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Diffstat (limited to 'source/blender/blenlib/MTC_matrixops.h')
-rw-r--r--source/blender/blenlib/MTC_matrixops.h162
1 files changed, 0 insertions, 162 deletions
diff --git a/source/blender/blenlib/MTC_matrixops.h b/source/blender/blenlib/MTC_matrixops.h
deleted file mode 100644
index 2bc644be564..00000000000
--- a/source/blender/blenlib/MTC_matrixops.h
+++ /dev/null
@@ -1,162 +0,0 @@
-/*
- * matrixops.h
- *
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef MATRIXOPS_H
-#define MATRIXOPS_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ------------------------------------------------------------------------- */
-/* need rewriting: */
-/**
- * copy the left upp3 3 by 3 of m2 to m1
- */
-void MTC_Mat3CpyMat4(float m1[][3], float m2[][4]);
-
-/* ------------------------------------------------------------------------- */
-/* operations based on 4 by 4 matrices */
-
-/**
- * Copy m1 to m2
- */
-void MTC_Mat4CpyMat4(float m1[][4], float m2[][4]);
-
-/**
- * Multiply all matrices after the first, leave the result in the
- * first argument
- */
-void MTC_Mat4MulSerie(float answ[][4],
- float m1[][4], float m2[][4], float m3[][4],
- float m4[][4], float m5[][4], float m6[][4],
- float m7[][4], float m8[][4]);
-
-/**
- * m1 = m2 matprod m3
- */
-void MTC_Mat4MulMat4(float m1[][4], float m2[][4], float m3[][4]);
-
-/**
- * Do vec^t prod mat, result in vec. Ignore vec[3] (vec is a
- * float[3])
- */
-void MTC_Mat4MulVecfl(float mat[][4], float *vec);
-
-/**
- * Invert mat, result in inverse. Always returns 1
- */
-int MTC_Mat4Invert(float inverse[][4], float mat[][4]);
-
-/**
- * Make the set of mat orthonormal (mat should already be orthogonal)?
- * (doesn't appear to normalize properly?)
- */
-void MTC_Mat4Ortho(float mat[][4]);
-
-/**
- * vec = mat prod vec, result in vec, ignore fourth component entirely
- * (4th component is _not_ accessed!!! vec is 3d)
- */
-void MTC_Mat4Mul3Vecfl(float mat[][4], float *vec);
-
-/**
- * vec = mat prod vec, result in vec
- */
-void MTC_Mat4MulVec4fl(float mat[][4], float *vec);
-
-/**
- * Set <m> to the 4-D unity matrix
- */
-void MTC_Mat4One(float m[][4]);
-
-/**
- * Swap matrices m1 and m2
- */
-void MTC_Mat4SwapMat4(float m1[][4], float m2[][4]);
-
-/**
- * Copy m2 to the top-left 3x3 of m1, don't touch the remaining elements.
- */
-void MTC_Mat4CpyMat3nc(float m1[][4], float m2[][3]);
-
-/**
- * m1 = m2 * m3, but only the top-left 3x3
- */
-void MTC_Mat4MulMat33(float m1[][3], float m2[][4], float m3[][3]);
-
-/* ------------------------------------------------------------------------- */
-/* Operations based on 3 by 3 matrices */
-/**
- * Do vec^t prod mat, result in vec.(vex is 3d)
- */
-void MTC_Mat3MulVecfl(float mat[][3], float *vec);
-
-/**
- * Copy m1 to m2
- */
-void MTC_Mat3CpyMat3(float m1[][3], float m2[][3]);
-
-/**
- * m1 = m2 prod m3
- */
-void MTC_Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]);
-
-/**
- * vec = vec prod mat
- */
-void MTC_Mat3MulVecd(float mat[][3], double *vec);
-
-/**
- * Guess: invert matrix
- * result goes to m1
- */
-void MTC_Mat3Inv(float m1[][3], float m2[][3]);
-
-/**
- * Sort of a determinant matrix? Doesn't seem very adjoint to me...
- * result goes to m1
- */
-void MTC_Mat3Adj(float m1[][3], float m[][3]);
-
-/**
- * Set <m> to the 3D unity matrix
- */
-void MTC_Mat3One(float m[][3]);
-
-/* ------------------------------------------------------------------------- */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* MATRIXOPS_H */
-