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Diffstat (limited to 'source/blender/blenlib/BLI_math_rotation.h')
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index 321fd28a62f..a953a01a8a1 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -48,29 +48,29 @@ void mul_qt_v3(const float q[4], float r[3]);
void mul_qt_fl(float q[4], const float f);
void mul_fac_qt_fl(float q[4], const float f);
-void sub_qt_qtqt(float q[4], float a[4], float b[4]);
+void sub_qt_qtqt(float q[4], const float a[4], const float b[4]);
void invert_qt(float q[4]);
void invert_qt_qt(float *q1, const float *q2);
void conjugate_qt(float q[4]);
-float dot_qtqt(float a[4], float b[4]);
+float dot_qtqt(const float a[4], const float b[4]);
void normalize_qt(float q[4]);
/* comparison */
int is_zero_qt(float q[4]);
/* interpolation */
-void interp_qt_qtqt(float q[4], float a[4], float b[4], float t);
-void add_qt_qtqt(float q[4], float a[4], float b[4], float t);
+void interp_qt_qtqt(float q[4], const float a[4], const float b[4], const float t);
+void add_qt_qtqt(float q[4], const float a[4], const float b[4], const float t);
/* conversion */
-void quat_to_mat3(float mat[3][3], float q[4]);
-void quat_to_mat4(float mat[4][4], float q[4]);
+void quat_to_mat3(float mat[3][3], const float q[4]);
+void quat_to_mat4(float mat[4][4], const float q[4]);
void mat3_to_quat(float q[4], float mat[3][3]);
void mat4_to_quat(float q[4], float mat[4][4]);
-void tri_to_quat(float q[4], float a[3], float b[3], float c[3]);
-void vec_to_quat(float q[4], float vec[3], short axis, short upflag);
+void tri_to_quat(float q[4], const float a[3], const float b[3], const float c[3]);
+void vec_to_quat(float q[4], const float vec[3], short axis, const short upflag);
/* note: v1 and v2 must be normalized */
void rotation_between_vecs_to_quat(float q[4], const float v1[3], const float v2[3]);
void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q2[4]);
@@ -84,11 +84,11 @@ void print_qt(char *str, float q[4]);
/******************************** Axis Angle *********************************/
/* conversion */
-void axis_angle_to_quat(float r[4], float axis[3], float angle);
-void axis_angle_to_mat3(float R[3][3], float axis[3], float angle);
-void axis_angle_to_mat4(float R[4][4], float axis[3], float angle);
+void axis_angle_to_quat(float r[4], const float axis[3], float angle);
+void axis_angle_to_mat3(float R[3][3], const float axis[3], const float angle);
+void axis_angle_to_mat4(float R[4][4], const float axis[3], const float angle);
-void quat_to_axis_angle(float axis[3], float *angle, float q[4]);
+void quat_to_axis_angle(float axis[3], float *angle, const float q[4]);
void mat3_to_axis_angle(float axis[3], float *angle, float M[3][3]);
void mat4_to_axis_angle(float axis[3], float *angle, float M[4][4]);
@@ -100,24 +100,24 @@ void mat4_to_axis_angle(float axis[3], float *angle, float M[4][4]);
void mat3_to_vec_rot(float vec[3], float *phi, float mat[3][3]);
void mat4_to_vec_rot(float vec[3], float *phi, float mat[4][4]);
-void vec_rot_to_quat(float quat[4], float vec[3], float phi);
-void vec_rot_to_mat3(float mat[3][3], float vec[3], float phi);
-void vec_rot_to_mat4(float mat[4][4], float vec[3], float phi);
+void vec_rot_to_quat(float quat[4], const float vec[3], const float phi);
+void vec_rot_to_mat3(float mat[3][3], const float vec[3], const float phi);
+void vec_rot_to_mat4(float mat[4][4], const float vec[3], const float phi);
/******************************** XYZ Eulers *********************************/
-void eul_to_quat(float quat[4], float eul[3]);
-void eul_to_mat3(float mat[3][3], float eul[3]);
-void eul_to_mat4(float mat[4][4], float eul[3]);
+void eul_to_quat(float quat[4], const float eul[3]);
+void eul_to_mat3(float mat[3][3], const float eul[3]);
+void eul_to_mat4(float mat[4][4], const float eul[3]);
-void quat_to_eul(float eul[3], float quat[4]);
+void quat_to_eul(float eul[3], const float quat[4]);
void mat3_to_eul(float eul[3], float mat[3][3]);
void mat4_to_eul(float eul[3], float mat[4][4]);
-void compatible_eul(float eul[3], float old[3]);
-void mat3_to_compatible_eul(float eul[3], float old[3], float mat[3][3]);
+void compatible_eul(float eul[3], const float old[3]);
+void mat3_to_compatible_eul(float eul[3], const float old[3], float mat[3][3]);
-void rotate_eul(float eul[3], char axis, float angle);
+void rotate_eul(float eul[3], const char axis, const float angle);
/************************** Arbitrary Order Eulers ***************************/
@@ -135,16 +135,16 @@ typedef enum eEulerRotationOrders {
/* there are 6 more entries with dulpicate entries included */
} eEulerRotationOrders;
-void eulO_to_quat(float quat[4], float eul[3], short order);
-void eulO_to_mat3(float mat[3][3], float eul[3], short order);
-void eulO_to_mat4(float mat[4][4], float eul[3], short order);
-void eulO_to_axis_angle(float axis[3], float *angle, float eul[3], short order);
-void eulO_to_gimbal_axis(float gmat[3][3], float eul[3], short order);
+void eulO_to_quat(float quat[4], const float eul[3], const short order);
+void eulO_to_mat3(float mat[3][3], const float eul[3], const short order);
+void eulO_to_mat4(float mat[4][4], const float eul[3], const short order);
+void eulO_to_axis_angle(float axis[3], float *angle, const float eul[3], const short order);
+void eulO_to_gimbal_axis(float gmat[3][3], const float eul[3], const short order);
-void quat_to_eulO(float eul[3], short order, float quat[4]);
-void mat3_to_eulO(float eul[3], short order, float mat[3][3]);
-void mat4_to_eulO(float eul[3], short order, float mat[4][4]);
-void axis_angle_to_eulO(float eul[3], short order, float axis[3], float angle);
+void quat_to_eulO(float eul[3], const short order, const float quat[4]);
+void mat3_to_eulO(float eul[3], const short order, float mat[3][3]);
+void mat4_to_eulO(float eul[3], const short order, float mat[4][4]);
+void axis_angle_to_eulO(float eul[3], const short order, const float axis[3], const float angle);
void mat3_to_compatible_eulO(float eul[3], float old[3], short order, float mat[3][3]);
void mat4_to_compatible_eulO(float eul[3], float old[3], short order, float mat[4][4]);