diff options
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_geom.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index 448396811d3..a822bdb9414 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -68,6 +68,7 @@ void closest_to_line_segment_v2(float closest[2], const float p[2], const float float dist_to_plane_normalized_v3(const float p[3], const float plane_co[3], const float plane_no_unit[3]); float dist_to_plane_v3(const float p[3], const float plane_co[3], const float plane_no[3]); float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]); +float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]); float closest_to_line_v3(float r[3], const float p[3], const float l1[3], const float l2[3]); float closest_to_line_v2(float r[2], const float p[2], const float l1[2], const float l2[2]); void closest_to_line_segment_v3(float r[3], const float p[3], const float l1[3], const float l2[3]); @@ -130,7 +131,7 @@ int isect_ray_tri_epsilon_v3(const float p1[3], const float d[3], /* point in polygon */ int isect_point_quad_v2(const float p[2], const float a[2], const float b[2], const float c[2], const float d[2]); -int isect_point_tri_v2(const float v1[2], const float v2[2], const float v3[2], const float pt[2]); +int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2]); int isect_point_tri_v2_cw(const float pt[2], const float v1[2], const float v2[2], const float v3[2]); int isect_point_tri_v2_int(const int x1, const int y1, const int x2, const int y2, const int a, const int b); int isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3]); @@ -261,6 +262,7 @@ MINLINE void madd_sh_shfl(float r[9], const float sh[3], const float f); float form_factor_hemi_poly(float p[3], float n[3], float v1[3], float v2[3], float v3[3], float v4[3]); +bool axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3]); void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3]); float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axis[3]) #ifdef __GNUC__ |