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Diffstat (limited to 'source/blender/blenlib/intern/BLI_kdopbvh.c')
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index 8f556e0ddb6..ebd6ee4d596 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -26,7 +26,7 @@
*
* See: http://www.gris.uni-tuebingen.de/people/staff/jmezger/papers/bvh.pdf
*
- * implements a bvh-tree structure with support for:
+ * implements a BVH-tree structure with support for:
*
* - Ray-cast:
* #BLI_bvhtree_ray_cast, #BVHRayCastData
@@ -726,7 +726,7 @@ static void non_recursive_bvh_div_nodes_task_cb(void *__restrict userdata,
/* Save split axis (this can be used on ray-tracing to speedup the query time) */
parent->main_axis = split_axis / 2;
- /* Split the children along the split_axis, note: its not needed to sort the whole leafs array
+ /* Split the children along the split_axis, NOTE: its not needed to sort the whole leafs array
* Only to assure that the elements are partitioned on a way that each child takes the elements
* it would take in case the whole array was sorted.
* Split_leafs takes care of that "sort" problem. */
@@ -1805,7 +1805,7 @@ static float ray_nearest_hit(const BVHRayCastData *data, const float bv[6])
* Based on Tactical Optimization of Ray/Box Intersection, by Graham Fyffe
* [http://tog.acm.org/resources/RTNews/html/rtnv21n1.html#art9]
*
- * TODO this doesn't take data->ray.radius into consideration */
+ * TODO: this doesn't take data->ray.radius into consideration. */
static float fast_ray_nearest_hit(const BVHRayCastData *data, const BVHNode *node)
{
const float *bv = node->bv;