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Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r--source/blender/blenlib/intern/math_matrix.c122
1 files changed, 122 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 7c64206134b..ffdd03d3568 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -71,6 +71,15 @@ void unit_m4(float m[4][4])
m[3][0] = m[3][1] = m[3][2] = 0.0f;
}
+void unit_m4_db(double m[4][4])
+{
+ m[0][0] = m[1][1] = m[2][2] = m[3][3] = 1.0f;
+ m[0][1] = m[0][2] = m[0][3] = 0.0f;
+ m[1][0] = m[1][2] = m[1][3] = 0.0f;
+ m[2][0] = m[2][1] = m[2][3] = 0.0f;
+ m[3][0] = m[3][1] = m[3][2] = 0.0f;
+}
+
void copy_m2_m2(float m1[2][2], const float m2[2][2])
{
memcpy(m1, m2, sizeof(float[2][2]));
@@ -87,6 +96,11 @@ void copy_m4_m4(float m1[4][4], const float m2[4][4])
memcpy(m1, m2, sizeof(float[4][4]));
}
+void copy_m4_m4_db(double m1[4][4], const double m2[4][4])
+{
+ memcpy(m1, m2, sizeof(double[4][4]));
+}
+
void copy_m3_m4(float m1[3][3], const float m2[4][4])
{
m1[0][0] = m2[0][0];
@@ -127,6 +141,29 @@ void copy_m4_m3(float m1[4][4], const float m2[3][3]) /* no clear */
m1[3][3] = 1.0f;
}
+void copy_m4d_m4(double m1[4][4], const float m2[4][4])
+{
+ m1[0][0] = m2[0][0];
+ m1[0][1] = m2[0][1];
+ m1[0][2] = m2[0][2];
+ m1[0][3] = m2[0][3];
+
+ m1[1][0] = m2[1][0];
+ m1[1][1] = m2[1][1];
+ m1[1][2] = m2[1][2];
+ m1[1][3] = m2[1][3];
+
+ m1[2][0] = m2[2][0];
+ m1[2][1] = m2[2][1];
+ m1[2][2] = m2[2][2];
+ m1[2][3] = m2[2][3];
+
+ m1[3][0] = m2[3][0];
+ m1[3][1] = m2[3][1];
+ m1[3][2] = m2[3][2];
+ m1[3][3] = m2[3][3];
+}
+
void copy_m3_m3d(float R[3][3], const double A[3][3])
{
/* Keep it stupid simple for better data flow in CPU. */
@@ -231,6 +268,61 @@ void mul_m4_m4m4_uniq(float R[4][4], const float A[4][4], const float B[4][4])
#endif
}
+void mul_m4_m4m4_db_uniq(double R[4][4], const double A[4][4], const double B[4][4])
+{
+ BLI_assert(R != A && R != B);
+
+ /* matrix product: R[j][k] = A[j][i] . B[i][k] */
+
+ R[0][0] = B[0][0] * A[0][0] + B[0][1] * A[1][0] + B[0][2] * A[2][0] + B[0][3] * A[3][0];
+ R[0][1] = B[0][0] * A[0][1] + B[0][1] * A[1][1] + B[0][2] * A[2][1] + B[0][3] * A[3][1];
+ R[0][2] = B[0][0] * A[0][2] + B[0][1] * A[1][2] + B[0][2] * A[2][2] + B[0][3] * A[3][2];
+ R[0][3] = B[0][0] * A[0][3] + B[0][1] * A[1][3] + B[0][2] * A[2][3] + B[0][3] * A[3][3];
+
+ R[1][0] = B[1][0] * A[0][0] + B[1][1] * A[1][0] + B[1][2] * A[2][0] + B[1][3] * A[3][0];
+ R[1][1] = B[1][0] * A[0][1] + B[1][1] * A[1][1] + B[1][2] * A[2][1] + B[1][3] * A[3][1];
+ R[1][2] = B[1][0] * A[0][2] + B[1][1] * A[1][2] + B[1][2] * A[2][2] + B[1][3] * A[3][2];
+ R[1][3] = B[1][0] * A[0][3] + B[1][1] * A[1][3] + B[1][2] * A[2][3] + B[1][3] * A[3][3];
+
+ R[2][0] = B[2][0] * A[0][0] + B[2][1] * A[1][0] + B[2][2] * A[2][0] + B[2][3] * A[3][0];
+ R[2][1] = B[2][0] * A[0][1] + B[2][1] * A[1][1] + B[2][2] * A[2][1] + B[2][3] * A[3][1];
+ R[2][2] = B[2][0] * A[0][2] + B[2][1] * A[1][2] + B[2][2] * A[2][2] + B[2][3] * A[3][2];
+ R[2][3] = B[2][0] * A[0][3] + B[2][1] * A[1][3] + B[2][2] * A[2][3] + B[2][3] * A[3][3];
+
+ R[3][0] = B[3][0] * A[0][0] + B[3][1] * A[1][0] + B[3][2] * A[2][0] + B[3][3] * A[3][0];
+ R[3][1] = B[3][0] * A[0][1] + B[3][1] * A[1][1] + B[3][2] * A[2][1] + B[3][3] * A[3][1];
+ R[3][2] = B[3][0] * A[0][2] + B[3][1] * A[1][2] + B[3][2] * A[2][2] + B[3][3] * A[3][2];
+ R[3][3] = B[3][0] * A[0][3] + B[3][1] * A[1][3] + B[3][2] * A[2][3] + B[3][3] * A[3][3];
+}
+
+void mul_m4db_m4db_m4fl_uniq(double R[4][4], const double A[4][4], const float B[4][4])
+{
+ BLI_assert(R != A && R != B);
+
+ /* matrix product: R[j][k] = A[j][i] . B[i][k] */
+
+ R[0][0] = B[0][0] * A[0][0] + B[0][1] * A[1][0] + B[0][2] * A[2][0] + B[0][3] * A[3][0];
+ R[0][1] = B[0][0] * A[0][1] + B[0][1] * A[1][1] + B[0][2] * A[2][1] + B[0][3] * A[3][1];
+ R[0][2] = B[0][0] * A[0][2] + B[0][1] * A[1][2] + B[0][2] * A[2][2] + B[0][3] * A[3][2];
+ R[0][3] = B[0][0] * A[0][3] + B[0][1] * A[1][3] + B[0][2] * A[2][3] + B[0][3] * A[3][3];
+
+ R[1][0] = B[1][0] * A[0][0] + B[1][1] * A[1][0] + B[1][2] * A[2][0] + B[1][3] * A[3][0];
+ R[1][1] = B[1][0] * A[0][1] + B[1][1] * A[1][1] + B[1][2] * A[2][1] + B[1][3] * A[3][1];
+ R[1][2] = B[1][0] * A[0][2] + B[1][1] * A[1][2] + B[1][2] * A[2][2] + B[1][3] * A[3][2];
+ R[1][3] = B[1][0] * A[0][3] + B[1][1] * A[1][3] + B[1][2] * A[2][3] + B[1][3] * A[3][3];
+
+ R[2][0] = B[2][0] * A[0][0] + B[2][1] * A[1][0] + B[2][2] * A[2][0] + B[2][3] * A[3][0];
+ R[2][1] = B[2][0] * A[0][1] + B[2][1] * A[1][1] + B[2][2] * A[2][1] + B[2][3] * A[3][1];
+ R[2][2] = B[2][0] * A[0][2] + B[2][1] * A[1][2] + B[2][2] * A[2][2] + B[2][3] * A[3][2];
+ R[2][3] = B[2][0] * A[0][3] + B[2][1] * A[1][3] + B[2][2] * A[2][3] + B[2][3] * A[3][3];
+
+ R[3][0] = B[3][0] * A[0][0] + B[3][1] * A[1][0] + B[3][2] * A[2][0] + B[3][3] * A[3][0];
+ R[3][1] = B[3][0] * A[0][1] + B[3][1] * A[1][1] + B[3][2] * A[2][1] + B[3][3] * A[3][1];
+ R[3][2] = B[3][0] * A[0][2] + B[3][1] * A[1][2] + B[3][2] * A[2][2] + B[3][3] * A[3][2];
+ R[3][3] = B[3][0] * A[0][3] + B[3][1] * A[1][3] + B[3][2] * A[2][3] + B[3][3] * A[3][3];
+
+}
+
void mul_m4_m4_pre(float R[4][4], const float A[4][4])
{
BLI_assert(A != R);
@@ -604,6 +696,26 @@ void mul_v3_m4v3(float r[3], const float mat[4][4], const float vec[3])
r[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
}
+void mul_v3_m4v3_db(double r[3], const double mat[4][4], const double vec[3])
+{
+ const double x = vec[0];
+ const double y = vec[1];
+
+ r[0] = x * mat[0][0] + y * mat[1][0] + mat[2][0] * vec[2] + mat[3][0];
+ r[1] = x * mat[0][1] + y * mat[1][1] + mat[2][1] * vec[2] + mat[3][1];
+ r[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
+}
+void mul_v4_m4v3_db(double r[4], const double mat[4][4], const double vec[3])
+{
+ const double x = vec[0];
+ const double y = vec[1];
+
+ r[0] = x * mat[0][0] + y * mat[1][0] + mat[2][0] * vec[2] + mat[3][0];
+ r[1] = x * mat[0][1] + y * mat[1][1] + mat[2][1] * vec[2] + mat[3][1];
+ r[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
+ r[3] = x * mat[0][3] + y * mat[1][3] + mat[2][3] * vec[2] + mat[3][3];
+}
+
void mul_v2_m4v3(float r[2], const float mat[4][4], const float vec[3])
{
const float x = vec[0];
@@ -646,6 +758,16 @@ void mul_v3_mat3_m4v3(float r[3], const float mat[4][4], const float vec[3])
r[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2];
}
+void mul_v3_mat3_m4v3_db(double r[3], const double mat[4][4], const double vec[3])
+{
+ const double x = vec[0];
+ const double y = vec[1];
+
+ r[0] = x * mat[0][0] + y * mat[1][0] + mat[2][0] * vec[2];
+ r[1] = x * mat[0][1] + y * mat[1][1] + mat[2][1] * vec[2];
+ r[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2];
+}
+
void mul_project_m4_v3(const float mat[4][4], float vec[3])
{
/* absolute value to not flip the frustum upside down behind the camera */