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Diffstat (limited to 'source/blender/blenlib/BLI_math_boolean.hh')
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diff --git a/source/blender/blenlib/BLI_math_boolean.hh b/source/blender/blenlib/BLI_math_boolean.hh
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+/** \file
+ * \ingroup bli
+ * \brief Math vector functions needed specifically for mesh intersect and boolean.
+ */
+
+#include "BLI_double2.hh"
+#include "BLI_double3.hh"
+
+#ifdef WITH_GMP
+#include "BLI_math_mpq.hh"
+#include "BLI_mpq2.hh"
+#include "BLI_mpq3.hh"
+#endif
+
+namespace blender {
+
+/* #orient2d gives the exact result, using multi-precision arithmetic when result
+* is close to zero. orient3d_fast just uses double arithmetic, so may be
+* wrong if the answer is very close to zero.
+* Similarly, for #incircle and #incircle_fast. */
+int orient2d(const double2 &a, const double2 &b, const double2 &c);
+int orient2d_fast(const double2 &a, const double2 &b, const double2 &c);
+
+int incircle(const double2 &a, const double2 &b, const double2 &c, const double2 &d);
+int incircle_fast(const double2 &a, const double2 &b, const double2 &c, const double2 &d);
+
+
+/* #orient3d gives the exact result, using multi-precision arithmetic when result
+ * is close to zero. orient3d_fast just uses double arithmetic, so may be
+ * wrong if the answer is very close to zero.
+ * Similarly, for #insphere and #insphere_fast. */
+int orient3d(const double3 &a, const double3 &b, const double3 &c, const double3 &d);
+int orient3d_fast(const double3 &a, const double3 &b, const double3 &c, const double3 &d);
+
+int insphere(const double3 &a, const double3 &b, const double3 &c, const double3 &d, const double3 &e);
+int insphere_fast(const double3 &a, const double3 &b, const double3 &c, const double3 &d, const double3 &e);
+
+#ifdef WITH_GMP
+int orient2d(const mpq2 &a, const mpq2 &b, const mpq2 &c);
+int incircle(const mpq2 &a, const mpq2 &b, const mpq2 &c, const mpq2 &d);
+int orient3d(const mpq3 &a, const mpq3 &b, const mpq3 &c, const mpq3 &d);
+#endif
+} // namespace blender