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Diffstat (limited to 'source/blender/blenlib/BLI_arithb.h')
-rw-r--r--source/blender/blenlib/BLI_arithb.h38
1 files changed, 36 insertions, 2 deletions
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h
index 6697a7b2ba5..186681fad7d 100644
--- a/source/blender/blenlib/BLI_arithb.h
+++ b/source/blender/blenlib/BLI_arithb.h
@@ -50,10 +50,14 @@ extern "C" {
#ifndef M_SQRT1_2
#define M_SQRT1_2 0.70710678118654752440
#endif
+#ifndef M_1_PI
+#define M_1_PI 0.318309886183790671538
+#endif
#ifdef WIN32
#ifndef FREE_WINDOWS
#define isnan(n) _isnan(n)
+ #define finite _finite
#endif
#endif
@@ -87,6 +91,7 @@ float saasin(float fac);
float sasqrt(float fac);
int FloatCompare(float *v1, float *v2, float limit);
+int FloatCompare4(float *v1, float *v2, float limit);
float FloatLerpf(float target, float origin, float fac);
float CalcNormFloat(float *v1, float *v2, float *v3, float *n);
@@ -95,7 +100,7 @@ float CalcNormFloat4(float *v1, float *v2, float *v3, float *v4, float *n);
void CalcNormLong(int *v1, int *v2, int *v3, float *n);
/* CalcNormShort: is ook uitprodukt - (translates as 'is also out/cross product') */
void CalcNormShort(short *v1, short *v2, short *v3, float *n);
-
+float power_of_2(float val);
/**
* @section Euler conversion routines
@@ -160,6 +165,7 @@ void Mat3Inv(float m1[][3], float m2[][3]);
void Mat3CpyMat4(float m1[][3],float m2[][4]);
void Mat4CpyMat3(float m1[][4], float m2[][3]);
+void Mat3BlendMat3(float out[][3], float dst[][3], float src[][3], float srcweight);
void Mat4BlendMat4(float out[][4], float dst[][4], float src[][4], float srcweight);
float Det2x2(float a,float b,float c, float d);
@@ -239,6 +245,7 @@ void VecMulf(float *v1, float f);
int VecLenCompare(float *v1, float *v2, float limit);
int VecCompare(float *v1, float *v2, float limit);
int VecEqual(float *v1, float *v2);
+int VecIsNull(float *v);
void printvecf(char *str,float v[3]);
void printvec4f(char *str, float v[4]);
@@ -256,15 +263,23 @@ void Vec2Mulf(float *v1, float f);
void Vec2Addf(float *v, float *v1, float *v2);
void Vec2Subf(float *v, float *v1, float *v2);
void Vec2Copyf(float *v1, float *v2);
+void Vec2Lerpf(float *target, float *a, float *b, float t);
-float *vectoquat(float *vec, short axis, short upflag);
+void AxisAngleToQuat(float *q, float *axis, float angle);
+void RotationBetweenVectorsToQuat(float *q, float v1[3], float v2[3]);
+void vectoquat(float *vec, short axis, short upflag, float *q);
float VecAngle2(float *v1, float *v2);
float VecAngle3(float *v1, float *v2, float *v3);
float NormalizedVecAngle2(float *v1, float *v2);
+float VecAngle3_2D(float *v1, float *v2, float *v3);
+float NormalizedVecAngle2_2D(float *v1, float *v2);
+
void euler_rot(float *beul, float ang, char axis);
+void NormalShortToFloat(float *out, short *in);
+void NormalFloatToShort(short *out, float *in);
float DistVL2Dfl(float *v1, float *v2, float *v3);
float PdistVL2Dfl(float *v1, float *v2, float *v3);
@@ -309,6 +324,10 @@ void i_window(
float mat[][4]
);
+#define BLI_CS_SMPTE 0
+#define BLI_CS_REC709 1
+#define BLI_CS_CIE 2
+
void hsv_to_rgb(float h, float s, float v, float *r, float *g, float *b);
void hex_to_rgb(char *hexcol, float *r, float *g, float *b);
void rgb_to_yuv(float r, float g, float b, float *ly, float *lu, float *lv);
@@ -316,6 +335,9 @@ void yuv_to_rgb(float y, float u, float v, float *lr, float *lg, float *lb);
void ycc_to_rgb(float y, float cb, float cr, float *lr, float *lg, float *lb);
void rgb_to_ycc(float r, float g, float b, float *ly, float *lcb, float *lcr);
void rgb_to_hsv(float r, float g, float b, float *lh, float *ls, float *lv);
+void xyz_to_rgb(float x, float y, float z, float *r, float *g, float *b, int colorspace);
+int constrain_rgb(float *r, float *g, float *b);
+void gamma_correct_rgb(float *r, float *g, float *b);
unsigned int hsv_to_cpack(float h, float s, float v);
unsigned int rgb_to_cpack(float r, float g, float b);
void cpack_to_rgb(unsigned int col, float *r, float *g, float *b);
@@ -367,7 +389,9 @@ void LocQuatSizeToMat4(float mat[][4], float loc[3], float quat[4], float size[3
void tubemap(float x, float y, float z, float *u, float *v);
void spheremap(float x, float y, float z, float *u, float *v);
+int LineIntersectLine(float v1[3], float v2[3], float v3[3], float v4[3], float i1[3], float i2[3]);
int LineIntersectsTriangle(float p1[3], float p2[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv);
+int RayIntersectsTriangle(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv);
int SweepingSphereIntersectsTriangleUV(float p1[3], float p2[3], float radius, float v0[3], float v1[3], float v2[3], float *lambda, float *ipoint);
int AxialLineIntersectsTriangle(int axis, float co1[3], float co2[3], float v0[3], float v1[3], float v2[3], float *lambda);
int AabbIntersectAabb(float min1[3], float max1[3], float min2[3], float max2[3]);
@@ -395,6 +419,16 @@ void DQuatNormalize(DualQuat *dq, float totweight);
void DQuatMulVecfl(DualQuat *dq, float *co, float mat[][3]);
void DQuatCpyDQuat(DualQuat *dq1, DualQuat *dq2);
+/* Tangent stuff */
+typedef struct VertexTangent {
+ float tang[3], uv[2];
+ struct VertexTangent *next;
+} VertexTangent;
+
+void sum_or_add_vertex_tangent(void *arena, VertexTangent **vtang, float *tang, float *uv);
+float *find_vertex_tangent(VertexTangent *vtang, float *uv);
+void tangent_from_uv(float *uv1, float *uv2, float *uv3, float *co1, float *co2, float *co3, float *n, float *tang);
+
#ifdef __cplusplus
}
#endif