diff options
Diffstat (limited to 'source/blender/blenlib/MTC_matrixops.h')
-rw-r--r-- | source/blender/blenlib/MTC_matrixops.h | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/source/blender/blenlib/MTC_matrixops.h b/source/blender/blenlib/MTC_matrixops.h new file mode 100644 index 00000000000..2a57ba34136 --- /dev/null +++ b/source/blender/blenlib/MTC_matrixops.h @@ -0,0 +1,164 @@ +/* + * matrixops.h + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef MATRIXOPS_H +#define MATRIXOPS_H + +#ifdef __cplusplus +extern "C" { +#endif + +/* ------------------------------------------------------------------------- */ +/* need rewriting: */ +/** + * copy the left upp3 3 by 3 of m2 to m1 + */ +void MTC_Mat3CpyMat4(float m1[][3], float m2[][4]); + +/* ------------------------------------------------------------------------- */ +/* operations based on 4 by 4 matrices */ + +/** + * Copy m1 to m2 + */ +void MTC_Mat4CpyMat4(float m1[][4], float m2[][4]); + +/** + * Multiply all matrices after the first, leave the result in the + * first argument + */ +void MTC_Mat4MulSerie(float answ[][4], + float m1[][4], float m2[][4], float m3[][4], + float m4[][4], float m5[][4], float m6[][4], + float m7[][4], float m8[][4]); + +/** + * m1 = m2 matprod m3 + */ +void MTC_Mat4MulMat4(float m1[][4], float m2[][4], float m3[][4]); + +/** + * Do vec^t prod mat, result in vec. Ignore vec[3] (vec is a + * float[3]) + */ +void MTC_Mat4MulVecfl(float mat[][4], float *vec); + +/** + * Invert mat, result in inverse. Always returns 1 + */ +int MTC_Mat4Invert(float inverse[][4], float mat[][4]); + +/** + * Make the set of mat orthonormal (mat should already be orthogonal)? + * (doesn't appear to normalise properly?) + */ +void MTC_Mat4Ortho(float mat[][4]); + +/** + * vec = mat prod vec, result in vec, ignore fourth component entirely + * (4th component is _not_ accessed!!! vec is 3d) + */ +void MTC_Mat4Mul3Vecfl(float mat[][4], float *vec); + +/** + * vec = mat prod vec, result in vec + */ +void MTC_Mat4MulVec4fl(float mat[][4], float *vec); + +/** + * Set <m> to the 4-D unity matrix + */ +void MTC_Mat4One(float m[][4]); + +/** + * Swap matrices m1 and m2 + */ +void MTC_Mat4SwapMat4(float m1[][4], float m2[][4]); + +/** + * Copy m2 to the top-left 3x3 of m1, don't touch the remaining elements. + */ +void MTC_Mat4CpyMat3nc(float m1[][4], float m2[][3]); + +/** + * m1 = m2 * m3, but only the top-left 3x3 + */ +void MTC_Mat4MulMat33(float m1[][3], float m2[][4], float m3[][3]); + +/* ------------------------------------------------------------------------- */ +/* Operations based on 3 by 3 matrices */ +/** + * Do vec^t prod mat, result in vec.(vex is 3d) + */ +void MTC_Mat3MulVecfl(float mat[][3], float *vec); + +/** + * Copy m1 to m2 + */ +void MTC_Mat3CpyMat3(float m1[][3], float m2[][3]); + +/** + * m1 = m2 prod m3 + */ +void MTC_Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]); + +/** + * vec = vec prod mat + */ +void MTC_Mat3MulVecd(float mat[][3], double *vec); + +/** + * Guess: invert matrix + * result goes to m1 + */ +void MTC_Mat3Inv(float m1[][3], float m2[][3]); + +/** + * Sort of a determinant matrix? Doesn't seem very adjoint to me... + * result goes to m1 + */ +void MTC_Mat3Adj(float m1[][3], float m[][3]); + +/** + * Set <m> to the 3D unity matrix + */ +void MTC_Mat3One(float m[][3]); + +/* ------------------------------------------------------------------------- */ + +#ifdef __cplusplus +} +#endif + +#endif /* MATRIXOPS_H */ |