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Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r--source/blender/blenlib/intern/math_geom.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 50cef039acf..122fc8e9f4a 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -939,10 +939,10 @@ void isect_plane_plane_v3(float r_isect_co[3], float r_isect_no[3],
/* "Improved Collision detection and Response" */
static int getLowestRoot(const float a, const float b, const float c, const float maxR, float *root)
{
- // Check if a solution exists
+ /* Check if a solution exists */
float determinant = b * b - 4.0f * a * c;
- // If determinant is negative it means no solutions.
+ /* If determinant is negative it means no solutions. */
if (determinant >= 0.0f) {
/* calculate the two roots: (if determinant == 0 then
* x1==x2 but lets disregard that slight optimization) */
@@ -950,24 +950,24 @@ static int getLowestRoot(const float a, const float b, const float c, const floa
float r1 = (-b - sqrtD) / (2.0f * a);
float r2 = (-b + sqrtD) / (2.0f * a);
- // Sort so x1 <= x2
+ /* Sort so x1 <= x2 */
if (r1 > r2)
SWAP(float, r1, r2);
- // Get lowest root:
+ /* Get lowest root: */
if (r1 > 0.0f && r1 < maxR) {
*root = r1;
return 1;
}
- // It is possible that we want x2 - this can happen
- // if x1 < 0
+ /* It is possible that we want x2 - this can happen */
+ /* if x1 < 0 */
if (r2 > 0.0f && r2 < maxR) {
*root = r2;
return 1;
}
}
- // No (valid) solutions
+ /* No (valid) solutions */
return 0;
}
@@ -1080,7 +1080,7 @@ int isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const flo
}
/*---test edges---*/
- sub_v3_v3v3(e3, v2, v1); //wasnt yet calculated
+ sub_v3_v3v3(e3, v2, v1); /* wasnt yet calculated */
/*e1*/
@@ -1344,7 +1344,7 @@ void isect_ray_aabb_initialize(IsectRayAABBData *data, const float ray_start[3],
/* Adapted from http://www.gamedev.net/community/forums/topic.asp?topic_id=459973 */
int isect_ray_aabb(const IsectRayAABBData *data, const float bb_min[3],
- const float bb_max[3], float *tmin_out)
+ const float bb_max[3], float *tmin_out)
{
float bbox[2][3];
float tmin, tmax, tymin, tymax, tzmin, tzmax;
@@ -1587,7 +1587,7 @@ void isect_point_face_uv_v2(const int isquad,
}
}
-#if 0 // XXX this version used to be used in isect_point_tri_v2_int() and was called IsPointInTri2D
+#if 0 /* XXX this version used to be used in isect_point_tri_v2_int() and was called IsPointInTri2D */
int isect_point_tri_v2(float pt[2], float v1[2], float v2[2], float v3[2])
{
@@ -1777,7 +1777,7 @@ void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int,
signed char ix;
signed char iy;
- // if x1 == x2 or y1 == y2, then it does not matter what we set here
+ /* if x1 == x2 or y1 == y2, then it does not matter what we set here */
int delta_x = (x2 > x1 ? (ix = 1, x2 - x1) : (ix = -1, x1 - x2)) << 1;
int delta_y = (y2 > y1 ? (iy = 1, y2 - y1) : (iy = -1, y1 - y2)) << 1;
@@ -1786,7 +1786,7 @@ void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int,
}
if (delta_x >= delta_y) {
- // error may go below zero
+ /* error may go below zero */
int error = delta_y - (delta_x >> 1);
while (x1 != x2) {
@@ -1795,9 +1795,9 @@ void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int,
y1 += iy;
error -= delta_x;
}
- // else do nothing
+ /* else do nothing */
}
- // else do nothing
+ /* else do nothing */
x1 += ix;
error += delta_y;
@@ -1808,7 +1808,7 @@ void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int,
}
}
else {
- // error may go below zero
+ /* error may go below zero */
int error = delta_x - (delta_y >> 1);
while (y1 != y2) {
@@ -1817,9 +1817,9 @@ void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int,
x1 += ix;
error -= delta_y;
}
- // else do nothing
+ /* else do nothing */
}
- // else do nothing
+ /* else do nothing */
y1 += iy;
error += delta_x;
@@ -2334,7 +2334,7 @@ void resolve_quad_uv(float r_uv[2], const float st[2], const float st0[2], const
const double fC = (st1[0] - st[0]) * (st1[1] - st2[1]) - (st1[1] - st[1]) * (st1[0] - st2[0]);
const double denom = a - 2 * b + fC;
- // clear outputs
+ /* clear outputs */
zero_v2(r_uv);
if (IS_ZERO(denom) != 0) {
@@ -2650,7 +2650,7 @@ void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
const float *cur_edge = vdiffs[i];
const float fac = saacos(-dot_v3v3(cur_edge, prev_edge));
- // accumulate
+ /* accumulate */
madd_v3_v3fl(vn[i], f_no, fac);
prev_edge = cur_edge;
}