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-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h28
-rw-r--r--source/blender/blenkernel/BKE_action.h17
-rw-r--r--source/blender/blenkernel/BKE_armature.h4
-rw-r--r--source/blender/blenkernel/BKE_bad_level_calls.h23
-rw-r--r--source/blender/blenkernel/BKE_blender.h4
-rw-r--r--source/blender/blenkernel/BKE_constraint.h135
-rw-r--r--source/blender/blenkernel/BKE_customdata.h6
-rw-r--r--source/blender/blenkernel/BKE_deform.h1
-rw-r--r--source/blender/blenkernel/BKE_displist.h2
-rw-r--r--source/blender/blenkernel/BKE_global.h19
-rw-r--r--source/blender/blenkernel/BKE_icons.h75
-rw-r--r--source/blender/blenkernel/BKE_idprop.h1
-rw-r--r--source/blender/blenkernel/BKE_image.h2
-rw-r--r--source/blender/blenkernel/BKE_key.h1
-rw-r--r--source/blender/blenkernel/BKE_lattice.h4
-rw-r--r--source/blender/blenkernel/BKE_main.h1
-rw-r--r--source/blender/blenkernel/BKE_mesh.h17
-rw-r--r--source/blender/blenkernel/BKE_modifier.h19
-rw-r--r--source/blender/blenkernel/BKE_node.h14
-rw-r--r--source/blender/blenkernel/BKE_object.h6
-rw-r--r--source/blender/blenkernel/BKE_particle.h254
-rw-r--r--source/blender/blenkernel/BKE_pointcache.h48
-rw-r--r--source/blender/blenkernel/BKE_softbody.h13
-rw-r--r--source/blender/blenkernel/BKE_texture.h3
-rw-r--r--source/blender/blenkernel/BKE_utildefines.h6
-rw-r--r--source/blender/blenkernel/BKE_verse.h33
-rw-r--r--source/blender/blenkernel/CMakeLists.txt1
-rw-r--r--source/blender/blenkernel/SConscript4
-rw-r--r--source/blender/blenkernel/bad_level_call_stubs/Makefile4
-rw-r--r--source/blender/blenkernel/bad_level_call_stubs/stubs.c46
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c345
-rw-r--r--source/blender/blenkernel/intern/Makefile10
-rw-r--r--source/blender/blenkernel/intern/action.c148
-rw-r--r--source/blender/blenkernel/intern/anim.c276
-rw-r--r--source/blender/blenkernel/intern/armature.c802
-rw-r--r--source/blender/blenkernel/intern/blender.c7
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c4
-rw-r--r--source/blender/blenkernel/intern/colortools.c8
-rw-r--r--source/blender/blenkernel/intern/constraint.c4918
-rw-r--r--source/blender/blenkernel/intern/curve.c36
-rw-r--r--source/blender/blenkernel/intern/customdata.c128
-rw-r--r--source/blender/blenkernel/intern/deform.c26
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c246
-rw-r--r--source/blender/blenkernel/intern/displist.c4
-rw-r--r--source/blender/blenkernel/intern/effect.c6
-rw-r--r--source/blender/blenkernel/intern/exotic.c21
-rw-r--r--source/blender/blenkernel/intern/icons.c169
-rw-r--r--source/blender/blenkernel/intern/idprop.c61
-rw-r--r--source/blender/blenkernel/intern/image.c318
-rw-r--r--source/blender/blenkernel/intern/ipo.c222
-rw-r--r--source/blender/blenkernel/intern/key.c40
-rw-r--r--source/blender/blenkernel/intern/library.c28
-rw-r--r--source/blender/blenkernel/intern/material.c17
-rw-r--r--source/blender/blenkernel/intern/mesh.c40
-rw-r--r--source/blender/blenkernel/intern/modifier.c1796
-rw-r--r--source/blender/blenkernel/intern/node.c9
-rw-r--r--source/blender/blenkernel/intern/object.c432
-rw-r--r--source/blender/blenkernel/intern/particle.c2978
-rw-r--r--source/blender/blenkernel/intern/particle_system.c4371
-rw-r--r--source/blender/blenkernel/intern/pointcache.c185
-rw-r--r--source/blender/blenkernel/intern/scene.c22
-rw-r--r--source/blender/blenkernel/intern/softbody.c607
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c512
-rw-r--r--source/blender/blenkernel/intern/texture.c24
-rw-r--r--source/blender/blenkernel/intern/verse_geometry_node.c547
-rw-r--r--source/blender/blenkernel/intern/world.c11
-rw-r--r--source/blender/blenkernel/intern/writeavi.c5
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c41
68 files changed, 16593 insertions, 3618 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 872717fdb9b..29fc1438c47 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -57,6 +57,7 @@ struct Mesh;
struct EditMesh;
struct ModifierData;
struct MCol;
+struct ColorBand;
/* number of sub-elements each mesh element has (for interpolation) */
#define SUB_ELEMS_VERT 0
@@ -69,6 +70,7 @@ struct DerivedMesh {
CustomData vertData, edgeData, faceData;
int numVertData, numEdgeData, numFaceData;
int needsFree; /* checked on ->release, is set to 0 for cached results */
+ int deformedOnly; /* set by modifier stack if only deformed from original */
/* Misc. Queries */
@@ -395,6 +397,9 @@ void DM_interp_face_data(struct DerivedMesh *source, struct DerivedMesh *dest,
void DM_swap_face_data(struct DerivedMesh *dm, int index, int *corner_indices);
+/* Temporary? A function to give a colorband to derivedmesh for vertexcolor ranges */
+void vDM_ColorBand_store(struct ColorBand *coba);
+
/* Simple function to get me->totvert amount of vertices/normals,
correctly deformed and subsurfered. Needed especially when vertexgroups are involved.
In use now by vertex/weigt paint and particles */
@@ -425,10 +430,33 @@ DerivedMesh *editmesh_get_derived_cage(CustomDataMask dataMask);
DerivedMesh *editmesh_get_derived_cage_and_final(DerivedMesh **final_r,
CustomDataMask dataMask);
+/* returns an array of deform matrices for crazyspace correction, and the
+ number of modifiers left */
+int editmesh_get_first_deform_matrices(float (**deformmats)[3][3],
+ float (**deformcos)[3]);
+
void weight_to_rgb(float input, float *fr, float *fg, float *fb);
/* determines required DerivedMesh data according to view and edit modes */
CustomDataMask get_viewedit_datamask();
+/* repeate this pattern
+ X000X000
+ 00000000
+ 00X000X0
+ 00000000 */
+
+#define DM_FACE_STIPPLE \
+{ \
+ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
+ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
+ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
+ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
+ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
+ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
+ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
+ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0 \
+}
+
#endif
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index e848ef0a11b..cbec4cf04fb 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -101,6 +101,9 @@ struct bPoseChannel *verify_pose_channel(struct bPose* pose,
/* sets constraint flags */
void update_pose_constraint_flags(struct bPose *pose);
+/* clears BONE_UNKEYED flags for frame changing */
+void framechange_poses_clear_unkeyed(void);
+
/**
* Allocate a new bAction on the heap and copy
* the contents of src into it. If src is NULL NULL is returned.
@@ -116,8 +119,12 @@ void calc_action_range(const struct bAction *act, float *start, float *end, int
/**
* Set the pose channels from the given action.
*/
-void extract_pose_from_action(struct bPose *pose, struct bAction *act,
- float ctime);
+void extract_pose_from_action(struct bPose *pose, struct bAction *act, float ctime);
+
+/**
+ * Get the effects of the given action using a workob
+ */
+void what_does_obaction(struct Object *ob, struct bAction *act, float cframe);
/**
* Iterate through the action channels of the action
@@ -153,11 +160,5 @@ float get_action_frame_inv(struct Object *ob, float cframe);
};
#endif
-/* nla strip->mode, for action blending */
-enum {
- POSE_BLEND = 0,
- POSE_ADD
-};
-
#endif
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 37022d89ac1..fb527051a0d 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -80,7 +80,7 @@ void make_local_armature(struct bArmature *arm);
struct bArmature *copy_armature(struct bArmature *arm);
void bone_flip_name (char *name, int strip_number);
-struct bArmature* get_armature (struct Object* ob);
+struct bArmature *get_armature (struct Object *ob);
struct Bone *get_named_bone (struct bArmature *arm, const char *name);
float distfactor_to_bone (float vec[3], float b1[3], float b2[3], float rad1, float rad2, float rdist);
@@ -112,7 +112,7 @@ typedef struct Mat4 {
float mat[4][4];
} Mat4;
-Mat4 *b_bone_spline_setup(struct bPoseChannel *pchan);
+Mat4 *b_bone_spline_setup(struct bPoseChannel *pchan, int rest);
#ifdef __cplusplus
}
diff --git a/source/blender/blenkernel/BKE_bad_level_calls.h b/source/blender/blenkernel/BKE_bad_level_calls.h
index ddc18851a9f..7a838ff7614 100644
--- a/source/blender/blenkernel/BKE_bad_level_calls.h
+++ b/source/blender/blenkernel/BKE_bad_level_calls.h
@@ -63,6 +63,9 @@ struct Script;
struct Text;
struct IpoDriver; /* DNA_curve_types.h */
struct Object;
+struct bPythonConstraint;
+struct bConstraintOb;
+struct bConstraintTarget;
void BPY_do_pyscript (struct ID *id, short int event);
void BPY_clear_script (struct Script *script);
void BPY_free_compiled_text (struct Text *text);
@@ -72,6 +75,10 @@ float BPY_pydriver_eval(struct IpoDriver *driver);
void BPY_pydriver_update(void);
/* button python evaluation */
int BPY_button_eval(char *expr, double *value);
+/* pyconstraints */
+void BPY_pyconstraint_eval(struct bPythonConstraint *con, struct bConstraintOb *cob, struct ListBase *targets);
+void BPY_pyconstraint_targets(struct bPythonConstraint *con, struct bConstraintTarget *ct);
+
/* writefile.c */
struct Oops;
@@ -179,6 +186,9 @@ void post_tag_change(struct VTag *vtag);
void post_taggroup_create(struct VTagGroup *vtaggroup);
char *verse_client_name(void);
void post_transform(struct VNode *vnode);
+void post_transform_pos(struct VNode *vnode);
+void post_transform_rot(struct VNode *vnode);
+void post_transform_scale(struct VNode *vnode);
void post_object_free_constraint(struct VNode *vnode);
void post_link_set(struct VLink *vlink);
void post_link_destroy(struct VLink *vlink);
@@ -215,5 +225,18 @@ void antialias_tagbuf(int xsize, int ysize, char *rectmove);
/* imagetexture.c */
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result);
+/* modifier.c */
+struct MeshDeformModifierData;
+
+void harmonic_coordinates_bind(struct MeshDeformModifierData *mmd,
+ float (*vertexcos)[3], int totvert, float cagemat[][4]);
+
+/* particle.c */
+struct ParticleSystem;
+
+void PE_free_particle_edit(struct ParticleSystem *psys);
+void PE_get_colors(char sel[4], char nosel[4]);
+void PE_recalc_world_cos(struct Object *ob, struct ParticleSystem *psys);
+
#endif
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index 4b9e10651cf..5cd905d07ac 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -43,8 +43,8 @@ extern "C" {
struct ListBase;
struct MemFile;
-#define BLENDER_VERSION 244
-#define BLENDER_SUBVERSION 2
+#define BLENDER_VERSION 245
+#define BLENDER_SUBVERSION 8
#define BLENDER_MINVERSION 240
#define BLENDER_MINSUBVERSION 0
diff --git a/source/blender/blenkernel/BKE_constraint.h b/source/blender/blenkernel/BKE_constraint.h
index 2bec643d5b0..aa8e9cf18f8 100644
--- a/source/blender/blenkernel/BKE_constraint.h
+++ b/source/blender/blenkernel/BKE_constraint.h
@@ -25,7 +25,7 @@
*
* The Original Code is: all of this file.
*
- * Contributor(s): none yet.
+ * Contributor(s): 2007 - Joshua Leung (major recode)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
@@ -34,42 +34,107 @@
#define BKE_CONSTRAINT_H
struct bConstraint;
-struct Object;
+struct bConstraintTarget;
struct ListBase;
+struct Object;
struct bConstraintChannel;
-struct bAction;
-struct bArmature;
-
-/* Function prototypes */
-void unique_constraint_name (struct bConstraint *con, struct ListBase *list);
-void *new_constraint_data (short type);
-void evaluate_constraint (struct bConstraint *constraint, struct Object *ob, short ownertype, void *ownerdata, float targetmat[][4]);
-void free_constraints (struct ListBase *conlist);
-void copy_constraints (struct ListBase *dst, struct ListBase *src);
-void copy_constraint_channels (ListBase *dst, ListBase *src);
-void clone_constraint_channels (struct ListBase *dst, struct ListBase *src);
-void relink_constraints (struct ListBase *list);
-void free_constraint_data (struct bConstraint *con);
-
-/* channels */
-struct bConstraintChannel *get_constraint_channel (ListBase *list, const char *name);
-struct bConstraintChannel *verify_constraint_channel (ListBase *list, const char *name);
-void free_constraint_channels (ListBase *chanbase);
-
-/* Gemeric functions */
-void do_constraint_channels (struct ListBase *conbase, struct ListBase *chanbase, float ctime);
-short get_constraint_target_matrix (struct bConstraint *con, short ownertype, void *ownerdata, float mat[][4], float size[3], float time);
-char constraint_has_target (struct bConstraint *con);
-struct Object *get_constraint_target(struct bConstraint *con, char **subtarget);
-void set_constraint_target(struct bConstraint *con, struct Object *ob, char *subtarget);
-
-
-/* Constraint target/owner types */
-#define TARGET_OBJECT 1 // string is ""
-#define TARGET_BONE 2 // string is bone-name
-#define TARGET_VERT 3 // string is "VE:#"
-#define TARGET_FACE 4 // string is "FA:#"
-#define TARGET_CV 5 // string is "CV:#"
+struct bPoseChannel;
+
+/* ---------------------------------------------------------------------------- */
+
+/* special struct for use in constraint evaluation */
+typedef struct bConstraintOb {
+ struct Object *ob; /* if pchan, then armature that it comes from, otherwise constraint owner */
+ struct bPoseChannel *pchan; /* pose channel that owns the constraints being evaluated */
+
+ float matrix[4][4]; /* matrix where constraints are accumulated + solved */
+ float startmat[4][4]; /* original matrix (before constraint solving) */
+
+ short type; /* type of owner */
+} bConstraintOb;
+
+/* ---------------------------------------------------------------------------- */
+
+/* Constraint Type-Info (shorthand in code = cti):
+ * This struct provides function pointers for runtime, so that functions can be
+ * written more generally (with fewer/no special exceptions for various constraints).
+ *
+ * Callers of these functions must check that they actually point to something useful,
+ * as some constraints don't define some of these.
+ *
+ * Warning: it is not too advisable to reorder order of members of this struct,
+ * as you'll have to edit quite a few ($NUM_CONSTRAINT_TYPES) of these
+ * structs.
+ */
+typedef struct bConstraintTypeInfo {
+ /* admin/ident */
+ short type; /* CONSTRAINT_TYPE_### */
+ short size; /* size in bytes of the struct */
+ char name[32]; /* name constraint in interface */
+ char structName[32]; /* name of struct for SDNA */
+
+ /* data management function pointers - special handling */
+ /* free any data that is allocated separately (optional) */
+ void (*free_data)(struct bConstraint *con);
+ /* adjust pointer to other ID-data using ID_NEW(), but not to targets (optional) */
+ void (*relink_data)(struct bConstraint *con);
+ /* copy any special data that is allocated separately (optional) */
+ void (*copy_data)(struct bConstraint *con, struct bConstraint *src);
+ /* set settings for data that will be used for bConstraint.data (memory already allocated) */
+ void (*new_data)(void *cdata);
+
+ /* target handling function pointers */
+ /* for multi-target constraints: return that list; otherwise make a temporary list */
+ void (*get_constraint_targets)(struct bConstraint *con, struct ListBase *list);
+ /* for single-target constraints only: flush data back to source data, and the free memory used */
+ void (*flush_constraint_targets)(struct bConstraint *con, struct ListBase *list, short nocopy);
+
+ /* evaluation */
+ /* set the ct->matrix for the given constraint target (at the given ctime) */
+ void (*get_target_matrix)(struct bConstraint *con, struct bConstraintOb *cob, struct bConstraintTarget *ct, float ctime);
+ /* evaluate the constraint for the given time */
+ void (*evaluate_constraint)(struct bConstraint *con, struct bConstraintOb *cob, struct ListBase *targets);
+} bConstraintTypeInfo;
+
+/* Function Prototypes for bConstraintTypeInfo's */
+bConstraintTypeInfo *constraint_get_typeinfo(struct bConstraint *con);
+bConstraintTypeInfo *get_constraint_typeinfo(int type);
+
+/* ---------------------------------------------------------------------------- */
+/* Useful macros for testing various common flag combinations */
+
+/* Constraint Target Macros */
+#define VALID_CONS_TARGET(ct) ((ct) && (ct->tar))
+
+
+/* ---------------------------------------------------------------------------- */
+
+/* Constraint function prototypes */
+void unique_constraint_name(struct bConstraint *con, struct ListBase *list);
+
+void free_constraints(struct ListBase *conlist);
+void copy_constraints(struct ListBase *dst, struct ListBase *src);
+void relink_constraints(struct ListBase *list);
+void free_constraint_data(struct bConstraint *con);
+
+
+/* Constraint Channel function prototypes */
+struct bConstraintChannel *get_constraint_channel(struct ListBase *list, const char *name);
+struct bConstraintChannel *verify_constraint_channel(struct ListBase *list, const char *name);
+void do_constraint_channels(struct ListBase *conbase, struct ListBase *chanbase, float ctime, short onlydrivers);
+void copy_constraint_channels(struct ListBase *dst, struct ListBase *src);
+void clone_constraint_channels(struct ListBase *dst, struct ListBase *src);
+void free_constraint_channels(struct ListBase *chanbase);
+
+/* Constraint Evaluation function prototypes */
+struct bConstraintOb *constraints_make_evalob(struct Object *ob, void *subdata, short datatype);
+void constraints_clear_evalob(struct bConstraintOb *cob);
+
+void constraint_mat_convertspace(struct Object *ob, struct bPoseChannel *pchan, float mat[][4], short from, short to);
+
+void get_constraint_target_matrix(struct bConstraint *con, int n, short ownertype, void *ownerdata, float mat[][4], float ctime);
+void solve_constraints(struct ListBase *conlist, struct bConstraintOb *cob, float ctime);
+
#endif
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index 4a486e6795f..d0535f1752e 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -185,6 +185,8 @@ int CustomData_get_layer_index(const struct CustomData *data, int type);
int CustomData_get_named_layer_index(const struct CustomData *data, int type, char *name);
int CustomData_get_active_layer_index(const struct CustomData *data, int type);
int CustomData_get_render_layer_index(const struct CustomData *data, int type);
+int CustomData_get_active_layer(const struct CustomData *data, int type);
+int CustomData_get_render_layer(const struct CustomData *data, int type);
/* copies the data from source to the data element at index in the first
* layer of type
@@ -207,6 +209,10 @@ void *CustomData_set_layer_n(const struct CustomData *data, int type, int n, voi
void CustomData_set_layer_active(struct CustomData *data, int type, int n);
void CustomData_set_layer_render(struct CustomData *data, int type, int n);
+/* same as above but works with an index from CustomData_get_layer_index */
+void CustomData_set_layer_active_index(struct CustomData *data, int type, int n);
+void CustomData_set_layer_render_index(struct CustomData *data, int type, int n);
+
/* adds flag to the layer flags */
void CustomData_set_layer_flag(struct CustomData *data, int type, int flag);
diff --git a/source/blender/blenkernel/BKE_deform.h b/source/blender/blenkernel/BKE_deform.h
index de0dddabfd3..67e2a8948d5 100644
--- a/source/blender/blenkernel/BKE_deform.h
+++ b/source/blender/blenkernel/BKE_deform.h
@@ -46,6 +46,7 @@ void copy_defgroups (struct ListBase *lb1, struct ListBase *lb2);
struct bDeformGroup *copy_defgroup (struct bDeformGroup *ingroup);
struct bDeformGroup *get_named_vertexgroup (Object *ob, char *name);
int get_defgroup_num (struct Object *ob, struct bDeformGroup *dg);
+int get_named_vertexgroup_num (Object *ob, char *name);
void unique_vertexgroup_name (struct bDeformGroup *dg, struct Object *ob);
#endif
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index 979ed31fb20..2dc4de32132 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -123,5 +123,7 @@ void filldisplist(struct ListBase *dispbase, struct ListBase *to);
void fastshade_free_render(void);
+float calc_taper(struct Object *taperobj, int cur, int tot);
+
#endif
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 98a0cb99942..e71145e8d79 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -175,21 +175,27 @@ typedef struct Global {
#define G_DRAWCREASES (1 << 19)
#define G_DRAWSEAMS (1 << 20)
#define G_HIDDENEDGES (1 << 21)
-
/* Measurement info Drawing */
#define G_DRAW_EDGELEN (1 << 22)
#define G_DRAW_FACEAREA (1 << 23)
#define G_DRAW_EDGEANG (1 << 24)
#define G_RECORDKEYS (1 << 25)
-
/*#ifdef WITH_VERSE*/
#define G_VERSE_CONNECTED (1 << 26)
#define G_DRAW_VERSE_DEBUG (1 << 27)
/*#endif*/
-
#define G_DRAWSHARP (1 << 28) /* draw edges with the sharp flag */
#define G_SCULPTMODE (1 << 29)
+#define G_PARTICLEEDIT (1 << 30)
+
+#define G_AUTOMATKEYS (1 << 30)
+#define G_HIDDENHANDLES (1 << 31) /* used for curves only */
+
+/* macro for testing face select mode
+ * Texture paint could be removed since selected faces are not used
+ * however hiding faces is useful */
+#define FACESEL_PAINT_TEST ((G.f&G_FACESELECT) && (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT)))
/* G.fileflags */
@@ -238,9 +244,10 @@ typedef struct Global {
#define B_ENDIAN 0
/* G.moving, signals drawing in (3d) window to denote transform */
-#define G_TRANSFORM_OBJ 1
-#define G_TRANSFORM_EDIT 2
-#define G_TRANSFORM_MANIP 4
+#define G_TRANSFORM_OBJ 1
+#define G_TRANSFORM_EDIT 2
+#define G_TRANSFORM_MANIP 4
+#define G_TRANSFORM_PARTICLE 8
/* G.special1 */
diff --git a/source/blender/blenkernel/BKE_icons.h b/source/blender/blenkernel/BKE_icons.h
index 315c7dc7a53..737adea78be 100644
--- a/source/blender/blenkernel/BKE_icons.h
+++ b/source/blender/blenkernel/BKE_icons.h
@@ -1,34 +1,32 @@
/**
- * $Id$
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- */
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*
+* The Original Code is Copyright (C) 2006-2007 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*
+*/
#ifndef BKE_ICONS_H
#define BKE_ICONS_H
@@ -44,12 +42,13 @@ struct Icon
void *drawinfo;
void *obj;
short type;
- short changed;
DrawInfoFreeFP drawinfo_free;
};
typedef struct Icon Icon;
+struct PreviewImage;
+
void BKE_icons_init(int first_dyn_id);
/* return icon id for library object or create new icon if not found */
@@ -71,5 +70,19 @@ void BKE_icon_changed(int icon_id);
/* free all icons */
void BKE_icons_free();
+/* free the preview image */
+void BKE_previewimg_free(struct PreviewImage **prv);
+
+/* free the preview image belonging to the id */
+void BKE_previewimg_free_id(ID *id);
+
+/* create a new preview image */
+struct PreviewImage* BKE_previewimg_create() ;
+
+/* create a copy of the preview image */
+struct PreviewImage* BKE_previewimg_copy(struct PreviewImage *prv);
+
+/* retrieve existing or create new preview image */
+PreviewImage* BKE_previewimg_get(ID *id);
#endif /* BKE_ICONS_H */
diff --git a/source/blender/blenkernel/BKE_idprop.h b/source/blender/blenkernel/BKE_idprop.h
index 92b624f80ab..961cca511de 100644
--- a/source/blender/blenkernel/BKE_idprop.h
+++ b/source/blender/blenkernel/BKE_idprop.h
@@ -137,6 +137,7 @@ void IDP_FreeIterBeforeEnd(void *vself);
to create the Group property and attach it to id if it doesn't exist; otherwise
the function will return NULL if there's no Group property attached to the ID.*/
struct IDProperty *IDP_GetProperties(struct ID *id, int create_if_needed);
+struct IDProperty *IDP_CopyProperty(struct IDProperty *prop);
/*
Allocate a new ID.
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index 58f96491a1b..b308342ac1e 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -46,6 +46,8 @@ struct anim;
/* call from library */
void free_image(struct Image *me);
+void BKE_stamp_info(struct ImBuf *ibuf);
+void BKE_stamp_buf(unsigned char *rect, float *rectf, int width, int height);
int BKE_write_ibuf(struct ImBuf *ibuf, char *name, int imtype, int subimtype, int quality);
void BKE_makepicstring(char *string, char *base, int frame, int imtype);
void BKE_add_image_extension(char *string, int imtype);
diff --git a/source/blender/blenkernel/BKE_key.h b/source/blender/blenkernel/BKE_key.h
index 94ba1cbd69d..5325b3a8bc1 100644
--- a/source/blender/blenkernel/BKE_key.h
+++ b/source/blender/blenkernel/BKE_key.h
@@ -59,6 +59,7 @@ int do_ob_key(struct Object *ob);
struct Key *ob_get_key(struct Object *ob);
struct KeyBlock *ob_get_keyblock(struct Object *ob);
+struct KeyBlock *key_get_keyblock(struct Key *key, int index);
#endif
diff --git a/source/blender/blenkernel/BKE_lattice.h b/source/blender/blenkernel/BKE_lattice.h
index 55eb1d27cc0..bf505fa23d7 100644
--- a/source/blender/blenkernel/BKE_lattice.h
+++ b/source/blender/blenkernel/BKE_lattice.h
@@ -64,8 +64,8 @@ void lattice_deform_verts(struct Object *laOb, struct Object *target,
int numVerts, char *vgroup);
void armature_deform_verts(struct Object *armOb, struct Object *target,
struct DerivedMesh *dm, float (*vertexCos)[3],
- int numVerts, int deformflag,
- const char *defgrp_name);
+ float (*defMats)[3][3], int numVerts, int deformflag,
+ float (*prevCos)[3], const char *defgrp_name);
float (*lattice_getVertexCos(struct Object *ob, int *numVerts_r))[3];
void lattice_applyVertexCos(struct Object *ob, float (*vertexCos)[3]);
void lattice_calc_modifiers(struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_main.h b/source/blender/blenkernel/BKE_main.h
index 6e0f2fdb284..2cfa1dc5cc4 100644
--- a/source/blender/blenkernel/BKE_main.h
+++ b/source/blender/blenkernel/BKE_main.h
@@ -78,6 +78,7 @@ typedef struct Main {
ListBase action;
ListBase nodetree;
ListBase brush;
+ ListBase particle;
} Main;
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 4ec62821455..a8e4969ad43 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -90,11 +90,16 @@ void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces,
/* Return a newly MEM_malloc'd array of all the mesh vertex locations
* (_numVerts_r_ may be NULL) */
float (*mesh_getVertexCos(struct Mesh *me, int *numVerts_r))[3];
+float (*mesh_getRefKeyCos(struct Mesh *me, int *numVerts_r))[3];
/* map from uv vertex to face (for select linked, stitch, uv suburf) */
-struct UvVertMap;
-typedef struct UvVertMap UvVertMap;
+/* UvVertMap */
+
+typedef struct UvVertMap {
+ struct UvMapVert **vert;
+ struct UvMapVert *buf;
+} UvVertMap;
typedef struct UvMapVert {
struct UvMapVert *next;
@@ -106,6 +111,14 @@ UvVertMap *make_uv_vert_map(struct MFace *mface, struct MTFace *tface, unsigned
UvMapVert *get_uv_map_vert(UvVertMap *vmap, unsigned int v);
void free_uv_vert_map(UvVertMap *vmap);
+
+/* functions for making menu's from customdata layers */
+int mesh_layers_menu_charlen(struct CustomData *data, int type); /* use this to work out how many chars to allocate */
+void mesh_layers_menu_concat(struct CustomData *data, int type, char *str);
+int mesh_layers_menu(struct CustomData *data, int type);
+
+
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index ce3f33bd35c..24da941db90 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -59,6 +59,12 @@ typedef enum {
eModifierTypeType_Constructive,
eModifierTypeType_Nonconstructive,
+
+ /* both deformVerts & applyModifier are valid calls
+ * used for particles modifier that doesn't actually modify the object
+ * unless it's a mesh and can be exploded -> curve can also emit particles
+ */
+ eModifierTypeType_DeformOrConstruct
} ModifierTypeType;
typedef enum {
@@ -81,8 +87,8 @@ typedef enum {
eModifierTypeFlag_RequiresOriginalData = (1<<5),
} ModifierTypeFlag;
-typedef void (*ObjectWalkFunc)(void *userData, Object *ob, Object **obpoin);
-typedef void (*IDWalkFunc)(void *userData, Object *ob, ID **idpoin);
+typedef void (*ObjectWalkFunc)(void *userData, struct Object *ob, struct Object **obpoin);
+typedef void (*IDWalkFunc)(void *userData, struct Object *ob, struct ID **idpoin);
typedef struct ModifierTypeInfo {
/* The user visible name for this modifier */
@@ -125,6 +131,11 @@ typedef struct ModifierTypeInfo {
struct EditMesh *editData, struct DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts);
+ /* Set deform matrix per vertex for crazyspace correction */
+ void (*deformMatricesEM)(
+ struct ModifierData *md, struct Object *ob,
+ struct EditMesh *editData, struct DerivedMesh *derivedData,
+ float (*vertexCos)[3], float (*defMats)[3][3], int numVerts);
/********************* Non-deform modifier functions *********************/
@@ -257,6 +268,7 @@ void modifier_copyData(struct ModifierData *md, struct ModifierData *ta
int modifier_dependsOnTime(struct ModifierData *md);
int modifier_supportsMapping(struct ModifierData *md);
int modifier_couldBeCage(struct ModifierData *md);
+int modifier_isDeformer(struct ModifierData *md);
void modifier_setError(struct ModifierData *md, char *format, ...);
void modifiers_foreachObjectLink(struct Object *ob,
@@ -271,11 +283,14 @@ int modifiers_getCageIndex(struct Object *ob,
int *lastPossibleCageIndex_r);
int modifiers_isSoftbodyEnabled(struct Object *ob);
+int modifiers_isParticleEnabled(struct Object *ob);
struct Object *modifiers_isDeformedByArmature(struct Object *ob);
struct Object *modifiers_isDeformedByLattice(struct Object *ob);
int modifiers_usesArmature(struct Object *ob, struct bArmature *arm);
int modifiers_isDeformed(struct Object *ob);
+int modifiers_indexInObject(struct Object *ob, struct ModifierData *md);
+
/* Calculates and returns a linked list of CustomDataMasks indicating the
* data required by each modifier in the stack pointed to by md for correct
* evaluation, assuming the data indicated by dataMask is required at the
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 44266a1c854..2ffa1d205da 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -206,6 +206,9 @@ struct ShadeResult;
#define SH_NODE_SQUEEZE 117
#define SH_NODE_MATERIAL_EXT 118
#define SH_NODE_INVERT 119
+#define SH_NODE_SEPRGB 120
+#define SH_NODE_COMBRGB 121
+#define SH_NODE_HUE_SAT 122
/* custom defines options for Material node */
@@ -298,6 +301,12 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
#define CMP_NODE_BRIGHTCONTRAST 249
#define CMP_NODE_GAMMA 250
#define CMP_NODE_INVERT 251
+#define CMP_NODE_NORMALIZE 252
+#define CMP_NODE_CROP 253
+
+#define CMP_NODE_GLARE 301
+#define CMP_NODE_TONEMAP 302
+#define CMP_NODE_LENSDIST 303
/* channel toggles */
#define CMP_CHAN_RGB 1
@@ -316,8 +325,9 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
#define CMP_FILT_SHADOW 6
/* scale node type, in custom1 */
-#define CMP_SCALE_RELATIVE 0
-#define CMP_SCALE_ABSOLUTE 1
+#define CMP_SCALE_RELATIVE 0
+#define CMP_SCALE_ABSOLUTE 1
+#define CMP_SCALE_SCENEPERCENT 2
/* the type definitions array */
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 52d529ea32d..6e363515f41 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -45,6 +45,7 @@ struct BoundBox;
struct View3D;
struct SoftBody;
struct Group;
+struct bAction;
void clear_workob(void);
void copy_baseflags(void);
@@ -63,6 +64,7 @@ int exist_object(struct Object *obtest);
void *add_camera(char *name);
struct Camera *copy_camera(struct Camera *cam);
void make_local_camera(struct Camera *cam);
+float dof_camera(struct Object *ob);
void *add_lamp(char *name);
struct Lamp *copy_lamp(struct Lamp *la);
void make_local_lamp(struct Lamp *la);
@@ -81,7 +83,7 @@ void set_mblur_offs(float blur);
void set_field_offs(float field);
void disable_speed_curve(int val);
-float bsystem_time(struct Object *ob, struct Object *par, float cfra, float ofs);
+float bsystem_time(struct Object *ob, float cfra, float ofs);
void object_to_mat3(struct Object *ob, float mat[][3]);
void object_to_mat4(struct Object *ob, float mat[][4]);
@@ -97,6 +99,7 @@ void where_is_object(struct Object *ob);
void where_is_object_simul(struct Object *ob);
void what_does_parent(struct Object *ob);
+
struct BoundBox *unit_boundbox(void);
void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]);
struct BoundBox *object_get_boundbox(struct Object *ob);
@@ -104,7 +107,6 @@ void object_boundbox_flag(struct Object *ob, int flag, int set);
void minmax_object(struct Object *ob, float *min, float *max);
void minmax_object_duplis(struct Object *ob, float *min, float *max);
void solve_tracking (struct Object *ob, float targetmat[][4]);
-void solve_constraints (struct Object *ob, short obtype, void *obdata, float ctime);
void object_handle_update(struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
new file mode 100644
index 00000000000..afed219dbc6
--- /dev/null
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -0,0 +1,254 @@
+/* BKE_particle.h
+ *
+ *
+ * $Id: BKE_particle.h $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef BKE_PARTICLE_H
+#define BKE_PARTICLE_H
+
+#include "DNA_particle_types.h"
+#include "DNA_object_types.h"
+
+struct ParticleSystemModifierData;
+struct ParticleSystem;
+struct ParticleKey;
+struct HairKey;
+
+struct Main;
+struct Group;
+struct Object;
+struct DerivedMesh;
+struct ModifierData;
+struct MTFace;
+struct MFace;
+struct MVert;
+struct IpoCurve;
+struct LinkNode;
+struct KDTree;
+
+typedef struct ParticleEffectorCache {
+ struct ParticleEffectorCache *next, *prev;
+ struct Object *ob;
+
+ /* precalculated variables for guides */
+ float firstloc[4], firstdir[3];
+ float *distances;
+ float *locations;
+ /* precalculated variables for deflection */
+ float ob_minmax[6];
+ float *face_minmax;
+ float *vert_cos;
+ /* precalculated variables for boids */
+ struct KDTree *tree;
+
+ short type, psys_nbr;
+
+ struct Object obcopy; /* for restoring transformation data */
+} ParticleEffectorCache;
+
+typedef struct ParticleReactEvent {
+ struct ParticleReactEvent *next, *prev;
+ int event, pa_num;
+ Object *ob;
+ struct ParticleSystem *psys;
+ struct ParticleKey state;
+
+ float time, size;
+}ParticleReactEvent;
+
+typedef struct ParticleTexture{
+ float ivel; /* used in reset */
+ float time, life, exist, size; /* used in init */
+ float pvel[3]; /* used in physics */
+ float length, clump, kink; /* used in path caching */
+} ParticleTexture;
+
+typedef struct BoidVecFunc{
+ void (*Addf)(float *v, float *v1, float *v2);
+ void (*Subf)(float *v, float *v1, float *v2);
+ void (*Mulf)(float *v, float f);
+ float (*Length)(float *v);
+ float (*Normalize)(float *v);
+ float (*Inpf)(float *v1, float *v2);
+ void (*Copyf)(float *v1, float *v2);
+} BoidVecFunc;
+
+typedef struct ParticleSeam{
+ float v0[3], v1[3];
+ float nor[3], dir[3], tan[3];
+ float length2;
+} ParticleSeam;
+
+typedef struct ParticleCacheKey{
+ float co[3];
+ float vel[3];
+ float rot[4];
+ float col[3];
+ int steps;
+} ParticleCacheKey;
+
+typedef struct ParticleEditKey{
+ float *co;
+ float *vel;
+ float *rot;
+ float *time;
+
+ float world_co[3];
+ float length;
+ short flag;
+} ParticleEditKey;
+
+typedef struct ParticleUndo {
+ struct ParticleUndo *next, *prev;
+ struct ParticleEditKey **keys;
+ struct KDTree *emitter_field;
+ struct ParticleData *particles;
+ float *emitter_cosnos;
+ int totpart, totkeys;
+ char name[64];
+} ParticleUndo;
+
+typedef struct ParticleEdit{
+ ListBase undo;
+ struct ParticleUndo *curundo;
+ struct KDTree *emitter_field;
+ ParticleEditKey **keys;
+ int *mirror_cache;
+ float *emitter_cosnos;
+
+ int totkeys;
+} ParticleEdit;
+
+/* ----------- functions needed outside particlesystem ---------------- */
+/* particle.c */
+int count_particles(struct ParticleSystem *psys);
+int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur);
+int psys_count_keys(struct ParticleSystem *psys);
+char *psys_menu_string(struct Object *ob, int for_sb);
+
+struct ParticleSystem *psys_get_current(struct Object *ob);
+short psys_get_current_num(struct Object *ob);
+//struct ParticleSystem *psys_get(struct Object *ob, int index);
+struct ParticleData *psys_get_selected_particle(struct ParticleSystem *psys, int *index);
+struct ParticleKey *psys_get_selected_key(struct ParticleSystem *psys, int pa_index, int *key_index);
+void psys_change_act(void *ob_v, void *act_v);
+struct Object *psys_get_lattice(struct Object *ob, struct ParticleSystem *psys);
+void psys_disable_all(struct Object *ob);
+void psys_enable_all(struct Object *ob);
+int psys_ob_has_hair(struct Object *ob);
+int psys_in_edit_mode(struct ParticleSystem *psys);
+
+void psys_free_settings(struct ParticleSettings *part);
+void free_child_path_cache(struct ParticleSystem *psys);
+void psys_free_path_cache(struct ParticleSystem *psys);
+void free_hair(struct ParticleSystem *psys);
+void free_keyed_keys(struct ParticleSystem *psys);
+void psys_free(struct Object * ob, struct ParticleSystem * psys);
+
+void clear_particles_from_cache(struct Object *ob, struct ParticleSystem *psys, int cfra);
+//void psys_remove_from_particle_list(struct Object *ob, short nbr, struct ParticleSystem *psys);
+
+void psys_interpolate_uvs(struct MTFace *tface, int quad, float *uv, float *uvco);
+
+void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int time);
+
+void psys_particle_on_emitter(struct Object *ob, struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan);
+struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
+
+struct ParticleSettings *psys_new_settings(char *name, struct Main *main);
+struct ParticleSettings *psys_copy_settings(struct ParticleSettings *part);
+void psys_flush_settings(struct ParticleSettings *part, int event, int hair_recalc);
+
+void psys_find_parents(struct Object *ob, struct ParticleSystemModifierData *psmd, struct ParticleSystem *psys);
+
+void psys_cache_paths(struct Object *ob, struct ParticleSystem *psys, float cfra, int editupdate);
+void psys_cache_child_paths(struct Object *ob, struct ParticleSystem *psys, float cfra, int editupdate);
+int do_guide(struct ParticleKey *state, int pa_num, float time, struct ListBase *lb);
+float psys_get_size(struct Object *ob, struct Material *ma, struct ParticleSystemModifierData *psmd, struct IpoCurve *icu_size, struct ParticleSystem *psys, struct ParticleSettings *part, struct ParticleData *pa, float *vg_size);
+float psys_get_timestep(struct ParticleSettings *part);
+float psys_get_child_time(struct ParticleSystem *psys, int child_nbr, float cfra);
+float psys_get_child_size(struct ParticleSystem *psys, int child_nbr, float cfra, float *pa_time);
+void psys_get_particle_on_path(struct Object *ob, struct ParticleSystem *psys, int pa_num, struct ParticleKey *state, int vel);
+int psys_get_particle_state(struct Object *ob, struct ParticleSystem *psys, int p, struct ParticleKey *state, int always);
+
+/* particle_system.c */
+int psys_count_keyed_targets(struct Object *ob, struct ParticleSystem *psys);
+void psys_get_reactor_target(struct Object *ob, struct ParticleSystem *psys, struct Object **target_ob, struct ParticleSystem **target_psys);
+
+void psys_init_effectors(struct Object *obsrc, struct Group *group, struct ParticleSystem *psys);
+void psys_end_effectors(struct ParticleSystem *psys);
+
+void particle_system_update(struct Object *ob, struct ParticleSystem *psys);
+
+/* ----------- functions needed only inside particlesystem ------------ */
+/* particle.c */
+void psys_key_to_object(struct Object *ob, struct ParticleKey *key, float imat[][4]);
+//void psys_key_to_geometry(struct DerivedMesh *dm, struct ParticleData *pa, struct ParticleKey *key);
+//void psys_key_from_geometry(struct DerivedMesh *dm, struct ParticleData *pa, struct ParticleKey *key);
+//void psys_face_mat(struct DerivedMesh *dm, struct ParticleData *pa, float mat[][4]);
+void psys_vec_rot_to_face(struct DerivedMesh *dm, struct ParticleData *pa, float *vec);
+//void psys_vec_rot_from_face(struct DerivedMesh *dm, struct ParticleData *pa, float *vec);
+void psys_mat_hair_to_object(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
+void psys_mat_hair_to_global(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
+
+float *psys_cache_vgroup(struct DerivedMesh *dm, struct ParticleSystem *psys, int vgroup);
+void psys_get_texture(struct Object *ob, struct Material *ma, struct ParticleSystemModifierData *psmd, struct ParticleSystem *psys, struct ParticleData *pa, struct ParticleTexture *ptex, int event);
+void psys_interpolate_face(struct MVert *mvert, struct MFace *mface, struct MTFace *tface, float *uv, float *vec, float *nor, float *utan, float *vtan);
+float psys_interpolate_value_from_verts(struct DerivedMesh *dm, short from, int index, float *fw, float *values);
+void psys_get_from_key(struct ParticleKey *key, float *loc, float *vel, float *rot, float *time);
+
+int psys_intersect_dm(struct Object *ob, struct DerivedMesh *dm, float *vert_cos, float *co1, float* co2, float *min_d, int *min_face, float *min_uv, float *face_minmax, float *pa_minmax, float radius, float *ipoint);
+void psys_particle_on_dm(struct Object *ob, struct DerivedMesh *dm, int from, int index, int index_dmcache, float *fw, float foffset, float *vec, float *nor, float *utan, float *vtan);
+
+/* particle_system.c */
+void initialize_particle(struct ParticleData *pa, int p, struct Object *ob, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd);
+void reset_particle(struct ParticleData *pa, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd, struct Object *ob, float dtime, float cfra, float *vg_vel, float *vg_tan, float *vg_rot);
+
+int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int index, float *fw, struct LinkNode *node);
+
+/* ParticleEffectorCache->type */
+#define PSYS_EC_EFFECTOR 1
+#define PSYS_EC_DEFLECT 2
+#define PSYS_EC_PARTICLE 4
+#define PSYS_EC_REACTOR 8
+
+/* ParticleEditKey->flag */
+#define PEK_SELECT 1
+#define PEK_TO_SELECT 2
+#define PEK_TAG 4
+#define PEK_HIDE 8
+
+/* index_dmcache */
+#define DMCACHE_NOTFOUND -1
+#define DMCACHE_ISCHILD -2
+
+#endif
diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h
new file mode 100644
index 00000000000..46d240a4183
--- /dev/null
+++ b/source/blender/blenkernel/BKE_pointcache.h
@@ -0,0 +1,48 @@
+/*
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*
+* The Original Code is Copyright (C) 2006 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Campbell Barton <ideasman42@gmail.com>
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#ifndef BKE_POINTCACHE_H
+#define BKE_POINTCACHE_H
+
+#include "DNA_ID.h"
+
+/* options for clearing pointcache - used for BKE_ptcache_id_clear
+ Before and after are non inclusive (they wont remove the cfra) */
+#define PTCACHE_CLEAR_ALL 0
+#define PTCACHE_CLEAR_FRAME 1
+#define PTCACHE_CLEAR_BEFORE 2
+#define PTCACHE_CLEAR_AFTER 3
+
+#define PTCACHE_EXT ".bphys"
+#define PTCACHE_PATH "//pointcache/"
+
+int BKE_ptcache_id_filename(struct ID *id, char *filename, int cfra, int stack_index, short do_path, short do_ext);
+FILE * BKE_ptcache_id_fopen(struct ID *id, char mode, int cfra, int stack_index);
+void BKE_ptcache_id_clear(struct ID *id, char mode, int cfra, int stack_index);
+
+#endif
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
index 15200bf46f8..0f58b93730a 100644
--- a/source/blender/blenkernel/BKE_softbody.h
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -37,12 +37,25 @@
struct Object;
struct SoftBody;
+typedef struct BodyPoint {
+ float origS[3], origE[3], origT[3], pos[3], vec[3], force[3];
+ float goal;
+ float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */
+ int nofsprings; int *springs;
+ float choke;
+ float colball;
+ short flag;
+ char octantflag;
+} BodyPoint;
+
/* allocates and initializes general main data */
extern struct SoftBody *sbNew(void);
/* frees internal data and softbody itself */
extern void sbFree(struct SoftBody *sb);
+extern void softbody_clear_cache(struct Object *ob, float framenr);
+
/* do one simul step, reading and writing vertex locs from given array */
extern void sbObjectStep(struct Object *ob, float framnr, float (*vertexCos)[3], int numVerts);
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index 83229ec35a2..902423482b1 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -52,8 +52,11 @@ int test_dlerr(const char *name, const char *symbol);
void open_plugin_tex(struct PluginTex *pit);
struct PluginTex *add_plugin_tex(char *str);
void free_plugin_tex(struct PluginTex *pit);
+
+void init_colorband(struct ColorBand *coba, int rangetype);
struct ColorBand *add_colorband(int rangetype);
int do_colorband(struct ColorBand *coba, float in, float out[4]);
+
void default_tex(struct Tex *tex);
struct Tex *add_texture(char *name);
void default_mtex(struct MTex *mtex);
diff --git a/source/blender/blenkernel/BKE_utildefines.h b/source/blender/blenkernel/BKE_utildefines.h
index 81dd2807812..f3f66190c31 100644
--- a/source/blender/blenkernel/BKE_utildefines.h
+++ b/source/blender/blenkernel/BKE_utildefines.h
@@ -57,6 +57,11 @@
#define ELEM6(a, b, c, d, e, f, g) ( ELEM(a, b, c) || ELEM4(a, d, e, f, g) )
#define ELEM7(a, b, c, d, e, f, g, h) ( ELEM3(a, b, c, d) || ELEM4(a, e, f, g, h) )
#define ELEM8(a, b, c, d, e, f, g, h, i) ( ELEM4(a, b, c, d, e) || ELEM4(a, f, g, h, i) )
+#define ELEM9(a, b, c, d, e, f, g, h, i, j) ( ELEM4(a, b, c, d, e) || ELEM5(a, f, g, h, i, j) )
+
+/* shift around elements */
+#define SHIFT3(type, a, b, c) { type tmp; tmp = a; a = c; c = b; b = tmp; }
+#define SHIFT4(type, a, b, c, d) { type tmp; tmp = a; a = d; d = c; c = b; b = tmp; }
/* string compare */
#define STREQ(str, a) ( strcmp((str), (a))==0 )
@@ -97,6 +102,7 @@
#define ABS(a) ( (a)<0 ? (-(a)) : (a) )
#define VECCOPY(v1,v2) {*(v1)= *(v2); *(v1+1)= *(v2+1); *(v1+2)= *(v2+2);}
+#define VECCOPY2D(v1,v2) {*(v1)= *(v2); *(v1+1)= *(v2+1);}
#define QUATCOPY(v1,v2) {*(v1)= *(v2); *(v1+1)= *(v2+1); *(v1+2)= *(v2+2); *(v1+3)= *(v2+3);}
#define LONGCOPY(a, b, c) {int lcpc=c, *lcpa=(int *)a, *lcpb=(int *)b; while(lcpc-->0) *(lcpa++)= *(lcpb++);}
diff --git a/source/blender/blenkernel/BKE_verse.h b/source/blender/blenkernel/BKE_verse.h
index 8f8fb61100f..aba42302364 100644
--- a/source/blender/blenkernel/BKE_verse.h
+++ b/source/blender/blenkernel/BKE_verse.h
@@ -46,21 +46,12 @@ struct VerseEdge;
#define VEDHASH(a, b) ((a<b ? a : b) % VEDHASHSIZE)
/*
- * virtual data type (used only for retype)
- */
-typedef struct verse_parent {
- struct verse_parent *next, *prev;
- VLayerID layer_id;
- uint32 id;
-} verse_parent;
-
-/*
* verse data: 4 float value
*/
typedef struct quat_real32_item {
struct quat_real32_item *next, *prev;
- VLayerID layer_id;
- void *parent;
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of item */
real32 value[4];
} quat_real32_item;
@@ -69,8 +60,8 @@ typedef struct quat_real32_item {
*/
typedef struct quat_uint32_item {
struct quat_uint32_item *next, *prev;
- VLayerID layer_id;
- void *parent;
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of item */
uint32 value[4];
} quat_uint32_item;
@@ -79,8 +70,8 @@ typedef struct quat_uint32_item {
*/
typedef struct vec_real32_item {
struct vec_real32_item *next, *prev;
- VLayerID layer_id;
- void *parent;
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of item */
real32 value[3];
} vec_real32_item;
@@ -89,8 +80,8 @@ typedef struct vec_real32_item {
*/
typedef struct real32_item {
struct real32_item *next, *prev;
- VLayerID layer_id;
- void *parent;
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of item */
real32 value;
} real32_item;
@@ -99,8 +90,8 @@ typedef struct real32_item {
*/
typedef struct uint32_item {
struct uint32_item *next, *prev;
- VLayerID layer_id;
- void *parent;
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of item */
uint32 value;
} uint32_item;
@@ -109,8 +100,8 @@ typedef struct uint32_item {
*/
typedef struct uint8_item {
struct uint8_item *next, *prev;
- VLayerID layer_id;
- void *parent;
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of item */
uint8 value;
} uint8_item;
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index b8c23a6517d..c0776583a04 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -34,6 +34,7 @@ SET(INC
../python ../render/extern/include ../../../intern/decimation/extern
../imbuf ../avi ../../../intern/elbeem/extern
../../../intern/iksolver/extern ../blenloader ../quicktime
+ ../../../intern/bmfont
../nodes
${SDL_INC}
${ZLIB_INC}
diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript
index d7b48105d3d..9ecc76046c7 100644
--- a/source/blender/blenkernel/SConscript
+++ b/source/blender/blenkernel/SConscript
@@ -7,6 +7,7 @@ incs = '. #/intern/guardedalloc ../include ../blenlib ../makesdna'
incs += ' ../python ../render/extern/include #/intern/decimation/extern'
incs += ' ../imbuf ../avi #/intern/elbeem/extern ../nodes'
incs += ' #/intern/iksolver/extern ../blenloader ../quicktime'
+incs += ' #/intern/bmfont'
incs += ' ' + env['BF_OPENGL_INC']
incs += ' ' + env['BF_ZLIB_INC']
@@ -27,6 +28,9 @@ if env['WITH_BF_VERSE']:
if env['WITH_BF_OPENEXR'] == 1:
defs += ' WITH_OPENEXR'
+if env['WITH_BF_DDS'] == 1:
+ defs += ' WITH_DDS'
+
if env['WITH_BF_FFMPEG'] == 1:
defs += ' WITH_FFMPEG'
incs += ' ' + env['BF_FFMPEG_INC']
diff --git a/source/blender/blenkernel/bad_level_call_stubs/Makefile b/source/blender/blenkernel/bad_level_call_stubs/Makefile
index 2d98ea5a1af..1d4db1037ea 100644
--- a/source/blender/blenkernel/bad_level_call_stubs/Makefile
+++ b/source/blender/blenkernel/bad_level_call_stubs/Makefile
@@ -39,10 +39,6 @@ include nan_compile.mk
CFLAGS += $(LEVEL_2_C_WARNINGS)
CFLAGS += $(FIX_STUBS_WARNINGS)
-ifeq ($(OS),$(findstring $(OS), "beos darwin freebsd linux openbsd solaris windows"))
- CFLAGS += -funsigned-char
-endif
-
CPPFLAGS += $(OGL_CPPFLAGS)
CPPFLAGS += -I../../makesdna
CPPFLAGS += -I../../include
diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
index 344f763608c..7e1aca3bb20 100644
--- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c
+++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
@@ -54,9 +54,14 @@ struct IpoCurve;
struct FluidsimSettings;
struct Render;
struct RenderResult;
+struct Object;
+struct bPythonConstraint;
+struct bConstraintOb;
+struct bConstraintTarget;
+struct ListBase;
char *getIpoCurveName( struct IpoCurve * icu );
-void insert_vert_ipo(struct IpoCurve *icu, float x, float y);
+void insert_vert_icu(struct IpoCurve *icu, float x, float y, short fast);
struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e);
void elbeemDebugOut(char *msg);
void fluidsimSettingsFree(struct FluidsimSettings* sb);
@@ -80,7 +85,7 @@ char *getIpoCurveName( struct IpoCurve * icu )
return 0;
}
-void insert_vert_ipo(struct IpoCurve *icu, float x, float y)
+void insert_vert_icu(struct IpoCurve *icu, float x, float y, short fast)
{
}
@@ -124,6 +129,15 @@ int BPY_button_eval(char *expr, double *value)
return 0;
}
+/* PyConstraints - BPY_interface.c */
+void BPY_pyconstraint_eval(struct bPythonConstraint *con, struct bConstraintOb *cob, struct ListBase *targets)
+{
+}
+void BPY_pyconstraint_target(struct bPythonConstraint *con, struct bConstraintTarget *ct)
+{
+}
+
+
/* writefile.c */
/* struct Oops; */
void free_oops(struct Oops *oops){}
@@ -194,6 +208,9 @@ void IK_FreeSolver(IK_Solver *solver) {};
void IK_SolverAddGoal(IK_Solver *solver, IK_Segment *tip, float goal[3], float weight) {}
void IK_SolverAddGoalOrientation(IK_Solver *solver, IK_Segment *tip, float goal[][3], float weight) {}
+void IK_SolverSetPoleVectorConstraint(IK_Solver *solver, IK_Segment *tip, float goal[3], float polegoal[3], float poleangle, int getangle) {}
+float IK_SolverGetPoleAngle(IK_Solver *solver) { return 0.0f; }
+
int IK_Solve(IK_Solver *solver, float tolerance, int max_iterations) { return 0; }
/* exotic.c */
@@ -229,6 +246,8 @@ void fluidsimSettingsCopy(struct FluidsimSettings* sb) {}
/*new render funcs */
int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta) { return 0; }
+void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype) {}
+float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip) { return 0; }
void RE_FreeRenderResult(struct RenderResult *rr) {}
void RE_GetResultImage(struct Render *re, struct RenderResult *rr) {}
@@ -307,6 +326,23 @@ void antialias_tagbuf(int xsize, int ysize, char *rectmove) {}
/* imagetexture.c stub */
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result) {}
-void update_for_newframe()
-{
-}
+void update_for_newframe() {}
+
+struct FileList;
+void BIF_filelist_freelib(struct FileList* filelist) {};
+
+/* edittime.c stub */
+TimeMarker *get_frame_marker(int frame){return 0;};
+
+/* editseq.c */
+Sequence *get_forground_frame_seq(int frame){return 0;};
+
+/* modifier.c stub */
+void harmonic_coordinates_bind(struct MeshDeformModifierData *mmd,
+ float (*vertexcos)[3], int totvert, float cagemat[][4]) {}
+
+/* particle.c */
+void PE_free_particle_edit(struct ParticleSystem *psys) {}
+void PE_get_colors(char sel[4], char nosel[4]) {}
+void PE_recalc_world_cos(struct Object *ob, struct ParticleSystem *psys) {}
+
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 5f8e9c7b207..5e688af14a4 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -51,9 +51,11 @@
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h" // N_T
#include "DNA_scene_types.h" // N_T
+#include "DNA_texture_types.h"
#include "DNA_view3d_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
+#include "DNA_particle_types.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
@@ -61,20 +63,22 @@
#include "BLI_editVert.h"
#include "BLI_linklist.h"
-#include "BKE_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_customdata.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_deform.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_global.h"
+#include "BKE_key.h"
#include "BKE_material.h"
+#include "BKE_modifier.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_subsurf.h"
-#include "BKE_deform.h"
-#include "BKE_modifier.h"
-#include "BKE_key.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+#include "BKE_particle.h"
#ifdef WITH_VERSE
#include "BKE_verse.h"
@@ -633,9 +637,10 @@ static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *use
}
static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
{
+ GLubyte act_face_stipple[32*32/8] = DM_FACE_STIPPLE;
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
- int i;
+ int i, draw;
if (emdm->vertexCos) {
EditVert *eve;
@@ -645,7 +650,13 @@ static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
int drawSmooth = (efa->flag & ME_SMOOTH);
- if(!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) {
+ draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
+ if(draw) {
+ if (draw==2) { /* enabled with stipple */
+ glEnable(GL_POLYGON_STIPPLE);
+ glPolygonStipple(act_face_stipple);
+ }
+
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
@@ -668,12 +679,20 @@ static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
}
}
glEnd();
+
+ if (draw==2)
+ glDisable(GL_POLYGON_STIPPLE);
}
}
} else {
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
int drawSmooth = (efa->flag & ME_SMOOTH);
- if(!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) {
+ draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
+ if(draw) {
+ if (draw==2) { /* enabled with stipple */
+ glEnable(GL_POLYGON_STIPPLE);
+ glPolygonStipple(act_face_stipple);
+ }
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
@@ -696,11 +715,180 @@ static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
}
}
glEnd();
+
+ if (draw==2)
+ glDisable(GL_POLYGON_STIPPLE);
+ }
+ }
+ }
+}
+
+static void emDM_drawFacesTex_common(DerivedMesh *dm,
+ int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
+ int (*drawParamsMapped)(void *userData, int index),
+ void *userData)
+{
+ EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMesh *em= emdm->em;
+ float (*vertexCos)[3]= emdm->vertexCos;
+ float (*vertexNos)[3]= emdm->vertexNos;
+ EditFace *efa;
+ int i;
+
+ if (vertexCos) {
+ EditVert *eve;
+
+ for (i=0,eve=em->verts.first; eve; eve= eve->next)
+ eve->tmp.l = (long) i++;
+
+ for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
+ MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
+ unsigned char *cp= NULL;
+ int drawSmooth= (efa->flag & ME_SMOOTH);
+ int flag;
+
+ if(drawParams)
+ flag= drawParams(tf, mcol, efa->mat_nr);
+ else if(drawParamsMapped)
+ flag= drawParamsMapped(userData, i);
+ else
+ flag= 1;
+
+ if(flag != 0) { /* flag 0 == the face is hidden or invisible */
+ if (flag==1 && mcol)
+ cp= (unsigned char*)mcol;
+
+ glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
+
+ glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
+ if (!drawSmooth) {
+ glNormal3fv(emdm->faceNos[i]);
+
+ if(tf) glTexCoord2fv(tf->uv[0]);
+ if(cp) glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
+
+ if(tf) glTexCoord2fv(tf->uv[1]);
+ if(cp) glColor3ub(cp[7], cp[6], cp[5]);
+ glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
+
+ if(tf) glTexCoord2fv(tf->uv[2]);
+ if(cp) glColor3ub(cp[11], cp[10], cp[9]);
+ glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
+
+ if(efa->v4) {
+ if(tf) glTexCoord2fv(tf->uv[3]);
+ if(cp) glColor3ub(cp[15], cp[14], cp[13]);
+ glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
+ }
+ } else {
+ if(tf) glTexCoord2fv(tf->uv[0]);
+ if(cp) glColor3ub(cp[3], cp[2], cp[1]);
+ glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
+
+ if(tf) glTexCoord2fv(tf->uv[1]);
+ if(cp) glColor3ub(cp[7], cp[6], cp[5]);
+ glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
+
+ if(tf) glTexCoord2fv(tf->uv[2]);
+ if(cp) glColor3ub(cp[11], cp[10], cp[9]);
+ glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
+
+ if(efa->v4) {
+ if(tf) glTexCoord2fv(tf->uv[3]);
+ if(cp) glColor3ub(cp[15], cp[14], cp[13]);
+ glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
+ }
+ }
+ glEnd();
+ }
+ }
+ } else {
+ for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
+ MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
+ unsigned char *cp= NULL;
+ int drawSmooth= (efa->flag & ME_SMOOTH);
+ int flag;
+
+ if(drawParams)
+ flag= drawParams(tf, mcol, efa->mat_nr);
+ else if(drawParamsMapped)
+ flag= drawParamsMapped(userData, i);
+ else
+ flag= 1;
+
+ if(flag != 0) { /* flag 0 == the face is hidden or invisible */
+ if (flag==1 && mcol)
+ cp= (unsigned char*)mcol;
+
+ glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
+
+ glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
+ if (!drawSmooth) {
+ glNormal3fv(efa->n);
+
+ if(tf) glTexCoord2fv(tf->uv[0]);
+ if(cp) glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(efa->v1->co);
+
+ if(tf) glTexCoord2fv(tf->uv[1]);
+ if(cp) glColor3ub(cp[7], cp[6], cp[5]);
+ glVertex3fv(efa->v2->co);
+
+ if(tf) glTexCoord2fv(tf->uv[2]);
+ if(cp) glColor3ub(cp[11], cp[10], cp[9]);
+ glVertex3fv(efa->v3->co);
+
+ if(efa->v4) {
+ if(tf) glTexCoord2fv(tf->uv[3]);
+ if(cp) glColor3ub(cp[15], cp[14], cp[13]);
+ glVertex3fv(efa->v4->co);
+ }
+ } else {
+ if(tf) glTexCoord2fv(tf->uv[0]);
+ if(cp) glColor3ub(cp[3], cp[2], cp[1]);
+ glNormal3fv(efa->v1->no);
+ glVertex3fv(efa->v1->co);
+
+ if(tf) glTexCoord2fv(tf->uv[1]);
+ if(cp) glColor3ub(cp[7], cp[6], cp[5]);
+ glNormal3fv(efa->v2->no);
+ glVertex3fv(efa->v2->co);
+
+ if(tf) glTexCoord2fv(tf->uv[2]);
+ if(cp) glColor3ub(cp[11], cp[10], cp[9]);
+ glNormal3fv(efa->v3->no);
+ glVertex3fv(efa->v3->co);
+
+ if(efa->v4) {
+ if(tf) glTexCoord2fv(tf->uv[3]);
+ if(cp) glColor3ub(cp[15], cp[14], cp[13]);
+ glNormal3fv(efa->v4->no);
+ glVertex3fv(efa->v4->co);
+ }
+ }
+ glEnd();
}
}
}
}
+static void emDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
+{
+ emDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
+}
+
+static void emDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
+{
+ emDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
+}
+
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
@@ -946,6 +1134,8 @@ static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, Object *ob,
emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
+ emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
+ emdm->dm.drawFacesTex = emDM_drawFacesTex;
emdm->dm.drawUVEdges = emDM_drawUVEdges;
emdm->dm.release = emDM_release;
@@ -1614,7 +1804,7 @@ CustomDataMask get_viewedit_datamask()
ScrArea *sa;
/* check if we need tfaces & mcols due to face select or texture paint */
- if(G.f & G_FACESELECT || G.f & G_TEXTUREPAINT) {
+ if(FACESEL_PAINT_TEST || G.f & G_TEXTUREPAINT) {
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
} else {
/* check if we need tfaces & mcols due to view mode */
@@ -1625,7 +1815,7 @@ CustomDataMask get_viewedit_datamask()
/* this includes normals for mesh_create_shadedColors */
mask |= CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_NORMAL;
}
- if(view->drawtype == OB_TEXTURE) {
+ if((view->drawtype == OB_TEXTURE) || ((view->drawtype == OB_SOLID) && (view->flag2 & V3D_SOLID_TEX))) {
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
}
}
@@ -1729,7 +1919,10 @@ static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3],
} else {
if(!fluidsimMeshUsed) {
/* default behaviour for meshes */
- deformedVerts = inputVertexCos;
+ if(inputVertexCos)
+ deformedVerts = inputVertexCos;
+ else
+ deformedVerts = mesh_getRefKeyCos(me, &numVerts);
} else {
/* the fluid sim mesh might have more vertices than the original
* one, so inputVertexCos shouldnt be used
@@ -1770,6 +1963,7 @@ static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3],
*/
if(mti->type == eModifierTypeType_OnlyDeform) {
+
/* No existing verts to deform, need to build them. */
if(!deformedVerts) {
if(dm) {
@@ -1811,9 +2005,12 @@ static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3],
/* set the DerivedMesh to only copy needed data */
DM_set_only_copy(dm, (CustomDataMask)curr->link);
-
- ndm = mti->applyModifier(md, ob, dm, useRenderParams,
- !inputVertexCos);
+
+ if(((CustomDataMask)curr->link) & CD_MASK_ORIGSPACE)
+ if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
+ CustomData_add_layer(&dm->faceData, CD_ORIGSPACE, CD_DEFAULT, NULL, dm->getNumFaces(dm));
+
+ ndm = mti->applyModifier(md, ob, dm, useRenderParams, !inputVertexCos);
if(ndm) {
/* if the modifier returned a new dm, release the old one */
@@ -1887,6 +2084,24 @@ static float (*editmesh_getVertexCos(EditMesh *em, int *numVerts_r))[3]
return cos;
}
+static int editmesh_modifier_is_enabled(ModifierData *md, DerivedMesh *dm)
+{
+ ModifierTypeInfo *mti = modifierType_getInfo(md->type);
+ int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
+
+ if((md->mode & required_mode) != required_mode) return 0;
+ if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
+ modifier_setError(md, "Internal error, modifier requires"
+ "original data (bad stack position).");
+ return 0;
+ }
+ if(mti->isDisabled && mti->isDisabled(md)) return 0;
+ if(!(mti->flags & eModifierTypeFlag_SupportsEditmode)) return 0;
+ if(md->mode & eModifierMode_DisableTemporary) return 0;
+
+ return 1;
+}
+
static void editmesh_calc_modifiers(DerivedMesh **cage_r,
DerivedMesh **final_r,
CustomDataMask dataMask)
@@ -1897,7 +2112,6 @@ static void editmesh_calc_modifiers(DerivedMesh **cage_r,
float (*deformedVerts)[3] = NULL;
DerivedMesh *dm;
int i, numVerts = 0, cageIndex = modifiers_getCageIndex(ob, NULL);
- int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
LinkNode *datamasks, *curr;
modifiers_clearErrors(ob);
@@ -1918,14 +2132,8 @@ static void editmesh_calc_modifiers(DerivedMesh **cage_r,
for(i = 0; md; i++, md = md->next, curr = curr->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
- if((md->mode & required_mode) != required_mode) continue;
- if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
- modifier_setError(md, "Internal error, modifier requires"
- "original data (bad stack position).");
+ if(!editmesh_modifier_is_enabled(md, dm))
continue;
- }
- if(mti->isDisabled && mti->isDisabled(md)) continue;
- if(!(mti->flags & eModifierTypeFlag_SupportsEditmode)) continue;
/* How to apply modifier depends on (a) what we already have as
* a result of previous modifiers (could be a DerivedMesh or just
@@ -1980,6 +2188,10 @@ static void editmesh_calc_modifiers(DerivedMesh **cage_r,
/* set the DerivedMesh to only copy needed data */
DM_set_only_copy(dm, (CustomDataMask)curr->link);
+ if(((CustomDataMask)curr->link) & CD_MASK_ORIGSPACE)
+ if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
+ CustomData_add_layer(&dm->faceData, CD_ORIGSPACE, CD_DEFAULT, NULL, dm->getNumFaces(dm));
+
ndm = mti->applyModifierEM(md, ob, em, dm);
if (ndm) {
@@ -2071,10 +2283,10 @@ void weight_to_rgb(float input, float *fr, float *fg, float *fb)
*fb= 0.0f;
}
}
-static void calc_weightpaint_vert_color(Object *ob, int vert, unsigned char *col)
+static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col)
{
Mesh *me = ob->data;
- float fr, fg, fb, input = 0.0f;
+ float colf[4], input = 0.0f;
int i;
if (me->dvert) {
@@ -2085,29 +2297,41 @@ static void calc_weightpaint_vert_color(Object *ob, int vert, unsigned char *col
CLAMP(input, 0.0f, 1.0f);
- weight_to_rgb(input, &fr, &fg, &fb);
+ if(coba)
+ do_colorband(coba, input, colf);
+ else
+ weight_to_rgb(input, colf, colf+1, colf+2);
- col[3] = (unsigned char)(fr * 255.0f);
- col[2] = (unsigned char)(fg * 255.0f);
- col[1] = (unsigned char)(fb * 255.0f);
+ col[3] = (unsigned char)(colf[0] * 255.0f);
+ col[2] = (unsigned char)(colf[1] * 255.0f);
+ col[1] = (unsigned char)(colf[2] * 255.0f);
col[0] = 255;
}
+
+static ColorBand *stored_cb= NULL;
+
+void vDM_ColorBand_store(ColorBand *coba)
+{
+ stored_cb= coba;
+}
+
static unsigned char *calc_weightpaint_colors(Object *ob)
{
Mesh *me = ob->data;
MFace *mf = me->mface;
+ ColorBand *coba= stored_cb; /* warning, not a local var */
unsigned char *wtcol;
int i;
wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
- for (i=0; i<me->totface; i++, mf++){
- calc_weightpaint_vert_color(ob, mf->v1, &wtcol[(i*4 + 0)*4]);
- calc_weightpaint_vert_color(ob, mf->v2, &wtcol[(i*4 + 1)*4]);
- calc_weightpaint_vert_color(ob, mf->v3, &wtcol[(i*4 + 2)*4]);
+ for (i=0; i<me->totface; i++, mf++) {
+ calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4]);
+ calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4]);
+ calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4]);
if (mf->v4)
- calc_weightpaint_vert_color(ob, mf->v4, &wtcol[(i*4 + 3)*4]);
+ calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4]);
}
return wtcol;
@@ -2146,7 +2370,7 @@ static void mesh_build_data(Object *ob, CustomDataMask dataMask)
if(ob!=G.obedit) {
Object *obact = G.scene->basact?G.scene->basact->object:NULL;
- int editing = (G.f & (G_FACESELECT|G_WEIGHTPAINT|G_VERTEXPAINT|G_TEXTUREPAINT));
+ int editing = (FACESEL_PAINT_TEST)|(G.f & G_PARTICLEEDIT);
int needMapping = editing && (ob==obact);
if( (G.f & G_WEIGHTPAINT) && ob==obact ) {
@@ -2461,6 +2685,61 @@ float *mesh_get_mapped_verts_nors(Object *ob)
return vertexcosnos;
}
+/* ********* crazyspace *************** */
+
+int editmesh_get_first_deform_matrices(float (**deformmats)[3][3], float (**deformcos)[3])
+{
+ Object *ob = G.obedit;
+ EditMesh *em = G.editMesh;
+ ModifierData *md;
+ DerivedMesh *dm;
+ int i, a, numleft = 0, numVerts = 0;
+ int cageIndex = modifiers_getCageIndex(ob, NULL);
+ float (*defmats)[3][3] = NULL, (*deformedVerts)[3] = NULL;
+
+ modifiers_clearErrors(ob);
+
+ dm = NULL;
+ md = ob->modifiers.first;
+
+ /* compute the deformation matrices and coordinates for the first
+ modifiers with on cage editing that are enabled and support computing
+ deform matrices */
+ for(i = 0; md && i <= cageIndex; i++, md = md->next) {
+ ModifierTypeInfo *mti = modifierType_getInfo(md->type);
+
+ if(!editmesh_modifier_is_enabled(md, dm))
+ continue;
+
+ if(mti->type==eModifierTypeType_OnlyDeform && mti->deformMatricesEM) {
+ if(!defmats) {
+ dm= getEditMeshDerivedMesh(em, ob, NULL);
+ deformedVerts= editmesh_getVertexCos(em, &numVerts);
+ defmats= MEM_callocN(sizeof(*defmats)*numVerts, "defmats");
+
+ for(a=0; a<numVerts; a++)
+ Mat3One(defmats[a]);
+ }
+
+ mti->deformMatricesEM(md, ob, em, dm, deformedVerts, defmats,
+ numVerts);
+ }
+ else
+ break;
+ }
+
+ for(; md && i <= cageIndex; md = md->next, i++)
+ if(editmesh_modifier_is_enabled(md, dm) && modifier_isDeformer(md))
+ numleft++;
+
+ if(dm)
+ dm->release(dm);
+
+ *deformmats= defmats;
+ *deformcos= deformedVerts;
+
+ return numleft;
+}
/* ************************* fluidsim bobj file handling **************************** */
diff --git a/source/blender/blenkernel/intern/Makefile b/source/blender/blenkernel/intern/Makefile
index a6b14a72690..89b91ed2a8f 100644
--- a/source/blender/blenkernel/intern/Makefile
+++ b/source/blender/blenkernel/intern/Makefile
@@ -36,10 +36,6 @@ DIR = $(OCGDIR)/blender/$(LIBNAME)
include nan_compile.mk
-ifeq ($(OS),$(findstring $(OS), "beos darwin freebsd openbsd linux solaris windows"))
- CFLAGS += -funsigned-char
-endif
-
CFLAGS += $(LEVEL_1_C_WARNINGS)
# OpenGL and Python
@@ -64,6 +60,8 @@ CPPFLAGS += -I../../include
# to include the render stuff:
CPPFLAGS += -I../../render/extern/include
+# for image stamping
+CPPFLAGS += -I$(NAN_BMFONT)/include
# for sound
#CPPFLAGS += -I../../../kernel/gen_system
CPPFLAGS += $(NAN_SDLCFLAGS)
@@ -101,6 +99,10 @@ ifeq ($(WITH_OPENEXR), true)
CPPFLAGS += -DWITH_OPENEXR
endif
+ifeq ($(WITH_DDS), true)
+ CPPFLAGS += -DWITH_DDS
+endif
+
ifeq ($(WITH_QUICKTIME), true)
CPPFLAGS += -I../../quicktime
CPPFLAGS += -DWITH_QUICKTIME
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index aa9d3d30f98..e30d7dd4ac9 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -112,7 +112,6 @@ static void make_local_action_channels(bAction *act)
}
}
}
-
}
void make_local_action(bAction *act)
@@ -165,27 +164,27 @@ void make_local_action(bAction *act)
}
-void free_action(bAction *act)
+void free_action (bAction *act)
{
bActionChannel *chan;
/* Free channels */
- for (chan=act->chanbase.first; chan; chan=chan->next){
+ for (chan=act->chanbase.first; chan; chan=chan->next) {
if (chan->ipo)
chan->ipo->id.us--;
free_constraint_channels(&chan->constraintChannels);
}
if (act->chanbase.first)
- BLI_freelistN (&act->chanbase);
+ BLI_freelistN(&act->chanbase);
}
-bAction* copy_action(bAction *src)
+bAction *copy_action (bAction *src)
{
bAction *dst = NULL;
bActionChannel *dchan, *schan;
- if(!src) return NULL;
+ if (!src) return NULL;
dst= copy_libblock(src);
duplicatelist(&(dst->chanbase), &(src->chanbase));
@@ -225,12 +224,12 @@ bPoseChannel *verify_pose_channel(bPose* pose, const char* name)
{
bPoseChannel *chan;
- if (!pose){
+ if (!pose) {
return NULL;
}
/* See if this channel exists */
- for (chan=pose->chanbase.first; chan; chan=chan->next){
+ for (chan=pose->chanbase.first; chan; chan=chan->next) {
if (!strcmp (name, chan->name))
return chan;
}
@@ -239,7 +238,7 @@ bPoseChannel *verify_pose_channel(bPose* pose, const char* name)
chan = MEM_callocN(sizeof(bPoseChannel), "verifyPoseChannel");
strncpy (chan->name, name, 31);
- /* init vars to prevent mat errors */
+ /* init vars to prevent math errors */
chan->quat[0] = 1.0F;
chan->size[0] = chan->size[1] = chan->size[2] = 1.0F;
@@ -247,6 +246,8 @@ bPoseChannel *verify_pose_channel(bPose* pose, const char* name)
chan->limitmax[0]= chan->limitmax[1]= chan->limitmax[2]= 180.0f;
chan->stiffness[0]= chan->stiffness[1]= chan->stiffness[2]= 0.0f;
+ Mat4One(chan->constinv);
+
BLI_addtail (&pose->chanbase, chan);
return chan;
@@ -304,8 +305,10 @@ static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan
pchan->flag= chan->flag;
con= chan->constraints.first;
- for(pcon= pchan->constraints.first; pcon; pcon= pcon->next)
+ for(pcon= pchan->constraints.first; pcon; pcon= pcon->next) {
pcon->enforce= con->enforce;
+ pcon->headtail= con->headtail;
+ }
}
/* checks for IK constraint, can do more constraints flags later */
@@ -350,6 +353,28 @@ void update_pose_constraint_flags(bPose *pose)
}
}
+/* Clears all BONE_UNKEYED flags for every pose channel in every pose
+ * This should only be called on frame changing, when it is acceptable to
+ * do this. Otherwise, these flags should not get cleared as poses may get lost.
+ */
+void framechange_poses_clear_unkeyed(void)
+{
+ Object *ob;
+ bPose *pose;
+ bPoseChannel *pchan;
+
+ /* This needs to be done for each object that has a pose */
+ // TODO: proxies may/may not be correctly handled here... (this needs checking)
+ for (ob= G.main->object.first; ob; ob= ob->id.next) {
+ /* we only need to do this on objects with a pose */
+ if ( (pose= ob->pose) ) {
+ for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (pchan->bone)
+ pchan->bone->flag &= ~BONE_UNKEYED;
+ }
+ }
+ }
+}
/* ************************ END Pose channels *************** */
@@ -456,10 +481,10 @@ static void blend_pose_strides(bPose *dst, bPose *src, float srcweight, short mo
float dstweight;
switch (mode){
- case POSE_BLEND:
+ case ACTSTRIPMODE_BLEND:
dstweight = 1.0F - srcweight;
break;
- case POSE_ADD:
+ case ACTSTRIPMODE_ADD:
dstweight = 1.0F;
break;
default :
@@ -561,10 +586,10 @@ void blend_poses(bPose *dst, bPose *src, float srcweight, short mode)
int i;
switch (mode){
- case POSE_BLEND:
+ case ACTSTRIPMODE_BLEND:
dstweight = 1.0F - srcweight;
break;
- case POSE_ADD:
+ case ACTSTRIPMODE_ADD:
dstweight = 1.0F;
break;
default :
@@ -580,10 +605,12 @@ void blend_poses(bPose *dst, bPose *src, float srcweight, short mode)
if (schan->flag & POSE_ROT) {
QUATCOPY(dquat, dchan->quat);
QUATCOPY(squat, schan->quat);
- if(mode==POSE_BLEND)
+ if(mode==ACTSTRIPMODE_BLEND)
QuatInterpol(dchan->quat, dquat, squat, srcweight);
- else
- QuatAdd(dchan->quat, dquat, squat, srcweight);
+ else {
+ QuatMulFac(squat, srcweight);
+ QuatMul(dchan->quat, dquat, squat);
+ }
NormalQuat (dchan->quat);
}
@@ -679,9 +706,15 @@ void extract_pose_from_action(bPose *pose, bAction *act, float ctime)
/* Copy the data from the action into the pose */
for (pchan= pose->chanbase.first; pchan; pchan=pchan->next) {
+ /* skip this pose channel if it has been tagged as having unkeyed poses */
+ if ((pchan->bone) && (pchan->bone->flag & BONE_UNKEYED))
+ continue;
+
+ /* get action channel and clear pchan-transform flags */
achan= get_action_channel(act, pchan->name);
pchan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
- if(achan) {
+
+ if (achan) {
ipo = achan->ipo;
if (ipo) {
/* Evaluates and sets the internal ipo value */
@@ -689,7 +722,8 @@ void extract_pose_from_action(bPose *pose, bAction *act, float ctime)
/* This call also sets the pchan flags */
execute_action_ipo(achan, pchan);
}
- do_constraint_channels(&pchan->constraints, &achan->constraintChannels, ctime);
+ /* 0 = do all ipos, not only drivers */
+ do_constraint_channels(&pchan->constraints, &achan->constraintChannels, ctime, 0);
}
}
@@ -789,7 +823,7 @@ static void extract_ipochannels_from_action(ListBase *lb, ID *id, bAction *act,
if(conchan && conchan->ipo) {
calc_ipo(conchan->ipo, ctime);
-
+
icu= conchan->ipo->curve.first; // only one ipo now
if(icu) {
nic= MEM_callocN(sizeof(NlaIpoChannel), "NlaIpoChannel constr");
@@ -823,10 +857,10 @@ static void blend_ipochannels(ListBase *dst, ListBase *src, float srcweight, int
float dstweight;
switch (mode){
- case POSE_BLEND:
+ case ACTSTRIPMODE_BLEND:
dstweight = 1.0F - srcweight;
break;
- case POSE_ADD:
+ case ACTSTRIPMODE_ADD:
dstweight = 1.0F;
break;
default :
@@ -1031,6 +1065,46 @@ static Object *get_parent_path(Object *ob)
/* ************** do the action ************ */
+/* For the calculation of the effects of an action at the given frame on an object
+ * This is currently only used for the action constraint
+ */
+void what_does_obaction (Object *ob, bAction *act, float cframe)
+{
+ ListBase tchanbase= {NULL, NULL};
+
+ clear_workob();
+ Mat4CpyMat4(workob.obmat, ob->obmat);
+ Mat4CpyMat4(workob.parentinv, ob->parentinv);
+ Mat4CpyMat4(workob.constinv, ob->constinv);
+ workob.parent= ob->parent;
+ workob.track= ob->track;
+
+ workob.trackflag= ob->trackflag;
+ workob.upflag= ob->upflag;
+
+ workob.partype= ob->partype;
+ workob.par1= ob->par1;
+ workob.par2= ob->par2;
+ workob.par3= ob->par3;
+
+ workob.constraints.first = ob->constraints.first;
+ workob.constraints.last = ob->constraints.last;
+
+ strcpy(workob.parsubstr, ob->parsubstr);
+
+ /* extract_ipochannels_from_action needs id's! */
+ workob.action= act;
+
+ extract_ipochannels_from_action(&tchanbase, &ob->id, act, "Object", bsystem_time(&workob, cframe, 0.0));
+
+ if (tchanbase.first) {
+ execute_ipochannels(&tchanbase);
+ BLI_freelistN(&tchanbase);
+ }
+}
+
+/* ----- nla, etc. --------- */
+
static void do_nla(Object *ob, int blocktype)
{
bPose *tpose= NULL;
@@ -1039,7 +1113,7 @@ static void do_nla(Object *ob, int blocktype)
bActionStrip *strip, *striplast=NULL, *stripfirst=NULL;
float striptime, frametime, length, actlength;
float blendfac, stripframe;
- float scene_cfra= G.scene->r.cfra;
+ float scene_cfra= frame_to_float(G.scene->r.cfra);
int doit, dostride;
if(blocktype==ID_AR) {
@@ -1069,10 +1143,10 @@ static void do_nla(Object *ob, int blocktype)
}
}
if(strip==NULL) { /* extend */
- if(stripfirst)
- scene_cfra= stripfirst->start;
- else if(striplast)
+ if(striplast)
scene_cfra= striplast->end;
+ else if(stripfirst)
+ scene_cfra= stripfirst->start;
}
/* and now go over all strips */
@@ -1109,7 +1183,7 @@ static void do_nla(Object *ob, int blocktype)
if(cu->path) {
/* Find the position on the path */
- ctime= bsystem_time(ob, parent, scene_cfra, 0.0);
+ ctime= bsystem_time(ob, scene_cfra, 0.0);
if(calc_ipo_spec(cu->ipo, CU_SPEED, &ctime)==0) {
/* correct for actions not starting on zero */
@@ -1131,7 +1205,7 @@ static void do_nla(Object *ob, int blocktype)
}
frametime = (striptime * actlength) + strip->actstart;
- frametime= bsystem_time(ob, 0, frametime, 0.0);
+ frametime= bsystem_time(ob, frametime, 0.0);
if(blocktype==ID_AR) {
extract_pose_from_action (tpose, strip->act, frametime);
@@ -1182,7 +1256,7 @@ static void do_nla(Object *ob, int blocktype)
frametime = actlength * (strip->repeat-(int)strip->repeat);
if(frametime<=0.000001f) frametime= actlength; /* rounding errors... */
- frametime= bsystem_time(ob, 0, frametime+strip->actstart, 0.0);
+ frametime= bsystem_time(ob, frametime+strip->actstart, 0.0);
if(blocktype==ID_AR)
extract_pose_from_action (tpose, strip->act, frametime);
@@ -1251,12 +1325,11 @@ static void do_nla(Object *ob, int blocktype)
void do_all_pose_actions(Object *ob)
{
-
- // only to have safe calls from editor
+ /* only to have safe calls from editor */
if(ob==NULL) return;
if(ob->type!=OB_ARMATURE || ob->pose==NULL) return;
- if(ob->pose->flag & POSE_LOCKED) { // no actions to execute while transform
+ if(ob->pose->flag & POSE_LOCKED) { /* no actions to execute while transform */
if(ob->pose->flag & POSE_DO_UNLOCK)
ob->pose->flag &= ~(POSE_LOCKED|POSE_DO_UNLOCK);
}
@@ -1265,11 +1338,14 @@ void do_all_pose_actions(Object *ob)
cframe= get_action_frame(ob, cframe);
- extract_pose_from_action (ob->pose, ob->action, bsystem_time(ob, 0, cframe, 0.0));
+ extract_pose_from_action (ob->pose, ob->action, bsystem_time(ob, cframe, 0.0));
}
else if(ob->nlastrips.first) {
do_nla(ob, ID_AR);
}
+
+ /* clear POSE_DO_UNLOCK flags that might have slipped through (just in case) */
+ ob->pose->flag &= ~POSE_DO_UNLOCK;
}
/* called from where_is_object */
@@ -1286,9 +1362,9 @@ void do_all_object_actions(Object *ob)
cframe= get_action_frame(ob, cframe);
- extract_ipochannels_from_action(&tchanbase, &ob->id, ob->action, "Object", bsystem_time(ob, 0, cframe, 0.0));
+ extract_ipochannels_from_action(&tchanbase, &ob->id, ob->action, "Object", bsystem_time(ob, cframe, 0.0));
if(key)
- extract_ipochannels_from_action(&tchanbase, &key->id, ob->action, "Shape", bsystem_time(ob, 0, cframe, 0.0));
+ extract_ipochannels_from_action(&tchanbase, &key->id, ob->action, "Shape", bsystem_time(ob, cframe, 0.0));
if(tchanbase.first) {
execute_ipochannels(&tchanbase);
@@ -1299,5 +1375,3 @@ void do_all_object_actions(Object *ob)
do_nla(ob, ID_OB);
}
}
-
-
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 0019308a569..43168733b3f 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -38,6 +38,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
+#include "BLI_rand.h"
#include "DNA_listBase.h"
#include "DNA_curve_types.h"
@@ -47,6 +48,7 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "DNA_vfont_types.h"
@@ -60,8 +62,10 @@
#include "BKE_global.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
+#include "BKE_lattice.h"
#include "BKE_main.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_utildefines.h"
#include "BKE_bad_level_calls.h"
@@ -384,8 +388,12 @@ static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *n
VECCOPY(obmat[3], vec);
if(vdd->par->transflag & OB_DUPLIROT) {
-
- vec[0]= -no_f[0]; vec[1]= -no_f[1]; vec[2]= -no_f[2];
+ if(no_f) {
+ vec[0]= -no_f[0]; vec[1]= -no_f[1]; vec[2]= -no_f[2];
+ }
+ else if(no_s) {
+ vec[0]= -no_s[0]; vec[1]= -no_s[1]; vec[2]= -no_s[2];
+ }
q2= vectoquat(vec, vdd->ob->trackflag, vdd->ob->upflag);
@@ -559,134 +567,143 @@ static void face_duplilist(ListBase *lb, Scene *sce, Object *par)
dm->release(dm);
}
-
-
-static void particle_duplilist(ListBase *lb, Scene *sce, Object *par, PartEff *paf)
+static void new_particle_duplilist(ListBase *lb, Scene *sce, Object *par, ParticleSystem *psys)
{
- Object *ob, copyob;
- Base *base;
- Particle *pa;
- float ctime, vec1[3];
- float vec[3], tmat[4][4], mat[3][3];
- float *q2;
- int lay, a, counter; /* counter is used to find in render the indexed object */
-
- pa= paf->keys;
- if(pa==NULL || (G.rendering && paf->disp!=100)) {
- build_particle_system(par);
- pa= paf->keys;
- if(pa==NULL) return;
- }
-
- ctime= bsystem_time(par, 0, (float)G.scene->r.cfra, 0.0);
+ GroupObject *go;
+ Object *ob, **oblist=0;
+ ParticleSettings *part;
+ ParticleData *pa;
+ ParticleKey state;
+ float ctime, pa_time;
+ float tmat[4][4], mat[3][3], obrotmat[3][3], parotmat[3][3], size=0.0;
+ float xvec[3] = {-1.0, 0.0, 0.0}, *q;
+ int lay, a, k, step_nbr = 0, counter;
+ int totpart, totchild, totgroup=0, pa_num;
+
+ if(psys==0) return;
+ part=psys->part;
+
+ if(part==0) return;
+
+ ctime = bsystem_time(par, (float)G.scene->r.cfra, 0.0);
+
+ totpart = psys->totpart;
+ totchild = psys->totchild;
+
+ BLI_srandom(31415926 + psys->seed);
+
lay= G.scene->lay;
+ if((part->draw_as == PART_DRAW_OB && part->dup_ob) ||
+ (part->draw_as == PART_DRAW_GR && part->dup_group && part->dup_group->gobject.first)) {
- for(base= sce->base.first; base; base= base->next) {
- if(base->object->type>0 && (base->lay & lay) && G.obedit!=base->object) {
- ob= base->object->parent;
- while(ob) {
- if(ob==par) {
-
- ob= base->object;
- /* temp copy, to have ipos etc to work OK */
- copyob= *ob;
-
- /* don't want parent animation to apply on past object positions */
- if(!(paf->flag & PAF_STATIC))
- ob->parent= NULL;
-
- for(a=0, pa= paf->keys, counter=0; a<paf->totpart; a++, pa+=paf->totkey, counter++) {
-
- if(paf->flag & PAF_STATIC) {
- float mtime;
-
- where_is_particle(paf, pa, pa->time, vec1);
- mtime= pa->time+pa->lifetime;
-
- for(ctime= pa->time; ctime<mtime; ctime+=paf->staticstep, counter++) {
-
- /* make sure hair grows until the end.. */
- if(ctime>pa->time+pa->lifetime) ctime= pa->time+pa->lifetime;
-
- /* to give ipos in object correct offset */
- where_is_object_time(ob, ctime-pa->time);
-
- where_is_particle(paf, pa, ctime, vec); // makes sure there's always a vec
- Mat4MulVecfl(par->obmat, vec);
-
- if(paf->stype==PAF_VECT) {
- where_is_particle(paf, pa, ctime+1.0, vec1); // makes sure there's always a vec
- Mat4MulVecfl(par->obmat, vec1);
-
- VecSubf(vec1, vec1, vec);
- q2= vectoquat(vec1, ob->trackflag, ob->upflag);
-
- QuatToMat3(q2, mat);
- Mat4CpyMat4(tmat, ob->obmat);
- Mat4MulMat43(ob->obmat, tmat, mat);
- }
-
- VECCOPY(ob->obmat[3], vec);
- /* put object back in original state, so it cam be restored OK */
- Mat4CpyMat4(tmat, ob->obmat);
- Mat4CpyMat4(ob->obmat, copyob.obmat);
- new_dupli_object(lb, ob, tmat, par->lay, counter);
- }
- }
- else { // non static particles
-
- if((paf->flag & PAF_UNBORN)==0 && ctime < pa->time) continue;
- if((paf->flag & PAF_DIED)==0 && ctime > pa->time+pa->lifetime) continue;
+ if(psys->flag & (PSYS_HAIR_DONE|PSYS_KEYED) && part->draw & PART_DRAW_KEYS)
+ step_nbr = part->keys_step;
+ else
+ step_nbr = 0;
- //if(ctime < pa->time+pa->lifetime) {
+ psys->lattice = psys_get_lattice(par, psys);
- /* to give ipos in object correct offset, ob->parent is NULLed */
- where_is_object_time(ob, ctime-pa->time);
-
- where_is_particle(paf, pa, ctime, vec);
- if(paf->stype==PAF_VECT) {
-
- /* if particle died, we use previous position */
- if(ctime > pa->time+pa->lifetime) {
- where_is_particle(paf, pa, pa->time+pa->lifetime-1.0f, vec1);
- VecSubf(vec1, vec, vec1);
- }
- else {
- where_is_particle(paf, pa, ctime+1.0f, vec1);
- VecSubf(vec1, vec1, vec);
- }
- q2= vectoquat(vec1, ob->trackflag, ob->upflag);
-
- QuatToMat3(q2, mat);
- Mat4CpyMat4(tmat, ob->obmat);
- Mat4MulMat43(ob->obmat, tmat, mat);
- }
+ if(part->draw_as==PART_DRAW_GR) {
+ group_handle_recalc_and_update(par, part->dup_group);
- VECCOPY(ob->obmat[3], vec);
-
- /* put object back in original state, so it can be restored OK */
- Mat4CpyMat4(tmat, ob->obmat);
- Mat4CpyMat4(ob->obmat, copyob.obmat);
- new_dupli_object(lb, ob, tmat, par->lay, counter);
- }
+ go= part->dup_group->gobject.first;
+ while(go) {
+ go=go->next;
+ totgroup++;
+ }
+
+ oblist= MEM_callocN(totgroup*sizeof(Object *), "dupgroup object list");
+ go= part->dup_group->gobject.first;
+ for(a=0; a<totgroup; a++, go=go->next)
+ oblist[a]=go->ob;
+ }
+
+ if(totchild==0 || part->draw & PART_DRAW_PARENT)
+ a=0;
+ else
+ a=totpart;
+
+ for(pa=psys->particles,counter=0; a<totpart+totchild; a++,pa++,counter++) {
+ if(a<totpart) {
+ if(pa->flag & (PARS_UNEXIST+PARS_NO_DISP)) continue;
+
+ pa_num=pa->num;
+
+ pa_time=pa->time;
+
+ size=pa->size;
+ }
+ else {
+ /* TODO: figure these two out */
+ pa_num = a;
+ pa_time = psys->particles[psys->child[a - totpart].parent].time;
+
+ size=psys_get_child_size(psys, a - totpart, ctime, 0);
+ }
+
+ if(part->draw_as==PART_DRAW_GR) {
+ if(part->draw&PART_DRAW_RAND_GR)
+ ob = oblist[BLI_rand() % totgroup];
+ else if(part->from==PART_FROM_PARTICLE)
+ ob = oblist[pa_num % totgroup];
+ else
+ ob = oblist[a % totgroup];
+ }
+ else
+ ob = part->dup_ob;
+
+ for(k=0; k<=step_nbr; k++, counter++) {
+ if(step_nbr) {
+ state.time = (float)k / (float)step_nbr;
+ psys_get_particle_on_path(par, psys, a, &state, 0);
+ }
+ else {
+ state.time = -1.0;
+ if(psys_get_particle_state(par, psys, a, &state, 0) == 0)
+ continue;
+ }
+
+ QuatToMat3(state.rot, parotmat);
+
+ if(part->draw_as==PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
+ for(go= part->dup_group->gobject.first; go; go= go->next) {
+
+ Mat4CpyMat4(tmat, go->ob->obmat);
+ Mat4MulMat43(tmat, go->ob->obmat, parotmat);
+ Mat4MulFloat3((float *)tmat, size);
+
+ VECADD(tmat[3], go->ob->obmat[3], state.co);
+
+ new_dupli_object(lb, go->ob, tmat, par->lay, counter);
}
- /* temp copy, to have ipos etc to work OK */
- *ob= copyob;
+ }
+ else {
+ /* to give ipos in object correct offset */
+ where_is_object_time(ob, ctime-pa_time);
- break;
+ q = vectoquat(xvec, ob->trackflag, ob->upflag);
+ QuatToMat3(q, obrotmat);
+
+ Mat3MulMat3(mat, parotmat, obrotmat);
+ Mat4CpyMat4(tmat, ob->obmat);
+ Mat4MulMat43(tmat, ob->obmat, mat);
+ Mat4MulFloat3((float *)tmat, size);
+
+ VECCOPY(tmat[3], state.co);
+
+ new_dupli_object(lb, ob, tmat, par->lay, counter);
}
- ob= ob->parent;
}
}
}
-
- if(G.rendering && paf->disp!=100) {
- MEM_freeN(paf->keys);
- paf->keys= NULL;
+ if(oblist)
+ MEM_freeN(oblist);
+
+ if(psys->lattice) {
+ end_latt_deform();
+ psys->lattice = 0;
}
-
-
}
static Object *find_family_object(Object **obar, char *family, char ch)
@@ -767,13 +784,14 @@ ListBase *object_duplilist(Scene *sce, Object *ob)
duplilist->first= duplilist->last= NULL;
if(ob->transflag & OB_DUPLI) {
- if(ob->transflag & OB_DUPLIVERTS) {
+ if(ob->transflag & OB_DUPLIPARTS) {
+ ParticleSystem *psys = ob->particlesystem.first;
+ for(; psys; psys=psys->next)
+ new_particle_duplilist(duplilist, sce, ob, psys);
+ }
+ else if(ob->transflag & OB_DUPLIVERTS) {
if(ob->type==OB_MESH) {
- PartEff *paf;
- if( (paf=give_parteff(ob)) )
- particle_duplilist(duplilist, sce, ob, paf);
- else
- vertex_duplilist(duplilist, sce, ob);
+ vertex_duplilist(duplilist, sce, ob);
}
else if(ob->type==OB_FONT) {
font_duplilist(duplilist, ob);
@@ -819,14 +837,18 @@ int count_duplilist(Object *ob)
if(ob->transflag & OB_DUPLIVERTS) {
if(ob->type==OB_MESH) {
if(ob->transflag & OB_DUPLIVERTS) {
- PartEff *paf;
- if( (paf=give_parteff(ob)) ) {
- return paf->totpart;
- }
- else {
+ ParticleSystem *psys = ob->particlesystem.first;
+ int pdup=0;
+
+ for(; psys; psys=psys->next)
+ pdup += psys->totpart;
+
+ if(pdup==0){
Mesh *me= ob->data;
return me->totvert;
}
+ else
+ return pdup;
}
}
}
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 669724bd250..59786afd999 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -404,17 +404,38 @@ static void equalize_bezier(float *data, int desired)
/* returns pointer to static array, filled with desired amount of bone->segments elements */
/* this calculation is done within unit bone space */
-Mat4 *b_bone_spline_setup(bPoseChannel *pchan)
+Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
{
static Mat4 bbone_array[MAX_BBONE_SUBDIV];
+ static Mat4 bbone_rest_array[MAX_BBONE_SUBDIV];
+ Mat4 *result_array= (rest)? bbone_rest_array: bbone_array;
bPoseChannel *next, *prev;
Bone *bone= pchan->bone;
- float h1[3], h2[3], length, hlength1, hlength2, roll;
- float mat3[3][3], imat[4][4];
+ float h1[3], h2[3], scale[3], length, hlength1, hlength2, roll1=0.0f, roll2;
+ float mat3[3][3], imat[4][4], posemat[4][4], scalemat[4][4], iscalemat[4][4];
float data[MAX_BBONE_SUBDIV+1][4], *fp;
- int a;
-
+ int a, doscale= 0;
+
length= bone->length;
+
+ if(!rest) {
+ /* check if we need to take non-uniform bone scaling into account */
+ scale[0]= VecLength(pchan->pose_mat[0]);
+ scale[1]= VecLength(pchan->pose_mat[1]);
+ scale[2]= VecLength(pchan->pose_mat[2]);
+
+ if(fabs(scale[0] - scale[1]) > 1e-6f || fabs(scale[1] - scale[2]) > 1e-6f) {
+ Mat4One(scalemat);
+ scalemat[0][0]= scale[0];
+ scalemat[1][1]= scale[1];
+ scalemat[2][2]= scale[2];
+ Mat4Invert(iscalemat, scalemat);
+
+ length *= scale[1];
+ doscale = 1;
+ }
+ }
+
hlength1= bone->ease1*length*0.390464f; // 0.5*sqrt(2)*kappa, the handle length for near-perfect circles
hlength2= bone->ease2*length*0.390464f;
@@ -430,32 +451,75 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan)
first point = (0,0,0)
last point = (0, length, 0) */
- Mat4Invert(imat, pchan->pose_mat);
+ if(rest) {
+ Mat4Invert(imat, pchan->bone->arm_mat);
+ }
+ else if(doscale) {
+ Mat4CpyMat4(posemat, pchan->pose_mat);
+ Mat4Ortho(posemat);
+ Mat4Invert(imat, posemat);
+ }
+ else
+ Mat4Invert(imat, pchan->pose_mat);
if(prev) {
+ float difmat[4][4], result[3][3], imat3[3][3];
+
/* transform previous point inside this bone space */
- VECCOPY(h1, prev->pose_head);
+ if(rest)
+ VECCOPY(h1, prev->bone->arm_head)
+ else
+ VECCOPY(h1, prev->pose_head)
Mat4MulVecfl(imat, h1);
- /* if previous bone is B-bone too, use average handle direction */
- if(prev->bone->segments>1) h1[1]-= length;
+
+ if(prev->bone->segments>1) {
+ /* if previous bone is B-bone too, use average handle direction */
+ h1[1]-= length;
+ roll1= 0.0f;
+ }
+
Normalize(h1);
VecMulf(h1, -hlength1);
+
+ if(prev->bone->segments==1) {
+ /* find the previous roll to interpolate */
+ if(rest)
+ Mat4MulMat4(difmat, prev->bone->arm_mat, imat);
+ else
+ Mat4MulMat4(difmat, prev->pose_mat, imat);
+ Mat3CpyMat4(result, difmat); // the desired rotation at beginning of next bone
+
+ vec_roll_to_mat3(h1, 0.0f, mat3); // the result of vec_roll without roll
+
+ Mat3Inv(imat3, mat3);
+ Mat3MulMat3(mat3, result, imat3); // the matrix transforming vec_roll to desired roll
+
+ roll1= atan2(mat3[2][0], mat3[2][2]);
+ }
}
else {
h1[0]= 0.0f; h1[1]= hlength1; h1[2]= 0.0f;
+ roll1= 0.0f;
}
if(next) {
float difmat[4][4], result[3][3], imat3[3][3];
/* transform next point inside this bone space */
- VECCOPY(h2, next->pose_tail);
+ if(rest)
+ VECCOPY(h2, next->bone->arm_tail)
+ else
+ VECCOPY(h2, next->pose_tail)
Mat4MulVecfl(imat, h2);
/* if next bone is B-bone too, use average handle direction */
if(next->bone->segments>1);
else h2[1]-= length;
+ Normalize(h2);
/* find the next roll to interpolate as well */
- Mat4MulMat4(difmat, next->pose_mat, imat);
+ if(rest)
+ Mat4MulMat4(difmat, next->bone->arm_mat, imat);
+ else
+ Mat4MulMat4(difmat, next->pose_mat, imat);
Mat3CpyMat4(result, difmat); // the desired rotation at beginning of next bone
vec_roll_to_mat3(h2, 0.0f, mat3); // the result of vec_roll without roll
@@ -463,18 +527,16 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan)
Mat3Inv(imat3, mat3);
Mat3MulMat3(mat3, imat3, result); // the matrix transforming vec_roll to desired roll
- roll= atan2(mat3[2][0], mat3[2][2]);
+ roll2= atan2(mat3[2][0], mat3[2][2]);
/* and only now negate handle */
- Normalize(h2);
VecMulf(h2, -hlength2);
-
}
else {
h2[0]= 0.0f; h2[1]= -hlength2; h2[2]= 0.0f;
- roll= 0.0;
+ roll2= 0.0;
}
-
+
/* make curve */
if(bone->segments > MAX_BBONE_SUBDIV)
bone->segments= MAX_BBONE_SUBDIV;
@@ -482,7 +544,7 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan)
forward_diff_bezier(0.0, h1[0], h2[0], 0.0, data[0], MAX_BBONE_SUBDIV, 4);
forward_diff_bezier(0.0, h1[1], length + h2[1], length, data[0]+1, MAX_BBONE_SUBDIV, 4);
forward_diff_bezier(0.0, h1[2], h2[2], 0.0, data[0]+2, MAX_BBONE_SUBDIV, 4);
- forward_diff_bezier(0.0, 0.390464f*roll, (1.0f-0.390464f)*roll, roll, data[0]+3, MAX_BBONE_SUBDIV, 4);
+ forward_diff_bezier(roll1, roll1 + 0.390464f*(roll2-roll1), roll2 - 0.390464f*(roll2-roll1), roll2, data[0]+3, MAX_BBONE_SUBDIV, 4);
equalize_bezier(data[0], bone->segments); // note: does stride 4!
@@ -490,53 +552,93 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan)
for(a=0, fp= data[0]; a<bone->segments; a++, fp+=4) {
VecSubf(h1, fp+4, fp);
vec_roll_to_mat3(h1, fp[3], mat3); // fp[3] is roll
- Mat4CpyMat3(bbone_array[a].mat, mat3);
- VECCOPY(bbone_array[a].mat[3], fp);
+
+ Mat4CpyMat3(result_array[a].mat, mat3);
+ VECCOPY(result_array[a].mat[3], fp);
+
+ if(doscale) {
+ /* correct for scaling when this matrix is used in scaled space */
+ Mat4MulSerie(result_array[a].mat, iscalemat, result_array[a].mat,
+ scalemat, NULL, NULL, NULL, NULL, NULL);
+ }
}
- return bbone_array;
+ return result_array;
}
/* ************ Armature Deform ******************* */
-static void pchan_b_bone_defmats(bPoseChannel *pchan)
+static void pchan_b_bone_defmats(bPoseChannel *pchan, int use_quaternion, int rest_def)
{
Bone *bone= pchan->bone;
- Mat4 *b_bone= b_bone_spline_setup(pchan);
+ Mat4 *b_bone= b_bone_spline_setup(pchan, 0);
+ Mat4 *b_bone_rest= (rest_def)? NULL: b_bone_spline_setup(pchan, 1);
Mat4 *b_bone_mats;
+ DualQuat *b_bone_dual_quats= NULL;
+ float tmat[4][4];
int a;
- pchan->b_bone_mats=b_bone_mats= MEM_mallocN((1+bone->segments)*sizeof(Mat4), "BBone defmats");
+ /* allocate b_bone matrices and dual quats */
+ b_bone_mats= MEM_mallocN((1+bone->segments)*sizeof(Mat4), "BBone defmats");
+ pchan->b_bone_mats= b_bone_mats;
+
+ if(use_quaternion) {
+ b_bone_dual_quats= MEM_mallocN((bone->segments)*sizeof(DualQuat), "BBone dqs");
+ pchan->b_bone_dual_quats= b_bone_dual_quats;
+ }
- /* first matrix is the inverse arm_mat, to bring points in local bone space */
+ /* first matrix is the inverse arm_mat, to bring points in local bone space
+ for finding out which segment it belongs to */
Mat4Invert(b_bone_mats[0].mat, bone->arm_mat);
-
- /* then we multiply the bbone_mats with arm_mat */
+
+ /* then we make the b_bone_mats:
+ - first transform to local bone space
+ - translate over the curve to the bbone mat space
+ - transform with b_bone matrix
+ - transform back into global space */
+ Mat4One(tmat);
+
for(a=0; a<bone->segments; a++) {
- Mat4MulMat4(b_bone_mats[a+1].mat, b_bone[a].mat, bone->arm_mat);
+ if(b_bone_rest)
+ Mat4Invert(tmat, b_bone_rest[a].mat);
+ else
+ tmat[3][1] = -a*(bone->length/(float)bone->segments);
+
+ Mat4MulSerie(b_bone_mats[a+1].mat, pchan->chan_mat, bone->arm_mat,
+ b_bone[a].mat, tmat, b_bone_mats[0].mat, NULL, NULL, NULL);
+
+ if(use_quaternion)
+ Mat4ToDQuat(bone->arm_mat, b_bone_mats[a+1].mat, &b_bone_dual_quats[a]);
}
}
-static void b_bone_deform(bPoseChannel *pchan, Bone *bone, float *defpos)
+static void b_bone_deform(bPoseChannel *pchan, Bone *bone, float *co, DualQuat *dq, float defmat[][3])
{
Mat4 *b_bone= pchan->b_bone_mats;
- float segment;
+ float (*mat)[4]= b_bone[0].mat;
+ float segment, y;
int a;
- /* need to transform defpos back to bonespace */
- Mat4MulVecfl(b_bone[0].mat, defpos);
+ /* need to transform co back to bonespace, only need y */
+ y= mat[0][1]*co[0] + mat[1][1]*co[1] + mat[2][1]*co[2] + mat[3][1];
/* now calculate which of the b_bones are deforming this */
segment= bone->length/((float)bone->segments);
- a= (int) (defpos[1]/segment);
+ a= (int)(y/segment);
- /* note; by clamping it extends deform at endpoints, goes best with straight joints in restpos. */
+ /* note; by clamping it extends deform at endpoints, goes best with
+ straight joints in restpos. */
CLAMP(a, 0, bone->segments-1);
- /* since the bbone mats translate from (0.0.0) on the curve, we subtract */
- defpos[1] -= ((float)a)*segment;
-
- Mat4MulVecfl(b_bone[a+1].mat, defpos);
+ if(dq) {
+ DQuatCpyDQuat(dq, &((DualQuat*)pchan->b_bone_dual_quats)[a]);
+ }
+ else {
+ Mat4MulVecfl(b_bone[a+1].mat, co);
+
+ if(defmat)
+ Mat3CpyMat4(defmat, b_bone[a+1].mat);
+ }
}
/* using vec with dist to bone b1 - b2 */
@@ -590,12 +692,25 @@ float distfactor_to_bone (float vec[3], float b1[3], float b2[3], float rad1, fl
}
}
-static float dist_bone_deform(bPoseChannel *pchan, float *vec, float *co)
+static void pchan_deform_mat_add(bPoseChannel *pchan, float weight, float bbonemat[][3], float mat[][3])
+{
+ float wmat[3][3];
+
+ if(pchan->bone->segments>1)
+ Mat3CpyMat3(wmat, bbonemat);
+ else
+ Mat3CpyMat4(wmat, pchan->chan_mat);
+
+ Mat3MulFloat((float*)wmat, weight);
+ Mat3AddMat3(mat, mat, wmat);
+}
+
+static float dist_bone_deform(bPoseChannel *pchan, float *vec, DualQuat *dq, float mat[][3], float *co)
{
Bone *bone= pchan->bone;
- float fac;
- float cop[3];
- float contrib=0.0;
+ float fac, contrib=0.0;
+ float cop[3], bbonemat[3][3];
+ DualQuat bbonedq;
if(bone==NULL) return 0.0f;
@@ -603,62 +718,95 @@ static float dist_bone_deform(bPoseChannel *pchan, float *vec, float *co)
fac= distfactor_to_bone(cop, bone->arm_head, bone->arm_tail, bone->rad_head, bone->rad_tail, bone->dist);
- if (fac>0.0){
+ if (fac>0.0) {
fac*=bone->weight;
contrib= fac;
if(contrib>0.0) {
+ if(vec) {
+ if(bone->segments>1)
+ // applies on cop and bbonemat
+ b_bone_deform(pchan, bone, cop, NULL, (mat)?bbonemat:NULL);
+ else
+ Mat4MulVecfl(pchan->chan_mat, cop);
- VECCOPY (cop, co);
-
- if(bone->segments>1)
- b_bone_deform(pchan, bone, cop); // applies on cop
-
- Mat4MulVecfl(pchan->chan_mat, cop);
-
- VecSubf (cop, cop, co); // Make this a delta from the base position
- cop[0]*=fac; cop[1]*=fac; cop[2]*=fac;
- VecAddf (vec, vec, cop);
+ // Make this a delta from the base position
+ VecSubf (cop, cop, co);
+ cop[0]*=fac; cop[1]*=fac; cop[2]*=fac;
+ VecAddf (vec, vec, cop);
+
+ if(mat)
+ pchan_deform_mat_add(pchan, fac, bbonemat, mat);
+ }
+ else {
+ if(bone->segments>1) {
+ b_bone_deform(pchan, bone, cop, &bbonedq, NULL);
+ DQuatAddWeighted(dq, &bbonedq, fac);
+ }
+ else
+ DQuatAddWeighted(dq, pchan->dual_quat, fac);
+ }
}
}
return contrib;
}
-static void pchan_bone_deform(bPoseChannel *pchan, float weight, float *vec, float *co, float *contrib)
+static void pchan_bone_deform(bPoseChannel *pchan, float weight, float *vec, DualQuat *dq, float mat[][3], float *co, float *contrib)
{
- float cop[3];
+ float cop[3], bbonemat[3][3];
+ DualQuat bbonedq;
if (!weight)
return;
- VECCOPY (cop, co);
-
- if(pchan->bone->segments>1)
- b_bone_deform(pchan, pchan->bone, cop); // applies on cop
-
- Mat4MulVecfl(pchan->chan_mat, cop);
-
- vec[0]+=(cop[0]-co[0])*weight;
- vec[1]+=(cop[1]-co[1])*weight;
- vec[2]+=(cop[2]-co[2])*weight;
+ VECCOPY(cop, co);
+
+ if(vec) {
+ if(pchan->bone->segments>1)
+ // applies on cop and bbonemat
+ b_bone_deform(pchan, pchan->bone, cop, NULL, (mat)?bbonemat:NULL);
+ else
+ Mat4MulVecfl(pchan->chan_mat, cop);
+
+ vec[0]+=(cop[0]-co[0])*weight;
+ vec[1]+=(cop[1]-co[1])*weight;
+ vec[2]+=(cop[2]-co[2])*weight;
+
+ if(mat)
+ pchan_deform_mat_add(pchan, weight, bbonemat, mat);
+ }
+ else {
+ if(pchan->bone->segments>1) {
+ b_bone_deform(pchan, pchan->bone, cop, &bbonedq, NULL);
+ DQuatAddWeighted(dq, &bbonedq, weight);
+ }
+ else
+ DQuatAddWeighted(dq, pchan->dual_quat, weight);
+ }
(*contrib)+=weight;
}
void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
- float (*vertexCos)[3], int numVerts, int deformflag,
- const char *defgrp_name)
+ float (*vertexCos)[3], float (*defMats)[3][3],
+ int numVerts, int deformflag,
+ float (*prevCos)[3], const char *defgrp_name)
{
bPoseChannel *pchan, **defnrToPC = NULL;
MDeformVert *dverts = NULL;
bDeformGroup *dg;
+ DualQuat *dualquats= NULL;
float obinv[4][4], premat[4][4], postmat[4][4];
int use_envelope = deformflag & ARM_DEF_ENVELOPE;
+ int use_quaternion = deformflag & ARM_DEF_QUATERNION;
+ int bbone_rest_def = deformflag & ARM_DEF_B_BONE_REST;
+ int invert_vgroup= deformflag & ARM_DEF_INVERT_VGROUP;
int numGroups = 0; /* safety for vertexgroup index overflow */
int i, target_totvert = 0; /* safety for vertexgroup overflow */
int use_dverts = 0;
int armature_def_nr = -1;
+ int totchan;
if(armOb == G.obedit) return;
@@ -669,11 +817,23 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
/* bone defmats are already in the channels, chan_mat */
- /* initialize B_bone matrices */
+ /* initialize B_bone matrices and dual quaternions */
+ if(use_quaternion) {
+ totchan= BLI_countlist(&armOb->pose->chanbase);
+ dualquats= MEM_callocN(sizeof(DualQuat)*totchan, "dualquats");
+ }
+
+ totchan= 0;
for(pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next) {
- if(!(pchan->bone->flag & BONE_NO_DEFORM))
+ if(!(pchan->bone->flag & BONE_NO_DEFORM)) {
if(pchan->bone->segments > 1)
- pchan_b_bone_defmats(pchan);
+ pchan_b_bone_defmats(pchan, use_quaternion, bbone_rest_def);
+
+ if(use_quaternion) {
+ pchan->dual_quat= &dualquats[totchan++];
+ Mat4ToDQuat(pchan->bone->arm_mat, pchan->chan_mat, pchan->dual_quat);
+ }
+ }
}
/* get the def_nr for the overall armature vertex group if present */
@@ -722,13 +882,28 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
for(i = 0; i < numVerts; i++) {
MDeformVert *dvert;
- float *co = vertexCos[i];
- float vec[3];
+ DualQuat sumdq, *dq = NULL;
+ float *co, dco[3];
+ float sumvec[3], summat[3][3];
+ float *vec = NULL, (*smat)[3] = NULL;
float contrib = 0.0f;
- float armature_weight = 1.0f; /* default to 1 if no overall def group */
+ float armature_weight = 1.0f; /* default to 1 if no overall def group */
+ float prevco_weight = 1.0f; /* weight for optional cached vertexcos */
int j;
- vec[0] = vec[1] = vec[2] = 0.0f;
+ if(use_quaternion) {
+ memset(&sumdq, 0, sizeof(DualQuat));
+ dq= &sumdq;
+ }
+ else {
+ sumvec[0] = sumvec[1] = sumvec[2] = 0.0f;
+ vec= sumvec;
+
+ if(defMats) {
+ Mat3Clr((float*)summat);
+ smat = summat;
+ }
+ }
if(use_dverts || armature_def_nr >= 0) {
if(dm) dvert = dm->getVertData(dm, i, CD_MDEFORMVERT);
@@ -745,11 +920,22 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
break;
}
}
+ /* hackish: the blending factor can be used for blending with prevCos too */
+ if(prevCos) {
+ if(invert_vgroup)
+ prevco_weight= 1.0f-armature_weight;
+ else
+ prevco_weight= armature_weight;
+ armature_weight= 1.0f;
+ }
}
/* check if there's any point in calculating for this vert */
if(armature_weight == 0.0f) continue;
+ /* get the coord we work on */
+ co= prevCos?prevCos[i]:vertexCos[i];
+
/* Apply the object's matrix */
Mat4MulVecfl(premat, co);
@@ -772,7 +958,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
bone->rad_tail,
bone->dist);
}
- pchan_bone_deform(pchan, weight, vec, co, &contrib);
+ pchan_bone_deform(pchan, weight, vec, dq, smat, co, &contrib);
}
}
/* if there are vertexgroups but not groups with bones
@@ -782,7 +968,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
for(pchan = armOb->pose->chanbase.first; pchan;
pchan = pchan->next) {
if(!(pchan->bone->flag & BONE_NO_DEFORM))
- contrib += dist_bone_deform(pchan, vec, co);
+ contrib += dist_bone_deform(pchan, vec, dq, smat, co);
}
}
}
@@ -790,19 +976,61 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
for(pchan = armOb->pose->chanbase.first; pchan;
pchan = pchan->next) {
if(!(pchan->bone->flag & BONE_NO_DEFORM))
- contrib += dist_bone_deform(pchan, vec, co);
+ contrib += dist_bone_deform(pchan, vec, dq, smat, co);
}
}
/* actually should be EPSILON? weight values and contrib can be like 10e-39 small */
if(contrib > 0.0001f) {
- VecMulf(vec, armature_weight / contrib);
- VecAddf(co, vec, co);
+ if(use_quaternion) {
+ DQuatNormalize(dq, contrib);
+
+ if(armature_weight != 1.0f) {
+ VECCOPY(dco, co);
+ DQuatMulVecfl(dq, dco, (defMats)? summat: NULL);
+ VecSubf(dco, dco, co);
+ VecMulf(dco, armature_weight);
+ VecAddf(co, co, dco);
+ }
+ else
+ DQuatMulVecfl(dq, co, (defMats)? summat: NULL);
+
+ smat = summat;
+ }
+ else {
+ VecMulf(vec, armature_weight/contrib);
+ VecAddf(co, vec, co);
+ }
+
+ if(defMats) {
+ float pre[3][3], post[3][3], tmpmat[3][3];
+
+ Mat3CpyMat4(pre, premat);
+ Mat3CpyMat4(post, postmat);
+ Mat3CpyMat3(tmpmat, defMats[i]);
+
+ if(!use_quaternion) /* quaternion already is scale corrected */
+ Mat3MulFloat((float*)smat, armature_weight/contrib);
+
+ Mat3MulSerie(defMats[i], tmpmat, pre, smat, post,
+ NULL, NULL, NULL, NULL);
+ }
}
+
/* always, check above code */
Mat4MulVecfl(postmat, co);
+
+
+ /* interpolate with previous modifier position using weight group */
+ if(prevCos) {
+ float mw= 1.0f - prevco_weight;
+ vertexCos[i][0]= prevco_weight*vertexCos[i][0] + mw*co[0];
+ vertexCos[i][1]= prevco_weight*vertexCos[i][1] + mw*co[1];
+ vertexCos[i][2]= prevco_weight*vertexCos[i][2] + mw*co[2];
+ }
}
+ if(dualquats) MEM_freeN(dualquats);
if(defnrToPC) MEM_freeN(defnrToPC);
/* free B_bone matrices */
@@ -811,6 +1039,12 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
MEM_freeN(pchan->b_bone_mats);
pchan->b_bone_mats = NULL;
}
+ if(pchan->b_bone_dual_quats) {
+ MEM_freeN(pchan->b_bone_dual_quats);
+ pchan->b_bone_dual_quats = NULL;
+ }
+
+ pchan->dual_quat = NULL;
}
}
@@ -1070,7 +1304,6 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
bPose *pose= ob->pose, *frompose= from->pose;
bPoseChannel *pchan, *pchanp, pchanw;
bConstraint *con;
- char *str;
if(frompose==NULL) return;
@@ -1096,14 +1329,27 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
/* constraints, set target ob pointer to own object */
copy_constraints(&pchanw.constraints, &pchanp->constraints);
-
- for(con= pchanw.constraints.first; con; con= con->next) {
- if(from==get_constraint_target(con, &str))
- set_constraint_target(con, ob, NULL);
+
+ for (con= pchanw.constraints.first; con; con= con->next) {
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+ bConstraintTarget *ct;
+
+ if (cti && cti->get_constraint_targets) {
+ cti->get_constraint_targets(con, &targets);
+
+ for (ct= targets.first; ct; ct= ct->next) {
+ if (ct->tar == from)
+ ct->tar = ob;
+ }
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 0);
+ }
}
/* free stuff from current channel */
- if(pchan->path) MEM_freeN(pchan->path);
+ if (pchan->path) MEM_freeN(pchan->path);
free_constraints(&pchan->constraints);
/* the final copy */
@@ -1321,7 +1567,7 @@ static void execute_posetree(Object *ob, PoseTree *tree)
float goalrot[3][3], goalpos[3];
float rootmat[4][4], imat[4][4];
float goal[4][4], goalinv[4][4];
- float size[3], irest_basis[3][3], full_basis[3][3];
+ float irest_basis[3][3], full_basis[3][3];
float end_pose[4][4], world_pose[4][4];
float length, basis[3][3], rest_basis[3][3], start[3], *ikstretch=NULL;
int a, flag, hasstretch=0;
@@ -1329,7 +1575,7 @@ static void execute_posetree(Object *ob, PoseTree *tree)
IK_Segment *seg, *parent, **iktree, *iktarget;
IK_Solver *solver;
PoseTarget *target;
- bKinematicConstraint *data;
+ bKinematicConstraint *data, *poleangledata=NULL;
Bone *bone;
if (tree->totchannel == 0)
@@ -1417,7 +1663,7 @@ static void execute_posetree(Object *ob, PoseTree *tree)
if(tree->stretch && (pchan->ikstretch > 0.0)) {
float ikstretch = pchan->ikstretch*pchan->ikstretch;
- IK_SetStiffness(seg, IK_TRANS_Y, MIN2(1.0-ikstretch, 0.99));
+ IK_SetStiffness(seg, IK_TRANS_Y, MIN2(1.0-ikstretch, 0.999));
IK_SetLimit(seg, IK_TRANS_Y, 0.001, 1e10);
}
}
@@ -1440,53 +1686,88 @@ static void execute_posetree(Object *ob, PoseTree *tree)
Mat4MulMat4 (imat, rootmat, ob->obmat);
Mat4Invert (goalinv, imat);
- for(target=tree->targets.first; target; target=target->next) {
- data= (bKinematicConstraint*)target->con->data;
-
- /* 1.0=ctime, we pass on object for auto-ik */
- get_constraint_target_matrix(target->con, TARGET_BONE, ob, rootmat, size, 1.0);
+ for (target=tree->targets.first; target; target=target->next) {
+ float polepos[3];
+ int poleconstrain= 0;
+ data= (bKinematicConstraint*)target->con->data;
+
+ /* 1.0=ctime, we pass on object for auto-ik (owner-type here is object, even though
+ * strictly speaking, it is a posechannel)
+ */
+ get_constraint_target_matrix(target->con, 0, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0);
+
/* and set and transform goal */
Mat4MulMat4(goal, rootmat, goalinv);
-
+
VECCOPY(goalpos, goal[3]);
Mat3CpyMat4(goalrot, goal);
+
+ /* same for pole vector target */
+ if(data->poletar) {
+ get_constraint_target_matrix(target->con, 1, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0);
+
+ if(data->flag & CONSTRAINT_IK_SETANGLE) {
+ /* don't solve IK when we are setting the pole angle */
+ break;
+ }
+ else {
+ Mat4MulMat4(goal, rootmat, goalinv);
+ VECCOPY(polepos, goal[3]);
+ poleconstrain= 1;
+
+ if(data->flag & CONSTRAINT_IK_GETANGLE) {
+ poleangledata= data;
+ data->flag &= ~CONSTRAINT_IK_GETANGLE;
+ }
+ }
+ }
/* do we need blending? */
- if(target->con->enforce!=1.0) {
+ if (target->con->enforce!=1.0) {
float q1[4], q2[4], q[4];
float fac= target->con->enforce;
float mfac= 1.0-fac;
pchan= tree->pchan[target->tip];
-
+
/* end effector in world space */
Mat4CpyMat4(end_pose, pchan->pose_mat);
VECCOPY(end_pose[3], pchan->pose_tail);
Mat4MulSerie(world_pose, goalinv, ob->obmat, end_pose, 0, 0, 0, 0, 0);
-
+
/* blend position */
goalpos[0]= fac*goalpos[0] + mfac*world_pose[3][0];
goalpos[1]= fac*goalpos[1] + mfac*world_pose[3][1];
goalpos[2]= fac*goalpos[2] + mfac*world_pose[3][2];
-
+
/* blend rotation */
Mat3ToQuat(goalrot, q1);
Mat4ToQuat(world_pose, q2);
QuatInterpol(q, q1, q2, mfac);
QuatToMat3(q, goalrot);
}
-
+
iktarget= iktree[target->tip];
-
- if(data->weight != 0.0)
+
+ if(data->weight != 0.0) {
+ if(poleconstrain)
+ IK_SolverSetPoleVectorConstraint(solver, iktarget, goalpos,
+ polepos, data->poleangle*M_PI/180, (poleangledata == data));
IK_SolverAddGoal(solver, iktarget, goalpos, data->weight);
- if((data->flag & CONSTRAINT_IK_ROT) && (data->orientweight != 0.0) && (data->flag & CONSTRAINT_IK_AUTO)==0)
- IK_SolverAddGoalOrientation(solver, iktarget, goalrot, data->orientweight);
+ }
+ if((data->flag & CONSTRAINT_IK_ROT) && (data->orientweight != 0.0))
+ if((data->flag & CONSTRAINT_IK_AUTO)==0)
+ IK_SolverAddGoalOrientation(solver, iktarget, goalrot,
+ data->orientweight);
}
/* solve */
IK_Solve(solver, 0.0f, tree->iterations);
+
+ if(poleangledata)
+ poleangledata->poleangle= IK_SolverGetPoleAngle(solver)*180/M_PI;
+
IK_FreeSolver(solver);
/* gather basis changes */
@@ -1603,220 +1884,46 @@ static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[][3]) // nr = t
pchan->flag |= POSE_DONE;
}
-static void do_local_constraint(bPoseChannel *pchan, bConstraint *con)
+/* NLA strip modifiers */
+static void do_strip_modifiers(Object *armob, Bone *bone, bPoseChannel *pchan)
{
- switch(con->type) {
- case CONSTRAINT_TYPE_LOCLIKE:
- {
- bLocateLikeConstraint *data= con->data;
- float fac= con->enforce;
+ bActionModifier *amod;
+ bActionStrip *strip, *strip2;
+ float scene_cfra= G.scene->r.cfra;
+ int do_modif;
+
+ for (strip=armob->nlastrips.first; strip; strip=strip->next) {
+ do_modif=0;
+
+ if (scene_cfra>=strip->start && scene_cfra<=strip->end)
+ do_modif=1;
+
+ if ((scene_cfra > strip->end) && (strip->flag & ACTSTRIP_HOLDLASTFRAME)) {
+ do_modif=1;
- if(data->tar && data->subtarget[0]) {
- bPoseChannel *pchant= get_pose_channel(data->tar->pose, data->subtarget);
- if(pchant) {
- float loc[3];
-
- /* copy location of tip of bone? */
- if (data->flag & LOCLIKE_TIP) {
- float mat[4][4], tmat[4][4];
-
- Mat4One(tmat);
- VECCOPY(tmat[3], pchant->pose_tail);
-
- armature_mat_pose_to_delta(mat, tmat, pchant->bone->arm_mat);
- VECCOPY(loc, mat[3]);
- }
- else
- VECCOPY(loc, pchant->loc);
-
- /* do offsets? */
- if (data->flag & LOCLIKE_OFFSET)
- VecAddf(loc, loc, pchan->loc);
-
- if (data->flag & LOCLIKE_X)
- pchan->loc[0]= FloatLerpf(loc[0], pchan->loc[0], fac);
- if (data->flag & LOCLIKE_Y)
- pchan->loc[1]= FloatLerpf(loc[1], pchan->loc[1], fac);
- if (data->flag & LOCLIKE_Z)
- pchan->loc[2]= FloatLerpf(loc[2], pchan->loc[2], fac);
- if (data->flag & LOCLIKE_X_INVERT)
- pchan->loc[0]= FloatLerpf(pchant->loc[0], pchan->loc[0], -fac);
- if (data->flag & LOCLIKE_Y_INVERT)
- pchan->loc[1]= FloatLerpf(pchant->loc[1], pchan->loc[1], -fac);
- if (data->flag & LOCLIKE_Z_INVERT)
- pchan->loc[2]= FloatLerpf(pchant->loc[2], pchan->loc[2], -fac);
- }
- }
- }
- break;
- case CONSTRAINT_TYPE_ROTLIKE:
- {
- bRotateLikeConstraint *data= con->data;
- if(data->tar && data->subtarget[0]) {
- bPoseChannel *pchant= get_pose_channel(data->tar->pose, data->subtarget);
- if(pchant) {
- if(data->flag != (ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z)) {
- float eul[3], eult[3], euln[3];
- float fac= con->enforce;
-
- QuatToEul(pchan->quat, eul);
- QuatToEul(pchant->quat, eult);
- VECCOPY(euln, eul);
-
- if(data->flag & ROTLIKE_X) euln[0]= FloatLerpf(eult[0], eul[0], fac);
- if(data->flag & ROTLIKE_Y) euln[1]= FloatLerpf(eult[1], eul[1], fac);
- if(data->flag & ROTLIKE_Z) euln[2]= FloatLerpf(eult[2], eul[2], fac);
- if(data->flag & ROTLIKE_X_INVERT) euln[0]= FloatLerpf(eult[0], eul[0], -fac);
- if(data->flag & ROTLIKE_Y_INVERT) euln[1]= FloatLerpf(eult[1], eul[1], -fac);
- if(data->flag & ROTLIKE_Z_INVERT) euln[2]= FloatLerpf(eult[2], eul[2], -fac);
-
- compatible_eul(eul, euln);
- EulToQuat(euln, pchan->quat);
- }
- else {
- QuatInterpol(pchan->quat, pchan->quat, pchant->quat, con->enforce);
- }
+ /* if there are any other strips active, ignore modifiers for this strip -
+ * 'hold' option should only hold action modifiers if there are
+ * no other active strips */
+ for (strip2=strip->next; strip2; strip2=strip2->next) {
+ if (strip2 == strip) continue;
+
+ if (scene_cfra>=strip2->start && scene_cfra<=strip2->end) {
+ if (!(strip2->flag & ACTSTRIP_MUTE))
+ do_modif=0;
}
}
- }
- break;
- case CONSTRAINT_TYPE_SIZELIKE:
- {
- bSizeLikeConstraint *data= con->data;
- float fac= con->enforce;
- if(data->tar && data->subtarget[0]) {
- bPoseChannel *pchant= get_pose_channel(data->tar->pose, data->subtarget);
- if(pchant) {
- if (data->flag & SIZELIKE_X)
- pchan->size[0]= FloatLerpf(pchant->size[0], pchan->size[0], fac);
- if (data->flag & SIZELIKE_Y)
- pchan->size[1]= FloatLerpf(pchant->size[1], pchan->size[1], fac);
- if (data->flag & SIZELIKE_Z)
- pchan->size[2]= FloatLerpf(pchant->size[2], pchan->size[2], fac);
+ /* if there are any later, activated, strips with 'hold' set, they take precedence,
+ * so ignore modifiers for this strip */
+ for (strip2=strip->next; strip2; strip2=strip2->next) {
+ if (scene_cfra < strip2->start) continue;
+ if ((strip2->flag & ACTSTRIP_HOLDLASTFRAME) && !(strip2->flag & ACTSTRIP_MUTE)) {
+ do_modif=0;
}
}
}
- break;
- case CONSTRAINT_TYPE_LOCLIMIT:
- {
- bLocLimitConstraint *data= con->data;
- float fac= con->enforce;
-
- if (data->flag & LIMIT_XMIN) {
- if(pchan->loc[0] < data->xmin)
- pchan->loc[0] = FloatLerpf(data->xmin, pchan->loc[0], fac);
- }
- if (data->flag & LIMIT_XMAX) {
- if (pchan->loc[0] > data->xmax)
- pchan->loc[0] = FloatLerpf(data->xmax, pchan->loc[0], fac);
- }
- if (data->flag & LIMIT_YMIN) {
- if(pchan->loc[1] < data->ymin)
- pchan->loc[1] = FloatLerpf(data->ymin, pchan->loc[1], fac);
- }
- if (data->flag & LIMIT_YMAX) {
- if (pchan->loc[1] > data->ymax)
- pchan->loc[1] = FloatLerpf(data->ymax, pchan->loc[1], fac);
- }
- if (data->flag & LIMIT_ZMIN) {
- if(pchan->loc[2] < data->zmin)
- pchan->loc[2] = FloatLerpf(data->zmin, pchan->loc[2], fac);
- }
- if (data->flag & LIMIT_ZMAX) {
- if (pchan->loc[2] > data->zmax)
- pchan->loc[2] = FloatLerpf(data->zmax, pchan->loc[2], fac);
- }
- }
- break;
- case CONSTRAINT_TYPE_ROTLIMIT:
- {
- bRotLimitConstraint *data = con->data;
- float eul[3];
- float fac= con->enforce;
-
- QuatToEul(pchan->quat, eul);
-
- /* eulers: radians to degrees! */
- eul[0] = (eul[0] / (2*M_PI) * 360);
- eul[1] = (eul[1] / (2*M_PI) * 360);
- eul[2] = (eul[2] / (2*M_PI) * 360);
-
- /* limiting of euler values... */
- if (data->flag & LIMIT_XROT) {
- if (eul[0] < data->xmin)
- eul[0] = FloatLerpf(data->xmin, eul[0], fac);
-
- if (eul[0] > data->xmax)
- eul[0] = FloatLerpf(data->xmax, eul[0], fac);
- }
- if (data->flag & LIMIT_YROT) {
- if (eul[1] < data->ymin)
- eul[1] = FloatLerpf(data->ymin, eul[1], fac);
-
- if (eul[1] > data->ymax)
- eul[1] = FloatLerpf(data->ymax, eul[1], fac);
- }
- if (data->flag & LIMIT_ZROT) {
- if (eul[2] < data->zmin)
- eul[2] = FloatLerpf(data->zmin, eul[2], fac);
-
- if (eul[2] > data->zmax)
- eul[2] = FloatLerpf(data->zmax, eul[2], fac);
- }
-
- /* eulers: degrees to radians ! */
- eul[0] = (eul[0] / 360 * (2*M_PI));
- eul[1] = (eul[1] / 360 * (2*M_PI));
- eul[2] = (eul[2] / 360 * (2*M_PI));
-
- /* convert back */
- EulToQuat(eul, pchan->quat);
- }
- break;
- case CONSTRAINT_TYPE_SIZELIMIT:
- {
- bSizeLimitConstraint *data= con->data;
- float fac= con->enforce;
-
- if (data->flag & LIMIT_XMIN) {
- if(pchan->size[0] < data->xmin)
- pchan->size[0] = FloatLerpf(data->xmin, pchan->size[0], fac);
- }
- if (data->flag & LIMIT_XMAX) {
- if (pchan->size[0] > data->xmax)
- pchan->size[0] = FloatLerpf(data->xmax, pchan->size[0], fac);
- }
- if (data->flag & LIMIT_YMIN) {
- if(pchan->size[1] < data->ymin)
- pchan->size[1] = FloatLerpf(data->ymin, pchan->size[1], fac);
- }
- if (data->flag & LIMIT_YMAX) {
- if (pchan->size[1] > data->ymax)
- pchan->size[1] = FloatLerpf(data->ymax, pchan->size[1], fac);
- }
- if (data->flag & LIMIT_ZMIN) {
- if(pchan->size[2] < data->zmin)
- pchan->size[2] = FloatLerpf(data->zmin, pchan->size[2], fac);
- }
- if (data->flag & LIMIT_ZMAX) {
- if (pchan->size[2] > data->zmax)
- pchan->size[2] = FloatLerpf(data->zmax, pchan->size[2], fac);
- }
- }
- break;
- }
-}
-
-static void do_strip_modifiers(Object *armob, Bone *bone, bPoseChannel *pchan)
-{
- bActionModifier *amod;
- bActionStrip *strip;
- float scene_cfra= G.scene->r.cfra;
-
- for (strip=armob->nlastrips.first; strip; strip=strip->next) {
- if(scene_cfra>=strip->start && scene_cfra<=strip->end) {
-
+
+ if (do_modif) {
/* temporal solution to prevent 2 strips accumulating */
if(scene_cfra==strip->end && strip->next && strip->next->start==scene_cfra)
continue;
@@ -1906,32 +2013,16 @@ static void where_is_pose_bone(Object *ob, bPoseChannel *pchan, float ctime)
{
Bone *bone, *parbone;
bPoseChannel *parchan;
- float vec[3], quat[4];
- int did_local= 0; /* copying quaternion should be limited, chan_calc_mat() normalizes quat */
+ float vec[3];
/* set up variables for quicker access below */
bone= pchan->bone;
parbone= bone->parent;
parchan= pchan->parent;
-
- /* Do local constraints, these only work on the channel data (loc rot size) */
- QUATCOPY(quat, pchan->quat);
- if(pchan->constraints.first) {
- bConstraint *con;
- for(con=pchan->constraints.first; con; con= con->next) {
- if(con->flag & CONSTRAINT_LOCAL) {
- do_local_constraint(pchan, con);
- did_local= 1;
- }
- }
- }
/* this gives a chan_mat with actions (ipos) results */
chan_calc_mat(pchan);
- if(did_local)
- QUATCOPY(pchan->quat, quat); /* local constraint hack. bad! */
-
/* construct the posemat based on PoseChannels, that we do before applying constraints */
/* pose_mat(b)= pose_mat(b-1) * yoffs(b-1) * d_root(b) * bone_mat(b) * chan_mat(b) */
@@ -1961,6 +2052,21 @@ static void where_is_pose_bone(Object *ob, bPoseChannel *pchan, float ctime)
Mat4MulSerie(pchan->pose_mat, tmat, offs_bone, pchan->chan_mat, NULL, NULL, NULL, NULL, NULL);
}
+ else if(bone->flag & BONE_NO_SCALE) {
+ float orthmat[4][4], vec[3];
+
+ /* get the official transform, but we only use the vector from it (optimize...) */
+ Mat4MulSerie(pchan->pose_mat, parchan->pose_mat, offs_bone, pchan->chan_mat, NULL, NULL, NULL, NULL, NULL);
+ VECCOPY(vec, pchan->pose_mat[3]);
+
+ /* do this again, but with an ortho-parent matrix */
+ Mat4CpyMat4(orthmat, parchan->pose_mat);
+ Mat4Ortho(orthmat);
+ Mat4MulSerie(pchan->pose_mat, orthmat, offs_bone, pchan->chan_mat, NULL, NULL, NULL, NULL, NULL);
+
+ /* copy correct transform */
+ VECCOPY(pchan->pose_mat[3], vec);
+ }
else
Mat4MulSerie(pchan->pose_mat, parchan->pose_mat, offs_bone, pchan->chan_mat, NULL, NULL, NULL, NULL, NULL);
}
@@ -1970,44 +2076,33 @@ static void where_is_pose_bone(Object *ob, bPoseChannel *pchan, float ctime)
VecAddf(pchan->pose_mat[3], pchan->pose_mat[3], ob->pose->cyclic_offset);
}
+ /* do NLA strip modifiers - i.e. curve follow */
do_strip_modifiers(ob, bone, pchan);
/* Do constraints */
- if(pchan->constraints.first) {
- static Object conOb;
- static int initialized= 0;
+ if (pchan->constraints.first) {
+ bConstraintOb *cob;
+ /* make a copy of location of PoseChannel for later */
VECCOPY(vec, pchan->pose_mat[3]);
- /* Build a workob to pass the bone to the constraint solver */
- if(initialized==0) {
- memset(&conOb, 0, sizeof(Object));
- initialized= 1;
- }
- conOb.size[0]= conOb.size[1]= conOb.size[2]= 1.0;
- conOb.data = ob->data;
- conOb.type = ob->type;
- conOb.parent = ob; // ik solver retrieves the armature that way !?!?!?!
- conOb.pose= ob->pose; // needed for retrieving pchan
- conOb.trackflag = ob->trackflag;
- conOb.upflag = ob->upflag;
-
- /* Collect the constraints from the pose (listbase copy) */
- conOb.constraints = pchan->constraints;
-
- /* conOb.obmat takes bone to worldspace */
- Mat4MulMat4 (conOb.obmat, pchan->pose_mat, ob->obmat);
+ /* prepare PoseChannel for Constraint solving
+ * - makes a copy of matrix, and creates temporary struct to use
+ */
+ cob= constraints_make_evalob(ob, pchan, CONSTRAINT_OBTYPE_BONE);
- /* Solve */
- solve_constraints (&conOb, TARGET_BONE, (void*)pchan, ctime); // ctime doesnt alter objects
+ /* Solve PoseChannel's Constraints */
+ solve_constraints(&pchan->constraints, cob, ctime); // ctime doesnt alter objects
- /* Take out of worldspace */
- Mat4MulMat4 (pchan->pose_mat, conOb.obmat, ob->imat);
+ /* cleanup after Constraint Solving
+ * - applies matrix back to pchan, and frees temporary struct used
+ */
+ constraints_clear_evalob(cob);
/* prevent constraints breaking a chain */
- if(pchan->bone->flag & BONE_CONNECTED)
+ if(pchan->bone->flag & BONE_CONNECTED) {
VECCOPY(pchan->pose_mat[3], vec);
-
+ }
}
/* calculate head */
@@ -2016,7 +2111,6 @@ static void where_is_pose_bone(Object *ob, bPoseChannel *pchan, float ctime)
VECCOPY(vec, pchan->pose_mat[1]);
VecMulf(vec, bone->length);
VecAddf(pchan->pose_tail, pchan->pose_head, vec);
-
}
/* This only reads anim data from channels, and writes to channels */
@@ -2027,7 +2121,7 @@ void where_is_pose (Object *ob)
Bone *bone;
bPoseChannel *pchan;
float imat[4][4];
- float ctime= bsystem_time(ob, NULL, (float)G.scene->r.cfra, 0.0); /* not accurate... */
+ float ctime= bsystem_time(ob, (float)G.scene->r.cfra, 0.0); /* not accurate... */
arm = get_armature(ob);
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index cad8d3b0861..9845f571126 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -266,7 +266,7 @@ static void clear_global(void)
free_vertexpaint();
- G.f &= ~(G_WEIGHTPAINT + G_VERTEXPAINT + G_FACESELECT);
+ G.f &= ~(G_WEIGHTPAINT + G_VERTEXPAINT + G_FACESELECT + G_PARTICLEEDIT);
}
/* make sure path names are correct for OS */
@@ -409,8 +409,9 @@ static void setup_app_data(BlendFileData *bfd, char *filename)
/* there's an onload scriptlink to execute in screenmain */
mainqenter(ONLOAD_SCRIPT, 1);
}
-
- strcpy(G.sce, filename);
+ if (G.sce != filename) /* these are the same at times, should never copy to the same location */
+ strcpy(G.sce, filename);
+
strcpy(G.main->name, filename); /* is guaranteed current file */
MEM_freeN(bfd);
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 2d5f5f091c3..6a856307916 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -751,6 +751,7 @@ DerivedMesh *CDDM_from_mesh(Mesh *mesh, Object *ob)
/* this does a referenced copy, the only new layers being ORIGINDEX */
DM_init(dm, mesh->totvert, mesh->totedge, mesh->totface);
+ dm->deformedOnly = 1;
CustomData_merge(&mesh->vdata, &dm->vertData, CD_MASK_MESH, CD_REFERENCE,
mesh->totvert);
@@ -798,6 +799,8 @@ DerivedMesh *CDDM_from_editmesh(EditMesh *em, Mesh *me)
MFace *mface = cddm->mface;
int i, *index;
+ dm->deformedOnly = 1;
+
CustomData_merge(&em->vdata, &dm->vertData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numVertData);
/* CustomData_merge(&em->edata, &dm->edgeData, CD_MASK_DERIVEDMESH,
@@ -889,6 +892,7 @@ DerivedMesh *CDDM_copy(DerivedMesh *source)
/* this initializes dm, and copies all non mvert/medge/mface layers */
DM_from_template(dm, source, numVerts, numEdges, numFaces);
+ dm->deformedOnly = source->deformedOnly;
CustomData_copy_data(&source->vertData, &dm->vertData, 0, 0, numVerts);
CustomData_copy_data(&source->edgeData, &dm->edgeData, 0, 0, numEdges);
diff --git a/source/blender/blenkernel/intern/colortools.c b/source/blender/blenkernel/intern/colortools.c
index fda31d9e7c0..83b014cdd63 100644
--- a/source/blender/blenkernel/intern/colortools.c
+++ b/source/blender/blenkernel/intern/colortools.c
@@ -62,12 +62,18 @@ CurveMapping *curvemapping_add(int tot, float minx, float miny, float maxx, floa
{
CurveMapping *cumap;
int a;
+ float clipminx, clipminy, clipmaxx, clipmaxy;
cumap= MEM_callocN(sizeof(CurveMapping), "new curvemap");
cumap->flag= CUMA_DO_CLIP;
if(tot==4) cumap->cur= 3; /* rhms, hack for 'col' curve? */
- BLI_init_rctf(&cumap->curr, minx, maxx, miny, maxy);
+ clipminx = MIN2(minx, maxx);
+ clipminy = MIN2(miny, maxy);
+ clipmaxx = MAX2(minx, maxx);
+ clipmaxy = MAX2(miny, maxy);
+
+ BLI_init_rctf(&cumap->curr, clipminx, clipmaxx, clipminy, clipmaxy);
cumap->clipr= cumap->curr;
cumap->white[0]= cumap->white[1]= cumap->white[2]= 1.0f;
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 97f5ed18cbe..2dc488f8377 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -25,7 +25,7 @@
*
* The Original Code is: all of this file.
*
- * Contributor(s): none yet.
+ * Contributor(s): 2007, Joshua Leung, major recode
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
@@ -45,19 +45,29 @@
#include "DNA_object_types.h"
#include "DNA_action_types.h"
#include "DNA_curve_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_lattice_types.h"
#include "DNA_scene_types.h"
+#include "DNA_text_types.h"
#include "BKE_utildefines.h"
#include "BKE_action.h"
-#include "BKE_anim.h" // for the curve calculation part
+#include "BKE_anim.h" /* for the curve calculation part */
#include "BKE_armature.h"
#include "BKE_blender.h"
#include "BKE_constraint.h"
#include "BKE_displist.h"
+#include "BKE_deform.h"
+#include "BKE_DerivedMesh.h" /* for geometry targets */
+#include "BKE_cdderivedmesh.h" /* for geometry targets */
#include "BKE_object.h"
#include "BKE_ipo.h"
#include "BKE_global.h"
#include "BKE_library.h"
+#include "BKE_idprop.h"
+
+
+#include "BPY_extern.h"
#include "blendef.h"
@@ -69,35 +79,19 @@
#define M_PI 3.14159265358979323846
#endif
-/* used by object.c */
-void Mat4BlendMat4(float [][4], float [][4], float [][4], float );
-
-/* Local function prototypes */
-/* ********************* Data level ****************** */
-
-void free_constraint_data (bConstraint *con)
-{
- if (con->data) {
- /* any constraint-type specific stuff here */
-
- MEM_freeN(con->data);
- }
-}
-
-void free_constraints (ListBase *conlist)
-{
- bConstraint *con;
-
- /* Do any specific freeing */
- for (con=conlist->first; con; con=con->next) {
- free_constraint_data(con);
- }
-
- /* Free the whole list */
- BLI_freelistN(conlist);
-}
+/* ******************* Constraint Channels ********************** */
+/* Constraint Channels exist in one of two places:
+ * - Under Action Channels in an Action (act->chanbase->achan->constraintChannels)
+ * - Under Object without object-level action yet (ob->constraintChannels)
+ *
+ * The main purpose that constraint channels serve is to act as a link
+ * between an IPO-block which
+ */
+/* ------------ Data Management ----------- */
+
+/* Free constraint channels, and reduce the number of users of the related ipo-blocks */
void free_constraint_channels (ListBase *chanbase)
{
bConstraintChannel *chan;
@@ -111,117 +105,14 @@ void free_constraint_channels (ListBase *chanbase)
BLI_freelistN(chanbase);
}
-void relink_constraints (struct ListBase *list)
-{
- bConstraint *con;
-
- for (con = list->first; con; con=con->next) {
- switch (con->type) {
- case CONSTRAINT_TYPE_KINEMATIC:
- {
- bKinematicConstraint *data;
- data = con->data;
-
- ID_NEW(data->tar);
- }
- break;
- case CONSTRAINT_TYPE_TRACKTO:
- {
- bTrackToConstraint *data;
- data = con->data;
-
- ID_NEW(data->tar);
- }
- break;
- case CONSTRAINT_TYPE_MINMAX:
- {
- bMinMaxConstraint *data;
- data = con->data;
-
- ID_NEW(data->tar);
- }
- break;
- case CONSTRAINT_TYPE_LOCKTRACK:
- {
- bLockTrackConstraint *data;
- data = con->data;
-
- ID_NEW(data->tar);
- }
- break;
- case CONSTRAINT_TYPE_ACTION:
- {
- bActionConstraint *data;
- data = con->data;
-
- ID_NEW(data->tar);
- }
- break;
- case CONSTRAINT_TYPE_LOCLIKE:
- {
- bLocateLikeConstraint *data;
- data = con->data;
-
- ID_NEW(data->tar);
- }
- break;
- case CONSTRAINT_TYPE_ROTLIKE:
- {
- bRotateLikeConstraint *data;
- data = con->data;
-
- ID_NEW(data->tar);
- }
- break;
- case CONSTRAINT_TYPE_SIZELIKE:
- {
- bSizeLikeConstraint *data;
- data = con->data;
-
- ID_NEW(data->tar);
- }
- break;
- case CONSTRAINT_TYPE_FOLLOWPATH:
- {
- bFollowPathConstraint *data;
- data = con->data;
-
- ID_NEW(data->tar);
- }
- break;
- case CONSTRAINT_TYPE_STRETCHTO:
- {
- bStretchToConstraint *data;
- data = con->data;
-
- ID_NEW(data->tar);
- }
- break;
- case CONSTRAINT_TYPE_RIGIDBODYJOINT:
- {
- bRigidBodyJointConstraint *data;
- data = con->data;
-
- ID_NEW(data->tar);
- }
- break;
- case CONSTRAINT_TYPE_CLAMPTO:
- {
- bClampToConstraint *data;
- data = con->data;
-
- ID_NEW(data->tar);
- }
- break;
- }
- }
-}
-
+/* Make a copy of the constraint channels from dst to src, and also give the
+ * new constraint channels their own copy of the original's IPO.
+ */
void copy_constraint_channels (ListBase *dst, ListBase *src)
{
bConstraintChannel *dchan, *schan;
- dst->first=dst->last=NULL;
+ dst->first = dst->last = NULL;
duplicatelist(dst, src);
for (dchan=dst->first, schan=src->first; dchan; dchan=dchan->next, schan=schan->next) {
@@ -229,11 +120,14 @@ void copy_constraint_channels (ListBase *dst, ListBase *src)
}
}
+/* Make a copy of the constraint channels from dst to src, but make the
+ * new constraint channels use the same IPO-data as their twin.
+ */
void clone_constraint_channels (ListBase *dst, ListBase *src)
{
bConstraintChannel *dchan, *schan;
- dst->first=dst->last=NULL;
+ dst->first = dst->last = NULL;
duplicatelist(dst, src);
for (dchan=dst->first, schan=src->first; dchan; dchan=dchan->next, schan=schan->next) {
@@ -241,664 +135,919 @@ void clone_constraint_channels (ListBase *dst, ListBase *src)
}
}
-void copy_constraints (ListBase *dst, ListBase *src)
-{
- bConstraint *con;
-
- dst->first= dst->last= NULL;
-
- duplicatelist (dst, src);
-
- for (con = dst->first; con; con=con->next) {
- con->data = MEM_dupallocN (con->data);
- }
-}
+/* ------------- Constraint Channel Tools ------------ */
-
-/* **************** Editor Functions **************** */
-
-char constraint_has_target (bConstraint *con)
+/* Find the constraint channel with a given name */
+bConstraintChannel *get_constraint_channel (ListBase *list, const char name[])
{
- switch (con->type) {
- case CONSTRAINT_TYPE_TRACKTO:
- {
- bTrackToConstraint *data = con->data;
- if (data->tar)
- return 1;
- }
- break;
- case CONSTRAINT_TYPE_KINEMATIC:
- {
- bKinematicConstraint *data = con->data;
- if (data->tar)
- return 1;
- }
- break;
- case CONSTRAINT_TYPE_FOLLOWPATH:
- {
- bFollowPathConstraint *data = con->data;
- if (data->tar)
- return 1;
- }
- break;
- case CONSTRAINT_TYPE_ROTLIKE:
- {
- bRotateLikeConstraint *data = con->data;
- if (data->tar)
- return 1;
- }
- break;
- case CONSTRAINT_TYPE_LOCLIKE:
- {
- bLocateLikeConstraint *data = con->data;
- if (data->tar)
- return 1;
- }
- break;
- case CONSTRAINT_TYPE_SIZELIKE:
- {
- bSizeLikeConstraint *data = con->data;
- if (data->tar)
- return 1;
- }
- break;
- case CONSTRAINT_TYPE_MINMAX:
- {
- bMinMaxConstraint *data = con->data;
- if (data->tar)
- return 1;
- }
- break;
- case CONSTRAINT_TYPE_ACTION:
- {
- bActionConstraint *data = con->data;
- if (data->tar)
- return 1;
- }
- break;
- case CONSTRAINT_TYPE_LOCKTRACK:
- {
- bLockTrackConstraint *data = con->data;
- if (data->tar)
- return 1;
- }
- case CONSTRAINT_TYPE_STRETCHTO:
- {
- bStretchToConstraint *data = con->data;
- if (data->tar)
- return 1;
- }
- break;
- case CONSTRAINT_TYPE_RIGIDBODYJOINT:
- {
- bRigidBodyJointConstraint *data = con->data;
- if (data->tar)
- return 1;
- }
- break;
- case CONSTRAINT_TYPE_CLAMPTO:
- {
- bClampToConstraint *data = con->data;
- if (data->tar)
- return 1;
+ bConstraintChannel *chan;
+
+ for (chan = list->first; chan; chan=chan->next) {
+ if (!strcmp(name, chan->name)) {
+ return chan;
}
- break;
}
- // Unknown types or CONSTRAINT_TYPE_NULL or no target
- return 0;
+
+ return NULL;
}
-Object *get_constraint_target(bConstraint *con, char **subtarget)
+/* Find or create a new constraint channel */
+bConstraintChannel *verify_constraint_channel (ListBase *list, const char name[])
{
- /* If the target for this constraint is target, return a pointer
- * to the name for this constraints subtarget ... NULL otherwise
- */
- switch (con->type) {
- case CONSTRAINT_TYPE_ACTION:
- {
- bActionConstraint *data = con->data;
- *subtarget= data->subtarget;
- return data->tar;
- }
- break;
- case CONSTRAINT_TYPE_LOCLIKE:
- {
- bLocateLikeConstraint *data = con->data;
- *subtarget= data->subtarget;
- return data->tar;
- }
- break;
- case CONSTRAINT_TYPE_ROTLIKE:
- {
- bRotateLikeConstraint *data = con->data;
- *subtarget= data->subtarget;
- return data->tar;
- }
- break;
- case CONSTRAINT_TYPE_SIZELIKE:
- {
- bSizeLikeConstraint *data = con->data;
- *subtarget= data->subtarget;
- return data->tar;
- }
- break;
- case CONSTRAINT_TYPE_KINEMATIC:
- {
- bKinematicConstraint *data = con->data;
- *subtarget= data->subtarget;
- return data->tar;
- }
- break;
- case CONSTRAINT_TYPE_TRACKTO:
- {
- bTrackToConstraint *data = con->data;
- *subtarget= data->subtarget;
- return data->tar;
- }
- break;
- case CONSTRAINT_TYPE_MINMAX:
- {
- bMinMaxConstraint *data = con->data;
- *subtarget= data->subtarget;
- return data->tar;
- }
- break;
- case CONSTRAINT_TYPE_LOCKTRACK:
- {
- bLockTrackConstraint *data = con->data;
- *subtarget= data->subtarget;
- return data->tar;
- }
- break;
- case CONSTRAINT_TYPE_FOLLOWPATH:
- {
- bFollowPathConstraint *data = con->data;
- *subtarget= NULL;
- return data->tar;
- }
- break;
- case CONSTRAINT_TYPE_STRETCHTO:
- {
- bStretchToConstraint *data = con->data;
- *subtarget= data->subtarget;
- return (data->tar);
- }
- break;
- case CONSTRAINT_TYPE_RIGIDBODYJOINT:
- {
- bRigidBodyJointConstraint *data = con->data;
- *subtarget= NULL;
- return data->tar;
- }
- break;
- case CONSTRAINT_TYPE_CLAMPTO:
- {
- bClampToConstraint *data = con->data;
- *subtarget= NULL;
- return data->tar;
- }
- break;
- default:
- *subtarget= NULL;
- break;
+ bConstraintChannel *chan;
+
+ chan= get_constraint_channel(list, name);
+
+ if (chan == NULL) {
+ chan= MEM_callocN(sizeof(bConstraintChannel), "new constraint channel");
+ BLI_addtail(list, chan);
+ strcpy(chan->name, name);
}
- return NULL;
+ return chan;
}
-void set_constraint_target(bConstraint *con, Object *ob, char *subtarget)
+/* --------- Constraint Channel Evaluation/Execution --------- */
+
+/* IPO-system call: calculate IPO-block for constraint channels, and flush that
+ * info onto the corresponding constraint.
+ */
+void do_constraint_channels (ListBase *conbase, ListBase *chanbase, float ctime, short onlydrivers)
{
- /* Set the target for this constraint */
- switch (con->type) {
- case CONSTRAINT_TYPE_ACTION:
- {
- bActionConstraint *data = con->data;
- data->tar= ob;
- if(subtarget) BLI_strncpy(data->subtarget, subtarget, 32);
- }
- break;
- case CONSTRAINT_TYPE_LOCLIKE:
- {
- bLocateLikeConstraint *data = con->data;
- data->tar= ob;
- if(subtarget) BLI_strncpy(data->subtarget, subtarget, 32);
- }
- break;
- case CONSTRAINT_TYPE_ROTLIKE:
- {
- bRotateLikeConstraint *data = con->data;
- data->tar= ob;
- if(subtarget) BLI_strncpy(data->subtarget, subtarget, 32);
- }
- break;
- case CONSTRAINT_TYPE_SIZELIKE:
- {
- bSizeLikeConstraint *data = con->data;
- data->tar= ob;
- if(subtarget) BLI_strncpy(data->subtarget, subtarget, 32);
- }
- break;
- case CONSTRAINT_TYPE_KINEMATIC:
- {
- bKinematicConstraint *data = con->data;
- data->tar= ob;
- if(subtarget) BLI_strncpy(data->subtarget, subtarget, 32);
- }
- break;
- case CONSTRAINT_TYPE_TRACKTO:
- {
- bTrackToConstraint *data = con->data;
- data->tar= ob;
- if(subtarget) BLI_strncpy(data->subtarget, subtarget, 32);
- }
- break;
- case CONSTRAINT_TYPE_LOCKTRACK:
- {
- bLockTrackConstraint *data = con->data;
- data->tar= ob;
- if(subtarget) BLI_strncpy(data->subtarget, subtarget, 32);
- }
- break;
- case CONSTRAINT_TYPE_FOLLOWPATH:
- {
- bFollowPathConstraint *data = con->data;
- data->tar= ob;
- }
- break;
- case CONSTRAINT_TYPE_STRETCHTO:
- {
- bStretchToConstraint *data = con->data;
- data->tar= ob;
- if(subtarget) BLI_strncpy(data->subtarget, subtarget, 32);
- }
- break;
- case CONSTRAINT_TYPE_RIGIDBODYJOINT:
- {
- bRigidBodyJointConstraint *data = con->data;
- data->tar= ob;
- }
- break;
- case CONSTRAINT_TYPE_MINMAX:
- {
- bMinMaxConstraint *data = (bMinMaxConstraint*)con->data;
- data->tar= ob;
- if(subtarget) BLI_strncpy(data->subtarget, subtarget, 32);
- }
- break;
- case CONSTRAINT_TYPE_CLAMPTO:
- {
- bClampToConstraint *data = con->data;
- data->tar= ob;
+ bConstraint *con;
+ bConstraintChannel *chan;
+ IpoCurve *icu= NULL;
+
+ /* for each Constraint, calculate its Influence from the corresponding ConstraintChannel */
+ for (con=conbase->first; con; con=con->next) {
+ chan = get_constraint_channel(chanbase, con->name);
+
+ if (chan && chan->ipo) {
+ calc_ipo(chan->ipo, ctime);
+
+ for (icu=chan->ipo->curve.first; icu; icu=icu->next) {
+ if (!onlydrivers || icu->driver) {
+ switch (icu->adrcode) {
+ case CO_ENFORCE:
+ {
+ /* Influence is clamped to 0.0f -> 1.0f range */
+ con->enforce = CLAMPIS(icu->curval, 0.0f, 1.0f);
+ }
+ break;
+ case CO_HEADTAIL:
+ {
+ con->headtail = icu->curval;
+ }
+ break;
+ }
+ }
+ }
}
- break;
}
}
+/* ************************ Constraints - General Utilities *************************** */
+/* These functions here don't act on any specific constraints, and are therefore should/will
+ * not require any of the special function-pointers afforded by the relevant constraint
+ * type-info structs.
+ */
+
+/* -------------- Naming -------------- */
+
+/* Find the first available, non-duplicate name for a given constraint */
void unique_constraint_name (bConstraint *con, ListBase *list)
{
- char tempname[64];
- int number;
- char *dot;
- int exists = 0;
bConstraint *curcon;
+ char tempname[64];
+ int number = 1, exists = 0;
+ char *dot;
/* See if we are given an empty string */
if (con->name[0] == '\0') {
/* give it default name first */
- strcpy (con->name, "Const");
+ strcpy(con->name, "Const");
}
/* See if we even need to do this */
- for (curcon = list->first; curcon; curcon=curcon->next){
- if (curcon!=con){
- if (!strcmp(curcon->name, con->name)){
+ if (list == NULL)
+ return;
+
+ for (curcon = list->first; curcon; curcon=curcon->next) {
+ if (curcon != con) {
+ if (!strcmp(curcon->name, con->name)) {
exists = 1;
break;
}
}
}
- if (!exists)
+ if (exists == 0)
return;
/* Strip off the suffix */
- dot=strchr(con->name, '.');
+ dot = strchr(con->name, '.');
if (dot)
*dot=0;
- for (number = 1; number <=999; number++){
- sprintf (tempname, "%s.%03d", con->name, number);
+ for (number = 1; number <= 999; number++) {
+ sprintf(tempname, "%s.%03d", con->name, number);
exists = 0;
- for (curcon=list->first; curcon; curcon=curcon->next){
- if (con!=curcon){
- if (!strcmp (curcon->name, tempname)){
+ for (curcon=list->first; curcon; curcon=curcon->next) {
+ if (con != curcon) {
+ if (strcmp(curcon->name, tempname)==0) {
exists = 1;
break;
}
}
}
- if (!exists){
- strcpy (con->name, tempname);
+ if (exists == 0) {
+ strcpy(con->name, tempname);
return;
}
}
}
-void *new_constraint_data (short type)
+/* ----------------- Evaluation Loop Preparation --------------- */
+
+/* package an object/bone for use in constraint evaluation */
+/* This function MEM_calloc's a bConstraintOb struct, that will need to be freed after evaluation */
+bConstraintOb *constraints_make_evalob (Object *ob, void *subdata, short datatype)
{
- void *result;
+ bConstraintOb *cob;
- switch (type) {
- case CONSTRAINT_TYPE_KINEMATIC:
- {
- bKinematicConstraint *data;
- data = MEM_callocN(sizeof(bKinematicConstraint), "kinematicConstraint");
-
- data->weight= (float)1.0;
- data->orientweight= (float)1.0;
- data->iterations = 500;
- data->flag= CONSTRAINT_IK_TIP|CONSTRAINT_IK_STRETCH|CONSTRAINT_IK_POS;
-
- result = data;
- }
- break;
- case CONSTRAINT_TYPE_TRACKTO:
- {
- bTrackToConstraint *data;
- data = MEM_callocN(sizeof(bTrackToConstraint), "tracktoConstraint");
-
- data->reserved1 = TRACK_Y;
- data->reserved2 = UP_Z;
-
- result = data;
- }
- break;
- case CONSTRAINT_TYPE_MINMAX:
- {
- bMinMaxConstraint *data;
- data = MEM_callocN(sizeof(bMinMaxConstraint), "minmaxConstraint");
-
- data->minmaxflag = TRACK_Z;
- data->offset = 0.0f;
- data->cache[0] = data->cache[1] = data->cache[2] = 0.0f;
- data->flag = 0;
+ /* create regardless of whether we have any data! */
+ cob= MEM_callocN(sizeof(bConstraintOb), "bConstraintOb");
+
+ /* based on type of available data */
+ switch (datatype) {
+ case CONSTRAINT_OBTYPE_OBJECT:
+ {
+ /* disregard subdata... calloc should set other values right */
+ if (ob) {
+ cob->ob = ob;
+ cob->type = datatype;
+ Mat4CpyMat4(cob->matrix, ob->obmat);
+ }
+ else
+ Mat4One(cob->matrix);
- result = data;
- }
- break;
- case CONSTRAINT_TYPE_ROTLIKE:
- {
- bRotateLikeConstraint *data;
- data = MEM_callocN(sizeof(bRotateLikeConstraint), "rotlikeConstraint");
- data->flag = ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z;
- result = data;
- }
- break;
- case CONSTRAINT_TYPE_LOCLIKE:
- {
- bLocateLikeConstraint *data;
- data = MEM_callocN(sizeof(bLocateLikeConstraint), "loclikeConstraint");
- data->flag = LOCLIKE_X|LOCLIKE_Y|LOCLIKE_Z;
- result = data;
+ Mat4CpyMat4(cob->startmat, cob->matrix);
}
- break;
- case CONSTRAINT_TYPE_SIZELIKE:
+ break;
+ case CONSTRAINT_OBTYPE_BONE:
{
- bSizeLikeConstraint *data;
- data = MEM_callocN(sizeof(bLocateLikeConstraint), "sizelikeConstraint");
- data->flag |= SIZELIKE_X|SIZELIKE_Y|SIZELIKE_Z;
- result = data;
+ /* only set if we have valid bone, otherwise default */
+ if (ob && subdata) {
+ cob->ob = ob;
+ cob->pchan = (bPoseChannel *)subdata;
+ cob->type = datatype;
+
+ /* matrix in world-space */
+ Mat4MulMat4(cob->matrix, cob->pchan->pose_mat, ob->obmat);
+ }
+ else
+ Mat4One(cob->matrix);
+
+ Mat4CpyMat4(cob->startmat, cob->matrix);
}
- break;
- case CONSTRAINT_TYPE_ACTION:
- {
- bActionConstraint *data;
- data = MEM_callocN(sizeof(bActionConstraint), "actionConstraint");
- data->local= 1;
+ break;
- result = data;
- }
- break;
- case CONSTRAINT_TYPE_LOCKTRACK:
- {
- bLockTrackConstraint *data;
- data = MEM_callocN(sizeof(bLockTrackConstraint), "locktrackConstraint");
-
- data->trackflag = TRACK_Y;
- data->lockflag = LOCK_Z;
-
- result = data;
- }
- break;
- case CONSTRAINT_TYPE_FOLLOWPATH:
- {
- bFollowPathConstraint *data;
- data = MEM_callocN(sizeof(bFollowPathConstraint), "followpathConstraint");
-
- data->trackflag = TRACK_Y;
- data->upflag = UP_Z;
- data->offset = 0;
- data->followflag = 0;
-
- result = data;
- }
- break;
- case CONSTRAINT_TYPE_STRETCHTO:
- {
- bStretchToConstraint *data;
- data = MEM_callocN(sizeof(bStretchToConstraint), "StretchToConstraint");
+ default: /* other types not yet handled */
+ Mat4One(cob->matrix);
+ Mat4One(cob->startmat);
+ break;
+ }
+
+ return cob;
+}
- data->volmode = 0;
- data->plane = 0;
- data->orglength = 0.0;
- data->bulge = 1.0;
- result = data;
- }
- break;
- case CONSTRAINT_TYPE_LOCLIMIT:
- {
- bLocLimitConstraint *data;
- data = MEM_callocN(sizeof(bLocLimitConstraint), "LocLimitConstraint");
- result = data;
- }
- break;
- case CONSTRAINT_TYPE_ROTLIMIT:
- {
- bRotLimitConstraint *data;
- data = MEM_callocN(sizeof(bRotLimitConstraint), "RotLimitConstraint");
- result = data;
- }
- break;
- case CONSTRAINT_TYPE_SIZELIMIT:
- {
- bSizeLimitConstraint *data;
- data = MEM_callocN(sizeof(bSizeLimitConstraint), "SizeLimitConstraint");
- result = data;
- }
- break;
- case CONSTRAINT_TYPE_RIGIDBODYJOINT:
- {
- bRigidBodyJointConstraint *data;
- int i;
- Base *base_iter;
-
- data = MEM_callocN(sizeof(bRigidBodyJointConstraint), "RigidBodyToConstraint");
- base_iter = G.scene->base.first;
- while( base_iter && !data->tar ) {
- if( ( ( base_iter->flag & SELECT ) &&
-// ( base_iter->lay & G.vd->lay ) ) &&
- ( base_iter != G.scene->basact ) )
- )
- data->tar=base_iter->object;
- base_iter = base_iter->next;
- }
- data->type=1;
- data->pivX=0.0;
- data->pivY=0.0;
- data->pivZ=0.0;
- data->axX=0.0;
- data->axY=0.0;
- data->axZ=0.0;
- for (i=0;i<6;i++)
- {
- data->minLimit[i]=0.0;
- data->maxLimit[i]=0.0;
+/* cleanup after constraint evaluation */
+void constraints_clear_evalob (bConstraintOb *cob)
+{
+ float delta[4][4], imat[4][4];
+
+ /* prevent crashes */
+ if (cob == NULL)
+ return;
+
+ /* calculate delta of constraints evaluation */
+ Mat4Invert(imat, cob->startmat);
+ Mat4MulMat4(delta, cob->matrix, imat);
+
+ /* copy matrices back to source */
+ switch (cob->type) {
+ case CONSTRAINT_OBTYPE_OBJECT:
+ {
+ /* cob->ob might not exist! */
+ if (cob->ob) {
+ /* copy new ob-matrix back to owner */
+ Mat4CpyMat4(cob->ob->obmat, cob->matrix);
+
+ /* copy inverse of delta back to owner */
+ Mat4Invert(cob->ob->constinv, delta);
}
- data->extraFz=0.0;
- result = data;
}
- break;
- case CONSTRAINT_TYPE_CLAMPTO:
+ break;
+ case CONSTRAINT_OBTYPE_BONE:
{
- bClampToConstraint *data;
- data = MEM_callocN(sizeof(bClampToConstraint), "ClampToConstraint");
- result = data;
+ /* cob->ob or cob->pchan might not exist */
+ if (cob->ob && cob->pchan) {
+ /* copy new pose-matrix back to owner */
+ Mat4MulMat4(cob->pchan->pose_mat, cob->matrix, cob->ob->imat);
+
+ /* copy inverse of delta back to owner */
+ Mat4Invert(cob->pchan->constinv, delta);
+ }
}
- break;
-
- default:
- result = NULL;
- break;
+ break;
}
-
- return result;
+
+ /* free tempolary struct */
+ MEM_freeN(cob);
}
-bConstraintChannel *get_constraint_channel (ListBase *list, const char *name)
-{
- bConstraintChannel *chan;
+/* -------------- Space-Conversion API -------------- */
- for (chan = list->first; chan; chan=chan->next) {
- if (!strcmp(name, chan->name)) {
- return chan;
+/* This function is responsible for the correct transformations/conversions
+ * of a matrix from one space to another for constraint evaluation.
+ * For now, this is only implemented for Objects and PoseChannels.
+ */
+void constraint_mat_convertspace (Object *ob, bPoseChannel *pchan, float mat[][4], short from, short to)
+{
+ float tempmat[4][4];
+ float diff_mat[4][4];
+ float imat[4][4];
+
+ /* prevent crashes in these unlikely events */
+ if (ob==NULL || mat==NULL) return;
+ /* optimise trick - check if need to do anything */
+ if (from == to) return;
+
+ /* are we dealing with pose-channels or objects */
+ if (pchan) {
+ /* pose channels */
+ switch (from) {
+ case CONSTRAINT_SPACE_WORLD: /* ---------- FROM WORLDSPACE ---------- */
+ {
+ /* world to pose */
+ if (to==CONSTRAINT_SPACE_POSE || to==CONSTRAINT_SPACE_LOCAL || to==CONSTRAINT_SPACE_PARLOCAL) {
+ Mat4Invert(imat, ob->obmat);
+ Mat4CpyMat4(tempmat, mat);
+ Mat4MulMat4(mat, tempmat, imat);
+ }
+
+ /* pose to local */
+ if (to == CONSTRAINT_SPACE_LOCAL) {
+ /* call self with slightly different values */
+ constraint_mat_convertspace(ob, pchan, mat, CONSTRAINT_SPACE_POSE, to);
+ }
+ /* pose to local + parent */
+ else if (to == CONSTRAINT_SPACE_PARLOCAL) {
+ /* call self with slightly different values */
+ constraint_mat_convertspace(ob, pchan, mat, CONSTRAINT_SPACE_POSE, to);
+ }
+ }
+ break;
+ case CONSTRAINT_SPACE_POSE: /* ---------- FROM POSESPACE ---------- */
+ {
+ /* pose to world */
+ if (to == CONSTRAINT_SPACE_WORLD) {
+ Mat4CpyMat4(tempmat, mat);
+ Mat4MulMat4(mat, tempmat, ob->obmat);
+ }
+ /* pose to local */
+ else if (to == CONSTRAINT_SPACE_LOCAL) {
+ if (pchan->bone) {
+ if (pchan->parent) {
+ float offs_bone[4][4];
+
+ /* construct offs_bone the same way it is done in armature.c */
+ Mat4CpyMat3(offs_bone, pchan->bone->bone_mat);
+ VECCOPY(offs_bone[3], pchan->bone->head);
+ offs_bone[3][1]+= pchan->bone->parent->length;
+
+ if (pchan->bone->flag & BONE_HINGE) {
+ /* pose_mat = par_pose-space_location * chan_mat */
+ float tmat[4][4];
+
+ /* the rotation of the parent restposition */
+ Mat4CpyMat4(tmat, pchan->bone->parent->arm_mat);
+
+ /* the location of actual parent transform */
+ VECCOPY(tmat[3], offs_bone[3]);
+ offs_bone[3][0]= offs_bone[3][1]= offs_bone[3][2]= 0.0f;
+ Mat4MulVecfl(pchan->parent->pose_mat, tmat[3]);
+
+ Mat4MulMat4(diff_mat, offs_bone, tmat);
+ Mat4Invert(imat, diff_mat);
+ }
+ else {
+ /* pose_mat = par_pose_mat * bone_mat * chan_mat */
+ Mat4MulMat4(diff_mat, offs_bone, pchan->parent->pose_mat);
+ Mat4Invert(imat, diff_mat);
+ }
+ }
+ else {
+ /* pose_mat = chan_mat * arm_mat */
+ Mat4Invert(imat, pchan->bone->arm_mat);
+ }
+
+ Mat4CpyMat4(tempmat, mat);
+ Mat4MulMat4(mat, tempmat, imat);
+ }
+ }
+ /* pose to local with parent */
+ else if (to == CONSTRAINT_SPACE_PARLOCAL) {
+ if (pchan->bone) {
+ Mat4Invert(imat, pchan->bone->arm_mat);
+ Mat4CpyMat4(tempmat, mat);
+ Mat4MulMat4(mat, tempmat, imat);
+ }
+ }
+ }
+ break;
+ case CONSTRAINT_SPACE_LOCAL: /* ------------ FROM LOCALSPACE --------- */
+ {
+ /* local to pose */
+ if (to==CONSTRAINT_SPACE_POSE || to==CONSTRAINT_SPACE_WORLD) {
+ /* do inverse procedure that was done for pose to local */
+ if (pchan->bone) {
+ /* we need the posespace_matrix = local_matrix + (parent_posespace_matrix + restpos) */
+ if (pchan->parent) {
+ float offs_bone[4][4];
+
+ /* construct offs_bone the same way it is done in armature.c */
+ Mat4CpyMat3(offs_bone, pchan->bone->bone_mat);
+ VECCOPY(offs_bone[3], pchan->bone->head);
+ offs_bone[3][1]+= pchan->bone->parent->length;
+
+ if (pchan->bone->flag & BONE_HINGE) {
+ /* pose_mat = par_pose-space_location * chan_mat */
+ float tmat[4][4];
+
+ /* the rotation of the parent restposition */
+ Mat4CpyMat4(tmat, pchan->bone->parent->arm_mat);
+
+ /* the location of actual parent transform */
+ VECCOPY(tmat[3], offs_bone[3]);
+ offs_bone[3][0]= offs_bone[3][1]= offs_bone[3][2]= 0.0f;
+ Mat4MulVecfl(pchan->parent->pose_mat, tmat[3]);
+
+ Mat4MulMat4(diff_mat, offs_bone, tmat);
+ Mat4CpyMat4(tempmat, mat);
+ Mat4MulMat4(mat, tempmat, diff_mat);
+ }
+ else {
+ /* pose_mat = par_pose_mat * bone_mat * chan_mat */
+ Mat4MulMat4(diff_mat, offs_bone, pchan->parent->pose_mat);
+ Mat4CpyMat4(tempmat, mat);
+ Mat4MulMat4(mat, tempmat, diff_mat);
+ }
+ }
+ else {
+ Mat4CpyMat4(diff_mat, pchan->bone->arm_mat);
+
+ Mat4CpyMat4(tempmat, mat);
+ Mat4MulMat4(mat, tempmat, diff_mat);
+ }
+ }
+ }
+ /* local to world */
+ if (to == CONSTRAINT_SPACE_WORLD) {
+ /* call self with slightly different values */
+ constraint_mat_convertspace(ob, pchan, mat, CONSTRAINT_SPACE_POSE, to);
+ }
+ }
+ break;
+ case CONSTRAINT_SPACE_PARLOCAL: /* -------------- FROM LOCAL WITH PARENT ---------- */
+ {
+ /* local to pose */
+ if (to==CONSTRAINT_SPACE_POSE || to==CONSTRAINT_SPACE_WORLD) {
+ if (pchan->bone) {
+ Mat4CpyMat4(diff_mat, pchan->bone->arm_mat);
+ Mat4CpyMat4(tempmat, mat);
+ Mat4MulMat4(mat, diff_mat, tempmat);
+ }
+ }
+ /* local to world */
+ if (to == CONSTRAINT_SPACE_WORLD) {
+ /* call self with slightly different values */
+ constraint_mat_convertspace(ob, pchan, mat, CONSTRAINT_SPACE_POSE, to);
+ }
+ }
+ break;
+ }
+ }
+ else {
+ /* objects */
+ if (from==CONSTRAINT_SPACE_WORLD && to==CONSTRAINT_SPACE_LOCAL) {
+ /* check if object has a parent - otherwise this won't work */
+ if (ob->parent) {
+ /* 'subtract' parent's effects from owner */
+ Mat4MulMat4(diff_mat, ob->parentinv, ob->parent->obmat);
+ Mat4Invert(imat, diff_mat);
+ Mat4CpyMat4(tempmat, mat);
+ Mat4MulMat4(mat, tempmat, imat);
+ }
+ }
+ else if (from==CONSTRAINT_SPACE_LOCAL && to==CONSTRAINT_SPACE_WORLD) {
+ /* check that object has a parent - otherwise this won't work */
+ if (ob->parent) {
+ /* 'add' parent's effect back to owner */
+ Mat4CpyMat4(tempmat, mat);
+ Mat4MulMat4(diff_mat, ob->parentinv, ob->parent->obmat);
+ Mat4MulMat4(mat, tempmat, diff_mat);
+ }
}
}
- return NULL;
}
-/* finds or creates new constraint channel */
-bConstraintChannel *verify_constraint_channel (ListBase *list, const char *name)
+/* ------------ General Target Matrix Tools ---------- */
+
+/* function that sets the given matrix based on given vertex group in mesh */
+static void contarget_get_mesh_mat (Object *ob, char *substring, float mat[][4])
{
- bConstraintChannel *chan;
+ DerivedMesh *dm;
+ float vec[3] = {0.0f, 0.0f, 0.0f}, tvec[3];
+ float normal[3] = {0.0f, 0.0f, 0.0f}, plane[3];
+ float imat[3][3], tmat[3][3];
+ int dgroup;
- chan= get_constraint_channel (list, name);
- if(chan==NULL) {
- chan= MEM_callocN(sizeof(bConstraintChannel), "new constraint chan");
- BLI_addtail(list, chan);
- strcpy(chan->name, name);
+ /* initialize target matrix using target matrix */
+ Mat4CpyMat4(mat, ob->obmat);
+
+ /* get index of vertex group */
+ dgroup = get_named_vertexgroup_num(ob, substring);
+ if (dgroup < 0) return;
+
+ /* get DerivedMesh */
+ if (G.obedit && G.editMesh) {
+ /* we are in editmode, so get a special derived mesh */
+ dm = CDDM_from_editmesh(G.editMesh, ob->data);
+ }
+ else {
+ /* when not in EditMode, this should exist */
+ dm = (DerivedMesh *)ob->derivedFinal;
}
- return chan;
+ /* only continue if there's a valid DerivedMesh */
+ if (dm) {
+ MDeformVert *dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX);
+ int numVerts = dm->getNumVerts(dm);
+ int i, j, count = 0;
+ float co[3], nor[3];
+
+ /* check that dvert and index are valid pointers (just in case) */
+ if (dvert && index) {
+ /* get the average of all verts with that are in the vertex-group */
+ for (i = 0; i < numVerts; i++, index++) {
+ for (j = 0; j < dvert[i].totweight; j++) {
+ /* does this vertex belong to nominated vertex group? */
+ if (dvert[i].dw[j].def_nr == dgroup) {
+ dm->getVertCo(dm, i, co);
+ dm->getVertNo(dm, i, nor);
+ VecAddf(vec, vec, co);
+ VecAddf(normal, normal, nor);
+ count++;
+ break;
+ }
+
+ }
+ }
+
+
+ /* calculate averages of normal and coordinates */
+ if (count > 0) {
+ VecMulf(vec, 1.0f / count);
+ VecMulf(normal, 1.0f / count);
+ }
+
+
+ /* derive the rotation from the average normal:
+ * - code taken from transform_manipulator.c,
+ * calc_manipulator_stats, V3D_MANIP_NORMAL case
+ */
+ /* we need the transpose of the inverse for a normal... */
+ Mat3CpyMat4(imat, ob->obmat);
+
+ Mat3Inv(tmat, imat);
+ Mat3Transp(tmat);
+ Mat3MulVecfl(tmat, normal);
+
+ Normalize(normal);
+ VECCOPY(plane, tmat[1]);
+
+ VECCOPY(tmat[2], normal);
+ Crossf(tmat[0], normal, plane);
+ Crossf(tmat[1], tmat[2], tmat[0]);
+
+ Mat4CpyMat3(mat, tmat);
+ Mat4Ortho(mat);
+
+
+ /* apply the average coordinate as the new location */
+ VecMat4MulVecfl(tvec, ob->obmat, vec);
+ VECCOPY(mat[3], tvec);
+ }
+ }
+
+ /* free temporary DerivedMesh created (in EditMode case) */
+ if (G.editMesh) {
+ if (dm) dm->release(dm);
+ }
}
-
-/* ***************** Evaluating ********************* */
-
-/* does ipos only */
-void do_constraint_channels (ListBase *conbase, ListBase *chanbase, float ctime)
+/* function that sets the given matrix based on given vertex group in lattice */
+static void contarget_get_lattice_mat (Object *ob, char *substring, float mat[][4])
{
- bConstraint *con;
- bConstraintChannel *chan;
- IpoCurve *icu=NULL;
+ Lattice *lt= (Lattice *)ob->data;
- for (con=conbase->first; con; con=con->next) {
- chan = get_constraint_channel(chanbase, con->name);
- if (chan && chan->ipo){
- calc_ipo(chan->ipo, ctime);
- for (icu=chan->ipo->curve.first; icu; icu=icu->next){
- switch (icu->adrcode){
- case CO_ENFORCE:
- con->enforce = icu->curval;
- if (con->enforce<0.0f) con->enforce= 0.0f;
- else if (con->enforce>1.0f) con->enforce= 1.0f;
- break;
- }
+ DispList *dl = find_displist(&ob->disp, DL_VERTS);
+ float *co = dl?dl->verts:NULL;
+ BPoint *bp = lt->def;
+
+ MDeformVert *dvert = lt->dvert;
+ int tot_verts= lt->pntsu*lt->pntsv*lt->pntsw;
+ float vec[3]= {0.0f, 0.0f, 0.0f}, tvec[3];
+ int dgroup=0, grouped=0;
+ int i, n;
+
+ /* initialize target matrix using target matrix */
+ Mat4CpyMat4(mat, ob->obmat);
+
+ /* get index of vertex group */
+ dgroup = get_named_vertexgroup_num(ob, substring);
+ if (dgroup < 0) return;
+ if (dvert == NULL) return;
+
+ /* 1. Loop through control-points checking if in nominated vertex-group.
+ * 2. If it is, add it to vec to find the average point.
+ */
+ for (i=0; i < tot_verts; i++, dvert++) {
+ for (n= 0; n < dvert->totweight; n++) {
+ /* found match - vert is in vgroup */
+ if (dvert->dw[n].def_nr == dgroup) {
+ /* copy coordinates of point to temporary vector, then add to find average */
+ if (co)
+ memcpy(tvec, co, 3*sizeof(float));
+ else
+ memcpy(tvec, bp->vec, 3*sizeof(float));
+
+ VecAddf(vec, vec, tvec);
+ grouped++;
+
+ break;
}
}
+
+ /* advance pointer to coordinate data */
+ if (co) co+= 3;
+ else bp++;
}
+
+ /* find average location, then multiply by ob->obmat to find world-space location */
+ if (grouped)
+ VecMulf(vec, 1.0f / grouped);
+ VecMat4MulVecfl(tvec, ob->obmat, vec);
+
+ /* copy new location to matrix */
+ VECCOPY(mat[3], tvec);
}
-void Mat4BlendMat4(float out[][4], float dst[][4], float src[][4], float srcweight)
+/* generic function to get the appropriate matrix for most target cases */
+/* The cases where the target can be object data have not been implemented */
+static void constraint_target_to_mat4 (Object *ob, char *substring, float mat[][4], short from, short to, float headtail)
{
- float squat[4], dquat[4], fquat[4];
- float ssize[3], dsize[3], fsize[4];
- float sloc[3], dloc[3], floc[3];
- float mat3[3][3], dstweight;
- float qmat[3][3], smat[3][3];
- int i;
+ /* Case OBJECT */
+ if (!strlen(substring)) {
+ Mat4CpyMat4(mat, ob->obmat);
+ constraint_mat_convertspace(ob, NULL, mat, from, to);
+ }
+ /* Case VERTEXGROUP */
+ /* Current method just takes the average location of all the points in the
+ * VertexGroup, and uses that as the location value of the targets. Where
+ * possible, the orientation will also be calculated, by calculating an
+ * 'average' vertex normal, and deriving the rotaation from that.
+ *
+ * NOTE: EditMode is not currently supported, and will most likely remain that
+ * way as constraints can only really affect things on object/bone level.
+ */
+ else if (ob->type == OB_MESH) {
+ contarget_get_mesh_mat(ob, substring, mat);
+ constraint_mat_convertspace(ob, NULL, mat, from, to);
+ }
+ else if (ob->type == OB_LATTICE) {
+ contarget_get_lattice_mat(ob, substring, mat);
+ constraint_mat_convertspace(ob, NULL, mat, from, to);
+ }
+ /* Case BONE */
+ else {
+ bPoseChannel *pchan;
+
+ pchan = get_pose_channel(ob->pose, substring);
+ if (pchan) {
+ /* Multiply the PoseSpace accumulation/final matrix for this
+ * PoseChannel by the Armature Object's Matrix to get a worldspace
+ * matrix.
+ */
+ if (headtail < 0.000001) {
+ /* skip length interpolation if set to head */
+ Mat4MulMat4(mat, pchan->pose_mat, ob->obmat);
+ }
+ else {
+ float tempmat[4][4], loc[3];
+
+ /* interpolate along length of bone */
+ VecLerpf(loc, pchan->pose_head, pchan->pose_tail, headtail);
+
+ /* use interpolated distance for subtarget */
+ Mat4CpyMat4(tempmat, pchan->pose_mat);
+ VecCopyf(tempmat[3], loc);
+
+ Mat4MulMat4(mat, tempmat, ob->obmat);
+ }
+ }
+ else
+ Mat4CpyMat4(mat, ob->obmat);
+
+ /* convert matrix space as required */
+ constraint_mat_convertspace(ob, pchan, mat, from, to);
+ }
+}
- dstweight = 1.0F-srcweight;
+/* ************************* Specific Constraints ***************************** */
+/* Each constraint defines a set of functions, which will be called at the appropriate
+ * times. In addition to this, each constraint should have a type-info struct, where
+ * its functions are attached for use.
+ */
+
+/* Template for type-info data:
+ * - make a copy of this when creating new constraints, and just change the functions
+ * pointed to as necessary
+ * - although the naming of functions doesn't matter, it would help for code
+ * readability, to follow the same naming convention as is presented here
+ * - any functions that a constraint doesn't need to define, don't define
+ * for such cases, just use NULL
+ * - these should be defined after all the functions have been defined, so that
+ * forward-definitions/prototypes don't need to be used!
+ * - keep this copy #if-def'd so that future constraints can get based off this
+ */
+#if 0
+static bConstraintTypeInfo CTI_CONSTRNAME = {
+ CONSTRAINT_TYPE_CONSTRNAME, /* type */
+ sizeof(bConstrNameConstraint), /* size */
+ "ConstrName", /* name */
+ "bConstrNameConstraint", /* struct name */
+ constrname_free, /* free data */
+ constrname_relink, /* relink data */
+ constrname_copy, /* copy data */
+ constrname_new_data, /* new data */
+ constrname_get_tars, /* get constraint targets */
+ constrname_flush_tars, /* flush constraint targets */
+ constrname_get_tarmat, /* get target matrix */
+ constrname_evaluate /* evaluate */
+};
+#endif
- Mat3CpyMat4(mat3, dst);
- Mat3ToQuat(mat3, dquat);
- Mat3ToSize(mat3, dsize);
- VECCOPY (dloc, dst[3]);
+/* This function should be used for the get_target_matrix member of all
+ * constraints that are not picky about what happens to their target matrix.
+ */
+static void default_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float ctime)
+{
+ if (VALID_CONS_TARGET(ct))
+ constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
+ else if (ct)
+ Mat4One(ct->matrix);
+}
- Mat3CpyMat4(mat3, src);
- Mat3ToQuat(mat3, squat);
- Mat3ToSize(mat3, ssize);
- VECCOPY (sloc, src[3]);
+/* This following macro should be used for all standard single-target *_get_tars functions
+ * to save typing and reduce maintainance woes.
+ * (Hopefully all compilers will be happy with the lines with just a space on them. Those are
+ * really just to help this code easier to read)
+ */
+#define SINGLETARGET_GET_TARS(con, datatar, datasubtarget, ct, list) \
+ { \
+ ct= MEM_callocN(sizeof(bConstraintTarget), "tempConstraintTarget"); \
+ \
+ ct->tar= datatar; \
+ strcpy(ct->subtarget, datasubtarget); \
+ ct->space= con->tarspace; \
+ ct->flag= CONSTRAINT_TAR_TEMP; \
+ \
+ if (ct->tar) { \
+ if ((ct->tar->type==OB_ARMATURE) && (ct->subtarget[0])) ct->type = CONSTRAINT_OBTYPE_BONE; \
+ else if (ELEM(ct->tar->type, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) ct->type = CONSTRAINT_OBTYPE_VERT; \
+ else ct->type = CONSTRAINT_OBTYPE_OBJECT; \
+ } \
+ \
+ BLI_addtail(list, ct); \
+ }
- /* Do the actual blend */
- for (i=0; i<3; i++){
- floc[i] = (dloc[i]*dstweight) + (sloc[i]*srcweight);
- fsize[i] = 1.0f + ((dsize[i]-1.0f)*dstweight) + ((ssize[i]-1.0f)*srcweight);
- fquat[i+1] = (dquat[i+1]*dstweight) + (squat[i+1]*srcweight);
+/* This following macro should be used for all standard single-target *_get_tars functions
+ * to save typing and reduce maintainance woes. It does not do the subtarget related operations
+ * (Hopefully all compilers will be happy with the lines with just a space on them. Those are
+ * really just to help this code easier to read)
+ */
+#define SINGLETARGETNS_GET_TARS(con, datatar, ct, list) \
+ { \
+ ct= MEM_callocN(sizeof(bConstraintTarget), "tempConstraintTarget"); \
+ \
+ ct->tar= datatar; \
+ ct->space= con->tarspace; \
+ ct->flag= CONSTRAINT_TAR_TEMP; \
+ \
+ if (ct->tar) ct->type = CONSTRAINT_OBTYPE_OBJECT; \
+ \
+ BLI_addtail(list, ct); \
+ }
+
+/* This following macro should be used for all standard single-target *_flush_tars functions
+ * to save typing and reduce maintainance woes.
+ * (Hopefully all compilers will be happy with the lines with just a space on them. Those are
+ * really just to help this code easier to read)
+ */
+#define SINGLETARGET_FLUSH_TARS(con, datatar, datasubtarget, ct, list, nocopy) \
+ { \
+ if (ct) { \
+ if (nocopy == 0) { \
+ datatar= ct->tar; \
+ strcpy(datasubtarget, ct->subtarget); \
+ con->tarspace= ct->space; \
+ } \
+ \
+ BLI_freelinkN(list, ct); \
+ } \
}
- /* Do one more iteration for the quaternions only and normalize the quaternion if needed */
- fquat[0] = 1.0f + ((dquat[0]-1.0f)*dstweight) + ((squat[0]-1.0f)*srcweight);
- NormalQuat (fquat);
+/* This following macro should be used for all standard single-target *_flush_tars functions
+ * to save typing and reduce maintainance woes. It does not do the subtarget related operations
+ * (Hopefully all compilers will be happy with the lines with just a space on them. Those are
+ * really just to help this code easier to read)
+ */
+#define SINGLETARGETNS_FLUSH_TARS(con, datatar, ct, list, nocopy) \
+ { \
+ if (ct) { \
+ if (nocopy == 0) { \
+ datatar= ct->tar; \
+ con->tarspace= ct->space; \
+ } \
+ \
+ BLI_freelinkN(list, ct); \
+ } \
+ }
+
+/* --------- ChildOf Constraint ------------ */
- QuatToMat3(fquat, qmat);
- SizeToMat3(fsize, smat);
+static void childof_new_data (void *cdata)
+{
+ bChildOfConstraint *data= (bChildOfConstraint *)cdata;
+
+ data->flag = (CHILDOF_LOCX | CHILDOF_LOCY | CHILDOF_LOCZ |
+ CHILDOF_ROTX |CHILDOF_ROTY | CHILDOF_ROTZ |
+ CHILDOF_SIZEX | CHILDOF_SIZEY | CHILDOF_SIZEZ);
+ Mat4One(data->invmat);
+}
- Mat3MulMat3(mat3, qmat, smat);
- Mat4CpyMat3(out, mat3);
- VECCOPY (out[3], floc);
+static void childof_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bChildOfConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* standard target-getting macro for single-target constraints */
+ SINGLETARGET_GET_TARS(con, data->tar, data->subtarget, ct, list)
+ }
}
-static void constraint_target_to_mat4 (Object *ob, const char *substring, float mat[][4], float size[3])
+static void childof_flush_tars (bConstraint *con, ListBase *list, short nocopy)
{
+ if (con && list) {
+ bChildOfConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGET_FLUSH_TARS(con, data->tar, data->subtarget, ct, list, nocopy)
+ }
+}
- /* Case OBJECT */
- if (!strlen(substring)) {
- Mat4CpyMat4 (mat, ob->obmat);
- VECCOPY (size, ob->size); // whats this for, hack! (ton)
+static void childof_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bChildOfConstraint *data= con->data;
+ bConstraintTarget *ct= targets->first;
+
+ /* only evaluate if there is a target */
+ if (VALID_CONS_TARGET(ct)) {
+ float parmat[4][4], invmat[4][4], tempmat[4][4];
+ float loc[3], eul[3], size[3];
+ float loco[3], eulo[3], sizo[3];
+
+ /* get offset (parent-inverse) matrix */
+ Mat4CpyMat4(invmat, data->invmat);
+
+ /* extract components of both matrices */
+ VECCOPY(loc, ct->matrix[3]);
+ Mat4ToEul(ct->matrix, eul);
+ Mat4ToSize(ct->matrix, size);
+
+ VECCOPY(loco, invmat[3]);
+ Mat4ToEul(invmat, eulo);
+ Mat4ToSize(invmat, sizo);
+
+ /* disable channels not enabled */
+ if (!(data->flag & CHILDOF_LOCX)) loc[0]= loco[0]= 0.0f;
+ if (!(data->flag & CHILDOF_LOCY)) loc[1]= loco[1]= 0.0f;
+ if (!(data->flag & CHILDOF_LOCZ)) loc[2]= loco[2]= 0.0f;
+ if (!(data->flag & CHILDOF_ROTX)) eul[0]= eulo[0]= 0.0f;
+ if (!(data->flag & CHILDOF_ROTY)) eul[1]= eulo[1]= 0.0f;
+ if (!(data->flag & CHILDOF_ROTZ)) eul[2]= eulo[2]= 0.0f;
+ if (!(data->flag & CHILDOF_SIZEX)) size[0]= sizo[0]= 1.0f;
+ if (!(data->flag & CHILDOF_SIZEY)) size[1]= sizo[1]= 1.0f;
+ if (!(data->flag & CHILDOF_SIZEZ)) size[2]= sizo[2]= 1.0f;
+
+ /* make new target mat and offset mat */
+ LocEulSizeToMat4(ct->matrix, loc, eul, size);
+ LocEulSizeToMat4(invmat, loco, eulo, sizo);
+
+ /* multiply target (parent matrix) by offset (parent inverse) to get
+ * the effect of the parent that will be exherted on the owner
+ */
+ Mat4MulMat4(parmat, invmat, ct->matrix);
+
+ /* now multiply the parent matrix by the owner matrix to get the
+ * the effect of this constraint (i.e. owner is 'parented' to parent)
+ */
+ Mat4CpyMat4(tempmat, cob->matrix);
+ Mat4MulMat4(cob->matrix, tempmat, parmat);
}
- /* Case BONE */
- else {
- bPoseChannel *pchan;
- float bsize[3]={1, 1, 1};
+}
- pchan = get_pose_channel(ob->pose, substring);
- if (pchan){
- /**
- * Multiply the objectspace bonematrix by the skeletons's global
- * transform to obtain the worldspace transformation of the target
- */
- Mat4MulMat4 (mat, pchan->pose_mat, ob->obmat);
- }
- else
- Mat4CpyMat4 (mat, ob->obmat);
+static bConstraintTypeInfo CTI_CHILDOF = {
+ CONSTRAINT_TYPE_CHILDOF, /* type */
+ sizeof(bChildOfConstraint), /* size */
+ "ChildOf", /* name */
+ "bChildOfConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ childof_new_data, /* new data */
+ childof_get_tars, /* get constraint targets */
+ childof_flush_tars, /* flush constraint targets */
+ default_get_tarmat, /* get a target matrix */
+ childof_evaluate /* evaluate */
+};
+
+/* -------- TrackTo Constraint ------- */
+
+static void trackto_new_data (void *cdata)
+{
+ bTrackToConstraint *data= (bTrackToConstraint *)cdata;
+
+ data->reserved1 = TRACK_Y;
+ data->reserved2 = UP_Z;
+}
+
+static void trackto_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bTrackToConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* standard target-getting macro for single-target constraints */
+ SINGLETARGET_GET_TARS(con, data->tar, data->subtarget, ct, list)
+ }
+}
- VECCOPY(size, bsize); // whats this for, hack! (ton)
+static void trackto_flush_tars (bConstraint *con, ListBase *list, short nocopy)
+{
+ if (con && list) {
+ bTrackToConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGET_FLUSH_TARS(con, data->tar, data->subtarget, ct, list, nocopy)
}
}
-/* stupid little cross product function, 0:x, 1:y, 2:z axes */
-static int basis_cross(int n, int m)
+static int basis_cross (int n, int m)
{
- if(n-m == 1) return 1;
- if(n-m == -1) return -1;
- if(n-m == 2) return -1;
- if(n-m == -2) return 1;
- else return 0;
+ switch (n-m) {
+ case 1:
+ case -2:
+ return 1;
+
+ case -1:
+ case 2:
+ return -1;
+
+ default:
+ return 0;
+ }
}
-static void vectomat(float *vec, float *target_up, short axis, short upflag, short flags, float m[][3])
+static void vectomat (float *vec, float *target_up, short axis, short upflag, short flags, float m[][3])
{
float n[3];
float u[3]; /* vector specifying the up axis */
@@ -906,19 +1055,18 @@ static void vectomat(float *vec, float *target_up, short axis, short upflag, sho
float right[3];
float neg = -1;
int right_index;
-
+
VecCopyf(n, vec);
- if(Normalize(n) == 0.0) {
+ if (Normalize(n) == 0.0) {
n[0] = 0.0;
n[1] = 0.0;
n[2] = 1.0;
}
- if(axis > 2) axis -= 3;
+ if (axis > 2) axis -= 3;
else VecMulf(n,-1);
/* n specifies the transformation of the track axis */
-
- if(flags & TARGET_Z_UP) {
+ if (flags & TARGET_Z_UP) {
/* target Z axis is the global up axis */
u[0] = target_up[0];
u[1] = target_up[1];
@@ -936,7 +1084,7 @@ static void vectomat(float *vec, float *target_up, short axis, short upflag, sho
VecSubf(proj, u, proj); /* then onto the plane */
/* proj specifies the transformation of the up axis */
- if(Normalize(proj) == 0.0) { /* degenerate projection */
+ if (Normalize(proj) == 0.0) { /* degenerate projection */
proj[0] = 0.0;
proj[1] = 1.0;
proj[2] = 0.0;
@@ -946,24 +1094,24 @@ static void vectomat(float *vec, float *target_up, short axis, short upflag, sho
Crossf(right, proj, n);
Normalize(right);
- if(axis != upflag) {
+ if (axis != upflag) {
right_index = 3 - axis - upflag;
- neg = (float) basis_cross(axis, upflag);
-
+ neg = (float)basis_cross(axis, upflag);
+
/* account for up direction, track direction */
m[right_index][0] = neg * right[0];
m[right_index][1] = neg * right[1];
m[right_index][2] = neg * right[2];
-
+
m[upflag][0] = proj[0];
m[upflag][1] = proj[1];
m[upflag][2] = proj[2];
-
+
m[axis][0] = n[0];
m[axis][1] = n[1];
m[axis][2] = n[2];
}
-
+ /* identity matrix - don't do anything if the two axes are the same */
else {
m[0][0]= m[1][1]= m[2][2]= 1.0;
m[0][1]= m[0][2]= m[0][3]= 0.0;
@@ -973,1316 +1121,2288 @@ static void vectomat(float *vec, float *target_up, short axis, short upflag, sho
}
-/* called during solve_constraints */
-/* also for make_parent, to find correct inverse of "follow path" */
-/* warning, ownerdata is void... is not Bone anymore, but PoseChannel or Object */
-/* ctime is global time, uncorrected for local bsystem_time */
-short get_constraint_target_matrix (bConstraint *con, short ownertype, void* ownerdata, float mat[][4], float size[3], float ctime)
+static void trackto_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
{
- short valid=0;
+ bTrackToConstraint *data= con->data;
+ bConstraintTarget *ct= targets->first;
+
+ if (VALID_CONS_TARGET(ct)) {
+ float size[3], vec[3];
+ float totmat[3][3];
+ float tmat[4][4];
+
+ /* Get size property, since ob->size is only the object's own relative size, not its global one */
+ Mat4ToSize(cob->matrix, size);
+
+ /* Clear the object's rotation */
+ cob->matrix[0][0]=size[0];
+ cob->matrix[0][1]=0;
+ cob->matrix[0][2]=0;
+ cob->matrix[1][0]=0;
+ cob->matrix[1][1]=size[1];
+ cob->matrix[1][2]=0;
+ cob->matrix[2][0]=0;
+ cob->matrix[2][1]=0;
+ cob->matrix[2][2]=size[2];
+
+ /* targetmat[2] instead of ownermat[2] is passed to vectomat
+ * for backwards compatability it seems... (Aligorith)
+ */
+ VecSubf(vec, cob->matrix[3], ct->matrix[3]);
+ vectomat(vec, ct->matrix[2],
+ (short)data->reserved1, (short)data->reserved2,
+ data->flags, totmat);
+
+ Mat4CpyMat4(tmat, cob->matrix);
+ Mat4MulMat34(cob->matrix, totmat, tmat);
+ }
+}
- switch (con->type){
- case CONSTRAINT_TYPE_NULL:
- {
- Mat4One(mat);
- }
- break;
- case CONSTRAINT_TYPE_ACTION:
- {
- if (ownertype == TARGET_BONE) {
- extern void chan_calc_mat(bPoseChannel *chan);
- bActionConstraint *data = (bActionConstraint*)con->data;
- bPose *pose;
- bPoseChannel *pchan, *tchan;
- float tempmat3[3][3];
- float eul[3];
- float s,t;
-
- Mat4One(mat); // return mat
-
- if (data->tar==NULL) return 0;
-
- /* need proper check for bone... */
- if(data->subtarget[0]) {
- pchan = get_pose_channel(data->tar->pose, data->subtarget);
- if (pchan) {
- float arm_mat[3][3], pose_mat[3][3]; /* arm mat should be bone mat! bug... */
-
- Mat3CpyMat4(arm_mat, pchan->bone->arm_mat);
- Mat3CpyMat4(pose_mat, pchan->pose_mat);
-
- /* new; true local rotation constraint */
- if(data->local) {
- float diff_mat[3][3], par_mat[3][3], ipar_mat[3][3];
- /* we need the local rotation = current rotation - (parent rotation + restpos) */
-
- if (pchan->parent) {
- Mat3CpyMat4(par_mat, pchan->parent->pose_mat);
- Mat3MulMat3(diff_mat, par_mat, arm_mat);
-
- Mat3Inv(ipar_mat, diff_mat);
- }
- else {
- Mat3Inv(ipar_mat, arm_mat);
- }
-
- Mat3MulMat3(tempmat3, ipar_mat, pose_mat);
- }
- else { /* we use the deform mat, for backwards compatibility */
- float imat[3][3];
-
- Mat3Inv(imat, arm_mat);
- Mat3MulMat3(tempmat3, pose_mat, imat);
- }
- }
- else Mat3One(tempmat3);
- }
- else {
- float ans[4][4];
-
- constraint_target_to_mat4(data->tar, data->subtarget, ans, size);
- /* extract rotation, is in global world coordinates */
- Mat3CpyMat4(tempmat3, ans);
- }
-
- Mat3ToEul(tempmat3, eul);
- eul[0]*=(float)(180.0/M_PI);
- eul[1]*=(float)(180.0/M_PI);
- eul[2]*=(float)(180.0/M_PI);
-
- /* Target defines the animation */
- s = (eul[data->type]-data->min)/(data->max-data->min);
- if (s<0)
- s=0;
- if (s>1)
- s=1;
+static bConstraintTypeInfo CTI_TRACKTO = {
+ CONSTRAINT_TYPE_TRACKTO, /* type */
+ sizeof(bTrackToConstraint), /* size */
+ "TrackTo", /* name */
+ "bTrackToConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ trackto_new_data, /* new data */
+ trackto_get_tars, /* get constraint targets */
+ trackto_flush_tars, /* flush constraint targets */
+ default_get_tarmat, /* get target matrix */
+ trackto_evaluate /* evaluate */
+};
+
+/* --------- Inverse-Kinemetics --------- */
+
+static void kinematic_new_data (void *cdata)
+{
+ bKinematicConstraint *data= (bKinematicConstraint *)cdata;
+
+ data->weight= (float)1.0;
+ data->orientweight= (float)1.0;
+ data->iterations = 500;
+ data->flag= CONSTRAINT_IK_TIP|CONSTRAINT_IK_STRETCH|CONSTRAINT_IK_POS;
+}
- t = ( s * (data->end-data->start)) + data->start;
+static void kinematic_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bKinematicConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* standard target-getting macro for single-target constraints */
+ SINGLETARGET_GET_TARS(con, data->tar, data->subtarget, ct, list)
+ SINGLETARGET_GET_TARS(con, data->poletar, data->polesubtarget, ct, list)
+ }
+}
- /* Get the appropriate information from the action, we make temp pose */
- pose = MEM_callocN(sizeof(bPose), "pose");
-
- pchan = ownerdata;
- tchan= verify_pose_channel(pose, pchan->name);
- extract_pose_from_action (pose, data->act, t);
-
- chan_calc_mat(tchan);
-
- Mat4CpyMat4(mat, tchan->chan_mat);
+static void kinematic_flush_tars (bConstraint *con, ListBase *list, short nocopy)
+{
+ if (con && list) {
+ bKinematicConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGET_FLUSH_TARS(con, data->tar, data->subtarget, ct, list, nocopy)
+ ct= ct->next;
+ SINGLETARGET_FLUSH_TARS(con, data->poletar, data->polesubtarget, ct, list, nocopy)
+ }
+}
- /* Clean up */
- free_pose_channels(pose);
- MEM_freeN(pose);
- }
+static void kinematic_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float ctime)
+{
+ bKinematicConstraint *data= con->data;
+
+ if (VALID_CONS_TARGET(ct))
+ constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
+ else if (ct) {
+ if (data->flag & CONSTRAINT_IK_AUTO) {
+ Object *ob= cob->ob;
+ if (ob == NULL) {
+ Mat4One(ct->matrix);
+ }
+ else {
+ float vec[3];
+ /* move grabtarget into world space */
+ VECCOPY(vec, data->grabtarget);
+ Mat4MulVecfl(ob->obmat, vec);
+ Mat4CpyMat4(ct->matrix, ob->obmat);
+ VECCOPY(ct->matrix[3], vec);
+ }
}
- break;
- case CONSTRAINT_TYPE_LOCLIKE:
- {
- bLocateLikeConstraint *data = (bLocateLikeConstraint*)con->data;
- Object *ob= data->tar;
+ else
+ Mat4One(ct->matrix);
+ }
+}
+
+static bConstraintTypeInfo CTI_KINEMATIC = {
+ CONSTRAINT_TYPE_KINEMATIC, /* type */
+ sizeof(bKinematicConstraint), /* size */
+ "IK", /* name */
+ "bKinematicConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ kinematic_new_data, /* new data */
+ kinematic_get_tars, /* get constraint targets */
+ kinematic_flush_tars, /* flush constraint targets */
+ kinematic_get_tarmat, /* get target matrix */
+ NULL /* evaluate - solved as separate loop */
+};
+
+/* -------- Follow-Path Constraint ---------- */
+
+static void followpath_new_data (void *cdata)
+{
+ bFollowPathConstraint *data= (bFollowPathConstraint *)cdata;
+
+ data->trackflag = TRACK_Y;
+ data->upflag = UP_Z;
+ data->offset = 0;
+ data->followflag = 0;
+}
+
+static void followpath_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bFollowPathConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* standard target-getting macro for single-target constraints without subtargets */
+ SINGLETARGETNS_GET_TARS(con, data->tar, ct, list)
+ }
+}
+
+static void followpath_flush_tars (bConstraint *con, ListBase *list, short nocopy)
+{
+ if (con && list) {
+ bFollowPathConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGETNS_FLUSH_TARS(con, data->tar, ct, list, nocopy)
+ }
+}
+
+static void followpath_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float ctime)
+{
+ bFollowPathConstraint *data= con->data;
+
+ if (VALID_CONS_TARGET(ct)) {
+ Curve *cu= ct->tar->data;
+ float q[4], vec[4], dir[3], *quat, x1;
+ float totmat[4][4];
+ float curvetime;
+
+ Mat4One(totmat);
+ Mat4One(ct->matrix);
+
+ /* note: when creating constraints that follow path, the curve gets the CU_PATH set now,
+ * currently for paths to work it needs to go through the bevlist/displist system (ton)
+ */
+
+ /* only happens on reload file, but violates depsgraph still... fix! */
+ if (cu->path==NULL || cu->path->data==NULL)
+ makeDispListCurveTypes(ct->tar, 0);
+
+ if (cu->path && cu->path->data) {
+ curvetime= bsystem_time(ct->tar, (float)ctime, 0.0) - data->offset;
- if (data->tar) {
- if (strlen(data->subtarget)) {
- bPoseChannel *pchan;
- float tmat[4][4];
- float bsize[3]={1, 1, 1};
+ if (calc_ipo_spec(cu->ipo, CU_SPEED, &curvetime)==0) {
+ curvetime /= cu->pathlen;
+ CLAMP(curvetime, 0.0, 1.0);
+ }
+
+ if ( where_on_path(ct->tar, curvetime, vec, dir) ) {
+ if (data->followflag) {
+ quat= vectoquat(dir, (short) data->trackflag, (short) data->upflag);
- pchan = get_pose_channel(ob->pose, data->subtarget);
- if (pchan) {
- Mat4CpyMat4(tmat, pchan->pose_mat);
-
- if (data->flag & LOCLIKE_TIP)
- VECCOPY(tmat[3], pchan->pose_tail);
-
- Mat4MulMat4 (mat, tmat, ob->obmat);
- }
- else
- Mat4CpyMat4 (mat, ob->obmat);
+ Normalize(dir);
+ q[0]= (float)cos(0.5*vec[3]);
+ x1= (float)sin(0.5*vec[3]);
+ q[1]= -x1*dir[0];
+ q[2]= -x1*dir[1];
+ q[3]= -x1*dir[2];
+ QuatMul(quat, q, quat);
- VECCOPY(size, bsize); // what's this hack for?
- }
- else {
- Mat4CpyMat4 (mat, ob->obmat);
- VECCOPY(size, data->tar->size); // what's this hack for?
+ QuatToMat4(quat, totmat);
}
- valid=1;
+ VECCOPY(totmat[3], vec);
+
+ Mat4MulSerie(ct->matrix, ct->tar->obmat, totmat, NULL, NULL, NULL, NULL, NULL, NULL);
}
- else
- Mat4One (mat);
- }
- break;
- case CONSTRAINT_TYPE_MINMAX:
- {
- bMinMaxConstraint *data = (bMinMaxConstraint*)con->data;
+ }
+ }
+ else if (ct)
+ Mat4One(ct->matrix);
+}
- if (data->tar){
- constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
- valid=1;
- }
- else
- Mat4One (mat);
- }
- break;
- case CONSTRAINT_TYPE_ROTLIKE:
- {
- bRotateLikeConstraint *data;
- data = (bRotateLikeConstraint*)con->data;
+static void followpath_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bConstraintTarget *ct= targets->first;
+
+ /* only evaluate if there is a target */
+ if (VALID_CONS_TARGET(ct)) {
+ float obmat[4][4];
+ float size[3], obsize[3];
+
+ /* get Object local transform (loc/rot/size) to determine transformation from path */
+ //object_to_mat4(ob, obmat);
+ Mat4CpyMat4(obmat, cob->matrix); // FIXME!!!
+
+ /* get scaling of object before applying constraint */
+ Mat4ToSize(cob->matrix, size);
+
+ /* apply targetmat - containing location on path, and rotation */
+ Mat4MulSerie(cob->matrix, ct->matrix, obmat, NULL, NULL, NULL, NULL, NULL, NULL);
+
+ /* un-apply scaling caused by path */
+ Mat4ToSize(cob->matrix, obsize);
+ if (obsize[0])
+ VecMulf(cob->matrix[0], size[0] / obsize[0]);
+ if (obsize[1])
+ VecMulf(cob->matrix[1], size[1] / obsize[1]);
+ if (obsize[2])
+ VecMulf(cob->matrix[2], size[2] / obsize[2]);
+ }
+}
- if (data->tar){
- constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
- valid=1;
- }
- else
- Mat4One (mat);
- }
- break;
- case CONSTRAINT_TYPE_SIZELIKE:
- {
- bSizeLikeConstraint *data;
- data = (bSizeLikeConstraint*)con->data;
+static bConstraintTypeInfo CTI_FOLLOWPATH = {
+ CONSTRAINT_TYPE_FOLLOWPATH, /* type */
+ sizeof(bFollowPathConstraint), /* size */
+ "Follow Path", /* name */
+ "bFollowPathConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ followpath_new_data, /* new data */
+ followpath_get_tars, /* get constraint targets */
+ followpath_flush_tars, /* flush constraint targets */
+ followpath_get_tarmat, /* get target matrix */
+ followpath_evaluate /* evaluate */
+};
+
+/* --------- Limit Location --------- */
+
+
+static void loclimit_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bLocLimitConstraint *data = con->data;
+
+ if (data->flag & LIMIT_XMIN) {
+ if (cob->matrix[3][0] < data->xmin)
+ cob->matrix[3][0] = data->xmin;
+ }
+ if (data->flag & LIMIT_XMAX) {
+ if (cob->matrix[3][0] > data->xmax)
+ cob->matrix[3][0] = data->xmax;
+ }
+ if (data->flag & LIMIT_YMIN) {
+ if (cob->matrix[3][1] < data->ymin)
+ cob->matrix[3][1] = data->ymin;
+ }
+ if (data->flag & LIMIT_YMAX) {
+ if (cob->matrix[3][1] > data->ymax)
+ cob->matrix[3][1] = data->ymax;
+ }
+ if (data->flag & LIMIT_ZMIN) {
+ if (cob->matrix[3][2] < data->zmin)
+ cob->matrix[3][2] = data->zmin;
+ }
+ if (data->flag & LIMIT_ZMAX) {
+ if (cob->matrix[3][2] > data->zmax)
+ cob->matrix[3][2] = data->zmax;
+ }
+}
- if (data->tar){
- constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
- valid=1;
- }
- else
- Mat4One (mat);
- }
- break;
- case CONSTRAINT_TYPE_TRACKTO:
- {
- bTrackToConstraint *data;
- data = (bTrackToConstraint*)con->data;
+static bConstraintTypeInfo CTI_LOCLIMIT = {
+ CONSTRAINT_TYPE_LOCLIMIT, /* type */
+ sizeof(bLocLimitConstraint), /* size */
+ "Limit Location", /* name */
+ "bLocLimitConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ NULL, /* new data */
+ NULL, /* get constraint targets */
+ NULL, /* flush constraint targets */
+ NULL, /* get target matrix */
+ loclimit_evaluate /* evaluate */
+};
+
+/* -------- Limit Rotation --------- */
+
+static void rotlimit_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bRotLimitConstraint *data = con->data;
+ float loc[3];
+ float eul[3];
+ float size[3];
+
+ VECCOPY(loc, cob->matrix[3]);
+ Mat4ToSize(cob->matrix, size);
+
+ Mat4ToEul(cob->matrix, eul);
+
+ /* eulers: radians to degrees! */
+ eul[0] = (eul[0] / M_PI * 180);
+ eul[1] = (eul[1] / M_PI * 180);
+ eul[2] = (eul[2] / M_PI * 180);
+
+ /* limiting of euler values... */
+ if (data->flag & LIMIT_XROT) {
+ if (eul[0] < data->xmin)
+ eul[0] = data->xmin;
+
+ if (eul[0] > data->xmax)
+ eul[0] = data->xmax;
+ }
+ if (data->flag & LIMIT_YROT) {
+ if (eul[1] < data->ymin)
+ eul[1] = data->ymin;
+
+ if (eul[1] > data->ymax)
+ eul[1] = data->ymax;
+ }
+ if (data->flag & LIMIT_ZROT) {
+ if (eul[2] < data->zmin)
+ eul[2] = data->zmin;
+
+ if (eul[2] > data->zmax)
+ eul[2] = data->zmax;
+ }
+
+ /* eulers: degrees to radians ! */
+ eul[0] = (eul[0] / 180 * M_PI);
+ eul[1] = (eul[1] / 180 * M_PI);
+ eul[2] = (eul[2] / 180 * M_PI);
+
+ LocEulSizeToMat4(cob->matrix, loc, eul, size);
+}
- if (data->tar){
- constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
- valid=1;
- }
- else
- Mat4One (mat);
- }
- break;
- case CONSTRAINT_TYPE_KINEMATIC:
- {
- bKinematicConstraint *data;
- data = (bKinematicConstraint*)con->data;
+static bConstraintTypeInfo CTI_ROTLIMIT = {
+ CONSTRAINT_TYPE_ROTLIMIT, /* type */
+ sizeof(bRotLimitConstraint), /* size */
+ "Limit Rotation", /* name */
+ "bRotLimitConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ NULL, /* new data */
+ NULL, /* get constraint targets */
+ NULL, /* flush constraint targets */
+ NULL, /* get target matrix */
+ rotlimit_evaluate /* evaluate */
+};
+
+/* --------- Limit Scaling --------- */
+
+
+static void sizelimit_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bSizeLimitConstraint *data = con->data;
+ float obsize[3], size[3];
+
+ Mat4ToSize(cob->matrix, size);
+ Mat4ToSize(cob->matrix, obsize);
+
+ if (data->flag & LIMIT_XMIN) {
+ if (size[0] < data->xmin)
+ size[0] = data->xmin;
+ }
+ if (data->flag & LIMIT_XMAX) {
+ if (size[0] > data->xmax)
+ size[0] = data->xmax;
+ }
+ if (data->flag & LIMIT_YMIN) {
+ if (size[1] < data->ymin)
+ size[1] = data->ymin;
+ }
+ if (data->flag & LIMIT_YMAX) {
+ if (size[1] > data->ymax)
+ size[1] = data->ymax;
+ }
+ if (data->flag & LIMIT_ZMIN) {
+ if (size[2] < data->zmin)
+ size[2] = data->zmin;
+ }
+ if (data->flag & LIMIT_ZMAX) {
+ if (size[2] > data->zmax)
+ size[2] = data->zmax;
+ }
+
+ if (obsize[0])
+ VecMulf(cob->matrix[0], size[0]/obsize[0]);
+ if (obsize[1])
+ VecMulf(cob->matrix[1], size[1]/obsize[1]);
+ if (obsize[2])
+ VecMulf(cob->matrix[2], size[2]/obsize[2]);
+}
- if (data->tar){
- constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
- valid=1;
- }
- else if (data->flag & CONSTRAINT_IK_AUTO) {
- Object *ob= ownerdata;
-
- if(ob==NULL)
- Mat4One(mat);
- else {
- float vec[3];
- /* move grabtarget into world space */
- VECCOPY(vec, data->grabtarget);
- Mat4MulVecfl(ob->obmat, vec);
- Mat4CpyMat4(mat, ob->obmat);
- VECCOPY(mat[3], vec);
- }
- }
- else
- Mat4One (mat);
- }
- break;
- case CONSTRAINT_TYPE_LOCKTRACK:
- {
- bLockTrackConstraint *data;
- data = (bLockTrackConstraint*)con->data;
+static bConstraintTypeInfo CTI_SIZELIMIT = {
+ CONSTRAINT_TYPE_SIZELIMIT, /* type */
+ sizeof(bSizeLimitConstraint), /* size */
+ "Limit Scaling", /* name */
+ "bSizeLimitConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ NULL, /* new data */
+ NULL, /* get constraint targets */
+ NULL, /* flush constraint targets */
+ NULL, /* get target matrix */
+ sizelimit_evaluate /* evaluate */
+};
+
+/* ----------- Copy Location ------------- */
+
+static void loclike_new_data (void *cdata)
+{
+ bLocateLikeConstraint *data= (bLocateLikeConstraint *)cdata;
+
+ data->flag = LOCLIKE_X|LOCLIKE_Y|LOCLIKE_Z;
+}
- if (data->tar){
- constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
- valid=1;
- }
- else
- Mat4One (mat);
- }
- break;
- case CONSTRAINT_TYPE_FOLLOWPATH:
- {
- bFollowPathConstraint *data;
- data = (bFollowPathConstraint*)con->data;
+static void loclike_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bLocateLikeConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* standard target-getting macro for single-target constraints */
+ SINGLETARGET_GET_TARS(con, data->tar, data->subtarget, ct, list)
+ }
+}
- if (data->tar){
- Curve *cu;
- float q[4], vec[4], dir[3], *quat, x1, totmat[4][4];
- float curvetime;
+static void loclike_flush_tars (bConstraint *con, ListBase *list, short nocopy)
+{
+ if (con && list) {
+ bLocateLikeConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGET_FLUSH_TARS(con, data->tar, data->subtarget, ct, list, nocopy)
+ }
+}
- Mat4One (totmat);
- Mat4One (mat);
+static void loclike_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bLocateLikeConstraint *data= con->data;
+ bConstraintTarget *ct= targets->first;
+
+ if (VALID_CONS_TARGET(ct)) {
+ float offset[3] = {0.0f, 0.0f, 0.0f};
+
+ if (data->flag & LOCLIKE_OFFSET)
+ VECCOPY(offset, cob->matrix[3]);
+
+ if (data->flag & LOCLIKE_X) {
+ cob->matrix[3][0] = ct->matrix[3][0];
+
+ if (data->flag & LOCLIKE_X_INVERT) cob->matrix[3][0] *= -1;
+ cob->matrix[3][0] += offset[0];
+ }
+ if (data->flag & LOCLIKE_Y) {
+ cob->matrix[3][1] = ct->matrix[3][1];
+
+ if (data->flag & LOCLIKE_Y_INVERT) cob->matrix[3][1] *= -1;
+ cob->matrix[3][1] += offset[1];
+ }
+ if (data->flag & LOCLIKE_Z) {
+ cob->matrix[3][2] = ct->matrix[3][2];
+
+ if (data->flag & LOCLIKE_Z_INVERT) cob->matrix[3][2] *= -1;
+ cob->matrix[3][2] += offset[2];
+ }
+ }
+}
- cu= data->tar->data;
+static bConstraintTypeInfo CTI_LOCLIKE = {
+ CONSTRAINT_TYPE_LOCLIKE, /* type */
+ sizeof(bLocateLikeConstraint), /* size */
+ "Copy Location", /* name */
+ "bLocateLikeConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ loclike_new_data, /* new data */
+ loclike_get_tars, /* get constraint targets */
+ loclike_flush_tars, /* flush constraint targets */
+ default_get_tarmat, /* get target matrix */
+ loclike_evaluate /* evaluate */
+};
+
+/* ----------- Copy Rotation ------------- */
+
+static void rotlike_new_data (void *cdata)
+{
+ bRotateLikeConstraint *data= (bRotateLikeConstraint *)cdata;
+
+ data->flag = ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z;
+}
- /* note; when creating constraints that follow path, the curve gets the CU_PATH set now,
- currently for paths to work it needs to go through the bevlist/displist system (ton) */
-
- if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
- makeDispListCurveTypes(data->tar, 0);
- if(cu->path && cu->path->data) {
-
- curvetime= bsystem_time(data->tar, data->tar->parent, (float)ctime, 0.0) - data->offset;
+static void rotlike_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bRotateLikeConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* standard target-getting macro for single-target constraints */
+ SINGLETARGET_GET_TARS(con, data->tar, data->subtarget, ct, list)
+ }
+}
- if(calc_ipo_spec(cu->ipo, CU_SPEED, &curvetime)==0) {
- curvetime /= cu->pathlen;
- CLAMP(curvetime, 0.0, 1.0);
- }
+static void rotlike_flush_tars (bConstraint *con, ListBase *list, short nocopy)
+{
+ if (con && list) {
+ bRotateLikeConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGET_FLUSH_TARS(con, data->tar, data->subtarget, ct, list, nocopy)
+ }
+}
- if(where_on_path(data->tar, curvetime, vec, dir) ) {
+static void rotlike_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bRotateLikeConstraint *data= con->data;
+ bConstraintTarget *ct= targets->first;
+
+ if (VALID_CONS_TARGET(ct)) {
+ float loc[3];
+ float eul[3], obeul[3];
+ float size[3];
+
+ VECCOPY(loc, cob->matrix[3]);
+ Mat4ToSize(cob->matrix, size);
+
+ Mat4ToEul(ct->matrix, eul);
+ Mat4ToEul(cob->matrix, obeul);
+
+ if ((data->flag & ROTLIKE_X)==0)
+ eul[0] = obeul[0];
+ else {
+ if (data->flag & ROTLIKE_OFFSET)
+ euler_rot(eul, obeul[0], 'x');
+
+ if (data->flag & ROTLIKE_X_INVERT)
+ eul[0] *= -1;
+ }
+
+ if ((data->flag & ROTLIKE_Y)==0)
+ eul[1] = obeul[1];
+ else {
+ if (data->flag & ROTLIKE_OFFSET)
+ euler_rot(eul, obeul[1], 'y');
+
+ if (data->flag & ROTLIKE_Y_INVERT)
+ eul[1] *= -1;
+ }
+
+ if ((data->flag & ROTLIKE_Z)==0)
+ eul[2] = obeul[2];
+ else {
+ if (data->flag & ROTLIKE_OFFSET)
+ euler_rot(eul, obeul[2], 'z');
+
+ if (data->flag & ROTLIKE_Z_INVERT)
+ eul[2] *= -1;
+ }
+
+ compatible_eul(eul, obeul);
+ LocEulSizeToMat4(cob->matrix, loc, eul, size);
+ }
+}
- if(data->followflag){
- quat= vectoquat(dir, (short) data->trackflag, (short) data->upflag);
+static bConstraintTypeInfo CTI_ROTLIKE = {
+ CONSTRAINT_TYPE_ROTLIKE, /* type */
+ sizeof(bRotateLikeConstraint), /* size */
+ "Copy Rotation", /* name */
+ "bRotateLikeConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ rotlike_new_data, /* new data */
+ rotlike_get_tars, /* get constraint targets */
+ rotlike_flush_tars, /* flush constraint targets */
+ default_get_tarmat, /* get target matrix */
+ rotlike_evaluate /* evaluate */
+};
+
+/* ---------- Copy Scaling ---------- */
+
+static void sizelike_new_data (void *cdata)
+{
+ bSizeLikeConstraint *data= (bSizeLikeConstraint *)cdata;
+
+ data->flag = SIZELIKE_X|SIZELIKE_Y|SIZELIKE_Z;
+}
- Normalize(dir);
- q[0]= (float)cos(0.5*vec[3]);
- x1= (float)sin(0.5*vec[3]);
- q[1]= -x1*dir[0];
- q[2]= -x1*dir[1];
- q[3]= -x1*dir[2];
- QuatMul(quat, q, quat);
-
+static void sizelike_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bSizeLikeConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* standard target-getting macro for single-target constraints */
+ SINGLETARGET_GET_TARS(con, data->tar, data->subtarget, ct, list)
+ }
+}
- QuatToMat4(quat, totmat);
- }
- VECCOPY(totmat[3], vec);
+static void sizelike_flush_tars (bConstraint *con, ListBase *list, short nocopy)
+{
+ if (con && list) {
+ bSizeLikeConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGET_FLUSH_TARS(con, data->tar, data->subtarget, ct, list, nocopy)
+ }
+}
- Mat4MulSerie(mat, data->tar->obmat, totmat, NULL, NULL, NULL, NULL, NULL, NULL);
- }
- }
- valid=1;
+static void sizelike_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bSizeLikeConstraint *data= con->data;
+ bConstraintTarget *ct= targets->first;
+
+ if (VALID_CONS_TARGET(ct)) {
+ float obsize[3], size[3];
+
+ Mat4ToSize(ct->matrix, size);
+ Mat4ToSize(cob->matrix, obsize);
+
+ if ((data->flag & SIZELIKE_X) && (obsize[0] != 0)) {
+ if (data->flag & SIZELIKE_OFFSET) {
+ size[0] += (obsize[0] - 1.0f);
+ VecMulf(cob->matrix[0], size[0] / obsize[0]);
}
else
- Mat4One (mat);
+ VecMulf(cob->matrix[0], size[0] / obsize[0]);
}
- break;
- case CONSTRAINT_TYPE_STRETCHTO:
- {
- bStretchToConstraint *data;
- data = (bStretchToConstraint*)con->data;
-
- if (data->tar){
- constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
- valid = 1;
+ if ((data->flag & SIZELIKE_Y) && (obsize[1] != 0)) {
+ if (data->flag & SIZELIKE_OFFSET) {
+ size[1] += (obsize[1] - 1.0f);
+ VecMulf(cob->matrix[1], size[1] / obsize[1]);
}
else
- Mat4One (mat);
+ VecMulf(cob->matrix[1], size[1] / obsize[1]);
}
- break;
- case CONSTRAINT_TYPE_CLAMPTO:
- {
- bClampToConstraint *data;
- data = (bClampToConstraint*)con->data;
-
- if (data->tar) {
- Curve *cu= data->tar->data;
-
- /* note; when creating constraints that follow path, the curve gets the CU_PATH set now,
- currently for paths to work it needs to go through the bevlist/displist system (ton) */
-
- if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
- makeDispListCurveTypes(data->tar, 0);
+ if ((data->flag & SIZELIKE_Z) && (obsize[2] != 0)) {
+ if (data->flag & SIZELIKE_OFFSET) {
+ size[2] += (obsize[2] - 1.0f);
+ VecMulf(cob->matrix[2], size[2] / obsize[2]);
}
-
- Mat4One (mat);
+ else
+ VecMulf(cob->matrix[2], size[2] / obsize[2]);
}
- break;
-
- default:
- Mat4One(mat);
- break;
}
+}
+
+static bConstraintTypeInfo CTI_SIZELIKE = {
+ CONSTRAINT_TYPE_SIZELIKE, /* type */
+ sizeof(bSizeLikeConstraint), /* size */
+ "Copy Scale", /* name */
+ "bSizeLikeConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ sizelike_new_data, /* new data */
+ sizelike_get_tars, /* get constraint targets */
+ sizelike_flush_tars, /* flush constraint targets */
+ default_get_tarmat, /* get target matrix */
+ sizelike_evaluate /* evaluate */
+};
+
+/* ----------- Python Constraint -------------- */
+
+static void pycon_free (bConstraint *con)
+{
+ bPythonConstraint *data= con->data;
+
+ /* id-properties */
+ IDP_FreeProperty(data->prop);
+ MEM_freeN(data->prop);
+
+ /* multiple targets */
+ BLI_freelistN(&data->targets);
+}
- return valid;
+static void pycon_relink (bConstraint *con)
+{
+ bPythonConstraint *data= con->data;
+
+ ID_NEW(data->text);
}
-/* only called during solve_constraints */
-/* bone constraints create a fake object to work on, then ob is a workob */
-/* if ownerdata is set, it's the posechannel */
-void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype, void *ownerdata, float targetmat[][4])
+static void pycon_copy (bConstraint *con, bConstraint *srccon)
{
- float M_oldmat[4][4];
- float M_identity[4][4];
+ bPythonConstraint *pycon = (bPythonConstraint *)con->data;
+ bPythonConstraint *opycon = (bPythonConstraint *)srccon->data;
- if (!constraint || !ob)
- return;
+ pycon->prop = IDP_CopyProperty(opycon->prop);
+ duplicatelist(&pycon->targets, &opycon->targets);
+}
- Mat4One (M_identity);
+static void pycon_new_data (void *cdata)
+{
+ bPythonConstraint *data= (bPythonConstraint *)cdata;
- switch (constraint->type) {
- case CONSTRAINT_TYPE_NULL:
- case CONSTRAINT_TYPE_KINEMATIC: /* removed */
- break;
+ /* everything should be set correctly by calloc, except for the prop->type constant.*/
+ data->prop = MEM_callocN(sizeof(IDProperty), "PyConstraintProps");
+ data->prop->type = IDP_GROUP;
+}
+
+static void pycon_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bPythonConstraint *data= con->data;
+
+ list->first = data->targets.first;
+ list->last = data->targets.last;
+ }
+}
+
+/* Whether this approach is maintained remains to be seen (aligorith) */
+static void pycon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float ctime)
+{
+ bPythonConstraint *data= con->data;
- case CONSTRAINT_TYPE_ACTION:
- {
- bActionConstraint *data;
- float temp[4][4];
+ if (VALID_CONS_TARGET(ct)) {
+ /* special exception for curves - depsgraph issues */
+ if (ct->tar->type == OB_CURVE) {
+ Curve *cu= ct->tar->data;
- data = constraint->data;
- Mat4CpyMat4 (temp, ob->obmat);
-
- Mat4MulMat4(ob->obmat, targetmat, temp);
+ /* this check is to make sure curve objects get updated on file load correctly.*/
+ if (cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
+ makeDispListCurveTypes(ct->tar, 0);
}
- break;
- case CONSTRAINT_TYPE_LOCLIKE:
- {
- bLocateLikeConstraint *data;
- float offset[3] = {0.0f, 0.0f, 0.0f};
+
+ /* firstly calculate the matrix the normal way, then let the py-function override
+ * this matrix if it needs to do so
+ */
+ constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
+ BPY_pyconstraint_target(data, ct);
+ }
+ else if (ct)
+ Mat4One(ct->matrix);
+}
- data = constraint->data;
-
- if (data->flag & LOCLIKE_OFFSET)
- VECCOPY(offset, ob->obmat[3]);
-
- if (data->flag & LOCLIKE_X) {
- ob->obmat[3][0] = targetmat[3][0];
-
- if(data->flag & LOCLIKE_X_INVERT) ob->obmat[3][0] *= -1;
- ob->obmat[3][0] += offset[0];
- }
- if (data->flag & LOCLIKE_Y) {
- ob->obmat[3][1] = targetmat[3][1];
-
- if(data->flag & LOCLIKE_Y_INVERT) ob->obmat[3][1] *= -1;
- ob->obmat[3][1] += offset[1];
- }
- if (data->flag & LOCLIKE_Z) {
- ob->obmat[3][2] = targetmat[3][2];
-
- if(data->flag & LOCLIKE_Z_INVERT) ob->obmat[3][2] *= -1;
- ob->obmat[3][2] += offset[2];
- }
+static void pycon_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bPythonConstraint *data= con->data;
+
+/* currently removed, until I this can be re-implemented for multiple targets */
+#if 0
+ /* Firstly, run the 'driver' function which has direct access to the objects involved
+ * Technically, this is potentially dangerous as users may abuse this and cause dependency-problems,
+ * but it also allows certain 'clever' rigging hacks to work.
+ */
+ BPY_pyconstraint_driver(data, cob, targets);
+#endif
+
+ /* Now, run the actual 'constraint' function, which should only access the matrices */
+ BPY_pyconstraint_eval(data, cob, targets);
+}
+
+static bConstraintTypeInfo CTI_PYTHON = {
+ CONSTRAINT_TYPE_PYTHON, /* type */
+ sizeof(bPythonConstraint), /* size */
+ "Script", /* name */
+ "bPythonConstraint", /* struct name */
+ pycon_free, /* free data */
+ pycon_relink, /* relink data */
+ pycon_copy, /* copy data */
+ pycon_new_data, /* new data */
+ pycon_get_tars, /* get constraint targets */
+ NULL, /* flush constraint targets */
+ pycon_get_tarmat, /* get target matrix */
+ pycon_evaluate /* evaluate */
+};
+
+/* -------- Action Constraint ----------- */
+
+static void actcon_relink (bConstraint *con)
+{
+ bActionConstraint *data= con->data;
+ ID_NEW(data->act);
+}
+
+static void actcon_new_data (void *cdata)
+{
+ bActionConstraint *data= (bActionConstraint *)cdata;
+
+ /* set type to 20 (Loc X), as 0 is Rot X for backwards compatability */
+ data->type = 20;
+}
+
+static void actcon_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bActionConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* standard target-getting macro for single-target constraints */
+ SINGLETARGET_GET_TARS(con, data->tar, data->subtarget, ct, list)
+ }
+}
+
+static void actcon_flush_tars (bConstraint *con, ListBase *list, short nocopy)
+{
+ if (con && list) {
+ bActionConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGET_FLUSH_TARS(con, data->tar, data->subtarget, ct, list, nocopy)
+ }
+}
+
+static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float ctime)
+{
+ extern void chan_calc_mat(bPoseChannel *chan);
+ bActionConstraint *data = con->data;
+
+ if (VALID_CONS_TARGET(ct)) {
+ float tempmat[4][4], vec[3];
+ float s, t;
+ short axis;
+
+ /* initialise return matrix */
+ Mat4One(ct->matrix);
+
+ /* get the transform matrix of the target */
+ constraint_target_to_mat4(ct->tar, ct->subtarget, tempmat, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
+
+ /* determine where in transform range target is */
+ /* data->type is mapped as follows for backwards compatability:
+ * 00,01,02 - rotation (it used to be like this)
+ * 10,11,12 - scaling
+ * 20,21,22 - location
+ */
+ if (data->type < 10) {
+ /* extract rotation (is in whatever space target should be in) */
+ Mat4ToEul(tempmat, vec);
+ vec[0] *= (float)(180.0/M_PI);
+ vec[1] *= (float)(180.0/M_PI);
+ vec[2] *= (float)(180.0/M_PI);
+ axis= data->type;
+ }
+ else if (data->type < 20) {
+ /* extract scaling (is in whatever space target should be in) */
+ Mat4ToSize(tempmat, vec);
+ axis= data->type - 10;
+ }
+ else {
+ /* extract location */
+ VECCOPY(vec, tempmat[3]);
+ axis= data->type - 20;
}
- break;
- case CONSTRAINT_TYPE_ROTLIKE:
- {
- bRotateLikeConstraint *data;
- float loc[3];
- float eul[3], obeul[3];
- float size[3];
+
+ /* Target defines the animation */
+ s = (vec[axis]-data->min) / (data->max-data->min);
+ CLAMP(s, 0, 1);
+ t = ( s * (data->end-data->start)) + data->start;
+
+ /* Get the appropriate information from the action */
+ if (cob->type == CONSTRAINT_OBTYPE_BONE) {
+ bPose *pose;
+ bPoseChannel *pchan, *tchan;
- data = constraint->data;
+ /* make a temporary pose and evaluate using that */
+ pose = MEM_callocN(sizeof(bPose), "pose");
- VECCOPY(loc, ob->obmat[3]);
- Mat4ToSize(ob->obmat, size);
+ pchan = cob->pchan;
+ tchan= verify_pose_channel(pose, pchan->name);
+ extract_pose_from_action(pose, data->act, t);
- Mat4ToEul(targetmat, eul);
- Mat4ToEul(ob->obmat, obeul);
-
- if(data->flag != (ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z)) {
- if(!(data->flag & ROTLIKE_X)) {
- eul[0]= obeul[0];
- }
- if(!(data->flag & ROTLIKE_Y)) {
- eul[1]= obeul[1];
- }
- if(!(data->flag & ROTLIKE_Z)) {
- eul[2]= obeul[2];
- }
- compatible_eul(eul, obeul);
- }
+ chan_calc_mat(tchan);
- if((data->flag & ROTLIKE_X) && (data->flag & ROTLIKE_X_INVERT))
- eul[0]*=-1;
- if((data->flag & ROTLIKE_Y) && (data->flag & ROTLIKE_Y_INVERT))
- eul[1]*=-1;
- if((data->flag & ROTLIKE_Z) && (data->flag & ROTLIKE_Z_INVERT))
- eul[2]*=-1;
+ Mat4CpyMat4(ct->matrix, tchan->chan_mat);
- LocEulSizeToMat4(ob->obmat, loc, eul, size);
+ /* Clean up */
+ free_pose_channels(pose);
+ MEM_freeN(pose);
}
- break;
- case CONSTRAINT_TYPE_SIZELIKE:
- {
- bSizeLikeConstraint *data;
- float obsize[3], size[3];
-
- data = constraint->data;
-
- Mat4ToSize(targetmat, size);
- Mat4ToSize(ob->obmat, obsize);
-
- if (data->flag & SIZELIKE_X && obsize[0] != 0)
- VecMulf(ob->obmat[0], size[0] / obsize[0]);
- if (data->flag & SIZELIKE_Y && obsize[1] != 0)
- VecMulf(ob->obmat[1], size[1] / obsize[1]);
- if (data->flag & SIZELIKE_Z && obsize[2] != 0)
- VecMulf(ob->obmat[2], size[2] / obsize[2]);
- }
- break;
- case CONSTRAINT_TYPE_MINMAX:
- {
- bMinMaxConstraint *data;
- float val1, val2;
- int index;
- float obmat[4][4],imat[4][4],tarmat[4][4],tmat[4][4];
+ else if (cob->type == CONSTRAINT_OBTYPE_OBJECT) {
+ /* evaluate using workob */
+ what_does_obaction(cob->ob, data->act, t);
+ object_to_mat4(&workob, ct->matrix);
+ }
+ else {
+ /* behaviour undefined... */
+ puts("Error: unknown owner type for Action Constraint");
+ }
+ }
+}
- data = constraint->data;
-
- Mat4CpyMat4(obmat,ob->obmat);
- Mat4CpyMat4(tarmat,targetmat);
-
- if (data->flag&MINMAX_USEROT) {
- /* take rotation of target into account by doing the transaction in target's localspace */
- Mat4Invert(imat,tarmat);
- Mat4MulMat4(tmat,obmat,imat);
- Mat4CpyMat4(obmat,tmat);
- Mat4One(tarmat);
- }
+static void actcon_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bConstraintTarget *ct= targets->first;
+
+ if (VALID_CONS_TARGET(ct)) {
+ float temp[4][4];
+
+ /* Nice and simple... we just need to multiply the matrices, as the get_target_matrix
+ * function has already taken care of everything else.
+ */
+ Mat4CpyMat4(temp, cob->matrix);
+ Mat4MulMat4(cob->matrix, ct->matrix, temp);
+ }
+}
- switch (data->minmaxflag) {
- case TRACK_Z:
- val1 = tarmat[3][2];
- val2 = obmat[3][2]-data->offset;
- index = 2;
- break;
- case TRACK_Y:
- val1 = tarmat[3][1];
- val2 = obmat[3][1]-data->offset;
- index = 1;
- break;
- case TRACK_X:
- val1 = tarmat[3][0];
- val2 = obmat[3][0]-data->offset;
- index = 0;
- break;
- case TRACK_nZ:
- val2 = tarmat[3][2];
- val1 = obmat[3][2]-data->offset;
- index = 2;
- break;
- case TRACK_nY:
- val2 = tarmat[3][1];
- val1 = obmat[3][1]-data->offset;
- index = 1;
- break;
- case TRACK_nX:
- val2 = tarmat[3][0];
- val1 = obmat[3][0]-data->offset;
- index = 0;
- break;
- default:
- return;
- }
-
- if (val1 > val2) {
- obmat[3][index] = tarmat[3][index] + data->offset;
- if (data->flag & MINMAX_STICKY) {
- if (data->flag & MINMAX_STUCK) {
- VECCOPY(obmat[3], data->cache);
- }
- else {
- VECCOPY(data->cache, obmat[3]);
- data->flag|=MINMAX_STUCK;
- }
- }
- if (data->flag & MINMAX_USEROT) {
- /* get out of localspace */
- Mat4MulMat4(tmat,obmat,targetmat);
- Mat4CpyMat4(ob->obmat,tmat);
- }
- else {
- VECCOPY(ob->obmat[3],obmat[3]);
- }
- }
- else {
- data->flag&=~MINMAX_STUCK;
- }
-
- }
- break;
- case CONSTRAINT_TYPE_TRACKTO:
- {
- bTrackToConstraint *data;
- float size[3];
- float vec[3];
- float totmat[3][3];
- float tmat[4][4];
+static bConstraintTypeInfo CTI_ACTION = {
+ CONSTRAINT_TYPE_ACTION, /* type */
+ sizeof(bActionConstraint), /* size */
+ "Action", /* name */
+ "bActionConstraint", /* struct name */
+ NULL, /* free data */
+ actcon_relink, /* relink data */
+ NULL, /* copy data */
+ actcon_new_data, /* new data */
+ actcon_get_tars, /* get constraint targets */
+ actcon_flush_tars, /* flush constraint targets */
+ actcon_get_tarmat, /* get target matrix */
+ actcon_evaluate /* evaluate */
+};
+
+/* --------- Locked Track ---------- */
+
+static void locktrack_new_data (void *cdata)
+{
+ bLockTrackConstraint *data= (bLockTrackConstraint *)cdata;
+
+ data->trackflag = TRACK_Y;
+ data->lockflag = LOCK_Z;
+}
- data=(bTrackToConstraint*)constraint->data;
-
- if (data->tar) {
- /* Get size property, since ob->size is only the object's own relative size, not its global one */
- Mat4ToSize (ob->obmat, size);
-
- Mat4CpyMat4 (M_oldmat, ob->obmat);
-
- // Clear the object's rotation
- ob->obmat[0][0]=size[0];
- ob->obmat[0][1]=0;
- ob->obmat[0][2]=0;
- ob->obmat[1][0]=0;
- ob->obmat[1][1]=size[1];
- ob->obmat[1][2]=0;
- ob->obmat[2][0]=0;
- ob->obmat[2][1]=0;
- ob->obmat[2][2]=size[2];
+static void locktrack_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bLockTrackConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGET_GET_TARS(con, data->tar, data->subtarget, ct, list)
+ }
+}
+
+static void locktrack_flush_tars (bConstraint *con, ListBase *list, short nocopy)
+{
+ if (con && list) {
+ bLockTrackConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGET_FLUSH_TARS(con, data->tar, data->subtarget, ct, list, nocopy)
+ }
+}
+
+static void locktrack_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bLockTrackConstraint *data= con->data;
+ bConstraintTarget *ct= targets->first;
-
- VecSubf(vec, ob->obmat[3], targetmat[3]);
- vectomat(vec, targetmat[2],
- (short)data->reserved1, (short)data->reserved2,
- data->flags, totmat);
-
- Mat4CpyMat4(tmat, ob->obmat);
-
- Mat4MulMat34(ob->obmat, totmat, tmat);
- }
- }
- break;
- case CONSTRAINT_TYPE_LOCKTRACK:
+ if (VALID_CONS_TARGET(ct)) {
+ float vec[3],vec2[3];
+ float totmat[3][3];
+ float tmpmat[3][3];
+ float invmat[3][3];
+ float tmat[4][4];
+ float mdet;
+
+ /* Vector object -> target */
+ VecSubf(vec, ct->matrix[3], cob->matrix[3]);
+ switch (data->lockflag){
+ case LOCK_X: /* LOCK X */
{
- bLockTrackConstraint *data;
- float vec[3],vec2[3];
- float totmat[3][3];
- float tmpmat[3][3];
- float invmat[3][3];
- float tmat[4][4];
- float mdet;
-
- data=(bLockTrackConstraint*)constraint->data;
-
- if (data->tar) {
- Mat4CpyMat4 (M_oldmat, ob->obmat);
-
- /* Vector object -> target */
- VecSubf(vec, targetmat[3], ob->obmat[3]);
- switch (data->lockflag){
- case LOCK_X: /* LOCK X */
- {
- switch (data->trackflag){
- case TRACK_Y: /* LOCK X TRACK Y */
- {
- /* Projection of Vector on the plane */
- Projf(vec2, vec, ob->obmat[0]);
- VecSubf(totmat[1], vec, vec2);
- Normalize(totmat[1]);
-
- /* the x axis is fixed*/
- totmat[0][0] = ob->obmat[0][0];
- totmat[0][1] = ob->obmat[0][1];
- totmat[0][2] = ob->obmat[0][2];
- Normalize(totmat[0]);
-
- /* the z axis gets mapped onto
- a third orthogonal vector */
- Crossf(totmat[2], totmat[0], totmat[1]);
- }
- break;
- case TRACK_Z: /* LOCK X TRACK Z */
- {
- /* Projection of Vector on the plane */
- Projf(vec2, vec, ob->obmat[0]);
- VecSubf(totmat[2], vec, vec2);
- Normalize(totmat[2]);
-
- /* the x axis is fixed*/
- totmat[0][0] = ob->obmat[0][0];
- totmat[0][1] = ob->obmat[0][1];
- totmat[0][2] = ob->obmat[0][2];
- Normalize(totmat[0]);
-
- /* the z axis gets mapped onto
- a third orthogonal vector */
- Crossf(totmat[1], totmat[2], totmat[0]);
- }
- break;
- case TRACK_nY: /* LOCK X TRACK -Y */
- {
- /* Projection of Vector on the plane */
- Projf(vec2, vec, ob->obmat[0]);
- VecSubf(totmat[1], vec, vec2);
- Normalize(totmat[1]);
- VecMulf(totmat[1],-1);
-
- /* the x axis is fixed*/
- totmat[0][0] = ob->obmat[0][0];
- totmat[0][1] = ob->obmat[0][1];
- totmat[0][2] = ob->obmat[0][2];
- Normalize(totmat[0]);
-
- /* the z axis gets mapped onto
- a third orthogonal vector */
- Crossf(totmat[2], totmat[0], totmat[1]);
- }
- break;
- case TRACK_nZ: /* LOCK X TRACK -Z */
- {
- /* Projection of Vector on the plane */
- Projf(vec2, vec, ob->obmat[0]);
- VecSubf(totmat[2], vec, vec2);
- Normalize(totmat[2]);
- VecMulf(totmat[2],-1);
-
- /* the x axis is fixed*/
- totmat[0][0] = ob->obmat[0][0];
- totmat[0][1] = ob->obmat[0][1];
- totmat[0][2] = ob->obmat[0][2];
- Normalize(totmat[0]);
-
- /* the z axis gets mapped onto
- a third orthogonal vector */
- Crossf(totmat[1], totmat[2], totmat[0]);
- }
- break;
- default:
- {
- totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
- totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
- totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
- }
- break;
- }
- }
+ switch (data->trackflag) {
+ case TRACK_Y: /* LOCK X TRACK Y */
+ {
+ /* Projection of Vector on the plane */
+ Projf(vec2, vec, cob->matrix[0]);
+ VecSubf(totmat[1], vec, vec2);
+ Normalize(totmat[1]);
+
+ /* the x axis is fixed */
+ totmat[0][0] = cob->matrix[0][0];
+ totmat[0][1] = cob->matrix[0][1];
+ totmat[0][2] = cob->matrix[0][2];
+ Normalize(totmat[0]);
+
+ /* the z axis gets mapped onto a third orthogonal vector */
+ Crossf(totmat[2], totmat[0], totmat[1]);
+ }
break;
- case LOCK_Y: /* LOCK Y */
- {
- switch (data->trackflag){
- case TRACK_X: /* LOCK Y TRACK X */
- {
- /* Projection of Vector on the plane */
- Projf(vec2, vec, ob->obmat[1]);
- VecSubf(totmat[0], vec, vec2);
- Normalize(totmat[0]);
-
- /* the y axis is fixed*/
- totmat[1][0] = ob->obmat[1][0];
- totmat[1][1] = ob->obmat[1][1];
- totmat[1][2] = ob->obmat[1][2];
- Normalize(totmat[1]);
-
- /* the z axis gets mapped onto
- a third orthogonal vector */
- Crossf(totmat[2], totmat[0], totmat[1]);
- }
- break;
- case TRACK_Z: /* LOCK Y TRACK Z */
- {
- /* Projection of Vector on the plane */
- Projf(vec2, vec, ob->obmat[1]);
- VecSubf(totmat[2], vec, vec2);
- Normalize(totmat[2]);
-
- /* the y axis is fixed*/
- totmat[1][0] = ob->obmat[1][0];
- totmat[1][1] = ob->obmat[1][1];
- totmat[1][2] = ob->obmat[1][2];
- Normalize(totmat[1]);
-
- /* the z axis gets mapped onto
- a third orthogonal vector */
- Crossf(totmat[0], totmat[1], totmat[2]);
- }
- break;
- case TRACK_nX: /* LOCK Y TRACK -X */
- {
- /* Projection of Vector on the plane */
- Projf(vec2, vec, ob->obmat[1]);
- VecSubf(totmat[0], vec, vec2);
- Normalize(totmat[0]);
- VecMulf(totmat[0],-1);
-
- /* the y axis is fixed*/
- totmat[1][0] = ob->obmat[1][0];
- totmat[1][1] = ob->obmat[1][1];
- totmat[1][2] = ob->obmat[1][2];
- Normalize(totmat[1]);
-
- /* the z axis gets mapped onto
- a third orthogonal vector */
- Crossf(totmat[2], totmat[0], totmat[1]);
- }
- break;
- case TRACK_nZ: /* LOCK Y TRACK -Z */
- {
- /* Projection of Vector on the plane */
- Projf(vec2, vec, ob->obmat[1]);
- VecSubf(totmat[2], vec, vec2);
- Normalize(totmat[2]);
- VecMulf(totmat[2],-1);
-
- /* the y axis is fixed*/
- totmat[1][0] = ob->obmat[1][0];
- totmat[1][1] = ob->obmat[1][1];
- totmat[1][2] = ob->obmat[1][2];
- Normalize(totmat[1]);
-
- /* the z axis gets mapped onto
- a third orthogonal vector */
- Crossf(totmat[0], totmat[1], totmat[2]);
- }
- break;
- default:
- {
- totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
- totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
- totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
- }
- break;
- }
- }
+ case TRACK_Z: /* LOCK X TRACK Z */
+ {
+ /* Projection of Vector on the plane */
+ Projf(vec2, vec, cob->matrix[0]);
+ VecSubf(totmat[2], vec, vec2);
+ Normalize(totmat[2]);
+
+ /* the x axis is fixed */
+ totmat[0][0] = cob->matrix[0][0];
+ totmat[0][1] = cob->matrix[0][1];
+ totmat[0][2] = cob->matrix[0][2];
+ Normalize(totmat[0]);
+
+ /* the z axis gets mapped onto a third orthogonal vector */
+ Crossf(totmat[1], totmat[2], totmat[0]);
+ }
break;
- case LOCK_Z: /* LOCK Z */
- {
- switch (data->trackflag){
- case TRACK_X: /* LOCK Z TRACK X */
- {
- /* Projection of Vector on the plane */
- Projf(vec2, vec, ob->obmat[2]);
- VecSubf(totmat[0], vec, vec2);
- Normalize(totmat[0]);
-
- /* the z axis is fixed*/
- totmat[2][0] = ob->obmat[2][0];
- totmat[2][1] = ob->obmat[2][1];
- totmat[2][2] = ob->obmat[2][2];
- Normalize(totmat[2]);
-
- /* the x axis gets mapped onto
- a third orthogonal vector */
- Crossf(totmat[1], totmat[2], totmat[0]);
- }
- break;
- case TRACK_Y: /* LOCK Z TRACK Y */
- {
- /* Projection of Vector on the plane */
- Projf(vec2, vec, ob->obmat[2]);
- VecSubf(totmat[1], vec, vec2);
- Normalize(totmat[1]);
-
- /* the z axis is fixed*/
- totmat[2][0] = ob->obmat[2][0];
- totmat[2][1] = ob->obmat[2][1];
- totmat[2][2] = ob->obmat[2][2];
- Normalize(totmat[2]);
-
- /* the x axis gets mapped onto
- a third orthogonal vector */
- Crossf(totmat[0], totmat[1], totmat[2]);
- }
- break;
- case TRACK_nX: /* LOCK Z TRACK -X */
- {
- /* Projection of Vector on the plane */
- Projf(vec2, vec, ob->obmat[2]);
- VecSubf(totmat[0], vec, vec2);
- Normalize(totmat[0]);
- VecMulf(totmat[0],-1);
-
- /* the z axis is fixed*/
- totmat[2][0] = ob->obmat[2][0];
- totmat[2][1] = ob->obmat[2][1];
- totmat[2][2] = ob->obmat[2][2];
- Normalize(totmat[2]);
+ case TRACK_nY: /* LOCK X TRACK -Y */
+ {
+ /* Projection of Vector on the plane */
+ Projf(vec2, vec, cob->matrix[0]);
+ VecSubf(totmat[1], vec, vec2);
+ Normalize(totmat[1]);
+ VecMulf(totmat[1],-1);
+
+ /* the x axis is fixed */
+ totmat[0][0] = cob->matrix[0][0];
+ totmat[0][1] = cob->matrix[0][1];
+ totmat[0][2] = cob->matrix[0][2];
+ Normalize(totmat[0]);
+
+ /* the z axis gets mapped onto a third orthogonal vector */
+ Crossf(totmat[2], totmat[0], totmat[1]);
+ }
+ break;
+ case TRACK_nZ: /* LOCK X TRACK -Z */
+ {
+ /* Projection of Vector on the plane */
+ Projf(vec2, vec, cob->matrix[0]);
+ VecSubf(totmat[2], vec, vec2);
+ Normalize(totmat[2]);
+ VecMulf(totmat[2],-1);
- /* the x axis gets mapped onto
- a third orthogonal vector */
- Crossf(totmat[1], totmat[2], totmat[0]);
- }
- break;
- case TRACK_nY: /* LOCK Z TRACK -Y */
- {
- /* Projection of Vector on the plane */
- Projf(vec2, vec, ob->obmat[2]);
- VecSubf(totmat[1], vec, vec2);
- Normalize(totmat[1]);
- VecMulf(totmat[1],-1);
-
- /* the z axis is fixed*/
- totmat[2][0] = ob->obmat[2][0];
- totmat[2][1] = ob->obmat[2][1];
- totmat[2][2] = ob->obmat[2][2];
- Normalize(totmat[2]);
+ /* the x axis is fixed */
+ totmat[0][0] = cob->matrix[0][0];
+ totmat[0][1] = cob->matrix[0][1];
+ totmat[0][2] = cob->matrix[0][2];
+ Normalize(totmat[0]);
- /* the x axis gets mapped onto
- a third orthogonal vector */
- Crossf(totmat[0], totmat[1], totmat[2]);
- }
- break;
- default:
- {
- totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
- totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
- totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
- }
- break;
- }
- }
+ /* the z axis gets mapped onto a third orthogonal vector */
+ Crossf(totmat[1], totmat[2], totmat[0]);
+ }
break;
default:
- {
- totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
- totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
- totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
- }
- break;
- }
- /* Block to keep matrix heading */
- tmpmat[0][0] = ob->obmat[0][0];tmpmat[0][1] = ob->obmat[0][1];tmpmat[0][2] = ob->obmat[0][2];
- tmpmat[1][0] = ob->obmat[1][0];tmpmat[1][1] = ob->obmat[1][1];tmpmat[1][2] = ob->obmat[1][2];
- tmpmat[2][0] = ob->obmat[2][0];tmpmat[2][1] = ob->obmat[2][1];tmpmat[2][2] = ob->obmat[2][2];
- Normalize(tmpmat[0]);
- Normalize(tmpmat[1]);
- Normalize(tmpmat[2]);
- Mat3Inv(invmat,tmpmat);
- Mat3MulMat3(tmpmat,totmat,invmat);
- totmat[0][0] = tmpmat[0][0];totmat[0][1] = tmpmat[0][1];totmat[0][2] = tmpmat[0][2];
- totmat[1][0] = tmpmat[1][0];totmat[1][1] = tmpmat[1][1];totmat[1][2] = tmpmat[1][2];
- totmat[2][0] = tmpmat[2][0];totmat[2][1] = tmpmat[2][1];totmat[2][2] = tmpmat[2][2];
-
- Mat4CpyMat4(tmat, ob->obmat);
-
- mdet = Det3x3( totmat[0][0],totmat[0][1],totmat[0][2],
- totmat[1][0],totmat[1][1],totmat[1][2],
- totmat[2][0],totmat[2][1],totmat[2][2]);
- if (mdet==0)
{
totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
}
-
- /* apply out transformaton to the object */
- Mat4MulMat34(ob->obmat, totmat, tmat);
- }
- }
- break;
- case CONSTRAINT_TYPE_FOLLOWPATH:
- {
- bFollowPathConstraint *data;
- float obmat[4][4];
- float size[3], obsize[3];
-
- data=(bFollowPathConstraint*)constraint->data;
-
- if (data->tar) {
- /* get Object local transform (loc/rot/size) to determine transformation from path */
- object_to_mat4(ob, obmat);
-
- /* get scaling of object before applying constraint */
- Mat4ToSize(ob->obmat, size);
-
- /* apply targetmat - containing location on path, and rotation */
- Mat4MulSerie(ob->obmat, targetmat, obmat, NULL, NULL, NULL, NULL, NULL, NULL);
-
- /* un-apply scaling caused by path */
- Mat4ToSize(ob->obmat, obsize);
- if (obsize[0] != 0)
- VecMulf(ob->obmat[0], size[0] / obsize[0]);
- if (obsize[1] != 0)
- VecMulf(ob->obmat[1], size[1] / obsize[1]);
- if (obsize[2] != 0)
- VecMulf(ob->obmat[2], size[2] / obsize[2]);
+ break;
}
}
- break;
- case CONSTRAINT_TYPE_STRETCHTO:
- {
- bStretchToConstraint *data;
- float size[3],scale[3],vec[3],xx[3],zz[3],orth[3];
- float totmat[3][3];
- float tmat[4][4];
- float dist;
-
- data=(bStretchToConstraint*)constraint->data;
- Mat4ToSize (ob->obmat, size);
-
- if (data->tar) {
- /* store X orientation before destroying obmat */
- xx[0] = ob->obmat[0][0];
- xx[1] = ob->obmat[0][1];
- xx[2] = ob->obmat[0][2];
- Normalize(xx);
-
- /* store Z orientation before destroying obmat */
- zz[0] = ob->obmat[2][0];
- zz[1] = ob->obmat[2][1];
- zz[2] = ob->obmat[2][2];
- Normalize(zz);
-
- VecSubf(vec, ob->obmat[3], targetmat[3]);
- vec[0] /= size[0];
- vec[1] /= size[1];
- vec[2] /= size[2];
-
- dist = Normalize(vec);
- //dist = VecLenf( ob->obmat[3], targetmat[3]);
-
- if (data->orglength == 0) data->orglength = dist;
- if (data->bulge ==0) data->bulge = 1.0;
-
- scale[1] = dist/data->orglength;
- switch (data->volmode) {
- /* volume preserving scaling */
- case VOLUME_XZ :
- scale[0] = 1.0f - (float)sqrt(data->bulge) + (float)sqrt(data->bulge*(data->orglength/dist));
- scale[2] = scale[0];
- break;
- case VOLUME_X:
- scale[0] = 1.0f + data->bulge * (data->orglength /dist - 1);
- scale[2] = 1.0;
- break;
- case VOLUME_Z:
- scale[0] = 1.0;
- scale[2] = 1.0f + data->bulge * (data->orglength /dist - 1);
- break;
- /* don't care for volume */
- case NO_VOLUME:
- scale[0] = 1.0;
- scale[2] = 1.0;
- break;
- default: /* should not happen, but in case*/
- return;
- } /* switch (data->volmode) */
-
- /* Clear the object's rotation and scale */
- ob->obmat[0][0]=size[0]*scale[0];
- ob->obmat[0][1]=0;
- ob->obmat[0][2]=0;
- ob->obmat[1][0]=0;
- ob->obmat[1][1]=size[1]*scale[1];
- ob->obmat[1][2]=0;
- ob->obmat[2][0]=0;
- ob->obmat[2][1]=0;
- ob->obmat[2][2]=size[2]*scale[2];
-
- VecSubf(vec, ob->obmat[3], targetmat[3]);
- Normalize(vec);
- /* new Y aligns object target connection*/
- totmat[1][0] = -vec[0];
- totmat[1][1] = -vec[1];
- totmat[1][2] = -vec[2];
- switch (data->plane) {
- case PLANE_X:
- /* build new Z vector */
- /* othogonal to "new Y" "old X! plane */
- Crossf(orth, vec, xx);
- Normalize(orth);
-
- /* new Z*/
- totmat[2][0] = orth[0];
- totmat[2][1] = orth[1];
- totmat[2][2] = orth[2];
-
- /* we decided to keep X plane*/
- Crossf(xx,orth, vec);
- Normalize(xx);
- totmat[0][0] = xx[0];
- totmat[0][1] = xx[1];
- totmat[0][2] = xx[2];
- break;
- case PLANE_Z:
- /* build new X vector */
- /* othogonal to "new Y" "old Z! plane */
- Crossf(orth, vec, zz);
- Normalize(orth);
-
- /* new X */
- totmat[0][0] = -orth[0];
- totmat[0][1] = -orth[1];
- totmat[0][2] = -orth[2];
-
- /* we decided to keep Z */
- Crossf(zz,orth, vec);
- Normalize(zz);
- totmat[2][0] = zz[0];
- totmat[2][1] = zz[1];
- totmat[2][2] = zz[2];
- break;
- } /* switch (data->plane) */
-
- Mat4CpyMat4(tmat, ob->obmat);
-
- Mat4MulMat34(ob->obmat, totmat, tmat);
- }
- }
- break;
- case CONSTRAINT_TYPE_LOCLIMIT:
+ break;
+ case LOCK_Y: /* LOCK Y */
{
- bLocLimitConstraint *data;
-
- data = constraint->data;
-
- /* limit location relative to origin or parent */
- if ((data->flag2 & LIMIT_NOPARENT) && ob->parent) {
- /* limiting relative to parent */
- float parmat[4][4]; /* matrix of parent */
- float objLoc[3], parLoc[3]; /* location of object, and location of parent */
- float relLoc[3]; /* objLoc - parLoc*/
-
- /* get matrix of parent */
- Mat4CpyMat4(parmat, ob->parent->obmat);
-
- /* get locations as vectors */
- objLoc[0] = ob->obmat[3][0];
- objLoc[1] = ob->obmat[3][1];
- objLoc[2] = ob->obmat[3][2];
-
- parLoc[0] = parmat[3][0];
- parLoc[1] = parmat[3][1];
- parLoc[2] = parmat[3][2];
-
- /* get relative location of obj from parent */
- VecSubf(relLoc, objLoc, parLoc);
-
- /* limiting location */
- if (data->flag & LIMIT_XMIN) {
- if(relLoc[0] < data->xmin)
- ob->obmat[3][0] = (parLoc[0]+data->xmin);
- }
- if (data->flag & LIMIT_XMAX) {
- if (relLoc[0] > data->xmax)
- ob->obmat[3][0] = (parLoc[0]+data->xmax);
- }
- if (data->flag & LIMIT_YMIN) {
- if(relLoc[1] < data->ymin)
- ob->obmat[3][1] = (parLoc[1]+data->ymin);
- }
- if (data->flag & LIMIT_YMAX) {
- if (relLoc[1] > data->ymax)
- ob->obmat[3][1] = (parLoc[1]+data->ymax);
- }
- if (data->flag & LIMIT_ZMIN) {
- if(relLoc[2] < data->zmin)
- ob->obmat[3][2] = (parLoc[2]+data->zmin);
- }
- if (data->flag & LIMIT_ZMAX) {
- if (relLoc[2] > data->zmax)
- ob->obmat[3][2] = (parLoc[2]+data->zmax);
- }
- } else {
- /* limiting relative to origin */
- if (data->flag & LIMIT_XMIN) {
- if(ob->obmat[3][0] < data->xmin)
- ob->obmat[3][0] = data->xmin;
- }
- if (data->flag & LIMIT_XMAX) {
- if (ob->obmat[3][0] > data->xmax)
- ob->obmat[3][0] = data->xmax;
+ switch (data->trackflag) {
+ case TRACK_X: /* LOCK Y TRACK X */
+ {
+ /* Projection of Vector on the plane */
+ Projf(vec2, vec, cob->matrix[1]);
+ VecSubf(totmat[0], vec, vec2);
+ Normalize(totmat[0]);
+
+ /* the y axis is fixed */
+ totmat[1][0] = cob->matrix[1][0];
+ totmat[1][1] = cob->matrix[1][1];
+ totmat[1][2] = cob->matrix[1][2];
+ Normalize(totmat[1]);
+
+ /* the z axis gets mapped onto a third orthogonal vector */
+ Crossf(totmat[2], totmat[0], totmat[1]);
}
- if (data->flag & LIMIT_YMIN) {
- if(ob->obmat[3][1] < data->ymin)
- ob->obmat[3][1] = data->ymin;
+ break;
+ case TRACK_Z: /* LOCK Y TRACK Z */
+ {
+ /* Projection of Vector on the plane */
+ Projf(vec2, vec, cob->matrix[1]);
+ VecSubf(totmat[2], vec, vec2);
+ Normalize(totmat[2]);
+
+ /* the y axis is fixed */
+ totmat[1][0] = cob->matrix[1][0];
+ totmat[1][1] = cob->matrix[1][1];
+ totmat[1][2] = cob->matrix[1][2];
+ Normalize(totmat[1]);
+
+ /* the z axis gets mapped onto a third orthogonal vector */
+ Crossf(totmat[0], totmat[1], totmat[2]);
}
- if (data->flag & LIMIT_YMAX) {
- if (ob->obmat[3][1] > data->ymax)
- ob->obmat[3][1] = data->ymax;
+ break;
+ case TRACK_nX: /* LOCK Y TRACK -X */
+ {
+ /* Projection of Vector on the plane */
+ Projf(vec2, vec, cob->matrix[1]);
+ VecSubf(totmat[0], vec, vec2);
+ Normalize(totmat[0]);
+ VecMulf(totmat[0],-1);
+
+ /* the y axis is fixed */
+ totmat[1][0] = cob->matrix[1][0];
+ totmat[1][1] = cob->matrix[1][1];
+ totmat[1][2] = cob->matrix[1][2];
+ Normalize(totmat[1]);
+
+ /* the z axis gets mapped onto a third orthogonal vector */
+ Crossf(totmat[2], totmat[0], totmat[1]);
}
- if (data->flag & LIMIT_ZMIN) {
- if(ob->obmat[3][2] < data->zmin)
- ob->obmat[3][2] = data->zmin;
+ break;
+ case TRACK_nZ: /* LOCK Y TRACK -Z */
+ {
+ /* Projection of Vector on the plane */
+ Projf(vec2, vec, cob->matrix[1]);
+ VecSubf(totmat[2], vec, vec2);
+ Normalize(totmat[2]);
+ VecMulf(totmat[2],-1);
+
+ /* the y axis is fixed */
+ totmat[1][0] = cob->matrix[1][0];
+ totmat[1][1] = cob->matrix[1][1];
+ totmat[1][2] = cob->matrix[1][2];
+ Normalize(totmat[1]);
+
+ /* the z axis gets mapped onto a third orthogonal vector */
+ Crossf(totmat[0], totmat[1], totmat[2]);
}
- if (data->flag & LIMIT_ZMAX) {
- if (ob->obmat[3][2] > data->zmax)
- ob->obmat[3][2] = data->zmax;
+ break;
+ default:
+ {
+ totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
+ totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
+ totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
}
+ break;
}
}
- break;
- case CONSTRAINT_TYPE_ROTLIMIT:
+ break;
+ case LOCK_Z: /* LOCK Z */
{
- bRotLimitConstraint *data;
- float loc[3];
- float eul[3];
- float size[3];
-
- data = constraint->data;
-
- VECCOPY(loc, ob->obmat[3]);
- Mat4ToSize(ob->obmat, size);
-
- Mat4ToEul(ob->obmat, eul);
-
- /* eulers: radians to degrees! */
- eul[0] = (eul[0] / M_PI * 180);
- eul[1] = (eul[1] / M_PI * 180);
- eul[2] = (eul[2] / M_PI * 180);
-
- /* limiting of euler values... */
- if (data->flag & LIMIT_XROT) {
- if (eul[0] < data->xmin)
- eul[0] = data->xmin;
+ switch (data->trackflag) {
+ case TRACK_X: /* LOCK Z TRACK X */
+ {
+ /* Projection of Vector on the plane */
+ Projf(vec2, vec, cob->matrix[2]);
+ VecSubf(totmat[0], vec, vec2);
+ Normalize(totmat[0]);
- if (eul[0] > data->xmax)
- eul[0] = data->xmax;
- }
- if (data->flag & LIMIT_YROT) {
- if (eul[1] < data->ymin)
- eul[1] = data->ymin;
+ /* the z axis is fixed */
+ totmat[2][0] = cob->matrix[2][0];
+ totmat[2][1] = cob->matrix[2][1];
+ totmat[2][2] = cob->matrix[2][2];
+ Normalize(totmat[2]);
- if (eul[1] > data->ymax)
- eul[1] = data->ymax;
- }
- if (data->flag & LIMIT_ZROT) {
- if (eul[2] < data->zmin)
- eul[2] = data->zmin;
+ /* the x axis gets mapped onto a third orthogonal vector */
+ Crossf(totmat[1], totmat[2], totmat[0]);
+ }
+ break;
+ case TRACK_Y: /* LOCK Z TRACK Y */
+ {
+ /* Projection of Vector on the plane */
+ Projf(vec2, vec, cob->matrix[2]);
+ VecSubf(totmat[1], vec, vec2);
+ Normalize(totmat[1]);
- if (eul[2] > data->zmax)
- eul[2] = data->zmax;
- }
-
- /* eulers: degrees to radians ! */
- eul[0] = (eul[0] / 180 * M_PI);
- eul[1] = (eul[1] / 180 * M_PI);
- eul[2] = (eul[2] / 180 * M_PI);
-
- LocEulSizeToMat4(ob->obmat, loc, eul, size);
- }
- break;
- case CONSTRAINT_TYPE_SIZELIMIT:
- {
- bSizeLimitConstraint *data;
- float obsize[3], size[3];
- int clearNegScale=0;
-
- data = constraint->data;
-
- Mat4ToSize(ob->obmat, size);
- Mat4ToSize(ob->obmat, obsize);
-
- if (data->flag & LIMIT_XMIN) {
- if (ob->transflag & OB_NEG_SCALE) {
- size[0] *= -1;
+ /* the z axis is fixed */
+ totmat[2][0] = cob->matrix[2][0];
+ totmat[2][1] = cob->matrix[2][1];
+ totmat[2][2] = cob->matrix[2][2];
+ Normalize(totmat[2]);
+
+ /* the x axis gets mapped onto a third orthogonal vector */
+ Crossf(totmat[0], totmat[1], totmat[2]);
+ }
+ break;
+ case TRACK_nX: /* LOCK Z TRACK -X */
+ {
+ /* Projection of Vector on the plane */
+ Projf(vec2, vec, cob->matrix[2]);
+ VecSubf(totmat[0], vec, vec2);
+ Normalize(totmat[0]);
+ VecMulf(totmat[0],-1);
- if (size[0] < data->xmin) {
- size[0] = data->xmin;
- clearNegScale += 1;
- }
- } else {
- if (size[0] < data->xmin)
- size[0] = data->xmin;
- }
- }
- if (data->flag & LIMIT_XMAX) {
- if (size[0] > data->xmax)
- size[0] = data->xmax;
- }
- if (data->flag & LIMIT_YMIN) {
- if (ob->transflag & OB_NEG_SCALE) {
- size[1] *= -1;
+ /* the z axis is fixed */
+ totmat[2][0] = cob->matrix[2][0];
+ totmat[2][1] = cob->matrix[2][1];
+ totmat[2][2] = cob->matrix[2][2];
+ Normalize(totmat[2]);
- if (size[1] < data->ymin) {
- size[1] = data->ymin;
- clearNegScale += 1;
- }
- } else {
- if (size[1] < data->ymin)
- size[1] = data->ymin;
- }
- }
- if (data->flag & LIMIT_YMAX) {
- if (size[1] > data->ymax)
- size[1] = data->ymax;
- }
- if (data->flag & LIMIT_ZMIN) {
- if (ob->transflag & OB_NEG_SCALE) {
- size[2] *= -1;
+ /* the x axis gets mapped onto a third orthogonal vector */
+ Crossf(totmat[1], totmat[2], totmat[0]);
+ }
+ break;
+ case TRACK_nY: /* LOCK Z TRACK -Y */
+ {
+ /* Projection of Vector on the plane */
+ Projf(vec2, vec, cob->matrix[2]);
+ VecSubf(totmat[1], vec, vec2);
+ Normalize(totmat[1]);
+ VecMulf(totmat[1],-1);
- if (size[2] < data->zmin) {
- size[2] = data->zmin;
- clearNegScale += 1;
- }
- } else {
- if (size[2] < data->zmin)
- size[2] = data->zmin;
- }
- }
- if (data->flag & LIMIT_ZMAX) {
- if (size[2] > data->zmax)
- size[2] = data->zmax;
+ /* the z axis is fixed */
+ totmat[2][0] = cob->matrix[2][0];
+ totmat[2][1] = cob->matrix[2][1];
+ totmat[2][2] = cob->matrix[2][2];
+ Normalize(totmat[2]);
+
+ /* the x axis gets mapped onto a third orthogonal vector */
+ Crossf(totmat[0], totmat[1], totmat[2]);
+ }
+ break;
+ default:
+ {
+ totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
+ totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
+ totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
+ }
+ break;
}
-
- if (clearNegScale != 0) {
- ob->transflag &= ~OB_NEG_SCALE; /* is this how we remove that flag? */
+ }
+ break;
+ default:
+ {
+ totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
+ totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
+ totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
}
-
- VecMulf(ob->obmat[0], size[0]/obsize[0]);
- VecMulf(ob->obmat[1], size[1]/obsize[1]);
- VecMulf(ob->obmat[2], size[2]/obsize[2]);
+ break;
}
- break;
- case CONSTRAINT_TYPE_RIGIDBODYJOINT:
- {
+ /* Block to keep matrix heading */
+ tmpmat[0][0] = cob->matrix[0][0];tmpmat[0][1] = cob->matrix[0][1];tmpmat[0][2] = cob->matrix[0][2];
+ tmpmat[1][0] = cob->matrix[1][0];tmpmat[1][1] = cob->matrix[1][1];tmpmat[1][2] = cob->matrix[1][2];
+ tmpmat[2][0] = cob->matrix[2][0];tmpmat[2][1] = cob->matrix[2][1];tmpmat[2][2] = cob->matrix[2][2];
+ Normalize(tmpmat[0]);
+ Normalize(tmpmat[1]);
+ Normalize(tmpmat[2]);
+ Mat3Inv(invmat, tmpmat);
+ Mat3MulMat3(tmpmat, totmat, invmat);
+ totmat[0][0] = tmpmat[0][0];totmat[0][1] = tmpmat[0][1];totmat[0][2] = tmpmat[0][2];
+ totmat[1][0] = tmpmat[1][0];totmat[1][1] = tmpmat[1][1];totmat[1][2] = tmpmat[1][2];
+ totmat[2][0] = tmpmat[2][0];totmat[2][1] = tmpmat[2][1];totmat[2][2] = tmpmat[2][2];
+
+ Mat4CpyMat4(tmat, cob->matrix);
+
+ mdet = Det3x3( totmat[0][0],totmat[0][1],totmat[0][2],
+ totmat[1][0],totmat[1][1],totmat[1][2],
+ totmat[2][0],totmat[2][1],totmat[2][2]);
+ if (mdet==0) {
+ totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
+ totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
+ totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
+ }
+
+ /* apply out transformaton to the object */
+ Mat4MulMat34(cob->matrix, totmat, tmat);
+ }
+}
+static bConstraintTypeInfo CTI_LOCKTRACK = {
+ CONSTRAINT_TYPE_LOCKTRACK, /* type */
+ sizeof(bLockTrackConstraint), /* size */
+ "Locked Track", /* name */
+ "bLockTrackConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ locktrack_new_data, /* new data */
+ locktrack_get_tars, /* get constraint targets */
+ locktrack_flush_tars, /* flush constraint targets */
+ default_get_tarmat, /* get target matrix */
+ locktrack_evaluate /* evaluate */
+};
+
+/* ---------- Stretch To ------------ */
+
+static void stretchto_new_data (void *cdata)
+{
+ bStretchToConstraint *data= (bStretchToConstraint *)cdata;
+
+ data->volmode = 0;
+ data->plane = 0;
+ data->orglength = 0.0;
+ data->bulge = 1.0;
+}
- }
- break;
- case CONSTRAINT_TYPE_CLAMPTO:
- {
- bClampToConstraint *data;
- Curve *cu;
- float obmat[4][4], targetMatrix[4][4], ownLoc[3];
- float curveMin[3], curveMax[3];
+static void stretchto_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bStretchToConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* standard target-getting macro for single-target constraints */
+ SINGLETARGET_GET_TARS(con, data->tar, data->subtarget, ct, list)
+ }
+}
+
+static void stretchto_flush_tars (bConstraint *con, ListBase *list, short nocopy)
+{
+ if (con && list) {
+ bStretchToConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGET_FLUSH_TARS(con, data->tar, data->subtarget, ct, list, nocopy)
+ }
+}
+
+static void stretchto_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bStretchToConstraint *data= con->data;
+ bConstraintTarget *ct= targets->first;
+
+ /* only evaluate if there is a target */
+ if (VALID_CONS_TARGET(ct)) {
+ float size[3], scale[3], vec[3], xx[3], zz[3], orth[3];
+ float totmat[3][3];
+ float tmat[4][4];
+ float dist;
+
+ /* store scaling before destroying obmat */
+ Mat4ToSize(cob->matrix, size);
+
+ /* store X orientation before destroying obmat */
+ xx[0] = cob->matrix[0][0];
+ xx[1] = cob->matrix[0][1];
+ xx[2] = cob->matrix[0][2];
+ Normalize(xx);
+
+ /* store Z orientation before destroying obmat */
+ zz[0] = cob->matrix[2][0];
+ zz[1] = cob->matrix[2][1];
+ zz[2] = cob->matrix[2][2];
+ Normalize(zz);
+
+ VecSubf(vec, cob->matrix[3], ct->matrix[3]);
+ vec[0] /= size[0];
+ vec[1] /= size[1];
+ vec[2] /= size[2];
+
+ dist = Normalize(vec);
+ //dist = VecLenf( ob->obmat[3], targetmat[3]);
+
+ /* data->orglength==0 occurs on first run, and after 'R' button is clicked */
+ if (data->orglength == 0)
+ data->orglength = dist;
+ if (data->bulge == 0)
+ data->bulge = 1.0;
+
+ scale[1] = dist/data->orglength;
+ switch (data->volmode) {
+ /* volume preserving scaling */
+ case VOLUME_XZ :
+ scale[0] = 1.0f - (float)sqrt(data->bulge) + (float)sqrt(data->bulge*(data->orglength/dist));
+ scale[2] = scale[0];
+ break;
+ case VOLUME_X:
+ scale[0] = 1.0f + data->bulge * (data->orglength /dist - 1);
+ scale[2] = 1.0;
+ break;
+ case VOLUME_Z:
+ scale[0] = 1.0;
+ scale[2] = 1.0f + data->bulge * (data->orglength /dist - 1);
+ break;
+ /* don't care for volume */
+ case NO_VOLUME:
+ scale[0] = 1.0;
+ scale[2] = 1.0;
+ break;
+ default: /* should not happen, but in case*/
+ return;
+ } /* switch (data->volmode) */
+
+ /* Clear the object's rotation and scale */
+ cob->matrix[0][0]=size[0]*scale[0];
+ cob->matrix[0][1]=0;
+ cob->matrix[0][2]=0;
+ cob->matrix[1][0]=0;
+ cob->matrix[1][1]=size[1]*scale[1];
+ cob->matrix[1][2]=0;
+ cob->matrix[2][0]=0;
+ cob->matrix[2][1]=0;
+ cob->matrix[2][2]=size[2]*scale[2];
+
+ VecSubf(vec, cob->matrix[3], ct->matrix[3]);
+ Normalize(vec);
+
+ /* new Y aligns object target connection*/
+ totmat[1][0] = -vec[0];
+ totmat[1][1] = -vec[1];
+ totmat[1][2] = -vec[2];
+ switch (data->plane) {
+ case PLANE_X:
+ /* build new Z vector */
+ /* othogonal to "new Y" "old X! plane */
+ Crossf(orth, vec, xx);
+ Normalize(orth);
- data = constraint->data;
+ /* new Z*/
+ totmat[2][0] = orth[0];
+ totmat[2][1] = orth[1];
+ totmat[2][2] = orth[2];
- /* prevent crash if user deletes curve */
- if ((data->tar == NULL) || (data->tar->type != OB_CURVE) )
- return;
- else
- cu= data->tar->data;
+ /* we decided to keep X plane*/
+ Crossf(xx, orth, vec);
+ Normalize(xx);
+ totmat[0][0] = xx[0];
+ totmat[0][1] = xx[1];
+ totmat[0][2] = xx[2];
+ break;
+ case PLANE_Z:
+ /* build new X vector */
+ /* othogonal to "new Y" "old Z! plane */
+ Crossf(orth, vec, zz);
+ Normalize(orth);
- Mat4CpyMat4(obmat, ob->obmat);
- Mat4One(targetMatrix);
- VECCOPY(ownLoc, obmat[3]);
+ /* new X */
+ totmat[0][0] = -orth[0];
+ totmat[0][1] = -orth[1];
+ totmat[0][2] = -orth[2];
- INIT_MINMAX(curveMin, curveMax)
- minmax_object(data->tar, curveMin, curveMax);
+ /* we decided to keep Z */
+ Crossf(zz, orth, vec);
+ Normalize(zz);
+ totmat[2][0] = zz[0];
+ totmat[2][1] = zz[1];
+ totmat[2][2] = zz[2];
+ break;
+ } /* switch (data->plane) */
+
+ Mat4CpyMat4(tmat, cob->matrix);
+ Mat4MulMat34(cob->matrix, totmat, tmat);
+ }
+}
+
+static bConstraintTypeInfo CTI_STRETCHTO = {
+ CONSTRAINT_TYPE_STRETCHTO, /* type */
+ sizeof(bStretchToConstraint), /* size */
+ "Stretch To", /* name */
+ "bStretchToConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ stretchto_new_data, /* new data */
+ stretchto_get_tars, /* get constraint targets */
+ stretchto_flush_tars, /* flush constraint targets */
+ default_get_tarmat, /* get target matrix */
+ stretchto_evaluate /* evaluate */
+};
+
+/* ---------- Floor ------------ */
+
+static void minmax_new_data (void *cdata)
+{
+ bMinMaxConstraint *data= (bMinMaxConstraint *)cdata;
+
+ data->minmaxflag = TRACK_Z;
+ data->offset = 0.0f;
+ data->cache[0] = data->cache[1] = data->cache[2] = 0.0f;
+ data->flag = 0;
+}
+
+static void minmax_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bMinMaxConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* standard target-getting macro for single-target constraints */
+ SINGLETARGET_GET_TARS(con, data->tar, data->subtarget, ct, list)
+ }
+}
+
+static void minmax_flush_tars (bConstraint *con, ListBase *list, short nocopy)
+{
+ if (con && list) {
+ bMinMaxConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGET_FLUSH_TARS(con, data->tar, data->subtarget, ct, list, nocopy)
+ }
+}
+
+static void minmax_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bMinMaxConstraint *data= con->data;
+ bConstraintTarget *ct= targets->first;
+
+ /* only evaluate if there is a target */
+ if (VALID_CONS_TARGET(ct)) {
+ float obmat[4][4], imat[4][4], tarmat[4][4], tmat[4][4];
+ float val1, val2;
+ int index;
+
+ Mat4CpyMat4(obmat, cob->matrix);
+ Mat4CpyMat4(tarmat, ct->matrix);
+
+ if (data->flag & MINMAX_USEROT) {
+ /* take rotation of target into account by doing the transaction in target's localspace */
+ Mat4Invert(imat, tarmat);
+ Mat4MulMat4(tmat, obmat, imat);
+ Mat4CpyMat4(obmat, tmat);
+ Mat4One(tarmat);
+ }
+
+ switch (data->minmaxflag) {
+ case TRACK_Z:
+ val1 = tarmat[3][2];
+ val2 = obmat[3][2]-data->offset;
+ index = 2;
+ break;
+ case TRACK_Y:
+ val1 = tarmat[3][1];
+ val2 = obmat[3][1]-data->offset;
+ index = 1;
+ break;
+ case TRACK_X:
+ val1 = tarmat[3][0];
+ val2 = obmat[3][0]-data->offset;
+ index = 0;
+ break;
+ case TRACK_nZ:
+ val2 = tarmat[3][2];
+ val1 = obmat[3][2]-data->offset;
+ index = 2;
+ break;
+ case TRACK_nY:
+ val2 = tarmat[3][1];
+ val1 = obmat[3][1]-data->offset;
+ index = 1;
+ break;
+ case TRACK_nX:
+ val2 = tarmat[3][0];
+ val1 = obmat[3][0]-data->offset;
+ index = 0;
+ break;
+ default:
+ return;
+ }
+
+ if (val1 > val2) {
+ obmat[3][index] = tarmat[3][index] + data->offset;
+ if (data->flag & MINMAX_STICKY) {
+ if (data->flag & MINMAX_STUCK) {
+ VECCOPY(obmat[3], data->cache);
+ }
+ else {
+ VECCOPY(data->cache, obmat[3]);
+ data->flag |= MINMAX_STUCK;
+ }
+ }
+ if (data->flag & MINMAX_USEROT) {
+ /* get out of localspace */
+ Mat4MulMat4(tmat, obmat, ct->matrix);
+ Mat4CpyMat4(cob->matrix, tmat);
+ }
+ else {
+ VECCOPY(cob->matrix[3], obmat[3]);
+ }
+ }
+ else {
+ data->flag &= ~MINMAX_STUCK;
+ }
+ }
+}
+
+static bConstraintTypeInfo CTI_MINMAX = {
+ CONSTRAINT_TYPE_MINMAX, /* type */
+ sizeof(bMinMaxConstraint), /* size */
+ "Floor", /* name */
+ "bMinMaxConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ minmax_new_data, /* new data */
+ minmax_get_tars, /* get constraint targets */
+ minmax_flush_tars, /* flush constraint targets */
+ default_get_tarmat, /* get target matrix */
+ minmax_evaluate /* evaluate */
+};
+
+/* ------- RigidBody Joint ---------- */
+
+static void rbj_new_data (void *cdata)
+{
+ bRigidBodyJointConstraint *data= (bRigidBodyJointConstraint *)cdata;
+
+ // removed code which set target of this constraint
+ data->type=1;
+}
+
+static void rbj_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bRigidBodyJointConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* standard target-getting macro for single-target constraints without subtargets */
+ SINGLETARGETNS_GET_TARS(con, data->tar, ct, list)
+ }
+}
+
+static void rbj_flush_tars (bConstraint *con, ListBase *list, short nocopy)
+{
+ if (con && list) {
+ bRigidBodyJointConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGETNS_FLUSH_TARS(con, data->tar, ct, list, nocopy)
+ }
+}
+
+static bConstraintTypeInfo CTI_RIGIDBODYJOINT = {
+ CONSTRAINT_TYPE_RIGIDBODYJOINT, /* type */
+ sizeof(bRigidBodyJointConstraint), /* size */
+ "RigidBody Joint", /* name */
+ "bRigidBodyJointConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ rbj_new_data, /* new data */
+ rbj_get_tars, /* get constraint targets */
+ rbj_flush_tars, /* flush constraint targets */
+ default_get_tarmat, /* get target matrix */
+ NULL /* evaluate - this is not solved here... is just an interface for game-engine */
+};
+
+/* -------- Clamp To ---------- */
+
+static void clampto_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bClampToConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* standard target-getting macro for single-target constraints without subtargets */
+ SINGLETARGETNS_GET_TARS(con, data->tar, ct, list)
+ }
+}
+
+static void clampto_flush_tars (bConstraint *con, ListBase *list, short nocopy)
+{
+ if (con && list) {
+ bClampToConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGETNS_FLUSH_TARS(con, data->tar, ct, list, nocopy)
+ }
+}
+
+static void clampto_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float ctime)
+{
+ if (VALID_CONS_TARGET(ct)) {
+ Curve *cu= ct->tar->data;
+
+ /* note: when creating constraints that follow path, the curve gets the CU_PATH set now,
+ * currently for paths to work it needs to go through the bevlist/displist system (ton)
+ */
+
+ /* only happens on reload file, but violates depsgraph still... fix! */
+ if (cu->path==NULL || cu->path->data==NULL)
+ makeDispListCurveTypes(ct->tar, 0);
+ }
+
+ /* technically, this isn't really needed for evaluation, but we don't know what else
+ * might end up calling this...
+ */
+ if (ct)
+ Mat4One(ct->matrix);
+}
+
+static void clampto_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bClampToConstraint *data= con->data;
+ bConstraintTarget *ct= targets->first;
+
+ /* only evaluate if there is a target and it is a curve */
+ if (VALID_CONS_TARGET(ct) && (ct->tar->type == OB_CURVE)) {
+ Curve *cu= data->tar->data;
+ float obmat[4][4], targetMatrix[4][4], ownLoc[3];
+ float curveMin[3], curveMax[3];
+
+ Mat4CpyMat4(obmat, cob->matrix);
+ Mat4One(targetMatrix);
+ VECCOPY(ownLoc, obmat[3]);
+
+ INIT_MINMAX(curveMin, curveMax)
+ minmax_object(ct->tar, curveMin, curveMax);
+
+ /* get targetmatrix */
+ if (cu->path && cu->path->data) {
+ float vec[4], dir[3], totmat[4][4];
+ float curvetime;
+ short clamp_axis;
- /* get targetmatrix */
- if(cu->path && cu->path->data) {
- float vec[4], dir[3], totmat[4][4];
- float curvetime;
- short clamp_axis;
+ /* find best position on curve */
+ /* 1. determine which axis to sample on? */
+ if (data->flag == CLAMPTO_AUTO) {
+ float size[3];
+ VecSubf(size, curveMax, curveMin);
+
+ /* find axis along which the bounding box has the greatest
+ * extent. Otherwise, default to the x-axis, as that is quite
+ * frequently used.
+ */
+ if ((size[2]>size[0]) && (size[2]>size[1]))
+ clamp_axis= CLAMPTO_Z - 1;
+ else if ((size[1]>size[0]) && (size[1]>size[2]))
+ clamp_axis= CLAMPTO_Y - 1;
+ else
+ clamp_axis = CLAMPTO_X - 1;
+ }
+ else
+ clamp_axis= data->flag - 1;
+
+ /* 2. determine position relative to curve on a 0-1 scale based on bounding box */
+ if (data->flag2 & CLAMPTO_CYCLIC) {
+ /* cyclic, so offset within relative bounding box is used */
+ float len= (curveMax[clamp_axis] - curveMin[clamp_axis]);
+ float offset;
- /* find best position on curve */
- /* 1. determine which axis to sample on? */
- if (data->flag==CLAMPTO_AUTO) {
- float size[3];
- VecSubf(size, curveMax, curveMin);
+ /* find bounding-box range where target is located */
+ if (ownLoc[clamp_axis] < curveMin[clamp_axis]) {
+ /* bounding-box range is before */
+ offset= curveMin[clamp_axis];
+
+ while (ownLoc[clamp_axis] < offset)
+ offset -= len;
- /* find axis along which the bounding box has the greatest
- * extent. Otherwise, default to the x-axis, as that is quite
- * frequently used.
- */
- if ((size[2]>size[0]) && (size[2]>size[1]))
- clamp_axis= CLAMPTO_Z;
- else if ((size[1]>size[0]) && (size[1]>size[2]))
- clamp_axis= CLAMPTO_Y;
- else
- clamp_axis = CLAMPTO_X;
+ /* now, we calculate as per normal, except using offset instead of curveMin[clamp_axis] */
+ curvetime = (ownLoc[clamp_axis] - offset) / (len);
}
- else
- clamp_axis= data->flag;
+ else if (ownLoc[clamp_axis] > curveMax[clamp_axis]) {
+ /* bounding-box range is after */
+ offset= curveMax[clamp_axis];
+
+ while (ownLoc[clamp_axis] > offset) {
+ if ((offset + len) > ownLoc[clamp_axis])
+ break;
+ else
+ offset += len;
+ }
- /* 2. determine position relative to curve on a 0-1 scale */
- if (clamp_axis > 0) clamp_axis--;
+ /* now, we calculate as per normal, except using offset instead of curveMax[clamp_axis] */
+ curvetime = (ownLoc[clamp_axis] - offset) / (len);
+ }
+ else {
+ /* as the location falls within bounds, just calculate */
+ curvetime = (ownLoc[clamp_axis] - curveMin[clamp_axis]) / (len);
+ }
+ }
+ else {
+ /* no cyclic, so position is clamped to within the bounding box */
if (ownLoc[clamp_axis] <= curveMin[clamp_axis])
curvetime = 0.0;
else if (ownLoc[clamp_axis] >= curveMax[clamp_axis])
curvetime = 1.0;
else
- curvetime = (ownLoc[clamp_axis] - curveMin[clamp_axis]) / (curveMax[clamp_axis] - curveMin[clamp_axis]); // umm
+ curvetime = (ownLoc[clamp_axis] - curveMin[clamp_axis]) / (curveMax[clamp_axis] - curveMin[clamp_axis]);
+ }
+
+ /* 3. position on curve */
+ if (where_on_path(ct->tar, curvetime, vec, dir) ) {
+ Mat4One(totmat);
+ VECCOPY(totmat[3], vec);
- /* 3. position on curve */
- if(where_on_path(data->tar, curvetime, vec, dir) ) {
- Mat4One(totmat);
- VECCOPY(totmat[3], vec);
+ Mat4MulSerie(targetMatrix, ct->tar->obmat, totmat, NULL, NULL, NULL, NULL, NULL, NULL);
+ }
+ }
+
+ /* obtain final object position */
+ VECCOPY(cob->matrix[3], targetMatrix[3]);
+ }
+}
+
+static bConstraintTypeInfo CTI_CLAMPTO = {
+ CONSTRAINT_TYPE_CLAMPTO, /* type */
+ sizeof(bClampToConstraint), /* size */
+ "Clamp To", /* name */
+ "bClampToConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ NULL, /* new data */
+ clampto_get_tars, /* get constraint targets */
+ clampto_flush_tars, /* flush constraint targets */
+ clampto_get_tarmat, /* get target matrix */
+ clampto_evaluate /* evaluate */
+};
+
+/* ---------- Transform Constraint ----------- */
+
+static void transform_new_data (void *cdata)
+{
+ bTransformConstraint *data= (bTransformConstraint *)cdata;
+
+ data->map[0]= 0;
+ data->map[1]= 1;
+ data->map[2]= 2;
+}
+
+static void transform_get_tars (bConstraint *con, ListBase *list)
+{
+ if (con && list) {
+ bTransformConstraint *data= con->data;
+ bConstraintTarget *ct;
+
+ /* standard target-getting macro for single-target constraints */
+ SINGLETARGET_GET_TARS(con, data->tar, data->subtarget, ct, list)
+ }
+}
+
+static void transform_flush_tars (bConstraint *con, ListBase *list, short nocopy)
+{
+ if (con && list) {
+ bTransformConstraint *data= con->data;
+ bConstraintTarget *ct= list->first;
+
+ /* the following macro is used for all standard single-target constraints */
+ SINGLETARGET_FLUSH_TARS(con, data->tar, data->subtarget, ct, list, nocopy)
+ }
+}
+
+static void transform_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
+{
+ bTransformConstraint *data= con->data;
+ bConstraintTarget *ct= targets->first;
+
+ /* only evaluate if there is a target */
+ if (VALID_CONS_TARGET(ct)) {
+ float loc[3], eul[3], size[3];
+ float dvec[3], sval[3];
+ short i;
+
+ /* obtain target effect */
+ switch (data->from) {
+ case 2: /* scale */
+ Mat4ToSize(ct->matrix, dvec);
+ break;
+ case 1: /* rotation */
+ Mat4ToEul(ct->matrix, dvec);
+ break;
+ default: /* location */
+ VecCopyf(dvec, ct->matrix[3]);
+ break;
+ }
+
+ /* extract components of owner's matrix */
+ VECCOPY(loc, cob->matrix[3]);
+ Mat4ToEul(cob->matrix, eul);
+ Mat4ToSize(cob->matrix, size);
+
+ /* determine where in range current transforms lie */
+ if (data->expo) {
+ for (i=0; i<3; i++) {
+ if (data->from_max[i] - data->from_min[i])
+ sval[i]= (dvec[i] - data->from_min[i]) / (data->from_max[i] - data->from_min[i]);
+ else
+ sval[i]= 0.0f;
+ }
+ }
+ else {
+ /* clamp transforms out of range */
+ for (i=0; i<3; i++) {
+ CLAMP(dvec[i], data->from_min[i], data->from_max[i]);
+ if (data->from_max[i] - data->from_min[i])
+ sval[i]= (dvec[i] - data->from_min[i]) / (data->from_max[i] - data->from_min[i]);
+ else
+ sval[i]= 0.0f;
+ }
+ }
+
+ /* convert radian<->degree */
+ if (data->from==1 && data->to==0) {
+ /* from radians to degrees */
+ for (i=0; i<3; i++)
+ sval[i] = sval[i] / M_PI * 180;
+ }
+ else if (data->from==0 && data->to==1) {
+ /* from degrees to radians */
+ for (i=0; i<3; i++)
+ sval[i] = sval[i] / 180 * M_PI;
+ }
+
+ /* apply transforms */
+ switch (data->to) {
+ case 2: /* scaling */
+ for (i=0; i<3; i++)
+ size[i]= data->to_min[i] + (sval[data->map[i]] * (data->to_max[i] - data->to_min[i]));
+ break;
+ case 1: /* rotation */
+ for (i=0; i<3; i++) {
+ float tmin, tmax;
+
+ /* convert destination min/max ranges from degrees to radians */
+ tmin= data->to_min[i] / M_PI * 180;
+ tmax= data->to_max[i] / M_PI * 180;
- Mat4MulSerie(targetMatrix, data->tar->obmat, totmat, NULL, NULL, NULL, NULL, NULL, NULL);
+ eul[i]= tmin + (sval[data->map[i]] * (tmax - tmin));
+ }
+ break;
+ default: /* location */
+ /* get new location */
+ for (i=0; i<3; i++)
+ loc[i]= (data->to_min[i] + (sval[data->map[i]] * (data->to_max[i] - data->to_min[i])));
+
+ /* add original location back on (so that it can still be moved) */
+ VecAddf(loc, cob->matrix[3], loc);
+ break;
+ }
+
+ /* apply to matrix */
+ LocEulSizeToMat4(cob->matrix, loc, eul, size);
+ }
+}
+
+static bConstraintTypeInfo CTI_TRANSFORM = {
+ CONSTRAINT_TYPE_TRANSFORM, /* type */
+ sizeof(bTransformConstraint), /* size */
+ "Transform", /* name */
+ "bTransformConstraint", /* struct name */
+ NULL, /* free data */
+ NULL, /* relink data */
+ NULL, /* copy data */
+ transform_new_data, /* new data */
+ transform_get_tars, /* get constraint targets */
+ transform_flush_tars, /* flush constraint targets */
+ default_get_tarmat, /* get a target matrix */
+ transform_evaluate /* evaluate */
+};
+
+/* ************************* Constraints Type-Info *************************** */
+/* All of the constraints api functions use bConstraintTypeInfo structs to carry out
+ * and operations that involve constraint specifc code.
+ */
+
+/* These globals only ever get directly accessed in this file */
+static bConstraintTypeInfo *constraintsTypeInfo[NUM_CONSTRAINT_TYPES+1];
+static short CTI_INIT= 1; /* when non-zero, the list needs to be updated */
+
+/* This function only gets called when CTI_INIT is non-zero */
+static void constraints_init_typeinfo () {
+ constraintsTypeInfo[0]= NULL; /* 'Null' Constraint */
+ constraintsTypeInfo[1]= &CTI_CHILDOF; /* ChildOf Constraint */
+ constraintsTypeInfo[2]= &CTI_TRACKTO; /* TrackTo Constraint */
+ constraintsTypeInfo[3]= &CTI_KINEMATIC; /* IK Constraint */
+ constraintsTypeInfo[4]= &CTI_FOLLOWPATH; /* Follow-Path Constraint */
+ constraintsTypeInfo[5]= &CTI_ROTLIMIT; /* Limit Rotation Constraint */
+ constraintsTypeInfo[6]= &CTI_LOCLIMIT; /* Limit Location Constraint */
+ constraintsTypeInfo[7]= &CTI_SIZELIMIT; /* Limit Scaling Constraint */
+ constraintsTypeInfo[8]= &CTI_ROTLIKE; /* Copy Rotation Constraint */
+ constraintsTypeInfo[9]= &CTI_LOCLIKE; /* Copy Location Constraint */
+ constraintsTypeInfo[10]= &CTI_SIZELIKE; /* Copy Scaling Constraint */
+ constraintsTypeInfo[11]= &CTI_PYTHON; /* Python/Script Constraint */
+ constraintsTypeInfo[12]= &CTI_ACTION; /* Action Constraint */
+ constraintsTypeInfo[13]= &CTI_LOCKTRACK; /* Locked-Track Constraint */
+ constraintsTypeInfo[14]= NULL; /* 'Distance Limit' Constraint */
+ constraintsTypeInfo[15]= &CTI_STRETCHTO; /* StretchTo Constaint */
+ constraintsTypeInfo[16]= &CTI_MINMAX; /* Floor Constraint */
+ constraintsTypeInfo[17]= &CTI_RIGIDBODYJOINT; /* RigidBody Constraint */
+ constraintsTypeInfo[18]= &CTI_CLAMPTO; /* ClampTo Constraint */
+ constraintsTypeInfo[19]= &CTI_TRANSFORM; /* Transformation Constraint */
+}
+
+/* This function should be used for getting the appropriate type-info when only
+ * a constraint type is known
+ */
+bConstraintTypeInfo *get_constraint_typeinfo (int type)
+{
+ /* initialise the type-info list? */
+ if (CTI_INIT) {
+ constraints_init_typeinfo();
+ CTI_INIT = 0;
+ }
+
+ /* only return for valid types */
+ if ( (type >= CONSTRAINT_TYPE_NULL) &&
+ (type <= NUM_CONSTRAINT_TYPES ) )
+ {
+ /* there shouldn't be any segfaults here... */
+ return constraintsTypeInfo[type];
+ }
+ else {
+ printf("No valid constraint type-info data available. Type = %i \n", type);
+ }
+
+ return NULL;
+}
+
+/* This function should always be used to get the appropriate type-info, as it
+ * has checks which prevent segfaults in some weird cases.
+ */
+bConstraintTypeInfo *constraint_get_typeinfo (bConstraint *con)
+{
+ /* only return typeinfo for valid constraints */
+ if (con)
+ return get_constraint_typeinfo(con->type);
+ else
+ return NULL;
+}
+
+/* ************************* General Constraints API ************************** */
+/* The functions here are called by various parts of Blender. Very few (should be none if possible)
+ * constraint-specific code should occur here.
+ */
+
+/* ---------- Data Management ------- */
+
+/* Free data of a specific constraint if it has any info */
+void free_constraint_data (bConstraint *con)
+{
+ if (con->data) {
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+
+ /* perform any special freeing constraint may have */
+ if (cti && cti->free_data)
+ cti->free_data(con);
+
+ /* free constraint data now */
+ MEM_freeN(con->data);
+ }
+}
+
+/* Free all constraints from a constraint-stack */
+void free_constraints (ListBase *conlist)
+{
+ bConstraint *con;
+
+ /* Free constraint data and also any extra data */
+ for (con= conlist->first; con; con= con->next) {
+ free_constraint_data(con);
+ }
+
+ /* Free the whole list */
+ BLI_freelistN(conlist);
+}
+
+/* Reassign links that constraints have to other data (called during file loading?) */
+void relink_constraints (ListBase *conlist)
+{
+ bConstraint *con;
+ bConstraintTarget *ct;
+
+ for (con= conlist->first; con; con= con->next) {
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+
+ if (cti) {
+ /* relink any targets */
+ if (cti->get_constraint_targets) {
+ ListBase targets = {NULL, NULL};
+
+ cti->get_constraint_targets(con, &targets);
+ for (ct= targets.first; ct; ct= ct->next) {
+ ID_NEW(ct->tar);
+ }
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 0);
+ }
+
+ /* relink any other special data */
+ if (cti->relink_data)
+ cti->relink_data(con);
+ }
+ }
+}
+
+/* duplicate all of the constraints in a constraint stack */
+void copy_constraints (ListBase *dst, ListBase *src)
+{
+ bConstraint *con, *srccon;
+
+ dst->first= dst->last= NULL;
+ duplicatelist(dst, src);
+
+ for (con=dst->first, srccon=src->first; con; srccon=srccon->next, con=con->next) {
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+
+ /* make a new copy of the constraint's data */
+ con->data = MEM_dupallocN(con->data);
+
+ /* only do specific constraints if required */
+ if (cti && cti->copy_data)
+ cti->copy_data(con, srccon);
+ }
+}
+
+/* -------- Target-Matrix Stuff ------- */
+
+/* This function is a relic from the prior implementations of the constraints system, when all
+ * constraints either had one or no targets. It used to be called during the main constraint solving
+ * loop, but is now only used for the remaining cases for a few constraints.
+ *
+ * None of the actual calculations of the matricies should be done here! Also, this function is
+ * not to be used by any new constraints, particularly any that have multiple targets.
+ */
+void get_constraint_target_matrix (bConstraint *con, int n, short ownertype, void *ownerdata, float mat[][4], float ctime)
+{
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+ bConstraintOb *cob;
+ bConstraintTarget *ct;
+
+ if (cti && cti->get_constraint_targets) {
+ /* make 'constraint-ob' */
+ cob= MEM_callocN(sizeof(bConstraintOb), "tempConstraintOb");
+ cob->type= ownertype;
+ switch (ownertype) {
+ case CONSTRAINT_OBTYPE_OBJECT: /* it is usually this case */
+ {
+ cob->ob= (Object *)ownerdata;
+ cob->pchan= NULL;
+ if (cob->ob) {
+ Mat4CpyMat4(cob->matrix, cob->ob->obmat);
+ Mat4CpyMat4(cob->startmat, cob->matrix);
+ }
+ else {
+ Mat4One(cob->matrix);
+ Mat4One(cob->startmat);
+ }
+ }
+ break;
+ case CONSTRAINT_OBTYPE_BONE: /* this may occur in some cases */
+ {
+ cob->ob= NULL; /* this might not work at all :/ */
+ cob->pchan= (bPoseChannel *)ownerdata;
+ if (cob->pchan) {
+ Mat4CpyMat4(cob->matrix, cob->pchan->pose_mat);
+ Mat4CpyMat4(cob->startmat, cob->matrix);
+ }
+ else {
+ Mat4One(cob->matrix);
+ Mat4One(cob->startmat);
}
}
+ break;
+ }
+
+ /* get targets - we only need the first one though (and there should only be one) */
+ cti->get_constraint_targets(con, &targets);
+
+ /* only calculate the target matrix on the first target */
+ ct= (bConstraintTarget *)targets.first;
+ while(ct && n-- > 0)
+ ct= ct->next;
+
+ if (ct) {
+ if (cti->get_target_matrix)
+ cti->get_target_matrix(con, cob, ct, ctime);
+ Mat4CpyMat4(mat, ct->matrix);
+ }
+
+ /* free targets + 'constraint-ob' */
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 1);
+ MEM_freeN(cob);
+ }
+ else {
+ /* invalid constraint - perhaps... */
+ Mat4One(mat);
+ }
+}
+
+/* ---------- Evaluation ----------- */
+
+/* This function is called whenever constraints need to be evaluated. Currently, all
+ * constraints that can be evaluated are everytime this gets run.
+ *
+ * constraints_make_evalob and constraints_clear_evalob should be called before and
+ * after running this function, to sort out cob
+ */
+void solve_constraints (ListBase *conlist, bConstraintOb *cob, float ctime)
+{
+ bConstraint *con;
+ float solution[4][4], delta[4][4];
+ float oldmat[4][4], imat[4][4];
+ float enf;
+
+ /* check that there is a valid constraint object to evaluate */
+ if (cob == NULL)
+ return;
+
+ /* loop over available constraints, solving and blending them */
+ for (con= conlist->first; con; con= con->next) {
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+
+ /* these we can skip completely (invalid constraints...) */
+ if (cti == NULL) continue;
+ if (con->flag & CONSTRAINT_DISABLE) continue;
+ /* these constraints can't be evaluated anyway */
+ if (cti->evaluate_constraint == NULL) continue;
+ /* influence == 0 should be ignored */
+ if (con->enforce == 0.0f) continue;
+
+ /* influence of constraint
+ * - value should have been set from IPO's/Constraint Channels already
+ */
+ enf = con->enforce;
+
+ /* move owner matrix into right space */
+ constraint_mat_convertspace(cob->ob, cob->pchan, cob->matrix, CONSTRAINT_SPACE_WORLD, con->ownspace);
+ Mat4CpyMat4(oldmat, cob->matrix);
+
+ /* prepare targets for constraint solving */
+ if (cti->get_constraint_targets) {
+ bConstraintTarget *ct;
+
+ /* get targets
+ * - constraints should use ct->matrix, not directly accessing values
+ * - ct->matrix members have not yet been calculated here!
+ */
+ cti->get_constraint_targets(con, &targets);
- /* obtain final object position */
- VECCOPY(ob->obmat[3], targetMatrix[3]);
+ /* set matrices
+ * - calculate if possible, otherwise just initialise as identity matrix
+ */
+ if (cti->get_target_matrix) {
+ for (ct= targets.first; ct; ct= ct->next)
+ cti->get_target_matrix(con, cob, ct, ctime);
+ }
+ else {
+ for (ct= targets.first; ct; ct= ct->next)
+ Mat4One(ct->matrix);
+ }
+ }
+
+ /* Solve the constraint */
+ cti->evaluate_constraint(con, cob, &targets);
+
+ /* clear targets after use
+ * - this should free temp targets but no data should be copied back
+ * as constraints may have done some nasty things to it...
+ */
+ if (cti->flush_constraint_targets) {
+ cti->flush_constraint_targets(con, &targets, 1);
}
- break;
- default:
- printf ("Error: Unknown constraint type\n");
- break;
+
+ /* Interpolate the enforcement, to blend result of constraint into final owner transform */
+ /* 1. Remove effects of original matrix from constraint solution ==> delta */
+ Mat4Invert(imat, oldmat);
+ Mat4CpyMat4(solution, cob->matrix);
+ Mat4MulMat4(delta, solution, imat);
+
+ /* 2. If constraint influence is not full strength, then interpolate
+ * identity_matrix --> delta_matrix to get the effect the constraint actually exerts
+ */
+ if (enf < 1.0) {
+ float identity[4][4];
+ Mat4One(identity);
+ Mat4BlendMat4(delta, identity, delta, enf);
+ }
+
+ /* 3. Now multiply the delta by the matrix in use before the evaluation */
+ Mat4MulMat4(cob->matrix, delta, oldmat);
+
+ /* move owner back into worldspace for next constraint/other business */
+ if ((con->flag & CONSTRAINT_SPACEONCE) == 0)
+ constraint_mat_convertspace(cob->ob, cob->pchan, cob->matrix, con->ownspace, CONSTRAINT_SPACE_WORLD);
}
}
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 769c31ad8a9..6676bf0e03f 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -1445,7 +1445,7 @@ static void alfa_bezpart(BezTriple *prevbezt, BezTriple *bezt, Nurb *nu, float *
for(a=0; a<resolu; a++, fac+= dfac) {
- set_four_ipo(fac, t, KEY_LINEAR);
+ set_four_ipo(fac, t, nu->tilt_interp);
data_a[a]= t[0]*pprev->alfa + t[1]*prevbezt->alfa + t[2]*bezt->alfa + t[3]*next->alfa;
}
@@ -2351,6 +2351,8 @@ void sethandlesNurb(short code)
/* code==2: set vectorhandle */
/* code==3 (HD_ALIGN) it toggle, vectorhandles become HD_FREE */
/* code==4: sets icu flag to become IPO_AUTO_HORIZ, horizontal extremes on auto-handles */
+ /* code==5: Set align, like 3 but no toggle */
+ /* code==6: Clear align, like 3 but no toggle */
Nurb *nu;
BezTriple *bezt;
short a, ok=0;
@@ -2381,22 +2383,28 @@ void sethandlesNurb(short code)
/* there is 1 handle not FREE: FREE it all, else make ALIGNED */
nu= editNurb.first;
- while(nu) {
- if( (nu->type & 7)==1) {
- bezt= nu->bezt;
- a= nu->pntsu;
- while(a--) {
- if(bezt->f1 && bezt->h1) ok= 1;
- if(bezt->f3 && bezt->h2) ok= 1;
- if(ok) break;
- bezt++;
+ if (code == 5) {
+ ok = HD_ALIGN;
+ } else if (code == 6) {
+ ok = HD_FREE;
+ } else {
+ /* Toggle */
+ while(nu) {
+ if( (nu->type & 7)==1) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->f1 && bezt->h1) ok= 1;
+ if(bezt->f3 && bezt->h2) ok= 1;
+ if(ok) break;
+ bezt++;
+ }
}
+ nu= nu->next;
}
- nu= nu->next;
+ if(ok) ok= HD_FREE;
+ else ok= HD_ALIGN;
}
- if(ok) ok= HD_FREE;
- else ok= HD_ALIGN;
-
nu= editNurb.first;
while(nu) {
if( (nu->type & 7)==1) {
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 2c8199f90f3..aa0dc10f4e0 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -271,7 +271,7 @@ static void layerSwap_tface(void *data, int *corner_indices)
static void layerDefault_tface(void *data, int count)
{
- static MTFace default_tf = {{{0, 1}, {0, 0}, {1, 0}, {1, 1}}, NULL,
+ static MTFace default_tf = {{{0, 0}, {1, 0}, {1, 1}, {0, 1}}, NULL,
0, 0, TF_DYNAMIC, 0, 0};
MTFace *tf = (MTFace*)data;
int i;
@@ -280,6 +280,83 @@ static void layerDefault_tface(void *data, int count)
tf[i] = default_tf;
}
+static void layerCopy_origspace_face(const void *source, void *dest, int count)
+{
+ const OrigSpaceFace *source_tf = (const OrigSpaceFace*)source;
+ OrigSpaceFace *dest_tf = (OrigSpaceFace*)dest;
+ int i;
+
+ for(i = 0; i < count; ++i)
+ dest_tf[i] = source_tf[i];
+}
+
+static void layerInterp_origspace_face(void **sources, float *weights,
+ float *sub_weights, int count, void *dest)
+{
+ OrigSpaceFace *osf = dest;
+ int i, j, k;
+ float uv[4][2];
+ float *sub_weight;
+
+ if(count <= 0) return;
+
+ memset(uv, 0, sizeof(uv));
+
+ sub_weight = sub_weights;
+ for(i = 0; i < count; ++i) {
+ float weight = weights ? weights[i] : 1;
+ OrigSpaceFace *src = sources[i];
+
+ for(j = 0; j < 4; ++j) {
+ if(sub_weights) {
+ for(k = 0; k < 4; ++k, ++sub_weight) {
+ float w = (*sub_weight) * weight;
+ float *tmp_uv = src->uv[k];
+
+ uv[j][0] += tmp_uv[0] * w;
+ uv[j][1] += tmp_uv[1] * w;
+ }
+ } else {
+ uv[j][0] += src->uv[j][0] * weight;
+ uv[j][1] += src->uv[j][1] * weight;
+ }
+ }
+ }
+
+ *osf = *(OrigSpaceFace *)sources[0];
+ for(j = 0; j < 4; ++j) {
+ osf->uv[j][0] = uv[j][0];
+ osf->uv[j][1] = uv[j][1];
+ }
+}
+
+static void layerSwap_origspace_face(void *data, int *corner_indices)
+{
+ OrigSpaceFace *osf = data;
+ float uv[4][2];
+ int j;
+
+ for(j = 0; j < 4; ++j) {
+ uv[j][0] = osf->uv[corner_indices[j]][0];
+ uv[j][1] = osf->uv[corner_indices[j]][1];
+ }
+ memcpy(osf->uv, uv, sizeof(osf->uv));
+}
+
+static void layerDefault_origspace_face(void *data, int count)
+{
+ static OrigSpaceFace default_osf = {{{0, 0}, {1, 0}, {1, 1}, {0, 1}}};
+ OrigSpaceFace *osf = (OrigSpaceFace*)data;
+ int i;
+
+ for(i = 0; i < count; i++)
+ osf[i] = default_osf;
+}
+/* --------- */
+
+
+
+
static void layerInterp_mcol(void **sources, float *weights,
float *sub_weights, int count, void *dest)
{
@@ -370,11 +447,13 @@ const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
{sizeof(MFloatProperty), "MFloatProperty",1,"Float",NULL,NULL,NULL,NULL},
{sizeof(MIntProperty), "MIntProperty",1,"Int",NULL,NULL,NULL,NULL},
{sizeof(MStringProperty), "MStringProperty",1,"String",NULL,NULL,NULL,NULL},
+ {sizeof(OrigSpaceFace), "OrigSpaceFace", 1, "UVTex", layerCopy_origspace_face, NULL,
+ layerInterp_origspace_face, layerSwap_origspace_face, layerDefault_origspace_face},
};
const char *LAYERTYPENAMES[CD_NUMTYPES] = {
"CDMVert", "CDMSticky", "CDMDeformVert", "CDMEdge", "CDMFace", "CDMTFace",
- "CDMCol", "CDOrigIndex", "CDNormal", "CDFlags","CDMFloatProperty","CDMIntProperty","CDMStringProperty"};
+ "CDMCol", "CDOrigIndex", "CDNormal", "CDFlags","CDMFloatProperty","CDMIntProperty","CDMStringProperty", "CDOrigSpace"};
const CustomDataMask CD_MASK_BAREMESH =
CD_MASK_MVERT | CD_MASK_MEDGE | CD_MASK_MFACE;
@@ -387,7 +466,8 @@ const CustomDataMask CD_MASK_EDITMESH =
CD_MASK_MCOL|CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR;
const CustomDataMask CD_MASK_DERIVEDMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE |
- CD_MASK_MCOL | CD_MASK_ORIGINDEX;
+ CD_MASK_MCOL | CD_MASK_ORIGINDEX |
+ CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_ORIGSPACE;
static const LayerTypeInfo *layerType_getInfo(int type)
{
@@ -544,6 +624,29 @@ int CustomData_get_render_layer_index(const CustomData *data, int type)
return -1;
}
+int CustomData_get_active_layer(const CustomData *data, int type)
+{
+ int i;
+
+ for(i=0; i < data->totlayer; ++i)
+ if(data->layers[i].type == type)
+ return data->layers[i].active;
+
+ return -1;
+}
+
+int CustomData_get_render_layer(const CustomData *data, int type)
+{
+ int i;
+
+ for(i=0; i < data->totlayer; ++i)
+ if(data->layers[i].type == type)
+ return data->layers[i].active_rnd;
+
+ return -1;
+}
+
+
void CustomData_set_layer_active(CustomData *data, int type, int n)
{
int i;
@@ -562,6 +665,25 @@ void CustomData_set_layer_render(CustomData *data, int type, int n)
data->layers[i].active_rnd = n;
}
+/* for using with an index from CustomData_get_active_layer_index and CustomData_get_render_layer_index */
+void CustomData_set_layer_active_index(CustomData *data, int type, int n)
+{
+ int i;
+
+ for(i=0; i < data->totlayer; ++i)
+ if(data->layers[i].type == type)
+ data->layers[i].active = n-i;
+}
+
+void CustomData_set_layer_render_index(CustomData *data, int type, int n)
+{
+ int i;
+
+ for(i=0; i < data->totlayer; ++i)
+ if(data->layers[i].type == type)
+ data->layers[i].active_rnd = n-i;
+}
+
void CustomData_set_layer_flag(struct CustomData *data, int type, int flag)
{
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index aa6220e88bc..9356ba14071 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -113,14 +113,31 @@ bDeformGroup *get_named_vertexgroup (Object *ob, char *name)
return NULL;
}
-int get_defgroup_num (Object *ob, bDeformGroup *dg)
+int get_named_vertexgroup_num (Object *ob, char *name)
+{
+ /* Return the location of the named deform group within the list of
+ * deform groups. This function is a combination of get_defgroup_num and
+ * get_named_vertexgroup. The other two could be called instead, but that
+ * require looping over the vertexgroups twice.
+ */
+ bDeformGroup *curdef;
+ int def_nr;
+
+ for (curdef=ob->defbase.first, def_nr=0; curdef; curdef=curdef->next, def_nr++) {
+ if (!strcmp(curdef->name, name))
+ return def_nr;
+ }
+
+ return -1;
+}
+
+int get_defgroup_num (Object *ob, bDeformGroup *dg)
{
/* Fetch the location of this deform group
* within the linked list of deform groups.
* (this number is stored in the deform
* weights of the deform verts to link them
- * to this deform group) deform deform
- * deform blah blah deform
+ * to this deform group).
*/
bDeformGroup *eg;
@@ -129,8 +146,7 @@ int get_defgroup_num (Object *ob, bDeformGroup *dg)
eg = ob->defbase.first;
def_nr = 0;
- /* loop through all deform groups
- */
+ /* loop through all deform groups */
while (eg != NULL) {
/* if the current deform group is
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index a71ed731b07..924f544285e 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -44,6 +44,7 @@
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
+#include "DNA_camera_types.h"
#include "DNA_ID.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
@@ -56,6 +57,7 @@
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h"
#include "DNA_oops_types.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
@@ -71,8 +73,9 @@
#include "BKE_mball.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
-#include "BKE_scene.h"
+#include "BKE_particle.h"
#include "BKE_utildefines.h"
+#include "BKE_scene.h"
#include "MEM_guardedalloc.h"
#include "blendef.h"
@@ -347,10 +350,12 @@ static void dag_add_driver_relation(Ipo *ipo, DagForest *dag, DagNode *node, int
static void build_dag_object(DagForest *dag, DagNode *scenenode, Object *ob, int mask)
{
bConstraint *con;
+ bConstraintChannel *conchan;
DagNode * node;
DagNode * node2;
DagNode * node3;
Key *key;
+ ParticleSystem *psys;
int addtoroot= 1;
node = dag_get_node(dag, ob);
@@ -366,25 +371,34 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Object *ob, int
if (ob->pose){
bPoseChannel *pchan;
bConstraint *con;
- Object * target;
- char *subtarget;
- for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next){
- for (con = pchan->constraints.first; con; con=con->next){
- if (constraint_has_target(con)) {
+ for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
+ for (con = pchan->constraints.first; con; con=con->next) {
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+ bConstraintTarget *ct;
+
+ if (cti && cti->get_constraint_targets) {
+ cti->get_constraint_targets(con, &targets);
- target = get_constraint_target(con, &subtarget);
- if (target!=ob) {
- // fprintf(stderr,"armature %s target :%s \n", ob->id.name, target->id.name);
- node3 = dag_get_node(dag, target);
-
- if(subtarget && subtarget[0])
- dag_add_relation(dag,node3,node, DAG_RL_OB_DATA|DAG_RL_DATA_DATA);
- else
- dag_add_relation(dag,node3,node, DAG_RL_OB_DATA);
-
+ for (ct= targets.first; ct; ct= ct->next) {
+ if (ct->tar && ct->tar != ob) {
+ // fprintf(stderr,"armature %s target :%s \n", ob->id.name, target->id.name);
+ node3 = dag_get_node(dag, ct->tar);
+
+ if (ct->subtarget[0])
+ dag_add_relation(dag,node3,node, DAG_RL_OB_DATA|DAG_RL_DATA_DATA);
+ else if(ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO))
+ dag_add_relation(dag,node3,node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA);
+ else
+ dag_add_relation(dag,node3,node, DAG_RL_OB_DATA);
+ }
}
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 1);
}
+
}
}
}
@@ -398,9 +412,12 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Object *ob, int
if(key && key->ipo)
dag_add_driver_relation(key->ipo, dag, node, 1);
+ for (conchan=ob->constraintChannels.first; conchan; conchan=conchan->next)
+ if(conchan->ipo)
+ dag_add_driver_relation(conchan->ipo, dag, node, 0);
+
if(ob->action) {
bActionChannel *chan;
- bConstraintChannel *conchan;
for (chan = ob->action->chanbase.first; chan; chan=chan->next){
if(chan->ipo)
dag_add_driver_relation(chan->ipo, dag, node, 1);
@@ -477,7 +494,13 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Object *ob, int
dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA|DAG_RL_OB_OB);
/* inverted relation, so addtoroot shouldn't be set to zero */
}
-
+ if (ob->type==OB_CAMERA) {
+ Camera *cam = (Camera *)ob->data;
+ if (cam->dof_ob) {
+ node2 = dag_get_node(dag, cam->dof_ob);
+ dag_add_relation(dag,node2,node,DAG_RL_OB_OB);
+ }
+ }
if (ob->transflag & OB_DUPLI) {
if((ob->transflag & OB_DUPLIGROUP) && ob->dup_group) {
GroupObject *go;
@@ -566,22 +589,85 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Object *ob, int
}
}
}
+
+ psys= ob->particlesystem.first;
+ if(psys) {
+ ParticleEffectorCache *nec;
+
+ for(; psys; psys=psys->next) {
+ ParticleSettings *part= psys->part;
+
+ dag_add_relation(dag, node, node, DAG_RL_OB_DATA);
+
+ if(part->phystype==PART_PHYS_KEYED && psys->keyed_ob &&
+ BLI_findlink(&psys->keyed_ob->particlesystem,psys->keyed_psys-1)) {
+ node2 = dag_get_node(dag, psys->keyed_ob);
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA);
+ }
+
+ if(psys->effectors.first)
+ psys_end_effectors(psys);
+ psys_init_effectors(ob,psys->part->eff_group,psys);
+
+ if(psys->effectors.first) {
+ for(nec= psys->effectors.first; nec; nec= nec->next) {
+ Object *ob1= nec->ob;
+
+ if(nec->type & PSYS_EC_EFFECTOR) {
+ node2 = dag_get_node(dag, ob1);
+ if(ob1->pd->forcefield==PFIELD_GUIDE)
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA);
+ else
+ dag_add_relation(dag, node2, node, DAG_RL_OB_DATA);
+ }
+ else if(nec->type & PSYS_EC_DEFLECT) {
+ node2 = dag_get_node(dag, ob1);
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA);
+ }
+ else if(nec->type & PSYS_EC_PARTICLE) {
+ node2 = dag_get_node(dag, ob1);
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA);
+ }
+
+ if(nec->type & PSYS_EC_REACTOR) {
+ node2 = dag_get_node(dag, ob1);
+ dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA);
+ }
+ }
+ }
+ }
+ }
- for (con = ob->constraints.first; con; con=con->next){
- if (constraint_has_target(con)) {
- char *str;
- Object *obt= get_constraint_target(con, &str);
+ for (con = ob->constraints.first; con; con=con->next) {
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+ bConstraintTarget *ct;
+
+ if (cti && cti->get_constraint_targets) {
+ cti->get_constraint_targets(con, &targets);
- node2 = dag_get_node(dag, obt);
- if(con->type==CONSTRAINT_TYPE_FOLLOWPATH)
- dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB);
- else {
- if(obt->type==OB_ARMATURE && str[0])
- dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB);
+ for (ct= targets.first; ct; ct= ct->next) {
+ Object *obt;
+
+ if (ct->tar)
+ obt= ct->tar;
else
- dag_add_relation(dag, node2, node, DAG_RL_OB_OB);
+ continue;
+
+ node2 = dag_get_node(dag, obt);
+ if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO))
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB);
+ else {
+ if (ELEM3(obt->type, OB_ARMATURE, OB_MESH, OB_LATTICE) && (ct->subtarget[0]))
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB);
+ else
+ dag_add_relation(dag, node2, node, DAG_RL_OB_OB);
+ }
+ addtoroot = 0;
}
- addtoroot = 0;
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 1);
}
}
@@ -1705,10 +1791,23 @@ static void dag_object_time_update_flags(Object *ob)
if(ob->ipo) ob->recalc |= OB_RECALC_OB;
else if(ob->constraints.first) {
bConstraint *con;
- for (con = ob->constraints.first; con; con=con->next){
- if (constraint_has_target(con)) {
- ob->recalc |= OB_RECALC_OB;
- break;
+ for (con = ob->constraints.first; con; con=con->next) {
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+ bConstraintTarget *ct;
+
+ if (cti && cti->get_constraint_targets) {
+ cti->get_constraint_targets(con, &targets);
+
+ for (ct= targets.first; ct; ct= ct->next) {
+ if (ct->tar) {
+ ob->recalc |= OB_RECALC_OB;
+ break;
+ }
+ }
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 1);
}
}
}
@@ -1765,6 +1864,8 @@ static void dag_object_time_update_flags(Object *ob)
ob->recalc |= OB_RECALC_DATA; // NT FSPARTICLE
}
}
+ if(ob->particlesystem.first)
+ ob->recalc |= OB_RECALC_DATA;
break;
case OB_CURVE:
case OB_SURF:
@@ -1794,6 +1895,17 @@ static void dag_object_time_update_flags(Object *ob)
if(ob->transflag & OB_DUPLI) ob->recalc |= OB_RECALC_DATA;
break;
}
+
+ if(ob->particlesystem.first) {
+ ParticleSystem *psys= ob->particlesystem.first;
+
+ for(; psys; psys=psys->next) {
+ if(psys->flag & PSYS_ENABLED) {
+ ob->recalc |= OB_RECALC_DATA;
+ break;
+ }
+ }
+ }
}
}
@@ -2063,42 +2175,50 @@ void DAG_pose_sort(Object *ob)
dag_add_parent_relation(dag, node2, node, 0);
addtoroot = 0;
}
- for (con = pchan->constraints.first; con; con=con->next){
- if (constraint_has_target(con)) {
- char *subtarget;
- Object *target = get_constraint_target(con, &subtarget);
+ for (con = pchan->constraints.first; con; con=con->next) {
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+ bConstraintTarget *ct;
+
+ if (cti && cti->get_constraint_targets) {
+ cti->get_constraint_targets(con, &targets);
- if (target==ob && subtarget) {
- bPoseChannel *target= get_pose_channel(ob->pose, subtarget);
- if(target) {
- node2= dag_get_node(dag, target);
- dag_add_relation(dag, node2, node, 0);
- dag_add_parent_relation(dag, node2, node, 0);
-
- if(con->type==CONSTRAINT_TYPE_KINEMATIC) {
- bKinematicConstraint *data = (bKinematicConstraint*)con->data;
- bPoseChannel *parchan;
- int segcount= 0;
+ for (ct= targets.first; ct; ct= ct->next) {
+ if (ct->tar==ob && ct->subtarget[0]) {
+ bPoseChannel *target= get_pose_channel(ob->pose, ct->subtarget);
+ if (target) {
+ node2= dag_get_node(dag, target);
+ dag_add_relation(dag, node2, node, 0);
+ dag_add_parent_relation(dag, node2, node, 0);
- /* exclude tip from chain? */
- if(!(data->flag & CONSTRAINT_IK_TIP))
- parchan= pchan->parent;
- else
- parchan= pchan;
-
- /* Walk to the chain's root */
- while (parchan){
- node3= dag_get_node(dag, parchan);
- dag_add_relation(dag, node2, node3, 0);
- dag_add_parent_relation(dag, node2, node3, 0);
+ if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
+ bKinematicConstraint *data = (bKinematicConstraint *)con->data;
+ bPoseChannel *parchan;
+ int segcount= 0;
- segcount++;
- if(segcount==data->rootbone || segcount>255) break; // 255 is weak
- parchan= parchan->parent;
+ /* exclude tip from chain? */
+ if(!(data->flag & CONSTRAINT_IK_TIP))
+ parchan= pchan->parent;
+ else
+ parchan= pchan;
+
+ /* Walk to the chain's root */
+ while (parchan) {
+ node3= dag_get_node(dag, parchan);
+ dag_add_relation(dag, node2, node3, 0);
+ dag_add_parent_relation(dag, node2, node3, 0);
+
+ segcount++;
+ if (segcount==data->rootbone || segcount>255) break; // 255 is weak
+ parchan= parchan->parent;
+ }
}
}
}
}
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 1);
}
}
if (addtoroot == 1 ) {
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 30a4c8c3433..f410167c2ac 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -1098,7 +1098,7 @@ void curve_to_filledpoly(Curve *cu, ListBase *nurb, ListBase *dispbase)
- first point left, last point right
- based on subdivided points in original curve, not on points in taper curve (still)
*/
-static float calc_taper(Object *taperobj, int cur, int tot)
+float calc_taper(Object *taperobj, int cur, int tot)
{
Curve *cu;
DispList *dl;
@@ -1256,7 +1256,7 @@ void curve_calc_modifiers_post(Object *ob, ListBase *nurb, ListBase *dispbase, i
if ((md->mode & required_mode) != required_mode) continue;
if (mti->isDisabled && mti->isDisabled(md)) continue;
- if (mti->type!=eModifierTypeType_OnlyDeform) continue;
+ if (mti->type!=eModifierTypeType_OnlyDeform && mti->type!=eModifierTypeType_DeformOrConstruct) continue;
for (dl=dispbase->first; dl; dl=dl->next) {
mti->deformVerts(md, ob, NULL, (float(*)[3]) dl->verts, (dl->type==DL_INDEX3)?dl->nr:dl->parts*dl->nr);
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index f42d0fa79e2..1b345616888 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -799,7 +799,7 @@ static int pdDoDeflection(RNG *rng, float opco[3], float npco[3], float opno[3],
// t= 0.5; // this is labda of line, can use it optimize quad intersection
// sorry but no .. see below (BM)
- if( LineIntersectsTriangle(opco, npco, nv1, nv2, nv3, &t) ) {
+ if( LineIntersectsTriangle(opco, npco, nv1, nv2, nv3, &t, NULL) ) {
if (t < min_t) {
deflected = 1;
deflected_now = 1;
@@ -810,7 +810,7 @@ static int pdDoDeflection(RNG *rng, float opco[3], float npco[3], float opno[3],
// it might give a smaller t on (close to) the edge .. this is numerics not esoteric maths :)
// note: the 2 triangles don't need to share a plane ! (BM)
if (mface->v4) {
- if( LineIntersectsTriangle(opco, npco, nv1, nv3, nv4, &t2) ) {
+ if( LineIntersectsTriangle(opco, npco, nv1, nv3, nv4, &t2, NULL) ) {
if (t2 < min_t) {
deflected = 1;
deflected_now = 2;
@@ -1686,7 +1686,9 @@ void build_particle_system(Object *ob)
float *volengths= NULL, *folengths= NULL;
int deform=0, a, totpart, paf_sta, paf_end;
int waitcursor_set= 0, totvert, totface, curface, curvert;
+#ifndef DISABLE_ELBEEM
int readMask, activeParts, fileParts;
+#endif
/* return conditions */
if(ob->type!=OB_MESH) return;
diff --git a/source/blender/blenkernel/intern/exotic.c b/source/blender/blenkernel/intern/exotic.c
index fe52a3fc198..0f1f8c6078a 100644
--- a/source/blender/blenkernel/intern/exotic.c
+++ b/source/blender/blenkernel/intern/exotic.c
@@ -3025,7 +3025,7 @@ void write_vrml(char *str)
/* FIRST: write all the datablocks */
- fprintf(fp, "#VRML V1.0 ascii\n\n# Blender V2.0\n\n# 'Switch' is used as a hack, to ensure it is not part of the drawing\n\n");
+ fprintf(fp, "#VRML V1.0 ascii\n\n# Blender V%d\n\n# 'Switch' is used as a hack, to ensure it is not part of the drawing\n\n", G.version);
fprintf(fp, "Separator {\n");
fprintf(fp, "Switch {\n");
@@ -3037,9 +3037,16 @@ void write_vrml(char *str)
ma= ma->id.next;
}
+ /* only write meshes we're using in this scene */
+ flag_listbase_ids(&G.main->mesh, LIB_DOIT, 0);
+
+ for(base= G.scene->base.first; base; base= base->next)
+ if(base->object->type== OB_MESH)
+ ((ID *)base->object->data)->flag |= LIB_DOIT;
+
me= G.main->mesh.first;
while(me) {
- if(me->id.us) {
+ if(me->id.flag & LIB_DOIT) { /* is the mesh used in this scene ? */
write_mesh_vrml(fp, me);
}
me= me->id.next;
@@ -3342,10 +3349,18 @@ void write_dxf(char *str)
write_group(0, "SECTION");
write_group(2, "BLOCKS");
+
+ /* only write meshes we're using in this scene */
+ flag_listbase_ids(&G.main->mesh, LIB_DOIT, 0);
+
+ for(base= G.scene->base.first; base; base= base->next)
+ if(base->object->type== OB_MESH)
+ ((ID *)base->object->data)->flag |= LIB_DOIT;
+
/* Write all the meshes */
me= G.main->mesh.first;
while(me) {
- if(me->id.us) {
+ if(me->id.flag & LIB_DOIT) { /* is the mesh used in this scene ? */
write_mesh_dxf(fp, me);
}
me= me->id.next;
diff --git a/source/blender/blenkernel/intern/icons.c b/source/blender/blenkernel/intern/icons.c
index ee37a4ec9f9..f144d2badd1 100644
--- a/source/blender/blenkernel/intern/icons.c
+++ b/source/blender/blenkernel/intern/icons.c
@@ -1,34 +1,32 @@
/**
- * $Id$
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- */
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*
+* The Original Code is Copyright (C) 2006-2007 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*
+*/
#include <math.h>
#include <stdlib.h>
@@ -41,6 +39,11 @@
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
+#include "DNA_image_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_world_types.h"
#include "BLI_ghash.h"
@@ -111,6 +114,101 @@ void BKE_icons_free()
gIcons = NULL;
}
+struct PreviewImage* BKE_previewimg_create()
+{
+ PreviewImage* prv_img = NULL;
+ int i;
+
+ prv_img = MEM_callocN(sizeof(PreviewImage), "img_prv");
+
+ for (i=0; i<PREVIEW_MIPMAPS; ++i) {
+ prv_img->changed[i] = 1;
+ }
+ return prv_img;
+}
+
+void BKE_previewimg_free(PreviewImage **prv)
+{
+ if(prv && (*prv)) {
+ int i;
+
+ for (i=0; i<PREVIEW_MIPMAPS;++i) {
+ if ((*prv)->rect[i]) {
+ MEM_freeN((*prv)->rect[i]);
+ (*prv)->rect[i] = NULL;
+ }
+ }
+ MEM_freeN((*prv));
+ *prv = NULL;
+ }
+}
+
+struct PreviewImage* BKE_previewimg_copy(PreviewImage *prv)
+{
+ PreviewImage* prv_img = NULL;
+ int i;
+
+ if (prv) {
+ prv_img = MEM_dupallocN(prv);
+ for (i=0; i < PREVIEW_MIPMAPS; ++i) {
+ if (prv->rect[i]) {
+ prv_img->rect[i] = MEM_dupallocN(prv->rect[i]);
+ } else {
+ prv_img->rect[i] = NULL;
+ }
+ }
+ }
+ return prv_img;
+}
+
+void BKE_previewimg_free_id(ID *id)
+{
+ if (GS(id->name) == ID_MA) {
+ Material *mat = (Material*)id;
+ BKE_previewimg_free(&mat->preview);
+ } else if (GS(id->name) == ID_TE) {
+ Tex *tex = (Tex*)id;
+ BKE_previewimg_free(&tex->preview);
+ } else if (GS(id->name) == ID_WO) {
+ World *wo = (World*)id;
+ BKE_previewimg_free(&wo->preview);
+ } else if (GS(id->name) == ID_LA) {
+ Lamp *la = (Lamp*)id;
+ BKE_previewimg_free(&la->preview);
+ } else if (GS(id->name) == ID_IM) {
+ Image *img = (Image*)id;
+ BKE_previewimg_free(&img->preview);
+ }
+}
+
+PreviewImage* BKE_previewimg_get(ID *id)
+{
+ PreviewImage* prv_img = NULL;
+
+ if (GS(id->name) == ID_MA) {
+ Material *mat = (Material*)id;
+ if (!mat->preview) mat->preview = BKE_previewimg_create();
+ prv_img = mat->preview;
+ } else if (GS(id->name) == ID_TE) {
+ Tex *tex = (Tex*)id;
+ if (!tex->preview) tex->preview = BKE_previewimg_create();
+ prv_img = tex->preview;
+ } else if (GS(id->name) == ID_WO) {
+ World *wo = (World*)id;
+ if (!wo->preview) wo->preview = BKE_previewimg_create();
+ prv_img = wo->preview;
+ } else if (GS(id->name) == ID_LA) {
+ Lamp *la = (Lamp*)id;
+ if (!la->preview) la->preview = BKE_previewimg_create();
+ prv_img = la->preview;
+ } else if (GS(id->name) == ID_IM) {
+ Image *img = (Image*)id;
+ if (!img->preview) img->preview = BKE_previewimg_create();
+ prv_img = img->preview;
+ }
+
+ return prv_img;
+}
void BKE_icon_changed(int id)
{
@@ -122,7 +220,15 @@ void BKE_icon_changed(int id)
if (icon)
{
- icon->changed = 1;
+ PreviewImage *prv = BKE_previewimg_get((ID*)icon->obj);
+
+ /* all previews changed */
+ if (prv) {
+ int i;
+ for (i=0; i<PREVIEW_MIPMAPS; ++i) {
+ prv->changed[i] = 1;
+ }
+ }
}
}
@@ -151,7 +257,6 @@ int BKE_icon_getid(struct ID* id)
/* next two lines make sure image gets created */
new_icon->drawinfo = 0;
new_icon->drawinfo_free = 0;
- new_icon->changed = 1;
BLI_ghash_insert(gIcons, (void *)id->icon_id, new_icon);
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index 4ff4073fdbe..bf2a3aae11a 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -104,6 +104,31 @@ void IDP_ResizeArray(IDProperty *prop, int newlen)
MEM_freeN(prop->data.pointer);
}
+
+ static IDProperty *idp_generic_copy(IDProperty *prop)
+ {
+ IDProperty *newp = MEM_callocN(sizeof(IDProperty), "IDProperty array dup");
+
+ strncpy(newp->name, prop->name, MAX_IDPROP_NAME);
+ newp->type = prop->type;
+ newp->flag = prop->flag;
+ newp->data.val = prop->data.val;
+
+ return newp;
+ }
+
+IDProperty *IDP_CopyArray(IDProperty *prop)
+{
+ IDProperty *newp = idp_generic_copy(prop);
+
+ if (prop->data.pointer) newp->data.pointer = MEM_dupallocN(prop->data.pointer);
+ newp->len = prop->len;
+ newp->subtype = prop->subtype;
+ newp->totallen = prop->totallen;
+
+ return newp;
+}
+
/*taken from readfile.c*/
#define SWITCH_LONGINT(a) { \
char s_i, *p_i; \
@@ -116,6 +141,19 @@ void IDP_ResizeArray(IDProperty *prop, int newlen)
/* ---------- String Type ------------ */
+IDProperty *IDP_CopyString(IDProperty *prop)
+{
+ IDProperty *newp = idp_generic_copy(prop);
+
+ if (prop->data.pointer) newp->data.pointer = MEM_dupallocN(prop->data.pointer);
+ newp->len = prop->len;
+ newp->subtype = prop->subtype;
+ newp->totallen = prop->totallen;
+
+ return newp;
+}
+
+
void IDP_AssignString(IDProperty *prop, char *st)
{
int stlen;
@@ -154,7 +192,7 @@ void IDP_FreeString(IDProperty *prop)
}
-/*-------- ID Type -------*/
+/*-------- ID Type, not in use yet -------*/
void IDP_LinkID(IDProperty *prop, ID *id)
{
@@ -171,6 +209,17 @@ void IDP_UnlinkID(IDProperty *prop)
/*-------- Group Functions -------*/
/*checks if a property with the same name as prop exists, and if so replaces it.*/
+IDProperty *IDP_CopyGroup(IDProperty *prop)
+{
+ IDProperty *newp = idp_generic_copy(prop), *link;
+
+ for (link=prop->data.group.first; link; link=link->next) {
+ BLI_addtail(&newp->data.group, IDP_CopyProperty(link));
+ }
+
+ return newp;
+}
+
void IDP_ReplaceInGroup(IDProperty *group, IDProperty *prop)
{
IDProperty *loop;
@@ -274,6 +323,7 @@ void IDP_FreeGroup(IDProperty *prop)
for (loop=prop->data.group.first; loop; loop=next)
{
next = loop->next;
+ BLI_remlink(&prop->data.group, loop);
IDP_FreeProperty(loop);
MEM_freeN(loop);
}
@@ -281,6 +331,15 @@ void IDP_FreeGroup(IDProperty *prop)
/*-------- Main Functions --------*/
+IDProperty *IDP_CopyProperty(IDProperty *prop)
+{
+ switch (prop->type) {
+ case IDP_GROUP: return IDP_CopyGroup(prop);
+ case IDP_STRING: return IDP_CopyString(prop);
+ case IDP_ARRAY: return IDP_CopyArray(prop);
+ default: return idp_generic_copy(prop);
+ }
+}
IDProperty *IDP_GetProperties(ID *id, int create_if_needed)
{
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 21fa38fd83d..bb60c221839 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -52,6 +52,7 @@
#include "DNA_image_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_scene_types.h"
+#include "DNA_camera_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
@@ -70,6 +71,8 @@
#include "BKE_texture.h"
#include "BKE_utildefines.h"
+#include "BIF_editseq.h"
+
#include "PIL_time.h"
#include "RE_pipeline.h"
@@ -77,6 +80,12 @@
/* bad level; call to free_realtime_image */
#include "BKE_bad_level_calls.h"
+/* for stamp drawing to an image */
+#include "BMF_Api.h"
+
+#include "blendef.h"
+#include "BSE_time.h"
+
/* max int, to indicate we don't store sequences in ibuf */
#define IMA_NO_INDEX 0x7FEFEFEF
@@ -206,12 +215,6 @@ static void image_free_buffers(Image *ima)
if(ima->anim) IMB_free_anim(ima->anim);
ima->anim= NULL;
- if (ima->preview) {
- MEM_freeN(ima->preview->rect);
- MEM_freeN(ima->preview);
- ima->preview = NULL;
- }
-
if(ima->rr) {
RE_FreeRenderResult(ima->rr);
ima->rr= NULL;
@@ -233,6 +236,10 @@ void free_image(Image *ima)
}
BKE_icon_delete(&ima->id);
ima->id.icon_id = 0;
+ if (ima->preview) {
+ BKE_previewimg_free(&ima->preview);
+ }
+
}
/* only image block itself */
@@ -245,6 +252,7 @@ static Image *image_alloc(const char *name, short source, short type)
ima->ok= IMA_OK;
ima->xrep= ima->yrep= 1;
+ ima->aspx= ima->aspy= 1.0;
ima->gen_x= 256; ima->gen_y= 256;
ima->gen_type= 1; /* no defines yet? */
@@ -335,7 +343,7 @@ Image *BKE_add_image_file(const char *name)
/* first search an identical image */
for(ima= G.main->image.first; ima; ima= ima->id.next) {
- if(ima->source!=IMA_SRC_VIEWER) {
+ if(ima->source!=IMA_SRC_VIEWER && ima->source!=IMA_SRC_GENERATED) {
BLI_strncpy(strtest, ima->name, sizeof(ima->name));
BLI_convertstringcode(strtest, G.sce, G.scene->r.cfra);
@@ -633,6 +641,10 @@ int BKE_imtype_to_ftype(int imtype)
return RADHDR;
else if (imtype==R_PNG)
return PNG;
+#ifdef WITH_DDS
+ else if (imtype==R_DDS)
+ return DDS;
+#endif
else if (imtype==R_BMP)
return BMP;
else if (imtype==R_TIFF)
@@ -663,6 +675,10 @@ int BKE_ftype_to_imtype(int ftype)
return R_RADHDR;
else if (ftype & PNG)
return R_PNG;
+#ifdef WITH_DDS
+ else if (ftype & DDS)
+ return R_DDS;
+#endif
else if (ftype & BMP)
return R_BMP;
else if (ftype & TIF)
@@ -719,6 +735,12 @@ void BKE_add_image_extension(char *string, int imtype)
if(!BLI_testextensie(string, ".png"))
extension= ".png";
}
+#ifdef WITH_DDS
+ else if(imtype==R_DDS) {
+ if(!BLI_testextensie(string, ".dds"))
+ extension= ".dds";
+ }
+#endif
else if(imtype==R_RAWTGA) {
if(!BLI_testextensie(string, ".tga"))
extension= ".tga";
@@ -757,6 +779,278 @@ void BKE_add_image_extension(char *string, int imtype)
strcat(string, extension);
}
+/* could allow access externally - 512 is for long names, 64 is for id names */
+typedef struct StampData {
+ char file[512];
+ char note[512];
+ char date[512];
+ char marker[512];
+ char time[512];
+ char frame[512];
+ char camera[64];
+ char scene[64];
+ char strip[64];
+} StampData;
+
+static void stampdata(StampData *stamp_data, int do_prefix)
+{
+ char text[256];
+
+#ifndef WIN32
+ struct tm *tl;
+ time_t t;
+#else
+ char sdate[9];
+#endif /* WIN32 */
+
+ if (G.scene->r.stamp & R_STAMP_FILENAME) {
+ if (do_prefix) sprintf(stamp_data->file, "File %s", G.sce);
+ else sprintf(stamp_data->file, "%s", G.sce);
+ stamp_data->note[0] = '\0';
+ } else {
+ stamp_data->file[0] = '\0';
+ }
+
+ if (G.scene->r.stamp & R_STAMP_NOTE) {
+ if (do_prefix) sprintf(stamp_data->note, "Note %s", G.scene->r.stamp_udata);
+ else sprintf(stamp_data->note, "%s", G.scene->r.stamp_udata);
+ } else {
+ stamp_data->note[0] = '\0';
+ }
+
+ if (G.scene->r.stamp & R_STAMP_DATE) {
+#ifdef WIN32
+ _strdate (sdate);
+ sprintf (text, "%s", sdate);
+#else
+ t = time (NULL);
+ tl = localtime (&t);
+ sprintf (text, "%04d-%02d-%02d", tl->tm_year+1900, tl->tm_mon+1, tl->tm_mday);
+#endif /* WIN32 */
+ if (do_prefix) sprintf(stamp_data->date, "Date %s", text);
+ else sprintf(stamp_data->date, "%s", text);
+ } else {
+ stamp_data->date[0] = '\0';
+ }
+
+ if (G.scene->r.stamp & R_STAMP_MARKER) {
+ TimeMarker *marker = get_frame_marker(CFRA);
+
+ if (marker) strcpy(text, marker->name);
+ else strcpy(text, "<none>");
+
+ if (do_prefix) sprintf(stamp_data->marker, "Marker %s", text);
+ else sprintf(stamp_data->marker, "%s", text);
+ } else {
+ stamp_data->marker[0] = '\0';
+ }
+
+ if (G.scene->r.stamp & R_STAMP_TIME) {
+ int h, m, s, f;
+ h= m= s= f= 0;
+ f = (int)(G.scene->r.cfra % G.scene->r.frs_sec);
+ s = (int)(G.scene->r.cfra / G.scene->r.frs_sec);
+
+ if (s) {
+ m = (int)(s / 60);
+ s %= 60;
+
+ if (m) {
+ h = (int)(m / 60);
+ m %= 60;
+ }
+ }
+
+ if (G.scene->r.frs_sec < 100)
+ sprintf (text, "%02d:%02d:%02d.%02d", h, m, s, f);
+ else
+ sprintf (text, "%02d:%02d:%02d.%03d", h, m, s, f);
+
+ if (do_prefix) sprintf(stamp_data->time, "Time %s", text);
+ else sprintf(stamp_data->time, "%s", text);
+ } else {
+ stamp_data->time[0] = '\0';
+ }
+
+ if (G.scene->r.stamp & R_STAMP_FRAME) {
+ char format[32];
+ if (do_prefix) sprintf(format, "Frame %%0%di\n", 1 + (int) log10(G.scene->r.efra));
+ else sprintf(format, "%%0%di\n", 1 + (int) log10(G.scene->r.efra));
+ sprintf (stamp_data->frame, format, G.scene->r.cfra);
+ } else {
+ stamp_data->frame[0] = '\0';
+ }
+
+ if (G.scene->r.stamp & R_STAMP_CAMERA) {
+ if (do_prefix) sprintf(stamp_data->camera, "Camera %s", ((Camera *) G.scene->camera)->id.name+2);
+ else sprintf(stamp_data->camera, "%s", ((Camera *) G.scene->camera)->id.name+2);
+ } else {
+ stamp_data->camera[0] = '\0';
+ }
+
+ if (G.scene->r.stamp & R_STAMP_SCENE) {
+ if (do_prefix) sprintf(stamp_data->scene, "Scene %s", G.scene->id.name+2);
+ else sprintf(stamp_data->scene, "%s", G.scene->id.name+2);
+ } else {
+ stamp_data->scene[0] = '\0';
+ }
+
+ if (G.scene->r.stamp & R_STAMP_SEQSTRIP) {
+ Sequence *seq = get_forground_frame_seq(CFRA);
+
+ if (seq) strcpy(text, seq->name+2);
+ else strcpy(text, "<none>");
+
+ if (do_prefix) sprintf(stamp_data->strip, "Strip %s", text);
+ else sprintf(stamp_data->strip, "%s", text);
+ } else {
+ stamp_data->strip[0] = '\0';
+ }
+}
+
+void BKE_stamp_buf(unsigned char *rect, float *rectf, int width, int height)
+{
+ struct StampData stamp_data;
+
+ int x=1,y=1;
+ int font_height;
+ int text_width;
+ int text_pad;
+ struct BMF_Font *font;
+
+ if (!rect && !rectf)
+ return;
+
+ stampdata(&stamp_data, 1);
+
+ switch (G.scene->r.stamp_font_id) {
+ case 1: /* tiny */
+ font = BMF_GetFont(BMF_kHelveticaBold8);
+ break;
+ case 2: /* small */
+ font = BMF_GetFont(BMF_kHelveticaBold10);
+ break;
+ case 3: /* medium */
+ font = BMF_GetFont(BMF_kScreen12);
+ break;
+ case 0: /* large - default */
+ font = BMF_GetFont(BMF_kScreen15);
+ break;
+ case 4: /* huge */
+ font = BMF_GetFont(BMF_kHelveticaBold14);
+ break;
+ default:
+ font = NULL;
+ break;
+ }
+
+ font_height = BMF_GetFontHeight(font);
+ /* All texts get halfspace+1 pixel on each side and 1 pix
+ above and below as padding against their backing rectangles */
+ text_pad = BMF_GetStringWidth(font, " ");
+
+ x = 1; /* Inits for everyone, text position, so 1 for padding, not 0 */
+ y = height - font_height - 1; /* Also inits for everyone, notice padding pixel */
+
+ if (stamp_data.file[0]) {
+ /* Top left corner */
+ text_width = BMF_GetStringWidth(font, stamp_data.file);
+ buf_rectfill_area(rect, rectf, width, height, G.scene->r.bg_stamp, x-1, y-1, x+text_width+text_pad+1, y+font_height+1);
+ BMF_DrawStringBuf(font, stamp_data.file, x+(text_pad/2), y, G.scene->r.fg_stamp, rect, rectf, width, height);
+ y -= font_height+2; /* Top and bottom 1 pix padding each */
+ }
+
+ /* Top left corner, below File */
+ if (stamp_data.note[0]) {
+ text_width = BMF_GetStringWidth(font, stamp_data.note);
+ buf_rectfill_area(rect, rectf, width, height, G.scene->r.bg_stamp, x-1, y-1, x+text_width+text_pad+1, y+font_height+1);
+ BMF_DrawStringBuf(font, stamp_data.note, x+(text_pad/2), y, G.scene->r.fg_stamp, rect, rectf, width, height);
+ y -= font_height+2; /* Top and bottom 1 pix padding each */
+ }
+
+ /* Top left corner, below File (or Note) */
+ if (stamp_data.date[0]) {
+ text_width = BMF_GetStringWidth(font, stamp_data.date);
+ buf_rectfill_area(rect, rectf, width, height, G.scene->r.bg_stamp, x-1, y-1, x+text_width+text_pad+1, y+font_height+1);
+ BMF_DrawStringBuf(font, stamp_data.date, x+(text_pad/2), y, G.scene->r.fg_stamp, rect, rectf, width, height);
+ }
+
+ /* Bottom left corner, leaving space for timing */
+ if (stamp_data.marker[0]) {
+ x = 1;
+ y = font_height+2+1; /* 2 for padding in TIME|FRAME fields below and 1 for padding in this one */
+ text_width = BMF_GetStringWidth(font, stamp_data.marker);
+ buf_rectfill_area(rect, rectf, width, height, G.scene->r.bg_stamp, x-1, y-1, x+text_width+text_pad+1, y+font_height+1);
+ BMF_DrawStringBuf(font, stamp_data.marker, x+(text_pad/2), y, G.scene->r.fg_stamp, rect, rectf, width, height);
+ }
+
+ /* Left bottom corner */
+ if (stamp_data.time[0]) {
+ x = 1;
+ y = 1;
+ text_width = BMF_GetStringWidth(font, stamp_data.time);
+ buf_rectfill_area(rect, rectf, width, height, G.scene->r.bg_stamp, x-1, y-1, x+text_width+text_pad+1, y+font_height+1);
+ BMF_DrawStringBuf(font, stamp_data.time, x+(text_pad/2), y, G.scene->r.fg_stamp, rect, rectf, width, height);
+ x += text_width+text_pad+2; /* Both sides have 1 pix additional padding each */
+ }
+
+ if (stamp_data.frame[0]) {
+ text_width = BMF_GetStringWidth(font, stamp_data.frame);
+ /* Left bottom corner (after SMPTE if exists) */
+ if (!stamp_data.time[0]) x = 1;
+ y = 1;
+ buf_rectfill_area(rect, rectf, width, height, G.scene->r.bg_stamp, x-1, y-1, x+text_width+text_pad+1, y+font_height+1);
+ BMF_DrawStringBuf(font, stamp_data.frame, x+(text_pad/2), y, G.scene->r.fg_stamp, rect, rectf, width, height);
+ }
+
+ if (stamp_data.camera[0]) {
+ text_width = BMF_GetStringWidth(font, stamp_data.camera);
+ /* Center of bottom edge */
+ x = (width/2) - (BMF_GetStringWidth(font, stamp_data.camera)/2);
+ y = 1;
+ buf_rectfill_area(rect, rectf, width, height, G.scene->r.bg_stamp, x-1, y-1, x+text_width+text_pad+1, y+font_height+1);
+ BMF_DrawStringBuf(font, stamp_data.camera, x+(text_pad/2), y, G.scene->r.fg_stamp, rect, rectf, width, height);
+ }
+
+ if (stamp_data.scene[0]) {
+ text_width = BMF_GetStringWidth(font, stamp_data.scene);
+ /* Bottom right corner */
+ x = width - (text_width+1+text_pad);
+ y = 1;
+ buf_rectfill_area(rect, rectf, width, height, G.scene->r.bg_stamp, x-1, y-1, x+text_width+text_pad+1, y+font_height+1);
+ BMF_DrawStringBuf(font, stamp_data.scene, x+(text_pad/2), y, G.scene->r.fg_stamp, rect, rectf, width, height);
+ }
+
+ if (stamp_data.strip[0]) {
+ text_width = BMF_GetStringWidth(font, stamp_data.strip);
+ /* Top right corner */
+ x = width - (text_width+1+text_pad);
+ y = height - font_height - 1;
+ buf_rectfill_area(rect, rectf, width, height, G.scene->r.bg_stamp, x-1, y-1, x+text_width+text_pad+1, y+font_height+1);
+ BMF_DrawStringBuf(font, stamp_data.strip, x+(text_pad/2), y, G.scene->r.fg_stamp, rect, rectf, width, height);
+ }
+
+}
+
+void BKE_stamp_info(struct ImBuf *ibuf)
+{
+ struct StampData stamp_data;
+
+ if (!ibuf) return;
+
+ /* fill all the data values, no prefix */
+ stampdata(&stamp_data, 0);
+
+ if (stamp_data.file[0]) IMB_imginfo_change_field (ibuf, "File", stamp_data.file);
+ if (stamp_data.note[0]) IMB_imginfo_change_field (ibuf, "Note", stamp_data.note);
+ if (stamp_data.date[0]) IMB_imginfo_change_field (ibuf, "Date", stamp_data.date);
+ if (stamp_data.marker[0]) IMB_imginfo_change_field (ibuf, "Marker", stamp_data.marker);
+ if (stamp_data.time[0]) IMB_imginfo_change_field (ibuf, "Time", stamp_data.time);
+ if (stamp_data.frame[0]) IMB_imginfo_change_field (ibuf, "Frame", stamp_data.frame);
+ if (stamp_data.camera[0]) IMB_imginfo_change_field (ibuf, "Camera", stamp_data.camera);
+ if (stamp_data.scene[0]) IMB_imginfo_change_field (ibuf, "Scene", stamp_data.scene);
+ if (stamp_data.strip[0]) IMB_imginfo_change_field (ibuf, "Strip", stamp_data.strip);
+}
int BKE_write_ibuf(ImBuf *ibuf, char *name, int imtype, int subimtype, int quality)
{
@@ -771,6 +1065,11 @@ int BKE_write_ibuf(ImBuf *ibuf, char *name, int imtype, int subimtype, int quali
else if ((imtype==R_PNG)) {
ibuf->ftype= PNG;
}
+#ifdef WITH_DDS
+ else if ((imtype==R_DDS)) {
+ ibuf->ftype= DDS;
+ }
+#endif
else if ((imtype==R_BMP)) {
ibuf->ftype= BMP;
}
@@ -812,6 +1111,9 @@ int BKE_write_ibuf(ImBuf *ibuf, char *name, int imtype, int subimtype, int quali
}
BLI_make_existing_file(name);
+
+ if(G.scene->r.scemode & R_STAMP_INFO)
+ BKE_stamp_info(ibuf);
ok = IMB_saveiff(ibuf, name, IB_rect | IB_zbuf | IB_zbuffloat);
if (ok == 0) {
@@ -1236,7 +1538,7 @@ static ImBuf *image_load_image_file(Image *ima, ImageUser *iuser, int cfra)
BLI_convertstringcode(str, G.sce, cfra);
/* read ibuf */
- ibuf = IMB_loadiffname(str, IB_rect|IB_multilayer);
+ ibuf = IMB_loadiffname(str, IB_rect|IB_multilayer|IB_imginfo);
}
if (ibuf) {
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index 08924ac96d5..03a34df090a 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -52,6 +52,7 @@
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
#include "DNA_sequence_types.h"
#include "DNA_scene_types.h"
#include "DNA_sound_types.h"
@@ -85,7 +86,7 @@
*/
int co_ar[CO_TOTIPO]= {
- CO_ENFORCE
+ CO_ENFORCE, CO_HEADTAIL
};
int ob_ar[OB_TOTIPO]= {
@@ -93,7 +94,7 @@ int ob_ar[OB_TOTIPO]= {
OB_ROT_X, OB_ROT_Y, OB_ROT_Z, OB_DROT_X, OB_DROT_Y, OB_DROT_Z,
OB_SIZE_X, OB_SIZE_Y, OB_SIZE_Z, OB_DSIZE_X, OB_DSIZE_Y, OB_DSIZE_Z,
OB_LAY, OB_TIME, OB_COL_R, OB_COL_G, OB_COL_B, OB_COL_A,
- OB_PD_FSTR, OB_PD_FFALL, OB_PD_SDAMP, OB_PD_RDAMP, OB_PD_PERM
+ OB_PD_FSTR, OB_PD_FFALL, OB_PD_SDAMP, OB_PD_RDAMP, OB_PD_PERM, OB_PD_FMAXD
};
int ac_ar[AC_TOTIPO]= {
@@ -180,6 +181,12 @@ int fluidsim_ar[FLUIDSIM_TOTIPO]= {
FLUIDSIM_ACTIVE
};
+int part_ar[PART_TOTIPO]= {
+ PART_EMIT_FREQ, PART_EMIT_LIFE, PART_EMIT_VEL, PART_EMIT_AVE, PART_EMIT_SIZE,
+ PART_AVE, PART_SIZE, PART_DRAG, PART_BROWN, PART_DAMP, PART_LENGTH, PART_CLUMP,
+ PART_GRAV_X, PART_GRAV_Y, PART_GRAV_Z, PART_KINK_AMP, PART_KINK_FREQ, PART_KINK_SHAPE,
+ PART_BB_TILT
+};
float frame_to_float(int cfra) /* see also bsystem_time in object.c */
@@ -751,6 +758,46 @@ void berekenx(float *f, float *o, int b)
}
}
+#define TFM_WITHOUT_BONE 1
+
+static void posechannel_get_local_transform(bPoseChannel *pchan, float *quat, float *eul, float *size, int flag)
+{
+ float pose_mat[3][3];
+ float diff_mat[3][3], ipar_mat[3][3];
+
+ /* we need the local transform = current transform - (parent transform + bone transform) */
+
+ Mat3CpyMat4(pose_mat, pchan->pose_mat);
+
+ if (pchan->parent) {
+
+ if(flag & TFM_WITHOUT_BONE) {
+ float par_mat[3][3];
+ Mat3CpyMat4(par_mat, pchan->parent->pose_mat);
+ Mat3MulMat3(diff_mat, par_mat, pchan->bone->bone_mat);
+ }
+ else
+ Mat3CpyMat4(diff_mat, pchan->parent->pose_mat);
+
+ Mat3Inv(ipar_mat, diff_mat);
+ }
+ else {
+ if(flag & TFM_WITHOUT_BONE)
+ Mat3Inv(ipar_mat, pchan->bone->bone_mat);
+ else
+ Mat3One(ipar_mat);
+ }
+
+ Mat3MulMat3(diff_mat, ipar_mat, pose_mat);
+
+ if(quat)
+ Mat3ToQuat(diff_mat, quat);
+ if(eul)
+ Mat3ToEul(diff_mat, eul);
+ if(size)
+ Mat3ToSize(diff_mat, size);
+}
+
/* has to return a float value */
static float eval_driver(IpoDriver *driver, float ipotime)
{
@@ -802,48 +849,51 @@ static float eval_driver(IpoDriver *driver, float ipotime)
else { /* ID_AR */
bPoseChannel *pchan= get_pose_channel(ob->pose, driver->name);
if(pchan && pchan->bone) {
- float pose_mat[3][3];
- float diff_mat[3][3], par_mat[3][3], ipar_mat[3][3];
- float eul[3], size[3];
-
- /* we need the local transform = current transform - (parent transform + bone transform) */
-
- Mat3CpyMat4(pose_mat, pchan->pose_mat);
- if (pchan->parent) {
- Mat3CpyMat4(par_mat, pchan->parent->pose_mat);
- Mat3MulMat3(diff_mat, par_mat, pchan->bone->bone_mat);
-
- Mat3Inv(ipar_mat, diff_mat);
+ /* rotation difference is not a simple driver (i.e. value drives value), but the angle between 2 bones is driving stuff... which is useful */
+ if(driver->adrcode==OB_ROT_DIFF) {
+ bPoseChannel *pchan2= get_pose_channel(ob->pose, driver->name+DRIVER_NAME_OFFS);
+ if(pchan2 && pchan2->bone) {
+ float q1[4], q2[4], quat[4], angle;
+
+ Mat4ToQuat(pchan->pose_mat, q1);
+ Mat4ToQuat(pchan2->pose_mat, q2);
+ // posechannel_get_local_transform(pchan , q1, NULL, NULL, 0);
+ // posechannel_get_local_transform(pchan2, q2, NULL, NULL, 0);
+
+ QuatInv(q1);
+ QuatMul(quat, q1, q2);
+ angle = 2.0f * (saacos(quat[0]));
+ angle= ABS(angle);
+
+ return angle>M_PI?2.0f*M_PI-angle:angle;
+ }
}
else {
- Mat3Inv(ipar_mat, pchan->bone->bone_mat);
- }
-
- Mat3MulMat3(diff_mat, ipar_mat, pose_mat);
-
- Mat3ToEul(diff_mat, eul);
- Mat3ToSize(diff_mat, size);
-
- switch(driver->adrcode) {
- case OB_LOC_X:
- return pchan->loc[0];
- case OB_LOC_Y:
- return pchan->loc[1];
- case OB_LOC_Z:
- return pchan->loc[2];
- case OB_ROT_X:
- return eul[0]/(M_PI_2/9.0);
- case OB_ROT_Y:
- return eul[1]/(M_PI_2/9.0);
- case OB_ROT_Z:
- return eul[2]/(M_PI_2/9.0);
- case OB_SIZE_X:
- return size[0];
- case OB_SIZE_Y:
- return size[1];
- case OB_SIZE_Z:
- return size[2];
+ float eul[3], size[3];
+
+ posechannel_get_local_transform(pchan, NULL, eul, size, TFM_WITHOUT_BONE);
+
+ switch(driver->adrcode) {
+ case OB_LOC_X:
+ return pchan->loc[0];
+ case OB_LOC_Y:
+ return pchan->loc[1];
+ case OB_LOC_Z:
+ return pchan->loc[2];
+ case OB_ROT_X:
+ return eul[0]/(M_PI_2/9.0);
+ case OB_ROT_Y:
+ return eul[1]/(M_PI_2/9.0);
+ case OB_ROT_Z:
+ return eul[2]/(M_PI_2/9.0);
+ case OB_SIZE_X:
+ return size[0];
+ case OB_SIZE_Y:
+ return size[1];
+ case OB_SIZE_Z:
+ return size[2];
+ }
}
}
}
@@ -995,10 +1045,13 @@ void calc_ipo(Ipo *ipo, float ctime)
IpoCurve *icu;
if(ipo==NULL) return;
+ if(ipo->muteipo) return;
for(icu= ipo->curve.first; icu; icu= icu->next) {
- if(icu->driver || (icu->flag & IPO_LOCK)==0)
- calc_icu(icu, ctime);
+ if(icu->driver || (icu->flag & IPO_LOCK)==0) {
+ if((icu->flag & IPO_MUTE)==0)
+ calc_icu(icu, ctime);
+ }
}
}
@@ -1185,6 +1238,7 @@ void *get_ipo_poin(ID *id, IpoCurve *icu, int *type)
Lamp *la;
Sequence *seq;
World *wo;
+ ParticleSettings *part;
*type= IPO_FLOAT;
@@ -1262,6 +1316,9 @@ void *get_ipo_poin(ID *id, IpoCurve *icu, int *type)
case OB_PD_PERM:
if(ob->pd) poin= &(ob->pd->pdef_perm);
break;
+ case OB_PD_FMAXD:
+ if(ob->pd) poin= &(ob->pd->maxdist);
+ break;
}
}
else if( GS(id->name)==ID_MA) {
@@ -1514,13 +1571,54 @@ void *get_ipo_poin(ID *id, IpoCurve *icu, int *type)
poin= &(snd->attenuation); break;
}
}
-
+ else if( GS(id->name)==ID_PA) {
+
+ part= (ParticleSettings *)id;
+
+ switch(icu->adrcode) {
+ case PART_EMIT_FREQ:
+ case PART_EMIT_LIFE:
+ case PART_EMIT_VEL:
+ case PART_EMIT_AVE:
+ case PART_EMIT_SIZE:
+ poin= NULL; break;
+ case PART_CLUMP:
+ poin= &(part->clumpfac); break;
+ case PART_AVE:
+ poin= &(part->avefac); break;
+ case PART_SIZE:
+ poin= &(part->size); break;
+ case PART_DRAG:
+ poin= &(part->dragfac); break;
+ case PART_BROWN:
+ poin= &(part->brownfac); break;
+ case PART_DAMP:
+ poin= &(part->dampfac); break;
+ case PART_LENGTH:
+ poin= &(part->length); break;
+ case PART_GRAV_X:
+ poin= &(part->acc[0]); break;
+ case PART_GRAV_Y:
+ poin= &(part->acc[1]); break;
+ case PART_GRAV_Z:
+ poin= &(part->acc[2]); break;
+ case PART_KINK_AMP:
+ poin= &(part->kink_amp); break;
+ case PART_KINK_FREQ:
+ poin= &(part->kink_freq); break;
+ case PART_KINK_SHAPE:
+ poin= &(part->kink_shape); break;
+ case PART_BB_TILT:
+ poin= &(part->bb_tilt); break;
+ }
+ }
+
return poin;
}
void set_icu_vars(IpoCurve *icu)
{
-
+ /* defaults. 0.0 for y-extents makes these ignored */
icu->ymin= icu->ymax= 0.0;
icu->ipo= IPO_BEZ;
@@ -1809,6 +1907,37 @@ void set_icu_vars(IpoCurve *icu)
break;
}
}
+ else if(icu->blocktype==ID_PA){
+
+ switch(icu->adrcode) {
+ case PART_EMIT_LIFE:
+ case PART_SIZE:
+ case PART_KINK_FREQ:
+ case PART_EMIT_VEL:
+ case PART_EMIT_AVE:
+ case PART_EMIT_SIZE:
+ icu->ymin= 0.0;
+ break;
+ case PART_CLUMP:
+ case PART_DRAG:
+ case PART_DAMP:
+ case PART_LENGTH:
+ icu->ymin= 0.0;
+ icu->ymax= 1.0;
+ break;
+ case PART_KINK_SHAPE:
+ icu->ymin= -0.999;
+ icu->ymax= 0.999;
+ }
+ }
+ else if(icu->blocktype==ID_CO) {
+ icu->ymin= 0.0;
+ icu->ymax= 1.0f;
+ }
+
+ /* by default, slider limits will be icu->ymin and icu->ymax */
+ icu->slide_min= icu->ymin;
+ icu->slide_max= icu->ymax;
}
/* not for actions or constraints! */
@@ -1997,7 +2126,7 @@ void do_ob_ipo(Object *ob)
/* do not set ob->ctime here: for example when parent in invisible layer */
- ctime= bsystem_time(ob, 0, (float) G.scene->r.cfra, 0.0);
+ ctime= bsystem_time(ob, (float) G.scene->r.cfra, 0.0);
calc_ipo(ob->ipo, ctime);
@@ -2271,6 +2400,7 @@ void make_cfra_list(Ipo *ipo, ListBase *elems)
case OB_PD_SDAMP:
case OB_PD_RDAMP:
case OB_PD_PERM:
+ case OB_PD_FMAXD:
bezt= icu->bezt;
if(bezt) {
a= icu->totvert;
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index 345bc522449..234a096edce 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -680,11 +680,15 @@ static void do_rel_key(int start, int end, int tot, char *basispoin, Key *key, i
/* only with value, and no difference allowed */
if(icuval!=0.0f && kb->totelem==tot) {
+ KeyBlock *refb;
float weight, *weights= kb->weights;
poin= basispoin;
- reffrom= key->refkey->data;
from= kb->data;
+ /* reference now can be any block */
+ refb= BLI_findlink(&key->block, kb->relative);
+ if(refb==NULL) continue;
+ reffrom= refb->data;
poin+= start*ofs[0];
reffrom+= key->elemsize*start; // key elemsize yes!
@@ -1025,7 +1029,7 @@ static int do_mesh_key(Object *ob, Mesh *me)
for(a=0; a<me->totvert; a+=step, cfra+= delta) {
- ctime= bsystem_time(0, 0, cfra, 0.0);
+ ctime= bsystem_time(0, cfra, 0.0);
if(calc_ipo_spec(me->key->ipo, KEY_SPEED, &ctime)==0) {
ctime /= 100.0;
CLAMP(ctime, 0.0, 1.0);
@@ -1060,7 +1064,7 @@ static int do_mesh_key(Object *ob, Mesh *me)
}
}
else {
- ctime= bsystem_time(ob, 0, G.scene->r.cfra, 0.0);
+ ctime= bsystem_time(ob, G.scene->r.cfra, 0.0);
if(calc_ipo_spec(me->key->ipo, KEY_SPEED, &ctime)==0) {
ctime /= 100.0;
@@ -1180,7 +1184,7 @@ static int do_curve_key(Curve *cu)
for(a=0; a<tot; a+=step, cfra+= delta) {
- ctime= bsystem_time(0, 0, cfra, 0.0);
+ ctime= bsystem_time(0, cfra, 0.0);
if(calc_ipo_spec(cu->key->ipo, KEY_SPEED, &ctime)==0) {
ctime /= 100.0;
CLAMP(ctime, 0.0, 1.0);
@@ -1202,7 +1206,7 @@ static int do_curve_key(Curve *cu)
}
else {
- ctime= bsystem_time(NULL, 0, (float)G.scene->r.cfra, 0.0);
+ ctime= bsystem_time(NULL, (float)G.scene->r.cfra, 0.0);
if(cu->key->type==KEY_RELATIVE) {
do_rel_cu_key(cu, ctime);
@@ -1244,7 +1248,7 @@ static int do_latt_key(Object *ob, Lattice *lt)
for(a=0; a<tot; a++, cfra+= delta) {
- ctime= bsystem_time(0, 0, cfra, 0.0);
+ ctime= bsystem_time(0, cfra, 0.0);
if(calc_ipo_spec(lt->key->ipo, KEY_SPEED, &ctime)==0) {
ctime /= 100.0;
CLAMP(ctime, 0.0, 1.0);
@@ -1261,7 +1265,7 @@ static int do_latt_key(Object *ob, Lattice *lt)
}
}
else {
- ctime= bsystem_time(NULL, 0, (float)G.scene->r.cfra, 0.0);
+ ctime= bsystem_time(NULL, (float)G.scene->r.cfra, 0.0);
if(lt->key->type==KEY_RELATIVE) {
KeyBlock *kb;
@@ -1342,7 +1346,7 @@ int do_ob_key(Object *ob)
if(ob->ipoflag & OB_ACTION_KEY)
do_all_object_actions(ob);
else {
- calc_ipo(key->ipo, bsystem_time(ob, 0, G.scene->r.cfra, 0.0));
+ calc_ipo(key->ipo, bsystem_time(ob, G.scene->r.cfra, 0.0));
execute_ipo((ID *)key, key->ipo);
}
@@ -1386,3 +1390,23 @@ KeyBlock *ob_get_keyblock(Object *ob)
return NULL;
}
+
+/* get the appropriate KeyBlock given an index */
+KeyBlock *key_get_keyblock(Key *key, int index)
+{
+ KeyBlock *kb;
+ int i;
+
+ if (key) {
+ kb= key->block.first;
+
+ for (i= 1; i < key->totkey; i++) {
+ kb= kb->next;
+
+ if (index==i)
+ return kb;
+ }
+ }
+
+ return NULL;
+}
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 0163cced795..e81d3bac655 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -78,6 +78,8 @@
#include "DNA_nla_types.h"
#include "DNA_effect_types.h"
#include "DNA_brush_types.h"
+#include "DNA_particle_types.h"
+#include "BKE_particle.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
@@ -194,6 +196,8 @@ ListBase *wich_libbase(Main *mainlib, short type)
return &(mainlib->nodetree);
case ID_BR:
return &(mainlib->brush);
+ case ID_PA:
+ return &(mainlib->particle);
}
return 0;
}
@@ -254,16 +258,17 @@ int set_listbasepointers(Main *main, ListBase **lb)
lb[18]= &(main->nodetree);
lb[19]= &(main->brush);
lb[20]= &(main->script);
+ lb[21]= &(main->particle);
- lb[21]= &(main->world);
- lb[22]= &(main->screen);
- lb[23]= &(main->object);
- lb[24]= &(main->scene);
- lb[25]= &(main->library);
+ lb[22]= &(main->world);
+ lb[23]= &(main->screen);
+ lb[24]= &(main->object);
+ lb[25]= &(main->scene);
+ lb[26]= &(main->library);
- lb[26]= NULL;
+ lb[27]= NULL;
- return 26;
+ return 27;
}
/* *********** ALLOC AND FREE *****************
@@ -359,6 +364,9 @@ static ID *alloc_libblock_notest(short type)
case ID_BR:
id = MEM_callocN(sizeof(Brush), "brush");
break;
+ case ID_PA:
+ id = MEM_callocN(sizeof(ParticleSettings), "ParticleSettings");
+ break;
}
return id;
}
@@ -409,7 +417,8 @@ void *copy_libblock(void *rt)
id->newid= idn;
idn->flag |= LIB_NEW;
-
+ if (id->properties) idn->properties = IDP_CopyProperty(id->properties);
+
return idn;
}
@@ -502,6 +511,9 @@ void free_libblock(ListBase *lb, void *idv)
case ID_BR:
free_brush((Brush *)id);
break;
+ case ID_PA:
+ psys_free_settings((ParticleSettings *)id);
+ break;
}
if (id->properties) {
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 56b8307020a..49d3021090e 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -90,6 +90,7 @@ void free_material(Material *ma)
if(ma->ramp_col) MEM_freeN(ma->ramp_col);
if(ma->ramp_spec) MEM_freeN(ma->ramp_spec);
+ BKE_previewimg_free(&ma->preview);
BKE_icon_delete((struct ID*)ma);
ma->id.icon_id = 0;
@@ -139,6 +140,12 @@ void init_material(Material *ma)
ma->tx_falloff= 1.0;
ma->shad_alpha= 1.0f;
+ ma->gloss_mir = ma->gloss_tra= 1.0;
+ ma->samp_gloss_mir = ma->samp_gloss_tra= 18;
+ ma->adapt_thresh_mir = ma->adapt_thresh_tra = 0.005;
+ ma->dist_mir = 0.0;
+ ma->fadeto_mir = MA_RAYMIR_FADETOSKY;
+
ma->rampfac_col= 1.0;
ma->rampfac_spec= 1.0;
ma->pr_lamp= 3; /* two lamps, is bits */
@@ -159,6 +166,8 @@ void init_material(Material *ma)
ma->sss_back= 1.0f;
ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RADIO|MA_RAYBIAS|MA_TANGENT_STR;
+
+ ma->preview = NULL;
}
Material *add_material(char *name)
@@ -196,6 +205,8 @@ Material *copy_material(Material *ma)
if(ma->ramp_col) man->ramp_col= MEM_dupallocN(ma->ramp_col);
if(ma->ramp_spec) man->ramp_spec= MEM_dupallocN(ma->ramp_spec);
+ if (ma->preview) man->preview = BKE_previewimg_copy(ma->preview);
+
if(ma->nodetree) {
man->nodetree= ntreeCopyTree(ma->nodetree, 0); /* 0 == full new tree */
}
@@ -746,9 +757,9 @@ int material_in_material(Material *parmat, Material *mat)
/* ****************** */
char colname_array[125][20]= {
-"Black","DarkRed","HalveRed","Red","Red",
+"Black","DarkRed","HalfRed","Red","Red",
"DarkGreen","DarkOlive","Brown","Chocolate","OrangeRed",
-"HalveGreen","GreenOlive","DryOlive","Goldenrod","DarkOrange",
+"HalfGreen","GreenOlive","DryOlive","Goldenrod","DarkOrange",
"LightGreen","Chartreuse","YellowGreen","Yellow","Gold",
"Green","LawnGreen","GreenYellow","LightOlive","Yellow",
"DarkBlue","DarkPurple","HotPink","VioletPink","RedPink",
@@ -756,7 +767,7 @@ char colname_array[125][20]= {
"SeaGreen","PaleGreen","GreenKhaki","LightBrown","LightSalmon",
"SpringGreen","PaleGreen","MediumOlive","YellowBrown","LightGold",
"LightGreen","LightGreen","LightGreen","GreenYellow","PaleYellow",
-"HalveBlue","DarkSky","HalveMagenta","VioletRed","DeepPink",
+"HalfBlue","DarkSky","HalfMagenta","VioletRed","DeepPink",
"SteelBlue","SkyBlue","Orchid","LightHotPink","HotPink",
"SeaGreen","SlateGray","MediumGrey","Burlywood","LightPink",
"SpringGreen","Aquamarine","PaleGreen","Khaki","PaleOrange",
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 4c6bfda1517..4e551e28885 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -486,16 +486,7 @@ static float *make_orco_mesh_internal(Object *ob, int render)
/* Get appropriate vertex coordinates */
if(me->key && me->texcomesh==0 && me->key->refkey) {
- KeyBlock *kb= me->key->refkey;
- float *fp= kb->data;
- totvert= MIN2(kb->totelem, me->totvert);
- vcos = MEM_callocN(sizeof(*vcos)*me->totvert, "orco mesh");
-
- for(a=0; a<totvert; a++, fp+=3) {
- vcos[a][0]= fp[0];
- vcos[a][1]= fp[1];
- vcos[a][2]= fp[2];
- }
+ vcos= mesh_getRefKeyCos(me, &totvert);
}
else {
MultiresLevel *lvl = NULL;
@@ -933,8 +924,8 @@ void nurbs_to_mesh(Object *ob)
index= dl->index;
while(a--) {
mface->v1= startvert+index[0];
- mface->v2= startvert+index[1];
- mface->v3= startvert+index[2];
+ mface->v2= startvert+index[2];
+ mface->v3= startvert+index[1];
mface->v4= 0;
test_index_face(mface, NULL, 0, 3);
@@ -1120,9 +1111,8 @@ float (*mesh_getVertexCos(Mesh *me, int *numVerts_r))[3]
float (*cos)[3] = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos1");
if (numVerts_r) *numVerts_r = numVerts;
- for (i=0; i<numVerts; i++) {
+ for (i=0; i<numVerts; i++)
VECCOPY(cos[i], me->mvert[i].co);
- }
return cos;
#ifdef WITH_VERSE
@@ -1130,12 +1120,24 @@ float (*mesh_getVertexCos(Mesh *me, int *numVerts_r))[3]
#endif
}
-/* UvVertMap */
+float (*mesh_getRefKeyCos(Mesh *me, int *numVerts_r))[3]
+{
+ KeyBlock *kb;
+ float (*cos)[3] = NULL;
+ int totvert;
+
+ if(me->key && me->key->refkey) {
+ if(numVerts_r) *numVerts_r= me->totvert;
+ cos= MEM_mallocN(sizeof(*cos)*me->totvert, "vertexcos1");
-struct UvVertMap {
- struct UvMapVert **vert;
- struct UvMapVert *buf;
-};
+ kb= me->key->refkey;
+ totvert= MIN2(kb->totelem, me->totvert);
+
+ memcpy(cos, kb->data, sizeof(*cos)*totvert);
+ }
+
+ return cos;
+}
UvVertMap *make_uv_vert_map(struct MFace *mface, struct MTFace *tface, unsigned int totface, unsigned int totvert, int selected, float *limit)
{
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 707f050d56e..9336dde0151 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -41,12 +41,14 @@
#include "math.h"
#include "float.h"
-#include "BLI_blenlib.h"
-#include "BLI_rand.h"
#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_kdtree.h"
#include "BLI_linklist.h"
+#include "BLI_rand.h"
#include "BLI_edgehash.h"
#include "BLI_ghash.h"
+#include "BLI_memarena.h"
#include "MEM_guardedalloc.h"
@@ -58,6 +60,7 @@
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "DNA_curve_types.h"
@@ -71,20 +74,24 @@
#include "BKE_main.h"
#include "BKE_anim.h"
#include "BKE_bad_level_calls.h"
+#include "BKE_curve.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
-#include "BKE_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_DerivedMesh.h"
#include "BKE_booleanops.h"
#include "BKE_displist.h"
#include "BKE_modifier.h"
#include "BKE_lattice.h"
+#include "BKE_library.h"
#include "BKE_subsurf.h"
#include "BKE_object.h"
#include "BKE_mesh.h"
#include "BKE_softbody.h"
#include "BKE_material.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+#include "BKE_utildefines.h"
#include "depsgraph_private.h"
#include "LOD_DependKludge.h"
@@ -237,12 +244,29 @@ static void latticeModifier_updateDepgraph(ModifierData *md, DagForest *forest,
}
}
+static void modifier_vgroup_cache(ModifierData *md, float (*vertexCos)[3])
+{
+ md= md->next;
+ if(md) {
+ if(md->type==eModifierType_Armature) {
+ ArmatureModifierData *amd = (ArmatureModifierData*) md;
+ if(amd->multi)
+ amd->prevCos= MEM_dupallocN(vertexCos);
+ }
+ /* lattice/mesh modifier too */
+ }
+}
+
+
static void latticeModifier_deformVerts(
ModifierData *md, Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts)
{
LatticeModifierData *lmd = (LatticeModifierData*) md;
+
+ modifier_vgroup_cache(md, vertexCos); /* if next modifier needs original vertices */
+
lattice_deform_verts(lmd->object, ob, derivedData,
vertexCos, numVerts, lmd->name);
}
@@ -383,7 +407,7 @@ static DerivedMesh *buildModifier_applyModifier(ModifierData *md, Object *ob,
for(i = 0; i < maxFaces; ++i) faceMap[i] = i;
if (ob) {
- frac = bsystem_time(ob, 0, (float)G.scene->r.cfra,
+ frac = bsystem_time(ob, (float)G.scene->r.cfra,
bmd->start - 1.0f) / bmd->length;
} else {
frac = G.scene->r.cfra - bmd->start / bmd->length;
@@ -1229,6 +1253,7 @@ static void mirrorModifier_initData(ModifierData *md)
mmd->flag |= MOD_MIR_AXIS_X;
mmd->tolerance = 0.001;
+ mmd->mirror_ob = NULL;
}
static void mirrorModifier_copyData(ModifierData *md, ModifierData *target)
@@ -1239,12 +1264,37 @@ static void mirrorModifier_copyData(ModifierData *md, ModifierData *target)
tmmd->axis = mmd->axis;
tmmd->flag = mmd->flag;
tmmd->tolerance = mmd->tolerance;
+ tmmd->mirror_ob = mmd->mirror_ob;;
+}
+
+static void mirrorModifier_foreachObjectLink(
+ ModifierData *md, Object *ob,
+ void (*walk)(void *userData, Object *ob, Object **obpoin),
+ void *userData)
+{
+ MirrorModifierData *mmd = (MirrorModifierData*) md;
+
+ walk(userData, ob, &mmd->mirror_ob);
+}
+
+static void mirrorModifier_updateDepgraph(ModifierData *md, DagForest *forest,
+ Object *ob, DagNode *obNode)
+{
+ MirrorModifierData *mmd = (MirrorModifierData*) md;
+
+ if(mmd->mirror_ob) {
+ DagNode *latNode = dag_get_node(forest, mmd->mirror_ob);
+
+ dag_add_relation(forest, latNode, obNode,
+ DAG_RL_DATA_DATA | DAG_RL_OB_DATA);
+ }
}
static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
- DerivedMesh *dm,
- int initFlags,
- int axis)
+ Object *ob,
+ DerivedMesh *dm,
+ int initFlags,
+ int axis)
{
int i;
float tolerance = mmd->tolerance;
@@ -1254,6 +1304,7 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
int maxEdges = dm->getNumEdges(dm);
int maxFaces = dm->getNumFaces(dm);
int (*indexMap)[2];
+ float mtx[4][4], imtx[4][4];
numVerts = numEdges = numFaces = 0;
@@ -1261,13 +1312,28 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
result = CDDM_from_template(dm, maxVerts * 2, maxEdges * 2, maxFaces * 2);
+ if (mmd->mirror_ob) {
+ float obinv[4][4];
+
+ Mat4Invert(obinv, mmd->mirror_ob->obmat);
+ Mat4MulMat4(mtx, ob->obmat, obinv);
+ Mat4Invert(imtx, mtx);
+ }
+
for(i = 0; i < maxVerts; i++) {
MVert inMV;
MVert *mv = CDDM_get_vert(result, numVerts);
int isShared;
+ float co[3];
dm->getVert(dm, i, &inMV);
- isShared = ABS(inMV.co[axis])<=tolerance;
+
+ VecCopyf(co, inMV.co);
+
+ if (mmd->mirror_ob) {
+ VecMat4MulVecfl(co, mtx, co);
+ }
+ isShared = ABS(co[axis])<=tolerance;
/* Because the topology result (# of vertices) must be the same if
* the mesh data is overridden by vertex cos, have to calc sharedness
@@ -1281,7 +1347,12 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
indexMap[i][1] = !isShared;
if(isShared) {
- mv->co[axis] = 0;
+ co[axis] = 0;
+ if (mmd->mirror_ob) {
+ VecMat4MulVecfl(co, imtx, co);
+ }
+ VecCopyf(mv->co, co);
+
mv->flag |= ME_VERT_MERGED;
} else {
MVert *mv2 = CDDM_get_vert(result, numVerts);
@@ -1290,7 +1361,11 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
*mv2 = *mv;
numVerts++;
- mv2->co[axis] = -mv2->co[axis];
+ co[axis] = -co[axis];
+ if (mmd->mirror_ob) {
+ VecMat4MulVecfl(co, imtx, co);
+ }
+ VecCopyf(mv2->co, co);
}
}
@@ -1384,23 +1459,23 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
}
static DerivedMesh *mirrorModifier__doMirror(MirrorModifierData *mmd,
- DerivedMesh *dm,
+ Object *ob, DerivedMesh *dm,
int initFlags)
{
DerivedMesh *result = dm;
/* check which axes have been toggled and mirror accordingly */
if(mmd->flag & MOD_MIR_AXIS_X) {
- result = doMirrorOnAxis(mmd, result, initFlags, 0);
+ result = doMirrorOnAxis(mmd, ob, result, initFlags, 0);
}
if(mmd->flag & MOD_MIR_AXIS_Y) {
DerivedMesh *tmp = result;
- result = doMirrorOnAxis(mmd, result, initFlags, 1);
+ result = doMirrorOnAxis(mmd, ob, result, initFlags, 1);
if(tmp != dm) tmp->release(tmp); /* free intermediate results */
}
if(mmd->flag & MOD_MIR_AXIS_Z) {
DerivedMesh *tmp = result;
- result = doMirrorOnAxis(mmd, result, initFlags, 2);
+ result = doMirrorOnAxis(mmd, ob, result, initFlags, 2);
if(tmp != dm) tmp->release(tmp); /* free intermediate results */
}
@@ -1414,7 +1489,7 @@ static DerivedMesh *mirrorModifier_applyModifier(
DerivedMesh *result;
MirrorModifierData *mmd = (MirrorModifierData*) md;
- result = mirrorModifier__doMirror(mmd, derivedData, 0);
+ result = mirrorModifier__doMirror(mmd, ob, derivedData, 0);
CDDM_calc_normals(result);
@@ -2453,7 +2528,42 @@ static void split_sharp_edges(SmoothMesh *mesh, float split_angle, int flags)
}
-static void split_single_verts(SmoothMesh *mesh)
+static int count_bridge_verts(SmoothMesh *mesh)
+{
+ int i, j, count = 0;
+
+ for(i = 0; i < mesh->num_faces; i++) {
+ SmoothFace *face = &mesh->faces[i];
+
+ for(j = 0; j < SMOOTHFACE_MAX_EDGES && face->edges[j]; j++) {
+ SmoothEdge *edge = face->edges[j];
+ SmoothEdge *next_edge;
+ SmoothVert *vert = edge->verts[1 - face->flip[j]];
+ int next = (j + 1) % SMOOTHFACE_MAX_EDGES;
+
+ /* wrap next around if at last edge */
+ if(!face->edges[next]) next = 0;
+
+ next_edge = face->edges[next];
+
+ /* if there are other faces sharing this vertex but not
+ * these edges, the vertex will be split, so count it
+ */
+ /* vert has to have at least one face (this one), so faces != 0 */
+ if(!edge->faces->next && !next_edge->faces->next
+ && vert->faces->next) {
+ count++;
+ }
+ }
+ }
+
+ /* each bridge vert will be counted once per face that uses it,
+ * so count is too high, but it's ok for now
+ */
+ return count;
+}
+
+static void split_bridge_verts(SmoothMesh *mesh)
{
int i,j;
@@ -2501,6 +2611,7 @@ static DerivedMesh *edgesplitModifier_do(EdgeSplitModifierData *emd,
/* 2. count max number of elements to add */
tag_and_count_extra_edges(mesh, emd->split_angle, emd->flags, &max_edges);
max_verts = max_edges * 2 + mesh->max_verts;
+ max_verts += count_bridge_verts(mesh);
max_edges += mesh->max_edges;
/* 3. reallocate smoothmesh arrays & copy elements across */
@@ -2518,9 +2629,8 @@ static DerivedMesh *edgesplitModifier_do(EdgeSplitModifierData *emd,
printf("********** Post-edge-split **********\n");
smoothmesh_print(mesh);
#endif
-#if 1
- split_single_verts(mesh);
-#endif
+
+ split_bridge_verts(mesh);
#ifdef EDGESPLIT_DEBUG_1
printf("********** Post-vert-split **********\n");
@@ -2577,7 +2687,14 @@ static void displaceModifier_copyData(ModifierData *md, ModifierData *target)
DisplaceModifierData *dmd = (DisplaceModifierData*) md;
DisplaceModifierData *tdmd = (DisplaceModifierData*) target;
- *tdmd = *dmd;
+ tdmd->texture = dmd->texture;
+ tdmd->strength = dmd->strength;
+ tdmd->direction = dmd->direction;
+ strncpy(tdmd->defgrp_name, dmd->defgrp_name, 32);
+ tdmd->midlevel = dmd->midlevel;
+ tdmd->texmapping = dmd->texmapping;
+ tdmd->map_object = dmd->map_object;
+ strncpy(tdmd->uvlayer_name, dmd->uvlayer_name, 32);
}
CustomDataMask displaceModifier_requiredDataMask(ModifierData *md)
@@ -4323,11 +4440,11 @@ static void waveModifier_do(
MVert *mvert = NULL;
MDeformVert *dvert = NULL;
int defgrp_index;
- float ctime = bsystem_time(ob, 0, (float)G.scene->r.cfra, 0.0);
+ float ctime = bsystem_time(ob, (float)G.scene->r.cfra, 0.0);
float minfac =
(float)(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
float lifefac = wmd->height;
- float (*tex_co)[3];
+ float (*tex_co)[3] = NULL;
if(wmd->flag & MOD_WAVE_NORM && ob->type == OB_MESH)
mvert = dm->getVertArray(dm);
@@ -4570,8 +4687,16 @@ static void armatureModifier_deformVerts(
{
ArmatureModifierData *amd = (ArmatureModifierData*) md;
- armature_deform_verts(amd->object, ob, derivedData, vertexCos, numVerts,
- amd->deformflag, amd->defgrp_name);
+ modifier_vgroup_cache(md, vertexCos); /* if next modifier needs original vertices */
+
+ armature_deform_verts(amd->object, ob, derivedData, vertexCos, NULL,
+ numVerts, amd->deformflag,
+ (float(*)[3])amd->prevCos, amd->defgrp_name);
+ /* free cache */
+ if(amd->prevCos) {
+ MEM_freeN(amd->prevCos);
+ amd->prevCos= NULL;
+ }
}
static void armatureModifier_deformVertsEM(
@@ -4583,8 +4708,24 @@ static void armatureModifier_deformVertsEM(
if(!derivedData) dm = CDDM_from_editmesh(editData, ob->data);
- armature_deform_verts(amd->object, ob, dm, vertexCos, numVerts,
- amd->deformflag, amd->defgrp_name);
+ armature_deform_verts(amd->object, ob, dm, vertexCos, NULL, numVerts,
+ amd->deformflag, NULL, amd->defgrp_name);
+
+ if(!derivedData) dm->release(dm);
+}
+
+static void armatureModifier_deformMatricesEM(
+ ModifierData *md, Object *ob, EditMesh *editData,
+ DerivedMesh *derivedData, float (*vertexCos)[3],
+ float (*defMats)[3][3], int numVerts)
+{
+ ArmatureModifierData *amd = (ArmatureModifierData*) md;
+ DerivedMesh *dm = derivedData;
+
+ if(!derivedData) dm = CDDM_from_editmesh(editData, ob->data);
+
+ armature_deform_verts(amd->object, ob, dm, vertexCos, defMats, numVerts,
+ amd->deformflag, NULL, amd->defgrp_name);
if(!derivedData) dm->release(dm);
}
@@ -4849,7 +4990,7 @@ static DerivedMesh *booleanModifier_applyModifier(
/* we do a quick sanity check */
if(((Mesh *)ob->data)->totface > 3
&& bmd->object && ((Mesh *)bmd->object->data)->totface > 3) {
- DerivedMesh *result = NewBooleanDerivedMesh(ob, bmd->object,
+ DerivedMesh *result = NewBooleanDerivedMesh(bmd->object, ob,
1 + bmd->operation);
/* if new mesh returned, return it; otherwise there was
@@ -4863,6 +5004,1513 @@ static DerivedMesh *booleanModifier_applyModifier(
return derivedData;
}
+/* Particles */
+static void particleSystemModifier_initData(ModifierData *md)
+{
+ ParticleSystemModifierData *psmd= (ParticleSystemModifierData*) md;
+ psmd->psys= 0;
+ psmd->dm=0;
+
+}
+static void particleSystemModifier_freeData(ModifierData *md)
+{
+ ParticleSystemModifierData *psmd= (ParticleSystemModifierData*) md;
+
+ if(psmd->dm){
+ psmd->dm->needsFree = 1;
+ psmd->dm->release(psmd->dm);
+ psmd->dm=0;
+ }
+
+ psmd->psys->flag &= ~PSYS_ENABLED;
+ psmd->psys->flag |= PSYS_DELETE;
+}
+static void particleSystemModifier_copyData(ModifierData *md, ModifierData *target)
+{
+ ParticleSystemModifierData *psmd= (ParticleSystemModifierData*) md;
+ ParticleSystemModifierData *tpsmd= (ParticleSystemModifierData*) target;
+
+ tpsmd->dm = 0;
+ //tpsmd->facepa = 0;
+ tpsmd->flag = psmd->flag;
+ /* need to keep this to recognise a bit later in copy_object */
+ tpsmd->psys = psmd->psys;
+}
+
+CustomDataMask particleSystemModifier_requiredDataMask(ModifierData *md)
+{
+ ParticleSystemModifierData *psmd= (ParticleSystemModifierData*) md;
+ CustomDataMask dataMask = (1 << CD_MTFACE) + (1 << CD_MEDGE);
+ int i;
+
+ /* ask for vertexgroups if we need them */
+ for(i=0; i<PSYS_TOT_VG; i++){
+ if(psmd->psys->vgroup[i]){
+ dataMask |= (1 << CD_MDEFORMVERT);
+ break;
+ }
+ }
+
+ /* particles only need this if they are after a non deform modifier, and
+ * the modifier stack will only create them in that case. */
+ dataMask |= CD_MASK_ORIGSPACE;
+
+ return dataMask;
+}
+static int is_last_displist(Object *ob)
+{
+ Curve *cu = ob->data;
+ static int curvecount=0, totcurve=0;
+
+ if(curvecount==0){
+ DispList *dl;
+
+ totcurve=0;
+ for(dl=cu->disp.first; dl; dl=dl->next){
+ totcurve++;
+ }
+ }
+
+ curvecount++;
+
+ if(curvecount==totcurve){
+ curvecount=0;
+ return 1;
+ }
+
+ return 0;
+}
+/* saves the current emitter state for a particle system and calculates particles */
+static void particleSystemModifier_deformVerts(
+ ModifierData *md, Object *ob, DerivedMesh *derivedData,
+ float (*vertexCos)[3], int numVerts)
+{
+ DerivedMesh *dm = derivedData;
+ ParticleSystemModifierData *psmd= (ParticleSystemModifierData*) md;
+ ParticleSystem * psys=0;
+ int totvert=0,totedge=0,totface=0,needsFree=0;
+
+ if(ob->particlesystem.first)
+ psys=psmd->psys;
+ else
+ return;
+
+ if((psys->flag&PSYS_ENABLED)==0)
+ return;
+
+ if(dm==0){
+ if(ob->type==OB_MESH){
+ dm = CDDM_from_mesh((Mesh*)(ob->data), ob);
+
+ CDDM_apply_vert_coords(dm, vertexCos);
+ //CDDM_calc_normals(dm);
+
+ needsFree=1;
+ }
+ else if(ELEM3(ob->type,OB_FONT,OB_CURVE,OB_SURF)){
+ Object *tmpobj;
+ Curve *tmpcu;
+
+ if(is_last_displist(ob)){
+ /* copies object and modifiers (but not the data) */
+ tmpobj= copy_object( ob );
+ tmpcu = (Curve *)tmpobj->data;
+ tmpcu->id.us--;
+
+ /* copies the data */
+ tmpobj->data = copy_curve( (Curve *) ob->data );
+
+ makeDispListCurveTypes( tmpobj, 1 );
+ nurbs_to_mesh( tmpobj );
+
+ dm = CDDM_from_mesh((Mesh*)(tmpobj->data), tmpobj);
+ //CDDM_calc_normals(dm);
+
+ free_libblock_us( &G.main->object, tmpobj );
+
+ needsFree=1;
+ }
+ else return;
+ }
+ else return;
+ }
+
+ /* clear old dm */
+ if(psmd->dm){
+ totvert=psmd->dm->getNumVerts(psmd->dm);
+ totedge=psmd->dm->getNumEdges(psmd->dm);
+ totface=psmd->dm->getNumFaces(psmd->dm);
+ psmd->dm->needsFree = 1;
+ psmd->dm->release(psmd->dm);
+ }
+
+ /* make new dm */
+ psmd->dm=CDDM_copy(dm);
+ CDDM_calc_normals(psmd->dm);
+
+ if(needsFree){
+ dm->needsFree = 1;
+ dm->release(dm);
+ }
+
+ /* protect dm */
+ psmd->dm->needsFree = 0;
+
+ /* report change in mesh structure */
+ if(psmd->dm->getNumVerts(psmd->dm)!=totvert ||
+ psmd->dm->getNumEdges(psmd->dm)!=totedge ||
+ psmd->dm->getNumFaces(psmd->dm)!=totface){
+ /* in file read dm hasn't really changed but just wasn't saved in file */
+ if(psmd->flag & eParticleSystemFlag_Loaded)
+ psmd->flag &= ~eParticleSystemFlag_Loaded;
+ else{
+ /* TODO PARTICLE - Added this so changing subsurf under hair updates it
+ should it be done elsewhere? - Campbell */
+ psys->recalc |= PSYS_RECALC_HAIR;
+ psys->recalc |= PSYS_DISTR;
+ psmd->flag |= eParticleSystemFlag_DM_changed;
+ }
+ }
+
+ if(psys){
+ particle_system_update(ob,psys);
+ psmd->flag |= eParticleSystemFlag_psys_updated;
+ psmd->flag &= ~eParticleSystemFlag_DM_changed;
+ }
+}
+
+static void particleSystemModifier_deformVertsEM(
+ ModifierData *md, Object *ob, EditMesh *editData,
+ DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
+{
+ DerivedMesh *dm = derivedData;
+
+ if(!derivedData) dm = CDDM_from_editmesh(editData, ob->data);
+
+ particleSystemModifier_deformVerts(md, ob, dm, vertexCos, numVerts);
+
+ if(!derivedData) dm->release(dm);
+}
+
+/* Particle Instance */
+static void particleInstanceModifier_initData(ModifierData *md)
+{
+ ParticleInstanceModifierData *pimd= (ParticleInstanceModifierData*) md;
+
+ pimd->flag = eParticleInstanceFlag_Parents|eParticleInstanceFlag_Unborn|
+ eParticleInstanceFlag_Alive|eParticleInstanceFlag_Dead;
+ pimd->psys = 1;
+
+}
+static void particleInstanceModifier_copyData(ModifierData *md, ModifierData *target)
+{
+ ParticleInstanceModifierData *pimd= (ParticleInstanceModifierData*) md;
+ ParticleInstanceModifierData *tpimd= (ParticleInstanceModifierData*) target;
+
+ tpimd->ob = pimd->ob;
+ tpimd->psys = pimd->psys;
+ tpimd->flag = pimd->flag;
+}
+
+static int particleInstanceModifier_dependsOnTime(ModifierData *md)
+{
+ return 0;
+}
+static void particleInstanceModifier_updateDepgraph(ModifierData *md, DagForest *forest,
+ Object *ob, DagNode *obNode)
+{
+ ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData*) md;
+
+ if (pimd->ob) {
+ DagNode *curNode = dag_get_node(forest, pimd->ob);
+
+ dag_add_relation(forest, curNode, obNode,
+ DAG_RL_DATA_DATA | DAG_RL_OB_DATA);
+ }
+}
+
+static void particleInstanceModifier_foreachObjectLink(ModifierData *md, Object *ob,
+ ObjectWalkFunc walk, void *userData)
+{
+ ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData*) md;
+
+ walk(userData, ob, &pimd->ob);
+}
+
+static DerivedMesh * particleInstanceModifier_applyModifier(
+ ModifierData *md, Object *ob, DerivedMesh *derivedData,
+ int useRenderParams, int isFinalCalc)
+{
+ DerivedMesh *dm = derivedData, *result;
+ ParticleInstanceModifierData *pimd= (ParticleInstanceModifierData*) md;
+ ParticleSystem * psys=0;
+ ParticleData *pa=0, *pars=0;
+ MFace *mface, *orig_mface;
+ MVert *mvert, *orig_mvert;
+ int i,totvert, totpart=0, totface, maxvert, maxface, first_particle=0;
+ short track=ob->trackflag%3, trackneg;
+ float max_co=0.0, min_co=0.0, temp_co[3];
+
+ trackneg=((ob->trackflag>2)?1:0);
+
+ if(pimd->ob==ob){
+ pimd->ob=0;
+ return derivedData;
+ }
+
+ if(pimd->ob){
+ psys = BLI_findlink(&pimd->ob->particlesystem,pimd->psys-1);
+ if(psys==0 || psys->totpart==0)
+ return derivedData;
+ }
+ else return derivedData;
+
+ if(pimd->flag & eParticleInstanceFlag_Parents)
+ totpart+=psys->totpart;
+ if(pimd->flag & eParticleInstanceFlag_Children){
+ if(totpart==0)
+ first_particle=psys->totpart;
+ totpart+=psys->totchild;
+ }
+
+ if(totpart==0)
+ return derivedData;
+
+ pars=psys->particles;
+
+ totvert=dm->getNumVerts(dm);
+ totface=dm->getNumFaces(dm);
+
+ maxvert=totvert*totpart;
+ maxface=totface*totpart;
+
+ psys->lattice=psys_get_lattice(ob, psys);
+
+ if(psys->flag & (PSYS_HAIR_DONE|PSYS_KEYED)){
+ float co[3];
+ for(i=0; i< totvert; i++){
+ dm->getVertCo(dm,i,co);
+ if(i==0){
+ min_co=max_co=co[track];
+ }
+ else{
+ if(co[track]<min_co)
+ min_co=co[track];
+
+ if(co[track]>max_co)
+ max_co=co[track];
+ }
+ }
+ }
+
+ result = CDDM_from_template(dm, maxvert,dm->getNumEdges(dm)*totpart,maxface);
+
+ mvert=result->getVertArray(result);
+ orig_mvert=dm->getVertArray(dm);
+
+ for(i=0; i<maxvert; i++){
+ MVert *inMV;
+ MVert *mv = mvert + i;
+ ParticleKey state;
+
+ inMV = orig_mvert + i%totvert;
+ DM_copy_vert_data(dm, result, i%totvert, i, 1);
+ *mv = *inMV;
+
+ /*change orientation based on object trackflag*/
+ VECCOPY(temp_co,mv->co);
+ mv->co[0]=temp_co[track];
+ mv->co[1]=temp_co[(track+1)%3];
+ mv->co[2]=temp_co[(track+2)%3];
+
+ if(psys->flag & (PSYS_HAIR_DONE|PSYS_KEYED) && pimd->flag & eParticleInstanceFlag_Path){
+ state.time=(mv->co[0]-min_co)/(max_co-min_co);
+ if(trackneg)
+ state.time=1.0f-state.time;
+ psys_get_particle_on_path(pimd->ob,psys,first_particle + i/totvert,&state,1);
+ }
+ else{
+ state.time=-1.0;
+ psys_get_particle_state(pimd->ob,psys,i/totvert,&state,1);
+ }
+
+ /*displace vertice to path location*/
+ if(pimd->flag & eParticleInstanceFlag_Path)
+ mv->co[0]=0.0;
+
+ QuatMulVecf(state.rot,mv->co);
+ VECADD(mv->co,mv->co,state.co);
+ }
+
+ mface=result->getFaceArray(result);
+ orig_mface=dm->getFaceArray(dm);
+
+ for(i=0; i<maxface; i++){
+ MFace *inMF;
+ MFace *mf = mface + i;
+
+ if(pimd->flag & eParticleInstanceFlag_Parents){
+ if(i/totface>=psys->totpart){
+ if(psys->part->childtype==PART_CHILD_PARTICLES)
+ pa=psys->particles+(psys->child+i/totface-psys->totpart)->parent;
+ else
+ pa=0;
+ }
+ else
+ pa=pars+i/totface;
+ }
+ else{
+ if(psys->part->childtype==PART_CHILD_PARTICLES)
+ pa=psys->particles+(psys->child+i/totface)->parent;
+ else
+ pa=0;
+ }
+
+ if(pa){
+ if(pa->alive==PARS_UNBORN && (pimd->flag&eParticleInstanceFlag_Unborn)==0) continue;
+ if(pa->alive==PARS_ALIVE && (pimd->flag&eParticleInstanceFlag_Alive)==0) continue;
+ if(pa->alive==PARS_DEAD && (pimd->flag&eParticleInstanceFlag_Dead)==0) continue;
+ }
+
+ inMF = orig_mface + i%totface;
+ DM_copy_face_data(dm, result, i%totface, i, 1);
+ *mf = *inMF;
+
+ mf->v1+=(i/totface)*totvert;
+ mf->v2+=(i/totface)*totvert;
+ mf->v3+=(i/totface)*totvert;
+ if(mf->v4)
+ mf->v4+=(i/totface)*totvert;
+ }
+
+ CDDM_calc_edges(result);
+ CDDM_calc_normals(result);
+
+ if(psys->lattice){
+ end_latt_deform();
+ psys->lattice=0;
+ }
+
+ return result;
+}
+static DerivedMesh *particleInstanceModifier_applyModifierEM(
+ ModifierData *md, Object *ob, EditMesh *editData,
+ DerivedMesh *derivedData)
+{
+ return particleInstanceModifier_applyModifier(md, ob, derivedData, 0, 1);
+}
+
+/* Explode */
+static void explodeModifier_initData(ModifierData *md)
+{
+ ExplodeModifierData *emd= (ExplodeModifierData*) md;
+
+ emd->facepa=0;
+ emd->flag |= eExplodeFlag_Unborn+eExplodeFlag_Alive+eExplodeFlag_Dead;
+}
+static void explodeModifier_freeData(ModifierData *md)
+{
+ ExplodeModifierData *emd= (ExplodeModifierData*) md;
+
+ if(emd->facepa) MEM_freeN(emd->facepa);
+}
+static void explodeModifier_copyData(ModifierData *md, ModifierData *target)
+{
+ ExplodeModifierData *emd= (ExplodeModifierData*) md;
+ ExplodeModifierData *temd= (ExplodeModifierData*) target;
+
+ temd->facepa = 0;
+ temd->flag = emd->flag;
+}
+static int explodeModifier_dependsOnTime(ModifierData *md)
+{
+ return 1;
+}
+CustomDataMask explodeModifier_requiredDataMask(ModifierData *md)
+{
+ ExplodeModifierData *emd= (ExplodeModifierData*) md;
+ CustomDataMask dataMask = 0;
+
+ if(emd->vgroup)
+ dataMask |= (1 << CD_MDEFORMVERT);
+
+ return dataMask;
+}
+
+/* this should really be put somewhere permanently */
+static float vert_weight(MDeformVert *dvert, int group)
+{
+ MDeformWeight *dw;
+ int i;
+
+ if(dvert) {
+ dw= dvert->dw;
+ for(i= dvert->totweight; i>0; i--, dw++) {
+ if(dw->def_nr == group) return dw->weight;
+ if(i==1) break; /*otherwise dw will point to somewhere it shouldn't*/
+ }
+ }
+ return 0.0;
+}
+
+static void explodeModifier_createFacepa(ExplodeModifierData *emd,
+ ParticleSystemModifierData *psmd,
+ Object *ob, DerivedMesh *dm)
+{
+ ParticleSystem *psys=psmd->psys;
+ MFace *fa=0, *mface=0;
+ MVert *mvert = 0;
+ ParticleData *pa;
+ KDTree *tree;
+ float center[3], co[3];
+ int *facepa=0,*vertpa=0,totvert=0,totface=0,totpart=0;
+ int i,p,v1,v2,v3,v4=0;
+
+ mvert = dm->getVertArray(dm);
+ mface = dm->getFaceArray(dm);
+ totface= dm->getNumFaces(dm);
+ totvert= dm->getNumVerts(dm);
+ totpart= psmd->psys->totpart;
+
+ BLI_srandom(psys->seed);
+
+ if(emd->facepa)
+ MEM_freeN(emd->facepa);
+
+ facepa = emd->facepa = MEM_callocN(sizeof(int)*totface, "explode_facepa");
+
+ vertpa = MEM_callocN(sizeof(int)*totvert, "explode_vertpa");
+
+ /* initialize all faces & verts to no particle */
+ for(i=0; i<totface; i++)
+ facepa[i]=totpart;
+
+ for (i=0; i<totvert; i++)
+ vertpa[i]=totpart;
+
+ /* set protected verts */
+ if(emd->vgroup){
+ MDeformVert *dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ float val;
+ if(dvert){
+ for(i=0; i<totvert; i++){
+ val = BLI_frand();
+ val = (1.0f-emd->protect)*val + emd->protect*0.5f;
+ if(val < vert_weight(dvert+i,emd->vgroup-1))
+ vertpa[i] = -1;
+ }
+ }
+ }
+
+ /* make tree of emitter locations */
+ tree=BLI_kdtree_new(totpart);
+ for(p=0,pa=psys->particles; p<totpart; p++,pa++){
+ psys_particle_on_dm(ob,dm,psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,0,0,0);
+ BLI_kdtree_insert(tree, p, co, NULL);
+ }
+ BLI_kdtree_balance(tree);
+
+ /* set face-particle-indexes to nearest particle to face center */
+ for(i=0,fa=mface; i<totface; i++,fa++){
+ VecAddf(center,mvert[fa->v1].co,mvert[fa->v2].co);
+ VecAddf(center,center,mvert[fa->v3].co);
+ if(fa->v4){
+ VecAddf(center,center,mvert[fa->v4].co);
+ VecMulf(center,0.25);
+ }
+ else
+ VecMulf(center,0.3333f);
+
+ p= BLI_kdtree_find_nearest(tree,center,NULL,NULL);
+
+ v1=vertpa[fa->v1];
+ v2=vertpa[fa->v2];
+ v3=vertpa[fa->v3];
+ if(fa->v4)
+ v4=vertpa[fa->v4];
+
+ if(v1>=0 && v2>=0 && v3>=0 && (fa->v4==0 || v4>=0))
+ facepa[i]=p;
+
+ if(v1>=0) vertpa[fa->v1]=p;
+ if(v2>=0) vertpa[fa->v2]=p;
+ if(v3>=0) vertpa[fa->v3]=p;
+ if(fa->v4 && v4>=0) vertpa[fa->v4]=p;
+ }
+
+ if(vertpa) MEM_freeN(vertpa);
+ BLI_kdtree_free(tree);
+}
+static DerivedMesh * explodeModifier_splitEdges(ExplodeModifierData *emd, DerivedMesh *dm){
+ DerivedMesh *splitdm;
+ MFace *mf=0,*df1=0,*df2=0,*df3=0;
+ MFace *mface=CDDM_get_faces(dm);
+ MVert *dupve, *mv;
+ int totvert=dm->getNumVerts(dm);
+ int totface=dm->getNumFaces(dm);
+
+ int *edgesplit = MEM_callocN(sizeof(int)*totvert*totvert,"explode_edgesplit");
+ int *facesplit = MEM_callocN(sizeof(int)*totface,"explode_edgesplit");
+ int *vertpa = MEM_callocN(sizeof(int)*totvert,"explode_vertpa2");
+ int *facepa = emd->facepa;
+ int *fs, totesplit=0,totfsplit=0,totin=0,curdupvert=0,curdupface=0,curdupin=0;
+ int i,j,v1,v2,v3,v4;
+
+ /* recreate vertpa from facepa calculation */
+ for (i=0,mf=mface; i<totface; i++,mf++) {
+ vertpa[mf->v1]=facepa[i];
+ vertpa[mf->v2]=facepa[i];
+ vertpa[mf->v3]=facepa[i];
+ if(mf->v4)
+ vertpa[mf->v4]=facepa[i];
+ }
+
+ /* mark edges for splitting and how to split faces */
+ for (i=0,mf=mface,fs=facesplit; i<totface; i++,mf++,fs++) {
+ if(mf->v4){
+ v1=vertpa[mf->v1];
+ v2=vertpa[mf->v2];
+ v3=vertpa[mf->v3];
+ v4=vertpa[mf->v4];
+
+ if(v1!=v2){
+ edgesplit[mf->v1*totvert+mf->v2]=edgesplit[mf->v2*totvert+mf->v1]=1;
+ (*fs)++;
+ }
+
+ if(v2!=v3){
+ edgesplit[mf->v2*totvert+mf->v3]=edgesplit[mf->v3*totvert+mf->v2]=1;
+ (*fs)++;
+ }
+
+ if(v3!=v4){
+ edgesplit[mf->v3*totvert+mf->v4]=edgesplit[mf->v4*totvert+mf->v3]=1;
+ (*fs)++;
+ }
+
+ if(v1!=v4){
+ edgesplit[mf->v1*totvert+mf->v4]=edgesplit[mf->v4*totvert+mf->v1]=1;
+ (*fs)++;
+ }
+
+ if(*fs==2){
+ if((v1==v2 && v3==v4) || (v1==v4 && v2==v3))
+ *fs=1;
+ else if(v1!=v2){
+ if(v1!=v4)
+ edgesplit[mf->v2*totvert+mf->v3]=edgesplit[mf->v3*totvert+mf->v2]=1;
+ else
+ edgesplit[mf->v3*totvert+mf->v4]=edgesplit[mf->v4*totvert+mf->v3]=1;
+ }
+ else{
+ if(v1!=v4)
+ edgesplit[mf->v1*totvert+mf->v2]=edgesplit[mf->v2*totvert+mf->v1]=1;
+ else
+ edgesplit[mf->v1*totvert+mf->v4]=edgesplit[mf->v4*totvert+mf->v1]=1;
+ }
+ }
+ }
+ }
+
+ /* count splits & reindex */
+ totesplit=totvert;
+ for(j=0; j<totvert; j++){
+ for(i=j+1; i<totvert; i++){
+ if(edgesplit[j*totvert+i])
+ edgesplit[j*totvert+i]=edgesplit[i*totvert+j]=totesplit++;
+ }
+ }
+ /* count new faces due to splitting */
+ for(i=0,fs=facesplit; i<totface; i++,fs++){
+ if(*fs==1)
+ totfsplit+=1;
+ else if(*fs==2)
+ totfsplit+=2;
+ else if(*fs==3)
+ totfsplit+=3;
+ else if(*fs==4){
+ totfsplit+=3;
+
+ mf=dm->getFaceData(dm,i,CD_MFACE);//CDDM_get_face(dm,i);
+
+ if(vertpa[mf->v1]!=vertpa[mf->v2] && vertpa[mf->v2]!=vertpa[mf->v3])
+ totin++;
+ }
+ }
+
+ splitdm= CDDM_from_template(dm, totesplit+totin, dm->getNumEdges(dm),totface+totfsplit);
+
+ /* copy new faces & verts (is it really this painful with custom data??) */
+ for(i=0; i<totvert; i++){
+ MVert source;
+ MVert *dest;
+ dm->getVert(dm, i, &source);
+ dest = CDDM_get_vert(splitdm, i);
+
+ DM_copy_vert_data(dm, splitdm, i, i, 1);
+ *dest = source;
+ }
+ for(i=0; i<totface; i++){
+ MFace source;
+ MFace *dest;
+ dm->getFace(dm, i, &source);
+ dest = CDDM_get_face(splitdm, i);
+
+ DM_copy_face_data(dm, splitdm, i, i, 1);
+ *dest = source;
+ }
+
+ /* override original facepa (original pointer is saved in caller function) */
+ facepa= MEM_callocN(sizeof(int)*(totface+totfsplit),"explode_facepa");
+ memcpy(facepa,emd->facepa,totface*sizeof(int));
+ emd->facepa=facepa;
+
+ /* create new verts */
+ curdupvert=totvert;
+ for(j=0; j<totvert; j++){
+ for(i=j+1; i<totvert; i++){
+ if(edgesplit[j*totvert+i]){
+ mv=CDDM_get_vert(splitdm,j);
+ dupve=CDDM_get_vert(splitdm,edgesplit[j*totvert+i]);
+
+ DM_copy_vert_data(splitdm,splitdm,j,edgesplit[j*totvert+i],1);
+
+ *dupve=*mv;
+
+ mv=CDDM_get_vert(splitdm,i);
+
+ VECADD(dupve->co,dupve->co,mv->co);
+ VecMulf(dupve->co,0.5);
+ }
+ }
+ }
+
+ /* create new faces */
+ curdupface=totface;
+ curdupin=totesplit;
+ for(i=0,fs=facesplit; i<totface; i++,fs++){
+ if(*fs){
+ mf=CDDM_get_face(splitdm,i);
+
+ v1=vertpa[mf->v1];
+ v2=vertpa[mf->v2];
+ v3=vertpa[mf->v3];
+ v4=vertpa[mf->v4];
+ /* ouch! creating new faces & remapping them to new verts is no fun */
+ if(*fs==1){
+ df1=CDDM_get_face(splitdm,curdupface);
+ DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
+ *df1=*mf;
+ curdupface++;
+
+ if(v1==v2){
+ df1->v1=edgesplit[mf->v1*totvert+mf->v4];
+ df1->v2=edgesplit[mf->v2*totvert+mf->v3];
+ mf->v3=df1->v2;
+ mf->v4=df1->v1;
+ }
+ else{
+ df1->v1=edgesplit[mf->v1*totvert+mf->v2];
+ df1->v4=edgesplit[mf->v3*totvert+mf->v4];
+ mf->v2=df1->v1;
+ mf->v3=df1->v4;
+ }
+
+ facepa[i]=v1;
+ facepa[curdupface-1]=v3;
+
+ test_index_face(df1, &splitdm->faceData, curdupface, (df1->v4 ? 4 : 3));
+ }
+ if(*fs==2){
+ df1=CDDM_get_face(splitdm,curdupface);
+ DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
+ *df1=*mf;
+ curdupface++;
+
+ df2=CDDM_get_face(splitdm,curdupface);
+ DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
+ *df2=*mf;
+ curdupface++;
+
+ if(v1!=v2){
+ if(v1!=v4){
+ df1->v1=edgesplit[mf->v1*totvert+mf->v4];
+ df1->v2=edgesplit[mf->v1*totvert+mf->v2];
+ df2->v1=df1->v3=mf->v2;
+ df2->v3=df1->v4=mf->v4;
+ df2->v2=mf->v3;
+
+ mf->v2=df1->v2;
+ mf->v3=df1->v1;
+
+ df2->v4=mf->v4=0;
+
+ facepa[i]=v1;
+ }
+ else{
+ df1->v2=edgesplit[mf->v1*totvert+mf->v2];
+ df1->v3=edgesplit[mf->v2*totvert+mf->v3];
+ df1->v4=mf->v3;
+ df2->v2=mf->v3;
+ df2->v3=mf->v4;
+
+ mf->v1=df1->v2;
+ mf->v3=df1->v3;
+
+ df2->v4=mf->v4=0;
+
+ facepa[i]=v2;
+ }
+ facepa[curdupface-1]=facepa[curdupface-2]=v3;
+ }
+ else{
+ if(v1!=v4){
+ df1->v3=edgesplit[mf->v3*totvert+mf->v4];
+ df1->v4=edgesplit[mf->v1*totvert+mf->v4];
+ df1->v2=mf->v3;
+
+ mf->v1=df1->v4;
+ mf->v2=df1->v3;
+ mf->v3=mf->v4;
+
+ df2->v4=mf->v4=0;
+
+ facepa[i]=v4;
+ }
+ else{
+ df1->v3=edgesplit[mf->v2*totvert+mf->v3];
+ df1->v4=edgesplit[mf->v3*totvert+mf->v4];
+ df1->v1=mf->v4;
+ df1->v2=mf->v2;
+ df2->v3=mf->v4;
+
+ mf->v1=df1->v4;
+ mf->v2=df1->v3;
+
+ df2->v4=mf->v4=0;
+
+ facepa[i]=v3;
+ }
+
+ facepa[curdupface-1]=facepa[curdupface-2]=v1;
+ }
+
+ test_index_face(df1, &splitdm->faceData, curdupface-2, (df1->v4 ? 4 : 3));
+ test_index_face(df1, &splitdm->faceData, curdupface-1, (df1->v4 ? 4 : 3));
+ }
+ else if(*fs==3){
+ df1=CDDM_get_face(splitdm,curdupface);
+ DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
+ *df1=*mf;
+ curdupface++;
+
+ df2=CDDM_get_face(splitdm,curdupface);
+ DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
+ *df2=*mf;
+ curdupface++;
+
+ df3=CDDM_get_face(splitdm,curdupface);
+ DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
+ *df3=*mf;
+ curdupface++;
+
+ if(v1==v2){
+ df2->v1=df1->v1=edgesplit[mf->v1*totvert+mf->v4];
+ df3->v1=df1->v2=edgesplit[mf->v2*totvert+mf->v3];
+ df3->v3=df2->v2=df1->v3=edgesplit[mf->v3*totvert+mf->v4];
+ df3->v2=mf->v3;
+ df2->v3=mf->v4;
+ df1->v4=df2->v4=df3->v4=0;
+
+ mf->v3=df1->v2;
+ mf->v4=df1->v1;
+
+ facepa[i]=facepa[curdupface-3]=v1;
+ facepa[curdupface-1]=v3;
+ facepa[curdupface-2]=v4;
+ }
+ else if(v2==v3){
+ df3->v1=df2->v3=df1->v1=edgesplit[mf->v1*totvert+mf->v4];
+ df2->v2=df1->v2=edgesplit[mf->v1*totvert+mf->v2];
+ df3->v2=df1->v3=edgesplit[mf->v3*totvert+mf->v4];
+
+ df3->v3=mf->v4;
+ df2->v1=mf->v1;
+ df1->v4=df2->v4=df3->v4=0;
+
+ mf->v1=df1->v2;
+ mf->v4=df1->v3;
+
+ facepa[i]=facepa[curdupface-3]=v2;
+ facepa[curdupface-1]=v4;
+ facepa[curdupface-2]=v1;
+ }
+ else if(v3==v4){
+ df3->v2=df2->v1=df1->v1=edgesplit[mf->v1*totvert+mf->v2];
+ df2->v3=df1->v2=edgesplit[mf->v2*totvert+mf->v3];
+ df3->v3=df1->v3=edgesplit[mf->v1*totvert+mf->v4];
+
+ df3->v1=mf->v1;
+ df2->v2=mf->v2;
+ df1->v4=df2->v4=df3->v4=0;
+
+ mf->v1=df1->v3;
+ mf->v2=df1->v2;
+
+ facepa[i]=facepa[curdupface-3]=v3;
+ facepa[curdupface-1]=v1;
+ facepa[curdupface-2]=v2;
+ }
+ else{
+ df3->v1=df1->v1=edgesplit[mf->v1*totvert+mf->v2];
+ df3->v3=df2->v1=df1->v2=edgesplit[mf->v2*totvert+mf->v3];
+ df2->v3=df1->v3=edgesplit[mf->v3*totvert+mf->v4];
+
+ df3->v2=mf->v2;
+ df2->v2=mf->v3;
+ df1->v4=df2->v4=df3->v4=0;
+
+ mf->v2=df1->v1;
+ mf->v3=df1->v3;
+
+ facepa[i]=facepa[curdupface-3]=v1;
+ facepa[curdupface-1]=v2;
+ facepa[curdupface-2]=v3;
+ }
+
+ test_index_face(df1, &splitdm->faceData, curdupface-3, (df1->v4 ? 4 : 3));
+ test_index_face(df1, &splitdm->faceData, curdupface-2, (df1->v4 ? 4 : 3));
+ test_index_face(df1, &splitdm->faceData, curdupface-1, (df1->v4 ? 4 : 3));
+ }
+ else if(*fs==4){
+ if(v1!=v2 && v2!=v3){
+
+ /* set new vert to face center */
+ mv=CDDM_get_vert(splitdm,mf->v1);
+ dupve=CDDM_get_vert(splitdm,curdupin);
+ DM_copy_vert_data(splitdm,splitdm,mf->v1,curdupin,1);
+ *dupve=*mv;
+
+ mv=CDDM_get_vert(splitdm,mf->v2);
+ VECADD(dupve->co,dupve->co,mv->co);
+ mv=CDDM_get_vert(splitdm,mf->v3);
+ VECADD(dupve->co,dupve->co,mv->co);
+ mv=CDDM_get_vert(splitdm,mf->v4);
+ VECADD(dupve->co,dupve->co,mv->co);
+ VecMulf(dupve->co,0.25);
+
+
+ df1=CDDM_get_face(splitdm,curdupface);
+ DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
+ *df1=*mf;
+ curdupface++;
+
+ df2=CDDM_get_face(splitdm,curdupface);
+ DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
+ *df2=*mf;
+ curdupface++;
+
+ df3=CDDM_get_face(splitdm,curdupface);
+ DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
+ *df3=*mf;
+ curdupface++;
+
+ df1->v1=edgesplit[mf->v1*totvert+mf->v2];
+ df3->v2=df1->v3=edgesplit[mf->v2*totvert+mf->v3];
+
+ df2->v1=edgesplit[mf->v1*totvert+mf->v4];
+ df3->v4=df2->v3=edgesplit[mf->v3*totvert+mf->v4];
+
+ df3->v1=df2->v2=df1->v4=curdupin;
+
+ mf->v2=df1->v1;
+ mf->v3=curdupin;
+ mf->v4=df2->v1;
+
+ curdupin++;
+
+ facepa[i]=v1;
+ facepa[curdupface-3]=v2;
+ facepa[curdupface-2]=v3;
+ facepa[curdupface-1]=v4;
+
+ test_index_face(df1, &splitdm->faceData, curdupface-3, (df1->v4 ? 4 : 3));
+
+ test_index_face(df1, &splitdm->faceData, curdupface-2, (df1->v4 ? 4 : 3));
+ test_index_face(df1, &splitdm->faceData, curdupface-1, (df1->v4 ? 4 : 3));
+ }
+ else{
+ df1=CDDM_get_face(splitdm,curdupface);
+ DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
+ *df1=*mf;
+ curdupface++;
+
+ df2=CDDM_get_face(splitdm,curdupface);
+ DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
+ *df2=*mf;
+ curdupface++;
+
+ df3=CDDM_get_face(splitdm,curdupface);
+ DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
+ *df3=*mf;
+ curdupface++;
+
+ if(v2==v3){
+ df1->v1=edgesplit[mf->v1*totvert+mf->v2];
+ df3->v1=df1->v2=df1->v3=edgesplit[mf->v2*totvert+mf->v3];
+ df2->v1=df1->v4=edgesplit[mf->v1*totvert+mf->v4];
+
+ df3->v3=df2->v3=edgesplit[mf->v3*totvert+mf->v4];
+
+ df3->v2=mf->v3;
+ df3->v4=0;
+
+ mf->v2=df1->v1;
+ mf->v3=df1->v4;
+ mf->v4=0;
+
+ facepa[i]=v1;
+ facepa[curdupface-3]=facepa[curdupface-2]=v2;
+ facepa[curdupface-1]=v3;
+ }
+ else{
+ df3->v1=df2->v1=df1->v2=edgesplit[mf->v1*totvert+mf->v2];
+ df2->v4=df1->v3=edgesplit[mf->v3*totvert+mf->v4];
+ df1->v4=edgesplit[mf->v1*totvert+mf->v4];
+
+ df3->v3=df2->v2=edgesplit[mf->v2*totvert+mf->v3];
+
+ df3->v4=0;
+
+ mf->v1=df1->v4;
+ mf->v2=df1->v3;
+ mf->v3=mf->v4;
+ mf->v4=0;
+
+ facepa[i]=v4;
+ facepa[curdupface-3]=facepa[curdupface-2]=v1;
+ facepa[curdupface-1]=v2;
+ }
+
+ test_index_face(df1, &splitdm->faceData, curdupface-3, (df1->v4 ? 4 : 3));
+ test_index_face(df1, &splitdm->faceData, curdupface-2, (df1->v4 ? 4 : 3));
+ test_index_face(df1, &splitdm->faceData, curdupface-1, (df1->v4 ? 4 : 3));
+ }
+ }
+
+ test_index_face(df1, &splitdm->faceData, i, (df1->v4 ? 4 : 3));
+ }
+ }
+
+ MEM_freeN(edgesplit);
+ MEM_freeN(facesplit);
+ MEM_freeN(vertpa);
+
+ return splitdm;
+
+}
+static DerivedMesh * explodeModifier_explodeMesh(ExplodeModifierData *emd,
+ ParticleSystemModifierData *psmd, Object *ob,
+ DerivedMesh *to_explode)
+{
+ DerivedMesh *explode, *dm=to_explode;
+ MFace *mf=0;
+ MVert *dupvert=0;
+ ParticleSettings *part=psmd->psys->part;
+ ParticleData *pa, *pars=psmd->psys->particles;
+ ParticleKey state;
+ float *vertco=0, imat[4][4];
+ float loc0[3], nor[3];
+ float timestep, cfra;
+ int *facepa=emd->facepa, *vertpa=0;
+ int totdup=0,totvert=0,totface=0,totpart=0;
+ int i, j, v, mindex=0;
+
+ totface= dm->getNumFaces(dm);
+ totvert= dm->getNumVerts(dm);
+ totpart= psmd->psys->totpart;
+
+ timestep= psys_get_timestep(part);
+
+ if(part->flag & PART_GLOB_TIME)
+ cfra=bsystem_time(0,(float)G.scene->r.cfra,0.0);
+ else
+ cfra=bsystem_time(ob,(float)G.scene->r.cfra,0.0);
+
+ /* table for vertice <-> particle relations (row totpart+1 is for yet unexploded verts) */
+ vertpa = MEM_callocN(sizeof(int)*(totpart+1)*totvert, "explode_vertpatab");
+ for(i=0; i<(totpart+1)*totvert; i++)
+ vertpa[i] = -1;
+
+ for (i=0; i<totface; i++) {
+ if(facepa[i]==totpart || cfra <= (pars+facepa[i])->time)
+ mindex = totpart*totvert;
+ else
+ mindex = facepa[i]*totvert;
+
+ mf=CDDM_get_face(dm,i);
+
+ /*set face vertices to exist in particle group*/
+ vertpa[mindex+mf->v1] = 1;
+ vertpa[mindex+mf->v2] = 1;
+ vertpa[mindex+mf->v3] = 1;
+ if(mf->v4)
+ vertpa[mindex+mf->v4] = 1;
+ }
+
+ /*make new vertice indexes & count total vertices after duplication*/
+ for(i=0; i<(totpart+1)*totvert; i++){
+ if(vertpa[i] != -1)
+ vertpa[i] = totdup++;
+ }
+
+ /*the final duplicated vertices*/
+ explode= CDDM_from_template(dm, totdup, 0,totface);
+ dupvert= CDDM_get_verts(explode);
+
+ /* getting back to object space */
+ Mat4Invert(imat,ob->obmat);
+
+ psmd->psys->lattice = psys_get_lattice(ob, psmd->psys);
+
+ /*duplicate & displace vertices*/
+ for(i=0, pa=pars; i<=totpart; i++, pa++){
+ if(i!=totpart){
+ psys_particle_on_emitter(ob, psmd,part->from,pa->num,-1,pa->fuv,pa->foffset,loc0,nor,0,0);
+ Mat4MulVecfl(ob->obmat,loc0);
+
+ state.time=cfra;
+ psys_get_particle_state(ob,psmd->psys,i,&state,1);
+ }
+
+ for(j=0; j<totvert; j++){
+ v=vertpa[i*totvert+j];
+ if(v != -1) {
+ MVert source;
+ MVert *dest;
+
+ dm->getVert(dm, j, &source);
+ dest = CDDM_get_vert(explode,v);
+
+ DM_copy_vert_data(dm,explode,j,v,1);
+ *dest = source;
+
+ if(i!=totpart){
+ vertco=CDDM_get_vert(explode,v)->co;
+
+ Mat4MulVecfl(ob->obmat,vertco);
+
+ VECSUB(vertco,vertco,loc0);
+
+ /* apply rotation, size & location */
+ QuatMulVecf(state.rot,vertco);
+ VecMulf(vertco,pa->size);
+ VECADD(vertco,vertco,state.co);
+
+ Mat4MulVecfl(imat,vertco);
+ }
+ }
+ }
+ }
+
+ /*map new vertices to faces*/
+ for (i=0; i<totface; i++) {
+ MFace source;
+ int orig_v4;
+
+ if(facepa[i]!=totpart)
+ {
+ pa=pars+facepa[i];
+
+ if(pa->alive==PARS_UNBORN && (emd->flag&eExplodeFlag_Unborn)==0) continue;
+ if(pa->alive==PARS_ALIVE && (emd->flag&eExplodeFlag_Alive)==0) continue;
+ if(pa->alive==PARS_DEAD && (emd->flag&eExplodeFlag_Dead)==0) continue;
+ }
+
+ dm->getFace(dm,i,&source);
+ mf=CDDM_get_face(explode,i);
+
+ orig_v4 = source.v4;
+
+ if(facepa[i]!=totpart && cfra <= pa->time)
+ mindex = totpart*totvert;
+ else
+ mindex = facepa[i]*totvert;
+
+ source.v1 = vertpa[mindex+source.v1];
+ source.v2 = vertpa[mindex+source.v2];
+ source.v3 = vertpa[mindex+source.v3];
+ if(source.v4)
+ source.v4 = vertpa[mindex+source.v4];
+
+ DM_copy_face_data(dm,explode,i,i,1);
+
+ *mf = source;
+
+ test_index_face(mf, &explode->faceData, i, (mf->v4 ? 4 : 3));
+ }
+
+
+ /* cleanup */
+ if(vertpa) MEM_freeN(vertpa);
+
+ /* finalization */
+ CDDM_calc_edges(explode);
+ CDDM_calc_normals(explode);
+
+ if(psmd->psys->lattice){
+ end_latt_deform();
+ psmd->psys->lattice=0;
+ }
+
+ return explode;
+}
+
+static ParticleSystemModifierData * explodeModifier_findPrecedingParticlesystem(Object *ob, ModifierData *emd)
+{
+ ModifierData *md;
+ ParticleSystemModifierData *psmd=0;
+
+ for (md=ob->modifiers.first; emd!=md; md=md->next){
+ if(md->type==eModifierType_ParticleSystem)
+ psmd= (ParticleSystemModifierData*) md;
+ }
+ return psmd;
+}
+static DerivedMesh * explodeModifier_applyModifier(
+ ModifierData *md, Object *ob, DerivedMesh *derivedData,
+ int useRenderParams, int isFinalCalc)
+{
+ DerivedMesh *dm = derivedData;
+ ExplodeModifierData *emd= (ExplodeModifierData*) md;
+ ParticleSystemModifierData *psmd=explodeModifier_findPrecedingParticlesystem(ob,md);;
+
+ if(psmd){
+ ParticleSystem * psys=psmd->psys;
+
+ if(psys==0 || psys->totpart==0) return derivedData;
+ if(psys->part==0 || psys->particles==0) return derivedData;
+
+ /* 1. find faces to be exploded if needed */
+ if(emd->facepa==0 || psmd->flag&eParticleSystemFlag_Pars || emd->flag&eExplodeFlag_CalcFaces){
+ if(psmd->flag & eParticleSystemFlag_Pars)
+ psmd->flag &= ~eParticleSystemFlag_Pars;
+
+ if(emd->flag & eExplodeFlag_CalcFaces)
+ emd->flag &= ~eExplodeFlag_CalcFaces;
+
+ explodeModifier_createFacepa(emd,psmd,ob,derivedData);
+ }
+
+ /* 2. create new mesh */
+ if(emd->flag & eExplodeFlag_EdgeSplit){
+ int *facepa = emd->facepa;
+ DerivedMesh *splitdm=explodeModifier_splitEdges(emd,dm);
+ DerivedMesh *explode=explodeModifier_explodeMesh(emd,psmd,ob,splitdm);
+
+ MEM_freeN(emd->facepa);
+ emd->facepa=facepa;
+ splitdm->release(splitdm);
+ return explode;
+ }
+ else
+ return explodeModifier_explodeMesh(emd,psmd,ob,derivedData);
+ }
+ return derivedData;
+}
+/* MeshDeform */
+
+static void meshdeformModifier_initData(ModifierData *md)
+{
+ MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;
+
+ mmd->gridsize= 5;
+}
+
+static void meshdeformModifier_freeData(ModifierData *md)
+{
+ MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;
+
+ if(mmd->bindweights) MEM_freeN(mmd->bindweights);
+ if(mmd->bindcos) MEM_freeN(mmd->bindcos);
+ if(mmd->dyngrid) MEM_freeN(mmd->dyngrid);
+ if(mmd->dyninfluences) MEM_freeN(mmd->dyninfluences);
+ if(mmd->dynverts) MEM_freeN(mmd->dynverts);
+}
+
+static void meshdeformModifier_copyData(ModifierData *md, ModifierData *target)
+{
+ MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;
+ MeshDeformModifierData *tmmd = (MeshDeformModifierData*) target;
+
+ tmmd->gridsize = mmd->gridsize;
+ tmmd->object = mmd->object;
+}
+
+CustomDataMask meshdeformModifier_requiredDataMask(ModifierData *md)
+{
+ MeshDeformModifierData *mmd = (MeshDeformModifierData *)md;
+ CustomDataMask dataMask = 0;
+
+ /* ask for vertexgroups if we need them */
+ if(mmd->defgrp_name[0]) dataMask |= (1 << CD_MDEFORMVERT);
+
+ return dataMask;
+}
+
+static int meshdeformModifier_isDisabled(ModifierData *md)
+{
+ MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;
+
+ return !mmd->object;
+}
+
+static void meshdeformModifier_foreachObjectLink(
+ ModifierData *md, Object *ob,
+ void (*walk)(void *userData, Object *ob, Object **obpoin),
+ void *userData)
+{
+ MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;
+
+ walk(userData, ob, &mmd->object);
+}
+
+static void meshdeformModifier_updateDepgraph(
+ ModifierData *md, DagForest *forest, Object *ob,
+ DagNode *obNode)
+{
+ MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;
+
+ if (mmd->object) {
+ DagNode *curNode = dag_get_node(forest, mmd->object);
+
+ dag_add_relation(forest, curNode, obNode,
+ DAG_RL_DATA_DATA|DAG_RL_OB_DATA|DAG_RL_DATA_OB|DAG_RL_OB_OB);
+ }
+}
+
+static float meshdeform_dynamic_bind(MeshDeformModifierData *mmd, float (*dco)[3], float *vec)
+{
+ MDefCell *cell;
+ MDefInfluence *inf;
+ float gridvec[3], dvec[3], ivec[3], co[3], wx, wy, wz;
+ float weight, cageweight, totweight, *cageco;
+ int i, j, a, x, y, z, size;
+
+ co[0]= co[1]= co[2]= 0.0f;
+ totweight= 0.0f;
+ size= mmd->dyngridsize;
+
+ for(i=0; i<3; i++) {
+ gridvec[i]= (vec[i] - mmd->dyncellmin[i] - mmd->dyncellwidth*0.5f)/mmd->dyncellwidth;
+ ivec[i]= (int)gridvec[i];
+ dvec[i]= gridvec[i] - ivec[i];
+ }
+
+ for(i=0; i<8; i++) {
+ if(i & 1) { x= ivec[0]+1; wx= dvec[0]; }
+ else { x= ivec[0]; wx= 1.0f-dvec[0]; }
+
+ if(i & 2) { y= ivec[1]+1; wy= dvec[1]; }
+ else { y= ivec[1]; wy= 1.0f-dvec[1]; }
+
+ if(i & 4) { z= ivec[2]+1; wz= dvec[2]; }
+ else { z= ivec[2]; wz= 1.0f-dvec[2]; }
+
+ CLAMP(x, 0, size-1);
+ CLAMP(y, 0, size-1);
+ CLAMP(z, 0, size-1);
+
+ a= x + y*size + z*size*size;
+ weight= wx*wy*wz;
+
+ cell= &mmd->dyngrid[a];
+ inf= mmd->dyninfluences + cell->offset;
+ for(j=0; j<cell->totinfluence; j++, inf++) {
+ cageco= dco[inf->vertex];
+ cageweight= weight*inf->weight;
+ co[0] += cageweight*cageco[0];
+ co[1] += cageweight*cageco[1];
+ co[2] += cageweight*cageco[2];
+ totweight += cageweight;
+ }
+ }
+
+ VECCOPY(vec, co);
+
+ return totweight;
+}
+
+static void meshdeformModifier_do(
+ ModifierData *md, Object *ob, DerivedMesh *dm,
+ float (*vertexCos)[3], int numVerts)
+{
+ MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;
+ float imat[4][4], cagemat[4][4], icagemat[4][4], iobmat[3][3];
+ float weight, totweight, fac, co[3], *weights, (*dco)[3], (*bindcos)[3];
+ int a, b, totvert, totcagevert, defgrp_index;
+ DerivedMesh *tmpdm, *cagedm;
+ MDeformVert *dvert = NULL;
+ MDeformWeight *dw;
+ MVert *cagemvert;
+
+ if(!mmd->object || (!mmd->bindcos && !mmd->needbind))
+ return;
+
+ /* get cage derivedmesh */
+ if(mmd->object == G.obedit) {
+ tmpdm= editmesh_get_derived_cage_and_final(&cagedm, 0);
+ if(tmpdm)
+ tmpdm->release(tmpdm);
+ }
+ else
+ cagedm= mesh_get_derived_final(mmd->object, CD_MASK_BAREMESH);
+
+ /* TODO: this could give inifinite loop for circular dependency */
+ if(!cagedm)
+ return;
+
+ /* compute matrices to go in and out of cage object space */
+ Mat4Invert(imat, (mmd->bindcos)? mmd->bindmat: mmd->object->obmat);
+ Mat4MulMat4(cagemat, ob->obmat, imat);
+ Mat4Invert(icagemat, cagemat);
+ Mat4Invert(imat, ob->obmat);
+ Mat3CpyMat4(iobmat, imat);
+
+ /* bind weights if needed */
+ if(!mmd->bindcos)
+ harmonic_coordinates_bind(mmd, vertexCos, numVerts, cagemat);
+
+ /* verify we have compatible weights */
+ totvert= numVerts;
+ totcagevert= cagedm->getNumVerts(cagedm);
+
+ if(mmd->totvert!=totvert || mmd->totcagevert!=totcagevert || !mmd->bindcos) {
+ cagedm->release(cagedm);
+ return;
+ }
+
+ /* setup deformation data */
+ cagemvert= cagedm->getVertArray(cagedm);
+ weights= mmd->bindweights;
+ bindcos= (float(*)[3])mmd->bindcos;
+
+ dco= MEM_callocN(sizeof(*dco)*totcagevert, "MDefDco");
+ for(a=0; a<totcagevert; a++) {
+ VECCOPY(co, cagemvert[a].co);
+ Mat4MulVecfl(mmd->object->obmat, co);
+ VECSUB(dco[a], co, bindcos[a]);
+ }
+
+ defgrp_index = -1;
+
+ if(mmd->defgrp_name[0]) {
+ bDeformGroup *def;
+
+ for(a=0, def=ob->defbase.first; def; def=def->next, a++) {
+ if(!strcmp(def->name, mmd->defgrp_name)) {
+ defgrp_index= a;
+ break;
+ }
+ }
+
+ if (defgrp_index >= 0)
+ dvert= dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ }
+
+ /* do deformation */
+ fac= 1.0f;
+
+ for(b=0; b<totvert; b++) {
+ if(mmd->flag & MOD_MDEF_DYNAMIC_BIND)
+ if(!mmd->dynverts[b])
+ continue;
+
+ if(dvert) {
+ for(dw=NULL, a=0; a<dvert[b].totweight; a++) {
+ if(dvert[b].dw[a].def_nr == defgrp_index) {
+ dw = &dvert[b].dw[a];
+ break;
+ }
+ }
+
+ if(mmd->flag & MOD_MDEF_INVERT_VGROUP) {
+ if(!dw) fac= 1.0f;
+ else if(dw->weight == 1.0f) continue;
+ else fac=1.0f-dw->weight;
+ }
+ else {
+ if(!dw) continue;
+ else fac= dw->weight;
+ }
+ }
+
+ if(mmd->flag & MOD_MDEF_DYNAMIC_BIND) {
+ VECCOPY(co, vertexCos[b]);
+ Mat4MulVecfl(cagemat, co);
+ totweight= meshdeform_dynamic_bind(mmd, dco, co);
+ }
+ else {
+ totweight= 0.0f;
+ co[0]= co[1]= co[2]= 0.0f;
+
+ for(a=0; a<totcagevert; a++) {
+ weight= weights[a + b*totcagevert];
+ co[0]+= weight*dco[a][0];
+ co[1]+= weight*dco[a][1];
+ co[2]+= weight*dco[a][2];
+ totweight += weight;
+ }
+ }
+
+ if(totweight > 0.0f) {
+ VecMulf(co, fac/totweight);
+ Mat3MulVecfl(iobmat, co);
+ VECADD(vertexCos[b], vertexCos[b], co);
+ }
+ }
+
+ /* release cage derivedmesh */
+ MEM_freeN(dco);
+ cagedm->release(cagedm);
+}
+
+static void meshdeformModifier_deformVerts(
+ ModifierData *md, Object *ob, DerivedMesh *derivedData,
+ float (*vertexCos)[3], int numVerts)
+{
+ DerivedMesh *dm;
+
+ if(!derivedData && ob->type==OB_MESH)
+ dm= CDDM_from_mesh(ob->data, ob);
+ else
+ dm= derivedData;
+
+ modifier_vgroup_cache(md, vertexCos); /* if next modifier needs original vertices */
+
+ meshdeformModifier_do(md, ob, dm, vertexCos, numVerts);
+
+ if(dm != derivedData)
+ dm->release(dm);
+}
+
+static void meshdeformModifier_deformVertsEM(
+ ModifierData *md, Object *ob, EditMesh *editData,
+ DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
+{
+ DerivedMesh *dm;
+
+ if(!derivedData && ob->type == OB_MESH)
+ dm = CDDM_from_editmesh(editData, ob->data);
+ else
+ dm = derivedData;
+
+ meshdeformModifier_do(md, ob, dm, vertexCos, numVerts);
+
+ if(dm != derivedData)
+ dm->release(dm);
+}
+
/***/
static ModifierTypeInfo typeArr[NUM_MODIFIER_TYPES];
@@ -4963,6 +6611,8 @@ ModifierTypeInfo *modifierType_getInfo(ModifierType type)
| eModifierTypeFlag_EnableInEditmode;
mti->initData = mirrorModifier_initData;
mti->copyData = mirrorModifier_copyData;
+ mti->foreachObjectLink = mirrorModifier_foreachObjectLink;
+ mti->updateDepgraph = mirrorModifier_updateDepgraph;
mti->applyModifier = mirrorModifier_applyModifier;
mti->applyModifierEM = mirrorModifier_applyModifierEM;
@@ -5060,6 +6710,7 @@ ModifierTypeInfo *modifierType_getInfo(ModifierType type)
mti->updateDepgraph = armatureModifier_updateDepgraph;
mti->deformVerts = armatureModifier_deformVerts;
mti->deformVertsEM = armatureModifier_deformVertsEM;
+ mti->deformMatricesEM = armatureModifier_deformMatricesEM;
mti = INIT_TYPE(Hook);
mti->type = eModifierTypeType_OnlyDeform;
@@ -5090,6 +6741,56 @@ ModifierTypeInfo *modifierType_getInfo(ModifierType type)
mti->foreachObjectLink = booleanModifier_foreachObjectLink;
mti->updateDepgraph = booleanModifier_updateDepgraph;
+ mti = INIT_TYPE(MeshDeform);
+ mti->type = eModifierTypeType_OnlyDeform;
+ mti->flags = eModifierTypeFlag_AcceptsCVs
+ | eModifierTypeFlag_SupportsEditmode;
+ mti->initData = meshdeformModifier_initData;
+ mti->freeData = meshdeformModifier_freeData;
+ mti->copyData = meshdeformModifier_copyData;
+ mti->requiredDataMask = meshdeformModifier_requiredDataMask;
+ mti->isDisabled = meshdeformModifier_isDisabled;
+ mti->foreachObjectLink = meshdeformModifier_foreachObjectLink;
+ mti->updateDepgraph = meshdeformModifier_updateDepgraph;
+ mti->deformVerts = meshdeformModifier_deformVerts;
+ mti->deformVertsEM = meshdeformModifier_deformVertsEM;
+
+ mti = INIT_TYPE(ParticleSystem);
+ mti->type = eModifierTypeType_OnlyDeform;
+ mti->flags = eModifierTypeFlag_AcceptsMesh
+ |eModifierTypeFlag_SupportsEditmode
+ |eModifierTypeFlag_EnableInEditmode;
+ mti->initData = particleSystemModifier_initData;
+ mti->freeData = particleSystemModifier_freeData;
+ mti->copyData = particleSystemModifier_copyData;
+ mti->deformVerts = particleSystemModifier_deformVerts;
+ mti->deformVertsEM = particleSystemModifier_deformVertsEM;
+ mti->requiredDataMask = particleSystemModifier_requiredDataMask;
+
+ mti = INIT_TYPE(ParticleInstance);
+ mti->type = eModifierTypeType_Constructive;
+ mti->flags = eModifierTypeFlag_AcceptsMesh
+ | eModifierTypeFlag_SupportsMapping
+ | eModifierTypeFlag_SupportsEditmode
+ | eModifierTypeFlag_EnableInEditmode;
+ mti->initData = particleInstanceModifier_initData;
+ mti->copyData = particleInstanceModifier_copyData;
+ mti->dependsOnTime = particleInstanceModifier_dependsOnTime;
+ mti->foreachObjectLink = particleInstanceModifier_foreachObjectLink;
+ mti->applyModifier = particleInstanceModifier_applyModifier;
+ mti->applyModifierEM = particleInstanceModifier_applyModifierEM;
+ mti->updateDepgraph = particleInstanceModifier_updateDepgraph;
+
+ mti = INIT_TYPE(Explode);
+ mti->type = eModifierTypeType_Nonconstructive;
+ mti->flags = eModifierTypeFlag_AcceptsMesh;
+ mti->initData = explodeModifier_initData;
+ mti->freeData = explodeModifier_freeData;
+ mti->copyData = explodeModifier_copyData;
+ mti->dependsOnTime = explodeModifier_dependsOnTime;
+ mti->requiredDataMask = explodeModifier_requiredDataMask;
+ mti->applyModifier = explodeModifier_applyModifier;
+
typeArrInit = 0;
#undef INIT_TYPE
}
@@ -5261,6 +6962,7 @@ int modifiers_getCageIndex(Object *ob, int *lastPossibleCageIndex_r)
if (!(md->mode & eModifierMode_Editmode)) continue;
if (mti->isDisabled && mti->isDisabled(md)) continue;
if (!(mti->flags & eModifierTypeFlag_SupportsEditmode)) continue;
+ if (md->mode & eModifierMode_DisableTemporary) continue;
if (!modifier_supportsMapping(md))
break;
@@ -5281,6 +6983,13 @@ int modifiers_isSoftbodyEnabled(Object *ob)
return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
}
+int modifiers_isParticleEnabled(Object *ob)
+{
+ ModifierData *md = modifiers_findByType(ob, eModifierType_ParticleSystem);
+
+ return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
+}
+
LinkNode *modifiers_calcDataMasks(ModifierData *md, CustomDataMask dataMask)
{
LinkNode *dataMasks = NULL;
@@ -5440,20 +7149,37 @@ int modifiers_usesArmature(Object *ob, bArmature *arm)
return 0;
}
+int modifier_isDeformer(ModifierData *md)
+{
+ if (md->type==eModifierType_Armature)
+ return 1;
+ if (md->type==eModifierType_Curve)
+ return 1;
+ if (md->type==eModifierType_Lattice)
+ return 1;
+
+ return 0;
+}
+
int modifiers_isDeformed(Object *ob)
{
ModifierData *md = modifiers_getVirtualModifierList(ob);
for (; md; md=md->next) {
if(ob==G.obedit && (md->mode & eModifierMode_Editmode)==0);
- else {
- if (md->type==eModifierType_Armature)
- return 1;
- if (md->type==eModifierType_Curve)
- return 1;
- if (md->type==eModifierType_Lattice)
- return 1;
- }
+ else if(modifier_isDeformer(md))
+ return 1;
}
return 0;
}
+
+int modifiers_indexInObject(Object *ob, ModifierData *md_seek)
+{
+ int i= 0;
+ ModifierData *md;
+
+ for (md=ob->modifiers.first; (md && md_seek!=md); md=md->next, i++);
+ if (!md) return -1; /* modifier isnt in the object */
+ return i;
+}
+
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index e7b7b36aaa4..651115b7180 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -2331,6 +2331,7 @@ static void registerCompositNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &cmp_node_normal);
nodeRegisterType(ntypelist, &cmp_node_curve_vec);
nodeRegisterType(ntypelist, &cmp_node_map_value);
+ nodeRegisterType(ntypelist, &cmp_node_normalize);
nodeRegisterType(ntypelist, &cmp_node_filter);
nodeRegisterType(ntypelist, &cmp_node_blur);
@@ -2362,8 +2363,13 @@ static void registerCompositNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &cmp_node_rotate);
nodeRegisterType(ntypelist, &cmp_node_scale);
nodeRegisterType(ntypelist, &cmp_node_flip);
+ nodeRegisterType(ntypelist, &cmp_node_crop);
nodeRegisterType(ntypelist, &cmp_node_displace);
nodeRegisterType(ntypelist, &cmp_node_mapuv);
+
+ nodeRegisterType(ntypelist, &cmp_node_glare);
+ nodeRegisterType(ntypelist, &cmp_node_tonemap);
+ nodeRegisterType(ntypelist, &cmp_node_lensdist);
}
static void registerShaderNodes(ListBase *ntypelist)
@@ -2388,6 +2394,9 @@ static void registerShaderNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &sh_node_rgb);
nodeRegisterType(ntypelist, &sh_node_texture);
nodeRegisterType(ntypelist, &sh_node_invert);
+ nodeRegisterType(ntypelist, &sh_node_seprgb);
+ nodeRegisterType(ntypelist, &sh_node_combrgb);
+ nodeRegisterType(ntypelist, &sh_node_hue_sat);
}
void init_nodesystem(void)
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 4cb6f64569f..d9b2ce84fa5 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -60,6 +60,7 @@
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h"
#include "DNA_oops_types.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
@@ -70,6 +71,7 @@
#include "BKE_armature.h"
#include "BKE_action.h"
+#include "BKE_colortools.h"
#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
#include "BKE_nla.h"
@@ -100,6 +102,7 @@
#include "BKE_mball.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_property.h"
#include "BKE_sca.h"
#include "BKE_scene.h"
@@ -163,6 +166,15 @@ void object_free_modifiers(Object *ob)
modifier_free(md);
}
+
+ /* particle modifiers were freed, so free the particlesystems as well */
+ while(ob->particlesystem.first){
+ ParticleSystem *psys = ob->particlesystem.first;
+
+ BLI_remlink(&ob->particlesystem,psys);
+
+ psys_free(ob,psys);
+ }
}
/* here we will collect all local displist stuff */
@@ -221,7 +233,6 @@ void free_object(Object *ob)
MEM_freeN(ob->pose);
}
free_effects(&ob->effect);
- BLI_freelistN(&ob->network);
free_properties(&ob->prop);
object_free_modifiers(ob);
@@ -235,7 +246,11 @@ void free_object(Object *ob)
BPY_free_scriptlink(&ob->scriptlink);
- if(ob->pd) MEM_freeN(ob->pd);
+ if(ob->pd){
+ if(ob->pd->tex)
+ ob->pd->tex->id.us--;
+ MEM_freeN(ob->pd);
+ }
if(ob->soft) sbFree(ob->soft);
if(ob->fluidsimSettings) fluidsimSettingsFree(ob->fluidsimSettings);
}
@@ -260,10 +275,10 @@ void unlink_object(Object *ob)
Tex *tex;
Ipo *ipo;
Group *group;
+ Camera *camera;
bConstraint *con;
bActionStrip *strip;
int a;
- char *str;
unlink_controllers(&ob->controllers);
unlink_actuators(&ob->actuators);
@@ -312,9 +327,23 @@ void unlink_object(Object *ob)
bPoseChannel *pchan;
for(pchan= obt->pose->chanbase.first; pchan; pchan= pchan->next) {
for (con = pchan->constraints.first; con; con=con->next) {
- if(ob==get_constraint_target(con, &str)) {
- set_constraint_target(con, NULL, NULL);
- obt->recalc |= OB_RECALC_DATA;
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+ bConstraintTarget *ct;
+
+ if (cti && cti->get_constraint_targets) {
+ cti->get_constraint_targets(con, &targets);
+
+ for (ct= targets.first; ct; ct= ct->next) {
+ if (ct->tar == ob) {
+ ct->tar = NULL;
+ strcpy(ct->subtarget, "");
+ obt->recalc |= OB_RECALC_DATA;
+ }
+ }
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 0);
}
}
if(pchan->custom==ob)
@@ -325,9 +354,23 @@ void unlink_object(Object *ob)
sca_remove_ob_poin(obt, ob);
for (con = obt->constraints.first; con; con=con->next) {
- if(ob==get_constraint_target(con, &str)) {
- set_constraint_target(con, NULL, NULL);
- obt->recalc |= OB_RECALC_OB;
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+ bConstraintTarget *ct;
+
+ if (cti && cti->get_constraint_targets) {
+ cti->get_constraint_targets(con, &targets);
+
+ for (ct= targets.first; ct; ct= ct->next) {
+ if (ct->tar == ob) {
+ ct->tar = NULL;
+ strcpy(ct->subtarget, "");
+ obt->recalc |= OB_RECALC_DATA;
+ }
+ }
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 0);
}
}
@@ -352,6 +395,47 @@ void unlink_object(Object *ob)
}
}
+ /* particle systems */
+ if(obt->particlesystem.first) {
+ ParticleSystem *tpsys= obt->particlesystem.first;
+ for(; tpsys; tpsys=tpsys->next) {
+ if(tpsys->keyed_ob==ob) {
+ ParticleSystem *psys= BLI_findlink(&ob->particlesystem,tpsys->keyed_psys-1);
+
+ if(psys && psys->keyed_ob) {
+ tpsys->keyed_ob= psys->keyed_ob;
+ tpsys->keyed_psys= psys->keyed_psys;
+ }
+ else
+ tpsys->keyed_ob= NULL;
+
+ obt->recalc |= OB_RECALC_DATA;
+ }
+
+ if(tpsys->target_ob==ob) {
+ tpsys->target_ob= NULL;
+ obt->recalc |= OB_RECALC_DATA;
+ }
+
+ if(tpsys->part->dup_ob==ob)
+ tpsys->part->dup_ob= NULL;
+
+ if(tpsys->part->flag&PART_STICKY) {
+ ParticleData *pa;
+ int p;
+
+ for(p=0,pa=tpsys->particles; p<tpsys->totpart; p++,pa++) {
+ if(pa->stick_ob==ob) {
+ pa->stick_ob= 0;
+ pa->flag &= ~PARS_STICKY;
+ }
+ }
+ }
+ }
+ if(ob->pd)
+ obt->recalc |= OB_RECALC_DATA;
+ }
+
obt= obt->id.next;
}
@@ -473,6 +557,15 @@ void unlink_object(Object *ob)
rem_from_group(group, ob);
group= group->id.next;
}
+
+ /* cameras */
+ camera= G.main->camera.first;
+ while(camera) {
+ if (camera->dof_ob==ob) {
+ camera->dof_ob = NULL;
+ }
+ camera= camera->id.next;
+ }
}
int exist_object(Object *obtest)
@@ -573,7 +666,23 @@ void make_local_camera(Camera *cam)
}
}
-
+/* get the camera's dof value, takes the dof object into account */
+float dof_camera(Object *ob)
+{
+ Camera *cam = (Camera *)ob->data;
+ if (ob->type != OB_CAMERA)
+ return 0.0;
+ if (cam->dof_ob) {
+ /* too simple, better to return the distance on the view axis only
+ * return VecLenf(ob->obmat[3], cam->dof_ob->obmat[3]); */
+
+ float mat[4][4];
+ Mat4Invert(ob->imat, ob->obmat);
+ Mat4MulMat4(mat, cam->dof_ob->obmat, ob->imat);
+ return fabs(mat[3][2]);
+ }
+ return cam->YF_dofdist;
+}
void *add_lamp(char *name)
{
@@ -599,7 +708,12 @@ void *add_lamp(char *name)
la->area_size=la->area_sizey=la->area_sizez= 1.0;
la->buffers= 1;
la->buftype= LA_SHADBUF_HALFWAY;
-
+ la->ray_samp_method = LA_SAMP_HALTON;
+ la->adapt_thresh = 0.001;
+ la->preview=NULL;
+ la->falloff_type = LA_FALLOFF_INVLINEAR;
+ la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
+ curvemapping_initialize(la->curfalloff);
return la;
}
@@ -618,8 +732,12 @@ Lamp *copy_lamp(Lamp *la)
}
}
+ lan->curfalloff = curvemapping_copy(la->curfalloff);
+
id_us_plus((ID *)lan->ipo);
+ if (la->preview) lan->preview = BKE_previewimg_copy(la->preview);
+
BPY_copy_scriptlink(&la->scriptlink);
return lan;
@@ -690,7 +808,7 @@ void free_lamp(Lamp *la)
/* scriptlinks */
BPY_free_scriptlink(&la->scriptlink);
-
+
for(a=0; a<MAX_MTEX; a++) {
mtex= la->mtex[a];
if(mtex && mtex->tex) mtex->tex->id.us--;
@@ -698,6 +816,9 @@ void free_lamp(Lamp *la)
}
la->ipo= 0;
+ curvemapping_free(la->curfalloff);
+
+ BKE_previewimg_free(&la->preview);
BKE_icon_delete(&la->id);
la->id.icon_id = 0;
}
@@ -772,6 +893,7 @@ Object *add_only_object(int type, char *name)
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
+ Mat4One(ob->constinv);
Mat4One(ob->parentinv);
Mat4One(ob->obmat);
ob->dt= OB_SHADED;
@@ -850,13 +972,15 @@ void base_init_from_view3d(Base *base, View3D *v3d)
VECCOPY(ob->loc, G.scene->cursor);
}
- v3d->viewquat[0]= -v3d->viewquat[0];
- if (ob->transflag & OB_QUAT) {
- QUATCOPY(ob->quat, v3d->viewquat);
- } else {
- QuatToEul(v3d->viewquat, ob->rot);
+ if (U.flag & USER_ADD_VIEWALIGNED) {
+ v3d->viewquat[0]= -v3d->viewquat[0];
+ if (ob->transflag & OB_QUAT) {
+ QUATCOPY(ob->quat, v3d->viewquat);
+ } else {
+ QuatToEul(v3d->viewquat, ob->rot);
+ }
+ v3d->viewquat[0]= -v3d->viewquat[0];
}
- v3d->viewquat[0]= -v3d->viewquat[0];
}
SoftBody *copy_softbody(SoftBody *sb)
@@ -878,6 +1002,22 @@ SoftBody *copy_softbody(SoftBody *sb)
return sbn;
}
+ParticleSystem *copy_particlesystem(ParticleSystem *psys)
+{
+ ParticleSystem *psysn;
+
+ psysn= MEM_dupallocN(psys);
+ psysn->particles= MEM_dupallocN(psys->particles);
+
+ psysn->child= MEM_dupallocN(psys->child);
+
+ psysn->effectors.first= psysn->effectors.last= 0;
+
+ id_us_plus((ID *)psysn->part);
+
+ return psysn;
+}
+
static void copy_object_pose(Object *obn, Object *ob)
{
bPoseChannel *chan;
@@ -886,11 +1026,25 @@ static void copy_object_pose(Object *obn, Object *ob)
for (chan = obn->pose->chanbase.first; chan; chan=chan->next){
bConstraint *con;
- char *str;
+
chan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
- for(con= chan->constraints.first; con; con= con->next) {
- if(ob==get_constraint_target(con, &str))
- set_constraint_target(con, obn, NULL);
+
+ for (con= chan->constraints.first; con; con= con->next) {
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+ bConstraintTarget *ct;
+
+ if (cti && cti->get_constraint_targets) {
+ cti->get_constraint_targets(con, &targets);
+
+ for (ct= targets.first; ct; ct= ct->next) {
+ if (ct->tar == ob)
+ ct->tar = obn;
+ }
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 0);
+ }
}
}
}
@@ -899,6 +1053,7 @@ Object *copy_object(Object *ob)
{
Object *obn;
ModifierData *md;
+ ParticleSystem *psys;
int a;
obn= copy_libblock(ob);
@@ -920,8 +1075,6 @@ Object *copy_object(Object *ob)
BLI_addtail(&obn->modifiers, nmd);
}
- obn->network.first= obn->network.last= 0;
-
BPY_copy_scriptlink(&ob->scriptlink);
copy_properties(&obn->prop, &ob->prop);
@@ -951,7 +1104,11 @@ Object *copy_object(Object *ob)
obn->disp.first= obn->disp.last= NULL;
- if(ob->pd) obn->pd= MEM_dupallocN(ob->pd);
+ if(ob->pd){
+ obn->pd= MEM_dupallocN(ob->pd);
+ if(obn->pd->tex)
+ id_us_plus(&(obn->pd->tex->id));
+ }
obn->soft= copy_softbody(ob->soft);
/* NT copy fluid sim setting memory */
@@ -962,6 +1119,23 @@ Object *copy_object(Object *ob)
obn->fluidsimSettings->orgMesh = (Mesh *)obn->data;
}
}
+
+ obn->particlesystem.first= obn->particlesystem.last= NULL;
+ for(psys=ob->particlesystem.first; psys; psys=psys->next) {
+ ParticleSystemModifierData *psmd;
+ ParticleSystem *npsys= copy_particlesystem(psys);
+
+ BLI_addtail(&obn->particlesystem, npsys);
+
+ /* need to update particle modifiers too */
+ for(md=obn->modifiers.first; md; md=md->next) {
+ if(md->type==eModifierType_ParticleSystem) {
+ psmd= (ParticleSystemModifierData*)md;
+ if(psmd->psys==psys)
+ psmd->psys= npsys;
+ }
+ }
+ }
obn->derivedDeform = NULL;
obn->derivedFinal = NULL;
@@ -1061,6 +1235,20 @@ void make_local_object(Object *ob)
/* *************** PROXY **************** */
+/* when you make proxy, ensure the exposed layers are extern */
+void armature_set_id_extern(Object *ob)
+{
+ bArmature *arm= ob->data;
+ bPoseChannel *pchan;
+ int lay= arm->layer_protected;
+
+ for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
+ if(!(pchan->bone->layer & lay))
+ id_lib_extern((ID *)pchan->custom);
+ }
+
+}
+
/* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */
/* local_object->proxy == pointer to library object, saved in files and read */
/* local_object->proxy_group == pointer to group dupli-object, saved in files and read */
@@ -1084,6 +1272,8 @@ void object_make_proxy(Object *ob, Object *target, Object *gob)
VECCOPY(ob->loc, gob->loc);
VECCOPY(ob->rot, gob->rot);
VECCOPY(ob->size, gob->size);
+
+ group_tag_recalc(gob->dup_group);
}
else {
VECCOPY(ob->loc, target->loc);
@@ -1106,6 +1296,8 @@ void object_make_proxy(Object *ob, Object *target, Object *gob)
copy_object_pose(ob, target); /* data copy, object pointers in constraints */
rest_pose(ob->pose); /* clear all transforms in channels */
armature_rebuild_pose(ob, ob->data); /* set all internal links */
+
+ armature_set_id_extern(ob);
}
}
@@ -1134,20 +1326,23 @@ void disable_speed_curve(int val)
}
/* ob can be NULL */
-float bsystem_time(Object *ob, Object *par, float cfra, float ofs)
+float bsystem_time(Object *ob, float cfra, float ofs)
{
/* returns float ( see frame_to_float in ipo.c) */
-
+
+ /* bluroffs and fieldoffs are ugly globals that are set by render */
cfra+= bluroffs+fieldoffs;
/* global time */
cfra*= G.scene->r.framelen;
- if(no_speed_curve==0) if(ob && ob->ipo) cfra= calc_ipo_time(ob->ipo, cfra);
-
- /* ofset frames */
- if(ob && (ob->ipoflag & OB_OFFS_PARENT)) {
- if((ob->partype & PARSLOW)==0) cfra-= ob->sf;
+ if (ob) {
+ if (no_speed_curve==0 && ob->ipo)
+ cfra= calc_ipo_time(ob->ipo, cfra);
+
+ /* ofset frames */
+ if ((ob->ipoflag & OB_OFFS_PARENT) && (ob->partype & PARSLOW)==0)
+ cfra-= ob->sf;
}
cfra-= ofs;
@@ -1238,7 +1433,7 @@ static void ob_parcurve(Object *ob, Object *par, float mat[][4])
}
/* catch exceptions: curve paths used as a duplicator */
else if(enable_cu_speed) {
- ctime= bsystem_time(ob, par, (float)G.scene->r.cfra, 0.0);
+ ctime= bsystem_time(ob, (float)G.scene->r.cfra, 0.0);
if(calc_ipo_spec(cu->ipo, CU_SPEED, &ctime)==0) {
ctime /= cu->pathlen;
@@ -1490,7 +1685,7 @@ void where_is_object_time(Object *ob, float ctime)
if(ob==NULL) return;
/* this is needed to be able to grab objects with ipos, otherwise it always freezes them */
- stime= bsystem_time(ob, 0, ctime, 0.0);
+ stime= bsystem_time(ob, ctime, 0.0);
if(stime != ob->ctime) {
ob->ctime= stime;
@@ -1502,12 +1697,14 @@ void where_is_object_time(Object *ob, float ctime)
else
do_all_object_actions(ob);
- /* do constraint ipos ..., note it needs stime */
- do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime);
+ /* do constraint ipos ..., note it needs stime (0 = all ipos) */
+ do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 0);
}
else {
/* but, the drivers have to be done */
if(ob->ipo) do_ob_ipodrivers(ob, ob->ipo, stime);
+ /* do constraint ipos ..., note it needs stime (1 = only drivers ipos) */
+ do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 1);
}
if(ob->parent) {
@@ -1560,9 +1757,18 @@ void where_is_object_time(Object *ob, float ctime)
}
- /* constraints need ctime, not stime. it calls where_is_object_time and bsystem_time */
- solve_constraints (ob, TARGET_OBJECT, NULL, ctime);
-
+ /* solve constraints */
+ if (ob->constraints.first) {
+ bConstraintOb *cob;
+
+ cob= constraints_make_evalob(ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
+
+ /* constraints need ctime, not stime. Some call where_is_object_time and bsystem_time */
+ solve_constraints (&ob->constraints, cob, ctime);
+
+ constraints_clear_evalob(cob);
+ }
+
if(ob->scriptlink.totscript && !during_script()) {
if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_REDRAW);
}
@@ -1728,132 +1934,26 @@ for a lamp that is the child of another object */
if(ob->track)
solve_tracking(ob, ob->track->obmat);
- solve_constraints(ob, TARGET_OBJECT, NULL, G.scene->r.cfra);
+ /* solve constraints */
+ if (ob->constraints.first) {
+ bConstraintOb *cob;
+
+ cob= constraints_make_evalob(ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
+ solve_constraints (&ob->constraints, cob, G.scene->r.cfra);
+ constraints_clear_evalob(cob);
+ }
/* WATCH IT!!! */
ob->ipo= ipo;
-
-}
-extern void Mat4BlendMat4(float out[][4], float dst[][4], float src[][4], float srcweight);
-
-void solve_constraints (Object *ob, short obtype, void *obdata, float ctime)
-{
- bConstraint *con;
- float tmat[4][4], focusmat[4][4], lastmat[4][4];
- int i, clear=1, tot=0;
- float a=0;
- float aquat[4], quat[4];
- float aloc[3], loc[3];
- float asize[3], size[3];
- float oldmat[4][4];
- float smat[3][3], rmat[3][3], mat[3][3];
- float enf;
-
- for (con = ob->constraints.first; con; con=con->next) {
- // inverse kinematics is solved seperate
- if (con->type==CONSTRAINT_TYPE_KINEMATIC) continue;
- // and this we can skip completely
- if (con->flag & CONSTRAINT_DISABLE) continue;
- // local constraints are handled in armature.c only
- if (con->flag & CONSTRAINT_LOCAL) continue;
-
- /* Clear accumulators if necessary*/
- if (clear) {
- clear= 0;
- a= 0;
- tot= 0;
- memset(aquat, 0, sizeof(float)*4);
- memset(aloc, 0, sizeof(float)*3);
- memset(asize, 0, sizeof(float)*3);
- }
-
- enf = con->enforce; // value from ipos (from action channels)
-
- /* Get the targetmat */
- get_constraint_target_matrix(con, obtype, obdata, tmat, size, ctime);
-
- Mat4CpyMat4(focusmat, tmat);
-
- /* Extract the components & accumulate */
- Mat4ToQuat(focusmat, quat);
- VECCOPY(loc, focusmat[3]);
- Mat3CpyMat4(mat, focusmat);
- Mat3ToSize(mat, size);
-
- a+= enf;
- tot++;
-
- for(i=0; i<3; i++) {
- aquat[i+1]+=(quat[i+1]) * enf;
- aloc[i]+=(loc[i]) * enf;
- asize[i]+=(size[i]-1.0f) * enf;
- }
- aquat[0]+=(quat[0])*enf;
- Mat4CpyMat4(lastmat, focusmat);
-
- /* removed for now, probably becomes option? (ton) */
-
- /* If the next constraint is not the same type (or there isn't one),
- * then evaluate the accumulator & request a clear */
- if (TRUE) { //(!con->next)||(con->next && con->next->type!=con->type)) {
- clear= 1;
- Mat4CpyMat4(oldmat, ob->obmat);
-
- /* If we have several inputs, do a blend of them */
- if (tot) {
- if (tot>1) {
- if (a) {
- for (i=0; i<3; i++) {
- asize[i]=1.0f + (asize[i]/(a));
- aloc[i]=(aloc[i]/a);
- }
-
- NormalQuat(aquat);
-
- QuatToMat3(aquat, rmat);
- SizeToMat3(asize, smat);
- Mat3MulMat3(mat, rmat, smat);
- Mat4CpyMat3(focusmat, mat);
- VECCOPY(focusmat[3], aloc);
-
- evaluate_constraint(con, ob, obtype, obdata, focusmat);
- }
-
- }
- /* If we only have one, blend with the current obmat */
- else {
- float solution[4][4];
- float delta[4][4];
- float imat[4][4];
- float identity[4][4];
-
- /* solve the constraint then blend it to the previous one */
- evaluate_constraint(con, ob, obtype, obdata, lastmat);
-
- Mat4CpyMat4 (solution, ob->obmat);
-
- /* Interpolate the enforcement */
- Mat4Invert (imat, oldmat);
- Mat4MulMat4 (delta, solution, imat);
-
- if (a<1.0) {
- Mat4One(identity);
- Mat4BlendMat4(delta, identity, delta, a);
- }
- Mat4MulMat4 (ob->obmat, delta, oldmat);
- }
- }
- }
- }
}
/* for calculation of the inverse parent transform, only used for editor */
void what_does_parent(Object *ob)
{
-
clear_workob();
Mat4One(workob.obmat);
Mat4One(workob.parentinv);
+ Mat4One(workob.constinv);
workob.parent= ob->parent;
workob.track= ob->track;
@@ -1868,7 +1968,7 @@ void what_does_parent(Object *ob)
workob.constraints.first = ob->constraints.first;
workob.constraints.last = ob->constraints.last;
- strcpy (workob.parsubstr, ob->parsubstr);
+ strcpy(workob.parsubstr, ob->parsubstr);
where_is_object(&workob);
}
@@ -2071,8 +2171,28 @@ void object_handle_update(Object *ob)
where_is_pose(ob);
}
}
+
+ if(ob->particlesystem.first) {
+ ParticleSystem *tpsys, *psys;
+
+ psys= ob->particlesystem.first;
+ while(psys) {
+ if(psys->flag & PSYS_ENABLED) {
+ particle_system_update(ob, psys);
+ psys= psys->next;
+ }
+ else if(psys->flag & PSYS_DELETE) {
+ tpsys=psys->next;
+ BLI_remlink(&ob->particlesystem, psys);
+ psys_free(ob,psys);
+ psys= tpsys;
+ }
+ else
+ psys= psys->next;
+ }
+ }
}
-
+
/* the no-group proxy case, we call update */
if(ob->proxy && ob->proxy_group==NULL) {
/* set pointer in library proxy target, for copying, but restore it */
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
new file mode 100644
index 00000000000..c0de1901f69
--- /dev/null
+++ b/source/blender/blenkernel/intern/particle.c
@@ -0,0 +1,2978 @@
+/* particle.c
+ *
+ *
+ * $Id: particle.c $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_force.h"
+#include "DNA_texture_types.h"
+#include "DNA_material_types.h"
+#include "DNA_object_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_key_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_dynstr.h"
+#include "BLI_kdtree.h"
+#include "BLI_linklist.h"
+#include "BLI_rand.h"
+
+#include "BKE_anim.h"
+
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_lattice.h"
+#include "BKE_utildefines.h"
+#include "BKE_displist.h"
+#include "BKE_particle.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_ipo.h"
+#include "BKE_object.h"
+#include "BKE_softbody.h"
+#include "BKE_material.h"
+#include "BKE_key.h"
+#include "BKE_library.h"
+#include "BKE_depsgraph.h"
+#include "BKE_bad_level_calls.h"
+#include "BKE_modifier.h"
+
+#include "blendef.h"
+#include "RE_render_ext.h"
+
+static void key_from_object(Object *ob, ParticleKey *key);
+static void get_cpa_texture(DerivedMesh *dm, Material *ma, int face_index,
+ float *fuv, float *orco, ParticleTexture *ptex, int event);
+
+/* few helpers for countall etc. */
+int count_particles(ParticleSystem *psys){
+ ParticleSettings *part=psys->part;
+ ParticleData *pa;
+ int tot=0,p;
+
+ for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++){
+ if(pa->alive == PARS_KILLED);
+ else if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0);
+ else if(pa->alive == PARS_DEAD && (part->flag & PART_DIED)==0);
+ else if(pa->flag & (PARS_UNEXIST+PARS_NO_DISP));
+ else tot++;
+ }
+ return tot;
+}
+int count_particles_mod(ParticleSystem *psys, int totgr, int cur){
+ ParticleSettings *part=psys->part;
+ ParticleData *pa;
+ int tot=0,p;
+
+ for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++){
+ if(pa->alive == PARS_KILLED);
+ else if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0);
+ else if(pa->alive == PARS_DEAD && (part->flag & PART_DIED)==0);
+ else if(pa->flag & (PARS_UNEXIST+PARS_NO_DISP));
+ else if(p%totgr==cur) tot++;
+ }
+ return tot;
+}
+int psys_count_keys(ParticleSystem *psys)
+{
+ ParticleData *pa;
+ int i, totpart=psys->totpart, totkey=0;
+
+ for(i=0, pa=psys->particles; i<totpart; i++, pa++)
+ totkey += pa->totkey;
+
+ return totkey;
+}
+/* remember to free the pointer returned from this! */
+char *psys_menu_string(Object *ob, int for_sb)
+{
+ ParticleSystem *psys;
+ DynStr *ds;
+ char *str, num[6];
+ int i;
+
+ ds = BLI_dynstr_new();
+
+ if(for_sb)
+ BLI_dynstr_append(ds, "|Object%x-1");
+
+ for(i=0,psys=ob->particlesystem.first; psys; i++,psys=psys->next){
+
+ BLI_dynstr_append(ds, "|");
+ sprintf(num,"%i. ",i+1);
+ BLI_dynstr_append(ds, num);
+ BLI_dynstr_append(ds, psys->part->id.name+2);
+ sprintf(num,"%%x%i",i+1);
+ BLI_dynstr_append(ds, num);
+ }
+
+ str = BLI_dynstr_get_cstring(ds);
+
+ BLI_dynstr_free(ds);
+
+ return str;
+}
+/************************************************/
+/* Getting stuff */
+/************************************************/
+/* get object's active particle system safely */
+ParticleSystem *psys_get_current(Object *ob)
+{
+ ParticleSystem *psys;
+ if(ob==0) return 0;
+
+ for(psys=ob->particlesystem.first; psys; psys=psys->next){
+ if(psys->flag & PSYS_CURRENT)
+ return psys;
+ }
+
+ return 0;
+}
+short psys_get_current_num(Object *ob)
+{
+ ParticleSystem *psys;
+ short i;
+
+ if(ob==0) return 0;
+
+ for(psys=ob->particlesystem.first, i=0; psys; psys=psys->next, i++)
+ if(psys->flag & PSYS_CURRENT)
+ return i;
+
+ return i;
+}
+/* change object's active particle system */
+void psys_change_act(void *ob_v, void *act_v)
+{
+ Object *ob = ob_v;
+ ParticleSystem *npsys, *psys;
+ short act = *((short*)act_v)-1;
+
+ if(act>=0){
+ npsys=BLI_findlink(&ob->particlesystem,act);
+ psys=psys_get_current(ob);
+
+ if(psys)
+ psys->flag &= ~PSYS_CURRENT;
+ if(npsys)
+ npsys->flag |= PSYS_CURRENT;
+ }
+}
+Object *psys_get_lattice(Object *ob, ParticleSystem *psys)
+{
+ Object *lattice=0;
+
+ if(!psys_in_edit_mode(psys)==0){
+
+ ModifierData *md = (ModifierData*)psys_get_modifier(ob,psys);
+
+ for(; md; md=md->next){
+ if(md->type==eModifierType_Lattice){
+ LatticeModifierData *lmd = (LatticeModifierData *)md;
+ lattice=lmd->object;
+ break;
+ }
+ }
+ if(lattice)
+ init_latt_deform(lattice,0);
+ }
+
+ return lattice;
+}
+void psys_disable_all(Object *ob)
+{
+ ParticleSystem *psys=ob->particlesystem.first;
+
+ for(; psys; psys=psys->next)
+ psys->flag &= ~PSYS_ENABLED;
+}
+void psys_enable_all(Object *ob)
+{
+ ParticleSystem *psys=ob->particlesystem.first;
+
+ for(; psys; psys=psys->next)
+ psys->flag |= PSYS_ENABLED;
+}
+int psys_ob_has_hair(Object *ob)
+{
+ ParticleSystem *psys = ob->particlesystem.first;
+
+ for(; psys; psys=psys->next)
+ if(psys->part->type == PART_HAIR)
+ return 1;
+
+ return 0;
+}
+int psys_in_edit_mode(ParticleSystem *psys)
+{
+ return ((G.f & G_PARTICLEEDIT) && psys==psys_get_current(OBACT) && psys->edit);
+}
+
+/************************************************/
+/* Freeing stuff */
+/************************************************/
+void psys_free_settings(ParticleSettings *part)
+{
+ if(part->pd)
+ MEM_freeN(part->pd);
+}
+void free_hair(ParticleSystem *psys)
+{
+ ParticleData *pa;
+ int i, totpart=psys->totpart;
+
+ for(i=0, pa=psys->particles; i<totpart; i++, pa++) {
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+ pa->hair = NULL;
+ }
+
+ psys->flag &= ~PSYS_HAIR_DONE;
+}
+void free_keyed_keys(ParticleSystem *psys)
+{
+ if(psys->particles && psys->particles->keys)
+ MEM_freeN(psys->particles->keys);
+}
+void free_child_path_cache(ParticleSystem *psys)
+{
+
+ if(psys->childcache){
+ if(psys->childcache[0])
+ MEM_freeN(psys->childcache[0]);
+
+ MEM_freeN(psys->childcache);
+
+ psys->childcache = NULL;
+ psys->totchildcache = 0;
+ }
+}
+void psys_free_path_cache(ParticleSystem *psys)
+{
+ if(psys->pathcache){
+ if(psys->pathcache[0])
+ MEM_freeN(psys->pathcache[0]);
+
+ MEM_freeN(psys->pathcache);
+
+ psys->pathcache = NULL;
+ psys->totcached = 0;
+ }
+ free_child_path_cache(psys);
+}
+/* free everything */
+void psys_free(Object *ob, ParticleSystem * psys)
+{
+ if(psys){
+ if(ob->particlesystem.first == NULL && G.f & G_PARTICLEEDIT)
+ G.f &= ~G_PARTICLEEDIT;
+
+ psys_free_path_cache(psys);
+
+ free_hair(psys);
+
+ free_keyed_keys(psys);
+
+ PE_free_particle_edit(psys);
+
+ if(psys->particles){
+ MEM_freeN(psys->particles);
+ psys->particles = 0;
+ psys->totpart = 0;
+ }
+
+ if(psys->child){
+ MEM_freeN(psys->child);
+ psys->child = 0;
+ psys->totchild = 0;
+ }
+
+ if(psys->effectors.first)
+ psys_end_effectors(psys);
+
+ if(psys->part){
+ psys->part->id.us--;
+ psys->part=0;
+ }
+
+ if(psys->soft){
+ sbFree(psys->soft);
+ psys->soft = 0;
+ }
+
+ MEM_freeN(psys);
+ }
+}
+
+/************************************************/
+/* Interpolated Particles */
+/************************************************/
+static float interpolate_particle_value(float v1, float v2, float v3, float v4, float *w, int four)
+{
+ float value;
+
+ value= w[0]*v1 + w[1]*v2 + w[2]*v3;
+ if(four)
+ value += w[3]*v4;
+
+ return value;
+}
+static void weighted_particle_vector(float *v1, float *v2, float *v3, float *v4, float *weights, float *vec)
+{
+ vec[0]= weights[0]*v1[0] + weights[1]*v2[0] + weights[2]*v3[0] + weights[3]*v4[0];
+ vec[1]= weights[0]*v1[1] + weights[1]*v2[1] + weights[2]*v3[1] + weights[3]*v4[1];
+ vec[2]= weights[0]*v1[2] + weights[1]*v2[2] + weights[2]*v3[2] + weights[3]*v4[2];
+}
+static void interpolate_particle(short type, ParticleKey keys[4], float dt, ParticleKey *result)
+{
+ float t[4];
+
+ if(type<0) {
+ VecfCubicInterpol(keys[1].co, keys[1].vel, keys[2].co, keys[2].vel, dt, result->co, result->vel);
+ }
+ else {
+ set_four_ipo(dt, t, type);
+
+ weighted_particle_vector(keys[0].co, keys[1].co, keys[2].co, keys[3].co, t, result->co);
+
+ //if(ve){
+ // if(dt>0.999f){
+ // set_four_ipo(dt+0.001f,t,ipo_type);
+ // weighted_particle_vector(key0->co,key1->co,key2->co,key3->co,t,temp);
+ // VECSUB(ve,temp,co);
+ // }
+ // else{
+ // set_four_ipo(dt-0.001f,t,ipo_type);
+ // weighted_particle_vector(key0->co,key1->co,key2->co,key3->co,t,temp);
+ // VECSUB(ve,co,temp);
+ // }
+ //}
+ }
+}
+
+
+
+/************************************************/
+/* Particles on a dm */
+/************************************************/
+/* interpolate a location on a face based on face coordinates */
+void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float *w, float *vec, float *nor, float *utan, float *vtan){
+ float *v1=0, *v2=0, *v3=0, *v4=0;
+ float e1[3],e2[3],s1,s2,t1,t2;
+ float *uv1, *uv2, *uv3, *uv4;
+ float n1[3], n2[3], n3[3], n4[3];
+ float tuv[4][2];
+
+ v1= (mvert+mface->v1)->co;
+ v2= (mvert+mface->v2)->co;
+ v3= (mvert+mface->v3)->co;
+ VECCOPY(n1,(mvert+mface->v1)->no);
+ VECCOPY(n2,(mvert+mface->v2)->no);
+ VECCOPY(n3,(mvert+mface->v3)->no);
+ Normalize(n1);
+ Normalize(n2);
+ Normalize(n3);
+
+ if(mface->v4) {
+ v4= (mvert+mface->v4)->co;
+ VECCOPY(n4,(mvert+mface->v4)->no);
+ Normalize(n4);
+
+ vec[0]= w[0]*v1[0] + w[1]*v2[0] + w[2]*v3[0] + w[3]*v4[0];
+ vec[1]= w[0]*v1[1] + w[1]*v2[1] + w[2]*v3[1] + w[3]*v4[1];
+ vec[2]= w[0]*v1[2] + w[1]*v2[2] + w[2]*v3[2] + w[3]*v4[2];
+
+ if(nor){
+ if(mface->flag & ME_SMOOTH){
+ nor[0]= w[0]*n1[0] + w[1]*n2[0] + w[2]*n3[0] + w[3]*n4[0];
+ nor[1]= w[0]*n1[1] + w[1]*n2[1] + w[2]*n3[1] + w[3]*n4[1];
+ nor[2]= w[0]*n1[2] + w[1]*n2[2] + w[2]*n3[2] + w[3]*n4[2];
+ }
+ else
+ CalcNormFloat4(v1,v2,v3,v4,nor);
+ }
+ }
+ else {
+ vec[0]= w[0]*v1[0] + w[1]*v2[0] + w[2]*v3[0];
+ vec[1]= w[0]*v1[1] + w[1]*v2[1] + w[2]*v3[1];
+ vec[2]= w[0]*v1[2] + w[1]*v2[2] + w[2]*v3[2];
+
+ if(nor){
+ if(mface->flag & ME_SMOOTH){
+ nor[0]= w[0]*n1[0] + w[1]*n2[0] + w[2]*n3[0];
+ nor[1]= w[0]*n1[1] + w[1]*n2[1] + w[2]*n3[1];
+ nor[2]= w[0]*n1[2] + w[1]*n2[2] + w[2]*n3[2];
+ }
+ else
+ CalcNormFloat(v1,v2,v3,nor);
+ }
+ }
+
+ /* calculate tangent vectors */
+ if(utan && vtan){
+ if(tface){
+ uv1= tface->uv[0];
+ uv2= tface->uv[1];
+ uv3= tface->uv[2];
+ uv4= tface->uv[3];
+ }
+ else{
+ uv1= tuv[0]; uv2= tuv[1]; uv3= tuv[2]; uv4= tuv[3];
+ spheremap(v1[0], v1[1], v1[2], uv1, uv1+1);
+ spheremap(v2[0], v2[1], v2[2], uv2, uv2+1);
+ spheremap(v3[0], v3[1], v3[2], uv3, uv3+1);
+ if(v4)
+ spheremap(v4[0], v4[1], v4[2], uv4, uv4+1);
+ }
+
+ if(v4){
+ s1= uv3[0] - uv1[0];
+ s2= uv4[0] - uv1[0];
+
+ t1= uv3[1] - uv1[1];
+ t2= uv4[1] - uv1[1];
+
+ VecSubf(e1, v3, v1);
+ VecSubf(e2, v4, v1);
+ }
+ else{
+ s1= uv2[0] - uv1[0];
+ s2= uv3[0] - uv1[0];
+
+ t1= uv2[1] - uv1[1];
+ t2= uv3[1] - uv1[1];
+
+ VecSubf(e1, v2, v1);
+ VecSubf(e2, v3, v1);
+ }
+
+ vtan[0] = (s1*e2[0] - s2*e1[0]);
+ vtan[1] = (s1*e2[1] - s2*e1[1]);
+ vtan[2] = (s1*e2[2] - s2*e1[2]);
+
+ utan[0] = (t1*e2[0] - t2*e1[0]);
+ utan[1] = (t1*e2[1] - t2*e1[1]);
+ utan[2] = (t1*e2[2] - t2*e1[2]);
+ }
+}
+void psys_interpolate_uvs(MTFace *tface, int quad, float *w, float *uvco){
+ float v10= tface->uv[0][0];
+ float v11= tface->uv[0][1];
+ float v20= tface->uv[1][0];
+ float v21= tface->uv[1][1];
+ float v30= tface->uv[2][0];
+ float v31= tface->uv[2][1];
+ float v40,v41;
+
+ if(quad) {
+ v40= tface->uv[3][0];
+ v41= tface->uv[3][1];
+
+ uvco[0]= w[0]*v10 + w[1]*v20 + w[2]*v30 + w[3]*v40;
+ uvco[1]= w[0]*v11 + w[1]*v21 + w[2]*v31 + w[3]*v41;
+ }
+ else {
+ uvco[0]= w[0]*v10 + w[1]*v20 + w[2]*v30;
+ uvco[1]= w[0]*v11 + w[1]*v21 + w[2]*v31;
+ }
+}
+float psys_interpolate_value_from_verts(DerivedMesh *dm, short from, int index, float *fw, float *values)
+{
+ if(values==0)
+ return 0.0;
+
+ switch(from){
+ case PART_FROM_VERT:
+ return values[index];
+ case PART_FROM_FACE:
+ case PART_FROM_VOLUME:
+ {
+ MFace *mf=dm->getFaceData(dm,index,CD_MFACE);
+ return interpolate_particle_value(values[mf->v1],values[mf->v2],values[mf->v3],values[mf->v4],fw,mf->v4);
+ }
+
+ }
+ return 0.0;
+}
+
+/* conversion of pa->fw to origspace layer coordinates */
+static void psys_w_to_origspace(float *w, float *uv)
+{
+ uv[0]= w[1] + w[2];
+ uv[1]= w[2] + w[3];
+}
+
+/* conversion of pa->fw to weights in face from origspace */
+static void psys_origspace_to_w(OrigSpaceFace *osface, int quad, float *w, float *neww)
+{
+ float v[4][3], co[3];
+
+ v[0][0]= osface->uv[0][0]; v[0][1]= osface->uv[0][1]; v[0][2]= 0.0f;
+ v[1][0]= osface->uv[1][0]; v[1][1]= osface->uv[1][1]; v[1][2]= 0.0f;
+ v[2][0]= osface->uv[2][0]; v[2][1]= osface->uv[2][1]; v[2][2]= 0.0f;
+
+ psys_w_to_origspace(w, co);
+ co[2]= 0.0f;
+
+ if(quad) {
+ v[3][0]= osface->uv[3][0]; v[3][1]= osface->uv[3][1]; v[3][2]= 0.0f;
+ MeanValueWeights(v, 4, co, neww);
+ }
+ else {
+ MeanValueWeights(v, 3, co, neww);
+ neww[3]= 0.0f;
+ }
+}
+
+/* find the derived mesh face for a particle, set the mf passed.
+This is slow, can be optimized but only for many lookups, return the face lookup index*/
+int psys_particle_dm_face_lookup(Object *ob, DerivedMesh *dm, int index, float *fw, struct LinkNode *node)
+{
+ Mesh *me= (Mesh*)ob->data;
+ MFace *mface;
+ OrigSpaceFace *osface;
+ int *origindex;
+ int quad, findex, totface;
+ float uv[2], (*faceuv)[2];
+
+ mface = dm->getFaceDataArray(dm, CD_MFACE);
+ origindex = dm->getFaceDataArray(dm, CD_ORIGINDEX);
+ osface = dm->getFaceDataArray(dm, CD_ORIGSPACE);
+
+ totface = dm->getNumFaces(dm);
+
+ if(osface==NULL || origindex==NULL) {
+ /* Assume we dont need osface data */
+ if (index <totface) {
+ printf("\tNO CD_ORIGSPACE, assuming not needed\n");
+ return index;
+ } else {
+ printf("\tNO CD_ORIGSPACE, error out of range\n");
+ return DMCACHE_NOTFOUND;
+ }
+ }
+ else if(index >= me->totface)
+ return DMCACHE_NOTFOUND; /* index not in the original mesh */
+
+ psys_w_to_origspace(fw, uv);
+
+ if(node) { /* we have a linked list of faces that we use, faster! */
+ for(;node; node=node->next) {
+ findex= (int)node->link;
+ faceuv= osface[findex].uv;
+ quad= mface[findex].v4;
+
+ /* check that this intersects - Its possible this misses :/ -
+ * could also check its not between */
+ if(quad) {
+ if(IsectPQ2Df(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3]))
+ return findex;
+ }
+ else if(IsectPT2Df(uv, faceuv[0], faceuv[1], faceuv[2]))
+ return findex;
+ }
+ }
+ else { /* if we have no node, try every face */
+ for(findex=0; findex<totface; findex++) {
+ if(origindex[findex] == index) {
+ faceuv= osface[findex].uv;
+ quad= mface[findex].v4;
+
+ /* check that this intersects - Its possible this misses :/ -
+ * could also check its not between */
+ if(quad) {
+ if(IsectPQ2Df(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3]))
+ return findex;
+ }
+ else if(IsectPT2Df(uv, faceuv[0], faceuv[1], faceuv[2]))
+ return findex;
+ }
+ }
+ }
+
+ return DMCACHE_NOTFOUND;
+}
+
+/* interprets particle data to get a point on a mesh in object space */
+#define PARTICLE_ERROR(_nor, _vec) _vec[0]=_vec[1]=_vec[2]=0.0; if(_nor){ _nor[0]=_nor[1]=0.0; _nor[2]=1.0; }
+void psys_particle_on_dm(Object *ob, DerivedMesh *dm, int from, int index, int index_dmcache, float *fw, float foffset, float *vec, float *nor, float *utan, float *vtan)
+{
+ if(index < 0){ /* 'no dm' error has happened! */
+ PARTICLE_ERROR(nor, vec);
+ return;
+ }
+
+ if (dm->deformedOnly || index_dmcache == DMCACHE_ISCHILD) {
+ /* this works for meshes with deform verts only - constructive modifiers wont work properly*/
+ float temp1[3];
+
+ if(index_dmcache == DMCACHE_ISCHILD && index >= dm->getNumFaces(dm)) {
+ PARTICLE_ERROR(nor, vec);
+ return;
+ }
+
+ if(from == PART_FROM_VERT) {
+ dm->getVertCo(dm,index,vec);
+ if(nor){
+ dm->getVertNo(dm,index,nor);
+ Normalize(nor);
+ }
+ }
+ else { /* PART_FROM_FACE / PART_FROM_VOLUME */
+ MFace *mface=dm->getFaceData(dm,index,CD_MFACE);
+ MTFace *mtface=0;
+ MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
+ int uv_index=CustomData_get_active_layer_index(&dm->faceData,CD_MTFACE);
+
+ if(uv_index>=0){
+ CustomDataLayer *layer=&dm->faceData.layers[uv_index];
+ mtface= &((MTFace*)layer->data)[index];
+ }
+
+ if(from==PART_FROM_VOLUME){
+ psys_interpolate_face(mvert,mface,mtface,fw,vec,temp1,utan,vtan);
+ if(nor)
+ VECCOPY(nor,temp1);
+ Normalize(temp1);
+ VecMulf(temp1,-foffset);
+ VECADD(vec,vec,temp1);
+ }
+ else
+ psys_interpolate_face(mvert,mface,mtface,fw,vec,nor,utan,vtan);
+ }
+ } else {
+ /* Need to support constructive modifiers, this is a bit more tricky
+ we need a customdata layer like UV's so we can position the particle */
+
+ /* Only face supported at the moment */
+ if (from==PART_FROM_FACE) {
+ /* find a face on the derived mesh that uses this face */
+ Mesh *me= (Mesh*)ob->data;
+ MVert *mvert;
+ MFace *mface;
+ MTFace *mtface;
+ OrigSpaceFace *osface;
+ int *origindex;
+ float fw_mod[4];
+ int i, totface;
+
+ mvert= dm->getVertDataArray(dm,CD_MVERT);
+
+ osface= dm->getFaceDataArray(dm, CD_ORIGSPACE);
+ origindex= dm->getFaceDataArray(dm, CD_ORIGINDEX);
+
+ /* For this to work we need origindex and OrigSpace coords */
+ if(origindex==NULL || osface==NULL || index>=me->totface) {
+ PARTICLE_ERROR(nor, vec);
+ return;
+ }
+
+ if (index_dmcache == DMCACHE_NOTFOUND)
+ i = psys_particle_dm_face_lookup(ob, dm, index, fw, (LinkNode*)NULL);
+ else
+ i = index_dmcache;
+
+ totface = dm->getNumFaces(dm);
+
+ /* Any time this happens, and the face has not been removed,
+ * its a BUG watch out for this error! */
+ if (i==-1) {
+ printf("Cannot find original face %i\n", index);
+ PARTICLE_ERROR(nor, vec);
+ return;
+ }
+ else if(i >= totface)
+ return;
+
+ mface= dm->getFaceData(dm, i, CD_MFACE);
+ mtface= dm->getFaceData(dm, i, CD_MTFACE);
+ osface += i;
+
+ /* we need to modify the original weights to become weights for
+ * the derived mesh face */
+ psys_origspace_to_w(osface, mface->v4, fw, fw_mod);
+ psys_interpolate_face(mvert,mface,mtface,fw_mod,vec,nor,utan,vtan);
+ }
+ else {
+ /* TODO PARTICLE - support verts and volume */
+ PARTICLE_ERROR(nor, vec);
+ }
+ }
+}
+#undef PARTICLE_ERROR
+
+ParticleSystemModifierData *psys_get_modifier(Object *ob, ParticleSystem *psys)
+{
+ ModifierData *md;
+ ParticleSystemModifierData *psmd;
+
+ for(md=ob->modifiers.first; md; md=md->next){
+ if(md->type==eModifierType_ParticleSystem){
+ psmd= (ParticleSystemModifierData*) md;
+ if(psmd->psys==psys){
+ return psmd;
+ }
+ }
+ }
+ return 0;
+}
+/************************************************/
+/* Particles on a shape */
+/************************************************/
+/* ready for future use */
+void psys_particle_on_shape(int distr, int index, float *fuv, float *vec, float *nor, float *utan, float *vtan)
+{
+ /* TODO */
+ float zerovec[3]={0.0f,0.0f,0.0f};
+ if(vec){
+ VECCOPY(vec,zerovec);
+ }
+ if(nor){
+ VECCOPY(nor,zerovec);
+ }
+ if(utan){
+ VECCOPY(utan,zerovec);
+ }
+ if(vtan){
+ VECCOPY(vtan,zerovec);
+ }
+}
+/************************************************/
+/* Particles on emitter */
+/************************************************/
+void psys_particle_on_emitter(Object *ob, ParticleSystemModifierData *psmd, int from, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan){
+ if(psmd){
+ if(psmd->psys->part->distr==PART_DISTR_GRID){
+ if(vec){
+ VECCOPY(vec,fuv);
+ }
+ return;
+ }
+ /* we cant use the num_dmcache */
+ psys_particle_on_dm(ob, psmd->dm,from,index,index_dmcache,fuv,foffset,vec,nor,utan,vtan);
+ }
+ else
+ psys_particle_on_shape(from,index,fuv,vec,nor,utan,vtan);
+
+}
+/************************************************/
+/* Path Cache */
+/************************************************/
+static void hair_to_particle(ParticleKey *key, HairKey *hkey)
+{
+ VECCOPY(key->co, hkey->co);
+ key->time = hkey->time;
+}
+static void bp_to_particle(ParticleKey *key, BodyPoint *bp, HairKey *hkey)
+{
+ VECCOPY(key->co, bp->pos);
+ key->time = hkey->time;
+}
+static float vert_weight(MDeformVert *dvert, int group)
+{
+ MDeformWeight *dw;
+ int i;
+
+ if(dvert) {
+ dw= dvert->dw;
+ for(i= dvert->totweight; i>0; i--, dw++) {
+ if(dw->def_nr == group) return dw->weight;
+ if(i==1) break; /*otherwise dw will point to somewhere it shouldn't*/
+ }
+ }
+ return 0.0;
+}
+static void do_prekink(ParticleKey *state, ParticleKey *par, float *par_rot, float time, float freq, float shape, float amplitude, short type, short axis, float obmat[][4])
+{
+ float vec[3]={0.0,0.0,0.0}, q1[4]={1,0,0,0},*q2;
+ float t;
+
+ CLAMP(time,0.0,1.0);
+
+ if(shape!=0.0f && type!=PART_KINK_BRAID) {
+ if(shape<0.0f)
+ time= (float)pow(time, 1.0+shape);
+ else
+ time= (float)pow(time, 1.0/(1.0-shape));
+ }
+
+ t=time;
+
+ t*=(float)M_PI*freq;
+
+ if(par==0) return;
+
+ switch(type){
+ case PART_KINK_CURL:
+ vec[axis]=1.0;
+ if(par_rot)
+ q2=par_rot;
+ else{
+ q2=vectoquat(par->vel,axis,(axis+1)%3);
+ }
+ QuatMulVecf(q2,vec);
+ VecMulf(vec,amplitude);
+ VECADD(state->co,state->co,vec);
+
+ VECSUB(vec,state->co,par->co);
+
+ if(t!=0.0)
+ VecRotToQuat(par->vel,t,q1);
+
+ QuatMulVecf(q1,vec);
+
+ VECADD(state->co,par->co,vec);
+ break;
+ case PART_KINK_RADIAL:
+ VECSUB(vec,state->co,par->co);
+
+ Normalize(vec);
+ VecMulf(vec,amplitude*(float)sin(t));
+
+ VECADD(state->co,state->co,vec);
+ break;
+ case PART_KINK_WAVE:
+ vec[axis]=1.0;
+ if(obmat)
+ Mat4MulVecfl(obmat,vec);
+
+ if(par_rot)
+ QuatMulVecf(par_rot,vec);
+
+ Projf(q1,vec,par->vel);
+
+ VECSUB(vec,vec,q1);
+ Normalize(vec);
+
+ VecMulf(vec,amplitude*(float)sin(t));
+
+ VECADD(state->co,state->co,vec);
+ break;
+ case PART_KINK_BRAID:
+ if(par){
+ float y_vec[3]={0.0,1.0,0.0};
+ float z_vec[3]={0.0,0.0,1.0};
+ float vec_from_par[3], vec_one[3], radius, state_co[3];
+ float inp_y,inp_z,length;
+
+ if(par_rot)
+ q2=par_rot;
+ else
+ q2=vectoquat(par->vel,axis,(axis+1)%3);
+ QuatMulVecf(q2,y_vec);
+ QuatMulVecf(q2,z_vec);
+
+ VECSUB(vec_from_par,state->co,par->co);
+ VECCOPY(vec_one,vec_from_par);
+ radius=Normalize(vec_one);
+
+ inp_y=Inpf(y_vec,vec_one);
+ inp_z=Inpf(z_vec,vec_one);
+
+ if(inp_y>0.5){
+ VECCOPY(state_co,y_vec);
+
+ VecMulf(y_vec,amplitude*(float)cos(t));
+ VecMulf(z_vec,amplitude/2.0f*(float)sin(2.0f*t));
+ }
+ else if(inp_z>0.0){
+ VECCOPY(state_co,z_vec);
+ VecMulf(state_co,(float)sin(M_PI/3.0f));
+ VECADDFAC(state_co,state_co,y_vec,-0.5f);
+
+ VecMulf(y_vec,-amplitude*(float)cos(t + M_PI/3.0f));
+ VecMulf(z_vec,amplitude/2.0f*(float)cos(2.0f*t + M_PI/6.0f));
+ }
+ else{
+ VECCOPY(state_co,z_vec);
+ VecMulf(state_co,-(float)sin(M_PI/3.0f));
+ VECADDFAC(state_co,state_co,y_vec,-0.5f);
+
+ VecMulf(y_vec,amplitude*(float)-sin(t+M_PI/6.0f));
+ VecMulf(z_vec,amplitude/2.0f*(float)-sin(2.0f*t+M_PI/3.0f));
+ }
+
+ VecMulf(state_co,amplitude);
+ VECADD(state_co,state_co,par->co);
+ VECSUB(vec_from_par,state->co,state_co);
+
+ length=Normalize(vec_from_par);
+ VecMulf(vec_from_par,MIN2(length,amplitude/2.0f));
+
+ VECADD(state_co,par->co,y_vec);
+ VECADD(state_co,state_co,z_vec);
+ VECADD(state_co,state_co,vec_from_par);
+
+ shape=(2.0f*(float)M_PI)*(1.0f+shape);
+
+ if(t<shape){
+ shape=t/shape;
+ shape=(float)sqrt((double)shape);
+ VecLerpf(state->co,state->co,state_co,shape);
+ }
+ else{
+ VECCOPY(state->co,state_co);
+ }
+ }
+ break;
+ //case PART_KINK_ROT:
+ // vec[axis]=1.0;
+
+ // QuatMulVecf(par->rot,vec);
+
+ // VecMulf(vec,amplitude*(float)sin(t));
+
+ // VECADD(state->co,state->co,vec);
+ // break;
+ }
+}
+static void do_postkink(ParticleKey *state, ParticleKey *par, float *par_rot, float time, float freq, float shape, float amplitude, short type, short axis, float obmat[][4])
+{
+ static ParticleKey first;
+ static float q[4];
+ float vec[3]={0.0,0.0,0.0};
+ float t;
+
+ CLAMP(time,0.0,1.0);
+
+ t=time;
+
+ t*=(float)M_PI*freq;
+
+ if(par==0) return;
+
+ switch(type){
+ case PART_KINK_ROLL:
+ if(time<(0.5+shape/2.0f)){
+ float *q2;
+ memcpy(&first,state,sizeof(ParticleKey));
+ Normalize(first.vel);
+ if(par_rot)
+ q2=par_rot;
+ else
+ q2=vectoquat(par->vel,axis,(axis+1)%3);
+ QUATCOPY(q,q2);
+ }
+ else{
+ float fac;
+ shape=0.5f+shape/2.0f;
+ t-=(float)M_PI*(shape*freq + 0.5f);
+
+ vec[axis]=1.0;
+
+ QuatMulVecf(q,vec);
+
+ fac=amplitude*(1.0f+((1.0f-time)/(1.0f-shape)*(float)sin(t)));
+ VECADDFAC(state->co,first.co,vec,fac);
+ fac=amplitude*((1.0f-time)/(1.0f-shape)*(float)cos(t));
+ VECADDFAC(state->co,state->co,first.vel,fac);
+ }
+ break;
+ }
+}
+static void do_clump(ParticleKey *state, ParticleKey *par, float time, float clumpfac, float clumppow, float pa_clump)
+{
+ if(par && clumpfac!=0.0){
+ float clump, cpow;
+
+ if(clumppow<0.0)
+ cpow=1.0f+clumppow;
+ else
+ cpow=1.0f+9.0f*clumppow;
+
+ if(clumpfac<0.0) /* clump roots instead of tips */
+ clump = -clumpfac*pa_clump*(float)pow(1.0-(double)time,(double)cpow);
+ else
+ clump = clumpfac*pa_clump*(float)pow((double)time,(double)cpow);
+ VecLerpf(state->co,state->co,par->co,clump);
+ }
+}
+int do_guide(ParticleKey *state, int pa_num, float time, ListBase *lb)
+{
+ PartDeflect *pd;
+ ParticleEffectorCache *ec;
+ Object *eob;
+ Curve *cu;
+ ParticleKey key, par;
+
+ float effect[3]={0.0,0.0,0.0}, distance, f_force, mindist, totforce=0.0;
+ float guidevec[4], guidedir[3], rot2[4], temp[3], angle, pa_loc[3], pa_zero[3]={0.0f,0.0f,0.0f};
+ float veffect[3]={0.0,0.0,0.0}, guidetime;
+
+ effect[0]=effect[1]=effect[2]=0.0;
+
+ if(lb->first){
+ for(ec = lb->first; ec; ec= ec->next){
+ eob= ec->ob;
+ if(ec->type & PSYS_EC_EFFECTOR){
+ pd=eob->pd;
+ if(pd->forcefield==PFIELD_GUIDE){
+ cu = (Curve*)eob->data;
+
+ distance=ec->distances[pa_num];
+ mindist=pd->f_strength;
+
+ VECCOPY(pa_loc, ec->locations+3*pa_num);
+ VECCOPY(pa_zero,pa_loc);
+ VECADD(pa_zero,pa_zero,ec->firstloc);
+
+ guidetime=time/(1.0-pd->free_end);
+
+ /* WARNING: bails out with continue here */
+ if(((pd->flag & PFIELD_USEMAX) && distance>pd->maxdist) || guidetime>1.0f) continue;
+
+ if(guidetime>1.0f) continue;
+
+ /* calculate contribution factor for this guide */
+ f_force=1.0f;
+ if(distance<=mindist);
+ else if(pd->flag & PFIELD_USEMAX) {
+ if(mindist>=pd->maxdist) f_force= 0.0f;
+ else if(pd->f_power!=0.0f){
+ f_force= 1.0f - (distance-mindist)/(pd->maxdist - mindist);
+ f_force = (float)pow(f_force, pd->f_power);
+ }
+ }
+ else if(pd->f_power!=0.0f){
+ f_force= 1.0f/(1.0f + distance-mindist);
+ f_force = (float)pow(f_force, pd->f_power);
+ }
+
+ if(pd->flag & PFIELD_GUIDE_PATH_ADD)
+ where_on_path(eob, f_force*guidetime, guidevec, guidedir);
+ else
+ where_on_path(eob, guidetime, guidevec, guidedir);
+
+ Mat4MulVecfl(ec->ob->obmat,guidevec);
+ Mat4Mul3Vecfl(ec->ob->obmat,guidedir);
+
+ Normalize(guidedir);
+
+ if(guidetime!=0.0){
+ /* curve direction */
+ Crossf(temp, ec->firstdir, guidedir);
+ angle=Inpf(ec->firstdir,guidedir)/(VecLength(ec->firstdir));
+ angle=saacos(angle);
+ VecRotToQuat(temp,angle,rot2);
+ QuatMulVecf(rot2,pa_loc);
+
+ /* curve tilt */
+ VecRotToQuat(guidedir,guidevec[3]-ec->firstloc[3],rot2);
+ QuatMulVecf(rot2,pa_loc);
+
+ //q=vectoquat(guidedir, pd->kink_axis, (pd->kink_axis+1)%3);
+ //QuatMul(par.rot,rot2,q);
+ }
+ //else{
+ // par.rot[0]=1.0f;
+ // par.rot[1]=par.rot[2]=par.rot[3]=0.0f;
+ //}
+
+ /* curve taper */
+ if(cu->taperobj)
+ VecMulf(pa_loc,calc_taper(cu->taperobj,(int)(f_force*guidetime*100.0),100));
+ /* TODO */
+ //else{
+ ///* curve size*/
+ // calc_curve_subdiv_radius(cu,cu->nurb.first,((Nurb*)cu->nurb.first)->
+ //}
+ par.co[0]=par.co[1]=par.co[2]=0.0f;
+ VECCOPY(key.co,pa_loc);
+ do_prekink(&key, &par, 0, guidetime, pd->kink_freq, pd->kink_shape, pd->kink_amp, pd->kink, pd->kink_axis, 0);
+ do_clump(&key, &par, guidetime, pd->clump_fac, pd->clump_pow, 1.0f);
+ do_postkink(&key, &par, 0, guidetime, pd->kink_freq, pd->kink_shape, pd->kink_amp, pd->kink, pd->kink_axis, 0);
+ VECCOPY(pa_loc,key.co);
+
+ VECADD(pa_loc,pa_loc,guidevec);
+ VECSUB(pa_loc,pa_loc,pa_zero);
+ VECADDFAC(effect,effect,pa_loc,f_force);
+ VECADDFAC(veffect,veffect,guidedir,f_force);
+ totforce+=f_force;
+ }
+ }
+ }
+
+ if(totforce!=0.0){
+ if(totforce>1.0)
+ VecMulf(effect,1.0f/totforce);
+ CLAMP(totforce,0.0,1.0);
+ VECADD(effect,effect,pa_zero);
+ VecLerpf(state->co,state->co,effect,totforce);
+
+ Normalize(veffect);
+ VecMulf(veffect,VecLength(state->vel));
+ VECCOPY(state->vel,veffect);
+ return 1;
+ }
+ }
+ return 0;
+}
+static void do_rough(float *loc, float t, float fac, float size, float thres, ParticleKey *state)
+{
+ float rough[3];
+ float rco[3];
+
+ if(thres!=0.0)
+ if((float)fabs((float)(-1.5+loc[0]+loc[1]+loc[2]))<1.5f*thres) return;
+
+ VECCOPY(rco,loc);
+ VecMulf(rco,t);
+ rough[0]=-1.0f+2.0f*BLI_gTurbulence(size, rco[0], rco[1], rco[2], 2,0,2);
+ rough[1]=-1.0f+2.0f*BLI_gTurbulence(size, rco[1], rco[2], rco[0], 2,0,2);
+ rough[2]=-1.0f+2.0f*BLI_gTurbulence(size, rco[2], rco[0], rco[1], 2,0,2);
+ VECADDFAC(state->co,state->co,rough,fac);
+}
+static void do_rough_end(float *loc, float t, float fac, float shape, ParticleKey *state, ParticleKey *par)
+{
+ float rough[3], rnor[3];
+ float roughfac;
+
+ roughfac=fac*(float)pow((double)t,shape);
+ VECCOPY(rough,loc);
+ rough[0]=-1.0f+2.0f*rough[0];
+ rough[1]=-1.0f+2.0f*rough[1];
+ rough[2]=-1.0f+2.0f*rough[2];
+ VecMulf(rough,roughfac);
+
+
+ if(par){
+ VECCOPY(rnor,par->vel);
+ }
+ else{
+ VECCOPY(rnor,state->vel);
+ }
+ Normalize(rnor);
+ Projf(rnor,rough,rnor);
+ VECSUB(rough,rough,rnor);
+
+ VECADD(state->co,state->co,rough);
+}
+static int check_path_length(int k, int p, ParticleCacheKey **cache, ParticleCacheKey *state, float length, float *dvec)
+{
+ static float max_length = 1.0, cur_length = 0.0;
+
+ if(k) {
+ if(cur_length + length > max_length){
+ //if(p<totparent){
+ // if(k<=(int)cache[totpart+p]->time){
+ // /* parents need to be calculated fully first so that they don't mess up their children */
+ // /* we'll make a note of where we got to though so that they're easy to finish later */
+ // state->time=(max_length-cur_length)/length;
+ // cache[totpart+p]->time=(float)k;
+ // }
+ //}
+ //else{
+ VecMulf(dvec, (max_length - cur_length) / length);
+ VECADD(state->co, (state - 1)->co, dvec);
+ cache[p]->steps = k;
+ /* something over the maximum step value */
+ return k=100000;
+ //}
+ }
+ else {
+ cur_length+=length;
+ }
+ }
+ else {/* reset signal */
+ max_length=length;
+ cur_length=0.0;
+ }
+ return k;
+}
+static void finalize_path_length(int p, ParticleCacheKey **cache)
+{
+ ParticleCacheKey *state = cache[p];
+ float dvec[3];
+ state += state->steps;
+
+ VECSUB(dvec, state->co, (state - 1)->co);
+ VecMulf(dvec, state->steps);
+ VECADD(state->co, (state - 1)->co, dvec);
+}
+static void offset_child(ChildParticle *cpa, ParticleKey *par, ParticleKey *child, float flat, float radius)
+{
+ VECCOPY(child->co,cpa->fuv);
+ VecMulf(child->co,radius);
+
+ child->co[0]*=flat;
+
+ VECCOPY(child->vel,par->vel);
+
+ QuatMulVecf(par->rot,child->co);
+
+ QUATCOPY(child->rot,par->rot);
+
+ VECADD(child->co,child->co,par->co);
+}
+float *psys_cache_vgroup(DerivedMesh *dm, ParticleSystem *psys, int vgroup)
+{
+ float *vg=0;
+
+ if(psys->vgroup[vgroup]){
+ MDeformVert *dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ if(dvert){
+ int totvert=dm->getNumVerts(dm), i;
+ vg=MEM_callocN(sizeof(float)*totvert, "vg_cache");
+ if(psys->vg_neg&(1<<vgroup)){
+ for(i=0; i<totvert; i++)
+ vg[i]=1.0f-vert_weight(dvert+i,psys->vgroup[vgroup]-1);
+ }
+ else{
+ for(i=0; i<totvert; i++)
+ vg[i]=vert_weight(dvert+i,psys->vgroup[vgroup]-1);
+ }
+ }
+ }
+ return vg;
+}
+void psys_find_parents(Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys)
+{
+ ParticleSettings *part=psys->part;
+ KDTree *tree;
+ ChildParticle *cpa;
+ int p, totparent,totchild=psys->totchild;
+ float co[3], *orcos=0;
+ int from=PART_FROM_FACE;
+ totparent=(int)(totchild*part->parents*0.3);
+
+ tree=BLI_kdtree_new(totparent);
+
+ for(p=0,cpa=psys->child; p<totparent; p++,cpa++){
+ psys_particle_on_emitter(ob,psmd,from,cpa->num,-1,cpa->fuv,cpa->foffset,co,0,0,0);
+ BLI_kdtree_insert(tree, p, co, NULL);
+ }
+
+ BLI_kdtree_balance(tree);
+
+ for(; p<totchild; p++,cpa++){
+ psys_particle_on_emitter(ob,psmd,from,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co,0,0,0);
+ cpa->parent=BLI_kdtree_find_nearest(tree, co, NULL, NULL);
+ }
+
+ BLI_kdtree_free(tree);
+ if(orcos)
+ MEM_freeN(orcos);
+}
+void psys_cache_child_paths(Object *ob, ParticleSystem *psys, float cfra, int editupdate)
+{
+ ParticleSettings *part = psys->part;
+ ParticleEditSettings *pset = &G.scene->toolsettings->particle;
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
+ ParticleData *pa;
+ ChildParticle *cpa;
+ ParticleCacheKey **cache = psys->childcache, **pcache = psys->pathcache;
+ ParticleCacheKey *tcache, *state, *par=0, *key[4];
+ ParticleTexture ptex;
+ Material *ma = give_current_material(ob, part->omat);
+
+ float length, pa_length = 1.0, pa_clump = 1.0, pa_kink = 1.0;
+ float pa_rough1 = 1.0, pa_rough2 = 1.0, pa_roughe = 1.0;
+ float t, rough_t;
+ float dvec[3], orco[3], ornor[3], imat[4][4];
+ float *vg_length = 0, *vg_clump = 0, *vg_kink = 0;
+ float *vg_rough1 = 0, *vg_rough2 = 0, *vg_roughe = 0;
+ float cpa_1st[3];
+
+ int k, i, totparent=0, between=0, edit=0;
+ int steps = (int)pow(2.0,(double)part->draw_step);
+ int totchild = psys->totchild;
+ int cpa_num; short cpa_from;
+
+ if(part->flag & PART_ANIM_BRANCHING)
+ BLI_srandom(31415926 + psys->seed + (int)cfra);
+ else
+ BLI_srandom(31415926 + psys->seed);
+
+ /*---start figuring out what is actually wanted---*/
+ if(psys_in_edit_mode(psys)){
+ if(G.rendering==0 && (psys->edit==NULL || pset->flag & PE_SHOW_CHILD)==0)
+ totchild=0;
+ edit=1;
+ }
+
+ if(totchild && part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
+ totparent=(int)(totchild*part->parents*0.3);
+ /* part->parents could still be 0 so we can't test with totparent */
+ between=1;
+ }
+
+ if(G.rendering)
+ steps=(int)pow(2.0,(double)part->ren_step);
+ else if(part->flag & PART_CHILD_RENDER){
+ totchild=0;
+ }
+ else{
+ totchild=(int)((float)totchild*(float)part->disp/100.0f);
+ totparent=MIN2(totparent,totchild);
+ }
+
+ if(totchild==0) return;
+
+ if(editupdate && psys->childcache && !(part->flag & PART_BRANCHING) && totchild == psys->totchildcache) {
+ cache = psys->childcache;
+ }
+ else {
+ /* clear out old and create new empty path cache */
+ free_child_path_cache(psys);
+
+ cache = psys->childcache = MEM_callocN(totchild*sizeof(void *), "Child path cache array");
+ tcache = MEM_callocN(totchild * (steps + 1) * sizeof(ParticleCacheKey), "Child path cache");
+ for(i=0; i<totchild; i++)
+ cache[i] = tcache + i * (steps + 1);
+ }
+
+ psys->lattice = psys_get_lattice(ob,psys);
+
+ /* cache all relevant vertex groups if they exist */
+ if(part->from!=PART_FROM_PARTICLE){
+ vg_length = psys_cache_vgroup(psmd->dm,psys,PSYS_VG_LENGTH);
+ vg_clump = psys_cache_vgroup(psmd->dm,psys,PSYS_VG_CLUMP);
+ vg_kink = psys_cache_vgroup(psmd->dm,psys,PSYS_VG_KINK);
+ vg_rough1 = psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROUGH1);
+ vg_rough2 = psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROUGH2);
+ vg_roughe = psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROUGHE);
+ }
+
+ /* set correct ipo timing */
+ if(part->flag&PART_ABS_TIME && part->ipo){
+ calc_ipo(part->ipo, cfra);
+ execute_ipo((ID *)part, part->ipo);
+ }
+
+ Mat4Invert(imat,ob->obmat);
+
+ for(i=0,cpa=psys->child; i<totchild; i++, cpa++){
+ int guided=0;
+ float *cpa_fuv=0;
+ float branch_begin=0.0f, branch_end=0.0f, branch_prob=0.0f;
+ float branchfac, rough_rand=0.0f;
+
+ if(part->flag & PART_BRANCHING) {
+ branch_begin=BLI_frand();
+ branch_end=branch_begin+(1.0f-branch_begin)*BLI_frand();
+ branch_prob=BLI_frand();
+ rough_rand=BLI_frand();
+ }
+
+ if(i<psys->totpart){
+ branch_begin=0.0f;
+ branch_end=1.0f;
+ branch_prob=0.0f;
+ }
+
+ if(between){
+ int w, needupdate;
+ float foffset;
+
+ if(editupdate && !(part->flag & PART_BRANCHING)) {
+ needupdate= 0;
+ w= 0;
+ while(w<4 && cpa->pa[w]>=0) {
+ if(psys->particles[cpa->pa[w]].flag & PARS_EDIT_RECALC) {
+ needupdate= 1;
+ break;
+ }
+ w++;
+ }
+
+ if(!needupdate)
+ continue;
+ else
+ memset(cache[i], 0, sizeof(*cache[i])*(steps+1));
+ }
+
+ /* get parent paths */
+ w= 0;
+ while(w<4 && cpa->pa[w]>=0){
+ key[w] = pcache[cpa->pa[w]];
+ w++;
+ }
+
+ /* get the original coordinates (orco) for texture usage */
+ cpa_num = cpa->num;
+
+ foffset= cpa->foffset;
+ if(part->childtype == PART_CHILD_FACES)
+ foffset = -(2.0f + part->childspread);
+ cpa_fuv = cpa->fuv;
+ cpa_from = PART_FROM_FACE;
+
+ psys_particle_on_emitter(ob,psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa->fuv,foffset,orco,ornor,0,0);
+
+ /* we need to save the actual root position of the child for positioning it accurately to the surface of the emitter */
+ VECCOPY(cpa_1st,orco);
+ Mat4MulVecfl(ob->obmat,cpa_1st);
+
+ pa=0;
+ }
+ else{
+ if(editupdate && !(part->flag & PART_BRANCHING)) {
+ if(!(psys->particles[cpa->parent].flag & PARS_EDIT_RECALC))
+ continue;
+
+ memset(cache[i], 0, sizeof(*cache[i])*(steps+1));
+ }
+
+ /* get the parent path */
+ key[0]=pcache[cpa->parent];
+
+ /* get the original coordinates (orco) for texture usage */
+ pa=psys->particles+cpa->parent;
+
+ cpa_from=part->from;
+ cpa_num=pa->num;
+ cpa_fuv=pa->fuv;
+
+ psys_particle_on_emitter(ob,psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa_fuv,pa->foffset,orco,ornor,0,0);
+ }
+
+ cache[i]->steps = steps;
+
+ /* correct child ipo timing */
+ if((part->flag&PART_ABS_TIME)==0 && part->ipo){
+ float dsta=part->end-part->sta;
+ calc_ipo(part->ipo, 100.0f*(cfra-(part->sta+dsta*cpa->rand[1]))/(part->lifetime*(1.0f - part->randlife*cpa->rand[0])));
+ execute_ipo((ID *)part, part->ipo);
+ }
+
+ /* get different child parameters from textures & vgroups */
+ ptex.length=part->length*(1.0f - part->randlength*cpa->rand[0]);
+ ptex.clump=1.0;
+ ptex.kink=1.0;
+
+ get_cpa_texture(psmd->dm,ma,cpa_num,cpa_fuv,orco,&ptex,MAP_PA_CACHE);
+
+ pa_length=ptex.length;
+ pa_clump=ptex.clump;
+ pa_kink=ptex.kink;
+ pa_rough1=1.0;
+ pa_rough2=1.0;
+ pa_roughe=1.0;
+
+ if(vg_length)
+ pa_length*=psys_interpolate_value_from_verts(psmd->dm,cpa_from,cpa_num,cpa_fuv,vg_length);
+ if(vg_clump)
+ pa_clump*=psys_interpolate_value_from_verts(psmd->dm,cpa_from,cpa_num,cpa_fuv,vg_clump);
+ if(vg_kink)
+ pa_kink*=psys_interpolate_value_from_verts(psmd->dm,cpa_from,cpa_num,cpa_fuv,vg_kink);
+ if(vg_rough1)
+ pa_rough1*=psys_interpolate_value_from_verts(psmd->dm,cpa_from,cpa_num,cpa_fuv,vg_rough1);
+ if(vg_rough2)
+ pa_rough2*=psys_interpolate_value_from_verts(psmd->dm,cpa_from,cpa_num,cpa_fuv,vg_rough2);
+ if(vg_roughe)
+ pa_roughe*=psys_interpolate_value_from_verts(psmd->dm,cpa_from,cpa_num,cpa_fuv,vg_roughe);
+
+ /* create the child path */
+ for(k=0,state=cache[i]; k<=steps; k++,state++){
+ t=(float)k/(float)steps;
+
+ if(between){
+ int w=0;
+
+ state->co[0] = state->co[1] = state->co[2] = 0.0f;
+ state->vel[0] = state->vel[1] = state->vel[2] = 0.0f;
+
+ //QUATCOPY(state->rot,key[0]->rot);
+
+ /* child position is the weighted sum of parent positions */
+ while(w<4 && cpa->pa[w]>=0){
+ state->co[0] += cpa->w[w] * key[w]->co[0];
+ state->co[1] += cpa->w[w] * key[w]->co[1];
+ state->co[2] += cpa->w[w] * key[w]->co[2];
+
+ state->vel[0] += cpa->w[w] * key[w]->vel[0];
+ state->vel[1] += cpa->w[w] * key[w]->vel[1];
+ state->vel[2] += cpa->w[w] * key[w]->vel[2];
+ key[w]++;
+ w++;
+ }
+ if(k==0){
+ /* calculate the offset between actual child root position and first position interpolated from parents */
+ VECSUB(cpa_1st,cpa_1st,state->co);
+ }
+ /* apply offset for correct positioning */
+ VECADD(state->co,state->co,cpa_1st);
+ }
+ else{
+ /* offset the child from the parent position */
+ offset_child(cpa, (ParticleKey*)key[0], (ParticleKey*)state, part->childflat, part->childrad);
+
+ key[0]++;
+ }
+
+ if(totparent){
+ if(i>=totparent)
+ par = cache[cpa->parent] + k;
+ else
+ par=0;
+ }
+ else if(cpa->parent>=0){
+ par=pcache[cpa->parent]+k;
+ }
+
+ /* apply different deformations to the child path */
+ if(part->flag & PART_CHILD_GUIDE)
+ guided = do_guide((ParticleKey*)state, i, t, &(psys->effectors)); //safe to cast, since only co and vel are used
+
+ if(guided==0){
+ if(part->kink)
+ do_prekink((ParticleKey*)state, (ParticleKey*)par, par->rot, t,
+ part->kink_freq * pa_kink, part->kink_shape, part->kink_amp, part->kink, part->kink_axis, ob->obmat);
+
+ do_clump((ParticleKey*)state, (ParticleKey*)par, t, part->clumpfac, part->clumppow, pa_clump);
+
+ if(part->kink)
+ do_postkink((ParticleKey*)state, (ParticleKey*)par, par->rot, t,
+ part->kink_freq * pa_kink, part->kink_shape, part->kink_amp, part->kink, part->kink_axis, ob->obmat);
+ }
+
+ if(part->flag & PART_BRANCHING && between == 0 && part->flag & PART_ANIM_BRANCHING)
+ rough_t = t * rough_rand;
+ else
+ rough_t = t;
+
+ if(part->rough1 != 0.0 && pa_rough1 != 0.0)
+ do_rough(orco, rough_t, pa_rough1*part->rough1, part->rough1_size, 0.0, (ParticleKey*)state);
+
+ if(part->rough2 != 0.0 && pa_rough2 != 0.0)
+ do_rough(cpa->rand, rough_t, pa_rough2*part->rough2, part->rough2_size, part->rough2_thres, (ParticleKey*)state);
+
+ if(part->rough_end != 0.0 && pa_roughe != 0.0)
+ do_rough_end(cpa->rand, rough_t, pa_roughe*part->rough_end, part->rough_end_shape, (ParticleKey*)state, (ParticleKey*)par);
+
+ if(part->flag & PART_BRANCHING && between==0){
+ if(branch_prob > part->branch_thres){
+ branchfac=0.0f;
+ }
+ else{
+ if(part->flag & PART_SYMM_BRANCHING){
+ if(t < branch_begin || t > branch_end)
+ branchfac=0.0f;
+ else{
+ if((t-branch_begin)/(branch_end-branch_begin)<0.5)
+ branchfac=2.0f*(t-branch_begin)/(branch_end-branch_begin);
+ else
+ branchfac=2.0f*(branch_end-t)/(branch_end-branch_begin);
+
+ CLAMP(branchfac,0.0f,1.0f);
+ }
+ }
+ else{
+ if(t < branch_begin){
+ branchfac=0.0f;
+ }
+ else{
+ branchfac=(t-branch_begin)/((1.0f-branch_begin)*0.5f);
+ CLAMP(branchfac,0.0f,1.0f);
+ }
+ }
+ }
+
+ if(i<psys->totpart){
+ VecLerpf(state->co, (pcache[i] + k)->co, state->co, branchfac);
+ }
+ else
+ VecLerpf(state->co, (cache[i - psys->totpart] + k)->co, state->co, branchfac);
+ }
+
+ /* we have to correct velocity because of kink & clump */
+ if(k>1){
+ VECSUB((state-1)->vel,state->co,(state-2)->co);
+ VecMulf((state-1)->vel,0.5);
+ }
+
+ /* check if path needs to be cut before actual end of data points */
+ if(k){
+ VECSUB(dvec,state->co,(state-1)->co);
+ if(part->flag&PART_ABS_LENGTH)
+ length=VecLength(dvec);
+ else
+ length=1.0f/(float)steps;
+
+ k=check_path_length(k,i,cache,state,length,dvec);
+ }
+ else{
+ /* initialize length calculation */
+ if(part->flag&PART_ABS_LENGTH)
+ check_path_length(0,0,0,0,part->abslength*pa_length,0);
+ else
+ check_path_length(0,0,0,0,pa_length,0);
+ }
+ }
+ }
+ /* now let's finalise the interpolated parents that we might have left half done before */
+ if(totchild) for(i=0,cpa=psys->child; i<totparent; i++, cpa++)
+ finalize_path_length(i,cache);
+
+ if(vg_length)
+ MEM_freeN(vg_length);
+ if(vg_clump)
+ MEM_freeN(vg_clump);
+ if(vg_kink)
+ MEM_freeN(vg_kink);
+ if(vg_rough1)
+ MEM_freeN(vg_rough1);
+ if(vg_rough2)
+ MEM_freeN(vg_roughe);
+ if(vg_roughe)
+ MEM_freeN(vg_roughe);
+
+ psys->totchildcache = totchild;
+
+ if(psys->lattice){
+ end_latt_deform();
+ psys->lattice=0;
+ }
+}
+/* Calculates paths ready for drawing/rendering. */
+/* -Usefull for making use of opengl vertex arrays for super fast strand drawing. */
+/* -Makes child strands possible and creates them too into the cache. */
+/* -Cached path data is also used to determine cut position for the editmode tool. */
+void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupdate)
+{
+ ParticleCacheKey *ca, **cache=psys->pathcache;
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+ ParticleEditSettings *pset = &G.scene->toolsettings->particle;
+
+ ParticleData *pa;
+ ParticleKey keys[4], result, *kkey[2] = {NULL, NULL};
+ HairKey *hkey[2] = {NULL, NULL};
+
+ ParticleEdit *edit = 0;
+ ParticleEditKey *ekey = 0;
+
+ SoftBody *soft = 0;
+ BodyPoint *bp[2] = {NULL, NULL};
+
+ float birthtime = 0.0, dietime = 0.0;
+ float t, time, keytime, dfra = 1.0, frs_sec = G.scene->r.frs_sec;
+ float col[3] = {0.5f, 0.5f, 0.5f};
+ float prev_tangent[3], hairmat[4][4];
+ int k,i;
+ int steps = (int)pow(2.0, (double)psys->part->draw_step);
+ int totpart = psys->totpart;
+ char nosel[4], sel[4];
+ float sel_col[3];
+ float nosel_col[3];
+
+ /* we don't have anything valid to create paths from so let's quit here */
+ if((psys->flag & PSYS_HAIR_DONE)==0 && (psys->flag & PSYS_KEYED)==0)
+ return;
+
+ if(G.rendering)
+ steps = (int)pow(2.0, (double)psys->part->ren_step);
+ else if(psys_in_edit_mode(psys)){
+ edit=psys->edit;
+
+ //timed = edit->draw_timed;
+
+ PE_get_colors(sel,nosel);
+ if(pset->brushtype == PE_BRUSH_WEIGHT){
+ sel_col[0] = sel_col[1] = sel_col[2] = 1.0f;
+ nosel_col[0] = nosel_col[1] = nosel_col[2] = 0.0f;
+ }
+ else{
+ sel_col[0] = (float)sel[0] / 255.0f;
+ sel_col[1] = (float)sel[1] / 255.0f;
+ sel_col[2] = (float)sel[2] / 255.0f;
+ nosel_col[0] = (float)nosel[0] / 255.0f;
+ nosel_col[1] = (float)nosel[1] / 255.0f;
+ nosel_col[2] = (float)nosel[2] / 255.0f;
+ }
+ }
+
+ if(editupdate && psys->pathcache && totpart == psys->totcached) {
+ cache = psys->pathcache;
+ }
+ else {
+ /* clear out old and create new empty path cache */
+ psys_free_path_cache(psys);
+
+ /* allocate cache array for fast access and set pointers to contiguous mem block */
+ cache = psys->pathcache = MEM_callocN(MAX2(1, totpart) * sizeof(void *), "Path cache array");
+ cache[0] = MEM_callocN(totpart * (steps + 1) * sizeof(ParticleCacheKey), "Path cache");
+ for(i=1; i<totpart; i++)
+ cache[i] = cache[0] + i * (steps + 1);
+ }
+
+ if(edit==NULL && psys->soft && psys->softflag & OB_SB_ENABLE)
+ soft = psys->soft;
+
+ psys->lattice = psys_get_lattice(ob, psys);
+
+ /*---first main loop: create all actual particles' paths---*/
+ for(i=0,pa=psys->particles; i<totpart; i++, pa++){
+ if(psys && edit==NULL && (pa->flag & PARS_NO_DISP || pa->flag & PARS_UNEXIST)) {
+ if(soft)
+ bp[0] += pa->totkey; /* TODO use of initialized value? */
+ continue;
+ }
+
+ if(editupdate && !(pa->flag & PARS_EDIT_RECALC)) continue;
+ else memset(cache[i], 0, sizeof(*cache[i])*(steps+1));
+
+ cache[i]->steps = steps;
+
+ if(edit)
+ ekey = edit->keys[i];
+
+ /*--get the first data points--*/
+ if(psys->flag & PSYS_KEYED) {
+ kkey[0] = pa->keys;
+ kkey[1] = kkey[0] + 1;
+
+ birthtime = kkey[0]->time;
+ dietime = kkey[0][pa->totkey-1].time;
+ }
+ else {
+ hkey[0] = pa->hair;
+ hkey[1] = hkey[0] + 1;
+
+ birthtime = hkey[0]->time;
+ dietime = hkey[0][pa->totkey-1].time;
+
+ psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
+ }
+
+ if(soft){
+ bp[0] = soft->bpoint + pa->bpi;
+ bp[1] = bp[0] + 1;
+ }
+
+ /*--interpolate actual path from data points--*/
+ for(k=0, ca=cache[i]; k<=steps; k++, ca++){
+ time = (float)k / (float)steps;
+
+ t = birthtime + time * (dietime - birthtime);
+
+ if(psys->flag & PSYS_KEYED) {
+ while(kkey[1]->time < t) {
+ kkey[1]++;
+ }
+
+ kkey[0] = kkey[1] - 1;
+ }
+ else {
+ while(hkey[1]->time < t) {
+ hkey[1]++;
+ bp[1]++;
+ }
+
+ hkey[0] = hkey[1] - 1;
+ }
+
+ if(soft) {
+ bp[0] = bp[1] - 1;
+ bp_to_particle(keys + 1, bp[0], hkey[0]);
+ bp_to_particle(keys + 2, bp[1], hkey[1]);
+ }
+ else if(psys->flag & PSYS_KEYED) {
+ memcpy(keys + 1, kkey[0], sizeof(ParticleKey));
+ memcpy(keys + 2, kkey[1], sizeof(ParticleKey));
+ }
+ else {
+ hair_to_particle(keys + 1, hkey[0]);
+ hair_to_particle(keys + 2, hkey[1]);
+ }
+
+
+ if((psys->flag & PSYS_KEYED)==0) {
+ if(soft) {
+ if(hkey[0] != pa->hair)
+ bp_to_particle(keys, bp[0] - 1, hkey[0] - 1);
+ else
+ bp_to_particle(keys, bp[0], hkey[0]);
+ }
+ else {
+ if(hkey[0] != pa->hair)
+ hair_to_particle(keys, hkey[0] - 1);
+ else
+ hair_to_particle(keys, hkey[0]);
+ }
+
+ if(soft) {
+ if(hkey[1] != pa->hair + pa->totkey - 1)
+ bp_to_particle(keys + 3, bp[1], hkey[1] + 1);
+ else
+ bp_to_particle(keys + 3, bp[1], hkey[1]);
+ }
+ else {
+ if(hkey[1] != pa->hair + pa->totkey - 1)
+ hair_to_particle(keys + 3, hkey[1] + 1);
+ else
+ hair_to_particle(keys + 3, hkey[1]);
+ }
+ }
+
+ dfra = keys[2].time - keys[1].time;
+
+ keytime = (t - keys[1].time) / dfra;
+
+ /* convert velocity to timestep size */
+ if(psys->flag & PSYS_KEYED){
+ VecMulf(keys[1].vel, dfra / frs_sec);
+ VecMulf(keys[2].vel, dfra / frs_sec);
+ }
+
+ /* now we should have in chronologiacl order k1<=k2<=t<=k3<=k4 with keytime between [0,1]->[k2,k3] (k1 & k4 used for cardinal & bspline interpolation)*/
+ interpolate_particle((psys->flag & PSYS_KEYED) ? -1 /* signal for cubic interpolation */
+ : ((psys->part->flag & PART_HAIR_BSPLINE) ? KEY_BSPLINE : KEY_CARDINAL)
+ ,keys, keytime, &result);
+
+
+ /* the velocity needs to be converted back from cubic interpolation */
+ if(psys->flag & PSYS_KEYED){
+ VecMulf(result.vel, frs_sec / dfra);
+ }
+ else if(soft==NULL) { /* softbody and keyed are allready in global space */
+ Mat4MulVecfl(hairmat, result.co);
+ }
+
+
+ /* apply guide curves to path data */
+ if(edit==0 && psys->effectors.first && (psys->part->flag & PART_CHILD_GUIDE)==0)
+ do_guide(&result, i, time, &psys->effectors);
+
+ /* figure out rotation */
+
+ if(k) {
+ float angle, tangent[3], normal[3], q[4];
+
+ if(k == 1) {
+ float *q2;
+
+ VECSUB(tangent, result.co, (ca - 1)->co);
+
+ q2 = vectoquat(tangent, OB_POSX, OB_POSZ);
+
+ QUATCOPY((ca - 1)->rot, q2);
+
+ VECCOPY(prev_tangent, tangent);
+ Normalize(prev_tangent);
+ }
+ else {
+ VECSUB(tangent, result.co, (ca - 1)->co);
+ Normalize(tangent);
+ angle = saacos(Inpf(tangent, prev_tangent));
+
+ if((angle > -0.000001) && (angle < 0.000001)){
+ QUATCOPY((ca - 1)->rot, (ca - 2)->rot);
+ }
+ else{
+ Crossf(normal, prev_tangent, tangent);
+ VecRotToQuat(normal, angle, q);
+ QuatMul((ca - 1)->rot, q, (ca - 2)->rot);
+ }
+
+ VECCOPY(prev_tangent, tangent);
+ }
+
+ if(k == steps) {
+ QUATCOPY(ca->rot, (ca - 1)->rot);
+ }
+ }
+
+ VECCOPY(ca->co, result.co);
+
+ if(k){
+ VECSUB(ca->vel, ca->co, (ca-1)->co);
+
+ if(k==1) {
+ VECCOPY((ca-1)->vel, ca->vel);
+ }
+
+ }
+
+
+ /* selection coloring in edit mode */
+ if(edit){
+ if(pset->brushtype==PE_BRUSH_WEIGHT){
+ if(k==steps)
+ VecLerpf(ca->col, nosel_col, sel_col, hkey[0]->weight);
+ else
+ VecLerpf(ca->col,nosel_col,sel_col,
+ (1.0f - keytime) * hkey[0]->weight + keytime * hkey[1]->weight);
+ }
+ else{
+ if((ekey + (hkey[0] - pa->hair))->flag & PEK_SELECT){
+ if((ekey + (hkey[1] - pa->hair))->flag & PEK_SELECT){
+ VECCOPY(ca->col, sel_col);
+ }
+ else{
+ VecLerpf(ca->col, sel_col, nosel_col, keytime);
+ }
+ }
+ else{
+ if((ekey + (hkey[1] - pa->hair))->flag & PEK_SELECT){
+ VecLerpf(ca->col, nosel_col, sel_col, keytime);
+ }
+ else{
+ VECCOPY(ca->col, nosel_col);
+ }
+ }
+ }
+ }
+ else{
+ VECCOPY(ca->col, col);
+ }
+
+ if(psys->lattice && edit==0)
+ calc_latt_deform(ca->co, 1.0f);
+ }
+ }
+
+ psys->totcached = totpart;
+
+ if(psys && psys->lattice){
+ end_latt_deform();
+ psys->lattice=0;
+ }
+}
+/************************************************/
+/* Particle Key handling */
+/************************************************/
+void copy_particle_key(ParticleKey *to, ParticleKey *from, int time){
+ if(time){
+ memcpy(to,from,sizeof(ParticleKey));
+ }
+ else{
+ float to_time=to->time;
+ memcpy(to,from,sizeof(ParticleKey));
+ to->time=to_time;
+ }
+ /*
+ VECCOPY(to->co,from->co);
+ VECCOPY(to->vel,from->vel);
+ QUATCOPY(to->rot,from->rot);
+ if(time)
+ to->time=from->time;
+ to->flag=from->flag;
+ to->sbw=from->sbw;
+ */
+}
+void psys_get_from_key(ParticleKey *key, float *loc, float *vel, float *rot, float *time){
+ if(loc) VECCOPY(loc,key->co);
+ if(vel) VECCOPY(vel,key->vel);
+ if(rot) QUATCOPY(rot,key->rot);
+ if(time) *time=key->time;
+}
+/*-------changing particle keys from space to another-------*/
+void psys_key_to_object(Object *ob, ParticleKey *key, float imat[][4]){
+ float q[4], imat2[4][4];
+
+ if(imat==0){
+ Mat4Invert(imat2,ob->obmat);
+ imat=imat2;
+ }
+
+ VECADD(key->vel,key->vel,key->co);
+
+ Mat4MulVecfl(imat,key->co);
+ Mat4MulVecfl(imat,key->vel);
+ Mat4ToQuat(imat,q);
+
+ VECSUB(key->vel,key->vel,key->co);
+ QuatMul(key->rot,q,key->rot);
+}
+static void key_from_object(Object *ob, ParticleKey *key){
+ float q[4];
+
+ VECADD(key->vel,key->vel,key->co);
+
+ Mat4MulVecfl(ob->obmat,key->co);
+ Mat4MulVecfl(ob->obmat,key->vel);
+ Mat4ToQuat(ob->obmat,q);
+
+ VECSUB(key->vel,key->vel,key->co);
+ QuatMul(key->rot,q,key->rot);
+}
+
+static void triatomat(float *v1, float *v2, float *v3, float (*uv)[2], float mat[][4])
+{
+ float det, w1, w2, d1[2], d2[2];
+
+ memset(mat, 0, sizeof(float)*4*4);
+ mat[3][3]= 1.0f;
+
+ /* first axis is the normal */
+ CalcNormFloat(v1, v2, v3, mat[2]);
+
+ /* second axis along (1, 0) in uv space */
+ if(uv) {
+ d1[0]= uv[1][0] - uv[0][0];
+ d1[1]= uv[1][1] - uv[0][1];
+ d2[0]= uv[2][0] - uv[0][0];
+ d2[1]= uv[2][1] - uv[0][1];
+
+ det = d2[0]*d1[1] - d2[1]*d1[0];
+
+ if(det != 0.0f) {
+ det= 1.0f/det;
+ w1= -d2[1]*det;
+ w2= d1[1]*det;
+
+ mat[1][0]= w1*(v2[0] - v1[0]) + w2*(v3[0] - v1[0]);
+ mat[1][1]= w1*(v2[1] - v1[1]) + w2*(v3[1] - v1[1]);
+ mat[1][2]= w1*(v2[2] - v1[2]) + w2*(v3[2] - v1[2]);
+ Normalize(mat[1]);
+ }
+ else
+ mat[1][0]= mat[1][1]= mat[1][2]= 0.0f;
+ }
+ else {
+ VecSubf(mat[1], v2, v1);
+ Normalize(mat[1]);
+ }
+
+ /* third as a cross product */
+ Crossf(mat[0], mat[1], mat[2]);
+}
+
+static void psys_face_mat(DerivedMesh *dm, ParticleData *pa, float mat[][4])
+{
+ float v1[3], v2[3], v3[3];
+ MFace *mface;
+ OrigSpaceFace *osface;
+
+ int i = pa->num_dmcache==DMCACHE_NOTFOUND ? pa->num : pa->num_dmcache;
+
+ if (i==-1 || i >= dm->getNumFaces(dm)) { Mat4One(mat); return; }
+ mface=dm->getFaceData(dm,i,CD_MFACE);
+ osface=dm->getFaceData(dm,i,CD_ORIGSPACE);
+
+ dm->getVertCo(dm,mface->v1,v1);
+ dm->getVertCo(dm,mface->v2,v2);
+ dm->getVertCo(dm,mface->v3,v3);
+
+ triatomat(v1, v2, v3, (osface)? osface->uv: NULL, mat);
+}
+void psys_mat_hair_to_object(Object *ob, DerivedMesh *dm, short from, ParticleData *pa, float hairmat[][4])
+{
+ float vec[3];
+
+ psys_face_mat(dm, pa, hairmat);
+ psys_particle_on_dm(ob, dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0);
+ VECCOPY(hairmat[3],vec);
+}
+
+/*
+void psys_key_to_geometry(DerivedMesh *dm, ParticleData *pa, ParticleKey *key)
+{
+ float q[4], v1[3], v2[3], v3[3];
+
+ dm->getVertCo(dm,pa->verts[0],v1);
+ dm->getVertCo(dm,pa->verts[1],v2);
+ dm->getVertCo(dm,pa->verts[2],v3);
+
+ triatoquat(v1, v2, v3, q);
+
+ QuatInv(q);
+
+ VECSUB(key->co,key->co,v1);
+
+ VECADD(key->vel,key->vel,key->co);
+
+ QuatMulVecf(q, key->co);
+ QuatMulVecf(q, key->vel);
+
+ VECSUB(key->vel,key->vel,key->co);
+
+ QuatMul(key->rot,q,key->rot);
+}
+
+void psys_key_from_geometry(DerivedMesh *dm, ParticleData *pa, ParticleKey *key)
+{
+ float q[4], v1[3], v2[3], v3[3];
+
+ dm->getVertCo(dm,pa->verts[0],v1);
+ dm->getVertCo(dm,pa->verts[1],v2);
+ dm->getVertCo(dm,pa->verts[2],v3);
+
+ triatoquat(v1, v2, v3, q);
+
+ VECADD(key->vel,key->vel,key->co);
+
+ QuatMulVecf(q, key->co);
+ QuatMulVecf(q, key->vel);
+
+ VECSUB(key->vel,key->vel,key->co);
+
+ VECADD(key->co,key->co,v1);
+
+ QuatMul(key->rot,q,key->rot);
+}
+*/
+
+void psys_vec_rot_to_face(DerivedMesh *dm, ParticleData *pa, float *vec)//to_geometry(DerivedMesh *dm, ParticleData *pa, float *vec)
+{
+ float mat[4][4];
+
+ psys_face_mat(dm, pa, mat);
+ Mat4Transp(mat); /* cheap inverse for rotation matrix */
+ Mat4Mul3Vecfl(mat, vec);
+}
+
+/* unused */
+#if 0
+static void psys_vec_rot_from_face(DerivedMesh *dm, ParticleData *pa, float *vec)//from_geometry(DerivedMesh *dm, ParticleData *pa, float *vec)
+{
+ float q[4], v1[3], v2[3], v3[3];
+ /*
+ dm->getVertCo(dm,pa->verts[0],v1);
+ dm->getVertCo(dm,pa->verts[1],v2);
+ dm->getVertCo(dm,pa->verts[2],v3);
+ */
+ /* replace with this */
+ MFace *mface;
+ int i; // = psys_particle_dm_face_lookup(dm, pa->num, pa->fuv, pa->foffset, (LinkNode*)NULL);
+ i = pa->num_dmcache==DMCACHE_NOTFOUND ? pa->num : pa->num_dmcache;
+ if (i==-1 || i >= dm->getNumFaces(dm)) { vec[0] = vec[1] = 0; vec[2] = 1; return; }
+ mface=dm->getFaceData(dm,i,CD_MFACE);
+
+ dm->getVertCo(dm,mface->v1,v1);
+ dm->getVertCo(dm,mface->v2,v2);
+ dm->getVertCo(dm,mface->v3,v3);
+ /* done */
+
+ triatoquat(v1, v2, v3, q);
+
+ QuatMulVecf(q, vec);
+
+ //VECADD(vec,vec,v1);
+}
+#endif
+
+void psys_mat_hair_to_global(Object *ob, DerivedMesh *dm, short from, ParticleData *pa, float hairmat[][4])
+{
+ float facemat[4][4];
+
+ psys_mat_hair_to_object(ob, dm, from, pa, facemat);
+
+ Mat4MulMat4(hairmat, facemat, ob->obmat);
+}
+
+/************************************************/
+/* ParticleSettings handling */
+/************************************************/
+static void default_particle_settings(ParticleSettings *part)
+{
+ int i;
+
+ part->type= PART_EMITTER;
+ part->distr= PART_DISTR_JIT;
+ part->draw_as=PART_DRAW_DOT;
+ part->bb_uv_split=1;
+ part->bb_align=PART_BB_VIEW;
+ part->bb_split_offset=PART_BB_OFF_LINEAR;
+ part->flag=PART_REACT_MULTIPLE|PART_HAIR_GEOMETRY;
+
+ part->sta= 1.0;
+ part->end= 100.0;
+ part->lifetime= 50.0;
+ part->jitfac= 1.0;
+ part->totpart= 1000;
+ part->grid_res= 10;
+ part->timetweak= 1.0;
+ part->keyed_time= 0.5;
+ //part->userjit;
+
+ part->integrator= PART_INT_MIDPOINT;
+ part->phystype= PART_PHYS_NEWTON;
+ part->hair_step= 10;
+ part->keys_step= 5;
+ part->draw_step= 4;
+ part->ren_step= 6;
+ part->adapt_angle= 5;
+ part->adapt_pix= 3;
+ part->kink_axis= 2;
+ part->reactevent= PART_EVENT_DEATH;
+ part->disp=100;
+ part->from= PART_FROM_FACE;
+ part->length= 1.0;
+ part->rotfac= 1.0;
+ part->nbetween= 4;
+ part->boidneighbours= 5;
+
+ part->max_vel = 10.0f;
+ part->average_vel = 0.3f;
+ part->max_tan_acc = 0.2f;
+ part->max_lat_acc = 1.0f;
+
+ part->reactshape=1.0f;
+
+ part->mass=1.0;
+ part->size=1.0;
+ part->childsize=1.0;
+
+ part->child_nbr=10;
+ part->childrad=0.2f;
+ part->childflat=0.0f;
+ part->clumppow=0.0f;
+ part->kink_amp=0.2f;
+ part->kink_freq=2.0;
+
+ part->rough1_size=1.0;
+ part->rough2_size=1.0;
+ part->rough_end_shape=1.0;
+
+ part->draw_line[0]=0.5;
+
+ part->banking=1.0;
+ part->max_bank=1.0;
+
+ for(i=0; i<BOID_TOT_RULES; i++){
+ part->boidrule[i]=(char)i;
+ part->boidfac[i]=0.5;
+ }
+
+ part->ipo = NULL;
+}
+
+
+ParticleSettings *psys_new_settings(char *name, Main *main)
+{
+ ParticleSettings *part;
+
+ part= alloc_libblock(&main->particle, ID_PA, name);
+
+ default_particle_settings(part);
+
+ return part;
+}
+
+ParticleSettings *psys_copy_settings(ParticleSettings *part)
+{
+ ParticleSettings *partn;
+
+ partn= copy_libblock(part);
+ if(partn->pd) partn->pd= MEM_dupallocN(part->pd);
+
+ return partn;
+}
+
+void psys_make_local_settings(ParticleSettings *part)
+{
+ Object *ob;
+ ParticleSettings *par;
+ int local=0, lib=0;
+
+ /* - only lib users: do nothing
+ * - only local users: set flag
+ * - mixed: make copy
+ */
+
+ if(part->id.lib==0) return;
+ if(part->id.us==1) {
+ part->id.lib= 0;
+ part->id.flag= LIB_LOCAL;
+ new_id(0, (ID *)part, 0);
+ return;
+ }
+
+ /* test objects */
+ ob= G.main->object.first;
+ while(ob) {
+ ParticleSystem *psys=ob->particlesystem.first;
+ for(; psys; psys=psys->next){
+ if(psys->part==part) {
+ if(ob->id.lib) lib= 1;
+ else local= 1;
+ }
+ }
+ ob= ob->id.next;
+ }
+
+ if(local && lib==0) {
+ part->id.lib= 0;
+ part->id.flag= LIB_LOCAL;
+ new_id(0, (ID *)part, 0);
+ }
+ else if(local && lib) {
+
+ par= psys_copy_settings(part);
+ par->id.us= 0;
+
+ /* do objects */
+ ob= G.main->object.first;
+ while(ob) {
+ ParticleSystem *psys=ob->particlesystem.first;
+ for(; psys; psys=psys->next){
+ if(psys->part==part && ob->id.lib==0) {
+ psys->part= par;
+ par->id.us++;
+ part->id.us--;
+ }
+ }
+ ob= ob->id.next;
+ }
+ }
+}
+
+/* should be integrated to depgraph signals */
+void psys_flush_settings(ParticleSettings *part, int event, int hair_recalc)
+{
+ Base *base;
+ Object *ob, *tob;
+ ParticleSystem *psys;
+ int flush;
+
+ /* update all that have same particle settings */
+ for(base = G.scene->base.first; base; base= base->next) {
+ if(base->object->particlesystem.first) {
+ ob=base->object;
+ flush=0;
+ for(psys=ob->particlesystem.first; psys; psys=psys->next){
+ if(psys->part==part){
+ psys->recalc |= event;
+ if(hair_recalc)
+ psys->recalc |= PSYS_RECALC_HAIR;
+ flush++;
+ }
+ else if(psys->part->type==PART_REACTOR){
+ ParticleSystem *tpsys;
+ tob=psys->target_ob;
+ if(tob==0)
+ tob=ob;
+ tpsys=BLI_findlink(&tob->particlesystem,psys->target_psys-1);
+
+ if(tpsys && tpsys->part==part){
+ psys->flag |= event;
+ flush++;
+ }
+ }
+ }
+ if(flush)
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ }
+ }
+}
+/************************************************/
+/* Textures */
+/************************************************/
+static void get_cpa_texture(DerivedMesh *dm, Material *ma, int face_index, float *fw, float *orco, ParticleTexture *ptex, int event)
+{
+ MTex *mtex;
+ int m,setvars=0;
+ float value, rgba[4], texco[3];
+
+ if(ma) for(m=0; m<MAX_MTEX; m++){
+ mtex=ma->mtex[m];
+ if(mtex && (ma->septex & (1<<m))==0){
+ float var=mtex->varfac;
+ short blend=mtex->blendtype;
+ short neg=mtex->pmaptoneg;
+
+ if(mtex->texco & TEXCO_UV && fw){
+ int uv_index=CustomData_get_named_layer_index(&dm->faceData,CD_MTFACE,mtex->uvname);
+ if(uv_index<0){
+ uv_index=CustomData_get_active_layer_index(&dm->faceData,CD_MTFACE);
+ }
+ if(uv_index>=0){
+ CustomDataLayer *layer=&dm->faceData.layers[uv_index];
+ MTFace *mtface= &((MTFace*)layer->data)[face_index];
+ MFace *mf=dm->getFaceData(dm,face_index,CD_MFACE);
+ psys_interpolate_uvs(mtface,mf->v4,fw,texco);
+ texco[0]*=2.0;
+ texco[1]*=2.0;
+ texco[0]-=1.0;
+ texco[1]-=1.0;
+ }
+ else
+ VECCOPY(texco,orco);
+ }
+ else{
+ VECCOPY(texco,orco);
+ }
+ externtex(mtex, texco, &value, rgba, rgba+1, rgba+2, rgba+3);
+ if((event & mtex->pmapto) & MAP_PA_TIME){
+ if((setvars&MAP_PA_TIME)==0){
+ ptex->time=0.0;
+ setvars|=MAP_PA_TIME;
+ }
+ ptex->time= texture_value_blend(mtex->def_var,ptex->time,value,var,blend,neg & MAP_PA_TIME);
+ }
+ if((event & mtex->pmapto) & MAP_PA_LENGTH)
+ ptex->length= texture_value_blend(value,ptex->length,value,var,blend,neg & MAP_PA_LENGTH);
+ if((event & mtex->pmapto) & MAP_PA_CLUMP)
+ ptex->clump= texture_value_blend(value,ptex->clump,value,var,blend,neg & MAP_PA_CLUMP);
+ if((event & mtex->pmapto) & MAP_PA_KINK)
+ ptex->kink= texture_value_blend(value,ptex->kink,value,var,blend,neg & MAP_PA_CLUMP);
+ }
+ }
+ CLAMP(ptex->time,0.0,1.0);
+ CLAMP(ptex->length,0.0,1.0);
+ CLAMP(ptex->clump,0.0,1.0);
+ CLAMP(ptex->kink,0.0,1.0);
+}
+void psys_get_texture(Object *ob, Material *ma, ParticleSystemModifierData *psmd, ParticleSystem *psys, ParticleData *pa, ParticleTexture *ptex, int event)
+{
+ MTex *mtex;
+ int m;
+ float value, rgba[4], texco[3];
+ int setvars=0;
+
+ if(ma) for(m=0; m<MAX_MTEX; m++){
+ mtex=ma->mtex[m];
+ if(mtex && (ma->septex & (1<<m))==0){
+ float var=mtex->varfac;
+ short blend=mtex->blendtype;
+ short neg=mtex->pmaptoneg;
+
+ if(mtex->texco & TEXCO_UV){
+ int uv_index=CustomData_get_named_layer_index(&psmd->dm->faceData,CD_MTFACE,mtex->uvname);
+ if(uv_index<0){
+ uv_index=CustomData_get_active_layer_index(&psmd->dm->faceData,CD_MTFACE);
+ }
+ if(uv_index>=0){
+ CustomDataLayer *layer=&psmd->dm->faceData.layers[uv_index];
+ MTFace *mtface= &((MTFace*)layer->data)[pa->num];
+ MFace *mf=psmd->dm->getFaceData(psmd->dm,pa->num,CD_MFACE);
+ psys_interpolate_uvs(mtface,mf->v4,pa->fuv,texco);
+ texco[0]*=2.0;
+ texco[1]*=2.0;
+ texco[0]-=1.0;
+ texco[1]-=1.0;
+ }
+ else
+ //psys_particle_on_emitter(ob,psmd,psys->part->from,pa->num,pa->fuv,pa->foffset,texco,0,0,0);
+ /* <jahka> anyways I think it will be too small a difference to notice, so psys_get_texture should only know about the original mesh structure.. no dm needed anywhere */
+ psys_particle_on_emitter(ob,psmd,psys->part->from,pa->num,-1,pa->fuv,pa->foffset,texco,0,0,0);
+ }
+ else{
+ //psys_particle_on_emitter(ob,psmd,psys->part->from,pa->num,pa->fuv,pa->offset,texco,0,0,0);
+ /* ditto above */
+ psys_particle_on_emitter(ob,psmd,psys->part->from,pa->num,-1,pa->fuv,pa->foffset,texco,0,0,0);
+ }
+ externtex(mtex, texco, &value, rgba, rgba+1, rgba+2, rgba+3);
+
+ if((event & mtex->pmapto) & MAP_PA_TIME){
+ if((setvars&MAP_PA_TIME)==0){
+ ptex->time=0.0;
+ setvars|=MAP_PA_TIME;
+ }
+ ptex->time= texture_value_blend(mtex->def_var,ptex->time,value,var,blend,neg & MAP_PA_TIME);
+ }
+ if((event & mtex->pmapto) & MAP_PA_LIFE)
+ ptex->life= texture_value_blend(mtex->def_var,ptex->life,value,var,blend,neg & MAP_PA_LIFE);
+ if((event & mtex->pmapto) & MAP_PA_DENS)
+ ptex->exist= texture_value_blend(mtex->def_var,ptex->exist,value,var,blend,neg & MAP_PA_DENS);
+ if((event & mtex->pmapto) & MAP_PA_SIZE)
+ ptex->size= texture_value_blend(mtex->def_var,ptex->size,value,var,blend,neg & MAP_PA_SIZE);
+ if((event & mtex->pmapto) & MAP_PA_IVEL)
+ ptex->ivel= texture_value_blend(mtex->def_var,ptex->ivel,value,var,blend,neg & MAP_PA_IVEL);
+ if((event & mtex->pmapto) & MAP_PA_PVEL)
+ texture_rgb_blend(ptex->pvel,rgba,ptex->pvel,value,var,blend);
+ if((event & mtex->pmapto) & MAP_PA_LENGTH)
+ ptex->length= texture_value_blend(mtex->def_var,ptex->length,value,var,blend,neg & MAP_PA_LENGTH);
+ if((event & mtex->pmapto) & MAP_PA_CLUMP)
+ ptex->clump= texture_value_blend(mtex->def_var,ptex->clump,value,var,blend,neg & MAP_PA_CLUMP);
+ if((event & mtex->pmapto) & MAP_PA_KINK)
+ ptex->kink= texture_value_blend(mtex->def_var,ptex->kink,value,var,blend,neg & MAP_PA_CLUMP);
+ }
+ }
+ CLAMP(ptex->time,0.0,1.0);
+ CLAMP(ptex->life,0.0,1.0);
+ CLAMP(ptex->exist,0.0,1.0);
+ CLAMP(ptex->size,0.0,1.0);
+ CLAMP(ptex->ivel,0.0,1.0);
+ CLAMP(ptex->length,0.0,1.0);
+ CLAMP(ptex->clump,0.0,1.0);
+ CLAMP(ptex->kink,0.0,1.0);
+}
+/************************************************/
+/* Particle State */
+/************************************************/
+float psys_get_timestep(ParticleSettings *part)
+{
+ return 0.04f*part->timetweak;
+}
+/* part->size should be updated with possible ipo effection before this is called */
+float psys_get_size(Object *ob, Material *ma, ParticleSystemModifierData *psmd, IpoCurve *icu_size, ParticleSystem *psys, ParticleSettings *part, ParticleData *pa, float *vg_size)
+{
+ ParticleTexture ptex;
+ float size=1.0f;
+
+ if(ma && part->from!=PART_FROM_PARTICLE){
+ ptex.size=size;
+ psys_get_texture(ob,ma,psmd,psys,pa,&ptex,MAP_PA_SIZE);
+ size=ptex.size;
+ }
+
+ if(icu_size){
+ calc_icu(icu_size,pa->time);
+ size*=icu_size->curval;
+ }
+
+ if(vg_size)
+ size*=psys_interpolate_value_from_verts(psmd->dm,part->from,pa->num,pa->fuv,vg_size);
+
+ if(part->randsize!=0.0)
+ size*= 1.0f - part->randsize*pa->sizemul;
+
+ return size*part->size;
+}
+float psys_get_child_time(ParticleSystem *psys, int child_nbr, float cfra)
+{
+ ParticleSettings *part = psys->part;
+ ChildParticle *cpa=psys->child+child_nbr;
+
+ if(part->childtype==PART_CHILD_FACES){
+ float time;
+ int w=0;
+ time=0.0;
+ while(w<4 && cpa->pa[w]>=0){
+ time+=cpa->w[w]*(psys->particles+cpa->pa[w])->time;
+ w++;
+ }
+
+ return (cfra-time)/(part->lifetime*(1.0f-part->randlife*cpa->rand[1]));
+ }
+ else{
+ ParticleData *pa = psys->particles + cpa->parent;
+ return (cfra-pa->time)/pa->lifetime;
+ }
+}
+float psys_get_child_size(ParticleSystem *psys, int child_nbr, float cfra, float *pa_time)
+{
+ ParticleSettings *part = psys->part;
+ ChildParticle *cpa = psys->child + child_nbr;
+ float size, time;
+
+ if(part->childtype==PART_CHILD_FACES){
+ if(pa_time)
+ time=*pa_time;
+ else
+ time=psys_get_child_time(psys,child_nbr,cfra);
+
+ if((part->flag&PART_ABS_TIME)==0 && part->ipo){
+ calc_ipo(part->ipo, 100*time);
+ execute_ipo((ID *)part, part->ipo);
+ }
+ size=part->size;
+ }
+ else
+ size=psys->particles[cpa->parent].size;
+
+ size*=part->childsize;
+
+ if(part->childrandsize!=0.0)
+ size *= 1.0f - part->childrandsize*cpa->rand[2];
+
+ return size;
+}
+/* get's hair (or keyed) particles state at the "path time" specified in state->time */
+void psys_get_particle_on_path(Object *ob, ParticleSystem *psys, int p, ParticleKey *state, int vel)
+{
+ ParticleSettings *part = psys->part;
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+ Material *ma = give_current_material(ob, part->omat);
+ ParticleData *pa;
+ ChildParticle *cpa;
+ ParticleTexture ptex;
+ ParticleKey tstate;
+ HairKey *hkey[2];
+ ParticleKey *par=0, keys[4];
+
+ float t, real_t, dfra, keytime;
+ float orco[3];
+ float imat[4][4], hairmat[4][4], cpa_1st[3];
+ float pa_clump = 0.0, pa_kink = 0.0;
+ int totparent = 0;
+ int totpart = psys->totpart;
+ int totchild = psys->totchild;
+ short between = 0, edit = 0;
+
+ float *cpa_fuv; int cpa_num; short cpa_from;
+
+ //if(psys_in_edit_mode(psys)){
+ // if((psys->edit_path->flag & PSYS_EP_SHOW_CHILD)==0)
+ // totchild=0;
+ // edit=1;
+ //}
+
+ if(G.rendering==0 && part->flag & PART_CHILD_RENDER)
+ totchild=0;
+
+ /* user want's cubic interpolation but only without sb it possible */
+ //if(interpolation==PART_INTER_CUBIC && baked && psys->softflag==OB_SB_ENABLE)
+ // interpolation=PART_INTER_BSPLINE;
+ //else if(baked==0) /* it doesn't make sense to use other types for keyed */
+ // interpolation=PART_INTER_CUBIC;
+
+ t=state->time;
+ CLAMP(t, 0.0, 1.0);
+
+ if(p<totpart){
+ pa = psys->particles + p;
+
+ if(pa->alive==PARS_DEAD && part->flag & PART_STICKY && pa->flag & PARS_STICKY && pa->stick_ob){
+ copy_particle_key(state,&pa->state,0);
+ key_from_object(pa->stick_ob,state);
+ return;
+ }
+
+ hkey[0] = pa->hair;
+ hkey[1] = pa->hair + 1;
+
+ real_t = hkey[0]->time + (hkey[0][pa->totkey-1].time - hkey[0]->time) * t;
+
+ while(hkey[1]->time < real_t)
+ hkey[1]++;
+
+ hkey[0] = hkey[1] - 1;
+
+ hair_to_particle(keys + 1, hkey[0]);
+ hair_to_particle(keys + 2, hkey[1]);
+
+ //if(soft){
+ // if(key[0] != sbel.keys)
+ // DB_copy_key(&k1,key[0]-1);
+ // else
+ // DB_copy_key(&k1,&k2);
+ //}
+ //else{
+ if(hkey[0] != pa->hair)
+ hair_to_particle(keys, hkey[0] - 1);
+ else
+ hair_to_particle(keys, hkey[0]);
+ //}
+
+ //if(soft){
+ // if(key[1] != sbel.keys + sbel.totkey-1)
+ // DB_copy_key(&k4,key[1]+1);
+ // else
+ // DB_copy_key(&k4,&k3);
+ //}
+ //else {
+ if(hkey[1] != pa->hair + pa->totkey - 1)
+ hair_to_particle(keys + 3, hkey[1] + 1);
+ else
+ hair_to_particle(keys + 3, hkey[1]);
+ //}
+
+ //psys_get_particle_on_path(bsys,p,t,bkey,ckey[0]);
+
+ //if(part->rotfrom==PART_ROT_KEYS)
+ // QuatInterpol(state->rot,k2.rot,k3.rot,keytime);
+ //else{
+ // /* TODO: different rotations */
+ // float nvel[3];
+ // float *q2;
+ // VECCOPY(nvel,state->vel);
+ // VecMulf(nvel,-1.0f);
+ // q2=vectoquat(nvel, OB_POSX, OB_POSZ);
+ // QUATCOPY(state->rot,q2);
+ //}
+
+ dfra = keys[2].time - keys[1].time;
+
+ keytime = (real_t - keys[1].time) / dfra;
+
+ interpolate_particle((psys->part->flag & PART_HAIR_BSPLINE) ? KEY_BSPLINE : KEY_CARDINAL
+ ,keys, keytime, state);
+
+ if((pa->flag & PARS_REKEY)==0) {
+ psys_mat_hair_to_global(ob, psmd->dm, part->from, pa, hairmat);
+ Mat4MulVecfl(hairmat, state->co);
+
+ if(psys->effectors.first && (part->flag & PART_CHILD_GUIDE)==0) {
+ do_guide(state, p, state->time, &psys->effectors);
+ /* TODO: proper velocity handling */
+ }
+
+ if(psys->lattice && edit==0)
+ calc_latt_deform(state->co,1.0f);
+ }
+ }
+ else if(totchild){
+ Mat4Invert(imat,ob->obmat);
+
+ cpa=psys->child+p-totpart;
+
+ if(totchild && part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
+ totparent=(int)(totchild*part->parents*0.3);
+ /* part->parents could still be 0 so we can't test with totparent */
+ between=1;
+ }
+ if(between){
+ int w = 0;
+ float foffset;
+
+ /* get parent states */
+ while(w<4 && cpa->pa[w]>=0){
+ keys[w].time = t;
+ psys_get_particle_on_path(ob, psys, cpa->pa[w], keys+w, 1);
+ w++;
+ }
+
+ /* get the original coordinates (orco) for texture usage */
+ cpa_num=cpa->num;
+
+ foffset= cpa->foffset;
+ if(part->childtype == PART_CHILD_FACES)
+ foffset = -(2.0f + part->childspread);
+ cpa_fuv = cpa->fuv;
+ cpa_from = PART_FROM_FACE;
+
+ psys_particle_on_emitter(ob,psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa->fuv,foffset,orco,0,0,0);
+
+ /* we need to save the actual root position of the child for positioning it accurately to the surface of the emitter */
+ VECCOPY(cpa_1st,orco);
+
+ //w=0;
+ //while(w<4 && cpa->pa[w]>=0){
+ // pa=psys->particles+cpa->pa[w];
+ // psys_particle_on_emitter(ob,psmd,part->from,pa->num,pa->fuv,pa->foffset,vec,0,0,0);
+ // cpa_1st[0] -= cpa->w[w]*vec[0];
+ // cpa_1st[1] -= cpa->w[w]*vec[1];
+ // cpa_1st[2] -= cpa->w[w]*vec[2];
+ // w++;
+ //}
+
+ Mat4MulVecfl(ob->obmat,cpa_1st);
+
+ pa=0;
+ }
+ else{
+ /* get the parent state */
+
+ keys->time = t;
+ psys_get_particle_on_path(ob,psys,cpa->parent,keys,1);
+
+ /* get the original coordinates (orco) for texture usage */
+ pa=psys->particles+cpa->parent;
+
+ cpa_from=part->from;
+ cpa_num=pa->num;
+ cpa_fuv=pa->fuv;
+
+ psys_particle_on_emitter(ob,psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa_fuv,pa->foffset,orco,0,0,0);
+ }
+
+ /* correct child ipo timing */
+ if((part->flag&PART_ABS_TIME)==0 && part->ipo){
+ calc_ipo(part->ipo, 100.0f*t);
+ execute_ipo((ID *)part, part->ipo);
+ }
+
+ /* get different child parameters from textures & vgroups */
+ ptex.clump=1.0;
+ ptex.kink=1.0;
+
+ get_cpa_texture(psmd->dm,ma,cpa_num,cpa_fuv,orco,&ptex,MAP_PA_CACHE-MAP_PA_LENGTH);
+
+ pa_clump=ptex.clump;
+ pa_kink=ptex.kink;
+
+ /* TODO: vertex groups */
+
+ if(between){
+ int w=0;
+
+ state->co[0] = state->co[1] = state->co[2] = 0.0f;
+ state->vel[0] = state->vel[1] = state->vel[2] = 0.0f;
+
+ /* child position is the weighted sum of parent positions */
+ while(w<4 && cpa->pa[w]>=0){
+ state->co[0] += cpa->w[w] * keys[w].co[0];
+ state->co[1] += cpa->w[w] * keys[w].co[1];
+ state->co[2] += cpa->w[w] * keys[w].co[2];
+
+ state->vel[0] += cpa->w[w] * keys[w].vel[0];
+ state->vel[1] += cpa->w[w] * keys[w].vel[1];
+ state->vel[2] += cpa->w[w] * keys[w].vel[2];
+ w++;
+ }
+ /* apply offset for correct positioning */
+ VECADD(state->co,state->co,cpa_1st);
+ }
+ else{
+ /* offset the child from the parent position */
+ offset_child(cpa, keys, state, part->childflat, part->childrad);
+ }
+
+ par = keys;
+ //if(totparent){
+ // if(p-totpart>=totparent){
+ // key.time=t;
+ // psys_get_particle_on_path(ob,psys,totpart+cpa->parent,&key,1);
+ // bti->convert_dynamic_key(bsys,&key,par,cpar);
+ // }
+ // else
+ // par=0;
+ //}
+ //else
+ // DB_get_key_on_path(bsys,cpa->parent,t,par,cpar);
+
+ /* apply different deformations to the child path */
+ if(part->kink)
+ do_prekink(state, par, par->rot, t, part->kink_freq * pa_kink, part->kink_shape,
+ part->kink_amp, part->kink, part->kink_axis, ob->obmat);
+
+ do_clump(state, par, t, part->clumpfac, part->clumppow, 1.0f);
+
+ if(part->kink)
+ do_postkink(state, par, par->rot, t, part->kink_freq * pa_kink, part->kink_shape,
+ part->kink_amp, part->kink, part->kink_axis, ob->obmat);
+
+ if(part->rough1 != 0.0)
+ do_rough(orco, t, part->rough1, part->rough1_size, 0.0, state);
+
+ if(part->rough2 != 0.0)
+ do_rough(cpa->rand, t, part->rough2, part->rough2_size, part->rough2_thres, state);
+
+ if(part->rough_end != 0.0)
+ do_rough_end(cpa->rand, t, part->rough_end, part->rough_end_shape, state, par);
+
+ if(vel){
+ if(t>=0.001f){
+ tstate.time=t-0.001f;
+ psys_get_particle_on_path(ob,psys,p,&tstate,0);
+ VECSUB(state->vel,state->co,tstate.co);
+ }
+ else{
+ tstate.time=t+0.001f;
+ psys_get_particle_on_path(ob,psys,p,&tstate,0);
+ VECSUB(state->vel,tstate.co,state->co);
+ }
+ }
+
+ }
+}
+/* gets particle's state at a time, returns 1 if particle exists and can be seen and 0 if not */
+int psys_get_particle_state(Object *ob, ParticleSystem *psys, int p, ParticleKey *state, int always){
+ ParticleSettings *part=psys->part;
+ ParticleData *pa=0;
+ float cfra;
+ int totpart=psys->totpart, between=0;
+
+ if(state->time>0)
+ cfra=state->time;
+ else
+ cfra=bsystem_time(0,(float)G.scene->r.cfra,0.0);
+
+ if(psys->totchild && p>=totpart){
+ if(G.rendering==0 && part->flag&PART_CHILD_RENDER)
+ return 0;
+ if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
+ between=1;
+ }
+ else
+ pa=psys->particles+(psys->child+p-totpart)->parent;
+ }
+ else
+ pa=psys->particles+p;
+
+ if(between){
+ state->time = psys_get_child_time(psys,p-totpart,cfra);
+
+ if(always==0)
+ if((state->time<0.0 && (part->flag & PART_UNBORN)==0)
+ || (state->time>1.0 && (part->flag & PART_DIED)==0))
+ return 0;
+ }
+ else{
+ if(pa->alive==PARS_KILLED) return 0;
+ if(always==0)
+ if((pa->alive==PARS_UNBORN && (part->flag & PART_UNBORN)==0)
+ || (pa->alive==PARS_DEAD && (part->flag & PART_DIED)==0))
+ return 0;
+ }
+
+ //if(bsys->flag & (BSYS_DONE|BSYS_KEYED)){
+ // if(between){
+ // //ChildParticle *cpa=psys->child+p-totpart;
+ // //state->time= (cfra-(part->sta+(part->end-part->sta)*cpa->rand[0]))/(part->lifetime*cpa->rand[1]);
+ // }
+ // else
+ // state->time= (cfra-pa->time)/(pa->dietime-pa->time);//pa->lifetime;
+
+ // psys_get_particle_on_path(ob,psys,p,state,1);
+ // return 1;
+ //}
+ //else{
+ //if(psys->totchild && p>=psys->totpart){
+ // ChildParticle *cpa=psys->child+p-psys->totpart;
+ // ParticleKey *key1, skey;
+ // float t=(cfra-pa->time)/pa->lifetime, clump;
+
+ // pa=psys->particles+cpa->parent;
+
+ // if(pa->alive==PARS_DEAD && part->flag&PART_STICKY && pa->flag&PARS_STICKY && pa->stick_ob){
+ // key1=&skey;
+ // copy_particle_key(key1,&pa->state,0);
+ // key_from_object(pa->stick_ob,key1);
+ // }
+ // else{
+ // key1=&pa->state;
+ // }
+ //
+ // offset_child(cpa, key1, state, part->childflat, part->childrad);
+ //
+ // CLAMP(t,0.0,1.0);
+ // if(part->kink) /* TODO: part->kink_freq*pa_kink */
+ // do_prekink(state,key1,t,part->kink_freq,part->kink_shape,part->kink_amp,part->kink,part->kink_axis,ob->obmat);
+ //
+ // /* TODO: pa_clump vgroup */
+ // do_clump(state,key1,t,part->clumpfac,part->clumppow,0);
+
+ // if(part->kink) /* TODO: part->kink_freq*pa_kink */
+ // do_postkink(state,key1,t,part->kink_freq,part->kink_shape,part->kink_amp,part->kink,part->kink_axis,ob->obmat);
+
+ //}
+ //else{
+ if (pa) { /* TODO PARTICLE - should this ever be NULL? - Campbell */
+ copy_particle_key(state,&pa->state,0);
+
+ if(pa->alive==PARS_DEAD && part->flag&PART_STICKY && pa->flag&PARS_STICKY && pa->stick_ob){
+ key_from_object(pa->stick_ob,state);
+ }
+
+ if(psys->lattice)
+ calc_latt_deform(state->co,1.0f);
+ }
+ //}
+
+ return 1;
+ //}
+}
+
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
new file mode 100644
index 00000000000..0bcf6be0a4a
--- /dev/null
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -0,0 +1,4371 @@
+/* particle_system.c
+ *
+ *
+ * $Id: particle_system.c $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_particle_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_force.h"
+#include "DNA_object_types.h"
+#include "DNA_material_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_group_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
+
+#include "BLI_rand.h"
+#include "BLI_jitter.h"
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_kdtree.h"
+#include "BLI_linklist.h"
+
+#include "BKE_anim.h"
+#include "BKE_bad_level_calls.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_displist.h"
+
+#include "BKE_particle.h"
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_object.h"
+#include "BKE_material.h"
+#include "BKE_ipo.h"
+#include "BKE_softbody.h"
+#include "BKE_depsgraph.h"
+#include "BKE_lattice.h"
+#include "BKE_pointcache.h"
+#include "BKE_modifier.h"
+
+#include "BSE_headerbuttons.h"
+
+#include "blendef.h"
+
+#include "RE_shader_ext.h"
+
+/************************************************/
+/* Reacting to system events */
+/************************************************/
+
+static int get_current_display_percentage(ParticleSystem *psys)
+{
+ ParticleSettings *part=psys->part;
+
+ if(G.rendering || (part->child_nbr && part->childtype))
+ return 100;
+
+ if(part->phystype==PART_PHYS_KEYED){
+ if(psys->flag & PSYS_FIRST_KEYED)
+ return psys->part->disp;
+ else
+ return 100;
+ }
+ else
+ return psys->part->disp;
+}
+
+static void alloc_particles(ParticleSystem *psys, int new_totpart)
+{
+ ParticleData *newpars = 0, *pa;
+ int i, totpart, totsaved = 0;
+
+ if(new_totpart<0){
+ if(psys->part->distr==PART_DISTR_GRID){
+ totpart= psys->part->grid_res;
+ totpart*=totpart*totpart;
+ }
+ else
+ totpart=psys->part->totpart;
+ }
+ else
+ totpart=new_totpart;
+
+ if(totpart)
+ newpars= MEM_callocN(totpart*sizeof(ParticleData), "particles");
+ if(psys->particles){
+ totsaved=MIN2(psys->totpart,totpart);
+ /*save old pars*/
+ if(totsaved)
+ memcpy(newpars,psys->particles,totsaved*sizeof(ParticleData));
+
+ for(i=totsaved, pa=psys->particles+totsaved; i<psys->totpart; i++, pa++)
+ if(pa->hair) MEM_freeN(pa->hair);
+
+ MEM_freeN(psys->particles);
+ }
+ psys->particles=newpars;
+
+ if(psys->part->child_nbr && psys->part->childtype){
+ if(psys->child)
+ MEM_freeN(psys->child);
+ psys->child = NULL;
+ if(totpart)
+ psys->child= MEM_callocN(totpart*psys->part->child_nbr*sizeof(ChildParticle), "child_particles");
+ psys->totchild=totpart*psys->part->child_nbr;
+ }
+ else if(psys->child){
+ MEM_freeN(psys->child);
+ psys->child=0;
+ psys->totchild=0;
+ }
+
+ psys->totpart=totpart;
+}
+
+/* only run this if from == PART_FROM_FACE */
+static void psys_calc_dmfaces(Object *ob, DerivedMesh *dm, ParticleSystem *psys)
+{
+ /* use for building derived mesh face-origin info,
+ node - the allocated links - total derived mesh face count
+ node_array - is the array of nodes alligned with the base mesh's faces, so each original face can reference its derived faces
+ */
+ Mesh *me= (Mesh*)ob->data;
+ ParticleData *pa= 0;
+ int p;
+
+ /* CACHE LOCATIONS */
+ if(!dm->deformedOnly) {
+ /* Will use later to speed up subsurf/derivedmesh */
+
+ int tot_dm_face = dm->getNumFaces(dm);
+ int totface = me->totface;
+ int *origindex = DM_get_face_data_layer(dm, CD_ORIGINDEX);
+ int i;
+ LinkNode *node, *node_dm_faces, **node_array;
+
+ node_dm_faces = node = MEM_callocN(sizeof(LinkNode)*tot_dm_face, "faceindicies");
+ node_array = MEM_callocN(sizeof(LinkNode *)*totface, "faceindicies array");
+
+ for(i=0; i < tot_dm_face; i++, origindex++, node++) {
+ node->link = (void *)i; // or use the index?
+ if(*origindex != -1) {
+ if(node_array[*origindex]) {
+ /* prepend */
+ node->next = node_array[*origindex];
+ node_array[*origindex] = node;
+ } else {
+ node_array[*origindex] = node;
+ }
+ }
+ }
+
+ /* cache the faces! */
+
+
+ for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++) {
+ //i = pa->num;
+ //if (i<totface) // should never happen
+ i = psys_particle_dm_face_lookup(ob, dm, pa->num, pa->fuv, node_array[pa->num]);
+ pa->num_dmcache = i;
+ }
+
+ //for (i=0; i < totface; i++) {
+ // i = psys_particle_dm_face_lookup(ob, dm, node_array[], fuv, (LinkNode*)NULL);
+ //}
+ MEM_freeN(node_array);
+ MEM_freeN(node_dm_faces);
+
+ } else {
+ /* set the num_dmcache to an invalid value, just incase */
+ /* TODO PARTICLE, make the following line unnecessary, each function should know to use the num or num_dmcache */
+
+ /*
+ for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++) {
+ pa->num_dmcache = pa->num;
+ }
+ */
+ for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++) {
+ pa->num_dmcache = -1;
+ }
+ }
+}
+
+static void distribute_particles_in_grid(DerivedMesh *dm, ParticleSystem *psys)
+{
+ ParticleData *pa=0;
+ float min[3], max[3], delta[3], d;
+ MVert *mv, *mvert = dm->getVertDataArray(dm,0);
+ int totvert=dm->getNumVerts(dm), from=psys->part->from;
+ int i, j, k, p, res=psys->part->grid_res, size[3], axis;
+
+ mv=mvert;
+
+ /* find bounding box of dm */
+ VECCOPY(min,mv->co);
+ VECCOPY(max,mv->co);
+ mv++;
+
+ for(i=1; i<totvert; i++, mv++){
+ min[0]=MIN2(min[0],mv->co[0]);
+ min[1]=MIN2(min[1],mv->co[1]);
+ min[2]=MIN2(min[2],mv->co[2]);
+
+ max[0]=MAX2(max[0],mv->co[0]);
+ max[1]=MAX2(max[1],mv->co[1]);
+ max[2]=MAX2(max[2],mv->co[2]);
+ }
+
+ VECSUB(delta,max,min);
+
+ /* determine major axis */
+ axis = (delta[0]>=delta[1])?0:((delta[1]>=delta[2])?1:2);
+
+ d = delta[axis]/(float)res;
+
+ size[axis]=res;
+ size[(axis+1)%3]=(int)ceil(delta[(axis+1)%3]/d);
+ size[(axis+2)%3]=(int)ceil(delta[(axis+2)%3]/d);
+
+ /* float errors grrr.. */
+ size[(axis+1)%3] = MIN2(size[(axis+1)%3],res);
+ size[(axis+2)%3] = MIN2(size[(axis+2)%3],res);
+
+ min[0]+=d/2.0f;
+ min[1]+=d/2.0f;
+ min[2]+=d/2.0f;
+
+ for(i=0,p=0,pa=psys->particles; i<res; i++){
+ for(j=0; j<res; j++){
+ for(k=0; k<res; k++,p++,pa++){
+ pa->fuv[0]=min[0]+(float)i*d;
+ pa->fuv[1]=min[1]+(float)j*d;
+ pa->fuv[2]=min[2]+(float)k*d;
+ pa->flag |= PARS_UNEXIST;
+ pa->loop=0; /* abused in volume calculation */
+ }
+ }
+ }
+
+ /* enable particles near verts/edges/faces/inside surface */
+ if(from==PART_FROM_VERT){
+ float vec[3];
+
+ pa=psys->particles;
+
+ min[0]-=d/2.0f;
+ min[1]-=d/2.0f;
+ min[2]-=d/2.0f;
+
+ for(i=0,mv=mvert; i<totvert; i++,mv++){
+ VecSubf(vec,mv->co,min);
+ vec[0]/=delta[0];
+ vec[1]/=delta[1];
+ vec[2]/=delta[2];
+ (pa +((int)(vec[0]*(size[0]-1))*res
+ +(int)(vec[1]*(size[1]-1)))*res
+ +(int)(vec[2]*(size[2]-1)))->flag &= ~PARS_UNEXIST;
+ }
+ }
+ else if(ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)){
+ float co1[3], co2[3];
+
+ MFace *mface=0;
+ float v1[3], v2[3], v3[3], v4[4], lambda;
+ int a, a1, a2, a0mul, a1mul, a2mul, totface;
+ int amax= from==PART_FROM_FACE ? 3 : 1;
+
+ totface=dm->getNumFaces(dm);
+ mface=dm->getFaceDataArray(dm,CD_MFACE);
+
+ for(a=0; a<amax; a++){
+ if(a==0){ a0mul=res*res; a1mul=res; a2mul=1; }
+ else if(a==1){ a0mul=res; a1mul=1; a2mul=res*res; }
+ else{ a0mul=1; a1mul=res*res; a2mul=res; }
+
+ for(a1=0; a1<size[(a+1)%3]; a1++){
+ for(a2=0; a2<size[(a+2)%3]; a2++){
+ mface=dm->getFaceDataArray(dm,CD_MFACE);
+
+ pa=psys->particles + a1*a1mul + a2*a2mul;
+ VECCOPY(co1,pa->fuv);
+ co1[a]-=d/2.0f;
+ VECCOPY(co2,co1);
+ co2[a]+=delta[a] + 0.001f*d;
+ co1[a]-=0.001f*d;
+
+ /* lets intersect the faces */
+ for(i=0; i<totface; i++,mface++){
+ VECCOPY(v1,mvert[mface->v1].co);
+ VECCOPY(v2,mvert[mface->v2].co);
+ VECCOPY(v3,mvert[mface->v3].co);
+
+ if(AxialLineIntersectsTriangle(a,co1, co2, v2, v3, v1, &lambda)){
+ if(from==PART_FROM_FACE)
+ (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
+ else /* store number of intersections */
+ (pa+(int)(lambda*size[a])*a0mul)->loop++;
+ }
+
+ if(mface->v4){
+ VECCOPY(v4,mvert[mface->v4].co);
+
+ if(AxialLineIntersectsTriangle(a,co1, co2, v4, v1, v3, &lambda)){
+ if(from==PART_FROM_FACE)
+ (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
+ else
+ (pa+(int)(lambda*size[a])*a0mul)->loop++;
+ }
+ }
+ }
+
+ if(from==PART_FROM_VOLUME){
+ int in=pa->loop%2;
+ if(in) pa->loop++;
+ for(i=0; i<size[0]; i++){
+ if(in || (pa+i*a0mul)->loop%2)
+ (pa+i*a0mul)->flag &= ~PARS_UNEXIST;
+ /* odd intersections == in->out / out->in */
+ /* even intersections -> in stays same */
+ in=(in + (pa+i*a0mul)->loop) % 2;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if(psys->part->flag & PART_GRID_INVERT){
+ for(i=0,pa=psys->particles; i<size[0]; i++){
+ for(j=0; j<size[1]; j++){
+ pa=psys->particles + res*(i*res + j);
+ for(k=0; k<size[2]; k++, pa++){
+ pa->flag ^= PARS_UNEXIST;
+ }
+ }
+ }
+ }
+}
+
+/* modified copy from effect.c */
+static void init_mv_jit(float *jit, int num, int seed2, float amount)
+{
+ RNG *rng;
+ float *jit2, x, rad1, rad2, rad3;
+ int i, num2;
+
+ if(num==0) return;
+
+ rad1= (float)(1.0/sqrt((float)num));
+ rad2= (float)(1.0/((float)num));
+ rad3= (float)sqrt((float)num)/((float)num);
+
+ rng = rng_new(31415926 + num + seed2);
+ x= 0;
+ num2 = 2 * num;
+ for(i=0; i<num2; i+=2) {
+
+ jit[i]= x + amount*rad1*(0.5f - rng_getFloat(rng));
+ jit[i+1]= i/(2.0f*num) + amount*rad1*(0.5f - rng_getFloat(rng));
+
+ jit[i]-= (float)floor(jit[i]);
+ jit[i+1]-= (float)floor(jit[i+1]);
+
+ x+= rad3;
+ x -= (float)floor(x);
+ }
+
+ jit2= MEM_mallocN(12 + 2*sizeof(float)*num, "initjit");
+
+ for (i=0 ; i<4 ; i++) {
+ BLI_jitterate1(jit, jit2, num, rad1);
+ BLI_jitterate1(jit, jit2, num, rad1);
+ BLI_jitterate2(jit, jit2, num, rad2);
+ }
+ MEM_freeN(jit2);
+ rng_free(rng);
+}
+
+static void psys_uv_to_w(float u, float v, int quad, float *w)
+{
+ float vert[4][3], co[3];
+
+ if(!quad) {
+ if(u+v > 1.0f)
+ v= 1.0f-v;
+ else
+ u= 1.0f-u;
+ }
+
+ vert[0][0]= 0.0f; vert[0][1]= 0.0f; vert[0][2]= 0.0f;
+ vert[1][0]= 1.0f; vert[1][1]= 0.0f; vert[1][2]= 0.0f;
+ vert[2][0]= 1.0f; vert[2][1]= 1.0f; vert[2][2]= 0.0f;
+
+ co[0]= u;
+ co[1]= v;
+ co[2]= 0.0f;
+
+ if(quad) {
+ vert[3][0]= 0.0f; vert[3][1]= 1.0f; vert[3][2]= 0.0f;
+ MeanValueWeights(vert, 4, co, w);
+ }
+ else {
+ MeanValueWeights(vert, 3, co, w);
+ w[3]= 0.0f;
+ }
+}
+
+static int binary_search_distribution(float *sum, int n, float value)
+{
+ int mid, low=0, high=n;
+
+ while(low <= high) {
+ mid= (low + high)/2;
+ if(sum[mid] <= value && value <= sum[mid+1])
+ return mid;
+ else if(sum[mid] > value)
+ high= mid - 1;
+ else if(sum[mid] < value)
+ low= mid + 1;
+ else
+ return mid;
+ }
+
+ return low;
+}
+
+/* creates a distribution of coordinates on a DerivedMesh */
+/* */
+/* 1. lets check from what we are emitting */
+/* 2. now we know that we have something to emit from so */
+/* let's calculate some weights */
+/* 2.1 from even distribution */
+/* 2.2 and from vertex groups */
+/* 3. next we determine the indexes of emitting thing that */
+/* the particles will have */
+/* 4. let's do jitter if we need it */
+/* 5. now we're ready to set the indexes & distributions to */
+/* the particles */
+/* 6. and we're done! */
+
+/* This is to denote functionality that does not yet work with mesh - only derived mesh */
+#define ONLY_WORKING_WITH_PA_VERTS 0
+static void distribute_particles_on_dm(DerivedMesh *finaldm, Object *ob, ParticleSystem *psys, int from)
+{
+ Object *tob;
+ ParticleData *pa=0, *tpars=0, *tpa;
+ ParticleSettings *part;
+ ParticleSystem *tpsys;
+ ChildParticle *cpa=0;
+ KDTree *tree=0;
+ ParticleSeam *seams=0;
+ float *jit= NULL;
+ int p=0,i;
+ int no_distr=0, cfrom=0;
+ int tot=0, totpart, *index=0, children=0, totseam=0;
+ //int *vertpart=0;
+ int jitlevel= 1, intersect, distr;
+ float *weight=0,*sum=0,*jitoff=0;
+ float cur, maxweight=0.0,tweight;
+ float *v1, *v2, *v3, *v4, co[3], nor[3], co1[3], co2[3], nor1[3];
+ float cur_d, min_d;
+ DerivedMesh *dm= NULL;
+
+ if(ob==0 || psys==0 || psys->part==0)
+ return;
+
+ part=psys->part;
+ totpart=psys->totpart;
+ if(totpart==0)
+ return;
+
+ if (!finaldm->deformedOnly && !CustomData_has_layer( &finaldm->faceData, CD_ORIGINDEX ) ) {
+ error("Can't paint with the current modifier stack, disable destructive modifiers");
+ return;
+ }
+
+ BLI_srandom(31415926 + psys->seed);
+
+ if(from==PART_FROM_CHILD){
+ distr=PART_DISTR_RAND;
+ cpa=psys->child;
+ if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
+ dm= finaldm;
+ children=1;
+
+ tree=BLI_kdtree_new(totpart);
+
+ for(p=0,pa=psys->particles; p<totpart; p++,pa++){
+ psys_particle_on_dm(ob,dm,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0);
+ BLI_kdtree_insert(tree, p, co, nor);
+ }
+
+ BLI_kdtree_balance(tree);
+
+ totpart=psys->totchild;
+ cfrom=from=PART_FROM_FACE;
+
+ if(part->flag&PART_CHILD_SEAMS){
+ MEdge *ed, *medge=dm->getEdgeDataArray(dm,CD_MEDGE);
+ MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
+ int totedge=dm->getNumEdges(dm);
+
+ for(p=0, ed=medge; p<totedge; p++,ed++)
+ if(ed->flag&ME_SEAM)
+ totseam++;
+
+ if(totseam){
+ ParticleSeam *cur_seam=seams=MEM_callocN(totseam*sizeof(ParticleSeam),"Child Distribution Seams");
+ float temp[3],temp2[3];
+
+ for(p=0, ed=medge; p<totedge; p++,ed++){
+ if(ed->flag&ME_SEAM){
+ VecCopyf(cur_seam->v0,(mvert+ed->v1)->co);
+ VecCopyf(cur_seam->v1,(mvert+ed->v2)->co);
+
+ VecSubf(cur_seam->dir,cur_seam->v1,cur_seam->v0);
+
+ cur_seam->length2=VecLength(cur_seam->dir);
+ cur_seam->length2*=cur_seam->length2;
+
+ temp[0]=(float)((mvert+ed->v1)->no[0]);
+ temp[1]=(float)((mvert+ed->v1)->no[1]);
+ temp[2]=(float)((mvert+ed->v1)->no[2]);
+ temp2[0]=(float)((mvert+ed->v2)->no[0]);
+ temp2[1]=(float)((mvert+ed->v2)->no[1]);
+ temp2[2]=(float)((mvert+ed->v2)->no[2]);
+
+ VecAddf(cur_seam->nor,temp,temp2);
+ Normalize(cur_seam->nor);
+
+ Crossf(cur_seam->tan,cur_seam->dir,cur_seam->nor);
+
+ Normalize(cur_seam->tan);
+
+ cur_seam++;
+ }
+ }
+ }
+
+ }
+ }
+ else{
+ /* no need to figure out distribution */
+ for(i=0; i<part->child_nbr; i++){
+ for(p=0; p<psys->totpart; p++,cpa++){
+ float length=2.0;
+ cpa->parent=p;
+
+ /* create even spherical distribution inside unit sphere */
+ while(length>=1.0f){
+ cpa->fuv[0]=2.0f*BLI_frand()-1.0f;
+ cpa->fuv[1]=2.0f*BLI_frand()-1.0f;
+ cpa->fuv[2]=2.0f*BLI_frand()-1.0f;
+ length=VecLength(cpa->fuv);
+ }
+
+ cpa->rand[0]=BLI_frand();
+ cpa->rand[1]=BLI_frand();
+ cpa->rand[2]=BLI_frand();
+
+ cpa->num=-1;
+ }
+ }
+
+ return;
+ }
+ }
+ else{
+ dm= CDDM_from_mesh((Mesh*)ob->data, ob);
+
+ /* special handling of grid distribution */
+ if(part->distr==PART_DISTR_GRID){
+ distribute_particles_in_grid(dm,psys);
+ dm->release(dm);
+ return;
+ }
+
+ distr=part->distr;
+ pa=psys->particles;
+ if(from==PART_FROM_VERT){
+ MVert *mv= dm->getVertDataArray(dm,0);
+ int totvert = dm->getNumVerts(dm);
+
+ tree=BLI_kdtree_new(totvert);
+
+ for(p=0; p<totvert; p++,mv++){
+ VECCOPY(co,mv->co);
+ BLI_kdtree_insert(tree,p,co,NULL);
+ }
+
+ BLI_kdtree_balance(tree);
+ }
+ }
+
+ /* 1. */
+ switch(from){
+ case PART_FROM_VERT:
+ tot = dm->getNumVerts(dm);
+ break;
+ case PART_FROM_VOLUME:
+ case PART_FROM_FACE:
+ tot = dm->getNumFaces(dm);
+ break;
+ case PART_FROM_PARTICLE:
+ if(psys->target_ob)
+ tob=psys->target_ob;
+ else
+ tob=ob;
+
+ if((tpsys=BLI_findlink(&tob->particlesystem,psys->target_psys-1))){
+ tpars=tpsys->particles;
+ tot=tpsys->totpart;
+ }
+ break;
+ }
+
+ if(tot==0){
+ no_distr=1;
+ if(children){
+ fprintf(stderr,"Particle child distribution error: Nothing to emit from!\n");
+ for(p=0,cpa=psys->child; p<totpart; p++,cpa++){
+ cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]= 0.0;
+ cpa->foffset= 0.0f;
+ cpa->parent=0;
+ cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
+ cpa->num= -1;
+ }
+ }
+ else {
+ fprintf(stderr,"Particle distribution error: Nothing to emit from!\n");
+ for(p=0,pa=psys->particles; p<totpart; p++,pa++){
+ pa->fuv[0]=pa->fuv[1]=pa->fuv[2]= pa->fuv[3]= 0.0;
+ pa->foffset= 0.0f;
+ pa->num= -1;
+ }
+ }
+
+ if(dm != finaldm) dm->release(dm);
+ return;
+ }
+
+ /* 2. */
+
+ weight=MEM_callocN(sizeof(float)*tot, "particle_distribution_weights");
+ index=MEM_callocN(sizeof(int)*totpart, "particle_distribution_indexes");
+ sum=MEM_callocN(sizeof(float)*(tot+1), "particle_distribution_sum");
+ jitoff=MEM_callocN(sizeof(float)*tot, "particle_distribution_jitoff");
+
+ /* 2.1 */
+ if((part->flag&PART_EDISTR || children) && ELEM(from,PART_FROM_PARTICLE,PART_FROM_VERT)==0){
+ float totarea=0.0;
+
+ for(i=0; i<tot; i++){
+ MFace *mf=dm->getFaceData(dm,i,CD_MFACE);
+ MVert *mv1=dm->getVertData(dm,mf->v1,CD_MVERT);
+ MVert *mv2=dm->getVertData(dm,mf->v2,CD_MVERT);
+ MVert *mv3=dm->getVertData(dm,mf->v3,CD_MVERT);
+
+ if (mf->v4){
+ MVert *mv4=dm->getVertData(dm,mf->v4,CD_MVERT);
+ cur= AreaQ3Dfl(mv1->co,mv2->co,mv3->co,mv4->co);
+ }
+ else
+ cur= AreaT3Dfl(mv1->co,mv2->co,mv3->co);
+
+ if(cur>maxweight)
+ maxweight=cur;
+
+ weight[i]= cur;
+ totarea+=cur;
+ }
+
+ for(i=0; i<tot; i++)
+ weight[i] /= totarea;
+
+ maxweight /= totarea;
+ }
+ else if(from==PART_FROM_PARTICLE){
+ float val=(float)tot/(float)totpart;
+ for(i=0; i<tot; i++)
+ weight[i]=val;
+ maxweight=val;
+ }
+ else{
+ float min=1.0f/(float)(MIN2(tot,totpart));
+ for(i=0; i<tot; i++)
+ weight[i]=min;
+ maxweight=min;
+ }
+
+ /* 2.2 */
+ if(ELEM3(from,PART_FROM_VERT,PART_FROM_FACE,PART_FROM_VOLUME)){
+ float *vweight= psys_cache_vgroup(dm,psys,PSYS_VG_DENSITY);
+
+ if(vweight){
+ if(from==PART_FROM_VERT) {
+ for(i=0;i<tot; i++)
+ weight[i]*=vweight[i];
+ }
+ else { /* PART_FROM_FACE / PART_FROM_VOLUME */
+ for(i=0;i<tot; i++){
+ MFace *mf=dm->getFaceData(dm,i,CD_MFACE);
+ tweight = vweight[mf->v1] + vweight[mf->v2] + vweight[mf->v3];
+
+ if(mf->v4) {
+ tweight += vweight[mf->v4];
+ tweight /= 4.0;
+ }
+ else {
+ tweight /= 3.0;
+ }
+
+ weight[i]*=tweight;
+ }
+ }
+ MEM_freeN(vweight);
+ }
+ }
+
+ /* 3. */
+ sum[0]= 0.0f;
+ for(i=0;i<tot; i++)
+ sum[i+1]= sum[i]+weight[i];
+
+ if(part->flag&PART_TRAND){
+ float pos;
+
+ for(p=0; p<totpart; p++) {
+ pos= BLI_frand();
+ index[p]= binary_search_distribution(sum, tot, pos);
+ jitoff[index[p]]= pos;
+ }
+ }
+ else {
+ float step, pos;
+
+ step= (totpart <= 1)? 0.5f: 1.0f/(totpart-1);
+ pos= 0.0f;
+ i= 0;
+
+ for(p=0; p<totpart; p++, pos+=step) {
+ while((i < tot) && (pos > sum[i+1]))
+ i++;
+
+ index[p]= MIN2(tot-1, i);
+ jitoff[index[p]]= pos;
+ }
+ }
+
+ /* weights are no longer used except for FROM_PARTICLE, which needs them zeroed for indexing */
+ if(from==PART_FROM_PARTICLE){
+ for(i=0; i<tot; i++)
+ weight[i]=0.0f;
+ }
+
+ /* 4. */
+ if(distr==PART_DISTR_JIT && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
+ jitlevel= part->userjit;
+
+ if(jitlevel == 0) {
+ jitlevel= totpart/tot;
+ if(part->flag & PART_EDISTR) jitlevel*= 2; /* looks better in general, not very scietific */
+ if(jitlevel<3) jitlevel= 3;
+ //if(jitlevel>100) jitlevel= 100;
+ }
+
+ jit= MEM_callocN(2+ jitlevel*2*sizeof(float), "jit");
+
+ init_mv_jit(jit, jitlevel, psys->seed, part->jitfac);
+ BLI_array_randomize(jit, 2*sizeof(float), jitlevel, psys->seed); /* for custom jit or even distribution */
+ }
+
+ /* 5. */
+ if(children) from=PART_FROM_CHILD;
+ for(p=0,pa=psys->particles; p<totpart; p++,pa++,cpa++){
+ switch(from){
+ case PART_FROM_VERT:
+ /* TODO_PARTICLE - use original index */
+ pa->num=index[p];
+ pa->fuv[0] = 1.0f;
+ pa->fuv[1] = pa->fuv[2] = pa->fuv[3] = 0.0;
+ //pa->verts[0] = pa->verts[1] = pa->verts[2] = 0;
+
+#if ONLY_WORKING_WITH_PA_VERTS
+ if(tree){
+ KDTreeNearest ptn[3];
+ int w,maxw;
+
+ psys_particle_on_dm(ob,dm,from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co1,0,0,0);
+ maxw = BLI_kdtree_find_n_nearest(tree,3,co1,NULL,ptn);
+
+ for(w=0; w<maxw; w++){
+ pa->verts[w]=ptn->num;
+ }
+ }
+#endif
+ break;
+ case PART_FROM_FACE:
+ case PART_FROM_VOLUME:
+ {
+ MFace *mface;
+ pa->num = i = index[p];
+ mface = dm->getFaceData(dm,i,CD_MFACE);
+
+ switch(distr){
+ case PART_DISTR_JIT:
+ jitoff[i] = fmod(jitoff[i],(float)jitlevel);
+ psys_uv_to_w(jit[2*(int)jitoff[i]], jit[2*(int)jitoff[i]+1], mface->v4, pa->fuv);
+ jitoff[i]++;
+ //jitoff[i]=(float)fmod(jitoff[i]+maxweight/weight[i],(float)jitlevel);
+ break;
+ case PART_DISTR_RAND:
+ psys_uv_to_w(BLI_frand(), BLI_frand(), mface->v4, pa->fuv);
+ break;
+ }
+ pa->foffset= 0.0f;
+
+ /*
+ pa->verts[0] = mface->v1;
+ pa->verts[1] = mface->v2;
+ pa->verts[2] = mface->v3;
+ */
+
+ /* experimental */
+ if(from==PART_FROM_VOLUME){
+ MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
+
+ tot=dm->getNumFaces(dm);
+
+ psys_interpolate_face(mvert,mface,0,pa->fuv,co1,nor,0,0);
+
+ Normalize(nor);
+ VecMulf(nor,-100.0);
+
+ VECADD(co2,co1,nor);
+
+ min_d=2.0;
+ intersect=0;
+
+ for(i=0,mface=dm->getFaceDataArray(dm,CD_MFACE); i<tot; i++,mface++){
+ if(i==pa->num) continue;
+
+ v1=mvert[mface->v1].co;
+ v2=mvert[mface->v2].co;
+ v3=mvert[mface->v3].co;
+
+ if(LineIntersectsTriangle(co1, co2, v2, v3, v1, &cur_d, 0)){
+ if(cur_d<min_d){
+ min_d=cur_d;
+ pa->foffset=cur_d*50.0f; /* to the middle of volume */
+ intersect=1;
+ }
+ }
+ if(mface->v4){
+ v4=mvert[mface->v4].co;
+
+ if(LineIntersectsTriangle(co1, co2, v4, v1, v3, &cur_d, 0)){
+ if(cur_d<min_d){
+ min_d=cur_d;
+ pa->foffset=cur_d*50.0f; /* to the middle of volume */
+ intersect=1;
+ }
+ }
+ }
+ }
+ if(intersect==0)
+ pa->foffset=0.0;
+ else switch(distr){
+ case PART_DISTR_JIT:
+ pa->foffset*= jit[2*(int)jitoff[i]];
+ break;
+ case PART_DISTR_RAND:
+ pa->foffset*=BLI_frand();
+ break;
+ }
+ }
+ break;
+ }
+ case PART_FROM_PARTICLE:
+
+ //pa->verts[0]=0; /* not applicable */
+ //pa->verts[1]=0;
+ //pa->verts[2]=0;
+
+ tpa=tpars+index[p];
+ pa->num=index[p];
+ pa->fuv[0]=tpa->fuv[0];
+ pa->fuv[1]=tpa->fuv[1];
+ /* abusing foffset a little for timing in near reaction */
+ pa->foffset=weight[index[p]];
+ weight[index[p]]+=maxweight;
+ break;
+ case PART_FROM_CHILD:
+ if(index[p]>=0){
+ MFace *mf;
+
+ mf=dm->getFaceData(dm,index[p],CD_MFACE);
+
+ //switch(distr){
+ // case PART_DISTR_JIT:
+ // i=index[p];
+ // psys_uv_to_w(jit[2*(int)jitoff[i]], jit[2*(int)jitoff[i]+1], mf->v4, cpa->fuv);
+ // jitoff[i]=(float)fmod(jitoff[i]+maxweight/weight[i],(float)jitlevel);
+ // break;
+ // case PART_DISTR_RAND:
+ psys_uv_to_w(BLI_frand(), BLI_frand(), mf->v4, cpa->fuv);
+ // break;
+ //}
+
+ cpa->rand[0] = BLI_frand();
+ cpa->rand[1] = BLI_frand();
+ cpa->rand[2] = BLI_frand();
+ cpa->num = index[p];
+
+ if(tree){
+ KDTreeNearest ptn[10];
+ int w,maxw, do_seams;
+ float maxd,mind,dd,totw=0.0;
+ int parent[10];
+ float pweight[10];
+
+ do_seams= (part->flag&PART_CHILD_SEAMS && seams);
+
+ psys_particle_on_dm(ob,dm,cfrom,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co1,nor1,0,0);
+ maxw = BLI_kdtree_find_n_nearest(tree,(do_seams)?10:4,co1,nor1,ptn);
+
+ maxd=ptn[maxw-1].dist;
+ mind=ptn[0].dist;
+ dd=maxd-mind;
+
+ /* the weights here could be done better */
+ for(w=0; w<maxw; w++){
+ parent[w]=ptn[w].index;
+ pweight[w]=(float)pow(2.0,(double)(-6.0f*ptn[w].dist/maxd));
+ //totw+=cpa->w[w];
+ }
+ for(;w<10; w++){
+ parent[w]=-1;
+ pweight[w]=0.0f;
+ }
+ if(do_seams){
+ ParticleSeam *seam=seams;
+ float temp[3],temp2[3],tan[3];
+ float inp,cur_len,min_len=10000.0f;
+ int min_seam=0, near_vert=0;
+ /* find closest seam */
+ for(i=0; i<totseam; i++, seam++){
+ VecSubf(temp,co1,seam->v0);
+ inp=Inpf(temp,seam->dir)/seam->length2;
+ if(inp<0.0f){
+ cur_len=VecLenf(co1,seam->v0);
+ }
+ else if(inp>1.0f){
+ cur_len=VecLenf(co1,seam->v1);
+ }
+ else{
+ VecCopyf(temp2,seam->dir);
+ VecMulf(temp2,inp);
+ cur_len=VecLenf(temp,temp2);
+ }
+ if(cur_len<min_len){
+ min_len=cur_len;
+ min_seam=i;
+ if(inp<0.0f) near_vert=-1;
+ else if(inp>1.0f) near_vert=1;
+ else near_vert=0;
+ }
+ }
+ seam=seams+min_seam;
+
+ VecCopyf(temp,seam->v0);
+
+ if(near_vert){
+ if(near_vert==-1)
+ VecSubf(tan,co1,seam->v0);
+ else{
+ VecSubf(tan,co1,seam->v1);
+ VecCopyf(temp,seam->v1);
+ }
+
+ Normalize(tan);
+ }
+ else{
+ VecCopyf(tan,seam->tan);
+ VecSubf(temp2,co1,temp);
+ if(Inpf(tan,temp2)<0.0f)
+ VecMulf(tan,-1.0f);
+ }
+ for(w=0; w<maxw; w++){
+ VecSubf(temp2,ptn[w].co,temp);
+ if(Inpf(tan,temp2)<0.0f){
+ parent[w]=-1;
+ pweight[w]=0.0f;
+ }
+ }
+
+ }
+
+ for(w=0,i=0; w<maxw && i<4; w++){
+ if(parent[w]>=0){
+ cpa->pa[i]=parent[w];
+ cpa->w[i]=pweight[w];
+ totw+=pweight[w];
+ i++;
+ }
+ }
+ for(;i<4; i++){
+ cpa->pa[i]=-1;
+ cpa->w[i]=0.0f;
+ }
+
+ if(totw>0.0f) for(w=0; w<4; w++)
+ cpa->w[w]/=totw;
+
+ cpa->parent=cpa->pa[0];
+ }
+ }
+ else{
+ cpa->num=0;
+ cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]=0.0f;
+ cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
+ cpa->rand[0]=cpa->rand[1]=cpa->rand[2]=0.0f;
+ }
+ break;
+ }
+ }
+
+ /* 6. */
+ if(jit) MEM_freeN(jit);
+ if(sum) MEM_freeN(sum);
+ if(jitoff) MEM_freeN(jitoff);
+ if(weight){
+ MEM_freeN(weight);
+ weight=0;
+ }
+ if(index) MEM_freeN(index);
+ if(seams) MEM_freeN(seams);
+ //if(vertpart) MEM_freeN(vertpart);
+ BLI_kdtree_free(tree);
+
+ if (from == PART_FROM_FACE)
+ psys_calc_dmfaces(ob, finaldm, psys);
+
+ if(dm != finaldm) dm->release(dm);
+}
+
+/* ready for future use, to emit particles without geometry */
+static void distribute_particles_on_shape(Object *ob, ParticleSystem *psys, int from)
+{
+ ParticleData *pa;
+ int totpart=psys->totpart, p;
+
+ fprintf(stderr,"Shape emission not yet possible!\n");
+
+ for(p=0,pa=psys->particles; p<totpart; p++,pa++){
+ pa->fuv[0]=pa->fuv[1]=pa->fuv[2]=pa->fuv[3]= 0.0;
+ pa->foffset= 0.0f;
+ pa->num= -1;
+ }
+}
+static void distribute_particles(Object *ob, ParticleSystem *psys, int from)
+{
+ ParticleSystemModifierData *psmd=0;
+ int distr_error=0;
+ psmd=psys_get_modifier(ob,psys);
+
+ if(psmd){
+ if(psmd->dm)
+ distribute_particles_on_dm(psmd->dm,ob,psys,from);
+ else
+ distr_error=1;
+ }
+ else
+ distribute_particles_on_shape(ob,psys,from);
+
+ if(distr_error){
+ ParticleData *pa;
+ int totpart=psys->totpart, p;
+
+ fprintf(stderr,"Particle distribution error!\n");
+
+ for(p=0,pa=psys->particles; p<totpart; p++,pa++){
+ pa->fuv[0]=pa->fuv[1]=pa->fuv[2]=pa->fuv[3]= 0.0;
+ pa->foffset= 0.0f;
+ pa->num= -1;
+ }
+ }
+}
+/* set particle parameters that don't change during particle's life */
+void initialize_particle(ParticleData *pa, int p, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd)
+{
+ ParticleSettings *part;
+ ParticleTexture ptex;
+ Material *ma=0;
+ IpoCurve *icu=0;
+ int totpart;
+ float rand,length;
+
+ part=psys->part;
+
+ totpart=psys->totpart;
+
+ ptex.life=ptex.size=ptex.exist=ptex.length=1.0;
+ ptex.time=(float)p/(float)totpart;
+
+ BLI_srandom(psys->seed+p);
+
+ if(part->from!=PART_FROM_PARTICLE){
+ ma=give_current_material(ob,part->omat);
+
+ /* TODO: needs some work to make most blendtypes generally usefull */
+ psys_get_texture(ob,ma,psmd,psys,pa,&ptex,MAP_PA_INIT);
+ }
+
+ pa->lifetime= part->lifetime*ptex.life;
+
+ if(part->type==PART_HAIR)
+ pa->time=0.0f;
+ else if(part->type==PART_REACTOR && (part->flag&PART_REACT_STA_END)==0)
+ pa->time=MAXFRAMEF;
+ else{
+ //icu=find_ipocurve(psys->part->ipo,PART_EMIT_TIME);
+ //if(icu){
+ // calc_icu(icu,100*ptex.time);
+ // ptex.time=icu->curval;
+ //}
+
+ pa->time= part->sta + (part->end - part->sta)*ptex.time;
+ }
+
+
+ if(part->type==PART_HAIR){
+ pa->lifetime=100.0f;
+ }
+ else{
+ icu=find_ipocurve(psys->part->ipo,PART_EMIT_LIFE);
+ if(icu){
+ calc_icu(icu,100*ptex.time);
+ pa->lifetime*=icu->curval;
+ }
+
+ /* need to get every rand even if we don't use them so that randoms don't affect eachother */
+ rand= BLI_frand();
+ if(part->randlife!=0.0)
+ pa->lifetime*= 1.0f - part->randlife*rand;
+ }
+
+ pa->dietime= pa->time+pa->lifetime;
+
+ pa->sizemul= BLI_frand();
+
+ rand= BLI_frand();
+
+ /* while loops are to have a spherical distribution (avoid cubic distribution) */
+ length=2.0f;
+ while(length>1.0){
+ pa->r_ve[0]=2.0f*(BLI_frand()-0.5f);
+ pa->r_ve[1]=2.0f*(BLI_frand()-0.5f);
+ pa->r_ve[2]=2.0f*(BLI_frand()-0.5f);
+ length=VecLength(pa->r_ve);
+ }
+
+ length=2.0f;
+ while(length>1.0){
+ pa->r_ave[0]=2.0f*(BLI_frand()-0.5f);
+ pa->r_ave[1]=2.0f*(BLI_frand()-0.5f);
+ pa->r_ave[2]=2.0f*(BLI_frand()-0.5f);
+ length=VecLength(pa->r_ave);
+ }
+
+ pa->r_rot[0]=2.0f*(BLI_frand()-0.5f);
+ pa->r_rot[1]=2.0f*(BLI_frand()-0.5f);
+ pa->r_rot[2]=2.0f*(BLI_frand()-0.5f);
+ pa->r_rot[3]=2.0f*(BLI_frand()-0.5f);
+
+ NormalQuat(pa->r_rot);
+
+ if(part->distr!=PART_DISTR_GRID){
+ /* any unique random number will do (r_ave[0]) */
+ if(ptex.exist < 0.5*(1.0+pa->r_ave[0]))
+ pa->flag |= PARS_UNEXIST;
+ else
+ pa->flag &= ~PARS_UNEXIST;
+ }
+
+ pa->loop=0;
+ /* we can't reset to -1 anymore since we've figured out correct index in distribute_particles */
+ /* usage other than straight after distribute has to handle this index by itself - jahka*/
+ //pa->num_dmcache = DMCACHE_NOTFOUND; /* assume we dont have a derived mesh face */
+}
+static void initialize_all_particles(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd)
+{
+ IpoCurve *icu=0;
+ ParticleData *pa;
+ int p, totpart=psys->totpart;
+
+ for(p=0, pa=psys->particles; p<totpart; p++, pa++)
+ initialize_particle(pa,p,ob,psys,psmd);
+
+ /* store the derived mesh face index for each particle */
+ //if(psys->part->from==PART_FROM_FACE)
+ // psys_calc_dmfaces(ob, psmd->dm, psys);
+
+ icu=find_ipocurve(psys->part->ipo,PART_EMIT_FREQ);
+ if(icu){
+ float time=psys->part->sta, end=psys->part->end;
+ float v1, v2, a=0.0f, t1,t2, d;
+
+ p=0;
+ pa=psys->particles;
+
+ calc_icu(icu,time);
+ v1=icu->curval;
+ if(v1<0.0f) v1=0.0f;
+
+ calc_icu(icu,time+1.0f);
+ v2=icu->curval;
+ if(v2<0.0f) v2=0.0f;
+
+ for(p=0, pa=psys->particles; p<totpart && time<end; p++, pa++){
+ while(a+0.5f*(v1+v2) < (float)(p+1) && time<end){
+ a+=0.5f*(v1+v2);
+ v1=v2;
+ time++;
+ calc_icu(icu,time+1.0f);
+ v2=icu->curval;
+ }
+ if(time<end){
+ if(v1==v2){
+ pa->time=time+((float)(p+1)-a)/v1;
+ }
+ else{
+ d=(float)sqrt(v1*v1-2.0f*(v2-v1)*(a-(float)(p+1)));
+ t1=(-v1+d)/(v2-v1);
+ t2=(-v1-d)/(v2-v1);
+
+ /* the root between 0-1 is the correct one */
+ if(t1>0.0f && t1<=1.0f)
+ pa->time=time+t1;
+ else
+ pa->time=time+t2;
+ }
+ }
+
+ pa->dietime = pa->time+pa->lifetime;
+ pa->flag &= ~PARS_UNEXIST;
+ }
+ for(; p<totpart; p++, pa++){
+ pa->flag |= PARS_UNEXIST;
+ }
+ }
+}
+/* sets particle to the emitter surface with initial velocity & rotation */
+void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifierData *psmd, Object *ob,
+ float dtime, float cfra, float *vg_vel, float *vg_tan, float *vg_rot)
+{
+ ParticleSettings *part;
+ ParticleTexture ptex;
+ ParticleKey state;
+ IpoCurve *icu=0;
+ float fac, nor[3]={0,0,0},loc[3],tloc[3],vel[3]={0.0,0.0,0.0},rot[4],*q2=0;
+ float r_vel[3],r_ave[3],r_rot[4],p_vel[3]={0.0,0.0,0.0};
+ float x_vec[3]={1.0,0.0,0.0}, utan[3]={0.0,1.0,0.0}, vtan[3]={0.0,0.0,1.0};
+
+ float q_one[4]={1.0,0.0,0.0,0.0}, q_phase[4];
+ part=psys->part;
+
+ ptex.ivel=1.0;
+
+ if(part->from==PART_FROM_PARTICLE){
+ Object *tob;
+ ParticleSystem *tpsys=0;
+ float speed;
+
+ tob=psys->target_ob;
+ if(tob==0)
+ tob=ob;
+
+ tpsys=BLI_findlink(&tob->particlesystem,psys->target_psys-1);
+
+ /*TODO: get precise location of particle at birth*/
+
+ state.time=cfra;
+ psys_get_particle_state(tob,tpsys,pa->num,&state,1);
+ psys_get_from_key(&state,loc,nor,rot,0);
+
+ QuatMulVecf(rot,vtan);
+ QuatMulVecf(rot,utan);
+ VECCOPY(r_vel,pa->r_ve);
+ VECCOPY(r_rot,pa->r_rot);
+ VECCOPY(r_ave,pa->r_ave);
+
+ VECCOPY(p_vel,state.vel);
+ speed=Normalize(p_vel);
+ VecMulf(p_vel,Inpf(pa->r_ve,p_vel));
+ VECSUB(p_vel,pa->r_ve,p_vel);
+ Normalize(p_vel);
+ VecMulf(p_vel,speed);
+ }
+ else{
+ /* get precise emitter matrix if particle is born */
+ if(part->type!=PART_HAIR && pa->time < cfra && pa->time >= psys->cfra)
+ where_is_object_time(ob,pa->time);
+
+ /* get birth location from object */
+ psys_particle_on_emitter(ob,psmd,part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,utan,vtan);
+
+ /* save local coordinates for later */
+ VECCOPY(tloc,loc);
+
+ /* get possible textural influence */
+ psys_get_texture(ob,give_current_material(ob,part->omat),psmd,psys,pa,&ptex,MAP_PA_IVEL);
+
+ if(vg_vel){
+ ptex.ivel*=psys_interpolate_value_from_verts(psmd->dm,part->from,pa->num,pa->fuv,vg_vel);
+ }
+
+ /* particles live in global space so */
+ /* let's convert: */
+ /* -location */
+ Mat4MulVecfl(ob->obmat,loc);
+
+ /* -normal */
+ VECADD(nor,tloc,nor);
+ Mat4MulVecfl(ob->obmat,nor);
+ VECSUB(nor,nor,loc);
+ Normalize(nor);
+
+ /* -tangent */
+ if(part->tanfac!=0.0){
+ float phase=vg_rot?2.0f*(psys_interpolate_value_from_verts(psmd->dm,part->from,pa->num,pa->fuv,vg_rot)-0.5f):0.0f;
+ VecMulf(vtan,-(float)cos(M_PI*(part->tanphase+phase)));
+ fac=-(float)sin(M_PI*(part->tanphase+phase));
+ VECADDFAC(vtan,vtan,utan,fac);
+
+ VECADD(vtan,tloc,vtan);
+ Mat4MulVecfl(ob->obmat,vtan);
+ VECSUB(vtan,vtan,loc);
+
+ VECCOPY(utan,nor);
+ VecMulf(utan,Inpf(vtan,nor));
+ VECSUB(vtan,vtan,utan);
+
+ Normalize(vtan);
+ }
+
+
+ /* -velocity */
+ if(part->randfac!=0.0){
+ VECADD(r_vel,tloc,pa->r_ve);
+ Mat4MulVecfl(ob->obmat,r_vel);
+ VECSUB(r_vel,r_vel,loc);
+ Normalize(r_vel);
+ }
+
+ /* -angular velocity */
+ if(part->avemode==PART_AVE_RAND){
+ VECADD(r_ave,tloc,pa->r_ave);
+ Mat4MulVecfl(ob->obmat,r_ave);
+ VECSUB(r_ave,r_ave,loc);
+ Normalize(r_ave);
+ }
+
+ /* -rotation */
+ if(part->rotmode==PART_ROT_RAND){
+ QUATCOPY(r_rot,pa->r_rot);
+ Mat4ToQuat(ob->obmat,rot);
+ QuatMul(r_rot,r_rot,rot);
+ }
+ }
+ /* conversion done so now we apply new: */
+ /* -velocity from: */
+ /* *emitter velocity */
+ if(dtime!=0.0 && part->obfac!=0.0){
+ VECSUB(vel,loc,pa->state.co);
+ VecMulf(vel,part->obfac/dtime);
+ }
+
+ /* *emitter normal */
+ if(part->normfac!=0.0)
+ VECADDFAC(vel,vel,nor,part->normfac);
+
+ /* *emitter tangent */
+ if(part->tanfac!=0.0)
+ VECADDFAC(vel,vel,vtan,part->tanfac*(vg_tan?psys_interpolate_value_from_verts(psmd->dm,part->from,pa->num,pa->fuv,vg_tan):1.0f));
+
+ /* *texture */
+ /* TODO */
+
+ /* *random */
+ if(part->randfac!=0.0)
+ VECADDFAC(vel,vel,r_vel,part->randfac);
+
+ /* *particle */
+ if(part->partfac!=0.0)
+ VECADDFAC(vel,vel,p_vel,part->partfac);
+
+ icu=find_ipocurve(psys->part->ipo,PART_EMIT_VEL);
+ if(icu){
+ calc_icu(icu,100*((pa->time-part->sta)/(part->end-part->sta)));
+ ptex.ivel*=icu->curval;
+ }
+
+ VecMulf(vel,ptex.ivel);
+
+ VECCOPY(pa->state.vel,vel);
+
+ /* -location from emitter */
+ VECCOPY(pa->state.co,loc);
+
+ /* -rotation */
+ pa->state.rot[0]=1.0;
+ pa->state.rot[1]=pa->state.rot[2]=pa->state.rot[3]=0.0;
+
+ if(part->rotmode){
+ switch(part->rotmode){
+ case PART_ROT_NOR:
+ VecMulf(nor,-1.0);
+ q2= vectoquat(nor, OB_POSX, OB_POSZ);
+ VecMulf(nor,-1.0);
+ break;
+ case PART_ROT_VEL:
+ VecMulf(vel,-1.0);
+ q2= vectoquat(vel, OB_POSX, OB_POSZ);
+ VecMulf(vel,-1.0);
+ break;
+ case PART_ROT_RAND:
+ q2= r_rot;
+ break;
+ }
+ /* how much to rotate from rest position */
+ QuatInterpol(rot,q_one,q2,part->rotfac);
+
+ /* phase */
+ VecRotToQuat(x_vec,part->phasefac*(float)M_PI,q_phase);
+
+ /* combine amount & phase */
+ QuatMul(pa->state.rot,rot,q_phase);
+ }
+
+ /* -angular velocity */
+
+ pa->state.ave[0]=pa->state.ave[1]=pa->state.ave[2]=0.0;
+
+ if(part->avemode){
+ switch(part->avemode){
+ case PART_AVE_SPIN:
+ VECCOPY(pa->state.ave,vel);
+ break;
+ case PART_AVE_RAND:
+ VECCOPY(pa->state.ave,r_ave);
+ break;
+ }
+ Normalize(pa->state.ave);
+ VecMulf(pa->state.ave,part->avefac);
+
+ icu=find_ipocurve(psys->part->ipo,PART_EMIT_AVE);
+ if(icu){
+ calc_icu(icu,100*((pa->time-part->sta)/(part->end-part->sta)));
+ VecMulf(pa->state.ave,icu->curval);
+ }
+ }
+
+ pa->dietime=pa->time+pa->lifetime;
+
+ if(pa->time >= cfra)
+ pa->alive=PARS_UNBORN;
+
+ pa->state.time=cfra;
+
+ pa->stick_ob=0;
+ pa->flag&=~PARS_STICKY;
+}
+static void reset_all_particles(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float dtime, float cfra, int from)
+{
+ ParticleData *pa;
+ int p, totpart=psys->totpart;
+ float *vg_vel=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_VEL);
+ float *vg_tan=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_TAN);
+ float *vg_rot=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROT);
+
+ //if (psys->part->from == PART_FROM_FACE)
+ // psys_calc_dmfaces(ob, psmd->dm, psys);
+
+ for(p=from, pa=psys->particles+from; p<totpart; p++, pa++)
+ reset_particle(pa, psys, psmd, ob, dtime, cfra, vg_vel, vg_tan, vg_rot);
+
+ if(vg_vel)
+ MEM_freeN(vg_vel);
+}
+/************************************************/
+/* Keyed particles */
+/************************************************/
+/* a bit of an unintuitive function :) counts objects in a keyed chain and returns 1 if some of them were selected (used in drawing) */
+int psys_count_keyed_targets(Object *ob, ParticleSystem *psys)
+{
+ ParticleSystem *kpsys=psys,*tpsys;
+ ParticleSettings *tpart;
+ Object *kob=ob,*tob;
+ int select=ob->flag&SELECT;
+ short totkeyed=0;
+ Base *base;
+
+ ListBase lb;
+ lb.first=lb.last=0;
+
+ tob=psys->keyed_ob;
+ while(tob){
+ if((tpsys=BLI_findlink(&tob->particlesystem,kpsys->keyed_psys-1))){
+ tpart=tpsys->part;
+
+ if(tpart->phystype==PART_PHYS_KEYED){
+ if(lb.first){
+ for(base=lb.first;base;base=base->next){
+ if(tob==base->object){
+ fprintf(stderr,"Error: loop in keyed chain!\n");
+ BLI_freelistN(&lb);
+ return select;
+ }
+ }
+ }
+ base=MEM_callocN(sizeof(Base), "keyed base");
+ base->object=tob;
+ BLI_addtail(&lb,base);
+
+ if(tob->flag&SELECT)
+ select++;
+ kob=tob;
+ kpsys=tpsys;
+ tob=tpsys->keyed_ob;
+ totkeyed++;
+ }
+ else{
+ tob=0;
+ totkeyed++;
+ }
+ }
+ else
+ tob=0;
+ }
+ psys->totkeyed=totkeyed;
+ BLI_freelistN(&lb);
+ return select;
+}
+void set_keyed_keys(Object *ob, ParticleSystem *psys)
+{
+ Object *kob = ob;
+ ParticleSystem *kpsys = psys;
+ ParticleData *pa;
+ ParticleKey state;
+ int totpart = psys->totpart, i, k, totkeys = psys->totkeyed + 1;
+ float prevtime, nexttime, keyedtime;
+
+ /* no proper targets so let's clear and bail out */
+ if(psys->totkeyed==0){
+ free_keyed_keys(psys);
+ psys->flag &= ~PSYS_KEYED;
+ return;
+ }
+
+ if(totpart && psys->particles->totkey != totkeys){
+ free_keyed_keys(psys);
+
+ psys->particles->keys = MEM_callocN(psys->totpart * totkeys * sizeof(ParticleKey),"Keyed keys");
+
+ psys->particles->totkey = totkeys;
+
+ for(i=1, pa=psys->particles+1; i<totpart; i++,pa++){
+ pa->keys = (pa-1)->keys + totkeys;
+ pa->totkey = totkeys;
+ }
+ }
+
+ psys->flag &= ~PSYS_KEYED;
+ state.time=-1.0;
+
+ for(k=0; k<totkeys; k++){
+ for(i=0,pa=psys->particles; i<totpart; i++, pa++){
+ psys_get_particle_state(kob, kpsys, i%kpsys->totpart, pa->keys + k, 1);
+
+ if(k==0)
+ pa->keys->time = pa->time;
+ else if(k==totkeys-1)
+ (pa->keys + k)->time = pa->time + pa->lifetime;
+ else{
+ if(psys->flag & PSYS_KEYED_TIME){
+ prevtime = (pa->keys + k - 1)->time;
+ nexttime = pa->time + pa->lifetime;
+ keyedtime = kpsys->part->keyed_time;
+ (pa->keys + k)->time = (1.0f - keyedtime) * prevtime + keyedtime * nexttime;
+ }
+ else
+ (pa->keys+k)->time = pa->time + (float)k / (float)(totkeys - 1) * pa->lifetime;
+ }
+ }
+ if(kpsys->keyed_ob){
+ kob = kpsys->keyed_ob;
+ kpsys = BLI_findlink(&kob->particlesystem, kpsys->keyed_psys - 1);
+ }
+ }
+
+ psys->flag |= PSYS_KEYED;
+}
+/************************************************/
+/* Reactors */
+/************************************************/
+static void push_reaction(Object* ob, ParticleSystem *psys, int pa_num, int event, ParticleKey *state)
+{
+ Object *rob;
+ ParticleSystem *rpsys;
+ ParticleSettings *rpart;
+ ParticleData *pa;
+ ListBase *lb=&psys->effectors;
+ ParticleEffectorCache *ec;
+ ParticleReactEvent *re;
+
+ if(lb->first) for(ec = lb->first; ec; ec= ec->next){
+ if(ec->type & PSYS_EC_REACTOR){
+ /* all validity checks already done in add_to_effectors */
+ rob=ec->ob;
+ rpsys=BLI_findlink(&rob->particlesystem,ec->psys_nbr);
+ rpart=rpsys->part;
+ if(rpsys->part->reactevent==event){
+ pa=psys->particles+pa_num;
+ re= MEM_callocN(sizeof(ParticleReactEvent), "react event");
+ re->event=event;
+ re->pa_num = pa_num;
+ re->ob = ob;
+ re->psys = psys;
+ re->size = pa->size;
+ copy_particle_key(&re->state,state,1);
+
+ switch(event){
+ case PART_EVENT_DEATH:
+ re->time=pa->dietime;
+ break;
+ case PART_EVENT_COLLIDE:
+ re->time=state->time;
+ break;
+ case PART_EVENT_NEAR:
+ re->time=state->time;
+ break;
+ }
+
+ BLI_addtail(&rpsys->reactevents, re);
+ }
+ }
+ }
+}
+static void react_to_events(ParticleSystem *psys, int pa_num)
+{
+ ParticleSettings *part=psys->part;
+ ParticleData *pa=psys->particles+pa_num;
+ ParticleReactEvent *re=psys->reactevents.first;
+ int birth=0;
+ float dist=0.0f;
+
+ for(re=psys->reactevents.first; re; re=re->next){
+ birth=0;
+ if(part->from==PART_FROM_PARTICLE){
+ if(pa->num==re->pa_num){
+ if(re->event==PART_EVENT_NEAR){
+ ParticleData *tpa = re->psys->particles+re->pa_num;
+ float pa_time=tpa->time + pa->foffset*tpa->lifetime;
+ if(re->time > pa_time){
+ pa->alive=PARS_ALIVE;
+ pa->time=pa_time;
+ pa->dietime=pa->time+pa->lifetime;
+ }
+ }
+ else{
+ if(pa->alive==PARS_UNBORN){
+ pa->alive=PARS_ALIVE;
+ pa->time=re->time;
+ pa->dietime=pa->time+pa->lifetime;
+ }
+ }
+ }
+ }
+ else{
+ dist=VecLenf(pa->state.co, re->state.co);
+ if(dist <= re->size){
+ if(pa->alive==PARS_UNBORN){
+ pa->alive=PARS_ALIVE;
+ pa->time=re->time;
+ pa->dietime=pa->time+pa->lifetime;
+ birth=1;
+ }
+ if(birth || part->flag&PART_REACT_MULTIPLE){
+ float vec[3];
+ VECSUB(vec,pa->state.co, re->state.co);
+ if(birth==0)
+ VecMulf(vec,(float)pow(1.0f-dist/re->size,part->reactshape));
+ VECADDFAC(pa->state.vel,pa->state.vel,vec,part->reactfac);
+ VECADDFAC(pa->state.vel,pa->state.vel,re->state.vel,part->partfac);
+ }
+ if(birth)
+ VecMulf(pa->state.vel,(float)pow(1.0f-dist/re->size,part->reactshape));
+ }
+ }
+ }
+}
+void psys_get_reactor_target(Object *ob, ParticleSystem *psys, Object **target_ob, ParticleSystem **target_psys)
+{
+ Object *tob;
+
+ tob=psys->target_ob;
+ if(tob==0)
+ tob=ob;
+
+ *target_psys=BLI_findlink(&tob->particlesystem,psys->target_psys-1);
+ if(*target_psys)
+ *target_ob=tob;
+ else
+ *target_ob=0;
+}
+/************************************************/
+/* Point Cache */
+/************************************************/
+void clear_particles_from_cache(Object *ob, ParticleSystem *psys, int cfra)
+{
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
+ int stack_index = modifiers_indexInObject(ob,(ModifierData*)psmd);
+
+ BKE_ptcache_id_clear((ID *)ob, PTCACHE_CLEAR_ALL, cfra, stack_index);
+}
+static void write_particles_to_cache(Object *ob, ParticleSystem *psys, int cfra)
+{
+ FILE *fp = NULL;
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
+ ParticleData *pa;
+ int stack_index = modifiers_indexInObject(ob,(ModifierData*)psmd);
+ int i, totpart = psys->totpart;
+
+ if(totpart == 0) return;
+
+ fp = BKE_ptcache_id_fopen((ID *)ob, 'w', cfra, stack_index);
+ if(!fp) return;
+
+ for(i=0, pa=psys->particles; i<totpart; i++, pa++)
+ fwrite(&pa->state, sizeof(ParticleKey), 1, fp);
+
+ fclose(fp);
+}
+static int get_particles_from_cache(Object *ob, ParticleSystem *psys, int cfra)
+{
+ FILE *fp = NULL;
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
+ ParticleData *pa;
+ int stack_index = modifiers_indexInObject(ob,(ModifierData*)psmd);
+ int i, totpart = psys->totpart, ret = 1;
+
+ if(totpart == 0) return 0;
+
+ fp = BKE_ptcache_id_fopen((ID *)ob, 'r', cfra, stack_index);
+ if(!fp)
+ ret = 0;
+ else {
+ for(i=0, pa=psys->particles; i<totpart; i++, pa++)
+ if((fread(&pa->state, sizeof(ParticleKey), 1, fp)) != 1) {
+ ret = 0;
+ break;
+ }
+
+ fclose(fp);
+ }
+
+ return ret;
+}
+/************************************************/
+/* Effectors */
+/************************************************/
+static float effector_falloff(PartDeflect *pd, float *eff_velocity, float *vec_to_part)
+{
+ float eff_dir[3], temp[3];
+ float falloff=1.0, fac, r_fac;
+
+ VecCopyf(eff_dir,eff_velocity);
+ Normalize(eff_dir);
+
+ if(pd->flag & PFIELD_POSZ && Inpf(eff_dir,vec_to_part)<0.0f)
+ falloff=0.0f;
+ else switch(pd->falloff){
+ case PFIELD_FALL_SPHERE:
+ fac=VecLength(vec_to_part);
+ if(pd->flag&PFIELD_USEMAX && fac>pd->maxdist){
+ falloff=0.0f;
+ break;
+ }
+
+ if(pd->flag & PFIELD_USEMIN){
+ if(fac>pd->mindist)
+ fac+=1.0f-pd->mindist;
+ else
+ fac=1.0f;
+ }
+ else if(fac<0.001)
+ fac=0.001f;
+
+ falloff=1.0f/(float)pow((double)fac,(double)pd->f_power);
+ break;
+
+ case PFIELD_FALL_TUBE:
+ fac=Inpf(vec_to_part,eff_dir);
+ if(pd->flag&PFIELD_USEMAX && ABS(fac)>pd->maxdist){
+ falloff=0.0f;
+ break;
+ }
+
+ VECADDFAC(temp,vec_to_part,eff_dir,-fac);
+ r_fac=VecLength(temp);
+ if(pd->flag&PFIELD_USEMAXR && r_fac>pd->maxrad){
+ falloff=0.0f;
+ break;
+ }
+
+ fac=ABS(fac);
+
+
+ if(pd->flag & PFIELD_USEMIN){
+ if(fac>pd->mindist)
+ fac+=1.0f-pd->mindist;
+ else
+ fac=1.0f;
+ }
+ else if(fac<0.001)
+ fac=0.001f;
+
+ if(pd->flag & PFIELD_USEMINR){
+ if(r_fac>pd->minrad)
+ r_fac+=1.0f-pd->minrad;
+ else
+ r_fac=1.0f;
+ }
+ else if(r_fac<0.001)
+ r_fac=0.001f;
+
+ falloff=1.0f/((float)pow((double)fac,(double)pd->f_power)*(float)pow((double)r_fac,(double)pd->f_power_r));
+
+ break;
+ case PFIELD_FALL_CONE:
+ fac=Inpf(vec_to_part,eff_dir);
+ if(pd->flag&PFIELD_USEMAX && ABS(fac)>pd->maxdist){
+ falloff=0.0f;
+ break;
+ }
+ r_fac=saacos(fac/VecLength(vec_to_part))*180.0f/(float)M_PI;
+ if(pd->flag&PFIELD_USEMAXR && r_fac>pd->maxrad){
+ falloff=0.0f;
+ break;
+ }
+
+ if(pd->flag & PFIELD_USEMIN){
+ if(fac>pd->mindist)
+ fac+=1.0f-pd->mindist;
+ else
+ fac=1.0f;
+ }
+ else if(fac<0.001)
+ fac=0.001f;
+
+ if(pd->flag & PFIELD_USEMINR){
+ if(r_fac>pd->minrad)
+ r_fac+=1.0f-pd->minrad;
+ else
+ r_fac=1.0f;
+ }
+ else if(r_fac<0.001)
+ r_fac=0.001f;
+
+ falloff=1.0f/((float)pow((double)fac,(double)pd->f_power)*(float)pow((double)r_fac,(double)pd->f_power_r));
+
+ break;
+// case PFIELD_FALL_INSIDE:
+ //for(i=0; i<totface; i++,mface++){
+ // VECCOPY(v1,mvert[mface->v1].co);
+ // VECCOPY(v2,mvert[mface->v2].co);
+ // VECCOPY(v3,mvert[mface->v3].co);
+
+ // if(AxialLineIntersectsTriangle(a,co1, co2, v2, v3, v1, &lambda)){
+ // if(from==PART_FROM_FACE)
+ // (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
+ // else /* store number of intersections */
+ // (pa+(int)(lambda*size[a])*a0mul)->loop++;
+ // }
+ //
+ // if(mface->v4){
+ // VECCOPY(v4,mvert[mface->v4].co);
+
+ // if(AxialLineIntersectsTriangle(a,co1, co2, v4, v1, v3, &lambda)){
+ // if(from==PART_FROM_FACE)
+ // (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
+ // else
+ // (pa+(int)(lambda*size[a])*a0mul)->loop++;
+ // }
+ // }
+ //}
+
+// break;
+ }
+
+ return falloff;
+}
+static void do_physical_effector(short type, float force_val, float distance, float falloff, float size, float damp,
+ float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar)
+{
+ float mag_vec[3]={0,0,0};
+ float temp[3], temp2[3];
+ float eff_vel[3];
+
+ VecCopyf(eff_vel,eff_velocity);
+ Normalize(eff_vel);
+
+ switch(type){
+ case PFIELD_WIND:
+ VECCOPY(mag_vec,eff_vel);
+
+ VecMulf(mag_vec,force_val*falloff);
+ VecAddf(field,field,mag_vec);
+ break;
+
+ case PFIELD_FORCE:
+ if(planar)
+ Projf(mag_vec,vec_to_part,eff_vel);
+ else
+ VecCopyf(mag_vec,vec_to_part);
+
+ VecMulf(mag_vec,force_val*falloff);
+ VecAddf(field,field,mag_vec);
+ break;
+
+ case PFIELD_VORTEX:
+ Crossf(mag_vec,eff_vel,vec_to_part);
+ Normalize(mag_vec);
+
+ VecMulf(mag_vec,force_val*distance*falloff);
+ VecAddf(field,field,mag_vec);
+
+ break;
+ case PFIELD_MAGNET:
+ if(planar)
+ VecCopyf(temp,eff_vel);
+ else
+ /* magnetic field of a moving charge */
+ Crossf(temp,eff_vel,vec_to_part);
+
+ Crossf(temp2,velocity,temp);
+ VecAddf(mag_vec,mag_vec,temp2);
+
+ VecMulf(mag_vec,force_val*falloff);
+ VecAddf(field,field,mag_vec);
+ break;
+ case PFIELD_HARMONIC:
+ if(planar)
+ Projf(mag_vec,vec_to_part,eff_vel);
+ else
+ VecCopyf(mag_vec,vec_to_part);
+
+ VecMulf(mag_vec,force_val*falloff);
+ VecSubf(field,field,mag_vec);
+
+ VecCopyf(mag_vec,velocity);
+ /* 1.9 is an experimental value to get critical damping at damp=1.0 */
+ VecMulf(mag_vec,damp*1.9f*(float)sqrt(force_val));
+ VecSubf(field,field,mag_vec);
+ break;
+ case PFIELD_NUCLEAR:
+ /*pow here is root of cosine expression below*/
+ //rad=(float)pow(2.0,-1.0/power)*distance/size;
+ //VECCOPY(mag_vec,vec_to_part);
+ //Normalize(mag_vec);
+ //VecMulf(mag_vec,(float)cos(3.0*M_PI/2.0*(1.0-1.0/(pow(rad,power)+1.0)))/(rad+0.2f));
+ //VECADDFAC(field,field,mag_vec,force_val);
+ break;
+ }
+}
+static void do_texture_effector(Tex *tex, short mode, short is_2d, float nabla, short object, float *pa_co, float obmat[4][4], float force_val, float falloff, float *field)
+{
+ TexResult result[4];
+ float tex_co[3], strength, mag_vec[3];
+ int i;
+
+ if(tex==0) return;
+
+ for(i=0; i<4; i++)
+ result[i].nor=0;
+
+ strength= force_val*falloff;///(float)pow((double)distance,(double)power);
+
+ VECCOPY(tex_co,pa_co);
+
+ if(is_2d){
+ float fac=-Inpf(tex_co,obmat[2]);
+ VECADDFAC(tex_co,tex_co,obmat[2],fac);
+ }
+
+ if(object){
+ VecSubf(tex_co,tex_co,obmat[3]);
+ Mat4Mul3Vecfl(obmat,tex_co);
+ }
+
+ multitex_ext(tex, tex_co, NULL,NULL, 1, result);
+
+ if(mode==PFIELD_TEX_RGB){
+ mag_vec[0]= (0.5f-result->tr)*strength;
+ mag_vec[1]= (0.5f-result->tg)*strength;
+ mag_vec[2]= (0.5f-result->tb)*strength;
+ }
+ else{
+ strength/=nabla;
+
+ tex_co[0]+= nabla;
+ multitex_ext(tex, tex_co, NULL,NULL, 1, result+1);
+
+ tex_co[0]-= nabla;
+ tex_co[1]+= nabla;
+ multitex_ext(tex, tex_co, NULL,NULL, 1, result+2);
+
+ tex_co[1]-= nabla;
+ tex_co[2]+= nabla;
+ multitex_ext(tex, tex_co, NULL,NULL, 1, result+3);
+
+ if(mode==PFIELD_TEX_GRAD){
+ mag_vec[0]= (result[0].tin-result[1].tin)*strength;
+ mag_vec[1]= (result[0].tin-result[2].tin)*strength;
+ mag_vec[2]= (result[0].tin-result[3].tin)*strength;
+ }
+ else{ /*PFIELD_TEX_CURL*/
+ float dbdy,dgdz,drdz,dbdx,dgdx,drdy;
+
+ dbdy= result[2].tb-result[0].tb;
+ dgdz= result[3].tg-result[0].tg;
+ drdz= result[3].tr-result[0].tr;
+ dbdx= result[1].tb-result[0].tb;
+ dgdx= result[1].tg-result[0].tg;
+ drdy= result[2].tr-result[0].tr;
+
+ mag_vec[0]=(dbdy-dgdz)*strength;
+ mag_vec[1]=(drdz-dbdx)*strength;
+ mag_vec[2]=(dgdx-drdy)*strength;
+ }
+ }
+
+ if(is_2d){
+ float fac=-Inpf(mag_vec,obmat[2]);
+ VECADDFAC(mag_vec,mag_vec,obmat[2],fac);
+ }
+
+ VecAddf(field,field,mag_vec);
+}
+static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSystem *psys)
+{
+ ParticleEffectorCache *ec;
+ PartDeflect *pd= ob->pd;
+ short type=0,i;
+
+ if(pd && ob != obsrc){
+ if(pd->forcefield == PFIELD_GUIDE) {
+ if(ob->type==OB_CURVE) {
+ Curve *cu= ob->data;
+ if(cu->flag & CU_PATH) {
+ if(cu->path==NULL || cu->path->data==NULL)
+ makeDispListCurveTypes(ob, 0);
+ if(cu->path && cu->path->data) {
+ type |= PSYS_EC_EFFECTOR;
+ }
+ }
+ }
+ }
+ else if(pd->forcefield)
+ type |= PSYS_EC_EFFECTOR;
+ }
+
+ if(pd && pd->deflect)
+ type |= PSYS_EC_DEFLECT;
+
+ if(type){
+ ec= MEM_callocN(sizeof(ParticleEffectorCache), "effector cache");
+ ec->ob= ob;
+ ec->type=type;
+ ec->distances=0;
+ ec->locations=0;
+ BLI_addtail(lb, ec);
+ }
+
+ type=0;
+
+ /* add particles as different effectors */
+ if(ob->particlesystem.first){
+ ParticleSystem *epsys=ob->particlesystem.first;
+ ParticleSettings *epart=0;
+ Object *tob;
+
+ for(i=0; epsys; epsys=epsys->next,i++){
+ type=0;
+ if(epsys!=psys){
+ epart=epsys->part;
+
+ if(epsys->part->pd && epsys->part->pd->forcefield)
+ type=PSYS_EC_PARTICLE;
+
+ if(epart->type==PART_REACTOR) {
+ tob=epsys->target_ob;
+ if(tob==0)
+ tob=ob;
+ if(BLI_findlink(&tob->particlesystem,epsys->target_psys-1)==psys)
+ type|=PSYS_EC_REACTOR;
+ }
+
+ if(type){
+ ec= MEM_callocN(sizeof(ParticleEffectorCache), "effector cache");
+ ec->ob= ob;
+ ec->type=type;
+ ec->psys_nbr=i;
+ BLI_addtail(lb, ec);
+ }
+ }
+ }
+
+ }
+}
+void psys_init_effectors(Object *obsrc, Group *group, ParticleSystem *psys)
+{
+ ListBase *listb=&psys->effectors;
+ Base *base;
+ unsigned int layer= obsrc->lay;
+
+ listb->first=listb->last=0;
+
+ if(group) {
+ GroupObject *go;
+
+ for(go= group->gobject.first; go; go= go->next) {
+ if( (go->ob->lay & layer) && (go->ob->pd || go->ob->particlesystem.first)) {
+ add_to_effectors(listb, go->ob, obsrc, psys);
+ }
+ }
+ }
+ else {
+ for(base = G.scene->base.first; base; base= base->next) {
+ if( (base->lay & layer) && (base->object->pd || base->object->particlesystem.first)) {
+ add_to_effectors(listb, base->object, obsrc, psys);
+ }
+ }
+ }
+}
+
+void psys_end_effectors(ParticleSystem *psys)
+{
+ ListBase *lb=&psys->effectors;
+ if(lb->first) {
+ ParticleEffectorCache *ec;
+ for(ec= lb->first; ec; ec= ec->next){
+ if(ec->distances)
+ MEM_freeN(ec->distances);
+
+ if(ec->locations)
+ MEM_freeN(ec->locations);
+
+ if(ec->face_minmax)
+ MEM_freeN(ec->face_minmax);
+
+ if(ec->vert_cos)
+ MEM_freeN(ec->vert_cos);
+
+ if(ec->tree)
+ BLI_kdtree_free(ec->tree);
+ }
+
+ BLI_freelistN(lb);
+ }
+}
+
+static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd)
+{
+ ListBase *lb=&psys->effectors;
+ ParticleEffectorCache *ec;
+ ParticleSettings *part=psys->part;
+ ParticleData *pa;
+ float vec2[3],loc[3],*co=0;
+ int p,totpart,totvert;
+
+ for(ec= lb->first; ec; ec= ec->next) {
+ PartDeflect *pd= ec->ob->pd;
+
+ if(ec->type==PSYS_EC_EFFECTOR && pd->forcefield==PFIELD_GUIDE && ec->ob->type==OB_CURVE
+ && part->phystype!=PART_PHYS_BOIDS) {
+ float vec[4];
+
+ where_on_path(ec->ob, 0.0, vec, vec2);
+
+ Mat4MulVecfl(ec->ob->obmat,vec);
+ Mat4Mul3Vecfl(ec->ob->obmat,vec2);
+
+ QUATCOPY(ec->firstloc,vec);
+ VECCOPY(ec->firstdir,vec2);
+
+ totpart=psys->totpart;
+
+ if(totpart){
+ ec->distances=MEM_callocN(totpart*sizeof(float),"particle distances");
+ ec->locations=MEM_callocN(totpart*3*sizeof(float),"particle locations");
+
+ for(p=0,pa=psys->particles; p<totpart; p++, pa++){
+ psys_particle_on_emitter(ob,psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,0,0,0);
+ Mat4MulVecfl(ob->obmat,loc);
+ ec->distances[p]=VecLenf(loc,vec);
+ VECSUB(loc,loc,vec);
+ VECCOPY(ec->locations+3*p,loc);
+ }
+ }
+ }
+ else if(ec->type==PSYS_EC_DEFLECT){
+ DerivedMesh *dm;
+ MFace *mface=0;
+ MVert *mvert=0;
+ int i, totface;
+ float v1[3],v2[3],v3[3],v4[4], *min, *max;
+
+ if(ob==ec->ob)
+ dm=psmd->dm;
+ else{
+ psys_disable_all(ec->ob);
+
+ dm=mesh_get_derived_final(ec->ob,0);
+
+ psys_enable_all(ec->ob);
+ }
+
+ if(dm){
+ totvert=dm->getNumVerts(dm);
+ totface=dm->getNumFaces(dm);
+ mface=dm->getFaceDataArray(dm,CD_MFACE);
+ mvert=dm->getVertDataArray(dm,CD_MVERT);
+
+ /* Decide which is faster to calculate by the amount of*/
+ /* matrice multiplications needed to convert spaces. */
+ /* With size deflect we have to convert allways because */
+ /* the object can be scaled nonuniformly (sphere->ellipsoid). */
+ if(totvert<2*psys->totpart || part->flag & PART_SIZE_DEFL){
+ co=ec->vert_cos=MEM_callocN(sizeof(float)*3*totvert,"Particle deflection vert cos");
+ /* convert vert coordinates to global (particle) coordinates */
+ for(i=0; i<totvert; i++, co+=3){
+ VECCOPY(co,mvert[i].co);
+ Mat4MulVecfl(ec->ob->obmat,co);
+ }
+ co=ec->vert_cos;
+ }
+ else
+ ec->vert_cos=0;
+
+ INIT_MINMAX(ec->ob_minmax,ec->ob_minmax+3);
+
+ min=ec->face_minmax=MEM_callocN(sizeof(float)*6*totface,"Particle deflection face minmax");
+ max=min+3;
+
+ for(i=0; i<totface; i++,mface++,min+=6,max+=6){
+ if(co){
+ VECCOPY(v1,co+3*mface->v1);
+ VECCOPY(v2,co+3*mface->v2);
+ VECCOPY(v3,co+3*mface->v3);
+ }
+ else{
+ VECCOPY(v1,mvert[mface->v1].co);
+ VECCOPY(v2,mvert[mface->v2].co);
+ VECCOPY(v3,mvert[mface->v3].co);
+ }
+ INIT_MINMAX(min,max);
+ DO_MINMAX(v1,min,max);
+ DO_MINMAX(v2,min,max);
+ DO_MINMAX(v3,min,max);
+
+ if(mface->v4){
+ if(co){
+ VECCOPY(v4,co+3*mface->v4);
+ }
+ else{
+ VECCOPY(v4,mvert[mface->v4].co);
+ }
+ DO_MINMAX(v4,min,max);
+ }
+
+ DO_MINMAX(min,ec->ob_minmax,ec->ob_minmax+3);
+ DO_MINMAX(max,ec->ob_minmax,ec->ob_minmax+3);
+ }
+ }
+ else
+ ec->face_minmax=0;
+ }
+ else if(ec->type==PSYS_EC_PARTICLE){
+ if(psys->part->phystype==PART_PHYS_BOIDS){
+ Object *eob = ec->ob;
+ ParticleSystem *epsys;
+ ParticleSettings *epart;
+ ParticleData *epa;
+ ParticleKey state;
+ PartDeflect *pd;
+ int totepart, p;
+ epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
+ epart= epsys->part;
+ pd= epart->pd;
+ totepart= epsys->totpart;
+ if(pd->forcefield==PFIELD_FORCE && totepart){
+ KDTree *tree;
+
+ tree=BLI_kdtree_new(totepart);
+ ec->tree=tree;
+
+ for(p=0, epa=epsys->particles; p<totepart; p++,epa++)
+ if(epa->alive==PARS_ALIVE && psys_get_particle_state(eob,epsys,p,&state,0))
+ BLI_kdtree_insert(tree, p, state.co, NULL);
+
+ BLI_kdtree_balance(tree);
+ }
+ }
+ }
+ }
+}
+
+
+/* calculate forces that all effectors apply to a particle*/
+static void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, ParticleSystem *psys, float *force_field, float *vel,float framestep, float cfra)
+{
+ Object *eob;
+ ParticleSystem *epsys;
+ ParticleSettings *epart;
+ ParticleData *epa;
+ ParticleKey estate;
+ PartDeflect *pd;
+ ListBase *lb=&psys->effectors;
+ ParticleEffectorCache *ec;
+ float distance, vec_to_part[3];
+ float falloff;
+ int p;
+
+ /* check all effector objects for interaction */
+ if(lb->first){
+ for(ec = lb->first; ec; ec= ec->next){
+ eob= ec->ob;
+ if(ec->type & PSYS_EC_EFFECTOR){
+ pd=eob->pd;
+ if(psys->part->type!=PART_HAIR && psys->part->integrator)
+ where_is_object_time(eob,cfra);
+ /* Get IPO force strength and fall off values here */
+ //if (has_ipo_code(eob->ipo, OB_PD_FSTR))
+ // force_val = IPO_GetFloatValue(eob->ipo, OB_PD_FSTR, cfra);
+ //else
+ // force_val = pd->f_strength;
+
+ //if (has_ipo_code(eob->ipo, OB_PD_FFALL))
+ // ffall_val = IPO_GetFloatValue(eob->ipo, OB_PD_FFALL, cfra);
+ //else
+ // ffall_val = pd->f_power;
+
+ //if (has_ipo_code(eob->ipo, OB_PD_FMAXD))
+ // maxdist = IPO_GetFloatValue(eob->ipo, OB_PD_FMAXD, cfra);
+ //else
+ // maxdist = pd->maxdist;
+
+ /* use center of object for distance calculus */
+ //obloc= eob->obmat[3];
+ VecSubf(vec_to_part, state->co, eob->obmat[3]);
+ distance = VecLength(vec_to_part);
+
+ falloff=effector_falloff(pd,eob->obmat[2],vec_to_part);
+
+ if(falloff<=0.0f)
+ ; /* don't do anything */
+ else if(pd->forcefield==PFIELD_TEXTURE)
+ do_texture_effector(pd->tex, pd->tex_mode, pd->flag&PFIELD_TEX_2D, pd->tex_nabla,
+ pd->flag & PFIELD_TEX_OBJECT, state->co, eob->obmat,
+ pd->f_strength, falloff, force_field);
+ else
+ do_physical_effector(pd->forcefield,pd->f_strength,distance,
+ falloff,pd->f_dist,pd->f_damp,eob->obmat[2],vec_to_part,
+ pa->state.vel,force_field,pd->flag&PFIELD_PLANAR);
+ }
+ if(ec->type & PSYS_EC_PARTICLE){
+ int totepart;
+ epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
+ epart= epsys->part;
+ pd= epart->pd;
+ totepart= epsys->totpart;
+
+ if(pd->forcefield==PFIELD_HARMONIC){
+ /* every particle is mapped to only one harmonic effector particle */
+ p= pa_no%epsys->totpart;
+ totepart= p+1;
+ }
+ else{
+ p=0;
+ }
+
+ epsys->lattice=psys_get_lattice(ob,psys);
+
+ for(; p<totepart; p++){
+ epa = epsys->particles + p;
+ estate.time=-1.0;
+ if(psys_get_particle_state(eob,epsys,p,&estate,0)){
+ VECSUB(vec_to_part, state->co, estate.co);
+ distance = VecLength(vec_to_part);
+
+ //if(pd->forcefield==PFIELD_HARMONIC){
+ // //if(cfra < epa->time + radius){ /* radius is fade-in in ui */
+ // // eforce*=(cfra-epa->time)/radius;
+ // //}
+ //}
+ //else{
+ // /* Limit minimum distance to effector particle so that */
+ // /* the force is not too big */
+ // if (distance < 0.001) distance = 0.001f;
+ //}
+
+ falloff=effector_falloff(pd,estate.vel,vec_to_part);
+
+ if(falloff<=0.0f)
+ ; /* don't do anything */
+ else
+ do_physical_effector(pd->forcefield,pd->f_strength,distance,
+ falloff,epart->size,pd->f_damp,estate.vel,vec_to_part,
+ state->vel,force_field,0);
+ }
+ else if(pd->forcefield==PFIELD_HARMONIC && cfra-framestep <= epa->dietime && cfra>epa->dietime){
+ /* first step after key release */
+ psys_get_particle_state(eob,epsys,p,&estate,1);
+ VECADD(vel,vel,estate.vel);
+ /* TODO: add rotation handling here too */
+ }
+ }
+
+ if(epsys->lattice){
+ end_latt_deform();
+ epsys->lattice=0;
+ }
+ }
+ }
+ }
+}
+
+/************************************************/
+/* Newtonian physics */
+/************************************************/
+/* gathers all forces that effect particles and calculates a new state for the particle */
+static void apply_particle_forces(int pa_no, ParticleData *pa, Object *ob, ParticleSystem *psys, ParticleSettings *part, float timestep, float dfra, float cfra, ParticleKey *state)
+{
+ ParticleKey states[5], tkey;
+ float force[3],tvel[3],dx[4][3],dv[4][3];
+ float dtime=dfra*timestep, time, pa_mass=part->mass, fac, fra=psys->cfra;
+ int i, steps=1;
+
+ /* maintain angular velocity */
+ VECCOPY(state->ave,pa->state.ave);
+
+ if(part->flag & PART_SIZEMASS)
+ pa_mass*=pa->size;
+
+ switch(part->integrator){
+ case PART_INT_EULER:
+ steps=1;
+ break;
+ case PART_INT_MIDPOINT:
+ steps=2;
+ break;
+ case PART_INT_RK4:
+ steps=4;
+ break;
+ }
+
+ copy_particle_key(states,&pa->state,1);
+
+ for(i=0; i<steps; i++){
+ force[0]=force[1]=force[2]=0.0;
+ tvel[0]=tvel[1]=tvel[2]=0.0;
+ /* add effectors */
+ do_effectors(pa_no,pa,states+i,ob,psys,force,tvel,dfra,fra);
+
+ /* calculate air-particle interaction */
+ if(part->dragfac!=0.0f){
+ fac=-part->dragfac*pa->size*pa->size*VecLength(states[i].vel);
+ VECADDFAC(force,force,states[i].vel,fac);
+ }
+
+ /* brownian force */
+ if(part->brownfac!=0.0){
+ force[0]+=(BLI_frand()-0.5f)*part->brownfac;
+ force[1]+=(BLI_frand()-0.5f)*part->brownfac;
+ force[2]+=(BLI_frand()-0.5f)*part->brownfac;
+ }
+
+ /* force to acceleration*/
+ VecMulf(force,1.0f/pa_mass);
+
+ /* add global acceleration (gravitation) */
+ VECADD(force,force,part->acc);
+
+ //VecMulf(force,dtime);
+
+ /* calculate next state */
+ VECADD(states[i].vel,states[i].vel,tvel);
+
+ //VecMulf(force,0.5f*dt);
+ switch(part->integrator){
+ case PART_INT_EULER:
+ VECADDFAC(state->co,states->co,states->vel,dtime);
+ VECADDFAC(state->vel,states->vel,force,dtime);
+ break;
+ case PART_INT_MIDPOINT:
+ if(i==0){
+ VECADDFAC(states[1].co,states->co,states->vel,dtime*0.5f);
+ VECADDFAC(states[1].vel,states->vel,force,dtime*0.5f);
+ fra=psys->cfra+0.5f*dfra;
+ }
+ else{
+ VECADDFAC(state->co,states->co,states[1].vel,dtime);
+ VECADDFAC(state->vel,states->vel,force,dtime);
+ }
+ break;
+ case PART_INT_RK4:
+ switch(i){
+ case 0:
+ VECCOPY(dx[0],states->vel);
+ VecMulf(dx[0],dtime);
+ VECCOPY(dv[0],force);
+ VecMulf(dv[0],dtime);
+
+ VECADDFAC(states[1].co,states->co,dx[0],0.5f);
+ VECADDFAC(states[1].vel,states->vel,dv[0],0.5f);
+ fra=psys->cfra+0.5f*dfra;
+ break;
+ case 1:
+ VECADDFAC(dx[1],states->vel,dv[0],0.5f);
+ VecMulf(dx[1],dtime);
+ VECCOPY(dv[1],force);
+ VecMulf(dv[1],dtime);
+
+ VECADDFAC(states[2].co,states->co,dx[1],0.5f);
+ VECADDFAC(states[2].vel,states->vel,dv[1],0.5f);
+ break;
+ case 2:
+ VECADDFAC(dx[2],states->vel,dv[1],0.5f);
+ VecMulf(dx[2],dtime);
+ VECCOPY(dv[2],force);
+ VecMulf(dv[2],dtime);
+
+ VECADD(states[3].co,states->co,dx[2]);
+ VECADD(states[3].vel,states->vel,dv[2]);
+ fra=cfra;
+ break;
+ case 3:
+ VECADD(dx[3],states->vel,dv[2]);
+ VecMulf(dx[3],dtime);
+ VECCOPY(dv[3],force);
+ VecMulf(dv[3],dtime);
+
+ VECADDFAC(state->co,states->co,dx[0],1.0f/6.0f);
+ VECADDFAC(state->co,state->co,dx[1],1.0f/3.0f);
+ VECADDFAC(state->co,state->co,dx[2],1.0f/3.0f);
+ VECADDFAC(state->co,state->co,dx[3],1.0f/6.0f);
+
+ VECADDFAC(state->vel,states->vel,dv[0],1.0f/6.0f);
+ VECADDFAC(state->vel,state->vel,dv[1],1.0f/3.0f);
+ VECADDFAC(state->vel,state->vel,dv[2],1.0f/3.0f);
+ VECADDFAC(state->vel,state->vel,dv[3],1.0f/6.0f);
+ }
+ break;
+ }
+ //VECADD(states[i+1].co,states[i+1].co,force);
+ }
+
+ /* damp affects final velocity */
+ if(part->dampfac!=0.0)
+ VecMulf(state->vel,1.0f-part->dampfac);
+
+ /* finally we do guides */
+ time=(cfra-pa->time)/pa->lifetime;
+ CLAMP(time,0.0,1.0);
+
+ VECCOPY(tkey.co,state->co);
+ VECCOPY(tkey.vel,state->vel);
+ tkey.time=state->time;
+ if(do_guide(&tkey,pa_no,time,&psys->effectors)){
+ VECCOPY(state->co,tkey.co);
+ /* guides don't produce valid velocity */
+ VECSUB(state->vel,tkey.co,pa->state.co);
+ VecMulf(state->vel,1.0f/dtime);
+ state->time=tkey.time;
+ }
+}
+static void rotate_particle(ParticleSettings *part, ParticleData *pa, float dfra, float timestep, ParticleKey *state)
+{
+ float rotfac, rot1[4], rot2[4]={1.0,0.0,0.0,0.0}, dtime=dfra*timestep;
+
+ if((part->flag & PART_ROT_DYN)==0){
+ if(ELEM(part->avemode,PART_AVE_SPIN,PART_AVE_VEL)){
+ float angle;
+ float len1 = VecLength(pa->state.vel);
+ float len2 = VecLength(state->vel);
+
+ if(len1==0.0f || len2==0.0f)
+ state->ave[0]=state->ave[1]=state->ave[2]=0.0f;
+ else{
+ Crossf(state->ave,pa->state.vel,state->vel);
+ Normalize(state->ave);
+ angle=Inpf(pa->state.vel,state->vel)/(len1*len2);
+ VecMulf(state->ave,saacos(angle)/dtime);
+ }
+ }
+
+ if(part->avemode == PART_AVE_SPIN)
+ VecRotToQuat(state->vel,dtime*part->avefac,rot2);
+ }
+
+ rotfac=VecLength(state->ave);
+ if(rotfac==0.0){ /* QuatOne (in VecRotToQuat) doesn't give unit quat [1,0,0,0]?? */
+ rot1[0]=1.0;
+ rot1[1]=rot1[2]=rot1[3]=0;
+ }
+ else{
+ VecRotToQuat(state->ave,rotfac*dtime,rot1);
+ }
+ QuatMul(state->rot,rot1,pa->state.rot);
+ QuatMul(state->rot,rot2,state->rot);
+
+ /* keep rotation quat in good health */
+ NormalQuat(state->rot);
+}
+
+/* convert from triangle barycentric weights to quad mean value weights */
+static void intersect_dm_quad_weights(float *v1, float *v2, float *v3, float *v4, float *w)
+{
+ float co[3], vert[4][3];
+
+ VECCOPY(vert[0], v1);
+ VECCOPY(vert[1], v2);
+ VECCOPY(vert[2], v3);
+ VECCOPY(vert[3], v4);
+
+ co[0]= v1[0]*w[0] + v2[0]*w[1] + v3[0]*w[2] + v4[0]*w[3];
+ co[1]= v1[1]*w[0] + v2[1]*w[1] + v3[1]*w[2] + v4[1]*w[3];
+ co[2]= v1[2]*w[0] + v2[2]*w[1] + v3[2]*w[2] + v4[2]*w[3];
+
+ MeanValueWeights(vert, 4, co, w);
+}
+
+/* check intersection with a derivedmesh */
+int psys_intersect_dm(Object *ob, DerivedMesh *dm, float *vert_cos, float *co1, float* co2, float *min_d, int *min_face, float *min_w,
+ float *face_minmax, float *pa_minmax, float radius, float *ipoint)
+{
+ MFace *mface=0;
+ MVert *mvert=0;
+ int i, totface, intersect=0;
+ float cur_d, cur_uv[2], v1[3], v2[3], v3[3], v4[3], min[3], max[3], p_min[3],p_max[3];
+ float cur_ipoint[3];
+
+ if(dm==0){
+ psys_disable_all(ob);
+
+ dm=mesh_get_derived_final(ob,0);
+ if(dm==0)
+ mesh_get_derived_deform(ob,0);
+
+ psys_enable_all(ob);
+
+ if(dm==0)
+ return 0;
+ }
+
+
+
+ if(pa_minmax==0){
+ INIT_MINMAX(p_min,p_max);
+ DO_MINMAX(co1,p_min,p_max);
+ DO_MINMAX(co2,p_min,p_max);
+ }
+ else{
+ VECCOPY(p_min,pa_minmax);
+ VECCOPY(p_max,pa_minmax+3);
+ }
+
+ totface=dm->getNumFaces(dm);
+ mface=dm->getFaceDataArray(dm,CD_MFACE);
+ mvert=dm->getVertDataArray(dm,CD_MVERT);
+
+ /* lets intersect the faces */
+ for(i=0; i<totface; i++,mface++){
+ if(vert_cos){
+ VECCOPY(v1,vert_cos+3*mface->v1);
+ VECCOPY(v2,vert_cos+3*mface->v2);
+ VECCOPY(v3,vert_cos+3*mface->v3);
+ if(mface->v4)
+ VECCOPY(v4,vert_cos+3*mface->v4)
+ }
+ else{
+ VECCOPY(v1,mvert[mface->v1].co);
+ VECCOPY(v2,mvert[mface->v2].co);
+ VECCOPY(v3,mvert[mface->v3].co);
+ if(mface->v4)
+ VECCOPY(v4,mvert[mface->v4].co)
+ }
+
+ if(face_minmax==0){
+ INIT_MINMAX(min,max);
+ DO_MINMAX(v1,min,max);
+ DO_MINMAX(v2,min,max);
+ DO_MINMAX(v3,min,max);
+ if(mface->v4)
+ DO_MINMAX(v4,min,max)
+ if(AabbIntersectAabb(min,max,p_min,p_max)==0)
+ continue;
+ }
+ else{
+ VECCOPY(min, face_minmax+6*i);
+ VECCOPY(max, face_minmax+6*i+3);
+ if(AabbIntersectAabb(min,max,p_min,p_max)==0)
+ continue;
+ }
+
+ if(radius>0.0f){
+ if(SweepingSphereIntersectsTriangleUV(co1, co2, radius, v2, v3, v1, &cur_d, cur_ipoint)){
+ if(cur_d<*min_d){
+ *min_d=cur_d;
+ VECCOPY(ipoint,cur_ipoint);
+ *min_face=i;
+ intersect=1;
+ }
+ }
+ if(mface->v4){
+ if(SweepingSphereIntersectsTriangleUV(co1, co2, radius, v4, v1, v3, &cur_d, cur_ipoint)){
+ if(cur_d<*min_d){
+ *min_d=cur_d;
+ VECCOPY(ipoint,cur_ipoint);
+ *min_face=i;
+ intersect=1;
+ }
+ }
+ }
+ }
+ else{
+ if(LineIntersectsTriangle(co1, co2, v1, v2, v3, &cur_d, cur_uv)){
+ if(cur_d<*min_d){
+ *min_d=cur_d;
+ min_w[0]= 1.0 - cur_uv[0] - cur_uv[1];
+ min_w[1]= cur_uv[0];
+ min_w[2]= cur_uv[1];
+ min_w[3]= 0.0f;
+ if(mface->v4)
+ intersect_dm_quad_weights(v1, v2, v3, v4, min_w);
+ *min_face=i;
+ intersect=1;
+ }
+ }
+ if(mface->v4){
+ if(LineIntersectsTriangle(co1, co2, v1, v3, v4, &cur_d, cur_uv)){
+ if(cur_d<*min_d){
+ *min_d=cur_d;
+ min_w[0]= 1.0 - cur_uv[0] - cur_uv[1];
+ min_w[1]= 0.0f;
+ min_w[2]= cur_uv[0];
+ min_w[3]= cur_uv[1];
+ intersect_dm_quad_weights(v1, v2, v3, v4, min_w);
+ *min_face=i;
+ intersect=1;
+ }
+ }
+ }
+ }
+ }
+ return intersect;
+}
+/* particle - mesh collision code */
+/* in addition to basic point to surface collisions handles friction & damping,*/
+/* angular momentum <-> linear momentum and swept sphere - mesh collisions */
+/* 1. check for all possible deflectors for closest intersection on particle path */
+/* 2. if deflection was found kill the particle or calculate new coordinates */
+static void deflect_particle(Object *pob, ParticleSystemModifierData *psmd, ParticleSystem *psys, ParticleSettings *part, ParticleData *pa, int p, float dfra, float cfra, ParticleKey *state, int *pa_die){
+ Object *ob, *min_ob;
+ MFace *mface;
+ MVert *mvert;
+ DerivedMesh *dm;
+ ListBase *lb=&psys->effectors;
+ ParticleEffectorCache *ec;
+ ParticleKey cstate;
+ float imat[4][4];
+ float co1[3],co2[3],def_loc[3],def_nor[3],unit_nor[3],def_tan[3],dvec[3],def_vel[3],dave[3],dvel[3];
+ float pa_minmax[6];
+ float min_w[4], zerovec[3]={0.0,0.0,0.0}, ipoint[3];
+ float min_d,dotprod,damp,frict,o_len,d_len,radius=-1.0f;
+ int min_face=0, intersect=1, through=0;
+ short deflections=0, global=0;
+
+ VECCOPY(def_loc,pa->state.co);
+ VECCOPY(def_vel,pa->state.vel);
+
+ /* 10 iterations to catch multiple deflections */
+ if(lb->first) while(deflections<10){
+ intersect=0;
+ global=0;
+ min_d=20000.0;
+ min_ob=NULL;
+ /* 1. */
+ for(ec=lb->first; ec; ec=ec->next){
+ if(ec->type & PSYS_EC_DEFLECT){
+ ob= ec->ob;
+
+ if(part->type!=PART_HAIR)
+ where_is_object_time(ob,cfra);
+
+ if(ob==pob){
+ dm=psmd->dm;
+ /* particles should not collide with emitter at birth */
+ if(pa->time < cfra && pa->time >= psys->cfra)
+ continue;
+ }
+ else
+ dm=0;
+
+ VECCOPY(co1,def_loc);
+ VECCOPY(co2,state->co);
+
+ if(ec->vert_cos==0){
+ /* convert particle coordinates to object coordinates */
+ Mat4Invert(imat,ob->obmat);
+
+ Mat4MulVecfl(imat,co1);
+ Mat4MulVecfl(imat,co2);
+ }
+
+ INIT_MINMAX(pa_minmax,pa_minmax+3);
+ DO_MINMAX(co1,pa_minmax,pa_minmax+3);
+ DO_MINMAX(co2,pa_minmax,pa_minmax+3);
+ if(part->flag&PART_SIZE_DEFL){
+ pa_minmax[0]-=pa->size;
+ pa_minmax[1]-=pa->size;
+ pa_minmax[2]-=pa->size;
+ pa_minmax[3]+=pa->size;
+ pa_minmax[4]+=pa->size;
+ pa_minmax[5]+=pa->size;
+
+ radius=pa->size;
+ }
+
+ if(ec->face_minmax==0 || AabbIntersectAabb(pa_minmax,pa_minmax+3,ec->ob_minmax,ec->ob_minmax+3))
+ if(psys_intersect_dm(ob,dm,ec->vert_cos,co1,co2,&min_d,&min_face,min_w,
+ ec->face_minmax,pa_minmax,radius,ipoint)){
+ min_ob=ob;
+ if(ec->vert_cos)
+ global=1;
+ else
+ global=0;
+ }
+ }
+ }
+
+ /* 2. */
+ if(min_ob){
+ BLI_srandom((int)cfra+p);
+ ob=min_ob;
+
+ if(ob==pob){
+ dm=psmd->dm;
+ }
+ else{
+ psys_disable_all(ob);
+
+ dm=mesh_get_derived_final(ob,0);
+
+ psys_enable_all(ob);
+ }
+
+ mface=dm->getFaceDataArray(dm,CD_MFACE);
+ mface+=min_face;
+ mvert=dm->getVertDataArray(dm,CD_MVERT);
+
+
+ /* permeability check */
+ if(BLI_frand()<ob->pd->pdef_perm)
+ through=1;
+ else
+ through=0;
+
+ if(through==0 && (part->flag & PART_DIE_ON_COL || ob->pd->flag & PDEFLE_KILL_PART)){
+ pa->dietime = cfra-(1.0f-min_d)*dfra;
+ VecLerpf(def_loc,co1,co2,min_d);
+
+ if(global==0)
+ Mat4MulVecfl(ob->obmat,def_loc);
+
+ VECCOPY(state->co,def_loc);
+ VecLerpf(state->vel,pa->state.vel,state->vel,min_d);
+ QuatInterpol(state->rot,pa->state.rot,state->rot,min_d);
+ VecLerpf(state->ave,pa->state.ave,state->ave,min_d);
+
+ *pa_die=1;
+
+ /* particle is dead so we don't need to calculate further */
+ deflections=10;
+
+ /* store for reactors */
+ copy_particle_key(&cstate,state,0);
+
+ if(part->flag & PART_STICKY){
+ pa->stick_ob=ob;
+ pa->flag |= PARS_STICKY;
+ //stick_particle_to_object(ob,pa,state);
+ }
+ }
+ else{
+ VecLerpf(def_loc,co1,co2,min_d);
+
+ if(radius>0.0f){
+ VECSUB(unit_nor,def_loc,ipoint);
+ }
+ else{
+ /* get deflection point & normal */
+ psys_interpolate_face(mvert,mface,0,min_w,ipoint,unit_nor,0,0);
+ if(global){
+ Mat4Mul3Vecfl(ob->obmat,unit_nor);
+ Mat4MulVecfl(ob->obmat,ipoint);
+ }
+ }
+
+ Normalize(unit_nor);
+
+ VECSUB(dvec,co1,co2);
+ /* scale to remaining length after deflection */
+ VecMulf(dvec,1.0f-min_d);
+
+ /* flip normal to face particle */
+ if(Inpf(unit_nor,dvec)<0.0f)
+ VecMulf(unit_nor,-1.0f);
+
+ /* store for easy velocity calculation */
+ o_len=VecLength(dvec);
+
+ /* project particle movement to normal & create tangent */
+ dotprod=Inpf(dvec,unit_nor);
+ VECCOPY(def_nor,unit_nor);
+ VecMulf(def_nor,dotprod);
+ VECSUB(def_tan,def_nor,dvec);
+
+ damp=ob->pd->pdef_damp+ob->pd->pdef_rdamp*2*(BLI_frand()-0.5f);
+
+ /* create location after deflection */
+ VECCOPY(dvec,def_nor);
+ damp=ob->pd->pdef_damp+ob->pd->pdef_rdamp*2*(BLI_frand()-0.5f);
+ CLAMP(damp,0.0,1.0);
+ VecMulf(dvec,1.0f-damp);
+ if(through)
+ VecMulf(dvec,-1.0);
+
+ frict=ob->pd->pdef_frict+ob->pd->pdef_rfrict*2.0f*(BLI_frand()-0.5f);
+ CLAMP(frict,0.0,1.0);
+ VECADDFAC(dvec,dvec,def_tan,1.0f-frict);
+
+ /* store for easy velocity calculation */
+ d_len=VecLength(dvec);
+
+ /* just to be sure we don't hit the current face again */
+ if(through){
+ VECADDFAC(ipoint,ipoint,unit_nor,-0.0001f);
+ VECADDFAC(def_loc,def_loc,unit_nor,-0.0001f);
+
+ if(part->flag & PART_ROT_DYN){
+ VECADDFAC(def_tan,def_tan,unit_nor,-0.0001f);
+ VECADDFAC(def_nor,def_nor,unit_nor,-0.0001f);
+ }
+ }
+ else{
+ VECADDFAC(ipoint,ipoint,unit_nor,0.0001f);
+ VECADDFAC(def_loc,def_loc,unit_nor,0.0001f);
+
+ if(part->flag & PART_ROT_DYN){
+ VECADDFAC(def_tan,def_tan,unit_nor,0.0001f);
+ VECADDFAC(def_nor,def_nor,unit_nor,0.0001f);
+ }
+ }
+
+ /* lets get back to global space */
+ if(global==0){
+ Mat4Mul3Vecfl(ob->obmat,dvec);
+ Mat4MulVecfl(ob->obmat,ipoint);
+ Mat4MulVecfl(ob->obmat,def_loc);/* def_loc remains as intersection point for next iteration */
+ }
+
+ /* store for reactors */
+ VECCOPY(cstate.co,ipoint);
+ VecLerpf(cstate.vel,pa->state.vel,state->vel,min_d);
+ QuatInterpol(cstate.rot,pa->state.rot,state->rot,min_d);
+
+ /* slightly unphysical but looks nice enough */
+ if(part->flag & PART_ROT_DYN){
+ if(global==0){
+ Mat4Mul3Vecfl(ob->obmat,def_nor);
+ Mat4Mul3Vecfl(ob->obmat,def_tan);
+ }
+
+ Normalize(def_tan);
+ Normalize(def_nor);
+ VECCOPY(unit_nor,def_nor);
+
+ /* create normal velocity */
+ VecMulf(def_nor,Inpf(pa->state.vel,def_nor));
+
+ /* create tangential velocity */
+ VecMulf(def_tan,Inpf(pa->state.vel,def_tan));
+
+ /* angular velocity change due to tangential velocity */
+ Crossf(dave,unit_nor,def_tan);
+ VecMulf(dave,1.0f/pa->size);
+
+ /* linear velocity change due to angular velocity */
+ VecMulf(unit_nor,pa->size); /* point of impact from particle center */
+ Crossf(dvel,pa->state.ave,unit_nor);
+
+ if(through)
+ VecMulf(def_nor,-1.0);
+
+ VecMulf(def_nor,1.0f-damp);
+ VECSUB(dvel,dvel,def_nor);
+
+ VecMulf(dvel,1.0f-frict);
+ VecMulf(dave,1.0f-frict);
+ }
+
+ if(d_len<0.001 && VecLength(pa->state.vel)<0.001){
+ /* kill speed to stop slipping */
+ VECCOPY(state->vel,zerovec);
+ VECCOPY(state->co,def_loc);
+ if(part->flag & PART_ROT_DYN)
+ VECCOPY(state->ave,zerovec);
+ deflections=10;
+ }
+ else{
+
+ /* apply new coordinates */
+ VECADD(state->co,def_loc,dvec);
+
+ Normalize(dvec);
+
+ /* we have to use original velocity because otherwise we get slipping */
+ /* when forces like gravity balance out damping & friction */
+ VecMulf(dvec,VecLength(pa->state.vel)*(d_len/o_len));
+ VECCOPY(state->vel,dvec);
+
+ if(part->flag & PART_ROT_DYN){
+ VECADD(state->vel,state->vel,dvel);
+ VecMulf(state->vel,0.5);
+ VECADD(state->ave,state->ave,dave);
+ VecMulf(state->ave,0.5);
+ }
+ }
+ }
+ deflections++;
+
+ cstate.time=cfra-(1.0f-min_d)*dfra;
+ //particle_react_to_collision(min_ob,pob,psys,pa,p,&cstate);
+ push_reaction(pob,psys,p,PART_EVENT_COLLIDE,&cstate);
+ }
+ else
+ return;
+ }
+}
+/************************************************/
+/* Boid physics */
+/************************************************/
+static int boid_see_mesh(ListBase *lb, Object *pob, ParticleSystem *psys, float *vec1, float *vec2, float *loc, float *nor, float cfra)
+{
+ Object *ob, *min_ob;
+ DerivedMesh *dm;
+ MFace *mface;
+ MVert *mvert;
+ ParticleEffectorCache *ec;
+ ParticleSystemModifierData *psmd=psys_get_modifier(pob,psys);
+ float imat[4][4];
+ float co1[3], co2[3], min_w[4], min_d;
+ int min_face=0, intersect=0;
+
+ if(lb->first){
+ intersect=0;
+ min_d=20000.0;
+ min_ob=NULL;
+ for(ec=lb->first; ec; ec=ec->next){
+ if(ec->type & PSYS_EC_DEFLECT){
+ ob= ec->ob;
+
+ if(psys->part->type!=PART_HAIR)
+ where_is_object_time(ob,cfra);
+
+ if(ob==pob)
+ dm=psmd->dm;
+ else
+ dm=0;
+
+ VECCOPY(co1,vec1);
+ VECCOPY(co2,vec2);
+
+ if(ec->vert_cos==0){
+ /* convert particle coordinates to object coordinates */
+ Mat4Invert(imat,ob->obmat);
+
+ Mat4MulVecfl(imat,co1);
+ Mat4MulVecfl(imat,co2);
+ }
+
+ if(psys_intersect_dm(ob,dm,ec->vert_cos,co1,co2,&min_d,&min_face,min_w,ec->face_minmax,0,0,0))
+ min_ob=ob;
+ }
+ }
+ if(min_ob){
+ ob=min_ob;
+
+ if(ob==pob){
+ dm=psmd->dm;
+ }
+ else{
+ psys_disable_all(ob);
+
+ dm=mesh_get_derived_deform(ob,0);
+
+ psys_enable_all(ob);
+ }
+
+ mface=dm->getFaceDataArray(dm,CD_MFACE);
+ mface+=min_face;
+ mvert=dm->getVertDataArray(dm,CD_MVERT);
+
+ /* get deflection point & normal */
+ psys_interpolate_face(mvert,mface,0,min_w,loc,nor,0,0);
+
+ VECADD(nor,nor,loc);
+ Mat4MulVecfl(ob->obmat,loc);
+ Mat4MulVecfl(ob->obmat,nor);
+ VECSUB(nor,nor,loc);
+ return 1;
+ }
+ }
+ return 0;
+}
+/* vector calculus functions in 2d vs. 3d */
+static void set_boid_vec_func(BoidVecFunc *bvf, int is_2d)
+{
+ if(is_2d){
+ bvf->Addf = Vec2Addf;
+ bvf->Subf = Vec2Subf;
+ bvf->Mulf = Vec2Mulf;
+ bvf->Length = Vec2Length;
+ bvf->Normalize = Normalize2;
+ bvf->Inpf = Inp2f;
+ bvf->Copyf = Vec2Copyf;
+ }
+ else{
+ bvf->Addf = VecAddf;
+ bvf->Subf = VecSubf;
+ bvf->Mulf = VecMulf;
+ bvf->Length = VecLength;
+ bvf->Normalize = Normalize;
+ bvf->Inpf = Inpf;
+ bvf->Copyf = VecCopyf;
+ }
+}
+/* boids have limited processing capability so once there's too much information (acceleration) no more is processed */
+static int add_boid_acc(BoidVecFunc *bvf, float lat_max, float tan_max, float *lat_accu, float *tan_accu, float *acc, float *dvec, float *vel)
+{
+ static float tangent[3];
+ static float tan_length;
+
+ if(vel){
+ bvf->Copyf(tangent,vel);
+ tan_length=bvf->Normalize(tangent);
+ return 1;
+ }
+ else{
+ float cur_tan, cur_lat;
+ float tan_acc[3], lat_acc[3];
+ int ret=0;
+
+ bvf->Copyf(tan_acc,tangent);
+
+ if(tan_length>0.0){
+ bvf->Mulf(tan_acc,Inpf(tangent,dvec));
+
+ bvf->Subf(lat_acc,dvec,tan_acc);
+ }
+ else{
+ bvf->Copyf(tan_acc,dvec);
+ lat_acc[0]=lat_acc[1]=lat_acc[2]=0.0f;
+ *lat_accu=lat_max;
+ }
+
+ cur_tan=bvf->Length(tan_acc);
+ cur_lat=bvf->Length(lat_acc);
+
+ /* add tangential acceleration */
+ if(*lat_accu+cur_lat<=lat_max){
+ bvf->Addf(acc,acc,lat_acc);
+ *lat_accu+=cur_lat;
+ ret=1;
+ }
+ else{
+ bvf->Mulf(lat_acc,(lat_max-*lat_accu)/cur_lat);
+ bvf->Addf(acc,acc,lat_acc);
+ *lat_accu=lat_max;
+ }
+
+ /* add lateral acceleration */
+ if(*tan_accu+cur_tan<=tan_max){
+ bvf->Addf(acc,acc,tan_acc);
+ *tan_accu+=cur_tan;
+ ret=1;
+ }
+ else{
+ bvf->Mulf(tan_acc,(tan_max-*tan_accu)/cur_tan);
+ bvf->Addf(acc,acc,tan_acc);
+ *tan_accu=tan_max;
+ }
+
+ return ret;
+ }
+}
+/* determines the acceleration that the boid tries to acchieve */
+static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleSystem *psys, ParticleSettings *part, KDTree *tree, float timestep, float cfra, float *acc, int *pa_die)
+{
+ ParticleData *pars=psys->particles;
+ KDTreeNearest ptn[MAX_BOIDNEIGHBOURS+1];
+ ParticleEffectorCache *ec=0;
+ float dvec[3]={0.0,0.0,0.0}, ob_co[3], ob_nor[3];
+ float avoid[3]={0.0,0.0,0.0}, velocity[3]={0.0,0.0,0.0}, center[3]={0.0,0.0,0.0};
+ float cubedist[MAX_BOIDNEIGHBOURS+1];
+ int i, n, neighbours=0, near, not_finished=1;
+
+ float cur_vel;
+ float lat_accu=0.0f, max_lat_acc=part->max_vel*part->max_lat_acc;
+ float tan_accu=0.0f, max_tan_acc=part->max_vel*part->max_tan_acc;
+ float avg_vel=part->average_vel*part->max_vel;
+
+ acc[0]=acc[1]=acc[2]=0.0f;
+ /* the +1 neighbour is because boid itself is in the tree */
+ neighbours=BLI_kdtree_find_n_nearest(tree,part->boidneighbours+1,pa->state.co,NULL,ptn);
+
+ for(n=1; n<neighbours; n++){
+ cubedist[n]=(float)pow((double)(ptn[n].dist/pa->size),3.0);
+ cubedist[n]=1.0f/MAX2(cubedist[n],1.0f);
+ }
+
+ /* initialize tangent */
+ add_boid_acc(bvf,0.0,0.0,0,0,0,0,pa->state.vel);
+
+ for(i=0; i<BOID_TOT_RULES && not_finished; i++){
+ switch(part->boidrule[i]){
+ case BOID_COLLIDE:
+ /* collision avoidance */
+ bvf->Copyf(dvec,pa->state.vel);
+ bvf->Mulf(dvec,5.0f);
+ bvf->Addf(dvec,dvec,pa->state.co);
+ if(boid_see_mesh(&psys->effectors,ob,psys,pa->state.co,dvec,ob_co,ob_nor,cfra)){
+ float probelen = bvf->Length(dvec);
+ float proj;
+ float oblen;
+
+ Normalize(ob_nor);
+ proj = bvf->Inpf(ob_nor,pa->state.vel);
+
+ bvf->Subf(dvec,pa->state.co,ob_co);
+ oblen=bvf->Length(dvec);
+
+ bvf->Copyf(dvec,ob_nor);
+ bvf->Mulf(dvec,-proj);
+ bvf->Mulf(dvec,((probelen/oblen)-1.0f)*100.0f*part->boidfac[BOID_COLLIDE]);
+
+ not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
+ }
+ break;
+ case BOID_AVOID:
+ /* predator avoidance */
+ if(psys->effectors.first){
+ for(ec=psys->effectors.first; ec; ec=ec->next){
+ if(ec->type & PSYS_EC_EFFECTOR){
+ Object *eob = ec->ob;
+ PartDeflect *pd = eob->pd;
+
+ if(pd->forcefield==PFIELD_FORCE && pd->f_strength<0.0){
+ float distance;
+ VECSUB(dvec,eob->obmat[3],pa->state.co);
+
+ distance=Normalize(dvec);
+
+ if(part->flag & PART_DIE_ON_COL && distance < pd->mindist){
+ *pa_die=1;
+ pa->dietime=cfra;
+ i=BOID_TOT_RULES;
+ break;
+ }
+
+ if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
+ ;
+ else{
+ bvf->Mulf(dvec,part->boidfac[BOID_AVOID]*pd->f_strength/(float)pow((double)distance,(double)pd->f_power));
+
+ not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
+ }
+ }
+ }
+ else if(ec->type & PSYS_EC_PARTICLE){
+ Object *eob = ec->ob;
+ ParticleSystem *epsys;
+ ParticleSettings *epart;
+ ParticleKey state;
+ PartDeflect *pd;
+ KDTreeNearest ptn2[MAX_BOIDNEIGHBOURS];
+ int totepart, p, count;
+ float distance;
+ epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
+ epart= epsys->part;
+ pd= epart->pd;
+ totepart= epsys->totpart;
+
+ if(pd->forcefield==PFIELD_FORCE && pd->f_strength<0.0){
+ count=BLI_kdtree_find_n_nearest(ec->tree,epart->boidneighbours,pa->state.co,NULL,ptn2);
+ for(p=0; p<count; p++){
+ state.time=-1.0;
+ if(psys_get_particle_state(eob,epsys,ptn2[p].index,&state,0)){
+ VECSUB(dvec, state.co, pa->state.co);
+
+ distance = Normalize(dvec);
+
+ if(part->flag & PART_DIE_ON_COL && distance < (epsys->particles+ptn2[p].index)->size){
+ *pa_die=1;
+ pa->dietime=cfra;
+ i=BOID_TOT_RULES;
+ break;
+ }
+
+ if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
+ ;
+ else{
+ bvf->Mulf(dvec,part->boidfac[BOID_AVOID]*pd->f_strength/(float)pow((double)distance,(double)pd->f_power));
+
+ not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ break;
+ case BOID_CROWD:
+ /* crowd avoidance */
+ near=0;
+ for(n=1; n<neighbours; n++){
+ if(ptn[n].dist<2.0f*pa->size){
+ bvf->Subf(dvec,pa->state.co,pars[ptn[n].index].state.co);
+ bvf->Mulf(dvec,(2.0f*pa->size-ptn[n].dist)/ptn[n].dist);
+ bvf->Addf(avoid,avoid,dvec);
+ near++;
+ }
+ /* ptn[] is distance ordered so no need to check others */
+ else break;
+ }
+ if(near){
+ bvf->Mulf(avoid,part->boidfac[BOID_CROWD]*2.0f/timestep);
+
+ not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,avoid,0);
+ }
+ break;
+ case BOID_CENTER:
+ /* flock centering */
+ if(neighbours>1){
+ for(n=1; n<neighbours; n++){
+ bvf->Addf(center,center,pars[ptn[n].index].state.co);
+ }
+ bvf->Mulf(center,1.0f/((float)neighbours-1.0f));
+
+ bvf->Subf(dvec,center,pa->state.co);
+
+ bvf->Mulf(dvec,part->boidfac[BOID_CENTER]*2.0f);
+
+ not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
+ }
+ break;
+ case BOID_AV_VEL:
+ /* average velocity */
+ cur_vel=bvf->Length(pa->state.vel);
+ if(cur_vel>0.0){
+ bvf->Copyf(dvec,pa->state.vel);
+ bvf->Mulf(dvec,part->boidfac[BOID_AV_VEL]*(avg_vel-cur_vel)/cur_vel);
+ not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
+ }
+ break;
+ case BOID_VEL_MATCH:
+ /* velocity matching */
+ if(neighbours>1){
+ for(n=1; n<neighbours; n++){
+ bvf->Copyf(dvec,pars[ptn[n].index].state.vel);
+ bvf->Mulf(dvec,cubedist[n]);
+ bvf->Addf(velocity,velocity,dvec);
+ }
+ bvf->Mulf(velocity,1.0f/((float)neighbours-1.0f));
+
+ bvf->Subf(dvec,velocity,pa->state.vel);
+
+ bvf->Mulf(dvec,part->boidfac[BOID_VEL_MATCH]);
+
+ not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
+ }
+ break;
+ case BOID_GOAL:
+ /* goal seeking */
+ if(psys->effectors.first){
+ for(ec=psys->effectors.first; ec; ec=ec->next){
+ if(ec->type & PSYS_EC_EFFECTOR){
+ Object *eob = ec->ob;
+ PartDeflect *pd = eob->pd;
+ float temp[4];
+
+ if(pd->forcefield==PFIELD_FORCE && pd->f_strength>0.0){
+ float distance;
+ VECSUB(dvec,eob->obmat[3],pa->state.co);
+
+ distance=Normalize(dvec);
+
+ if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
+ ;
+ else{
+ VecMulf(dvec,pd->f_strength*part->boidfac[BOID_GOAL]/(float)pow((double)distance,(double)pd->f_power));
+
+ not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
+ }
+ }
+ else if(pd->forcefield==PFIELD_GUIDE){
+ float distance;
+
+ where_on_path(eob, (cfra-pa->time)/pa->lifetime, temp, dvec);
+
+ VECSUB(dvec,temp,pa->state.co);
+
+ distance=Normalize(dvec);
+
+ if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
+ ;
+ else{
+ VecMulf(dvec,pd->f_strength*part->boidfac[BOID_GOAL]/(float)pow((double)distance,(double)pd->f_power));
+
+ not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
+ }
+ }
+ }
+ else if(ec->type & PSYS_EC_PARTICLE){
+ Object *eob = ec->ob;
+ ParticleSystem *epsys;
+ ParticleSettings *epart;
+ ParticleKey state;
+ PartDeflect *pd;
+ KDTreeNearest ptn2[MAX_BOIDNEIGHBOURS];
+ int totepart, p, count;
+ float distance;
+ epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
+ epart= epsys->part;
+ pd= epart->pd;
+ totepart= epsys->totpart;
+
+ if(pd->forcefield==PFIELD_FORCE && pd->f_strength>0.0){
+ count=BLI_kdtree_find_n_nearest(ec->tree,epart->boidneighbours,pa->state.co,NULL,ptn2);
+ for(p=0; p<count; p++){
+ state.time=-1.0;
+ if(psys_get_particle_state(eob,epsys,ptn2[p].index,&state,0)){
+ VECSUB(dvec, state.co, pa->state.co);
+
+ distance = Normalize(dvec);
+
+ if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
+ ;
+ else{
+ bvf->Mulf(dvec,part->boidfac[BOID_AVOID]*pd->f_strength/(float)pow((double)distance,(double)pd->f_power));
+
+ not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ break;
+ case BOID_LEVEL:
+ /* level flight */
+ if((part->flag & PART_BOIDS_2D)==0){
+ dvec[0]=dvec[1]=0.0;
+ dvec[2]=-pa->state.vel[2];
+
+ VecMulf(dvec,part->boidfac[BOID_LEVEL]);
+ not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
+ }
+ break;
+ }
+ }
+}
+/* tries to realize the wanted acceleration */
+static void boid_body(BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys, ParticleSettings *part, float timestep, float *acc, ParticleKey *state)
+{
+ float dvec[3], bvec[3], length, max_vel=part->max_vel;
+ float *q2, q[4];
+ float g=9.81f, pa_mass=part->mass;
+ float yvec[3]={0.0,1.0,0.0}, zvec[3]={0.0,0.0,-1.0}, bank;
+
+ /* apply new velocity, location & rotation */
+ copy_particle_key(state,&pa->state,0);
+
+ if(part->flag & PART_SIZEMASS)
+ pa_mass*=pa->size;
+
+ /* by regarding the acceleration as a force at this stage we*/
+ /* can get better controll allthough it's a bit unphysical */
+ bvf->Mulf(acc,1.0f/pa_mass);
+
+ bvf->Copyf(dvec,acc);
+ bvf->Mulf(dvec,timestep*timestep*0.5f);
+
+ bvf->Copyf(bvec,state->vel);
+ bvf->Mulf(bvec,timestep);
+ bvf->Addf(dvec,dvec,bvec);
+ bvf->Addf(state->co,state->co,dvec);
+
+ /* air speed from wind effectors */
+ if(psys->effectors.first){
+ ParticleEffectorCache *ec;
+ for(ec=psys->effectors.first; ec; ec=ec->next){
+ if(ec->type & PSYS_EC_EFFECTOR){
+ Object *eob = ec->ob;
+ PartDeflect *pd = eob->pd;
+
+ if(pd->forcefield==PFIELD_WIND && pd->f_strength!=0.0){
+ float distance, wind[3];
+ VecCopyf(wind,eob->obmat[2]);
+ distance=VecLenf(state->co,eob->obmat[3]);
+
+ if (distance < 0.001) distance = 0.001f;
+
+ if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
+ ;
+ else{
+ Normalize(wind);
+ VecMulf(wind,pd->f_strength/(float)pow((double)distance,(double)pd->f_power));
+ bvf->Addf(state->co,state->co,wind);
+ }
+ }
+ }
+ }
+ }
+
+
+ if((part->flag & PART_BOIDS_2D)==0 && pa->state.vel[0]!=0.0 && pa->state.vel[0]!=0.0 && pa->state.vel[0]!=0.0){
+ Crossf(yvec,state->vel,zvec);
+
+ Normalize(yvec);
+
+ bank=Inpf(yvec,acc);
+
+ bank=-(float)atan((double)(bank/g));
+
+ bank*=part->banking;
+
+ bank-=pa->bank;
+ if(bank>M_PI*part->max_bank){
+ bank=pa->bank+(float)M_PI*part->max_bank;
+ }
+ else if(bank<-M_PI*part->max_bank){
+ bank=pa->bank-(float)M_PI*part->max_bank;
+ }
+ else
+ bank+=pa->bank;
+
+ pa->bank=bank;
+ }
+ else{
+ bank=0.0;
+ }
+
+
+ VecRotToQuat(state->vel,bank,q);
+
+ VECCOPY(dvec,state->vel);
+ VecMulf(dvec,-1.0f);
+ q2= vectoquat(dvec, OB_POSX, OB_POSZ);
+
+ QuatMul(state->rot,q,q2);
+
+ bvf->Mulf(acc,timestep);
+ bvf->Addf(state->vel,state->vel,acc);
+
+ if(part->flag & PART_BOIDS_2D){
+ state->vel[2]=0.0;
+ state->co[2]=part->groundz;
+
+ if(psys->keyed_ob){
+ Object *zob=psys->keyed_ob;
+ int min_face;
+ float co1[3],co2[3],min_d=2.0,min_w[4],imat[4][4];
+ VECCOPY(co1,state->co);
+ VECCOPY(co2,state->co);
+
+ co1[2]=1000.0f;
+ co2[2]=-1000.0f;
+
+ Mat4Invert(imat,zob->obmat);
+ Mat4MulVecfl(imat,co1);
+ Mat4MulVecfl(imat,co2);
+
+ if(psys_intersect_dm(zob,0,0,co1,co2,&min_d,&min_face,min_w,0,0,0,0)){
+ DerivedMesh *dm;
+ MFace *mface;
+ MVert *mvert;
+ float loc[3],nor[3],q1[4];
+
+ psys_disable_all(zob);
+ dm=mesh_get_derived_final(zob,0);
+ psys_enable_all(zob);
+
+ mface=dm->getFaceDataArray(dm,CD_MFACE);
+ mface+=min_face;
+ mvert=dm->getVertDataArray(dm,CD_MVERT);
+
+ /* get deflection point & normal */
+ psys_interpolate_face(mvert,mface,0,min_w,loc,nor,0,0);
+
+ Mat4MulVecfl(zob->obmat,loc);
+ Mat4Mul3Vecfl(zob->obmat,nor);
+
+ Normalize(nor);
+
+ VECCOPY(state->co,loc);
+
+ zvec[2]=1.0;
+
+ Crossf(loc,zvec,nor);
+
+ bank=VecLength(loc);
+ if(bank>0.0){
+ bank=saasin(bank);
+
+ VecRotToQuat(loc,bank,q);
+
+ QUATCOPY(q1,state->rot);
+
+ QuatMul(state->rot,q,q1);
+ }
+ }
+ }
+ }
+
+ length=bvf->Length(state->vel);
+ if(length > max_vel)
+ bvf->Mulf(state->vel,max_vel/length);
+}
+/************************************************/
+/* Hair */
+/************************************************/
+void save_hair(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra){
+ ParticleData *pa;
+ HairKey *key;
+ int totpart;
+ int i;
+
+ Mat4Invert(ob->imat,ob->obmat);
+
+ psys->lattice=psys_get_lattice(ob,psys);
+
+ if(psys->totpart==0) return;
+
+ totpart=psys->totpart;
+
+ /* save new keys for elements if needed */
+ for(i=0,pa=psys->particles; i<totpart; i++,pa++) {
+ /* first time alloc */
+ if(pa->totkey==0 || pa->hair==NULL) {
+ pa->hair = MEM_callocN((psys->part->hair_step + 1) * sizeof(HairKey), "HairKeys");
+ pa->totkey = 0;
+ }
+
+ key = pa->hair + pa->totkey;
+
+ /* convert from global to geometry space */
+ VecCopyf(key->co, pa->state.co);
+ Mat4MulVecfl(ob->imat, key->co);
+
+ if(pa->totkey) {
+ VECSUB(key->co, key->co, pa->hair->co);
+ psys_vec_rot_to_face(psmd->dm, pa, key->co);
+ }
+
+ key->time = pa->state.time;
+
+ key->weight = 1.0f - key->time / 100.0f;
+
+ pa->totkey++;
+
+ /* root is always in the origin of hair space so we set it to be so after the last key is saved*/
+ if(pa->totkey == psys->part->hair_step + 1)
+ pa->hair->co[0] = pa->hair->co[1] = pa->hair->co[2] = 0.0f;
+ }
+}
+/************************************************/
+/* System Core */
+/************************************************/
+/* unbaked particles are calculated dynamically */
+static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra,
+ float *vg_vel, float *vg_tan, float *vg_rot, float *vg_size)
+{
+ ParticleData *pa;
+ ParticleKey *outstate, *key;
+ ParticleSettings *part=psys->part;
+ KDTree *tree=0;
+ BoidVecFunc bvf;
+ IpoCurve *icu_esize=find_ipocurve(part->ipo,PART_EMIT_SIZE);
+ Material *ma=give_current_material(ob,part->omat);
+ float timestep;
+ int p, totpart, pa_die;
+ /* current time */
+ float ctime, ipotime;
+ /* frame & time changes */
+ float dfra, dtime, pa_dtime, pa_dfra=0.0;
+ float birthtime, dietime;
+
+ /* where have we gone in time since last time */
+ dfra= cfra - psys->cfra;
+
+ totpart=psys->totpart;
+
+ timestep=psys_get_timestep(part);
+ dtime= dfra*timestep;
+ ctime= cfra*timestep;
+ ipotime= cfra;
+
+ if(part->flag&PART_ABS_TIME && part->ipo){
+ calc_ipo(part->ipo, cfra);
+ execute_ipo((ID *)part, part->ipo);
+ }
+
+ if(dfra<0.0){
+ float *vg_size=0;
+ if(part->type==PART_REACTOR)
+ vg_size=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
+
+ for(p=0, pa=psys->particles; p<totpart; p++,pa++){
+ if(pa->flag & (PARS_NO_DISP+PARS_UNEXIST)) continue;
+
+ /* set correct ipo timing */
+ if((part->flag&PART_ABS_TIME)==0 && part->ipo){
+ ipotime=100.0f*(cfra-pa->time)/pa->lifetime;
+ calc_ipo(part->ipo, ipotime);
+ execute_ipo((ID *)part, part->ipo);
+ }
+ pa->size=psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
+
+ if(part->type==PART_REACTOR)
+ initialize_particle(pa,p,ob,psys,psmd);
+
+ reset_particle(pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
+
+ if(cfra>pa->time && part->flag & PART_LOOP && (part->flag & PART_LOOP_INSTANT)==0){
+ pa->loop=(short)((cfra-pa->time)/pa->lifetime)+1;
+ pa->alive=PARS_UNBORN;
+ }
+ else{
+ pa->loop=0;
+ if(cfra<=pa->time)
+ pa->alive=PARS_UNBORN;
+ /* without dynamics the state is allways known so no need to kill */
+ else if(ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED)==0)
+ pa->alive=PARS_KILLED;
+ }
+ }
+
+ if(vg_size)
+ MEM_freeN(vg_size);
+
+ //if(part->phystype==PART_PHYS_SOLID)
+ // reset_to_first_fragment(psys);
+ }
+ else{
+ BLI_srandom(31415926 + (int)cfra + psys->seed);
+
+ /* outstate is used so that particles are updated in parallel */
+ outstate=MEM_callocN(totpart*sizeof(ParticleKey),"Particle Outstates");
+
+ /* update effectors */
+ if(psys->effectors.first)
+ psys_end_effectors(psys);
+
+ psys_init_effectors(ob,part->eff_group,psys);
+
+ if(psys->effectors.first)
+ precalc_effectors(ob,psys,psmd);
+
+ if(part->phystype==PART_PHYS_BOIDS){
+ /* create particle tree for fast inter-particle comparisons */
+ KDTree *tree=BLI_kdtree_new(totpart);
+ for(p=0, pa=psys->particles; p<totpart; p++,pa++){
+ if(pa->flag & (PARS_NO_DISP+PARS_UNEXIST) || pa->alive!=PARS_ALIVE)
+ continue;
+
+ BLI_kdtree_insert(tree, p, pa->state.co, NULL);
+ }
+ BLI_kdtree_balance(tree);
+ set_boid_vec_func(&bvf,part->flag&PART_BOIDS_2D);
+ }
+
+ /* main loop: calculate physics for all particles */
+ for(p=0, pa=psys->particles, key=outstate; p<totpart; p++,pa++,key++){
+ if(pa->flag & (PARS_NO_DISP|PARS_UNEXIST)) continue;
+
+ copy_particle_key(key,&pa->state,1);
+
+ /* set correct ipo timing */
+ if((part->flag&PART_ABS_TIME)==0 && part->ipo){
+ ipotime=100.0f*(cfra-pa->time)/pa->lifetime;
+ calc_ipo(part->ipo, ipotime);
+ execute_ipo((ID *)part, part->ipo);
+ }
+ pa->size=psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
+
+ pa_die=0;
+
+ if(pa->alive==PARS_UNBORN || pa->alive==PARS_KILLED || ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED)){
+ /* allways reset particles to emitter before birth */
+ reset_particle(pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
+ copy_particle_key(key,&pa->state,1);
+ }
+
+ if(dfra>0.0 || psys->recalc){
+
+ if(psys->reactevents.first && ELEM(pa->alive,PARS_DEAD,PARS_KILLED)==0)
+ react_to_events(psys,p);
+
+ pa_dfra= dfra;
+ pa_dtime= dtime;
+
+ if(pa->flag & PART_LOOP && pa->flag & PART_LOOP_INSTANT)
+ birthtime=pa->dietime;
+ else
+ birthtime=pa->time+pa->loop*pa->lifetime;
+
+ dietime=birthtime+pa->lifetime;
+
+ if(birthtime < cfra && birthtime >= psys->cfra){
+ /* particle is born some time between this and last step*/
+ pa->alive=PARS_ALIVE;
+ pa_dfra= cfra - birthtime;
+ pa_dtime= pa_dfra*timestep;
+ }
+ else if(dietime <= cfra && psys->cfra < dietime){
+ /* particle dies some time between this and last step */
+ pa_dfra= dietime - psys->cfra;
+ pa_dtime= pa_dfra*timestep;
+ pa_die=1;
+ }
+ else if(dietime < cfra){
+ /* TODO: figure out if there's something to be done when particle is dead */
+ }
+
+ copy_particle_key(key,&pa->state,1);
+
+ if(dfra>0.0 && pa->alive==PARS_ALIVE){
+ switch(part->phystype){
+ case PART_PHYS_NEWTON:
+ /* do global forces & effectors */
+ apply_particle_forces(p,pa,ob,psys,part,timestep,pa_dfra,cfra,key);
+
+ /* deflection */
+ deflect_particle(ob,psmd,psys,part,pa,p,pa_dfra,cfra,key,&pa_die);
+
+ /* rotations */
+ rotate_particle(part,pa,pa_dfra,timestep,key);
+
+ break;
+ case PART_PHYS_BOIDS:
+ {
+ float acc[3];
+ boid_brain(&bvf,pa,ob,psys,part,tree,timestep,cfra,acc,&pa_die);
+ if(pa_die==0)
+ boid_body(&bvf,pa,psys,part,timestep,acc,key);
+ break;
+ }
+ }
+
+ push_reaction(ob,psys,p,PART_EVENT_NEAR,key);
+
+ if(pa_die){
+ push_reaction(ob,psys,p,PART_EVENT_DEATH,key);
+
+ if(part->flag & PART_LOOP){
+ pa->loop++;
+
+ if(part->flag & PART_LOOP_INSTANT){
+ reset_particle(pa,psys,psmd,ob,0.0,cfra,vg_vel,vg_tan,vg_rot);
+ pa->alive=PARS_ALIVE;
+ copy_particle_key(key,&pa->state,1);
+ }
+ else
+ pa->alive=PARS_UNBORN;
+ }
+ else{
+ pa->alive=PARS_DEAD;
+ key->time=pa->dietime;
+
+ if(pa->flag&PARS_STICKY)
+ psys_key_to_object(pa->stick_ob,key,0);
+ }
+ }
+ else
+ key->time=cfra;
+ }
+ }
+ }
+ /* apply outstates to particles */
+ for(p=0, pa=psys->particles, key=outstate; p<totpart; p++,pa++,key++)
+ copy_particle_key(&pa->state,key,1);
+
+ MEM_freeN(outstate);
+ }
+ if(psys->reactevents.first)
+ BLI_freelistN(&psys->reactevents);
+
+ if(tree)
+ BLI_kdtree_free(tree);
+}
+
+/* check if path cache or children need updating and do it if needed */
+static void psys_update_path_cache(Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra)
+{
+ ParticleSettings *part=psys->part;
+ ParticleEditSettings *pset=&G.scene->toolsettings->particle;
+ int distr=0,alloc=0;
+
+ if((psys->part->childtype && psys->totchild != psys->totpart*part->child_nbr) || psys->recalc&PSYS_ALLOC)
+ alloc=1;
+
+ if(alloc || psys->recalc&PSYS_DISTR || (psys->vgroup[PSYS_VG_DENSITY] && (G.f & G_WEIGHTPAINT)))
+ distr=1;
+
+ if(distr){
+ if(alloc)
+ alloc_particles(psys,psys->totpart);
+
+ if(psys->totchild && part->childtype){
+ distribute_particles(ob,psys,PART_FROM_CHILD);
+
+ if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES && part->parents!=0.0)
+ psys_find_parents(ob,psmd,psys);
+ }
+ }
+
+ if((part->type==PART_HAIR || psys->flag&PSYS_KEYED) && (psys_in_edit_mode(psys)
+ || part->draw_as==PART_DRAW_PATH || part->draw&PART_DRAW_KEYS)){
+ psys_cache_paths(ob, psys, cfra, 0);
+
+ if(part->childtype){
+ if((G.rendering || (part->flag&PART_CHILD_RENDER)==0)
+ || (psys_in_edit_mode(psys) && (pset->flag&PE_SHOW_CHILD)))
+ psys_cache_child_paths(ob, psys, cfra, 0);
+ }
+ }
+ else if(psys->pathcache)
+ psys_free_path_cache(psys);
+}
+
+static void hair_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra)
+{
+ ParticleSettings *part = psys->part;
+
+ if(psys->recalc & PSYS_DISTR){
+ /* need this for changing subsurf levels */
+ psys_calc_dmfaces(ob, psmd->dm, psys);
+ }
+
+ if(psys->effectors.first)
+ psys_end_effectors(psys);
+
+ psys_init_effectors(ob,part->eff_group,psys);
+ if(psys->effectors.first)
+ precalc_effectors(ob,psys,psmd);
+
+ if(psys_in_edit_mode(psys))
+ PE_recalc_world_cos(ob, psys);
+
+ psys_update_path_cache(ob,psmd,psys,cfra);
+}
+
+/* updates cached particles' alive & other flags etc..*/
+static void cached_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra, float *vg_size)
+{
+ ParticleSettings *part=psys->part;
+ ParticleData *pa;
+ ParticleKey state;
+ IpoCurve *icu_esize=find_ipocurve(part->ipo,PART_EMIT_SIZE);
+ Material *ma=give_current_material(ob,part->omat);
+ int p;
+ float ipotime=cfra, disp;
+
+ /* deprecated */
+ //if(psys->recalc&PSYS_DISTR){
+ // /* The dm could have been changed so particle emitter element */
+ // /* indices might be wrong. There's really no "nice" way to handle*/
+ // /* this so we just try not to crash by correcting indices. */
+ // int totnum=-1;
+ // switch(part->from){
+ // case PART_FROM_VERT:
+ // totnum=psmd->dm->getNumVerts(psmd->dm);
+ // break;
+ // case PART_FROM_FACE:
+ // case PART_FROM_VOLUME:
+ // totnum=psmd->dm->getNumFaces(psmd->dm);
+ // break;
+ // }
+
+ // if(totnum==0){
+ // /* Now we're in real trouble, there's no emitter elements!! */
+ // for(p=0, pa=psys->particles; p<psys->totpart; p++,pa++)
+ // pa->num=-1;
+ // }
+ // else if(totnum>0){
+ // for(p=0, pa=psys->particles; p<psys->totpart; p++,pa++)
+ // pa->num=pa->num%totnum;
+ // }
+ //}
+
+ if(psys->effectors.first)
+ psys_end_effectors(psys);
+
+ //if(part->flag & (PART_BAKED_GUIDES+PART_BAKED_DEATHS)){
+ psys_init_effectors(ob,part->eff_group,psys);
+ if(psys->effectors.first)
+ precalc_effectors(ob,psys,psmd);
+ //}
+
+ disp= (float)get_current_display_percentage(psys)/50.0f-1.0f;
+
+ for(p=0, pa=psys->particles; p<psys->totpart; p++,pa++){
+ if((part->flag&PART_ABS_TIME)==0 && part->ipo){
+ ipotime=100.0f*(cfra-pa->time)/pa->lifetime;
+ calc_ipo(part->ipo, ipotime);
+ execute_ipo((ID *)part, part->ipo);
+ }
+ pa->size= psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
+
+ psys->lattice=psys_get_lattice(ob,psys);
+
+ /* update alive status and push events */
+ if(pa->time>cfra)
+ pa->alive=PARS_UNBORN;
+ else if(pa->dietime<=cfra){
+ if(pa->dietime>psys->cfra){
+ state.time=pa->dietime;
+ psys_get_particle_state(ob,psys,p,&state,1);
+ push_reaction(ob,psys,p,PART_EVENT_DEATH,&state);
+ }
+ pa->alive=PARS_DEAD;
+ }
+ else{
+ pa->alive=PARS_ALIVE;
+ state.time=cfra;
+ psys_get_particle_state(ob,psys,p,&state,1);
+ state.time=cfra;
+ push_reaction(ob,psys,p,PART_EVENT_NEAR,&state);
+ }
+
+ if(psys->lattice){
+ end_latt_deform();
+ psys->lattice=0;
+ }
+
+ if(pa->r_rot[0] > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+}
+/* Calculates the next state for all particles of the system */
+/* In particles code most fra-ending are frames, time-ending are fra*timestep (seconds)*/
+static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra)
+{
+ ParticleSettings *part;
+ ParticleData *pa;
+ int totpart,oldtotpart=0,p;
+ float disp, *vg_vel=0, *vg_tan=0, *vg_rot=0, *vg_size=0;
+ int init=0,distr=0,alloc=0;
+
+ /*----start validity checks----*/
+
+ part=psys->part;
+
+ if(part->flag&PART_ABS_TIME && part->ipo){
+ calc_ipo(part->ipo, cfra);
+ execute_ipo((ID *)part, part->ipo);
+ }
+
+ if(part->from!=PART_FROM_PARTICLE)
+ vg_size=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
+
+ if(part->type == PART_HAIR) {
+ if(psys->flag & PSYS_HAIR_DONE) {
+ hair_step(ob, psmd, psys, cfra);
+ psys->cfra = cfra;
+ psys->recalc = 0;
+ return;
+ }
+ }
+ else {
+ if(psys->recalc)
+ clear_particles_from_cache(ob,psys,(int)cfra);
+ else if(get_particles_from_cache(ob, psys, (int)cfra)){
+ cached_step(ob,psmd,psys,cfra,vg_size);
+ psys->cfra=cfra;
+ psys->recalc = 0;
+ return;
+ }
+ }
+
+ /* if still here react to events */
+
+ if(psys->recalc&PSYS_TYPE) {
+ /* system type has changed so set sensible defaults and clear non applicable flags */
+ if(part->from == PART_FROM_PARTICLE) {
+ if(part->type != PART_REACTOR)
+ part->from = PART_FROM_FACE;
+ if(part->distr == PART_DISTR_GRID)
+ part->distr = PART_DISTR_JIT;
+ }
+
+ if(psys->part->phystype != PART_PHYS_KEYED)
+ psys->flag &= ~PSYS_KEYED;
+
+ if(part->type == PART_HAIR) {
+ part->draw_as = PART_DRAW_PATH;
+ part->rotfrom = PART_ROT_IINCR;
+ }
+ else
+ free_hair(psys);
+
+ psys->recalc &= ~PSYS_TYPE;
+ alloc = 1;
+ }
+ else
+ oldtotpart = psys->totpart;
+
+ if(part->distr == PART_DISTR_GRID)
+ totpart = part->grid_res * part->grid_res * part->grid_res;
+ else
+ totpart = psys->part->totpart;
+
+ if(oldtotpart != totpart || psys->recalc&PSYS_ALLOC || (psys->part->childtype && psys->totchild != psys->totpart*part->child_nbr))
+ alloc = 1;
+
+ if(alloc || psys->recalc&PSYS_DISTR || (psys->vgroup[PSYS_VG_DENSITY] && (G.f & G_WEIGHTPAINT) && ob==OBACT))
+ distr = 1;
+
+ if(distr || psys->recalc&PSYS_INIT)
+ init = 1;
+
+ if(init) {
+ if(distr) {
+ if(alloc)
+ alloc_particles(psys, totpart);
+
+ distribute_particles(ob, psys, part->from);
+
+ if(psys->totchild && part->childtype)
+ distribute_particles(ob, psys, PART_FROM_CHILD);
+ }
+ initialize_all_particles(ob, psys, psmd);
+
+ if(alloc)
+ reset_all_particles(ob, psys, psmd, 0.0, cfra, oldtotpart);
+
+ /* flag for possible explode modifiers after this system */
+ psmd->flag |= eParticleSystemFlag_Pars;
+ }
+
+
+ if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED)
+ psys_count_keyed_targets(ob,psys);
+
+ if(part->from!=PART_FROM_PARTICLE){
+ vg_vel=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_VEL);
+ vg_tan=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_TAN);
+ vg_rot=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROT);
+ }
+
+ /* set particles to be not calculated */
+ disp= (float)get_current_display_percentage(psys)/50.0f-1.0f;
+
+ if(disp<1.0f) for(p=0, pa=psys->particles; p<totpart; p++,pa++){
+ if(pa->r_rot[0] > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+
+ /* ok now we're all set so let's go */
+ if(psys->totpart) {
+ //if(psys->part->from==PART_FROM_FACE) {
+ // psys_calc_dmfaces(ob, psmd->dm, psys);
+ //}
+ dynamics_step(ob,psys,psmd,cfra,vg_vel,vg_tan,vg_rot,vg_size);
+ }
+ psys->recalc = 0;
+ psys->cfra=cfra;
+
+ if(part->type!=PART_HAIR)
+ write_particles_to_cache(ob, psys, cfra);
+
+ /* for keyed particles the path is allways known so it can be drawn */
+ if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED){
+ set_keyed_keys(ob, psys);
+ psys_update_path_cache(ob,psmd,psys,(int)cfra);
+ }
+ else if(psys->pathcache)
+ psys_free_path_cache(psys);
+
+ if(vg_vel)
+ MEM_freeN(vg_vel);
+
+ if(psys->lattice){
+ end_latt_deform();
+ psys->lattice=0;
+ }
+}
+
+void psys_to_softbody(Object *ob, ParticleSystem *psys, int force_recalc)
+{
+ SoftBody *sb;
+ short softflag;
+
+ if((psys->softflag&OB_SB_ENABLE)==0) return;
+
+ if((ob->recalc&OB_RECALC_TIME)==0)
+ psys->softflag|=OB_SB_REDO;
+
+ /* let's replace the object's own softbody with the particle softbody */
+ /* a temporary solution before cloth simulation is implemented, jahka */
+
+ /* save these */
+ sb=ob->soft;
+ softflag=ob->softflag;
+
+ /* swich to new ones */
+ ob->soft=psys->soft;
+ ob->softflag=psys->softflag;
+
+ /* signal for before/free bake */
+ //if(psys->flag & PSYS_SOFT_BAKE || force_recalc){
+ // sbObjectToSoftbody(ob);
+ // psys->flag &= ~PSYS_SOFT_BAKE;
+ //}
+
+ /* do softbody */
+ sbObjectStep(ob, (float)G.scene->r.cfra, NULL, psys_count_keys(psys));
+
+ /* return things back to normal */
+ psys->soft=ob->soft;
+ psys->softflag=ob->softflag;
+
+ ob->soft=sb;
+ ob->softflag=softflag;
+}
+static int hair_needs_recalc(ParticleSystem *psys)
+{
+ if((psys->flag & PSYS_EDITED)==0 && (
+ (psys->flag & PSYS_HAIR_DONE)==0
+ || psys->recalc & PSYS_RECALC_HAIR)
+ ) {
+ psys->recalc &= ~PSYS_RECALC_HAIR;
+ return 1;
+ }
+
+ return 0;
+}
+/* main particle update call, checks that things are ok on the large scale before actual particle calculations */
+void particle_system_update(Object *ob, ParticleSystem *psys){
+
+ ParticleSystemModifierData *psmd=0;
+ float cfra;
+
+ if((psys->flag & PSYS_ENABLED)==0) return;
+
+ psmd=psys_get_modifier(ob,psys);
+
+ cfra=bsystem_time(ob,(float)CFRA,0.0);
+
+ /* system was already updated from modifier stack */
+ if(psmd->flag&eParticleSystemFlag_psys_updated){
+ psmd->flag &= ~eParticleSystemFlag_psys_updated;
+ /* make sure it really was updated to cfra */
+ if(psys->cfra==cfra)
+ return;
+ }
+
+ /* baked path softbody */
+ if(psys->part->type==PART_HAIR && psys->soft)
+ psys_to_softbody(ob, psys, 0);
+
+ /* not needed, this is all handled in hair_step */
+ ///* is the mesh changing under the edited particles? */
+ //if((psys->flag & PSYS_EDITED) && psys->part->type==PART_HAIR && psys->recalc & PSYS_RECALC_HAIR) {
+ // /* Just update the particles on the mesh */
+ // psys_update_edithair_dmfaces(ob, psmd->dm, psys);
+ //}
+
+ if(psys->part->type==PART_HAIR && hair_needs_recalc(psys)){
+ float hcfra=0.0f;
+ int i;
+ free_hair(psys);
+
+ /* first step is negative so particles get killed and reset */
+ psys->cfra=1.0f;
+
+ for(i=0; i<=psys->part->hair_step; i++){
+ hcfra=100.0f*(float)i/(float)psys->part->hair_step;
+ system_step(ob,psys,psmd,hcfra);
+ save_hair(ob,psys,psmd,hcfra);
+ }
+
+ psys->flag |= PSYS_HAIR_DONE;
+
+ if(psys->softflag&OB_SB_ENABLE)
+ psys_to_softbody(ob,psys,1);
+ }
+
+ system_step(ob,psys,psmd,cfra);
+
+ Mat4CpyMat4(psys->imat, ob->imat); /* used for duplicators */
+}
+
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
new file mode 100644
index 00000000000..9492754260c
--- /dev/null
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -0,0 +1,185 @@
+/**
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+* Contributor(s): Campbell Barton <ideasman42@gmail.com>
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+
+#include "BKE_pointcache.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+
+#include "BLI_blenlib.h"
+#include "BKE_utildefines.h"
+#include "blendef.h"
+
+/* needed for directory lookup */
+#ifndef WIN32
+ #include <dirent.h>
+#else
+ #include "BLI_winstuff.h"
+#endif
+
+/* Takes an Object ID and returns a unique name
+ - id: object id
+ - cfra: frame for the cache, can be negative
+ - stack_index: index in the modifier stack. we can have cache for more then one stack_index
+*/
+
+static int ptcache_path(char *filename)
+{
+ sprintf(filename, PTCACHE_PATH);
+ BLI_convertstringcode(filename, G.sce, 0);
+ return strlen(filename);
+}
+
+int BKE_ptcache_id_filename(struct ID *id, char *filename, int cfra, int stack_index, short do_path, short do_ext)
+{
+ int len=0;
+ char *idname;
+ char *newname;
+ filename[0] = '\0';
+ newname = filename;
+
+ /* start with temp dir */
+ if (do_path) {
+ len = ptcache_path(filename);
+ newname += len;
+ }
+ idname = (id->name+2);
+ /* convert chars to hex so they are always a valid filename */
+ while('\0' != *idname) {
+ sprintf(newname, "%02X", (char)(*idname++));
+ newname+=2;
+ len += 2;
+ }
+
+ if (do_ext) {
+ sprintf(newname, "_%06d_%02d"PTCACHE_EXT, cfra, stack_index); /* always 6 chars */
+ len += 16;
+ }
+
+ return len; /* make sure the above string is always 16 chars */
+}
+
+/* youll need to close yourself after! */
+FILE *BKE_ptcache_id_fopen(struct ID *id, char mode, int cfra, int stack_index)
+{
+ /* mode is same as fopen's modes */
+ FILE *fp = NULL;
+ char filename[(FILE_MAXDIR+FILE_MAXFILE)*2];
+
+ BKE_ptcache_id_filename(id, filename, cfra, stack_index, 1, 1);
+
+ if (mode=='r') {
+ if (!BLI_exists(filename)) {
+ return NULL;
+ }
+ fp = fopen(filename, "rb");
+ } else if (mode=='w') {
+ BLI_make_existing_file(filename); /* will create the dir if needs be, same as //textures is created */
+ fp = fopen(filename, "wb");
+ }
+
+ if (!fp) {
+ return NULL;
+ }
+
+ return fp;
+}
+
+/* youll need to close yourself after!
+ * mode,
+
+*/
+
+void BKE_ptcache_id_clear(struct ID *id, char mode, int cfra, int stack_index)
+{
+ int len; /* store the length of the string */
+
+ /* mode is same as fopen's modes */
+ DIR *dir;
+ struct dirent *de;
+ char path[FILE_MAX];
+ char filename[(FILE_MAXDIR+FILE_MAXFILE)*2];
+ char path_full[(FILE_MAXDIR+FILE_MAXFILE)*2];
+
+ /* clear all files in the temp dir with the prefix of the ID and the ".bphys" suffix */
+ switch (mode) {
+ case PTCACHE_CLEAR_ALL:
+ case PTCACHE_CLEAR_BEFORE:
+ case PTCACHE_CLEAR_AFTER:
+ ptcache_path(path);
+ len = BKE_ptcache_id_filename(id, filename, cfra, stack_index, 0, 0); /* no path */
+
+ dir = opendir(path);
+ if (dir==NULL)
+ return;
+
+ while ((de = readdir(dir)) != NULL) {
+ if (strstr(de->d_name, PTCACHE_EXT)) { /* do we have the right extension?*/
+ if (strncmp(filename, de->d_name, len ) == 0) { /* do we have the right prefix */
+ if (mode == PTCACHE_CLEAR_ALL) {
+ BLI_join_dirfile(path_full, path, de->d_name);
+ BLI_delete(path_full, 0, 0);
+ } else {
+ /* read the number of the file */
+ int frame, len2 = strlen(de->d_name);
+ char num[7];
+ if (len2 > 15) { /* could crash if trying to copy a string out of this range*/
+ strncpy(num, de->d_name + (strlen(de->d_name) - 15), 6);
+ frame = atoi(num);
+
+ if((mode==PTCACHE_CLEAR_BEFORE && frame < cfra) ||
+ (mode==PTCACHE_CLEAR_AFTER && frame > cfra) ) {
+
+ BLI_join_dirfile(path_full, path, de->d_name);
+ BLI_delete(path_full, 0, 0);
+ }
+ }
+ }
+ }
+ }
+ }
+ closedir(dir);
+ break;
+
+ case PTCACHE_CLEAR_FRAME:
+ len = BKE_ptcache_id_filename(id, filename, cfra, stack_index, 1, 1); /* no path */
+ BLI_delete(filename, 0, 0);
+ break;
+ }
+ return;
+}
+
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 42a61fb5f11..aa9c489044a 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -174,6 +174,8 @@ void free_scene(Scene *sce)
Scene *add_scene(char *name)
{
Scene *sce;
+ ParticleEditSettings *pset;
+ int a;
sce= alloc_libblock(&G.main->scene, ID_SCE, name);
sce->lay= 1;
@@ -197,6 +199,8 @@ Scene *add_scene(char *name)
sce->r.images= 100;
sce->r.framelen= 1.0;
sce->r.frs_sec= 25;
+ sce->r.frs_sec_base= 1;
+ sce->r.ocres = 128;
sce->r.bake_mode= 1; /* prevent to include render stuff here */
sce->r.bake_filter= 2;
@@ -229,6 +233,20 @@ Scene *add_scene(char *name)
sce->toolsettings->uvcalc_mapalign = 1;
sce->toolsettings->unwrapper = 1;
sce->toolsettings->select_thresh= 0.01f;
+ sce->toolsettings->jointrilimit = 0.8f;
+
+ pset= &sce->toolsettings->particle;
+ pset->flag= PE_KEEP_LENGTHS|PE_LOCK_FIRST|PE_DEFLECT_EMITTER;
+ pset->emitterdist= 0.25f;
+ pset->totrekey= 5;
+ pset->totaddkey= 5;
+ pset->brushtype= PE_BRUSH_NONE;
+ for(a=0; a<PE_TOT_BRUSH; a++) {
+ pset->brush[a].strength= 50;
+ pset->brush[a].size= 50;
+ pset->brush[a].step= 10;
+ }
+ pset->brush[PE_BRUSH_CUT].strength= 100;
sce->jumpframe = 10;
sce->audio.mixrate = 44100;
@@ -528,6 +546,9 @@ void scene_update_for_newframe(Scene *sce, unsigned int lay)
{
Scene *scene= sce;
+ /* clears all BONE_UNKEYED flags for every pose's pchans */
+ framechange_poses_clear_unkeyed();
+
/* object ipos are calculated in where_is_object */
do_all_data_ipos();
@@ -538,7 +559,6 @@ void scene_update_for_newframe(Scene *sce, unsigned int lay)
scene_update(sce, lay);
scene_update(scene, lay);
-
}
/* return default layer, also used to patch old files */
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 16a29fb8e80..bd9d1cb75ca 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -61,9 +61,11 @@ variables on the UI for now
#include "DNA_curve_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h" /* here is the softbody struct */
+#include "DNA_particle_types.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
#include "DNA_lattice_types.h"
#include "DNA_scene_types.h"
@@ -75,9 +77,12 @@ variables on the UI for now
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_softbody.h"
#include "BKE_utildefines.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_pointcache.h"
+#include "BKE_modifier.h"
#include "BIF_editdeform.h"
#include "BIF_graphics.h"
@@ -90,18 +95,6 @@ static int (*SB_localInterruptCallBack)(void) = NULL;
/* ********** soft body engine ******* */
-
-typedef struct BodyPoint {
- float origS[3], origE[3], origT[3], pos[3], vec[3], force[3];
- float goal;
- float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */
- int nofsprings; int *springs;
- float choke;
- float colball;
- short flag;
- char octantflag;
-} BodyPoint;
-
typedef struct BodySpring {
int v1, v2;
float len, strength, cf;
@@ -480,21 +473,31 @@ void ccd_build_deflector_hache(Object *vertexowner,GHash *hash)
while (base) {
/*Only proceed for mesh object in same layer */
if(base->object->type==OB_MESH && (base->lay & vertexowner->lay)) {
+ int particles=0;
ob= base->object;
- if((vertexowner) && (ob == vertexowner)){
- /* if vertexowner is given we don't want to check collision with owner object */
- base = base->next;
- continue;
+ if((vertexowner) && (ob == vertexowner)) {
+ if(vertexowner->soft->particles){
+ particles=1;
+ }
+ else {
+ /* if vertexowner is given we don't want to check collision with owner object */
+ base = base->next;
+ continue;
+ }
}
/*+++ only with deflecting set */
if(ob->pd && ob->pd->deflect && BLI_ghash_lookup(hash, ob) == 0) {
DerivedMesh *dm= NULL;
-
- if(ob->softflag & OB_SB_COLLFINAL) { /* so maybe someone wants overkill to collide with subsurfed */
- dm = mesh_get_derived_final(ob, CD_MASK_BAREMESH);
- } else {
- dm = mesh_get_derived_deform(ob, CD_MASK_BAREMESH);
+
+ if(particles) {
+ dm = psys_get_modifier(ob,psys_get_current(ob))->dm;
+ }
+ else {
+ if(ob->softflag & OB_SB_COLLFINAL) /* so maybe someone wants overkill to collide with subsurfed */
+ dm = mesh_get_derived_final(ob, CD_MASK_BAREMESH);
+ else
+ dm = mesh_get_derived_deform(ob, CD_MASK_BAREMESH);
}
if(dm){
@@ -782,21 +785,21 @@ static void calculate_collision_balls(Object *ob)
}
if (akku_count > 0) {
- if (sb->sbc_mode == 0){
+ if (sb->sbc_mode == SBC_MODE_MANUAL){
bp->colball=sb->colball;
- }
- if (sb->sbc_mode == 1){
- bp->colball = akku/(float)akku_count*sb->colball;
}
- if (sb->colball == 2){
+ if (sb->sbc_mode == SBC_MODE_AVG){
+ bp->colball = akku/(float)akku_count*sb->colball;
+ }
+ if (sb->sbc_mode == SBC_MODE_MIN){
bp->colball=min*sb->colball;
- }
- if (sb->colball == 3){
+ }
+ if (sb->sbc_mode == SBC_MODE_MAX){
bp->colball=max*sb->colball;
- }
- if (sb->colball == 4){
- bp->colball = (min + max)/2.0f*sb->colball;
- }
+ }
+ if (sb->sbc_mode == SBC_MODE_AVGMINMAX){
+ bp->colball = (min + max)/2.0f*sb->colball;
+ }
}
else bp->colball=0;
}/*for bp*/
@@ -852,10 +855,11 @@ static void renew_softbody(Object *ob, int totpoint, int totspring)
{
SoftBody *sb;
int i;
-
+ short softflag;
if(ob->soft==NULL) ob->soft= sbNew();
else free_softbody_intern(ob->soft);
sb= ob->soft;
+ softflag=ob->softflag;
if(totpoint) {
sb->totpoint= totpoint;
@@ -869,8 +873,8 @@ static void renew_softbody(Object *ob, int totpoint, int totspring)
for (i=0; i<totpoint; i++) {
BodyPoint *bp = &sb->bpoint[i];
- if(ob->softflag & OB_SB_GOAL) {
- bp->goal= ob->soft->defgoal;
+ if(softflag & OB_SB_GOAL) {
+ bp->goal= sb->defgoal;
}
else {
bp->goal= 0.0f;
@@ -900,7 +904,6 @@ static void free_softbody_baked(SoftBody *sb)
sb->keys= NULL;
sb->totkey= 0;
-
}
static void free_scratch(SoftBody *sb)
{
@@ -1203,9 +1206,9 @@ int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],float face_
Crossf(d_nvect, edge2, edge1);
Normalize(d_nvect);
if (
- LineIntersectsTriangle(nv1, nv2, face_v1, face_v2, face_v3, &t) ||
- LineIntersectsTriangle(nv2, nv3, face_v1, face_v2, face_v3, &t) ||
- LineIntersectsTriangle(nv3, nv1, face_v1, face_v2, face_v3, &t) ){
+ LineIntersectsTriangle(nv1, nv2, face_v1, face_v2, face_v3, &t, NULL) ||
+ LineIntersectsTriangle(nv2, nv3, face_v1, face_v2, face_v3, &t, NULL) ||
+ LineIntersectsTriangle(nv3, nv1, face_v1, face_v2, face_v3, &t, NULL) ){
Vec3PlusStVec(force,-1.0f,d_nvect);
*damp=ob->pd->pdef_sbdamp;
deflected = 2;
@@ -1217,9 +1220,9 @@ int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],float face_
Crossf(d_nvect, edge2, edge1);
Normalize(d_nvect);
if (
- LineIntersectsTriangle(nv1, nv3, face_v1, face_v2, face_v3, &t) ||
- LineIntersectsTriangle(nv3, nv4, face_v1, face_v2, face_v3, &t) ||
- LineIntersectsTriangle(nv4, nv1, face_v1, face_v2, face_v3, &t) ){
+ LineIntersectsTriangle(nv1, nv3, face_v1, face_v2, face_v3, &t, NULL) ||
+ LineIntersectsTriangle(nv3, nv4, face_v1, face_v2, face_v3, &t, NULL) ||
+ LineIntersectsTriangle(nv4, nv1, face_v1, face_v2, face_v3, &t, NULL) ){
Vec3PlusStVec(force,-1.0f,d_nvect);
*damp=ob->pd->pdef_sbdamp;
deflected = 2;
@@ -1402,7 +1405,7 @@ int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],float *damp
Crossf(d_nvect, edge2, edge1);
Normalize(d_nvect);
- if ( LineIntersectsTriangle(edge_v1, edge_v2, nv1, nv2, nv3, &t)){
+ if ( LineIntersectsTriangle(edge_v1, edge_v2, nv1, nv2, nv3, &t, NULL)){
float v1[3],v2[3];
float intrusiondepth,i1,i2;
VECSUB(v1, edge_v1, nv2);
@@ -1421,7 +1424,7 @@ int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],float *damp
Crossf(d_nvect, edge2, edge1);
Normalize(d_nvect);
- if (LineIntersectsTriangle( edge_v1, edge_v2,nv1, nv3, nv4, &t)){
+ if (LineIntersectsTriangle( edge_v1, edge_v2,nv1, nv3, nv4, &t, NULL)){
float v1[3],v2[3];
float intrusiondepth,i1,i2;
VECSUB(v1, edge_v1, nv4);
@@ -1547,19 +1550,22 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *
float force[3], unsigned int par_layer,struct Object *vertexowner,
float time,float vel[3], float *intrusion)
{
- Object *ob;
+ Object *ob= NULL;
GHash *hash;
GHashIterator *ihash;
- float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3],d_nvect[3], dv1[3],ve[3],avel[3],
- vv1[3], vv2[3], vv3[3], vv4[3],
+ float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3],d_nvect[3], dv1[3],ve[3],avel[3]={0.0,0.0,0.0},
+ vv1[3], vv2[3], vv3[3], vv4[3], coledge[3], mindistedge = 1000.0f,
+ outerforceaccu[3],innerforceaccu[3],
facedist,n_mag,force_mag_norm,minx,miny,minz,maxx,maxy,maxz,
innerfacethickness = -0.5f, outerfacethickness = 0.2f,
- ee = 5.0f, ff = 0.1f, fa;
+ ee = 5.0f, ff = 0.1f, fa=1;
int a, deflected=0, cavel=0,ci=0;
/* init */
*intrusion = 0.0f;
hash = vertexowner->soft->scratch->colliderhash;
ihash = BLI_ghashIterator_new(hash);
+ outerforceaccu[0]=outerforceaccu[1]=outerforceaccu[2]=0.0f;
+ innerforceaccu[0]=innerforceaccu[1]=innerforceaccu[2]=0.0f;
/* go */
while (!BLI_ghashIterator_isDone(ihash) ) {
@@ -1675,16 +1681,24 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *
Crossf(d_nvect, edge2, edge1);
n_mag = Normalize(d_nvect);
facedist = Inpf(dv1,d_nvect);
+ // so rules are
+ //
if ((facedist > innerfacethickness) && (facedist < outerfacethickness)){
if (point_in_tri_prism(opco, nv1, nv2, nv3) ){
force_mag_norm =(float)exp(-ee*facedist);
if (facedist > outerfacethickness*ff)
force_mag_norm =(float)force_mag_norm*fa*(facedist - outerfacethickness)*(facedist - outerfacethickness);
- Vec3PlusStVec(force,force_mag_norm,d_nvect);
*damp=ob->pd->pdef_sbdamp;
if (facedist > 0.0f){
*damp *= (1.0f - facedist/outerfacethickness);
+ Vec3PlusStVec(outerforceaccu,force_mag_norm,d_nvect);
+ deflected = 3;
+
+ }
+ else {
+ Vec3PlusStVec(innerforceaccu,force_mag_norm,d_nvect);
+ if (deflected < 2) deflected = 2;
}
if ((mprevvert) && (*damp > 0.0f)){
choose_winner(ve,opco,nv1,nv2,nv3,vv1,vv2,vv3);
@@ -1693,7 +1707,6 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *
}
*intrusion += facedist;
ci++;
- deflected = 2;
}
}
if (mface->v4){ /* quad */
@@ -1711,11 +1724,17 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *
force_mag_norm =(float)exp(-ee*facedist);
if (facedist > outerfacethickness*ff)
force_mag_norm =(float)force_mag_norm*fa*(facedist - outerfacethickness)*(facedist - outerfacethickness);
- Vec3PlusStVec(force,force_mag_norm,d_nvect);
*damp=ob->pd->pdef_sbdamp;
- if (facedist > 0.0f){
- *damp *= (1.0f - facedist/outerfacethickness);
- }
+ if (facedist > 0.0f){
+ *damp *= (1.0f - facedist/outerfacethickness);
+ Vec3PlusStVec(outerforceaccu,force_mag_norm,d_nvect);
+ deflected = 3;
+
+ }
+ else {
+ Vec3PlusStVec(innerforceaccu,force_mag_norm,d_nvect);
+ if (deflected < 2) deflected = 2;
+ }
if ((mprevvert) && (*damp > 0.0f)){
choose_winner(ve,opco,nv1,nv3,nv4,vv1,vv3,vv4);
@@ -1724,10 +1743,62 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *
}
*intrusion += facedist;
ci++;
- deflected = 2;
}
}
+ if ((deflected < 2)&& (G.rt != 444)) // we did not hit a face until now
+ { // see if 'outer' hits an edge
+ float dist;
+
+ PclosestVL3Dfl(ve, opco, nv1, nv2);
+ VECSUB(ve,opco,ve);
+ dist = Normalize(ve);
+ if ((dist < outerfacethickness)&&(dist < mindistedge )){
+ VECCOPY(coledge,ve);
+ mindistedge = dist,
+ deflected=1;
+ }
+
+ PclosestVL3Dfl(ve, opco, nv2, nv3);
+ VECSUB(ve,opco,ve);
+ dist = Normalize(ve);
+ if ((dist < outerfacethickness)&&(dist < mindistedge )){
+ VECCOPY(coledge,ve);
+ mindistedge = dist,
+ deflected=1;
+ }
+
+ PclosestVL3Dfl(ve, opco, nv3, nv1);
+ VECSUB(ve,opco,ve);
+ dist = Normalize(ve);
+ if ((dist < outerfacethickness)&&(dist < mindistedge )){
+ VECCOPY(coledge,ve);
+ mindistedge = dist,
+ deflected=1;
+ }
+ if (mface->v4){ /* quad */
+ PclosestVL3Dfl(ve, opco, nv3, nv4);
+ VECSUB(ve,opco,ve);
+ dist = Normalize(ve);
+ if ((dist < outerfacethickness)&&(dist < mindistedge )){
+ VECCOPY(coledge,ve);
+ mindistedge = dist,
+ deflected=1;
+ }
+
+ PclosestVL3Dfl(ve, opco, nv1, nv4);
+ VECSUB(ve,opco,ve);
+ dist = Normalize(ve);
+ if ((dist < outerfacethickness)&&(dist < mindistedge )){
+ VECCOPY(coledge,ve);
+ mindistedge = dist,
+ deflected=1;
+ }
+
+ }
+
+
+ }
}
mface++;
mima++;
@@ -1735,6 +1806,25 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *
} /* if(ob->pd && ob->pd->deflect) */
BLI_ghashIterator_step(ihash);
} /* while () */
+
+ if (deflected == 1){ // no face but 'outer' edge cylinder sees vert
+ force_mag_norm =(float)exp(-ee*mindistedge);
+ if (mindistedge > outerfacethickness*ff)
+ force_mag_norm =(float)force_mag_norm*fa*(mindistedge - outerfacethickness)*(mindistedge - outerfacethickness);
+ Vec3PlusStVec(force,force_mag_norm,coledge);
+ *damp=ob->pd->pdef_sbdamp;
+ if (mindistedge > 0.0f){
+ *damp *= (1.0f - mindistedge/outerfacethickness);
+ }
+
+ }
+ if (deflected == 2){ // face inner detected
+ VECADD(force,force,innerforceaccu);
+ }
+ if (deflected == 3){ // face outer detected
+ VECADD(force,force,outerforceaccu);
+ }
+
BLI_ghashIterator_free(ihash);
if (cavel) VecMulf(avel,1.0f/(float)cavel);
VECCOPY(vel,avel);
@@ -2313,6 +2403,7 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
VECCOPY(bp->prevvec, bp->vec);
VECCOPY(bp->prevdv, dv);
}
+
if (mode ==2){
/* be optimistic and execute step */
bp->vec[0] = bp->prevvec[0] + 0.5f * (dv[0] + bp->prevdv[0]);
@@ -2330,10 +2421,9 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
/* x(t + dt) = x(t) + v(t) * dt */
VECCOPY(dx,bp->vec);
- dx[0]*=forcetime ;
- dx[1]*=forcetime ;
- dx[2]*=forcetime ;
-
+ dx[0]*=forcetime;
+ dx[1]*=forcetime;
+ dx[2]*=forcetime;
/* again some nasty if's to have heun in here too */
if (mode ==1){
VECCOPY(bp->prevpos,bp->pos);
@@ -2492,6 +2582,7 @@ static void springs_from_mesh(Object *ob)
Mesh *me= ob->data;
BodyPoint *bp;
int a;
+ float scale =1.0f;
sb= ob->soft;
if (me && sb)
@@ -2509,9 +2600,13 @@ static void springs_from_mesh(Object *ob)
}
/* recalculate spring length for meshes here */
+ /* special hidden feature! shrink to fit */
+ if (G.rt > 500){
+ scale = (G.rt - 500) / 100.0f;
+ }
for(a=0; a<sb->totspring; a++) {
BodySpring *bs = &sb->bspring[a];
- bs->len= VecLenf(sb->bpoint[bs->v1].origS, sb->bpoint[bs->v2].origS);
+ bs->len= scale*VecLenf(sb->bpoint[bs->v1].origS, sb->bpoint[bs->v2].origS);
}
}
}
@@ -2861,6 +2956,103 @@ static void curve_surf_to_softbody(Object *ob)
}
+static void springs_from_particles(Object *ob)
+{
+ ParticleSystem *psys;
+ ParticleSystemModifierData *psmd=0;
+ ParticleData *pa=0;
+ HairKey *key=0;
+ SoftBody *sb;
+ BodyPoint *bp;
+ BodySpring *bs;
+ int a,k;
+ float hairmat[4][4];
+
+ psys= ob->soft->particles;
+ sb= ob->soft;
+ if(ob && sb && psys) {
+ psmd = psys_get_modifier(ob, psys);
+
+ bp= sb->bpoint;
+ for(a=0, pa=psys->particles; a<psys->totpart; a++, pa++) {
+ for(k=0, key=pa->hair; k<pa->totkey; k++, bp++, key++) {
+ VECCOPY(bp->origS, key->co);
+
+ psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
+
+ Mat4MulVecfl(hairmat, bp->origS);
+ }
+ }
+
+ for(a=0, bs=sb->bspring; a<sb->totspring; a++, bs++)
+ bs->len= VecLenf(sb->bpoint[bs->v1].origS, sb->bpoint[bs->v2].origS);
+ }
+}
+
+static void particles_to_softbody(Object *ob)
+{
+ SoftBody *sb;
+ BodyPoint *bp;
+ BodySpring *bs;
+ ParticleData *pa;
+ HairKey *key;
+ ParticleSystem *psys= ob->soft->particles;
+ float goalfac;
+ int a, k, curpoint;
+ int totpoint= psys_count_keys(psys);
+ int totedge= totpoint-psys->totpart;
+
+ /* renew ends with ob->soft with points and edges, also checks & makes ob->soft */
+ renew_softbody(ob, totpoint, totedge);
+
+ psys->particles->bpi = 0;
+ for(a=1, pa=psys->particles+1; a<psys->totpart; a++, pa++)
+ pa->bpi = (pa-1)->bpi + pa->totkey;
+
+ /* we always make body points */
+ sb= ob->soft;
+ bp= sb->bpoint;
+ bs= sb->bspring;
+ goalfac= ABS(sb->maxgoal - sb->mingoal);
+
+ if((ob->softflag & OB_SB_GOAL)) {
+ for(a=0, pa=psys->particles; a<psys->totpart; a++, pa++) {
+ for(k=0, key=pa->hair; k<pa->totkey; k++,bp++,key++) {
+ if(k) {
+ bp->goal= key->weight;
+ bp->goal= sb->mingoal + bp->goal*goalfac;
+ bp->goal= (float)pow(bp->goal, 4.0f);
+ }
+ else{
+ /* hair roots are allways fixed fully to goal */
+ bp->goal= 1.0f;
+ }
+ }
+ }
+ }
+
+ bp= sb->bpoint;
+ curpoint=0;
+ for(a=0, pa=psys->particles; a<psys->totpart; a++, curpoint++, pa++) {
+ for(k=0; k<pa->totkey-1; k++,bs++,curpoint++) {
+ bs->v1=curpoint;
+ bs->v2=curpoint+1;
+ bs->strength= 1.0;
+ bs->order=1;
+ }
+ }
+
+ build_bps_springlist(ob); /* scan for springs attached to bodypoints ONCE */
+ /* insert *other second order* springs if desired */
+ if(sb->secondspring > 0.0000001f) {
+ add_2nd_order_springs(ob,sb->secondspring*10.0); /* exploits the the first run of build_bps_springlist(ob);*/
+ build_bps_springlist(ob); /* yes we need to do it again*/
+ }
+ springs_from_particles(ob); /* write the 'rest'-lenght of the springs */
+ if(ob->softflag & OB_SB_SELF)
+ calculate_collision_balls(ob);
+}
+
/* copies softbody result back in object */
static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts, int local)
{
@@ -2877,117 +3069,94 @@ static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts,
}
}
-/* return 1 if succesfully baked and applied step */
-static int softbody_baked_step(Object *ob, float framenr, float (*vertexCos)[3], int numVerts)
+void softbody_clear_cache(Object *ob, float framenr)
{
- SoftBody *sb= ob->soft;
- SBVertex *key0, *key1, *key2, *key3;
- BodyPoint *bp;
- float data[4], sfra, efra, cfra, dfra, fac; /* start, end, current, delta */
- int ofs1, a;
-
- /* precondition check */
- if(sb==NULL || sb->keys==NULL || sb->totkey==0) return 0;
- /* so we got keys, but no bodypoints... even without simul we need it for the bake */
- if(sb->bpoint==NULL) sb->bpoint= MEM_callocN( sb->totpoint*sizeof(BodyPoint), "bodypoint");
-
- /* convert cfra time to system time */
- sfra= (float)sb->sfra;
- cfra= bsystem_time(ob, NULL, framenr, 0.0);
- efra= (float)sb->efra;
- dfra= (float)sb->interval;
+ SoftBody *sb = ob->soft;
+ ModifierData *md = ob->modifiers.first;
+ int stack_index = -1;
+ int a;
- /* offset in keys array */
- ofs1= (int)floor( (cfra-sfra)/dfra );
+ if(sb==NULL) return;
- if(ofs1 < 0) {
- key0=key1=key2=key3= *sb->keys;
- }
- else if(ofs1 >= sb->totkey-1) {
- key0=key1=key2=key3= *(sb->keys+sb->totkey-1);
- }
+ if(sb->particles)
+ stack_index = modifiers_indexInObject(ob,(ModifierData*)psys_get_modifier(ob,sb->particles));
else {
- key1= *(sb->keys+ofs1);
- key2= *(sb->keys+ofs1+1);
-
- if(ofs1>0) key0= *(sb->keys+ofs1-1);
- else key0= key1;
-
- if(ofs1<sb->totkey-2) key3= *(sb->keys+ofs1+2);
- else key3= key2;
- }
-
- sb->ctime= cfra; /* needed? */
-
- /* timing */
- fac= ((cfra-sfra)/dfra) - (float)ofs1;
- CLAMP(fac, 0.0, 1.0);
- set_four_ipo(fac, data, KEY_BSPLINE);
- if (key0&&key1&&key2&&key3) // may be null because we SHIFT_ESCAPED
- for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++, key0++, key1++, key2++, key3++) {
- bp->pos[0]= data[0]*key0->vec[0] + data[1]*key1->vec[0] + data[2]*key2->vec[0] + data[3]*key3->vec[0];
- bp->pos[1]= data[0]*key0->vec[1] + data[1]*key1->vec[1] + data[2]*key2->vec[1] + data[3]*key3->vec[1];
- bp->pos[2]= data[0]*key0->vec[2] + data[1]*key1->vec[2] + data[2]*key2->vec[2] + data[3]*key3->vec[2];
+ for(a=0; md; md=md->next, a++) {
+ if(md->type == eModifierType_Softbody) {
+ stack_index = a;
+ break;
+ }
+ }
}
-
- softbody_to_object(ob, vertexCos, numVerts, sb->local);
-
- return 1;
-}
-/* only gets called after succesfully doing softbody_step */
-/* already checked for OB_SB_BAKE flag */
-static void softbody_baked_add(Object *ob, float framenr)
+ BKE_ptcache_id_clear((ID *)ob, PTCACHE_CLEAR_ALL, framenr, stack_index);
+}
+static void softbody_write_cache(Object *ob, float framenr)
{
- SoftBody *sb= ob->soft;
- SBVertex *key;
+ FILE *fp = NULL;
+ SoftBody *sb = ob->soft;
BodyPoint *bp;
- float sfra, efra, cfra, dfra, fac1; /* start, end, current, delta */
- int ofs1, a;
-
- /* convert cfra time to system time */
- sfra= (float)sb->sfra;
- fac1= ob->sf; ob->sf= 0.0f; /* disable startframe */
- cfra= bsystem_time(ob, NULL, framenr, 0.0);
- ob->sf= fac1;
- efra= (float)sb->efra;
- dfra= (float)sb->interval;
-
- if(sb->totkey==0) {
- if(sb->sfra >= sb->efra) return; /* safety, UI or py setting allows */
- if(sb->interval<1) sb->interval= 1; /* just be sure */
-
- sb->totkey= 1 + (int)(ceil( (efra-sfra)/dfra ) );
- sb->keys= MEM_callocN( sizeof(void *)*sb->totkey, "sb keys");
+ ModifierData *md = ob->modifiers.first;
+ int stack_index = -1;
+ int a;
+
+ if(sb->totpoint == 0) return;
+
+ if(sb->particles)
+ stack_index = modifiers_indexInObject(ob,(ModifierData*)psys_get_modifier(ob,sb->particles));
+ else {
+ for(a=0; md; md=md->next, a++) {
+ if(md->type == eModifierType_Softbody) {
+ stack_index = a;
+ break;
+ }
+ }
}
+
+ fp = BKE_ptcache_id_fopen((ID *)ob, 'w', framenr, stack_index);
+ if(!fp) return;
+
+ for(a=0, bp=sb->bpoint; a<sb->totpoint; a++, bp++)
+ fwrite(&bp->pos, sizeof(float), 3, fp);
- /* inverse matrix might not be uptodate... */
- Mat4Invert(ob->imat, ob->obmat);
-
- /* now find out if we have to store a key */
-
- /* offset in keys array */
- if(cfra>=(efra)) {
- ofs1= sb->totkey-1;
- fac1= 0.0;
- }
+ fclose(fp);
+}
+static int softbody_read_cache(Object *ob, float framenr)
+{
+ FILE *fp = NULL;
+ SoftBody *sb = ob->soft;
+ BodyPoint *bp;
+ ModifierData *md = ob->modifiers.first;
+ int stack_index = -1;
+ int a, ret = 1;
+
+ if(sb->totpoint == 0) return 0;
+
+ if(sb->particles)
+ stack_index = modifiers_indexInObject(ob,(ModifierData*)psys_get_modifier(ob,sb->particles));
else {
- ofs1= (int)floor( (cfra-sfra)/dfra );
- fac1= ((cfra-sfra)/dfra) - (float)ofs1;
- }
- if( fac1 < 1.0/dfra ) {
-
- key= *(sb->keys+ofs1);
- if(key == NULL) {
- *(sb->keys+ofs1)= key= MEM_mallocN(sb->totpoint*sizeof(SBVertex), "softbody key");
-
- for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++, key++) {
- VECCOPY(key->vec, bp->pos);
- if(sb->local)
- Mat4MulVecfl(ob->imat, key->vec);
+ for(a=0; md; md=md->next, a++) {
+ if(md->type == eModifierType_Softbody) {
+ stack_index = a;
+ break;
}
}
}
+
+ fp = BKE_ptcache_id_fopen((ID *)ob, 'r', framenr, stack_index);
+ if(!fp)
+ ret = 0;
+ else {
+ for(a=0, bp=sb->bpoint; a<sb->totpoint; a++, bp++)
+ if(fread(&bp->pos, sizeof(float), 3, fp) != 3) {
+ ret = 0;
+ break;
+ }
+
+ fclose(fp);
+ }
+
+ return ret;
}
/* +++ ************ maintaining scratch *************** */
void sb_new_scratch(SoftBody *sb)
@@ -3035,6 +3204,11 @@ SoftBody *sbNew(void)
sb->balldamp = 0.50f;
sb->ballstiff= 1.0f;
sb->sbc_mode = 1;
+
+
+ sb->minloops = 10;
+
+ sb->choke = 3;
sb_new_scratch(sb);
return sb;
}
@@ -3078,15 +3252,14 @@ void sbSetInterruptCallBack(int (*f)(void))
/* simulates one step. framenr is in frames */
void sbObjectStep(Object *ob, float framenr, float (*vertexCos)[3], int numVerts)
{
+ ParticleSystemModifierData *psmd=0;
+ ParticleData *pa=0;
SoftBody *sb;
+ HairKey *key= NULL;
BodyPoint *bp;
int a;
float dtime,ctime,forcetime,err;
-
- /* baking works with global time */
- if(!(ob->softflag & OB_SB_BAKEDO) )
- if(softbody_baked_step(ob, framenr, vertexCos, numVerts) ) return;
-
+ float hairmat[4][4];
/* This part only sets goals and springs, based on original mesh/curve/lattice data.
Copying coordinates happens in next chunk by setting softbody flag OB_SB_RESET */
@@ -3097,7 +3270,13 @@ void sbObjectStep(Object *ob, float framenr, float (*vertexCos)[3], int numVerts
(numVerts!=ob->soft->totpoint) || /* should never happen, just to be safe */
((ob->softflag & OB_SB_EDGES) && !ob->soft->bspring && object_has_edges(ob))) /* happens when in UI edges was set */
{
- switch(ob->type) {
+ if(ob->soft && ob->soft->bpoint) /* don't clear on file load */
+ softbody_clear_cache(ob, framenr);
+
+ if(ob->soft->particles){
+ particles_to_softbody(ob);
+ }
+ else switch(ob->type) {
case OB_MESH:
mesh_to_softbody(ob);
break;
@@ -3123,10 +3302,14 @@ void sbObjectStep(Object *ob, float framenr, float (*vertexCos)[3], int numVerts
/* still no points? go away */
if(sb->totpoint==0) return;
+ if(sb->particles){
+ psmd=psys_get_modifier(ob,sb->particles);
+ pa=sb->particles->particles;
+ }
/* checking time: */
- ctime= bsystem_time(ob, NULL, framenr, 0.0);
+ ctime= bsystem_time(ob, framenr, 0.0);
if (ob->softflag&OB_SB_RESET) {
dtime = 0.0;
@@ -3134,17 +3317,45 @@ void sbObjectStep(Object *ob, float framenr, float (*vertexCos)[3], int numVerts
dtime= ctime - sb->ctime;
}
+ if(softbody_read_cache(ob, framenr)) {
+ if(sb->particles==0)
+ softbody_to_object(ob, vertexCos, numVerts, sb->local);
+ sb->ctime = ctime;
+ return;
+ }
+
/* the simulator */
/* update the vertex locations */
if (dtime!=0.0) {
+ if(sb->particles) {
+ pa=sb->particles->particles;
+ key = pa->hair;
+
+ psys_mat_hair_to_global(ob, psmd->dm, sb->particles->part->from, pa, hairmat);
+ }
+
for(a=0,bp=sb->bpoint; a<numVerts; a++, bp++) {
/* store where goals are now */
VECCOPY(bp->origS, bp->origE);
/* copy the position of the goals at desired end time */
- VECCOPY(bp->origE, vertexCos[a]);
- /* vertexCos came from local world, go global */
- Mat4MulVecfl(ob->obmat, bp->origE);
+ if(sb->particles) {
+ if(key == pa->hair + pa->totkey) {
+ pa++;
+ key = pa->hair;
+
+ psys_mat_hair_to_global(ob, psmd->dm, sb->particles->part->from, pa, hairmat);
+ }
+ VECCOPY(bp->origE, key->co);
+ Mat4MulVecfl(hairmat,bp->origE);
+
+ key++;
+ }
+ else{
+ VECCOPY(bp->origE, vertexCos[a]);
+ /* vertexCos came from local world, go global */
+ Mat4MulVecfl(ob->obmat, bp->origE);
+ }
/* just to be save give bp->origT a defined value
will be calulated in interpolate_exciter()*/
VECCOPY(bp->origT, bp->origE);
@@ -3156,9 +3367,29 @@ void sbObjectStep(Object *ob, float framenr, float (*vertexCos)[3], int numVerts
(dtime>=9.9*G.scene->r.framelen) /* too far forward in time --> goals won't be accurate enough */
)
{
+ if(sb->particles) {
+ pa=sb->particles->particles;
+ key = pa->hair;
+
+ psys_mat_hair_to_global(ob, psmd->dm, sb->particles->part->from, pa, hairmat);
+ }
+
for(a=0,bp=sb->bpoint; a<numVerts; a++, bp++) {
- VECCOPY(bp->pos, vertexCos[a]);
- Mat4MulVecfl(ob->obmat, bp->pos); /* yep, sofbody is global coords*/
+ if(sb->particles) {
+ if(key == pa->hair + pa->totkey) {
+ pa++;
+ key = pa->hair;
+
+ psys_mat_hair_to_global(ob, psmd->dm, sb->particles->part->from, pa, hairmat);
+ }
+ VECCOPY(bp->pos, key->co);
+ Mat4MulVecfl(hairmat, bp->pos);
+ key++;
+ }
+ else {
+ VECCOPY(bp->pos, vertexCos[a]);
+ Mat4MulVecfl(ob->obmat, bp->pos); /* yep, sofbody is global coords*/
+ }
VECCOPY(bp->origS, bp->pos);
VECCOPY(bp->origE, bp->pos);
VECCOPY(bp->origT, bp->pos);
@@ -3186,23 +3417,22 @@ void sbObjectStep(Object *ob, float framenr, float (*vertexCos)[3], int numVerts
sb_new_scratch(sb); /* make a new */
sb->scratch->needstobuildcollider=1;
-
- /* copy some info to scratch */
- switch(ob->type) {
- case OB_MESH:
- if (ob->softflag & OB_SB_FACECOLL) mesh_faces_to_scratch(ob);
- break;
- case OB_LATTICE:
- break;
- case OB_CURVE:
- case OB_SURF:
- break;
- default:
- break;
+ if((sb->particles)==0) {
+ /* copy some info to scratch */
+ switch(ob->type) {
+ case OB_MESH:
+ if (ob->softflag & OB_SB_FACECOLL) mesh_faces_to_scratch(ob);
+ break;
+ case OB_LATTICE:
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ break;
+ default:
+ break;
+ }
}
-
-
ob->softflag &= ~OB_SB_RESET;
}
else if(dtime>0.0) {
@@ -3244,9 +3474,12 @@ void sbObjectStep(Object *ob, float framenr, float (*vertexCos)[3], int numVerts
/* do predictive euler step */
softbody_calc_forces(ob, forcetime,timedone/dtime);
softbody_apply_forces(ob, forcetime, 1, NULL);
+
+
/* crop new slope values to do averaged slope step */
softbody_calc_forces(ob, forcetime,timedone/dtime);
softbody_apply_forces(ob, forcetime, 2, &err);
+
softbody_apply_goalsnap(ob);
if (err > SoftHeunTol) { /* error needs to be scaled to some quantity */
@@ -3311,10 +3544,10 @@ void sbObjectStep(Object *ob, float framenr, float (*vertexCos)[3], int numVerts
}
}
- softbody_to_object(ob, vertexCos, numVerts, 0);
+ if(sb->particles==0)
+ softbody_to_object(ob, vertexCos, numVerts, 0);
sb->ctime= ctime;
-
- if(ob->softflag & OB_SB_BAKEDO) softbody_baked_add(ob, framenr);
+ softbody_write_cache(ob, framenr);
}
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 7f3c5ddf8a7..0b1563beced 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -75,8 +75,6 @@ struct CCGDerivedMesh {
CCGSubSurf *ss;
int drawInteriorEdges, useSubsurfUv;
- Mesh *me;
-
struct {int startVert; CCGVert *vert;} *vertMap;
struct {int startVert; int startEdge; CCGEdge *edge;} *edgeMap;
struct {int startVert; int startEdge;
@@ -335,7 +333,6 @@ static void set_subsurf_uv(CCGSubSurf *ss, DerivedMesh *dm, DerivedMesh *result,
MTFace *dmtface = CustomData_get_layer_n(&dm->faceData, CD_MTFACE, n);
MTFace *tface = CustomData_get_layer_n(&result->faceData, CD_MTFACE, n);
-
if(!dmtface || !tface)
return;
@@ -1095,7 +1092,7 @@ static void ccgDM_getFinalEdge(DerivedMesh *dm, int edgeNum, MEdge *med)
/* this vert comes from edge data */
CCGEdge *e;
int edgeSize = ccgSubSurf_getEdgeSize(ss);
- int x;
+ int x, *edgeFlag;
unsigned int flags = 0;
i = (edgeNum - ccgdm->edgeMap[0].startEdge) / (edgeSize - 1);
@@ -1109,24 +1106,12 @@ static void ccgDM_getFinalEdge(DerivedMesh *dm, int edgeNum, MEdge *med)
med->v1 = getEdgeIndex(ss, e, x, edgeSize);
med->v2 = getEdgeIndex(ss, e, x+1, edgeSize);
- if(ccgdm->me) {
- int edgeIdx = (int) ccgSubSurf_getEdgeEdgeHandle(ss, e);
-
- if(edgeIdx!=-1) {
- MEdge *medge = ccgdm->me->medge;
- MEdge *origMed = &medge[edgeIdx];
-
- flags |= (origMed->flag & (ME_SEAM | ME_SHARP))
- | ME_EDGEDRAW | ME_EDGERENDER;
- }
- } else {
- int *edgeFlag = dm->getEdgeData(dm, edgeNum, CD_FLAGS);
- if(edgeFlag)
- flags |= (*edgeFlag & (ME_SEAM | ME_SHARP))
- | ME_EDGEDRAW | ME_EDGERENDER;
- else
- flags |= ME_EDGEDRAW | ME_EDGERENDER;
- }
+ edgeFlag = dm->getEdgeData(dm, edgeNum, CD_FLAGS);
+ if(edgeFlag)
+ flags |= (*edgeFlag & (ME_SEAM | ME_SHARP))
+ | ME_EDGEDRAW | ME_EDGERENDER;
+ else
+ flags |= ME_EDGEDRAW | ME_EDGERENDER;
med->flag = flags;
}
@@ -1147,7 +1132,7 @@ static void ccgDM_getFinalFace(DerivedMesh *dm, int faceNum, MFace *mf)
int grid;
int x, y;
int lastface = ccgSubSurf_getNumFaces(ss) - 1;
- int *faceFlags = dm->getFaceDataArray(dm, CD_FLAGS);
+ char *faceFlags = dm->getFaceDataArray(dm, CD_FLAGS);
memset(mf, 0, sizeof(*mf));
@@ -1169,7 +1154,7 @@ static void ccgDM_getFinalFace(DerivedMesh *dm, int faceNum, MFace *mf)
mf->v3 = getFaceIndex(ss, f, grid, x+1, y+1, edgeSize, gridSize);
mf->v4 = getFaceIndex(ss, f, grid, x+1, y+0, edgeSize, gridSize);
- if(faceFlags) mf->flag = faceFlags[i];
+ if(faceFlags) mf->flag = faceFlags[i*4];
else mf->flag = ME_SMOOTH;
}
@@ -1236,11 +1221,8 @@ static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge)
int gridSize = ccgSubSurf_getGridSize(ss);
int edgeSize = ccgSubSurf_getEdgeSize(ss);
int i = 0;
- MEdge *origEdges = NULL;
int *edgeFlags = dm->getEdgeDataArray(dm, CD_FLAGS);
- if(ccgdm->me) origEdges = ccgdm->me->medge;
-
totface = ccgSubSurf_getNumFaces(ss);
for(index = 0; index < totface; index++) {
CCGFace *f = ccgdm->faceMap[index].face;
@@ -1292,14 +1274,7 @@ static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge)
if(!ccgSubSurf_getEdgeNumFaces(ss, e)) flags |= ME_LOOSEEDGE;
- if(origEdges){
- if(edgeIdx != -1) {
- MEdge *origMed = &origEdges[edgeIdx];
-
- flags |= (origMed->flag & (ME_SEAM | ME_SHARP))
- | ME_EDGEDRAW | ME_EDGERENDER;
- }
- } else if(edgeFlags) {
+ if(edgeFlags) {
if(edgeIdx != -1) {
flags |= (edgeFlags[i] & (ME_SEAM | ME_SHARP))
| ME_EDGEDRAW | ME_EDGERENDER;
@@ -1327,10 +1302,7 @@ static void ccgDM_copyFinalFaceArray(DerivedMesh *dm, MFace *mface)
int gridSize = ccgSubSurf_getGridSize(ss);
int edgeSize = ccgSubSurf_getEdgeSize(ss);
int i = 0;
- MFace *origFaces = NULL;
- int *faceFlags = dm->getFaceDataArray(dm, CD_FLAGS);
-
- if(ccgdm->me) origFaces = ccgdm->me->mface;
+ char *faceFlags = dm->getFaceDataArray(dm, CD_FLAGS);
totface = ccgSubSurf_getNumFaces(ss);
for(index = 0; index < totface; index++) {
@@ -1339,16 +1311,6 @@ static void ccgDM_copyFinalFaceArray(DerivedMesh *dm, MFace *mface)
int mat_nr = 0;
int flag = ME_SMOOTH; /* assume face is smooth by default */
- if(!faceFlags) {
- if(origFaces) {
- int origIdx = (int) ccgSubSurf_getFaceFaceHandle(ss, f);
- MFace *origMFace = &origFaces[origIdx];
-
- mat_nr = origMFace->mat_nr;
- flag = origMFace->flag;
- }
- }
-
for(S = 0; S < numVerts; S++) {
for(y = 0; y < gridSize - 1; y++) {
for(x = 0; x < gridSize - 1; x++) {
@@ -1362,7 +1324,7 @@ static void ccgDM_copyFinalFaceArray(DerivedMesh *dm, MFace *mface)
mf->v4 = getFaceIndex(ss, f, S, x + 1, y + 0,
edgeSize, gridSize);
mf->mat_nr = mat_nr;
- if(faceFlags) mf->flag = faceFlags[index];
+ if(faceFlags) mf->flag = faceFlags[index*4];
else mf->flag = flag;
i++;
@@ -1623,28 +1585,51 @@ static void ccgDM_drawLooseEdges(DerivedMesh *dm) {
ccgEdgeIterator_free(ei);
}
+static void ccgDM_glNormalFast(float *a, float *b, float *c, float *d)
+{
+ float a_cX = c[0]-a[0], a_cY = c[1]-a[1], a_cZ = c[2]-a[2];
+ float b_dX = d[0]-b[0], b_dY = d[1]-b[1], b_dZ = d[2]-b[2];
+ float no[3];
+
+ no[0] = b_dY*a_cZ - b_dZ*a_cY;
+ no[1] = b_dZ*a_cX - b_dX*a_cZ;
+ no[2] = b_dX*a_cY - b_dY*a_cX;
+
+ /* don't normalize, GL_NORMALIZE is be enabled */
+ glNormal3fv(no);
+}
+
/* Only used by non-editmesh types */
static void ccgDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) {
CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
CCGSubSurf *ss = ccgdm->ss;
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
int gridSize = ccgSubSurf_getGridSize(ss);
- MFace *mface = ccgdm->me->mface;
+ char *faceFlags = DM_get_face_data_layer(dm, CD_FLAGS);
for (; !ccgFaceIterator_isStopped(fi); ccgFaceIterator_next(fi)) {
CCGFace *f = ccgFaceIterator_getCurrent(fi);
int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(ss, f);
int index = (int) ccgSubSurf_getFaceFaceHandle(ss, f);
- MFace *mf = &mface[index];
+ int drawSmooth, mat_nr;
+
+ if(faceFlags) {
+ drawSmooth = (faceFlags[index*4] & ME_SMOOTH);
+ mat_nr= faceFlags[index*4 + 1];
+ }
+ else {
+ drawSmooth = 1;
+ mat_nr= 0;
+ }
- if (!setMaterial(mf->mat_nr+1))
+ if (!setMaterial(mat_nr+1))
continue;
- glShadeModel((mf->flag&ME_SMOOTH)?GL_SMOOTH:GL_FLAT);
+ glShadeModel(drawSmooth? GL_SMOOTH: GL_FLAT);
for (S=0; S<numVerts; S++) {
VertData *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
- if (mf->flag&ME_SMOOTH) {
+ if (drawSmooth) {
for (y=0; y<gridSize-1; y++) {
glBegin(GL_QUAD_STRIP);
for (x=0; x<gridSize; x++) {
@@ -1666,14 +1651,8 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) {
float *b = faceGridData[(y+0)*gridSize + x + 1].co;
float *c = faceGridData[(y+1)*gridSize + x + 1].co;
float *d = faceGridData[(y+1)*gridSize + x].co;
- float a_cX = c[0]-a[0], a_cY = c[1]-a[1], a_cZ = c[2]-a[2];
- float b_dX = d[0]-b[0], b_dY = d[1]-b[1], b_dZ = d[2]-b[2];
- float no[3];
- no[0] = b_dY*a_cZ - b_dZ*a_cY;
- no[1] = b_dZ*a_cX - b_dX*a_cZ;
- no[2] = b_dX*a_cY - b_dY*a_cX;
- glNormal3fv(no);
+ ccgDM_glNormalFast(a, b, c, d);
glVertex3fv(d);
glVertex3fv(c);
@@ -1753,132 +1732,188 @@ static void ccgDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned ch
ccgFaceIterator_free(fi);
}
-static void ccgDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(MTFace *tface, MCol *mcol, int matnr))
-{
- /* unimplemented, no textures in editmode anyway */
-}
-static void ccgDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawParams)(void *userData, int index), void *userData)
+static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
+ int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
+ int (*drawParamsMapped)(void *userData, int index),
+ void *userData)
{
- /* unfinished code, no textures in editmode anyway */
-
CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
CCGSubSurf *ss = ccgdm->ss;
- CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
- int gridSize = ccgSubSurf_getGridSize(ss);
- MFace *mface = ccgdm->me->mface;
- MCol *mcol = ccgdm->me->mcol;
-// float uv[4][2];
-// float col[4][3];
+ MCol *mcol = DM_get_face_data_layer(dm, CD_MCOL);
+ MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
+ char *faceFlags = DM_get_face_data_layer(dm, CD_FLAGS);
+ int i, totface, flag, gridSize = ccgSubSurf_getGridSize(ss);
+ int gridFaces = gridSize - 1;
- glBegin(GL_QUADS);
- for (; !ccgFaceIterator_isStopped(fi); ccgFaceIterator_next(fi)) {
- CCGFace *f = ccgFaceIterator_getCurrent(fi);
+ totface = ccgSubSurf_getNumFaces(ss);
+ for(i = 0; i < totface; i++) {
+ CCGFace *f = ccgdm->faceMap[i].face;
int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(ss, f);
- int index = (int) ccgSubSurf_getFaceFaceHandle(ss, f);
- MFace *mf = &mface[index];
+ int drawSmooth, index = ccgDM_getFaceMapIndex(ccgdm, ss, f);
+ int origIndex = (int)ccgSubSurf_getFaceFaceHandle(ss, f);
unsigned char *cp= NULL;
- int findex = ccgDM_getFaceMapIndex(ccgdm, ss, f);
- int flag = (findex == -1)? 0: setDrawParams(userData, findex);
+ int mat_nr;
+
+ if(faceFlags) {
+ drawSmooth = (faceFlags[origIndex*4] & ME_SMOOTH);
+ mat_nr= faceFlags[origIndex*4 + 1];
+ }
+ else {
+ drawSmooth = 1;
+ mat_nr= 0;
+ }
- if (flag==0)
+ if(drawParams)
+ flag = drawParams(tf, mcol, mat_nr);
+ else
+ flag= (drawParamsMapped)? drawParamsMapped(userData, index): 1;
+
+ if (flag == 0) { /* flag 0 == the face is hidden or invisible */
+ if(tf) tf += gridFaces*gridFaces*numVerts;
+ if(mcol) mcol += gridFaces*gridFaces*numVerts*4;
continue;
- else if (flag==1 && mcol)
- cp= (unsigned char*) &mcol[index*4];
+ }
+
+ /* flag 1 == use vertex colors */
+ if(mcol) {
+ if(flag==1) cp= (unsigned char*)mcol;
+ mcol += gridFaces*gridFaces*numVerts*4;
+ }
for (S=0; S<numVerts; S++) {
VertData *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
- for (y=0; y<gridSize-1; y++) {
- for (x=0; x<gridSize-1; x++) {
- VertData *a = &faceGridData[(y+0)*gridSize + x + 0];
- VertData *b = &faceGridData[(y+0)*gridSize + x + 1];
- VertData *c = &faceGridData[(y+1)*gridSize + x + 1];
- VertData *d = &faceGridData[(y+1)*gridSize + x + 0];
+ VertData *a, *b;
- if (!(mf->flag&ME_SMOOTH)) {
- float a_cX = c->co[0]-a->co[0], a_cY = c->co[1]-a->co[1], a_cZ = c->co[2]-a->co[2];
- float b_dX = d->co[0]-b->co[0], b_dY = d->co[1]-b->co[1], b_dZ = d->co[2]-b->co[2];
- float no[3];
+ if (drawSmooth) {
+ glShadeModel(GL_SMOOTH);
+ for (y=0; y<gridFaces; y++) {
+ glBegin(GL_QUAD_STRIP);
+ for (x=0; x<gridFaces; x++) {
+ a = &faceGridData[(y+0)*gridSize + x];
+ b = &faceGridData[(y+1)*gridSize + x];
- no[0] = b_dY*a_cZ - b_dZ*a_cY;
- no[1] = b_dZ*a_cX - b_dX*a_cZ;
- no[2] = b_dX*a_cY - b_dY*a_cX;
+ if(tf) glTexCoord2fv(tf->uv[0]);
+ if(cp) glColor3ub(cp[3], cp[2], cp[1]);
+ glNormal3fv(a->no);
+ glVertex3fv(a->co);
- glNormal3fv(no);
+ if(tf) glTexCoord2fv(tf->uv[1]);
+ if(cp) glColor3ub(cp[7], cp[6], cp[5]);
+ glNormal3fv(b->no);
+ glVertex3fv(b->co);
+
+ if(x != gridFaces-1) {
+ if(tf) tf++;
+ if(cp) cp += 16;
+ }
}
-// if (tf) glTexCoord2fv(tf->uv[0]);
-// if (cp) glColor3ub(cp[3], cp[2], cp[1]);
-// if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no);
-// glVertex3fv(mvert[mf->v1].co);
+ a = &faceGridData[(y+0)*gridSize + x];
+ b = &faceGridData[(y+1)*gridSize + x];
-/*
- {
- float x_v = (float) fx/(gridSize-1);
- float y_v = (float) fy/(gridSize-1);
- float data[6];
+ if(tf) glTexCoord2fv(tf->uv[3]);
+ if(cp) glColor3ub(cp[15], cp[14], cp[13]);
+ glNormal3fv(a->no);
+ glVertex3fv(a->co);
- for (k=0; k<numDataComponents; k++) {
- data[k] = (center_data[k]*(1.0f-x_v) + edge_data[S][k]*x_v)*(1.0f-y_v) +
- (edge_data[prevS][k]*(1.0f-x_v) + corner_data[S][k]*x_v)*y_v;
- }
-*/
-
-// if (cp) glColor3ub(cp[3], cp[2], cp[1]);
- if (mf->flag&ME_SMOOTH) glNormal3fv(d->no);
- glVertex3fv(d->co);
-// if (cp) glColor3ub(cp[7], cp[6], cp[5]);
- if (mf->flag&ME_SMOOTH) glNormal3fv(c->no);
- glVertex3fv(c->co);
-// if (cp) glColor3ub(cp[11], cp[10], cp[9]);
- if (mf->flag&ME_SMOOTH) glNormal3fv(b->no);
+ if(tf) glTexCoord2fv(tf->uv[2]);
+ if(cp) glColor3ub(cp[11], cp[10], cp[9]);
+ glNormal3fv(b->no);
glVertex3fv(b->co);
-// if (cp) glColor3ub(cp[15], cp[14], cp[13]);
- if (mf->flag&ME_SMOOTH) glNormal3fv(a->no);
- glVertex3fv(a->co);
+
+ if(tf) tf++;
+ if(cp) cp += 16;
+
+ glEnd();
+ }
+ } else {
+ glShadeModel(GL_FLAT);
+ glBegin(GL_QUADS);
+ for (y=0; y<gridFaces; y++) {
+ for (x=0; x<gridFaces; x++) {
+ float *a = faceGridData[(y+0)*gridSize + x].co;
+ float *b = faceGridData[(y+0)*gridSize + x + 1].co;
+ float *c = faceGridData[(y+1)*gridSize + x + 1].co;
+ float *d = faceGridData[(y+1)*gridSize + x].co;
+
+ ccgDM_glNormalFast(a, b, c, d);
+
+ if(tf) glTexCoord2fv(tf->uv[1]);
+ if(cp) glColor3ub(cp[7], cp[6], cp[5]);
+ glVertex3fv(d);
+
+ if(tf) glTexCoord2fv(tf->uv[2]);
+ if(cp) glColor3ub(cp[11], cp[10], cp[9]);
+ glVertex3fv(c);
+
+ if(tf) glTexCoord2fv(tf->uv[3]);
+ if(cp) glColor3ub(cp[15], cp[14], cp[13]);
+ glVertex3fv(b);
+
+ if(tf) glTexCoord2fv(tf->uv[0]);
+ if(cp) glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(a);
+
+ if(tf) tf++;
+ if(cp) cp += 16;
+ }
}
+ glEnd();
}
}
}
- glEnd();
+}
- ccgFaceIterator_free(fi);
-/*
- MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
- Mesh *me = mdm->me;
- MVert *mvert= mdm->verts;
- MFace *mface= me->mface;
- MTFace *tface = me->mtface;
- float *nors = mdm->nors;
- int a;
-
- for (a=0; a<me->totface; a++) {
- MFace *mf= &mface[a];
- if (tf) glTexCoord2fv(tf->uv[1]);
- if (cp) glColor3ub(cp[7], cp[6], cp[5]);
- if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no);
- glVertex3fv(mvert[mf->v2].co);
-
- if (tf) glTexCoord2fv(tf->uv[2]);
- if (cp) glColor3ub(cp[11], cp[10], cp[9]);
- if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no);
- glVertex3fv(mvert[mf->v3].co);
-
- if(mf->v4) {
- if (tf) glTexCoord2fv(tf->uv[3]);
- if (cp) glColor3ub(cp[15], cp[14], cp[13]);
- if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no);
- glVertex3fv(mvert[mf->v4].co);
+static void ccgDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
+{
+ ccgDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
+}
+
+static void ccgDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
+{
+ ccgDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
+}
+
+static void ccgDM_drawUVEdges(DerivedMesh *dm)
+{
+
+ MFace *mf = dm->getFaceArray(dm);
+ MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
+ int i;
+
+ if (tf) {
+ glBegin(GL_LINES);
+ for(i = 0; i < dm->numFaceData; i++, mf++, tf++) {
+ if(!(mf->flag&ME_HIDE)) {
+ glVertex2fv(tf->uv[0]);
+ glVertex2fv(tf->uv[1]);
+
+ glVertex2fv(tf->uv[1]);
+ glVertex2fv(tf->uv[2]);
+
+ if(!mf->v4) {
+ glVertex2fv(tf->uv[2]);
+ glVertex2fv(tf->uv[0]);
+ } else {
+ glVertex2fv(tf->uv[2]);
+ glVertex2fv(tf->uv[3]);
+
+ glVertex2fv(tf->uv[3]);
+ glVertex2fv(tf->uv[0]);
+ }
+ }
}
glEnd();
}
-*/
}
+
static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors) {
+ GLubyte act_face_stipple[32*32/8] = DM_FACE_STIPPLE;
CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
CCGSubSurf *ss = ccgdm->ss;
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
int i, gridSize = ccgSubSurf_getGridSize(ss);
- int *faceFlags = dm->getFaceDataArray(dm, CD_FLAGS);
+ char *faceFlags = dm->getFaceDataArray(dm, CD_FLAGS);
for (i=0; !ccgFaceIterator_isStopped(fi); i++,ccgFaceIterator_next(fi)) {
CCGFace *f = ccgFaceIterator_getCurrent(fi);
@@ -1888,53 +1923,65 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *u
origIndex = (int)ccgSubSurf_getFaceFaceHandle(ss, f);
- if(faceFlags) drawSmooth = (faceFlags[origIndex] & ME_SMOOTH);
+ if(faceFlags) drawSmooth = (faceFlags[origIndex*4] & ME_SMOOTH);
else drawSmooth = 1;
-
- if (index!=-1 && (!setDrawOptions || setDrawOptions(userData, index, &drawSmooth))) {
- for (S=0; S<numVerts; S++) {
- VertData *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
- if (drawSmooth) {
- glShadeModel(GL_SMOOTH);
- for (y=0; y<gridSize-1; y++) {
- glBegin(GL_QUAD_STRIP);
- for (x=0; x<gridSize; x++) {
- VertData *a = &faceGridData[(y+0)*gridSize + x];
- VertData *b = &faceGridData[(y+1)*gridSize + x];
-
- glNormal3fv(a->no);
- glVertex3fv(a->co);
- glNormal3fv(b->no);
- glVertex3fv(b->co);
+
+ if (index!=-1) {
+ int draw;
+ draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, index, &drawSmooth);
+
+ if (draw) {
+ if (draw==2) {
+ glEnable(GL_POLYGON_STIPPLE);
+ glPolygonStipple(act_face_stipple);
+ }
+
+ for (S=0; S<numVerts; S++) {
+ VertData *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
+ if (drawSmooth) {
+ glShadeModel(GL_SMOOTH);
+ for (y=0; y<gridSize-1; y++) {
+ glBegin(GL_QUAD_STRIP);
+ for (x=0; x<gridSize; x++) {
+ VertData *a = &faceGridData[(y+0)*gridSize + x];
+ VertData *b = &faceGridData[(y+1)*gridSize + x];
+
+ glNormal3fv(a->no);
+ glVertex3fv(a->co);
+ glNormal3fv(b->no);
+ glVertex3fv(b->co);
+ }
+ glEnd();
}
- glEnd();
- }
- } else {
- glShadeModel(GL_FLAT);
- glBegin(GL_QUADS);
- for (y=0; y<gridSize-1; y++) {
- for (x=0; x<gridSize-1; x++) {
- float *a = faceGridData[(y+0)*gridSize + x].co;
- float *b = faceGridData[(y+0)*gridSize + x + 1].co;
- float *c = faceGridData[(y+1)*gridSize + x + 1].co;
- float *d = faceGridData[(y+1)*gridSize + x].co;
- float a_cX = c[0]-a[0], a_cY = c[1]-a[1], a_cZ = c[2]-a[2];
- float b_dX = d[0]-b[0], b_dY = d[1]-b[1], b_dZ = d[2]-b[2];
- float no[3];
-
- no[0] = b_dY*a_cZ - b_dZ*a_cY;
- no[1] = b_dZ*a_cX - b_dX*a_cZ;
- no[2] = b_dX*a_cY - b_dY*a_cX;
- glNormal3fv(no);
-
- glVertex3fv(d);
- glVertex3fv(c);
- glVertex3fv(b);
- glVertex3fv(a);
+ } else {
+ glShadeModel(GL_FLAT);
+ glBegin(GL_QUADS);
+ for (y=0; y<gridSize-1; y++) {
+ for (x=0; x<gridSize-1; x++) {
+ float *a = faceGridData[(y+0)*gridSize + x].co;
+ float *b = faceGridData[(y+0)*gridSize + x + 1].co;
+ float *c = faceGridData[(y+1)*gridSize + x + 1].co;
+ float *d = faceGridData[(y+1)*gridSize + x].co;
+ float a_cX = c[0]-a[0], a_cY = c[1]-a[1], a_cZ = c[2]-a[2];
+ float b_dX = d[0]-b[0], b_dY = d[1]-b[1], b_dZ = d[2]-b[2];
+ float no[3];
+
+ no[0] = b_dY*a_cZ - b_dZ*a_cY;
+ no[1] = b_dZ*a_cX - b_dX*a_cZ;
+ no[2] = b_dX*a_cY - b_dY*a_cX;
+ glNormal3fv(no);
+
+ glVertex3fv(d);
+ glVertex3fv(c);
+ glVertex3fv(b);
+ glVertex3fv(a);
+ }
}
+ glEnd();
}
- glEnd();
}
+ if (draw==2)
+ glDisable(GL_POLYGON_STIPPLE);
}
}
}
@@ -2035,7 +2082,7 @@ static void ccgDM_release(DerivedMesh *dm) {
static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
int drawInteriorEdges,
- int useSubsurfUv, Mesh *me,
+ int useSubsurfUv,
DerivedMesh *dm)
{
CCGDerivedMesh *ccgdm = MEM_callocN(sizeof(*ccgdm), "ccgdm");
@@ -2046,7 +2093,8 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
int i;
int vertNum, edgeNum, faceNum;
int *vertOrigIndex, *edgeOrigIndex, *faceOrigIndex;
- int *faceFlags, *edgeFlags;
+ int *edgeFlags;
+ char *faceFlags;
int edgeSize;
int gridSize;
int gridFaces;
@@ -2059,20 +2107,14 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
MFace *mface = NULL;
FaceVertWeight *qweight, *tweight;
- if(dm) {
- DM_from_template(&ccgdm->dm, dm, ccgSubSurf_getNumFinalVerts(ss),
- ccgSubSurf_getNumFinalEdges(ss),
- ccgSubSurf_getNumFinalFaces(ss));
- DM_add_face_layer(&ccgdm->dm, CD_FLAGS, CD_CALLOC, NULL);
- DM_add_edge_layer(&ccgdm->dm, CD_FLAGS, CD_CALLOC, NULL);
-
- CustomData_set_layer_flag(&ccgdm->dm.faceData, CD_FLAGS, CD_FLAG_NOCOPY);
- CustomData_set_layer_flag(&ccgdm->dm.edgeData, CD_FLAGS, CD_FLAG_NOCOPY);
- } else {
- DM_init(&ccgdm->dm, ccgSubSurf_getNumFinalVerts(ss),
- ccgSubSurf_getNumFinalEdges(ss),
- ccgSubSurf_getNumFinalFaces(ss));
- }
+ DM_from_template(&ccgdm->dm, dm, ccgSubSurf_getNumFinalVerts(ss),
+ ccgSubSurf_getNumFinalEdges(ss),
+ ccgSubSurf_getNumFinalFaces(ss));
+ DM_add_face_layer(&ccgdm->dm, CD_FLAGS, CD_CALLOC, NULL);
+ DM_add_edge_layer(&ccgdm->dm, CD_FLAGS, CD_CALLOC, NULL);
+
+ CustomData_set_layer_flag(&ccgdm->dm.faceData, CD_FLAGS, CD_FLAG_NOCOPY);
+ CustomData_set_layer_flag(&ccgdm->dm.edgeData, CD_FLAGS, CD_FLAG_NOCOPY);
ccgdm->dm.getMinMax = ccgDM_getMinMax;
ccgdm->dm.getNumVerts = ccgDM_getNumVerts;
@@ -2105,6 +2147,7 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
ccgdm->dm.drawFacesTex = ccgDM_drawFacesTex;
ccgdm->dm.drawMappedFaces = ccgDM_drawMappedFaces;
ccgdm->dm.drawMappedFacesTex = ccgDM_drawMappedFacesTex;
+ ccgdm->dm.drawUVEdges = ccgDM_drawUVEdges;
ccgdm->dm.drawMappedEdgesInterp = ccgDM_drawMappedEdgesInterp;
ccgdm->dm.drawMappedEdges = ccgDM_drawMappedEdges;
@@ -2114,7 +2157,6 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
ccgdm->ss = ss;
ccgdm->drawInteriorEdges = drawInteriorEdges;
ccgdm->useSubsurfUv = useSubsurfUv;
- ccgdm->me = me;
totvert = ccgSubSurf_getNumVerts(ss);
ccgdm->vertMap = MEM_mallocN(totvert * sizeof(*ccgdm->vertMap), "vertMap");
@@ -2159,15 +2201,9 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
edgeNum = 0;
faceNum = 0;
- if(dm) {
- mvert = dm->getVertArray(dm);
- medge = dm->getEdgeArray(dm);
- mface = dm->getFaceArray(dm);
- } else if(me) {
- mvert = me->mvert;
- medge = me->medge;
- mface = me->mface;
- }
+ mvert = dm->getVertArray(dm);
+ medge = dm->getEdgeArray(dm);
+ mface = dm->getFaceArray(dm);
vertOrigIndex = DM_get_vert_data_layer(&ccgdm->dm, CD_ORIGINDEX);
edgeOrigIndex = DM_get_edge_data_layer(&ccgdm->dm, CD_ORIGINDEX);
@@ -2277,7 +2313,8 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
}
}
- faceFlags[index] = mface[origIndex].flag;
+ faceFlags[index*4] = mface[origIndex].flag;
+ faceFlags[index*4 + 1] = mface[origIndex].mat_nr;
edgeNum += numFinalEdges;
}
@@ -2381,7 +2418,7 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
return (DerivedMesh *)getCCGDerivedMesh(smd->emCache,
drawInteriorEdges,
- useSubsurfUv, NULL, dm);
+ useSubsurfUv, dm);
} else if(useRenderParams) {
/* Do not use cache in render mode. */
CCGSubSurf *ss = _getSubSurf(NULL, smd->renderLevels, 0, 1, useSimple);
@@ -2418,8 +2455,13 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
ss_sync_from_derivedmesh(ss, dm, vertCos, useSimple);
+
return ss_to_cdderivedmesh(ss, 0, drawInteriorEdges,
useSubsurfUv, dm);
+
+ /*return (DerivedMesh *)getCCGDerivedMesh(smd->mCache,
+ drawInteriorEdges,
+ useSubsurfUv, dm);*/
} else {
if (smd->mCache && isFinalCalc) {
ccgSubSurf_free(smd->mCache);
@@ -2429,6 +2471,11 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
ss = _getSubSurf(NULL, smd->levels, 0, 1, useSimple);
ss_sync_from_derivedmesh(ss, dm, vertCos, useSimple);
+ /*smd->mCache = ss;
+ result = (DerivedMesh *)getCCGDerivedMesh(smd->mCache,
+ drawInteriorEdges,
+ useSubsurfUv, dm);*/
+
result = ss_to_cdderivedmesh(ss, 0, drawInteriorEdges,
useSubsurfUv, dm);
@@ -2441,11 +2488,11 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
void subsurf_calculate_limit_positions(Mesh *me, float (*positions_r)[3])
{
- /* Finds the subsurf limit positions for the verts in a mesh
- * and puts them in an array of floats. Please note that the
- * calculated vert positions is incorrect for the verts
- * on the boundary of the mesh.
- */
+ /* Finds the subsurf limit positions for the verts in a mesh
+ * and puts them in an array of floats. Please note that the
+ * calculated vert positions is incorrect for the verts
+ * on the boundary of the mesh.
+ */
CCGSubSurf *ss = _getSubSurf(NULL, 1, 0, 1, 0);
float edge_sum[3], face_sum[3];
CCGVertIterator *vi;
@@ -2474,6 +2521,11 @@ void subsurf_calculate_limit_positions(Mesh *me, float (*positions_r)[3])
VecAddf(face_sum, face_sum, ccgSubSurf_getFaceCenterData(ss, f));
}
+ /* ad-hoc correction for boundary vertices, to at least avoid them
+ moving completely out of place (brecht) */
+ if(numFaces && numFaces != N)
+ VecMulf(face_sum, (float)N/(float)numFaces);
+
co = ccgSubSurf_getVertData(ss, v);
positions_r[idx][0] = (co[0]*N*N + edge_sum[0]*4 + face_sum[0])/(N*(N+5));
positions_r[idx][1] = (co[1]*N*N + edge_sum[1]*4 + face_sum[1])/(N*(N+5));
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index bda933802ee..baa6fae6fc8 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -238,13 +238,10 @@ void init_mapping(TexMapping *texmap)
/* ****************** COLORBAND ******************* */
-ColorBand *add_colorband(int rangetype)
+void init_colorband(ColorBand *coba, int rangetype)
{
- ColorBand *coba;
int a;
- coba= MEM_callocN( sizeof(ColorBand), "colorband");
-
coba->data[0].pos= 0.0;
coba->data[1].pos= 1.0;
@@ -281,6 +278,15 @@ ColorBand *add_colorband(int rangetype)
coba->tot= 2;
+}
+
+ColorBand *add_colorband(int rangetype)
+{
+ ColorBand *coba;
+
+ coba= MEM_callocN( sizeof(ColorBand), "colorband");
+ init_colorband(coba, rangetype);
+
return coba;
}
@@ -390,6 +396,7 @@ void free_texture(Tex *tex)
free_plugin_tex(tex->plugin);
if(tex->coba) MEM_freeN(tex->coba);
if(tex->env) BKE_free_envmap(tex->env);
+ BKE_previewimg_free(&tex->preview);
BKE_icon_delete((struct ID*)tex);
tex->id.icon_id = 0;
}
@@ -404,7 +411,7 @@ void default_tex(Tex *tex)
tex->stype= 0;
tex->flag= TEX_CHECKER_ODD;
- tex->imaflag= TEX_INTERPOL+TEX_MIPMAP;
+ tex->imaflag= TEX_INTERPOL+TEX_MIPMAP+TEX_USEALPHA;
tex->extend= TEX_REPEAT;
tex->cropxmin= tex->cropymin= 0.0;
tex->cropxmax= tex->cropymax= 1.0;
@@ -418,7 +425,8 @@ void default_tex(Tex *tex)
tex->turbul= 5.0;
tex->nabla= 0.025; // also in do_versions
tex->bright= 1.0;
- tex->contrast= tex->filtersize= 1.0;
+ tex->contrast= 1.0;
+ tex->filtersize= 1.0;
tex->rfac= 1.0;
tex->gfac= 1.0;
tex->bfac= 1.0;
@@ -462,6 +470,8 @@ void default_tex(Tex *tex)
tex->iuser.fie_ima= 2;
tex->iuser.ok= 1;
tex->iuser.frames= 100;
+
+ tex->preview = NULL;
}
/* ------------------------------------------------------------------------- */
@@ -541,6 +551,8 @@ Tex *copy_texture(Tex *tex)
if(texn->coba) texn->coba= MEM_dupallocN(texn->coba);
if(texn->env) texn->env= BKE_copy_envmap(texn->env);
+ if(tex->preview) texn->preview = BKE_previewimg_copy(tex->preview);
+
return texn;
}
diff --git a/source/blender/blenkernel/intern/verse_geometry_node.c b/source/blender/blenkernel/intern/verse_geometry_node.c
index 8d58d140c79..613d4eadbec 100644
--- a/source/blender/blenkernel/intern/verse_geometry_node.c
+++ b/source/blender/blenkernel/intern/verse_geometry_node.c
@@ -141,6 +141,11 @@ static void recalculate_verseface_normals(VNode *vnode)
*/
void add_item_to_send_queue(ListBase *lb, void *item, short type)
{
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct VerseVert *vvert;
+ struct VerseFace *vface;
+
/* this prevent from adding duplicated faces */
if(type==VERSE_FACE) {
struct Link *link = (Link*)lb->first;
@@ -188,35 +193,59 @@ void add_item_to_send_queue(ListBase *lb, void *item, short type)
send_verse_taggroup((VTagGroup*)item);
break;
case VERSE_VERT_UINT32: /* parent item has to exist */
- if( ((verse_parent*)((uint32_item*)item)->parent)->id != -1)
+ vnode = (((uint32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 0 );
+ vvert = (VerseVert*)BLI_dlist_find_link(&(vlayer->dl), ((uint32_item*)item)->id );
+ if(vvert != NULL)
send_verse_vert_uint32((uint32_item*)item, type);
break;
case VERSE_VERT_REAL32: /* parent item has to exist */
- if( ((verse_parent*)((real32_item*)item)->parent)->id != -1)
+ vnode = (((real32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 0 );
+ vvert = (VerseVert*)BLI_dlist_find_link(&(vlayer->dl), ((real32_item*)item)->id );
+ if( vvert != NULL)
send_verse_vert_real32((real32_item*)item, type);
break;
case VERSE_VERT_VEC_REAL32: /* parent item has to exist */
- if( ((verse_parent*)((vec_real32_item*)item)->parent)->id != -1)
+ vnode = (((vec_real32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 0 );
+ vvert = (VerseVert*)BLI_dlist_find_link(&(vlayer->dl), ((vec_real32_item*)item)->id );
+ if(vvert != NULL)
send_verse_vert_vec_real32((vec_real32_item*)item, type);
break;
case VERSE_FACE_UINT8: /* parent item has to exist */
- if( ((verse_parent*)((uint8_item*)item)->parent)->id != -1)
+ vnode = (((uint8_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 1 );
+ vface = (VerseFace*)BLI_dlist_find_link(&(vlayer->dl), ((uint8_item*)item)->id );
+ if(vface != NULL)
send_verse_face_uint8((uint8_item*)item, type);
break;
case VERSE_FACE_UINT32: /* parent item has to exist */
- if( ((verse_parent*)((uint32_item*)item)->parent)->id != -1)
+ vnode = (((uint32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 1 );
+ vface = (VerseFace*)BLI_dlist_find_link(&(vlayer->dl), ((uint32_item*)item)->id );
+ if(vface != NULL)
send_verse_face_uint32((uint32_item*)item, type);
break;
case VERSE_FACE_REAL32: /* parent item has to exist */
- if( ((verse_parent*)((real32_item*)item)->parent)->id != -1)
+ vnode = (((real32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 1 );
+ vface = (VerseFace*)BLI_dlist_find_link(&(vlayer->dl), ((real32_item*)item)->id );
+ if(vface != NULL)
send_verse_face_real32((real32_item*)item, type);
break;
case VERSE_FACE_QUAT_UINT32: /* parent item has to exist */
- if( ((verse_parent*)((quat_uint32_item*)item)->parent)->id != -1)
+ vnode = (((quat_uint32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 1 );
+ vface = (VerseFace*)BLI_dlist_find_link(&(vlayer->dl), ((quat_uint32_item*)item)->id );
+ if(vface != NULL)
send_verse_face_corner_quat_uint32((quat_uint32_item*)item, type);
break;
case VERSE_FACE_QUAT_REAL32: /* parent item has to exist */
- if( ((verse_parent*)((quat_real32_item*)item)->parent)->id != -1)
+ vnode = (((quat_real32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 1 );
+ vface = (VerseFace*)BLI_dlist_find_link(&(vlayer->dl), ((quat_real32_item*)item)->id );
+ if(vface != NULL)
send_verse_face_corner_quat_real32((quat_real32_item*)item, type);
break;
}
@@ -479,12 +508,10 @@ static VerseVert* find_verse_vert_in_queue(
*/
void send_verse_face_corner_quat_real32(quat_real32_item *item, short type)
{
- struct VerseFace *vface = (VerseFace*)item->parent;
-
verse_send_g_polygon_set_corner_real32(
- vface->vlayer->vnode->id,
- item->layer_id,
- vface->id,
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
item->value[0],
item->value[1],
item->value[2],
@@ -496,12 +523,10 @@ void send_verse_face_corner_quat_real32(quat_real32_item *item, short type)
*/
void send_verse_face_corner_quat_uint32(quat_uint32_item *item, short type)
{
- struct VerseFace *vface = (VerseFace*)item->parent;
-
verse_send_g_polygon_set_corner_uint32(
- vface->vlayer->vnode->id,
- item->layer_id,
- vface->id,
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
item->value[0],
item->value[1],
item->value[2],
@@ -513,12 +538,10 @@ void send_verse_face_corner_quat_uint32(quat_uint32_item *item, short type)
*/
void send_verse_face_real32(real32_item *item, short type)
{
- struct VerseFace *vface = (VerseFace*)item->parent;
-
verse_send_g_polygon_set_face_real32(
- vface->vlayer->vnode->id,
- item->layer_id,
- vface->id,
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
item->value);
}
@@ -527,12 +550,10 @@ void send_verse_face_real32(real32_item *item, short type)
*/
void send_verse_face_uint32(uint32_item *item, short type)
{
- struct VerseFace *vface = (VerseFace*)item->parent;
-
verse_send_g_polygon_set_face_uint32(
- vface->vlayer->vnode->id,
- item->layer_id,
- vface->id,
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
item->value);
}
@@ -541,12 +562,10 @@ void send_verse_face_uint32(uint32_item *item, short type)
*/
void send_verse_face_uint8(uint8_item *item, short type)
{
- struct VerseFace *vface = (VerseFace*)item->parent;
-
verse_send_g_polygon_set_face_uint8(
- vface->vlayer->vnode->id,
- item->layer_id,
- vface->id,
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
item->value);
}
@@ -555,12 +574,10 @@ void send_verse_face_uint8(uint8_item *item, short type)
*/
void send_verse_vert_vec_real32(vec_real32_item *item, short type)
{
- struct VerseVert *vvert = (VerseVert*)item->parent;
-
verse_send_g_vertex_set_xyz_real32(
- vvert->vlayer->vnode->id,
- item->layer_id,
- vvert->id,
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
item->value[0],
item->value[1],
item->value[2]);
@@ -571,12 +588,10 @@ void send_verse_vert_vec_real32(vec_real32_item *item, short type)
*/
void send_verse_vert_real32(real32_item *item, short type)
{
- struct VerseVert *vvert = (VerseVert*)item->parent;
-
verse_send_g_vertex_set_real32(
- vvert->vlayer->vnode->id,
- item->layer_id,
- vvert->id,
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
item->value);
}
@@ -585,12 +600,10 @@ void send_verse_vert_real32(real32_item *item, short type)
*/
void send_verse_vert_uint32(uint32_item *item, short type)
{
- struct VerseVert *vvert = (VerseVert*)item->parent;
-
verse_send_g_vertex_set_uint32(
- vvert->vlayer->vnode->id,
- item->layer_id,
- vvert->id,
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
item->value);
}
@@ -663,7 +676,6 @@ static void send_verse_face(VerseFace *vface)
vface->flag |= FACE_SENT;
if(vface->v3 != -1) {
-/* printf("\tSEND: VerseFace: %d, %d, %d, %d, %d\n", vface->id, vface->v0, vface->v3, vface->v2, vface->v1);*/
verse_send_g_polygon_set_corner_uint32(
vface->vlayer->vnode->id,
vface->vlayer->id,
@@ -674,7 +686,6 @@ static void send_verse_face(VerseFace *vface)
vface->v1); /* verse use clock-wise winding */
}
else {
-/* printf("\tSEND: VerseFace: %d, %d, %d, %d, %d\n", vface->id, vface->v0, vface->v2, vface->v1, vface->v3);*/
verse_send_g_polygon_set_corner_uint32(
vface->vlayer->vnode->id,
vface->vlayer->id,
@@ -948,162 +959,80 @@ VGeomData *create_geometry_data(void)
return geom;
}
-/*
- * callback function: vertex crease was set
- */
-static void cb_g_crease_set_vertex(
- void *user_data,
- VNodeID node_id,
- const char *layer,
- uint32 def_crease)
+/* Create item containing 4 floats */
+static quat_real32_item *create_quat_real32_item(
+ VLayer *vlayer,
+ uint32 item_id,
+ real32 v0,
+ real32 v1,
+ real32 v2,
+ real32 v3)
{
-/* struct VerseSession *session = (VerseSession*)current_verse_session();
- struct VNode *vnode;*/
-}
+ struct quat_real32_item *item;
-/*
- * callback function: edge crease was set
- */
-static void cb_g_crease_set_edge(
- void *user_data,
- VNodeID node_id,
- const char *layer,
- uint32 def_crease)
-{
-/* struct VerseSession *session = (VerseSession*)current_verse_session();
- struct VNode *vnode;*/
-}
+ item = (quat_real32_item*)MEM_mallocN(sizeof(quat_real32_item), "quat_real32_item");
-/*
- * callback function: float value for polygon was set up
- */
-static void cb_g_polygon_set_face_real32(
- void *user_def,
- VNodeID node_id,
- VLayerID layer_id,
- uint32 polygon_id,
- real32 value)
-{
-/* struct VerseSession *session = (VerseSession*)current_verse_session();
- struct VNode *vnode;*/
-}
+ item->vlayer = vlayer;
+ item->id = item_id;
+ item->value[0] = v0;
+ item->value[1] = v1;
+ item->value[2] = v2;
+ item->value[3] = v3;
-/*
- * callback function: int values for polygon was set up
- */
-static void cb_g_polygon_set_face_uint32(
- void *user_def,
- VNodeID node_id,
- VLayerID layer_id,
- uint32 polygon_id,
- uint32 value)
-{
-/* struct VerseSession *session = (VerseSession*)current_verse_session();
- struct VNode *vnode;*/
+ return item;
}
-static uint8_item *create_uint8_item(void)
+/* Create item containing 1 float */
+static real32_item *create_real32_item(VLayer *vlayer, uint32 item_id, real32 value)
{
- struct uint8_item *item;
+ struct real32_item *item;
- item = (uint8_item*)MEM_mallocN(sizeof(uint8_item), "uint8_item");
- item->value = 0;
+ item = (real32_item*)MEM_mallocN(sizeof(real32_item), "real32_item");
+
+ item->vlayer = vlayer;
+ item->id = item_id;
+ item->value = value;
return item;
}
-/*
- * callback function: uint8 value for polygon was set up
- */
-static void cb_g_polygon_set_face_uint8(
- void *user_def,
- VNodeID node_id,
- VLayerID layer_id,
- uint32 polygon_id,
- uint8 value)
+/* Create item containing 1 integer */
+static uint32_item *create_uint32_item(VLayer *vlayer, uint32 item_id, uint32 value)
{
- struct VerseSession *session = (VerseSession*)current_verse_session();
- struct VNode *vnode;
- struct VLayer *vlayer;
- struct uint8_item *item;
+ struct uint32_item *item;
- if(!session) return;
+ item = (uint32_item*)MEM_mallocN(sizeof(uint32_item), "uint32_item");
- /* find needed node (we can be sure, that it is geometry node) */
- vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ item->vlayer = vlayer;
+ item->id = item_id;
+ item->value = value;
- /* find layer containing uint_8 data */
- vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
-
- /* try to find item*/
- item = BLI_dlist_find_link(&(vlayer->dl), polygon_id);
-
- if(item) {
- item->value = value;
- }
- else {
- item = create_uint8_item();
- BLI_dlist_add_item_index(&(vlayer->dl), item, polygon_id);
- item->value = value;
- }
+ return item;
}
-/*
- * callback function: float value for polygon corner was set up
- */
-static void cb_g_polygon_set_corner_real32(
- void *user_def,
- VNodeID node_id,
- VLayerID layer_id,
- uint32 polygon_id,
- real32 v0,
- real32 v1,
- real32 v2,
- real32 v3)
+/* Create item containing 1 byte */
+static uint8_item *create_uint8_item(VLayer *vlayer, uint32 item_id, uint8 value)
{
+ struct uint8_item *item;
+
+ item = (uint8_item*)MEM_mallocN(sizeof(uint8_item), "uint8_item");
+
+ item->vlayer = vlayer;
+ item->id = item_id;
+ item->value = value;
+
+ return item;
}
/*
- * callback function: polygon is deleted
+ * callback function: vertex crease was set
*/
-static void cb_g_polygon_delete(
+static void cb_g_crease_set_vertex(
void *user_data,
VNodeID node_id,
- uint32 polygon_id)
+ const char *layer,
+ uint32 def_crease)
{
- struct VerseSession *session = (VerseSession*)current_verse_session();
- VNode *vnode;
- VLayer *vlayer;
- VerseFace *vface;
-
- if(!session) return;
-
- /* find needed node (we can be sure, that it is geometry node) */
- vnode = BLI_dlist_find_link(&(session->nodes), node_id);
-
- /* find layer containing faces */
- vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
-
- /* find wanted VerseFace */
- vface = BLI_dlist_find_link(&(vlayer->dl), polygon_id);
-
- if(!vface) return;
-
- /* update edge hash */
- update_edgehash_of_deleted_verseface(vnode, vface);
-
- ((VGeomData*)vnode->data)->post_polygon_delete(vface);
-
- /* decrease references at coresponding VerseVertexes */
- vface->vvert0->counter--;
- vface->vvert1->counter--;
- vface->vvert2->counter--;
- if(vface->vvert3) vface->vvert3->counter--;
-
- /* delete unneeded VerseVertexes */
- free_unneeded_verseverts_of_verseface(vnode, vface);
-
- free_verse_face(vlayer, vface);
}
/*
@@ -1365,6 +1294,206 @@ static void update_edgehash_of_new_verseface(
}
/*
+ * callback function: edge crease was set
+ */
+static void cb_g_crease_set_edge(
+ void *user_data,
+ VNodeID node_id,
+ const char *layer,
+ uint32 def_crease)
+{
+}
+
+/*
+ * callback function: float value for polygon was set up
+ */
+static void cb_g_polygon_set_face_real32(
+ void *user_def,
+ VNodeID node_id,
+ VLayerID layer_id,
+ uint32 polygon_id,
+ real32 value)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct real32_item *item;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ /* find layer containing uint_8 data */
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+
+ /* try to find item*/
+ item = BLI_dlist_find_link(&(vlayer->dl), polygon_id);
+
+ if(item) {
+ item->value = value;
+ }
+ else {
+ item = create_real32_item(vlayer, polygon_id, value);
+ BLI_dlist_add_item_index(&(vlayer->dl), item, item->id);
+ }
+}
+
+/*
+ * callback function: int values for polygon was set up
+ */
+static void cb_g_polygon_set_face_uint32(
+ void *user_def,
+ VNodeID node_id,
+ VLayerID layer_id,
+ uint32 polygon_id,
+ uint32 value)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct uint32_item *item;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ /* find layer containing uint_8 data */
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+
+ /* try to find item*/
+ item = BLI_dlist_find_link(&(vlayer->dl), polygon_id);
+
+ if(item) {
+ item->value = value;
+ }
+ else {
+ item = create_uint32_item(vlayer, polygon_id, value);
+ BLI_dlist_add_item_index(&(vlayer->dl), item, item->id);
+ }
+}
+
+/*
+ * callback function: uint8 value for polygon was set up
+ */
+static void cb_g_polygon_set_face_uint8(
+ void *user_def,
+ VNodeID node_id,
+ VLayerID layer_id,
+ uint32 polygon_id,
+ uint8 value)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct uint8_item *item;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ /* find layer containing uint_8 data */
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+
+ /* try to find item*/
+ item = BLI_dlist_find_link(&(vlayer->dl), polygon_id);
+
+ if(item) {
+ item->value = value;
+ }
+ else {
+ item = create_uint8_item(vlayer, polygon_id, value);
+ BLI_dlist_add_item_index(&(vlayer->dl), item, item->id);
+ }
+}
+
+/*
+ * callback function: float value for polygon corner was set up
+ */
+static void cb_g_polygon_set_corner_real32(
+ void *user_def,
+ VNodeID node_id,
+ VLayerID layer_id,
+ uint32 polygon_id,
+ real32 v0,
+ real32 v1,
+ real32 v2,
+ real32 v3)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct quat_real32_item *item;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ /* find layer containing uint_8 data */
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+
+ /* try to find item*/
+ item = BLI_dlist_find_link(&(vlayer->dl), polygon_id);
+
+ if(item) {
+ item->value[0] = v0;
+ item->value[1] = v1;
+ item->value[2] = v2;
+ item->value[3] = v3;
+ }
+ else {
+ item = create_quat_real32_item(vlayer, polygon_id, v0, v1, v2, v3);
+ BLI_dlist_add_item_index(&(vlayer->dl), item, item->id);
+ }
+}
+
+/*
+ * callback function: polygon is deleted
+ */
+static void cb_g_polygon_delete(
+ void *user_data,
+ VNodeID node_id,
+ uint32 polygon_id)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ VNode *vnode;
+ VLayer *vlayer;
+ VerseFace *vface;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = BLI_dlist_find_link(&(session->nodes), node_id);
+
+ /* find layer containing faces */
+ vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
+
+ /* find wanted VerseFace */
+ vface = BLI_dlist_find_link(&(vlayer->dl), polygon_id);
+
+ if(!vface) return;
+
+ /* update edge hash */
+ update_edgehash_of_deleted_verseface(vnode, vface);
+
+ ((VGeomData*)vnode->data)->post_polygon_delete(vface);
+
+ /* decrease references at coresponding VerseVertexes */
+ vface->vvert0->counter--;
+ vface->vvert1->counter--;
+ vface->vvert2->counter--;
+ if(vface->vvert3) vface->vvert3->counter--;
+
+ /* delete unneeded VerseVertexes */
+ free_unneeded_verseverts_of_verseface(vnode, vface);
+
+ free_verse_face(vlayer, vface);
+}
+
+/*
* callback function: new polygon (face) created or existing polygon was changed
*/
static void cb_g_polygon_set_corner_uint32(
@@ -1395,8 +1524,6 @@ static void cb_g_polygon_set_corner_uint32(
/* we have to test coretness of incoming data */
if(!test_polygon_set_corner_uint32(v0, v1, v2, v3)) return;
-/* printf("\tRECEIVE VerseFace: %d, %d, %d, %d, %d\n", polygon_id, v0, v1, v2, v3);*/
-
/* Blender uses different order of vertexes */
if(v3!=-1) { /* quat swap */
unsigned int v; v = v1; v1 = v3; v3 = v;
@@ -1414,12 +1541,10 @@ static void cb_g_polygon_set_corner_uint32(
if(vface) {
BLI_remlink(&(vlayer->queue), (void*)vface);
BLI_dlist_add_item_index(&(vlayer->dl), (void*)vface, (unsigned int)polygon_id);
-/* printf("\treceived changed face (changed by this app)\n");*/
}
}
if(!vface) {
-/* printf("\tno vface\n");*/
/* try to find VerseFace in list of VerseVaces created by me and set up polygon and
* layer ids */
vface = find_verse_face_in_queue(vlayer, node_id, polygon_id, v0, v1, v2, v3);
@@ -1428,12 +1553,10 @@ static void cb_g_polygon_set_corner_uint32(
update_edgehash_of_new_verseface(vnode, v0, v1, v2, v3);
if(vface){
-/* printf("\tremove from vface queue\n");*/
/* I creeated this face ... remove VerseFace from queue */
BLI_remlink(&(vlayer->queue), (void*)vface);
}
else {
-/* printf("\tcreate vface\n");*/
/* some other client created this face*/
vface = create_verse_face(vlayer, polygon_id, v0, v1, v2, v3);
}
@@ -1452,7 +1575,6 @@ static void cb_g_polygon_set_corner_uint32(
((VGeomData*)vnode->data)->post_polygon_create(vface);
}
else {
-/* printf("\torphan vface\n");*/
/* when all needed VerseVertexes weren't received, then VerseFace is moved to
* the list of orphans waiting on needed vertexes */
vface->flag |= FACE_RECEIVED;
@@ -1461,7 +1583,6 @@ static void cb_g_polygon_set_corner_uint32(
}
else {
VLayer *vert_vlayer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
-/* printf("\tvface changed\n");*/
/* VerseVertexes of existing VerseFace were changed (VerseFace will use some different
* VerseVertexes or it will use them in different order) */
@@ -1594,8 +1715,29 @@ static void cb_g_vertex_set_real32(
uint32 vertex_id,
real32 value)
{
-/* struct VerseSession *session = (VerseSession*)current_verse_session();
- struct VNode *vnode;*/
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct real32_item *item;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ /* find layer containing uint_8 data */
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+
+ /* try to find item*/
+ item = BLI_dlist_find_link(&(vlayer->dl), vertex_id);
+
+ if(item) {
+ item->value = value;
+ }
+ else {
+ item = create_real32_item(vlayer, vertex_id, value);
+ BLI_dlist_add_item_index(&(vlayer->dl), item, item->id);
+ }
}
/*
@@ -1608,8 +1750,29 @@ static void cb_g_vertex_set_uint32(
uint32 vertex_id,
uint32 value)
{
-/* struct VerseSession *session = (VerseSession*)current_verse_session();
- struct VNode *vnode;*/
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct uint32_item *item;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ /* find layer containing uint_8 data */
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+
+ /* try to find item*/
+ item = BLI_dlist_find_link(&(vlayer->dl), vertex_id);
+
+ if(item) {
+ item->value = value;
+ }
+ else {
+ item = create_uint32_item(vlayer, vertex_id, value);
+ BLI_dlist_add_item_index(&(vlayer->dl), item, item->id);
+ }
}
/*
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index 612c095aac7..625ca57dbf3 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -75,6 +75,8 @@ void free_world(World *wrld)
if(mtex && mtex->tex) mtex->tex->id.us--;
if(mtex) MEM_freeN(mtex);
}
+ BKE_previewimg_free(&wrld->preview);
+
wrld->ipo= 0;
BKE_icon_delete((struct ID*)wrld);
wrld->id.icon_id = 0;
@@ -96,13 +98,16 @@ World *add_world(char *name)
wrld->exp= 0.0f;
wrld->exposure=wrld->range= 1.0f;
- wrld->aodist= 10.0;
+ wrld->aodist= 5.0;
wrld->aosamp= 5;
wrld->aoenergy= 1.0;
wrld->aobias= 0.05;
+ wrld->ao_samp_method = WO_AOSAMP_HAMMERSLEY;
+
wrld->physicsEngine= WOPHY_BULLET;//WOPHY_SUMO; Bullet by default
-
+ wrld->preview = NULL;
+
return wrld;
}
@@ -121,6 +126,8 @@ World *copy_world(World *wrld)
}
}
+ if (wrld->preview) wrldn->preview = BKE_previewimg_copy(wrld->preview);
+
BPY_copy_scriptlink(&wrld->scriptlink);
id_us_plus((ID *)wrldn->ipo);
diff --git a/source/blender/blenkernel/intern/writeavi.c b/source/blender/blenkernel/intern/writeavi.c
index 39f9af4c3d3..bd6859973b1 100644
--- a/source/blender/blenkernel/intern/writeavi.c
+++ b/source/blender/blenkernel/intern/writeavi.c
@@ -138,7 +138,8 @@ void start_avi(RenderData *rd, int rectx, int recty)
int x, y;
char name[256];
AviFormat format;
- int quality, framerate;
+ int quality;
+ double framerate;
makeavistring(rd, name);
@@ -147,7 +148,7 @@ void start_avi(RenderData *rd, int rectx, int recty)
y = recty;
quality= rd->quality;
- framerate= rd->frs_sec;
+ framerate= (double) rd->frs_sec / (double) rd->frs_sec_base;
avi = MEM_mallocN (sizeof(AviMovie), "avimovie");
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index 703f2803ede..cbaf1f8c605 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -32,6 +32,7 @@
#include <ffmpeg/avformat.h>
#include <ffmpeg/avcodec.h>
#include <ffmpeg/rational.h>
+#include <ffmpeg/swscale.h>
#if LIBAVFORMAT_VERSION_INT < (49 << 16)
#define FFMPEG_OLD_FRAME_RATE 1
@@ -81,6 +82,7 @@ static AVFormatContext* outfile = 0;
static AVStream* video_stream = 0;
static AVStream* audio_stream = 0;
static AVFrame* current_frame = 0;
+static struct SwsContext *img_convert_ctx = 0;
static uint8_t* video_buffer = 0;
static int video_buffersize = 0;
@@ -317,8 +319,9 @@ static AVFrame* generate_video_frame(uint8_t* pixels)
}
if (c->pix_fmt != PIX_FMT_RGBA32) {
- img_convert((AVPicture*)current_frame, c->pix_fmt,
- (AVPicture*)rgb_frame, PIX_FMT_RGBA32, width, height);
+ sws_scale(img_convert_ctx, rgb_frame->data,
+ rgb_frame->linesize, 0, c->height,
+ current_frame->data, current_frame->linesize);
delete_picture(rgb_frame);
}
return current_frame;
@@ -352,18 +355,26 @@ static AVStream* alloc_video_stream(int codec_id, AVFormatContext* of,
if (ffmpeg_type == FFMPEG_DV && G.scene->r.frs_sec != 25) {
c->time_base.den = 2997;
c->time_base.num = 100;
- } else {
+ } else if ((double) ((int) G.scene->r.frs_sec_base) ==
+ G.scene->r.frs_sec_base) {
c->time_base.den = G.scene->r.frs_sec;
- c->time_base.num = 1;
+ c->time_base.num = (int) G.scene->r.frs_sec_base;
+ } else {
+ c->time_base.den = G.scene->r.frs_sec * 100000;
+ c->time_base.num = ((double) G.scene->r.frs_sec_base) * 100000;
}
#else
/* FIXME: Really bad hack (tm) for NTSC support */
if (ffmpeg_type == FFMPEG_DV && G.scene->r.frs_sec != 25) {
c->frame_rate = 2997;
c->frame_rate_base = 100;
- } else {
+ } else if ((double) ((int) G.scene->r.frs_sec_base) ==
+ G.scene->r.frs_sec_base) {
c->frame_rate = G.scene->r.frs_sec;
- c->frame_rate_base = 1;
+ c->frame_rate_base = G.scene->r.frs_sec_base;
+ } else {
+ c->frame_rate = G.scene->r.frs_sec * 100000;
+ c->frame_rate_base = ((double) G.scene->r.frs_sec_base)*100000;
}
#endif
@@ -420,6 +431,13 @@ static AVStream* alloc_video_stream(int codec_id, AVFormatContext* of,
"FFMPEG video buffer");
current_frame = alloc_picture(c->pix_fmt, c->width, c->height);
+
+ img_convert_ctx = sws_getContext(c->width, c->height,
+ PIX_FMT_RGBA32,
+ c->width, c->height,
+ c->pix_fmt,
+ SWS_BICUBIC,
+ NULL, NULL, NULL);
return st;
}
@@ -749,8 +767,10 @@ void end_ffmpeg(void)
fprintf(stderr, "Closing ffmpeg...\n");
- write_audio_frames();
-
+ if (audio_stream) {
+ write_audio_frames();
+ }
+
if (outfile) {
av_write_trailer(outfile);
}
@@ -797,6 +817,11 @@ void end_ffmpeg(void)
MEM_freeN(audio_input_buffer);
audio_input_buffer = 0;
}
+
+ if (img_convert_ctx) {
+ sws_freeContext(img_convert_ctx);
+ img_convert_ctx = 0;
+ }
}
#endif