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Diffstat (limited to 'source/blender/blenlib/BLI_noise.h')
-rw-r--r--source/blender/blenlib/BLI_noise.h35
1 files changed, 30 insertions, 5 deletions
diff --git a/source/blender/blenlib/BLI_noise.h b/source/blender/blenlib/BLI_noise.h
index d086c2af608..32731ff24fc 100644
--- a/source/blender/blenlib/BLI_noise.h
+++ b/source/blender/blenlib/BLI_noise.h
@@ -37,14 +37,39 @@ float BLI_turbulence1(float noisesize, float x, float y, float z, int nr);
* to replace the above BLI_hnoise/p & BLI_turbulence/1.
* This is done so different noise basis functions can be used */
float BLI_gNoise(float noisesize, float x, float y, float z, int hard, int noisebasis);
-float BLI_gTurbulence(float noisesize, float x, float y, float z, int oct, int hard, int noisebasis);
+float BLI_gTurbulence(
+ float noisesize, float x, float y, float z, int oct, int hard, int noisebasis);
/* newnoise: musgrave functions */
float mg_fBm(float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis);
-float mg_MultiFractal(float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis);
+float mg_MultiFractal(
+ float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis);
float mg_VLNoise(float x, float y, float z, float distortion, int nbas1, int nbas2);
-float mg_HeteroTerrain(float x, float y, float z, float H, float lacunarity, float octaves, float offset, int noisebasis);
-float mg_HybridMultiFractal(float x, float y, float z, float H, float lacunarity, float octaves, float offset, float gain, int noisebasis);
-float mg_RidgedMultiFractal(float x, float y, float z, float H, float lacunarity, float octaves, float offset, float gain, int noisebasis);
+float mg_HeteroTerrain(float x,
+ float y,
+ float z,
+ float H,
+ float lacunarity,
+ float octaves,
+ float offset,
+ int noisebasis);
+float mg_HybridMultiFractal(float x,
+ float y,
+ float z,
+ float H,
+ float lacunarity,
+ float octaves,
+ float offset,
+ float gain,
+ int noisebasis);
+float mg_RidgedMultiFractal(float x,
+ float y,
+ float z,
+ float H,
+ float lacunarity,
+ float octaves,
+ float offset,
+ float gain,
+ int noisebasis);
/* newnoise: voronoi */
void voronoi(float x, float y, float z, float *da, float *pa, float me, int dtype);
/* newnoise: cellNoise & cellNoiseV (for vector/point/color) */