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Diffstat (limited to 'source/blender/blenlib/BLI_float4x4.h')
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diff --git a/source/blender/blenlib/BLI_float4x4.h b/source/blender/blenlib/BLI_float4x4.h
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __BLI_FLOAT4X4_H__
+#define __BLI_FLOAT4X4_H__
+
+#include "BLI_array_ref.h"
+#include "BLI_float3.h"
+#include "BLI_math_matrix.h"
+
+namespace BLI {
+
+struct float4x4 {
+ float values[4][4];
+
+ float4x4() = default;
+
+ float4x4(float *matrix)
+ {
+ memcpy(values, matrix, sizeof(float) * 16);
+ }
+
+ float4x4(float matrix[4][4]) : float4x4((float *)matrix)
+ {
+ }
+
+ operator float *()
+ {
+ return (float *)this;
+ }
+
+ float4x4 inverted() const
+ {
+ float result[4][4];
+ invert_m4_m4(result, values);
+ return result;
+ }
+
+ float4x4 inverted__LocRotScale() const
+ {
+ return this->inverted();
+ }
+
+ float3 transform_position(float3 position) const
+ {
+ mul_m4_v3(values, position);
+ return position;
+ }
+
+ float3 transform_direction(float3 direction) const
+ {
+ mul_mat3_m4_v3(values, direction);
+ return direction;
+ }
+
+ static void transform_positions(ArrayRef<float4x4> matrices,
+ ArrayRef<float3> positions,
+ MutableArrayRef<float3> r_results)
+ {
+ uint amount = matrices.size();
+ BLI_assert(amount == positions.size());
+ BLI_assert(amount == r_results.size());
+ for (uint i = 0; i < amount; i++) {
+ r_results[i] = matrices[i].transform_position(positions[i]);
+ }
+ }
+
+ static void transform_directions(ArrayRef<float4x4> matrices,
+ ArrayRef<float3> directions,
+ MutableArrayRef<float3> r_results)
+ {
+ uint amount = matrices.size();
+ BLI_assert(amount == directions.size());
+ BLI_assert(amount == r_results.size());
+ for (uint i = 0; i < amount; i++) {
+ r_results[i] = matrices[i].transform_direction(directions[i]);
+ }
+ }
+
+ static float4x4 interpolate(float4x4 a, float4x4 b, float t)
+ {
+ float result[4][4];
+ interp_m4_m4m4(result, a.values, b.values, t);
+ return result;
+ }
+};
+
+} // namespace BLI
+
+#endif /* __BLI_FLOAT4X4_H__ */