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Diffstat (limited to 'source/blender/blenlib/BLI_hash.hh')
-rw-r--r--source/blender/blenlib/BLI_hash.hh101
1 files changed, 52 insertions, 49 deletions
diff --git a/source/blender/blenlib/BLI_hash.hh b/source/blender/blenlib/BLI_hash.hh
index 57d5f7f9d8a..b14a4ca933c 100644
--- a/source/blender/blenlib/BLI_hash.hh
+++ b/source/blender/blenlib/BLI_hash.hh
@@ -23,7 +23,7 @@
* A specialization of `blender::DefaultHash<T>` provides a hash function for values of type T.
* This hash function is used by default in hash table implementations in blenlib.
*
- * The actual hash function is in the `operator()` method of DefaultHash<T>. The following code
+ * The actual hash function is in the `operator()` method of `DefaultHash<T>`. The following code
* computes the hash of some value using DefaultHash.
*
* T value = ...;
@@ -32,43 +32,43 @@
*
* Hash table implementations like blender::Set support heterogeneous key lookups. That means that
* one can do a lookup with a key of type A in a hash table that stores keys of type B. This is
- * commonly done when B is std::string, because the conversion from e.g. a StringRef to std::string
- * can be costly and is unnecessary. To make this work, values of type A and B that compare equal
- * have to have the same hash value. This is achieved by defining potentially multiple `operator()`
- * in a specialization of DefaultHash. All those methods have to compute the same hash for values
- * that compare equal.
+ * commonly done when B is std::string, because the conversion from e.g. a #StringRef to
+ * std::string can be costly and is unnecessary. To make this work, values of type A and B that
+ * compare equal have to have the same hash value. This is achieved by defining potentially
+ * multiple `operator()` in a specialization of #DefaultHash. All those methods have to compute the
+ * same hash for values that compare equal.
*
- * The computed hash is an unsigned 32 bit integer. Ideally, the hash function would generate
+ * The computed hash is an unsigned 64 bit integer. Ideally, the hash function would generate
* uniformly random hash values for a set of keys. However, in many cases trivial hash functions
* are faster and produce a good enough distribution. In general it is better when more information
* is in the lower bits of the hash. By choosing a good probing strategy, the effects of a bad hash
- * function are less noticable though. In this context a good probing strategy is one that takes
+ * function are less noticeable though. In this context a good probing strategy is one that takes
* all bits of the hash into account eventually. One has to check on a case by case basis to see if
* a better but more expensive or trivial hash function works better.
*
* There are three main ways to provide a hash table implementation with a custom hash function.
*
* - When you want to provide a default hash function for your own custom type: Add a `hash`
- * member function to it. The function should return `uint32_t` and take no arguments. This
- * method will be called by the default implementation of DefaultHash. It will automatically be
+ * member function to it. The function should return `uint64_t` and take no arguments. This
+ * method will be called by the default implementation of #DefaultHash. It will automatically be
* used by hash table implementations.
*
* - When you want to provide a default hash function for a type that you cannot modify: Add a new
- * specialization to the DefaultHash struct. This can be done by writing code like below in
+ * specialization to the #DefaultHash struct. This can be done by writing code like below in
* either global or BLI namespace.
*
* template<> struct blender::DefaultHash<TheType> {
- * uint32_t operator()(const TheType &value) const {
+ * uint64_t operator()(const TheType &value) const {
* return ...;
* }
* };
*
* - When you want to provide a different hash function for a type that already has a default hash
* function: Implement a struct like the one below and pass it as template parameter to the hash
- * table explicitely.
+ * table explicitly.
*
* struct MyCustomHash {
- * uint32_t operator()(const TheType &value) const {
+ * uint64_t operator()(const TheType &value) const {
* return ...;
* }
* };
@@ -86,22 +86,32 @@
namespace blender {
/**
- * If there is no other specialization of DefaultHash for a given type, try to call `hash()` on the
- * value. If there is no such method, this will result in a compiler error. Usually that means that
- * you have to implement a hash function using one of three strategies listed above.
+ * If there is no other specialization of #DefaultHash for a given type, try to call `hash()` on
+ * the value. If there is no such method, this will result in a compiler error. Usually that means
+ * that you have to implement a hash function using one of three strategies listed above.
*/
template<typename T> struct DefaultHash {
- uint32_t operator()(const T &value) const
+ uint64_t operator()(const T &value) const
{
return value.hash();
}
};
+/**
+ * Use the same hash function for const and non const variants of a type.
+ */
+template<typename T> struct DefaultHash<const T> {
+ uint64_t operator()(const T &value) const
+ {
+ return DefaultHash<T>{}(value);
+ }
+};
+
#define TRIVIAL_DEFAULT_INT_HASH(TYPE) \
template<> struct DefaultHash<TYPE> { \
- uint32_t operator()(TYPE value) const \
+ uint64_t operator()(TYPE value) const \
{ \
- return (uint32_t)value; \
+ return (uint64_t)value; \
} \
}
@@ -117,36 +127,29 @@ TRIVIAL_DEFAULT_INT_HASH(int16_t);
TRIVIAL_DEFAULT_INT_HASH(uint16_t);
TRIVIAL_DEFAULT_INT_HASH(int32_t);
TRIVIAL_DEFAULT_INT_HASH(uint32_t);
-
-template<> struct DefaultHash<uint64_t> {
- uint32_t operator()(uint64_t value) const
- {
- uint32_t low = (uint32_t)value;
- uint32_t high = (uint32_t)(value >> 32);
- return low ^ (high * 0x45d9f3b);
- }
-};
-
-template<> struct DefaultHash<int64_t> {
- uint32_t operator()(uint64_t value) const
- {
- return DefaultHash<uint64_t>{}((uint64_t)value);
- }
-};
+TRIVIAL_DEFAULT_INT_HASH(int64_t);
+TRIVIAL_DEFAULT_INT_HASH(uint64_t);
/**
* One should try to avoid using floats as keys in hash tables, but sometimes it is convenient.
*/
template<> struct DefaultHash<float> {
- uint32_t operator()(float value) const
+ uint64_t operator()(float value) const
{
return *(uint32_t *)&value;
}
};
-inline uint32_t hash_string(StringRef str)
+template<> struct DefaultHash<bool> {
+ uint64_t operator()(bool value) const
+ {
+ return (uint64_t)(value != false) * 1298191;
+ }
+};
+
+inline uint64_t hash_string(StringRef str)
{
- uint32_t hash = 5381;
+ uint64_t hash = 5381;
for (char c : str) {
hash = hash * 33 + c;
}
@@ -155,24 +158,24 @@ inline uint32_t hash_string(StringRef str)
template<> struct DefaultHash<std::string> {
/**
- * Take a StringRef as parameter to support heterogeneous lookups in hash table implementations
+ * Take a #StringRef as parameter to support heterogeneous lookups in hash table implementations
* when std::string is used as key.
*/
- uint32_t operator()(StringRef value) const
+ uint64_t operator()(StringRef value) const
{
return hash_string(value);
}
};
template<> struct DefaultHash<StringRef> {
- uint32_t operator()(StringRef value) const
+ uint64_t operator()(StringRef value) const
{
return hash_string(value);
}
};
template<> struct DefaultHash<StringRefNull> {
- uint32_t operator()(StringRef value) const
+ uint64_t operator()(StringRef value) const
{
return hash_string(value);
}
@@ -182,26 +185,26 @@ template<> struct DefaultHash<StringRefNull> {
* While we cannot guarantee that the lower 4 bits of a pointer are zero, it is often the case.
*/
template<typename T> struct DefaultHash<T *> {
- uint32_t operator()(const T *value) const
+ uint64_t operator()(const T *value) const
{
uintptr_t ptr = (uintptr_t)value;
- uint32_t hash = (uint32_t)(ptr >> 4);
+ uint64_t hash = (uint64_t)(ptr >> 4);
return hash;
}
};
template<typename T> struct DefaultHash<std::unique_ptr<T>> {
- uint32_t operator()(const std::unique_ptr<T> &value) const
+ uint64_t operator()(const std::unique_ptr<T> &value) const
{
return DefaultHash<T *>{}(value.get());
}
};
template<typename T1, typename T2> struct DefaultHash<std::pair<T1, T2>> {
- uint32_t operator()(const std::pair<T1, T2> &value) const
+ uint64_t operator()(const std::pair<T1, T2> &value) const
{
- uint32_t hash1 = DefaultHash<T1>{}(value.first);
- uint32_t hash2 = DefaultHash<T2>{}(value.second);
+ uint64_t hash1 = DefaultHash<T1>{}(value.first);
+ uint64_t hash2 = DefaultHash<T2>{}(value.second);
return hash1 ^ (hash2 * 33);
}
};