diff options
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_cachefile.h | 5 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/cachefile.c | 8 |
2 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_cachefile.h b/source/blender/blenkernel/BKE_cachefile.h index 58d876b184b..836597f95da 100644 --- a/source/blender/blenkernel/BKE_cachefile.h +++ b/source/blender/blenkernel/BKE_cachefile.h @@ -61,11 +61,6 @@ void BKE_cachefile_reader_open(struct CacheFile *cache_file, const char *object_path); void BKE_cachefile_reader_free(struct CacheFile *cache_file, struct CacheReader **reader); -/* Determine whether the CacheFile should use a render engine procedural. If so, data is not read - * from the file and bouding boxes are used to represent the objects in the Scene. Render engines - * will receive the bounding box as a placeholder but can instead load the data directly if they - * support it. - */ bool BKE_cache_file_uses_render_procedural(const struct CacheFile *cache_file, struct Scene *scene, const int dag_eval_mode); diff --git a/source/blender/blenkernel/intern/cachefile.c b/source/blender/blenkernel/intern/cachefile.c index 4a60564b4a1..87b1584d422 100644 --- a/source/blender/blenkernel/intern/cachefile.c +++ b/source/blender/blenkernel/intern/cachefile.c @@ -368,7 +368,7 @@ void BKE_cachefile_eval(Main *bmain, Depsgraph *depsgraph, CacheFile *cache_file #endif if (DEG_is_active(depsgraph)) { - /* Flush object paths back to original datablock for UI. */ + /* Flush object paths back to original data-block for UI. */ CacheFile *cache_file_orig = (CacheFile *)DEG_get_original_id(&cache_file->id); BLI_freelistN(&cache_file_orig->object_paths); BLI_duplicatelist(&cache_file_orig->object_paths, &cache_file->object_paths); @@ -411,6 +411,12 @@ float BKE_cachefile_time_offset(const CacheFile *cache_file, const float time, c return cache_file->is_sequence ? frame : frame / fps - time_offset; } +/** + * Determine whether the #CacheFile should use a render engine procedural. If so, data is not read + * from the file and bounding boxes are used to represent the objects in the Scene. + * Render engines will receive the bounding box as a placeholder but can instead + * load the data directly if they support it. + */ bool BKE_cache_file_uses_render_procedural(const CacheFile *cache_file, Scene *scene, const int dag_eval_mode) |