diff options
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_geom.h | 23 |
1 files changed, 20 insertions, 3 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index ffc4bfe79e6..74869ca347b 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -62,7 +62,7 @@ float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]); float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]); void closest_to_line_segment_v2(float closest[2], const float p[2], const float l1[2], const float l2[2]); -float dist_to_plane_v3(const float p[2], const float plane_co[3], const float plane_no[2]); +float dist_to_plane_v3(const float p[3], const float plane_co[3], const float plane_no[3]); float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]); float closest_to_line_v3(float r[3], const float p[3], const float l1[3], const float l2[3]); float closest_to_line_v2(float r[2], const float p[2], const float l1[2], const float l2[2]); @@ -94,9 +94,11 @@ int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[ * */ int isect_line_line_v3(const float v1[3], const float v2[3], - const float v3[3], const float v4[3], float i1[3], float i2[3]); + const float v3[3], const float v4[3], + float i1[3], float i2[3]); int isect_line_line_strict_v3(const float v1[3], const float v2[3], - const float v3[3], const float v4[3], float vi[3], float *lambda); + const float v3[3], const float v4[3], + float vi[3], float *lambda); /*if clip is nonzero, will only return true if lambda is >= 0.0 (i.e. intersection point is along positive d)*/ @@ -115,6 +117,21 @@ int isect_ray_plane_v3(float p1[3], float d[3], float v0[3], int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3], const float plane_co[3], const float plane_no[3], const short no_flip); +/** + * Intersect two planes, return a point on the intersection and a vector + * that runs on the direction of the intersection. + * Return error code is the same as 'isect_line_line_v3'. + * @param r_isect_co The resulting intersection point. + * @param r_isect_no The resulting vector of the intersection. + * @param plane_a_co The point on the first plane. + * @param plane_a_no The normal of the first plane. + * @param plane_b_co The point on the second plane. + * @param plane_b_no The normal of the second plane. + */ +int isect_plane_plane_v3(float r_isect_co[3], float r_isect_no[3], + const float plane_a_co[3], const float plane_a_no[3], + const float plane_b_co[3], const float plane_b_no[3]); + /* line/ray triangle */ int isect_line_tri_v3(const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3], float *lambda, float uv[2]); |