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Diffstat (limited to 'source/blender/blenlib/BLI_map.hh')
-rw-r--r--source/blender/blenlib/BLI_map.hh20
1 files changed, 16 insertions, 4 deletions
diff --git a/source/blender/blenlib/BLI_map.hh b/source/blender/blenlib/BLI_map.hh
index 2abaf814ec9..dd375272fdb 100644
--- a/source/blender/blenlib/BLI_map.hh
+++ b/source/blender/blenlib/BLI_map.hh
@@ -92,11 +92,8 @@ template<
* The minimum number of elements that can be stored in this Map without doing a heap
* allocation. This is useful when you expect to have many small maps. However, keep in mind
* that (unlike vector) initializing a map has a O(n) cost in the number of slots.
- *
- * When Key or Value are large, the small buffer optimization is disabled by default to avoid
- * large unexpected allocations on the stack. It can still be enabled explicitly though.
*/
- int64_t InlineBufferCapacity = (sizeof(Key) + sizeof(Value) < 100) ? 4 : 0,
+ int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key) + sizeof(Value)),
/**
* The strategy used to deal with collisions. They are defined in BLI_probing_strategies.hh.
*/
@@ -1163,6 +1160,21 @@ class Map {
};
/**
+ * Same as a normal Map, but does not use Blender's guarded allocator. This is useful when
+ * allocating memory with static storage duration.
+ */
+template<typename Key,
+ typename Value,
+ int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key) +
+ sizeof(Value)),
+ typename ProbingStrategy = DefaultProbingStrategy,
+ typename Hash = DefaultHash<Key>,
+ typename IsEqual = DefaultEquality,
+ typename Slot = typename DefaultMapSlot<Key, Value>::type>
+using RawMap =
+ Map<Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, RawAllocator>;
+
+/**
* A wrapper for std::unordered_map with the API of blender::Map. This can be used for
* benchmarking.
*/