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Diffstat (limited to 'source/blender/blenlib/BLI_allocator.h')
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+#ifndef __BLI_ALLOCATOR_H__
+#define __BLI_ALLOCATOR_H__
+
+/** \file
+ * \ingroup bli
+ *
+ * This file offers a couple of memory allocators that can be used with containers such as Vector
+ * and Map. Note that these allocators are not designed to work with standard containers like
+ * std::vector.
+ *
+ * Also see http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html for why the standard
+ * allocators are not a good fit applications like Blender. The current implementations in this
+ * file are fairly simple still, more complexity can be added when necessary. For now they do their
+ * job good enough.
+ */
+
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_math_base.h"
+#include "BLI_temporary_allocator.h"
+
+namespace BLI {
+
+/**
+ * Use Blenders guarded allocator (aka MEM_malloc). This should always be used except there is a
+ * good reason not to use it.
+ */
+class GuardedAllocator {
+ public:
+ void *allocate(uint size, const char *name)
+ {
+ return MEM_mallocN(size, name);
+ }
+
+ void *allocate_aligned(uint size, uint alignment, const char *name)
+ {
+ alignment = std::max<uint>(alignment, 8);
+ return MEM_mallocN_aligned(size, alignment, name);
+ }
+
+ void deallocate(void *ptr)
+ {
+ MEM_freeN(ptr);
+ }
+};
+
+/**
+ * This is a simple wrapper around malloc/free. Only use this when the GuardedAllocator cannot be
+ * used. This can be the case when the allocated element might live longer than Blenders Allocator.
+ */
+class RawAllocator {
+ private:
+ struct MemHead {
+ int offset;
+ };
+
+ public:
+ void *allocate(uint size, const char *UNUSED(name))
+ {
+ void *ptr = malloc(size + sizeof(MemHead));
+ ((MemHead *)ptr)->offset = sizeof(MemHead);
+ return POINTER_OFFSET(ptr, sizeof(MemHead));
+ }
+
+ void *allocate_aligned(uint size, uint alignment, const char *UNUSED(name))
+ {
+ BLI_assert(is_power_of_2_i((int)alignment));
+ void *ptr = malloc(size + alignment + sizeof(MemHead));
+ void *used_ptr = (void *)((uintptr_t)POINTER_OFFSET(ptr, alignment + sizeof(MemHead)) &
+ ~((uintptr_t)alignment - 1));
+ uint offset = (uint)((uintptr_t)used_ptr - (uintptr_t)ptr);
+ BLI_assert(offset >= sizeof(MemHead));
+ ((MemHead *)used_ptr - 1)->offset = (int)offset;
+ return used_ptr;
+ }
+
+ void deallocate(void *ptr)
+ {
+ MemHead *head = (MemHead *)ptr - 1;
+ int offset = -head->offset;
+ void *actual_pointer = POINTER_OFFSET(ptr, offset);
+ free(actual_pointer);
+ }
+};
+
+/**
+ * Use this only under specific circumstances as described in BLI_temporary_allocator.h.
+ */
+class TemporaryAllocator {
+ public:
+ void *allocate(uint size, const char *UNUSED(name))
+ {
+ return BLI_temporary_allocate(size);
+ }
+
+ void *allocate_aligned(uint size, uint alignment, const char *UNUSED(name))
+ {
+ BLI_assert(alignment <= 64);
+ UNUSED_VARS_NDEBUG(alignment);
+ return BLI_temporary_allocate(size);
+ }
+
+ void deallocate(void *ptr)
+ {
+ BLI_temporary_deallocate(ptr);
+ }
+};
+
+} // namespace BLI
+
+#endif /* __BLI_ALLOCATOR_H__ */