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Diffstat (limited to 'source/blender/blenlib/BLI_math_matrix.h')
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h18
1 files changed, 16 insertions, 2 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index f51bd1cf840..698074af38a 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -70,6 +70,8 @@ void add_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]);
void sub_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]);
void sub_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]);
+void mult_m4_m4m4_q(float m1[4][4], const float m3[4][4], const float m2[4][4]);
+void mult_m4_m3m4_q(float m1[4][4], float m3[4][4], float m2[3][3]);
void mul_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]);
void mul_m4_m3m4(float R[4][4], float A[3][3], float B[4][4]);
@@ -88,9 +90,11 @@ void mul_serie_m4(float R[4][4],
void mul_m4_v3(float M[4][4], float r[3]);
void mul_v3_m4v3(float r[3], float M[4][4], const float v[3]);
+void mul_v4_m4v3(float r[4], const float M[4][4], const float v[3]);
+void mul_v3_m4v3_q(float r[3], float M[4][4], const float v[3]);
void mul_mat3_m4_v3(float M[4][4], float r[3]);
-void mul_m4_v4(float M[4][4], float r[4]);
-void mul_v4_m4v4(float r[4], float M[4][4], float v[4]);
+void mul_m4_v4(const float M[4][4], float r[4]);
+void mul_v4_m4v4(float r[4], const float M[4][4], float v[4]);
void mul_project_m4_v3(float M[4][4], float vec[3]);
void mul_m3_v3(float M[3][3], float r[3]);
@@ -154,6 +158,8 @@ void pseudoinverse_m4_m4(float Ainv[4][4], float A[4][4], float epsilon);
void scale_m3_fl(float R[3][3], float scale);
void scale_m4_fl(float R[4][4], float scale);
+void scale_m4(float m[][4], float x, float y, float z);
+
float mat3_to_scale(float M[3][3]);
float mat4_to_scale(float M[4][4]);
@@ -165,6 +171,7 @@ void mat4_to_size(float r[3], float M[4][4]);
void translate_m4(float mat[4][4], float tx, float ty, float tz);
void rotate_m4(float mat[4][4], const char axis, const float angle);
+void rotate_m4_right(float mat[4][4], const char axis);
void mat3_to_rot_size(float rot[3][3], float size[3], float mat3[][3]);
@@ -185,6 +192,13 @@ void blend_m4_m4m4(float R[4][4], float A[4][4], float B[4][4], const float t);
int is_negative_m3(float mat[3][3]);
int is_negative_m4(float mat[4][4]);
+/******************************** Projections ********************************/
+
+void mat4_ortho_set(float m[4][4], float left, float right, float bottom, float top, float nearVal, float farVal);
+void mat4_frustum_set(float m[4][4], float left, float right, float bottom, float top, float nearVal, float farVal);
+
+void mat4_look_from_origin(float m[4][4], float lookdir[3], float camup[3]);
+
/*********************************** Other ***********************************/
void print_m3(const char *str, float M[3][3]);