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Diffstat (limited to 'source/blender/blenlib/intern/math_color_inline.c')
-rw-r--r--source/blender/blenlib/intern/math_color_inline.c96
1 files changed, 70 insertions, 26 deletions
diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c
index 4c8bd43ef73..e9a1c0abc38 100644
--- a/source/blender/blenlib/intern/math_color_inline.c
+++ b/source/blender/blenlib/intern/math_color_inline.c
@@ -149,31 +149,6 @@ MINLINE void linearrgb_to_srgb_ushort4(unsigned short srgb[4], const float linea
srgb[3] = FTOUSHORT(linear[3]);
}
-MINLINE void linearrgb_to_srgb_ushort4_predivide(unsigned short srgb[4], const float linear[4])
-{
- float alpha, inv_alpha, t;
- int i;
-
- if (linear[3] == 1.0f || linear[3] == 0.0f) {
- linearrgb_to_srgb_ushort4(srgb, linear);
- return;
- }
-
- alpha = linear[3];
- inv_alpha = 1.0f / alpha;
-
- for (i = 0; i < 3; ++i) {
- t = linear[i] * inv_alpha;
- srgb[i] = (t <= 1.0f) ?
- /* warning - converts: float -> short -> float -> short */
- (unsigned short) (to_srgb_table_lookup(t) * alpha) :
- /* if FTOUSHORT was an inline function this could be done less confusingly */
- ((t = linearrgb_to_srgb(t) * alpha), FTOUSHORT(t));
- }
-
- srgb[3] = FTOUSHORT(linear[3]);
-}
-
MINLINE void srgb_to_linearrgb_uchar4(float linear[4], const unsigned char srgb[4])
{
linear[0] = BLI_color_from_srgb_table[srgb[0]];
@@ -199,7 +174,8 @@ MINLINE void srgb_to_linearrgb_uchar4_predivide(float linear[4], const unsigned
}
/* color macros for themes */
-#define rgba_char_args_set_fl(col, r, g, b, a) rgba_char_args_set(col, r * 255, g * 255, b * 255, a * 255)
+#define rgba_char_args_set_fl(col, r, g, b, a) \
+ rgba_char_args_set(col, (r) * 255, (g) * 255, (b) * 255, (a) * 255)
MINLINE void rgba_char_args_set(char col[4], const char r, const char g, const char b, const char a)
{
@@ -293,4 +269,72 @@ MINLINE int compare_rgb_uchar(const unsigned char col_a[3], const unsigned char
return 0;
}
+/**************** Alpha Transformations *****************/
+
+MINLINE void premul_to_straight_v4_v4(float straight[4], const float premul[4])
+{
+ if (premul[3] == 0.0f || premul[3] == 1.0f) {
+ straight[0] = premul[0];
+ straight[1] = premul[1];
+ straight[2] = premul[2];
+ straight[3] = premul[3];
+ }
+ else {
+ float alpha_inv = 1.0f / premul[3];
+ straight[0] = premul[0] * alpha_inv;
+ straight[1] = premul[1] * alpha_inv;
+ straight[2] = premul[2] * alpha_inv;
+ straight[3] = premul[3];
+ }
+}
+
+MINLINE void premul_to_straight_v4(float color[4])
+{
+ premul_to_straight_v4_v4(color, color);
+}
+
+MINLINE void straight_to_premul_v4_v4(float premul[4], const float straight[4])
+{
+ float alpha = straight[3];
+ premul[0] = straight[0] * alpha;
+ premul[1] = straight[1] * alpha;
+ premul[2] = straight[2] * alpha;
+ premul[3] = straight[3];
+}
+
+MINLINE void straight_to_premul_v4(float color[4])
+{
+ straight_to_premul_v4_v4(color, color);
+}
+
+MINLINE void straight_uchar_to_premul_float(float result[4], const unsigned char color[4])
+{
+ float alpha = color[3] / 255.0f;
+ float fac = alpha / 255.0f;
+
+ result[0] = color[0] * fac;
+ result[1] = color[1] * fac;
+ result[2] = color[2] * fac;
+ result[3] = alpha;
+}
+
+MINLINE void premul_float_to_straight_uchar(unsigned char *result, const float color[4])
+{
+ if (color[3] == 0.0f || color[3] == 1.0f) {
+ result[0] = FTOCHAR(color[0]);
+ result[1] = FTOCHAR(color[1]);
+ result[2] = FTOCHAR(color[2]);
+ result[3] = FTOCHAR(color[3]);
+ }
+ else {
+ float alpha_inv = 1.0f / color[3];
+
+ /* hopefully this would be optimized */
+ result[0] = FTOCHAR(color[0] * alpha_inv);
+ result[1] = FTOCHAR(color[1] * alpha_inv);
+ result[2] = FTOCHAR(color[2] * alpha_inv);
+ result[3] = FTOCHAR(color[3]);
+ }
+}
+
#endif /* __MATH_COLOR_INLINE_C__ */