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Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/image.cc78
-rw-r--r--source/blender/blenkernel/intern/image_gpu.cc185
-rw-r--r--source/blender/blenkernel/intern/movieclip.c3
3 files changed, 78 insertions, 188 deletions
diff --git a/source/blender/blenkernel/intern/image.cc b/source/blender/blenkernel/intern/image.cc
index 3d894f47ae0..bc21e706d1e 100644
--- a/source/blender/blenkernel/intern/image.cc
+++ b/source/blender/blenkernel/intern/image.cc
@@ -182,9 +182,7 @@ static void image_copy_data(Main *UNUSED(bmain), ID *id_dst, const ID *id_src, c
for (int eye = 0; eye < 2; eye++) {
for (int i = 0; i < TEXTARGET_COUNT; i++) {
- for (int resolution = 0; resolution < IMA_TEXTURE_RESOLUTION_LEN; resolution++) {
- image_dst->gputexture[i][eye][resolution] = nullptr;
- }
+ image_dst->gputexture[i][eye] = nullptr;
}
}
@@ -236,24 +234,21 @@ static void image_foreach_cache(ID *id,
key.offset_in_ID = offsetof(Image, cache);
function_callback(id, &key, (void **)&image->cache, 0, user_data);
- auto gputexture_offset = [image](int target, int eye, int resolution) {
+ auto gputexture_offset = [image](int target, int eye) {
constexpr size_t base_offset = offsetof(Image, gputexture);
- struct GPUTexture **first = &image->gputexture[0][0][0];
- const size_t array_offset = sizeof(*first) *
- (&image->gputexture[target][eye][resolution] - first);
+ struct GPUTexture **first = &image->gputexture[0][0];
+ const size_t array_offset = sizeof(*first) * (&image->gputexture[target][eye] - first);
return base_offset + array_offset;
};
for (int eye = 0; eye < 2; eye++) {
for (int a = 0; a < TEXTARGET_COUNT; a++) {
- for (int resolution = 0; resolution < IMA_TEXTURE_RESOLUTION_LEN; resolution++) {
- GPUTexture *texture = image->gputexture[a][eye][resolution];
- if (texture == nullptr) {
- continue;
- }
- key.offset_in_ID = gputexture_offset(a, eye, resolution);
- function_callback(id, &key, (void **)&image->gputexture[a][eye][resolution], 0, user_data);
+ GPUTexture *texture = image->gputexture[a][eye];
+ if (texture == nullptr) {
+ continue;
}
+ key.offset_in_ID = gputexture_offset(a, eye);
+ function_callback(id, &key, (void **)&image->gputexture[a][eye], 0, user_data);
}
}
@@ -335,9 +330,7 @@ static void image_blend_write(BlendWriter *writer, ID *id, const void *id_addres
ima->runtime.partial_update_user = nullptr;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 2; j++) {
- for (int resolution = 0; resolution < IMA_TEXTURE_RESOLUTION_LEN; resolution++) {
- ima->gputexture[i][j][resolution] = nullptr;
- }
+ ima->gputexture[i][j] = nullptr;
}
}
@@ -784,10 +777,8 @@ bool BKE_image_has_opengl_texture(Image *ima)
{
for (int eye = 0; eye < 2; eye++) {
for (int i = 0; i < TEXTARGET_COUNT; i++) {
- for (int resolution = 0; resolution < IMA_TEXTURE_RESOLUTION_LEN; resolution++) {
- if (ima->gputexture[i][eye][resolution] != nullptr) {
- return true;
- }
+ if (ima->gputexture[i][eye] != nullptr) {
+ return true;
}
}
}
@@ -2864,11 +2855,9 @@ static void image_free_tile(Image *ima, ImageTile *tile)
}
for (int eye = 0; eye < 2; eye++) {
- for (int resolution = 0; resolution < IMA_TEXTURE_RESOLUTION_LEN; resolution++) {
- if (ima->gputexture[i][eye][resolution] != nullptr) {
- GPU_texture_free(ima->gputexture[i][eye][resolution]);
- ima->gputexture[i][eye][resolution] = nullptr;
- }
+ if (ima->gputexture[i][eye] != nullptr) {
+ GPU_texture_free(ima->gputexture[i][eye]);
+ ima->gputexture[i][eye] = nullptr;
}
}
}
@@ -3208,16 +3197,14 @@ ImageTile *BKE_image_add_tile(struct Image *ima, int tile_number, const char *la
}
for (int eye = 0; eye < 2; eye++) {
- for (int resolution = 0; resolution < IMA_TEXTURE_RESOLUTION_LEN; resolution++) {
- /* Reallocate GPU tile array. */
- if (ima->gputexture[TEXTARGET_2D_ARRAY][eye][resolution] != nullptr) {
- GPU_texture_free(ima->gputexture[TEXTARGET_2D_ARRAY][eye][resolution]);
- ima->gputexture[TEXTARGET_2D_ARRAY][eye][resolution] = nullptr;
- }
- if (ima->gputexture[TEXTARGET_TILE_MAPPING][eye][resolution] != nullptr) {
- GPU_texture_free(ima->gputexture[TEXTARGET_TILE_MAPPING][eye][resolution]);
- ima->gputexture[TEXTARGET_TILE_MAPPING][eye][resolution] = nullptr;
- }
+ /* Reallocate GPU tile array. */
+ if (ima->gputexture[TEXTARGET_2D_ARRAY][eye] != nullptr) {
+ GPU_texture_free(ima->gputexture[TEXTARGET_2D_ARRAY][eye]);
+ ima->gputexture[TEXTARGET_2D_ARRAY][eye] = nullptr;
+ }
+ if (ima->gputexture[TEXTARGET_TILE_MAPPING][eye] != nullptr) {
+ GPU_texture_free(ima->gputexture[TEXTARGET_TILE_MAPPING][eye]);
+ ima->gputexture[TEXTARGET_TILE_MAPPING][eye] = nullptr;
}
}
BKE_image_partial_update_mark_full_update(ima);
@@ -3273,17 +3260,14 @@ void BKE_image_reassign_tile(struct Image *ima, ImageTile *tile, int new_tile_nu
}
for (int eye = 0; eye < 2; eye++) {
- for (int resolution = 0; resolution < IMA_TEXTURE_RESOLUTION_LEN; resolution++) {
-
- /* Reallocate GPU tile array. */
- if (ima->gputexture[TEXTARGET_2D_ARRAY][eye][resolution] != nullptr) {
- GPU_texture_free(ima->gputexture[TEXTARGET_2D_ARRAY][eye][resolution]);
- ima->gputexture[TEXTARGET_2D_ARRAY][eye][resolution] = nullptr;
- }
- if (ima->gputexture[TEXTARGET_TILE_MAPPING][eye][resolution] != nullptr) {
- GPU_texture_free(ima->gputexture[TEXTARGET_TILE_MAPPING][eye][resolution]);
- ima->gputexture[TEXTARGET_TILE_MAPPING][eye][resolution] = nullptr;
- }
+ /* Reallocate GPU tile array. */
+ if (ima->gputexture[TEXTARGET_2D_ARRAY][eye] != nullptr) {
+ GPU_texture_free(ima->gputexture[TEXTARGET_2D_ARRAY][eye]);
+ ima->gputexture[TEXTARGET_2D_ARRAY][eye] = nullptr;
+ }
+ if (ima->gputexture[TEXTARGET_TILE_MAPPING][eye] != nullptr) {
+ GPU_texture_free(ima->gputexture[TEXTARGET_TILE_MAPPING][eye]);
+ ima->gputexture[TEXTARGET_TILE_MAPPING][eye] = nullptr;
}
}
BKE_image_partial_update_mark_full_update(ima);
diff --git a/source/blender/blenkernel/intern/image_gpu.cc b/source/blender/blenkernel/intern/image_gpu.cc
index 0d470c5b663..bed79a318e8 100644
--- a/source/blender/blenkernel/intern/image_gpu.cc
+++ b/source/blender/blenkernel/intern/image_gpu.cc
@@ -38,7 +38,6 @@ extern "C" {
/* Prototypes. */
static void gpu_free_unused_buffers();
static void image_free_gpu(Image *ima, const bool immediate);
-static void image_free_gpu_limited_scale(Image *ima);
static void image_update_gputexture_ex(
Image *ima, ImageTile *tile, ImBuf *ibuf, int x, int y, int w, int h);
@@ -68,22 +67,19 @@ bool BKE_image_has_gpu_texture_premultiplied_alpha(Image *image, ImBuf *ibuf)
/** \name UDIM GPU Texture
* \{ */
-static bool is_over_resolution_limit(int w, int h, bool limit_gl_texture_size)
+static bool is_over_resolution_limit(int w, int h)
{
- return (w > GPU_texture_size_with_limit(w, limit_gl_texture_size) ||
- h > GPU_texture_size_with_limit(h, limit_gl_texture_size));
+ return (w > GPU_texture_size_with_limit(w) || h > GPU_texture_size_with_limit(h));
}
-static int smaller_power_of_2_limit(int num, bool limit_gl_texture_size)
+static int smaller_power_of_2_limit(int num)
{
- return power_of_2_min_i(GPU_texture_size_with_limit(num, limit_gl_texture_size));
+ return power_of_2_min_i(GPU_texture_size_with_limit(num));
}
-static GPUTexture *gpu_texture_create_tile_mapping(
- Image *ima, const int multiview_eye, const eImageTextureResolution texture_resolution)
+static GPUTexture *gpu_texture_create_tile_mapping(Image *ima, const int multiview_eye)
{
- const int resolution = (texture_resolution == IMA_TEXTURE_RESOLUTION_LIMITED) ? 1 : 0;
- GPUTexture *tilearray = ima->gputexture[TEXTARGET_2D_ARRAY][multiview_eye][resolution];
+ GPUTexture *tilearray = ima->gputexture[TEXTARGET_2D_ARRAY][multiview_eye];
if (tilearray == nullptr) {
return nullptr;
@@ -105,7 +101,7 @@ static GPUTexture *gpu_texture_create_tile_mapping(
}
LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
int i = tile->tile_number - 1001;
- ImageTile_RuntimeTextureSlot *tile_runtime = &tile->runtime.slots[resolution];
+ ImageTile_Runtime *tile_runtime = &tile->runtime;
data[4 * i] = tile_runtime->tilearray_layer;
float *tile_info = &data[4 * width + 4 * i];
@@ -137,12 +133,8 @@ static int compare_packtile(const void *a, const void *b)
return tile_a->pack_score < tile_b->pack_score;
}
-static GPUTexture *gpu_texture_create_tile_array(Image *ima,
- ImBuf *main_ibuf,
- const eImageTextureResolution texture_resolution)
+static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
{
- const bool limit_gl_texture_size = texture_resolution == IMA_TEXTURE_RESOLUTION_LIMITED;
- const int resolution = texture_resolution == IMA_TEXTURE_RESOLUTION_LIMITED ? 1 : 0;
int arraywidth = 0, arrayheight = 0;
ListBase boxes = {nullptr};
@@ -158,10 +150,9 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima,
packtile->boxpack.w = ibuf->x;
packtile->boxpack.h = ibuf->y;
- if (is_over_resolution_limit(
- packtile->boxpack.w, packtile->boxpack.h, limit_gl_texture_size)) {
- packtile->boxpack.w = smaller_power_of_2_limit(packtile->boxpack.w, limit_gl_texture_size);
- packtile->boxpack.h = smaller_power_of_2_limit(packtile->boxpack.h, limit_gl_texture_size);
+ if (is_over_resolution_limit(packtile->boxpack.w, packtile->boxpack.h)) {
+ packtile->boxpack.w = smaller_power_of_2_limit(packtile->boxpack.w);
+ packtile->boxpack.h = smaller_power_of_2_limit(packtile->boxpack.h);
}
arraywidth = max_ii(arraywidth, packtile->boxpack.w);
arrayheight = max_ii(arrayheight, packtile->boxpack.h);
@@ -188,7 +179,7 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima,
LISTBASE_FOREACH (PackTile *, packtile, &packed) {
ImageTile *tile = packtile->tile;
- ImageTile_RuntimeTextureSlot *tile_runtime = &tile->runtime.slots[resolution];
+ ImageTile_Runtime *tile_runtime = &tile->runtime;
int *tileoffset = tile_runtime->tilearray_offset;
int *tilesize = tile_runtime->tilearray_size;
@@ -210,7 +201,7 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima,
/* Upload each tile one by one. */
LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
- ImageTile_RuntimeTextureSlot *tile_runtime = &tile->runtime.slots[resolution];
+ ImageTile_Runtime *tile_runtime = &tile->runtime;
int tilelayer = tile_runtime->tilearray_layer;
int *tileoffset = tile_runtime->tilearray_offset;
int *tilesize = tile_runtime->tilearray_size;
@@ -258,33 +249,16 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima,
/** \name Regular gpu texture
* \{ */
-static bool image_max_resolution_texture_fits_in_limited_scale(Image *ima,
- eGPUTextureTarget textarget,
- const int multiview_eye)
-{
- BLI_assert_msg(U.glreslimit != 0,
- "limited scale function called without limited scale being set.");
- GPUTexture *max_resolution_texture =
- ima->gputexture[textarget][multiview_eye][IMA_TEXTURE_RESOLUTION_FULL];
- if (max_resolution_texture && GPU_texture_width(max_resolution_texture) <= U.glreslimit &&
- GPU_texture_height(max_resolution_texture) <= U.glreslimit) {
- return true;
- }
- return false;
-}
-
static GPUTexture **get_image_gpu_texture_ptr(Image *ima,
eGPUTextureTarget textarget,
- const int multiview_eye,
- const eImageTextureResolution texture_resolution)
+ const int multiview_eye)
{
const bool in_range = (textarget >= 0) && (textarget < TEXTARGET_COUNT);
BLI_assert(in_range);
BLI_assert(ELEM(multiview_eye, 0, 1));
- const int resolution = (texture_resolution == IMA_TEXTURE_RESOLUTION_LIMITED) ? 1 : 0;
if (in_range) {
- return &(ima->gputexture[textarget][multiview_eye][resolution]);
+ return &(ima->gputexture[textarget][multiview_eye]);
}
return nullptr;
}
@@ -303,21 +277,6 @@ static GPUTexture *image_gpu_texture_error_create(eGPUTextureTarget textarget)
}
}
-static void image_update_reusable_textures(Image *ima,
- eGPUTextureTarget textarget,
- const int multiview_eye)
-{
- if ((ima->gpuflag & IMA_GPU_HAS_LIMITED_SCALE_TEXTURES) == 0) {
- return;
- }
-
- if (ELEM(textarget, TEXTARGET_2D, TEXTARGET_2D_ARRAY)) {
- if (image_max_resolution_texture_fits_in_limited_scale(ima, textarget, multiview_eye)) {
- image_free_gpu_limited_scale(ima);
- }
- }
-}
-
static void image_gpu_texture_partial_update_changes_available(
Image *image, PartialUpdateChecker<ImageTileData>::CollectResult &changes)
{
@@ -412,14 +371,7 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
if (current_view >= 2) {
current_view = 0;
}
- const bool limit_resolution = U.glreslimit != 0 &&
- ((iuser && (iuser->flag & IMA_SHOW_MAX_RESOLUTION) == 0) ||
- (iuser == nullptr)) &&
- ((ima->gpuflag & IMA_GPU_REUSE_MAX_RESOLUTION) == 0);
- const eImageTextureResolution texture_resolution = limit_resolution ?
- IMA_TEXTURE_RESOLUTION_LIMITED :
- IMA_TEXTURE_RESOLUTION_FULL;
- GPUTexture **tex = get_image_gpu_texture_ptr(ima, textarget, current_view, texture_resolution);
+ GPUTexture **tex = get_image_gpu_texture_ptr(ima, textarget, current_view);
if (*tex) {
return *tex;
}
@@ -443,11 +395,10 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
}
if (textarget == TEXTARGET_2D_ARRAY) {
- *tex = gpu_texture_create_tile_array(ima, ibuf_intern, texture_resolution);
+ *tex = gpu_texture_create_tile_array(ima, ibuf_intern);
}
else if (textarget == TEXTARGET_TILE_MAPPING) {
- *tex = gpu_texture_create_tile_mapping(
- ima, iuser ? iuser->multiview_eye : 0, texture_resolution);
+ *tex = gpu_texture_create_tile_mapping(ima, iuser ? iuser->multiview_eye : 0);
}
else {
const bool use_high_bitdepth = (ima->flag & IMA_HIGH_BITDEPTH);
@@ -455,7 +406,7 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
ibuf_intern);
*tex = IMB_create_gpu_texture(
- ima->id.name + 2, ibuf_intern, use_high_bitdepth, store_premultiplied, limit_resolution);
+ ima->id.name + 2, ibuf_intern, use_high_bitdepth, store_premultiplied);
if (*tex) {
GPU_texture_wrap_mode(*tex, true, false);
@@ -473,20 +424,6 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
}
}
- switch (texture_resolution) {
- case IMA_TEXTURE_RESOLUTION_LIMITED:
- ima->gpuflag |= IMA_GPU_HAS_LIMITED_SCALE_TEXTURES;
- break;
-
- case IMA_TEXTURE_RESOLUTION_FULL:
- image_update_reusable_textures(ima, textarget, current_view);
- break;
-
- case IMA_TEXTURE_RESOLUTION_LEN:
- BLI_assert_unreachable();
- break;
- }
-
if (*tex) {
GPU_texture_orig_size_set(*tex, ibuf_intern->x, ibuf_intern->y);
}
@@ -558,39 +495,22 @@ static void image_free_gpu(Image *ima, const bool immediate)
{
for (int eye = 0; eye < 2; eye++) {
for (int i = 0; i < TEXTARGET_COUNT; i++) {
- for (int resolution = 0; resolution < IMA_TEXTURE_RESOLUTION_LEN; resolution++) {
- if (ima->gputexture[i][eye][resolution] != nullptr) {
- if (immediate) {
- GPU_texture_free(ima->gputexture[i][eye][resolution]);
- }
- else {
- BLI_mutex_lock(&gpu_texture_queue_mutex);
- BLI_linklist_prepend(&gpu_texture_free_queue, ima->gputexture[i][eye][resolution]);
- BLI_mutex_unlock(&gpu_texture_queue_mutex);
- }
-
- ima->gputexture[i][eye][resolution] = nullptr;
+ if (ima->gputexture[i][eye] != nullptr) {
+ if (immediate) {
+ GPU_texture_free(ima->gputexture[i][eye]);
+ }
+ else {
+ BLI_mutex_lock(&gpu_texture_queue_mutex);
+ BLI_linklist_prepend(&gpu_texture_free_queue, ima->gputexture[i][eye]);
+ BLI_mutex_unlock(&gpu_texture_queue_mutex);
}
- }
- }
- }
-
- ima->gpuflag &= ~(IMA_GPU_MIPMAP_COMPLETE | IMA_GPU_HAS_LIMITED_SCALE_TEXTURES);
-}
-static void image_free_gpu_limited_scale(Image *ima)
-{
- const eImageTextureResolution resolution = IMA_TEXTURE_RESOLUTION_LIMITED;
- for (int eye = 0; eye < 2; eye++) {
- for (int i = 0; i < TEXTARGET_COUNT; i++) {
- if (ima->gputexture[i][eye][resolution] != nullptr) {
- GPU_texture_free(ima->gputexture[i][eye][resolution]);
- ima->gputexture[i][eye][resolution] = nullptr;
+ ima->gputexture[i][eye] = nullptr;
}
}
}
- ima->gpuflag &= ~(IMA_GPU_MIPMAP_COMPLETE | IMA_GPU_HAS_LIMITED_SCALE_TEXTURES);
+ ima->gpuflag &= ~IMA_GPU_MIPMAP_COMPLETE;
}
void BKE_image_free_gputextures(Image *ima)
@@ -767,20 +687,12 @@ static void gpu_texture_update_unscaled(GPUTexture *tex,
GPU_unpack_row_length_set(0);
}
-static void gpu_texture_update_from_ibuf(GPUTexture *tex,
- Image *ima,
- ImBuf *ibuf,
- ImageTile *tile,
- int x,
- int y,
- int w,
- int h,
- eImageTextureResolution texture_resolution)
+static void gpu_texture_update_from_ibuf(
+ GPUTexture *tex, Image *ima, ImBuf *ibuf, ImageTile *tile, int x, int y, int w, int h)
{
- const int resolution = texture_resolution == IMA_TEXTURE_RESOLUTION_LIMITED ? 1 : 0;
bool scaled;
if (tile != nullptr) {
- ImageTile_RuntimeTextureSlot *tile_runtime = &tile->runtime.slots[resolution];
+ ImageTile_Runtime *tile_runtime = &tile->runtime;
int *tilesize = tile_runtime->tilearray_size;
scaled = (ibuf->x != tilesize[0]) || (ibuf->y != tilesize[1]);
}
@@ -845,7 +757,7 @@ static void gpu_texture_update_from_ibuf(GPUTexture *tex,
if (scaled) {
/* Slower update where we first have to scale the input pixels. */
if (tile != nullptr) {
- ImageTile_RuntimeTextureSlot *tile_runtime = &tile->runtime.slots[resolution];
+ ImageTile_Runtime *tile_runtime = &tile->runtime;
int *tileoffset = tile_runtime->tilearray_offset;
int *tilesize = tile_runtime->tilearray_size;
int tilelayer = tile_runtime->tilearray_layer;
@@ -860,7 +772,7 @@ static void gpu_texture_update_from_ibuf(GPUTexture *tex,
else {
/* Fast update at same resolution. */
if (tile != nullptr) {
- ImageTile_RuntimeTextureSlot *tile_runtime = &tile->runtime.slots[resolution];
+ ImageTile_Runtime *tile_runtime = &tile->runtime;
int *tileoffset = tile_runtime->tilearray_offset;
int tilelayer = tile_runtime->tilearray_layer;
gpu_texture_update_unscaled(
@@ -894,19 +806,16 @@ static void image_update_gputexture_ex(
Image *ima, ImageTile *tile, ImBuf *ibuf, int x, int y, int w, int h)
{
const int eye = 0;
- for (int resolution = 0; resolution < IMA_TEXTURE_RESOLUTION_LEN; resolution++) {
- GPUTexture *tex = ima->gputexture[TEXTARGET_2D][eye][resolution];
- eImageTextureResolution texture_resolution = static_cast<eImageTextureResolution>(resolution);
- /* Check if we need to update the main gputexture. */
- if (tex != nullptr && tile == ima->tiles.first) {
- gpu_texture_update_from_ibuf(tex, ima, ibuf, nullptr, x, y, w, h, texture_resolution);
- }
+ GPUTexture *tex = ima->gputexture[TEXTARGET_2D][eye];
+ /* Check if we need to update the main gputexture. */
+ if (tex != nullptr && tile == ima->tiles.first) {
+ gpu_texture_update_from_ibuf(tex, ima, ibuf, nullptr, x, y, w, h);
+ }
- /* Check if we need to update the array gputexture. */
- tex = ima->gputexture[TEXTARGET_2D_ARRAY][eye][resolution];
- if (tex != nullptr) {
- gpu_texture_update_from_ibuf(tex, ima, ibuf, tile, x, y, w, h, texture_resolution);
- }
+ /* Check if we need to update the array gputexture. */
+ tex = ima->gputexture[TEXTARGET_2D_ARRAY][eye];
+ if (tex != nullptr) {
+ gpu_texture_update_from_ibuf(tex, ima, ibuf, tile, x, y, w, h);
}
}
@@ -946,11 +855,9 @@ void BKE_image_paint_set_mipmap(Main *bmain, bool mipmap)
for (int a = 0; a < TEXTARGET_COUNT; a++) {
if (ELEM(a, TEXTARGET_2D, TEXTARGET_2D_ARRAY)) {
for (int eye = 0; eye < 2; eye++) {
- for (int resolution = 0; resolution < IMA_TEXTURE_RESOLUTION_LEN; resolution++) {
- GPUTexture *tex = ima->gputexture[a][eye][resolution];
- if (tex != nullptr) {
- GPU_texture_mipmap_mode(tex, mipmap, true);
- }
+ GPUTexture *tex = ima->gputexture[a][eye];
+ if (tex != nullptr) {
+ GPU_texture_mipmap_mode(tex, mipmap, true);
}
}
}
diff --git a/source/blender/blenkernel/intern/movieclip.c b/source/blender/blenkernel/intern/movieclip.c
index accbca42da6..19ee2ba6605 100644
--- a/source/blender/blenkernel/intern/movieclip.c
+++ b/source/blender/blenkernel/intern/movieclip.c
@@ -2085,8 +2085,7 @@ GPUTexture *BKE_movieclip_get_gpu_texture(MovieClip *clip, MovieClipUser *cuser)
/* This only means RGBA16F instead of RGBA32F. */
const bool high_bitdepth = false;
const bool store_premultiplied = ibuf->rect_float ? false : true;
- *tex = IMB_create_gpu_texture(
- clip->id.name + 2, ibuf, high_bitdepth, store_premultiplied, false);
+ *tex = IMB_create_gpu_texture(clip->id.name + 2, ibuf, high_bitdepth, store_premultiplied);
/* Do not generate mips for movieclips... too slow. */
GPU_texture_mipmap_mode(*tex, false, true);