diff options
Diffstat (limited to 'source/blender/blenlib/BLI_color.hh')
-rw-r--r-- | source/blender/blenlib/BLI_color.hh | 302 |
1 files changed, 267 insertions, 35 deletions
diff --git a/source/blender/blenlib/BLI_color.hh b/source/blender/blenlib/BLI_color.hh index e57a5109a66..287587e04be 100644 --- a/source/blender/blenlib/BLI_color.hh +++ b/source/blender/blenlib/BLI_color.hh @@ -22,41 +22,122 @@ namespace blender { -struct Color4f { - float r, g, b, a; +/** + * CPP based color structures. + * + * Strongly typed color storage structures with space and alpha association. + * Will increase readability and visibility of typical mistakes when + * working with colors. + * + * The storage structs can hold 4 channels (r, g, b and a). + * + * Usage: + * + * Convert a theme byte color to a linearrgb premultiplied. + * ``` + * ColorTheme4b theme_color; + * ColorSceneLinear4f<eAlpha::Premultiplied> linearrgb_color = + * BLI_color_convert_to_scene_linear(theme_color).premultiply_alpha(); + * ``` + * + * The API is structured to make most use of inlining. Most notable are space + * conversions done via `BLI_color_convert_to*` functions. + * + * - Conversions between spaces (theme <=> scene linear) should always be done by + * invoking the `BLI_color_convert_to*` methods. + * - Encoding colors (compressing to store colors inside a less precision storage) + * should be done by invoking the `encode` and `decode` methods. + * - Changing alpha association should be done by invoking `premultiply_alpha` or + * `unpremultiply_alpha` methods. + * + * # Encoding. + * + * Color encoding is used to store colors with less precision as in using `uint8_t` in + * stead of `float`. This encoding is supported for `eSpace::SceneLinear`. + * To make this clear to the developer the `eSpace::SceneLinearByteEncoded` + * space is added. + * + * # Precision + * + * Colors can be stored using `uint8_t` or `float` colors. The conversion + * between the two precisions are available as methods. (`to_4b` and + * `to_4f`). + * + * # Alpha conversion + * + * Alpha conversion is only supported in SceneLinear space. + * + * Extending this file: + * - This file can be extended with `ColorHex/Hsl/Hsv` for different representations + * of rgb based colors. `ColorHsl4f<eSpace::SceneLinear, eAlpha::Premultiplied>` + * - Add non RGB spaces/storages ColorXyz. + */ + +/* Enumeration containing the different alpha modes. */ +enum class eAlpha { + /* Color and alpha are unassociated. */ + Straight, + /* Color and alpha are associated. */ + Premultiplied, +}; +std::ostream &operator<<(std::ostream &stream, const eAlpha &space); - Color4f() = default; +/* Enumeration containing internal spaces. */ +enum class eSpace { + /* Blender theme color space (sRGB). */ + Theme, + /* Blender internal scene linear color space (maps to SceneReference role in OCIO). */ + SceneLinear, + /* Blender internal scene linear color space compressed to be stored in 4 uint8_t. */ + SceneLinearByteEncoded, +}; +std::ostream &operator<<(std::ostream &stream, const eSpace &space); - Color4f(const float *rgba) : r(rgba[0]), g(rgba[1]), b(rgba[2]), a(rgba[3]) +/* Template class to store RGBA values with different precision, space and alpha association. */ +template<typename ChannelStorageType, eSpace Space, eAlpha Alpha> class ColorRGBA { + public: + ChannelStorageType r, g, b, a; + constexpr ColorRGBA() = default; + + constexpr ColorRGBA(const ChannelStorageType rgba[4]) + : r(rgba[0]), g(rgba[1]), b(rgba[2]), a(rgba[3]) { } - Color4f(float r, float g, float b, float a) : r(r), g(g), b(b), a(a) + constexpr ColorRGBA(const ChannelStorageType r, + const ChannelStorageType g, + const ChannelStorageType b, + const ChannelStorageType a) + : r(r), g(g), b(b), a(a) { } - operator float *() + operator ChannelStorageType *() { return &r; } - operator const float *() const + operator const ChannelStorageType *() const { return &r; } - friend std::ostream &operator<<(std::ostream &stream, Color4f c) + friend std::ostream &operator<<(std::ostream &stream, + const ColorRGBA<ChannelStorageType, Space, Alpha> &c) { - stream << "(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")"; + + stream << Space << Alpha << "(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")"; return stream; } - friend bool operator==(const Color4f &a, const Color4f &b) + friend bool operator==(const ColorRGBA<ChannelStorageType, Space, Alpha> &a, + const ColorRGBA<ChannelStorageType, Space, Alpha> &b) { return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a; } - friend bool operator!=(const Color4f &a, const Color4f &b) + friend bool operator!=(const ColorRGBA<ChannelStorageType, Space, Alpha> &a, + const ColorRGBA<ChannelStorageType, Space, Alpha> &b) { return !(a == b); } @@ -71,58 +152,209 @@ struct Color4f { } }; -struct Color4b { - uint8_t r, g, b, a; +/* Forward declarations of concrete color classes. */ +template<eAlpha Alpha> class ColorSceneLinear4f; +template<eAlpha Alpha> class ColorSceneLinearByteEncoded4b; +template<typename ChannelStorageType> class ColorTheme4; - Color4b() = default; +/* Forward declation of precision conversion methods. */ +BLI_INLINE ColorTheme4<float> BLI_color_convert_to_theme4f(const ColorTheme4<uint8_t> &srgb4b); +BLI_INLINE ColorTheme4<uint8_t> BLI_color_convert_to_theme4b(const ColorTheme4<float> &srgb4f); - Color4b(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : r(r), g(g), b(b), a(a) +template<eAlpha Alpha> +class ColorSceneLinear4f final : public ColorRGBA<float, eSpace::SceneLinear, Alpha> { + public: + constexpr ColorSceneLinear4f<Alpha>() : ColorRGBA<float, eSpace::SceneLinear, Alpha>() { } - Color4b(Color4f other) + constexpr ColorSceneLinear4f<Alpha>(const float *rgba) + : ColorRGBA<float, eSpace::SceneLinear, Alpha>(rgba) { - rgba_float_to_uchar(*this, other); } - operator Color4f() const + constexpr ColorSceneLinear4f<Alpha>(float r, float g, float b, float a) + : ColorRGBA<float, eSpace::SceneLinear, Alpha>(r, g, b, a) { - Color4f result; - rgba_uchar_to_float(result, *this); - return result; } - operator uint8_t *() + /** + * Convert to its byte encoded counter space. + **/ + ColorSceneLinearByteEncoded4b<Alpha> encode() const { - return &r; + ColorSceneLinearByteEncoded4b<Alpha> encoded; + linearrgb_to_srgb_uchar4(encoded, *this); + return encoded; } - operator const uint8_t *() const + /** + * Convert color and alpha association to premultiplied alpha. + * + * Does nothing when color has already a premultiplied alpha. + */ + ColorSceneLinear4f<eAlpha::Premultiplied> premultiply_alpha() const { - return &r; + if constexpr (Alpha == eAlpha::Straight) { + ColorSceneLinear4f<eAlpha::Premultiplied> premultiplied; + straight_to_premul_v4_v4(premultiplied, *this); + return premultiplied; + } + else { + return *this; + } } - friend std::ostream &operator<<(std::ostream &stream, Color4b c) + /** + * Convert color and alpha association to straight alpha. + * + * Does nothing when color has straighten alpha. + */ + ColorSceneLinear4f<eAlpha::Straight> unpremultiply_alpha() const { - stream << "(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")"; - return stream; + if constexpr (Alpha == eAlpha::Premultiplied) { + ColorSceneLinear4f<eAlpha::Straight> straighten; + premul_to_straight_v4_v4(straighten, *this); + return straighten; + } + else { + return *this; + } } +}; - friend bool operator==(const Color4b &a, const Color4b &b) +template<eAlpha Alpha> +class ColorSceneLinearByteEncoded4b final + : public ColorRGBA<uint8_t, eSpace::SceneLinearByteEncoded, Alpha> { + public: + constexpr ColorSceneLinearByteEncoded4b() = default; + + constexpr ColorSceneLinearByteEncoded4b(const uint8_t *rgba) + : ColorRGBA<uint8_t, eSpace::SceneLinearByteEncoded, Alpha>(rgba) { - return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a; } - friend bool operator!=(const Color4b &a, const Color4b &b) + constexpr ColorSceneLinearByteEncoded4b(uint8_t r, uint8_t g, uint8_t b, uint8_t a) + : ColorRGBA<uint8_t, eSpace::SceneLinearByteEncoded, Alpha>(r, g, b, a) { - return !(a == b); } - uint64_t hash() const + /** + * Convert to back to float color. + */ + ColorSceneLinear4f<Alpha> decode() const + { + ColorSceneLinear4f<Alpha> decoded; + srgb_to_linearrgb_uchar4(decoded, *this); + return decoded; + } +}; + +/** + * Theme color template class. + * + * Don't use directly, but use `ColorTheme4b/ColorTheme4b`. + * + * This has been implemented as a template to improve inlining. When implemented as concrete + * classes (ColorTheme4b/f) the functions would be hidden in a compile unit what wouldn't be + * inlined. + */ +template<typename ChannelStorageType> +class ColorTheme4 final : public ColorRGBA<ChannelStorageType, eSpace::Theme, eAlpha::Straight> { + public: + constexpr ColorTheme4() : ColorRGBA<ChannelStorageType, eSpace::Theme, eAlpha::Straight>(){}; + + constexpr ColorTheme4(const ChannelStorageType *rgba) + : ColorRGBA<ChannelStorageType, eSpace::Theme, eAlpha::Straight>(rgba) + { + } + + constexpr ColorTheme4(ChannelStorageType r, + ChannelStorageType g, + ChannelStorageType b, + ChannelStorageType a) + : ColorRGBA<ChannelStorageType, eSpace::Theme, eAlpha::Straight>(r, g, b, a) + { + } + + /** + * Change precision of color to float. + */ + ColorTheme4<float> to_4f() const { - return static_cast<uint64_t>(r * 1283591) ^ static_cast<uint64_t>(g * 850177) ^ - static_cast<uint64_t>(b * 735391) ^ static_cast<uint64_t>(a * 442319); + if constexpr ((std::is_same_v<ChannelStorageType, uint8_t>)) { + return BLI_color_convert_to_theme4f(*this); + } + else { + return *this; + } + } + + /** + * Change precision of color to uint8_t. + */ + ColorTheme4<uint8_t> to_4b() const + { + if constexpr ((std::is_same_v<ChannelStorageType, float>)) { + return BLI_color_convert_to_theme4b(*this); + } + else { + return *this; + } } }; +using ColorTheme4b = ColorTheme4<uint8_t>; +using ColorTheme4f = ColorTheme4<float>; + +BLI_INLINE ColorTheme4b BLI_color_convert_to_theme4b(const ColorTheme4f &theme4f) +{ + ColorTheme4b theme4b; + rgba_float_to_uchar(theme4b, theme4f); + return theme4b; +} + +BLI_INLINE ColorTheme4f BLI_color_convert_to_theme4f(const ColorTheme4b &theme4b) +{ + ColorTheme4f theme4f; + rgba_uchar_to_float(theme4f, theme4b); + return theme4f; +} + +BLI_INLINE ColorSceneLinear4f<eAlpha::Straight> BLI_color_convert_to_scene_linear( + const ColorTheme4f &theme4f) +{ + ColorSceneLinear4f<eAlpha::Straight> scene_linear; + srgb_to_linearrgb_v4(scene_linear, theme4f); + return scene_linear; +} + +BLI_INLINE ColorSceneLinear4f<eAlpha::Straight> BLI_color_convert_to_scene_linear( + const ColorTheme4b &theme4b) +{ + ColorSceneLinear4f<eAlpha::Straight> scene_linear; + srgb_to_linearrgb_uchar4(scene_linear, theme4b); + return scene_linear; +} + +BLI_INLINE ColorTheme4f +BLI_color_convert_to_theme4f(const ColorSceneLinear4f<eAlpha::Straight> &scene_linear) +{ + ColorTheme4f theme4f; + linearrgb_to_srgb_v4(theme4f, scene_linear); + return theme4f; +} + +BLI_INLINE ColorTheme4b +BLI_color_convert_to_theme4b(const ColorSceneLinear4f<eAlpha::Straight> &scene_linear) +{ + ColorTheme4b theme4b; + linearrgb_to_srgb_uchar4(theme4b, scene_linear); + return theme4b; +} + +/* Internal roles. For convenience to shorten the type names and hide complexity. */ +using ColorGeometry4f = ColorSceneLinear4f<eAlpha::Premultiplied>; +using ColorGeometry4b = ColorSceneLinearByteEncoded4b<eAlpha::Premultiplied>; + } // namespace blender |