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Diffstat (limited to 'source/blender/blenlib/BLI_float2.hh')
-rw-r--r--source/blender/blenlib/BLI_float2.hh218
1 files changed, 0 insertions, 218 deletions
diff --git a/source/blender/blenlib/BLI_float2.hh b/source/blender/blenlib/BLI_float2.hh
deleted file mode 100644
index bb4229db86e..00000000000
--- a/source/blender/blenlib/BLI_float2.hh
+++ /dev/null
@@ -1,218 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#pragma once
-
-#include "BLI_float3.hh"
-
-namespace blender {
-
-struct float2 {
- float x, y;
-
- float2() = default;
-
- float2(const float *ptr) : x{ptr[0]}, y{ptr[1]}
- {
- }
-
- explicit float2(float value) : x(value), y(value)
- {
- }
-
- explicit float2(int value) : x(value), y(value)
- {
- }
-
- float2(float x, float y) : x(x), y(y)
- {
- }
-
- float2(const float3 &other) : x(other.x), y(other.y)
- {
- }
-
- operator float *()
- {
- return &x;
- }
-
- operator const float *() const
- {
- return &x;
- }
-
- float length() const
- {
- return len_v2(*this);
- }
-
- float length_squared() const
- {
- return len_squared_v2(*this);
- }
-
- bool is_zero() const
- {
- return this->x == 0.0f && this->y == 0.0f;
- }
-
- float2 &operator+=(const float2 &other)
- {
- x += other.x;
- y += other.y;
- return *this;
- }
-
- float2 &operator-=(const float2 &other)
- {
- x -= other.x;
- y -= other.y;
- return *this;
- }
-
- float2 &operator*=(float factor)
- {
- x *= factor;
- y *= factor;
- return *this;
- }
-
- float2 &operator/=(float divisor)
- {
- x /= divisor;
- y /= divisor;
- return *this;
- }
-
- uint64_t hash() const
- {
- uint64_t x1 = *reinterpret_cast<const uint32_t *>(&x);
- uint64_t x2 = *reinterpret_cast<const uint32_t *>(&y);
- return (x1 * 812519) ^ (x2 * 707951);
- }
-
- friend float2 operator+(const float2 &a, const float2 &b)
- {
- return {a.x + b.x, a.y + b.y};
- }
-
- friend float2 operator-(const float2 &a, const float2 &b)
- {
- return {a.x - b.x, a.y - b.y};
- }
-
- friend float2 operator-(const float2 &a, const float &b)
- {
- return {a.x - b, a.y - b};
- }
-
- friend float2 operator*(const float2 &a, float b)
- {
- return {a.x * b, a.y * b};
- }
-
- friend float2 operator/(const float2 &a, float b)
- {
- BLI_assert(b != 0.0f);
- return {a.x / b, a.y / b};
- }
-
- friend float2 operator*(float a, const float2 &b)
- {
- return b * a;
- }
-
- friend std::ostream &operator<<(std::ostream &stream, const float2 &v)
- {
- stream << "(" << v.x << ", " << v.y << ")";
- return stream;
- }
-
- static float2 safe_divide(const float2 &a, const float b)
- {
- return (b != 0.0f) ? a / b : float2(0.0f);
- }
-
- static float2 floor(const float2 &a)
- {
- return float2(floorf(a.x), floorf(a.y));
- }
-
- /**
- * Returns a normalized vector. The original vector is not changed.
- */
- float2 normalized() const
- {
- float2 result;
- normalize_v2_v2(result, *this);
- return result;
- }
-
- static float dot(const float2 &a, const float2 &b)
- {
- return a.x * b.x + a.y * b.y;
- }
-
- static float2 interpolate(const float2 &a, const float2 &b, float t)
- {
- return a * (1 - t) + b * t;
- }
-
- static float2 abs(const float2 &a)
- {
- return float2(fabsf(a.x), fabsf(a.y));
- }
-
- static float distance(const float2 &a, const float2 &b)
- {
- return (a - b).length();
- }
-
- static float distance_squared(const float2 &a, const float2 &b)
- {
- float2 diff = a - b;
- return float2::dot(diff, diff);
- }
-
- struct isect_result {
- enum {
- LINE_LINE_COLINEAR = -1,
- LINE_LINE_NONE = 0,
- LINE_LINE_EXACT = 1,
- LINE_LINE_CROSS = 2,
- } kind;
- float lambda;
- float mu;
- };
-
- static isect_result isect_seg_seg(const float2 &v1,
- const float2 &v2,
- const float2 &v3,
- const float2 &v4);
-
- friend bool operator==(const float2 &a, const float2 &b)
- {
- return a.x == b.x && a.y == b.y;
- }
-
- friend bool operator!=(const float2 &a, const float2 &b)
- {
- return !(a == b);
- }
-};
-
-} // namespace blender