Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r--source/blender/blenlib/intern/math_geom.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 3b49ad5db8d..2a19584cdb3 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -295,49 +295,49 @@ float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l
}
/* point closest to v1 on line v2-v3 in 2D */
-void closest_to_line_segment_v2(float close_r[2], const float p[2], const float l1[2], const float l2[2])
+void closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2])
{
float lambda, cp[2];
lambda = closest_to_line_v2(cp, p, l1, l2);
if (lambda <= 0.0f)
- copy_v2_v2(close_r, l1);
+ copy_v2_v2(r_close, l1);
else if (lambda >= 1.0f)
- copy_v2_v2(close_r, l2);
+ copy_v2_v2(r_close, l2);
else
- copy_v2_v2(close_r, cp);
+ copy_v2_v2(r_close, cp);
}
/* point closest to v1 on line v2-v3 in 3D */
-void closest_to_line_segment_v3(float close_r[3], const float v1[3], const float v2[3], const float v3[3])
+void closest_to_line_segment_v3(float r_close[3], const float v1[3], const float v2[3], const float v3[3])
{
float lambda, cp[3];
lambda = closest_to_line_v3(cp, v1, v2, v3);
if (lambda <= 0.0f)
- copy_v3_v3(close_r, v2);
+ copy_v3_v3(r_close, v2);
else if (lambda >= 1.0f)
- copy_v3_v3(close_r, v3);
+ copy_v3_v3(r_close, v3);
else
- copy_v3_v3(close_r, cp);
+ copy_v3_v3(r_close, cp);
}
/**
* Find the closest point on a plane.
*
- * \param close_r Return coordinate
+ * \param r_close Return coordinate
* \param plane The plane to test against.
* \param pt The point to find the nearest of
*
* \note non-unit-length planes are supported.
*/
-void closest_to_plane_v3(float close_r[3], const float plane[4], const float pt[3])
+void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3])
{
const float len_sq = len_squared_v3(plane);
const float side = plane_point_side_v3(plane, pt);
- madd_v3_v3v3fl(close_r, pt, plane, -side / len_sq);
+ madd_v3_v3v3fl(r_close, pt, plane, -side / len_sq);
}
float dist_squared_to_plane_v3(const float pt[3], const float plane[4])