diff options
Diffstat (limited to 'source/blender/blenlib/BLI_math_vector.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_vector.h | 76 |
1 files changed, 53 insertions, 23 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h index 0749e657f08..1f56694f85b 100644 --- a/source/blender/blenlib/BLI_math_vector.h +++ b/source/blender/blenlib/BLI_math_vector.h @@ -1,4 +1,4 @@ -/** +/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** @@ -25,8 +25,12 @@ * ***** END GPL LICENSE BLOCK ***** * */ -#ifndef BLI_MATH_VECTOR -#define BLI_MATH_VECTOR +#ifndef BLI_MATH_VECTOR_H +#define BLI_MATH_VECTOR_H + +/** \file BLI_math_vector.h + * \ingroup bli + */ #ifdef __cplusplus extern "C" { @@ -34,7 +38,7 @@ extern "C" { #include "BLI_math_inline.h" -#ifdef BLI_MATH_INLINE +#ifdef BLI_MATH_INLINE_H #include "intern/math_vector_inline.c" #else #define MINLINE @@ -65,6 +69,8 @@ MINLINE void sub_v2_v2(float r[2], const float a[2]); MINLINE void sub_v2_v2v2(float r[2], const float a[2], const float b[2]); MINLINE void sub_v3_v3(float r[3], const float a[3]); MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3]); +MINLINE void sub_v4_v4(float r[4], const float a[4]); +MINLINE void sub_v4_v4v4(float r[4], const float a[4], const float b[4]); MINLINE void mul_v2_fl(float r[2], float f); MINLINE void mul_v2_v2fl(float r[2], const float a[2], float f); @@ -84,6 +90,8 @@ MINLINE void madd_v4_v4fl(float r[4], const float a[4], float f); MINLINE void negate_v3(float r[3]); MINLINE void negate_v3_v3(float r[3], const float a[3]); +MINLINE void negate_v4(float r[4]); +MINLINE void negate_v4_v4(float r[4], const float a[3]); MINLINE float dot_v2v2(const float a[2], const float b[2]); MINLINE float dot_v3v3(const float a[3], const float b[3]); @@ -97,6 +105,7 @@ MINLINE void star_m3_v3(float R[3][3],float a[3]); MINLINE float len_v2(const float a[2]); MINLINE float len_v2v2(const float a[2], const float b[2]); +MINLINE float len_squared_v2v2(const float a[3], const float b[3]); MINLINE float len_v3(const float a[3]); MINLINE float len_v3v3(const float a[3], const float b[3]); MINLINE float len_squared_v3v3(const float a[3], const float b[3]); @@ -116,40 +125,47 @@ void interp_v3_v3v3v3v3(float p[3], const float v1[3], const float v2[3], const void interp_v4_v4v4(float r[4], const float a[4], const float b[4], const float t); void interp_v4_v4v4v4(float p[4], const float v1[4], const float v2[4], const float v3[4], const float w[3]); -void mid_v3_v3v3(float r[3], float a[3], float b[3]); +void mid_v3_v3v3(float r[3], const float a[3], const float b[3]); /********************************* Comparison ********************************/ -MINLINE int is_zero_v3(float a[3]); -MINLINE int is_one_v3(float a[3]); +MINLINE int is_zero_v3(const float a[3]); +MINLINE int is_zero_v4(const float a[4]); +MINLINE int is_one_v3(const float a[3]); + +MINLINE int equals_v2v2(const float *v1, const float *v2); +MINLINE int equals_v3v3(const float a[3], const float b[3]); +MINLINE int compare_v3v3(const float a[3], const float b[3], const float limit); +MINLINE int compare_len_v3v3(const float a[3], const float b[3], const float limit); -MINLINE int equals_v3v3(float a[3], float b[3]); -MINLINE int compare_v3v3(float a[3], float b[3], float limit); -MINLINE int compare_len_v3v3(float a[3], float b[3], float limit); +MINLINE int compare_v4v4(const float a[4], const float b[4], const float limit); +MINLINE int equals_v4v4(const float a[4], const float b[4]); -MINLINE int compare_v4v4(float a[4], float b[4], float limit); -MINLINE int equals_v4v4(float a[4], float b[4]); +MINLINE float line_point_side_v2(const float l1[2], const float l2[2], const float pt[2]); /********************************** Angles ***********************************/ /* - angle with 2 arguments is angle between vector */ /* - angle with 3 arguments is angle between 3 points at the middle point */ /* - angle_normalized_* is faster equivalent if vectors are normalized */ -float angle_v2v2(float a[2], float b[2]); -float angle_v2v2v2(float a[2], float b[2], float c[2]); -float angle_normalized_v2v2(float a[2], float b[2]); -float angle_v3v3(float a[2], float b[2]); -float angle_v3v3v3(float a[2], float b[2], float c[2]); +float angle_v2v2(const float a[2], const float b[2]); +float angle_v2v2v2(const float a[2], const float b[2], const float c[2]); +float angle_normalized_v2v2(const float a[2], const float b[2]); +float angle_v3v3(const float a[3], const float b[3]); +float angle_v3v3v3(const float a[3], const float b[3], const float c[3]); float angle_normalized_v3v3(const float v1[3], const float v2[3]); void angle_tri_v3(float angles[3], const float v1[3], const float v2[3], const float v3[3]); void angle_quad_v3(float angles[4], const float v1[3], const float v2[3], const float v3[3], const float v4[3]); /********************************* Geometry **********************************/ -void project_v3_v3v3(float r[3], float p[3], float n[3]); -void reflect_v3_v3v3(float r[3], float v[3], float n[3]); -void ortho_basis_v3v3_v3(float r1[3], float r2[3], float a[3]); -void bisect_v3_v3v3v3(float r[3], float a[3], float b[3], float c[3]); +void project_v2_v2v2(float c[2], const float v1[2], const float v2[2]); +void project_v3_v3v3(float r[3], const float p[3], const float n[3]); +void reflect_v3_v3v3(float r[3], const float v[3], const float n[3]); +void ortho_basis_v3v3_v3(float r1[3], float r2[3], const float a[3]); +void bisect_v3_v3v3v3(float r[3], const float a[3], const float b[3], const float c[3]); +void rotate_v3_v3v3fl(float v[3], const float p[3], const float axis[3], const float angle); +void rotate_normalized_v3_v3v3fl(float v[3], const float p[3], const float axis[3], const float angle); /*********************************** Other ***********************************/ @@ -160,11 +176,25 @@ void print_v4(const char *str, const float a[4]); MINLINE void normal_short_to_float_v3(float r[3], const short n[3]); MINLINE void normal_float_to_short_v3(short r[3], const float n[3]); -void minmax_v3_v3v3(float r[3], float min[3], float max[3]); +void minmax_v3v3_v3(float min[3], float max[3], const float vec[3]); + +/***************************** Array Functions *******************************/ +/* attempted to follow fixed length vertex functions. names could be improved*/ +void range_vni(int *array, const int size, const int start); +void negate_vn(float *array_tar, const int size); +void negate_vn_vn(float *array_tar, const float *array_src, const int size); +void mul_vn_fl(float *array, const int size, const float f); +void mul_vn_vn_fl(float *array_tar, const float *array_src, const int size, const float f); +void add_vn_vn(float *array_tar, const float *array_src, const int size); +void add_vn_vnvn(float *array_tar, const float *array_src_a, const float *array_src_b, const int size); +void sub_vn_vn(float *array_tar, const float *array_src, const int size); +void sub_vn_vnvn(float *array_tar, const float *array_src_a, const float *array_src_b, const int size); +void fill_vni(int *array_tar, const int size, const int val); +void fill_vn(float *array_tar, const int size, const float val); #ifdef __cplusplus } #endif -#endif /* BLI_MATH_VECTOR */ +#endif /* BLI_MATH_VECTOR_H */ |