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-rw-r--r--source/blender/blenkernel/intern/material.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 0ce0528546c..fb4aec0a380 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1305,6 +1305,14 @@ void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma)
bool use_nodes = BKE_scene_use_new_shading_nodes(scene);
bool is_bi = BKE_scene_uses_blender_internal(scene) || BKE_scene_uses_blender_game(scene);
+
+ /* XXX, for 2.8 testing & development its useful to have non Cycles/BI engines use material nodes
+ * In the future we may have some way to check this which each engine can define.
+ * For now use material slots for Clay/Eevee.
+ * - Campbell */
+ if (!(use_nodes || is_bi)) {
+ is_bi = true;
+ }
if (!ma)
return;