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Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r--source/blender/blenlib/intern/math_matrix.c28
1 files changed, 28 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index a9afed7a63d..33d0fb87aca 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -2312,6 +2312,16 @@ void invert_m4_m4_safe(float Ainv[4][4], float A[4][4])
*
*/
+/**
+ * Global-invariant transform.
+ *
+ * This defines a matrix transforming a point in local space to a point in target space such that its global
+ * coordinates remain unchanged.
+ *
+ * In other words, if we have a global point P with local coordinates (x, y, z) and global coordinates (X, Y, Z),
+ * this defines a transform matrix TM such that (x', y', z') = TM * (x, y, z)
+ * where (x', y', z') are the coordinates of P' in target space such that it keeps (X, Y, Z) coordinates in global space.
+ */
void BLI_space_transform_from_matrices(SpaceTransform *data, float local[4][4], float target[4][4])
{
float itarget[4][4];
@@ -2320,6 +2330,24 @@ void BLI_space_transform_from_matrices(SpaceTransform *data, float local[4][4],
invert_m4_m4(data->target2local, data->local2target);
}
+/**
+ * Local-invariant transform.
+ *
+ * This defines a matrix transforming a point in global space such that its local coordinates
+ * (from local space to target space) remain unchanged.
+ *
+ * In other words, if we have a local point p with local coordinates (x, y, z) and global coordinates (X, Y, Z),
+ * this defines a transform matrix TM such that (X', Y', Z') = TM * (X, Y, Z)
+ * where (X', Y', Z') are the coordinates of p' in global space such that it keeps (x, y, z) coordinates in target space.
+ */
+void BLI_space_transform_global_from_matrices(SpaceTransform *data, float local[4][4], float target[4][4])
+{
+ float ilocal[4][4];
+ invert_m4_m4(ilocal, local);
+ mul_m4_m4m4(data->local2target, target, ilocal);
+ invert_m4_m4(data->target2local, data->local2target);
+}
+
void BLI_space_transform_apply(const SpaceTransform *data, float co[3])
{
mul_v3_m4v3(co, ((SpaceTransform *)data)->local2target, co);