influence = MEM_callocN(sizeof(float) * em->total_cells, "smoke_flow_influence");
+ if (use_velocity)
+ em->velocity = MEM_callocN(sizeof(float) * em->total_cells * 3, "smoke_flow_velocity");
+}
+
+static void em_freeData(EmissionMap *em) {
+ if (em->influence)
+ MEM_freeN(em->influence);
+ if (em->velocity)
+ MEM_freeN(em->velocity);
+}
+
+
+static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, SmokeFlowSettings *sfs, EmissionMap *em, Scene *scene, float time, float dt)
+{
+ if(sfs && sfs->psys && sfs->psys->part && sfs->psys->part->type==PART_EMITTER) // is particle system selected
+ {
+ ParticleSimulationData sim;
+ ParticleSystem *psys = sfs->psys;
+ float *particle_pos;
+ float *particle_vel;
+ int totpart=psys->totpart, totchild;
+ int p = 0;
+ int valid_particles = 0;
+
+ sim.scene = scene;
+ sim.ob = flow_ob;
+ sim.psys = psys;
+
+ if(psys->part->type==PART_HAIR)
+ {
+ // TODO: PART_HAIR not supported whatsoever
+ totchild=0;
+ }
+ else
+ totchild=psys->totchild*psys->part->disp/100;
+
+ particle_pos = MEM_callocN(sizeof(float) * (totpart+totchild) * 3, "smoke_flow_particles");
+ particle_vel = MEM_callocN(sizeof(float) * (totpart+totchild) * 3, "smoke_flow_particles");
+
+ /* calculate local position for each particle */
+ for(p=0; p<totpart+totchild; p++)
+ {
+ ParticleKey state;
+ float *pos;
+ if(p < totpart) {
+ if(psys->particles[p].flag & (PARS_NO_DISP|PARS_UNEXIST))
+ continue;
+ }
+ else {
+ /* handle child particle */
+ ChildParticle *cpa = &psys->child[p - totpart];
+ if(psys->particles[cpa->parent].flag & (PARS_NO_DISP|PARS_UNEXIST))
+ continue;
+ }
+
+ state.time = time;
+ if(psys_get_particle_state(&sim, p, &state, 0) == 0)
+ continue;
+
+ /* location */
+ pos = &particle_pos[valid_particles*3];
+ copy_v3_v3(pos, state.co);
+ smoke_pos_to_cell(sds, pos);
+
+ /* velocity */
+ copy_v3_v3(&particle_vel[valid_particles*3], state.vel);
+ mul_mat3_m4_v3(sds->imat, &particle_vel[valid_particles*3]);
+
+ /* calculate emission map bounds */
+ em_boundInsert(em, pos);
+ valid_particles++;
+ }
+
+ /* set emission map */
+ clampBoundsInDomain(sds, em->min, em->max, NULL, NULL, 1, dt);
+ em_allocateData(em, sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY);
+
+ for(p=0; p<valid_particles; p++)
+ {
+ int cell[3];
+ size_t i = 0;
+ size_t index = 0;
+ int badcell = 0;
+
+ /* 1. get corresponding cell */
+ cell[0] = floor(particle_pos[p*3]) - em->min[0];
+ cell[1] = floor(particle_pos[p*3+1]) - em->min[1];
+ cell[2] = floor(particle_pos[p*3+2]) - em->min[2];
+ /* check if cell is valid (in the domain boundary) */
+ for(i = 0; i < 3; i++) {
+ if((cell[i] > em->res[i] - 1) || (cell[i] < 0)) {
+ badcell = 1;
+ break;
+ }
+ }
+ if(badcell)
+ continue;
+ /* get cell index */
+ index = smoke_get_index(cell[0], em->res[0], cell[1], em->res[1], cell[2]);
+ /* Add influence to emission map */
+ em->influence[index] = 1.0f;
+ /* Uses particle velocity as initial velocity for smoke */
+ if(sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY && (psys->part->phystype != PART_PHYS_NO))
{
- // 1. get corresponding cell
- int cell[3];
- float pos[3], oldpos[3], vel[3];
- float cPos[3], cOldpos[3]; /* current position in substeps */
- int badcell = 0;
- size_t index;
- int j;
-
- // translate local points into global positions
- copy_v3_v3(cPos, &scs->points[3 * i]);
- mul_m4_v3(scs->mat, cPos);
- copy_v3_v3(pos, cPos);
-
- copy_v3_v3(cOldpos, &scs->points_old[3 * i]);
- mul_m4_v3(scs->mat_old, cOldpos);
- copy_v3_v3(oldpos, cOldpos);
-
- /* support for rigid bodies, armatures etc */
- {
- float tmp[3];
+ VECADDFAC(&em->velocity[index*3], &em->velocity[index*3], &particle_vel[p*3], sfs->vel_multi);
+ }
+ } // particles loop
+
+ /* free data */
+ if (particle_pos)
+ MEM_freeN(particle_pos);
+ if (particle_vel)
+ MEM_freeN(particle_vel);
+ }
+}
+
+static void get_texture_value(Tex *texture, float *tex_co, TexResult *texres)
+{
+ int result_type;
+
+ /* no node textures for now */
+ result_type = multitex_ext_safe(texture, tex_co, texres);
+
+ /* if the texture gave an RGB value, we assume it didn't give a valid
+ * intensity, since this is in the context of modifiers don't use perceptual color conversion.
+ * if the texture didn't give an RGB value, copy the intensity across
+ */
+ if (result_type & TEX_RGB) {
+ texres->tin = (1.0f / 3.0f) * (texres->tr + texres->tg + texres->tb);
+ }
+ else {
+ copy_v3_fl(&texres->tr, texres->tin);
+ }
+}
- /* x_current = x_old + (x_new - x_old) * step_current / steps_total */
- float mulStep = (float)(((float)substep) / ((float)totalsteps));
+static void emit_from_derivedmesh(Object *flow_ob, SmokeDomainSettings *sds, SmokeFlowSettings *sfs, EmissionMap *em, float dt)
+{
+ if (!sfs->dm) return;
+ {
+ DerivedMesh *dm = sfs->dm;
+ int defgrp_index = sfs->vgroup_density-1;
+ MDeformVert *dvert = NULL;
+ MVert *mvert = NULL;
+ MVert *mvert_orig = NULL;
+ MFace *mface = NULL;
+ MTFace *tface = NULL;
+ BVHTreeFromMesh treeData = {0};
+ int numOfVerts, i, z;
+ float flow_center[3] = {0};
+
+ float *vert_vel = NULL;
+ int has_velocity = 0;
+
+ CDDM_calc_normals(dm);
+ mvert = dm->getVertArray(dm);
+ mvert_orig = dm->dupVertArray(dm); /* copy original mvert and restore when done */
+ mface = dm->getTessFaceArray(dm);
+ numOfVerts = dm->getNumVerts(dm);
+ dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ tface = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, sfs->uvlayer_name);
+
+ if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
+ vert_vel = MEM_callocN(sizeof(float) * numOfVerts * 3, "smoke_flow_velocity");
+
+ if (sfs->numverts != numOfVerts || !sfs->verts_old) {
+ if (sfs->verts_old) MEM_freeN(sfs->verts_old);
+ sfs->verts_old = MEM_callocN(sizeof(float) * numOfVerts * 3, "smoke_flow_verts_old");
+ sfs->numverts = numOfVerts;
+ }
+ else {
+ has_velocity = 1;
+ }
+ }
- sub_v3_v3v3(tmp, cPos, cOldpos);
- mul_v3_fl(tmp, mulStep);
- add_v3_v3(cOldpos, tmp);
+ /* Transform dm vertices to
+ * domain grid space for fast lookups */
+ for (i = 0; i < numOfVerts; i++) {
+ float n[3];
+ /* vert pos */
+ mul_m4_v3(flow_ob->obmat, mvert[i].co);
+ smoke_pos_to_cell(sds, mvert[i].co);
+ /* vert normal */
+ normal_short_to_float_v3(n, mvert[i].no);
+ mul_mat3_m4_v3(flow_ob->obmat, n);
+ mul_mat3_m4_v3(sds->imat, n);
+ normalize_v3(n);
+ normal_float_to_short_v3(mvert[i].no, n);
+ /* vert velocity */
+ if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
+ float co[3];
+ VECADD(co, mvert[i].co, sds->shift);
+ if (has_velocity) {
+ sub_v3_v3v3(&vert_vel[i*3], co, &sfs->verts_old[i*3]);
+ mul_v3_fl(&vert_vel[i*3], sds->dx/dt);
}
+ copy_v3_v3(&sfs->verts_old[i*3], co);
+ }
- sub_v3_v3v3(vel, pos, oldpos);
- /* Scale velocity to incorperate the object movement during this step */
- mul_v3_fl(vel, 1.0 / (totalsteps * dt * sds->scale));
- // mul_v3_fl(vel, 1.0 / dt);
+ /* calculate emission map bounds */
+ em_boundInsert(em, mvert[i].co);
+ }
+ mul_m4_v3(flow_ob->obmat, flow_center);
+ smoke_pos_to_cell(sds, flow_center);
+
+ /* set emission map */
+ clampBoundsInDomain(sds, em->min, em->max, NULL, NULL, sfs->surface_distance, dt);
+ em_allocateData(em, sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY);
+
+ if (bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6)) {
+ #pragma omp parallel for schedule(static)
+ for (z = em->min[2]; z < em->max[2]; z++) {
+ int x,y;
+ for (x = em->min[0]; x < em->max[0]; x++)
+ for (y = em->min[1]; y < em->max[1]; y++) {
+ int index = smoke_get_index(x-em->min[0], em->res[0], y-em->min[1], em->res[1], z-em->min[2]);
+
+ float ray_start[3] = {(float)x + 0.5f, (float)y + 0.5f, (float)z + 0.5f};
+ float ray_dir[3] = {1.0f, 0.0f, 0.0f};
+
+ BVHTreeRayHit hit = {0};
+ BVHTreeNearest nearest = {0};
+
+ float volume_factor = 0.0f;
+ float sample_str = 0.0f;
+
+ hit.index = -1;
+ hit.dist = 9999;
+ nearest.index = -1;
+ nearest.dist = sfs->surface_distance * sfs->surface_distance; /* find_nearest uses squared distance */
+
+ /* Check volume collision */
+ if (sfs->volume_density) {
+ if (BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_dir, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) {
+ float dot = ray_dir[0] * hit.no[0] + ray_dir[1] * hit.no[1] + ray_dir[2] * hit.no[2];
+ /* If ray and hit face normal are facing same direction
+ * hit point is inside a closed mesh. */
+ if (dot >= 0) {
+ /* Also cast a ray in opposite direction to make sure
+ * point is at least surrounded by two faces */
+ negate_v3(ray_dir);
+ hit.index = -1;
+ hit.dist = 9999;
+
+ BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_dir, 0.0f, &hit, treeData.raycast_callback, &treeData);
+ if (hit.index != -1) {
+ volume_factor = sfs->volume_density;
+ nearest.dist = hit.dist*hit.dist;
+ }
+ }
+ }
+ }
- // DG TODO: cap velocity to maxVelMag (or maxvel)
+ /* find the nearest point on the mesh */
+ if (BLI_bvhtree_find_nearest(treeData.tree, ray_start, &nearest, treeData.nearest_callback, &treeData) != -1) {
+ float weights[4];
+ int v1, v2, v3, f_index = nearest.index;
+ float n1[3], n2[3], n3[3], hit_normal[3];
+
+ /* emit from surface based on distance */
+ if (sfs->surface_distance) {
+ sample_str = sqrtf(nearest.dist) / sfs->surface_distance;
+ CLAMP(sample_str, 0.0f, 1.0f);
+ sample_str = pow(1.0f - sample_str, 0.5f);
+ }
+ else
+ sample_str = 0.0f;
+
+ /* calculate barycentric weights for nearest point */
+ v1 = mface[f_index].v1;
+ v2 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v3 : mface[f_index].v2;
+ v3 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v4 : mface[f_index].v3;
+ interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, nearest.co);
+
+ if(sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
+ /* apply normal directional velocity */
+ if (sfs->vel_normal) {
+ /* interpolate vertex normal vectors to get nearest point normal */
+ normal_short_to_float_v3(n1, mvert[v1].no);
+ normal_short_to_float_v3(n2, mvert[v2].no);
+ normal_short_to_float_v3(n3, mvert[v3].no);
+ interp_v3_v3v3v3(hit_normal, n1, n2, n3, weights);
+ normalize_v3(hit_normal);
+ /* apply normal directional and random velocity
+ * - TODO: random disabled for now since it doesnt really work well as pressure calc smoothens it out... */
+ em->velocity[index*3] += hit_normal[0]*sfs->vel_normal * 0.25f;
+ em->velocity[index*3+1] += hit_normal[1]*sfs->vel_normal * 0.25f;
+ em->velocity[index*3+2] += hit_normal[2]*sfs->vel_normal * 0.25f;
+ /* TODO: for fire emitted from mesh surface we can use
+ * Vf = Vs + (Ps/Pf - 1)*S to model gaseous expansion from solid to fuel */
+ }
+ /* apply object velocity */
+ if (has_velocity && sfs->vel_multi) {
+ float hit_vel[3];
+ interp_v3_v3v3v3(hit_vel, &vert_vel[v1*3], &vert_vel[v2*3], &vert_vel[v3*3], weights);
+ em->velocity[index*3] += hit_vel[0] * sfs->vel_multi;
+ em->velocity[index*3+1] += hit_vel[1] * sfs->vel_multi;
+ em->velocity[index*3+2] += hit_vel[2] * sfs->vel_multi;
+ }
+ }
- // oldpos + velocity * dt = newpos
- get_cell(sds->p0, sds->res, sds->dx*sds->scale, cOldpos /* use current position here instead of "pos" */, cell, 0);
+ /* apply vertex group influence if used */
+ if (defgrp_index >= 0 && dvert) {
+ float weight_mask = defvert_find_weight(&dvert[v1], defgrp_index) * weights[0] +
+ defvert_find_weight(&dvert[v2], defgrp_index) * weights[1] +
+ defvert_find_weight(&dvert[v3], defgrp_index) * weights[2];
+ sample_str *= weight_mask;
+ }
- // check if cell is valid (in the domain boundary)
- for(j = 0; j < 3; j++)
- if((cell[j] > sds->res[j] - 1) || (cell[j] < 0))
- {
- badcell = 1;
- break;
+ /* apply emission texture */
+ if ((sfs->flags & MOD_SMOKE_FLOW_TEXTUREEMIT) && sfs->noise_texture) {
+ float tex_co[3] = {0};
+ TexResult texres;
+
+ if (sfs->texture_type == MOD_SMOKE_FLOW_TEXTURE_MAP_AUTO) {
+ tex_co[0] = ((float)(x - flow_center[0]) / sds->base_res[0]) / sfs->texture_size;
+ tex_co[1] = ((float)(y - flow_center[1]) / sds->base_res[1]) / sfs->texture_size;
+ tex_co[2] = ((float)(z - flow_center[2]) / sds->base_res[2] - sfs->texture_offset) / sfs->texture_size;
+ }
+ else if (tface) {
+ interp_v2_v2v2v2(tex_co, tface[f_index].uv[0], tface[f_index].uv[(nearest.flags & BVH_ONQUAD) ? 2 : 1],
+ tface[f_index].uv[(nearest.flags & BVH_ONQUAD) ? 3 : 2], weights);
+ /* map between -1.0f and 1.0f */
+ tex_co[0] = tex_co[0] * 2.0f - 1.0f;
+ tex_co[1] = tex_co[1] * 2.0f - 1.0f;
+ tex_co[2] = sfs->texture_offset;
+ }
+ texres.nor = NULL;
+ get_texture_value(sfs->noise_texture, tex_co, &texres);
+ sample_str *= texres.tin;
+ }
}
-
- if(badcell)
- continue;
- // 2. set cell values (heat, density and velocity)
- index = smoke_get_index(cell[0], sds->res[0], cell[1], sds->res[1], cell[2]);
+ /* multiply initial velocity by emitter influence */
+ if(sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
+ mul_v3_fl(&em->velocity[index*3], sample_str);
+ }
- // Don't overwrite existing obstacles
- if(obstacles[index])
- continue;
-
- // printf("cell[0]: %d, cell[1]: %d, cell[2]: %d\n", cell[0], cell[1], cell[2]);
- // printf("res[0]: %d, res[1]: %d, res[2]: %d, index: %d\n\n", sds->res[0], sds->res[1], sds->res[2], index);
- obstacles[index] = 1 | 8 /* ANIMATED */;
+ /* apply final influence based on volume factor */
+ em->influence[index] = MAX2(volume_factor, sample_str);
+ }
+ }
+ }
+ /* free bvh tree */
+ free_bvhtree_from_mesh(&treeData);
+ /* restore original mverts */
+ CustomData_set_layer(&dm->vertData, CD_MVERT, mvert_orig);
+ if (mvert)
+ MEM_freeN(mvert);
+
+ if (vert_vel) MEM_freeN(vert_vel);
+ }
+}
- if(len_v3(vel) > FLT_EPSILON)
- {
- // Collision object is moving
+static void adjustDomainResolution(SmokeDomainSettings *sds, int new_shift[3], EmissionMap *emaps, unsigned int numflowobj, float dt)
+{
+ int min[3]={32767,32767,32767}, max[3]={-32767,-32767,-32767}, res[3];
+ int total_cells = 1, res_changed = 0, shift_changed = 0;
+ float min_vel[3], max_vel[3];
+ int x,y,z, i;
+ float *density = smoke_get_density(sds->fluid);
+ float *fuel = smoke_get_fuel(sds->fluid);
+ float *vx = smoke_get_velocity_x(sds->fluid);
+ float *vy = smoke_get_velocity_y(sds->fluid);
+ float *vz = smoke_get_velocity_z(sds->fluid);
+
+ INIT_MINMAX(min_vel, max_vel);
+
+ /* Calculate bounds for current domain content */
+ for(x = sds->res_min[0]; x < sds->res_max[0]; x++)
+ for(y = sds->res_min[1]; y < sds->res_max[1]; y++)
+ for(z = sds->res_min[2]; z < sds->res_max[2]; z++)
+ {
+ int xn = x-new_shift[0];
+ int yn = y-new_shift[1];
+ int zn = z-new_shift[2];
+ int index = smoke_get_index(x-sds->res_min[0], sds->res[0], y-sds->res_min[1], sds->res[1], z-sds->res_min[2]);
+ float max_den = (fuel) ? MAX2(density[index], fuel[index]) : density[index];
+
+ /* content bounds (use shifted coordinates) */
+ if (max_den >= sds->adapt_threshold) {
+ if (min[0] > xn) min[0] = xn;
+ if (min[1] > yn) min[1] = yn;
+ if (min[2] > zn) min[2] = zn;
+ if (max[0] < xn) max[0] = xn;
+ if (max[1] < yn) max[1] = yn;
+ if (max[2] < zn) max[2] = zn;
+ }
+ /* velocity bounds */
+ if (min_vel[0] > vx[index]) min_vel[0] = vx[index];
+ if (min_vel[1] > vy[index]) min_vel[1] = vy[index];
+ if (min_vel[2] > vz[index]) min_vel[2] = vz[index];
+ if (max_vel[0] < vx[index]) max_vel[0] = vx[index];
+ if (max_vel[1] < vy[index]) max_vel[1] = vy[index];
+ if (max_vel[2] < vz[index]) max_vel[2] = vz[index];
+ }
- velx[index] = vel[0]; // use "+="?
- vely[index] = vel[1];
- velz[index] = vel[2];
+ /* also apply emission maps */
+ for(i = 0; i < numflowobj; i++)
+ {
+ EmissionMap *em = &emaps[i];
+
+ for(x = em->min[0]; x < em->max[0]; x++)
+ for(y = em->min[1]; y < em->max[1]; y++)
+ for(z = em->min[2]; z < em->max[2]; z++)
+ {
+ int index = smoke_get_index(x-em->min[0], em->res[0], y-em->min[1], em->res[1], z-em->min[2]);
+ float max_den = em->influence[index];
+
+ /* density bounds */
+ if (max_den >= sds->adapt_threshold) {
+ if (min[0] > x) min[0] = x;
+ if (min[1] > y) min[1] = y;
+ if (min[2] > z) min[2] = z;
+ if (max[0] < x) max[0] = x;
+ if (max[1] < y) max[1] = y;
+ if (max[2] < z) max[2] = z;
+ }
+ /* velocity bounds */
+ if (em->velocity) {
+ if (min_vel[0] > em->velocity[index*3]) min_vel[0] = em->velocity[index*3];
+ if (min_vel[1] > em->velocity[index*3+1]) min_vel[1] = em->velocity[index*3+1];
+ if (min_vel[2] > em->velocity[index*3+2]) min_vel[2] = em->velocity[index*3+2];
+ if (max_vel[0] < em->velocity[index*3]) max_vel[0] = em->velocity[index*3];
+ if (max_vel[1] < em->velocity[index*3+1]) max_vel[1] = em->velocity[index*3+1];
+ if (max_vel[2] < em->velocity[index*3+2]) max_vel[2] = em->velocity[index*3+2];
+ }
}
+ }
+
+ /* calculate new bounds based on these values */
+ clampBoundsInDomain(sds, min, max, min_vel, max_vel, sds->adapt_margin+1, dt);
+
+ for (i=0; i<3; i++) {
+ /* calculate new resolution */
+ res[i] = max[i] - min[i];
+ total_cells *= res[i];
+
+ if (new_shift[i])
+ shift_changed = 1;
+
+ /* if no content set minimum dimensions */
+ if (res[i] <= 0) {
+ int j;
+ for (j=0; j<3; j++) {
+ min[j] = 0;
+ max[j] = 1;
+ res[j] = 1;
}
+ res_changed = 1;
+ total_cells = 1;
+ break;
}
+ if (min[i] != sds->res_min[i] || max[i] != sds->res_max[i])
+ res_changed = 1;
}
- if(collobjs)
- MEM_freeN(collobjs);
+ if (res_changed || shift_changed) {
+ struct FLUID_3D *fluid_old = sds->fluid;
+ struct WTURBULENCE *turb_old = sds->wt;
+ /* allocate new fluid data */
+ smoke_reallocate_fluid(sds, sds->dx, res, 0);
+ if(sds->flags & MOD_SMOKE_HIGHRES) {
+ smoke_reallocate_highres_fluid(sds, sds->dx, res, 0);
+ }
+
+ /* copy values from old fluid to new */
+ if (sds->total_cells>1 && total_cells>1) {
+ /* low res smoke */
+ float *o_dens, *o_react, *o_flame, *o_fuel, *o_heat, *o_heatold, *o_vx, *o_vy, *o_vz, *o_r, *o_g, *o_b;
+ float *n_dens, *n_react, *n_flame, *n_fuel, *n_heat, *n_heatold, *n_vx, *n_vy, *n_vz, *n_r, *n_g, *n_b;
+ float dummy;
+ unsigned char *dummy_p;
+ /* high res smoke */
+ int wt_res_old[3];
+ float *o_wt_dens, *o_wt_react, *o_wt_flame, *o_wt_fuel, *o_wt_tcu, *o_wt_tcv, *o_wt_tcw, *o_wt_r, *o_wt_g, *o_wt_b;
+ float *n_wt_dens, *n_wt_react, *n_wt_flame, *n_wt_fuel, *n_wt_tcu, *n_wt_tcv, *n_wt_tcw, *n_wt_r, *n_wt_g, *n_wt_b;
+
+ smoke_export(fluid_old, &dummy, &dummy, &o_dens, &o_react, &o_flame, &o_fuel, &o_heat, &o_heatold, &o_vx, &o_vy, &o_vz, &o_r, &o_g, &o_b, &dummy_p);
+ smoke_export(sds->fluid, &dummy, &dummy, &n_dens, &n_react, &n_flame, &n_fuel, &n_heat, &n_heatold, &n_vx, &n_vy, &n_vz, &n_r, &n_g, &n_b, &dummy_p);
+
+ if(sds->flags & MOD_SMOKE_HIGHRES) {
+ smoke_turbulence_export(turb_old, &o_wt_dens, &o_wt_react, &o_wt_flame, &o_wt_fuel, &o_wt_r, &o_wt_g, &o_wt_b, &o_wt_tcu, &o_wt_tcv, &o_wt_tcw);
+ smoke_turbulence_get_res(turb_old, wt_res_old);
+ smoke_turbulence_export(sds->wt, &n_wt_dens, &n_wt_react, &n_wt_flame, &n_wt_fuel, &n_wt_r, &n_wt_g, &n_wt_b, &n_wt_tcu, &n_wt_tcv, &n_wt_tcw);
+ }
+
+
+ for(x = sds->res_min[0]; x < sds->res_max[0]; x++)
+ for(y = sds->res_min[1]; y < sds->res_max[1]; y++)
+ for(z = sds->res_min[2]; z < sds->res_max[2]; z++)
+ {
+ /* old grid index */
+ int xo = x-sds->res_min[0];
+ int yo = y-sds->res_min[1];
+ int zo = z-sds->res_min[2];
+ int index_old = smoke_get_index(xo, sds->res[0], yo, sds->res[1], zo);
+ /* new grid index */
+ int xn = x-min[0]-new_shift[0];
+ int yn = y-min[1]-new_shift[1];
+ int zn = z-min[2]-new_shift[2];
+ int index_new = smoke_get_index(xn, res[0], yn, res[1], zn);
+
+ /* skip if outside new domain */
+ if (xn<0 || xn>=res[0] ||
+ yn<0 || yn>=res[1] ||
+ zn<0 || zn>=res[2])
+ continue;
+
+ /* copy data */
+ n_dens[index_new] = o_dens[index_old];
+ /* heat */
+ if (n_heat && o_heat) {
+ n_heat[index_new] = o_heat[index_old];
+ n_heatold[index_new] = o_heatold[index_old];
+ }
+ /* fuel */
+ if (n_fuel && o_fuel) {
+ n_flame[index_new] = o_flame[index_old];
+ n_fuel[index_new] = o_fuel[index_old];
+ n_react[index_new] = o_react[index_old];
+ }
+ /* color */
+ if (o_r && n_r) {
+ n_r[index_new] = o_r[index_old];
+ n_g[index_new] = o_g[index_old];
+ n_b[index_new] = o_b[index_old];
+ }
+ n_vx[index_new] = o_vx[index_old];
+ n_vy[index_new] = o_vy[index_old];
+ n_vz[index_new] = o_vz[index_old];
+
+ if(sds->flags & MOD_SMOKE_HIGHRES && turb_old) {
+ int block_size = sds->amplify + 1;
+ int i,j,k;
+ /* old grid index */
+ int xx_o = xo*block_size;
+ int yy_o = yo*block_size;
+ int zz_o = zo*block_size;
+ /* new grid index */
+ int xx_n = xn*block_size;
+ int yy_n = yn*block_size;
+ int zz_n = zn*block_size;
+
+ n_wt_tcu[index_new] = o_wt_tcu[index_old];
+ n_wt_tcv[index_new] = o_wt_tcv[index_old];
+ n_wt_tcw[index_new] = o_wt_tcw[index_old];
+
+ for(i = 0; i < block_size; i++)
+ for(j = 0; j < block_size; j++)
+ for(k = 0; k < block_size; k++)
+ {
+ int big_index_old = smoke_get_index(xx_o+i, wt_res_old[0], yy_o+j, wt_res_old[1], zz_o+k);
+ int big_index_new = smoke_get_index(xx_n+i, sds->res_wt[0], yy_n+j, sds->res_wt[1], zz_n+k);
+ /* copy data */
+ n_wt_dens[big_index_new] = o_wt_dens[big_index_old];
+ if (n_wt_flame && o_wt_flame) {
+ n_wt_flame[big_index_new] = o_wt_flame[big_index_old];
+ n_wt_fuel[big_index_new] = o_wt_fuel[big_index_old];
+ n_wt_react[big_index_new] = o_wt_react[big_index_old];
+ }
+ if (n_wt_r && o_wt_r) {
+ n_wt_r[big_index_new] = o_wt_r[big_index_old];
+ n_wt_g[big_index_new] = o_wt_g[big_index_old];
+ n_wt_b[big_index_new] = o_wt_b[big_index_old];
+ }
+ }
+ }
+ }
+ }
+ smoke_free(fluid_old);
+ if (turb_old)
+ smoke_turbulence_free(turb_old);
+
+ /* set new domain dimensions */
+ VECCOPY(sds->res_min, min);
+ VECCOPY(sds->res_max, max);
+ VECCOPY(sds->res, res);
+ sds->total_cells = total_cells;
+ }
+}
+
+BLI_INLINE void apply_outflow_fields(int index, float *density, float *heat, float *fuel, float *react, float *color_r, float *color_g, float *color_b)
+{
+ density[index] = 0.f;
+ if (heat) {
+ heat[index] = 0.f;
+ }
+ if (fuel) {
+ fuel[index] = 0.f;
+ react[index] = 0.f;
+ }
+ if (color_r) {
+ color_r[index] = 0.f;
+ color_g[index] = 0.f;
+ color_b[index] = 0.f;
+ }
+}
+
+BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value, int index, float *density, float *heat, float *fuel, float *react, float *color_r, float *color_g, float *color_b)
+{
+ int absolute_flow = (sfs->flags & MOD_SMOKE_FLOW_ABSOLUTE);
+ float dens_old = density[index];
+ float fuel_old = (fuel) ? fuel[index] : 0.0f;
+ float dens_flow = (sfs->type == MOD_SMOKE_FLOW_TYPE_FIRE) ? 0.0f : emission_value * sfs->density;
+ float fuel_flow = emission_value * sfs->fuel_amount;
+ /* add heat */
+ if (heat) {
+ heat[index] = MAX2(emission_value*sfs->temp, heat[index]);
+ }
+ /* absolute */
+ if (absolute_flow) {
+ if (sfs->type != MOD_SMOKE_FLOW_TYPE_FIRE) {
+ if (dens_flow > density[index])
+ density[index] = dens_flow;
+ }
+ if (sfs->type != MOD_SMOKE_FLOW_TYPE_SMOKE && fuel && fuel_flow) {
+ if (fuel_flow > fuel[index])
+ fuel[index] = fuel_flow;
+ }
+ }
+ /* additive */
+ else {
+ if (sfs->type != MOD_SMOKE_FLOW_TYPE_FIRE) {
+ density[index] += dens_flow;
+ CLAMP(density[index], 0.0f, 1.0f);
+ }
+ if (sfs->type != MOD_SMOKE_FLOW_TYPE_SMOKE && fuel && sfs->fuel_amount) {
+ fuel[index] += fuel_flow;
+ CLAMP(fuel[index], 0.0f, 10.0f);
+ }
+ }
+
+ /* set color */
+ if (color_r && dens_flow) {
+ float total_dens = density[index]/(dens_old+dens_flow);
+ color_r[index] = (color_r[index] + sfs->color[0] * dens_flow) * total_dens;
+ color_g[index] = (color_g[index] + sfs->color[1] * dens_flow) * total_dens;
+ color_b[index] = (color_b[index] + sfs->color[2] * dens_flow) * total_dens;
+ }
+
+ /* set fire reaction coordinate */
+ if (fuel && fuel[index]) {
+ /* instead of using 1.0 for all new fuel add slight falloff
+ * to reduce flow blockiness */
+ float value = 1.0f - pow(1.0f - emission_value, 2.0f);
+
+ if (value > react[index]) {
+ float f = fuel_flow / fuel[index];
+ react[index] = value*f + (1.0f - f)*react[index];
+ }
+ }
}
-static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sds, float time)
+static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sds, float time, float dt)
{
Object **flowobjs = NULL;
+ EmissionMap *emaps = NULL;
unsigned int numflowobj = 0;
unsigned int flowIndex;
+ int new_shift[3] = {0};
+ int active_fields = sds->active_fields;
+
+ /* calculate domain shift for current frame if using adaptive domain */
+ if (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
+ int total_shift[3];
+ float frame_shift_f[3];
+ float ob_loc[3] = {0};
+
+ mul_m4_v3(ob->obmat, ob_loc);
+
+ VECSUB(frame_shift_f, ob_loc, sds->prev_loc);
+ copy_v3_v3(sds->prev_loc, ob_loc);
+ /* convert global space shift to local "cell" space */
+ mul_mat3_m4_v3(sds->imat, frame_shift_f);
+ frame_shift_f[0] = frame_shift_f[0]/sds->cell_size[0];
+ frame_shift_f[1] = frame_shift_f[1]/sds->cell_size[1];
+ frame_shift_f[2] = frame_shift_f[2]/sds->cell_size[2];
+ /* add to total shift */
+ VECADD(sds->shift_f, sds->shift_f, frame_shift_f);
+ /* convert to integer */
+ total_shift[0] = floor(sds->shift_f[0]);
+ total_shift[1] = floor(sds->shift_f[1]);
+ total_shift[2] = floor(sds->shift_f[2]);
+ VECSUB(new_shift, total_shift, sds->shift);
+ copy_v3_v3_int(sds->shift, total_shift);
+
+ /* calculate new domain boundary points so that smoke doesnt slide on sub-cell movement */
+ sds->p0[0] = sds->dp0[0] - sds->cell_size[0]*(sds->shift_f[0]-total_shift[0] - 0.5f);
+ sds->p0[1] = sds->dp0[1] - sds->cell_size[1]*(sds->shift_f[1]-total_shift[1] - 0.5f);
+ sds->p0[2] = sds->dp0[2] - sds->cell_size[2]*(sds->shift_f[2]-total_shift[2] - 0.5f);
+ sds->p1[0] = sds->p0[0] + sds->cell_size[0]*sds->base_res[0];
+ sds->p1[1] = sds->p0[1] + sds->cell_size[1]*sds->base_res[1];
+ sds->p1[2] = sds->p0[2] + sds->cell_size[2]*sds->base_res[2];
+ }
flowobjs = get_collisionobjects(scene, ob, sds->fluid_group, &numflowobj, eModifierType_Smoke);
- // update obstacle tags in cells
+ /* init emission maps for each flow */
+ emaps = MEM_callocN(sizeof(struct EmissionMap) * numflowobj, "smoke_flow_maps");
+
+ /* Prepare flow emission maps */
for(flowIndex = 0; flowIndex < numflowobj; flowIndex++)
{
Object *collob= flowobjs[flowIndex];
@@ -1238,289 +1649,249 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
{
// we got nice flow object
SmokeFlowSettings *sfs = smd2->flow;
+ EmissionMap *em = &emaps[flowIndex];
- if(sfs && sfs->psys && sfs->psys->part && sfs->psys->part->type==PART_EMITTER) // is particle system selected
- {
- ParticleSimulationData sim;
- ParticleSystem *psys = sfs->psys;
- int totpart=psys->totpart, totchild;
- int p = 0;
- float *density = smoke_get_density(sds->fluid);
- float *bigdensity = smoke_turbulence_get_density(sds->wt);
- float *heat = smoke_get_heat(sds->fluid);
- float *velocity_x = smoke_get_velocity_x(sds->fluid);
- float *velocity_y = smoke_get_velocity_y(sds->fluid);
- float *velocity_z = smoke_get_velocity_z(sds->fluid);
- unsigned char *obstacle = smoke_get_obstacle(sds->fluid);
- // DG TODO UNUSED unsigned char *obstacleAnim = smoke_get_obstacle_anim(sds->fluid);
- int bigres[3];
- short absolute_flow = (sfs->flags & MOD_SMOKE_FLOW_ABSOLUTE);
- short high_emission_smoothing = bigdensity ? (sds->flags & MOD_SMOKE_HIGH_SMOOTH) : 0;
-
- /*
- * A temporary volume map used to store whole emissive
- * area to be added to smoke density and interpolated
- * for high resolution smoke.
- */
- float *temp_emission_map = NULL;
-
- sim.scene = scene;
- sim.ob = collob;
- sim.psys = psys;
-
- // initialize temp emission map
- if(!(sfs->type & MOD_SMOKE_FLOW_TYPE_OUTFLOW))
- {
- int i;
- temp_emission_map = MEM_callocN(sizeof(float) * sds->res[0]*sds->res[1]*sds->res[2], "SmokeTempEmission");
- // set whole volume to 0.0f
- for (i=0; i<sds->res[0]*sds->res[1]*sds->res[2]; i++) {
- temp_emission_map[i] = 0.0f;
- }
- }
-
- // mostly copied from particle code
- if(psys->part->type==PART_HAIR)
- {
- /*
- if(psys->childcache)
- {
- totchild = psys->totchildcache;
- }
- else
- */
+ if (sfs->source == MOD_SMOKE_FLOW_SOURCE_PARTICLES) {
+ emit_from_particles(collob, sds, sfs, em, scene, time, dt);
+ }
+ else {
+ emit_from_derivedmesh(collob, sds, sfs, em, dt);
+ }
- // TODO: PART_HAIR not supported whatsoever
- totchild=0;
+ /* update required data fields */
+ if (em->total_cells && sfs->type != MOD_SMOKE_FLOW_TYPE_OUTFLOW) {
+ /* activate heat field if flow produces any heat */
+ if (sfs->temp) {
+ active_fields |= SM_ACTIVE_HEAT;
}
- else
- totchild=psys->totchild*psys->part->disp/100;
-
- for(p=0; p<totpart+totchild; p++)
- {
- int cell[3];
- size_t i = 0;
- size_t index = 0;
- int badcell = 0;
- ParticleKey state;
-
- if(p < totpart)
- {
- if(psys->particles[p].flag & (PARS_NO_DISP|PARS_UNEXIST))
- continue;
- }
- else {
- /* handle child particle */
- ChildParticle *cpa = &psys->child[p - totpart];
-
- if(psys->particles[cpa->parent].flag & (PARS_NO_DISP|PARS_UNEXIST))
- continue;
+ /* activate fuel field if flow adds any fuel */
+ if (sfs->type != MOD_SMOKE_FLOW_TYPE_SMOKE && sfs->fuel_amount) {
+ active_fields |= SM_ACTIVE_FIRE;
+ }
+ /* activate color field if flows add smoke with varying colors */
+ if (sfs->type != MOD_SMOKE_FLOW_TYPE_FIRE && sfs->density) {
+ if (!(active_fields & SM_ACTIVE_COLOR_SET)) {
+ copy_v3_v3(sds->active_color, sfs->color);
+ active_fields |= SM_ACTIVE_COLOR_SET;
}
-
- state.time = time;
- if(psys_get_particle_state(&sim, p, &state, 0) == 0)
- continue;
-
- // copy_v3_v3(pos, pa->state.co);
- // mul_m4_v3(ob->imat, pos);
- // 1. get corresponding cell
- get_cell(sds->p0, sds->res, sds->dx*sds->scale, state.co, cell, 0);
- // check if cell is valid (in the domain boundary)
- for(i = 0; i < 3; i++)
- {
- if((cell[i] > sds->res[i] - 1) || (cell[i] < 0))
- {
- badcell = 1;
- break;
- }
- }
- if(badcell)
- continue;
- // 2. set cell values (heat, density and velocity)
- index = smoke_get_index(cell[0], sds->res[0], cell[1], sds->res[1], cell[2]);
- if(!(sfs->type & MOD_SMOKE_FLOW_TYPE_OUTFLOW) && !(obstacle[index])) // this is inflow
- {
- // heat[index] += sfs->temp * 0.1;
- // density[index] += sfs->density * 0.1;
- heat[index] = sfs->temp;
-
- // Add emitter density to temp emission map
- temp_emission_map[index] = sfs->density;
-
- // Uses particle velocity as initial velocity for smoke
- if(sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY && (psys->part->phystype != PART_PHYS_NO))
- {
- velocity_x[index] = state.vel[0]*sfs->vel_multi;
- velocity_y[index] = state.vel[1]*sfs->vel_multi;
- velocity_z[index] = state.vel[2]*sfs->vel_multi;
- }
- }
- else if(sfs->type & MOD_SMOKE_FLOW_TYPE_OUTFLOW) // outflow
- {
- heat[index] = 0.f;
- density[index] = 0.f;
- velocity_x[index] = 0.f;
- velocity_y[index] = 0.f;
- velocity_z[index] = 0.f;
- // we need different handling for the high-res feature
- if(bigdensity)
- {
- // init all surrounding cells according to amplification, too
- int i, j, k;
- smoke_turbulence_get_res(sds->wt, bigres);
-
- for(i = 0; i < sds->amplify + 1; i++)
- for(j = 0; j < sds->amplify + 1; j++)
- for(k = 0; k < sds->amplify + 1; k++)
- {
- index = smoke_get_index((sds->amplify + 1)* cell[0] + i, bigres[0], (sds->amplify + 1)* cell[1] + j, bigres[1], (sds->amplify + 1)* cell[2] + k);
- bigdensity[index] = 0.f;
- }
- }
+ else if (!equals_v3v3(sds->active_color, sfs->color)) {
+ active_fields |= SM_ACTIVE_COLORS;
}
- } // particles loop
+ }
+ }
+ }
+ }
- // apply emission values
- if(!(sfs->type & MOD_SMOKE_FLOW_TYPE_OUTFLOW))
- {
- // initialize variables
- int ii, jj, kk, x, y, z, block_size;
- size_t index, index_big;
+ /* monitor active fields based on domain settings */
+ /* if domain has fire, activate new fields if required */
+ if (active_fields & SM_ACTIVE_FIRE) {
+ /* heat is always needed for fire */
+ active_fields |= SM_ACTIVE_HEAT;
+ /* also activate colors if domain smoke color differs from active color */
+ if (!(active_fields & SM_ACTIVE_COLOR_SET)) {
+ copy_v3_v3(sds->active_color, sds->flame_smoke_color);
+ active_fields |= SM_ACTIVE_COLOR_SET;
+ }
+ else if (!equals_v3v3(sds->active_color, sds->flame_smoke_color)) {
+ active_fields |= SM_ACTIVE_COLORS;
+ }
+ }
- smoke_turbulence_get_res(sds->wt, bigres);
- block_size = sds->amplify + 1; // high res block size
+ /* Adjust domain size if needed */
+ if (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
+ adjustDomainResolution(sds, new_shift, emaps, numflowobj, dt);
+ }
- // loop through every low res cell
- for(x = 0; x < sds->res[0]; x++)
- for(y = 0; y < sds->res[1]; y++)
- for(z = 0; z < sds->res[2]; z++)
- {
- // neighbor cell emission densities (for high resolution smoke smooth interpolation)
- float c000, c001, c010, c011, c100, c101, c110, c111;
+ /* Initialize new data fields if any */
+ if (active_fields & SM_ACTIVE_HEAT) {
+ smoke_ensure_heat(sds->fluid);
+ }
+ if (active_fields & SM_ACTIVE_FIRE) {
+ smoke_ensure_fire(sds->fluid, sds->wt);
+ }
+ if (active_fields & SM_ACTIVE_COLORS) {
+ /* initialize all smoke with "active_color" */
+ smoke_ensure_colors(sds->fluid, sds->wt, sds->active_color[0], sds->active_color[1], sds->active_color[2]);
+ }
+ sds->active_fields = active_fields;
- c000 = (x>0 && y>0 && z>0) ? temp_emission_map[smoke_get_index(x-1, sds->res[0], y-1, sds->res[1], z-1)] : 0;
- c001 = (x>0 && y>0) ? temp_emission_map[smoke_get_index(x-1, sds->res[0], y-1, sds->res[1], z)] : 0;
- c010 = (x>0 && z>0) ? temp_emission_map[smoke_get_index(x-1, sds->res[0], y, sds->res[1], z-1)] : 0;
- c011 = (x>0) ? temp_emission_map[smoke_get_index(x-1, sds->res[0], y, sds->res[1], z)] : 0;
+ /* Apply emission data */
+ if (sds->fluid) {
+ for(flowIndex = 0; flowIndex < numflowobj; flowIndex++)
+ {
+ Object *collob= flowobjs[flowIndex];
+ SmokeModifierData *smd2 = (SmokeModifierData*)modifiers_findByType(collob, eModifierType_Smoke);
- c100 = (y>0 && z>0) ? temp_emission_map[smoke_get_index(x, sds->res[0], y-1, sds->res[1], z-1)] : 0;
- c101 = (y>0) ? temp_emission_map[smoke_get_index(x, sds->res[0], y-1, sds->res[1], z)] : 0;
- c110 = (z>0) ? temp_emission_map[smoke_get_index(x, sds->res[0], y, sds->res[1], z-1)] : 0;
- c111 = temp_emission_map[smoke_get_index(x, sds->res[0], y, sds->res[1], z)]; // this cell
+ // check for initialized smoke object
+ if((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow)
+ {
+ // we got nice flow object
+ SmokeFlowSettings *sfs = smd2->flow;
+ EmissionMap *em = &emaps[flowIndex];
+
+ float *density = smoke_get_density(sds->fluid);
+ float *color_r = smoke_get_color_r(sds->fluid);
+ float *color_g = smoke_get_color_g(sds->fluid);
+ float *color_b = smoke_get_color_b(sds->fluid);
+ float *fuel = smoke_get_fuel(sds->fluid);
+ float *react = smoke_get_react(sds->fluid);
+ float *bigdensity = smoke_turbulence_get_density(sds->wt);
+ float *bigfuel = smoke_turbulence_get_fuel(sds->wt);
+ float *bigreact = smoke_turbulence_get_react(sds->wt);
+ float *bigcolor_r = smoke_turbulence_get_color_r(sds->wt);
+ float *bigcolor_g = smoke_turbulence_get_color_g(sds->wt);
+ float *bigcolor_b = smoke_turbulence_get_color_b(sds->wt);
+ float *heat = smoke_get_heat(sds->fluid);
+ float *velocity_x = smoke_get_velocity_x(sds->fluid);
+ float *velocity_y = smoke_get_velocity_y(sds->fluid);
+ float *velocity_z = smoke_get_velocity_z(sds->fluid);
+ //unsigned char *obstacle = smoke_get_obstacle(sds->fluid);
+ // DG TODO UNUSED unsigned char *obstacleAnim = smoke_get_obstacle_anim(sds->fluid);
+ int bigres[3];
+ short high_emission_smoothing = (sds->flags & MOD_SMOKE_HIGH_SMOOTH);
+ float *velocity_map = em->velocity;
+ float *emission_map = em->influence;
- // get cell index
- index = smoke_get_index(x, sds->res[0], y, sds->res[1], z);
+ int ii, jj, kk, gx, gy, gz, ex, ey, ez, dx, dy, dz, block_size;
+ size_t e_index, d_index, index_big;
- // add emission to low resolution density
- if (absolute_flow)
- {
- if (temp_emission_map[index]>0)
- density[index] = temp_emission_map[index];
+ // loop through every emission map cell
+ for(gx = em->min[0]; gx < em->max[0]; gx++)
+ for(gy = em->min[1]; gy < em->max[1]; gy++)
+ for(gz = em->min[2]; gz < em->max[2]; gz++)
+ {
+ /* get emission map index */
+ ex = gx-em->min[0];
+ ey = gy-em->min[1];
+ ez = gz-em->min[2];
+ e_index = smoke_get_index(ex, em->res[0], ey, em->res[1], ez);
+ if (!emission_map[e_index]) continue;
+ /* get domain index */
+ dx = gx-sds->res_min[0];
+ dy = gy-sds->res_min[1];
+ dz = gz-sds->res_min[2];
+ d_index = smoke_get_index(dx, sds->res[0], dy, sds->res[1], dz);
+
+ if(sfs->type == MOD_SMOKE_FLOW_TYPE_OUTFLOW) { // outflow
+ apply_outflow_fields(d_index, density, heat, fuel, react, color_r, color_g, color_b);
+ }
+ else { // inflow
+ apply_inflow_fields(sfs, emission_map[e_index], d_index, density, heat, fuel, react, color_r, color_g, color_b);
+
+ /* initial velocity */
+ if(sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
+ velocity_x[d_index] = ADD_IF_LOWER(velocity_x[d_index], velocity_map[e_index*3]);
+ velocity_y[d_index] = ADD_IF_LOWER(velocity_y[d_index], velocity_map[e_index*3+1]);
+ velocity_z[d_index] = ADD_IF_LOWER(velocity_z[d_index], velocity_map[e_index*3+2]);
}
- else
- {
- density[index] += temp_emission_map[index];
+ }
- if (density[index]>1)
- density[index]=1.0f;
- }
+ /* loop through high res blocks if high res enabled */
+ if (bigdensity) {
+ // neighbor cell emission densities (for high resolution smoke smooth interpolation)
+ float c000, c001, c010, c011, c100, c101, c110, c111;
smoke_turbulence_get_res(sds->wt, bigres);
+ block_size = sds->amplify + 1; // high res block size
- /* loop through high res blocks if high res enabled */
- if (bigdensity)
- for(ii = 0; ii < block_size; ii++)
- for(jj = 0; jj < block_size; jj++)
- for(kk = 0; kk < block_size; kk++)
- {
+ c000 = (ex>0 && ey>0 && ez>0) ? emission_map[smoke_get_index(ex-1, em->res[0], ey-1, em->res[1], ez-1)] : 0;
+ c001 = (ex>0 && ey>0) ? emission_map[smoke_get_index(ex-1, em->res[0], ey-1, em->res[1], ez)] : 0;
+ c010 = (ex>0 && ez>0) ? emission_map[smoke_get_index(ex-1, em->res[0], ey, em->res[1], ez-1)] : 0;
+ c011 = (ex>0) ? emission_map[smoke_get_index(ex-1, em->res[0], ey, em->res[1], ez)] : 0;
- float fx,fy,fz, interpolated_value;
- int shift_x, shift_y, shift_z;
-
-
- /*
- * Do volume interpolation if emitter smoothing
- * is enabled
- */
- if (high_emission_smoothing)
- {
- // convert block position to relative
- // for interpolation smoothing
- fx = (float)ii/block_size + 0.5f/block_size;
- fy = (float)jj/block_size + 0.5f/block_size;
- fz = (float)kk/block_size + 0.5f/block_size;
-
- // calculate trilinear interpolation
- interpolated_value = c000 * (1-fx) * (1-fy) * (1-fz) +
- c100 * fx * (1-fy) * (1-fz) +
- c010 * (1-fx) * fy * (1-fz) +
- c001 * (1-fx) * (1-fy) * fz +
- c101 * fx * (1-fy) * fz +
- c011 * (1-fx) * fy * fz +
- c110 * fx * fy * (1-fz) +
- c111 * fx * fy * fz;
-
-
- // add some contrast / sharpness
- // depending on hi-res block size
-
- interpolated_value = (interpolated_value-0.4f*sfs->density)*(block_size/2) + 0.4f*sfs->density;
- if (interpolated_value<0.0f) interpolated_value = 0.0f;
- if (interpolated_value>1.0f) interpolated_value = 1.0f;
-
- // shift smoke block index
- // (because pixel center is actually
- // in halfway of the low res block)
- shift_x = (x < 1) ? 0 : block_size/2;
- shift_y = (y < 1) ? 0 : block_size/2;
- shift_z = (z < 1) ? 0 : block_size/2;
- }
- else
- {
- // without interpolation use same low resolution
- // block value for all hi-res blocks
- interpolated_value = c111;
- shift_x = 0;
- shift_y = 0;
- shift_z = 0;
- }
-
- // get shifted index for current high resolution block
- index_big = smoke_get_index(block_size * x + ii - shift_x, bigres[0], block_size * y + jj - shift_y, bigres[1], block_size * z + kk - shift_z);
-
- // add emission data to high resolution density
- if (absolute_flow)
- {
- if (interpolated_value > 0)
- bigdensity[index_big] = interpolated_value;
- }
- else
- {
- bigdensity[index_big] += interpolated_value;
+ c100 = (ey>0 && ez>0) ? emission_map[smoke_get_index(ex, em->res[0], ey-1, em->res[1], ez-1)] : 0;
+ c101 = (ey>0) ? emission_map[smoke_get_index(ex, em->res[0], ey-1, em->res[1], ez)] : 0;
+ c110 = (ez>0) ? emission_map[smoke_get_index(ex, em->res[0], ey, em->res[1], ez-1)] : 0;
+ c111 = emission_map[smoke_get_index(ex, em->res[0], ey, em->res[1], ez)]; // this cell
- if (bigdensity[index_big]>1)
- bigdensity[index_big]=1.0f;
- }
- } // end of hires loop
+ for(ii = 0; ii < block_size; ii++)
+ for(jj = 0; jj < block_size; jj++)
+ for(kk = 0; kk < block_size; kk++)
+ {
- } // end of low res loop
+ float fx,fy,fz, interpolated_value;
+ int shift_x, shift_y, shift_z;
- // free temporary emission map
- if (temp_emission_map)
- MEM_freeN(temp_emission_map);
- } // end emission
- }
+ /*
+ * Do volume interpolation if emitter smoothing
+ * is enabled
+ */
+ if (high_emission_smoothing)
+ {
+ /* get relative block position
+ * for interpolation smoothing */
+ fx = (float)ii/block_size + 0.5f/block_size;
+ fy = (float)jj/block_size + 0.5f/block_size;
+ fz = (float)kk/block_size + 0.5f/block_size;
+
+ /* calculate trilinear interpolation */
+ interpolated_value = c000 * (1-fx) * (1-fy) * (1-fz) +
+ c100 * fx * (1-fy) * (1-fz) +
+ c010 * (1-fx) * fy * (1-fz) +
+ c001 * (1-fx) * (1-fy) * fz +
+ c101 * fx * (1-fy) * fz +
+ c011 * (1-fx) * fy * fz +
+ c110 * fx * fy * (1-fz) +
+ c111 * fx * fy * fz;
+
+
+ /* add some contrast / sharpness
+ * depending on hi-res block size */
+ interpolated_value = (interpolated_value-0.4f)*(block_size/2) + 0.4f;
+ CLAMP(interpolated_value, 0.0f, 1.0f);
+
+ /* shift smoke block index
+ * (because pixel center is actually
+ * in halfway of the low res block) */
+ shift_x = (dx < 1) ? 0 : block_size/2;
+ shift_y = (dy < 1) ? 0 : block_size/2;
+ shift_z = (dz < 1) ? 0 : block_size/2;
+ }
+ else
+ {
+ /* without interpolation use same low resolution
+ * block value for all hi-res blocks */
+ interpolated_value = c111;
+ shift_x = 0;
+ shift_y = 0;
+ shift_z = 0;
+ }
+
+ /* get shifted index for current high resolution block */
+ index_big = smoke_get_index(block_size * dx + ii - shift_x, bigres[0], block_size * dy + jj - shift_y, bigres[1], block_size * dz + kk - shift_z);
+
+ if(sfs->type == MOD_SMOKE_FLOW_TYPE_OUTFLOW) { // outflow
+ if (interpolated_value) {
+ apply_outflow_fields(index_big, bigdensity, NULL, bigfuel, bigreact, bigcolor_r, bigcolor_g, bigcolor_b);
+ }
+ }
+ else { // inflow
+ apply_inflow_fields(sfs, interpolated_value, index_big, bigdensity, NULL, bigfuel, bigreact, bigcolor_r, bigcolor_g, bigcolor_b);
+ }
+ } // hires loop
+ } // bigdensity
+ } // low res loop
+
+ // free emission maps
+ em_freeData(em);
+
+ } // end emission
}
}
if(flowobjs)
MEM_freeN(flowobjs);
+ if(emaps)
+ MEM_freeN(emaps);
}
static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds, float UNUSED(dt))
{
- ListBase *effectors = pdInitEffectors(scene, ob, NULL, sds->effector_weights);
+ ListBase *effectors;
+ /* make sure smoke flow influence is 0.0f */
+ sds->effector_weights->weight[PFIELD_SMOKEFLOW] = 0.0f;
+ effectors = pdInitEffectors(scene, ob, NULL, sds->effector_weights);
if(effectors)
{
@@ -1532,76 +1903,110 @@ static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds,
float *velocity_y = smoke_get_velocity_y(sds->fluid);
float *velocity_z = smoke_get_velocity_z(sds->fluid);
unsigned char *obstacle = smoke_get_obstacle(sds->fluid);
- int x, y, z;
+ int x;
// precalculate wind forces
+ #pragma omp parallel for schedule(static)
for(x = 0; x < sds->res[0]; x++)
+ {
+ int y, z;
for(y = 0; y < sds->res[1]; y++)
for(z = 0; z < sds->res[2]; z++)
- {
- EffectedPoint epoint;
- float voxelCenter[3] = {0,0,0}, vel[3] = {0,0,0}, retvel[3] = {0,0,0};
- unsigned int index = smoke_get_index(x, sds->res[0], y, sds->res[1], z);
-
- if((density[index] < FLT_EPSILON) || obstacle[index])
- continue;
-
- vel[0] = velocity_x[index];
- vel[1] = velocity_y[index];
- vel[2] = velocity_z[index];
-
- voxelCenter[0] = sds->p0[0] + sds->dx * sds->scale * x + sds->dx * sds->scale * 0.5;
- voxelCenter[1] = sds->p0[1] + sds->dx * sds->scale * y + sds->dx * sds->scale * 0.5;
- voxelCenter[2] = sds->p0[2] + sds->dx * sds->scale * z + sds->dx * sds->scale * 0.5;
-
- pd_point_from_loc(scene, voxelCenter, vel, index, &epoint);
- pdDoEffectors(effectors, NULL, sds->effector_weights, &epoint, retvel, NULL);
-
- // TODO dg - do in force!
- force_x[index] = MIN2(MAX2(-1.0, retvel[0] * 0.2), 1.0);
- force_y[index] = MIN2(MAX2(-1.0, retvel[1] * 0.2), 1.0);
- force_z[index] = MIN2(MAX2(-1.0, retvel[2] * 0.2), 1.0);
+ {
+ EffectedPoint epoint;
+ float mag;
+ float voxelCenter[3] = {0,0,0}, vel[3] = {0,0,0}, retvel[3] = {0,0,0};
+ unsigned int index = smoke_get_index(x, sds->res[0], y, sds->res[1], z);
+
+ if((density[index] < FLT_EPSILON) || obstacle[index])
+ continue;
+
+ vel[0] = velocity_x[index];
+ vel[1] = velocity_y[index];
+ vel[2] = velocity_z[index];
+
+ /* convert vel to global space */
+ mag = len_v3(vel);
+ mul_mat3_m4_v3(sds->obmat, vel);
+ normalize_v3(vel);
+ mul_v3_fl(vel, mag);
+
+ voxelCenter[0] = sds->p0[0] + sds->cell_size[0] * ((float)(x+sds->res_min[0]) + 0.5f);
+ voxelCenter[1] = sds->p0[1] + sds->cell_size[1] * ((float)(y+sds->res_min[1]) + 0.5f);
+ voxelCenter[2] = sds->p0[2] + sds->cell_size[2] * ((float)(z+sds->res_min[2]) + 0.5f);
+ mul_m4_v3(sds->obmat, voxelCenter);
+
+ pd_point_from_loc(scene, voxelCenter, vel, index, &epoint);
+ pdDoEffectors(effectors, NULL, sds->effector_weights, &epoint, retvel, NULL);
+
+ /* convert retvel to local space */
+ mag = len_v3(retvel);
+ mul_mat3_m4_v3(sds->imat, retvel);
+ normalize_v3(retvel);
+ mul_v3_fl(retvel, mag);
+
+ // TODO dg - do in force!
+ force_x[index] = MIN2(MAX2(-1.0, retvel[0] * 0.2), 1.0);
+ force_y[index] = MIN2(MAX2(-1.0, retvel[1] * 0.2), 1.0);
+ force_z[index] = MIN2(MAX2(-1.0, retvel[2] * 0.2), 1.0);
+ }
}
}
pdEndEffectors(&effectors);
}
-static void step(Scene *scene, Object *ob, SmokeModifierData *smd, float fps)
+static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
{
+ SmokeDomainSettings *sds = smd->domain;
/* stability values copied from wturbulence.cpp */
const int maxSubSteps = 25;
float maxVel;
// maxVel should be 1.5 (1.5 cell max movement) * dx (cell size)
- float dt = DT_DEFAULT;
+ float dt;
float maxVelMag = 0.0f;
int totalSubsteps;
int substep = 0;
float dtSubdiv;
-
- SmokeDomainSettings *sds = smd->domain;
+ float gravity[3] = {0.0f, 0.0f, -1.0f};
+ float gravity_mag;
/* get max velocity and lower the dt value if it is too high */
- size_t size= sds->res[0] * sds->res[1] * sds->res[2];
-
+ size_t size = sds->res[0] * sds->res[1] * sds->res[2];
float *velX = smoke_get_velocity_x(sds->fluid);
float *velY = smoke_get_velocity_y(sds->fluid);
float *velZ = smoke_get_velocity_z(sds->fluid);
size_t i;
- /* adapt timestep for different framerates, dt = 0.1 is at 25fps */
- dt *= (25.0f / fps);
+ /* update object state */
+ invert_m4_m4(sds->imat, ob->obmat);
+ copy_m4_m4(sds->obmat, ob->obmat);
+ smoke_set_domain_from_derivedmesh(sds, ob, domain_dm);
+
+ /* use global gravity if enabled */
+ if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
+ copy_v3_v3(gravity, scene->physics_settings.gravity);
+ /* map default value to 1.0 */
+ mul_v3_fl(gravity, 1.0f/9.810f);
+ }
+ /* convert gravity to domain space */
+ gravity_mag = len_v3(gravity);
+ mul_mat3_m4_v3(sds->imat, gravity);
+ normalize_v3(gravity);
+ mul_v3_fl(gravity, gravity_mag);
+ /* adapt timestep for different framerates, dt = 0.1 is at 25fps */
+ dt = DT_DEFAULT * (25.0f / fps);
// maximum timestep/"CFL" constraint: dt < 5.0 *dx / maxVel
maxVel = (sds->dx * 5.0);
- for(i = 0; i < size; i++)
+ /*for(i = 0; i < size; i++)
{
float vtemp = (velX[i]*velX[i]+velY[i]*velY[i]+velZ[i]*velZ[i]);
if(vtemp > maxVelMag)
maxVelMag = vtemp;
- }
+ }*/
maxVelMag = sqrt(maxVelMag) * dt * sds->time_scale;
totalSubsteps = (int)((maxVelMag / maxVel) + 1.0f); /* always round up */
@@ -1618,35 +2023,116 @@ static void step(Scene *scene, Object *ob, SmokeModifierData *smd, float fps)
for(substep = 0; substep < totalSubsteps; substep++)
{
// calc animated obstacle velocities
+ update_flowsfluids(scene, ob, sds, smd->time, dtSubdiv);
update_obstacles(scene, ob, sds, dtSubdiv, substep, totalSubsteps);
- update_flowsfluids(scene, ob, sds, smd->time);
- update_effectors(scene, ob, sds, dtSubdiv); // DG TODO? problem --> uses forces instead of velocity, need to check how they need to be changed with variable dt
-
- smoke_step(sds->fluid, dtSubdiv);
- // move animated obstacle: Done in update_obstacles() */
+ if (sds->total_cells > 1) {
+ update_effectors(scene, ob, sds, dtSubdiv); // DG TODO? problem --> uses forces instead of velocity, need to check how they need to be changed with variable dt
+ smoke_step(sds->fluid, gravity, dtSubdiv);
+ }
+ }
+}
- // where to delete old obstacles from array? Done in update_obstacles() */
+static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
+{
+ DerivedMesh *result;
+ MVert *mverts;
+ MPoly *mpolys;
+ MLoop *mloops;
+ float min[3];
+ float max[3];
+ float *co;
+ MPoly *mp;
+ MLoop *ml;
+
+ int num_verts = 8;
+ int num_faces = 6;
+ int i;
+ float ob_loc[3] = {0};
+ float ob_cache_loc[3] = {0};
+
+ /* dont generate any mesh if there isnt any content */
+ if (sds->total_cells <= 1) {
+ num_verts = 0;
+ num_faces = 0;
+ }
+
+ result = CDDM_new(num_verts, 0, 0, num_faces * 4, num_faces);
+ mverts = CDDM_get_verts(result);
+ mpolys = CDDM_get_polys(result);
+ mloops = CDDM_get_loops(result);
+
+
+ if (num_verts) {
+ /* volume bounds */
+ VECMADD(min, sds->p0, sds->cell_size, sds->res_min);
+ VECMADD(max, sds->p0, sds->cell_size, sds->res_max);
+
+ /* set vertices */
+ /* top slab */
+ co = mverts[0].co; co[0] = min[0]; co[1] = min[1]; co[2] = max[2];
+ co = mverts[1].co; co[0] = max[0]; co[1] = min[1]; co[2] = max[2];
+ co = mverts[2].co; co[0] = max[0]; co[1] = max[1]; co[2] = max[2];
+ co = mverts[3].co; co[0] = min[0]; co[1] = max[1]; co[2] = max[2];
+ /* bottom slab */
+ co = mverts[4].co; co[0] = min[0]; co[1] = min[1]; co[2] = min[2];
+ co = mverts[5].co; co[0] = max[0]; co[1] = min[1]; co[2] = min[2];
+ co = mverts[6].co; co[0] = max[0]; co[1] = max[1]; co[2] = min[2];
+ co = mverts[7].co; co[0] = min[0]; co[1] = max[1]; co[2] = min[2];
+
+ /* create faces */
+ /* top */
+ mp = &mpolys[0]; ml = &mloops[0 * 4]; mp->loopstart = 0 * 4; mp->totloop = 4;
+ ml[0].v = 0; ml[1].v = 1; ml[2].v = 2; ml[3].v = 3;
+ /* right */
+ mp = &mpolys[1]; ml = &mloops[1 * 4]; mp->loopstart = 1 * 4; mp->totloop = 4;
+ ml[0].v = 2; ml[1].v = 1; ml[2].v = 5; ml[3].v = 6;
+ /* bottom */
+ mp = &mpolys[2]; ml = &mloops[2 * 4]; mp->loopstart = 2 * 4; mp->totloop = 4;
+ ml[0].v = 7; ml[1].v = 6; ml[2].v = 5; ml[3].v = 4;
+ /* left */
+ mp = &mpolys[3]; ml = &mloops[3 * 4]; mp->loopstart = 3 * 4; mp->totloop = 4;
+ ml[0].v = 0; ml[1].v = 3; ml[2].v = 7; ml[3].v = 4;
+ /* front */
+ mp = &mpolys[4]; ml = &mloops[4 * 4]; mp->loopstart = 4 * 4; mp->totloop = 4;
+ ml[0].v = 3; ml[1].v = 2; ml[2].v = 6; ml[3].v = 7;
+ /* back */
+ mp = &mpolys[5]; ml = &mloops[5 * 4]; mp->loopstart = 5 * 4; mp->totloop = 4;
+ ml[0].v = 1; ml[1].v = 0; ml[2].v = 4; ml[3].v = 5;
+
+ /* calculate required shift to match domain's global position
+ * it was originally simulated at (if object moves without smoke step) */
+ invert_m4_m4(ob->imat, ob->obmat);
+ mul_m4_v3(ob->obmat, ob_loc);
+ mul_m4_v3(sds->obmat, ob_cache_loc);
+ VECSUB(sds->obj_shift_f, ob_cache_loc, ob_loc);
+ /* convert shift to local space and apply to vertices */
+ mul_mat3_m4_v3(ob->imat, sds->obj_shift_f);
+ /* apply */
+ for (i=0; i<num_verts; i++) {
+ add_v3_v3(mverts[i].co, sds->obj_shift_f);
+ }
}
+
+
+ CDDM_calc_edges(result);
+ return result;
}
-void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
+void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
{
if((smd->type & MOD_SMOKE_TYPE_FLOW))
{
if(scene->r.cfra >= smd->time)
smokeModifier_init(smd, ob, scene, dm);
+ if (smd->flow->dm) smd->flow->dm->release(smd->flow->dm);
+ smd->flow->dm = CDDM_copy(dm);
+ DM_ensure_tessface(smd->flow->dm);
+
if(scene->r.cfra > smd->time)
{
- // XXX TODO
smd->time = scene->r.cfra;
-
- // rigid movement support
- /*
- copy_m4_m4(smd->flow->mat_old, smd->flow->mat);
- copy_m4_m4(smd->flow->mat, ob->obmat);
- */
}
else if(scene->r.cfra < smd->time)
{
@@ -1656,99 +2142,27 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
}
else if(smd->type & MOD_SMOKE_TYPE_COLL)
{
- /* Check if domain resolution changed */
- /* DG TODO: can this be solved more elegant using dependancy graph? */
- {
- SmokeCollSettings *scs = smd->coll;
- Base *base = scene->base.first;
- int changed = 0;
- float dx = FLT_MAX;
- float scale = 1.0f;
- int haveDomain = 0;
-
- for ( ; base; base = base->next)
- {
- SmokeModifierData *smd2 = (SmokeModifierData *)modifiers_findByType(base->object, eModifierType_Smoke);
-
- if (smd2 && (smd2->type & MOD_SMOKE_TYPE_DOMAIN) && smd2->domain)
- {
- SmokeDomainSettings *sds = smd2->domain;
-
- if(sds->dx * sds->scale < dx)
- {
- dx = sds->dx;
- scale = sds->scale;
- changed = 1;
- }
-
- haveDomain = 1;
- }
- }
-
- if(!haveDomain)
- return;
-
- if(changed)
- {
- if(dx*scale != scs->dx)
- {
- scs->dx = dx*scale;
- smokeModifier_reset(smd);
- }
- }
- }
-
if(scene->r.cfra >= smd->time)
smokeModifier_init(smd, ob, scene, dm);
- if(scene->r.cfra > smd->time)
+ if(smd->coll)
{
- unsigned int i;
- SmokeCollSettings *scs = smd->coll;
- float *points_old = scs->points_old;
- float *points = scs->points;
- unsigned int numpoints = scs->numpoints;
-
- // XXX TODO <-- DG: what is TODO here?
- smd->time = scene->r.cfra;
-
- // rigid movement support
- copy_m4_m4(scs->mat_old, scs->mat);
- copy_m4_m4(scs->mat, ob->obmat);
-
- if(scs->type != SM_COLL_ANIMATED) // if(not_animated)
- {
- // nothing to do, "mat" is already up to date
- }
- else
- {
- // XXX TODO: need to update positions + divs
+ if (smd->coll->dm)
+ smd->coll->dm->release(smd->coll->dm);
- if(scs->numverts != dm->getNumVerts(dm))
- {
- // DG TODO: reset modifier?
- return;
- }
-
- for(i = 0; i < numpoints * 3; i++)
- {
- points_old[i] = points[i];
- }
-
- DM_ensure_tessface(dm);
- fill_scs_points_anim(ob, dm, scs);
- }
+ smd->coll->dm = CDDM_copy(dm);
+ DM_ensure_tessface(smd->coll->dm);
}
- else if(scene->r.cfra < smd->time)
+
+ smd->time = scene->r.cfra;
+ if(scene->r.cfra < smd->time)
{
- smd->time = scene->r.cfra;
smokeModifier_reset(smd);
}
}
else if(smd->type & MOD_SMOKE_TYPE_DOMAIN)
{
SmokeDomainSettings *sds = smd->domain;
- float light[3];
PointCache *cache = NULL;
PTCacheID pid;
int startframe, endframe, framenr;
@@ -1765,6 +2179,7 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
if(!smd->domain->fluid || framenr == startframe)
{
BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
+ smokeModifier_reset(smd);
BKE_ptcache_validate(cache, framenr);
cache->flag &= ~PTCACHE_REDO_NEEDED;
}
@@ -1773,15 +2188,12 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
return;
smd->domain->flags &= ~MOD_SMOKE_FILE_LOAD;
-
CLAMP(framenr, startframe, endframe);
/* If already viewing a pre/after frame, no need to reload */
if ((smd->time == framenr) && (framenr != scene->r.cfra))
return;
- // printf("startframe: %d, framenr: %d\n", startframe, framenr);
-
if(smokeModifier_init(smd, ob, scene, dm)==0)
{
printf("bad smokeModifier_init\n");
@@ -1805,15 +2217,12 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
tstart();
- smoke_calc_domain(scene, ob, smd);
-
/* if on second frame, write cache for first frame */
if((int)smd->time == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0)) {
// create shadows straight after domain initialization so we get nice shadows for startframe, too
- if(get_lamp(scene, light))
- smoke_calc_transparency(sds->shadow, smoke_get_density(sds->fluid), sds->p0, sds->p1, sds->res, sds->dx, light, calc_voxel_transp, -7.0*sds->dx);
+ smoke_calc_transparency(sds, scene);
- if(sds->wt)
+ if(sds->wt && sds->total_cells>1)
{
if(sds->flags & MOD_SMOKE_DISSOLVE)
smoke_dissolve_wavelet(sds->wt, sds->diss_speed, sds->flags & MOD_SMOKE_DISSOLVE_LOG);
@@ -1828,8 +2237,6 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
/* do simulation */
- // low res
-
// simulate the actual smoke (c++ code in intern/smoke)
// DG: interesting commenting this line + deactivating loading of noise files
if(framenr!=startframe)
@@ -1837,12 +2244,11 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
if(sds->flags & MOD_SMOKE_DISSOLVE)
smoke_dissolve(sds->fluid, sds->diss_speed, sds->flags & MOD_SMOKE_DISSOLVE_LOG);
- step(scene, ob, smd, scene->r.frs_sec / scene->r.frs_sec_base);
+ step(scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base);
}
// create shadows before writing cache so they get stored
- if(get_lamp(scene, light))
- smoke_calc_transparency(sds->shadow, smoke_get_density(sds->fluid), sds->p0, sds->p1, sds->res, sds->dx, light, calc_voxel_transp, -7.0*sds->dx);
+ smoke_calc_transparency(sds, scene);
if(sds->wt)
{
@@ -1860,6 +2266,20 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
}
}
+struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
+{
+ smokeModifier_process(smd, scene, ob, dm);
+
+ /* return generated geometry for adaptive domain */
+ if(smd->type & MOD_SMOKE_TYPE_DOMAIN && smd->domain &&
+ smd->domain->flags & MOD_SMOKE_ADAPTIVE_DOMAIN &&
+ smd->domain->base_res[0])
+ {
+ return createDomainGeometry(smd->domain, ob);
+ }
+ else return CDDM_copy(dm);
+}
+
static float calc_voxel_transp(float *result, float *input, int res[3], int *pixel, float *tRay, float correct)
{
const size_t index = smoke_get_index(pixel[0], res[0], pixel[1], res[1], pixel[2]);
@@ -1876,24 +2296,6 @@ static float calc_voxel_transp(float *result, float *input, int res[3], int *pix
return *tRay;
}
-long long smoke_get_mem_req(int xres, int yres, int zres, int amplify)
-{
- int totalCells = xres * yres * zres;
- int amplifiedCells = totalCells * amplify * amplify * amplify;
-
- // print out memory requirements
- long long int coarseSize = sizeof(float) * totalCells * 22 +
- sizeof(unsigned char) * totalCells;
-
- long long int fineSize = sizeof(float) * amplifiedCells * 7 + // big grids
- sizeof(float) * totalCells * 8 + // small grids
- sizeof(float) * 128 * 128 * 128; // noise tile
-
- long long int totalMB = (coarseSize + fineSize) / (1024 * 1024);
-
- return totalMB;
-}
-
static void bresenham_linie_3D(int x1, int y1, int z1, int x2, int y2, int z2, float *tRay, bresenham_callback cb, float *result, float *input, int res[3], float correct)
{
int dx, dy, dz, i, l, m, n, x_inc, y_inc, z_inc, err_1, err_2, dx2, dy2, dz2;
@@ -1977,80 +2379,142 @@ static void bresenham_linie_3D(int x1, int y1, int z1, int x2, int y2, int z2, f
cb(result, input, res, pixel, tRay, correct);
}
-static void get_cell(const float p0[3], const int res[3], float dx, const float pos[3], int cell[3], int correct)
+static void smoke_calc_transparency(SmokeDomainSettings *sds, Scene *scene)
{
- float tmp[3];
-
- sub_v3_v3v3(tmp, pos, p0);
- mul_v3_fl(tmp, 1.0 / dx);
+ float bv[6] = {0};
+ float light[3];
+ int a, z, slabsize=sds->res[0]*sds->res[1], size= sds->res[0]*sds->res[1]*sds->res[2];
+ float *density = smoke_get_density(sds->fluid);
+ float correct = -7.0*sds->dx;
- if (correct) {
- cell[0] = MIN2(res[0] - 1, MAX2(0, (int)floor(tmp[0])));
- cell[1] = MIN2(res[1] - 1, MAX2(0, (int)floor(tmp[1])));
- cell[2] = MIN2(res[2] - 1, MAX2(0, (int)floor(tmp[2])));
- }
- else {
- cell[0] = (int)floor(tmp[0]);
- cell[1] = (int)floor(tmp[1]);
- cell[2] = (int)floor(tmp[2]);
- }
-}
+ if (!get_lamp(scene, light)) return;
-static void smoke_calc_transparency(float *result, float *input, float *p0, float *p1, int res[3], float dx, float *light, bresenham_callback cb, float correct)
-{
- float bv[6];
- int a, z, slabsize=res[0]*res[1], size= res[0]*res[1]*res[2];
+ /* convert light pos to sim cell space */
+ mul_m4_v3(sds->imat, light);
+ light[0] = (light[0] - sds->p0[0]) / sds->cell_size[0] - 0.5f;
+ light[1] = (light[1] - sds->p0[1]) / sds->cell_size[1] - 0.5f;
+ light[2] = (light[2] - sds->p0[2]) / sds->cell_size[2] - 0.5f;
for(a=0; a<size; a++)
- result[a]= -1.0f;
+ sds->shadow[a]= -1.0f;
- bv[0] = p0[0];
- bv[1] = p1[0];
- // y
- bv[2] = p0[1];
- bv[3] = p1[1];
- // z
- bv[4] = p0[2];
- bv[5] = p1[2];
+ /* calculate domain bounds in sim cell space */
+ // 0,2,4 = 0.0f
+ bv[1] = (float)sds->res[0]; // x
+ bv[3] = (float)sds->res[1]; // y
+ bv[5] = (float)sds->res[2]; // z
// #pragma omp parallel for schedule(static,1)
- for(z = 0; z < res[2]; z++)
+ for(z = 0; z < sds->res[2]; z++)
{
size_t index = z*slabsize;
int x,y;
- for(y = 0; y < res[1]; y++)
- for(x = 0; x < res[0]; x++, index++)
+ for(y = 0; y < sds->res[1]; y++)
+ for(x = 0; x < sds->res[0]; x++, index++)
{
float voxelCenter[3];
float pos[3];
int cell[3];
float tRay = 1.0;
- if(result[index] >= 0.0f)
+ if(sds->shadow[index] >= 0.0f)
continue;
- voxelCenter[0] = p0[0] + dx * x + dx * 0.5;
- voxelCenter[1] = p0[1] + dx * y + dx * 0.5;
- voxelCenter[2] = p0[2] + dx * z + dx * 0.5;
+ voxelCenter[0] = (float)x;
+ voxelCenter[1] = (float)y;
+ voxelCenter[2] = (float)z;
- // get starting position (in voxel coords)
+ // get starting cell (light pos)
if(BLI_bvhtree_bb_raycast(bv, light, voxelCenter, pos) > FLT_EPSILON)
{
- // we're ouside
- get_cell(p0, res, dx, pos, cell, 1);
+ // we're ouside -> use point on side of domain
+ cell[0] = (int)floor(pos[0]);
+ cell[1] = (int)floor(pos[1]);
+ cell[2] = (int)floor(pos[2]);
}
else {
- // we're inside
- get_cell(p0, res, dx, light, cell, 1);
+ // we're inside -> use light itself
+ cell[0] = (int)floor(light[0]);
+ cell[1] = (int)floor(light[1]);
+ cell[2] = (int)floor(light[2]);
}
+ /* clamp within grid bounds */
+ CLAMP(cell[0], 0, sds->res[0]-1);
+ CLAMP(cell[1], 0, sds->res[1]-1);
+ CLAMP(cell[2], 0, sds->res[2]-1);
- bresenham_linie_3D(cell[0], cell[1], cell[2], x, y, z, &tRay, cb, result, input, res, correct);
+ bresenham_linie_3D(cell[0], cell[1], cell[2], x, y, z, &tRay, calc_voxel_transp, sds->shadow, density, sds->res, correct);
// convention -> from a RGBA float array, use G value for tRay
// #pragma omp critical
- result[index] = tRay;
+ sds->shadow[index] = tRay;
}
}
}
+/* get smoke velocity and density at given coordinates
+* returns fluid density or -1.0f if outside domain*/
+float smoke_get_velocity_at(struct Object *ob, float position[3], float velocity[3])
+{
+ SmokeModifierData *smd = (SmokeModifierData*)modifiers_findByType(ob, eModifierType_Smoke);
+ zero_v3(velocity);
+
+ if(smd && (smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain && smd->domain->fluid) {
+ SmokeDomainSettings *sds = smd->domain;
+ float time_mult = 25.f * DT_DEFAULT;
+ float vel_mag;
+ float *velX = smoke_get_velocity_x(sds->fluid);
+ float *velY = smoke_get_velocity_y(sds->fluid);
+ float *velZ = smoke_get_velocity_z(sds->fluid);
+ float density = 0.0f, fuel = 0.0f;
+ float pos[3];
+ copy_v3_v3(pos, position);
+ smoke_pos_to_cell(sds, pos);
+
+ /* check if point is outside domain max bounds */
+ if (pos[0] < sds->res_min[0] || pos[1] < sds->res_min[1] || pos[2] < sds->res_min[2]) return -1.0f;
+ if (pos[0] > sds->res_max[0] || pos[1] > sds->res_max[1] || pos[2] > sds->res_max[2]) return -1.0f;
+
+ /* map pos between 0.0 - 1.0 */
+ pos[0] = (pos[0] - sds->res_min[0]) / ((float)sds->res[0]);
+ pos[1] = (pos[1] - sds->res_min[1]) / ((float)sds->res[1]);
+ pos[2] = (pos[2] - sds->res_min[2]) / ((float)sds->res[2]);
+
+
+ /* check if point is outside active area */
+ if (smd->domain->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
+ if (pos[0] < 0.0f || pos[1] < 0.0f || pos[2] < 0.0f) return 0.0f;
+ if (pos[0] > 1.0f || pos[1] > 1.0f || pos[2] > 1.0f) return 0.0f;
+ }
+
+ /* get interpolated velocity */
+ velocity[0] = BLI_voxel_sample_trilinear(velX, sds->res, pos) * sds->global_size[0] * time_mult;
+ velocity[1] = BLI_voxel_sample_trilinear(velY, sds->res, pos) * sds->global_size[1] * time_mult;
+ velocity[2] = BLI_voxel_sample_trilinear(velZ, sds->res, pos) * sds->global_size[2] * time_mult;
+
+ /* convert velocity direction to global space */
+ vel_mag = len_v3(velocity);
+ mul_mat3_m4_v3(sds->obmat, velocity);
+ normalize_v3(velocity);
+ mul_v3_fl(velocity, vel_mag);
+
+ /* use max value of fuel or smoke density */
+ density = BLI_voxel_sample_trilinear(smoke_get_density(sds->fluid), sds->res, pos);
+ if (smoke_has_fuel(sds->fluid)) {
+ fuel = BLI_voxel_sample_trilinear(smoke_get_fuel(sds->fluid), sds->res, pos);
+ }
+ return MAX2(density, fuel);
+ }
+ return -1.0f;
+}
+
+int smoke_get_data_flags(SmokeDomainSettings *sds) {
+ int flags = 0;
+ if (smoke_has_heat(sds->fluid)) flags |= SM_ACTIVE_HEAT;
+ if (smoke_has_fuel(sds->fluid)) flags |= SM_ACTIVE_FIRE;
+ if (smoke_has_colors(sds->fluid)) flags |= SM_ACTIVE_COLORS;
+
+ return flags;
+}
+
#endif /* WITH_SMOKE */
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 9dd83181521..300d272b86b 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -571,7 +571,7 @@ void default_mtex(MTex *mtex)
mtex->size[1] = 1.0;
mtex->size[2] = 1.0;
mtex->tex = NULL;
- mtex->texflag = MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE;
+ mtex->texflag = MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE | MTEX_MAPTO_BOUNDS;
mtex->colormodel = 0;
mtex->r = 1.0;
mtex->g = 0.0;