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Diffstat (limited to 'source/blender/blenlib/intern/BLI_kdopbvh.c')
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index 3921c01d2cf..3e1561136cc 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -129,7 +129,7 @@ static float KDOP_AXES[13][3] =
/*
* Generic push and pop heap
*/
-#define PUSH_HEAP_BODY(HEAP_TYPE,PRIORITY,heap,heap_size) \
+#define PUSH_HEAP_BODY(HEAP_TYPE, PRIORITY, heap, heap_size) \
{ \
HEAP_TYPE element = heap[heap_size-1]; \
int child = heap_size-1; \
@@ -146,7 +146,7 @@ static float KDOP_AXES[13][3] =
heap[child] = element; \
}
-#define POP_HEAP_BODY(HEAP_TYPE, PRIORITY,heap,heap_size) \
+#define POP_HEAP_BODY(HEAP_TYPE, PRIORITY, heap, heap_size) \
{ \
HEAP_TYPE element = heap[heap_size-1]; \
int parent = 0; \
@@ -215,7 +215,7 @@ static int floor_lg(int a)
*/
static void bvh_insertionsort(BVHNode **a, int lo, int hi, int axis)
{
- int i,j;
+ int i, j;
BVHNode *t;
for (i=lo; i < hi; i++) {
j=i;
@@ -237,7 +237,7 @@ static int bvh_partition(BVHNode **a, int lo, int hi, BVHNode * x, int axis)
while (x->bv[axis] < (a[j])->bv[axis]) j--;
if (!(i < j))
return i;
- SWAP( BVHNode* , a[i], a[j]);
+ SWAP(BVHNode *, a[i], a[j]);
i++;
}
}
@@ -269,12 +269,12 @@ static void bvh_heapsort(BVHNode **a, int lo, int hi, int axis)
int n = hi-lo, i;
for (i=n/2; i>=1; i=i-1)
{
- bvh_downheap(a, i,n,lo, axis);
+ bvh_downheap(a, i, n, lo, axis);
}
for (i=n; i>1; i=i-1)
{
- SWAP(BVHNode*, a[lo],a[lo+i-1]);
- bvh_downheap(a, 1,i-1,lo, axis);
+ SWAP(BVHNode*, a[lo], a[lo+i-1]);
+ bvh_downheap(a, 1, i-1, lo, axis);
}
}
#endif
@@ -409,7 +409,7 @@ static void create_kdop_hull(BVHTree *tree, BVHNode *node, const float *co, int
// depends on the fact that the BVH's for each face is already build
static void refit_kdop_hull(BVHTree *tree, BVHNode *node, int start, int end)
{
- float newmin,newmax;
+ float newmin, newmax;
int i, j;
float *bv = node->bv;
@@ -671,7 +671,7 @@ static int implicit_needed_branches(int tree_type, int leafs)
* - if all elements are different all partition will get the same subset of elements
* as if the array was sorted.
*
- * partition P is described as the elements in the range ( nth[P] , nth[P+1] ]
+ * partition P is described as the elements in the range ( nth[P], nth[P+1] ]
*
* TODO: This can be optimized a bit by doing a specialized nth_element instead of K nth_elements
*/
@@ -1180,14 +1180,14 @@ typedef struct NodeDistance
} NodeDistance;
-#define NodeDistance_priority(a,b) ( (a).dist < (b).dist )
+#define NodeDistance_priority(a, b) ( (a).dist < (b).dist )
// TODO: use a priority queue to reduce the number of nodes looked on
static void dfs_find_nearest_dfs(BVHNearestData *data, BVHNode *node)
{
if (node->totnode == 0) {
if (data->callback)
- data->callback(data->userdata , node->index, data->co, &data->nearest);
+ data->callback(data->userdata, node->index, data->co, &data->nearest);
else {
data->nearest.index = node->index;
data->nearest.dist = calc_nearest_point(data->proj, node, data->nearest.co);
@@ -1329,7 +1329,7 @@ int BLI_bvhtree_find_nearest(BVHTree *tree, const float co[3], BVHTreeNearest *n
}
if (nearest) {
- memcpy( &data.nearest , nearest, sizeof(*nearest) );
+ memcpy( &data.nearest, nearest, sizeof(*nearest) );
}
else {
data.nearest.index = -1;