diff options
Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 67ef4d57b4b..27715ed49b5 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -2996,8 +2996,9 @@ int isect_line_line_v3(const float v1[3], return isect_line_line_epsilon_v3(v1, v2, v3, v4, r_i1, r_i2, epsilon); } -/** Intersection point strictly between the two lines - * \return false when no intersection is found +/** + * Intersection point strictly between the two lines + * \return false when no intersection is found. */ bool isect_line_line_strict_v3(const float v1[3], const float v2[3], @@ -3188,7 +3189,7 @@ bool isect_ray_aabb_v3(const struct IsectRayAABB_Precalc *data, * Test a bounding box (AABB) for ray intersection. * Assumes the ray is already local to the boundbox space. * - * \note: \a direction should be normalized + * \note \a direction should be normalized * if you intend to use the \a tmin or \a tmax distance results! */ bool isect_ray_aabb_v3_simple(const float orig[3], @@ -3791,7 +3792,7 @@ bool barycentric_coords_v2( } /** - * \note: using #cross_tri_v2 means locations outside the triangle are correctly weighted + * \note Using #cross_tri_v2 means locations outside the triangle are correctly weighted. * * \note This is *exactly* the same calculation as #resolve_tri_uv_v2, * although it has double precision and is used for texture baking, so keep both. |