diff options
Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index dca9d4204c3..eb6abfe2c32 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -361,9 +361,9 @@ void closest_to_line_segment_v3(float r_close[3], const float p[3], const float /** * Find the closest point on a plane. * - * \param r_close Return coordinate - * \param plane The plane to test against. - * \param pt The point to find the nearest of + * \param r_close: Return coordinate + * \param plane: The plane to test against. + * \param pt: The point to find the nearest of * * \note non-unit-length planes are supported. */ @@ -486,7 +486,7 @@ float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]) * Check if \a p is inside the 2x planes defined by ``(v1, v2, v3)`` * where the 3x points define 2x planes. * - * \param axis_ref used when v1,v2,v3 form a line and to check if the corner is concave/convex. + * \param axis_ref: used when v1,v2,v3 form a line and to check if the corner is concave/convex. * * \note the distance from \a v1 & \a v3 to \a v2 doesnt matter * (it just defines the planes). @@ -1852,11 +1852,11 @@ bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3]) /** * Intersect line/plane. * - * \param r_isect_co The intersection point. - * \param l1 The first point of the line. - * \param l2 The second point of the line. - * \param plane_co A point on the plane to intersect with. - * \param plane_no The direction of the plane (does not need to be normalized). + * \param r_isect_co: The intersection point. + * \param l1: The first point of the line. + * \param l2: The second point of the line. + * \param plane_co: A point on the plane to intersect with. + * \param plane_no: The direction of the plane (does not need to be normalized). * * \note #line_plane_factor_v3() shares logic. */ @@ -2929,8 +2929,8 @@ bool clip_segment_v3_plane_n( * This matrix can be applied to vectors so their 'z' axis runs along \a normal. * In practice it means you can use x,y as 2d coords. \see * - * \param r_mat The matrix to return. - * \param normal A unit length vector. + * \param r_mat: The matrix to return. + * \param normal: A unit length vector. */ void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3]) { |