Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index b46f79fb2e6..2a5543b10ed 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -111,12 +111,12 @@ int isect_ray_plane_v3(const float p1[3], const float d[3],
/**
* Intersect line/plane, optionally treat line as directional (like a ray) with the no_flip argument.
- * @param out The intersection point.
- * @param l1 The first point of the line.
- * @param l2 The second point of the line.
- * @param plane_co A point on the plane to intersect with.
- * @param plane_no The direction of the plane (does not need to be normalized).
- * @param no_flip When true, the intersection point will always be from l1 to l2, even if this is not on the plane.
+ * \param out The intersection point.
+ * \param l1 The first point of the line.
+ * \param l2 The second point of the line.
+ * \param plane_co A point on the plane to intersect with.
+ * \param plane_no The direction of the plane (does not need to be normalized).
+ * \param no_flip When true, the intersection point will always be from l1 to l2, even if this is not on the plane.
*/
int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3],
const float plane_co[3], const float plane_no[3], const short no_flip);
@@ -125,12 +125,12 @@ int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3],
* Intersect two planes, return a point on the intersection and a vector
* that runs on the direction of the intersection.
* Return error code is the same as 'isect_line_line_v3'.
- * @param r_isect_co The resulting intersection point.
- * @param r_isect_no The resulting vector of the intersection.
- * @param plane_a_co The point on the first plane.
- * @param plane_a_no The normal of the first plane.
- * @param plane_b_co The point on the second plane.
- * @param plane_b_no The normal of the second plane.
+ * \param r_isect_co The resulting intersection point.
+ * \param r_isect_no The resulting vector of the intersection.
+ * \param plane_a_co The point on the first plane.
+ * \param plane_a_no The normal of the first plane.
+ * \param plane_b_co The point on the second plane.
+ * \param plane_b_no The normal of the second plane.
*/
void isect_plane_plane_v3(float r_isect_co[3], float r_isect_no[3],
const float plane_a_co[3], const float plane_a_no[3],