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Diffstat (limited to 'source/blender/blenlib/intern/boxpack_2d.c')
-rw-r--r--source/blender/blenlib/intern/boxpack_2d.c852
1 files changed, 429 insertions, 423 deletions
diff --git a/source/blender/blenlib/intern/boxpack_2d.c b/source/blender/blenlib/intern/boxpack_2d.c
index c90038b78a1..f05523b8897 100644
--- a/source/blender/blenlib/intern/boxpack_2d.c
+++ b/source/blender/blenlib/intern/boxpack_2d.c
@@ -19,15 +19,15 @@
*/
#include <stdlib.h> /* for qsort */
-#include <math.h> /* for fabsf */
+#include <math.h> /* for fabsf */
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
-#include "BLI_boxpack_2d.h" /* own include */
+#include "BLI_boxpack_2d.h" /* own include */
-#include "BLI_sort.h" /* qsort_r */
-#define qsort_r BLI_qsort_r
+#include "BLI_sort.h" /* qsort_r */
+#define qsort_r BLI_qsort_r
#include "BLI_strict_flags.h"
@@ -42,31 +42,30 @@
/* slight bias, needed when packing many boxes the _exact_ same size */
#define USE_PACK_BIAS
-
/* BoxPacker for backing 2D rectangles into a square
*
* The defined Below are for internal use only */
typedef struct BoxVert {
- float x;
- float y;
+ float x;
+ float y;
- int free : 8; /* vert status */
- uint used : 1;
- uint _pad : 23;
- uint index;
+ int free : 8; /* vert status */
+ uint used : 1;
+ uint _pad : 23;
+ uint index;
- struct BoxPack *trb; /* top right box */
- struct BoxPack *blb; /* bottom left box */
- struct BoxPack *brb; /* bottom right box */
- struct BoxPack *tlb; /* top left box */
+ struct BoxPack *trb; /* top right box */
+ struct BoxPack *blb; /* bottom left box */
+ struct BoxPack *brb; /* bottom right box */
+ struct BoxPack *tlb; /* top left box */
- /* Store last intersecting boxes here
- * speedup intersection testing */
- struct BoxPack *isect_cache[4];
+ /* Store last intersecting boxes here
+ * speedup intersection testing */
+ struct BoxPack *isect_cache[4];
#ifdef USE_PACK_BIAS
- float bias;
- int _pad2;
+ float bias;
+ int _pad2;
#endif
} BoxVert;
@@ -88,8 +87,8 @@ typedef struct BoxVert {
BLI_INLINE int quad_flag(uint q)
{
- BLI_assert(q < 4);
- return (1 << q);
+ BLI_assert(q < 4);
+ return (1 << q);
}
#define BL 0
@@ -102,106 +101,105 @@ BLI_INLINE int quad_flag(uint q)
static float box_xmin_get(const BoxPack *box)
{
- return box->v[BL]->x;
+ return box->v[BL]->x;
}
static float box_xmax_get(const BoxPack *box)
{
- return box->v[TR]->x;
+ return box->v[TR]->x;
}
static float box_ymin_get(const BoxPack *box)
{
- return box->v[BL]->y;
+ return box->v[BL]->y;
}
static float box_ymax_get(const BoxPack *box)
{
- return box->v[TR]->y;
+ return box->v[TR]->y;
}
/** \} */
-
/** \name Box Placement
* \{ */
BLI_INLINE void box_v34x_update(BoxPack *box)
{
- box->v[TL]->x = box->v[BL]->x;
- box->v[BR]->x = box->v[TR]->x;
+ box->v[TL]->x = box->v[BL]->x;
+ box->v[BR]->x = box->v[TR]->x;
}
BLI_INLINE void box_v34y_update(BoxPack *box)
{
- box->v[TL]->y = box->v[TR]->y;
- box->v[BR]->y = box->v[BL]->y;
+ box->v[TL]->y = box->v[TR]->y;
+ box->v[BR]->y = box->v[BL]->y;
}
static void box_xmin_set(BoxPack *box, const float f)
{
- box->v[TR]->x = f + box->w;
- box->v[BL]->x = f;
- box_v34x_update(box);
+ box->v[TR]->x = f + box->w;
+ box->v[BL]->x = f;
+ box_v34x_update(box);
}
static void box_xmax_set(BoxPack *box, const float f)
{
- box->v[BL]->x = f - box->w;
- box->v[TR]->x = f;
- box_v34x_update(box);
+ box->v[BL]->x = f - box->w;
+ box->v[TR]->x = f;
+ box_v34x_update(box);
}
static void box_ymin_set(BoxPack *box, const float f)
{
- box->v[TR]->y = f + box->h;
- box->v[BL]->y = f;
- box_v34y_update(box);
+ box->v[TR]->y = f + box->h;
+ box->v[BL]->y = f;
+ box_v34y_update(box);
}
static void box_ymax_set(BoxPack *box, const float f)
{
- box->v[BL]->y = f - box->h;
- box->v[TR]->y = f;
- box_v34y_update(box);
+ box->v[BL]->y = f - box->h;
+ box->v[TR]->y = f;
+ box_v34y_update(box);
}
/** \} */
-
/** \name Box Utils
* \{ */
static float box_area(const BoxPack *box)
{
- return box->w * box->h;
+ return box->w * box->h;
}
static bool box_isect(const BoxPack *box_a, const BoxPack *box_b)
{
- return !(box_xmin_get(box_a) + EPSILON >= box_xmax_get(box_b) ||
- box_ymin_get(box_a) + EPSILON >= box_ymax_get(box_b) ||
- box_xmax_get(box_a) - EPSILON <= box_xmin_get(box_b) ||
- box_ymax_get(box_a) - EPSILON <= box_ymin_get(box_b));
+ return !(box_xmin_get(box_a) + EPSILON >= box_xmax_get(box_b) ||
+ box_ymin_get(box_a) + EPSILON >= box_ymax_get(box_b) ||
+ box_xmax_get(box_a) - EPSILON <= box_xmin_get(box_b) ||
+ box_ymax_get(box_a) - EPSILON <= box_ymin_get(box_b));
}
/** \} */
-
/* compiler should inline */
-static float max_ff(const float a, const float b) { return b > a ? b : a; }
+static float max_ff(const float a, const float b)
+{
+ return b > a ? b : a;
+}
#ifdef USE_PACK_BIAS
/* set when used is enabled */
static void vert_bias_update(BoxVert *v)
{
- BLI_assert(v->used);
- v->bias = (v->x * v->y) * EPSILON_BIAS;
+ BLI_assert(v->used);
+ v->bias = (v->x * v->y) * EPSILON_BIAS;
}
#endif
#if 0
-#define BOXDEBUG(b) \
- printf("\tBox Debug i %i, w:%.3f h:%.3f x:%.3f y:%.3f\n", \
- b->index, b->w, b->h, b->x, b->y)
+# define BOXDEBUG(b) \
+ printf("\tBox Debug i %i, w:%.3f h:%.3f x:%.3f y:%.3f\n", b->index, b->w, b->h, b->x, b->y)
#endif
/** \name Box/Vert Sorting
@@ -210,13 +208,17 @@ static void vert_bias_update(BoxVert *v)
/* qsort function - sort largest to smallest */
static int box_areasort(const void *p1, const void *p2)
{
- const BoxPack *b1 = p1, *b2 = p2;
- const float a1 = box_area(b1);
- const float a2 = box_area(b2);
-
- if (a1 < a2) { return 1; }
- else if (a1 > a2) { return -1; }
- return 0;
+ const BoxPack *b1 = p1, *b2 = p2;
+ const float a1 = box_area(b1);
+ const float a2 = box_area(b2);
+
+ if (a1 < a2) {
+ return 1;
+ }
+ else if (a1 > a2) {
+ return -1;
+ }
+ return 0;
}
/* qsort vertex sorting function
@@ -225,38 +227,48 @@ static int box_areasort(const void *p1, const void *p2)
* the bounds of the existing backed area where possible
*/
struct VertSortContext {
- BoxVert *vertarray;
- float box_width, box_height;
+ BoxVert *vertarray;
+ float box_width, box_height;
};
static int vertex_sort(const void *p1, const void *p2, void *vs_ctx_p)
{
- const struct VertSortContext *vs_ctx = vs_ctx_p;
- const BoxVert *v1, *v2;
- float a1, a2;
+ const struct VertSortContext *vs_ctx = vs_ctx_p;
+ const BoxVert *v1, *v2;
+ float a1, a2;
- v1 = &vs_ctx->vertarray[*((const uint *)p1)];
- v2 = &vs_ctx->vertarray[*((const uint *)p2)];
+ v1 = &vs_ctx->vertarray[*((const uint *)p1)];
+ v2 = &vs_ctx->vertarray[*((const uint *)p2)];
#ifdef USE_FREE_STRIP
- /* push free verts to the end so we can strip */
- if (UNLIKELY(v1->free == 0 && v2->free == 0)) { return 0; }
- else if (UNLIKELY(v1->free == 0)) { return 1; }
- else if (UNLIKELY(v2->free == 0)) { return -1; }
+ /* push free verts to the end so we can strip */
+ if (UNLIKELY(v1->free == 0 && v2->free == 0)) {
+ return 0;
+ }
+ else if (UNLIKELY(v1->free == 0)) {
+ return 1;
+ }
+ else if (UNLIKELY(v2->free == 0)) {
+ return -1;
+ }
#endif
- a1 = max_ff(v1->x + vs_ctx->box_width, v1->y + vs_ctx->box_height);
- a2 = max_ff(v2->x + vs_ctx->box_width, v2->y + vs_ctx->box_height);
+ a1 = max_ff(v1->x + vs_ctx->box_width, v1->y + vs_ctx->box_height);
+ a2 = max_ff(v2->x + vs_ctx->box_width, v2->y + vs_ctx->box_height);
#ifdef USE_PACK_BIAS
- a1 += v1->bias;
- a2 += v2->bias;
+ a1 += v1->bias;
+ a2 += v2->bias;
#endif
- /* sort largest to smallest */
- if (a1 > a2) { return 1; }
- else if (a1 < a2) { return -1; }
- return 0;
+ /* sort largest to smallest */
+ if (a1 > a2) {
+ return 1;
+ }
+ else if (a1 < a2) {
+ return -1;
+ }
+ return 0;
}
/** \} */
@@ -276,394 +288,388 @@ static int vertex_sort(const void *p1, const void *p2, void *vs_ctx_p)
* */
void BLI_box_pack_2d(BoxPack *boxarray, const uint len, float *r_tot_x, float *r_tot_y)
{
- uint box_index, verts_pack_len, i, j, k;
- uint *vertex_pack_indices; /* an array of indices used for sorting verts */
- bool isect;
- float tot_x = 0.0f, tot_y = 0.0f;
-
- BoxPack *box, *box_test; /*current box and another for intersection tests*/
- BoxVert *vert; /* the current vert */
-
- struct VertSortContext vs_ctx;
-
- if (!len) {
- *r_tot_x = tot_x;
- *r_tot_y = tot_y;
- return;
- }
-
- /* Sort boxes, biggest first */
- qsort(boxarray, (size_t)len, sizeof(BoxPack), box_areasort);
-
- /* add verts to the boxes, these are only used internally */
- vert = MEM_mallocN((size_t)len * 4 * sizeof(BoxVert), "BoxPack Verts");
- vertex_pack_indices = MEM_mallocN((size_t)len * 3 * sizeof(int), "BoxPack Indices");
-
- vs_ctx.vertarray = vert;
-
- for (box = boxarray, box_index = 0, i = 0; box_index < len; box_index++, box++) {
-
- vert->blb = vert->brb = vert->tlb =
- vert->isect_cache[0] = vert->isect_cache[1] =
- vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = CORNERFLAGS & ~TRF;
- vert->trb = box;
- vert->used = false;
- vert->index = i++;
- box->v[BL] = vert++;
-
- vert->trb = vert->brb = vert->tlb =
- vert->isect_cache[0] = vert->isect_cache[1] =
- vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = CORNERFLAGS & ~BLF;
- vert->blb = box;
- vert->used = false;
- vert->index = i++;
- box->v[TR] = vert++;
-
- vert->trb = vert->blb = vert->tlb =
- vert->isect_cache[0] = vert->isect_cache[1] =
- vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = CORNERFLAGS & ~BRF;
- vert->brb = box;
- vert->used = false;
- vert->index = i++;
- box->v[TL] = vert++;
-
- vert->trb = vert->blb = vert->brb =
- vert->isect_cache[0] = vert->isect_cache[1] =
- vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = CORNERFLAGS & ~TLF;
- vert->tlb = box;
- vert->used = false;
- vert->index = i++;
- box->v[BR] = vert++;
- }
- vert = NULL;
-
- /* Pack the First box!
- * then enter the main box-packing loop */
-
- box = boxarray; /* get the first box */
- /* First time, no boxes packed */
- box->v[BL]->free = 0; /* Can't use any if these */
- box->v[BR]->free &= ~(BLF | BRF);
- box->v[TL]->free &= ~(BLF | TLF);
-
- tot_x = box->w;
- tot_y = box->h;
-
- /* This sets all the vertex locations */
- box_xmin_set(box, 0.0f);
- box_ymin_set(box, 0.0f);
- box->x = box->y = 0.0f;
-
- for (i = 0; i < 4; i++) {
- box->v[i]->used = true;
+ uint box_index, verts_pack_len, i, j, k;
+ uint *vertex_pack_indices; /* an array of indices used for sorting verts */
+ bool isect;
+ float tot_x = 0.0f, tot_y = 0.0f;
+
+ BoxPack *box, *box_test; /*current box and another for intersection tests*/
+ BoxVert *vert; /* the current vert */
+
+ struct VertSortContext vs_ctx;
+
+ if (!len) {
+ *r_tot_x = tot_x;
+ *r_tot_y = tot_y;
+ return;
+ }
+
+ /* Sort boxes, biggest first */
+ qsort(boxarray, (size_t)len, sizeof(BoxPack), box_areasort);
+
+ /* add verts to the boxes, these are only used internally */
+ vert = MEM_mallocN((size_t)len * 4 * sizeof(BoxVert), "BoxPack Verts");
+ vertex_pack_indices = MEM_mallocN((size_t)len * 3 * sizeof(int), "BoxPack Indices");
+
+ vs_ctx.vertarray = vert;
+
+ for (box = boxarray, box_index = 0, i = 0; box_index < len; box_index++, box++) {
+
+ vert->blb = vert->brb = vert->tlb = vert->isect_cache[0] = vert->isect_cache[1] =
+ vert->isect_cache[2] = vert->isect_cache[3] = NULL;
+ vert->free = CORNERFLAGS & ~TRF;
+ vert->trb = box;
+ vert->used = false;
+ vert->index = i++;
+ box->v[BL] = vert++;
+
+ vert->trb = vert->brb = vert->tlb = vert->isect_cache[0] = vert->isect_cache[1] =
+ vert->isect_cache[2] = vert->isect_cache[3] = NULL;
+ vert->free = CORNERFLAGS & ~BLF;
+ vert->blb = box;
+ vert->used = false;
+ vert->index = i++;
+ box->v[TR] = vert++;
+
+ vert->trb = vert->blb = vert->tlb = vert->isect_cache[0] = vert->isect_cache[1] =
+ vert->isect_cache[2] = vert->isect_cache[3] = NULL;
+ vert->free = CORNERFLAGS & ~BRF;
+ vert->brb = box;
+ vert->used = false;
+ vert->index = i++;
+ box->v[TL] = vert++;
+
+ vert->trb = vert->blb = vert->brb = vert->isect_cache[0] = vert->isect_cache[1] =
+ vert->isect_cache[2] = vert->isect_cache[3] = NULL;
+ vert->free = CORNERFLAGS & ~TLF;
+ vert->tlb = box;
+ vert->used = false;
+ vert->index = i++;
+ box->v[BR] = vert++;
+ }
+ vert = NULL;
+
+ /* Pack the First box!
+ * then enter the main box-packing loop */
+
+ box = boxarray; /* get the first box */
+ /* First time, no boxes packed */
+ box->v[BL]->free = 0; /* Can't use any if these */
+ box->v[BR]->free &= ~(BLF | BRF);
+ box->v[TL]->free &= ~(BLF | TLF);
+
+ tot_x = box->w;
+ tot_y = box->h;
+
+ /* This sets all the vertex locations */
+ box_xmin_set(box, 0.0f);
+ box_ymin_set(box, 0.0f);
+ box->x = box->y = 0.0f;
+
+ for (i = 0; i < 4; i++) {
+ box->v[i]->used = true;
#ifdef USE_PACK_BIAS
- vert_bias_update(box->v[i]);
+ vert_bias_update(box->v[i]);
#endif
- }
+ }
- for (i = 0; i < 3; i++) {
- vertex_pack_indices[i] = box->v[i + 1]->index;
- }
- verts_pack_len = 3;
- box++; /* next box, needed for the loop below */
- /* ...done packing the first box */
+ for (i = 0; i < 3; i++) {
+ vertex_pack_indices[i] = box->v[i + 1]->index;
+ }
+ verts_pack_len = 3;
+ box++; /* next box, needed for the loop below */
+ /* ...done packing the first box */
- /* Main boxpacking loop */
- for (box_index = 1; box_index < len; box_index++, box++) {
+ /* Main boxpacking loop */
+ for (box_index = 1; box_index < len; box_index++, box++) {
- /* These floats are used for sorting re-sorting */
- vs_ctx.box_width = box->w;
- vs_ctx.box_height = box->h;
+ /* These floats are used for sorting re-sorting */
+ vs_ctx.box_width = box->w;
+ vs_ctx.box_height = box->h;
- qsort_r(vertex_pack_indices, (size_t)verts_pack_len, sizeof(int), vertex_sort, &vs_ctx);
+ qsort_r(vertex_pack_indices, (size_t)verts_pack_len, sizeof(int), vertex_sort, &vs_ctx);
#ifdef USE_FREE_STRIP
- /* strip free vertices */
- i = verts_pack_len - 1;
- while ((i != 0) && vs_ctx.vertarray[vertex_pack_indices[i]].free == 0) {
- i--;
- }
- verts_pack_len = i + 1;
+ /* strip free vertices */
+ i = verts_pack_len - 1;
+ while ((i != 0) && vs_ctx.vertarray[vertex_pack_indices[i]].free == 0) {
+ i--;
+ }
+ verts_pack_len = i + 1;
#endif
- /* Pack the box in with the others */
- /* sort the verts */
- isect = true;
-
- for (i = 0; i < verts_pack_len && isect; i++) {
- vert = &vs_ctx.vertarray[vertex_pack_indices[i]];
- /* printf("\ttesting vert %i %i %i %f %f\n", i,
- * vert->free, verts_pack_len, vert->x, vert->y); */
-
- /* This vert has a free quadrant
- * Test if we can place the box here
- * vert->free & quad_flags[j] - Checks
- * */
-
- for (j = 0; (j < 4) && isect; j++) {
- if (vert->free & quad_flag(j)) {
- switch (j) {
- case BL:
- box_xmax_set(box, vert->x);
- box_ymax_set(box, vert->y);
- break;
- case TR:
- box_xmin_set(box, vert->x);
- box_ymin_set(box, vert->y);
- break;
- case TL:
- box_xmax_set(box, vert->x);
- box_ymin_set(box, vert->y);
- break;
- case BR:
- box_xmin_set(box, vert->x);
- box_ymax_set(box, vert->y);
- break;
- }
-
- /* Now we need to check that the box intersects
- * with any other boxes
- * Assume no intersection... */
- isect = false;
-
- if ( /* Constrain boxes to positive X/Y values */
- box_xmin_get(box) < 0.0f || box_ymin_get(box) < 0.0f ||
- /* check for last intersected */
- (vert->isect_cache[j] &&
- box_isect(box, vert->isect_cache[j])))
- {
- /* Here we check that the last intersected
- * box will intersect with this one using
- * isect_cache that can store a pointer to a
- * box for each quadrant
- * big speedup */
- isect = true;
- }
- else {
- /* do a full search for colliding box
- * this is really slow, some spatially divided
- * data-structure would be better */
- for (box_test = boxarray; box_test != box; box_test++) {
- if (box_isect(box, box_test)) {
- /* Store the last intersecting here as cache
- * for faster checking next time around */
- vert->isect_cache[j] = box_test;
- isect = true;
- break;
- }
- }
- }
-
- if (!isect) {
-
- /* maintain the total width and height */
- tot_x = max_ff(box_xmax_get(box), tot_x);
- tot_y = max_ff(box_ymax_get(box), tot_y);
-
- /* Place the box */
- vert->free &= (signed char)(~quad_flag(j));
-
- switch (j) {
- case TR:
- box->v[BL] = vert;
- vert->trb = box;
- break;
- case TL:
- box->v[BR] = vert;
- vert->tlb = box;
- break;
- case BR:
- box->v[TL] = vert;
- vert->brb = box;
- break;
- case BL:
- box->v[TR] = vert;
- vert->blb = box;
- break;
- }
-
- /* Mask free flags for verts that are
- * on the bottom or side so we don't get
- * boxes outside the given rectangle ares
- *
- * We can do an else/if here because only the first
- * box can be at the very bottom left corner */
- if (box_xmin_get(box) <= 0) {
- box->v[TL]->free &= ~(TLF | BLF);
- box->v[BL]->free &= ~(TLF | BLF);
- }
- else if (box_ymin_get(box) <= 0) {
- box->v[BL]->free &= ~(BRF | BLF);
- box->v[BR]->free &= ~(BRF | BLF);
- }
-
- /* The following block of code does a logical
- * check with 2 adjacent boxes, its possible to
- * flag verts on one or both of the boxes
- * as being used by checking the width or
- * height of both boxes */
- if (vert->tlb && vert->trb && (box == vert->tlb || box == vert->trb)) {
- if (UNLIKELY(fabsf(vert->tlb->h - vert->trb->h) < EPSILON_MERGE)) {
+ /* Pack the box in with the others */
+ /* sort the verts */
+ isect = true;
+
+ for (i = 0; i < verts_pack_len && isect; i++) {
+ vert = &vs_ctx.vertarray[vertex_pack_indices[i]];
+ /* printf("\ttesting vert %i %i %i %f %f\n", i,
+ * vert->free, verts_pack_len, vert->x, vert->y); */
+
+ /* This vert has a free quadrant
+ * Test if we can place the box here
+ * vert->free & quad_flags[j] - Checks
+ * */
+
+ for (j = 0; (j < 4) && isect; j++) {
+ if (vert->free & quad_flag(j)) {
+ switch (j) {
+ case BL:
+ box_xmax_set(box, vert->x);
+ box_ymax_set(box, vert->y);
+ break;
+ case TR:
+ box_xmin_set(box, vert->x);
+ box_ymin_set(box, vert->y);
+ break;
+ case TL:
+ box_xmax_set(box, vert->x);
+ box_ymin_set(box, vert->y);
+ break;
+ case BR:
+ box_xmin_set(box, vert->x);
+ box_ymax_set(box, vert->y);
+ break;
+ }
+
+ /* Now we need to check that the box intersects
+ * with any other boxes
+ * Assume no intersection... */
+ isect = false;
+
+ if (/* Constrain boxes to positive X/Y values */
+ box_xmin_get(box) < 0.0f || box_ymin_get(box) < 0.0f ||
+ /* check for last intersected */
+ (vert->isect_cache[j] && box_isect(box, vert->isect_cache[j]))) {
+ /* Here we check that the last intersected
+ * box will intersect with this one using
+ * isect_cache that can store a pointer to a
+ * box for each quadrant
+ * big speedup */
+ isect = true;
+ }
+ else {
+ /* do a full search for colliding box
+ * this is really slow, some spatially divided
+ * data-structure would be better */
+ for (box_test = boxarray; box_test != box; box_test++) {
+ if (box_isect(box, box_test)) {
+ /* Store the last intersecting here as cache
+ * for faster checking next time around */
+ vert->isect_cache[j] = box_test;
+ isect = true;
+ break;
+ }
+ }
+ }
+
+ if (!isect) {
+
+ /* maintain the total width and height */
+ tot_x = max_ff(box_xmax_get(box), tot_x);
+ tot_y = max_ff(box_ymax_get(box), tot_y);
+
+ /* Place the box */
+ vert->free &= (signed char)(~quad_flag(j));
+
+ switch (j) {
+ case TR:
+ box->v[BL] = vert;
+ vert->trb = box;
+ break;
+ case TL:
+ box->v[BR] = vert;
+ vert->tlb = box;
+ break;
+ case BR:
+ box->v[TL] = vert;
+ vert->brb = box;
+ break;
+ case BL:
+ box->v[TR] = vert;
+ vert->blb = box;
+ break;
+ }
+
+ /* Mask free flags for verts that are
+ * on the bottom or side so we don't get
+ * boxes outside the given rectangle ares
+ *
+ * We can do an else/if here because only the first
+ * box can be at the very bottom left corner */
+ if (box_xmin_get(box) <= 0) {
+ box->v[TL]->free &= ~(TLF | BLF);
+ box->v[BL]->free &= ~(TLF | BLF);
+ }
+ else if (box_ymin_get(box) <= 0) {
+ box->v[BL]->free &= ~(BRF | BLF);
+ box->v[BR]->free &= ~(BRF | BLF);
+ }
+
+ /* The following block of code does a logical
+ * check with 2 adjacent boxes, its possible to
+ * flag verts on one or both of the boxes
+ * as being used by checking the width or
+ * height of both boxes */
+ if (vert->tlb && vert->trb && (box == vert->tlb || box == vert->trb)) {
+ if (UNLIKELY(fabsf(vert->tlb->h - vert->trb->h) < EPSILON_MERGE)) {
#ifdef USE_MERGE
# define A (vert->trb->v[TL])
# define B (vert->tlb->v[TR])
# define MASK (BLF | BRF)
- BLI_assert(A->used != B->used);
- if (A->used) {
- A->free &= B->free & ~MASK;
- B = A;
- }
- else {
- B->free &= A->free & ~MASK;
- A = B;
- }
- BLI_assert((A->free & MASK) == 0);
+ BLI_assert(A->used != B->used);
+ if (A->used) {
+ A->free &= B->free & ~MASK;
+ B = A;
+ }
+ else {
+ B->free &= A->free & ~MASK;
+ A = B;
+ }
+ BLI_assert((A->free & MASK) == 0);
# undef A
# undef B
# undef MASK
#else
- vert->tlb->v[TR]->free &= ~BLF;
- vert->trb->v[TL]->free &= ~BRF;
+ vert->tlb->v[TR]->free &= ~BLF;
+ vert->trb->v[TL]->free &= ~BRF;
#endif
- }
- else if (vert->tlb->h > vert->trb->h) {
- vert->trb->v[TL]->free &= ~(TLF | BLF);
- }
- else /* if (vert->tlb->h < vert->trb->h) */ {
- vert->tlb->v[TR]->free &= ~(TRF | BRF);
- }
- }
- else if (vert->blb && vert->brb && (box == vert->blb || box == vert->brb)) {
- if (UNLIKELY(fabsf(vert->blb->h - vert->brb->h) < EPSILON_MERGE)) {
+ }
+ else if (vert->tlb->h > vert->trb->h) {
+ vert->trb->v[TL]->free &= ~(TLF | BLF);
+ }
+ else /* if (vert->tlb->h < vert->trb->h) */ {
+ vert->tlb->v[TR]->free &= ~(TRF | BRF);
+ }
+ }
+ else if (vert->blb && vert->brb && (box == vert->blb || box == vert->brb)) {
+ if (UNLIKELY(fabsf(vert->blb->h - vert->brb->h) < EPSILON_MERGE)) {
#ifdef USE_MERGE
# define A (vert->blb->v[BR])
# define B (vert->brb->v[BL])
# define MASK (TRF | TLF)
- BLI_assert(A->used != B->used);
- if (A->used) {
- A->free &= B->free & ~MASK;
- B = A;
- }
- else {
- B->free &= A->free & ~MASK;
- A = B;
- }
- BLI_assert((A->free & MASK) == 0);
+ BLI_assert(A->used != B->used);
+ if (A->used) {
+ A->free &= B->free & ~MASK;
+ B = A;
+ }
+ else {
+ B->free &= A->free & ~MASK;
+ A = B;
+ }
+ BLI_assert((A->free & MASK) == 0);
# undef A
# undef B
# undef MASK
#else
- vert->blb->v[BR]->free &= ~TRF;
- vert->brb->v[BL]->free &= ~TLF;
+ vert->blb->v[BR]->free &= ~TRF;
+ vert->brb->v[BL]->free &= ~TLF;
#endif
- }
- else if (vert->blb->h > vert->brb->h) {
- vert->brb->v[BL]->free &= ~(TLF | BLF);
- }
- else /* if (vert->blb->h < vert->brb->h) */ {
- vert->blb->v[BR]->free &= ~(TRF | BRF);
- }
- }
- /* Horizontal */
- if (vert->tlb && vert->blb && (box == vert->tlb || box == vert->blb)) {
- if (UNLIKELY(fabsf(vert->tlb->w - vert->blb->w) < EPSILON_MERGE)) {
+ }
+ else if (vert->blb->h > vert->brb->h) {
+ vert->brb->v[BL]->free &= ~(TLF | BLF);
+ }
+ else /* if (vert->blb->h < vert->brb->h) */ {
+ vert->blb->v[BR]->free &= ~(TRF | BRF);
+ }
+ }
+ /* Horizontal */
+ if (vert->tlb && vert->blb && (box == vert->tlb || box == vert->blb)) {
+ if (UNLIKELY(fabsf(vert->tlb->w - vert->blb->w) < EPSILON_MERGE)) {
#ifdef USE_MERGE
# define A (vert->blb->v[TL])
# define B (vert->tlb->v[BL])
# define MASK (TRF | BRF)
- BLI_assert(A->used != B->used);
- if (A->used) {
- A->free &= B->free & ~MASK;
- B = A;
- }
- else {
- B->free &= A->free & ~MASK;
- A = B;
- }
- BLI_assert((A->free & MASK) == 0);
+ BLI_assert(A->used != B->used);
+ if (A->used) {
+ A->free &= B->free & ~MASK;
+ B = A;
+ }
+ else {
+ B->free &= A->free & ~MASK;
+ A = B;
+ }
+ BLI_assert((A->free & MASK) == 0);
# undef A
# undef B
# undef MASK
#else
- vert->blb->v[TL]->free &= ~TRF;
- vert->tlb->v[BL]->free &= ~BRF;
+ vert->blb->v[TL]->free &= ~TRF;
+ vert->tlb->v[BL]->free &= ~BRF;
#endif
- }
- else if (vert->tlb->w > vert->blb->w) {
- vert->blb->v[TL]->free &= ~(TLF | TRF);
- }
- else /* if (vert->tlb->w < vert->blb->w) */ {
- vert->tlb->v[BL]->free &= ~(BLF | BRF);
- }
- }
- else if (vert->trb && vert->brb && (box == vert->trb || box == vert->brb)) {
- if (UNLIKELY(fabsf(vert->trb->w - vert->brb->w) < EPSILON_MERGE)) {
+ }
+ else if (vert->tlb->w > vert->blb->w) {
+ vert->blb->v[TL]->free &= ~(TLF | TRF);
+ }
+ else /* if (vert->tlb->w < vert->blb->w) */ {
+ vert->tlb->v[BL]->free &= ~(BLF | BRF);
+ }
+ }
+ else if (vert->trb && vert->brb && (box == vert->trb || box == vert->brb)) {
+ if (UNLIKELY(fabsf(vert->trb->w - vert->brb->w) < EPSILON_MERGE)) {
#ifdef USE_MERGE
# define A (vert->brb->v[TR])
# define B (vert->trb->v[BR])
# define MASK (TLF | BLF)
- BLI_assert(A->used != B->used);
- if (A->used) {
- A->free &= B->free & ~MASK;
- B = A;
- }
- else {
- B->free &= A->free & ~MASK;
- A = B;
- }
- BLI_assert((A->free & MASK) == 0);
+ BLI_assert(A->used != B->used);
+ if (A->used) {
+ A->free &= B->free & ~MASK;
+ B = A;
+ }
+ else {
+ B->free &= A->free & ~MASK;
+ A = B;
+ }
+ BLI_assert((A->free & MASK) == 0);
# undef A
# undef B
# undef MASK
#else
- vert->brb->v[TR]->free &= ~TLF;
- vert->trb->v[BR]->free &= ~BLF;
+ vert->brb->v[TR]->free &= ~TLF;
+ vert->trb->v[BR]->free &= ~BLF;
#endif
- }
- else if (vert->trb->w > vert->brb->w) {
- vert->brb->v[TR]->free &= ~(TLF | TRF);
- }
- else /* if (vert->trb->w < vert->brb->w) */ {
- vert->trb->v[BR]->free &= ~(BLF | BRF);
- }
- }
- /* End logical check */
-
- for (k = 0; k < 4; k++) {
- if (box->v[k]->used == false) {
- box->v[k]->used = true;
+ }
+ else if (vert->trb->w > vert->brb->w) {
+ vert->brb->v[TR]->free &= ~(TLF | TRF);
+ }
+ else /* if (vert->trb->w < vert->brb->w) */ {
+ vert->trb->v[BR]->free &= ~(BLF | BRF);
+ }
+ }
+ /* End logical check */
+
+ for (k = 0; k < 4; k++) {
+ if (box->v[k]->used == false) {
+ box->v[k]->used = true;
#ifdef USE_PACK_BIAS
- vert_bias_update(box->v[k]);
+ vert_bias_update(box->v[k]);
#endif
- vertex_pack_indices[verts_pack_len] = box->v[k]->index;
- verts_pack_len++;
- }
- }
- /* The Box verts are only used internally
- * Update the box x and y since thats what external
- * functions will see */
- box->x = box_xmin_get(box);
- box->y = box_ymin_get(box);
- }
- }
- }
- }
- }
-
- *r_tot_x = tot_x;
- *r_tot_y = tot_y;
-
- /* free all the verts, not really needed because they shouldn't be
- * touched anymore but accessing the pointers would crash blender */
- for (box_index = 0; box_index < len; box_index++) {
- box = boxarray + box_index;
- box->v[0] = box->v[1] = box->v[2] = box->v[3] = NULL;
- }
- MEM_freeN(vertex_pack_indices);
- MEM_freeN(vs_ctx.vertarray);
+ vertex_pack_indices[verts_pack_len] = box->v[k]->index;
+ verts_pack_len++;
+ }
+ }
+ /* The Box verts are only used internally
+ * Update the box x and y since thats what external
+ * functions will see */
+ box->x = box_xmin_get(box);
+ box->y = box_ymin_get(box);
+ }
+ }
+ }
+ }
+ }
+
+ *r_tot_x = tot_x;
+ *r_tot_y = tot_y;
+
+ /* free all the verts, not really needed because they shouldn't be
+ * touched anymore but accessing the pointers would crash blender */
+ for (box_index = 0; box_index < len; box_index++) {
+ box = boxarray + box_index;
+ box->v[0] = box->v[1] = box->v[2] = box->v[3] = NULL;
+ }
+ MEM_freeN(vertex_pack_indices);
+ MEM_freeN(vs_ctx.vertarray);
}