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Diffstat (limited to 'source/blender/blenlib/intern/math_geom_inline.c')
-rw-r--r--source/blender/blenlib/intern/math_geom_inline.c138
1 files changed, 138 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_geom_inline.c b/source/blender/blenlib/intern/math_geom_inline.c
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: some of this file.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * */
+
+#include "BLI_math.h"
+
+#ifndef BLI_MATH_GEOM_INLINE
+#define BLI_MATH_GEOM_INLINE
+
+/****************************** Spherical Harmonics **************************/
+
+MINLINE void zero_sh(float r[9])
+{
+ memset(r, 0, sizeof(float)*9);
+}
+
+MINLINE void copy_sh_sh(float r[9], float a[9])
+{
+ memcpy(r, a, sizeof(float)*9);
+}
+
+MINLINE void mul_sh_fl(float r[9], float f)
+{
+ int i;
+
+ for(i=0; i<9; i++)
+ r[i] *= f;
+}
+
+MINLINE void add_sh_shsh(float r[9], float a[9], float b[9])
+{
+ int i;
+
+ for(i=0; i<9; i++)
+ r[i]= a[i] + b[i];
+}
+
+MINLINE float dot_shsh(float a[9], float b[9])
+{
+ float r= 0.0f;
+ int i;
+
+ for(i=0; i<9; i++)
+ r += a[i]*b[i];
+
+ return r;
+}
+
+MINLINE float diffuse_shv3(float sh[9], float v[3])
+{
+ /* See formula (13) in:
+ "An Efficient Representation for Irradiance Environment Maps" */
+ static const float c1 = 0.429043f, c2 = 0.511664f, c3 = 0.743125f;
+ static const float c4 = 0.886227f, c5 = 0.247708f;
+ float x, y, z, sum;
+
+ x= v[0];
+ y= v[1];
+ z= v[2];
+
+ sum= c1*sh[8]*(x*x - y*y);
+ sum += c3*sh[6]*z*z;
+ sum += c4*sh[0];
+ sum += -c5*sh[6];
+ sum += 2.0f*c1*(sh[4]*x*y + sh[7]*x*z + sh[5]*y*z);
+ sum += 2.0f*c2*(sh[3]*x + sh[1]*y + sh[2]*z);
+
+ return sum;
+}
+
+MINLINE void vec_fac_to_sh(float r[9], float v[3], float f)
+{
+ /* See formula (3) in:
+ "An Efficient Representation for Irradiance Environment Maps" */
+ float sh[9], x, y, z;
+
+ x= v[0];
+ y= v[1];
+ z= v[2];
+
+ sh[0]= 0.282095f;
+
+ sh[1]= 0.488603f*y;
+ sh[2]= 0.488603f*z;
+ sh[3]= 0.488603f*x;
+
+ sh[4]= 1.092548f*x*y;
+ sh[5]= 1.092548f*y*z;
+ sh[6]= 0.315392f*(3.0f*z*z - 1.0f);
+ sh[7]= 1.092548f*x*z;
+ sh[8]= 0.546274f*(x*x - y*y);
+
+ mul_sh_fl(sh, f);
+ copy_sh_sh(r, sh);
+}
+
+MINLINE float eval_shv3(float sh[9], float v[3])
+{
+ float tmp[9];
+
+ vec_fac_to_sh(tmp, v, 1.0f);
+ return dot_shsh(tmp, sh);
+}
+
+MINLINE void madd_sh_shfl(float r[9], float sh[3], float f)
+{
+ float tmp[9];
+
+ copy_sh_sh(tmp, sh);
+ mul_sh_fl(tmp, f);
+ add_sh_shsh(r, r, tmp);
+}
+
+#endif /* BLI_MATH_GEOM_INLINE */
+