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Diffstat (limited to 'source/blender/blenlib/intern/boxpack2d.c')
-rw-r--r--source/blender/blenlib/intern/boxpack2d.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/blenlib/intern/boxpack2d.c b/source/blender/blenlib/intern/boxpack2d.c
index 21810613c7f..db7bae8a91d 100644
--- a/source/blender/blenlib/intern/boxpack2d.c
+++ b/source/blender/blenlib/intern/boxpack2d.c
@@ -42,6 +42,8 @@
#define TRF 2
#define TLF 4
#define BRF 8
+#define CORNERFLAGS (BLF|TRF|TLF|BRF)
+
#define BL 0
#define TR 1
#define TL 2
@@ -130,7 +132,7 @@ static int vertex_sort(const void *p1, const void *p2)
* 'box->index' is not used at all, the only reason its there
* is that the box array is sorted by area and programs need to be able
* to have some way of writing the boxes back to the original data.
- * len - the number of boxes in teh array.
+ * len - the number of boxes in the array.
* tot_width and tot_height are set so you can normalize the data.
* */
void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
@@ -159,7 +161,7 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->blb = vert->brb = vert->tlb =\
vert->isect_cache[0] = vert->isect_cache[1] =\
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = 15 &~ TRF;
+ vert->free = CORNERFLAGS &~ TRF;
vert->trb = box;
vert->index = i; i++;
box->v[BL] = vert; vert++;
@@ -167,7 +169,7 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->trb= vert->brb = vert->tlb =\
vert->isect_cache[0] = vert->isect_cache[1] =\
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = 15 &~ BLF;
+ vert->free = CORNERFLAGS &~ BLF;
vert->blb = box;
vert->index = i; i++;
box->v[TR] = vert; vert++;
@@ -175,7 +177,7 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->trb = vert->blb = vert->tlb =\
vert->isect_cache[0] = vert->isect_cache[1] =\
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = 15 &~ BRF;
+ vert->free = CORNERFLAGS &~ BRF;
vert->brb = box;
vert->index = i; i++;
box->v[TL] = vert; vert++;
@@ -183,7 +185,7 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->trb = vert->blb = vert->brb =\
vert->isect_cache[0] = vert->isect_cache[1] =\
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = 15 &~ TLF;
+ vert->free = CORNERFLAGS &~ TLF;
vert->tlb = box;
vert->index = i; i++;
box->v[BR] = vert; vert++;