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Diffstat (limited to 'source/blender/blenlib/intern/delaunay_2d.cc')
-rw-r--r--source/blender/blenlib/intern/delaunay_2d.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenlib/intern/delaunay_2d.cc b/source/blender/blenlib/intern/delaunay_2d.cc
index ac3662284d0..60439f27b01 100644
--- a/source/blender/blenlib/intern/delaunay_2d.cc
+++ b/source/blender/blenlib/intern/delaunay_2d.cc
@@ -1308,8 +1308,8 @@ template<typename T> inline int tri_orient(const SymEdge<T> *t)
* For case (a), 'vert' will be the vertex, and lambda will be 0, and 'in' will be the #SymEdge
* from 'vert' that has as face the one that you go through to get to this vertex. If you go
* exactly along an edge then we set 'in' to NULL, since it won't be needed. The first crossing
- * will have 'in' = NULL. We set 'out' to the #SymEdge that has the face we go through to get to the
- * next crossing, or, if the next crossing is a case (a), then it is the edge that goes to that
+ * will have 'in' = NULL. We set 'out' to the #SymEdge that has the face we go through to get to
+ * the next crossing, or, if the next crossing is a case (a), then it is the edge that goes to that
* next vertex. 'out' will be NULL for the last one.
*
* For case (b), vert will be NULL at first, and later filled in with the created split vertex,