diff options
Diffstat (limited to 'source/blender/blenlib/intern/BLI_kdopbvh.c')
-rw-r--r-- | source/blender/blenlib/intern/BLI_kdopbvh.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c index a5b5065e023..9a2b94b2c7e 100644 --- a/source/blender/blenlib/intern/BLI_kdopbvh.c +++ b/source/blender/blenlib/intern/BLI_kdopbvh.c @@ -687,7 +687,7 @@ static void split_leafs(BVHNode **leafs_array, int *nth, int partitions, int spl * The reason is that we can build level N+1 from level N without any data dependencies.. thus it allows * to use multithread building. * - * To archieve this is necessary to find how much leafs are accessible from a certain branch, BVHBuildHelper + * To archive this is necessary to find how much leafs are accessible from a certain branch, BVHBuildHelper * implicit_needed_branches and implicit_leafs_index are auxiliary functions to solve that "optimal-split". */ static void non_recursive_bvh_div_nodes(BVHTree *tree, BVHNode *branches_array, BVHNode **leafs_array, int num_leafs) @@ -748,7 +748,7 @@ static void non_recursive_bvh_div_nodes(BVHTree *tree, BVHNode *branches_array, parent->main_axis = split_axis / 2; /* Split the childs along the split_axis, note: its not needed to sort the whole leafs array - * Only to assure that the elements are partioned on a way that each child takes the elements + * Only to assure that the elements are partitioned on a way that each child takes the elements * it would take in case the whole array was sorted. * Split_leafs takes care of that "sort" problem. */ nth_positions[0] = parent_leafs_begin; @@ -982,7 +982,7 @@ void BLI_bvhtree_update_tree(BVHTree *tree) { /* Update bottom=>top * TRICKY: the way we build the tree all the childs have an index greater than the parent - * This allows us todo a bottom up update by starting on the biger numbered branch */ + * This allows us todo a bottom up update by starting on the bigger numbered branch */ BVHNode **root = tree->nodes + tree->totleaf; BVHNode **index = tree->nodes + tree->totleaf + tree->totbranch - 1; @@ -1000,7 +1000,7 @@ float BLI_bvhtree_getepsilon(BVHTree *tree) /* * BLI_bvhtree_overlap * - * overlap - is it possbile for 2 bv's to collide ? */ + * overlap - is it possible for 2 bv's to collide ? */ static int tree_overlap(BVHNode *node1, BVHNode *node2, int start_axis, int stop_axis) { float *bv1 = node1->bv; |