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Diffstat (limited to 'source/blender/blenlib/BLI_hash.hh')
-rw-r--r--source/blender/blenlib/BLI_hash.hh62
1 files changed, 24 insertions, 38 deletions
diff --git a/source/blender/blenlib/BLI_hash.hh b/source/blender/blenlib/BLI_hash.hh
index 5cd4ce3c1a9..b14a4ca933c 100644
--- a/source/blender/blenlib/BLI_hash.hh
+++ b/source/blender/blenlib/BLI_hash.hh
@@ -38,7 +38,7 @@
* multiple `operator()` in a specialization of #DefaultHash. All those methods have to compute the
* same hash for values that compare equal.
*
- * The computed hash is an unsigned 32 bit integer. Ideally, the hash function would generate
+ * The computed hash is an unsigned 64 bit integer. Ideally, the hash function would generate
* uniformly random hash values for a set of keys. However, in many cases trivial hash functions
* are faster and produce a good enough distribution. In general it is better when more information
* is in the lower bits of the hash. By choosing a good probing strategy, the effects of a bad hash
@@ -49,7 +49,7 @@
* There are three main ways to provide a hash table implementation with a custom hash function.
*
* - When you want to provide a default hash function for your own custom type: Add a `hash`
- * member function to it. The function should return `uint32_t` and take no arguments. This
+ * member function to it. The function should return `uint64_t` and take no arguments. This
* method will be called by the default implementation of #DefaultHash. It will automatically be
* used by hash table implementations.
*
@@ -58,7 +58,7 @@
* either global or BLI namespace.
*
* template<> struct blender::DefaultHash<TheType> {
- * uint32_t operator()(const TheType &value) const {
+ * uint64_t operator()(const TheType &value) const {
* return ...;
* }
* };
@@ -68,7 +68,7 @@
* table explicitly.
*
* struct MyCustomHash {
- * uint32_t operator()(const TheType &value) const {
+ * uint64_t operator()(const TheType &value) const {
* return ...;
* }
* };
@@ -91,7 +91,7 @@ namespace blender {
* that you have to implement a hash function using one of three strategies listed above.
*/
template<typename T> struct DefaultHash {
- uint32_t operator()(const T &value) const
+ uint64_t operator()(const T &value) const
{
return value.hash();
}
@@ -101,7 +101,7 @@ template<typename T> struct DefaultHash {
* Use the same hash function for const and non const variants of a type.
*/
template<typename T> struct DefaultHash<const T> {
- uint32_t operator()(const T &value) const
+ uint64_t operator()(const T &value) const
{
return DefaultHash<T>{}(value);
}
@@ -109,9 +109,9 @@ template<typename T> struct DefaultHash<const T> {
#define TRIVIAL_DEFAULT_INT_HASH(TYPE) \
template<> struct DefaultHash<TYPE> { \
- uint32_t operator()(TYPE value) const \
+ uint64_t operator()(TYPE value) const \
{ \
- return (uint32_t)value; \
+ return (uint64_t)value; \
} \
}
@@ -127,43 +127,29 @@ TRIVIAL_DEFAULT_INT_HASH(int16_t);
TRIVIAL_DEFAULT_INT_HASH(uint16_t);
TRIVIAL_DEFAULT_INT_HASH(int32_t);
TRIVIAL_DEFAULT_INT_HASH(uint32_t);
-
-template<> struct DefaultHash<uint64_t> {
- uint32_t operator()(uint64_t value) const
- {
- uint32_t low = (uint32_t)value;
- uint32_t high = (uint32_t)(value >> 32);
- return low ^ (high * 0x45d9f3b);
- }
-};
-
-template<> struct DefaultHash<int64_t> {
- uint32_t operator()(uint64_t value) const
- {
- return DefaultHash<uint64_t>{}((uint64_t)value);
- }
-};
+TRIVIAL_DEFAULT_INT_HASH(int64_t);
+TRIVIAL_DEFAULT_INT_HASH(uint64_t);
/**
* One should try to avoid using floats as keys in hash tables, but sometimes it is convenient.
*/
template<> struct DefaultHash<float> {
- uint32_t operator()(float value) const
+ uint64_t operator()(float value) const
{
return *(uint32_t *)&value;
}
};
template<> struct DefaultHash<bool> {
- uint32_t operator()(bool value) const
+ uint64_t operator()(bool value) const
{
- return (uint32_t)(value != false) * 1298191;
+ return (uint64_t)(value != false) * 1298191;
}
};
-inline uint32_t hash_string(StringRef str)
+inline uint64_t hash_string(StringRef str)
{
- uint32_t hash = 5381;
+ uint64_t hash = 5381;
for (char c : str) {
hash = hash * 33 + c;
}
@@ -175,21 +161,21 @@ template<> struct DefaultHash<std::string> {
* Take a #StringRef as parameter to support heterogeneous lookups in hash table implementations
* when std::string is used as key.
*/
- uint32_t operator()(StringRef value) const
+ uint64_t operator()(StringRef value) const
{
return hash_string(value);
}
};
template<> struct DefaultHash<StringRef> {
- uint32_t operator()(StringRef value) const
+ uint64_t operator()(StringRef value) const
{
return hash_string(value);
}
};
template<> struct DefaultHash<StringRefNull> {
- uint32_t operator()(StringRef value) const
+ uint64_t operator()(StringRef value) const
{
return hash_string(value);
}
@@ -199,26 +185,26 @@ template<> struct DefaultHash<StringRefNull> {
* While we cannot guarantee that the lower 4 bits of a pointer are zero, it is often the case.
*/
template<typename T> struct DefaultHash<T *> {
- uint32_t operator()(const T *value) const
+ uint64_t operator()(const T *value) const
{
uintptr_t ptr = (uintptr_t)value;
- uint32_t hash = (uint32_t)(ptr >> 4);
+ uint64_t hash = (uint64_t)(ptr >> 4);
return hash;
}
};
template<typename T> struct DefaultHash<std::unique_ptr<T>> {
- uint32_t operator()(const std::unique_ptr<T> &value) const
+ uint64_t operator()(const std::unique_ptr<T> &value) const
{
return DefaultHash<T *>{}(value.get());
}
};
template<typename T1, typename T2> struct DefaultHash<std::pair<T1, T2>> {
- uint32_t operator()(const std::pair<T1, T2> &value) const
+ uint64_t operator()(const std::pair<T1, T2> &value) const
{
- uint32_t hash1 = DefaultHash<T1>{}(value.first);
- uint32_t hash2 = DefaultHash<T2>{}(value.second);
+ uint64_t hash1 = DefaultHash<T1>{}(value.first);
+ uint64_t hash2 = DefaultHash<T2>{}(value.second);
return hash1 ^ (hash2 * 33);
}
};