diff options
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_geom.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index b46f79fb2e6..2a5543b10ed 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -111,12 +111,12 @@ int isect_ray_plane_v3(const float p1[3], const float d[3], /** * Intersect line/plane, optionally treat line as directional (like a ray) with the no_flip argument. - * @param out The intersection point. - * @param l1 The first point of the line. - * @param l2 The second point of the line. - * @param plane_co A point on the plane to intersect with. - * @param plane_no The direction of the plane (does not need to be normalized). - * @param no_flip When true, the intersection point will always be from l1 to l2, even if this is not on the plane. + * \param out The intersection point. + * \param l1 The first point of the line. + * \param l2 The second point of the line. + * \param plane_co A point on the plane to intersect with. + * \param plane_no The direction of the plane (does not need to be normalized). + * \param no_flip When true, the intersection point will always be from l1 to l2, even if this is not on the plane. */ int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3], const float plane_co[3], const float plane_no[3], const short no_flip); @@ -125,12 +125,12 @@ int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3], * Intersect two planes, return a point on the intersection and a vector * that runs on the direction of the intersection. * Return error code is the same as 'isect_line_line_v3'. - * @param r_isect_co The resulting intersection point. - * @param r_isect_no The resulting vector of the intersection. - * @param plane_a_co The point on the first plane. - * @param plane_a_no The normal of the first plane. - * @param plane_b_co The point on the second plane. - * @param plane_b_no The normal of the second plane. + * \param r_isect_co The resulting intersection point. + * \param r_isect_no The resulting vector of the intersection. + * \param plane_a_co The point on the first plane. + * \param plane_a_no The normal of the first plane. + * \param plane_b_co The point on the second plane. + * \param plane_b_no The normal of the second plane. */ void isect_plane_plane_v3(float r_isect_co[3], float r_isect_no[3], const float plane_a_co[3], const float plane_a_no[3], |