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Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h850
1 files changed, 532 insertions, 318 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 2f81fbf37f6..484d5af194d 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -42,7 +42,8 @@ extern "C" {
/********************************** Polygons *********************************/
float normal_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]);
-float normal_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);
+float normal_quad_v3(
+ float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);
float normal_poly_v3(float r[3], const float verts[][3], unsigned int nr);
MINLINE float area_tri_v2(const float a[2], const float b[2], const float c[2]);
@@ -50,7 +51,10 @@ MINLINE float area_squared_tri_v2(const float a[2], const float b[2], const floa
MINLINE float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]);
float area_tri_v3(const float a[3], const float b[3], const float c[3]);
float area_squared_tri_v3(const float a[3], const float b[3], const float c[3]);
-float area_tri_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float normal[3]);
+float area_tri_signed_v3(const float v1[3],
+ const float v2[3],
+ const float v3[3],
+ const float normal[3]);
float area_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]);
float area_squared_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]);
float area_poly_v3(const float verts[][3], unsigned int nr);
@@ -60,136 +64,174 @@ float area_squared_poly_v2(const float verts[][2], unsigned int nr);
float area_poly_signed_v2(const float verts[][2], unsigned int nr);
float cotangent_tri_weight_v3(const float v1[3], const float v2[3], const float v3[3]);
-void cross_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3]);
+void cross_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3]);
MINLINE float cross_tri_v2(const float v1[2], const float v2[2], const float v3[2]);
void cross_poly_v3(float n[3], const float verts[][3], unsigned int nr);
float cross_poly_v2(const float verts[][2], unsigned int nr);
/********************************* Planes **********************************/
-void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3]);
-void plane_to_point_vector_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3]);
-void plane_to_point_vector_v3_normalized(const float plane[4], float r_plane_co[3], float r_plane_no[3]);
+void plane_from_point_normal_v3(float r_plane[4],
+ const float plane_co[3],
+ const float plane_no[3]);
+void plane_to_point_vector_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3]);
+void plane_to_point_vector_v3_normalized(const float plane[4],
+ float r_plane_co[3],
+ float r_plane_no[3]);
MINLINE float plane_point_side_v3(const float plane[4], const float co[3]);
/********************************* Volume **********************************/
-float volume_tetrahedron_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
-float volume_tetrahedron_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
+float volume_tetrahedron_v3(const float v1[3],
+ const float v2[3],
+ const float v3[3],
+ const float v4[3]);
+float volume_tetrahedron_signed_v3(const float v1[3],
+ const float v2[3],
+ const float v3[3],
+ const float v4[3]);
bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
bool is_poly_convex_v2(const float verts[][2], unsigned int nr);
-int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
-bool is_quad_flip_v3_first_third_fast(const float v0[3], const float v1[3], const float v2[3], const float v3[3]);
+int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
+bool is_quad_flip_v3_first_third_fast(const float v0[3],
+ const float v1[3],
+ const float v2[3],
+ const float v3[3]);
/********************************* Distance **********************************/
float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
-float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
+float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
-float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
+float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
float dist_signed_squared_to_plane_v3(const float p[3], const float plane[4]);
-float dist_squared_to_plane_v3(const float p[3], const float plane[4]);
+float dist_squared_to_plane_v3(const float p[3], const float plane[4]);
float dist_signed_to_plane_v3(const float p[3], const float plane[4]);
-float dist_to_plane_v3(const float p[3], const float plane[4]);
+float dist_to_plane_v3(const float p[3], const float plane[4]);
/* plane3 versions */
float dist_signed_squared_to_plane3_v3(const float p[3], const float plane[4]);
-float dist_squared_to_plane3_v3(const float p[3], const float plane[4]);
+float dist_squared_to_plane3_v3(const float p[3], const float plane[4]);
float dist_signed_to_plane3_v3(const float p[3], const float plane[4]);
-float dist_to_plane3_v3(const float p[3], const float plane[4]);
+float dist_to_plane3_v3(const float p[3], const float plane[4]);
float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
-float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
+float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
-float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
-float dist_signed_squared_to_corner_v3v3v3(
- const float p[3],
- const float v1[3], const float v2[3], const float v3[3],
- const float axis_ref[3]);
-float dist_squared_to_ray_v3_normalized(
- const float ray_origin[3], const float ray_direction[3],
- const float co[3]);
-float dist_squared_ray_to_seg_v3(
- const float ray_origin[3], const float ray_direction[3],
- const float v0[3], const float v1[3],
- float r_point[3], float *r_depth);
-
-void aabb_get_near_far_from_plane(
- const float plane_no[3], const float bbmin[3], const float bbmax[3],
- float bb_near[3], float bb_afar[3]);
+float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
+float dist_signed_squared_to_corner_v3v3v3(const float p[3],
+ const float v1[3],
+ const float v2[3],
+ const float v3[3],
+ const float axis_ref[3]);
+float dist_squared_to_ray_v3_normalized(const float ray_origin[3],
+ const float ray_direction[3],
+ const float co[3]);
+float dist_squared_ray_to_seg_v3(const float ray_origin[3],
+ const float ray_direction[3],
+ const float v0[3],
+ const float v1[3],
+ float r_point[3],
+ float *r_depth);
+
+void aabb_get_near_far_from_plane(const float plane_no[3],
+ const float bbmin[3],
+ const float bbmax[3],
+ float bb_near[3],
+ float bb_afar[3]);
struct DistRayAABB_Precalc {
- float ray_origin[3];
- float ray_direction[3];
- float ray_inv_dir[3];
+ float ray_origin[3];
+ float ray_direction[3];
+ float ray_inv_dir[3];
};
-void dist_squared_ray_to_aabb_v3_precalc(
- struct DistRayAABB_Precalc *neasrest_precalc,
- const float ray_origin[3], const float ray_direction[3]);
-float dist_squared_ray_to_aabb_v3(
- const struct DistRayAABB_Precalc *data,
- const float bb_min[3], const float bb_max[3],
- float r_point[3], float *r_depth);
+void dist_squared_ray_to_aabb_v3_precalc(struct DistRayAABB_Precalc *neasrest_precalc,
+ const float ray_origin[3],
+ const float ray_direction[3]);
+float dist_squared_ray_to_aabb_v3(const struct DistRayAABB_Precalc *data,
+ const float bb_min[3],
+ const float bb_max[3],
+ float r_point[3],
+ float *r_depth);
/* when there is no advantage to precalc. */
-float dist_squared_ray_to_aabb_v3_simple(
- const float ray_origin[3], const float ray_direction[3],
- const float bb_min[3], const float bb_max[3],
- float r_point[3], float *r_depth);
+float dist_squared_ray_to_aabb_v3_simple(const float ray_origin[3],
+ const float ray_direction[3],
+ const float bb_min[3],
+ const float bb_max[3],
+ float r_point[3],
+ float *r_depth);
struct DistProjectedAABBPrecalc {
- float ray_origin[3];
- float ray_direction[3];
- float ray_inv_dir[3];
- float pmat[4][4];
- float mval[2];
+ float ray_origin[3];
+ float ray_direction[3];
+ float ray_inv_dir[3];
+ float pmat[4][4];
+ float mval[2];
};
-void dist_squared_to_projected_aabb_precalc(
- struct DistProjectedAABBPrecalc *precalc,
- const float projmat[4][4], const float winsize[2], const float mval[2]);
-float dist_squared_to_projected_aabb(
- struct DistProjectedAABBPrecalc *data,
- const float bbmin[3], const float bbmax[3],
- bool r_axis_closest[3]);
-float dist_squared_to_projected_aabb_simple(
- const float projmat[4][4], const float winsize[2], const float mval[2],
- const float bbmin[3], const float bbmax[3]);
+void dist_squared_to_projected_aabb_precalc(struct DistProjectedAABBPrecalc *precalc,
+ const float projmat[4][4],
+ const float winsize[2],
+ const float mval[2]);
+float dist_squared_to_projected_aabb(struct DistProjectedAABBPrecalc *data,
+ const float bbmin[3],
+ const float bbmax[3],
+ bool r_axis_closest[3]);
+float dist_squared_to_projected_aabb_simple(const float projmat[4][4],
+ const float winsize[2],
+ const float mval[2],
+ const float bbmin[3],
+ const float bbmax[3]);
float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]);
-void closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
-void closest_to_line_segment_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]);
+void closest_to_line_segment_v2(float r_close[2],
+ const float p[2],
+ const float l1[2],
+ const float l2[2]);
+void closest_to_line_segment_v3(float r_close[3],
+ const float p[3],
+ const float l1[3],
+ const float l2[3]);
void closest_to_plane_normalized_v3(float r_close[3], const float plane[4], const float pt[3]);
void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3]);
void closest_to_plane3_normalized_v3(float r_close[3], const float plane[3], const float pt[3]);
void closest_to_plane3_v3(float r_close[3], const float plane[3], const float pt[3]);
/* Set 'r' to the point in triangle (t1, t2, t3) closest to point 'p' */
-void closest_on_tri_to_point_v3(float r[3], const float p[3], const float t1[3], const float t2[3], const float t3[3]);
-
-float ray_point_factor_v3_ex(
- const float p[3], const float ray_origin[3], const float ray_direction[3],
- const float epsilon, const float fallback);
-float ray_point_factor_v3(
- const float p[3], const float ray_origin[3], const float ray_direction[3]);
-
-float line_point_factor_v3_ex(
- const float p[3], const float l1[3], const float l2[3],
- const float epsilon, const float fallback);
-float line_point_factor_v3(
- const float p[3], const float l1[3], const float l2[3]);
-
-float line_point_factor_v2_ex(
- const float p[2], const float l1[2], const float l2[2],
- const float epsilon, const float fallback);
-float line_point_factor_v2(
- const float p[2], const float l1[2], const float l2[2]);
-
-float line_plane_factor_v3(const float plane_co[3], const float plane_no[3],
- const float l1[3], const float l2[3]);
+void closest_on_tri_to_point_v3(
+ float r[3], const float p[3], const float t1[3], const float t2[3], const float t3[3]);
+
+float ray_point_factor_v3_ex(const float p[3],
+ const float ray_origin[3],
+ const float ray_direction[3],
+ const float epsilon,
+ const float fallback);
+float ray_point_factor_v3(const float p[3],
+ const float ray_origin[3],
+ const float ray_direction[3]);
+
+float line_point_factor_v3_ex(const float p[3],
+ const float l1[3],
+ const float l2[3],
+ const float epsilon,
+ const float fallback);
+float line_point_factor_v3(const float p[3], const float l1[3], const float l2[3]);
+
+float line_point_factor_v2_ex(const float p[2],
+ const float l1[2],
+ const float l2[2],
+ const float epsilon,
+ const float fallback);
+float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2]);
+
+float line_plane_factor_v3(const float plane_co[3],
+ const float plane_no[3],
+ const float l1[3],
+ const float l2[3]);
void limit_dist_v3(float v1[3], float v2[3], const float dist);
@@ -198,227 +240,351 @@ void limit_dist_v3(float v1[3], float v2[3], const float dist);
/* TODO int return value consistency */
/* line-line */
-#define ISECT_LINE_LINE_COLINEAR -1
-#define ISECT_LINE_LINE_NONE 0
-#define ISECT_LINE_LINE_EXACT 1
-#define ISECT_LINE_LINE_CROSS 2
-
-int isect_seg_seg_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]);
-void isect_seg_seg_v3(
- const float a0[3], const float a1[3],
- const float b0[3], const float b1[3],
- float r_a[3], float r_b[3]);
-
-int isect_seg_seg_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]);
-int isect_seg_seg_v2_point_ex(
- const float v0[2], const float v1[2], const float v2[2], const float v3[2], const float endpoint_bias,
- float vi[2]);
-int isect_seg_seg_v2_point(
- const float v0[2], const float v1[2], const float v2[2], const float v3[2],
- float vi[2]);
-bool isect_seg_seg_v2_simple(
- const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
-
-int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]);
-int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], const float r, float r_p1[2], float r_p2[2]);
+#define ISECT_LINE_LINE_COLINEAR -1
+#define ISECT_LINE_LINE_NONE 0
+#define ISECT_LINE_LINE_EXACT 1
+#define ISECT_LINE_LINE_CROSS 2
+
+int isect_seg_seg_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]);
+void isect_seg_seg_v3(const float a0[3],
+ const float a1[3],
+ const float b0[3],
+ const float b1[3],
+ float r_a[3],
+ float r_b[3]);
+
+int isect_seg_seg_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]);
+int isect_seg_seg_v2_point_ex(const float v0[2],
+ const float v1[2],
+ const float v2[2],
+ const float v3[2],
+ const float endpoint_bias,
+ float vi[2]);
+int isect_seg_seg_v2_point(
+ const float v0[2], const float v1[2], const float v2[2], const float v3[2], float vi[2]);
+bool isect_seg_seg_v2_simple(const float v1[2],
+ const float v2[2],
+ const float v3[2],
+ const float v4[2]);
+
+int isect_line_sphere_v3(const float l1[3],
+ const float l2[3],
+ const float sp[3],
+ const float r,
+ float r_p1[3],
+ float r_p2[3]);
+int isect_line_sphere_v2(const float l1[2],
+ const float l2[2],
+ const float sp[2],
+ const float r,
+ float r_p1[2],
+ float r_p2[2]);
int isect_line_line_v2_point(
- const float v0[2], const float v1[2],
- const float v2[2], const float v3[2],
- float r_vi[2]);
-int isect_line_line_epsilon_v3(
- const float v1[3], const float v2[3],
- const float v3[3], const float v4[3],
- float i1[3], float i2[3],
- const float epsilon);
-int isect_line_line_v3(
- const float v1[3], const float v2[3],
- const float v3[3], const float v4[3],
- float r_i1[3], float r_i2[3]);
-bool isect_line_line_strict_v3(
- const float v1[3], const float v2[3],
- const float v3[3], const float v4[3],
- float vi[3], float *r_lambda);
-
-bool isect_ray_plane_v3(
- const float ray_origin[3], const float ray_direction[3],
- const float plane[4],
- float *r_lambda, const bool clip);
+ const float v0[2], const float v1[2], const float v2[2], const float v3[2], float r_vi[2]);
+int isect_line_line_epsilon_v3(const float v1[3],
+ const float v2[3],
+ const float v3[3],
+ const float v4[3],
+ float i1[3],
+ float i2[3],
+ const float epsilon);
+int isect_line_line_v3(const float v1[3],
+ const float v2[3],
+ const float v3[3],
+ const float v4[3],
+ float r_i1[3],
+ float r_i2[3]);
+bool isect_line_line_strict_v3(const float v1[3],
+ const float v2[3],
+ const float v3[3],
+ const float v4[3],
+ float vi[3],
+ float *r_lambda);
+
+bool isect_ray_plane_v3(const float ray_origin[3],
+ const float ray_direction[3],
+ const float plane[4],
+ float *r_lambda,
+ const bool clip);
bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3]);
-bool isect_point_planes_v3_negated(
- const float (*planes)[4], const int totplane, const float p[3]);
-
-bool isect_line_plane_v3(
- float r_isect_co[3], const float l1[3], const float l2[3],
- const float plane_co[3], const float plane_no[3]) ATTR_WARN_UNUSED_RESULT;
-
-bool isect_plane_plane_plane_v3(
- const float plane_a[4], const float plane_b[4], const float plane_c[4],
- float r_isect_co[3]) ATTR_WARN_UNUSED_RESULT;
-bool isect_plane_plane_v3(
- const float plane_a[4], const float plane_b[4],
- float r_isect_co[3], float r_isect_no[3]) ATTR_WARN_UNUSED_RESULT;
+bool isect_point_planes_v3_negated(const float (*planes)[4], const int totplane, const float p[3]);
+
+bool isect_line_plane_v3(float r_isect_co[3],
+ const float l1[3],
+ const float l2[3],
+ const float plane_co[3],
+ const float plane_no[3]) ATTR_WARN_UNUSED_RESULT;
+
+bool isect_plane_plane_plane_v3(const float plane_a[4],
+ const float plane_b[4],
+ const float plane_c[4],
+ float r_isect_co[3]) ATTR_WARN_UNUSED_RESULT;
+bool isect_plane_plane_v3(const float plane_a[4],
+ const float plane_b[4],
+ float r_isect_co[3],
+ float r_isect_no[3]) ATTR_WARN_UNUSED_RESULT;
/* line/ray triangle */
-bool isect_line_segment_tri_v3(
- const float p1[3], const float p2[3],
- const float v0[3], const float v1[3], const float v2[3],
- float *r_lambda, float r_uv[2]);
-bool isect_line_segment_tri_epsilon_v3(
- const float p1[3], const float p2[3],
- const float v0[3], const float v1[3], const float v2[3],
- float *r_lambda, float r_uv[2], const float epsilon);
-bool isect_axial_line_segment_tri_v3(
- const int axis, const float p1[3], const float p2[3],
- const float v0[3], const float v1[3], const float v2[3], float *r_lambda);
-
-bool isect_ray_tri_v3(
- const float ray_origin[3], const float ray_direction[3],
- const float v0[3], const float v1[3], const float v2[3],
- float *r_lambda, float r_uv[2]);
-bool isect_ray_tri_threshold_v3(
- const float ray_origin[3], const float ray_direction[3],
- const float v0[3], const float v1[3], const float v2[3],
- float *r_lambda, float r_uv[2], const float threshold);
-bool isect_ray_tri_epsilon_v3(
- const float ray_origin[3], const float ray_direction[3],
- const float v0[3], const float v1[3], const float v2[3],
- float *r_lambda, float r_uv[2], const float epsilon);
-bool isect_tri_tri_epsilon_v3(
- const float t_a0[3], const float t_a1[3], const float t_a2[3],
- const float t_b0[3], const float t_b1[3], const float t_b2[3],
- float r_i1[3], float r_i2[3],
- const float epsilon);
+bool isect_line_segment_tri_v3(const float p1[3],
+ const float p2[3],
+ const float v0[3],
+ const float v1[3],
+ const float v2[3],
+ float *r_lambda,
+ float r_uv[2]);
+bool isect_line_segment_tri_epsilon_v3(const float p1[3],
+ const float p2[3],
+ const float v0[3],
+ const float v1[3],
+ const float v2[3],
+ float *r_lambda,
+ float r_uv[2],
+ const float epsilon);
+bool isect_axial_line_segment_tri_v3(const int axis,
+ const float p1[3],
+ const float p2[3],
+ const float v0[3],
+ const float v1[3],
+ const float v2[3],
+ float *r_lambda);
+
+bool isect_ray_tri_v3(const float ray_origin[3],
+ const float ray_direction[3],
+ const float v0[3],
+ const float v1[3],
+ const float v2[3],
+ float *r_lambda,
+ float r_uv[2]);
+bool isect_ray_tri_threshold_v3(const float ray_origin[3],
+ const float ray_direction[3],
+ const float v0[3],
+ const float v1[3],
+ const float v2[3],
+ float *r_lambda,
+ float r_uv[2],
+ const float threshold);
+bool isect_ray_tri_epsilon_v3(const float ray_origin[3],
+ const float ray_direction[3],
+ const float v0[3],
+ const float v1[3],
+ const float v2[3],
+ float *r_lambda,
+ float r_uv[2],
+ const float epsilon);
+bool isect_tri_tri_epsilon_v3(const float t_a0[3],
+ const float t_a1[3],
+ const float t_a2[3],
+ const float t_b0[3],
+ const float t_b1[3],
+ const float t_b2[3],
+ float r_i1[3],
+ float r_i2[3],
+ const float epsilon);
/* water-tight raycast (requires pre-calculation) */
struct IsectRayPrecalc {
- /* Maximal dimension kz, and orthogonal dimensions. */
- int kx, ky, kz;
+ /* Maximal dimension kz, and orthogonal dimensions. */
+ int kx, ky, kz;
- /* Shear constants. */
- float sx, sy, sz;
+ /* Shear constants. */
+ float sx, sy, sz;
};
-void isect_ray_tri_watertight_v3_precalc(
- struct IsectRayPrecalc *isect_precalc, const float ray_direction[3]);
-bool isect_ray_tri_watertight_v3(
- const float ray_origin[3], const struct IsectRayPrecalc *isect_precalc,
- const float v0[3], const float v1[3], const float v2[3],
- float *r_dist, float r_uv[2]);
+void isect_ray_tri_watertight_v3_precalc(struct IsectRayPrecalc *isect_precalc,
+ const float ray_direction[3]);
+bool isect_ray_tri_watertight_v3(const float ray_origin[3],
+ const struct IsectRayPrecalc *isect_precalc,
+ const float v0[3],
+ const float v1[3],
+ const float v2[3],
+ float *r_dist,
+ float r_uv[2]);
/* slower version which calculates IsectRayPrecalc each time */
-bool isect_ray_tri_watertight_v3_simple(
- const float ray_origin[3], const float ray_direction[3],
- const float v0[3], const float v1[3], const float v2[3],
- float *r_lambda, float r_uv[2]);
-
-bool isect_ray_seg_v2(
- const float ray_origin[2], const float ray_direction[2],
- const float v0[2], const float v1[2],
- float *r_lambda, float *r_u);
-
-bool isect_ray_seg_v3(
- const float ray_origin[3], const float ray_direction[3],
- const float v0[3], const float v1[3],
- float *r_lambda);
+bool isect_ray_tri_watertight_v3_simple(const float ray_origin[3],
+ const float ray_direction[3],
+ const float v0[3],
+ const float v1[3],
+ const float v2[3],
+ float *r_lambda,
+ float r_uv[2]);
+
+bool isect_ray_seg_v2(const float ray_origin[2],
+ const float ray_direction[2],
+ const float v0[2],
+ const float v1[2],
+ float *r_lambda,
+ float *r_u);
+
+bool isect_ray_seg_v3(const float ray_origin[3],
+ const float ray_direction[3],
+ const float v0[3],
+ const float v1[3],
+ float *r_lambda);
/* point in polygon */
-bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsigned int nr, const bool use_holes);
-bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsigned int nr, const bool use_holes);
-
-int isect_point_quad_v2(const float p[2], const float a[2], const float b[2], const float c[2], const float d[2]);
-
-int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2]);
-bool isect_point_tri_v2_cw(const float pt[2], const float v1[2], const float v2[2], const float v3[2]);
-int isect_point_tri_v2_int(const int x1, const int y1, const int x2, const int y2, const int a, const int b);
-bool isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3]);
-bool isect_point_tri_v3(
- const float p[3], const float v1[3], const float v2[3], const float v3[3],
- float r_isect_co[3]);
+bool isect_point_poly_v2(const float pt[2],
+ const float verts[][2],
+ const unsigned int nr,
+ const bool use_holes);
+bool isect_point_poly_v2_int(const int pt[2],
+ const int verts[][2],
+ const unsigned int nr,
+ const bool use_holes);
+
+int isect_point_quad_v2(
+ const float p[2], const float a[2], const float b[2], const float c[2], const float d[2]);
+
+int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2]);
+bool isect_point_tri_v2_cw(const float pt[2],
+ const float v1[2],
+ const float v2[2],
+ const float v3[2]);
+int isect_point_tri_v2_int(
+ const int x1, const int y1, const int x2, const int y2, const int a, const int b);
+bool isect_point_tri_prism_v3(const float p[3],
+ const float v1[3],
+ const float v2[3],
+ const float v3[3]);
+bool isect_point_tri_v3(const float p[3],
+ const float v1[3],
+ const float v2[3],
+ const float v3[3],
+ float r_isect_co[3]);
/* axis-aligned bounding box */
-bool isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3]);
+bool isect_aabb_aabb_v3(const float min1[3],
+ const float max1[3],
+ const float min2[3],
+ const float max2[3]);
struct IsectRayAABB_Precalc {
- float ray_origin[3];
- float ray_inv_dir[3];
- int sign[3];
+ float ray_origin[3];
+ float ray_inv_dir[3];
+ int sign[3];
};
-void isect_ray_aabb_v3_precalc(
- struct IsectRayAABB_Precalc *data,
- const float ray_origin[3], const float ray_direction[3]);
-bool isect_ray_aabb_v3(
- const struct IsectRayAABB_Precalc *data,
- const float bb_min[3], const float bb_max[3], float *tmin);
-bool isect_ray_aabb_v3_simple(
- const float orig[3], const float dir[3],
- const float bb_min[3], const float bb_max[3],
- float *tmin, float *tmax);
+void isect_ray_aabb_v3_precalc(struct IsectRayAABB_Precalc *data,
+ const float ray_origin[3],
+ const float ray_direction[3]);
+bool isect_ray_aabb_v3(const struct IsectRayAABB_Precalc *data,
+ const float bb_min[3],
+ const float bb_max[3],
+ float *tmin);
+bool isect_ray_aabb_v3_simple(const float orig[3],
+ const float dir[3],
+ const float bb_min[3],
+ const float bb_max[3],
+ float *tmin,
+ float *tmax);
/* other */
-#define ISECT_AABB_PLANE_BEHIND_ANY 0
-#define ISECT_AABB_PLANE_CROSS_ANY 1
+#define ISECT_AABB_PLANE_BEHIND_ANY 0
+#define ISECT_AABB_PLANE_CROSS_ANY 1
#define ISECT_AABB_PLANE_IN_FRONT_ALL 2
-int isect_aabb_planes_v3(
- const float (*planes)[4], const int totplane,
- const float bbmin[3], const float bbmax[3]);
+int isect_aabb_planes_v3(const float (*planes)[4],
+ const int totplane,
+ const float bbmin[3],
+ const float bbmax[3]);
-bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
- const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float ipoint[3]);
+bool isect_sweeping_sphere_tri_v3(const float p1[3],
+ const float p2[3],
+ const float radius,
+ const float v0[3],
+ const float v1[3],
+ const float v2[3],
+ float *r_lambda,
+ float ipoint[3]);
bool clip_segment_v3_plane(
- const float p1[3], const float p2[3], const float plane[4],
- float r_p1[3], float r_p2[3]);
-bool clip_segment_v3_plane_n(
- const float p1[3], const float p2[3], const float plane_array[][4], const int plane_tot,
- float r_p1[3], float r_p2[3]);
+ const float p1[3], const float p2[3], const float plane[4], float r_p1[3], float r_p2[3]);
+bool clip_segment_v3_plane_n(const float p1[3],
+ const float p2[3],
+ const float plane_array[][4],
+ const int plane_tot,
+ float r_p1[3],
+ float r_p2[3]);
bool point_in_slice_seg(float p[3], float l1[3], float l2[3]);
/****************************** Interpolation ********************************/
-void interp_weights_tri_v3(float w[3], const float a[3], const float b[3], const float c[3], const float p[3]);
-void interp_weights_quad_v3(float w[4], const float a[3], const float b[3], const float c[3], const float d[3], const float p[3]);
+void interp_weights_tri_v3(
+ float w[3], const float a[3], const float b[3], const float c[3], const float p[3]);
+void interp_weights_quad_v3(float w[4],
+ const float a[3],
+ const float b[3],
+ const float c[3],
+ const float d[3],
+ const float p[3]);
void interp_weights_poly_v3(float w[], float v[][3], const int n, const float co[3]);
void interp_weights_poly_v2(float w[], float v[][2], const int n, const float co[2]);
-void interp_cubic_v3(float x[3], float v[3],
- const float x1[3], const float v1[3], const float x2[3], const float v2[3], const float t);
+void interp_cubic_v3(float x[3],
+ float v[3],
+ const float x1[3],
+ const float v1[3],
+ const float x2[3],
+ const float v2[3],
+ const float t);
int interp_sparse_array(float *array, const int list_size, const float invalid);
-void transform_point_by_tri_v3(
- float pt_tar[3], float const pt_src[3],
- const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3],
- const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3]);
-void transform_point_by_seg_v3(
- float p_dst[3], const float p_src[3],
- const float l_dst_p1[3], const float l_dst_p2[3],
- const float l_src_p1[3], const float l_src_p2[3]);
+void transform_point_by_tri_v3(float pt_tar[3],
+ float const pt_src[3],
+ const float tri_tar_p1[3],
+ const float tri_tar_p2[3],
+ const float tri_tar_p3[3],
+ const float tri_src_p1[3],
+ const float tri_src_p2[3],
+ const float tri_src_p3[3]);
+void transform_point_by_seg_v3(float p_dst[3],
+ const float p_src[3],
+ const float l_dst_p1[3],
+ const float l_dst_p2[3],
+ const float l_src_p1[3],
+ const float l_src_p2[3]);
void barycentric_weights_v2(
- const float v1[2], const float v2[2], const float v3[2],
- const float co[2], float w[3]);
+ const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]);
void barycentric_weights_v2_clamped(
- const float v1[2], const float v2[2], const float v3[2],
- const float co[2], float w[3]);
+ const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]);
void barycentric_weights_v2_persp(
- const float v1[4], const float v2[4], const float v3[4],
- const float co[2], float w[3]);
-void barycentric_weights_v2_quad(
- const float v1[2], const float v2[2], const float v3[2], const float v4[2],
- const float co[2], float w[4]);
-
-bool barycentric_coords_v2(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]);
+ const float v1[4], const float v2[4], const float v3[4], const float co[2], float w[3]);
+void barycentric_weights_v2_quad(const float v1[2],
+ const float v2[2],
+ const float v3[2],
+ const float v4[2],
+ const float co[2],
+ float w[4]);
+
+bool barycentric_coords_v2(
+ const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]);
int barycentric_inside_triangle_v2(const float w[3]);
-void resolve_tri_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
-void resolve_tri_uv_v3(float r_uv[2], const float st[3], const float st0[3], const float st1[3], const float st2[3]);
-void resolve_quad_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
-void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2],
- const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
-float resolve_quad_u_v2(const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
+void resolve_tri_uv_v2(
+ float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
+void resolve_tri_uv_v3(
+ float r_uv[2], const float st[3], const float st0[3], const float st1[3], const float st2[3]);
+void resolve_quad_uv_v2(float r_uv[2],
+ const float st[2],
+ const float st0[2],
+ const float st1[2],
+ const float st2[2],
+ const float st3[2]);
+void resolve_quad_uv_v2_deriv(float r_uv[2],
+ float r_deriv[2][2],
+ const float st[2],
+ const float st0[2],
+ const float st1[2],
+ const float st2[2],
+ const float st3[2]);
+float resolve_quad_u_v2(const float st[2],
+ const float st0[2],
+ const float st1[2],
+ const float st2[2],
+ const float st3[2]);
/* use to find the point of a UV on a face */
void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]);
@@ -426,67 +592,103 @@ void interp_barycentric_tri_v3(float data[3][3], float u, float v, float res[3])
/***************************** View & Projection *****************************/
-void lookat_m4(float mat[4][4], float vx, float vy,
- float vz, float px, float py, float pz, float twist);
-void polarview_m4(float mat[4][4], float dist, float azimuth,
- float incidence, float twist);
-
-void perspective_m4(float mat[4][4], const float left, const float right,
- const float bottom, const float top, const float nearClip, const float farClip);
-void orthographic_m4(float mat[4][4], const float left, const float right,
- const float bottom, const float top, const float nearClip, const float farClip);
-void window_translate_m4(float winmat[4][4], float perspmat[4][4],
- const float x, const float y);
-
-void planes_from_projmat(float mat[4][4], float left[4], float right[4], float top[4], float bottom[4],
- float front[4], float back[4]);
+void lookat_m4(
+ float mat[4][4], float vx, float vy, float vz, float px, float py, float pz, float twist);
+void polarview_m4(float mat[4][4], float dist, float azimuth, float incidence, float twist);
+
+void perspective_m4(float mat[4][4],
+ const float left,
+ const float right,
+ const float bottom,
+ const float top,
+ const float nearClip,
+ const float farClip);
+void orthographic_m4(float mat[4][4],
+ const float left,
+ const float right,
+ const float bottom,
+ const float top,
+ const float nearClip,
+ const float farClip);
+void window_translate_m4(float winmat[4][4], float perspmat[4][4], const float x, const float y);
+
+void planes_from_projmat(float mat[4][4],
+ float left[4],
+ float right[4],
+ float top[4],
+ float bottom[4],
+ float front[4],
+ float back[4]);
void projmat_dimensions(const float projmat[4][4],
- float *r_left, float *r_right,
- float *r_bottom, float *r_top,
- float *r_near, float *r_far);
+ float *r_left,
+ float *r_right,
+ float *r_bottom,
+ float *r_top,
+ float *r_near,
+ float *r_far);
-int box_clip_bounds_m4(float boundbox[2][3],
- const float bounds[4], float winmat[4][4]);
-void box_minmax_bounds_m4(float min[3], float max[3],
- float boundbox[2][3], float mat[4][4]);
+int box_clip_bounds_m4(float boundbox[2][3], const float bounds[4], float winmat[4][4]);
+void box_minmax_bounds_m4(float min[3], float max[3], float boundbox[2][3], float mat[4][4]);
/********************************** Mapping **********************************/
void map_to_tube(float *r_u, float *r_v, const float x, const float y, const float z);
void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const float z);
void map_to_plane_v2_v3v3(float r_co[2], const float co[3], const float no[3]);
-void map_to_plane_axis_angle_v2_v3v3fl(float r_co[2], const float co[3], const float axis[3], const float angle);
+void map_to_plane_axis_angle_v2_v3v3fl(float r_co[2],
+ const float co[3],
+ const float axis[3],
+ const float angle);
/********************************** Normals **********************************/
-void accumulate_vertex_normals_tri_v3(
- float n1[3], float n2[3], float n3[3],
- const float f_no[3],
- const float co1[3], const float co2[3], const float co3[3]);
-
-void accumulate_vertex_normals_v3(
- float n1[3], float n2[3], float n3[3], float n4[3],
- const float f_no[3],
- const float co1[3], const float co2[3], const float co3[3], const float co4[3]);
-
-void accumulate_vertex_normals_poly_v3(
- float **vertnos, const float polyno[3],
- const float **vertcos, float vdiffs[][3], const int nverts);
+void accumulate_vertex_normals_tri_v3(float n1[3],
+ float n2[3],
+ float n3[3],
+ const float f_no[3],
+ const float co1[3],
+ const float co2[3],
+ const float co3[3]);
+
+void accumulate_vertex_normals_v3(float n1[3],
+ float n2[3],
+ float n3[3],
+ float n4[3],
+ const float f_no[3],
+ const float co1[3],
+ const float co2[3],
+ const float co3[3],
+ const float co4[3]);
+
+void accumulate_vertex_normals_poly_v3(float **vertnos,
+ const float polyno[3],
+ const float **vertcos,
+ float vdiffs[][3],
+ const int nverts);
/********************************* Tangents **********************************/
-void tangent_from_uv_v3(
- const float uv1[2], const float uv2[2], const float uv3[2],
- const float co1[3], const float co2[3], const float co3[3],
- const float n[3],
- float r_tang[3]);
+void tangent_from_uv_v3(const float uv1[2],
+ const float uv2[2],
+ const float uv3[2],
+ const float co1[3],
+ const float co2[3],
+ const float co3[3],
+ const float n[3],
+ float r_tang[3]);
/******************************** Vector Clouds ******************************/
-void vcloud_estimate_transform_v3(
- const int list_size, const float (*pos)[3], const float *weight, const float (*rpos)[3], const float *rweight,
- float lloc[3], float rloc[3], float lrot[3][3], float lscale[3][3]);
+void vcloud_estimate_transform_v3(const int list_size,
+ const float (*pos)[3],
+ const float *weight,
+ const float (*rpos)[3],
+ const float *rweight,
+ float lloc[3],
+ float rloc[3],
+ float lrot[3][3],
+ float lscale[3][3]);
/****************************** Spherical Harmonics *************************/
@@ -508,21 +710,33 @@ MINLINE void madd_sh_shfl(float r[9], const float sh[3], const float f);
/********************************* Form Factor *******************************/
-float form_factor_quad(const float p[3], const float n[3],
- const float q0[3], const float q1[3], const float q2[3], const float q3[3]);
-bool form_factor_visible_quad(const float p[3], const float n[3],
- const float v0[3], const float v1[3], const float v2[3],
- float q0[3], float q1[3], float q2[3], float q3[3]);
-float form_factor_hemi_poly(float p[3], float n[3],
- float v1[3], float v2[3], float v3[3], float v4[3]);
+float form_factor_quad(const float p[3],
+ const float n[3],
+ const float q0[3],
+ const float q1[3],
+ const float q2[3],
+ const float q3[3]);
+bool form_factor_visible_quad(const float p[3],
+ const float n[3],
+ const float v0[3],
+ const float v1[3],
+ const float v2[3],
+ float q0[3],
+ float q1[3],
+ float q2[3],
+ float q3[3]);
+float form_factor_hemi_poly(
+ float p[3], float n[3], float v1[3], float v2[3], float v3[3], float v4[3]);
void axis_dominant_v3_to_m3_negate(float r_mat[3][3], const float normal[3]);
void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3]);
-MINLINE void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3]);
-MINLINE float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axis[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE int axis_dominant_v3_single(const float vec[3]);
-MINLINE int axis_dominant_v3_ortho_single(const float vec[3]);
+MINLINE void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3]);
+MINLINE float axis_dominant_v3_max(int *r_axis_a,
+ int *r_axis_b,
+ const float axis[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE int axis_dominant_v3_single(const float vec[3]);
+MINLINE int axis_dominant_v3_ortho_single(const float vec[3]);
MINLINE int max_axis_v3(const float vec[3]);
MINLINE int min_axis_v3(const float vec[3]);
@@ -542,7 +756,7 @@ float cubic_tangent_factor_circle_v3(const float tan_l[3], const float tan_r[3])
/**************************** Inline Definitions ******************************/
#if BLI_MATH_DO_INLINE
-#include "intern/math_geom_inline.c"
+# include "intern/math_geom_inline.c"
#endif
#ifdef BLI_MATH_GCC_WARN_PRAGMA