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Diffstat (limited to 'source/blender/blenlib/intern/math_boolean.cc')
-rw-r--r--source/blender/blenlib/intern/math_boolean.cc30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/blenlib/intern/math_boolean.cc b/source/blender/blenlib/intern/math_boolean.cc
index 885d2c13b49..132d5dfda65 100644
--- a/source/blender/blenlib/intern/math_boolean.cc
+++ b/source/blender/blenlib/intern/math_boolean.cc
@@ -1857,23 +1857,23 @@ double incircle(const double *pa, const double *pb, const double *pc, const doub
}
/**
- * inspherefast() Approximate 3D insphere test. Non-robust.
- * insphere() Adaptive exact 3D insphere test. Robust.
+ * inspherefast() Approximate 3D insphere test. Non-robust.
+ * insphere() Adaptive exact 3D insphere test. Robust.
*
- * Return a positive value if the point pe lies inside the
- * sphere passing through pa, pb, pc, and pd; a negative value
- * if it lies outside; and zero if the five points are
- * co-spherical. The points pa, pb, pc, and pd must be ordered
- * so that they have a positive orientation (as defined by
- * orient3d()), or the sign of the result will be reversed.
+ * Return a positive value if the point pe lies inside the
+ * sphere passing through pa, pb, pc, and pd; a negative value
+ * if it lies outside; and zero if the five points are
+ * co-spherical. The points pa, pb, pc, and pd must be ordered
+ * so that they have a positive orientation (as defined by
+ * orient3d()), or the sign of the result will be reversed.
*
- * The second uses exact arithmetic to ensure a correct answer. The
- * result returned is the determinant of a matrix. In insphere() only,
- * this determinant is computed adaptively, in the sense that exact
- * arithmetic is used only to the degree it is needed to ensure that the
- * returned value has the correct sign. Hence, insphere() is usually quite
- * fast, but will run more slowly when the input points are co-spherical or
- * nearly so.
+ * The second uses exact arithmetic to ensure a correct answer. The
+ * result returned is the determinant of a matrix. In insphere() only,
+ * this determinant is computed adaptively, in the sense that exact
+ * arithmetic is used only to the degree it is needed to ensure that the
+ * returned value has the correct sign. Hence, insphere() is usually quite
+ * fast, but will run more slowly when the input points are co-spherical or
+ * nearly so.
*/
double inspherefast(