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Diffstat (limited to 'source/blender/blenlib/BLI_float4x4.hh')
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __BLI_FLOAT4X4_HH__
+#define __BLI_FLOAT4X4_HH__
+
+#include "BLI_float3.hh"
+#include "BLI_math_matrix.h"
+
+namespace BLI {
+
+struct float4x4 {
+ float values[4][4];
+
+ float4x4() = default;
+
+ float4x4(const float *matrix)
+ {
+ memcpy(values, matrix, sizeof(float) * 16);
+ }
+
+ float4x4(const float matrix[4][4]) : float4x4((float *)matrix)
+ {
+ }
+
+ operator float *()
+ {
+ return (float *)this;
+ }
+
+ operator const float *() const
+ {
+ return (const float *)this;
+ }
+
+ float4x4 inverted() const
+ {
+ float result[4][4];
+ invert_m4_m4(result, values);
+ return result;
+ }
+
+ /**
+ * Matrix inversion can be implemented more efficiently for affine matrices.
+ */
+ float4x4 inverted_affine() const
+ {
+ BLI_assert(values[0][3] == 0.0f && values[1][3] == 0.0f && values[2][3] == 0.0f &&
+ values[3][3] == 1.0f);
+ return this->inverted();
+ }
+
+ friend float4x4 operator*(const float4x4 &a, const float4x4 &b)
+ {
+ float4x4 result;
+ mul_m4_m4m4(result.values, a.values, b.values);
+ return result;
+ }
+
+ /**
+ * This also applies the translation on the vector. Use `m.ref_3x3() * v` if that is not
+ * intended.
+ */
+ friend float3 operator*(const float4x4 &m, const float3 &v)
+ {
+ float3 result;
+ mul_v3_m4v3(result, m.values, v);
+ return result;
+ }
+
+ friend float3 operator*(const float4x4 &m, const float (*v)[3])
+ {
+ return m * float3(v);
+ }
+
+ struct float3x3_ref {
+ const float4x4 &data;
+
+ friend float3 operator*(const float3x3_ref &m, const float3 &v)
+ {
+ float3 result;
+ mul_v3_mat3_m4v3(result, m.data.values, v);
+ return result;
+ }
+ };
+
+ float3x3_ref ref_3x3() const
+ {
+ return {*this};
+ }
+
+ static float4x4 interpolate(const float4x4 &a, const float4x4 &b, float t)
+ {
+ float result[4][4];
+ interp_m4_m4m4(result, a.values, b.values, t);
+ return result;
+ }
+};
+
+} // namespace BLI
+
+#endif /* __BLI_FLOAT4X4_HH__ */