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Diffstat (limited to 'source/blender/blenlib/intern/math_color_inline.c')
-rw-r--r--source/blender/blenlib/intern/math_color_inline.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c
index bc3a1ee3e90..d8e5d530b25 100644
--- a/source/blender/blenlib/intern/math_color_inline.c
+++ b/source/blender/blenlib/intern/math_color_inline.c
@@ -117,7 +117,7 @@ MINLINE void linearrgb_to_srgb_uchar3(unsigned char srgb[3], const float linear[
float srgb_f[3];
linearrgb_to_srgb_v3_v3(srgb_f, linear);
- F3TOCHAR3(srgb_f, srgb);
+ unit_float_to_uchar_clamp_v3(srgb, srgb_f);
}
MINLINE void linearrgb_to_srgb_uchar4(unsigned char srgb[4], const float linear[4])
@@ -125,7 +125,7 @@ MINLINE void linearrgb_to_srgb_uchar4(unsigned char srgb[4], const float linear[
float srgb_f[4];
linearrgb_to_srgb_v4(srgb_f, linear);
- F4TOCHAR4(srgb_f, srgb);
+ unit_float_to_uchar_clamp_v4(srgb, srgb_f);
}
/* predivide versions to work on associated/pre-multiplied alpha. if this should
@@ -204,7 +204,7 @@ MINLINE void linearrgb_to_srgb_ushort4(unsigned short srgb[4], const float linea
srgb[0] = to_srgb_table_lookup(linear[0]);
srgb[1] = to_srgb_table_lookup(linear[1]);
srgb[2] = to_srgb_table_lookup(linear[2]);
- srgb[3] = FTOUSHORT(linear[3]);
+ srgb[3] = unit_float_to_ushort_clamp(linear[3]);
}
MINLINE void srgb_to_linearrgb_uchar4(float linear[4], const unsigned char srgb[4])
@@ -334,9 +334,9 @@ MINLINE void float_to_byte_dither_v3(unsigned char b[3], const float f[3], float
{
float dither_value = dither_random_value(s, t) * 0.005f * dither;
- b[0] = FTOCHAR(dither_value + f[0]);
- b[1] = FTOCHAR(dither_value + f[1]);
- b[2] = FTOCHAR(dither_value + f[2]);
+ b[0] = unit_float_to_uchar_clamp(dither_value + f[0]);
+ b[1] = unit_float_to_uchar_clamp(dither_value + f[1]);
+ b[2] = unit_float_to_uchar_clamp(dither_value + f[2]);
}
/**************** Alpha Transformations *****************/
@@ -391,19 +391,19 @@ MINLINE void straight_uchar_to_premul_float(float result[4], const unsigned char
MINLINE void premul_float_to_straight_uchar(unsigned char *result, const float color[4])
{
if (color[3] == 0.0f || color[3] == 1.0f) {
- result[0] = FTOCHAR(color[0]);
- result[1] = FTOCHAR(color[1]);
- result[2] = FTOCHAR(color[2]);
- result[3] = FTOCHAR(color[3]);
+ result[0] = unit_float_to_uchar_clamp(color[0]);
+ result[1] = unit_float_to_uchar_clamp(color[1]);
+ result[2] = unit_float_to_uchar_clamp(color[2]);
+ result[3] = unit_float_to_uchar_clamp(color[3]);
}
else {
const float alpha_inv = 1.0f / color[3];
/* hopefully this would be optimized */
- result[0] = FTOCHAR(color[0] * alpha_inv);
- result[1] = FTOCHAR(color[1] * alpha_inv);
- result[2] = FTOCHAR(color[2] * alpha_inv);
- result[3] = FTOCHAR(color[3]);
+ result[0] = unit_float_to_uchar_clamp(color[0] * alpha_inv);
+ result[1] = unit_float_to_uchar_clamp(color[1] * alpha_inv);
+ result[2] = unit_float_to_uchar_clamp(color[2] * alpha_inv);
+ result[3] = unit_float_to_uchar_clamp(color[3]);
}
}