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Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r--source/blender/blenlib/intern/math_geom.c1749
1 files changed, 889 insertions, 860 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index aa62df5ae3e..e76431e981e 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -17,7 +17,7 @@
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
-
+ *
* The Original Code is: some of this file.
*
* ***** END GPL LICENSE BLOCK *****
@@ -39,31 +39,31 @@
void cent_tri_v3(float cent[3], const float v1[3], const float v2[3], const float v3[3])
{
- cent[0]= 0.33333f*(v1[0]+v2[0]+v3[0]);
- cent[1]= 0.33333f*(v1[1]+v2[1]+v3[1]);
- cent[2]= 0.33333f*(v1[2]+v2[2]+v3[2]);
+ cent[0] = 0.33333f * (v1[0] + v2[0] + v3[0]);
+ cent[1] = 0.33333f * (v1[1] + v2[1] + v3[1]);
+ cent[2] = 0.33333f * (v1[2] + v2[2] + v3[2]);
}
void cent_quad_v3(float cent[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3])
{
- cent[0]= 0.25f*(v1[0]+v2[0]+v3[0]+v4[0]);
- cent[1]= 0.25f*(v1[1]+v2[1]+v3[1]+v4[1]);
- cent[2]= 0.25f*(v1[2]+v2[2]+v3[2]+v4[2]);
+ cent[0] = 0.25f * (v1[0] + v2[0] + v3[0] + v4[0]);
+ cent[1] = 0.25f * (v1[1] + v2[1] + v3[1] + v4[1]);
+ cent[2] = 0.25f * (v1[2] + v2[2] + v3[2] + v4[2]);
}
float normal_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3])
{
- float n1[3],n2[3];
+ float n1[3], n2[3];
- n1[0]= v1[0]-v2[0];
- n2[0]= v2[0]-v3[0];
- n1[1]= v1[1]-v2[1];
- n2[1]= v2[1]-v3[1];
- n1[2]= v1[2]-v2[2];
- n2[2]= v2[2]-v3[2];
- n[0]= n1[1]*n2[2]-n1[2]*n2[1];
- n[1]= n1[2]*n2[0]-n1[0]*n2[2];
- n[2]= n1[0]*n2[1]-n1[1]*n2[0];
+ n1[0] = v1[0] - v2[0];
+ n2[0] = v2[0] - v3[0];
+ n1[1] = v1[1] - v2[1];
+ n2[1] = v2[1] - v3[1];
+ n1[2] = v1[2] - v2[2];
+ n2[2] = v2[2] - v3[2];
+ n[0] = n1[1] * n2[2] - n1[2] * n2[1];
+ n[1] = n1[2] * n2[0] - n1[0] * n2[2];
+ n[2] = n1[0] * n2[1] - n1[1] * n2[0];
return normalize_v3(n);
}
@@ -71,88 +71,90 @@ float normal_tri_v3(float n[3], const float v1[3], const float v2[3], const floa
float normal_quad_v3(float n[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3])
{
/* real cross! */
- float n1[3],n2[3];
+ float n1[3], n2[3];
- n1[0]= v1[0]-v3[0];
- n1[1]= v1[1]-v3[1];
- n1[2]= v1[2]-v3[2];
+ n1[0] = v1[0] - v3[0];
+ n1[1] = v1[1] - v3[1];
+ n1[2] = v1[2] - v3[2];
- n2[0]= v2[0]-v4[0];
- n2[1]= v2[1]-v4[1];
- n2[2]= v2[2]-v4[2];
+ n2[0] = v2[0] - v4[0];
+ n2[1] = v2[1] - v4[1];
+ n2[2] = v2[2] - v4[2];
- n[0]= n1[1]*n2[2]-n1[2]*n2[1];
- n[1]= n1[2]*n2[0]-n1[0]*n2[2];
- n[2]= n1[0]*n2[1]-n1[1]*n2[0];
+ n[0] = n1[1] * n2[2] - n1[2] * n2[1];
+ n[1] = n1[2] * n2[0] - n1[0] * n2[2];
+ n[2] = n1[0] * n2[1] - n1[1] * n2[0];
return normalize_v3(n);
}
float area_tri_v2(const float v1[2], const float v2[2], const float v3[2])
{
- return 0.5f * fabsf((v1[0]-v2[0])*(v2[1]-v3[1]) + (v1[1]-v2[1])*(v3[0]-v2[0]));
+ return 0.5f * fabsf((v1[0] - v2[0]) * (v2[1] - v3[1]) + (v1[1] - v2[1]) * (v3[0] - v2[0]));
}
float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2])
{
- return 0.5f * ((v1[0]-v2[0])*(v2[1]-v3[1]) + (v1[1]-v2[1])*(v3[0]-v2[0]));
+ return 0.5f * ((v1[0] - v2[0]) * (v2[1] - v3[1]) + (v1[1] - v2[1]) * (v3[0] - v2[0]));
}
-float area_quad_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) /* only convex Quadrilaterals */
+/* only convex Quadrilaterals */
+float area_quad_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
{
float len, vec1[3], vec2[3], n[3];
sub_v3_v3v3(vec1, v2, v1);
sub_v3_v3v3(vec2, v4, v1);
cross_v3_v3v3(n, vec1, vec2);
- len= normalize_v3(n);
+ len = normalize_v3(n);
sub_v3_v3v3(vec1, v4, v3);
sub_v3_v3v3(vec2, v2, v3);
cross_v3_v3v3(n, vec1, vec2);
- len+= normalize_v3(n);
+ len += normalize_v3(n);
- return (len/2.0f);
+ return (len / 2.0f);
}
-float area_tri_v3(const float v1[3], const float v2[3], const float v3[3]) /* Triangles */
+/* Triangles */
+float area_tri_v3(const float v1[3], const float v2[3], const float v3[3])
{
float len, vec1[3], vec2[3], n[3];
sub_v3_v3v3(vec1, v3, v2);
sub_v3_v3v3(vec2, v1, v2);
cross_v3_v3v3(n, vec1, vec2);
- len= normalize_v3(n);
+ len = normalize_v3(n);
- return (len/2.0f);
+ return (len / 2.0f);
}
float area_poly_v3(int nr, float verts[][3], const float normal[3])
{
float x, y, z, area, max;
float *cur, *prev;
- int a, px=0, py=1;
+ int a, px = 0, py = 1;
/* first: find dominant axis: 0==X, 1==Y, 2==Z
* don't use 'axis_dominant_v3()' because we need max axis too */
- x= fabsf(normal[0]);
- y= fabsf(normal[1]);
- z= fabsf(normal[2]);
+ x = fabsf(normal[0]);
+ y = fabsf(normal[1]);
+ z = fabsf(normal[2]);
max = MAX3(x, y, z);
- if (max==y) py=2;
- else if (max==x) {
- px=1;
- py= 2;
+ if (max == y) py = 2;
+ else if (max == x) {
+ px = 1;
+ py = 2;
}
/* The Trapezium Area Rule */
- prev= verts[nr-1];
- cur= verts[0];
- area= 0;
- for (a=0; a<nr; a++) {
- area+= (cur[px]-prev[px])*(cur[py]+prev[py]);
- prev= verts[a];
- cur= verts[a+1];
+ prev = verts[nr - 1];
+ cur = verts[0];
+ area = 0;
+ for (a = 0; a < nr; a++) {
+ area += (cur[px] - prev[px]) * (cur[py] + prev[py]);
+ prev = verts[a];
+ cur = verts[a + 1];
}
return fabsf(0.5f * area / max);
@@ -160,18 +162,18 @@ float area_poly_v3(int nr, float verts[][3], const float normal[3])
/********************************* Distance **********************************/
-/* distance v1 to line v2-v3 */
-/* using Hesse formula, NO LINE PIECE! */
+/* distance v1 to line v2-v3
+ * using Hesse formula, NO LINE PIECE! */
float dist_to_line_v2(const float v1[2], const float v2[2], const float v3[2])
{
- float a[2],deler;
+ float a[2], deler;
- a[0]= v2[1]-v3[1];
- a[1]= v3[0]-v2[0];
- deler= (float)sqrt(a[0]*a[0]+a[1]*a[1]);
- if (deler== 0.0f) return 0;
+ a[0] = v2[1] - v3[1];
+ a[1] = v3[0] - v2[0];
+ deler = (float)sqrt(a[0] * a[0] + a[1] * a[1]);
+ if (deler == 0.0f) return 0;
- return fabsf((v1[0]-v2[0])*a[0]+(v1[1]-v2[1])*a[1])/deler;
+ return fabsf((v1[0] - v2[0]) * a[0] + (v1[1] - v2[1]) * a[1]) / deler;
}
@@ -179,33 +181,33 @@ float dist_to_line_v2(const float v1[2], const float v2[2], const float v3[2])
float dist_to_line_segment_v2(const float v1[2], const float v2[2], const float v3[2])
{
float labda, rc[2], pt[2], len;
-
- rc[0]= v3[0]-v2[0];
- rc[1]= v3[1]-v2[1];
- len= rc[0]*rc[0]+ rc[1]*rc[1];
- if (len==0.0f) {
- rc[0]= v1[0]-v2[0];
- rc[1]= v1[1]-v2[1];
- return (float)(sqrt(rc[0]*rc[0]+ rc[1]*rc[1]));
- }
-
- labda= (rc[0]*(v1[0]-v2[0]) + rc[1]*(v1[1]-v2[1]))/len;
+
+ rc[0] = v3[0] - v2[0];
+ rc[1] = v3[1] - v2[1];
+ len = rc[0] * rc[0] + rc[1] * rc[1];
+ if (len == 0.0f) {
+ rc[0] = v1[0] - v2[0];
+ rc[1] = v1[1] - v2[1];
+ return (float)(sqrt(rc[0] * rc[0] + rc[1] * rc[1]));
+ }
+
+ labda = (rc[0] * (v1[0] - v2[0]) + rc[1] * (v1[1] - v2[1])) / len;
if (labda <= 0.0f) {
- pt[0]= v2[0];
- pt[1]= v2[1];
+ pt[0] = v2[0];
+ pt[1] = v2[1];
}
else if (labda >= 1.0f) {
- pt[0]= v3[0];
- pt[1]= v3[1];
+ pt[0] = v3[0];
+ pt[1] = v3[1];
}
else {
- pt[0]= labda*rc[0]+v2[0];
- pt[1]= labda*rc[1]+v2[1];
+ pt[0] = labda * rc[0] + v2[0];
+ pt[1] = labda * rc[1] + v2[1];
}
- rc[0]= pt[0]-v1[0];
- rc[1]= pt[1]-v1[1];
- return sqrtf(rc[0]*rc[0]+ rc[1]*rc[1]);
+ rc[0] = pt[0] - v1[0];
+ rc[1] = pt[1] - v1[1];
+ return sqrtf(rc[0] * rc[0] + rc[1] * rc[1]);
}
/* point closest to v1 on line v2-v3 in 2D */
@@ -213,7 +215,7 @@ void closest_to_line_segment_v2(float close_r[2], const float p[2], const float
{
float lambda, cp[2];
- lambda= closest_to_line_v2(cp,p, l1, l2);
+ lambda = closest_to_line_v2(cp, p, l1, l2);
if (lambda <= 0.0f)
copy_v2_v2(close_r, l1);
@@ -228,7 +230,7 @@ void closest_to_line_segment_v3(float close_r[3], const float v1[3], const float
{
float lambda, cp[3];
- lambda= closest_to_line_v3(cp,v1, v2, v3);
+ lambda = closest_to_line_v3(cp, v1, v2, v3);
if (lambda <= 0.0f)
copy_v3_v3(close_r, v2);
@@ -245,14 +247,13 @@ void closest_to_line_segment_v3(float close_r[3], const float v1[3], const float
* pt: the point that you want the nearest of
*/
-// const float norm[3], const float coord[3], const float point[3], float dst_r[3]
void closest_to_plane_v3(float close_r[3], const float plane_co[3], const float plane_no_unit[3], const float pt[3])
{
float temp[3];
float dotprod;
sub_v3_v3v3(temp, pt, plane_co);
- dotprod= dot_v3v3(temp, plane_no_unit);
+ dotprod = dot_v3v3(temp, plane_no_unit);
close_r[0] = pt[0] - (plane_no_unit[0] * dotprod);
close_r[1] = pt[1] - (plane_no_unit[1] * dotprod);
@@ -296,16 +297,16 @@ float dist_to_line_segment_v3(const float v1[3], const float v2[3], const float
int isect_line_line_v2_int(const int v1[2], const int v2[2], const int v3[2], const int v4[2])
{
float div, labda, mu;
-
- div= (float)((v2[0]-v1[0])*(v4[1]-v3[1])-(v2[1]-v1[1])*(v4[0]-v3[0]));
- if (div==0.0f) return ISECT_LINE_LINE_COLINEAR;
-
- labda= ((float)(v1[1]-v3[1])*(v4[0]-v3[0])-(v1[0]-v3[0])*(v4[1]-v3[1]))/div;
-
- mu= ((float)(v1[1]-v3[1])*(v2[0]-v1[0])-(v1[0]-v3[0])*(v2[1]-v1[1]))/div;
-
- if (labda>=0.0f && labda<=1.0f && mu>=0.0f && mu<=1.0f) {
- if (labda==0.0f || labda==1.0f || mu==0.0f || mu==1.0f) return ISECT_LINE_LINE_EXACT;
+
+ div = (float)((v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0]));
+ if (div == 0.0f) return ISECT_LINE_LINE_COLINEAR;
+
+ labda = ((float)(v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
+
+ mu = ((float)(v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div;
+
+ if (labda >= 0.0f && labda <= 1.0f && mu >= 0.0f && mu <= 1.0f) {
+ if (labda == 0.0f || labda == 1.0f || mu == 0.0f || mu == 1.0f) return ISECT_LINE_LINE_EXACT;
return ISECT_LINE_LINE_CROSS;
}
return ISECT_LINE_LINE_NONE;
@@ -315,16 +316,16 @@ int isect_line_line_v2_int(const int v1[2], const int v2[2], const int v3[2], co
int isect_line_line_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2])
{
float div, labda, mu;
-
- div= (v2[0]-v1[0])*(v4[1]-v3[1])-(v2[1]-v1[1])*(v4[0]-v3[0]);
- if (div==0.0f) return ISECT_LINE_LINE_COLINEAR;
-
- labda= ((float)(v1[1]-v3[1])*(v4[0]-v3[0])-(v1[0]-v3[0])*(v4[1]-v3[1]))/div;
-
- mu= ((float)(v1[1]-v3[1])*(v2[0]-v1[0])-(v1[0]-v3[0])*(v2[1]-v1[1]))/div;
-
- if (labda>=0.0f && labda<=1.0f && mu>=0.0f && mu<=1.0f) {
- if (labda==0.0f || labda==1.0f || mu==0.0f || mu==1.0f) return ISECT_LINE_LINE_EXACT;
+
+ div = (v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0]);
+ if (div == 0.0f) return ISECT_LINE_LINE_COLINEAR;
+
+ labda = ((float)(v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
+
+ mu = ((float)(v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div;
+
+ if (labda >= 0.0f && labda <= 1.0f && mu >= 0.0f && mu <= 1.0f) {
+ if (labda == 0.0f || labda == 1.0f || mu == 0.0f || mu == 1.0f) return ISECT_LINE_LINE_EXACT;
return ISECT_LINE_LINE_CROSS;
}
return ISECT_LINE_LINE_NONE;
@@ -338,25 +339,25 @@ int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[
{
float a1, a2, b1, b2, c1, c2, d;
float u, v;
- const float eps= 0.000001f;
+ const float eps = 0.000001f;
- a1= v2[0]-v1[0];
- b1= v4[0]-v3[0];
- c1= v1[0]-v4[0];
+ a1 = v2[0] - v1[0];
+ b1 = v4[0] - v3[0];
+ c1 = v1[0] - v4[0];
- a2= v2[1]-v1[1];
- b2= v4[1]-v3[1];
- c2= v1[1]-v4[1];
+ a2 = v2[1] - v1[1];
+ b2 = v4[1] - v3[1];
+ c2 = v1[1] - v4[1];
- d= a1*b2-a2*b1;
+ d = a1 * b2 - a2 * b1;
- if (d==0) {
- if (a1*c2-a2*c1==0.0f && b1*c2-b2*c1==0.0f) { /* equal lines */
+ if (d == 0) {
+ if (a1 * c2 - a2 * c1 == 0.0f && b1 * c2 - b2 * c1 == 0.0f) { /* equal lines */
float a[2], b[2], c[2];
float u2;
- if (len_v2v2(v1, v2)==0.0f) {
- if (len_v2v2(v3, v4)>eps) {
+ if (len_v2v2(v1, v2) == 0.0f) {
+ if (len_v2v2(v3, v4) > eps) {
/* use non-point segment as basis */
SWAP(const float *, v1, v3);
SWAP(const float *, v2, v4);
@@ -375,14 +376,14 @@ int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[
sub_v2_v2v2(a, v3, v1);
sub_v2_v2v2(b, v2, v1);
sub_v2_v2v2(c, v2, v1);
- u= dot_v2v2(a, b) / dot_v2v2(c, c);
+ u = dot_v2v2(a, b) / dot_v2v2(c, c);
sub_v2_v2v2(a, v4, v1);
- u2= dot_v2v2(a, b) / dot_v2v2(c, c);
+ u2 = dot_v2v2(a, b) / dot_v2v2(c, c);
- if (u>u2) SWAP(float, u, u2);
+ if (u > u2) SWAP(float, u, u2);
- if (u>1.0f+eps || u2<-eps) return -1; /* non-ovlerlapping segments */
+ if (u > 1.0f + eps || u2 < -eps) return -1; /* non-ovlerlapping segments */
else if (maxf(0.0f, u) == minf(1.0f, u2)) { /* one common point: can return result */
interp_v2_v2v2(vi, v1, v2, maxf(0, u));
return 1;
@@ -393,10 +394,10 @@ int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[
return -1;
}
- u= (c2*b1-b2*c1)/d;
- v= (c1*a2-a1*c2)/d;
+ u = (c2 * b1 - b2 * c1) / d;
+ v = (c1 * a2 - a1 * c2) / d;
- if (u>=-eps && u<=1.0f+eps && v>=-eps && v<=1.0f+eps) { /* intersection */
+ if (u >= -eps && u <= 1.0f + eps && v >= -eps && v <= 1.0f + eps) { /* intersection */
interp_v2_v2v2(vi, v1, v2, u);
return 1;
}
@@ -427,20 +428,20 @@ int isect_line_sphere_v3(const float l1[3], const float l2[3],
* Paul Bourke pbourke@swin.edu.au
*/
- const float ldir[3]= {
+ const float ldir[3] = {
l2[0] - l1[0],
l2[1] - l1[1],
l2[2] - l1[2]
};
- const float a= dot_v3v3(ldir, ldir);
+ const float a = dot_v3v3(ldir, ldir);
- const float b= 2.0f *
+ const float b = 2.0f *
(ldir[0] * (l1[0] - sp[0]) +
ldir[1] * (l1[1] - sp[1]) +
ldir[2] * (l1[2] - sp[2]));
- const float c=
+ const float c =
dot_v3v3(sp, sp) +
dot_v3v3(l1, l1) -
(2.0f * dot_v3v3(sp, l1)) -
@@ -461,7 +462,7 @@ int isect_line_sphere_v3(const float l1[3], const float l2[3],
return 1;
}
else if (i > 0.0f) {
- const float i_sqrt= sqrt(i); /* avoid calc twice */
+ const float i_sqrt = sqrt(i); /* avoid calc twice */
/* first intersection */
mu = (-b + i_sqrt) / (2.0f * a);
@@ -483,18 +484,16 @@ int isect_line_sphere_v2(const float l1[2], const float l2[2],
const float sp[2], const float r,
float r_p1[2], float r_p2[2])
{
- const float ldir[2]= {
- l2[0] - l1[0],
- l2[1] - l1[1]
- };
+ const float ldir[2] = {l2[0] - l1[0],
+ l2[1] - l1[1]};
- const float a= dot_v2v2(ldir, ldir);
+ const float a = dot_v2v2(ldir, ldir);
- const float b= 2.0f *
+ const float b = 2.0f *
(ldir[0] * (l1[0] - sp[0]) +
ldir[1] * (l1[1] - sp[1]));
- const float c=
+ const float c =
dot_v2v2(sp, sp) +
dot_v2v2(l1, l1) -
(2.0f * dot_v2v2(sp, l1)) -
@@ -515,7 +514,7 @@ int isect_line_sphere_v2(const float l1[2], const float l2[2],
return 1;
}
else if (i > 0.0f) {
- const float i_sqrt= sqrt(i); /* avoid calc twice */
+ const float i_sqrt = sqrt(i); /* avoid calc twice */
/* first intersection */
mu = (-b + i_sqrt) / (2.0f * a);
@@ -537,7 +536,7 @@ int isect_line_sphere_v2(const float l1[2], const float l2[2],
* 1: intersection
*/
static short IsectLLPt2Df(const float x0, const float y0, const float x1, const float y1,
- const float x2, const float y2, const float x3, const float y3, float *xi,float *yi)
+ const float x2, const float y2, const float x3, const float y3, float *xi, float *yi)
{
/*
@@ -548,92 +547,93 @@ static short IsectLLPt2Df(const float x0, const float y0, const float x1, const
* applies the math, but we don't need speed since this is a
* pre-processing step
*/
- float c1,c2, // constants of linear equations
- det_inv, // the inverse of the determinant of the coefficient
- m1,m2; // the slopes of each line
+ float c1, c2; /* constants of linear equations */
+ float det_inv; /* the inverse of the determinant of the coefficient */
+ float m1, m2; /* the slopes of each line */
/*
* compute slopes, note the cludge for infinity, however, this will
* be close enough
*/
- if (fabs(x1-x0) > 0.000001)
- m1 = (y1-y0) / (x1-x0);
+ if (fabs(x1 - x0) > 0.000001)
+ m1 = (y1 - y0) / (x1 - x0);
else
- return -1; /*m1 = (float) 1e+10;*/ // close enough to infinity
+ return -1; /*m1 = (float)1e+10;*/ // close enough to infinity
- if (fabs(x3-x2) > 0.000001)
- m2 = (y3-y2) / (x3-x2);
+ if (fabs(x3 - x2) > 0.000001)
+ m2 = (y3 - y2) / (x3 - x2);
else
- return -1; /*m2 = (float) 1e+10;*/ // close enough to infinity
+ return -1; /*m2 = (float)1e+10;*/ // close enough to infinity
+
+ if (fabs(m1 - m2) < 0.000001)
+ return -1; /* parallel lines */
- if (fabs(m1-m2) < 0.000001)
- return -1; /* parallel lines */
-
-// compute constants
+ // compute constants
- c1 = (y0-m1*x0);
- c2 = (y2-m2*x2);
+ c1 = (y0 - m1 * x0);
+ c2 = (y2 - m2 * x2);
-// compute the inverse of the determinate
+ // compute the inverse of the determinate
det_inv = 1.0f / (-m1 + m2);
-// use Kramers rule to compute xi and yi
+ // use Kramers rule to compute xi and yi
- *xi= ((-c2 + c1) *det_inv);
- *yi= ((m2*c1 - m1*c2) *det_inv);
-
- return 1;
-} // end Intersect_Lines
+ *xi = ((-c2 + c1) * det_inv);
+ *yi = ((m2 * c1 - m1 * c2) * det_inv);
+
+ return 1;
+}
/* point in tri */
int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2])
{
- if (line_point_side_v2(v1,v2,pt)>=0.0f) {
- if (line_point_side_v2(v2,v3,pt)>=0.0f) {
- if (line_point_side_v2(v3,v1,pt)>=0.0f) {
+ if (line_point_side_v2(v1, v2, pt) >= 0.0f) {
+ if (line_point_side_v2(v2, v3, pt) >= 0.0f) {
+ if (line_point_side_v2(v3, v1, pt) >= 0.0f) {
return 1;
}
}
}
else {
- if (! (line_point_side_v2(v2,v3,pt)>=0.0f)) {
- if (! (line_point_side_v2(v3,v1,pt)>=0.0f)) {
+ if (!(line_point_side_v2(v2, v3, pt) >= 0.0f)) {
+ if (!(line_point_side_v2(v3, v1, pt) >= 0.0f)) {
return -1;
}
}
}
-
+
return 0;
}
+
/* point in quad - only convex quads */
int isect_point_quad_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2], const float v4[2])
{
- if (line_point_side_v2(v1,v2,pt)>=0.0f) {
- if (line_point_side_v2(v2,v3,pt)>=0.0f) {
- if (line_point_side_v2(v3,v4,pt)>=0.0f) {
- if (line_point_side_v2(v4,v1,pt)>=0.0f) {
+ if (line_point_side_v2(v1, v2, pt) >= 0.0f) {
+ if (line_point_side_v2(v2, v3, pt) >= 0.0f) {
+ if (line_point_side_v2(v3, v4, pt) >= 0.0f) {
+ if (line_point_side_v2(v4, v1, pt) >= 0.0f) {
return 1;
}
}
}
}
else {
- if (! (line_point_side_v2(v2,v3,pt)>=0.0f)) {
- if (! (line_point_side_v2(v3,v4,pt)>=0.0f)) {
- if (! (line_point_side_v2(v4,v1,pt)>=0.0f)) {
+ if (!(line_point_side_v2(v2, v3, pt) >= 0.0f)) {
+ if (!(line_point_side_v2(v3, v4, pt) >= 0.0f)) {
+ if (!(line_point_side_v2(v4, v1, pt) >= 0.0f)) {
return -1;
}
}
}
}
-
+
return 0;
}
/* moved from effect.c
* test if the line starting at p1 ending at p2 intersects the triangle v0..v2
- * return non zero if it does
+ * return non zero if it does
*/
int isect_line_tri_v3(const float p1[3], const float p2[3],
const float v0[3], const float v1[3], const float v2[3],
@@ -642,39 +642,40 @@ int isect_line_tri_v3(const float p1[3], const float p2[3],
float p[3], s[3], d[3], e1[3], e2[3], q[3];
float a, f, u, v;
-
+
sub_v3_v3v3(e1, v1, v0);
sub_v3_v3v3(e2, v2, v0);
sub_v3_v3v3(d, p2, p1);
-
+
cross_v3_v3v3(p, d, e2);
a = dot_v3v3(e1, p);
if ((a > -0.000001f) && (a < 0.000001f)) return 0;
- f = 1.0f/a;
-
+ f = 1.0f / a;
+
sub_v3_v3v3(s, p1, v0);
-
+
u = f * dot_v3v3(s, p);
- if ((u < 0.0f)||(u > 1.0f)) return 0;
-
+ if ((u < 0.0f) || (u > 1.0f)) return 0;
+
cross_v3_v3v3(q, s, e1);
-
+
v = f * dot_v3v3(d, q);
- if ((v < 0.0f)||((u + v) > 1.0f)) return 0;
+ if ((v < 0.0f) || ((u + v) > 1.0f)) return 0;
*r_lambda = f * dot_v3v3(e2, q);
- if ((*r_lambda < 0.0f)||(*r_lambda > 1.0f)) return 0;
+ if ((*r_lambda < 0.0f) || (*r_lambda > 1.0f)) return 0;
if (r_uv) {
- r_uv[0]= u;
- r_uv[1]= v;
+ r_uv[0] = u;
+ r_uv[1] = v;
}
-
+
return 1;
}
+
/* moved from effect.c
* test if the ray starting at p1 going in d direction intersects the triangle v0..v2
- * return non zero if it does
+ * return non zero if it does
*/
int isect_ray_tri_v3(const float p1[3], const float d[3],
const float v0[3], const float v1[3], const float v2[3],
@@ -682,35 +683,35 @@ int isect_ray_tri_v3(const float p1[3], const float d[3],
{
float p[3], s[3], e1[3], e2[3], q[3];
float a, f, u, v;
-
+
sub_v3_v3v3(e1, v1, v0);
sub_v3_v3v3(e2, v2, v0);
-
+
cross_v3_v3v3(p, d, e2);
a = dot_v3v3(e1, p);
/* note: these values were 0.000001 in 2.4x but for projection snapping on
* a human head (1BU==1m), subsurf level 2, this gave many errors - campbell */
if ((a > -0.00000001f) && (a < 0.00000001f)) return 0;
- f = 1.0f/a;
-
+ f = 1.0f / a;
+
sub_v3_v3v3(s, p1, v0);
-
+
u = f * dot_v3v3(s, p);
- if ((u < 0.0f)||(u > 1.0f)) return 0;
+ if ((u < 0.0f) || (u > 1.0f)) return 0;
cross_v3_v3v3(q, s, e1);
-
+
v = f * dot_v3v3(d, q);
- if ((v < 0.0f)||((u + v) > 1.0f)) return 0;
+ if ((v < 0.0f) || ((u + v) > 1.0f)) return 0;
*r_lambda = f * dot_v3v3(e2, q);
if ((*r_lambda < 0.0f)) return 0;
if (r_uv) {
- r_uv[0]= u;
- r_uv[1]= v;
+ r_uv[0] = u;
+ r_uv[1] = v;
}
-
+
return 1;
}
@@ -724,20 +725,20 @@ int isect_ray_plane_v3(const float p1[3], const float d[3],
sub_v3_v3v3(e1, v1, v0);
sub_v3_v3v3(e2, v2, v0);
-
+
cross_v3_v3v3(p, d, e2);
a = dot_v3v3(e1, p);
/* note: these values were 0.000001 in 2.4x but for projection snapping on
* a human head (1BU==1m), subsurf level 2, this gave many errors - campbell */
if ((a > -0.00000001f) && (a < 0.00000001f)) return 0;
- f = 1.0f/a;
-
+ f = 1.0f / a;
+
sub_v3_v3v3(s, p1, v0);
-
+
/* u = f * dot_v3v3(s, p); */ /*UNUSED*/
cross_v3_v3v3(q, s, e1);
-
+
/* v = f * dot_v3v3(d, q); */ /*UNUSED*/
*r_lambda = f * dot_v3v3(e2, q);
@@ -759,24 +760,24 @@ int isect_ray_tri_epsilon_v3(const float p1[3], const float d[3],
cross_v3_v3v3(p, d, e2);
a = dot_v3v3(e1, p);
if (a == 0.0f) return 0;
- f = 1.0f/a;
+ f = 1.0f / a;
sub_v3_v3v3(s, p1, v0);
u = f * dot_v3v3(s, p);
- if ((u < -epsilon)||(u > 1.0f+epsilon)) return 0;
+ if ((u < -epsilon) || (u > 1.0f + epsilon)) return 0;
cross_v3_v3v3(q, s, e1);
v = f * dot_v3v3(d, q);
- if ((v < -epsilon)||((u + v) > 1.0f+epsilon)) return 0;
+ if ((v < -epsilon) || ((u + v) > 1.0f + epsilon)) return 0;
*r_lambda = f * dot_v3v3(e2, q);
if ((*r_lambda < 0.0f)) return 0;
if (uv) {
- uv[0]= u;
- uv[1]= v;
+ uv[0] = u;
+ uv[1] = v;
}
return 1;
@@ -789,50 +790,52 @@ int isect_ray_tri_threshold_v3(const float p1[3], const float d[3],
float p[3], s[3], e1[3], e2[3], q[3];
float a, f, u, v;
float du = 0, dv = 0;
-
+
sub_v3_v3v3(e1, v1, v0);
sub_v3_v3v3(e2, v2, v0);
-
+
cross_v3_v3v3(p, d, e2);
a = dot_v3v3(e1, p);
if ((a > -0.000001f) && (a < 0.000001f)) return 0;
- f = 1.0f/a;
-
+ f = 1.0f / a;
+
sub_v3_v3v3(s, p1, v0);
-
+
cross_v3_v3v3(q, s, e1);
*r_lambda = f * dot_v3v3(e2, q);
if ((*r_lambda < 0.0f)) return 0;
-
+
u = f * dot_v3v3(s, p);
v = f * dot_v3v3(d, q);
-
+
if (u < 0) du = u;
if (u > 1) du = u - 1;
if (v < 0) dv = v;
if (v > 1) dv = v - 1;
if (u > 0 && v > 0 && u + v > 1) {
float t = u + v - 1;
- du = u - t/2;
- dv = v - t/2;
+ du = u - t / 2;
+ dv = v - t / 2;
}
mul_v3_fl(e1, du);
mul_v3_fl(e2, dv);
-
+
if (dot_v3v3(e1, e1) + dot_v3v3(e2, e2) > threshold * threshold) {
return 0;
}
if (r_uv) {
- r_uv[0]= u;
- r_uv[1]= v;
+ r_uv[0] = u;
+ r_uv[1] = v;
}
-
+
return 1;
}
-int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3], const float plane_co[3], const float plane_no[3], const short no_flip)
+int isect_line_plane_v3(float out[3],
+ const float l1[3], const float l2[3],
+ const float plane_co[3], const float plane_no[3], const short no_flip)
{
float l_vec[3]; /* l1 -> l2 normalized vector */
float p_no[3]; /* 'plane_no' normalized */
@@ -843,7 +846,7 @@ int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3], cons
normalize_v3(l_vec);
normalize_v3_v3(p_no, plane_no);
- dot= dot_v3v3(l_vec, p_no);
+ dot = dot_v3v3(l_vec, p_no);
if (dot == 0.0f) {
return 0;
}
@@ -854,7 +857,7 @@ int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3], cons
/* for predictable flipping since the plane is only used to
* define a direction, ignore its flipping and aligned with 'l_vec' */
if (dot < 0.0f) {
- dot= -dot;
+ dot = -dot;
negate_v3(p_no);
}
@@ -864,7 +867,7 @@ int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3], cons
/* treat line like a ray, when 'no_flip' is set */
if (no_flip && dist < 0.0f) {
- dist= -dist;
+ dist = -dist;
}
mul_v3_fl(l_vec, dist / dot);
@@ -889,20 +892,21 @@ void isect_plane_plane_v3(float r_isect_co[3], float r_isect_no[3],
/* Adapted from the paper by Kasper Fauerby */
+
/* "Improved Collision detection and Response" */
static int getLowestRoot(const float a, const float b, const float c, const float maxR, float *root)
{
// Check if a solution exists
- float determinant = b*b - 4.0f*a*c;
+ float determinant = b * b - 4.0f * a * c;
// If determinant is negative it means no solutions.
if (determinant >= 0.0f) {
// calculate the two roots: (if determinant == 0 then
// x1==x2 but lets disregard that slight optimization)
float sqrtD = (float)sqrt(determinant);
- float r1 = (-b - sqrtD) / (2.0f*a);
- float r2 = (-b + sqrtD) / (2.0f*a);
-
+ float r1 = (-b - sqrtD) / (2.0f * a);
+ float r2 = (-b + sqrtD) / (2.0f * a);
+
// Sort so x1 <= x2
if (r1 > r2)
SWAP(float, r1, r2);
@@ -924,30 +928,29 @@ static int getLowestRoot(const float a, const float b, const float c, const floa
return 0;
}
-int isect_sweeping_sphere_tri_v3(
- const float p1[3], const float p2[3], const float radius,
- const float v0[3], const float v1[3], const float v2[3],
- float *r_lambda, float ipoint[3])
+int isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
+ const float v0[3], const float v1[3], const float v2[3],
+ float *r_lambda, float ipoint[3])
{
float e1[3], e2[3], e3[3], point[3], vel[3], /*dist[3],*/ nor[3], temp[3], bv[3];
- float a, b, c, d, e, x, y, z, radius2=radius*radius;
- float elen2,edotv,edotbv,nordotv;
+ float a, b, c, d, e, x, y, z, radius2 = radius * radius;
+ float elen2, edotv, edotbv, nordotv;
float newLambda;
- int found_by_sweep=0;
+ int found_by_sweep = 0;
- sub_v3_v3v3(e1,v1,v0);
- sub_v3_v3v3(e2,v2,v0);
- sub_v3_v3v3(vel,p2,p1);
+ sub_v3_v3v3(e1, v1, v0);
+ sub_v3_v3v3(e2, v2, v0);
+ sub_v3_v3v3(vel, p2, p1);
-/*---test plane of tri---*/
- cross_v3_v3v3(nor,e1,e2);
+ /*---test plane of tri---*/
+ cross_v3_v3v3(nor, e1, e2);
normalize_v3(nor);
/* flip normal */
- if (dot_v3v3(nor,vel)>0.0f) negate_v3(nor);
-
- a=dot_v3v3(p1,nor)-dot_v3v3(v0,nor);
- nordotv=dot_v3v3(nor,vel);
+ if (dot_v3v3(nor, vel) > 0.0f) negate_v3(nor);
+
+ a = dot_v3v3(p1, nor) - dot_v3v3(v0, nor);
+ nordotv = dot_v3v3(nor, vel);
if (fabsf(nordotv) < 0.000001f) {
if (fabsf(a) >= radius) {
@@ -955,13 +958,13 @@ int isect_sweeping_sphere_tri_v3(
}
}
else {
- float t0=(-a+radius)/nordotv;
- float t1=(-a-radius)/nordotv;
+ float t0 = (-a + radius) / nordotv;
+ float t1 = (-a - radius) / nordotv;
- if (t0>t1)
+ if (t0 > t1)
SWAP(float, t0, t1);
- if (t0>1.0f || t1<0.0f) return 0;
+ if (t0 > 1.0f || t1 < 0.0f) return 0;
/* clamp to [0,1] */
CLAMP(t0, 0.0f, 1.0f);
@@ -970,115 +973,115 @@ int isect_sweeping_sphere_tri_v3(
/*---test inside of tri---*/
/* plane intersection point */
- point[0] = p1[0] + vel[0]*t0 - nor[0]*radius;
- point[1] = p1[1] + vel[1]*t0 - nor[1]*radius;
- point[2] = p1[2] + vel[2]*t0 - nor[2]*radius;
+ point[0] = p1[0] + vel[0] * t0 - nor[0] * radius;
+ point[1] = p1[1] + vel[1] * t0 - nor[1] * radius;
+ point[2] = p1[2] + vel[2] * t0 - nor[2] * radius;
/* is the point in the tri? */
- a=dot_v3v3(e1,e1);
- b=dot_v3v3(e1,e2);
- c=dot_v3v3(e2,e2);
+ a = dot_v3v3(e1, e1);
+ b = dot_v3v3(e1, e2);
+ c = dot_v3v3(e2, e2);
- sub_v3_v3v3(temp,point,v0);
- d=dot_v3v3(temp,e1);
- e=dot_v3v3(temp,e2);
-
- x=d*c-e*b;
- y=e*a-d*b;
- z=x+y-(a*c-b*b);
+ sub_v3_v3v3(temp, point, v0);
+ d = dot_v3v3(temp, e1);
+ e = dot_v3v3(temp, e2);
+
+ x = d * c - e * b;
+ y = e * a - d * b;
+ z = x + y - (a * c - b * b);
if (z <= 0.0f && (x >= 0.0f && y >= 0.0f)) {
- //(((unsigned int)z)& ~(((unsigned int)x)|((unsigned int)y))) & 0x80000000) {
- *r_lambda=t0;
- copy_v3_v3(ipoint,point);
+ //(((unsigned int)z)& ~(((unsigned int)x)|((unsigned int)y))) & 0x80000000) {
+ *r_lambda = t0;
+ copy_v3_v3(ipoint, point);
return 1;
}
}
- *r_lambda=1.0f;
+ *r_lambda = 1.0f;
-/*---test points---*/
- a=dot_v3v3(vel,vel);
+ /*---test points---*/
+ a = dot_v3v3(vel, vel);
/*v0*/
- sub_v3_v3v3(temp,p1,v0);
- b=2.0f*dot_v3v3(vel,temp);
- c=dot_v3v3(temp,temp)-radius2;
+ sub_v3_v3v3(temp, p1, v0);
+ b = 2.0f * dot_v3v3(vel, temp);
+ c = dot_v3v3(temp, temp) - radius2;
if (getLowestRoot(a, b, c, *r_lambda, r_lambda)) {
- copy_v3_v3(ipoint,v0);
- found_by_sweep=1;
+ copy_v3_v3(ipoint, v0);
+ found_by_sweep = 1;
}
/*v1*/
- sub_v3_v3v3(temp,p1,v1);
- b=2.0f*dot_v3v3(vel,temp);
- c=dot_v3v3(temp,temp)-radius2;
+ sub_v3_v3v3(temp, p1, v1);
+ b = 2.0f * dot_v3v3(vel, temp);
+ c = dot_v3v3(temp, temp) - radius2;
if (getLowestRoot(a, b, c, *r_lambda, r_lambda)) {
- copy_v3_v3(ipoint,v1);
- found_by_sweep=1;
+ copy_v3_v3(ipoint, v1);
+ found_by_sweep = 1;
}
-
+
/*v2*/
- sub_v3_v3v3(temp,p1,v2);
- b=2.0f*dot_v3v3(vel,temp);
- c=dot_v3v3(temp,temp)-radius2;
+ sub_v3_v3v3(temp, p1, v2);
+ b = 2.0f * dot_v3v3(vel, temp);
+ c = dot_v3v3(temp, temp) - radius2;
if (getLowestRoot(a, b, c, *r_lambda, r_lambda)) {
- copy_v3_v3(ipoint,v2);
- found_by_sweep=1;
+ copy_v3_v3(ipoint, v2);
+ found_by_sweep = 1;
}
-/*---test edges---*/
- sub_v3_v3v3(e3,v2,v1); //wasnt yet calculated
+ /*---test edges---*/
+ sub_v3_v3v3(e3, v2, v1); //wasnt yet calculated
/*e1*/
- sub_v3_v3v3(bv,v0,p1);
+ sub_v3_v3v3(bv, v0, p1);
- elen2 = dot_v3v3(e1,e1);
- edotv = dot_v3v3(e1,vel);
- edotbv = dot_v3v3(e1,bv);
+ elen2 = dot_v3v3(e1, e1);
+ edotv = dot_v3v3(e1, vel);
+ edotbv = dot_v3v3(e1, bv);
- a=elen2*(-dot_v3v3(vel,vel))+edotv*edotv;
- b=2.0f*(elen2*dot_v3v3(vel,bv)-edotv*edotbv);
- c=elen2*(radius2-dot_v3v3(bv,bv))+edotbv*edotbv;
+ a = elen2 * (-dot_v3v3(vel, vel)) + edotv * edotv;
+ b = 2.0f * (elen2 * dot_v3v3(vel, bv) - edotv * edotbv);
+ c = elen2 * (radius2 - dot_v3v3(bv, bv)) + edotbv * edotbv;
if (getLowestRoot(a, b, c, *r_lambda, &newLambda)) {
- e=(edotv*newLambda-edotbv)/elen2;
+ e = (edotv * newLambda - edotbv) / elen2;
if (e >= 0.0f && e <= 1.0f) {
*r_lambda = newLambda;
- copy_v3_v3(ipoint,e1);
- mul_v3_fl(ipoint,e);
+ copy_v3_v3(ipoint, e1);
+ mul_v3_fl(ipoint, e);
add_v3_v3(ipoint, v0);
- found_by_sweep=1;
+ found_by_sweep = 1;
}
}
/*e2*/
/*bv is same*/
- elen2 = dot_v3v3(e2,e2);
- edotv = dot_v3v3(e2,vel);
- edotbv = dot_v3v3(e2,bv);
+ elen2 = dot_v3v3(e2, e2);
+ edotv = dot_v3v3(e2, vel);
+ edotbv = dot_v3v3(e2, bv);
- a=elen2*(-dot_v3v3(vel,vel))+edotv*edotv;
- b=2.0f*(elen2*dot_v3v3(vel,bv)-edotv*edotbv);
- c=elen2*(radius2-dot_v3v3(bv,bv))+edotbv*edotbv;
+ a = elen2 * (-dot_v3v3(vel, vel)) + edotv * edotv;
+ b = 2.0f * (elen2 * dot_v3v3(vel, bv) - edotv * edotbv);
+ c = elen2 * (radius2 - dot_v3v3(bv, bv)) + edotbv * edotbv;
if (getLowestRoot(a, b, c, *r_lambda, &newLambda)) {
- e=(edotv*newLambda-edotbv)/elen2;
+ e = (edotv * newLambda - edotbv) / elen2;
if (e >= 0.0f && e <= 1.0f) {
*r_lambda = newLambda;
- copy_v3_v3(ipoint,e2);
- mul_v3_fl(ipoint,e);
+ copy_v3_v3(ipoint, e2);
+ mul_v3_fl(ipoint, e);
add_v3_v3(ipoint, v0);
- found_by_sweep=1;
+ found_by_sweep = 1;
}
}
@@ -1088,36 +1091,37 @@ int isect_sweeping_sphere_tri_v3(
/* edotv = dot_v3v3(e1,vel); */ /* UNUSED */
/* edotbv = dot_v3v3(e1,bv); */ /* UNUSED */
- sub_v3_v3v3(bv,v1,p1);
- elen2 = dot_v3v3(e3,e3);
- edotv = dot_v3v3(e3,vel);
- edotbv = dot_v3v3(e3,bv);
+ sub_v3_v3v3(bv, v1, p1);
+ elen2 = dot_v3v3(e3, e3);
+ edotv = dot_v3v3(e3, vel);
+ edotbv = dot_v3v3(e3, bv);
- a=elen2*(-dot_v3v3(vel,vel))+edotv*edotv;
- b=2.0f*(elen2*dot_v3v3(vel,bv)-edotv*edotbv);
- c=elen2*(radius2-dot_v3v3(bv,bv))+edotbv*edotbv;
+ a = elen2 * (-dot_v3v3(vel, vel)) + edotv * edotv;
+ b = 2.0f * (elen2 * dot_v3v3(vel, bv) - edotv * edotbv);
+ c = elen2 * (radius2 - dot_v3v3(bv, bv)) + edotbv * edotbv;
if (getLowestRoot(a, b, c, *r_lambda, &newLambda)) {
- e=(edotv*newLambda-edotbv)/elen2;
+ e = (edotv * newLambda - edotbv) / elen2;
if (e >= 0.0f && e <= 1.0f) {
*r_lambda = newLambda;
- copy_v3_v3(ipoint,e3);
- mul_v3_fl(ipoint,e);
+ copy_v3_v3(ipoint, e3);
+ mul_v3_fl(ipoint, e);
add_v3_v3(ipoint, v1);
- found_by_sweep=1;
+ found_by_sweep = 1;
}
}
return found_by_sweep;
}
+
int isect_axial_line_tri_v3(const int axis, const float p1[3], const float p2[3],
const float v0[3], const float v1[3], const float v2[3], float *r_lambda)
{
float p[3], e1[3], e2[3];
float u, v, f;
- int a0=axis, a1=(axis+1)%3, a2=(axis+2)%3;
+ int a0 = axis, a1 = (axis + 1) % 3, a2 = (axis + 2) % 3;
//return isect_line_tri_v3(p1,p2,v0,v1,v2,lambda);
@@ -1128,29 +1132,29 @@ int isect_axial_line_tri_v3(const int axis, const float p1[3], const float p2[3]
//if(MAX3(v0[a2],v1[a2],v2[a2]) < p1[a2]) return 0;
///* then a full intersection test */
-
- sub_v3_v3v3(e1,v1,v0);
- sub_v3_v3v3(e2,v2,v0);
- sub_v3_v3v3(p,v0,p1);
- f= (e2[a1]*e1[a2]-e2[a2]*e1[a1]);
+ sub_v3_v3v3(e1, v1, v0);
+ sub_v3_v3v3(e2, v2, v0);
+ sub_v3_v3v3(p, v0, p1);
+
+ f = (e2[a1] * e1[a2] - e2[a2] * e1[a1]);
if ((f > -0.000001f) && (f < 0.000001f)) return 0;
- v= (p[a2]*e1[a1]-p[a1]*e1[a2])/f;
- if ((v < 0.0f)||(v > 1.0f)) return 0;
-
- f= e1[a1];
+ v = (p[a2] * e1[a1] - p[a1] * e1[a2]) / f;
+ if ((v < 0.0f) || (v > 1.0f)) return 0;
+
+ f = e1[a1];
if ((f > -0.000001f) && (f < 0.000001f)) {
- f= e1[a2];
+ f = e1[a2];
if ((f > -0.000001f) && (f < 0.000001f)) return 0;
- u= (-p[a2]-v*e2[a2])/f;
+ u = (-p[a2] - v * e2[a2]) / f;
}
else
- u= (-p[a1]-v*e2[a1])/f;
+ u = (-p[a1] - v * e2[a1]) / f;
if ((u < 0.0f) || ((u + v) > 1.0f)) return 0;
- *r_lambda = (p[a0]+u*e1[a0]+v*e2[a0])/(p2[a0]-p1[a0]);
+ *r_lambda = (p[a0] + u * e1[a0] + v * e2[a0]) / (p2[a0] - p1[a0]);
if ((*r_lambda < 0.0f) || (*r_lambda > 1.0f)) return 0;
@@ -1160,13 +1164,13 @@ int isect_axial_line_tri_v3(const int axis, const float p1[3], const float p2[3]
/* Returns the number of point of interests
* 0 - lines are colinear
* 1 - lines are coplanar, i1 is set to intersection
- * 2 - i1 and i2 are the nearest points on line 1 (v1, v2) and line 2 (v3, v4) respectively
+ * 2 - i1 and i2 are the nearest points on line 1 (v1, v2) and line 2 (v3, v4) respectively
* */
int isect_line_line_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3], float i1[3], float i2[3])
{
float a[3], b[3], c[3], ab[3], cb[3], dir1[3], dir2[3];
float d;
-
+
sub_v3_v3v3(c, v3, v1);
sub_v3_v3v3(a, v2, v1);
sub_v3_v3v3(b, v4, v3);
@@ -1189,7 +1193,7 @@ int isect_line_line_v3(const float v1[3], const float v2[3], const float v3[3],
mul_v3_fl(a, dot_v3v3(cb, ab) / dot_v3v3(ab, ab));
add_v3_v3v3(i1, v1, a);
copy_v3_v3(i2, i1);
-
+
return 1; /* one intersection only */
}
/* if not */
@@ -1205,7 +1209,7 @@ int isect_line_line_v3(const float v1[3], const float v2[3], const float v3[3],
/* for the first line, offset the second line until it is coplanar */
add_v3_v3v3(v3t, v3, t);
add_v3_v3v3(v4t, v4, t);
-
+
sub_v3_v3v3(c, v3t, v1);
sub_v3_v3v3(a, v2, v1);
sub_v3_v3v3(b, v4t, v3t);
@@ -1218,19 +1222,19 @@ int isect_line_line_v3(const float v1[3], const float v2[3], const float v3[3],
/* for the second line, just substract the offset from the first intersection point */
sub_v3_v3v3(i2, i1, t);
-
+
return 2; /* two nearest points */
}
-}
+}
/* Intersection point strictly between the two lines
- * 0 when no intersection is found
+ * 0 when no intersection is found
* */
int isect_line_line_strict_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3], float vi[3], float *r_lambda)
{
float a[3], b[3], c[3], ab[3], cb[3], ca[3], dir1[3], dir2[3];
float d;
-
+
sub_v3_v3v3(c, v3, v1);
sub_v3_v3v3(a, v2, v1);
sub_v3_v3v3(b, v4, v3);
@@ -1254,9 +1258,9 @@ int isect_line_line_strict_v3(const float v1[3], const float v2[3], const float
f1 = dot_v3v3(cb, ab) / dot_v3v3(ab, ab);
f2 = dot_v3v3(ca, ab) / dot_v3v3(ab, ab);
-
+
if (f1 >= 0 && f1 <= 1 &&
- f2 >= 0 && f2 <= 1)
+ f2 >= 0 && f2 <= 1)
{
mul_v3_fl(a, f1);
add_v3_v3v3(vi, v1, a);
@@ -1272,12 +1276,12 @@ int isect_line_line_strict_v3(const float v1[3], const float v2[3], const float
else {
return 0;
}
-}
+}
int isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3])
{
- return (min1[0]<max2[0] && min1[1]<max2[1] && min1[2]<max2[2] &&
- min2[0]<max1[0] && min2[1]<max1[1] && min2[2]<max1[2]);
+ return (min1[0] < max2[0] && min1[1] < max2[1] && min1[2] < max2[2] &&
+ min2[0] < max1[0] && min2[1] < max1[1] && min2[2] < max1[2]);
}
/* find closest point to p on line through l1,l2 and return lambda,
@@ -1285,22 +1289,22 @@ int isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min
*/
float closest_to_line_v3(float cp[3], const float p[3], const float l1[3], const float l2[3])
{
- float h[3],u[3],lambda;
+ float h[3], u[3], lambda;
sub_v3_v3v3(u, l2, l1);
sub_v3_v3v3(h, p, l1);
- lambda = dot_v3v3(u,h)/dot_v3v3(u,u);
+ lambda = dot_v3v3(u, h) / dot_v3v3(u, u);
cp[0] = l1[0] + u[0] * lambda;
cp[1] = l1[1] + u[1] * lambda;
cp[2] = l1[2] + u[2] * lambda;
return lambda;
}
-float closest_to_line_v2(float cp[2],const float p[2], const float l1[2], const float l2[2])
+float closest_to_line_v2(float cp[2], const float p[2], const float l1[2], const float l2[2])
{
- float h[2],u[2],lambda;
+ float h[2], u[2], lambda;
sub_v2_v2v2(u, l2, l1);
sub_v2_v2v2(h, p, l1);
- lambda = dot_v2v2(u,h)/dot_v2v2(u,u);
+ lambda = dot_v2v2(u, h) / dot_v2v2(u, u);
cp[0] = l1[0] + u[0] * lambda;
cp[1] = l1[1] + u[1] * lambda;
return lambda;
@@ -1309,10 +1313,10 @@ float closest_to_line_v2(float cp[2],const float p[2], const float l1[2], const
/* little sister we only need to know lambda */
float line_point_factor_v3(const float p[3], const float l1[3], const float l2[3])
{
- float h[3],u[3];
+ float h[3], u[3];
sub_v3_v3v3(u, l2, l1);
sub_v3_v3v3(h, p, l1);
- return(dot_v3v3(u,h)/dot_v3v3(u,u));
+ return (dot_v3v3(u, h) / dot_v3v3(u, u));
}
float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2])
@@ -1320,7 +1324,7 @@ float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2
float h[2], u[2];
sub_v2_v2v2(u, l2, l1);
sub_v2_v2v2(h, p, l1);
- return(dot_v2v2(u, h)/dot_v2v2(u, u));
+ return (dot_v2v2(u, h) / dot_v2v2(u, u));
}
/* ensyre the distance between these points is no greater then 'dist'
@@ -1343,32 +1347,33 @@ void limit_dist_v3(float v1[3], float v2[3], const float dist)
}
/* Similar to LineIntersectsTriangleUV, except it operates on a quad and in 2d, assumes point is in quad */
-void isect_point_quad_uv_v2(const float v0[2], const float v1[2], const float v2[2], const float v3[2], const float pt[2], float r_uv[2])
+void isect_point_quad_uv_v2(const float v0[2], const float v1[2], const float v2[2], const float v3[2],
+ const float pt[2], float r_uv[2])
{
- float x0,y0, x1,y1, wtot, v2d[2], w1, w2;
-
+ float x0, y0, x1, y1, wtot, v2d[2], w1, w2;
+
/* used for parallel lines */
float pt3d[3], l1[3], l2[3], pt_on_line[3];
-
+
/* compute 2 edges of the quad intersection point */
- if (IsectLLPt2Df(v0[0],v0[1],v1[0],v1[1], v2[0],v2[1],v3[0],v3[1], &x0,&y0) == 1) {
+ if (IsectLLPt2Df(v0[0], v0[1], v1[0], v1[1], v2[0], v2[1], v3[0], v3[1], &x0, &y0) == 1) {
/* the intersection point between the quad-edge intersection and the point in the quad we want the uv's for */
/* should never be paralle !! */
/*printf("\tnot parallel 1\n");*/
- IsectLLPt2Df(pt[0],pt[1],x0,y0, v0[0],v0[1],v3[0],v3[1], &x1,&y1);
-
+ IsectLLPt2Df(pt[0], pt[1], x0, y0, v0[0], v0[1], v3[0], v3[1], &x1, &y1);
+
/* Get the weights from the new intersection point, to each edge */
- v2d[0] = x1-v0[0];
- v2d[1] = y1-v0[1];
+ v2d[0] = x1 - v0[0];
+ v2d[1] = y1 - v0[1];
w1 = len_v2(v2d);
-
- v2d[0] = x1-v3[0]; /* some but for the other vert */
- v2d[1] = y1-v3[1];
+
+ v2d[0] = x1 - v3[0]; /* some but for the other vert */
+ v2d[1] = y1 - v3[1];
w2 = len_v2(v2d);
- wtot = w1+w2;
+ wtot = w1 + w2;
/*w1 = w1/wtot;*/
/*w2 = w2/wtot;*/
- r_uv[0] = w1/wtot;
+ r_uv[0] = w1 / wtot;
}
else {
/* lines are parallel, lambda_cp_line_ex is 3d grrr */
@@ -1376,40 +1381,44 @@ void isect_point_quad_uv_v2(const float v0[2], const float v1[2], const float v2
pt3d[0] = pt[0];
pt3d[1] = pt[1];
pt3d[2] = l1[2] = l2[2] = 0.0f;
-
- l1[0] = v0[0]; l1[1] = v0[1];
- l2[0] = v1[0]; l2[1] = v1[1];
- closest_to_line_v3(pt_on_line,pt3d, l1, l2);
- v2d[0] = pt[0]-pt_on_line[0]; /* same, for the other vert */
- v2d[1] = pt[1]-pt_on_line[1];
+
+ l1[0] = v0[0];
+ l1[1] = v0[1];
+ l2[0] = v1[0];
+ l2[1] = v1[1];
+ closest_to_line_v3(pt_on_line, pt3d, l1, l2);
+ v2d[0] = pt[0] - pt_on_line[0]; /* same, for the other vert */
+ v2d[1] = pt[1] - pt_on_line[1];
w1 = len_v2(v2d);
-
- l1[0] = v2[0]; l1[1] = v2[1];
- l2[0] = v3[0]; l2[1] = v3[1];
- closest_to_line_v3(pt_on_line,pt3d, l1, l2);
- v2d[0] = pt[0]-pt_on_line[0]; /* same, for the other vert */
- v2d[1] = pt[1]-pt_on_line[1];
+
+ l1[0] = v2[0];
+ l1[1] = v2[1];
+ l2[0] = v3[0];
+ l2[1] = v3[1];
+ closest_to_line_v3(pt_on_line, pt3d, l1, l2);
+ v2d[0] = pt[0] - pt_on_line[0]; /* same, for the other vert */
+ v2d[1] = pt[1] - pt_on_line[1];
w2 = len_v2(v2d);
- wtot = w1+w2;
- r_uv[0] = w1/wtot;
+ wtot = w1 + w2;
+ r_uv[0] = w1 / wtot;
}
-
+
/* Same as above to calc the uv[1] value, alternate calculation */
-
- if (IsectLLPt2Df(v0[0],v0[1],v3[0],v3[1], v1[0],v1[1],v2[0],v2[1], &x0,&y0) == 1) { /* was v0,v1 v2,v3 now v0,v3 v1,v2*/
+
+ if (IsectLLPt2Df(v0[0], v0[1], v3[0], v3[1], v1[0], v1[1], v2[0], v2[1], &x0, &y0) == 1) { /* was v0,v1 v2,v3 now v0,v3 v1,v2*/
/* never paralle if above was not */
/*printf("\tnot parallel2\n");*/
- IsectLLPt2Df(pt[0],pt[1],x0,y0, v0[0],v0[1],v1[0],v1[1], &x1,&y1);/* was v0,v3 now v0,v1*/
-
- v2d[0] = x1-v0[0];
- v2d[1] = y1-v0[1];
+ IsectLLPt2Df(pt[0], pt[1], x0, y0, v0[0], v0[1], v1[0], v1[1], &x1, &y1); /* was v0,v3 now v0,v1*/
+
+ v2d[0] = x1 - v0[0];
+ v2d[1] = y1 - v0[1];
w1 = len_v2(v2d);
-
- v2d[0] = x1-v1[0];
- v2d[1] = y1-v1[1];
+
+ v2d[0] = x1 - v1[0];
+ v2d[1] = y1 - v1[1];
w2 = len_v2(v2d);
- wtot = w1+w2;
- r_uv[1] = w1/wtot;
+ wtot = w1 + w2;
+ r_uv[1] = w1 / wtot;
}
else {
/* lines are parallel, lambda_cp_line_ex is 3d grrr */
@@ -1417,29 +1426,35 @@ void isect_point_quad_uv_v2(const float v0[2], const float v1[2], const float v2
pt3d[0] = pt[0];
pt3d[1] = pt[1];
pt3d[2] = l1[2] = l2[2] = 0.0f;
-
-
- l1[0] = v0[0]; l1[1] = v0[1];
- l2[0] = v3[0]; l2[1] = v3[1];
- closest_to_line_v3(pt_on_line,pt3d, l1, l2);
- v2d[0] = pt[0]-pt_on_line[0]; /* some but for the other vert */
- v2d[1] = pt[1]-pt_on_line[1];
+
+
+ l1[0] = v0[0];
+ l1[1] = v0[1];
+ l2[0] = v3[0];
+ l2[1] = v3[1];
+ closest_to_line_v3(pt_on_line, pt3d, l1, l2);
+ v2d[0] = pt[0] - pt_on_line[0]; /* some but for the other vert */
+ v2d[1] = pt[1] - pt_on_line[1];
w1 = len_v2(v2d);
-
- l1[0] = v1[0]; l1[1] = v1[1];
- l2[0] = v2[0]; l2[1] = v2[1];
- closest_to_line_v3(pt_on_line,pt3d, l1, l2);
- v2d[0] = pt[0]-pt_on_line[0]; /* some but for the other vert */
- v2d[1] = pt[1]-pt_on_line[1];
+
+ l1[0] = v1[0];
+ l1[1] = v1[1];
+ l2[0] = v2[0];
+ l2[1] = v2[1];
+ closest_to_line_v3(pt_on_line, pt3d, l1, l2);
+ v2d[0] = pt[0] - pt_on_line[0]; /* some but for the other vert */
+ v2d[1] = pt[1] - pt_on_line[1];
w2 = len_v2(v2d);
- wtot = w1+w2;
- r_uv[1] = w1/wtot;
+ wtot = w1 + w2;
+ r_uv[1] = w1 / wtot;
}
/* may need to flip UV's here */
}
/* same as above but does tri's and quads, tri's are a bit of a hack */
-void isect_point_face_uv_v2(const int isquad, const float v0[2], const float v1[2], const float v2[2], const float v3[2], const float pt[2], float r_uv[2])
+void isect_point_face_uv_v2(const int isquad,
+ const float v0[2], const float v1[2], const float v2[2], const float v3[2],
+ const float pt[2], float r_uv[2])
{
if (isquad) {
isect_point_quad_uv_v2(v0, v1, v2, v3, pt, r_uv);
@@ -1447,72 +1462,74 @@ void isect_point_face_uv_v2(const int isquad, const float v0[2], const float v1[
else {
/* not for quads, use for our abuse of LineIntersectsTriangleUV */
float p1_3d[3], p2_3d[3], v0_3d[3], v1_3d[3], v2_3d[3], lambda;
-
+
p1_3d[0] = p2_3d[0] = r_uv[0];
p1_3d[1] = p2_3d[1] = r_uv[1];
p1_3d[2] = 1.0f;
p2_3d[2] = -1.0f;
v0_3d[2] = v1_3d[2] = v2_3d[2] = 0.0;
-
+
/* generate a new fuv, (this is possibly a non optimal solution,
* since we only need 2d calculation but use 3d func's)
- *
+ *
* this method makes an imaginary triangle in 2d space using the UV's from the derived mesh face
* Then find new uv coords using the fuv and this face with LineIntersectsTriangleUV.
- * This means the new values will be correct in relation to the derived meshes face.
+ * This means the new values will be correct in relation to the derived meshes face.
*/
copy_v2_v2(v0_3d, v0);
copy_v2_v2(v1_3d, v1);
copy_v2_v2(v2_3d, v2);
-
+
/* Doing this in 3D is not nice */
isect_line_tri_v3(p1_3d, p2_3d, v0_3d, v1_3d, v2_3d, &lambda, r_uv);
}
}
#if 0 // XXX this version used to be used in isect_point_tri_v2_int() and was called IsPointInTri2D
+
int isect_point_tri_v2(float pt[2], float v1[2], float v2[2], float v3[2])
{
float inp1, inp2, inp3;
-
- inp1= (v2[0]-v1[0])*(v1[1]-pt[1]) + (v1[1]-v2[1])*(v1[0]-pt[0]);
- inp2= (v3[0]-v2[0])*(v2[1]-pt[1]) + (v2[1]-v3[1])*(v2[0]-pt[0]);
- inp3= (v1[0]-v3[0])*(v3[1]-pt[1]) + (v3[1]-v1[1])*(v3[0]-pt[0]);
-
- if (inp1<=0.0f && inp2<=0.0f && inp3<=0.0f) return 1;
- if (inp1>=0.0f && inp2>=0.0f && inp3>=0.0f) return 1;
-
+
+ inp1 = (v2[0] - v1[0]) * (v1[1] - pt[1]) + (v1[1] - v2[1]) * (v1[0] - pt[0]);
+ inp2 = (v3[0] - v2[0]) * (v2[1] - pt[1]) + (v2[1] - v3[1]) * (v2[0] - pt[0]);
+ inp3 = (v1[0] - v3[0]) * (v3[1] - pt[1]) + (v3[1] - v1[1]) * (v3[0] - pt[0]);
+
+ if (inp1 <= 0.0f && inp2 <= 0.0f && inp3 <= 0.0f) return 1;
+ if (inp1 >= 0.0f && inp2 >= 0.0f && inp3 >= 0.0f) return 1;
+
return 0;
}
#endif
#if 0
+
int isect_point_tri_v2(float v0[2], float v1[2], float v2[2], float pt[2])
{
- /* not for quads, use for our abuse of LineIntersectsTriangleUV */
- float p1_3d[3], p2_3d[3], v0_3d[3], v1_3d[3], v2_3d[3];
- /* not used */
- float lambda, uv[3];
-
- p1_3d[0] = p2_3d[0] = uv[0]= pt[0];
- p1_3d[1] = p2_3d[1] = uv[1]= uv[2]= pt[1];
- p1_3d[2] = 1.0f;
- p2_3d[2] = -1.0f;
- v0_3d[2] = v1_3d[2] = v2_3d[2] = 0.0;
-
- /* generate a new fuv, (this is possibly a non optimal solution,
- * since we only need 2d calculation but use 3d func's)
- *
- * this method makes an imaginary triangle in 2d space using the UV's from the derived mesh face
- * Then find new uv coords using the fuv and this face with LineIntersectsTriangleUV.
- * This means the new values will be correct in relation to the derived meshes face.
- */
- copy_v2_v2(v0_3d, v0);
- copy_v2_v2(v1_3d, v1);
- copy_v2_v2(v2_3d, v2);
-
- /* Doing this in 3D is not nice */
- return isect_line_tri_v3(p1_3d, p2_3d, v0_3d, v1_3d, v2_3d, &lambda, uv);
+ /* not for quads, use for our abuse of LineIntersectsTriangleUV */
+ float p1_3d[3], p2_3d[3], v0_3d[3], v1_3d[3], v2_3d[3];
+ /* not used */
+ float lambda, uv[3];
+
+ p1_3d[0] = p2_3d[0] = uv[0] = pt[0];
+ p1_3d[1] = p2_3d[1] = uv[1] = uv[2] = pt[1];
+ p1_3d[2] = 1.0f;
+ p2_3d[2] = -1.0f;
+ v0_3d[2] = v1_3d[2] = v2_3d[2] = 0.0;
+
+ /* generate a new fuv, (this is possibly a non optimal solution,
+ * since we only need 2d calculation but use 3d func's)
+ *
+ * this method makes an imaginary triangle in 2d space using the UV's from the derived mesh face
+ * Then find new uv coords using the fuv and this face with LineIntersectsTriangleUV.
+ * This means the new values will be correct in relation to the derived meshes face.
+ */
+ copy_v2_v2(v0_3d, v0);
+ copy_v2_v2(v1_3d, v1);
+ copy_v2_v2(v2_3d, v2);
+
+ /* Doing this in 3D is not nice */
+ return isect_line_tri_v3(p1_3d, p2_3d, v0_3d, v1_3d, v2_3d, &lambda, uv);
}
#endif
@@ -1526,19 +1543,19 @@ int isect_point_tri_v2(float v0[2], float v1[2], float v2[2], float pt[2])
int isect_point_tri_v2_int(const int x1, const int y1, const int x2, const int y2, const int a, const int b)
{
float v1[2], v2[2], v3[2], p[2];
-
- v1[0]= (float)x1;
- v1[1]= (float)y1;
-
- v2[0]= (float)x1;
- v2[1]= (float)y2;
-
- v3[0]= (float)x2;
- v3[1]= (float)y1;
-
- p[0]= (float)a;
- p[1]= (float)b;
-
+
+ v1[0] = (float)x1;
+ v1[1] = (float)y1;
+
+ v2[0] = (float)x1;
+ v2[1] = (float)y2;
+
+ v3[0] = (float)x2;
+ v3[1] = (float)y1;
+
+ p[0] = (float)a;
+ p[1] = (float)b;
+
return isect_point_tri_v2(p, v1, v2, v3);
}
@@ -1547,44 +1564,45 @@ static int point_in_slice(const float p[3], const float v1[3], const float l1[3]
/*
* what is a slice ?
* some maths:
- * a line including l1,l2 and a point not on the line
+ * a line including l1,l2 and a point not on the line
* define a subset of R3 delimited by planes parallel to the line and orthogonal
- * to the (point --> line) distance vector,one plane on the line one on the point,
+ * to the (point --> line) distance vector,one plane on the line one on the point,
* the room inside usually is rather small compared to R3 though still infinte
- * useful for restricting (speeding up) searches
+ * useful for restricting (speeding up) searches
* e.g. all points of triangular prism are within the intersection of 3 'slices'
- * onother trivial case : cube
+ * onother trivial case : cube
* but see a 'spat' which is a deformed cube with paired parallel planes needs only 3 slices too
*/
- float h,rp[3],cp[3],q[3];
+ float h, rp[3], cp[3], q[3];
- closest_to_line_v3(cp,v1,l1,l2);
- sub_v3_v3v3(q,cp,v1);
+ closest_to_line_v3(cp, v1, l1, l2);
+ sub_v3_v3v3(q, cp, v1);
- sub_v3_v3v3(rp,p,v1);
- h=dot_v3v3(q,rp)/dot_v3v3(q,q);
+ sub_v3_v3v3(rp, p, v1);
+ h = dot_v3v3(q, rp) / dot_v3v3(q, q);
if (h < 0.0f || h > 1.0f) return 0;
return 1;
}
#if 0
+
/* adult sister defining the slice planes by the origin and the normal
* NOTE |normal| may not be 1 but defining the thickness of the slice */
-static int point_in_slice_as(float p[3],float origin[3],float normal[3])
+static int point_in_slice_as(float p[3], float origin[3], float normal[3])
{
- float h,rp[3];
- sub_v3_v3v3(rp,p,origin);
- h=dot_v3v3(normal,rp)/dot_v3v3(normal,normal);
+ float h, rp[3];
+ sub_v3_v3v3(rp, p, origin);
+ h = dot_v3v3(normal, rp) / dot_v3v3(normal, normal);
if (h < 0.0f || h > 1.0f) return 0;
return 1;
}
/*mama (knowing the squared length of the normal)*/
-static int point_in_slice_m(float p[3],float origin[3],float normal[3],float lns)
+static int point_in_slice_m(float p[3], float origin[3], float normal[3], float lns)
{
- float h,rp[3];
- sub_v3_v3v3(rp,p,origin);
- h=dot_v3v3(normal,rp)/lns;
+ float h, rp[3];
+ sub_v3_v3v3(rp, p, origin);
+ h = dot_v3v3(normal, rp) / lns;
if (h < 0.0f || h > 1.0f) return 0;
return 1;
}
@@ -1592,9 +1610,9 @@ static int point_in_slice_m(float p[3],float origin[3],float normal[3],float lns
int isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3])
{
- if (!point_in_slice(p,v1,v2,v3)) return 0;
- if (!point_in_slice(p,v2,v3,v1)) return 0;
- if (!point_in_slice(p,v3,v1,v2)) return 0;
+ if (!point_in_slice(p, v1, v2, v3)) return 0;
+ if (!point_in_slice(p, v2, v3, v1)) return 0;
+ if (!point_in_slice(p, v3, v1, v2)) return 0;
return 1;
}
@@ -1604,12 +1622,12 @@ int clip_line_plane(float p1[3], float p2[3], const float plane[4])
copy_v3_v3(n, plane);
sub_v3_v3v3(dp, p2, p1);
- div= dot_v3v3(dp, n);
+ div = dot_v3v3(dp, n);
if (div == 0.0f) /* parallel */
return 1;
- t= -(dot_v3v3(p1, n) + plane[3])/div;
+ t = -(dot_v3v3(p1, n) + plane[3]) / div;
if (div > 0.0f) {
/* behind plane, completely clipped */
@@ -1647,20 +1665,19 @@ int clip_line_plane(float p1[3], float p2[3], const float plane[4])
}
}
-
void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int, void *), void *userData)
{
- int x1= p1[0];
- int y1= p1[1];
- int x2= p2[0];
- int y2= p2[1];
+ int x1 = p1[0];
+ int y1 = p1[1];
+ int x2 = p2[0];
+ int y2 = p2[1];
signed char ix;
signed char iy;
// if x1 == x2 or y1 == y2, then it does not matter what we set here
- int delta_x = (x2 > x1?(ix = 1, x2 - x1):(ix = -1, x1 - x2)) << 1;
- int delta_y = (y2 > y1?(iy = 1, y2 - y1):(iy = -1, y1 - y2)) << 1;
+ int delta_x = (x2 > x1 ? (ix = 1, x2 - x1) : (ix = -1, x1 - x2)) << 1;
+ int delta_y = (y2 > y1 ? (iy = 1, y2 - y1) : (iy = -1, y1 - y2)) << 1;
if (callback(x1, y1, userData) == 0) {
return;
@@ -1717,18 +1734,18 @@ void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int,
/* get the 2 dominant axis values, 0==X, 1==Y, 2==Z */
void axis_dominant_v3(int *axis_a, int *axis_b, const float axis[3])
{
- const float xn= fabsf(axis[0]);
- const float yn= fabsf(axis[1]);
- const float zn= fabsf(axis[2]);
+ const float xn = fabsf(axis[0]);
+ const float yn = fabsf(axis[1]);
+ const float zn = fabsf(axis[2]);
- if (zn >= xn && zn >= yn) { *axis_a= 0; *axis_b= 1; }
- else if (yn >= xn && yn >= zn) { *axis_a= 0; *axis_b= 2; }
- else { *axis_a= 1; *axis_b= 2; }
+ if (zn >= xn && zn >= yn) { *axis_a= 0; *axis_b = 1; }
+ else if (yn >= xn && yn >= zn) { *axis_a= 0; *axis_b = 2; }
+ else { *axis_a= 1; *axis_b = 2; }
}
static float tri_signed_area(const float v1[3], const float v2[3], const float v3[3], const int i, const int j)
{
- return 0.5f*((v1[i]-v2[i])*(v2[j]-v3[j]) + (v1[j]-v2[j])*(v3[i]-v2[i]));
+ return 0.5f * ((v1[i] - v2[i]) * (v2[j] - v3[j]) + (v1[j] - v2[j]) * (v3[i] - v2[i]));
}
/* return 1 when degenerate */
@@ -1760,17 +1777,17 @@ void interp_weights_face_v3(float w[4], const float v1[3], const float v2[3], co
{
float w2[3];
- w[0]= w[1]= w[2]= w[3]= 0.0f;
+ w[0] = w[1] = w[2] = w[3] = 0.0f;
/* first check for exact match */
if (equals_v3v3(co, v1))
- w[0]= 1.0f;
+ w[0] = 1.0f;
else if (equals_v3v3(co, v2))
- w[1]= 1.0f;
+ w[1] = 1.0f;
else if (equals_v3v3(co, v3))
- w[2]= 1.0f;
+ w[2] = 1.0f;
else if (v4 && equals_v3v3(co, v4))
- w[3]= 1.0f;
+ w[3] = 1.0f;
else {
/* otherwise compute barycentric interpolation weights */
float n1[3], n2[3], n[3];
@@ -1787,19 +1804,19 @@ void interp_weights_face_v3(float w[4], const float v1[3], const float v2[3], co
/* OpenGL seems to split this way, so we do too */
if (v4) {
- degenerate= barycentric_weights(v1, v2, v4, co, n, w);
+ degenerate = barycentric_weights(v1, v2, v4, co, n, w);
SWAP(float, w[2], w[3]);
if (degenerate || (w[0] < 0.0f)) {
/* if w[1] is negative, co is on the other side of the v1-v3 edge,
* so we interpolate using the other triangle */
- degenerate= barycentric_weights(v2, v3, v4, co, n, w2);
+ degenerate = barycentric_weights(v2, v3, v4, co, n, w2);
if (!degenerate) {
- w[0]= 0.0f;
- w[1]= w2[0];
- w[2]= w2[1];
- w[3]= w2[2];
+ w[0] = 0.0f;
+ w[1] = w2[0];
+ w[2] = w2[1];
+ w[3] = w2[2];
}
}
}
@@ -1831,8 +1848,8 @@ void barycentric_weights_v2(const float v1[2], const float v2[2], const float v3
* calculate the location of a point in relation to the second triangle.
* Useful for finding relative positions with geometry */
void barycentric_transform(float pt_tar[3], float const pt_src[3],
- const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3],
- const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3])
+ const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3],
+ const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3])
{
/* this works by moving the source triangle so its normal is pointing on the Z
* axis where its barycentric wights can be calculated in 2D and its Z offset can
@@ -1843,7 +1860,7 @@ void barycentric_transform(float pt_tar[3], float const pt_src[3],
float no_tar[3], no_src[3];
float quat_src[4];
float pt_src_xy[3];
- float tri_xy_src[3][3];
+ float tri_xy_src[3][3];
float w_src[3];
float area_tar, area_src;
float z_ofs_src;
@@ -1868,10 +1885,10 @@ void barycentric_transform(float pt_tar[3], float const pt_src[3],
barycentric_weights_v2(tri_xy_src[0], tri_xy_src[1], tri_xy_src[2], pt_src_xy, w_src);
interp_v3_v3v3v3(pt_tar, tri_tar_p1, tri_tar_p2, tri_tar_p3, w_src);
- area_tar= sqrtf(area_tri_v3(tri_tar_p1, tri_tar_p2, tri_tar_p3));
- area_src= sqrtf(area_tri_v2(tri_xy_src[0], tri_xy_src[1], tri_xy_src[2]));
+ area_tar = sqrtf(area_tri_v3(tri_tar_p1, tri_tar_p2, tri_tar_p3));
+ area_src = sqrtf(area_tri_v2(tri_xy_src[0], tri_xy_src[1], tri_xy_src[2]));
- z_ofs_src= pt_src_xy[2] - tri_xy_src[0][2];
+ z_ofs_src = pt_src_xy[2] - tri_xy_src[0][2];
madd_v3_v3v3fl(pt_tar, pt_tar, no_tar, (z_ofs_src / area_src) * area_tar);
}
@@ -1883,66 +1900,66 @@ int interp_sparse_array(float *array, int const list_size, const float skipval)
int found_valid = 0;
int i;
- for (i=0; i < list_size; i++) {
+ for (i = 0; i < list_size; i++) {
if (array[i] == skipval)
- found_invalid= 1;
+ found_invalid = 1;
else
- found_valid= 1;
+ found_valid = 1;
}
- if (found_valid==0) {
+ if (found_valid == 0) {
return -1;
}
- else if (found_invalid==0) {
+ else if (found_invalid == 0) {
return 0;
}
else {
/* found invalid depths, interpolate */
- float valid_last= skipval;
- int valid_ofs= 0;
+ float valid_last = skipval;
+ int valid_ofs = 0;
- float *array_up= MEM_callocN(sizeof(float) * list_size, "interp_sparse_array up");
- float *array_down= MEM_callocN(sizeof(float) * list_size, "interp_sparse_array up");
+ float *array_up = MEM_callocN(sizeof(float) * list_size, "interp_sparse_array up");
+ float *array_down = MEM_callocN(sizeof(float) * list_size, "interp_sparse_array up");
- int *ofs_tot_up= MEM_callocN(sizeof(int) * list_size, "interp_sparse_array tup");
- int *ofs_tot_down= MEM_callocN(sizeof(int) * list_size, "interp_sparse_array tdown");
+ int *ofs_tot_up = MEM_callocN(sizeof(int) * list_size, "interp_sparse_array tup");
+ int *ofs_tot_down = MEM_callocN(sizeof(int) * list_size, "interp_sparse_array tdown");
- for (i=0; i < list_size; i++) {
+ for (i = 0; i < list_size; i++) {
if (array[i] == skipval) {
- array_up[i]= valid_last;
- ofs_tot_up[i]= ++valid_ofs;
+ array_up[i] = valid_last;
+ ofs_tot_up[i] = ++valid_ofs;
}
else {
- valid_last= array[i];
- valid_ofs= 0;
+ valid_last = array[i];
+ valid_ofs = 0;
}
}
- valid_last= skipval;
- valid_ofs= 0;
+ valid_last = skipval;
+ valid_ofs = 0;
- for (i=list_size-1; i >= 0; i--) {
+ for (i = list_size - 1; i >= 0; i--) {
if (array[i] == skipval) {
- array_down[i]= valid_last;
- ofs_tot_down[i]= ++valid_ofs;
+ array_down[i] = valid_last;
+ ofs_tot_down[i] = ++valid_ofs;
}
else {
- valid_last= array[i];
- valid_ofs= 0;
+ valid_last = array[i];
+ valid_ofs = 0;
}
}
/* now blend */
- for (i=0; i < list_size; i++) {
+ for (i = 0; i < list_size; i++) {
if (array[i] == skipval) {
if (array_up[i] != skipval && array_down[i] != skipval) {
- array[i]= ((array_up[i] * ofs_tot_down[i]) + (array_down[i] * ofs_tot_up[i])) / (float)(ofs_tot_down[i] + ofs_tot_up[i]);
+ array[i] = ((array_up[i] * ofs_tot_down[i]) + (array_down[i] * ofs_tot_up[i])) / (float)(ofs_tot_down[i] + ofs_tot_up[i]);
}
else if (array_up[i] != skipval) {
- array[i]= array_up[i];
+ array[i] = array_up[i];
}
else if (array_down[i] != skipval) {
- array[i]= array_down[i];
+ array[i] = array_down[i];
}
}
}
@@ -1967,14 +1984,14 @@ static float mean_value_half_tan(const float v1[3], const float v2[3], const flo
sub_v3_v3v3(d3, v3, v1);
cross_v3_v3v3(cross, d2, d3);
- area= len_v3(cross);
- dot= dot_v3v3(d2, d3);
- len= len_v3(d2)*len_v3(d3);
+ area = len_v3(cross);
+ dot = dot_v3v3(d2, d3);
+ len = len_v3(d2) * len_v3(d3);
if (area == 0.0f)
return 0.0f;
else
- return (len - dot)/area;
+ return (len - dot) / area;
}
void interp_weights_poly_v3(float *w, float v[][3], const int n, const float co[3])
@@ -1982,70 +1999,70 @@ void interp_weights_poly_v3(float *w, float v[][3], const int n, const float co[
float totweight, t1, t2, len, *vmid, *vprev, *vnext;
int i;
- totweight= 0.0f;
+ totweight = 0.0f;
- for (i=0; i<n; i++) {
- vmid= v[i];
- vprev= (i == 0)? v[n-1]: v[i-1];
- vnext= (i == n-1)? v[0]: v[i+1];
+ for (i = 0; i < n; i++) {
+ vmid = v[i];
+ vprev = (i == 0) ? v[n - 1] : v[i - 1];
+ vnext = (i == n - 1) ? v[0] : v[i + 1];
- t1= mean_value_half_tan(co, vprev, vmid);
- t2= mean_value_half_tan(co, vmid, vnext);
+ t1 = mean_value_half_tan(co, vprev, vmid);
+ t2 = mean_value_half_tan(co, vmid, vnext);
- len= len_v3v3(co, vmid);
- w[i]= (t1+t2)/len;
+ len = len_v3v3(co, vmid);
+ w[i] = (t1 + t2) / len;
totweight += w[i];
}
if (totweight != 0.0f)
- for (i=0; i<n; i++)
+ for (i = 0; i < n; i++)
w[i] /= totweight;
}
/* (x1,v1)(t1=0)------(x2,v2)(t2=1), 0<t<1 --> (x,v)(t) */
void interp_cubic_v3(float x[3], float v[3], const float x1[3], const float v1[3], const float x2[3], const float v2[3], const float t)
{
- float a[3],b[3];
- float t2= t*t;
- float t3= t2*t;
+ float a[3], b[3];
+ float t2 = t * t;
+ float t3 = t2 * t;
/* cubic interpolation */
- a[0]= v1[0] + v2[0] + 2*(x1[0] - x2[0]);
- a[1]= v1[1] + v2[1] + 2*(x1[1] - x2[1]);
- a[2]= v1[2] + v2[2] + 2*(x1[2] - x2[2]);
+ a[0] = v1[0] + v2[0] + 2 * (x1[0] - x2[0]);
+ a[1] = v1[1] + v2[1] + 2 * (x1[1] - x2[1]);
+ a[2] = v1[2] + v2[2] + 2 * (x1[2] - x2[2]);
- b[0]= -2*v1[0] - v2[0] - 3*(x1[0] - x2[0]);
- b[1]= -2*v1[1] - v2[1] - 3*(x1[1] - x2[1]);
- b[2]= -2*v1[2] - v2[2] - 3*(x1[2] - x2[2]);
+ b[0] = -2 * v1[0] - v2[0] - 3 * (x1[0] - x2[0]);
+ b[1] = -2 * v1[1] - v2[1] - 3 * (x1[1] - x2[1]);
+ b[2] = -2 * v1[2] - v2[2] - 3 * (x1[2] - x2[2]);
- x[0]= a[0]*t3 + b[0]*t2 + v1[0]*t + x1[0];
- x[1]= a[1]*t3 + b[1]*t2 + v1[1]*t + x1[1];
- x[2]= a[2]*t3 + b[2]*t2 + v1[2]*t + x1[2];
+ x[0] = a[0] * t3 + b[0] * t2 + v1[0] * t + x1[0];
+ x[1] = a[1] * t3 + b[1] * t2 + v1[1] * t + x1[1];
+ x[2] = a[2] * t3 + b[2] * t2 + v1[2] * t + x1[2];
- v[0]= 3*a[0]*t2 + 2*b[0]*t + v1[0];
- v[1]= 3*a[1]*t2 + 2*b[1]*t + v1[1];
- v[2]= 3*a[2]*t2 + 2*b[2]*t + v1[2];
+ v[0] = 3 * a[0] * t2 + 2 * b[0] * t + v1[0];
+ v[1] = 3 * a[1] * t2 + 2 * b[1] * t + v1[1];
+ v[2] = 3 * a[2] * t2 + 2 * b[2] * t + v1[2];
}
/* unfortunately internal calculations have to be done at double precision to achieve correct/stable results. */
-#define IS_ZERO(x) ((x>(-DBL_EPSILON) && x<DBL_EPSILON) ? 1 : 0)
+#define IS_ZERO(x) ((x > (-DBL_EPSILON) && x < DBL_EPSILON) ? 1 : 0)
/* Barycentric reverse */
void resolve_tri_uv(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2])
{
/* find UV such that
- * t= u*t0 + v*t1 + (1-u-v)*t2
- * u*(t0-t2) + v*(t1-t2)= t-t2 */
- const double a= st0[0]-st2[0], b= st1[0]-st2[0];
- const double c= st0[1]-st2[1], d= st1[1]-st2[1];
- const double det= a*d - c*b;
+ * t = u * t0 + v * t1 + (1 - u - v) * t2
+ * u * (t0 - t2) + v * (t1 - t2) = t - t2 */
+ const double a = st0[0] - st2[0], b = st1[0] - st2[0];
+ const double c = st0[1] - st2[1], d = st1[1] - st2[1];
+ const double det = a * d - c * b;
- if (IS_ZERO(det)==0) { /* det should never be zero since the determinant is the signed ST area of the triangle. */
- const double x[]= {st[0]-st2[0], st[1]-st2[1]};
+ if (IS_ZERO(det) == 0) { /* det should never be zero since the determinant is the signed ST area of the triangle. */
+ const double x[] = {st[0] - st2[0], st[1] - st2[1]};
- r_uv[0]= (float)((d*x[0] - b*x[1])/det);
- r_uv[1]= (float)(((-c)*x[0] + a*x[1])/det);
+ r_uv[0] = (float)((d * x[0] - b * x[1]) / det);
+ r_uv[1] = (float)(((-c) * x[0] + a * x[1]) / det);
}
else zero_v2(r_uv);
}
@@ -2053,51 +2070,52 @@ void resolve_tri_uv(float r_uv[2], const float st[2], const float st0[2], const
/* bilinear reverse */
void resolve_quad_uv(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2])
{
- const double signed_area= (st0[0]*st1[1] - st0[1]*st1[0]) + (st1[0]*st2[1] - st1[1]*st2[0]) +
- (st2[0]*st3[1] - st2[1]*st3[0]) + (st3[0]*st0[1] - st3[1]*st0[0]);
+ const double signed_area = (st0[0] * st1[1] - st0[1] * st1[0]) + (st1[0] * st2[1] - st1[1] * st2[0]) +
+ (st2[0] * st3[1] - st2[1] * st3[0]) + (st3[0] * st0[1] - st3[1] * st0[0]);
/* X is 2D cross product (determinant)
* A= (p0-p) X (p0-p3)*/
- const double a= (st0[0]-st[0])*(st0[1]-st3[1]) - (st0[1]-st[1])*(st0[0]-st3[0]);
+ const double a = (st0[0] - st[0]) * (st0[1] - st3[1]) - (st0[1] - st[1]) * (st0[0] - st3[0]);
/* B= ( (p0-p) X (p1-p2) + (p1-p) X (p0-p3) ) / 2 */
- const double b= 0.5 * ( ((st0[0]-st[0])*(st1[1]-st2[1]) - (st0[1]-st[1])*(st1[0]-st2[0])) +
- ((st1[0]-st[0])*(st0[1]-st3[1]) - (st1[1]-st[1])*(st0[0]-st3[0])) );
+ const double b = 0.5 * (((st0[0] - st[0]) * (st1[1] - st2[1]) - (st0[1] - st[1]) * (st1[0] - st2[0])) +
+ ((st1[0] - st[0]) * (st0[1] - st3[1]) - (st1[1] - st[1]) * (st0[0] - st3[0])));
/* C = (p1-p) X (p1-p2) */
- const double fC= (st1[0]-st[0])*(st1[1]-st2[1]) - (st1[1]-st[1])*(st1[0]-st2[0]);
- const double denom= a - 2*b + fC;
+ const double fC = (st1[0] - st[0]) * (st1[1] - st2[1]) - (st1[1] - st[1]) * (st1[0] - st2[0]);
+ const double denom = a - 2 * b + fC;
// clear outputs
zero_v2(r_uv);
- if (IS_ZERO(denom)!=0) {
- const double fDen= a-fC;
- if (IS_ZERO(fDen)==0)
- r_uv[0]= (float)(a / fDen);
+ if (IS_ZERO(denom) != 0) {
+ const double fDen = a - fC;
+ if (IS_ZERO(fDen) == 0)
+ r_uv[0] = (float)(a / fDen);
}
else {
- const double desc_sq= b*b - a*fC;
- const double desc= sqrt(desc_sq<0.0?0.0:desc_sq);
- const double s= signed_area>0 ? (-1.0) : 1.0;
+ const double desc_sq = b * b - a * fC;
+ const double desc = sqrt(desc_sq < 0.0 ? 0.0 : desc_sq);
+ const double s = signed_area > 0 ? (-1.0) : 1.0;
- r_uv[0]= (float)(( (a-b) + s * desc ) / denom);
+ r_uv[0] = (float)(((a - b) + s * desc) / denom);
}
/* find UV such that
- * fST = (1-u)(1-v)*ST0 + u*(1-v)*ST1 + u*v*ST2 + (1-u)*v*ST3 */
+ * fST = (1-u)(1-v) * ST0 + u * (1-v) * ST1 + u * v * ST2 + (1-u) * v * ST3 */
{
- const double denom_s= (1-r_uv[0])*(st0[0]-st3[0]) + r_uv[0]*(st1[0]-st2[0]);
- const double denom_t= (1-r_uv[0])*(st0[1]-st3[1]) + r_uv[0]*(st1[1]-st2[1]);
- int i= 0; double denom= denom_s;
-
- if (fabs(denom_s)<fabs(denom_t)) {
- i= 1;
- denom=denom_t;
+ const double denom_s = (1 - r_uv[0]) * (st0[0] - st3[0]) + r_uv[0] * (st1[0] - st2[0]);
+ const double denom_t = (1 - r_uv[0]) * (st0[1] - st3[1]) + r_uv[0] * (st1[1] - st2[1]);
+ int i = 0;
+ double denom = denom_s;
+
+ if (fabs(denom_s) < fabs(denom_t)) {
+ i = 1;
+ denom = denom_t;
}
- if (IS_ZERO(denom)==0)
- r_uv[1]= (float) (( (1.0f-r_uv[0])*(st0[i]-st[i]) + r_uv[0]*(st1[i]-st[i]) ) / denom);
+ if (IS_ZERO(denom) == 0)
+ r_uv[1] = (float)(((1.0f - r_uv[0]) * (st0[i] - st[i]) + r_uv[0] * (st1[i] - st[i])) / denom);
}
}
@@ -2108,7 +2126,7 @@ void resolve_quad_uv(float r_uv[2], const float st[2], const float st0[2], const
void orthographic_m4(float matrix[][4], const float left, const float right, const float bottom, const float top, const float nearClip, const float farClip)
{
float Xdelta, Ydelta, Zdelta;
-
+
Xdelta = right - left;
Ydelta = top - bottom;
Zdelta = farClip - nearClip;
@@ -2116,12 +2134,12 @@ void orthographic_m4(float matrix[][4], const float left, const float right, con
return;
}
unit_m4(matrix);
- matrix[0][0] = 2.0f/Xdelta;
- matrix[3][0] = -(right + left)/Xdelta;
- matrix[1][1] = 2.0f/Ydelta;
- matrix[3][1] = -(top + bottom)/Ydelta;
- matrix[2][2] = -2.0f/Zdelta; /* note: negate Z */
- matrix[3][2] = -(farClip + nearClip)/Zdelta;
+ matrix[0][0] = 2.0f / Xdelta;
+ matrix[3][0] = -(right + left) / Xdelta;
+ matrix[1][1] = 2.0f / Ydelta;
+ matrix[3][1] = -(top + bottom) / Ydelta;
+ matrix[2][2] = -2.0f / Zdelta; /* note: negate Z */
+ matrix[3][2] = -(farClip + nearClip) / Zdelta;
}
void perspective_m4(float mat[4][4], const float left, const float right, const float bottom, const float top, const float nearClip, const float farClip)
@@ -2135,16 +2153,16 @@ void perspective_m4(float mat[4][4], const float left, const float right, const
if (Xdelta == 0.0f || Ydelta == 0.0f || Zdelta == 0.0f) {
return;
}
- mat[0][0] = nearClip * 2.0f/Xdelta;
- mat[1][1] = nearClip * 2.0f/Ydelta;
- mat[2][0] = (right + left)/Xdelta; /* note: negate Z */
- mat[2][1] = (top + bottom)/Ydelta;
- mat[2][2] = -(farClip + nearClip)/Zdelta;
+ mat[0][0] = nearClip * 2.0f / Xdelta;
+ mat[1][1] = nearClip * 2.0f / Ydelta;
+ mat[2][0] = (right + left) / Xdelta; /* note: negate Z */
+ mat[2][1] = (top + bottom) / Ydelta;
+ mat[2][2] = -(farClip + nearClip) / Zdelta;
mat[2][3] = -1.0f;
- mat[3][2] = (-2.0f * nearClip * farClip)/Zdelta;
+ mat[3][2] = (-2.0f * nearClip * farClip) / Zdelta;
mat[0][1] = mat[0][2] = mat[0][3] =
- mat[1][0] = mat[1][2] = mat[1][3] =
- mat[3][0] = mat[3][1] = mat[3][3] = 0.0;
+ mat[1][0] = mat[1][2] = mat[1][3] =
+ mat[3][0] = mat[3][1] = mat[3][3] = 0.0;
}
@@ -2157,16 +2175,16 @@ void window_translate_m4(float winmat[][4], float perspmat[][4], const float x,
float v2[3];
float len1, len2;
- v1[0]= perspmat[0][0];
- v1[1]= perspmat[1][0];
- v1[2]= perspmat[2][0];
+ v1[0] = perspmat[0][0];
+ v1[1] = perspmat[1][0];
+ v1[2] = perspmat[2][0];
- v2[0]= perspmat[0][1];
- v2[1]= perspmat[1][1];
- v2[2]= perspmat[2][1];
+ v2[0] = perspmat[0][1];
+ v2[1] = perspmat[1][1];
+ v2[2] = perspmat[2][1];
- len1= (1.0f / len_v3(v1));
- len2= (1.0f / len_v3(v2));
+ len1 = (1.0f / len_v3(v1));
+ len2 = (1.0f / len_v3(v2));
winmat[2][0] += len1 * winmat[0][0] * x;
winmat[2][1] += len2 * winmat[1][1] * y;
@@ -2182,32 +2200,31 @@ static void i_multmatrix(float icand[][4], float Vm[][4])
int row, col;
float temp[4][4];
- for (row=0 ; row<4 ; row++)
- for (col=0 ; col<4 ; col++)
- temp[row][col] = icand[row][0] * Vm[0][col]
- + icand[row][1] * Vm[1][col]
- + icand[row][2] * Vm[2][col]
- + icand[row][3] * Vm[3][col];
+ for (row = 0; row < 4; row++)
+ for (col = 0; col < 4; col++)
+ temp[row][col] = (icand[row][0] * Vm[0][col] +
+ icand[row][1] * Vm[1][col] +
+ icand[row][2] * Vm[2][col] +
+ icand[row][3] * Vm[3][col]);
copy_m4_m4(Vm, temp);
}
-
-void polarview_m4(float Vm[][4],float dist, float azimuth, float incidence, float twist)
+void polarview_m4(float Vm[][4], float dist, float azimuth, float incidence, float twist)
{
unit_m4(Vm);
- translate_m4(Vm,0.0, 0.0, -dist);
- rotate_m4(Vm,'Z',-twist);
- rotate_m4(Vm,'X',-incidence);
- rotate_m4(Vm,'Z',-azimuth);
+ translate_m4(Vm, 0.0, 0.0, -dist);
+ rotate_m4(Vm, 'Z', -twist);
+ rotate_m4(Vm, 'X', -incidence);
+ rotate_m4(Vm, 'Z', -azimuth);
}
-void lookat_m4(float mat[][4],float vx, float vy, float vz, float px, float py, float pz, float twist)
+void lookat_m4(float mat[][4], float vx, float vy, float vz, float px, float py, float pz, float twist)
{
float sine, cosine, hyp, hyp1, dx, dy, dz;
- float mat1[4][4]= MAT4_UNITY;
-
+ float mat1[4][4] = MAT4_UNITY;
+
unit_m4(mat);
rotate_m4(mat, 'Z', -twist);
@@ -2215,13 +2232,13 @@ void lookat_m4(float mat[][4],float vx, float vy, float vz, float px, float py,
dx = px - vx;
dy = py - vy;
dz = pz - vz;
- hyp = dx * dx + dz * dz; /* hyp squared */
- hyp1 = (float)sqrt(dy*dy + hyp);
- hyp = (float)sqrt(hyp); /* the real hyp */
-
- if (hyp1 != 0.0f) { /* rotate X */
+ hyp = dx * dx + dz * dz; /* hyp squared */
+ hyp1 = (float)sqrt(dy * dy + hyp);
+ hyp = (float)sqrt(hyp); /* the real hyp */
+
+ if (hyp1 != 0.0f) { /* rotate X */
sine = -dy / hyp1;
- cosine = hyp /hyp1;
+ cosine = hyp / hyp1;
}
else {
sine = 0;
@@ -2231,14 +2248,14 @@ void lookat_m4(float mat[][4],float vx, float vy, float vz, float px, float py,
mat1[1][2] = sine;
mat1[2][1] = -sine;
mat1[2][2] = cosine;
-
+
i_multmatrix(mat1, mat);
- mat1[1][1] = mat1[2][2] = 1.0f; /* be careful here to reinit */
- mat1[1][2] = mat1[2][1] = 0.0; /* those modified by the last */
-
+ mat1[1][1] = mat1[2][2] = 1.0f; /* be careful here to reinit */
+ mat1[1][2] = mat1[2][1] = 0.0; /* those modified by the last */
+
/* paragraph */
- if (hyp != 0.0f) { /* rotate Y */
+ if (hyp != 0.0f) { /* rotate Y */
sine = dx / hyp;
cosine = -dz / hyp;
}
@@ -2250,31 +2267,31 @@ void lookat_m4(float mat[][4],float vx, float vy, float vz, float px, float py,
mat1[0][2] = -sine;
mat1[2][0] = sine;
mat1[2][2] = cosine;
-
+
i_multmatrix(mat1, mat);
- translate_m4(mat,-vx,-vy,-vz); /* translate viewpoint to origin */
+ translate_m4(mat, -vx, -vy, -vz); /* translate viewpoint to origin */
}
int box_clip_bounds_m4(float boundbox[2][3], const float bounds[4], float winmat[4][4])
{
float mat[4][4], vec[4];
- int a, fl, flag= -1;
+ int a, fl, flag = -1;
copy_m4_m4(mat, winmat);
- for (a=0; a<8; a++) {
- vec[0]= (a & 1)? boundbox[0][0]: boundbox[1][0];
- vec[1]= (a & 2)? boundbox[0][1]: boundbox[1][1];
- vec[2]= (a & 4)? boundbox[0][2]: boundbox[1][2];
- vec[3]= 1.0;
+ for (a = 0; a < 8; a++) {
+ vec[0] = (a & 1) ? boundbox[0][0] : boundbox[1][0];
+ vec[1] = (a & 2) ? boundbox[0][1] : boundbox[1][1];
+ vec[2] = (a & 4) ? boundbox[0][2] : boundbox[1][2];
+ vec[3] = 1.0;
mul_m4_v4(mat, vec);
- fl= 0;
+ fl = 0;
if (bounds) {
- if (vec[0] > bounds[1]*vec[3]) fl |= 1;
- if (vec[0]< bounds[0]*vec[3]) fl |= 2;
- if (vec[1] > bounds[3]*vec[3]) fl |= 4;
- if (vec[1]< bounds[2]*vec[3]) fl |= 8;
+ if (vec[0] > bounds[1] * vec[3]) fl |= 1;
+ if (vec[0] < bounds[0] * vec[3]) fl |= 2;
+ if (vec[1] > bounds[3] * vec[3]) fl |= 4;
+ if (vec[1] < bounds[2] * vec[3]) fl |= 8;
}
else {
if (vec[0] < -vec[3]) fl |= 1;
@@ -2286,7 +2303,7 @@ int box_clip_bounds_m4(float boundbox[2][3], const float bounds[4], float winmat
if (vec[2] > vec[3]) fl |= 32;
flag &= fl;
- if (flag==0) return 0;
+ if (flag == 0) return 0;
}
return flag;
@@ -2300,10 +2317,10 @@ void box_minmax_bounds_m4(float min[3], float max[3], float boundbox[2][3], floa
copy_v3_v3(mn, min);
copy_v3_v3(mx, max);
- for (a=0; a<8; a++) {
- vec[0]= (a & 1)? boundbox[0][0]: boundbox[1][0];
- vec[1]= (a & 2)? boundbox[0][1]: boundbox[1][1];
- vec[2]= (a & 4)? boundbox[0][2]: boundbox[1][2];
+ for (a = 0; a < 8; a++) {
+ vec[0] = (a & 1) ? boundbox[0][0] : boundbox[1][0];
+ vec[1] = (a & 2) ? boundbox[0][1] : boundbox[1][1];
+ vec[2] = (a & 4) ? boundbox[0][2] : boundbox[1][2];
mul_m4_v3(mat, vec);
DO_MINMAX(vec, mn, mx);
@@ -2318,12 +2335,12 @@ void box_minmax_bounds_m4(float min[3], float max[3], float boundbox[2][3], floa
void map_to_tube(float *r_u, float *r_v, const float x, const float y, const float z)
{
float len;
-
+
*r_v = (z + 1.0f) / 2.0f;
-
+
len = sqrtf(x * x + y * y);
if (len > 0.0f) {
- *r_u = (float)((1.0 - (atan2(x/len,y/len) / M_PI)) / 2.0);
+ *r_u = (float)((1.0 - (atan2(x / len, y / len) / M_PI)) / 2.0);
}
else {
*r_v = *r_u = 0.0f; /* to avoid un-initialized variables */
@@ -2333,13 +2350,13 @@ void map_to_tube(float *r_u, float *r_v, const float x, const float y, const flo
void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const float z)
{
float len;
-
+
len = sqrtf(x * x + y * y + z * z);
if (len > 0.0f) {
- if (x==0.0f && y==0.0f) *r_u= 0.0f; /* othwise domain error */
- else *r_u = (1.0f - atan2f(x,y) / (float)M_PI) / 2.0f;
+ if (x == 0.0f && y == 0.0f) *r_u = 0.0f; /* othwise domain error */
+ else *r_u = (1.0f - atan2f(x, y) / (float)M_PI) / 2.0f;
- *r_v = 1.0f - (float)saacos(z/len)/(float)M_PI;
+ *r_v = 1.0f - (float)saacos(z / len) / (float)M_PI;
}
else {
*r_v = *r_u = 0.0f; /* to avoid un-initialized variables */
@@ -2349,17 +2366,17 @@ void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const f
/********************************* Normals **********************************/
void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
- float n4[3], const float f_no[3], const float co1[3], const float co2[3],
- const float co3[3], const float co4[3])
+ float n4[3], const float f_no[3], const float co1[3], const float co2[3],
+ const float co3[3], const float co4[3])
{
float vdiffs[4][3];
- const int nverts= (n4!=NULL && co4!=NULL)? 4: 3;
+ const int nverts = (n4 != NULL && co4 != NULL) ? 4 : 3;
/* compute normalized edge vectors */
sub_v3_v3v3(vdiffs[0], co2, co1);
sub_v3_v3v3(vdiffs[1], co3, co2);
- if (nverts==3) {
+ if (nverts == 3) {
sub_v3_v3v3(vdiffs[2], co1, co3);
}
else {
@@ -2374,13 +2391,13 @@ void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
/* accumulate angle weighted face normal */
{
- float *vn[]= {n1, n2, n3, n4};
- const float *prev_edge = vdiffs[nverts-1];
+ float *vn[] = {n1, n2, n3, n4};
+ const float *prev_edge = vdiffs[nverts - 1];
int i;
- for (i=0; i<nverts; i++) {
- const float *cur_edge= vdiffs[i];
- const float fac= saacos(-dot_v3v3(cur_edge, prev_edge));
+ for (i = 0; i < nverts; i++) {
+ const float *cur_edge = vdiffs[i];
+ const float fac = saacos(-dot_v3v3(cur_edge, prev_edge));
// accumulate
madd_v3_v3fl(vn[i], f_no, fac);
@@ -2392,27 +2409,27 @@ void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
/* Add weighted face normal component into normals of the face vertices.
* Caller must pass pre-allocated vdiffs of nverts length. */
void accumulate_vertex_normals_poly(float **vertnos, float polyno[3],
- float **vertcos, float vdiffs[][3], int nverts)
+ float **vertcos, float vdiffs[][3], int nverts)
{
int i;
/* calculate normalized edge directions for each edge in the poly */
for (i = 0; i < nverts; i++) {
- sub_v3_v3v3(vdiffs[i], vertcos[(i+1) % nverts], vertcos[i]);
+ sub_v3_v3v3(vdiffs[i], vertcos[(i + 1) % nverts], vertcos[i]);
normalize_v3(vdiffs[i]);
}
/* accumulate angle weighted face normal */
{
- const float *prev_edge = vdiffs[nverts-1];
+ const float *prev_edge = vdiffs[nverts - 1];
int i;
- for (i=0; i<nverts; i++) {
+ for (i = 0; i < nverts; i++) {
const float *cur_edge = vdiffs[i];
/* calculate angle between the two poly edges incident on
* this vertex */
- const float fac= saacos(-dot_v3v3(cur_edge, prev_edge));
+ const float fac = saacos(-dot_v3v3(cur_edge, prev_edge));
/* accumulate */
madd_v3_v3fl(vertnos[i], polyno, fac);
@@ -2424,35 +2441,35 @@ void accumulate_vertex_normals_poly(float **vertnos, float polyno[3],
/********************************* Tangents **********************************/
/* For normal map tangents we need to detect uv boundaries, and only average
- * tangents in case the uvs are connected. Alternative would be to store 1
+ * tangents in case the uvs are connected. Alternative would be to store 1
* tangent per face rather than 4 per face vertex, but that's not compatible
* with games */
/* from BKE_mesh.h */
-#define STD_UV_CONNECT_LIMIT 0.0001f
+#define STD_UV_CONNECT_LIMIT 0.0001f
void sum_or_add_vertex_tangent(void *arena, VertexTangent **vtang, const float tang[3], const float uv[2])
{
VertexTangent *vt;
/* find a tangent with connected uvs */
- for (vt= *vtang; vt; vt=vt->next) {
- if (fabsf(uv[0]-vt->uv[0]) < STD_UV_CONNECT_LIMIT && fabsf(uv[1]-vt->uv[1]) < STD_UV_CONNECT_LIMIT) {
+ for (vt = *vtang; vt; vt = vt->next) {
+ if (fabsf(uv[0] - vt->uv[0]) < STD_UV_CONNECT_LIMIT && fabsf(uv[1] - vt->uv[1]) < STD_UV_CONNECT_LIMIT) {
add_v3_v3(vt->tang, tang);
return;
}
}
/* if not found, append a new one */
- vt= BLI_memarena_alloc((MemArena *)arena, sizeof(VertexTangent));
+ vt = BLI_memarena_alloc((MemArena *) arena, sizeof(VertexTangent));
copy_v3_v3(vt->tang, tang);
- vt->uv[0]= uv[0];
- vt->uv[1]= uv[1];
+ vt->uv[0] = uv[0];
+ vt->uv[1] = uv[1];
if (*vtang)
- vt->next= *vtang;
- *vtang= vt;
+ vt->next = *vtang;
+ *vtang = vt;
}
float *find_vertex_tangent(VertexTangent *vtang, const float uv[2])
@@ -2460,44 +2477,44 @@ float *find_vertex_tangent(VertexTangent *vtang, const float uv[2])
VertexTangent *vt;
static float nulltang[3] = {0.0f, 0.0f, 0.0f};
- for (vt= vtang; vt; vt=vt->next)
- if (fabsf(uv[0]-vt->uv[0]) < STD_UV_CONNECT_LIMIT && fabsf(uv[1]-vt->uv[1]) < STD_UV_CONNECT_LIMIT)
+ for (vt = vtang; vt; vt = vt->next)
+ if (fabsf(uv[0] - vt->uv[0]) < STD_UV_CONNECT_LIMIT && fabsf(uv[1] - vt->uv[1]) < STD_UV_CONNECT_LIMIT)
return vt->tang;
- return nulltang; /* shouldn't happen, except for nan or so */
+ return nulltang; /* shouldn't happen, except for nan or so */
}
void tangent_from_uv(float uv1[2], float uv2[2], float uv3[3], float co1[3], float co2[3], float co3[3], float n[3], float tang[3])
{
- float s1= uv2[0] - uv1[0];
- float s2= uv3[0] - uv1[0];
- float t1= uv2[1] - uv1[1];
- float t2= uv3[1] - uv1[1];
- float det= (s1 * t2 - s2 * t1);
+ float s1 = uv2[0] - uv1[0];
+ float s2 = uv3[0] - uv1[0];
+ float t1 = uv2[1] - uv1[1];
+ float t2 = uv3[1] - uv1[1];
+ float det = (s1 * t2 - s2 * t1);
if (det != 0.0f) { /* otherwise 'tang' becomes nan */
float tangv[3], ct[3], e1[3], e2[3];
- det= 1.0f/det;
+ det = 1.0f / det;
/* normals in render are inversed... */
sub_v3_v3v3(e1, co1, co2);
sub_v3_v3v3(e2, co1, co3);
- tang[0] = (t2*e1[0] - t1*e2[0])*det;
- tang[1] = (t2*e1[1] - t1*e2[1])*det;
- tang[2] = (t2*e1[2] - t1*e2[2])*det;
- tangv[0] = (s1*e2[0] - s2*e1[0])*det;
- tangv[1] = (s1*e2[1] - s2*e1[1])*det;
- tangv[2] = (s1*e2[2] - s2*e1[2])*det;
+ tang[0] = (t2 * e1[0] - t1 * e2[0]) * det;
+ tang[1] = (t2 * e1[1] - t1 * e2[1]) * det;
+ tang[2] = (t2 * e1[2] - t1 * e2[2]) * det;
+ tangv[0] = (s1 * e2[0] - s2 * e1[0]) * det;
+ tangv[1] = (s1 * e2[1] - s2 * e1[1]) * det;
+ tangv[2] = (s1 * e2[2] - s2 * e1[2]) * det;
cross_v3_v3v3(ct, tang, tangv);
-
+
/* check flip */
if (dot_v3v3(ct, n) < 0.0f) {
negate_v3(tang);
}
}
else {
- tang[0]= tang[1]= tang[2]= 0.0;
+ tang[0] = tang[1] = tang[2] = 0.0;
}
}
@@ -2511,7 +2528,7 @@ void tangent_from_uv(float uv1[2], float uv2[2], float uv3[3], float co1[3], flo
* (
* int list_size
* 4 lists as pointer to array[list_size]
- * 1. current pos array of 'new' positions
+ * 1. current pos array of 'new' positions
* 2. current weight array of 'new'weights (may be NULL pointer if you have no weights )
* 3. reference rpos array of 'old' positions
* 4. reference rweight array of 'old'weights (may be NULL pointer if you have no weights )
@@ -2531,19 +2548,18 @@ static float _det_m3(float m2[3][3])
{
float det = 0.f;
if (m2) {
- det= m2[0][0]* (m2[1][1]*m2[2][2] - m2[1][2]*m2[2][1])
- -m2[1][0]* (m2[0][1]*m2[2][2] - m2[0][2]*m2[2][1])
- +m2[2][0]* (m2[0][1]*m2[1][2] - m2[0][2]*m2[1][1]);
+ det = (m2[0][0] * (m2[1][1] * m2[2][2] - m2[1][2] * m2[2][1]) -
+ m2[1][0] * (m2[0][1] * m2[2][2] - m2[0][2] * m2[2][1]) +
+ m2[2][0] * (m2[0][1] * m2[1][2] - m2[0][2] * m2[1][1]));
}
return det;
}
-
-void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,float (*rpos)[3], float *rweight,
- float lloc[3],float rloc[3],float lrot[3][3],float lscale[3][3])
+void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight, float (*rpos)[3], float *rweight,
+ float lloc[3], float rloc[3], float lrot[3][3], float lscale[3][3])
{
- float accu_com[3]= {0.0f,0.0f,0.0f}, accu_rcom[3]= {0.0f,0.0f,0.0f};
- float accu_weight = 0.0f,accu_rweight = 0.0f,eps = 0.000001f;
+ float accu_com[3] = {0.0f, 0.0f, 0.0f}, accu_rcom[3] = {0.0f, 0.0f, 0.0f};
+ float accu_weight = 0.0f, accu_rweight = 0.0f, eps = 0.000001f;
int a;
/* first set up a nice default response */
@@ -2554,22 +2570,22 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,flo
/* do com for both clouds */
if (pos && rpos && (list_size > 0)) { /* paranoya check */
/* do com for both clouds */
- for (a=0; a<list_size; a++) {
+ for (a = 0; a < list_size; a++) {
if (weight) {
float v[3];
- copy_v3_v3(v,pos[a]);
- mul_v3_fl(v,weight[a]);
+ copy_v3_v3(v, pos[a]);
+ mul_v3_fl(v, weight[a]);
add_v3_v3(accu_com, v);
- accu_weight +=weight[a];
+ accu_weight += weight[a];
}
else add_v3_v3(accu_com, pos[a]);
if (rweight) {
float v[3];
- copy_v3_v3(v,rpos[a]);
- mul_v3_fl(v,rweight[a]);
+ copy_v3_v3(v, rpos[a]);
+ mul_v3_fl(v, rweight[a]);
add_v3_v3(accu_rcom, v);
- accu_rweight +=rweight[a];
+ accu_rweight += rweight[a];
}
else add_v3_v3(accu_rcom, rpos[a]);
@@ -2578,25 +2594,25 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,flo
accu_weight = accu_rweight = list_size;
}
- mul_v3_fl(accu_com,1.0f/accu_weight);
- mul_v3_fl(accu_rcom,1.0f/accu_rweight);
- if (lloc) copy_v3_v3(lloc,accu_com);
- if (rloc) copy_v3_v3(rloc,accu_rcom);
+ mul_v3_fl(accu_com, 1.0f / accu_weight);
+ mul_v3_fl(accu_rcom, 1.0f / accu_rweight);
+ if (lloc) copy_v3_v3(lloc, accu_com);
+ if (rloc) copy_v3_v3(rloc, accu_rcom);
if (lrot || lscale) { /* caller does not want rot nor scale, strange but legal */
/*so now do some reverse engeneering and see if we can split rotation from scale ->Polardecompose*/
/* build 'projection' matrix */
- float m[3][3],mr[3][3],q[3][3],qi[3][3];
- float va[3],vb[3],stunt[3];
- float odet,ndet;
- int i=0,imax=15;
+ float m[3][3], mr[3][3], q[3][3], qi[3][3];
+ float va[3], vb[3], stunt[3];
+ float odet, ndet;
+ int i = 0, imax = 15;
zero_m3(m);
zero_m3(mr);
/* build 'projection' matrix */
- for (a=0; a<list_size; a++) {
- sub_v3_v3v3(va,rpos[a],accu_rcom);
+ for (a = 0; a < list_size; a++) {
+ sub_v3_v3v3(va, rpos[a], accu_rcom);
/* mul_v3_fl(va,bp->mass); mass needs renormalzation here ?? */
- sub_v3_v3v3(vb,pos[a],accu_com);
+ sub_v3_v3v3(vb, pos[a], accu_com);
/* mul_v3_fl(va,rp->mass); */
m[0][0] += va[0] * vb[0];
m[0][1] += va[0] * vb[1];
@@ -2625,20 +2641,22 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,flo
mr[2][1] += va[2] * va[1];
mr[2][2] += va[2] * va[2];
}
- copy_m3_m3(q,m);
- stunt[0] = q[0][0]; stunt[1] = q[1][1]; stunt[2] = q[2][2];
+ copy_m3_m3(q, m);
+ stunt[0] = q[0][0];
+ stunt[1] = q[1][1];
+ stunt[2] = q[2][2];
/* renormalizing for numeric stability */
- mul_m3_fl(q,1.f/len_v3(stunt));
+ mul_m3_fl(q, 1.f / len_v3(stunt));
/* this is pretty much Polardecompose 'inline' the algo based on Higham's thesis */
/* without the far case ... but seems to work here pretty neat */
odet = 0.f;
ndet = _det_m3(q);
- while ((odet-ndet)*(odet-ndet) > eps && i<imax) {
- invert_m3_m3(qi,q);
+ while ((odet - ndet) * (odet - ndet) > eps && i < imax) {
+ invert_m3_m3(qi, q);
transpose_m3(qi);
- add_m3_m3m3(q,q,qi);
- mul_m3_fl(q,0.5f);
+ add_m3_m3m3(q, q, qi);
+ mul_m3_fl(q, 0.5f);
odet = ndet;
ndet = _det_m3(q);
i++;
@@ -2647,12 +2665,12 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,flo
if (i) {
float scale[3][3];
float irot[3][3];
- if (lrot) copy_m3_m3(lrot,q);
- invert_m3_m3(irot,q);
- invert_m3_m3(qi,mr);
- mul_m3_m3m3(q,m,qi);
- mul_m3_m3m3(scale,irot,q);
- if (lscale) copy_m3_m3(lscale,scale);
+ if (lrot) copy_m3_m3(lrot, q);
+ invert_m3_m3(irot, q);
+ invert_m3_m3(qi, mr);
+ mul_m3_m3m3(q, m, qi);
+ mul_m3_m3m3(scale, irot, q);
+ if (lscale) copy_m3_m3(lscale, scale);
}
}
@@ -2663,22 +2681,24 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,flo
static void vec_add_dir(float r[3], const float v1[3], const float v2[3], const float fac)
{
- r[0]= v1[0] + fac*(v2[0] - v1[0]);
- r[1]= v1[1] + fac*(v2[1] - v1[1]);
- r[2]= v1[2] + fac*(v2[2] - v1[2]);
+ r[0] = v1[0] + fac * (v2[0] - v1[0]);
+ r[1] = v1[1] + fac * (v2[1] - v1[1]);
+ r[2] = v1[2] + fac * (v2[2] - v1[2]);
}
-static int ff_visible_quad(const float p[3], const float n[3], const float v0[3], const float v1[3], const float v2[3], float q0[3], float q1[3], float q2[3], float q3[3])
+static int ff_visible_quad(const float p[3], const float n[3],
+ const float v0[3], const float v1[3], const float v2[3],
+ float q0[3], float q1[3], float q2[3], float q3[3])
{
static const float epsilon = 1e-6f;
float c, sd[3];
-
- c= dot_v3v3(n, p);
+
+ c = dot_v3v3(n, p);
/* signed distances from the vertices to the plane. */
- sd[0]= dot_v3v3(n, v0) - c;
- sd[1]= dot_v3v3(n, v1) - c;
- sd[2]= dot_v3v3(n, v2) - c;
+ sd[0] = dot_v3v3(n, v0) - c;
+ sd[1] = dot_v3v3(n, v1) - c;
+ sd[2] = dot_v3v3(n, v2) - c;
if (fabsf(sd[0]) < epsilon) sd[0] = 0.0f;
if (fabsf(sd[1]) < epsilon) sd[1] = 0.0f;
@@ -2697,8 +2717,8 @@ static int ff_visible_quad(const float p[3], const float n[3], const float v0[3]
// ++-
copy_v3_v3(q0, v0);
copy_v3_v3(q1, v1);
- vec_add_dir(q2, v1, v2, (sd[1]/(sd[1]-sd[2])));
- vec_add_dir(q3, v0, v2, (sd[0]/(sd[0]-sd[2])));
+ vec_add_dir(q2, v1, v2, (sd[1] / (sd[1] - sd[2])));
+ vec_add_dir(q3, v0, v2, (sd[0] / (sd[0] - sd[2])));
}
else {
// ++0
@@ -2712,21 +2732,21 @@ static int ff_visible_quad(const float p[3], const float n[3], const float v0[3]
if (sd[2] > 0) {
// +-+
copy_v3_v3(q0, v0);
- vec_add_dir(q1, v0, v1, (sd[0]/(sd[0]-sd[1])));
- vec_add_dir(q2, v1, v2, (sd[1]/(sd[1]-sd[2])));
+ vec_add_dir(q1, v0, v1, (sd[0] / (sd[0] - sd[1])));
+ vec_add_dir(q2, v1, v2, (sd[1] / (sd[1] - sd[2])));
copy_v3_v3(q3, v2);
}
else if (sd[2] < 0) {
// +--
copy_v3_v3(q0, v0);
- vec_add_dir(q1, v0, v1, (sd[0]/(sd[0]-sd[1])));
- vec_add_dir(q2, v0, v2, (sd[0]/(sd[0]-sd[2])));
+ vec_add_dir(q1, v0, v1, (sd[0] / (sd[0] - sd[1])));
+ vec_add_dir(q2, v0, v2, (sd[0] / (sd[0] - sd[2])));
copy_v3_v3(q3, q2);
}
else {
// +-0
copy_v3_v3(q0, v0);
- vec_add_dir(q1, v0, v1, (sd[0]/(sd[0]-sd[1])));
+ vec_add_dir(q1, v0, v1, (sd[0] / (sd[0] - sd[1])));
copy_v3_v3(q2, v2);
copy_v3_v3(q3, q2);
}
@@ -2743,7 +2763,7 @@ static int ff_visible_quad(const float p[3], const float n[3], const float v0[3]
// +0-
copy_v3_v3(q0, v0);
copy_v3_v3(q1, v1);
- vec_add_dir(q2, v0, v2, (sd[0]/(sd[0]-sd[2])));
+ vec_add_dir(q2, v0, v2, (sd[0] / (sd[0] - sd[2])));
copy_v3_v3(q3, q2);
}
else {
@@ -2759,21 +2779,21 @@ static int ff_visible_quad(const float p[3], const float n[3], const float v0[3]
if (sd[1] > 0) {
if (sd[2] > 0) {
// -++
- vec_add_dir(q0, v0, v1, (sd[0]/(sd[0]-sd[1])));
+ vec_add_dir(q0, v0, v1, (sd[0] / (sd[0] - sd[1])));
copy_v3_v3(q1, v1);
copy_v3_v3(q2, v2);
- vec_add_dir(q3, v0, v2, (sd[0]/(sd[0]-sd[2])));
+ vec_add_dir(q3, v0, v2, (sd[0] / (sd[0] - sd[2])));
}
else if (sd[2] < 0) {
// -+-
- vec_add_dir(q0, v0, v1, (sd[0]/(sd[0]-sd[1])));
+ vec_add_dir(q0, v0, v1, (sd[0] / (sd[0] - sd[1])));
copy_v3_v3(q1, v1);
- vec_add_dir(q2, v1, v2, (sd[1]/(sd[1]-sd[2])));
+ vec_add_dir(q2, v1, v2, (sd[1] / (sd[1] - sd[2])));
copy_v3_v3(q3, q2);
}
else {
// -+0
- vec_add_dir(q0, v0, v1, (sd[0]/(sd[0]-sd[1])));
+ vec_add_dir(q0, v0, v1, (sd[0] / (sd[0] - sd[1])));
copy_v3_v3(q1, v1);
copy_v3_v3(q2, v2);
copy_v3_v3(q3, q2);
@@ -2782,8 +2802,8 @@ static int ff_visible_quad(const float p[3], const float n[3], const float v0[3]
else if (sd[1] < 0) {
if (sd[2] > 0) {
// --+
- vec_add_dir(q0, v0, v2, (sd[0]/(sd[0]-sd[2])));
- vec_add_dir(q1, v1, v2, (sd[1]/(sd[1]-sd[2])));
+ vec_add_dir(q0, v0, v2, (sd[0] / (sd[0] - sd[2])));
+ vec_add_dir(q1, v1, v2, (sd[1] / (sd[1] - sd[2])));
copy_v3_v3(q2, v2);
copy_v3_v3(q3, q2);
}
@@ -2799,7 +2819,7 @@ static int ff_visible_quad(const float p[3], const float n[3], const float v0[3]
else {
if (sd[2] > 0) {
// -0+
- vec_add_dir(q0, v0, v2, (sd[0]/(sd[0]-sd[2])));
+ vec_add_dir(q0, v0, v2, (sd[0] / (sd[0] - sd[2])));
copy_v3_v3(q1, v1);
copy_v3_v3(q2, v2);
copy_v3_v3(q3, q2);
@@ -2827,7 +2847,7 @@ static int ff_visible_quad(const float p[3], const float n[3], const float v0[3]
// 0+-
copy_v3_v3(q0, v0);
copy_v3_v3(q1, v1);
- vec_add_dir(q2, v1, v2, (sd[1]/(sd[1]-sd[2])));
+ vec_add_dir(q2, v1, v2, (sd[1] / (sd[1] - sd[2])));
copy_v3_v3(q3, q2);
}
else {
@@ -2842,7 +2862,7 @@ static int ff_visible_quad(const float p[3], const float n[3], const float v0[3]
if (sd[2] > 0) {
// 0-+
copy_v3_v3(q0, v0);
- vec_add_dir(q1, v1, v2, (sd[1]/(sd[1]-sd[2])));
+ vec_add_dir(q1, v1, v2, (sd[1] / (sd[1] - sd[2])));
copy_v3_v3(q2, v2);
copy_v3_v3(q3, q2);
}
@@ -2895,49 +2915,49 @@ static vFloat vec_splat_float(float val)
static float ff_quad_form_factor(float *p, float *n, float *q0, float *q1, float *q2, float *q3)
{
vFloat vcos, rlen, vrx, vry, vrz, vsrx, vsry, vsrz, gx, gy, gz, vangle;
- vUInt8 rotate = (vUInt8) {4,5,6,7,8,9,10,11,12,13,14,15,0,1,2,3};
+ vUInt8 rotate = (vUInt8) {4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3};
vFloatResult vresult;
float result;
/* compute r* */
- vrx = (vFloat) {q0[0], q1[0], q2[0], q3[0]} - vec_splat_float(p[0]);
- vry = (vFloat) {q0[1], q1[1], q2[1], q3[1]} - vec_splat_float(p[1]);
- vrz = (vFloat) {q0[2], q1[2], q2[2], q3[2]} - vec_splat_float(p[2]);
+ vrx = (vFloat) {q0[0], q1[0], q2[0], q3[0]} -vec_splat_float(p[0]);
+ vry = (vFloat) {q0[1], q1[1], q2[1], q3[1]} -vec_splat_float(p[1]);
+ vrz = (vFloat) {q0[2], q1[2], q2[2], q3[2]} -vec_splat_float(p[2]);
/* normalize r* */
- rlen = vec_rsqrte(vrx*vrx + vry*vry + vrz*vrz + vec_splat_float(1e-16f));
- vrx = vrx*rlen;
- vry = vry*rlen;
- vrz = vrz*rlen;
+ rlen = vec_rsqrte(vrx * vrx + vry * vry + vrz * vrz + vec_splat_float(1e-16f));
+ vrx = vrx * rlen;
+ vry = vry * rlen;
+ vrz = vrz * rlen;
/* rotate r* for cross and dot */
- vsrx= vec_perm(vrx, vrx, rotate);
- vsry= vec_perm(vry, vry, rotate);
- vsrz= vec_perm(vrz, vrz, rotate);
+ vsrx = vec_perm(vrx, vrx, rotate);
+ vsry = vec_perm(vry, vry, rotate);
+ vsrz = vec_perm(vrz, vrz, rotate);
/* cross product */
- gx = vsry*vrz - vsrz*vry;
- gy = vsrz*vrx - vsrx*vrz;
- gz = vsrx*vry - vsry*vrx;
+ gx = vsry * vrz - vsrz * vry;
+ gy = vsrz * vrx - vsrx * vrz;
+ gz = vsrx * vry - vsry * vrx;
/* normalize */
- rlen = vec_rsqrte(gx*gx + gy*gy + gz*gz + vec_splat_float(1e-16f));
- gx = gx*rlen;
- gy = gy*rlen;
- gz = gz*rlen;
+ rlen = vec_rsqrte(gx * gx + gy * gy + gz * gz + vec_splat_float(1e-16f));
+ gx = gx * rlen;
+ gy = gy * rlen;
+ gz = gz * rlen;
/* angle */
- vcos = vrx*vsrx + vry*vsry + vrz*vsrz;
- vcos= vec_max(vec_min(vcos, vec_splat_float(1.0f)), vec_splat_float(-1.0f));
- vangle= vacosf(vcos);
+ vcos = vrx * vsrx + vry * vsry + vrz * vsrz;
+ vcos = vec_max(vec_min(vcos, vec_splat_float(1.0f)), vec_splat_float(-1.0f));
+ vangle = vacosf(vcos);
/* dot */
- vresult.v = (vec_splat_float(n[0])*gx +
- vec_splat_float(n[1])*gy +
- vec_splat_float(n[2])*gz)*vangle;
+ vresult.v = (vec_splat_float(n[0]) * gx +
+ vec_splat_float(n[1]) * gy +
+ vec_splat_float(n[2]) * gz) * vangle;
- result= (vresult.f[0] + vresult.f[1] + vresult.f[2] + vresult.f[3])*(0.5f/(float)M_PI);
- result= MAX2(result, 0.0f);
+ result = (vresult.f[0] + vresult.f[1] + vresult.f[2] + vresult.f[3]) * (0.5f / (float)M_PI);
+ result = MAX2(result, 0.0f);
return result;
}
@@ -2953,8 +2973,8 @@ static float ff_quad_form_factor(float *p, float *n, float *q0, float *q1, float
static __m128 sse_approx_acos(__m128 x)
{
/* needs a better approximation than taylor expansion of acos, since that
- * gives big erros for near 1.0 values, sqrt(2*x)*acos(1-x) should work
- * better, see http://www.tom.womack.net/projects/sse-fast-arctrig.html */
+ * gives big erros for near 1.0 values, sqrt(2 * x) * acos(1 - x) should work
+ * better, see http://www.tom.womack.net/projects/sse-fast-arctrig.html */
return _mm_set_ps1(1.0f);
}
@@ -2976,36 +2996,36 @@ static float ff_quad_form_factor(float *p, float *n, float *q0, float *q1, float
rz = qz - _mm_set_ps1(p[2]);
/* normalize r */
- rlen = _mm_rsqrt_ps(rx*rx + ry*ry + rz*rz + _mm_set_ps1(1e-16f));
- rx = rx*rlen;
- ry = ry*rlen;
- rz = rz*rlen;
+ rlen = _mm_rsqrt_ps(rx * rx + ry * ry + rz * rz + _mm_set_ps1(1e-16f));
+ rx = rx * rlen;
+ ry = ry * rlen;
+ rz = rz * rlen;
/* cross product */
- srx = _mm_shuffle_ps(rx, rx, _MM_SHUFFLE(0,3,2,1));
- sry = _mm_shuffle_ps(ry, ry, _MM_SHUFFLE(0,3,2,1));
- srz = _mm_shuffle_ps(rz, rz, _MM_SHUFFLE(0,3,2,1));
+ srx = _mm_shuffle_ps(rx, rx, _MM_SHUFFLE(0, 3, 2, 1));
+ sry = _mm_shuffle_ps(ry, ry, _MM_SHUFFLE(0, 3, 2, 1));
+ srz = _mm_shuffle_ps(rz, rz, _MM_SHUFFLE(0, 3, 2, 1));
- gx = sry*rz - srz*ry;
- gy = srz*rx - srx*rz;
- gz = srx*ry - sry*rx;
+ gx = sry * rz - srz * ry;
+ gy = srz * rx - srx * rz;
+ gz = srx * ry - sry * rx;
/* normalize g */
- glen = _mm_rsqrt_ps(gx*gx + gy*gy + gz*gz + _mm_set_ps1(1e-16f));
- gx = gx*glen;
- gy = gy*glen;
- gz = gz*glen;
+ glen = _mm_rsqrt_ps(gx * gx + gy * gy + gz * gz + _mm_set_ps1(1e-16f));
+ gx = gx * glen;
+ gy = gy * glen;
+ gz = gz * glen;
/* compute angle */
- rcos = rx*srx + ry*sry + rz*srz;
- rcos= _mm_max_ps(_mm_min_ps(rcos, _mm_set_ps1(1.0f)), _mm_set_ps1(-1.0f));
+ rcos = rx * srx + ry * sry + rz * srz;
+ rcos = _mm_max_ps(_mm_min_ps(rcos, _mm_set_ps1(1.0f)), _mm_set_ps1(-1.0f));
angle = sse_approx_cos(rcos);
- aresult = (_mm_set_ps1(n[0])*gx + _mm_set_ps1(n[1])*gy + _mm_set_ps1(n[2])*gz)*angle;
+ aresult = (_mm_set_ps1(n[0]) * gx + _mm_set_ps1(n[1]) * gy + _mm_set_ps1(n[2]) * gz) * angle;
/* sum together */
- result= (fresult[0] + fresult[1] + fresult[2] + fresult[3])*(0.5f/(float)M_PI);
- result= MAX2(result, 0.0f);
+ result = (fresult[0] + fresult[1] + fresult[2] + fresult[3]) * (0.5f / (float)M_PI);
+ result = MAX2(result, 0.0f);
return result;
}
@@ -3015,19 +3035,20 @@ static float ff_quad_form_factor(float *p, float *n, float *q0, float *q1, float
static void ff_normalize(float n[3])
{
float d;
-
- d= dot_v3v3(n, n);
+
+ d = dot_v3v3(n, n);
if (d > 1.0e-35F) {
- d= 1.0f/sqrtf(d);
+ d = 1.0f / sqrtf(d);
- n[0] *= d;
- n[1] *= d;
+ n[0] *= d;
+ n[1] *= d;
n[2] *= d;
- }
+ }
}
-static float ff_quad_form_factor(const float p[3], const float n[3], const float q0[3], const float q1[3], const float q2[3], const float q3[3])
+static float ff_quad_form_factor(const float p[3], const float n[3],
+ const float q0[3], const float q1[3], const float q2[3], const float q3[3])
{
float r0[3], r1[3], r2[3], r3[3], g0[3], g1[3], g2[3], g3[3];
float a1, a2, a3, a4, dot1, dot2, dot3, dot4, result;
@@ -3042,23 +3063,27 @@ static float ff_quad_form_factor(const float p[3], const float n[3], const float
ff_normalize(r2);
ff_normalize(r3);
- cross_v3_v3v3(g0, r1, r0); ff_normalize(g0);
- cross_v3_v3v3(g1, r2, r1); ff_normalize(g1);
- cross_v3_v3v3(g2, r3, r2); ff_normalize(g2);
- cross_v3_v3v3(g3, r0, r3); ff_normalize(g3);
+ cross_v3_v3v3(g0, r1, r0);
+ ff_normalize(g0);
+ cross_v3_v3v3(g1, r2, r1);
+ ff_normalize(g1);
+ cross_v3_v3v3(g2, r3, r2);
+ ff_normalize(g2);
+ cross_v3_v3v3(g3, r0, r3);
+ ff_normalize(g3);
- a1= saacosf(dot_v3v3(r0, r1));
- a2= saacosf(dot_v3v3(r1, r2));
- a3= saacosf(dot_v3v3(r2, r3));
- a4= saacosf(dot_v3v3(r3, r0));
+ a1 = saacosf(dot_v3v3(r0, r1));
+ a2 = saacosf(dot_v3v3(r1, r2));
+ a3 = saacosf(dot_v3v3(r2, r3));
+ a4 = saacosf(dot_v3v3(r3, r0));
- dot1= dot_v3v3(n, g0);
- dot2= dot_v3v3(n, g1);
- dot3= dot_v3v3(n, g2);
- dot4= dot_v3v3(n, g3);
+ dot1 = dot_v3v3(n, g0);
+ dot2 = dot_v3v3(n, g1);
+ dot3 = dot_v3v3(n, g2);
+ dot4 = dot_v3v3(n, g3);
- result= (a1*dot1 + a2*dot2 + a3*dot3 + a4*dot4)*0.5f/(float)M_PI;
- result= MAX2(result, 0.0f);
+ result = (a1 * dot1 + a2 * dot2 + a3 * dot3 + a4 * dot4) * 0.5f / (float)M_PI;
+ result = MAX2(result, 0.0f);
return result;
}
@@ -3067,11 +3092,11 @@ float form_factor_hemi_poly(float p[3], float n[3], float v1[3], float v2[3], fl
{
/* computes how much hemisphere defined by point and normal is
* covered by a quad or triangle, cosine weighted */
- float q0[3], q1[3], q2[3], q3[3], contrib= 0.0f;
+ float q0[3], q1[3], q2[3], q3[3], contrib = 0.0f;
if (ff_visible_quad(p, n, v1, v2, v3, q0, q1, q2, q3))
contrib += ff_quad_form_factor(p, n, q0, q1, q2, q3);
-
+
if (v4 && ff_visible_quad(p, n, v1, v3, v4, q0, q1, q2, q3))
contrib += ff_quad_form_factor(p, n, q0, q1, q2, q3);
@@ -3079,8 +3104,8 @@ float form_factor_hemi_poly(float p[3], float n[3], float v1[3], float v2[3], fl
}
/* evaluate if entire quad is a proper convex quad */
- int is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
- {
+int is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
+{
float nor[3], nor1[3], nor2[3], vec[4][2];
int axis_a, axis_b;
@@ -3102,11 +3127,15 @@ float form_factor_hemi_poly(float p[3], float n[3], float v1[3], float v2[3], fl
axis_dominant_v3(&axis_a, &axis_b, nor);
- vec[0][0]= v1[axis_a]; vec[0][1]= v1[axis_b];
- vec[1][0]= v2[axis_a]; vec[1][1]= v2[axis_b];
+ vec[0][0] = v1[axis_a];
+ vec[0][1] = v1[axis_b];
+ vec[1][0] = v2[axis_a];
+ vec[1][1] = v2[axis_b];
- vec[2][0]= v3[axis_a]; vec[2][1]= v3[axis_b];
- vec[3][0]= v4[axis_a]; vec[3][1]= v4[axis_b];
+ vec[2][0] = v3[axis_a];
+ vec[2][1] = v3[axis_b];
+ vec[3][0] = v4[axis_a];
+ vec[3][1] = v4[axis_b];
/* linetests, the 2 diagonals have to instersect to be convex */
return (isect_line_line_v2(vec[0], vec[2], vec[1], vec[3]) > 0) ? TRUE : FALSE;