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Diffstat (limited to 'source/blender/blenlib/intern/boxpack2d.c')
-rw-r--r--source/blender/blenlib/intern/boxpack2d.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenlib/intern/boxpack2d.c b/source/blender/blenlib/intern/boxpack2d.c
index 2db52cbda60..ff17d2ac28b 100644
--- a/source/blender/blenlib/intern/boxpack2d.c
+++ b/source/blender/blenlib/intern/boxpack2d.c
@@ -56,10 +56,10 @@ typedef struct BoxVert {
float x;
float y;
- int free : 8; /* vert status */
- unsigned int used : 1;
- unsigned int _pad : 23;
- unsigned int index;
+ int free : 8; /* vert status */
+ uint used : 1;
+ uint _pad : 23;
+ uint index;
struct BoxPack *trb; /* top right box */
struct BoxPack *blb; /* bottom left box */
@@ -92,7 +92,7 @@ typedef struct BoxVert {
#define BRF 8
#define CORNERFLAGS (BLF | TRF | TLF | BRF)
-BLI_INLINE int quad_flag(unsigned int q)
+BLI_INLINE int quad_flag(uint q)
{
BLI_assert(q < 4);
return (1 << q);
@@ -241,8 +241,8 @@ static int vertex_sort(const void *p1, const void *p2, void *vs_ctx_p)
const BoxVert *v1, *v2;
float a1, a2;
- v1 = &vs_ctx->vertarray[*((const unsigned int *)p1)];
- v2 = &vs_ctx->vertarray[*((const unsigned int *)p2)];
+ v1 = &vs_ctx->vertarray[*((const uint *)p1)];
+ v2 = &vs_ctx->vertarray[*((const uint *)p2)];
#ifdef USE_FREE_STRIP
/* push free verts to the end so we can strip */
@@ -280,10 +280,10 @@ static int vertex_sort(const void *p1, const void *p2, void *vs_ctx_p)
* \param len: the number of boxes in the array.
* \param r_tot_x, r_tot_y: set so you can normalize the data.
* */
-void BLI_box_pack_2d(BoxPack *boxarray, const unsigned int len, float *r_tot_x, float *r_tot_y)
+void BLI_box_pack_2d(BoxPack *boxarray, const uint len, float *r_tot_x, float *r_tot_y)
{
- unsigned int box_index, verts_pack_len, i, j, k;
- unsigned int *vertex_pack_indices; /* an array of indices used for sorting verts */
+ uint box_index, verts_pack_len, i, j, k;
+ uint *vertex_pack_indices; /* an array of indices used for sorting verts */
bool isect;
float tot_x = 0.0f, tot_y = 0.0f;