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Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index f815716148b..4f41ac86a0e 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -54,14 +54,17 @@ void cent_quad_v3(float r[3], const float a[3], const float b[3], const float c[
float normal_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]);
float normal_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);
-float area_tri_v2(const float a[2], const float b[2], const float c[2]);
-float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]);
+MINLINE float area_tri_v2(const float a[2], const float b[2], const float c[2]);
+MINLINE float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]);
float area_tri_v3(const float a[3], const float b[3], const float c[3]);
float area_tri_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float normal[3]);
float area_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]);
float area_poly_v3(int nr, float verts[][3], const float normal[3]);
float area_poly_v2(int nr, float verts[][2]);
+MINLINE float cross_tri_v2(const float v1[2], const float v2[2], const float v3[2]);
+float cross_poly_v2(int nr, float verts[][2]);
+
/********************************* Planes **********************************/
void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3]);
@@ -219,6 +222,8 @@ int barycentric_inside_triangle_v2(const float w[3]);
void resolve_tri_uv(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
void resolve_quad_uv(float uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
+void resolve_quad_uv_deriv(float r_uv[2], float r_deriv[2][2],
+ const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
/* use to find the point of a UV on a face */
void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]);
@@ -279,6 +284,7 @@ MINLINE void zero_sh(float r[9]);
MINLINE void copy_sh_sh(float r[9], const float a[9]);
MINLINE void mul_sh_fl(float r[9], const float f);
MINLINE void add_sh_shsh(float r[9], const float a[9], const float b[9]);
+MINLINE float dot_shsh(const float a[9], const float b[9]);
MINLINE float eval_shv3(float r[9], const float v[3]);
MINLINE float diffuse_shv3(float r[9], const float v[3]);