diff options
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_geom.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index e800369a682..09ff3585312 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -84,7 +84,7 @@ float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]); float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]); float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]); -void closest_to_line_segment_v2(float closest[2], const float p[2], const float l1[2], const float l2[2]); +void closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]); float dist_squared_to_plane_v3(const float p[3], const float plane[4]); float dist_to_plane_v3(const float p[3], const float plane[4]); @@ -94,8 +94,8 @@ float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]); float closest_to_line_v3(float r[3], const float p[3], const float l1[3], const float l2[3]); float closest_to_line_v2(float r[2], const float p[2], const float l1[2], const float l2[2]); -void closest_to_line_segment_v3(float r[3], const float p[3], const float l1[3], const float l2[3]); -void closest_to_plane_v3(float close_r[3], const float plane[4], const float pt[3]); +void closest_to_line_segment_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]); +void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3]); /* Set 'r' to the point in triangle (t1, t2, t3) closest to point 'p' */ void closest_on_tri_to_point_v3(float r[3], const float p[3], const float t1[3], const float t2[3], const float t3[3]); |