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Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r--source/blender/blenlib/intern/math_geom.c113
1 files changed, 104 insertions, 9 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 8f7ecdcfde8..173c6d06861 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -106,12 +106,12 @@ float area_quad_v3(const float v1[3], const float v2[3], const float v3[3], cons
sub_v3_v3v3(vec1, v2, v1);
sub_v3_v3v3(vec2, v4, v1);
cross_v3_v3v3(n, vec1, vec2);
- len = normalize_v3(n);
+ len = len_v3(n);
sub_v3_v3v3(vec1, v4, v3);
sub_v3_v3v3(vec2, v2, v3);
cross_v3_v3v3(n, vec1, vec2);
- len += normalize_v3(n);
+ len += len_v3(n);
return (len / 2.0f);
}
@@ -119,14 +119,13 @@ float area_quad_v3(const float v1[3], const float v2[3], const float v3[3], cons
/* Triangles */
float area_tri_v3(const float v1[3], const float v2[3], const float v3[3])
{
- float len, vec1[3], vec2[3], n[3];
+ float vec1[3], vec2[3], n[3];
sub_v3_v3v3(vec1, v3, v2);
sub_v3_v3v3(vec2, v1, v2);
cross_v3_v3v3(n, vec1, vec2);
- len = normalize_v3(n);
- return (len / 2.0f);
+ return len_v3(n) / 2.0f;
}
float area_tri_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float normal[3])
@@ -729,6 +728,86 @@ static short IsectLLPt2Df(const float x0, const float y0, const float x1, const
return 1;
}
+/* point in polygon (keep float and int versions in sync) */
+bool isect_point_poly_v2(const float pt[2], const float verts[][2], const int nr)
+{
+ /* we do the angle rule, define that all added angles should be about zero or (2 * PI) */
+ float angletot = 0.0;
+ float fp1[2], fp2[2];
+ int i;
+ const float *p1, *p2;
+
+ p1 = verts[nr - 1];
+ p2 = verts[0];
+
+ /* first vector */
+ fp1[0] = (float)(p1[0] - pt[0]);
+ fp1[1] = (float)(p1[1] - pt[1]);
+ normalize_v2(fp1);
+
+ for (i = 0; i < nr; i++) {
+ float dot, ang, cross;
+ /* second vector */
+ fp2[0] = (float)(p2[0] - pt[0]);
+ fp2[1] = (float)(p2[1] - pt[1]);
+ normalize_v2(fp2);
+
+ /* dot and angle and cross */
+ dot = dot_v2v2(fp1, fp2);
+ ang = fabsf(saacos(dot));
+ cross = (float)((p1[1] - p2[1]) * (p1[0] - pt[0]) + (p2[0] - p1[0]) * (p1[1] - pt[1]));
+
+ if (cross < 0.0f) angletot -= ang;
+ else angletot += ang;
+
+ /* circulate */
+ copy_v2_v2(fp1, fp2);
+ p1 = p2;
+ p2 = verts[i + 1];
+ }
+
+ return (fabsf(angletot) > 4.0f);
+}
+bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const int nr)
+{
+ /* we do the angle rule, define that all added angles should be about zero or (2 * PI) */
+ float angletot = 0.0;
+ float fp1[2], fp2[2];
+ int i;
+ const int *p1, *p2;
+
+ p1 = verts[nr - 1];
+ p2 = verts[0];
+
+ /* first vector */
+ fp1[0] = (float)(p1[0] - pt[0]);
+ fp1[1] = (float)(p1[1] - pt[1]);
+ normalize_v2(fp1);
+
+ for (i = 0; i < nr; i++) {
+ float dot, ang, cross;
+ /* second vector */
+ fp2[0] = (float)(p2[0] - pt[0]);
+ fp2[1] = (float)(p2[1] - pt[1]);
+ normalize_v2(fp2);
+
+ /* dot and angle and cross */
+ dot = dot_v2v2(fp1, fp2);
+ ang = fabsf(saacos(dot));
+ cross = (float)((p1[1] - p2[1]) * (p1[0] - pt[0]) + (p2[0] - p1[0]) * (p1[1] - pt[1]));
+
+ if (cross < 0.0f) angletot -= ang;
+ else angletot += ang;
+
+ /* circulate */
+ copy_v2_v2(fp1, fp2);
+ p1 = p2;
+ p2 = verts[i + 1];
+ }
+
+ return (fabsf(angletot) > 4.0f);
+}
+
/* point in tri */
/* only single direction */
@@ -2219,6 +2298,13 @@ void barycentric_weights_v2_quad(const float v1[2], const float v2[2], const flo
len_v2(dirs[3]),
};
+ /* variable 'area' is just for storage,
+ * the order its initialized doesn't matter */
+#ifdef __clang__
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wunsequenced"
+#endif
+
/* inline mean_value_half_tan four times here */
float t[4] = {
MEAN_VALUE_HALF_TAN_V2(area, 0, 1),
@@ -2227,6 +2313,10 @@ void barycentric_weights_v2_quad(const float v1[2], const float v2[2], const flo
MEAN_VALUE_HALF_TAN_V2(area, 3, 0),
};
+#ifdef __clang__
+# pragma clang diagnostic pop
+#endif
+
#undef MEAN_VALUE_HALF_TAN_V2
w[0] = (t[3] + t[0]) / lens[0];
@@ -2564,7 +2654,9 @@ void resolve_tri_uv(float r_uv[2], const float st[2], const float st0[2], const
r_uv[0] = (float)((d * x[0] - b * x[1]) / det);
r_uv[1] = (float)(((-c) * x[0] + a * x[1]) / det);
}
- else zero_v2(r_uv);
+ else {
+ zero_v2(r_uv);
+ }
}
/* bilinear reverse */
@@ -3063,7 +3155,9 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight, fl
add_v3_v3(accu_com, v);
accu_weight += weight[a];
}
- else add_v3_v3(accu_com, pos[a]);
+ else {
+ add_v3_v3(accu_com, pos[a]);
+ }
if (rweight) {
float v[3];
@@ -3072,8 +3166,9 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight, fl
add_v3_v3(accu_rcom, v);
accu_rweight += rweight[a];
}
- else add_v3_v3(accu_rcom, rpos[a]);
-
+ else {
+ add_v3_v3(accu_rcom, rpos[a]);
+ }
}
if (!weight || !rweight) {
accu_weight = accu_rweight = list_size;