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Diffstat (limited to 'source/blender/blenlib/intern/boxpack_2d.c')
-rw-r--r--source/blender/blenlib/intern/boxpack_2d.c674
1 files changed, 674 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/boxpack_2d.c b/source/blender/blenlib/intern/boxpack_2d.c
new file mode 100644
index 00000000000..cf9e29209fb
--- /dev/null
+++ b/source/blender/blenlib/intern/boxpack_2d.c
@@ -0,0 +1,674 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenlib/intern/boxpack_2d.c
+ * \ingroup bli
+ */
+
+#include <stdlib.h> /* for qsort */
+#include <math.h> /* for fabsf */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_boxpack_2d.h" /* own include */
+
+#include "BLI_sort.h" /* qsort_r */
+#define qsort_r BLI_qsort_r
+
+#include "BLI_strict_flags.h"
+
+#ifdef __GNUC__
+# pragma GCC diagnostic error "-Wpadded"
+#endif
+
+/* de-duplicate as we pack */
+#define USE_MERGE
+/* use strip-free */
+#define USE_FREE_STRIP
+/* slight bias, needed when packing many boxes the _exact_ same size */
+#define USE_PACK_BIAS
+
+
+/* BoxPacker for backing 2D rectangles into a square
+ *
+ * The defined Below are for internal use only */
+typedef struct BoxVert {
+ float x;
+ float y;
+
+ int free : 8; /* vert status */
+ uint used : 1;
+ uint _pad : 23;
+ uint index;
+
+ struct BoxPack *trb; /* top right box */
+ struct BoxPack *blb; /* bottom left box */
+ struct BoxPack *brb; /* bottom right box */
+ struct BoxPack *tlb; /* top left box */
+
+ /* Store last intersecting boxes here
+ * speedup intersection testing */
+ struct BoxPack *isect_cache[4];
+
+#ifdef USE_PACK_BIAS
+ float bias;
+ int _pad2;
+#endif
+} BoxVert;
+
+#ifdef __GNUC__
+# pragma GCC diagnostic ignored "-Wpadded"
+#endif
+
+/* free vert flags */
+#define EPSILON 0.0000001f
+#define EPSILON_MERGE 0.00001f
+#ifdef USE_PACK_BIAS
+# define EPSILON_BIAS 0.000001f
+#endif
+#define BLF 1
+#define TRF 2
+#define TLF 4
+#define BRF 8
+#define CORNERFLAGS (BLF | TRF | TLF | BRF)
+
+BLI_INLINE int quad_flag(uint q)
+{
+ BLI_assert(q < 4);
+ return (1 << q);
+}
+
+#define BL 0
+#define TR 1
+#define TL 2
+#define BR 3
+
+/** \name Box Accessor Functions
+ * \{ */
+
+static float box_xmin_get(const BoxPack *box)
+{
+ return box->v[BL]->x;
+}
+
+static float box_xmax_get(const BoxPack *box)
+{
+ return box->v[TR]->x;
+}
+
+static float box_ymin_get(const BoxPack *box)
+{
+ return box->v[BL]->y;
+}
+
+static float box_ymax_get(const BoxPack *box)
+{
+ return box->v[TR]->y;
+}
+/** \} */
+
+
+/** \name Box Placement
+ * \{ */
+
+BLI_INLINE void box_v34x_update(BoxPack *box)
+{
+ box->v[TL]->x = box->v[BL]->x;
+ box->v[BR]->x = box->v[TR]->x;
+}
+
+BLI_INLINE void box_v34y_update(BoxPack *box)
+{
+ box->v[TL]->y = box->v[TR]->y;
+ box->v[BR]->y = box->v[BL]->y;
+}
+
+static void box_xmin_set(BoxPack *box, const float f)
+{
+ box->v[TR]->x = f + box->w;
+ box->v[BL]->x = f;
+ box_v34x_update(box);
+}
+
+static void box_xmax_set(BoxPack *box, const float f)
+{
+ box->v[BL]->x = f - box->w;
+ box->v[TR]->x = f;
+ box_v34x_update(box);
+}
+
+static void box_ymin_set(BoxPack *box, const float f)
+{
+ box->v[TR]->y = f + box->h;
+ box->v[BL]->y = f;
+ box_v34y_update(box);
+}
+
+static void box_ymax_set(BoxPack *box, const float f)
+{
+ box->v[BL]->y = f - box->h;
+ box->v[TR]->y = f;
+ box_v34y_update(box);
+}
+/** \} */
+
+
+/** \name Box Utils
+ * \{ */
+
+static float box_area(const BoxPack *box)
+{
+ return box->w * box->h;
+}
+
+static bool box_isect(const BoxPack *box_a, const BoxPack *box_b)
+{
+ return !(box_xmin_get(box_a) + EPSILON >= box_xmax_get(box_b) ||
+ box_ymin_get(box_a) + EPSILON >= box_ymax_get(box_b) ||
+ box_xmax_get(box_a) - EPSILON <= box_xmin_get(box_b) ||
+ box_ymax_get(box_a) - EPSILON <= box_ymin_get(box_b));
+}
+
+/** \} */
+
+
+/* compiler should inline */
+static float max_ff(const float a, const float b) { return b > a ? b : a; }
+
+#ifdef USE_PACK_BIAS
+/* set when used is enabled */
+static void vert_bias_update(BoxVert *v)
+{
+ BLI_assert(v->used);
+ v->bias = (v->x * v->y) * EPSILON_BIAS;
+}
+#endif
+
+#if 0
+#define BOXDEBUG(b) \
+ printf("\tBox Debug i %i, w:%.3f h:%.3f x:%.3f y:%.3f\n", \
+ b->index, b->w, b->h, b->x, b->y)
+#endif
+
+/** \name Box/Vert Sorting
+ * \{ */
+
+/* qsort function - sort largest to smallest */
+static int box_areasort(const void *p1, const void *p2)
+{
+ const BoxPack *b1 = p1, *b2 = p2;
+ const float a1 = box_area(b1);
+ const float a2 = box_area(b2);
+
+ if (a1 < a2) return 1;
+ else if (a1 > a2) return -1;
+ return 0;
+}
+
+/* qsort vertex sorting function
+ * sorts from lower left to top right It uses the current box's width and height
+ * as offsets when sorting, this has the result of not placing boxes outside
+ * the bounds of the existing backed area where possible
+ */
+struct VertSortContext {
+ BoxVert *vertarray;
+ float box_width, box_height;
+};
+
+static int vertex_sort(const void *p1, const void *p2, void *vs_ctx_p)
+{
+ const struct VertSortContext *vs_ctx = vs_ctx_p;
+ const BoxVert *v1, *v2;
+ float a1, a2;
+
+ v1 = &vs_ctx->vertarray[*((const uint *)p1)];
+ v2 = &vs_ctx->vertarray[*((const uint *)p2)];
+
+#ifdef USE_FREE_STRIP
+ /* push free verts to the end so we can strip */
+ if (UNLIKELY(v1->free == 0 && v2->free == 0)) return 0;
+ else if (UNLIKELY(v1->free == 0)) return 1;
+ else if (UNLIKELY(v2->free == 0)) return -1;
+#endif
+
+ a1 = max_ff(v1->x + vs_ctx->box_width, v1->y + vs_ctx->box_height);
+ a2 = max_ff(v2->x + vs_ctx->box_width, v2->y + vs_ctx->box_height);
+
+#ifdef USE_PACK_BIAS
+ a1 += v1->bias;
+ a2 += v2->bias;
+#endif
+
+ /* sort largest to smallest */
+ if (a1 > a2) return 1;
+ else if (a1 < a2) return -1;
+ return 0;
+}
+/** \} */
+
+/**
+ * Main boxpacking function accessed from other functions
+ * This sets boxes x,y to positive values, sorting from 0,0 outwards.
+ * There is no limit to the space boxes may take, only that they will be packed
+ * tightly into the lower left hand corner (0,0)
+ *
+ * \param boxarray: a pre allocated array of boxes.
+ * only the 'box->x' and 'box->y' are set, 'box->w' and 'box->h' are used,
+ * 'box->index' is not used at all, the only reason its there
+ * is that the box array is sorted by area and programs need to be able
+ * to have some way of writing the boxes back to the original data.
+ * \param len: the number of boxes in the array.
+ * \param r_tot_x, r_tot_y: set so you can normalize the data.
+ * */
+void BLI_box_pack_2d(BoxPack *boxarray, const uint len, float *r_tot_x, float *r_tot_y)
+{
+ uint box_index, verts_pack_len, i, j, k;
+ uint *vertex_pack_indices; /* an array of indices used for sorting verts */
+ bool isect;
+ float tot_x = 0.0f, tot_y = 0.0f;
+
+ BoxPack *box, *box_test; /*current box and another for intersection tests*/
+ BoxVert *vert; /* the current vert */
+
+ struct VertSortContext vs_ctx;
+
+ if (!len) {
+ *r_tot_x = tot_x;
+ *r_tot_y = tot_y;
+ return;
+ }
+
+ /* Sort boxes, biggest first */
+ qsort(boxarray, (size_t)len, sizeof(BoxPack), box_areasort);
+
+ /* add verts to the boxes, these are only used internally */
+ vert = MEM_mallocN((size_t)len * 4 * sizeof(BoxVert), "BoxPack Verts");
+ vertex_pack_indices = MEM_mallocN((size_t)len * 3 * sizeof(int), "BoxPack Indices");
+
+ vs_ctx.vertarray = vert;
+
+ for (box = boxarray, box_index = 0, i = 0; box_index < len; box_index++, box++) {
+
+ vert->blb = vert->brb = vert->tlb =
+ vert->isect_cache[0] = vert->isect_cache[1] =
+ vert->isect_cache[2] = vert->isect_cache[3] = NULL;
+ vert->free = CORNERFLAGS & ~TRF;
+ vert->trb = box;
+ vert->used = false;
+ vert->index = i++;
+ box->v[BL] = vert++;
+
+ vert->trb = vert->brb = vert->tlb =
+ vert->isect_cache[0] = vert->isect_cache[1] =
+ vert->isect_cache[2] = vert->isect_cache[3] = NULL;
+ vert->free = CORNERFLAGS & ~BLF;
+ vert->blb = box;
+ vert->used = false;
+ vert->index = i++;
+ box->v[TR] = vert++;
+
+ vert->trb = vert->blb = vert->tlb =
+ vert->isect_cache[0] = vert->isect_cache[1] =
+ vert->isect_cache[2] = vert->isect_cache[3] = NULL;
+ vert->free = CORNERFLAGS & ~BRF;
+ vert->brb = box;
+ vert->used = false;
+ vert->index = i++;
+ box->v[TL] = vert++;
+
+ vert->trb = vert->blb = vert->brb =
+ vert->isect_cache[0] = vert->isect_cache[1] =
+ vert->isect_cache[2] = vert->isect_cache[3] = NULL;
+ vert->free = CORNERFLAGS & ~TLF;
+ vert->tlb = box;
+ vert->used = false;
+ vert->index = i++;
+ box->v[BR] = vert++;
+ }
+ vert = NULL;
+
+ /* Pack the First box!
+ * then enter the main box-packing loop */
+
+ box = boxarray; /* get the first box */
+ /* First time, no boxes packed */
+ box->v[BL]->free = 0; /* Can't use any if these */
+ box->v[BR]->free &= ~(BLF | BRF);
+ box->v[TL]->free &= ~(BLF | TLF);
+
+ tot_x = box->w;
+ tot_y = box->h;
+
+ /* This sets all the vertex locations */
+ box_xmin_set(box, 0.0f);
+ box_ymin_set(box, 0.0f);
+ box->x = box->y = 0.0f;
+
+ for (i = 0; i < 4; i++) {
+ box->v[i]->used = true;
+#ifdef USE_PACK_BIAS
+ vert_bias_update(box->v[i]);
+#endif
+ }
+
+ for (i = 0; i < 3; i++)
+ vertex_pack_indices[i] = box->v[i + 1]->index;
+ verts_pack_len = 3;
+ box++; /* next box, needed for the loop below */
+ /* ...done packing the first box */
+
+ /* Main boxpacking loop */
+ for (box_index = 1; box_index < len; box_index++, box++) {
+
+ /* These floats are used for sorting re-sorting */
+ vs_ctx.box_width = box->w;
+ vs_ctx.box_height = box->h;
+
+ qsort_r(vertex_pack_indices, (size_t)verts_pack_len, sizeof(int), vertex_sort, &vs_ctx);
+
+#ifdef USE_FREE_STRIP
+ /* strip free vertices */
+ i = verts_pack_len - 1;
+ while ((i != 0) && vs_ctx.vertarray[vertex_pack_indices[i]].free == 0) {
+ i--;
+ }
+ verts_pack_len = i + 1;
+#endif
+
+ /* Pack the box in with the others */
+ /* sort the verts */
+ isect = true;
+
+ for (i = 0; i < verts_pack_len && isect; i++) {
+ vert = &vs_ctx.vertarray[vertex_pack_indices[i]];
+ /* printf("\ttesting vert %i %i %i %f %f\n", i,
+ * vert->free, verts_pack_len, vert->x, vert->y); */
+
+ /* This vert has a free quadrant
+ * Test if we can place the box here
+ * vert->free & quad_flags[j] - Checks
+ * */
+
+ for (j = 0; (j < 4) && isect; j++) {
+ if (vert->free & quad_flag(j)) {
+ switch (j) {
+ case BL:
+ box_xmax_set(box, vert->x);
+ box_ymax_set(box, vert->y);
+ break;
+ case TR:
+ box_xmin_set(box, vert->x);
+ box_ymin_set(box, vert->y);
+ break;
+ case TL:
+ box_xmax_set(box, vert->x);
+ box_ymin_set(box, vert->y);
+ break;
+ case BR:
+ box_xmin_set(box, vert->x);
+ box_ymax_set(box, vert->y);
+ break;
+ }
+
+ /* Now we need to check that the box intersects
+ * with any other boxes
+ * Assume no intersection... */
+ isect = false;
+
+ if ( /* Constrain boxes to positive X/Y values */
+ box_xmin_get(box) < 0.0f || box_ymin_get(box) < 0.0f ||
+ /* check for last intersected */
+ (vert->isect_cache[j] &&
+ box_isect(box, vert->isect_cache[j])))
+ {
+ /* Here we check that the last intersected
+ * box will intersect with this one using
+ * isect_cache that can store a pointer to a
+ * box for each quadrant
+ * big speedup */
+ isect = true;
+ }
+ else {
+ /* do a full search for colliding box
+ * this is really slow, some spatially divided
+ * data-structure would be better */
+ for (box_test = boxarray; box_test != box; box_test++) {
+ if (box_isect(box, box_test)) {
+ /* Store the last intersecting here as cache
+ * for faster checking next time around */
+ vert->isect_cache[j] = box_test;
+ isect = true;
+ break;
+ }
+ }
+ }
+
+ if (!isect) {
+
+ /* maintain the total width and height */
+ tot_x = max_ff(box_xmax_get(box), tot_x);
+ tot_y = max_ff(box_ymax_get(box), tot_y);
+
+ /* Place the box */
+ vert->free &= (signed char)(~quad_flag(j));
+
+ switch (j) {
+ case TR:
+ box->v[BL] = vert;
+ vert->trb = box;
+ break;
+ case TL:
+ box->v[BR] = vert;
+ vert->tlb = box;
+ break;
+ case BR:
+ box->v[TL] = vert;
+ vert->brb = box;
+ break;
+ case BL:
+ box->v[TR] = vert;
+ vert->blb = box;
+ break;
+ }
+
+ /* Mask free flags for verts that are
+ * on the bottom or side so we don't get
+ * boxes outside the given rectangle ares
+ *
+ * We can do an else/if here because only the first
+ * box can be at the very bottom left corner */
+ if (box_xmin_get(box) <= 0) {
+ box->v[TL]->free &= ~(TLF | BLF);
+ box->v[BL]->free &= ~(TLF | BLF);
+ }
+ else if (box_ymin_get(box) <= 0) {
+ box->v[BL]->free &= ~(BRF | BLF);
+ box->v[BR]->free &= ~(BRF | BLF);
+ }
+
+ /* The following block of code does a logical
+ * check with 2 adjacent boxes, its possible to
+ * flag verts on one or both of the boxes
+ * as being used by checking the width or
+ * height of both boxes */
+ if (vert->tlb && vert->trb && (box == vert->tlb || box == vert->trb)) {
+ if (UNLIKELY(fabsf(vert->tlb->h - vert->trb->h) < EPSILON_MERGE)) {
+#ifdef USE_MERGE
+# define A (vert->trb->v[TL])
+# define B (vert->tlb->v[TR])
+# define MASK (BLF | BRF)
+ BLI_assert(A->used != B->used);
+ if (A->used) {
+ A->free &= B->free & ~MASK;
+ B = A;
+ }
+ else {
+ B->free &= A->free & ~MASK;
+ A = B;
+ }
+ BLI_assert((A->free & MASK) == 0);
+# undef A
+# undef B
+# undef MASK
+#else
+ vert->tlb->v[TR]->free &= ~BLF;
+ vert->trb->v[TL]->free &= ~BRF;
+#endif
+ }
+ else if (vert->tlb->h > vert->trb->h) {
+ vert->trb->v[TL]->free &= ~(TLF | BLF);
+ }
+ else /* if (vert->tlb->h < vert->trb->h) */ {
+ vert->tlb->v[TR]->free &= ~(TRF | BRF);
+ }
+ }
+ else if (vert->blb && vert->brb && (box == vert->blb || box == vert->brb)) {
+ if (UNLIKELY(fabsf(vert->blb->h - vert->brb->h) < EPSILON_MERGE)) {
+#ifdef USE_MERGE
+# define A (vert->blb->v[BR])
+# define B (vert->brb->v[BL])
+# define MASK (TRF | TLF)
+ BLI_assert(A->used != B->used);
+ if (A->used) {
+ A->free &= B->free & ~MASK;
+ B = A;
+ }
+ else {
+ B->free &= A->free & ~MASK;
+ A = B;
+ }
+ BLI_assert((A->free & MASK) == 0);
+# undef A
+# undef B
+# undef MASK
+#else
+ vert->blb->v[BR]->free &= ~TRF;
+ vert->brb->v[BL]->free &= ~TLF;
+#endif
+ }
+ else if (vert->blb->h > vert->brb->h) {
+ vert->brb->v[BL]->free &= ~(TLF | BLF);
+ }
+ else /* if (vert->blb->h < vert->brb->h) */ {
+ vert->blb->v[BR]->free &= ~(TRF | BRF);
+ }
+ }
+ /* Horizontal */
+ if (vert->tlb && vert->blb && (box == vert->tlb || box == vert->blb)) {
+ if (UNLIKELY(fabsf(vert->tlb->w - vert->blb->w) < EPSILON_MERGE)) {
+#ifdef USE_MERGE
+# define A (vert->blb->v[TL])
+# define B (vert->tlb->v[BL])
+# define MASK (TRF | BRF)
+ BLI_assert(A->used != B->used);
+ if (A->used) {
+ A->free &= B->free & ~MASK;
+ B = A;
+ }
+ else {
+ B->free &= A->free & ~MASK;
+ A = B;
+ }
+ BLI_assert((A->free & MASK) == 0);
+# undef A
+# undef B
+# undef MASK
+#else
+ vert->blb->v[TL]->free &= ~TRF;
+ vert->tlb->v[BL]->free &= ~BRF;
+#endif
+ }
+ else if (vert->tlb->w > vert->blb->w) {
+ vert->blb->v[TL]->free &= ~(TLF | TRF);
+ }
+ else /* if (vert->tlb->w < vert->blb->w) */ {
+ vert->tlb->v[BL]->free &= ~(BLF | BRF);
+ }
+ }
+ else if (vert->trb && vert->brb && (box == vert->trb || box == vert->brb)) {
+ if (UNLIKELY(fabsf(vert->trb->w - vert->brb->w) < EPSILON_MERGE)) {
+
+#ifdef USE_MERGE
+# define A (vert->brb->v[TR])
+# define B (vert->trb->v[BR])
+# define MASK (TLF | BLF)
+ BLI_assert(A->used != B->used);
+ if (A->used) {
+ A->free &= B->free & ~MASK;
+ B = A;
+ }
+ else {
+ B->free &= A->free & ~MASK;
+ A = B;
+ }
+ BLI_assert((A->free & MASK) == 0);
+# undef A
+# undef B
+# undef MASK
+#else
+ vert->brb->v[TR]->free &= ~TLF;
+ vert->trb->v[BR]->free &= ~BLF;
+#endif
+ }
+ else if (vert->trb->w > vert->brb->w) {
+ vert->brb->v[TR]->free &= ~(TLF | TRF);
+ }
+ else /* if (vert->trb->w < vert->brb->w) */ {
+ vert->trb->v[BR]->free &= ~(BLF | BRF);
+ }
+ }
+ /* End logical check */
+
+ for (k = 0; k < 4; k++) {
+ if (box->v[k]->used == false) {
+ box->v[k]->used = true;
+#ifdef USE_PACK_BIAS
+ vert_bias_update(box->v[k]);
+#endif
+ vertex_pack_indices[verts_pack_len] = box->v[k]->index;
+ verts_pack_len++;
+ }
+ }
+ /* The Box verts are only used internally
+ * Update the box x and y since thats what external
+ * functions will see */
+ box->x = box_xmin_get(box);
+ box->y = box_ymin_get(box);
+ }
+ }
+ }
+ }
+ }
+
+ *r_tot_x = tot_x;
+ *r_tot_y = tot_y;
+
+ /* free all the verts, not really needed because they shouldn't be
+ * touched anymore but accessing the pointers would crash blender */
+ for (box_index = 0; box_index < len; box_index++) {
+ box = boxarray + box_index;
+ box->v[0] = box->v[1] = box->v[2] = box->v[3] = NULL;
+ }
+ MEM_freeN(vertex_pack_indices);
+ MEM_freeN(vs_ctx.vertarray);
+}